ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.71 by root, Mon Mar 12 01:13:10 2007 UTC vs.
Revision 1.104 by root, Tue Jun 5 13:05:03 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Client handling. 27 * Client handling.
132static void 132static void
133clear_map (player *pl) 133clear_map (player *pl)
134{ 134{
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 136
137 pl->ns->force_newmap = false;
138
137 if (pl->ns->newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
138 pl->ns->send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
139 141
140 pl->ns->floorbox_reset (); 142 pl->ns->floorbox_reset ();
141} 143}
143/** check for map/region change and send new map data */ 145/** check for map/region change and send new map data */
144static void 146static void
145check_map_change (player *pl) 147check_map_change (player *pl)
146{ 148{
147 client &socket = *pl->ns; 149 client &socket = *pl->ns;
148 object *ob = pl->ob; 150 object *ob = pl->observe;
149 char buf[MAX_BUF]; /* eauugggh */
150 151
151 if (socket.current_map != ob->map) 152 if (socket.current_map != ob->map || socket.force_newmap)
152 { 153 {
154 clear_map (pl);
153 socket.current_map = ob->map; 155 socket.current_map = ob->map;
154
155 clear_map (pl);
156 156
157 if (socket.mapinfocmd) 157 if (socket.mapinfocmd)
158 { 158 {
159 if (ob->map && ob->map->path[0]) 159 if (ob->map && ob->map->path[0])
160 { 160 {
161 int flags = 0; 161 int flags = 0;
162 162
163 if (ob->map->tile_path[0]) 163 if (ob->map->tile_path[0]) flags |= 1;
164 flags |= 1;
165 if (ob->map->tile_path[1]) 164 if (ob->map->tile_path[1]) flags |= 2;
166 flags |= 2;
167 if (ob->map->tile_path[2]) 165 if (ob->map->tile_path[2]) flags |= 4;
168 flags |= 4;
169 if (ob->map->tile_path[3]) 166 if (ob->map->tile_path[3]) flags |= 8;
170 flags |= 8;
171 167
172 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
173 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); 169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
174 } 171 }
175 else 172 else
176 snprintf (buf, MAX_BUF, "mapinfo current");
177
178 socket.send_packet (buf); 173 socket.send_packet ("mapinfo current");
179 } 174 }
180 } 175 }
181 else if (socket.current_x != ob->x || socket.current_y != ob->y) 176 else if (socket.current_x != ob->x || socket.current_y != ob->y)
182 { 177 {
183 int dx = ob->x - socket.current_x; 178 int dx = ob->x - socket.current_x;
324 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 319 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
325 else if (map && map->path[0]) 320 else if (map && map->path[0])
326 { 321 {
327 int flags = 0; 322 int flags = 0;
328 323
329 if (map->tile_path[0]) 324 if (map->tile_path[0]) flags |= 1;
330 flags |= 1;
331 if (map->tile_path[1]) 325 if (map->tile_path[1]) flags |= 2;
332 flags |= 2;
333 if (map->tile_path[2]) 326 if (map->tile_path[2]) flags |= 4;
334 flags |= 4;
335 if (map->tile_path[3]) 327 if (map->tile_path[3]) flags |= 8;
336 flags |= 8;
337 328
338 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 329 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
339 } 330 }
340 else 331 else
341 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 332 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
344 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 335 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
345 336
346 pl->ns->send_packet (bigbuf); 337 pl->ns->send_packet (bigbuf);
347} 338}
348 339
349/** This is the Setup cmd - easy first implementation */ 340/** This is the Setup cmd */
350void 341void
351SetUp (char *buf, int len, client * ns) 342SetUp (char *buf, int len, client * ns)
352{ 343{
353 int s, slen; 344 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
354 char *cmd, *param, cmdback[HUGE_BUF];
355
356 /* run through the cmds of setup
357 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
358 *
359 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
360 * The client then must sort this out
361 */
362
363 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
364
365 strcpy (cmdback, "setup");
366 for (s = 0; s < len; )
367 {
368 cmd = &buf[s];
369
370 /* find the next space, and put a null there */
371 for (; buf[s] && buf[s] != ' '; s++)
372 ;
373
374 buf[s++] = 0;
375
376 while (buf[s] == ' ')
377 s++;
378
379 if (s >= len)
380 break;
381
382 param = &buf[s];
383
384 for (; buf[s] && buf[s] != ' '; s++)
385 ;
386
387 buf[s++] = 0;
388
389 while (buf[s] == ' ')
390 s++;
391
392 slen = strlen (cmdback);
393 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
394 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396
397 if (!strcmp (cmd, "sound"))
398 {
399 ns->sound = atoi (param);
400 safe_strcat (cmdback, param, &slen, HUGE_BUF);
401 }
402 else if (!strcmp (cmd, "exp64"))
403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
404 else if (!strcmp (cmd, "spellmon"))
405 {
406 ns->monitor_spells = atoi (param);
407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
408 }
409 else if (!strcmp (cmd, "darkness"))
410 {
411 ns->darkness = atoi (param);
412 safe_strcat (cmdback, param, &slen, HUGE_BUF);
413 }
414 else if (!strcmp (cmd, "map1cmd"))
415 {
416 if (atoi (param))
417 ns->mapmode = Map1Cmd;
418 /* if beyond this size, need to use map1cmd no matter what */
419 if (ns->mapx > 11 || ns->mapy > 11)
420 ns->mapmode = Map1Cmd;
