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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.104 by root, Tue Jun 5 13:05:03 2007 UTC vs.
Revision 1.151 by root, Tue Oct 13 18:22:44 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Client handling. 27 * Client handling.
99 */ 99 */
100 mx = ns->mapx; 100 mx = ns->mapx;
101 my = ns->mapy; 101 my = ns->mapy;
102 102
103 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
108 */ 108 */
109 for (x = 0; x < mx; x++) 109 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++) 110 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy) 111 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */ 112 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 113 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 114 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */ 115 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 116 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else 117 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 118 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123 119
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 120 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 121
126 /* Make sure that the next "map1" command will be sent (even if it is 122 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty). 123 * empty).
130} 126}
131 127
132static void 128static void
133clear_map (player *pl) 129clear_map (player *pl)
134{ 130{
131 pl->ns->mapinfo_queue_clear ();
132
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 133 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 134
137 pl->ns->force_newmap = false; 135 pl->ns->force_newmap = false;
138 136
139 if (pl->ns->newmapcmd == 1) 137 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap"); 138 pl->ns->send_packet ("newmap");
141 139
142 pl->ns->floorbox_reset (); 140 pl->ns->floorbox_reset ();
141}
142
143static void
144send_map_info (player *pl)
145{
146 client &socket = *pl->ns;
147 object *ob = pl->observe;
148
149 if (socket.mapinfocmd)
150 {
151 if (ob->map && ob->map->path[0])
152 {
153 int flags = 0;
154
155 if (ob->map->tile_path[0]) flags |= 1;
156 if (ob->map->tile_path[1]) flags |= 2;
157 if (ob->map->tile_path[2]) flags |= 4;
158 if (ob->map->tile_path[3]) flags |= 8;
159
160 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
161 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
162 ob->map->width, ob->map->height, &ob->map->path);
163 }
164 else
165 socket.send_packet ("mapinfo current");
166 }
143} 167}
144 168
145/** check for map/region change and send new map data */ 169/** check for map/region change and send new map data */
146static void 170static void
147check_map_change (player *pl) 171check_map_change (player *pl)
148{ 172{
149 client &socket = *pl->ns; 173 client &socket = *pl->ns;
150 object *ob = pl->observe; 174 object *ob = pl->observe;
151 175
176 region *reg = ob->region ();
177 if (socket.current_region != reg)
178 {
179 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
180 socket.current_region = reg;
181 }
182
183 // first try to aovid a full newmap on tiled map scrolls
184 if (socket.current_map != ob->map && !socket.force_newmap)
185 {
186 rv_vector rv;
187
188 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
189
190 // manhattan distance is very handy here
191 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
192 {
193 socket.current_map = ob->map;
194 socket.current_x = ob->x;
195 socket.current_y = ob->y;
196
197 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
198 socket.floorbox_reset ();
199 send_map_info (pl);
200 }
201 }
202
152 if (socket.current_map != ob->map || socket.force_newmap) 203 if (socket.current_map != ob->map || socket.force_newmap)
153 { 204 {
154 clear_map (pl); 205 clear_map (pl);
155 socket.current_map = ob->map; 206 socket.current_map = ob->map;
156 207 send_map_info (pl);
157 if (socket.mapinfocmd)
158 {
159 if (ob->map && ob->map->path[0])
160 {
161 int flags = 0;
162
163 if (ob->map->tile_path[0]) flags |= 1;
164 if (ob->map->tile_path[1]) flags |= 2;
165 if (ob->map->tile_path[2]) flags |= 4;
166 if (ob->map->tile_path[3]) flags |= 8;
167
168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
171 }
172 else
173 socket.send_packet ("mapinfo current");
174 }
175 } 208 }
176 else if (socket.current_x != ob->x || socket.current_y != ob->y) 209 else if (socket.current_x != ob->x || socket.current_y != ob->y)
177 { 210 {
178 int dx = ob->x - socket.current_x; 211 int dx = ob->x - socket.current_x;
179 int dy = ob->y - socket.current_y; 212 int dy = ob->y - socket.current_y;
180 213
181 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
182 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
183 else
184 {
185 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 214 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
186 socket.floorbox_reset (); 215 socket.floorbox_reset ();
187 }
188 } 216 }
189 217
190 socket.current_x = ob->x; 218 socket.current_x = ob->x;
191 socket.current_y = ob->y; 219 socket.current_y = ob->y;
192
193 region *reg = ob->region ();
194 if (socket.current_region != reg)
195 {
196 socket.current_region = reg;
197 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
198 }
199} 220}
200 221
201/** 222/**
202 * RequestInfo is sort of a meta command. There is some specific 223 * RequestInfo is sort of a meta command. There is some specific
203 * request of information, but we call other functions to provide 224 * request of information, but we call other functions to provide
204 * that information. 225 * that information.
205 */ 226 */
206void 227void
207RequestInfo (char *buf, int len, client * ns) 228RequestInfo (char *buf, int len, client *ns)
208{ 229{
209 char *params = NULL, *cp; 230 char *params;
210
211 /* No match */
212 char bigbuf[MAX_BUF];
213 int slen;
214
215 /* Set up replyinfo before we modify any of the buffers - this is used
216 * if we don't find a match.
217 */
218 strcpy (bigbuf, "replyinfo ");
219 slen = strlen (bigbuf);
220 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
221 231
222 /* find the first space, make it null, and update the 232 /* find the first space, make it null, and update the
223 * params pointer. 233 * params pointer.
