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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.72 by root, Mon Mar 12 02:07:43 2007 UTC vs.
Revision 1.103 by root, Mon Jun 4 13:04:01 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Client handling. 27 * Client handling.
132static void 132static void
133clear_map (player *pl) 133clear_map (player *pl)
134{ 134{
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 136
137 pl->ns->force_newmap = false;
138
137 if (pl->ns->newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
138 pl->ns->send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
139 141
140 pl->ns->floorbox_reset (); 142 pl->ns->floorbox_reset ();
141} 143}
143/** check for map/region change and send new map data */ 145/** check for map/region change and send new map data */
144static void 146static void
145check_map_change (player *pl) 147check_map_change (player *pl)
146{ 148{
147 client &socket = *pl->ns; 149 client &socket = *pl->ns;
148 object *ob = pl->ob; 150 object *ob = pl->observe;
149 char buf[MAX_BUF]; /* eauugggh */
150 151
151 if (socket.current_map != ob->map) 152 if (socket.current_map != ob->map || socket.force_newmap)
152 { 153 {
154 clear_map (pl);
153 socket.current_map = ob->map; 155 socket.current_map = ob->map;
154
155 clear_map (pl);
156 156
157 if (socket.mapinfocmd) 157 if (socket.mapinfocmd)
158 { 158 {
159 if (ob->map && ob->map->path[0]) 159 if (ob->map && ob->map->path[0])
160 { 160 {
161 int flags = 0; 161 int flags = 0;
162 162
163 if (ob->map->tile_path[0]) 163 if (ob->map->tile_path[0]) flags |= 1;
164 flags |= 1;
165 if (ob->map->tile_path[1]) 164 if (ob->map->tile_path[1]) flags |= 2;
166 flags |= 2;
167 if (ob->map->tile_path[2]) 165 if (ob->map->tile_path[2]) flags |= 4;
168 flags |= 4;
169 if (ob->map->tile_path[3]) 166 if (ob->map->tile_path[3]) flags |= 8;
170 flags |= 8;
171 167
172 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
173 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); 169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
174 } 171 }
175 else 172 else
176 snprintf (buf, MAX_BUF, "mapinfo current");
177
178 socket.send_packet (buf); 173 socket.send_packet ("mapinfo current");
179 } 174 }
180 } 175 }
181 else if (socket.current_x != ob->x || socket.current_y != ob->y) 176 else if (socket.current_x != ob->x || socket.current_y != ob->y)
182 { 177 {
183 int dx = ob->x - socket.current_x; 178 int dx = ob->x - socket.current_x;
324 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 319 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
325 else if (map && map->path[0]) 320 else if (map && map->path[0])
326 { 321 {
327 int flags = 0; 322 int flags = 0;
328 323
329 if (map->tile_path[0]) 324 if (map->tile_path[0]) flags |= 1;
330 flags |= 1;
331 if (map->tile_path[1]) 325 if (map->tile_path[1]) flags |= 2;
332 flags |= 2;
333 if (map->tile_path[2]) 326 if (map->tile_path[2]) flags |= 4;
334 flags |= 4;
335 if (map->tile_path[3]) 327 if (map->tile_path[3]) flags |= 8;
336 flags |= 8;
337 328
338 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 329 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
339 } 330 }
340 else 331 else
341 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 332 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
344 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 335 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
345 336
346 pl->ns->send_packet (bigbuf); 337 pl->ns->send_packet (bigbuf);
347} 338}
348 339
349/** This is the Setup cmd - easy first implementation */ 340/** This is the Setup cmd */
350void 341void
351SetUp (char *buf, int len, client * ns) 342SetUp (char *buf, int len, client * ns)
352{ 343{
353 int s, slen; 344 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
354 char *cmd, *param, cmdback[HUGE_BUF];
355
356 /* run through the cmds of setup
357 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
358 *
359 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
360 * The client then must sort this out
361 */
362
363 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
364
365 strcpy (cmdback, "setup");
366 for (s = 0; s < len; )
367 {
368 cmd = &buf[s];
369
370 /* find the next space, and put a null there */
371 for (; buf[s] && buf[s] != ' '; s++)
372 ;
373
374 buf[s++] = 0;
375
376 while (buf[s] == ' ')
377 s++;
378
379 if (s >= len)
380 break;
381
382 param = &buf[s];
383
384 for (; buf[s] && buf[s] != ' '; s++)
385 ;
386
387 buf[s++] = 0;
388
389 while (buf[s] == ' ')
390 s++;
391
392 slen = strlen (cmdback);
393 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
394 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396
397 if (!strcmp (cmd, "sound"))
398 {
399 ns->sound = atoi (param);
400 safe_strcat (cmdback, param, &slen, HUGE_BUF);
401 }
402 else if (!strcmp (cmd, "exp64"))
403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