421 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
422 }
423 else if (!strcmp (cmd, "map1acmd"))
424 {
425 if (atoi (param))
426 ns->mapmode = Map1aCmd;
427 /* if beyond this size, need to use map1acmd no matter what */
428 if (ns->mapx > 11 || ns->mapy > 11)
429 ns->mapmode = Map1aCmd;
430 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
431 }
432 else if (!strcmp (cmd, "newmapcmd"))
433 {
434 ns->newmapcmd = atoi (param);
435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
436 }
437 else if (!strcmp (cmd, "mapinfocmd"))
438 {
439 ns->mapinfocmd = atoi (param);
440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
441 }
442 else if (!strcmp (cmd, "extcmd"))
443 {
444 ns->extcmd = atoi (param);
445 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446 }
447 else if (!strcmp (cmd, "extmap"))
448 {
449 ns->extmap = atoi (param);
450 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451 }
452 else if (!strcmp (cmd, "facecache"))
453 {
454 ns->facecache = atoi (param);
455 safe_strcat (cmdback, param, &slen, HUGE_BUF);
456 }
457 else if (!strcmp (cmd, "faceset"))
458 {
459 char tmpbuf[20];
460 int q = atoi (param);
461
462 if (is_valid_faceset (q))
463 ns->faceset = q;
464 sprintf (tmpbuf, "%d", ns->faceset);
465 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
466 /* if the client is using faceset, it knows about image2 command */
467 ns->image2 = 1;
468 }
469 else if (!strcmp (cmd, "itemcmd"))
470 {
471 /* Version of the item protocol command to use. Currently,
472 * only supported versions are 1 and 2. Using a numeric
473 * value will make it very easy to extend this in the future.
474 */
475 char tmpbuf[20];
476 int q = atoi (param);
477
478 if (q < 1 || q > 2)
479 {
480 strcpy (tmpbuf, "FALSE");
481 }
482 else
483 {
484 ns->itemcmd = q;
485 sprintf (tmpbuf, "%d", ns->itemcmd);
486 }
487 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
488 }
489 else if (!strcmp (cmd, "mapsize"))
490 {
491 int x, y = 0;
492 char tmpbuf[MAX_BUF], *cp;
493
494 x = atoi (param);
495 for (cp = param; *cp != 0; cp++)
496 if (*cp == 'x' || *cp == 'X')
497 {
498 y = atoi (cp + 1);
499 break;
500 }
501
502 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
503 {
504 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
505 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
506 }
507 else
508 {
509 ns->mapx = x;
510 ns->mapy = y;
511 /* better to send back what we are really using and not the
512 * param as given to us in case it gets parsed differently.
513 */
514 sprintf (tmpbuf, "%dx%d", x, y);
515 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
516 /* If beyond this size and still using orig map command, need to
517 * go to map1cmd.
518 */
519 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
520 ns->mapmode = Map1Cmd;
521 }
522 }
523 else if (!strcmp (cmd, "extendedMapInfos"))
524 {
525 /* Added by tchize
526 * prepare to use the mapextended command
527 */
528 char tmpbuf[20];
529
530 ns->ext_mapinfos = (atoi (param));
531 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
532 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
533 }
534 else if (!strcmp (cmd, "extendedTextInfos"))
535 {
536 /* Added by tchize
537 * prepare to use the extended text commands
538 * Client toggle this to non zero to get exttext
539 */
540 char tmpbuf[20];
541
542 ns->has_readable_type = (atoi (param));
543 sprintf (tmpbuf, "%d", ns->has_readable_type);
544 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
545 }
546 else
547 {
548 /* Didn't get a setup command we understood -
549 * report a failure to the client.
550 */
551 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
552 }
553 } /* for processing all the setup commands */
554
555 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
556 ns->send_packet (cmdback);
557} 345}
558 346
559/** 347/**
560 * The client has requested to be added to the game. 348 * The client has requested to be added to the game.
561 * This is what takes care of it. We tell the client how things worked out. 349 * This is what takes care of it. We tell the client how things worked out.
562 * I am not sure if this file is the best place for this function. however, 350 * I am not sure if this file is the best place for this function. however,
563 * it either has to be here or init_sockets needs to be exported. 351 * it either has to be here or init_sockets needs to be exported.
564 */ 352 */
565void 353void
566AddMeCmd (char *buf, int len, client * ns) 354AddMeCmd (char *buf, int len, client *ns)
567{ 355{
568 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 356 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
569} 357}
570 358
571/** Reply to ExtendedInfos command */ 359/** Reply to ExtendedInfos command */
683 471
684 ns->send_packet (cmdback); 472 ns->send_packet (cmdback);
685} 473}
686 474
687/** 475/**
688 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 476 * client requested an image. send it rate-limited
689 * Basically, it makes no sense to wait for the client to request a 477 * before flushing.
690 * a piece of data from us that we know the client wants. So
691 * if we know the client wants it, might as well push it to the
692 * client.
693 */
694static void
695SendSmooth (client *ns, uint16 face)
696{
697 uint16 smoothface;
698
699 /* If we can't find a face, return and set it so we won't try to send this
700 * again.
