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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.79 by root, Thu Mar 15 16:25:45 2007 UTC vs.
Revision 1.104 by root, Tue Jun 5 13:05:03 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Client handling. 27 * Client handling.
145/** check for map/region change and send new map data */ 145/** check for map/region change and send new map data */
146static void 146static void
147check_map_change (player *pl) 147check_map_change (player *pl)
148{ 148{
149 client &socket = *pl->ns; 149 client &socket = *pl->ns;
150 object *ob = pl->ob; 150 object *ob = pl->observe;
151 char buf[MAX_BUF]; /* eauugggh */
152 151
153 if (socket.force_newmap && 0) 152 if (socket.current_map != ob->map || socket.force_newmap)
154 { 153 {
155 // force newmap is used for clients that do not redraw their map 154 clear_map (pl);
156 // after image uploads.
157 socket.current_map = ob->map; 155 socket.current_map = ob->map;
158 clear_map (pl);
159 }
160 else if (socket.current_map != ob->map)
161 {
162 clear_map (pl);
163 156
164 if (socket.mapinfocmd) 157 if (socket.mapinfocmd)
165 { 158 {
166 if (ob->map && ob->map->path[0]) 159 if (ob->map && ob->map->path[0])
167 { 160 {
168 int flags = 0; 161 int flags = 0;
169 162
170 if (ob->map->tile_path[0]) 163 if (ob->map->tile_path[0]) flags |= 1;
171 flags |= 1;
172 if (ob->map->tile_path[1]) 164 if (ob->map->tile_path[1]) flags |= 2;
173 flags |= 2;
174 if (ob->map->tile_path[2]) 165 if (ob->map->tile_path[2]) flags |= 4;
175 flags |= 4;
176 if (ob->map->tile_path[3]) 166 if (ob->map->tile_path[3]) flags |= 8;
177 flags |= 8;
178 167
179 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
180 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); 169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
181 } 171 }
182 else 172 else
183 snprintf (buf, MAX_BUF, "mapinfo current");
184
185 socket.send_packet (buf); 173 socket.send_packet ("mapinfo current");
186 } 174 }
187 } 175 }
188 else if (socket.current_x != ob->x || socket.current_y != ob->y) 176 else if (socket.current_x != ob->x || socket.current_y != ob->y)
189 { 177 {
190 int dx = ob->x - socket.current_x; 178 int dx = ob->x - socket.current_x;
331 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 319 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
332 else if (map && map->path[0]) 320 else if (map && map->path[0])
333 { 321 {
334 int flags = 0; 322 int flags = 0;
335 323
336 if (map->tile_path[0]) 324 if (map->tile_path[0]) flags |= 1;
337 flags |= 1;
338 if (map->tile_path[1]) 325 if (map->tile_path[1]) flags |= 2;
339 flags |= 2;
340 if (map->tile_path[2]) 326 if (map->tile_path[2]) flags |= 4;
341 flags |= 4;
342 if (map->tile_path[3]) 327 if (map->tile_path[3]) flags |= 8;
343 flags |= 8;
344 328
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 329 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
346 } 330 }
347 else 331 else
348 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 332 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
351 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 335 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
352 336
353 pl->ns->send_packet (bigbuf); 337 pl->ns->send_packet (bigbuf);
354} 338}
355 339
356/** This is the Setup cmd - easy first implementation */ 340/** This is the Setup cmd */
357void 341void
358SetUp (char *buf, int len, client * ns) 342SetUp (char *buf, int len, client * ns)
359{ 343{
360 int s, slen; 344 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
361 char *cmd, *param, cmdback[HUGE_BUF];
362
363 /* run through the cmds of setup
364 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
365 *
366 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
367 * The client then must sort this out
368 */
369
370 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
371