404 else if (!strcmp (cmd, "spellmon"))
405 {
406 ns->monitor_spells = atoi (param);
407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
408 }
409 else if (!strcmp (cmd, "darkness"))
410 {
411 ns->darkness = atoi (param);
412 safe_strcat (cmdback, param, &slen, HUGE_BUF);
413 }
414 else if (!strcmp (cmd, "map1cmd"))
415 {
416 if (atoi (param))
417 ns->mapmode = Map1Cmd;
418 /* if beyond this size, need to use map1cmd no matter what */
419 if (ns->mapx > 11 || ns->mapy > 11)
420 ns->mapmode = Map1Cmd;
421 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
422 }
423 else if (!strcmp (cmd, "map1acmd"))
424 {
425 if (atoi (param))
426 ns->mapmode = Map1aCmd;
427 /* if beyond this size, need to use map1acmd no matter what */
428 if (ns->mapx > 11 || ns->mapy > 11)
429 ns->mapmode = Map1aCmd;
430 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
431 }
432 else if (!strcmp (cmd, "newmapcmd"))
433 {
434 ns->newmapcmd = atoi (param);
435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
436 }
437 else if (!strcmp (cmd, "mapinfocmd"))
438 {
439 ns->mapinfocmd = atoi (param);
440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
441 }
442 else if (!strcmp (cmd, "extcmd"))
443 {
444 ns->extcmd = atoi (param);
445 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446 }
447 else if (!strcmp (cmd, "extmap"))
448 {
449 ns->extmap = atoi (param);
450 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451 }
452 else if (!strcmp (cmd, "facecache"))
453 {
454 ns->facecache = atoi (param);
455 safe_strcat (cmdback, param, &slen, HUGE_BUF);
456 }
457 else if (!strcmp (cmd, "faceset"))
458 {
459 char tmpbuf[20];
460 int q = atoi (param);
461
462 if (is_valid_faceset (q))
463 ns->faceset = q;
464 sprintf (tmpbuf, "%d", ns->faceset);
465 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
466 /* if the client is using faceset, it knows about image2 command */
467 ns->image2 = 1;
468 }
469 else if (!strcmp (cmd, "itemcmd"))
470 {
471 /* Version of the item protocol command to use. Currently,
472 * only supported versions are 1 and 2. Using a numeric
473 * value will make it very easy to extend this in the future.
474 */
475 char tmpbuf[20];
476 int q = atoi (param);
477
478 if (q < 1 || q > 2)
479 {
480 strcpy (tmpbuf, "FALSE");
481 }
482 else
483 {
484 ns->itemcmd = q;
485 sprintf (tmpbuf, "%d", ns->itemcmd);
486 }
487 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
488 }
489 else if (!strcmp (cmd, "mapsize"))
490 {
491 int x, y = 0;
492 char tmpbuf[MAX_BUF], *cp;
493
494 x = atoi (param);
495 for (cp = param; *cp != 0; cp++)
496 if (*cp == 'x' || *cp == 'X')
497 {
498 y = atoi (cp + 1);
499 break;
500 }
501
502 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
503 {
504 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
505 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
506 }
507 else
508 {
509 ns->mapx = x;
510 ns->mapy = y;
511 /* better to send back what we are really using and not the
512 * param as given to us in case it gets parsed differently.
513 */
514 sprintf (tmpbuf, "%dx%d", x, y);
515 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
516 /* If beyond this size and still using orig map command, need to
517 * go to map1cmd.
518 */
519 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
520 ns->mapmode = Map1Cmd;
521 }
522 }
523 else if (!strcmp (cmd, "extendedMapInfos"))
524 {
525 /* Added by tchize
526 * prepare to use the mapextended command
527 */
528 char tmpbuf[20];
529
530 ns->ext_mapinfos = (atoi (param));
531 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
532 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
533 }
534 else if (!strcmp (cmd, "extendedTextInfos"))
535 {
536 /* Added by tchize
537 * prepare to use the extended text commands
538 * Client toggle this to non zero to get exttext
539 */
540 char tmpbuf[20];
541
542 ns->has_readable_type = (atoi (param));
543 sprintf (tmpbuf, "%d", ns->has_readable_type);
544 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
545 }
546 else
547 {
548 /* Didn't get a setup command we understood -
549 * report a failure to the client.
550 */
551 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
552 }
553 } /* for processing all the setup commands */
554
555 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
556 ns->send_packet (cmdback);
557} 345}
558 346
559/** 347/**
560 * The client has requested to be added to the game. 348 * The client has requested to be added to the game.
561 * This is what takes care of it. We tell the client how things worked out. 349 * This is what takes care of it. We tell the client how things worked out.
562 * I am not sure if this file is the best place for this function. however, 350 * I am not sure if this file is the best place for this function. however,
563 * it either has to be here or init_sockets needs to be exported. 351 * it either has to be here or init_sockets needs to be exported.