701 */ 478 */
702 if (!FindSmooth (face, &smoothface)) 479void
703 { 480AskFaceCmd (char *buf, int len, client *ns)
704 481{
705 LOG (llevError, "could not findsmooth for %d.\n", face); 482 ns->askface.push_back (atoi (buf));
706 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
707 return;
708 }
709
710 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
711 esrv_send_face (ns, smoothface, 0);
712
713 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
714
715 packet sl ("smooth");
716
717 sl << uint16 (face)
718 << uint16 (smoothface);
719
720 ns->send_packet (sl);
721} 483}
722 484
723/** 485/**
724 * Tells client the picture it has to use 486 * Tells client the picture it has to use
725 * to smooth a picture number given as argument. 487 * to smooth a picture number given as argument.
726 */ 488 */
727void 489void
728AskSmooth (char *buf, int len, client *ns) 490AskSmooth (char *buf, int len, client *ns)
729{ 491{
730 SendSmooth (ns, atoi (buf)); 492 ns->send_face (atoi (buf));
493 ns->flush_fx ();
731} 494}
732 495
733/** 496/**
734 * This handles the general commands from the client (ie, north, fire, cast, 497 * This handles the general commands from the client (ie, north, fire, cast,
735 * etc.) 498 * etc.)
758 * for the command that issued the count should be done before any other 521 * for the command that issued the count should be done before any other
759 * commands. 522 * commands.
760 */ 523 */
761 pl->count = 0; 524 pl->count = 0;
762} 525}
763
764 526
765/** 527/**
766 * This handles the general commands from the client (ie, north, fire, cast, 528 * This handles the general commands from the client (ie, north, fire, cast,
767 * etc.). It is a lot like PlayerCmd above, but is called with the 529 * etc.). It is a lot like PlayerCmd above, but is called with the
768 * 'ncom' method which gives more information back to the client so it 530 * 'ncom' method which gives more information back to the client so it
838 { 600 {
839 case ST_PLAYING: 601 case ST_PLAYING:
840 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 602 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
841 break; 603 break;
842 604
843 case ST_CHANGE_CLASS:
844 key_change_class (pl->ob, buf[0]);
845 break;
846
847 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 605 case ST_GET_PARTY_PASSWORD: /* Get password for party */
848 receive_party_password (pl->ob, 13); 606 receive_party_password (pl->ob, 13);
849 break; 607 break;
850 608
851 default: 609 default:
890 648
891 cp = strchr (cp + 1, ' '); 649 cp = strchr (cp + 1, ' ');
892 650
893 if (cp) 651 if (cp)
894 { 652 {
895 assign (ns->version, cp + 1); 653 ns->version = cp + 1;
896 654
897 if (ns->sc_version < 1026) 655 if (ns->sc_version < 1026)
898 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 656 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
899 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 657 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
900 } 658 }
960/** 718/**
961 * Asks the client to query the user. This way, the client knows 719 * Asks the client to query the user. This way, the client knows
962 * it needs to send something back (vs just printing out a message) 720 * it needs to send something back (vs just printing out a message)
963 */ 721 */
964void 722void
965send_query (client *ns, uint8 flags, char *text) 723send_query (client *ns, uint8 flags, const char *text)
966{ 724{
967 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 725 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
726}
727
728/**
729 * Get player's current range attack in obuf.
730 */
731static void
732rangetostring (player *pl, char *obuf)
733{
734 dynbuf_text buf;
735
736 if (pl->ranged_ob)
737 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
738
739 if (pl->combat_ob)
740 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
741
742#if 0
743 //TODO: remove this when slot system is working, this is only for debugging
744 if (pl->ob->chosen_skill)
745 buf << " Skill*: " << pl->ob->chosen_skill->name;
746#endif
747
748 //TODO: maybe golem should become the current_weapon, quite simply?
749 if (pl->golem)
750 buf << " Golem*: " << pl->golem->name;
751
752 buf.linearise (obuf);
753 obuf [buf.size ()] = 0;
968} 754}
969 755
970#define AddIfInt64(Old,New,Type) if (Old != New) {\ 756#define AddIfInt64(Old,New,Type) if (Old != New) {\
971 Old = New; \ 757 Old = New; \
972 sl << uint8 (Type) << uint64 (New); \ 758 sl << uint8 (Type) << uint64 (New); \
980#define AddIfShort(Old,New,Type) if (Old != New) {\ 766#define AddIfShort(Old,New,Type) if (Old != New) {\
981 Old = New; \ 767 Old = New; \
982 sl << uint8 (Type) << uint16 (New); \ 768 sl << uint8 (Type) << uint16 (New); \
983 } 769 }
984 770
985#define AddIfFloat(Old,New,Type) if (Old != New) {\ 771#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
986 Old = New; \ 772 Old = New; \
987 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 773 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
988 } 774 }
989 775
990#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 776#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
991 free(Old); Old = strdup (New);\ 777 free(Old); Old = strdup (New);\
992 sl << uint8 (Type) << data8 (New); \ 778 sl << uint8 (Type) << data8 (New); \
1006 792
1007 client *ns = pl->ns; 793 client *ns = pl->ns;
1008 if (!ns) 794 if (!ns)
1009 return; 795 return;
1010 796
1011 object *ob = pl->ob; 797 object *ob = pl->observe;
1012 if (!ob) 798 if (!ob)
1013 return; 799 return;
1014 800
1015 packet sl ("stats"); 801 packet sl ("stats");
1016 802
1045 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 831 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1046 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 832 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1047 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 833 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1048 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 834 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1049 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 835 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1050 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 836 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
1051 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 837 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1052 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 838 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
1053 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 839 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1054 840
1055 flags = 0; 841 flags = 0;
1056 842
1057 if (pl->fire_on) 843 if (pl->fire_on)
1079 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 865 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1080 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 866 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1081 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 867 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1082 } 868 }
1083 869
1084 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 870 rangetostring (pl, buf); /* we want use the new fire & run system in new client */
1085 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 871 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1086 set_title (ob, buf); 872 set_title (ob, buf);
1087 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 873 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1088 874
1089 /* Only send it away if we have some actual data */ 875 /* Only send it away if we have some actual data */
1106 892
1107 pl->ns->last_weight = weight; 893 pl->ns->last_weight = weight;
1108 pl->ns->send_packet (sl); 894 pl->ns->send_packet (sl);
1109 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 895 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1110} 896}
1111
1112/**
1113 * Need to send an animation sequence to the client.
