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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.102 by root, Sun Jun 3 17:42:39 2007 UTC vs.
Revision 1.113 by root, Mon Jul 2 02:29:34 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/** 24/**
471 470
472 ns->send_packet (cmdback); 471 ns->send_packet (cmdback);
473} 472}
474 473
475/** 474/**
476 * client requested an image. send it rate-limited
477 * before flushing.
478 */
479void
480AskFaceCmd (char *buf, int len, client *ns)
481{
482 ns->askface.push_back (atoi (buf));
483}
484
485/**
486 * Tells client the picture it has to use
487 * to smooth a picture number given as argument.
488 */
489void
490AskSmooth (char *buf, int len, client *ns)
491{
492 ns->send_face (atoi (buf));
493 ns->flush_fx ();
494}
495
496/**
497 * This handles the general commands from the client (ie, north, fire, cast, 475 * This handles the general commands from the client (ie, north, fire, cast,
498 * etc.) 476 * etc.)
499 */ 477 */
500void 478void
501PlayerCmd (char *buf, int len, player *pl) 479PlayerCmd (char *buf, int len, player *pl)
522 * commands. 500 * commands.
523 */ 501 */
524 pl->count = 0; 502 pl->count = 0;
525} 503}
526 504
527
528/** 505/**
529 * This handles the general commands from the client (ie, north, fire, cast, 506 * This handles the general commands from the client (ie, north, fire, cast,
530 * etc.). It is a lot like PlayerCmd above, but is called with the 507 * etc.). It is a lot like PlayerCmd above, but is called with the
531 * 'ncom' method which gives more information back to the client so it 508 * 'ncom' method which gives more information back to the client so it
532 * can throttle. 509 * can throttle.
534void 511void
535NewPlayerCmd (char *buf, int len, player *pl) 512NewPlayerCmd (char *buf, int len, player *pl)
536{ 513{
537 if (len <= 6) 514 if (len <= 6)
538 { 515 {
539 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 516 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
540 return; 517 return;
541 } 518 }
542 519
543 uint16 cmdid = net_uint16 ((uint8 *)buf); 520 uint16 cmdid = net_uint16 ((uint8 *)buf);
544 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 521 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
738 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 715 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
739 716
740 if (pl->combat_ob) 717 if (pl->combat_ob)
741 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; 718 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
742 719
720#if 0
743 //TODO: remove this when slot system is working, this is only for debugging 721 //TODO: remove this when slot system is working, this is only for debugging
744 if (pl->ob->chosen_skill) 722 if (pl->ob->chosen_skill)
745 buf << " Skill*: " << pl->ob->chosen_skill->name; 723 buf << " Skill*: " << pl->ob->chosen_skill->name;
724#endif
746 725
747 //TODO: maybe golem should become the current_weapon, quite simply? 726 //TODO: maybe golem should become the current_weapon, quite simply?
748 if (pl->golem) 727 if (pl->golem)
749 buf << " Golem*: " << pl->golem->name; 728 buf << " Golem*: " << pl->golem->name;
750 729
730 buf << '\0';
751 buf.linearise (obuf); 731 buf.linearise (obuf);
752 obuf [buf.size ()] = 0;
753} 732}
754 733
755#define AddIfInt64(Old,New,Type) if (Old != New) {\ 734#define AddIfInt64(Old,New,Type) if (Old != New) {\
756 Old = New; \ 735 Old = New; \
757 sl << uint8 (Type) << uint64 (New); \ 736 sl << uint8 (Type) << uint64 (New); \
794 return; 773 return;
795 774
796 object *ob = pl->observe; 775 object *ob = pl->observe;
797 if (!ob) 776 if (!ob)
798 return; 777 return;
778
779 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
799 780
800 packet sl ("stats"); 781 packet sl ("stats");
801 782
802 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 783 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
803 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 784 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
812 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 793 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
813 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 794 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
814 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 795 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
815 796
816 for (int s = 0; s < NUM_SKILLS; s++) 797 for (int s = 0; s < NUM_SKILLS; s++)
817 if (object *skill = pl->last_skill_ob[s]) 798 if (object *skill = opl->last_skill_ob[s])
818 if (skill->stats.exp != ns->last_skill_exp [s]) 799 if (skill->stats.exp != ns->last_skill_exp [s])
819 { 800 {
820 ns->last_skill_exp [s] = skill->stats.exp; 801 ns->last_skill_exp [s] = skill->stats.exp;
821 802
822 /* Always send along the level if exp changes. This is only 803 /* Always send along the level if exp changes. This is only
837 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 818 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