564 */ 352 */
565void 353void
566AddMeCmd (char *buf, int len, client * ns) 354AddMeCmd (char *buf, int len, client *ns)
567{ 355{
568 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 356 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
569} 357}
570 358
571/** Reply to ExtendedInfos command */ 359/** Reply to ExtendedInfos command */
683 471
684 ns->send_packet (cmdback); 472 ns->send_packet (cmdback);
685} 473}
686 474
687/** 475/**
688 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 476 * client requested an image. send it rate-limited
689 * Basically, it makes no sense to wait for the client to request a 477 * before flushing.
690 * a piece of data from us that we know the client wants. So
691 * if we know the client wants it, might as well push it to the
692 * client.
693 */
694static void
695SendSmooth (client *ns, uint16 face)
696{
697 uint16 smoothface;
698
699 /* If we can't find a face, return and set it so we won't try to send this
700 * again.
701 */ 478 */
702 if (!FindSmooth (face, &smoothface)) 479void
703 { 480AskFaceCmd (char *buf, int len, client *ns)
704 481{
705 LOG (llevError, "could not findsmooth for %d.\n", face); 482 ns->askface.push_back (atoi (buf));
706 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
707 return;
708 }
709
710 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
711 esrv_send_face (ns, smoothface, 0);
712
713 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
714
715 packet sl ("smooth");
716
717 sl << uint16 (face)
718 << uint16 (smoothface);
719
720 ns->send_packet (sl);
721} 483}
722 484
723/** 485/**
724 * Tells client the picture it has to use 486 * Tells client the picture it has to use
725 * to smooth a picture number given as argument. 487 * to smooth a picture number given as argument.
726 */ 488 */
727void 489void
728AskSmooth (char *buf, int len, client *ns) 490AskSmooth (char *buf, int len, client *ns)
729{ 491{
730 SendSmooth (ns, atoi (buf)); 492 ns->send_face (atoi (buf));
493 ns->flush_fx ();
731} 494}
732 495
733/** 496/**
734 * This handles the general commands from the client (ie, north, fire, cast, 497 * This handles the general commands from the client (ie, north, fire, cast,
735 * etc.) 498 * etc.)
838 { 601 {
839 case ST_PLAYING: 602 case ST_PLAYING:
840 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 603 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
841 break; 604 break;
842 605
843 case ST_CHANGE_CLASS:
844 key_change_class (pl->ob, buf[0]);
845 break;
846
847 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 606 case ST_GET_PARTY_PASSWORD: /* Get password for party */
848 receive_party_password (pl->ob, 13); 607 receive_party_password (pl->ob, 13);
849 break; 608 break;
850 609
851 default: 610 default:
890 649
891 cp = strchr (cp + 1, ' '); 650 cp = strchr (cp + 1, ' ');
892 651
893 if (cp) 652 if (cp)
894 { 653 {
895 assign (ns->version, cp + 1); 654 ns->version = cp + 1;
896 655
897 if (ns->sc_version < 1026) 656 if (ns->sc_version < 1026)
898 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 657 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
899 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 658 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
900 } 659 }
960/** 719/**
961 * Asks the client to query the user. This way, the client knows 720 * Asks the client to query the user. This way, the client knows
962 * it needs to send something back (vs just printing out a message) 721 * it needs to send something back (vs just printing out a message)
963 */ 722 */
964void 723void
965send_query (client *ns, uint8 flags, char *text) 724send_query (client *ns, uint8 flags, const char *text)
966{ 725{
967 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 726 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
727}
728
729/**
730 * Get player's current range attack in obuf.
731 */
732static void
733rangetostring (player *pl, char *obuf)
734{
735 dynbuf_text buf;
736
737 if (pl->ranged_ob)
738 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
739
740 if (pl->combat_ob)
741 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
742
743 //TODO: remove this when slot system is working, this is only for debugging
744 if (pl->ob->chosen_skill)
745 buf << " Skill*: " << pl->ob->chosen_skill->name;
746
747 //TODO: maybe golem should become the current_weapon, quite simply?