1114 * We will send appropriate face commands to the client if we haven't
1115 * sent them the face yet (this can become quite costly in terms of
1116 * how much we are sending - on the other hand, this should only happen
1117 * when the player logs in and picks stuff up.
1118 */
1119void
1120esrv_send_animation (client * ns, short anim_num)
1121{
1122 /* Do some checking on the anim_num we got. Note that the animations
1123 * are added in contigous order, so if the number is in the valid
1124 * range, it must be a valid animation.
1125 */
1126 if (anim_num < 0 || anim_num > num_animations)
1127 {
1128 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1129 return;
1130 }
1131
1132 packet sl ("anim");
1133
1134 sl << uint16 (anim_num)
1135 << uint16 (0); /* flags - not used right now */
1136
1137 /* Build up the list of faces. Also, send any information (ie, the
1138 * the face itself) down to the client.
1139 */
1140 for (int i = 0; i < animations[anim_num].num_animations; i++)
1141 {
1142 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1143 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1144
1145 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1146 }
1147
1148 ns->send_packet (sl);
1149
1150 ns->anims_sent[anim_num] = 1;
1151}
1152
1153 897
1154/****************************************************************************** 898/******************************************************************************
1155 * 899 *
1156 * Start of map related commands. 900 * Start of map related commands.
1157 * 901 *
1159 903
1160/** Clears a map cell */ 904/** Clears a map cell */
1161static void 905static void
1162map_clearcell (struct MapCell *cell, int count) 906map_clearcell (struct MapCell *cell, int count)
1163{ 907{
1164 cell->faces[0] = 0; 908 cell->faces[0] = 0;
1165 cell->faces[1] = 0; 909 cell->faces[1] = 0;
1166 cell->faces[2] = 0; 910 cell->faces[2] = 0;
911 cell->smooth[0] = 0;
912 cell->smooth[1] = 0;
913 cell->smooth[2] = 0;
1167 cell->count = count; 914 cell->count = count;
1168 cell->stat_hp = 0; 915 cell->stat_hp = 0;
1169 cell->flags = 0; 916 cell->flags = 0;
1170 cell->player = 0; 917 cell->player = 0;
1171} 918}
1172 919
1173#define MAX_LAYERS 3 920#define MAX_LAYERS 3
1174 921
1175/** 922/**
1178 * it was. 925 * it was.
1179 * sl is the socklist this data is going into. 926 * sl is the socklist this data is going into.
1180 * ns is the socket we are working on - all the info we care 927 * ns is the socket we are working on - all the info we care
1181 * about is in this socket structure, so now need not pass the 928 * about is in this socket structure, so now need not pass the
1182 * entire player object. 929 * entire player object.
1183 * mx and my are map coordinate offsets for map mp
1184 * sx and sy are the offsets into the socket structure that
1185 * holds the old values.
1186 * layer is the layer to update, with 2 being the floor and 0 the 930 * layer is the layer to update, with 2 being the floor and 0 the
1187 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 931 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1188 * take. Interesting to note that before this function, the map1 function 932 * take. Interesting to note that before this function, the map1 function
1189 * numbers the spaces differently - I think this was a leftover from 933 * numbers the spaces differently - I think this was a leftover from
1190 * the map command, where the faces stack up. Sinces that is no longer 934 * the map command, where the faces stack up. Sinces that is no longer
1191 * the case, it seems to make more sense to have these layer values 935 * the case, it seems to make more sense to have these layer values
1192 * actually match. 936 * actually match.
1193 */ 937 */
1194static int 938static int
1195update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 939update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1196{ 940{
1197 uint16 face_num; 941 object *ob = ms.faces_obj [layer];
1198 int bx, by, i;
1199
1200 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1201 942
1202 /* If there is no object for this space, or if the face for the object 943 /* If there is no object for this space, or if the face for the object
1203 * is the blank face, set the face number to zero. 944 * is the blank face, set the face number to zero.
1204 * else if we have the stored head object for this space, that takes 945 * else if we have the stored head object for this space, that takes
1205 * precedence over the other object for this space. 946 * precedence over the other object for this space.