224 */ 234 */
225 for (cp = buf; *cp != '\0'; cp++) 235 for (params = buf; *params; params++)
226 if (*cp == ' ') 236 if (*params == ' ')
227 { 237 {
228 *cp = '\0';
229 params = cp + 1; 238 *params++ = 0;
230 break; 239 break;
231 } 240 }
232 241
233 if (!strcmp (buf, "image_info")) 242 if (!strcmp (buf, "image_info"))
234 send_image_info (ns, params); 243 send_image_info (ns, params);
237 else if (!strcmp (buf, "skill_info")) 246 else if (!strcmp (buf, "skill_info"))
238 send_skill_info (ns, params); 247 send_skill_info (ns, params);
239 else if (!strcmp (buf, "spell_paths")) 248 else if (!strcmp (buf, "spell_paths"))
240 send_spell_paths (ns, params); 249 send_spell_paths (ns, params);
241 else 250 else
242 ns->send_packet (bigbuf, len); 251 {
252 // undo tokenisation above and send replyinfo with the request unchanged
253 if (*params)
254 *--params = ' ';
255
256 ns->send_packet_printf ("replyinfo %s", buf);
257 }
243} 258}
244 259
245void 260void
246ExtCmd (char *buf, int len, player *pl) 261ExtCmd (char *buf, int len, player *pl)
247{ 262{
250 265
251void 266void
252ExtiCmd (char *buf, int len, client *ns) 267ExtiCmd (char *buf, int len, client *ns)
253{ 268{
254 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 269 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
270}
271
272void
273client::mapinfo_queue_clear ()
274{
275 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
276 free (*i);
277
278 mapinfo_queue.clear ();
279}
280
281bool
282client::mapinfo_try (char *buf)
283{
284 char *token = buf;
285 buf += strlen (buf) + 9;
286
287 // initial map and its origin
288 maptile *map = pl->observe->map;
289 int mapx = pl->ns->mapx / 2 - pl->observe->x;
290 int mapy = pl->ns->mapy / 2 - pl->observe->y;
291 int max_distance = 8; // limit maximum path length to something generous
292
293 while (*buf && map && max_distance)
294 {
295 int dir = *buf++ - '1';
296
297 if (dir >= 0 && dir <= 3)
298 {
299 if (!map->tile_path [dir])
300 map = 0;
301 else if (map->tile_available (dir, false))
302 {
303 maptile *neigh = map->tile_map [dir];
304
305 switch (dir)
306 {
307 case 0: mapy -= neigh->height; break;
308 case 2: mapy += map ->height; break;
309 case 3: mapx -= neigh->width ; break;
310 case 1: mapx += map ->width ; break;
311 }
312
313 map = neigh;
314 --max_distance;
315 }
316 else
317 return 0;
318 }
319 else
320 max_distance = 0;
321 }
322
323 if (!max_distance)
324 send_packet_printf ("mapinfo %s error", token);
325 else if (!map || !map->path)
326 send_packet_printf ("mapinfo %s nomap", token);
327 else
328 {
329 int flags = 0;
330
331 if (map->tile_path[0]) flags |= 1;
332 if (map->tile_path[1]) flags |= 2;
333 if (map->tile_path[2]) flags |= 4;
334 if (map->tile_path[3]) flags |= 8;
335
336 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
337 }
338
339 return 1;
340}
341
342void
343client::mapinfo_queue_run ()
344{
345 if (mapinfo_queue.empty () || !pl)
346 return;
347
348 for (int i = 0; i < mapinfo_queue.size (); ++i)
349 if (mapinfo_try (mapinfo_queue [i]))
350 {
351 free (mapinfo_queue [i]);
352 mapinfo_queue.erase (i);
353 }
354 else
355 ++i;
255} 356}
256 357
257void 358void
258MapInfoCmd (char *buf, int len, player *pl) 359MapInfoCmd (char *buf, int len, player *pl)
259{ 360{
260 // <mapinfo tag spatial tile-path 361 // <mapinfo tag spatial tile-path
261 // >mapinfo tag spatial flags x y w h hash 362 // >mapinfo tag spatial flags x y w h hash
262 363
263 char bigbuf[MAX_BUF], *token;
264
265 token = buf; 364 char *token = buf;
266 // copy token 365
267 if (!(buf = strchr (buf, ' '))) 366 if (!(buf = strchr (buf, ' ')))
268 return; 367 return;
269 368
270 *buf++ = 0;
271
272 if (!strncmp (buf, "spatial ", 8)) 369 if (!strncmp (buf, " spatial ", 9))
273 { 370 {
274 buf += 8; 371 char *copy = strdup (token);
372 copy [buf - token] = 0;
275 373
276 // initial map and its origin 374#if 0
277 maptile *map = pl->ob->map; 375 // this makes only sense when we flush the buffer immediately
278 sint16 dx, dy; 376 if (pl->ns->mapinfo_try (copy))
279 int mapx = pl->ns->mapx / 2 - pl->ob->x; 377 free (copy);
280 int mapy = pl->ns->mapy / 2 - pl->ob->y;
281 int max_distance = 8; // limit maximum path length to something generous
282
283 while (*buf && map && max_distance)
284 {
285 int dir = *buf++;
286
287 switch (dir)
288 {
289 case '1':
290 dx = 0;
291 dy = -1;
292 map = map->xy_find (dx, dy);
293 map && (mapy -= map->height);
294 break;
295 case '2':
296 mapx += map->width;
297 dx = map->width;
298 dy = 0;
299 map = map->xy_find (dx, dy);
300 break;
301 case '3':
302 mapy += map->height;
303 dx = 0;
304 dy = map->height;
305 map = map->xy_find (dx, dy);
306 break;
307 case '4':
308 dx = -1;
309 dy = 0;
310 map = map->xy_find (dx, dy);
311 map && (mapx -= map->width);
312 break;
313 }
314
315 --max_distance;
316 }
317
318 if (!max_distance)
319 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
320 else if (map && map->path[0])
321 {
322 int flags = 0;
323
324 if (map->tile_path[0]) flags |= 1;
325 if (map->tile_path[1]) flags |= 2;
326 if (map->tile_path[2]) flags |= 4;
327 if (map->tile_path[3]) flags |= 8;
328
329 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
330 }
331 else 378 else
332 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 379#endif
380 pl->ns->mapinfo_queue.push_back (copy);
333 } 381 }
334 else 382 else
335 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 383 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
336
337 pl->ns->send_packet (bigbuf);
338} 384}
339 385
340/** This is the Setup cmd */ 386/** This is the Setup cmd */