748 if (pl->golem)
749 buf << " Golem*: " << pl->golem->name;
750
751 buf.linearise (obuf);
752 obuf [buf.size ()] = 0;
968} 753}
969 754
970#define AddIfInt64(Old,New,Type) if (Old != New) {\ 755#define AddIfInt64(Old,New,Type) if (Old != New) {\
971 Old = New; \ 756 Old = New; \
972 sl << uint8 (Type) << uint64 (New); \ 757 sl << uint8 (Type) << uint64 (New); \
980#define AddIfShort(Old,New,Type) if (Old != New) {\ 765#define AddIfShort(Old,New,Type) if (Old != New) {\
981 Old = New; \ 766 Old = New; \
982 sl << uint8 (Type) << uint16 (New); \ 767 sl << uint8 (Type) << uint16 (New); \
983 } 768 }
984 769
985#define AddIfFloat(Old,New,Type) if (Old != New) {\ 770#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
986 Old = New; \ 771 Old = New; \
987 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 772 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
988 } 773 }
989 774
990#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 775#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
991 free(Old); Old = strdup (New);\ 776 free(Old); Old = strdup (New);\
992 sl << uint8 (Type) << data8 (New); \ 777 sl << uint8 (Type) << data8 (New); \
1006 791
1007 client *ns = pl->ns; 792 client *ns = pl->ns;
1008 if (!ns) 793 if (!ns)
1009 return; 794 return;
1010 795
1011 object *ob = pl->ob; 796 object *ob = pl->observe;
1012 if (!ob) 797 if (!ob)
1013 return; 798 return;
1014 799
1015 packet sl ("stats"); 800 packet sl ("stats");
1016 801
1045 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 830 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1046 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 831 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1047 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 832 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1048 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 833 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1049 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 834 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1050 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 835 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
1051 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 836 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1052 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 837 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
1053 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 838 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1054 839
1055 flags = 0; 840 flags = 0;
1056 841
1057 if (pl->fire_on) 842 if (pl->fire_on)
1079 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 864 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1080 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 865 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1081 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 866 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1082 } 867 }
1083 868
1084 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 869 rangetostring (pl, buf); /* we want use the new fire & run system in new client */
1085 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 870 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1086 set_title (ob, buf); 871 set_title (ob, buf);
1087 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 872 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1088 873
1089 /* Only send it away if we have some actual data */ 874 /* Only send it away if we have some actual data */
1106 891
1107 pl->ns->last_weight = weight; 892 pl->ns->last_weight = weight;
1108 pl->ns->send_packet (sl); 893 pl->ns->send_packet (sl);
1109 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 894 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1110} 895}
1111
1112/**
1113 * Need to send an animation sequence to the client.
1114 * We will send appropriate face commands to the client if we haven't
1115 * sent them the face yet (this can become quite costly in terms of
1116 * how much we are sending - on the other hand, this should only happen
1117 * when the player logs in and picks stuff up.
1118 */
1119void
1120esrv_send_animation (client * ns, short anim_num)
1121{
1122 /* Do some checking on the anim_num we got. Note that the animations
1123 * are added in contigous order, so if the number is in the valid
1124 * range, it must be a valid animation.
1125 */
1126 if (anim_num < 0 || anim_num > num_animations)
1127 {
1128 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1129 return;
1130 }
1131
1132 packet sl ("anim");
1133
1134 sl << uint16 (anim_num)
1135 << uint16 (0); /* flags - not used right now */
1136
1137 /* Build up the list of faces. Also, send any information (ie, the
1138 * the face itself) down to the client.
1139 */
1140 for (int i = 0; i < animations[anim_num].num_animations; i++)
1141 {
1142 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1143 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1144
1145 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1146 }
1147
1148 ns->send_packet (sl);
1149
1150 ns->anims_sent[anim_num] = 1;
1151}
1152
1153 896
1154/****************************************************************************** 897/******************************************************************************
1155 * 898 *
1156 * Start of map related commands. 899 * Start of map related commands.
1157 * 900 *
1159 902
1160/** Clears a map cell */ 903/** Clears a map cell */
1161static void 904static void
1162map_clearcell (struct MapCell *cell, int count) 905map_clearcell (struct MapCell *cell, int count)
1163{ 906{
1164 cell->faces[0] = 0; 907 cell->faces[0] = 0;
1165 cell->faces[1] = 0; 908 cell->faces[1] = 0;
1166 cell->faces[2] = 0; 909 cell->faces[2] = 0;
910 cell->smooth[0] = 0;
911 cell->smooth[1] = 0;
912 cell->smooth[2] = 0;
1167 cell->count = count; 913 cell->count = count;
1168 cell->stat_hp = 0; 914 cell->stat_hp = 0;
1169 cell->flags = 0; 915 cell->flags = 0;
1170 cell->player = 0; 916 cell->player = 0;
1171} 917}
1172 918
1173#define MAX_LAYERS 3 919#define MAX_LAYERS 3
1174 920
1175/** 921/**
1178 * it was. 924 * it was.
1179 * sl is the socklist this data is going into. 925 * sl is the socklist this data is going into.
1180 * ns is the socket we are working on - all the info we care 926 * ns is the socket we are working on - all the info we care
1181 * about is in this socket structure, so now need not pass the 927 * about is in this socket structure, so now need not pass the
1182 * entire player object. 928 * entire player object.
1183 * mx and my are map coordinate offsets for map mp
1184 * sx and sy are the offsets into the socket structure that
1185 * holds the old values.
1186 * layer is the layer to update, with 2 being the floor and 0 the 929 * layer is the layer to update, with 2 being the floor and 0 the
1187 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 930 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1188 * take. Interesting to note that before this function, the map1 function 931 * take. Interesting to note that before this function, the map1 function
1189 * numbers the spaces differently - I think this was a leftover from 932 * numbers the spaces differently - I think this was a leftover from
1190 * the map command, where the faces stack up. Sinces that is no longer 933 * the map command, where the faces stack up. Sinces that is no longer
1191 * the case, it seems to make more sense to have these layer values 934 * the case, it seems to make more sense to have these layer values
1192 * actually match. 935 * actually match.
