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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.26 by pippijn, Mon Dec 11 19:46:47 2006 UTC vs.
Revision 1.104 by root, Tue Jun 5 13:05:03 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
8 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
9 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
10 (at your option) any later version. 11 * any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 GNU General Public License for more details. 16 * for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
18 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 * esrv_map_doneredraw finishes the map update, and ships across the
47 * map updates.
48 *
49 */ 41 */
50 42
51#include <global.h> 43#include <global.h>
52#include <sproto.h> 44#include <sproto.h>
53 45
54#include <newclient.h>
55#include <newserver.h>
56#include <living.h> 46#include <living.h>
57#include <commands.h> 47#include <commands.h>
58 48
59/* This block is basically taken from socket.c - I assume if it works there, 49/* This block is basically taken from socket.c - I assume if it works there,
60 * it should work here. 50 * it should work here.
63#include <sys/time.h> 53#include <sys/time.h>
64#include <sys/socket.h> 54#include <sys/socket.h>
65#include <netinet/in.h> 55#include <netinet/in.h>
66#include <netdb.h> 56#include <netdb.h>
67 57
68#ifdef HAVE_UNISTD_H
69# include <unistd.h> 58#include <unistd.h>
70#endif
71
72#ifdef HAVE_SYS_TIME_H
73# include <sys/time.h> 59#include <sys/time.h>
74#endif
75 60
76#include "sounds.h" 61#include "sounds.h"
77 62
78/** 63/**
79 * This table translates the attack numbers as used within the 64 * This table translates the attack numbers as used within the
96 -1, /* life stealing */ 81 -1, /* life stealing */
97 -1 /* Disease - not fully done yet */ 82 -1 /* Disease - not fully done yet */
98}; 83};
99 84
100static void 85static void
101socket_map_scroll (NewSocket * ns, int dx, int dy) 86socket_map_scroll (client *ns, int dx, int dy)
102{ 87{
103 struct Map newmap; 88 struct Map newmap;
104 int x, y, mx, my; 89 int x, y, mx, my;
105 90
106 {
107 char buf[MAXSOCKBUF];
108
109 sprintf (buf, "map_scroll %d %d", dx, dy); 91 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
110 Write_String_To_Socket (ns, buf, strlen (buf));
111 }
112 92
113 /* If we are using the Map1aCmd, we may in fact send 93 /* If we are using the Map1aCmd, we may in fact send
114 * head information that is outside the viewable map. 94 * head information that is outside the viewable map.
115 * So set the mx,my to the max value we want to 95 * So set the mx,my to the max value we want to
116 * look for. Removed code to do so - it caused extra 96 * look for. Removed code to do so - it caused extra
117 * complexities for the client, and probably doesn't make 97 * complexities for the client, and probably doesn't make
118 * that much difference in bandwidth. 98 * that much difference in bandwidth.
119 */ 99 */
120 mx = ns->mapx; 100 mx = ns->mapx;
121 my = ns->mapy; 101 my = ns->mapy;
122
123 if (ns->mapmode == Map1aCmd)
124 {
125 mx += MAX_HEAD_OFFSET;
126 my += MAX_HEAD_OFFSET;
127 }
128 102
129 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
130 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
131 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
132 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
156} 130}
157 131
158static void 132static void
159clear_map (player *pl) 133clear_map (player *pl)
160{ 134{
161 NewSocket & socket = pl->socket;
162
163 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
164 136
137 pl->ns->force_newmap = false;
138
165 if (socket.newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
166 Write_String_To_Socket (&socket, "newmap", 6); 140 pl->ns->send_packet ("newmap");
167 141
168 socket.update_look = 1; 142 pl->ns->floorbox_reset ();
169 socket.look_position = 0;
170} 143}
171 144
172/** check for map change and send new map data */ 145/** check for map/region change and send new map data */
173static void 146static void
174check_map_change (player *pl) 147check_map_change (player *pl)
175{ 148{
176 NewSocket & socket = pl->socket; 149 client &socket = *pl->ns;
177 object *ob = pl->ob; 150 object *ob = pl->observe;
178 char buf[MAX_BUF]; /* eauugggh */
179 151
180 if (socket.current_map != ob->map) 152 if (socket.current_map != ob->map || socket.force_newmap)
181 { 153 {
154 clear_map (pl);
182 socket.current_map = ob->map; 155 socket.current_map = ob->map;
183
184 clear_map (pl);
185 156
186 if (socket.mapinfocmd) 157 if (socket.mapinfocmd)
187 { 158 {
188 if (ob->map && ob->map->path[0]) 159 if (ob->map && ob->map->path[0])
189 { 160 {
190 int flags = 0; 161 int flags = 0;
191 162
192 if (ob->map->tile_path[0]) 163 if (ob->map->tile_path[0]) flags |= 1;
193 flags |= 1;
194 if (ob->map->tile_path[1]) 164 if (ob->map->tile_path[1]) flags |= 2;
195 flags |= 2;
196 if (ob->map->tile_path[2]) 165 if (ob->map->tile_path[2]) flags |= 4;
197 flags |= 4;
198 if (ob->map->tile_path[3]) 166 if (ob->map->tile_path[3]) flags |= 8;
199 flags |= 8;
200 167
201 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
202 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
203 } 171 }
204 else 172 else
205 snprintf (buf, MAX_BUF, "mapinfo current"); 173 socket.send_packet ("mapinfo current");
206
207 Write_String_To_Socket (&socket, buf, strlen (buf));
208 } 174 }
209 } 175 }
210 else if (socket.current_x != ob->x || socket.current_y != ob->y) 176 else if (socket.current_x != ob->x || socket.current_y != ob->y)
211 { 177 {
212 int dx = ob->x - socket.current_x; 178 int dx = ob->x - socket.current_x;
215 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 181 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
216 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 182 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
217 else 183 else
218 { 184 {
219 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 185 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
220 socket.update_look = 1; 186 socket.floorbox_reset ();
221 socket.look_position = 0;
222 } 187 }
223 } 188 }
224 189
225 socket.current_x = ob->x; 190 socket.current_x = ob->x;
226 socket.current_y = ob->y; 191 socket.current_y = ob->y;
192
193 region *reg = ob->region ();
194 if (socket.current_region != reg)
195 {
196 socket.current_region = reg;
197 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
198 }
199}
200
201/**
202 * RequestInfo is sort of a meta command. There is some specific
203 * request of information, but we call other functions to provide
204 * that information.
205 */
206void
207RequestInfo (char *buf, int len, client * ns)
208{
209 char *params = NULL, *cp;
210
211 /* No match */
212 char bigbuf[MAX_BUF];
213 int slen;
214
215 /* Set up replyinfo before we modify any of the buffers - this is used
216 * if we don't find a match.
217 */
218 strcpy (bigbuf, "replyinfo ");
219 slen = strlen (bigbuf);
220 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
221
222 /* find the first space, make it null, and update the
223 * params pointer.
224 */
225 for (cp = buf; *cp != '\0'; cp++)
226 if (*cp == ' ')
227 {
228 *cp = '\0';
229 params = cp + 1;
230 break;
231 }
232
233 if (!strcmp (buf, "image_info"))
234 send_image_info (ns, params);
235 else if (!strcmp (buf, "image_sums"))
236 send_image_sums (ns, params);
237 else if (!strcmp (buf, "skill_info"))
238 send_skill_info (ns, params);
239 else if (!strcmp (buf, "spell_paths"))
240 send_spell_paths (ns, params);
241 else
242 ns->send_packet (bigbuf, len);
227} 243}
228 244
229void 245void
230ExtCmd (char *buf, int len, player *pl) 246ExtCmd (char *buf, int len, player *pl)
231{ 247{
232 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 248 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
249}
250
251void
252ExtiCmd (char *buf, int len, client *ns)
253{
254 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
233} 255}
234 256
235void 257void
236MapInfoCmd (char *buf, int len, player *pl) 258MapInfoCmd (char *buf, int len, player *pl)
237{ 259{
252 buf += 8; 274 buf += 8;
253 275
254 // initial map and its origin 276 // initial map and its origin
255 maptile *map = pl->ob->map; 277 maptile *map = pl->ob->map;
256 sint16 dx, dy; 278 sint16 dx, dy;
257 int mapx = pl->socket.mapx / 2 - pl->ob->x; 279 int mapx = pl->ns->mapx / 2 - pl->ob->x;
258 int mapy = pl->socket.mapy / 2 - pl->ob->y; 280 int mapy = pl->ns->mapy / 2 - pl->ob->y;
259 int max_distance = 8; // limit maximum path length to something generous 281 int max_distance = 8; // limit maximum path length to something generous
260 282
261 while (*buf && map && max_distance) 283 while (*buf && map && max_distance)
262 { 284 {
263 int dir = *buf++; 285 int dir = *buf++;
264 286
265 switch (dir) 287 switch (dir)
266 { 288 {
267 case '1': 289 case '1':
268 dx = 0; 290 dx = 0;
269 dy = -1; 291 dy = -1;
270 map = get_map_from_coord (map, &dx, &dy); 292 map = map->xy_find (dx, dy);
271 map && (mapy -= map->height); 293 map && (mapy -= map->height);
272 break; 294 break;
273 case '2': 295 case '2':
274 mapx += map->width; 296 mapx += map->width;
275 dx = map->width; 297 dx = map->width;
276 dy = 0; 298 dy = 0;
277 map = get_map_from_coord (map, &dx, &dy); 299 map = map->xy_find (dx, dy);
278 break; 300 break;
279 case '3': 301 case '3':
280 mapy += map->height; 302 mapy += map->height;
281 dx = 0; 303 dx = 0;
282 dy = map->height; 304 dy = map->height;
283 map = get_map_from_coord (map, &dx, &dy); 305 map = map->xy_find (dx, dy);
284 break; 306 break;
285 case '4': 307 case '4':
286 dx = -1; 308 dx = -1;
287 dy = 0; 309 dy = 0;
288 map = get_map_from_coord (map, &dx, &dy); 310 map = map->xy_find (dx, dy);
289 map && (mapx -= map->width); 311 map && (mapx -= map->width);
290 break; 312 break;
291 } 313 }
292 314
293 --max_distance; 315 --max_distance;
294 } 316 }
295 317
297 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 319 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
298 else if (map && map->path[0]) 320 else if (map && map->path[0])
299 { 321 {
300 int flags = 0; 322 int flags = 0;
301 323
302 if (map->tile_path[0]) 324 if (map->tile_path[0]) flags |= 1;
303 flags |= 1;
304 if (map->tile_path[1]) 325 if (map->tile_path[1]) flags |= 2;
305 flags |= 2;
306 if (map->tile_path[2]) 326 if (map->tile_path[2]) flags |= 4;
307 flags |= 4;
308 if (map->tile_path[3]) 327 if (map->tile_path[3]) flags |= 8;
309 flags |= 8;
310 328
311 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 329 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
312 } 330 }
313 else 331 else
314 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 332 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
315 } 333 }
316 else 334 else
317 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 335 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
318 336
319 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 337 pl->ns->send_packet (bigbuf);
320} 338}
321 339
322/** This is the Setup cmd - easy first implementation */ 340/** This is the Setup cmd */
323void 341void
324SetUp (char *buf, int len, NewSocket * ns) 342SetUp (char *buf, int len, client * ns)
325{ 343{
326 int s, slen; 344 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
327 char *cmd, *param, cmdback[HUGE_BUF];
328
329 /* run through the cmds of setup
330 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
331 *
332 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
333 * The client then must sort this out
334 */
335
336 LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
337 strcpy (cmdback, "setup");
338 for (s = 0; s < len;)
339 {
340
341 cmd = &buf[s];
342
343 /* find the next space, and put a null there */
344 for (; buf[s] && buf[s] != ' '; s++);
345 buf[s++] = 0;
346 while (buf[s] == ' ')
347 s++;
348
349 if (s >= len)
350 break;
351
352 param = &buf[s];
353
354 for (; buf[s] && buf[s] != ' '; s++);
355 buf[s++] = 0;
356 while (buf[s] == ' ')
357 s++;
358
359 slen = strlen (cmdback);
360 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
361 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
362 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
363
364 if (!strcmp (cmd, "sound"))
365 {
366 ns->sound = atoi (param);
367 safe_strcat (cmdback, param, &slen, HUGE_BUF);
368 }
369 else if (!strcmp (cmd, "exp64"))
370 {
371 ns->exp64 = atoi (param);
372 safe_strcat (cmdback, param, &slen, HUGE_BUF);
373 }
374 else if (!strcmp (cmd, "spellmon"))
375 {
376 ns->monitor_spells = atoi (param);
377 safe_strcat (cmdback, param, &slen, HUGE_BUF);
378 }
379 else if (!strcmp (cmd, "darkness"))
380 {
381 ns->darkness = atoi (param);
382 safe_strcat (cmdback, param, &slen, HUGE_BUF);
383 }
384 else if (!strcmp (cmd, "map1cmd"))
385 {
386 if (atoi (param))
387 ns->mapmode = Map1Cmd;
388 /* if beyond this size, need to use map1cmd no matter what */
389 if (ns->mapx > 11 || ns->mapy > 11)
390 ns->mapmode = Map1Cmd;
391 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
392 }
393 else if (!strcmp (cmd, "map1acmd"))
394 {
395 if (atoi (param))
396 ns->mapmode = Map1aCmd;
397 /* if beyond this size, need to use map1acmd no matter what */
398 if (ns->mapx > 11 || ns->mapy > 11)
399 ns->mapmode = Map1aCmd;
400 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
401 }
402 else if (!strcmp (cmd, "newmapcmd"))
403 {
404 ns->newmapcmd = atoi (param);
405 safe_strcat (cmdback, param, &slen, HUGE_BUF);
406// } else if (!strcmp(cmd,"plugincmd")) {
407// ns->plugincmd = atoi(param);
408// safe_strcat(cmdback, param, &slen, HUGE_BUF);
409 }
410 else if (!strcmp (cmd, "mapinfocmd"))
411 {
412 ns->mapinfocmd = atoi (param);
413 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
414 }
415 else if (!strcmp (cmd, "extcmd"))
416 {
417 ns->extcmd = atoi (param);
418 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
419 }
420 else if (!strcmp (cmd, "extmap"))
421 {
422 ns->extmap = atoi (param);
423 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
424 }
425 else if (!strcmp (cmd, "facecache"))
426 {
427 ns->facecache = atoi (param);
428 safe_strcat (cmdback, param, &slen, HUGE_BUF);
429 }
430 else if (!strcmp (cmd, "faceset"))
431 {
432 char tmpbuf[20];
433 int q = atoi (param);
434
435 if (is_valid_faceset (q))
436 ns->faceset = q;
437 sprintf (tmpbuf, "%d", ns->faceset);
438 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
439 /* if the client is using faceset, it knows about image2 command */
440 ns->image2 = 1;
441 }
442 else if (!strcmp (cmd, "itemcmd"))
443 {
444 /* Version of the item protocol command to use. Currently,
445 * only supported versions are 1 and 2. Using a numeric
446 * value will make it very easy to extend this in the future.
