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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.104 by root, Tue Jun 5 13:05:03 2007 UTC vs.
Revision 1.112 by root, Sun Jul 1 05:00:20 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/** 24/**
471 470
472 ns->send_packet (cmdback); 471 ns->send_packet (cmdback);
473} 472}
474 473
475/** 474/**
476 * client requested an image. send it rate-limited
477 * before flushing.
478 */
479void
480AskFaceCmd (char *buf, int len, client *ns)
481{
482 ns->askface.push_back (atoi (buf));
483}
484
485/**
486 * Tells client the picture it has to use
487 * to smooth a picture number given as argument.
488 */
489void
490AskSmooth (char *buf, int len, client *ns)
491{
492 ns->send_face (atoi (buf));
493 ns->flush_fx ();
494}
495
496/**
497 * This handles the general commands from the client (ie, north, fire, cast, 475 * This handles the general commands from the client (ie, north, fire, cast,
498 * etc.) 476 * etc.)
499 */ 477 */
500void 478void
501PlayerCmd (char *buf, int len, player *pl) 479PlayerCmd (char *buf, int len, player *pl)
747 725
748 //TODO: maybe golem should become the current_weapon, quite simply? 726 //TODO: maybe golem should become the current_weapon, quite simply?
749 if (pl->golem) 727 if (pl->golem)
750 buf << " Golem*: " << pl->golem->name; 728 buf << " Golem*: " << pl->golem->name;
751 729
730 buf << '\0';
752 buf.linearise (obuf); 731 buf.linearise (obuf);
753 obuf [buf.size ()] = 0;
754} 732}
755 733
756#define AddIfInt64(Old,New,Type) if (Old != New) {\ 734#define AddIfInt64(Old,New,Type) if (Old != New) {\
757 Old = New; \ 735 Old = New; \
758 sl << uint8 (Type) << uint64 (New); \ 736 sl << uint8 (Type) << uint64 (New); \
795 return; 773 return;
796 774
797 object *ob = pl->observe; 775 object *ob = pl->observe;
798 if (!ob) 776 if (!ob)
799 return; 777 return;
778
779 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
800 780
801 packet sl ("stats"); 781 packet sl ("stats");
802 782
803 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 783 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
804 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 784 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
813 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 793 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
814 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 794 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
815 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 795 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
816 796
817 for (int s = 0; s < NUM_SKILLS; s++) 797 for (int s = 0; s < NUM_SKILLS; s++)
818 if (object *skill = pl->last_skill_ob[s]) 798 if (object *skill = opl->last_skill_ob[s])
819 if (skill->stats.exp != ns->last_skill_exp [s]) 799 if (skill->stats.exp != ns->last_skill_exp [s])
820 { 800 {
821 ns->last_skill_exp [s] = skill->stats.exp; 801 ns->last_skill_exp [s] = skill->stats.exp;
822 802
823 /* Always send along the level if exp changes. This is only 803 /* Always send along the level if exp changes. This is only
838 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 818 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
839 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 819 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
840 820
841 flags = 0; 821 flags = 0;
842 822
843 if (pl->fire_on) 823 if (opl->fire_on)
844 flags |= SF_FIREON; 824 flags |= SF_FIREON;
845 825
846 if (pl->run_on) 826 if (opl->run_on)
847 flags |= SF_RUNON; 827 flags |= SF_RUNON;
848 828
849 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 829 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
850 830
851 if (ns->sc_version < 1025) 831 if (ns->sc_version < 1025)
865 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 845 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
866 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 846 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
867 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 847 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
868 } 848 }
869 849
870 rangetostring (pl, buf); /* we want use the new fire & run system in new client */ 850 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
871 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 851 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
872 set_title (ob, buf); 852 set_title (ob, buf);
873 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 853 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
874 854
875 /* Only send it away if we have some actual data */ 855 /* Only send it away if we have some actual data */
1028 */ 1008 */
1029 if (!plmap || plmap->in_memory != MAP_IN_MEMORY) 1009 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1030 return; 1010 return;
1031 1011
1032 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1012 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1033 sint16 nx, ny;
1034 int estartlen, eoldlen; 1013 int estartlen, eoldlen;
1035 uint8 eentrysize; 1014 uint8 eentrysize;
1036 uint16 ewhatstart, ewhatflag; 1015 uint16 ewhatstart, ewhatflag;
1037 uint8 extendedinfos; 1016 uint8 extendedinfos;
1038 maptile *m;
1039 1017
1040 check_map_change (pl); 1018 check_map_change (pl);
1041 prefetch_surrounding_maps (pl->ob); 1019 prefetch_surrounding_maps (pl->ob);
1042 1020
1043 /* do LOS after calls to update_position */ 1021 /* do LOS after calls to update_position */
1109 max_x = ob->x + (socket.mapx + 1) / 2; 1087 max_x = ob->x + (socket.mapx + 1) / 2;
1110 max_y = ob->y + (socket.mapy + 1) / 2; 1088 max_y = ob->y + (socket.mapy + 1) / 2;
1111 1089
1112 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++) 1090 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1113 { 1091 {
1092 sint16 nx, ny;
1093 maptile *m = 0;
1094
1114 ax = 0; 1095 ax = 0;
1115 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) 1096 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1116 { 1097 {
1098 // check to see if we can simply go one right quickly
1099 ++nx;
1100 if (m && nx >= m->width)
1101 m = 0;
1102
1103 if (!m)
1104 {
1105 nx = x; ny = y; m = plmap;
1106
1107 if (!xy_normalise (m, nx, ny))
1108 m = 0;
1109 }
1110
1117 int emask, mask; 1111 int emask, mask;
1118 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1112 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1119 1113
1120 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1114 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1121 1115
1122 /* If the coordinates are not valid, or it is too dark to see, 1116 /* If the coordinates are not valid, or it is too dark to see,
1123 * we tell the client as such 1117 * we tell the client as such
1124 */ 1118 */
1125 nx = x;
1126 ny = y;
1127 m = get_map_from_coord (plmap, &nx, &ny);
1128
1129 if (!m) 1119 if (!m)
1130 { 1120 {
1131 /* space is out of map. Update space and clear values 1121 /* space is out of map. Update space and clear values
1132 * if this hasn't already been done. If the space is out 1122 * if this hasn't already been done. If the space is out
1133 * of the map, it shouldn't have a head 1123 * of the map, it shouldn't have a head
1214 } 1204 }
1215 1205
1216 lastcell.count = d; 1206 lastcell.count = d;
1217 1207
1218 mapspace &ms = m->at (nx, ny); 1208 mapspace &ms = m->at (nx, ny);
1209 ms.update ();
1219 1210
1220 if (socket.extmap) 1211 if (socket.extmap)
1221 { 1212 {
1222 uint8 stat_hp = 0; 1213 uint8 stat_hp = 0;
1223 uint8 stat_width = 0; 1214 uint8 stat_width = 0;

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