1193 */ 936 */
1194static int 937static int
1195update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 938update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1196{ 939{
1197 uint16 face_num; 940 object *ob = ms.faces_obj [layer];
1198 int bx, by, i;
1199
1200 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1201 941
1202 /* If there is no object for this space, or if the face for the object 942 /* If there is no object for this space, or if the face for the object
1203 * is the blank face, set the face number to zero. 943 * is the blank face, set the face number to zero.
1204 * else if we have the stored head object for this space, that takes 944 * else if we have the stored head object for this space, that takes
1205 * precedence over the other object for this space. 945 * precedence over the other object for this space.
1206 * otherwise, we do special head processing 946 * otherwise, we do special head processing
1207 */ 947 */
1208 if (!ob || ob->face == blank_face) 948 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1209 face_num = 0;
1210 else
1211 /* In this case, we are already at the lower right or single part object,
1212 * so nothing special
1213 */
1214 face_num = ob->face;
1215 949
1216 /* We've gotten what face we want to use for the object. Now see if 950 /* We've gotten what face we want to use for the object. Now see if
1217 * if it has changed since we last sent it to the client. 951 * if it has changed since we last sent it to the client.
1218 */ 952 */
1219 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 953 if (lastcell.faces[layer] != face_num)
1220 { 954 {
1221 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 955 lastcell.faces[layer] = face_num;
956
1222 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 957 if (!ns.faces_sent[face_num])
958 if (ob)
959 ns.send_faces (ob);
960 else
1223 esrv_send_face (&ns, face_num, 0); 961 ns.send_face (face_num);
1224 962
1225 sl << uint16 (face_num); 963 sl << uint16 (face_num);
1226 return 1;
1227 }
1228
1229 /* Nothing changed */
1230 return 0;
1231}
1232
1233/**
1234 * This function is mainly a copy of update_space,
1235 * except it handles update of the smoothing updates,
1236 * not the face updates.
1237 * Removes the need to replicate the same code for each layer.
1238 * this returns true if this smooth is now in fact different
1239 * than it was.
1240 * sl is the socklist this data is going into.
1241 * ns is the socket we are working on - all the info we care
1242 * about is in this socket structure, so know need to pass the
1243 * entire player object.
1244 * mx and my are map coordinate offsets for map mp
1245 * sx and sy are the offsets into the socket structure that
1246 * holds the old values.
1247 * layer is the layer to update, with 2 being the floor and 0 the
1248 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1249 * take.
1250 */
1251static inline int
1252update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1253{
1254 object *ob;
1255 int smoothlevel; /* old face_num; */
1256
1257 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1258
1259 /* If there is no object for this space, or if the face for the object
1260 * is the blank face, set the smoothlevel to zero.
1261 */
1262 if (!ob || ob->face == blank_face)
1263 smoothlevel = 0;
1264 else
1265 {
1266 smoothlevel = ob->smoothlevel;
1267 if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH))
1268 SendSmooth (&ns, ob->face);
1269 } /* else not already head object or blank face */
1270
1271 /* We've gotten what face we want to use for the object. Now see if
1272 * if it has changed since we last sent it to the client.
1273 */
1274 if (smoothlevel > 255)
1275 smoothlevel = 255;
1276 else if (smoothlevel < 0)
1277 smoothlevel = 0;
1278
1279 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1280 {
1281 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1282 sl << uint8 (smoothlevel);
1283 return 1; 964 return 1;
1284 } 965 }
1285 966
1286 /* Nothing changed */ 967 /* Nothing changed */
1287 return 0; 968 return 0;
1327{ 1008{
1328 prefetch_surrounding_maps (op->map, 3); 1009 prefetch_surrounding_maps (op->map, 3);
1329} 1010}
1330 1011
1331/** 1012/**
1332 * This function uses the new map1 protocol command to send the map 1013 * Draws client map.
1333 * to the client. It is necessary because the old map command supports
1334 * a maximum map size of 15x15.
1335 * This function is much simpler than the old one. This is because
1336 * the old function optimized to send as few face identifiers as possible,
1337 * at the expense of sending more coordinate location (coordinates were
1338 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1339 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1340 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1341 * and use the other 4 bits for other informatiion. For full documentation
1342 * of what we send, see the doc/Protocol file.
1343 * I will describe internally what we do:
1344 * the ns->lastmap shows how the map last looked when sent to the client.
1345 * in the lastmap structure, there is a cells array, which is set to the
1346 * maximum viewable size (As set in config.h).
1347 * in the cells, there are faces and a count value.
1348 * we use the count value to hold the darkness value. If -1, then this space
1349 * is not viewable.
1350 * we use faces[0] faces[1] faces[2] to hold what the three layers
1351 * look like.