341void 387void
342SetUp (char *buf, int len, client * ns) 388SetUp (char *buf, int len, client * ns)
352 */ 398 */
353void 399void
354AddMeCmd (char *buf, int len, client *ns) 400AddMeCmd (char *buf, int len, client *ns)
355{ 401{
356 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 402 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
357}
358
359/** Reply to ExtendedInfos command */
360void
361ToggleExtendedInfos (char *buf, int len, client * ns)
362{
363 char cmdback[MAX_BUF];
364 char command[50];
365 int info, nextinfo;
366
367 cmdback[0] = '\0';
368 nextinfo = 0;
369
370 while (1)
371 {
372 /* 1. Extract an info */
373 info = nextinfo;
374
375 while ((info < len) && (buf[info] == ' '))
376 info++;
377
378 if (info >= len)
379 break;
380
381 nextinfo = info + 1;
382
383 while ((nextinfo < len) && (buf[nextinfo] != ' '))
384 nextinfo++;
385
386 if (nextinfo - info >= 49) /*Erroneous info asked */
387 continue;
388
389 strncpy (command, &(buf[info]), nextinfo - info);
390
391 /* 2. Interpret info */
392 if (!strcmp ("smooth", command))
393 /* Toggle smoothing */
394 ns->EMI_smooth = !ns->EMI_smooth;
395 else
396 /*bad value */;
397
398 /*3. Next info */
399 }
400
401 strcpy (cmdback, "ExtendedInfoSet");
402
403 if (ns->EMI_smooth)
404 {
405 strcat (cmdback, " ");
406 strcat (cmdback, "smoothing");
407 }
408
409 ns->send_packet (cmdback);
410} 403}
411 404
412/* 405/*
413#define MSG_TYPE_BOOK 1 406#define MSG_TYPE_BOOK 1
414#define MSG_TYPE_CARD 2 407#define MSG_TYPE_CARD 2
471 464
472 ns->send_packet (cmdback); 465 ns->send_packet (cmdback);
473} 466}
474 467
475/** 468/**
476 * client requested an image. send it rate-limited
477 * before flushing.
478 */
479void
480AskFaceCmd (char *buf, int len, client *ns)
481{
482 ns->askface.push_back (atoi (buf));
483}
484
485/**
486 * Tells client the picture it has to use
487 * to smooth a picture number given as argument.
488 */
489void
490AskSmooth (char *buf, int len, client *ns)
491{
492 ns->send_face (atoi (buf));
493 ns->flush_fx ();
494}
495
496/**
497 * This handles the general commands from the client (ie, north, fire, cast, 469 * This handles the general commands from the client (ie, north, fire, cast,
498 * etc.) 470 * etc.)
499 */ 471 */
500void 472void
501PlayerCmd (char *buf, int len, player *pl) 473PlayerCmd (char *buf, int len, player *pl)
512 return; 484 return;
513 485
514 buf++; 486 buf++;
515 } 487 }
516 488
517 execute_newserver_command (pl->ob, (char *) buf); 489 execute_newserver_command (pl->ob, (char *)buf);
518 490
519 /* Perhaps something better should be done with a left over count. 491 /* Perhaps something better should be done with a left over count.
520 * Cleaning up the input should probably be done first - all actions 492 * Cleaning up the input should probably be done first - all actions
521 * for the command that issued the count should be done before any other 493 * for the command that issued the count should be done before any other
522 * commands. 494 * commands.
533void 505void
534NewPlayerCmd (char *buf, int len, player *pl) 506NewPlayerCmd (char *buf, int len, player *pl)
535{ 507{
536 if (len <= 6) 508 if (len <= 6)
537 { 509 {
538 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 510 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
539 return; 511 return;
540 } 512 }
541 513
542 uint16 cmdid = net_uint16 ((uint8 *)buf); 514 uint16 cmdid = net_uint16 ((uint8 *)buf);
543 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 515 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
681 * syntax is: move (to) (tag) (nrof) 653 * syntax is: move (to) (tag) (nrof)
682 */ 654 */
683void 655void
684MoveCmd (char *buf, int len, player *pl) 656MoveCmd (char *buf, int len, player *pl)
685{ 657{
686 int vals[3], i; 658 int to, tag, nrof;
687 659
688 /* A little funky here. We only cycle for 2 records, because 660 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
689 * we obviously are not going to find a space after the third
690 * record. Perhaps we should just replace this with a
691 * sscanf?
692 */
693 for (i = 0; i < 2; i++)
694 { 661 {
695 vals[i] = atoi (buf);
696
697 if (!(buf = strchr (buf, ' ')))
698 {
699 LOG (llevError, "Incomplete move command: %s\n", buf); 662 LOG (llevError, "Incomplete move command: %s\n", buf);
700 return; 663 return;
701 }
702
703 buf++;
704 } 664 }
705 665
706 vals[2] = atoi (buf); 666 esrv_move_object (pl->ob, to, tag, nrof);
707
708/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
709 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
710} 667}
711 668
712/****************************************************************************** 669/******************************************************************************
713 * 670 *
714 * Start of commands the server sends to the client. 671 * Start of commands the server sends to the client.
729 * Get player's current range attack in obuf. 686 * Get player's current range attack in obuf.
730 */ 687 */
731static void 688static void
732rangetostring (player *pl, char *obuf) 689rangetostring (player *pl, char *obuf)
733{ 690{
734 dynbuf_text buf; 691 dynbuf_text &buf = msg_dynbuf; buf.clear ();
735 692
736 if (pl->ranged_ob) 693 if (pl->ranged_ob)
737 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 694 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
738 695
739 if (pl->combat_ob) 696 if (pl->combat_ob)
747 704
748 //TODO: maybe golem should become the current_weapon, quite simply? 705 //TODO: maybe golem should become the current_weapon, quite simply?