838 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 819 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
839 820
840 flags = 0; 821 flags = 0;
841 822
842 if (pl->fire_on) 823 if (opl->fire_on)
843 flags |= SF_FIREON; 824 flags |= SF_FIREON;
844 825
845 if (pl->run_on) 826 if (opl->run_on)
846 flags |= SF_RUNON; 827 flags |= SF_RUNON;
847 828
848 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 829 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
849 830
850 if (ns->sc_version < 1025) 831 if (ns->sc_version < 1025)
864 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 845 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
865 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 846 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
866 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 847 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
867 } 848 }
868 849
869 rangetostring (pl, buf); /* we want use the new fire & run system in new client */ 850 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
870 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 851 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
871 set_title (ob, buf); 852 set_title (ob, buf);
872 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 853 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
873 854
874 /* Only send it away if we have some actual data */ 855 /* Only send it away if we have some actual data */
1027 */ 1008 */
1028 if (!plmap || plmap->in_memory != MAP_IN_MEMORY) 1009 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1029 return; 1010 return;
1030 1011
1031 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1012 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1032 sint16 nx, ny;
1033 int estartlen, eoldlen; 1013 int estartlen, eoldlen;
1034 uint8 eentrysize; 1014 uint8 eentrysize;
1035 uint16 ewhatstart, ewhatflag; 1015 uint16 ewhatstart, ewhatflag;
1036 uint8 extendedinfos; 1016 uint8 extendedinfos;
1037 maptile *m;
1038 1017
1039 check_map_change (pl); 1018 check_map_change (pl);
1040 prefetch_surrounding_maps (pl->ob); 1019 prefetch_surrounding_maps (pl->ob);
1041 1020
1042 /* do LOS after calls to update_position */ 1021 /* do LOS after calls to update_position */
1108 max_x = ob->x + (socket.mapx + 1) / 2; 1087 max_x = ob->x + (socket.mapx + 1) / 2;
1109 max_y = ob->y + (socket.mapy + 1) / 2; 1088 max_y = ob->y + (socket.mapy + 1) / 2;
1110 1089
1111 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++) 1090 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1112 { 1091 {
1092 sint16 nx, ny;
1093 maptile *m = 0;
1094
1113 ax = 0; 1095 ax = 0;
1114 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) 1096 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1115 { 1097 {
1098 // check to see if we can simply go one right quickly
1099 ++nx;
1100 if (m && nx >= m->width)
1101 m = 0;
1102
1103 if (!m)
1104 {
1105 nx = x; ny = y; m = plmap;
1106
1107 if (!xy_normalise (m, nx, ny))
1108 m = 0;
1109 }
1110
1116 int emask, mask; 1111 int emask, mask;
1117 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1112 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1118 1113
1119 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1114 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1120 1115
1121 /* If the coordinates are not valid, or it is too dark to see, 1116 /* If the coordinates are not valid, or it is too dark to see,
1122 * we tell the client as such 1117 * we tell the client as such
1123 */ 1118 */
1124 nx = x;
1125 ny = y;
1126 m = get_map_from_coord (plmap, &nx, &ny);
1127
1128 if (!m) 1119 if (!m)
1129 { 1120 {
1130 /* space is out of map. Update space and clear values 1121 /* space is out of map. Update space and clear values
1131 * if this hasn't already been done. If the space is out 1122 * if this hasn't already been done. If the space is out
1132 * of the map, it shouldn't have a head 1123 * of the map, it shouldn't have a head
1213 } 1204 }
1214 1205
1215 lastcell.count = d; 1206 lastcell.count = d;
1216 1207
1217 mapspace &ms = m->at (nx, ny); 1208 mapspace &ms = m->at (nx, ny);
1209 ms.update ();
1218 1210
1219 if (socket.extmap) 1211 if (socket.extmap)
1220 { 1212 {
1221 uint8 stat_hp = 0; 1213 uint8 stat_hp = 0;
1222 uint8 stat_width = 0; 1214 uint8 stat_width = 0;
1232 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1224 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1233 { 1225 {
1234 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1226 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1235 { 1227 {
1236 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1228 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1237 stat_width = op->arch->tail_x; 1229 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1238 } 1230 }
1239 } 1231 }
1240 1232
1241 if (op->msg && op->msg[0] == '@') 1233 if (op->msg && op->msg[0] == '@')
1242 flags |= 1; 1234 flags |= 1;

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