1352 */ 1014 */
1353void 1015void
1354draw_client_map1 (object *pl) 1016draw_client_map (player *pl)
1355{ 1017{
1018 object *ob = pl->observe;
1019 if (!ob->active)
1020 return;
1021
1022 maptile *plmap = ob->map;
1023
1024 /* If player is just joining the game, he isn't here yet, so the map
1025 * can get swapped out. If so, don't try to send them a map. All will
1026 * be OK once they really log in.
1027 */
1028 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1029 return;
1030
1356 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1031 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1357 sint16 nx, ny; 1032 sint16 nx, ny;
1358 int estartlen, eoldlen; 1033 int estartlen, eoldlen;
1359 uint8 eentrysize; 1034 uint8 eentrysize;
1360 uint16 ewhatstart, ewhatflag; 1035 uint16 ewhatstart, ewhatflag;
1361 uint8 extendedinfos; 1036 uint8 extendedinfos;
1362 maptile *m; 1037 maptile *m;
1363 1038
1364 client &socket = *pl->contr->ns;
1365
1366 if (!pl->active)
1367 return;
1368
1369 check_map_change (pl->contr); 1039 check_map_change (pl);
1370 prefetch_surrounding_maps (pl); 1040 prefetch_surrounding_maps (pl->ob);
1041
1042 /* do LOS after calls to update_position */
1043 if (ob != pl->ob)
1044 clear_los (pl);
1045 else if (pl->do_los)
1046 {
1047 update_los (ob);
1048 pl->do_los = 0;
1049 }
1050
1051 /**
1052 * This function uses the new map1 protocol command to send the map
1053 * to the client. It is necessary because the old map command supports
1054 * a maximum map size of 15x15.
1055 * This function is much simpler than the old one. This is because
1056 * the old function optimized to send as few face identifiers as possible,
1057 * at the expense of sending more coordinate location (coordinates were
1058 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1059 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1060 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1061 * and use the other 4 bits for other informatiion. For full documentation
1062 * of what we send, see the doc/Protocol file.
1063 * I will describe internally what we do:
1064 * the ns->lastmap shows how the map last looked when sent to the client.
1065 * in the lastmap structure, there is a cells array, which is set to the
1066 * maximum viewable size (As set in config.h).
1067 * in the cells, there are faces and a count value.
1068 * we use the count value to hold the darkness value. If -1, then this space
1069 * is not viewable.
1070 * we use faces[0] faces[1] faces[2] to hold what the three layers
1071 * look like.
1072 */
1073
1074 client &socket = *pl->ns;
1371 1075
1372 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1076 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1373 packet esl; 1077 packet esl;
1374 1078
1375 startlen = sl.length (); 1079 startlen = sl.length ();
1390 << uint8 (extendedinfos) 1094 << uint8 (extendedinfos)
1391 << uint8 (eentrysize); 1095 << uint8 (eentrysize);
1392 1096
1393 estartlen = esl.length (); 1097 estartlen = esl.length ();
1394 } 1098 }
1395 else
1396 {
1397 /* suppress compiler warnings */
1398 ewhatstart = 0;
1399 ewhatflag = 0;
1400 estartlen = 0;
1401 }
1402 1099
1403 /* x,y are the real map locations. ax, ay are viewport relative 1100 /* x,y are the real map locations. ax, ay are viewport relative
1404 * locations. 1101 * locations.
1405 */ 1102 */
1406 ay = 0; 1103 ay = 0;
1407 1104
1408 /* We could do this logic as conditionals in the if statement, 1105 /* We could do this logic as conditionals in the if statement,
1409 * but that started to get a bit messy to look at. 1106 * but that started to get a bit messy to look at.