447 */
448 char tmpbuf[20];
449 int q = atoi (param);
450
451 if (q < 1 || q > 2)
452 {
453 strcpy (tmpbuf, "FALSE");
454 }
455 else
456 {
457 ns->itemcmd = q;
458 sprintf (tmpbuf, "%d", ns->itemcmd);
459 }
460 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
461 }
462 else if (!strcmp (cmd, "mapsize"))
463 {
464 int x, y = 0;
465 char tmpbuf[MAX_BUF], *cp;
466
467 x = atoi (param);
468 for (cp = param; *cp != 0; cp++)
469 if (*cp == 'x' || *cp == 'X')
470 {
471 y = atoi (cp + 1);
472 break;
473 }
474 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
475 {
476 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
477 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
478 }
479 else
480 {
481 ns->mapx = x;
482 ns->mapy = y;
483 /* better to send back what we are really using and not the
484 * param as given to us in case it gets parsed differently.
485 */
486 sprintf (tmpbuf, "%dx%d", x, y);
487 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
488 /* If beyond this size and still using orig map command, need to
489 * go to map1cmd.
490 */
491 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
492 ns->mapmode = Map1Cmd;
493 }
494 }
495 else if (!strcmp (cmd, "extendedMapInfos"))
496 {
497 /* Added by tchize
498 * prepare to use the mapextended command
499 */
500 char tmpbuf[20];
501
502 ns->ext_mapinfos = (atoi (param));
503 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
504 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
505 }
506 else if (!strcmp (cmd, "extendedTextInfos"))
507 {
508 /* Added by tchize
509 * prepare to use the extended text commands
510 * Client toggle this to non zero to get exttext
511 */
512 char tmpbuf[20];
513
514 ns->has_readable_type = (atoi (param));
515 sprintf (tmpbuf, "%d", ns->has_readable_type);
516 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
517 }
518 else
519 {
520 /* Didn't get a setup command we understood -
521 * report a failure to the client.
522 */
523 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
524 }
525 } /* for processing all the setup commands */
526 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
527 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
528} 345}
529 346
530/** 347/**
531 * The client has requested to be added to the game. 348 * The client has requested to be added to the game.
532 * This is what takes care of it. We tell the client how things worked out. 349 * This is what takes care of it. We tell the client how things worked out.
533 * I am not sure if this file is the best place for this function. however, 350 * I am not sure if this file is the best place for this function. however,
534 * it either has to be here or init_sockets needs to be exported. 351 * it either has to be here or init_sockets needs to be exported.
535 */ 352 */
536void 353void
537AddMeCmd (char *buf, int len, NewSocket * ns) 354AddMeCmd (char *buf, int len, client *ns)
538{ 355{
539 Settings oldsettings; 356 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
540
541 oldsettings = settings;
542 if (ns->status != Ns_Add || add_player (ns))
543 {
544 Write_String_To_Socket (ns, "addme_failed", 12);
545 }
546 else
547 {
548 /* Basically, the add_player copies the socket structure into
549 * the player structure, so this one (which is from init_sockets)
550 * is not needed anymore. The write below should still work, as the
551 * stuff in ns is still relevant.
552 */
553 Write_String_To_Socket (ns, "addme_success", 13);
554 socket_info.nconns--;
555 ns->status = Ns_Avail;
556 }
557 settings = oldsettings;
558} 357}
559 358
560/** Reply to ExtendedInfos command */ 359/** Reply to ExtendedInfos command */
561void 360void
562ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 361ToggleExtendedInfos (char *buf, int len, client * ns)
563{ 362{
564 char cmdback[MAX_BUF]; 363 char cmdback[MAX_BUF];
565 char command[50]; 364 char command[50];
566 int info, nextinfo; 365 int info, nextinfo;
567 366
605 { 404 {
606 strcat (cmdback, " "); 405 strcat (cmdback, " ");
607 strcat (cmdback, "smoothing"); 406 strcat (cmdback, "smoothing");
608 } 407 }
609 408
610 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 409 ns->send_packet (cmdback);
611} 410}
612 411
613/* 412/*
614#define MSG_TYPE_BOOK 1 413#define MSG_TYPE_BOOK 1
615#define MSG_TYPE_CARD 2 414#define MSG_TYPE_CARD 2
618#define MSG_TYPE_MONUMENT 5 417#define MSG_TYPE_MONUMENT 5
619#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 418#define MSG_TYPE_SCRIPTED_DIALOG 6*/
620 419
621/** Reply to ExtendedInfos command */ 420/** Reply to ExtendedInfos command */
622void 421void
623ToggleExtendedText (char *buf, int len, NewSocket * ns) 422ToggleExtendedText (char *buf, int len, client * ns)
624{ 423{
625 char cmdback[MAX_BUF]; 424 char cmdback[MAX_BUF];
626 char temp[10]; 425 char temp[10];
627 char command[50]; 426 char command[50];
628 int info, nextinfo, i, flag; 427 int info, nextinfo, i, flag;
668 strcat (cmdback, " "); 467 strcat (cmdback, " ");
669 snprintf (temp, sizeof (temp), "%d", i); 468 snprintf (temp, sizeof (temp), "%d", i);
670 strcat (cmdback, temp); 469 strcat (cmdback, temp);
671 } 470 }
672 471
673 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 472 ns->send_packet (cmdback);
674} 473}
675 474
676/**
677 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
678 * Basically, it makes no sense to wait for the client to request a
679 * a piece of data from us that we know the client wants. So
680 * if we know the client wants it, might as well push it to the
681 * client.
682 */
683static void
684SendSmooth (NewSocket * ns, uint16 face)
685{
686 uint16 smoothface;
687 unsigned char reply[MAX_BUF];
688 SockList sl;
689
690 /* If we can't find a face, return and set it so we won't try to send this
691 * again.
692 */
693 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
694 {
695
696 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
697 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
698 return;
699 }
700
701 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
702 esrv_send_face (ns, smoothface, 0);
703
704 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
705
706 sl.buf = reply;
707 strcpy ((char *) sl.buf, "smooth ");
708 sl.len = strlen ((char *) sl.buf);
709 SockList_AddShort (&sl, face);
710 SockList_AddShort (&sl, smoothface);
711 Send_With_Handling (ns, &sl);
712}
713
714 /** 475/**
476 * client requested an image. send it rate-limited
477 * before flushing.
478 */
479void
480AskFaceCmd (char *buf, int len, client *ns)
481{
482 ns->askface.push_back (atoi (buf));
483}
484
485/**
715 * Tells client the picture it has to use 486 * Tells client the picture it has to use
716 * to smooth a picture number given as argument. 487 * to smooth a picture number given as argument.
717 */ 488 */
718void 489void
719AskSmooth (char *buf, int len, NewSocket * ns) 490AskSmooth (char *buf, int len, client *ns)
720{ 491{
721 uint16 facenbr; 492 ns->send_face (atoi (buf));
722 493 ns->flush_fx ();
723 facenbr = atoi (buf);
724 SendSmooth (ns, facenbr);
725} 494}
726
727
728
729
730 495
731/** 496/**
732 * This handles the general commands from the client (ie, north, fire, cast, 497 * This handles the general commands from the client (ie, north, fire, cast,
733 * etc.) 498 * etc.)
734 */ 499 */
735void 500void
736PlayerCmd (char *buf, int len, player *pl) 501PlayerCmd (char *buf, int len, player *pl)
737{ 502{
738
739 /* The following should never happen with a proper or honest client.
740 * Therefore, the error message doesn't have to be too clear - if
741 * someone is playing with a hacked/non working client, this gives them
742 * an idea of the problem, but they deserve what they get
743 */
744 if (pl->state != ST_PLAYING)
745 {
746 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
747 return;
748 }
749 /* Check if there is a count. In theory, a zero count could also be 503 /* Check if there is a count. In theory, a zero count could also be
750 * sent, so check for that also. 504 * sent, so check for that also.
751 */ 505 */
752 if (atoi (buf) || buf[0] == '0') 506 if (atoi (buf) || buf[0] == '0')
753 { 507 {
754 pl->count = atoi ((char *) buf); 508 pl->count = atoi ((char *) buf);
509
755 buf = strchr (buf, ' '); /* advance beyond the numbers */ 510 buf = strchr (buf, ' '); /* advance beyond the numbers */
756 if (!buf) 511 if (!buf)
757 {
758#ifdef ESRV_DEBUG
759 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
760#endif
761 return; 512 return;
762 } 513
763 buf++; 514 buf++;
764 } 515 }
765 /* This should not happen anymore. */ 516
766 if (pl->ob->speed_left < -1.0)
767 {
768 LOG (llevError, "Player has negative time - shouldn't do command.\n");
769 }
770 /* In c_new.c */
771 execute_newserver_command (pl->ob, (char *) buf); 517 execute_newserver_command (pl->ob, (char *) buf);
772 /* Perhaps something better should be done with a left over count.
773 * Cleaning up the input should probably be done first - all actions
774 * for the command that issued the count should be done before any other
775 * commands.
776 */
777 518
778 pl->count = 0;
779
780}
781
782
783/**
784 * This handles the general commands from the client (ie, north, fire, cast,
785 * etc.). It is a lot like PlayerCmd above, but is called with the
786 * 'ncom' method which gives more information back to the client so it
787 * can throttle.
788 */
789void
790NewPlayerCmd (uint8 * buf, int len, player *pl)
791{
792 int time, repeat;
793 short packet;
794 unsigned char command[MAX_BUF];
795 SockList sl;
796
797 if (len < 7)
798 {
799 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
800 return;
801 }
802
803 packet = GetShort_String (buf);
804 repeat = GetInt_String (buf + 2);
805 /* -1 is special - no repeat, but don't update */
806 if (repeat != -1)
807 {
808 pl->count = repeat;
809 }
810 if ((len - 4) >= MAX_BUF)
811 len = MAX_BUF - 5;
812
813 strncpy ((char *) command, (char *) buf + 6, len - 4);
814 command[len - 4] = '\0';
815
816 /* The following should never happen with a proper or honest client.
817 * Therefore, the error message doesn't have to be too clear - if
818 * someone is playing with a hacked/non working client, this gives them
819 * an idea of the problem, but they deserve what they get
820 */
821 if (pl->state != ST_PLAYING)
822 {
823 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
824 return;
825 }
826
827 /* This should not happen anymore. */
828 if (pl->ob->speed_left < -1.0)
829 {
830 LOG (llevError, "Player has negative time - shouldn't do command.\n");
831 }
832 /* In c_new.c */
833 execute_newserver_command (pl->ob, (char *) command);
834 /* Perhaps something better should be done with a left over count. 519 /* Perhaps something better should be done with a left over count.
835 * Cleaning up the input should probably be done first - all actions 520 * Cleaning up the input should probably be done first - all actions
836 * for the command that issued the count should be done before any other 521 * for the command that issued the count should be done before any other
837 * commands. 522 * commands.
838 */ 523 */
839 pl->count = 0; 524 pl->count = 0;
525}
526
527/**
528 * This handles the general commands from the client (ie, north, fire, cast,
529 * etc.). It is a lot like PlayerCmd above, but is called with the
530 * 'ncom' method which gives more information back to the client so it
531 * can throttle.
532 */
533void
534NewPlayerCmd (char *buf, int len, player *pl)
535{
536 if (len <= 6)
537 {
538 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
539 return;
540 }
541
542 uint16 cmdid = net_uint16 ((uint8 *)buf);
543 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
544
545 /* -1 is special - no repeat, but don't update */
546 if (repeat != -1)
547 pl->count = repeat;
548
549 buf += 6; //len -= 6;
550
551 execute_newserver_command (pl->ob, buf);
552
553 /* Perhaps something better should be done with a left over count.
554 * Cleaning up the input should probably be done first - all actions
555 * for the command that issued the count should be done before any other
556 * commands.
557 */
558 pl->count = 0;
559
560 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
561 int time = fabs (pl->ob->speed) < 0.001
562 ? time = MAX_TIME * 100
563 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
840 564
841 /* Send confirmation of command execution now */ 565 /* Send confirmation of command execution now */
842 sl.buf = command; 566 packet sl ("comc");
843 strcpy ((char *) sl.buf, "comc "); 567 sl << uint16 (cmdid) << uint32 (time);
844 sl.len = 5; 568 pl->ns->send_packet (sl);
845 SockList_AddShort (&sl, packet);
846 if (FABS (pl->ob->speed) < 0.001)
847 time = MAX_TIME * 100;
848 else
849 time = (int) (MAX_TIME / FABS (pl->ob->speed));
850 SockList_AddInt (&sl, time);
851 Send_With_Handling (&pl->socket, &sl);
852} 569}
853
854 570
855/** This is a reply to a previous query. */ 571/** This is a reply to a previous query. */
856void 572void
857ReplyCmd (char *buf, int len, player *pl) 573ReplyCmd (char *buf, int len, client *ns)
858{ 574{
575 if (ns->state == ST_CUSTOM)
576 {
577 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
578 return;
579 }
580
581 if (!ns->pl)
582 return; //TODO: depends on the exact reply we are after
583 //TODO: but right now, we always have a ns->pl
584
585 player *pl = ns->pl;
586
859 /* This is to synthesize how the data would be stored if it 587 /* This is to synthesize how the data would be stored if it
860 * was normally entered. A bit of a hack, and should be cleaned up 588 * was normally entered. A bit of a hack, and should be cleaned up
861 * once all the X11 code is removed from the server. 589 * once all the X11 code is removed from the server.
862 * 590 *
863 * We pass 13 to many of the functions because this way they 591 * We pass 13 to many of the functions because this way they
864 * think it was the carriage return that was entered, and the 592 * think it was the carriage return that was entered, and the
865 * function then does not try to do additional input. 593 * function then does not try to do additional input.
866 */ 594 */
867 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 595 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
868 596
869 /* this avoids any hacking here */ 597 /* this avoids any hacking here */
870 598
871 switch (pl->state) 599 switch (ns->state)
872 { 600 {
873 case ST_PLAYING: 601 case ST_PLAYING:
874 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 602 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
875 break; 603 break;
876 604
877 case ST_PLAY_AGAIN:
878 /* We can check this for return value (2==quit). Maybe we
879 * should, and do something appropriate?
880 */
881 receive_play_again (pl->ob, buf[0]);
882 break;
883
884 case ST_ROLL_STAT:
885 key_roll_stat (pl->ob, buf[0]);
886 break;
887
888 case ST_CHANGE_CLASS:
889
890 key_change_class (pl->ob, buf[0]);
891 break;
892
893 case ST_CONFIRM_QUIT:
894 key_confirm_quit (pl->ob, buf[0]);
895 break;
896
897 case ST_CONFIGURE:
898 LOG (llevError, "In client input handling, but into configure state\n");
899 pl->state = ST_PLAYING;
900 break;
901
902 case ST_GET_NAME:
903 receive_player_name (pl->ob, 13);
904 break;
905
906 case ST_GET_PASSWORD:
907 case ST_CONFIRM_PASSWORD:
908 receive_player_password (pl->ob, 13);
909 break;
910
911 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 605 case ST_GET_PARTY_PASSWORD: /* Get password for party */
912 receive_party_password (pl->ob, 13); 606 receive_party_password (pl->ob, 13);
913 break; 607 break;
914 608
915 default: 609 default:
916 LOG (llevError, "Unknown input state: %d\n", pl->state); 610 LOG (llevError, "Unknown input state: %d\n", ns->state);
917 } 611 }
918} 612}
919 613
920/** 614/**
921 * Client tells its version. If there is a mismatch, we close the 615 * Client tells its version. If there is a mismatch, we close the
923 * something older than the server. If we assume the client will be 617 * something older than the server. If we assume the client will be
924 * backwards compatible, having it be a later version should not be a 618 * backwards compatible, having it be a later version should not be a
925 * problem. 619 * problem.
926 */ 620 */
927void 621void
928VersionCmd (char *buf, int len, NewSocket * ns) 622VersionCmd (char *buf, int len, client * ns)
929{ 623{
930 char *cp;
931 char version_warning[256];
932
933 if (!buf) 624 if (!buf)
934 { 625 {
935 LOG (llevError, "CS: received corrupted version command\n"); 626 LOG (llevError, "CS: received corrupted version command\n");
936 return; 627 return;
937 } 628 }
938 629
939 ns->cs_version = atoi (buf); 630 ns->cs_version = atoi (buf);
940 ns->sc_version = ns->cs_version; 631 ns->sc_version = ns->cs_version;
632
633 LOG (llevDebug, "connection from client <%s>\n", buf);
634
635 //TODO: should log here just for statistics
636
941 if (VERSION_CS != ns->cs_version) 637 //if (VERSION_CS != ns->cs_version)
942 { 638 // unchecked;
943#ifdef ESRV_DEBUG 639
944 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
945#endif
946 }
947 cp = strchr (buf + 1, ' '); 640 char *cp = strchr (buf + 1, ' ');
948 if (!cp) 641 if (!cp)
949 return; 642 return;
643
950 ns->sc_version = atoi (cp); 644 ns->sc_version = atoi (cp);
645
951 if (VERSION_SC != ns->sc_version) 646 //if (VERSION_SC != ns->sc_version)
952 { 647 // unchecked;
953#ifdef ESRV_DEBUG 648
954 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
955#endif
956 }
957 cp = strchr (cp + 1, ' '); 649 cp = strchr (cp + 1, ' ');
650
958 if (cp) 651 if (cp)
959 { 652 {
960 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 653 ns->version = cp + 1;
961 654
962 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); 655 if (ns->sc_version < 1026)
963 656 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
964 /* This is first implementation - i skip all beta DX clients with it
965 * Add later stuff here for other clients
966 */
967
968 /* these are old dxclients */
969 /* Version 1024 added support for singular + plural name values -
970 * requiing this minimal value reduces complexity of that code, and it
971 * has been around for a long time.
972 */
973 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
974 {
975 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
976 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 657 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
977 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
978 }
979
980 } 658 }
981} 659}
982 660
983/** sound related functions. */ 661/** sound related functions. */
984
985void 662void
986SetSound (char *buf, int len, NewSocket * ns) 663SetSound (char *buf, int len, client * ns)
987{ 664{
988 ns->sound = atoi (buf); 665 ns->sound = atoi (buf);
989} 666}
990 667
991/** client wants the map resent */ 668/** client wants the map resent */
992
993void 669void
994MapRedrawCmd (char *buf, int len, player *pl) 670MapRedrawCmd (char *buf, int len, player *pl)
995{ 671{
996
997/* This function is currently disabled; just clearing the map state results in 672/* This function is currently disabled; just clearing the map state results in
998 * display errors. It should clear the cache and send a newmap command. 673 * display errors. It should clear the cache and send a newmap command.
999 * Unfortunately this solution does not work because some client versions send 674 * Unfortunately this solution does not work because some client versions send
1000 * a mapredraw command after receiving a newmap command. 675 * a mapredraw command after receiving a newmap command.
1001 */ 676 */
1002#if 0
1003 /* Okay, this is MAJOR UGLY. but the only way I know how to
1004 * clear the "cache"
1005 */
1006 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1007 draw_client_map (pl->ob);
1008#endif
1009} 677}
1010 678
1011/** 679/**
1012 * Moves an object (typically, container to inventory). 680 * Moves an object (typically, container to inventory).
1013 * syntax is: move (to) (tag) (nrof) 681 * syntax is: move (to) (tag) (nrof)
1016MoveCmd (char *buf, int len, player *pl) 684MoveCmd (char *buf, int len, player *pl)
1017{ 685{
1018 int vals[3], i; 686 int vals[3], i;
1019 687
1020 /* A little funky here. We only cycle for 2 records, because 688 /* A little funky here. We only cycle for 2 records, because
1021 * we obviously am not going to find a space after the third 689 * we obviously are not going to find a space after the third
1022 * record. Perhaps we should just replace this with a 690 * record. Perhaps we should just replace this with a
1023 * sscanf? 691 * sscanf?
1024 */ 692 */
1025 for (i = 0; i < 2; i++) 693 for (i = 0; i < 2; i++)
1026 { 694 {
1027 vals[i] = atoi (buf); 695 vals[i] = atoi (buf);
696
1028 if (!(buf = strchr (buf, ' '))) 697 if (!(buf = strchr (buf, ' ')))
1029 { 698 {
1030 LOG (llevError, "Incomplete move command: %s\n", buf); 699 LOG (llevError, "Incomplete move command: %s\n", buf);
1031 return; 700 return;
1032 } 701 }
702
1033 buf++; 703 buf++;
1034 } 704 }
705
1035 vals[2] = atoi (buf); 706 vals[2] = atoi (buf);
1036 707
1037/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 708/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1038 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 709 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1039} 710}
1040
1041
1042 711
1043/****************************************************************************** 712/******************************************************************************
1044 * 713 *
1045 * Start of commands the server sends to the client. 714 * Start of commands the server sends to the client.
1046 * 715 *
1049/** 718/**
1050 * Asks the client to query the user. This way, the client knows 719 * Asks the client to query the user. This way, the client knows
1051 * it needs to send something back (vs just printing out a message) 720 * it needs to send something back (vs just printing out a message)
1052 */ 721 */
1053void 722void
1054send_query (NewSocket * ns, uint8 flags, char *text) 723send_query (client *ns, uint8 flags, const char *text)
1055{ 724{
1056 char buf[MAX_BUF];
1057
1058 sprintf (buf, "query %d %s", flags, text ? text : ""); 725 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1059 Write_String_To_Socket (ns, buf, strlen (buf)); 726}
727
728/**
729 * Get player's current range attack in obuf.
730 */
731static void
732rangetostring (player *pl, char *obuf)
733{
734 dynbuf_text buf;
735
736 if (pl->ranged_ob)
737 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
738
739 if (pl->combat_ob)
740 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
741
742#if 0
743 //TODO: remove this when slot system is working, this is only for debugging
744 if (pl->ob->chosen_skill)
745 buf << " Skill*: " << pl->ob->chosen_skill->name;
746#endif
747
748 //TODO: maybe golem should become the current_weapon, quite simply?
749 if (pl->golem)
750 buf << " Golem*: " << pl->golem->name;
751
752 buf.linearise (obuf);
753 obuf [buf.size ()] = 0;
1060} 754}
1061 755
1062#define AddIfInt64(Old,New,Type) if (Old != New) {\ 756#define AddIfInt64(Old,New,Type) if (Old != New) {\
1063 Old = New; \ 757 Old = New; \
1064 SockList_AddChar(&sl, Type); \ 758 sl << uint8 (Type) << uint64 (New); \
1065 SockList_AddInt64(&sl, New); \
1066 } 759 }
1067 760
1068#define AddIfInt(Old,New,Type) if (Old != New) {\ 761#define AddIfInt(Old,New,Type) if (Old != New) {\
1069 Old = New; \ 762 Old = New; \
1070 SockList_AddChar(&sl, Type); \ 763 sl << uint8 (Type) << uint32 (New); \
1071 SockList_AddInt(&sl, New); \
1072 } 764 }
1073 765
1074#define AddIfShort(Old,New,Type) if (Old != New) {\ 766#define AddIfShort(Old,New,Type) if (Old != New) {\
1075 Old = New; \ 767 Old = New; \
1076 SockList_AddChar(&sl, Type); \ 768 sl << uint8 (Type) << uint16 (New); \
1077 SockList_AddShort(&sl, New); \
1078 } 769 }
1079 770
1080#define AddIfFloat(Old,New,Type) if (Old != New) {\ 771#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
1081 Old = New; \ 772 Old = New; \
1082 SockList_AddChar(&sl, Type); \ 773 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
1083 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1084 } 774 }
1085 775
1086#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 776#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1087 if (Old) free(Old);\
1088 Old = strdup_local(New);\ 777 free(Old); Old = strdup (New);\
1089 SockList_AddChar(&sl, Type); \ 778 sl << uint8 (Type) << data8 (New); \
1090 SockList_AddChar(&sl, ( char )strlen(New)); \
1091 strcpy((char*)sl.buf + sl.len, New); \
1092 sl.len += strlen(New); \
1093 } 779 }
1094 780
1095/** 781/**
1096 * Sends a statistics update. We look at the old values, 782 * Sends a statistics update. We look at the old values,
1097 * and only send what has changed. Stat mapping values are in newclient.h 783 * and only send what has changed. Stat mapping values are in newclient.h
1099 * commands for now. 785 * commands for now.
1100 */ 786 */
1101void 787void
1102esrv_update_stats (player *pl) 788esrv_update_stats (player *pl)
1103{ 789{
1104 SockList sl;
1105 char buf[MAX_BUF]; 790 char buf[MAX_BUF];
1106 uint16 flags; 791 uint16 flags;
1107 792
1108 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 793 client *ns = pl->ns;
1109 strcpy ((char *) sl.buf, "stats "); 794 if (!ns)
1110 sl.len = strlen ((char *) sl.buf); 795 return;
1111 796
1112 if (pl->ob != NULL) 797 object *ob = pl->observe;
1113 { 798 if (!ob)
799 return;
800
801 packet sl ("stats");
802
1114 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 803 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1115 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 804 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1116 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 805 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1117 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 806 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1118 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 807 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1119 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 808 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1120 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 809 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1121 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1122 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1123 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1124 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 810 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1125 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 811 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
812 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
813 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
814 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1126 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 815 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1127 }
1128 816
1129 if (pl->socket.exp64)
1130 {
1131 uint8 s;
1132
1133 for (s = 0; s < NUM_SKILLS; s++) 817 for (int s = 0; s < NUM_SKILLS; s++)
818 if (object *skill = pl->last_skill_ob[s])
819 if (skill->stats.exp != ns->last_skill_exp [s])
1134 { 820 {
1135 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 821 ns->last_skill_exp [s] = skill->stats.exp;
1136 {
1137 822
1138 /* Always send along the level if exp changes. This is only 823 /* Always send along the level if exp changes. This is only
1139 * 1 extra byte, but keeps processing simpler. 824 * 1 extra byte, but keeps processing simpler.
1140 */ 825 */
1141 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 826 sl << uint8 (s + CS_STAT_SKILLINFO)
1142 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 827 << uint8 (skill->level)
1143 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 828 << uint64 (skill->stats.exp);
1144 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1145 }
1146 } 829 }
1147 }
1148 830
1149 if (pl->socket.exp64)
1150 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 831 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1151 else
1152 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1153
1154 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 832 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1155 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 833 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1156 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 834 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1157 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 835 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1158 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 836 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
1159 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 837 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1160 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 838 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
1161 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 839 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
840
1162 flags = 0; 841 flags = 0;
1163 842
1164 if (pl->fire_on) 843 if (pl->fire_on)
1165 flags |= SF_FIREON; 844 flags |= SF_FIREON;
1166 845
1167 if (pl->run_on) 846 if (pl->run_on)
1168 flags |= SF_RUNON; 847 flags |= SF_RUNON;
1169 848
1170 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 849 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1171 850
1172 if (pl->socket.sc_version < 1025) 851 if (ns->sc_version < 1025)
1173 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 852 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1174 else 853 else
1175 {
1176 int i;
1177
1178 for (i = 0; i < NROFATTACKS; i++) 854 for (int i = 0; i < NROFATTACKS; i++)
1179 { 855 {
1180 /* Skip ones we won't send */ 856 /* Skip ones we won't send */
1181 if (atnr_cs_stat[i] == -1) 857 if (atnr_cs_stat[i] == -1)
1182 continue; 858 continue;
1183 859
1184 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 860 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1185 } 861 }
1186 }
1187 862
1188 if (pl->socket.monitor_spells) 863 if (pl->ns->monitor_spells)
1189 { 864 {
1190 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 865 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1191 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 866 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1192 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 867 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1193 } 868 }
1194 869
1195 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 870 rangetostring (pl, buf); /* we want use the new fire & run system in new client */
1196 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 871 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1197 set_title (pl->ob, buf); 872 set_title (ob, buf);
1198 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 873 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1199 874
1200 /* Only send it away if we have some actual data */ 875 /* Only send it away if we have some actual data */
1201 if (sl.len > 6) 876 if (sl.length () > 6)
1202 { 877 ns->send_packet (sl);
1203#ifdef ESRV_DEBUG
1204 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1205#endif
1206 Send_With_Handling (&pl->socket, &sl);
1207 }
1208
1209 free (sl.buf);
1210} 878}
1211 879
1212/** 880/**
1213 * Tells the client that here is a player it should start using. 881 * Tells the client that here is a player it should start using.
1214 */ 882 */
1215void 883void
1216esrv_new_player (player *pl, uint32 weight) 884esrv_new_player (player *pl, uint32 weight)
1217{ 885{
1218 SockList sl; 886 packet sl ("player");
1219 887
888 sl << uint32 (pl->ob->count)
889 << uint32 (weight)
890 << uint32 (pl->ob->face)
891 << data8 (pl->ob->name);
892
1220 pl->last_weight = weight; 893 pl->ns->last_weight = weight;
1221 894 pl->ns->send_packet (sl);
1222 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1223
1224 strcpy ((char *) sl.buf, "player ");
1225 sl.len = strlen ((char *) sl.buf);
1226 SockList_AddInt (&sl, pl->ob->count);
1227 SockList_AddInt (&sl, weight);
1228 SockList_AddInt (&sl, pl->ob->face->number);
1229
1230 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1231 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1232 sl.len += strlen (pl->ob->name);
1233
1234 Send_With_Handling (&pl->socket, &sl);
1235 free (sl.buf);
1236 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 895 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1237} 896}
1238
1239/**
1240 * Need to send an animation sequence to the client.
1241 * We will send appropriate face commands to the client if we haven't
1242 * sent them the face yet (this can become quite costly in terms of
1243 * how much we are sending - on the other hand, this should only happen
1244 * when the player logs in and picks stuff up.
1245 */
1246void
1247esrv_send_animation (NewSocket * ns, short anim_num)
1248{
1249 SockList sl;
1250 int i;
1251
1252 /* Do some checking on the anim_num we got. Note that the animations
1253 * are added in contigous order, so if the number is in the valid
1254 * range, it must be a valid animation.
1255 */
1256 if (anim_num < 0 || anim_num > num_animations)
1257 {
1258 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1259 return;
1260 }
1261
1262 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1263 strcpy ((char *) sl.buf, "anim ");
1264 sl.len = 5;
1265 SockList_AddShort (&sl, anim_num);
1266 SockList_AddShort (&sl, 0); /* flags - not used right now */
1267 /* Build up the list of faces. Also, send any information (ie, the
1268 * the face itself) down to the client.
1269 */
1270 for (i = 0; i < animations[anim_num].num_animations; i++)
1271 {
1272 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1273 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1274 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1275 }
1276 Send_With_Handling (ns, &sl);
1277 free (sl.buf);
1278 ns->anims_sent[anim_num] = 1;
1279}
1280
1281 897
1282/****************************************************************************** 898/******************************************************************************
1283 * 899 *
1284 * Start of map related commands. 900 * Start of map related commands.
1285 * 901 *
1286 ******************************************************************************/ 902 ******************************************************************************/
1287 903
1288/**
1289 * This adds face_num to a map cell at x,y. If the client doesn't have
1290 * the face yet, we will also send it.
1291 */
1292static void
1293esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap)
1294{
1295 if (newmap->cells[x][y].count >= MAP_LAYERS)
1296 {
1297 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1298 return;
1299 abort ();
1300 }
1301 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1302 newmap->cells[x][y].count++;
1303 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1304 esrv_send_face (ns, face_num, 0);
1305}
1306
1307struct LayerCell
1308{
1309 uint16 xy;
1310 short face;
1311};
1312
1313struct MapLayer
1314{
1315 int count;
1316 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1317};
1318
1319/** Checkes if map cells have changed */
1320static int
1321mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1322{
1323 int k;
1324
1325 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1326 return 1;
1327 for (k = 0; k < newmap->cells[i][j].count; k++)
1328 {
1329 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1330 {
1331 return 1;
1332 }
1333 }
1334 return 0;
1335}
1336
1337/**
1338 * Basically, what this does is pack the data into layers.
1339 * cnum is the client number, cur is the the buffer we put all of
1340 * this data into. we return the end of the data. layers is
1341 * how many layers of data we should back.
1342 */
1343static uint8 *
1344compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1345{
1346 int x, y, k;
1347 int face;
1348 unsigned char *fcur;
1349 struct MapLayer layers[MAP_LAYERS];
1350
1351 for (k = 0; k < MAP_LAYERS; k++)
1352 layers[k].count = 0;
1353 fcur = cur;
1354 for (x = 0; x < ns->mapx; x++)
1355 {
1356 for (y = 0; y < ns->mapy; y++)
1357 {
1358 if (!mapcellchanged (ns, x, y, newmap))
1359 continue;
1360 if (newmap->cells[x][y].count == 0)
1361 {
1362 *cur = x * ns->mapy + y; /* mark empty space */
1363 cur++;
1364 continue;
1365 }
1366 for (k = 0; k < newmap->cells[x][y].count; k++)
1367 {
1368 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1369 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1370 layers[k].count++;
1371 }
1372 }
1373 }
1374 /* If no data, return now. */
1375 if (fcur == cur && layers[0].count == 0)
1376 return cur;
1377 *cur = 255; /* mark end of explicitly cleared cells */
1378 cur++;
1379 /* First pack by layers. */
1380 for (k = 0; k < numlayers; k++)
1381 {
1382 if (layers[k].count == 0)
1383 break; /* once a layer is entirely empty, no layer below it can
1384 have anything in it either */
1385 /* Pack by entries in thie layer */
1386 for (x = 0; x < layers[k].count;)
1387 {
1388 fcur = cur;
1389 *cur = layers[k].lcells[x].face >> 8;
1390 cur++;
1391 *cur = layers[k].lcells[x].face & 0xFF;
1392 cur++;
1393 face = layers[k].lcells[x].face;
1394 /* Now, we back the redundant data into 1 byte xy pairings */
1395 for (y = x; y < layers[k].count; y++)
1396 {
1397 if (layers[k].lcells[y].face == face)
1398 {
1399 *cur = (uint8) layers[k].lcells[y].xy;
1400 cur++;
1401 layers[k].lcells[y].face = -1;
1402 }
1403 }
1404 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1405 /* forward over the now redundant data */
1406 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1407 x++;
1408 }
1409 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1410 }
1411 return cur;
1412}
1413
1414static void
1415esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1416{
1417 static long frames, bytes, tbytes, tframes;
1418 char *cur;
1419 SockList sl;
1420
1421
1422 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1423 strcpy ((char *) sl.buf, "map ");
1424 sl.len = strlen ((char *) sl.buf);
1425
1426 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1427 sl.len = cur - (char *) sl.buf;
1428
1429/* LOG(llevDebug, "Sending map command.\n");*/
1430
1431 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1432 {
1433 /* All of this is just accounting stuff */
1434 if (tframes > 100)
1435 tframes = tbytes = 0;
1436
1437 tframes++;
1438 frames++;
1439 tbytes += sl.len;
1440 bytes += sl.len;
1441 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1442 Send_With_Handling (ns, &sl);
1443 ns->sent_scroll = 0;
1444 }
1445
1446 free (sl.buf);
1447}
1448
1449
1450/** Clears a map cell */ 904/** Clears a map cell */
1451static void 905static void
1452map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 906map_clearcell (struct MapCell *cell, int count)
1453{ 907{
1454 cell->faces[0] = face0; 908 cell->faces[0] = 0;
1455 cell->faces[1] = face1; 909 cell->faces[1] = 0;
1456 cell->faces[2] = face2; 910 cell->faces[2] = 0;
911 cell->smooth[0] = 0;
912 cell->smooth[1] = 0;
913 cell->smooth[2] = 0;
1457 cell->count = count; 914 cell->count = count;
1458 cell->stat_hp = 0; 915 cell->stat_hp = 0;
1459 cell->flags = 0; 916 cell->flags = 0;
1460 cell->player = 0; 917 cell->player = 0;
1461} 918}
1462 919
1463#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1464#define MAX_LAYERS 3 920#define MAX_LAYERS 3
1465
1466/* Using a global really isn't a good approach, but saves the over head of
1467 * allocating and deallocating such a block of data each time run through,
1468 * and saves the space of allocating this in the socket object when we only
1469 * need it for this cycle. If the serve is ever threaded, this needs to be
1470 * re-examined.
1471 */
1472
1473static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1474
1475/**
1476 * Returns true if any of the heads for this
1477 * space is set. Returns false if all are blank - this is used
1478 * for empty space checking.
1479 */
1480static inline int
1481have_head (int ax, int ay)
1482{
1483
1484 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1485 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1486 return 1;
1487 return 0;
1488}
1489
1490/**
1491 * check_head is a bit simplistic version of update_space below.
1492 * basically, it only checks the that the head on space ax,ay at layer
1493 * needs to get sent - if so, it adds the data, sending the head
1494 * if needed, and returning 1. If this no data needs to get
1495 * sent, it returns zero.
1496 */
1497static int
1498check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer)
1499{
1500 short face_num;
1501
1502 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1503 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1504 else
1505 face_num = 0;
1506
1507 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1508 {
1509 SockList_AddShort (&sl, face_num);
1510 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1511 esrv_send_face (&ns, face_num, 0);
1512 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1513 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1514 return 1;
1515 }
1516
1517 return 0; /* No change */
1518}
1519 921
1520/** 922/**
1521 * Removes the need to replicate the same code for each layer. 923 * Removes the need to replicate the same code for each layer.
1522 * this returns true if this space is now in fact different than 924 * this returns true if this space is now in fact different than
1523 * it was. 925 * it was.
1524 * sl is the socklist this data is going into. 926 * sl is the socklist this data is going into.
1525 * ns is the socket we are working on - all the info we care 927 * ns is the socket we are working on - all the info we care
1526 * about is in this socket structure, so now need not pass the 928 * about is in this socket structure, so now need not pass the
1527 * entire player object. 929 * entire player object.
1528 * mx and my are map coordinate offsets for map mp
1529 * sx and sy are the offsets into the socket structure that
1530 * holds the old values.
1531 * layer is the layer to update, with 2 being the floor and 0 the 930 * layer is the layer to update, with 2 being the floor and 0 the
1532 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 931 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1533 * take. Interesting to note that before this function, the map1 function 932 * take. Interesting to note that before this function, the map1 function
1534 * numbers the spaces differently - I think this was a leftover from 933 * numbers the spaces differently - I think this was a leftover from
1535 * the map command, where the faces stack up. Sinces that is no longer 934 * the map command, where the faces stack up. Sinces that is no longer
1536 * the case, it seems to make more sense to have these layer values 935 * the case, it seems to make more sense to have these layer values
1537 * actually match. 936 * actually match.
1538 */ 937 */
1539
1540static int 938static int
1541update_space (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 939update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1542{ 940{
1543 object *ob, *head; 941 object *ob = ms.faces_obj [layer];
1544 uint16 face_num;
1545 int bx, by, i;
1546
1547 /* If there is a multipart object stored away, treat that as more important.
1548 * If not, then do the normal processing.
1549 */
1550
1551 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1552
1553 /* Check to see if this head is part of the set of objects
1554 * we would normally send for this space. If so, then
1555 * don't use the head value. We need to do the check
1556 * here and not when setting up the heads[] value for two reasons -
1557 * 1) the heads[] values will get used even if the space is not visible.
1558 * 2) its possible the head is not on the same map as a part, and I'd
1559 * rather not need to do the map translation overhead.
1560 * 3) We need to do some extra checking to make sure that we will
1561 * otherwise send the image as this layer, eg, either it matches
1562 * the head value, or is not multipart.
1563 */
1564 if (head && !head->more)
1565 {
1566 for (i = 0; i < MAP_LAYERS; i++)
1567 {
1568 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1569 if (!ob)
1570 continue;
1571
1572 if (ob->head)
1573 ob = ob->head;
1574
1575 if (ob == head)
1576 {
1577 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1578 head = NULL;
1579 break;
1580 }
1581 }
1582 }
1583
1584 ob = head;
1585 if (!ob)
1586 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1587 942
1588 /* If there is no object for this space, or if the face for the object 943 /* If there is no object for this space, or if the face for the object
1589 * is the blank face, set the face number to zero. 944 * is the blank face, set the face number to zero.
1590 * else if we have the stored head object for this space, that takes 945 * else if we have the stored head object for this space, that takes
1591 * precedence over the other object for this space. 946 * precedence over the other object for this space.
1592 * otherwise, we do special head processing 947 * otherwise, we do special head processing
1593 */ 948 */
1594 if (!ob || ob->face == blank_face) 949 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1595 face_num = 0;
1596 else if (head)
1597 {
1598 /* if this is a head that had previously been stored */
1599 face_num = ob->face->number;
1600 }
1601 else
1602 {
1603 /* if the faces for the different parts of a multipart object
1604 * are the same, we only want to send the bottom right most
1605 * portion of the object. That info is in the tail_.. values
1606 * of the head. Note that for the head itself, ob->head will
1607 * be null, so we only do this block if we are working on
1608 * a tail piece.
1609 */
1610
1611 /* tail_x and tail_y will only be set in the head object. If
1612 * this is the head object and these are set, we proceed
1613 * with logic to only send bottom right. Similarly, if
1614 * this is one of the more parts but the head has those values
1615 * set, we want to do the processing. There can be cases where
1616 * the head is not visible but one of its parts is, so we just
1617 * can always expect that ob->arch->tail_x will be true for all
1618 * object we may want to display.
1619 */
1620 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1621 {
1622
1623 if (ob->head)
1624 head = ob->head;
1625 else
1626 head = ob;
1627
1628 /* Basically figure out where the offset is from where we are right
1629 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1630 * piece is from the head, and the tail is where the tail is from the
1631 * head. Note that bx and by will equal sx and sy if we are already working
1632 * on the bottom right corner. If ob is the head, the clone values
1633 * will be zero, so the right thing will still happen.
1634 */
1635 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1636 by = sy + head->arch->tail_y - ob->arch->clone.y;
1637
1638 /* I don't think this can ever happen, but better to check for it just
1639 * in case.
1640 */
1641 if (bx < sx || by < sy)
1642 {
1643 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1644 face_num = 0;
1645 }
1646 /* single part object, multipart object with non merged faces,
1647 * of multipart object already at lower right.
1648 */
1649 else if (bx == sx && by == sy)
1650 {
1651 face_num = ob->face->number;
1652
1653 /* if this face matches one stored away, clear that one away.
1654 * this code relies on the fact that the map1 commands
1655 * goes from 2 down to 0.
1656 */
1657 for (i = 0; i < MAP_LAYERS; i++)
1658 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1659 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1660 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1661 }
1662 else
1663 {
1664 /* If this head is stored away, clear it - otherwise,
1665 * there can be cases where a object is on multiple layers -
1666 * we only want to send it once.
1667 */
1668 face_num = head->face->number;
1669 for (i = 0; i < MAP_LAYERS; i++)
1670 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1671 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1672 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1673
1674 /* First, try to put the new head on the same layer. If that is used up,
1675 * then find another layer.
1676 */
1677 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1678 {
1679 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1680 }
1681 else
1682 for (i = 0; i < MAX_LAYERS; i++)
1683 {
1684 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1685 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1686 {
1687 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1688 }
1689 }
1690 face_num = 0; /* Don't send this object - we'll send the head later */
1691 }
1692 }
1693 else
1694 {
1695 /* In this case, we are already at the lower right or single part object,
1696 * so nothing special
1697 */
1698 face_num = ob->face->number;
1699
1700 /* clear out any head entries that have the same face as this one */
1701 for (bx = 0; bx < layer; bx++)
1702 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1703 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1704 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1705 }
1706 } /* else not already head object or blank face */
1707
1708 /* This is a real hack. Basically, if we have nothing to send for this layer,
1709 * but there is a head on the next layer, send that instead.
1710 * Without this, what happens is you can get the case where the player stands
1711 * on the same space as the head. However, if you have overlapping big objects
1712 * of the same type, what happens then is it doesn't think it needs to send
1713 * This tends to make stacking also work/look better.
1714 */
1715 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1716 {
1717 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1718 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1719 }
1720
1721 /* Another hack - because of heads and whatnot, this face may match one
1722 * we already sent for a lower layer. In that case, don't send
1723 * this one.
1724 */
1725 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1726 {
1727 face_num = 0;
1728 }
1729 950
1730 /* We've gotten what face we want to use for the object. Now see if 951 /* We've gotten what face we want to use for the object. Now see if
1731 * if it has changed since we last sent it to the client. 952 * if it has changed since we last sent it to the client.
1732 */ 953 */
1733 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 954 if (lastcell.faces[layer] != face_num)
1734 { 955 {
1735 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 956 lastcell.faces[layer] = face_num;
1736 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 957
958 if (!ns.faces_sent[face_num])
959 if (ob)
960 ns.send_faces (ob);
961 else
1737 esrv_send_face (ns, face_num, 0); 962 ns.send_face (face_num);
1738 SockList_AddShort (sl, face_num); 963
964 sl << uint16 (face_num);
1739 return 1; 965 return 1;
1740 } 966 }
1741 /* Nothing changed */
1742 return 0;
1743}
1744 967
1745/**
1746 * This function is mainly a copy of update_space,
1747 * except it handles update of the smoothing updates,
1748 * not the face updates.
1749 * Removes the need to replicate the same code for each layer.
1750 * this returns true if this smooth is now in fact different
1751 * than it was.
1752 * sl is the socklist this data is going into.
1753 * ns is the socket we are working on - all the info we care
1754 * about is in this socket structure, so know need to pass the
1755 * entire player object.
1756 * mx and my are map coordinate offsets for map mp
1757 * sx and sy are the offsets into the socket structure that
1758 * holds the old values.
1759 * layer is the layer to update, with 2 being the floor and 0 the
1760 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1761 * take.
1762 */
1763
1764static inline int
1765update_smooth (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1766{
1767 object *ob;
1768 int smoothlevel; /* old face_num; */
1769
1770 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1771
1772 /* If there is no object for this space, or if the face for the object
1773 * is the blank face, set the smoothlevel to zero.
1774 */
1775 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1776 smoothlevel = 0;
1777 else
1778 {
1779 smoothlevel = ob->smoothlevel;
1780 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1781 SendSmooth (ns, ob->face->number);
1782 } /* else not already head object or blank face */
1783
1784 /* We've gotten what face we want to use for the object. Now see if
1785 * if it has changed since we last sent it to the client.
1786 */
1787 if (smoothlevel > 255)
1788 smoothlevel = 255;
1789 else if (smoothlevel < 0)
1790 smoothlevel = 0;
1791 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1792 {
1793 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1794 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF));
1795 return 1;
1796 }
1797 /* Nothing changed */ 968 /* Nothing changed */
1798 return 0; 969 return 0;
1799} 970}
1800 971
1801/** 972/**
1802 * Returns the size of a data for a map square as returned by 973 * Returns the size of a data for a map square as returned by
1803 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 974 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1804 * available. 975 * available.
1805 */ 976 */
1806int 977int
1807getExtendedMapInfoSize (NewSocket * ns) 978getExtendedMapInfoSize (client * ns)
1808{ 979{
1809 int result = 0; 980 int result = 0;
1810 981
1811 if (ns->ext_mapinfos) 982 if (ns->ext_mapinfos)
1812 { 983 {
1813 if (ns->EMI_smooth) 984 if (ns->EMI_smooth)
1814 result += 1; /*One byte for smoothlevel */ 985 result += 1; /*One byte for smoothlevel */
1815 } 986 }
987
1816 return result; 988 return result;
1817} 989}
1818 990
991// prefetch (and touch) all maps within a specific distancd
992static void
993prefetch_surrounding_maps (maptile *map, int distance)
994{
995 map->last_access = runtime;
996
997 if (--distance)
998 for (int dir = 4; --dir; )
999 if (const shstr &path = map->tile_path [dir])
1000 if (maptile *&neigh = map->tile_map [dir])
1001 prefetch_surrounding_maps (neigh, distance);
1002 else
1003 neigh = maptile::find_async (path, map);
1004}
1005
1006// prefetch a generous area around the player
1007static void
1008prefetch_surrounding_maps (object *op)
1009{
1010 prefetch_surrounding_maps (op->map, 3);
1011}
1012
1819/** 1013/**
1820 * This function uses the new map1 protocol command to send the map 1014 * Draws client map.
1821 * to the client. It is necessary because the old map command supports
1822 * a maximum map size of 15x15.
1823 * This function is much simpler than the old one. This is because
1824 * the old function optimized to send as few face identifiers as possible,
1825 * at the expense of sending more coordinate location (coordinates were
1826 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1827 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1828 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1829 * and use the other 4 bits for other informatiion. For full documentation
1830 * of what we send, see the doc/Protocol file.
1831 * I will describe internally what we do:
1832 * the socket->lastmap shows how the map last looked when sent to the client.
1833 * in the lastmap structure, there is a cells array, which is set to the
1834 * maximum viewable size (As set in config.h).
1835 * in the cells, there are faces and a count value.
1836 * we use the count value to hold the darkness value. If -1, then this space
1837 * is not viewable.
1838 * we use faces[0] faces[1] faces[2] to hold what the three layers
1839 * look like.
1840 */ 1015 */
1841void 1016void
1842draw_client_map1 (object *pl) 1017draw_client_map (player *pl)
1843{ 1018{
1019 object *ob = pl->observe;
1020 if (!ob->active)
1021 return;
1022
1023 maptile *plmap = ob->map;
1024
1025 /* If player is just joining the game, he isn't here yet, so the map
1026 * can get swapped out. If so, don't try to send them a map. All will
1027 * be OK once they really log in.
1028 */
1029 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1030 return;
1031
1844 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1032 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1845 sint16 nx, ny; 1033 sint16 nx, ny;
1846 int estartlen, eoldlen; 1034 int estartlen, eoldlen;
1847 SockList sl;
1848 SockList esl; /*For extended Map info */
1849 uint16 mask, emask;
1850 uint8 eentrysize; 1035 uint8 eentrysize;
1851 uint16 ewhatstart, ewhatflag; 1036 uint16 ewhatstart, ewhatflag;
1852 uint8 extendedinfos; 1037 uint8 extendedinfos;
1853 maptile *m; 1038 maptile *m;
1854 1039
1855 NewSocket & socket = pl->contr->socket;
1856
1857 check_map_change (pl->contr); 1040 check_map_change (pl);
1041 prefetch_surrounding_maps (pl->ob);
1858 1042
1859 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1043 /* do LOS after calls to update_position */
1860 if (socket.mapmode == Map1Cmd) 1044 if (ob != pl->ob)
1861 strcpy ((char *) sl.buf, "map1 "); 1045 clear_los (pl);
1862 else 1046 else if (pl->do_los)
1863 strcpy ((char *) sl.buf, "map1a "); 1047 {
1864 sl.len = strlen ((char *) sl.buf); 1048 update_los (ob);
1049 pl->do_los = 0;
1050 }
1051
1052 /**
1053 * This function uses the new map1 protocol command to send the map
1054 * to the client. It is necessary because the old map command supports
1055 * a maximum map size of 15x15.
1056 * This function is much simpler than the old one. This is because
1057 * the old function optimized to send as few face identifiers as possible,
1058 * at the expense of sending more coordinate location (coordinates were
1059 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1060 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1061 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1062 * and use the other 4 bits for other informatiion. For full documentation
1063 * of what we send, see the doc/Protocol file.
1064 * I will describe internally what we do:
1065 * the ns->lastmap shows how the map last looked when sent to the client.
1066 * in the lastmap structure, there is a cells array, which is set to the
1067 * maximum viewable size (As set in config.h).
1068 * in the cells, there are faces and a count value.
1069 * we use the count value to hold the darkness value. If -1, then this space
1070 * is not viewable.
1071 * we use faces[0] faces[1] faces[2] to hold what the three layers
1072 * look like.
1073 */
1074
1075 client &socket = *pl->ns;
1076
1077 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1078 packet esl;
1079
1865 startlen = sl.len; 1080 startlen = sl.length ();
1866 1081
1867 /*Extendedmapinfo structure initialisation */ 1082 /*Extendedmapinfo structure initialisation */
1868 if (socket.ext_mapinfos) 1083 if (socket.ext_mapinfos)
1869 { 1084 {
1870 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1871 strcpy ((char *) esl.buf, "mapextended ");
1872 esl.len = strlen ((char *) esl.buf);
1873 extendedinfos = EMI_NOREDRAW; 1085 extendedinfos = EMI_NOREDRAW;
1874 1086
1875 if (socket.EMI_smooth) 1087 if (socket.EMI_smooth)
1876 extendedinfos |= EMI_SMOOTH; 1088 extendedinfos |= EMI_SMOOTH;
1877 1089
1878 ewhatstart = esl.len; 1090 ewhatstart = esl.length ();
1879 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1091 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1880 could need to be taken away */ 1092 could need to be taken away */
1881 SockList_AddChar (&esl, extendedinfos);
1882 eentrysize = getExtendedMapInfoSize (&socket); 1093 eentrysize = getExtendedMapInfoSize (&socket);
1883 SockList_AddChar (&esl, eentrysize); 1094 esl << "mapextended "
1095 << uint8 (extendedinfos)
1096 << uint8 (eentrysize);
1097
1884 estartlen = esl.len; 1098 estartlen = esl.length ();
1885 }
1886 else
1887 { 1099 }
1888 /* suppress compiler warnings */
1889 ewhatstart = 0;
1890 ewhatflag = 0;
1891 estartlen = 0;
1892 }
1893
1894 /* Init data to zero */
1895 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1896 1100
1897 /* x,y are the real map locations. ax, ay are viewport relative 1101 /* x,y are the real map locations. ax, ay are viewport relative
1898 * locations. 1102 * locations.
1899 */ 1103 */
1900 ay = 0; 1104 ay = 0;
1901 1105
1902 /* We could do this logic as conditionals in the if statement, 1106 /* We could do this logic as conditionals in the if statement,
1903 * but that started to get a bit messy to look at. 1107 * but that started to get a bit messy to look at.
1904 */ 1108 */
1905 max_x = pl->x + (socket.mapx + 1) / 2; 1109 max_x = ob->x + (socket.mapx + 1) / 2;
1906 max_y = pl->y + (socket.mapy + 1) / 2; 1110 max_y = ob->y + (socket.mapy + 1) / 2;
1907 1111
1908 if (socket.mapmode == Map1aCmd)
1909 {
1910 max_x += MAX_HEAD_OFFSET;
1911 max_y += MAX_HEAD_OFFSET;
1912 }
1913
1914 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1112 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1915 { 1113 {
1916 ax = 0; 1114 ax = 0;
1917 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1115 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1918 { 1116 {
1919 1117 int emask, mask;
1920 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1118 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1921 1119
1922 /* If this space is out of the normal viewable area, we only check
1923 * the heads value ax or ay will only be greater than what
1924 * the client wants if using the map1a command - this is because
1925 * if the map1a command is not used, max_x and max_y will be
1926 * set to lower values.
1927 */
1928 if (ax >= socket.mapx || ay >= socket.mapy)
1929 {
1930 int i, got_one;
1931
1932 oldlen = sl.len;
1933
1934 SockList_AddShort (&sl, mask);
1935
1936 if (check_head (sl, socket, ax, ay, 2))
1937 mask |= 0x4;
1938 if (check_head (sl, socket, ax, ay, 1))
1939 mask |= 0x2;
1940 if (check_head (sl, socket, ax, ay, 0))
1941 mask |= 0x1;
1942
1943 /* If all we are doing is sending 0 (blank) faces, we don't
1944 * actually need to send that - just the coordinates
1945 * with no faces tells the client to blank out the
1946 * space.
1947 */
1948 got_one = 0;
1949 for (i = oldlen + 2; i < sl.len; i++)
1950 if (sl.buf[i])
1951 got_one = 1;
1952
1953 if (got_one && (mask & 0xf))
1954 sl.buf[oldlen + 1] = mask & 0xff;
1955 else
1956 { /*either all faces blank, either no face at all */
1957 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1958 sl.len = oldlen + 2;
1959 else
1960 sl.len = oldlen;
1961 }
1962
1963 /*What concerns extendinfos, nothing to be done for now
1964 * (perhaps effects layer later)
1965 */
1966 continue; /* don't do processing below */
1967 }
1968
1969 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1120 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1970
1971 d = pl->contr->blocked_los[ax][ay];
1972 1121
1973 /* If the coordinates are not valid, or it is too dark to see, 1122 /* If the coordinates are not valid, or it is too dark to see,
1974 * we tell the client as such 1123 * we tell the client as such
1975 */ 1124 */
1976 nx = x; 1125 nx = x;
1977 ny = y; 1126 ny = y;
1978 m = get_map_from_coord (pl->map, &nx, &ny); 1127 m = get_map_from_coord (plmap, &nx, &ny);
1979 1128
1980 if (!m) 1129 if (!m)
1981 { 1130 {
1982 /* space is out of map. Update space and clear values 1131 /* space is out of map. Update space and clear values
1983 * if this hasn't already been done. If the space is out 1132 * if this hasn't already been done. If the space is out
1984 * of the map, it shouldn't have a head 1133 * of the map, it shouldn't have a head
1985 */ 1134 */
1986 if (lastcell.count != -1) 1135 if (lastcell.count != -1)
1987 { 1136 {
1988 SockList_AddShort (&sl, mask); 1137 sl << uint16 (mask);
1989 map_clearcell (&lastcell, 0, 0, 0, -1); 1138 map_clearcell (&lastcell, -1);
1990 } 1139 }
1140
1141 continue;
1991 } 1142 }
1143
1144 m->touch ();
1145
1146 int d = pl->blocked_los[ax][ay];
1147
1992 else if (d > 3) 1148 if (d > 3)
1993 { 1149 {
1150
1994 int need_send = 0, count; 1151 int need_send = 0, count;
1995 1152
1996 /* This block deals with spaces that are not visible for whatever 1153 /* This block deals with spaces that are not visible for whatever
1997 * reason. Still may need to send the head for this space. 1154 * reason. Still may need to send the head for this space.
1998 */ 1155 */
1999 1156
2000 oldlen = sl.len; 1157 oldlen = sl.length ();
2001 1158
2002 SockList_AddShort (&sl, mask); 1159 sl << uint16 (mask);
2003 1160
2004 if (lastcell.count != -1) 1161 if (lastcell.count != -1)
2005 need_send = 1; 1162 need_send = 1;
2006 1163
2007 count = -1; 1164 count = -1;
2008 1165
2009 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1166 /* properly clear a previously sent big face */
2010 { 1167 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
2011 /* Now check to see if any heads need to be sent */ 1168 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1169 need_send = 1;
2012 1170
2013 if (check_head (sl, socket, ax, ay, 2)) 1171 map_clearcell (&lastcell, count);
2014 mask |= 0x4;
2015 if (check_head (sl, socket, ax, ay, 1))
2016 mask |= 0x2;
2017 if (check_head (sl, socket, ax, ay, 0))
2018 mask |= 0x1;
2019 1172
2020 lastcell.count = count; 1173 if ((mask & 0xf) || need_send)
2021 } 1174 sl[oldlen + 1] = mask & 0xff;
2022 else 1175 else
2023 {
2024 /* properly clear a previously sent big face */
2025 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
2026 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2027 need_send = 1;
2028
2029 map_clearcell (&lastcell, 0, 0, 0, count);
2030 }
2031
2032 if ((mask & 0xf) || need_send)
2033 sl.buf[oldlen + 1] = mask & 0xff;
2034 else
2035 sl.len = oldlen; 1176 sl.reset (oldlen);
2036 } 1177 }
2037 else 1178 else
2038 { 1179 {
2039 /* In this block, the space is visible or there are head objects 1180 /* In this block, the space is visible.
2040 * we need to send.
2041 */ 1181 */
2042 1182
2043 /* Rather than try to figure out what everything that we might 1183 /* Rather than try to figure out what everything that we might
2044 * need to send is, then form the packet after that, 1184 * need to send is, then form the packet after that,
2045 * we presume that we will in fact form a packet, and update 1185 * we presume that we will in fact form a packet, and update
2046 * the bits by what we do actually send. If we send nothing, 1186 * the bits by what we do actually send. If we send nothing,
2047 * we just back out sl.len to the old value, and no harm 1187 * we just back out sl.length () to the old value, and no harm
2048 * is done. 1188 * is done.
2049 * I think this is simpler than doing a bunch of checks to see 1189 * I think this is simpler than doing a bunch of checks to see
2050 * what if anything we need to send, setting the bits, then 1190 * what if anything we need to send, setting the bits, then
2051 * doing those checks again to add the real data. 1191 * doing those checks again to add the real data.
2052 */ 1192 */
2053 oldlen = sl.len; 1193 oldlen = sl.length ();
2054 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2055 eoldlen = esl.len; 1194 eoldlen = esl.length ();
2056 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2057 SockList_AddShort (&sl, mask);
2058 1195
2059 if (socket.ext_mapinfos) 1196 sl << uint16 (mask);
2060 SockList_AddShort (&esl, emask);
2061 1197
2062 unsigned char dummy; 1198 unsigned char dummy;
2063 unsigned char *last_ext = &dummy; 1199 unsigned char *last_ext = &dummy;
2064 1200
2065 /* Darkness changed */ 1201 /* Darkness changed */
2068 mask |= 0x8; 1204 mask |= 0x8;
2069 1205
2070 if (socket.extmap) 1206 if (socket.extmap)
2071 { 1207 {
2072 *last_ext |= 0x80; 1208 *last_ext |= 0x80;
2073 last_ext = sl.buf + sl.len; 1209 last_ext = &sl[sl.length ()];
2074 SockList_AddChar (&sl, d); 1210 sl << uint8 (d);
2075 } 1211 }
2076 else 1212 else
2077 SockList_AddChar (&sl, 255 - 64 * d); 1213 sl << uint8 (255 - 64 * d);
2078 } 1214 }
2079 1215
2080 lastcell.count = d; 1216 lastcell.count = d;
1217
1218 mapspace &ms = m->at (nx, ny);
2081 1219
2082 if (socket.extmap) 1220 if (socket.extmap)
2083 { 1221 {
2084 uint8 stat_hp = 0; 1222 uint8 stat_hp = 0;
2085 uint8 stat_width = 0; 1223 uint8 stat_width = 0;
2086 uint8 flags = 0; 1224 uint8 flags = 0;
2087 tag_t player = 0; 1225 tag_t player = 0;
2088 1226
2089 // send hp information, if applicable 1227 // send hp information, if applicable
2090 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1228 if (object *op = ms.faces_obj [0])
2091 { 1229 {
2092 if (op->head || op->invisible) 1230 if (op->head || op->invisible)
2093 ; // do not show 1231 ; // do not show
2094 else if (op->type == PLAYER 1232 else if (op->type == PLAYER
2095 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1233 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2096 { 1234 {
2097 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1235 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2098 { 1236 {
2099 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1237 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2100 stat_width = op->arch->tail_x; 1238 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
2101 } 1239 }
2102 } 1240 }
2103 1241
2104 if (op->msg && op->msg[0] == '@') 1242 if (op->msg && op->msg[0] == '@')
2105 flags |= 1; 1243 flags |= 1;
2106 1244
2107 if (op->type == PLAYER && op != pl) 1245 if (op->type == PLAYER && op != ob)
2108 player = op->count; 1246 player = op->count;
2109 } 1247 }
2110 1248
2111 if (lastcell.stat_hp != stat_hp) 1249 if (lastcell.stat_hp != stat_hp)
2112 { 1250 {
2113 lastcell.stat_hp = stat_hp; 1251 lastcell.stat_hp = stat_hp;
2114 1252
2115 mask |= 0x8; 1253 mask |= 0x8;
2116 *last_ext |= 0x80; 1254 *last_ext |= 0x80;
2117 last_ext = sl.buf + sl.len; 1255 last_ext = &sl[sl.length ()];
2118 SockList_AddChar (&sl, 5); 1256
2119 SockList_AddChar (&sl, stat_hp); 1257 sl << uint8 (5) << uint8 (stat_hp);
2120 1258
2121 if (stat_width > 1) 1259 if (stat_width > 1)
2122 { 1260 {
2123 *last_ext |= 0x80; 1261 *last_ext |= 0x80;
2124 last_ext = sl.buf + sl.len; 1262 last_ext = &sl[sl.length ()];
2125 SockList_AddChar (&sl, 6); 1263
2126 SockList_AddChar (&sl, stat_width); 1264 sl << uint8 (6) << uint8 (stat_width);
2127 } 1265 }
2128 } 1266 }
2129 1267
2130 if (lastcell.player != player) 1268 if (lastcell.player != player)
2131 { 1269 {
2132 lastcell.player = player; 1270 lastcell.player = player;
2133 1271
2134 mask |= 0x8; 1272 mask |= 0x8;
2135 *last_ext |= 0x80; 1273 *last_ext |= 0x80;
2136 last_ext = sl.buf + sl.len; 1274 last_ext = &sl[sl.length ()];
2137 SockList_AddChar (&sl, 0x47); 1275
2138 SockList_AddChar (&sl, 4); 1276 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
2139 SockList_AddInt (&sl, player);
2140 } 1277 }
2141 1278
2142 if (lastcell.flags != flags) 1279 if (lastcell.flags != flags)
2143 { 1280 {
2144 lastcell.flags = flags; 1281 lastcell.flags = flags;
2145 1282
2146 mask |= 0x8; 1283 mask |= 0x8;
2147 *last_ext |= 0x80; 1284 *last_ext |= 0x80;
2148 last_ext = sl.buf + sl.len; 1285 last_ext = &sl[sl.length ()];
2149 SockList_AddChar (&sl, 8); 1286
2150 SockList_AddChar (&sl, flags); 1287 sl << uint8 (8) << uint8 (flags);
2151 } 1288 }
2152 } 1289 }
2153 1290
2154 /* Floor face */ 1291 /* Floor face */
2155 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 1292 if (update_space (sl, socket, ms, lastcell, 2))
2156 mask |= 0x4; 1293 mask |= 0x4;
2157 1294
2158 if (socket.EMI_smooth)
2159 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2))
2160 emask |= 0x4;
2161
2162 /* Middle face */ 1295 /* Middle face */
2163 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 1296 if (update_space (sl, socket, ms, lastcell, 1))
2164 mask |= 0x2; 1297 mask |= 0x2;
2165 1298
2166 if (socket.EMI_smooth) 1299 if (ms.player () == ob
2167 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 1300 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
2168 emask |= 0x2;
2169
2170 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2171 { 1301 {
1302 // force player to be visible to himself if invisible
2172 if (lastcell.faces[0] != pl->face->number) 1303 if (lastcell.faces[0] != ob->face)
2173 { 1304 {
2174 lastcell.faces[0] = pl->face->number; 1305 lastcell.faces[0] = ob->face;
1306
2175 mask |= 0x1; 1307 mask |= 0x1;
1308 sl << uint16 (ob->face);
2176 1309
2177 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 1310 socket.send_faces (ob);
2178 esrv_send_face (&socket, pl->face->number, 0);
2179
2180 SockList_AddShort (&sl, pl->face->number);
2181 } 1311 }
2182 } 1312 }
2183 else
2184 {
2185 /* Top face */ 1313 /* Top face */
2186 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 1314 else if (update_space (sl, socket, ms, lastcell, 0))
2187 mask |= 0x1; 1315 mask |= 0x1;
2188
2189 if (socket.EMI_smooth)
2190 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0))
2191 emask |= 0x1;
2192 }
2193 1316
2194 /* Check to see if we are in fact sending anything for this 1317 /* Check to see if we are in fact sending anything for this
2195 * space by checking the mask. If so, update the mask. 1318 * space by checking the mask. If so, update the mask.
2196 * if not, reset the len to that from before adding the mask 1319 * if not, reset the len to that from before adding the mask
2197 * value, so we don't send those bits. 1320 * value, so we don't send those bits.
2198 */ 1321 */
2199 if (mask & 0xf) 1322 if (mask & 0xf)
2200 sl.buf[oldlen + 1] = mask & 0xff; 1323 sl[oldlen + 1] = mask & 0xff;
2201 else 1324 else
2202 sl.len = oldlen; 1325 sl.reset (oldlen);
2203 1326
1327 if (socket.ext_mapinfos)
1328 esl << uint16 (emask);
1329
1330 if (socket.EMI_smooth)
1331 {
1332 for (int layer = 2+1; layer--; )
1333 {
1334 object *ob = ms.faces_obj [layer];
1335
1336 // If there is no object for this space, or if the face for the object
1337 // is the blank face, set the smoothlevel to zero.
1338 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1339
1340 // We've gotten what face we want to use for the object. Now see if
1341 // if it has changed since we last sent it to the client.
1342 if (lastcell.smooth[layer] != smoothlevel)
1343 {
1344 lastcell.smooth[layer] = smoothlevel;
1345 esl << uint8 (smoothlevel);
1346 emask |= 1 << layer;
1347 }
1348 }
1349
2204 if (emask & 0xf) 1350 if (emask & 0xf)
2205 esl.buf[eoldlen + 1] = emask & 0xff; 1351 esl[eoldlen + 1] = emask & 0xff;
2206 else 1352 else
2207 esl.len = eoldlen; 1353 esl.reset (eoldlen);
1354 }
2208 } /* else this is a viewable space */ 1355 } /* else this is a viewable space */
2209 } /* for x loop */ 1356 } /* for x loop */
2210 } /* for y loop */ 1357 } /* for y loop */
2211 1358
1359 socket.flush_fx ();
1360
2212 /* Verify that we in fact do need to send this */ 1361 /* Verify that we in fact do need to send this */
2213 if (socket.ext_mapinfos) 1362 if (socket.ext_mapinfos)
2214 { 1363 {
2215 if (!(sl.len > startlen || socket.sent_scroll)) 1364 if (!(sl.length () > startlen || socket.sent_scroll))
2216 { 1365 {
2217 /* No map data will follow, so don't say the client 1366 /* No map data will follow, so don't say the client
2218 * it doesn't need draw! 1367 * it doesn't need draw!
2219 */ 1368 */
2220 ewhatflag &= (~EMI_NOREDRAW); 1369 ewhatflag &= ~EMI_NOREDRAW;
2221 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 1370 esl[ewhatstart + 1] = ewhatflag & 0xff;
2222 } 1371 }
2223 1372
2224 if (esl.len > estartlen) 1373 if (esl.length () > estartlen)
2225 Send_With_Handling (&socket, &esl); 1374 socket.send_packet (esl);
2226
2227 free (esl.buf);
2228 } 1375 }
2229 1376
2230 if (sl.len > startlen || socket.sent_scroll) 1377 if (sl.length () > startlen || socket.sent_scroll)
2231 { 1378 {
2232 Send_With_Handling (&socket, &sl); 1379 socket.send_packet (sl);
2233 socket.sent_scroll = 0; 1380 socket.sent_scroll = 0;
2234 } 1381 }
2235
2236 free (sl.buf);
2237} 1382}
2238
2239/**
2240 * Draws client map.
2241 */
2242void
2243draw_client_map (object *pl)
2244{
2245 int i, j;
2246 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2247 New_Face *face, *floor;
2248 New_Face *floor2;
2249 int d, mflags;
2250 struct Map newmap;
2251 maptile *m, *pm;
2252
2253 if (pl->type != PLAYER)
2254 {
2255 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2256 return;
2257 }
2258
2259 pm = pl->map;
2260
2261 /* If player is just joining the game, he isn't here yet, so the map
2262 * can get swapped out. If so, don't try to send them a map. All will
2263 * be OK once they really log in.
2264 */
2265 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2266 return;
2267
2268 memset (&newmap, 0, sizeof (struct Map));
2269
2270 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++)
2271 {
2272 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++)
2273 {
2274 ax = i;
2275 ay = j;
2276 m = pm;
2277 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2278 if (mflags & P_OUT_OF_MAP)
2279 continue;
2280 if (mflags & P_NEED_UPDATE)
2281 update_position (m, ax, ay);
2282 /* If a map is visible to the player, we don't want to swap it out
2283 * just to reload it. This should really call something like
2284 * swap_map, but this is much more efficient and 'good enough'
2285 */
2286 if (mflags & P_NEW_MAP)
2287 m->timeout = 50;
2288 }
2289 }
2290 /* do LOS after calls to update_position */
2291 if (pl->contr->do_los)
2292 {
2293 update_los (pl);
2294 pl->contr->do_los = 0;
2295 }
2296
2297 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2298 {
2299 /* Big maps need a different drawing mechanism to work */
2300 draw_client_map1 (pl);
2301 return;
2302 }
2303
2304 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2305 {
2306 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2307 }
2308
2309 /* j and i are the y and x coordinates of the real map (which is
2310 * basically some number of spaces around the player)
2311 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2312 * left corner) and are thus disconnected from the map values.
2313 * Subtract 1 from the max values so that we properly handle cases where
2314 * player has specified an even map. Otherwise, we try to send them too
2315 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2316 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2317 * odd, this still works fine.
2318 */
2319 ay = 0;
2320 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2321 {
2322 ax = 0;
2323 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2324 {
2325
2326 d = pl->contr->blocked_los[ax][ay];
2327 /* note the out_of_map and d>3 checks are both within the same
2328 * negation check.
2329 */
2330 nx = i;
2331 ny = j;
2332 m = get_map_from_coord (pm, &nx, &ny);
2333 if (m && d < 4)
2334 {
2335 face = GET_MAP_FACE (m, nx, ny, 0);
2336 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2337 floor = GET_MAP_FACE (m, nx, ny, 2);
2338
2339 /* If all is blank, send a blank face. */
2340 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2341 {
2342 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2343 }
2344 else
2345 { /* actually have something interesting */
2346 /* send the darkness mask, if any. */
2347 if (d && pl->contr->socket.darkness)
2348 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2349
2350 if (face && face != blank_face)
2351 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2352 if (floor2 && floor2 != blank_face)
2353 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2354 if (floor && floor != blank_face)
2355 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2356 }
2357 } /* Is a valid space */
2358 }
2359 }
2360 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2361
2362 check_map_change (pl->contr);
2363}
2364
2365 1383
2366/*****************************************************************************/ 1384/*****************************************************************************/
2367
2368/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1385/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2369
2370/* a player. Of course, the client need to know the command to be able to */ 1386/* a player. Of course, the client need to know the command to be able to */
2371
2372/* manage it ! */ 1387/* manage it ! */
2373
2374/*****************************************************************************/ 1388/*****************************************************************************/
2375void 1389void
2376send_plugin_custom_message (object *pl, char *buf) 1390send_plugin_custom_message (object *pl, char *buf)
2377{ 1391{
2378 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 1392 pl->contr->ns->send_packet (buf);
2379} 1393}
2380 1394
2381/** 1395/**
2382 * This sends the skill number to name mapping. We ignore 1396 * This sends the skill number to name mapping. We ignore
2383 * the params - we always send the same info no matter what. 1397 * the params - we always send the same info no matter what.
2384 */ 1398 */
2385void 1399void
2386send_skill_info (NewSocket * ns, char *params) 1400send_skill_info (client *ns, char *params)
2387{ 1401{
2388 SockList sl; 1402 packet sl;
2389 int i; 1403 sl << "replyinfo skill_info\n";
2390 1404
2391 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2392 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2393 for (i = 1; i < NUM_SKILLS; i++) 1405 for (int i = 1; i < NUM_SKILLS; i++)
2394 { 1406 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2395 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1407
2396 }
2397 sl.len = strlen ((char *) sl.buf);
2398 if (sl.len >= MAXSOCKBUF) 1408 if (sl.length () >= MAXSOCKBUF)
2399 { 1409 {
2400 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1410 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2401 fatal (0); 1411 fatal (0);
2402 } 1412 }
2403 Send_With_Handling (ns, &sl); 1413
2404 free (sl.buf); 1414 ns->send_packet (sl);
2405} 1415}
2406 1416
2407/** 1417/**
2408 * This sends the spell path to name mapping. We ignore 1418 * This sends the spell path to name mapping. We ignore
2409 * the params - we always send the same info no matter what. 1419 * the params - we always send the same info no matter what.
2410 */ 1420 */
2411void 1421void
2412send_spell_paths (NewSocket * ns, char *params) 1422send_spell_paths (client * ns, char *params)
2413{ 1423{
2414 SockList sl; 1424 packet sl;
2415 int i;
2416 1425
2417 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1426 sl << "replyinfo spell_paths\n";
2418 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 1427
2419 for (i = 0; i < NRSPELLPATHS; i++) 1428 for (int i = 0; i < NRSPELLPATHS; i++)
2420 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 1429 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2421 sl.len = strlen ((char *) sl.buf); 1430
2422 if (sl.len >= MAXSOCKBUF) 1431 if (sl.length () >= MAXSOCKBUF)
2423 { 1432 {
2424 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1433 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2425 fatal (0); 1434 fatal (0);
2426 } 1435 }
2427 Send_With_Handling (ns, &sl); 1436
2428 free (sl.buf); 1437 ns->send_packet (sl);
2429} 1438}
2430 1439
2431/** 1440/**
2432 * This looks for any spells the player may have that have changed their stats. 1441 * This looks for any spells the player may have that have changed their stats.
2433 * it then sends an updspell packet for each spell that has changed in this way 1442 * it then sends an updspell packet for each spell that has changed in this way
2434 */ 1443 */
2435void 1444void
2436esrv_update_spells (player *pl) 1445esrv_update_spells (player *pl)
2437{ 1446{
2438 SockList sl; 1447 if (!pl->ns)
2439 int flags = 0;
2440 object *spell;
2441
2442 if (!pl->socket.monitor_spells)
2443 return; 1448 return;
1449
1450 if (!pl->ns->monitor_spells)
1451 return;
1452
2444 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1453 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2445 { 1454 {
2446 if (spell->type == SPELL) 1455 if (spell->type == SPELL)
2447 { 1456 {
1457 int flags = 0;
1458
2448 /* check if we need to update it */ 1459 /* check if we need to update it */
2449 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1460 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2450 { 1461 {
2451 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1462 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2452 flags |= UPD_SP_MANA; 1463 flags |= UPD_SP_MANA;
2453 } 1464 }
1465
2454 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1466 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2455 { 1467 {
2456 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1468 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2457 flags |= UPD_SP_GRACE; 1469 flags |= UPD_SP_GRACE;
2458 } 1470 }
1471
2459 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1472 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2460 { 1473 {
2461 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1474 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2462 flags |= UPD_SP_DAMAGE; 1475 flags |= UPD_SP_DAMAGE;
2463 } 1476 }
1477
2464 if (flags != 0) 1478 if (flags)
2465 { 1479 {
2466 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1480 packet sl;
2467 strcpy ((char *) sl.buf, "updspell "); 1481
2468 sl.len = strlen ((char *) sl.buf); 1482 sl << "updspell "
2469 SockList_AddChar (&sl, flags); 1483 << uint8 (flags)
2470 SockList_AddInt (&sl, spell->count); 1484 << uint32 (spell->count);
2471 if (flags & UPD_SP_MANA) 1485
2472 SockList_AddShort (&sl, spell->last_sp); 1486 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2473 if (flags & UPD_SP_GRACE) 1487 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2474 SockList_AddShort (&sl, spell->last_grace); 1488 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2475 if (flags & UPD_SP_DAMAGE) 1489
2476 SockList_AddShort (&sl, spell->last_eat); 1490 pl->ns->send_packet (sl);
2477 flags = 0;
2478 Send_With_Handling (&pl->socket, &sl);
2479 free (sl.buf);
2480 } 1491 }
2481 } 1492 }
2482 } 1493 }
2483} 1494}
2484 1495
2485void 1496void
2486esrv_remove_spell (player *pl, object *spell) 1497esrv_remove_spell (player *pl, object *spell)
2487{ 1498{
2488 SockList sl;
2489
2490 if (!pl->socket.monitor_spells) 1499 if (!pl->ns->monitor_spells)
2491 return; 1500 return;
1501
2492 if (!pl || !spell || spell->env != pl->ob) 1502 if (!pl || !spell || spell->env != pl->ob)
2493 { 1503 {
2494 LOG (llevError, "Invalid call to esrv_remove_spell"); 1504 LOG (llevError, "Invalid call to esrv_remove_spell");
2495 return; 1505 return;
2496 } 1506 }
2497 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1507
2498 strcpy ((char *) sl.buf, "delspell "); 1508 packet sl ("delspell");
2499 sl.len = strlen ((char *) sl.buf); 1509
2500 SockList_AddInt (&sl, spell->count); 1510 sl << uint32 (spell->count);
2501 Send_With_Handling (&pl->socket, &sl); 1511
2502 free (sl.buf); 1512 pl->ns->send_packet (sl);
2503} 1513}
2504 1514
2505/* appends the spell *spell to the Socklist we will send the data to. */ 1515/* appends the spell *spell to the Socklist we will send the data to. */
2506static void 1516static void
2507append_spell (player *pl, SockList * sl, object *spell) 1517append_spell (player *pl, packet &sl, object *spell)
2508{ 1518{
2509 int len, i, skill = 0; 1519 int i, skill = 0;
2510 1520
2511 if (!(spell->name)) 1521 if (!(spell->name))
2512 { 1522 {
2513 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1523 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2514 return; 1524 return;
2515 } 1525 }
2516 SockList_AddInt (sl, spell->count); 1526
2517 SockList_AddShort (sl, spell->level);
2518 SockList_AddShort (sl, spell->casting_time);
2519 /* store costs and damage in the object struct, to compare to later */ 1527 /* store costs and damage in the object struct, to compare to later */
2520 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1528 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2521 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1529 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2522 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1530 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2523 /* send the current values */
2524 SockList_AddShort (sl, spell->last_sp);
2525 SockList_AddShort (sl, spell->last_grace);
2526 SockList_AddShort (sl, spell->last_eat);
2527 1531
2528 /* figure out which skill it uses, if it uses one */ 1532 /* figure out which skill it uses, if it uses one */
2529 if (spell->skill) 1533 if (spell->skill)
2530 { 1534 {
2531 for (i = 1; i < NUM_SKILLS; i++) 1535 for (i = 1; i < NUM_SKILLS; i++)
2533 { 1537 {
2534 skill = i + CS_STAT_SKILLINFO; 1538 skill = i + CS_STAT_SKILLINFO;
2535 break; 1539 break;
2536 } 1540 }
2537 } 1541 }
2538 SockList_AddChar (sl, skill);
2539 1542
2540 SockList_AddInt (sl, spell->path_attuned); 1543 // spells better have a face
2541 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0);
2542
2543 len = strlen (spell->name);
2544 SockList_AddChar (sl, (char) len);
2545 memcpy (sl->buf + sl->len, spell->name, len);
2546 sl->len += len;
2547
2548 if (!spell->msg) 1544 if (!spell->face)
2549 {
2550 SockList_AddShort (sl, 0);
2551 } 1545 {
2552 else 1546 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1547 spell->face = face_find ("burnout.x11", blank_face);
2553 { 1548 }
2554 len = strlen (spell->msg); 1549
2555 SockList_AddShort (sl, len); 1550 /* send the current values */
2556 memcpy (sl->buf + sl->len, spell->msg, len); 1551 sl << uint32 (spell->count)
2557 sl->len += len; 1552 << uint16 (spell->level)
2558 } 1553 << uint16 (spell->casting_time)
1554 << uint16 (spell->last_sp)
1555 << uint16 (spell->last_grace)
1556 << uint16 (spell->last_eat)
1557 << uint8 (skill)
1558 << uint32 (spell->path_attuned)
1559 << uint32 (spell->face)
1560 << data8 (spell->name)
1561 << data16 (spell->msg);
2559} 1562}
2560 1563
2561/** 1564/**
2562 * This tells the client to add the spell *ob, if *ob is NULL, then add 1565 * This tells the client to add the spell *ob, if *ob is NULL, then add
2563 * all spells in the player's inventory. 1566 * all spells in the player's inventory.
2564 */ 1567 */
2565void 1568void
2566esrv_add_spells (player *pl, object *spell) 1569esrv_add_spells (player *pl, object *spell)
2567{ 1570{
2568 SockList sl;
2569
2570 if (!pl) 1571 if (!pl)
2571 { 1572 {
2572 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1573 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2573 return; 1574 return;
2574 } 1575 }
1576
2575 if (!pl->socket.monitor_spells) 1577 if (!pl->ns->monitor_spells)
2576 return; 1578 return;
2577 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1579
2578 strcpy ((char *) sl.buf, "addspell "); 1580 packet sl ("addspell");
2579 sl.len = strlen ((char *) sl.buf); 1581
2580 if (!spell) 1582 if (!spell)
2581 { 1583 {
2582 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1584 for (spell = pl->ob->inv; spell; spell = spell->below)
2583 { 1585 {
2584 /* were we to simply keep appending data here, we could exceed 1586 /* were we to simply keep appending data here, we could exceed
2585 * MAXSOCKBUF if the player has enough spells to add, we know that 1587 * MAXSOCKBUF if the player has enough spells to add, we know that
2586 * append_spells will always append 19 data bytes, plus 4 length 1588 * append_spells will always append 19 data bytes, plus 4 length
2587 * bytes and 3 strings (because that is the spec) so we need to 1589 * bytes and 3 strings (because that is the spec) so we need to
2594 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1596 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2595 * like it will fix this 1597 * like it will fix this
2596 */ 1598 */
2597 if (spell->type != SPELL) 1599 if (spell->type != SPELL)
2598 continue; 1600 continue;
1601
2599 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1602 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2600 { 1603 {
2601 Send_With_Handling (&pl->socket, &sl); 1604 pl->ns->send_packet (sl);
2602 strcpy ((char *) sl.buf, "addspell "); 1605
2603 sl.len = strlen ((char *) sl.buf); 1606 sl.reset ();
1607 sl << "addspell ";
2604 } 1608 }
1609
2605 append_spell (pl, &sl, spell); 1610 append_spell (pl, sl, spell);
2606 } 1611 }
2607 } 1612 }
2608 else if (spell->type != SPELL) 1613 else if (spell->type != SPELL)
2609 { 1614 {
2610 LOG (llevError, "Asked to send a non-spell object as a spell"); 1615 LOG (llevError, "Asked to send a non-spell object as a spell");
2611 return; 1616 return;
2612 } 1617 }
2613 else 1618 else
2614 append_spell (pl, &sl, spell); 1619 append_spell (pl, sl, spell);
1620
2615 if (sl.len >= MAXSOCKBUF) 1621 if (sl.length () >= MAXSOCKBUF)
2616 { 1622 {
2617 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1623 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2618 fatal (0); 1624 fatal (0);
2619 } 1625 }
1626
2620 /* finally, we can send the packet */ 1627 /* finally, we can send the packet */
2621 Send_With_Handling (&pl->socket, &sl); 1628 pl->ns->send_packet (sl);
2622 free (sl.buf);
2623} 1629}
1630

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