372 strcpy (cmdback, "setup");
373 for (s = 0; s < len; )
374 {
375 cmd = &buf[s];
376
377 /* find the next space, and put a null there */
378 for (; buf[s] && buf[s] != ' '; s++)
379 ;
380
381 buf[s++] = 0;
382
383 while (buf[s] == ' ')
384 s++;
385
386 if (s >= len)
387 break;
388
389 param = &buf[s];
390
391 for (; buf[s] && buf[s] != ' '; s++)
392 ;
393
394 buf[s++] = 0;
395
396 while (buf[s] == ' ')
397 s++;
398
399 slen = strlen (cmdback);
400 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
401 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
402 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
403
404 if (!strcmp (cmd, "sound"))
405 {
406 ns->sound = atoi (param);
407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
408 }
409 else if (!strcmp (cmd, "exp64"))
410 safe_strcat (cmdback, param, &slen, HUGE_BUF);
411 else if (!strcmp (cmd, "spellmon"))
412 {
413 ns->monitor_spells = atoi (param);
414 safe_strcat (cmdback, param, &slen, HUGE_BUF);
415 }
416 else if (!strcmp (cmd, "darkness"))
417 {
418 ns->darkness = atoi (param);
419 safe_strcat (cmdback, param, &slen, HUGE_BUF);
420 }
421 else if (!strcmp (cmd, "map1cmd"))
422 {
423 if (atoi (param))
424 ns->mapmode = Map1Cmd;
425 /* if beyond this size, need to use map1cmd no matter what */
426 if (ns->mapx > 11 || ns->mapy > 11)
427 ns->mapmode = Map1Cmd;
428 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
429 }
430 else if (!strcmp (cmd, "map1acmd"))
431 {
432 if (atoi (param))
433 ns->mapmode = Map1aCmd;
434 /* if beyond this size, need to use map1acmd no matter what */
435 if (ns->mapx > 11 || ns->mapy > 11)
436 ns->mapmode = Map1aCmd;
437 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
438 }
439 else if (!strcmp (cmd, "newmapcmd"))
440 {
441 ns->newmapcmd = atoi (param);
442 safe_strcat (cmdback, param, &slen, HUGE_BUF);
443 }
444 else if (!strcmp (cmd, "mapinfocmd"))
445 {
446 ns->mapinfocmd = atoi (param);
447 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
448 }
449 else if (!strcmp (cmd, "extcmd"))
450 {
451 ns->extcmd = atoi (param);
452 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
453 }
454 else if (!strcmp (cmd, "extmap"))
455 {
456 ns->extmap = atoi (param);
457 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
458 }
459 else if (!strcmp (cmd, "facecache"))
460 {
461 ns->facecache = atoi (param);
462 safe_strcat (cmdback, param, &slen, HUGE_BUF);
463 }
464 else if (!strcmp (cmd, "faceset"))
465 {
466 char tmpbuf[20];
467 int q = atoi (param);
468
469 if (is_valid_faceset (q))
470 ns->faceset = q;
471
472 sprintf (tmpbuf, "%d", ns->faceset);
473 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
474 /* if the client is using faceset, it knows about image2 command */
475 ns->image2 = 1;
476 }
477 else if (!strcmp (cmd, "itemcmd"))
478 {
479 /* Version of the item protocol command to use. Currently,
480 * only supported versions are 1 and 2. Using a numeric
481 * value will make it very easy to extend this in the future.
482 */
483 char tmpbuf[20];
484 int q = atoi (param);
485
486 if (q < 1 || q > 2)
487 {
488 strcpy (tmpbuf, "FALSE");
489 }
490 else
491 {
492 ns->itemcmd = q;
493 sprintf (tmpbuf, "%d", ns->itemcmd);
494 }
495 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
496 }
497 else if (!strcmp (cmd, "mapsize"))
498 {
499 int x, y = 0;
500 char tmpbuf[MAX_BUF], *cp;
501
502 x = atoi (param);
503 for (cp = param; *cp != 0; cp++)
504 if (*cp == 'x' || *cp == 'X')
505 {
506 y = atoi (cp + 1);
507 break;
508 }
509
510 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
511 {
512 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
513 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
514 }
515 else
516 {
517 ns->mapx = x;
518 ns->mapy = y;
519 /* better to send back what we are really using and not the
520 * param as given to us in case it gets parsed differently.