1410 */ 1107 */
1411 max_x = pl->x + (socket.mapx + 1) / 2; 1108 max_x = ob->x + (socket.mapx + 1) / 2;
1412 max_y = pl->y + (socket.mapy + 1) / 2; 1109 max_y = ob->y + (socket.mapy + 1) / 2;
1413 1110
1414 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1111 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1415 { 1112 {
1416 ax = 0; 1113 ax = 0;
1417 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1114 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1418 { 1115 {
1419 int emask, mask; 1116 int emask, mask;
1420 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1117 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1421 1118
1422 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1119 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1424 /* If the coordinates are not valid, or it is too dark to see, 1121 /* If the coordinates are not valid, or it is too dark to see,
1425 * we tell the client as such 1122 * we tell the client as such
1426 */ 1123 */
1427 nx = x; 1124 nx = x;
1428 ny = y; 1125 ny = y;
1429 m = get_map_from_coord (pl->map, &nx, &ny); 1126 m = get_map_from_coord (plmap, &nx, &ny);
1430 1127
1431 if (!m) 1128 if (!m)
1432 { 1129 {
1433 /* space is out of map. Update space and clear values 1130 /* space is out of map. Update space and clear values
1434 * if this hasn't already been done. If the space is out 1131 * if this hasn't already been done. If the space is out
1443 continue; 1140 continue;
1444 } 1141 }
1445 1142
1446 m->touch (); 1143 m->touch ();
1447 1144
1448 int d = pl->contr->blocked_los[ax][ay]; 1145 int d = pl->blocked_los[ax][ay];
1449 1146
1450 if (d > 3) 1147 if (d > 3)
1451 { 1148 {
1452 1149
1453 int need_send = 0, count; 1150 int need_send = 0, count;
1495 oldlen = sl.length (); 1192 oldlen = sl.length ();
1496 eoldlen = esl.length (); 1193 eoldlen = esl.length ();
1497 1194
1498 sl << uint16 (mask); 1195 sl << uint16 (mask);
1499 1196
1500 if (socket.ext_mapinfos)
1501 esl << uint16 (emask);
1502
1503 unsigned char dummy; 1197 unsigned char dummy;
1504 unsigned char *last_ext = &dummy; 1198 unsigned char *last_ext = &dummy;
1505 1199
1506 /* Darkness changed */ 1200 /* Darkness changed */
1507 if (lastcell.count != d && socket.darkness) 1201 if (lastcell.count != d && socket.darkness)
1518 sl << uint8 (255 - 64 * d); 1212 sl << uint8 (255 - 64 * d);
1519 } 1213 }
1520 1214
1521 lastcell.count = d; 1215 lastcell.count = d;
1522 1216
1217 mapspace &ms = m->at (nx, ny);
1218
1523 if (socket.extmap) 1219 if (socket.extmap)
1524 { 1220 {
1525 uint8 stat_hp = 0; 1221 uint8 stat_hp = 0;
1526 uint8 stat_width = 0; 1222 uint8 stat_width = 0;
1527 uint8 flags = 0; 1223 uint8 flags = 0;
1528 UUID player = 0; 1224 tag_t player = 0;
1529 1225
1530 // send hp information, if applicable 1226 // send hp information, if applicable
1531 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1227 if (object *op = ms.faces_obj [0])
1532 { 1228 {
1533 if (op->head || op->invisible) 1229 if (op->head || op->invisible)
1534 ; // do not show 1230 ; // do not show
1535 else if (op->type == PLAYER 1231 else if (op->type == PLAYER
1536 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1232 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1537 { 1233 {
1538 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1234 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1539 { 1235 {
1540 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1236 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1541 stat_width = op->arch->tail_x; 1237 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1542 } 1238 }
1543 } 1239 }
1544 1240
1545 if (op->msg && op->msg[0] == '@') 1241 if (op->msg && op->msg[0] == '@')
1546 flags |= 1; 1242 flags |= 1;
1547 1243
1548 if (op->type == PLAYER && op != pl) 1244 if (op->type == PLAYER && op != ob)
1549 player = op->count; 1245 player = op->count;
1550 } 1246 }
1551 1247
1552 if (lastcell.stat_hp != stat_hp) 1248 if (lastcell.stat_hp != stat_hp)
1553 { 1249 {
1574 1270
1575 mask |= 0x8; 1271 mask |= 0x8;
1576 *last_ext |= 0x80; 1272 *last_ext |= 0x80;
1577 last_ext = &sl[sl.length ()]; 1273 last_ext = &sl[sl.length ()];
1578 1274
1579 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1275 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1580 } 1276 }
1581 1277
1582 if (lastcell.flags != flags) 1278 if (lastcell.flags != flags)
1583 { 1279 {
1584 lastcell.flags = flags; 1280 lastcell.flags = flags;
1590 sl << uint8 (8) << uint8 (flags); 1286 sl << uint8 (8) << uint8 (flags);
1591 } 1287 }
1592 } 1288 }
1593 1289
1594 /* Floor face */ 1290 /* Floor face */
1595 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1291 if (update_space (sl, socket, ms, lastcell, 2))
1596 mask |= 0x4; 1292 mask |= 0x4;
1597 1293
1598 if (socket.EMI_smooth)
1599 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1600 emask |= 0x4;
1601
1602 /* Middle face */ 1294 /* Middle face */
1603 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1295 if (update_space (sl, socket, ms, lastcell, 1))
1604 mask |= 0x2; 1296 mask |= 0x2;
1605 1297
1606 if (socket.EMI_smooth) 1298 if (ms.player () == ob
1607 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1299 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1608 emask |= 0x2;
1609
1610 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1611 { 1300 {
1301 // force player to be visible to himself if invisible
1612 if (lastcell.faces[0] != pl->face) 1302 if (lastcell.faces[0] != ob->face)
1613 { 1303 {
1614 lastcell.faces[0] = pl->face; 1304 lastcell.faces[0] = ob->face;
1305
1615 mask |= 0x1; 1306 mask |= 0x1;
1616
1617 if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE))
1618 esrv_send_face (&socket, pl->face, 0);
1619
1620 sl << uint16 (pl->face); 1307 sl << uint16 (ob->face);
1308
1309 socket.send_faces (ob);
1621 } 1310 }
1622 } 1311 }
1623 else
1624 {
1625 /* Top face */ 1312 /* Top face */
1626 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1313 else if (update_space (sl, socket, ms, lastcell, 0))
1627 mask |= 0x1; 1314 mask |= 0x1;
1628
1629 if (socket.EMI_smooth)
1630 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1631 emask |= 0x1;
1632 }
1633 1315
1634 /* Check to see if we are in fact sending anything for this 1316 /* Check to see if we are in fact sending anything for this
1635 * space by checking the mask. If so, update the mask. 1317 * space by checking the mask. If so, update the mask.