1206 * otherwise, we do special head processing 947 * otherwise, we do special head processing
1207 */ 948 */
1208 if (!ob || ob->face == blank_face) 949 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1209 face_num = 0;
1210 else
1211 /* In this case, we are already at the lower right or single part object,
1212 * so nothing special
1213 */
1214 face_num = ob->face;
1215 950
1216 /* We've gotten what face we want to use for the object. Now see if 951 /* We've gotten what face we want to use for the object. Now see if
1217 * if it has changed since we last sent it to the client. 952 * if it has changed since we last sent it to the client.
1218 */ 953 */
1219 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 954 if (lastcell.faces[layer] != face_num)
1220 { 955 {
1221 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 956 lastcell.faces[layer] = face_num;
957
1222 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 958 if (!ns.faces_sent[face_num])
959 if (ob)
960 ns.send_faces (ob);
961 else
1223 esrv_send_face (&ns, face_num, 0); 962 ns.send_face (face_num);
1224 963
1225 sl << uint16 (face_num); 964 sl << uint16 (face_num);
1226 return 1;
1227 }
1228
1229 /* Nothing changed */
1230 return 0;
1231}
1232
1233/**
1234 * This function is mainly a copy of update_space,
1235 * except it handles update of the smoothing updates,
1236 * not the face updates.
1237 * Removes the need to replicate the same code for each layer.
1238 * this returns true if this smooth is now in fact different
1239 * than it was.
1240 * sl is the socklist this data is going into.
1241 * ns is the socket we are working on - all the info we care
1242 * about is in this socket structure, so know need to pass the
1243 * entire player object.
1244 * mx and my are map coordinate offsets for map mp
1245 * sx and sy are the offsets into the socket structure that
1246 * holds the old values.
1247 * layer is the layer to update, with 2 being the floor and 0 the
1248 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1249 * take.
1250 */
1251static inline int
1252update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1253{
1254 object *ob;
1255 int smoothlevel; /* old face_num; */
1256
1257 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1258
1259 /* If there is no object for this space, or if the face for the object
1260 * is the blank face, set the smoothlevel to zero.
1261 */
1262 if (!ob || ob->face == blank_face)
1263 smoothlevel = 0;
1264 else
1265 {
1266 smoothlevel = ob->smoothlevel;
1267 if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH))
1268 SendSmooth (&ns, ob->face);
1269 } /* else not already head object or blank face */
1270
1271 /* We've gotten what face we want to use for the object. Now see if
1272 * if it has changed since we last sent it to the client.
1273 */
1274 if (smoothlevel > 255)
1275 smoothlevel = 255;
1276 else if (smoothlevel < 0)
1277 smoothlevel = 0;
1278
1279 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1280 {
1281 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1282 sl << uint8 (smoothlevel);
1283 return 1; 965 return 1;
1284 } 966 }
1285 967
1286 /* Nothing changed */ 968 /* Nothing changed */
1287 return 0; 969 return 0;
1327{ 1009{
1328 prefetch_surrounding_maps (op->map, 3); 1010 prefetch_surrounding_maps (op->map, 3);
1329} 1011}
1330 1012
1331/** 1013/**
1332 * This function uses the new map1 protocol command to send the map 1014 * Draws client map.
1333 * to the client. It is necessary because the old map command supports
1334 * a maximum map size of 15x15.
1335 * This function is much simpler than the old one. This is because
1336 * the old function optimized to send as few face identifiers as possible,
1337 * at the expense of sending more coordinate location (coordinates were
1338 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1339 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1340 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1341 * and use the other 4 bits for other informatiion. For full documentation
1342 * of what we send, see the doc/Protocol file.
1343 * I will describe internally what we do:
1344 * the ns->lastmap shows how the map last looked when sent to the client.
1345 * in the lastmap structure, there is a cells array, which is set to the
1346 * maximum viewable size (As set in config.h).
1347 * in the cells, there are faces and a count value.
1348 * we use the count value to hold the darkness value. If -1, then this space
1349 * is not viewable.
1350 * we use faces[0] faces[1] faces[2] to hold what the three layers
1351 * look like.
1352 */ 1015 */
1353void 1016void
1354draw_client_map1 (object *pl) 1017draw_client_map (player *pl)
1355{ 1018{
1019 object *ob = pl->observe;
1020 if (!ob->active)
1021 return;
1022
1023 maptile *plmap = ob->map;
1024
1025 /* If player is just joining the game, he isn't here yet, so the map
1026 * can get swapped out. If so, don't try to send them a map. All will
1027 * be OK once they really log in.
1028 */
1029 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1030 return;
1031
1356 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1032 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1357 sint16 nx, ny; 1033 sint16 nx, ny;
1358 int estartlen, eoldlen; 1034 int estartlen, eoldlen;
1359 uint16 mask, emask;
1360 uint8 eentrysize; 1035 uint8 eentrysize;
1361 uint16 ewhatstart, ewhatflag; 1036 uint16 ewhatstart, ewhatflag;
1362 uint8 extendedinfos; 1037 uint8 extendedinfos;
1363 maptile *m; 1038 maptile *m;
1364 1039
1365 client &socket = *pl->contr->ns;
1366
1367 if (!pl->active)
1368 return;
1369
1370 check_map_change (pl->contr); 1040 check_map_change (pl);
1371 prefetch_surrounding_maps (pl); 1041 prefetch_surrounding_maps (pl->ob);
1042
1043 /* do LOS after calls to update_position */
1044 if (ob != pl->ob)
1045 clear_los (pl);
1046 else if (pl->do_los)
1047 {
1048 update_los (ob);
1049 pl->do_los = 0;
1050 }
1051
1052 /**
1053 * This function uses the new map1 protocol command to send the map
1054 * to the client. It is necessary because the old map command supports
1055 * a maximum map size of 15x15.