521 */
522 sprintf (tmpbuf, "%dx%d", x, y);
523 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
524 /* If beyond this size and still using orig map command, need to
525 * go to map1cmd.
526 */
527 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
528 ns->mapmode = Map1Cmd;
529 }
530 }
531 else if (!strcmp (cmd, "extendedMapInfos"))
532 {
533 /* Added by tchize
534 * prepare to use the mapextended command
535 */
536 char tmpbuf[20];
537
538 ns->ext_mapinfos = (atoi (param));
539 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
540 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
541 }
542 else if (!strcmp (cmd, "extendedTextInfos"))
543 {
544 /* Added by tchize
545 * prepare to use the extended text commands
546 * Client toggle this to non zero to get exttext
547 */
548 char tmpbuf[20];
549
550 ns->has_readable_type = (atoi (param));
551 sprintf (tmpbuf, "%d", ns->has_readable_type);
552 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
553 }
554 else
555 {
556 /* Didn't get a setup command we understood -
557 * report a failure to the client.
558 */
559 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
560 }
561 } /* for processing all the setup commands */
562
563 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
564 ns->send_packet (cmdback);
565} 345}
566 346
567/** 347/**
568 * The client has requested to be added to the game. 348 * The client has requested to be added to the game.
569 * This is what takes care of it. We tell the client how things worked out. 349 * This is what takes care of it. We tell the client how things worked out.
571 * it either has to be here or init_sockets needs to be exported. 351 * it either has to be here or init_sockets needs to be exported.
572 */ 352 */
573void 353void
574AddMeCmd (char *buf, int len, client *ns) 354AddMeCmd (char *buf, int len, client *ns)
575{ 355{
576 // face caching is mandatory
577 if (!ns->facecache)
578 {
579 ns->send_drawinfo (
580 "\n"
581 "\n"
582 "***\n"
583 "*** WARNING:\n"
584 "*** Your client does not support face/image caching,\n"
585 "*** or it has been disabled. Face caching is mandatory\n"
586 "*** so please enable it or use a newer client.\n"
587 "***\n"
588 "*** Look at your client preferences:\n"
589 "***\n"
590 "*** CFPlus: all known versions automatically enable the facecache.\n"
591 "*** cfclient: use the -cache commandline option.\n"
592 "*** cfclient: map will not redraw automatically (bug).\n"
593 "*** gcfclient: use -cache commandline option, or enable\n"
594 "*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.\n"
595 "*** jcrossclient: your client is broken, use CFPlus or gcfclient.\n"
596 "***\n"
597 "***\n",
598 NDI_RED
599 );
600
601 if (strstr (ns->version, "jcrossclient"))
602 /* let them, for now*/;
603 else
604 {
605 ns->flush ();
606 //ns->destroy ();
607 }
608 //ns->facecache = true;
609 }
610
611 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 356 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
612} 357}
613 358
614/** Reply to ExtendedInfos command */ 359/** Reply to ExtendedInfos command */
615void 360void
743 */ 488 */
744void 489void
745AskSmooth (char *buf, int len, client *ns) 490AskSmooth (char *buf, int len, client *ns)
746{ 491{
747 ns->send_face (atoi (buf)); 492 ns->send_face (atoi (buf));
493 ns->flush_fx ();
748} 494}
749 495
750/** 496/**
751 * This handles the general commands from the client (ie, north, fire, cast, 497 * This handles the general commands from the client (ie, north, fire, cast,
752 * etc.) 498 * etc.)
775 * for the command that issued the count should be done before any other 521 * for the command that issued the count should be done before any other
776 * commands. 522 * commands.