1636 * if not, reset the len to that from before adding the mask 1318 * if not, reset the len to that from before adding the mask
1637 * value, so we don't send those bits. 1319 * value, so we don't send those bits.
1639 if (mask & 0xf) 1321 if (mask & 0xf)
1640 sl[oldlen + 1] = mask & 0xff; 1322 sl[oldlen + 1] = mask & 0xff;
1641 else 1323 else
1642 sl.reset (oldlen); 1324 sl.reset (oldlen);
1643 1325
1326 if (socket.ext_mapinfos)
1327 esl << uint16 (emask);
1328
1329 if (socket.EMI_smooth)
1330 {
1331 for (int layer = 2+1; layer--; )
1332 {
1333 object *ob = ms.faces_obj [layer];
1334
1335 // If there is no object for this space, or if the face for the object
1336 // is the blank face, set the smoothlevel to zero.
1337 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1338
1339 // We've gotten what face we want to use for the object. Now see if
1340 // if it has changed since we last sent it to the client.
1341 if (lastcell.smooth[layer] != smoothlevel)
1342 {
1343 lastcell.smooth[layer] = smoothlevel;
1344 esl << uint8 (smoothlevel);
1345 emask |= 1 << layer;
1346 }
1347 }
1348
1644 if (emask & 0xf) 1349 if (emask & 0xf)
1645 esl[eoldlen + 1] = emask & 0xff; 1350 esl[eoldlen + 1] = emask & 0xff;
1646 else 1351 else
1647 esl.reset (eoldlen); 1352 esl.reset (eoldlen);
1353 }
1648 } /* else this is a viewable space */ 1354 } /* else this is a viewable space */
1649 } /* for x loop */ 1355 } /* for x loop */
1650 } /* for y loop */ 1356 } /* for y loop */
1357
1358 socket.flush_fx ();
1651 1359
1652 /* Verify that we in fact do need to send this */ 1360 /* Verify that we in fact do need to send this */
1653 if (socket.ext_mapinfos) 1361 if (socket.ext_mapinfos)
1654 { 1362 {
1655 if (!(sl.length () > startlen || socket.sent_scroll)) 1363 if (!(sl.length () > startlen || socket.sent_scroll))
1670 socket.send_packet (sl); 1378 socket.send_packet (sl);
1671 socket.sent_scroll = 0; 1379 socket.sent_scroll = 0;
1672 } 1380 }
1673} 1381}
1674 1382
1675/**
1676 * Draws client map.
1677 */
1678void
1679draw_client_map (object *pl)
1680{
1681 int i, j;
1682 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1683 int mflags;
1684 struct Map newmap;
1685 maptile *m, *pm;
1686
1687 if (pl->type != PLAYER)
1688 {
1689 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1690 return;
1691 }
1692
1693 pm = pl->map;
1694
1695 /* If player is just joining the game, he isn't here yet, so the map
1696 * can get swapped out. If so, don't try to send them a map. All will
1697 * be OK once they really log in.
1698 */
1699 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1700 return;
1701
1702 memset (&newmap, 0, sizeof (struct Map));
1703
1704 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1705 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1706 {
1707 ax = i;
1708 ay = j;
1709 m = pm;
1710 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1711
1712 if (mflags & P_OUT_OF_MAP)
1713 continue;
1714
1715 /* If a map is visible to the player, we don't want to swap it out
1716 * just to reload it. This should really call something like
1717 * swap_map, but this is much more efficient and 'good enough'
1718 */
1719 if (mflags & P_NEW_MAP)
1720 m->timeout = 50;
1721 }
1722
1723 /* do LOS after calls to update_position */
1724 if (pl->contr->do_los)
1725 {
1726 update_los (pl);
1727 pl->contr->do_los = 0;
1728 }
1729
1730 /* Big maps need a different drawing mechanism to work */
1731 draw_client_map1 (pl);
1732}
1733
1734
1735/*****************************************************************************/ 1383/*****************************************************************************/
1736
1737/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1384/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1738
1739/* a player. Of course, the client need to know the command to be able to */ 1385/* a player. Of course, the client need to know the command to be able to */
1740
1741/* manage it ! */ 1386/* manage it ! */
1742
1743/*****************************************************************************/ 1387/*****************************************************************************/
1744void 1388void
1745send_plugin_custom_message (object *pl, char *buf) 1389send_plugin_custom_message (object *pl, char *buf)
1746{ 1390{
1747 pl->contr->ns->send_packet (buf); 1391 pl->contr->ns->send_packet (buf);

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