749 if (pl->golem) 706 if (pl->golem)
750 buf << " Golem*: " << pl->golem->name; 707 buf << " Golem*: " << pl->golem->name;
751 708
709 buf << '\0';
752 buf.linearise (obuf); 710 buf.linearise (obuf);
753 obuf [buf.size ()] = 0;
754} 711}
755 712
756#define AddIfInt64(Old,New,Type) if (Old != New) {\ 713#define AddIfInt64(Old,New,Type) if (Old != New) {\
757 Old = New; \ 714 Old = New; \
758 sl << uint8 (Type) << uint64 (New); \ 715 sl << uint8 (Type) << uint64 (New); \
795 return; 752 return;
796 753
797 object *ob = pl->observe; 754 object *ob = pl->observe;
798 if (!ob) 755 if (!ob)
799 return; 756 return;
757
758 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
800 759
801 packet sl ("stats"); 760 packet sl ("stats");
802 761
803 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 762 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
804 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 763 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
813 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 772 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
814 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 773 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
815 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 774 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
816 775
817 for (int s = 0; s < NUM_SKILLS; s++) 776 for (int s = 0; s < NUM_SKILLS; s++)
818 if (object *skill = pl->last_skill_ob[s]) 777 if (object *skill = opl->last_skill_ob [s])
819 if (skill->stats.exp != ns->last_skill_exp [s]) 778 if (skill->stats.exp != ns->last_skill_exp [s])
820 { 779 {
821 ns->last_skill_exp [s] = skill->stats.exp; 780 ns->last_skill_exp [s] = skill->stats.exp;
822 781
823 /* Always send along the level if exp changes. This is only 782 /* Always send along the level if exp changes. This is only
838 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 797 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
839 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 798 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
840 799
841 flags = 0; 800 flags = 0;
842 801
843 if (pl->fire_on) 802 if (opl->fire_on)
844 flags |= SF_FIREON; 803 flags |= SF_FIREON;
845 804
846 if (pl->run_on) 805 if (opl->run_on)
847 flags |= SF_RUNON; 806 flags |= SF_RUNON;
848 807
849 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 808 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
850 809
851 if (ns->sc_version < 1025) 810 if (ns->sc_version < 1025)
865 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 824 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
866 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 825 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
867 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 826 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
868 } 827 }
869 828
870 rangetostring (pl, buf); /* we want use the new fire & run system in new client */ 829 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
871 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 830 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
872 set_title (ob, buf); 831 set_title (ob, buf);
873 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 832 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
874 833
875 /* Only send it away if we have some actual data */ 834 /* Only send it away if we have some actual data */
879 838
880/** 839/**
881 * Tells the client that here is a player it should start using. 840 * Tells the client that here is a player it should start using.
882 */ 841 */
883void 842void
884esrv_new_player (player *pl, uint32 weight) 843esrv_new_player (player *pl)
885{ 844{
845 sint32 weight = pl->ob->client_weight ();
846
886 packet sl ("player"); 847 packet sl ("player");
887 848
888 sl << uint32 (pl->ob->count) 849 sl << uint32 (pl->ob->count)
889 << uint32 (weight) 850 << uint32 (weight)
890 << uint32 (pl->ob->face) 851 << uint32 (pl->ob->face)
891 << data8 (pl->ob->name); 852 << data8 (pl->ob->name);
892 853
893 pl->ns->last_weight = weight; 854 pl->ns->last_weight = weight;
894 pl->ns->send_packet (sl); 855 pl->ns->send_packet (sl);
895 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
896} 856}
897 857
898/****************************************************************************** 858/******************************************************************************
899 * 859 *
900 * Start of map related commands. 860 * Start of map related commands.
957 917
958 if (!ns.faces_sent[face_num]) 918 if (!ns.faces_sent[face_num])
959 if (ob) 919 if (ob)
960 ns.send_faces (ob); 920 ns.send_faces (ob);
961 else 921 else
962 ns.send_face (face_num); 922 ns.send_face (face_num, 10);
963 923
964 sl << uint16 (face_num); 924 sl << uint16 (face_num);
965 return 1; 925 return 1;
966 } 926 }
967 927
968 /* Nothing changed */ 928 /* Nothing changed */
969 return 0; 929 return 0;
970}
971
972/**
973 * Returns the size of a data for a map square as returned by
974 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
975 * available.
976 */
977int
978getExtendedMapInfoSize (client * ns)
979{
980 int result = 0;
981
982 if (ns->ext_mapinfos)
983 {
984 if (ns->EMI_smooth)
985 result += 1; /*One byte for smoothlevel */
986 }
987
988 return result;
989} 930}
990 931
991// prefetch (and touch) all maps within a specific distancd 932// prefetch (and touch) all maps within a specific distancd
992static void 933static void
993prefetch_surrounding_maps (maptile *map, int distance) 934prefetch_surrounding_maps (maptile *map, int distance)
994{ 935{
995 map->last_access = runtime; 936 map->touch ();
996 937
997 if (--distance) 938 if (--distance)
998 for (int dir = 4; --dir; ) 939 for (int dir = 4; --dir; )
999 if (const shstr &path = map->tile_path [dir]) 940 if (const shstr &path = map->tile_path [dir])
1000 if (maptile *&neigh = map->tile_map [dir]) 941 if (maptile *&neigh = map->tile_map [dir])
1018{ 959{
1019 object *ob = pl->observe; 960 object *ob = pl->observe;
1020 if (!ob->active) 961 if (!ob->active)
1021 return; 962 return;
1022 963
1023 maptile *plmap = ob->map;
1024
1025 /* If player is just joining the game, he isn't here yet, so the map 964 /* If player is just joining the game, he isn't here yet, so the map
1026 * can get swapped out. If so, don't try to send them a map. All will 965 * can get swapped out. If so, don't try to send them a map. All will
1027 * be OK once they really log in. 966 * be OK once they really log in.