777 */ 523 */
778 pl->count = 0; 524 pl->count = 0;
779} 525}
780
781 526
782/** 527/**
783 * This handles the general commands from the client (ie, north, fire, cast, 528 * This handles the general commands from the client (ie, north, fire, cast,
784 * etc.). It is a lot like PlayerCmd above, but is called with the 529 * etc.). It is a lot like PlayerCmd above, but is called with the
785 * 'ncom' method which gives more information back to the client so it 530 * 'ncom' method which gives more information back to the client so it
855 { 600 {
856 case ST_PLAYING: 601 case ST_PLAYING:
857 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 602 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
858 break; 603 break;
859 604
860 case ST_CHANGE_CLASS:
861 key_change_class (pl->ob, buf[0]);
862 break;
863
864 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 605 case ST_GET_PARTY_PASSWORD: /* Get password for party */
865 receive_party_password (pl->ob, 13); 606 receive_party_password (pl->ob, 13);
866 break; 607 break;
867 608
868 default: 609 default:
907 648
908 cp = strchr (cp + 1, ' '); 649 cp = strchr (cp + 1, ' ');
909 650
910 if (cp) 651 if (cp)
911 { 652 {
912 assign (ns->version, cp + 1); 653 ns->version = cp + 1;
913 654
914 if (ns->sc_version < 1026) 655 if (ns->sc_version < 1026)
915 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 656 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
916 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 657 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
917 } 658 }
977/** 718/**
978 * Asks the client to query the user. This way, the client knows 719 * Asks the client to query the user. This way, the client knows
979 * it needs to send something back (vs just printing out a message) 720 * it needs to send something back (vs just printing out a message)
980 */ 721 */
981void 722void
982send_query (client *ns, uint8 flags, char *text) 723send_query (client *ns, uint8 flags, const char *text)
983{ 724{
984 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 725 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
726}
727
728/**
729 * Get player's current range attack in obuf.
730 */
731static void
732rangetostring (player *pl, char *obuf)
733{
734 dynbuf_text buf;
735
736 if (pl->ranged_ob)
737 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
738
739 if (pl->combat_ob)
740 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
741
742#if 0
743 //TODO: remove this when slot system is working, this is only for debugging
744 if (pl->ob->chosen_skill)
745 buf << " Skill*: " << pl->ob->chosen_skill->name;
746#endif
747
748 //TODO: maybe golem should become the current_weapon, quite simply?
749 if (pl->golem)
750 buf << " Golem*: " << pl->golem->name;
751
752 buf.linearise (obuf);
753 obuf [buf.size ()] = 0;
985} 754}
986 755
987#define AddIfInt64(Old,New,Type) if (Old != New) {\ 756#define AddIfInt64(Old,New,Type) if (Old != New) {\
988 Old = New; \ 757 Old = New; \
989 sl << uint8 (Type) << uint64 (New); \ 758 sl << uint8 (Type) << uint64 (New); \
997#define AddIfShort(Old,New,Type) if (Old != New) {\ 766#define AddIfShort(Old,New,Type) if (Old != New) {\
998 Old = New; \ 767 Old = New; \
999 sl << uint8 (Type) << uint16 (New); \ 768 sl << uint8 (Type) << uint16 (New); \
1000 } 769 }
1001 770
1002#define AddIfFloat(Old,New,Type) if (Old != New) {\ 771#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
1003 Old = New; \ 772 Old = New; \
1004 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 773 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
1005 } 774 }
1006 775
1007#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 776#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1008 free(Old); Old = strdup (New);\ 777 free(Old); Old = strdup (New);\
1009 sl << uint8 (Type) << data8 (New); \ 778 sl << uint8 (Type) << data8 (New); \
1023 792
1024 client *ns = pl->ns; 793 client *ns = pl->ns;
1025 if (!ns) 794 if (!ns)
1026 return; 795 return;
1027 796
1028 object *ob = pl->ob; 797 object *ob = pl->observe;
1029 if (!ob) 798 if (!ob)
1030 return; 799 return;
1031 800
1032 packet sl ("stats"); 801 packet sl ("stats");
1033 802
1062 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 831 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1063 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 832 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1064 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 833 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1065 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 834 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1066 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 835 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1067 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 836 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
1068 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 837 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1069 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 838 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
1070 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 839 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1071 840
1072 flags = 0; 841 flags = 0;
1073 842
1074 if (pl->fire_on) 843 if (pl->fire_on)
1096 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 865 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1097 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 866 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1098 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 867 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1099 } 868 }
1100 869
1101 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 870 rangetostring (pl, buf); /* we want use the new fire & run system in new client */
1102 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 871 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1103 set_title (ob, buf); 872 set_title (ob, buf);
1104 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 873 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1105 874
1106 /* Only send it away if we have some actual data */ 875 /* Only send it away if we have some actual data */
1240{ 1009{
1241 prefetch_surrounding_maps (op->map, 3); 1010 prefetch_surrounding_maps (op->map, 3);
1242} 1011}
1243 1012
1244/** 1013/**
1245 * This function uses the new map1 protocol command to send the map 1014 * Draws client map.