1056 * This function is much simpler than the old one. This is because
1057 * the old function optimized to send as few face identifiers as possible,
1058 * at the expense of sending more coordinate location (coordinates were
1059 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1060 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1061 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1062 * and use the other 4 bits for other informatiion. For full documentation
1063 * of what we send, see the doc/Protocol file.
1064 * I will describe internally what we do:
1065 * the ns->lastmap shows how the map last looked when sent to the client.
1066 * in the lastmap structure, there is a cells array, which is set to the
1067 * maximum viewable size (As set in config.h).
1068 * in the cells, there are faces and a count value.
1069 * we use the count value to hold the darkness value. If -1, then this space
1070 * is not viewable.
1071 * we use faces[0] faces[1] faces[2] to hold what the three layers
1072 * look like.
1073 */
1074
1075 client &socket = *pl->ns;
1372 1076
1373 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1077 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1374 packet esl; 1078 packet esl;
1375 1079
1376 startlen = sl.length (); 1080 startlen = sl.length ();
1391 << uint8 (extendedinfos) 1095 << uint8 (extendedinfos)
1392 << uint8 (eentrysize); 1096 << uint8 (eentrysize);
1393 1097
1394 estartlen = esl.length (); 1098 estartlen = esl.length ();
1395 } 1099 }
1396 else
1397 {
1398 /* suppress compiler warnings */
1399 ewhatstart = 0;
1400 ewhatflag = 0;
1401 estartlen = 0;
1402 }
1403 1100
1404 /* x,y are the real map locations. ax, ay are viewport relative 1101 /* x,y are the real map locations. ax, ay are viewport relative
1405 * locations. 1102 * locations.
1406 */ 1103 */
1407 ay = 0; 1104 ay = 0;
1408 1105
1409 /* We could do this logic as conditionals in the if statement, 1106 /* We could do this logic as conditionals in the if statement,
1410 * but that started to get a bit messy to look at. 1107 * but that started to get a bit messy to look at.
1411 */ 1108 */
1412 max_x = pl->x + (socket.mapx + 1) / 2; 1109 max_x = ob->x + (socket.mapx + 1) / 2;
1413 max_y = pl->y + (socket.mapy + 1) / 2; 1110 max_y = ob->y + (socket.mapy + 1) / 2;
1414 1111
1415 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1112 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1416 { 1113 {
1417 ax = 0; 1114 ax = 0;
1418 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1115 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1419 { 1116 {
1117 int emask, mask;
1420 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1118 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1421 1119
1422 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1120 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1423
1424 d = pl->contr->blocked_los[ax][ay];
1425 1121
1426 /* If the coordinates are not valid, or it is too dark to see, 1122 /* If the coordinates are not valid, or it is too dark to see,
1427 * we tell the client as such 1123 * we tell the client as such
1428 */ 1124 */
1429 nx = x; 1125 nx = x;
1430 ny = y; 1126 ny = y;
1431 m = get_map_from_coord (pl->map, &nx, &ny); 1127 m = get_map_from_coord (plmap, &nx, &ny);
1432 1128
1433 if (!m) 1129 if (!m)
1434 { 1130 {
1435 /* space is out of map. Update space and clear values 1131 /* space is out of map. Update space and clear values
1436 * if this hasn't already been done. If the space is out 1132 * if this hasn't already been done. If the space is out
1439 if (lastcell.count != -1) 1135 if (lastcell.count != -1)
1440 { 1136 {
1441 sl << uint16 (mask); 1137 sl << uint16 (mask);
1442 map_clearcell (&lastcell, -1); 1138 map_clearcell (&lastcell, -1);
1443 } 1139 }
1140
1141 continue;
1444 } 1142 }
1143
1144 m->touch ();
1145
1146 int d = pl->blocked_los[ax][ay];
1147
1445 else if (d > 3) 1148 if (d > 3)
1446 { 1149 {
1447 m->touch ();
1448 1150
1449 int need_send = 0, count; 1151 int need_send = 0, count;
1450 1152
1451 /* This block deals with spaces that are not visible for whatever 1153 /* This block deals with spaces that are not visible for whatever
1452 * reason. Still may need to send the head for this space. 1154 * reason. Still may need to send the head for this space.
1460 need_send = 1; 1162 need_send = 1;
1461 1163
1462 count = -1; 1164 count = -1;
1463 1165
1464 /* properly clear a previously sent big face */ 1166 /* properly clear a previously sent big face */
1465 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1167 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1466 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1168 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1467 need_send = 1; 1169 need_send = 1;
1468 1170
1469 map_clearcell (&lastcell, count); 1171 map_clearcell (&lastcell, count);
1470 1172
1473 else 1175 else
1474 sl.reset (oldlen); 1176 sl.reset (oldlen);
1475 } 1177 }
1476 else 1178 else
1477 { 1179 {
1478 m->touch ();
1479
1480 /* In this block, the space is visible. 1180 /* In this block, the space is visible.
1481 */ 1181 */
1482 1182
1483 /* Rather than try to figure out what everything that we might 1183 /* Rather than try to figure out what everything that we might
1484 * need to send is, then form the packet after that, 1184 * need to send is, then form the packet after that,
1488 * is done. 1188 * is done.