1028 */ 967 */
1029 if (!plmap || plmap->in_memory != MAP_IN_MEMORY) 968 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1030 return; 969 return;
1031 970
1032 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1033 sint16 nx, ny;
1034 int estartlen, eoldlen; 971 int startlen, oldlen;
1035 uint8 eentrysize;
1036 uint16 ewhatstart, ewhatflag;
1037 uint8 extendedinfos;
1038 maptile *m;
1039 972
1040 check_map_change (pl); 973 check_map_change (pl);
1041 prefetch_surrounding_maps (pl->ob); 974 prefetch_surrounding_maps (pl->ob);
1042 975
1043 /* do LOS after calls to update_position */ 976 /* do LOS after calls to update_position */
1044 if (ob != pl->ob) 977 /* unfortunately, we need to udpate los when observing, currently */
1045 clear_los (pl); 978 if (pl->do_los || pl->observe != pl->ob)
1046 else if (pl->do_los)
1047 { 979 {
1048 update_los (ob);
1049 pl->do_los = 0; 980 pl->do_los = 0;
981 pl->update_los ();
1050 } 982 }
1051 983
1052 /** 984 /**
1053 * This function uses the new map1 protocol command to send the map 985 * This function uses the new map1 protocol command to send the map
1054 * to the client. It is necessary because the old map command supports 986 * to the client. It is necessary because the old map command supports
1073 */ 1005 */
1074 1006
1075 client &socket = *pl->ns; 1007 client &socket = *pl->ns;
1076 1008
1077 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1009 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1078 packet esl;
1079 1010
1080 startlen = sl.length (); 1011 startlen = sl.length ();
1081 1012
1082 /*Extendedmapinfo structure initialisation */ 1013 int hx = socket.mapx / 2;
1083 if (socket.ext_mapinfos) 1014 int hy = socket.mapy / 2;
1084 {
1085 extendedinfos = EMI_NOREDRAW;
1086 1015
1087 if (socket.EMI_smooth) 1016 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1088 extendedinfos |= EMI_SMOOTH; 1017 int ax = dx + hx;
1018 int ay = dy + hy;
1089 1019
1090 ewhatstart = esl.length (); 1020 int mask = (ax << 10) | (ay << 4);
1091 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1092 could need to be taken away */
1093 eentrysize = getExtendedMapInfoSize (&socket);
1094 esl << "mapextended "
1095 << uint8 (extendedinfos)
1096 << uint8 (eentrysize);
1097
1098 estartlen = esl.length ();
1099 }
1100
1101 /* x,y are the real map locations. ax, ay are viewport relative
1102 * locations.
1103 */
1104 ay = 0;
1105
1106 /* We could do this logic as conditionals in the if statement,
1107 * but that started to get a bit messy to look at.
1108 */
1109 max_x = ob->x + (socket.mapx + 1) / 2;
1110 max_y = ob->y + (socket.mapy + 1) / 2;
1111
1112 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1113 {
1114 ax = 0;
1115 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1116 {
1117 int emask, mask;
1118 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1119
1120 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1021 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1121 1022
1122 /* If the coordinates are not valid, or it is too dark to see, 1023 /* If the coordinates are not valid, or it is too dark to see,
1123 * we tell the client as such 1024 * we tell the client as such
1025 */
1026 if (!m)
1027 {
1028 /* space is out of map. Update space and clear values
1029 * if this hasn't already been done. If the space is out
1030 * of the map, it shouldn't have a head.
1124 */ 1031 */
1125 nx = x; 1032 if (lastcell.count != -1)
1126 ny = y; 1033 {
1127 m = get_map_from_coord (plmap, &nx, &ny); 1034 sl << uint16 (mask);
1035 map_clearcell (&lastcell, -1);
1036 }
1128 1037
1129 if (!m) 1038 continue;
1039 }
1040
1041 int d = pl->blocked_los_uc (dx, dy);
1042
1043 if (d > 3)
1044 {
1045 /* This block deals with spaces that are not visible for whatever
1046 * reason. Still may need to send the head for this space.
1047 */
1048 if (lastcell.count != -1
1049 || lastcell.faces[0]
1050 || lastcell.faces[1]
1051 || lastcell.faces[2]
1052 || lastcell.stat_hp
1053 || lastcell.flags
1054 || lastcell.player)
1055 sl << uint16 (mask);
1056
1057 /* properly clear a previously sent big face */
1058 map_clearcell (&lastcell, -1);
1059 }
1060 else
1061 {
1062 /* In this block, the space is visible.
1063 */
1064
1065 /* Rather than try to figure out what everything that we might
1066 * need to send is, then form the packet after that,
1067 * we presume that we will in fact form a packet, and update
1068 * the bits by what we do actually send. If we send nothing,
1069 * we just back out sl.length () to the old value, and no harm
1070 * is done.
1071 * I think this is simpler than doing a bunch of checks to see
1072 * what if anything we need to send, setting the bits, then
1073 * doing those checks again to add the real data.
1074 */
1075 oldlen = sl.length ();
1076
1077 sl << uint16 (mask);
1078
1079 unsigned char dummy;
1080 unsigned char *last_ext = &dummy;
1081
1082 /* Darkness changed */
1083 if (lastcell.count != d)
1084 {
1085 mask |= 0x8;
1086
1087 *last_ext |= 0x80;
1088 last_ext = &sl[sl.length ()];
1089 sl << uint8 (d);
1090 }
1091
1092 lastcell.count = d;
1093
1094 mapspace &ms = m->at (nx, ny);
1095 ms.update ();
1096
1097 // extmap handling
1098 uint8 stat_hp = 0;
1099 uint8 stat_width = 0;
1100 uint8 flags = 0;
1101 tag_t player = 0;
1102
1103 // send hp information, if applicable
1104 if (object *op = ms.faces_obj [0])
1105 if (op->is_head () && !op->invisible)
1130 { 1106 {
1131 /* space is out of map. Update space and clear values 1107 if (op->stats.maxhp > op->stats.hp
1132 * if this hasn't already been done. If the space is out 1108 && op->stats.maxhp > 0
1133 * of the map, it shouldn't have a head 1109 && (op->type == PLAYER
1134 */ 1110 || op->type == DOOR // does not work, have maxhp 0
1135 if (lastcell.count != -1) 1111 || QUERY_FLAG (op, FLAG_MONSTER)
1112 || QUERY_FLAG (op, FLAG_ALIVE)
1113 || QUERY_FLAG (op, FLAG_GENERATOR)))
1136 { 1114 {
1137 sl << uint16 (mask); 1115 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1138 map_clearcell (&lastcell, -1); 1116 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1139 } 1117 }
1140 1118
1141 continue; 1119 if (expect_false (op->has_dialogue ()))
1120 flags |= 1;
1121
1122 if (expect_false (op->type == PLAYER))
1123 player = op == ob ? pl->ob->count
1124 : op == pl->ob ? ob->count
1125 : op->count;
1142 } 1126 }
1143
1144 m->touch ();
1145 1127
1146 int d = pl->blocked_los[ax][ay]; 1128 if (expect_false (lastcell.stat_hp != stat_hp))
1147
1148 if (d > 3)
1149 { 1129 {
1130 lastcell.stat_hp = stat_hp;
1150 1131
1151 int need_send = 0, count; 1132 mask |= 0x8;
1133 *last_ext |= 0x80;
1134 last_ext = &sl[sl.length ()];
1152 1135
1153 /* This block deals with spaces that are not visible for whatever 1136 sl << uint8 (5) << uint8 (stat_hp);
1154 * reason. Still may need to send the head for this space.
1155 */
1156 1137
1157 oldlen = sl.length (); 1138 if (stat_width > 1)
1158
1159 sl << uint16 (mask);
1160
1161 if (lastcell.count != -1)
1162 need_send = 1;
1163
1164 count = -1;
1165
1166 /* properly clear a previously sent big face */
1167 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1168 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1169 need_send = 1;
1170
1171 map_clearcell (&lastcell, count);
1172
1173 if ((mask & 0xf) || need_send)
1174 sl[oldlen + 1] = mask & 0xff;
1175 else
1176 sl.reset (oldlen);
1177 }
1178 else
1179 {
1180 /* In this block, the space is visible.
1181 */
1182
1183 /* Rather than try to figure out what everything that we might
1184 * need to send is, then form the packet after that,
1185 * we presume that we will in fact form a packet, and update
1186 * the bits by what we do actually send. If we send nothing,
1187 * we just back out sl.length () to the old value, and no harm
1188 * is done.
1189 * I think this is simpler than doing a bunch of checks to see
1190 * what if anything we need to send, setting the bits, then
1191 * doing those checks again to add the real data.
1192 */
1193 oldlen = sl.length ();
1194 eoldlen = esl.length ();
1195
1196 sl << uint16 (mask);
1197
1198 unsigned char dummy;
1199 unsigned char *last_ext = &dummy;
1200
1201 /* Darkness changed */
1202 if (lastcell.count != d && socket.darkness)
1203 { 1139 {
1204 mask |= 0x8;
1205
1206 if (socket.extmap)
1207 {
1208 *last_ext |= 0x80; 1140 *last_ext |= 0x80;
1209 last_ext = &sl[sl.length ()]; 1141 last_ext = &sl[sl.length ()];
1210 sl << uint8 (d); 1142
1211 } 1143 sl << uint8 (6) << uint8 (stat_width);
1212 else
1213 sl << uint8 (255 - 64 * d);
1214 } 1144 }
1145 }
1215 1146
1216 lastcell.count = d; 1147 if (expect_false (lastcell.player != player))
1217
1218 mapspace &ms = m->at (nx, ny);
1219
1220 if (socket.extmap)
1221 { 1148 {
1222 uint8 stat_hp = 0; 1149 lastcell.player = player;
1223 uint8 stat_width = 0;
1224 uint8 flags = 0;
1225 tag_t player = 0;
1226 1150
1227 // send hp information, if applicable
1228 if (object *op = ms.faces_obj [0])
1229 {
1230 if (op->head || op->invisible)
1231 ; // do not show
1232 else if (op->type == PLAYER
1233 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1234 {
1235 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1236 {
1237 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1238 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1239 }
1240 }
1241
1242 if (op->msg && op->msg[0] == '@')
1243 flags |= 1;
1244
1245 if (op->type == PLAYER && op != ob)
1246 player = op->count;
1247 }
1248
1249 if (lastcell.stat_hp != stat_hp)
1250 {
1251 lastcell.stat_hp = stat_hp;
1252
1253 mask |= 0x8; 1151 mask |= 0x8;
1254 *last_ext |= 0x80; 1152 *last_ext |= 0x80;
1255 last_ext = &sl[sl.length ()]; 1153 last_ext = &sl[sl.length ()];
1256 1154
1257 sl << uint8 (5) << uint8 (stat_hp);
1258
1259 if (stat_width > 1)
1260 {
1261 *last_ext |= 0x80;
1262 last_ext = &sl[sl.length ()];
1263
1264 sl << uint8 (6) << uint8 (stat_width);
1265 }
1266 }
1267
1268 if (lastcell.player != player)
1269 {
1270 lastcell.player = player;
1271
1272 mask |= 0x8;
1273 *last_ext |= 0x80;
1274 last_ext = &sl[sl.length ()];
1275
1276 sl << uint8 (0x47) << uint8 (4) << (uint32)player; 1155 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1277 } 1156 }
1278 1157
1279 if (lastcell.flags != flags) 1158 if (expect_false (lastcell.flags != flags))
1280 { 1159 {
1281 lastcell.flags = flags; 1160 lastcell.flags = flags;
1282 1161
1283 mask |= 0x8; 1162 mask |= 0x8;
1284 *last_ext |= 0x80; 1163 *last_ext |= 0x80;
1285 last_ext = &sl[sl.length ()]; 1164 last_ext = &sl[sl.length ()];
1286 1165
1287 sl << uint8 (8) << uint8 (flags); 1166 sl << uint8 (8) << uint8 (flags);
1288 }
1289 } 1167 }
1290 1168
1169 // faces
1170
1291 /* Floor face */ 1171 /* Floor face */
1292 if (update_space (sl, socket, ms, lastcell, 2)) 1172 if (update_space (sl, socket, ms, lastcell, 2))
1293 mask |= 0x4; 1173 mask |= 0x4;
1294 1174
1295 /* Middle face */ 1175 /* Middle face */
1296 if (update_space (sl, socket, ms, lastcell, 1)) 1176 if (update_space (sl, socket, ms, lastcell, 1))
1297 mask |= 0x2; 1177 mask |= 0x2;
1298 1178
1179 if (expect_false (ob->invisible)
1180 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1299 if (ms.player () == ob 1181 && ms.player () == ob)
1300 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1301 { 1182 {
1302 // force player to be visible to himself if invisible 1183 // force player to be visible to himself if invisible
1303 if (lastcell.faces[0] != ob->face) 1184 if (lastcell.faces[0] != ob->face)
1304 { 1185 {
1305 lastcell.faces[0] = ob->face; 1186 lastcell.faces[0] = ob->face;
1306 1187
1307 mask |= 0x1;
1308 sl << uint16 (ob->face);
1309
1310 socket.send_faces (ob);
1311 }
1312 }
1313 /* Top face */
1314 else if (update_space (sl, socket, ms, lastcell, 0))
1315 mask |= 0x1; 1188 mask |= 0x1;
1189 sl << uint16 (ob->face);
1316 1190
1191 socket.send_faces (ob);
1192 }
1193 }
1194 /* Top face */
1195 else if (update_space (sl, socket, ms, lastcell, 0))
1196 mask |= 0x1;
1197
1317 /* Check to see if we are in fact sending anything for this 1198 /* Check to see if we are in fact sending anything for this
1318 * space by checking the mask. If so, update the mask. 1199 * space by checking the mask. If so, update the mask.
1319 * if not, reset the len to that from before adding the mask 1200 * if not, reset the len to that from before adding the mask
1320 * value, so we don't send those bits. 1201 * value, so we don't send those bits.
1321 */ 1202 */
1322 if (mask & 0xf) 1203 if (mask & 0xf)
1323 sl[oldlen + 1] = mask & 0xff; 1204 sl[oldlen + 1] = mask & 0xff;
1324 else 1205 else
1325 sl.reset (oldlen); 1206 sl.reset (oldlen);
1326
1327 if (socket.ext_mapinfos)
1328 esl << uint16 (emask);
1329
1330 if (socket.EMI_smooth)
1331 {
1332 for (int layer = 2+1; layer--; )
1333 {
1334 object *ob = ms.faces_obj [layer];
1335
1336 // If there is no object for this space, or if the face for the object
1337 // is the blank face, set the smoothlevel to zero.
1338 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1339
1340 // We've gotten what face we want to use for the object. Now see if
1341 // if it has changed since we last sent it to the client.
1342 if (lastcell.smooth[layer] != smoothlevel)
1343 {
1344 lastcell.smooth[layer] = smoothlevel;
1345 esl << uint8 (smoothlevel);
1346 emask |= 1 << layer;
1347 }
1348 }
1349
1350 if (emask & 0xf)
1351 esl[eoldlen + 1] = emask & 0xff;
1352 else
1353 esl.reset (eoldlen);
1354 }
1355 } /* else this is a viewable space */ 1207 } /* else this is a viewable space */
1356 } /* for x loop */ 1208 ordered_mapwalk_end
1357 } /* for y loop */
1358 1209
1359 socket.flush_fx (); 1210 socket.flush_fx ();
1360
1361 /* Verify that we in fact do need to send this */
1362 if (socket.ext_mapinfos)
1363 {
1364 if (!(sl.length () > startlen || socket.sent_scroll))
1365 {
1366 /* No map data will follow, so don't say the client
1367 * it doesn't need draw!
1368 */
1369 ewhatflag &= ~EMI_NOREDRAW;
1370 esl[ewhatstart + 1] = ewhatflag & 0xff;
1371 }
1372
1373 if (esl.length () > estartlen)
1374 socket.send_packet (esl);
1375 }
1376 1211
1377 if (sl.length () > startlen || socket.sent_scroll) 1212 if (sl.length () > startlen || socket.sent_scroll)
1378 { 1213 {
1379 socket.send_packet (sl); 1214 socket.send_packet (sl);
1380 socket.sent_scroll = 0; 1215 socket.sent_scroll = 0;
1401{ 1236{
1402 packet sl; 1237 packet sl;
1403 sl << "replyinfo skill_info\n"; 1238 sl << "replyinfo skill_info\n";
1404 1239
1405 for (int i = 1; i < NUM_SKILLS; i++) 1240 for (int i = 1; i < NUM_SKILLS; i++)
1406 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1241 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1407 1242
1408 if (sl.length () >= MAXSOCKBUF) 1243 if (sl.length () > MAXSOCKBUF)
1409 { 1244 {
1410 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1245 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1411 fatal (0); 1246 fatal (0);
1412 } 1247 }
1413 1248
1426 sl << "replyinfo spell_paths\n"; 1261 sl << "replyinfo spell_paths\n";
1427 1262
1428 for (int i = 0; i < NRSPELLPATHS; i++) 1263 for (int i = 0; i < NRSPELLPATHS; i++)
1429 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 1264 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1430 1265
1431 if (sl.length () >= MAXSOCKBUF) 1266 if (sl.length () > MAXSOCKBUF)
1432 { 1267 {
1433 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1268 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1434 fatal (0); 1269 fatal (0);
1435 } 1270 }
1436 1271
1455 if (spell->type == SPELL) 1290 if (spell->type == SPELL)
1456 { 1291 {
1457 int flags = 0; 1292 int flags = 0;
1458 1293
1459 /* check if we need to update it */ 1294 /* check if we need to update it */
1460 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1295 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1461 { 1296 {
1462 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1297 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1463 flags |= UPD_SP_MANA; 1298 flags |= UPD_SP_MANA;
1464 } 1299 }
1465 1300
1466 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1301 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1467 { 1302 {
1468 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1303 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1469 flags |= UPD_SP_GRACE; 1304 flags |= UPD_SP_GRACE;
1470 } 1305 }
1471 1306
1472 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1307 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1473 { 1308 {
1474 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1309 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1475 flags |= UPD_SP_DAMAGE; 1310 flags |= UPD_SP_DAMAGE;
1476 } 1311 }
1477 1312
1478 if (flags) 1313 if (flags)
1479 { 1314 {
1481 1316
1482 sl << "updspell " 1317 sl << "updspell "
1483 << uint8 (flags) 1318 << uint8 (flags)
1484 << uint32 (spell->count); 1319 << uint32 (spell->count);
1485 1320
1486 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1321 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1487 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1322 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1488 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1323 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1489 1324
1490 pl->ns->send_packet (sl); 1325 pl->ns->send_packet (sl);
1491 } 1326 }
1492 } 1327 }
1493 } 1328 }
1523 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1358 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1524 return; 1359 return;
1525 } 1360 }
1526 1361
1527 /* store costs and damage in the object struct, to compare to later */ 1362 /* store costs and damage in the object struct, to compare to later */
1528 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1363 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1529 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1364 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1530 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1365 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1531 1366
1532 /* figure out which skill it uses, if it uses one */ 1367 /* figure out which skill it uses, if it uses one */
1533 if (spell->skill) 1368 if (spell->skill)
1534 { 1369 if (object *tmp = pl->find_skill (spell->skill))
1535 for (i = 1; i < NUM_SKILLS; i++)
1536 if (!strcmp (spell->skill, skill_names[i]))
1537 {
1538 skill = i + CS_STAT_SKILLINFO; 1370 skill = tmp->subtype + CS_STAT_SKILLINFO;
1539 break;
1540 }
1541 }
1542 1371
1543 // spells better have a face 1372 // spells better have a face
1544 if (!spell->face) 1373 if (!spell->face)
1545 { 1374 {
1546 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1375 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1547 spell->face = face_find ("burnout.x11", blank_face); 1376 spell->face = face_find ("burnout.x11", blank_face);
1548 } 1377 }
1378
1379 pl->ns->send_face (spell->face);
1549 1380
1550 /* send the current values */ 1381 /* send the current values */
1551 sl << uint32 (spell->count) 1382 sl << uint32 (spell->count)
1552 << uint16 (spell->level) 1383 << uint16 (spell->level)
1553 << uint16 (spell->casting_time) 1384 << uint16 (spell->casting_time)
1554 << uint16 (spell->last_sp) 1385 << uint16 (spell->cached_sp)
1555 << uint16 (spell->last_grace) 1386 << uint16 (spell->cached_grace)
1556 << uint16 (spell->last_eat) 1387 << uint16 (spell->cached_eat)
1557 << uint8 (skill) 1388 << uint8 (skill)
1558 << uint32 (spell->path_attuned) 1389 << uint32 (spell->path_attuned)
1559 << uint32 (spell->face) 1390 << uint32 (spell->face)
1560 << data8 (spell->name) 1391 << data8 (spell->name)
1561 << data16 (spell->msg); 1392 << data16 (spell->msg);
1589 * bytes and 3 strings (because that is the spec) so we need to 1420 * bytes and 3 strings (because that is the spec) so we need to
1590 * check that the length of those 3 strings, plus the 23 bytes, 1421 * check that the length of those 3 strings, plus the 23 bytes,
1591 * won't take us over the length limit for the socket, if it does, 1422 * won't take us over the length limit for the socket, if it does,
1592 * we need to send what we already have, and restart packet formation 1423 * we need to send what we already have, and restart packet formation
1593 */ 1424 */
1425 if (spell->type != SPELL)
1426 continue;
1427
1594 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1428 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1595 * to show add_spell is 26 bytes + 2 strings. However, the overun 1429 * to show add_spell is 26 bytes + 2 strings. However, the overun
1596 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1430 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1597 * like it will fix this 1431 * like it will fix this
1598 */ 1432 */
1599 if (spell->type != SPELL)
1600 continue;
1601
1602 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1433 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1603 { 1434 {
1435 pl->ns->flush_fx ();
1604 pl->ns->send_packet (sl); 1436 pl->ns->send_packet (sl);
1605 1437
1606 sl.reset (); 1438 sl.reset ();
1607 sl << "addspell "; 1439 sl << "addspell ";
1608 } 1440 }
1616 return; 1448 return;
1617 } 1449 }
1618 else 1450 else
1619 append_spell (pl, sl, spell); 1451 append_spell (pl, sl, spell);
1620 1452
1621 if (sl.length () >= MAXSOCKBUF) 1453 if (sl.length () > MAXSOCKBUF)
1622 { 1454 {
1623 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1455 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1624 fatal (0); 1456 fatal (0);
1625 } 1457 }
1626 1458
1627 /* finally, we can send the packet */ 1459 /* finally, we can send the packet */
1460 pl->ns->flush_fx ();
1628 pl->ns->send_packet (sl); 1461 pl->ns->send_packet (sl);
1629} 1462}
1630 1463

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