1246 * to the client. It is necessary because the old map command supports
1247 * a maximum map size of 15x15.
1248 * This function is much simpler than the old one. This is because
1249 * the old function optimized to send as few face identifiers as possible,
1250 * at the expense of sending more coordinate location (coordinates were
1251 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1252 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1253 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1254 * and use the other 4 bits for other informatiion. For full documentation
1255 * of what we send, see the doc/Protocol file.
1256 * I will describe internally what we do:
1257 * the ns->lastmap shows how the map last looked when sent to the client.
1258 * in the lastmap structure, there is a cells array, which is set to the
1259 * maximum viewable size (As set in config.h).
1260 * in the cells, there are faces and a count value.
1261 * we use the count value to hold the darkness value. If -1, then this space
1262 * is not viewable.
1263 * we use faces[0] faces[1] faces[2] to hold what the three layers
1264 * look like.
1265 */ 1015 */
1266void 1016void
1267draw_client_map1 (object *pl) 1017draw_client_map (player *pl)
1268{ 1018{
1019 object *ob = pl->observe;
1020 if (!ob->active)
1021 return;
1022
1023 maptile *plmap = ob->map;
1024
1025 /* If player is just joining the game, he isn't here yet, so the map
1026 * can get swapped out. If so, don't try to send them a map. All will
1027 * be OK once they really log in.
1028 */
1029 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1030 return;
1031
1269 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1032 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1270 sint16 nx, ny; 1033 sint16 nx, ny;
1271 int estartlen, eoldlen; 1034 int estartlen, eoldlen;
1272 uint8 eentrysize; 1035 uint8 eentrysize;
1273 uint16 ewhatstart, ewhatflag; 1036 uint16 ewhatstart, ewhatflag;
1274 uint8 extendedinfos; 1037 uint8 extendedinfos;
1275 maptile *m; 1038 maptile *m;
1276 1039
1277 client &socket = *pl->contr->ns;
1278
1279 if (!pl->active)
1280 return;
1281
1282 check_map_change (pl->contr); 1040 check_map_change (pl);
1283 prefetch_surrounding_maps (pl); 1041 prefetch_surrounding_maps (pl->ob);
1042
1043 /* do LOS after calls to update_position */
1044 if (ob != pl->ob)
1045 clear_los (pl);
1046 else if (pl->do_los)
1047 {
1048 update_los (ob);
1049 pl->do_los = 0;
1050 }
1051
1052 /**
1053 * This function uses the new map1 protocol command to send the map
1054 * to the client. It is necessary because the old map command supports
1055 * a maximum map size of 15x15.
1056 * This function is much simpler than the old one. This is because
1057 * the old function optimized to send as few face identifiers as possible,
1058 * at the expense of sending more coordinate location (coordinates were
1059 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1060 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1061 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1062 * and use the other 4 bits for other informatiion. For full documentation
1063 * of what we send, see the doc/Protocol file.
1064 * I will describe internally what we do:
1065 * the ns->lastmap shows how the map last looked when sent to the client.
1066 * in the lastmap structure, there is a cells array, which is set to the
1067 * maximum viewable size (As set in config.h).
1068 * in the cells, there are faces and a count value.
1069 * we use the count value to hold the darkness value. If -1, then this space
1070 * is not viewable.
1071 * we use faces[0] faces[1] faces[2] to hold what the three layers
1072 * look like.
1073 */
1074
1075 client &socket = *pl->ns;
1284 1076
1285 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1077 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1286 packet esl; 1078 packet esl;
1287 1079
1288 startlen = sl.length (); 1080 startlen = sl.length ();
1312 ay = 0; 1104 ay = 0;
1313 1105
1314 /* We could do this logic as conditionals in the if statement, 1106 /* We could do this logic as conditionals in the if statement,
1315 * but that started to get a bit messy to look at. 1107 * but that started to get a bit messy to look at.