1489 * I think this is simpler than doing a bunch of checks to see 1189 * I think this is simpler than doing a bunch of checks to see
1490 * what if anything we need to send, setting the bits, then 1190 * what if anything we need to send, setting the bits, then
1491 * doing those checks again to add the real data. 1191 * doing those checks again to add the real data.
1492 */ 1192 */
1493 oldlen = sl.length (); 1193 oldlen = sl.length ();
1494 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1495 eoldlen = esl.length (); 1194 eoldlen = esl.length ();
1496 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1195
1497 sl << uint16 (mask); 1196 sl << uint16 (mask);
1498
1499 if (socket.ext_mapinfos)
1500 esl << uint16 (emask);
1501 1197
1502 unsigned char dummy; 1198 unsigned char dummy;
1503 unsigned char *last_ext = &dummy; 1199 unsigned char *last_ext = &dummy;
1504 1200
1505 /* Darkness changed */ 1201 /* Darkness changed */
1517 sl << uint8 (255 - 64 * d); 1213 sl << uint8 (255 - 64 * d);
1518 } 1214 }
1519 1215
1520 lastcell.count = d; 1216 lastcell.count = d;
1521 1217
1218 mapspace &ms = m->at (nx, ny);
1219
1522 if (socket.extmap) 1220 if (socket.extmap)
1523 { 1221 {
1524 uint8 stat_hp = 0; 1222 uint8 stat_hp = 0;
1525 uint8 stat_width = 0; 1223 uint8 stat_width = 0;
1526 uint8 flags = 0; 1224 uint8 flags = 0;
1527 UUID player = 0; 1225 tag_t player = 0;
1528 1226
1529 // send hp information, if applicable 1227 // send hp information, if applicable
1530 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1228 if (object *op = ms.faces_obj [0])
1531 { 1229 {
1532 if (op->head || op->invisible) 1230 if (op->head || op->invisible)
1533 ; // do not show 1231 ; // do not show
1534 else if (op->type == PLAYER 1232 else if (op->type == PLAYER
1535 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1233 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1536 { 1234 {
1537 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1235 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1538 { 1236 {
1539 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1237 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1540 stat_width = op->arch->tail_x; 1238 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1541 } 1239 }
1542 } 1240 }
1543 1241
1544 if (op->msg && op->msg[0] == '@') 1242 if (op->msg && op->msg[0] == '@')
1545 flags |= 1; 1243 flags |= 1;
1546 1244
1547 if (op->type == PLAYER && op != pl) 1245 if (op->type == PLAYER && op != ob)
1548 player = op->count; 1246 player = op->count;
1549 } 1247 }
1550 1248
1551 if (lastcell.stat_hp != stat_hp) 1249 if (lastcell.stat_hp != stat_hp)
1552 { 1250 {
1573 1271
1574 mask |= 0x8; 1272 mask |= 0x8;
1575 *last_ext |= 0x80; 1273 *last_ext |= 0x80;
1576 last_ext = &sl[sl.length ()]; 1274 last_ext = &sl[sl.length ()];
1577 1275
1578 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1276 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1579 } 1277 }
1580 1278
1581 if (lastcell.flags != flags) 1279 if (lastcell.flags != flags)
1582 { 1280 {
1583 lastcell.flags = flags; 1281 lastcell.flags = flags;
1589 sl << uint8 (8) << uint8 (flags); 1287 sl << uint8 (8) << uint8 (flags);
1590 } 1288 }
1591 } 1289 }
1592 1290
1593 /* Floor face */ 1291 /* Floor face */
1594 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1292 if (update_space (sl, socket, ms, lastcell, 2))
1595 mask |= 0x4; 1293 mask |= 0x4;
1596 1294
1597 if (socket.EMI_smooth)
1598 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1599 emask |= 0x4;
1600
1601 /* Middle face */ 1295 /* Middle face */
1602 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1296 if (update_space (sl, socket, ms, lastcell, 1))
1603 mask |= 0x2; 1297 mask |= 0x2;
1604 1298
1605 if (socket.EMI_smooth) 1299 if (ms.player () == ob
1606 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1300 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1607 emask |= 0x2;
1608
1609 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1610 { 1301 {
1302 // force player to be visible to himself if invisible
1611 if (lastcell.faces[0] != pl->face) 1303 if (lastcell.faces[0] != ob->face)
1612 { 1304 {
1613 lastcell.faces[0] = pl->face; 1305 lastcell.faces[0] = ob->face;
1306
1614 mask |= 0x1; 1307 mask |= 0x1;
1615
1616 if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE))
1617 esrv_send_face (&socket, pl->face, 0);
1618
1619 sl << uint16 (pl->face); 1308 sl << uint16 (ob->face);
1309
1310 socket.send_faces (ob);
1620 } 1311 }
1621 } 1312 }
1622 else
1623 {
1624 /* Top face */ 1313 /* Top face */
1625 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1314 else if (update_space (sl, socket, ms, lastcell, 0))
1626 mask |= 0x1; 1315 mask |= 0x1;
1627
1628 if (socket.EMI_smooth)
1629 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1630 emask |= 0x1;
1631 }
1632 1316
1633 /* Check to see if we are in fact sending anything for this 1317 /* Check to see if we are in fact sending anything for this
1634 * space by checking the mask. If so, update the mask. 1318 * space by checking the mask. If so, update the mask.