1316 */ 1108 */
1317 max_x = pl->x + (socket.mapx + 1) / 2; 1109 max_x = ob->x + (socket.mapx + 1) / 2;
1318 max_y = pl->y + (socket.mapy + 1) / 2; 1110 max_y = ob->y + (socket.mapy + 1) / 2;
1319 1111
1320 maptile *plmap = pl->map;
1321
1322 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1112 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1323 { 1113 {
1324 ax = 0; 1114 ax = 0;
1325 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1115 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1326 { 1116 {
1327 int emask, mask; 1117 int emask, mask;
1328 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1118 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1329 1119
1330 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1120 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1351 continue; 1141 continue;
1352 } 1142 }
1353 1143
1354 m->touch (); 1144 m->touch ();
1355 1145
1356 int d = pl->contr->blocked_los[ax][ay]; 1146 int d = pl->blocked_los[ax][ay];
1357 1147
1358 if (d > 3) 1148 if (d > 3)
1359 { 1149 {
1360 1150
1361 int need_send = 0, count; 1151 int need_send = 0, count;
1427 1217
1428 mapspace &ms = m->at (nx, ny); 1218 mapspace &ms = m->at (nx, ny);
1429 1219
1430 if (socket.extmap) 1220 if (socket.extmap)
1431 { 1221 {
1432 uint8 stat_hp = 0; 1222 uint8 stat_hp = 0;
1433 uint8 stat_width = 0; 1223 uint8 stat_width = 0;
1434 uint8 flags = 0; 1224 uint8 flags = 0;
1435 UUID player = 0; 1225 tag_t player = 0;
1436 1226
1437 // send hp information, if applicable 1227 // send hp information, if applicable
1438 if (object *op = ms.faces_obj [0]) 1228 if (object *op = ms.faces_obj [0])
1439 { 1229 {
1440 if (op->head || op->invisible) 1230 if (op->head || op->invisible)
1443 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1233 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1444 { 1234 {
1445 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1235 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1446 { 1236 {
1447 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1237 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1448 stat_width = op->arch->tail_x; 1238 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1449 } 1239 }
1450 } 1240 }
1451 1241
1452 if (op->msg && op->msg[0] == '@') 1242 if (op->msg && op->msg[0] == '@')
1453 flags |= 1; 1243 flags |= 1;
1454 1244
1455 if (op->type == PLAYER && op != pl) 1245 if (op->type == PLAYER && op != ob)
1456 player = op->count; 1246 player = op->count;
1457 } 1247 }
1458 1248
1459 if (lastcell.stat_hp != stat_hp) 1249 if (lastcell.stat_hp != stat_hp)
1460 { 1250 {
1481 1271
1482 mask |= 0x8; 1272 mask |= 0x8;
1483 *last_ext |= 0x80; 1273 *last_ext |= 0x80;
1484 last_ext = &sl[sl.length ()]; 1274 last_ext = &sl[sl.length ()];
1485 1275
1486 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1276 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1487 } 1277 }
1488 1278
1489 if (lastcell.flags != flags) 1279 if (lastcell.flags != flags)
1490 { 1280 {
1491 lastcell.flags = flags; 1281 lastcell.flags = flags;
1504 1294
1505 /* Middle face */ 1295 /* Middle face */
1506 if (update_space (sl, socket, ms, lastcell, 1)) 1296 if (update_space (sl, socket, ms, lastcell, 1))
1507 mask |= 0x2; 1297 mask |= 0x2;
1508 1298
1509 if (ms.player () == pl 1299 if (ms.player () == ob
1510 && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) 1300 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1511 { 1301 {
1512 // force player to be visible to himself if invisible 1302 // force player to be visible to himself if invisible
1513 if (lastcell.faces[0] != pl->face) 1303 if (lastcell.faces[0] != ob->face)
1514 { 1304 {
1515 lastcell.faces[0] = pl->face; 1305 lastcell.faces[0] = ob->face;
1516 1306
1517 mask |= 0x1; 1307 mask |= 0x1;
1518 sl << uint16 (pl->face); 1308 sl << uint16 (ob->face);
1519 1309
1520 socket.send_faces (pl); 1310 socket.send_faces (ob);
1521 } 1311 }
1522 } 1312 }
1523 /* Top face */ 1313 /* Top face */
1524 else if (update_space (sl, socket, ms, lastcell, 0)) 1314 else if (update_space (sl, socket, ms, lastcell, 0))
1525 mask |= 0x1; 1315 mask |= 0x1;
1526
1527 1316
1528 /* Check to see if we are in fact sending anything for this 1317 /* Check to see if we are in fact sending anything for this
1529 * space by checking the mask. If so, update the mask. 1318 * space by checking the mask. If so, update the mask.
1530 * if not, reset the len to that from before adding the mask 1319 * if not, reset the len to that from before adding the mask
1531 * value, so we don't send those bits. 1320 * value, so we don't send those bits.
1565 } 1354 }
1566 } /* else this is a viewable space */ 1355 } /* else this is a viewable space */
1567 } /* for x loop */ 1356 } /* for x loop */
1568 } /* for y loop */ 1357 } /* for y loop */
1569 1358
1359 socket.flush_fx ();
1360
1570 /* Verify that we in fact do need to send this */ 1361 /* Verify that we in fact do need to send this */
1571 if (socket.ext_mapinfos) 1362 if (socket.ext_mapinfos)
1572 { 1363 {
1573 if (!(sl.length () > startlen || socket.sent_scroll)) 1364 if (!(sl.length () > startlen || socket.sent_scroll))
1574 { 1365 {
1588 socket.send_packet (sl); 1379 socket.send_packet (sl);
1589 socket.sent_scroll = 0; 1380 socket.sent_scroll = 0;
1590 } 1381 }
1591} 1382}
1592 1383
1593/**
1594 * Draws client map.
1595 */
1596void
1597draw_client_map (object *pl)
1598{
1599 int i, j;
1600 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1601 int mflags;
1602 struct Map newmap;
1603 maptile *m, *pm;
1604
1605 if (pl->type != PLAYER)
1606 {
1607 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1608 return;
1609 }
1610
1611 pm = pl->map;
1612
1613 /* If player is just joining the game, he isn't here yet, so the map
1614 * can get swapped out. If so, don't try to send them a map. All will
1615 * be OK once they really log in.
1616 */
1617 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1618 return;
1619
1620 memset (&newmap, 0, sizeof (struct Map));
1621
1622 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1623 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1624 {
1625 ax = i;
1626 ay = j;
1627 m = pm;
1628 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1629
1630 if (mflags & P_OUT_OF_MAP)
1631 continue;
1632
1633 /* If a map is visible to the player, we don't want to swap it out
1634 * just to reload it. This should really call something like
1635 * swap_map, but this is much more efficient and 'good enough'
1636 */
1637 if (mflags & P_NEW_MAP)
1638 m->timeout = 50;
1639 }
1640
1641 /* do LOS after calls to update_position */
1642 if (pl->contr->do_los)
1643 {
1644 update_los (pl);
1645 pl->contr->do_los = 0;
1646 }
1647
1648 /* Big maps need a different drawing mechanism to work */
1649 draw_client_map1 (pl);
1650}
1651
1652
1653/*****************************************************************************/ 1384/*****************************************************************************/
1654
1655/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1385/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1656
1657/* a player. Of course, the client need to know the command to be able to */ 1386/* a player. Of course, the client need to know the command to be able to */
1658
1659/* manage it ! */ 1387/* manage it ! */
1660
1661/*****************************************************************************/ 1388/*****************************************************************************/
1662void 1389void
1663send_plugin_custom_message (object *pl, char *buf) 1390send_plugin_custom_message (object *pl, char *buf)
1664{ 1391{
1665 pl->contr->ns->send_packet (buf); 1392 pl->contr->ns->send_packet (buf);

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