1635 * if not, reset the len to that from before adding the mask 1319 * if not, reset the len to that from before adding the mask
1636 * value, so we don't send those bits. 1320 * value, so we don't send those bits.
1638 if (mask & 0xf) 1322 if (mask & 0xf)
1639 sl[oldlen + 1] = mask & 0xff; 1323 sl[oldlen + 1] = mask & 0xff;
1640 else 1324 else
1641 sl.reset (oldlen); 1325 sl.reset (oldlen);
1642 1326
1327 if (socket.ext_mapinfos)
1328 esl << uint16 (emask);
1329
1330 if (socket.EMI_smooth)
1331 {
1332 for (int layer = 2+1; layer--; )
1333 {
1334 object *ob = ms.faces_obj [layer];
1335
1336 // If there is no object for this space, or if the face for the object
1337 // is the blank face, set the smoothlevel to zero.
1338 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1339
1340 // We've gotten what face we want to use for the object. Now see if
1341 // if it has changed since we last sent it to the client.
1342 if (lastcell.smooth[layer] != smoothlevel)
1343 {
1344 lastcell.smooth[layer] = smoothlevel;
1345 esl << uint8 (smoothlevel);
1346 emask |= 1 << layer;
1347 }
1348 }
1349
1643 if (emask & 0xf) 1350 if (emask & 0xf)
1644 esl[eoldlen + 1] = emask & 0xff; 1351 esl[eoldlen + 1] = emask & 0xff;
1645 else 1352 else
1646 esl.reset (eoldlen); 1353 esl.reset (eoldlen);
1354 }
1647 } /* else this is a viewable space */ 1355 } /* else this is a viewable space */
1648 } /* for x loop */ 1356 } /* for x loop */
1649 } /* for y loop */ 1357 } /* for y loop */
1358
1359 socket.flush_fx ();
1650 1360
1651 /* Verify that we in fact do need to send this */ 1361 /* Verify that we in fact do need to send this */
1652 if (socket.ext_mapinfos) 1362 if (socket.ext_mapinfos)
1653 { 1363 {
1654 if (!(sl.length () > startlen || socket.sent_scroll)) 1364 if (!(sl.length () > startlen || socket.sent_scroll))
1655 { 1365 {
1656 /* No map data will follow, so don't say the client 1366 /* No map data will follow, so don't say the client
1657 * it doesn't need draw! 1367 * it doesn't need draw!
1658 */ 1368 */
1659 ewhatflag &= (~EMI_NOREDRAW); 1369 ewhatflag &= ~EMI_NOREDRAW;
1660 esl[ewhatstart + 1] = ewhatflag & 0xff; 1370 esl[ewhatstart + 1] = ewhatflag & 0xff;
1661 } 1371 }
1662 1372
1663 if (esl.length () > estartlen) 1373 if (esl.length () > estartlen)
1664 socket.send_packet (esl); 1374 socket.send_packet (esl);
1669 socket.send_packet (sl); 1379 socket.send_packet (sl);
1670 socket.sent_scroll = 0; 1380 socket.sent_scroll = 0;
1671 } 1381 }
1672} 1382}
1673 1383
1674/**
1675 * Draws client map.
1676 */
1677void
1678draw_client_map (object *pl)
1679{
1680 int i, j;
1681 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1682 int mflags;
1683 struct Map newmap;
1684 maptile *m, *pm;
1685
1686 if (pl->type != PLAYER)
1687 {
1688 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1689 return;
1690 }
1691
1692 pm = pl->map;
1693
1694 /* If player is just joining the game, he isn't here yet, so the map
1695 * can get swapped out. If so, don't try to send them a map. All will
1696 * be OK once they really log in.
1697 */
1698 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1699 return;
1700
1701 memset (&newmap, 0, sizeof (struct Map));
1702
1703 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1704 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1705 {
1706 ax = i;
1707 ay = j;
1708 m = pm;
1709 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1710
1711 if (mflags & P_OUT_OF_MAP)
1712 continue;
1713
1714 /* If a map is visible to the player, we don't want to swap it out
1715 * just to reload it. This should really call something like
1716 * swap_map, but this is much more efficient and 'good enough'
1717 */
1718 if (mflags & P_NEW_MAP)
1719 m->timeout = 50;
1720 }
1721
1722 /* do LOS after calls to update_position */
1723 if (pl->contr->do_los)
1724 {
1725 update_los (pl);
1726 pl->contr->do_los = 0;
1727 }
1728
1729 /* Big maps need a different drawing mechanism to work */
1730 draw_client_map1 (pl);
1731}
1732
1733
1734/*****************************************************************************/ 1384/*****************************************************************************/
1735
1736/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1385/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1737
1738/* a player. Of course, the client need to know the command to be able to */ 1386/* a player. Of course, the client need to know the command to be able to */
1739
1740/* manage it ! */ 1387/* manage it ! */
1741
1742/*****************************************************************************/ 1388/*****************************************************************************/
1743void 1389void
1744send_plugin_custom_message (object *pl, char *buf) 1390send_plugin_custom_message (object *pl, char *buf)
1745{ 1391{
1746 pl->contr->ns->send_packet (buf); 1392 pl->contr->ns->send_packet (buf);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines