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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.108 by root, Sat Jun 9 20:51:45 2007 UTC vs.
Revision 1.153 by root, Wed Nov 4 13:46:37 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Client handling. 27 * Client handling.
99 */ 99 */
100 mx = ns->mapx; 100 mx = ns->mapx;
101 my = ns->mapy; 101 my = ns->mapy;
102 102
103 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
108 */ 108 */
109 for (x = 0; x < mx; x++) 109 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++) 110 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy) 111 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */ 112 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 113 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 114 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */ 115 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 116 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else 117 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 118 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123 119
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 120 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 121
126 /* Make sure that the next "map1" command will be sent (even if it is 122 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty). 123 * empty).
130} 126}
131 127
132static void 128static void
133clear_map (player *pl) 129clear_map (player *pl)
134{ 130{
131 pl->ns->mapinfo_queue_clear ();
132
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 133 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 134
137 pl->ns->force_newmap = false; 135 pl->ns->force_newmap = false;
138 136
139 if (pl->ns->newmapcmd == 1) 137 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap"); 138 pl->ns->send_packet ("newmap");
141 139
142 pl->ns->floorbox_reset (); 140 pl->ns->floorbox_reset ();
141}
142
143static void
144send_map_info (player *pl)
145{
146 client &socket = *pl->ns;
147 object *ob = pl->observe;
148
149 if (socket.mapinfocmd)
150 {
151 if (ob->map && ob->map->path[0])
152 {
153 int flags = 0;
154
155 if (ob->map->tile_path[0]) flags |= 1;
156 if (ob->map->tile_path[1]) flags |= 2;
157 if (ob->map->tile_path[2]) flags |= 4;
158 if (ob->map->tile_path[3]) flags |= 8;
159
160 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
161 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
162 ob->map->width, ob->map->height, &ob->map->path);
163 }
164 else
165 socket.send_packet ("mapinfo current");
166 }
143} 167}
144 168
145/** check for map/region change and send new map data */ 169/** check for map/region change and send new map data */
146static void 170static void
147check_map_change (player *pl) 171check_map_change (player *pl)
148{ 172{
149 client &socket = *pl->ns; 173 client &socket = *pl->ns;
150 object *ob = pl->observe; 174 object *ob = pl->observe;
151 175
176 region *reg = ob->region ();
177 if (socket.current_region != reg)
178 {
179 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
180 socket.current_region = reg;
181 }
182
183 // first try to aovid a full newmap on tiled map scrolls
184 if (socket.current_map != ob->map && !socket.force_newmap)
185 {
186 rv_vector rv;
187
188 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
189
190 // manhattan distance is very handy here
191 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
192 {
193 socket.current_map = ob->map;
194 socket.current_x = ob->x;
195 socket.current_y = ob->y;
196
197 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
198 socket.floorbox_reset ();
199 send_map_info (pl);
200 }
201 }
202
152 if (socket.current_map != ob->map || socket.force_newmap) 203 if (socket.current_map != ob->map || socket.force_newmap)
153 { 204 {
154 clear_map (pl); 205 clear_map (pl);
155 socket.current_map = ob->map; 206 socket.current_map = ob->map;
156 207 send_map_info (pl);
157 if (socket.mapinfocmd)
158 {
159 if (ob->map && ob->map->path[0])
160 {
161 int flags = 0;
162
163 if (ob->map->tile_path[0]) flags |= 1;
164 if (ob->map->tile_path[1]) flags |= 2;
165 if (ob->map->tile_path[2]) flags |= 4;
166 if (ob->map->tile_path[3]) flags |= 8;
167
168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
171 }
172 else
173 socket.send_packet ("mapinfo current");
174 }
175 } 208 }
176 else if (socket.current_x != ob->x || socket.current_y != ob->y) 209 else if (socket.current_x != ob->x || socket.current_y != ob->y)
177 { 210 {
178 int dx = ob->x - socket.current_x; 211 int dx = ob->x - socket.current_x;
179 int dy = ob->y - socket.current_y; 212 int dy = ob->y - socket.current_y;
180 213
181 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
182 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
183 else
184 {
185 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 214 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
186 socket.floorbox_reset (); 215 socket.floorbox_reset ();
187 }
188 } 216 }
189 217
190 socket.current_x = ob->x; 218 socket.current_x = ob->x;
191 socket.current_y = ob->y; 219 socket.current_y = ob->y;
192
193 region *reg = ob->region ();
194 if (socket.current_region != reg)
195 {
196 socket.current_region = reg;
197 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
198 }
199} 220}
200 221
201/** 222/**
202 * RequestInfo is sort of a meta command. There is some specific 223 * RequestInfo is sort of a meta command. There is some specific
203 * request of information, but we call other functions to provide 224 * request of information, but we call other functions to provide
204 * that information. 225 * that information.
205 */ 226 */
206void 227void
207RequestInfo (char *buf, int len, client * ns) 228RequestInfo (char *buf, int len, client *ns)
208{ 229{
209 char *params = NULL, *cp; 230 char *params;
210
211 /* No match */
212 char bigbuf[MAX_BUF];
213 int slen;
214
215 /* Set up replyinfo before we modify any of the buffers - this is used
216 * if we don't find a match.
217 */
218 strcpy (bigbuf, "replyinfo ");
219 slen = strlen (bigbuf);
220 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
221 231
222 /* find the first space, make it null, and update the 232 /* find the first space, make it null, and update the
223 * params pointer. 233 * params pointer.
224 */ 234 */
225 for (cp = buf; *cp != '\0'; cp++) 235 for (params = buf; *params; params++)
226 if (*cp == ' ') 236 if (*params == ' ')
227 { 237 {
228 *cp = '\0';
229 params = cp + 1; 238 *params++ = 0;
230 break; 239 break;
231 } 240 }
232 241
233 if (!strcmp (buf, "image_info"))
234 send_image_info (ns, params);
235 else if (!strcmp (buf, "image_sums"))
236 send_image_sums (ns, params);
237 else if (!strcmp (buf, "skill_info")) 242 if (!strcmp (buf, "skill_info"))
238 send_skill_info (ns, params); 243 send_skill_info (ns, params);
239 else if (!strcmp (buf, "spell_paths")) 244 else if (!strcmp (buf, "spell_paths"))
240 send_spell_paths (ns, params); 245 send_spell_paths (ns, params);
241 else 246 else
242 ns->send_packet (bigbuf, len); 247 {
248 // undo tokenisation above and send replyinfo with the request unchanged
249 if (*params)
250 *--params = ' ';
251
252 ns->send_packet_printf ("replyinfo %s", buf);
253 }
243} 254}
244 255
245void 256void
246ExtCmd (char *buf, int len, player *pl) 257ExtCmd (char *buf, int len, player *pl)
247{ 258{
250 261
251void 262void
252ExtiCmd (char *buf, int len, client *ns) 263ExtiCmd (char *buf, int len, client *ns)
253{ 264{
254 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 265 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
266}
267
268void
269client::mapinfo_queue_clear ()
270{
271 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
272 free (*i);
273
274 mapinfo_queue.clear ();
275}
276
277bool
278client::mapinfo_try (char *buf)
279{
280 char *token = buf;
281 buf += strlen (buf) + 9;
282
283 // initial map and its origin
284 maptile *map = pl->observe->map;
285 int mapx = pl->ns->mapx / 2 - pl->observe->x;
286 int mapy = pl->ns->mapy / 2 - pl->observe->y;
287 int max_distance = 8; // limit maximum path length to something generous
288
289 while (*buf && map && max_distance)
290 {
291 int dir = *buf++ - '1';
292
293 if (dir >= 0 && dir <= 3)
294 {
295 if (!map->tile_path [dir])
296 map = 0;
297 else if (map->tile_available (dir, false))
298 {
299 maptile *neigh = map->tile_map [dir];
300
301 switch (dir)
302 {
303 case 0: mapy -= neigh->height; break;
304 case 2: mapy += map ->height; break;
305 case 3: mapx -= neigh->width ; break;
306 case 1: mapx += map ->width ; break;
307 }
308
309 map = neigh;
310 --max_distance;
311 }
312 else
313 return 0;
314 }
315 else
316 max_distance = 0;
317 }
318
319 if (!max_distance)
320 send_packet_printf ("mapinfo %s error", token);
321 else if (!map || !map->path)
322 send_packet_printf ("mapinfo %s nomap", token);
323 else
324 {
325 int flags = 0;
326
327 if (map->tile_path[0]) flags |= 1;
328 if (map->tile_path[1]) flags |= 2;
329 if (map->tile_path[2]) flags |= 4;
330 if (map->tile_path[3]) flags |= 8;
331
332 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
333 }
334
335 return 1;
336}
337
338void
339client::mapinfo_queue_run ()
340{
341 if (mapinfo_queue.empty () || !pl)
342 return;
343
344 for (int i = 0; i < mapinfo_queue.size (); ++i)
345 if (mapinfo_try (mapinfo_queue [i]))
346 {
347 free (mapinfo_queue [i]);
348 mapinfo_queue.erase (i);
349 }
350 else
351 ++i;
255} 352}
256 353
257void 354void
258MapInfoCmd (char *buf, int len, player *pl) 355MapInfoCmd (char *buf, int len, player *pl)
259{ 356{
260 // <mapinfo tag spatial tile-path 357 // <mapinfo tag spatial tile-path
261 // >mapinfo tag spatial flags x y w h hash 358 // >mapinfo tag spatial flags x y w h hash
262 359
263 char bigbuf[MAX_BUF], *token;
264
265 token = buf; 360 char *token = buf;
266 // copy token 361
267 if (!(buf = strchr (buf, ' '))) 362 if (!(buf = strchr (buf, ' ')))
268 return; 363 return;
269 364
270 *buf++ = 0;
271
272 if (!strncmp (buf, "spatial ", 8)) 365 if (!strncmp (buf, " spatial ", 9))
273 { 366 {
274 buf += 8; 367 char *copy = strdup (token);
368 copy [buf - token] = 0;
275 369
276 // initial map and its origin 370#if 0
277 maptile *map = pl->ob->map; 371 // this makes only sense when we flush the buffer immediately
278 sint16 dx, dy; 372 if (pl->ns->mapinfo_try (copy))
279 int mapx = pl->ns->mapx / 2 - pl->ob->x; 373 free (copy);
280 int mapy = pl->ns->mapy / 2 - pl->ob->y;
281 int max_distance = 8; // limit maximum path length to something generous
282
283 while (*buf && map && max_distance)
284 {
285 int dir = *buf++;
286
287 switch (dir)
288 {
289 case '1':
290 dx = 0;
291 dy = -1;
292 map = map->xy_find (dx, dy);
293 map && (mapy -= map->height);
294 break;
295 case '2':
296 mapx += map->width;
297 dx = map->width;
298 dy = 0;
299 map = map->xy_find (dx, dy);
300 break;
301 case '3':
302 mapy += map->height;
303 dx = 0;
304 dy = map->height;
305 map = map->xy_find (dx, dy);
306 break;
307 case '4':
308 dx = -1;
309 dy = 0;
310 map = map->xy_find (dx, dy);
311 map && (mapx -= map->width);
312 break;
313 }
314
315 --max_distance;
316 }
317
318 if (!max_distance)
319 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
320 else if (map && map->path[0])
321 {
322 int flags = 0;
323
324 if (map->tile_path[0]) flags |= 1;
325 if (map->tile_path[1]) flags |= 2;
326 if (map->tile_path[2]) flags |= 4;
327 if (map->tile_path[3]) flags |= 8;
328
329 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
330 }
331 else 374 else
332 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 375#endif
376 pl->ns->mapinfo_queue.push_back (copy);
333 } 377 }
334 else 378 else
335 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 379 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
336
337 pl->ns->send_packet (bigbuf);
338} 380}
339 381
340/** This is the Setup cmd */ 382/** This is the Setup cmd */
341void 383void
342SetUp (char *buf, int len, client * ns) 384SetUp (char *buf, int len, client * ns)
352 */ 394 */
353void 395void
354AddMeCmd (char *buf, int len, client *ns) 396AddMeCmd (char *buf, int len, client *ns)
355{ 397{
356 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 398 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
357}
358
359/** Reply to ExtendedInfos command */
360void
361ToggleExtendedInfos (char *buf, int len, client * ns)
362{
363 char cmdback[MAX_BUF];
364 char command[50];
365 int info, nextinfo;
366
367 cmdback[0] = '\0';
368 nextinfo = 0;
369
370 while (1)
371 {
372 /* 1. Extract an info */
373 info = nextinfo;
374
375 while ((info < len) && (buf[info] == ' '))
376 info++;
377
378 if (info >= len)
379 break;
380
381 nextinfo = info + 1;
382
383 while ((nextinfo < len) && (buf[nextinfo] != ' '))
384 nextinfo++;
385
386 if (nextinfo - info >= 49) /*Erroneous info asked */
387 continue;
388
389 strncpy (command, &(buf[info]), nextinfo - info);
390
391 /* 2. Interpret info */
392 if (!strcmp ("smooth", command))
393 /* Toggle smoothing */
394 ns->EMI_smooth = !ns->EMI_smooth;
395 else
396 /*bad value */;
397
398 /*3. Next info */
399 }
400
401 strcpy (cmdback, "ExtendedInfoSet");
402
403 if (ns->EMI_smooth)
404 {
405 strcat (cmdback, " ");
406 strcat (cmdback, "smoothing");
407 }
408
409 ns->send_packet (cmdback);
410} 399}
411 400
412/* 401/*
413#define MSG_TYPE_BOOK 1 402#define MSG_TYPE_BOOK 1
414#define MSG_TYPE_CARD 2 403#define MSG_TYPE_CARD 2
432 while (1) 421 while (1)
433 { 422 {
434 /* 1. Extract an info */ 423 /* 1. Extract an info */
435 info = nextinfo; 424 info = nextinfo;
436 425
437 while ((info < len) && (buf[info] == ' ')) 426 while ((info < len) && (buf [info] == ' '))
438 info++; 427 info++;
439 428
440 if (info >= len) 429 if (info >= len)
441 break; 430 break;
442 431
443 nextinfo = info + 1; 432 nextinfo = info + 1;
444 433
445 while ((nextinfo < len) && (buf[nextinfo] != ' ')) 434 while ((nextinfo < len) && (buf [nextinfo] != ' '))
446 nextinfo++; 435 nextinfo++;
447 436
448 if (nextinfo - info >= 49) /*Erroneous info asked */ 437 if (nextinfo - info >= 49) /*Erroneous info asked */
449 continue; 438 continue;
450 439
451 strncpy (command, &(buf[info]), nextinfo - info); 440 memcpy (command, buf + info, nextinfo - info);
452 command[nextinfo - info] = '\0'; 441 command [nextinfo - info] = 0;
442
453 /* 2. Interpret info */ 443 /* 2. Interpret info */
454 i = sscanf (command, "%d", &flag); 444 i = sscanf (command, "%d", &flag);
455 445
456 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) 446 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
457 ns->supported_readables |= (1 << flag); 447 ns->supported_readables |= (1 << flag);
471 461
472 ns->send_packet (cmdback); 462 ns->send_packet (cmdback);
473} 463}
474 464
475/** 465/**
476 * client requested an image. send it rate-limited
477 * before flushing.
478 */
479void
480AskFaceCmd (char *buf, int len, client *ns)
481{
482 ns->askface.push_back (atoi (buf));
483}
484
485/**
486 * Tells client the picture it has to use
487 * to smooth a picture number given as argument.
488 */
489void
490AskSmooth (char *buf, int len, client *ns)
491{
492 ns->send_face (atoi (buf));
493 ns->flush_fx ();
494}
495
496/**
497 * This handles the general commands from the client (ie, north, fire, cast, 466 * This handles the general commands from the client (ie, north, fire, cast,
498 * etc.) 467 * etc.)
499 */ 468 */
500void 469void
501PlayerCmd (char *buf, int len, player *pl) 470PlayerCmd (char *buf, int len, player *pl)
512 return; 481 return;
513 482
514 buf++; 483 buf++;
515 } 484 }
516 485
517 execute_newserver_command (pl->ob, (char *) buf); 486 execute_newserver_command (pl->ob, (char *)buf);
518 487
519 /* Perhaps something better should be done with a left over count. 488 /* Perhaps something better should be done with a left over count.
520 * Cleaning up the input should probably be done first - all actions 489 * Cleaning up the input should probably be done first - all actions
521 * for the command that issued the count should be done before any other 490 * for the command that issued the count should be done before any other
522 * commands. 491 * commands.
533void 502void
534NewPlayerCmd (char *buf, int len, player *pl) 503NewPlayerCmd (char *buf, int len, player *pl)
535{ 504{
536 if (len <= 6) 505 if (len <= 6)
537 { 506 {
538 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 507 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
539 return; 508 return;
540 } 509 }
541 510
542 uint16 cmdid = net_uint16 ((uint8 *)buf); 511 uint16 cmdid = net_uint16 ((uint8 *)buf);
543 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 512 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
681 * syntax is: move (to) (tag) (nrof) 650 * syntax is: move (to) (tag) (nrof)
682 */ 651 */
683void 652void
684MoveCmd (char *buf, int len, player *pl) 653MoveCmd (char *buf, int len, player *pl)
685{ 654{
686 int vals[3], i; 655 int to, tag, nrof;
687 656
688 /* A little funky here. We only cycle for 2 records, because 657 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
689 * we obviously are not going to find a space after the third
690 * record. Perhaps we should just replace this with a
691 * sscanf?
692 */
693 for (i = 0; i < 2; i++)
694 { 658 {
695 vals[i] = atoi (buf);
696
697 if (!(buf = strchr (buf, ' ')))
698 {
699 LOG (llevError, "Incomplete move command: %s\n", buf); 659 LOG (llevError, "Incomplete move command: %s\n", buf);
700 return; 660 return;
701 }
702
703 buf++;
704 } 661 }
705 662
706 vals[2] = atoi (buf); 663 esrv_move_object (pl->ob, to, tag, nrof);
707
708/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
709 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
710} 664}
711 665
712/****************************************************************************** 666/******************************************************************************
713 * 667 *
714 * Start of commands the server sends to the client. 668 * Start of commands the server sends to the client.
729 * Get player's current range attack in obuf. 683 * Get player's current range attack in obuf.
730 */ 684 */
731static void 685static void
732rangetostring (player *pl, char *obuf) 686rangetostring (player *pl, char *obuf)
733{ 687{
734 dynbuf_text buf; 688 dynbuf_text &buf = msg_dynbuf; buf.clear ();
735 689
736 if (pl->ranged_ob) 690 if (pl->ranged_ob)
737 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 691 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
738 692
739 if (pl->combat_ob) 693 if (pl->combat_ob)
747 701
748 //TODO: maybe golem should become the current_weapon, quite simply? 702 //TODO: maybe golem should become the current_weapon, quite simply?
749 if (pl->golem) 703 if (pl->golem)
750 buf << " Golem*: " << pl->golem->name; 704 buf << " Golem*: " << pl->golem->name;
751 705
706 buf << '\0';
752 buf.linearise (obuf); 707 buf.linearise (obuf);
753 obuf [buf.size ()] = 0;
754} 708}
755 709
756#define AddIfInt64(Old,New,Type) if (Old != New) {\ 710#define AddIfInt64(Old,New,Type) if (Old != New) {\
757 Old = New; \ 711 Old = New; \
758 sl << uint8 (Type) << uint64 (New); \ 712 sl << uint8 (Type) << uint64 (New); \
815 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 769 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
816 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 770 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
817 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 771 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
818 772
819 for (int s = 0; s < NUM_SKILLS; s++) 773 for (int s = 0; s < NUM_SKILLS; s++)
820 if (object *skill = opl->last_skill_ob[s]) 774 if (object *skill = opl->last_skill_ob [s])
821 if (skill->stats.exp != ns->last_skill_exp [s]) 775 if (skill->stats.exp != ns->last_skill_exp [s])
822 { 776 {
823 ns->last_skill_exp [s] = skill->stats.exp; 777 ns->last_skill_exp [s] = skill->stats.exp;
824 778
825 /* Always send along the level if exp changes. This is only 779 /* Always send along the level if exp changes. This is only
881 835
882/** 836/**
883 * Tells the client that here is a player it should start using. 837 * Tells the client that here is a player it should start using.
884 */ 838 */
885void 839void
886esrv_new_player (player *pl, uint32 weight) 840esrv_new_player (player *pl)
887{ 841{
842 sint32 weight = pl->ob->client_weight ();
843
888 packet sl ("player"); 844 packet sl ("player");
889 845
890 sl << uint32 (pl->ob->count) 846 sl << uint32 (pl->ob->count)
891 << uint32 (weight) 847 << uint32 (weight)
892 << uint32 (pl->ob->face) 848 << uint32 (pl->ob->face)
893 << data8 (pl->ob->name); 849 << data8 (pl->ob->name);
894 850
895 pl->ns->last_weight = weight; 851 pl->ns->last_weight = weight;
896 pl->ns->send_packet (sl); 852 pl->ns->send_packet (sl);
897 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
898} 853}
899 854
900/****************************************************************************** 855/******************************************************************************
901 * 856 *
902 * Start of map related commands. 857 * Start of map related commands.
959 914
960 if (!ns.faces_sent[face_num]) 915 if (!ns.faces_sent[face_num])
961 if (ob) 916 if (ob)
962 ns.send_faces (ob); 917 ns.send_faces (ob);
963 else 918 else
964 ns.send_face (face_num); 919 ns.send_face (face_num, 10);
965 920
966 sl << uint16 (face_num); 921 sl << uint16 (face_num);
967 return 1; 922 return 1;
968 } 923 }
969 924
970 /* Nothing changed */ 925 /* Nothing changed */
971 return 0; 926 return 0;
972}
973
974/**
975 * Returns the size of a data for a map square as returned by
976 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
977 * available.
978 */
979int
980getExtendedMapInfoSize (client * ns)
981{
982 int result = 0;
983
984 if (ns->ext_mapinfos)
985 {
986 if (ns->EMI_smooth)
987 result += 1; /*One byte for smoothlevel */
988 }
989
990 return result;
991} 927}
992 928
993// prefetch (and touch) all maps within a specific distancd 929// prefetch (and touch) all maps within a specific distancd
994static void 930static void
995prefetch_surrounding_maps (maptile *map, int distance) 931prefetch_surrounding_maps (maptile *map, int distance)
996{ 932{
997 map->last_access = runtime; 933 map->touch ();
998 934
999 if (--distance) 935 if (--distance)
1000 for (int dir = 4; --dir; ) 936 for (int dir = 4; --dir; )
1001 if (const shstr &path = map->tile_path [dir]) 937 if (const shstr &path = map->tile_path [dir])
1002 if (maptile *&neigh = map->tile_map [dir]) 938 if (maptile *&neigh = map->tile_map [dir])
1020{ 956{
1021 object *ob = pl->observe; 957 object *ob = pl->observe;
1022 if (!ob->active) 958 if (!ob->active)
1023 return; 959 return;
1024 960
1025 maptile *plmap = ob->map;
1026
1027 /* If player is just joining the game, he isn't here yet, so the map 961 /* If player is just joining the game, he isn't here yet, so the map
1028 * can get swapped out. If so, don't try to send them a map. All will 962 * can get swapped out. If so, don't try to send them a map. All will
1029 * be OK once they really log in. 963 * be OK once they really log in.
1030 */ 964 */
1031 if (!plmap || plmap->in_memory != MAP_IN_MEMORY) 965 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1032 return; 966 return;
1033 967
1034 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1035 int estartlen, eoldlen; 968 int startlen, oldlen;
1036 uint8 eentrysize;
1037 uint16 ewhatstart, ewhatflag;
1038 uint8 extendedinfos;
1039 969
1040 check_map_change (pl); 970 check_map_change (pl);
1041 prefetch_surrounding_maps (pl->ob); 971 prefetch_surrounding_maps (pl->ob);
1042 972
1043 /* do LOS after calls to update_position */ 973 /* do LOS after calls to update_position */
1044 if (ob != pl->ob) 974 /* unfortunately, we need to udpate los when observing, currently */
1045 clear_los (pl); 975 if (pl->do_los || pl->observe != pl->ob)
1046 else if (pl->do_los)
1047 { 976 {
1048 update_los (ob);
1049 pl->do_los = 0; 977 pl->do_los = 0;
978 pl->update_los ();
1050 } 979 }
1051 980
1052 /** 981 /**
1053 * This function uses the new map1 protocol command to send the map 982 * This function uses the new map1 protocol command to send the map
1054 * to the client. It is necessary because the old map command supports 983 * to the client. It is necessary because the old map command supports
1073 */ 1002 */
1074 1003
1075 client &socket = *pl->ns; 1004 client &socket = *pl->ns;
1076 1005
1077 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1006 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1078 packet esl;
1079 1007
1080 startlen = sl.length (); 1008 startlen = sl.length ();
1081 1009
1082 /*Extendedmapinfo structure initialisation */ 1010 int hx = socket.mapx / 2;
1083 if (socket.ext_mapinfos) 1011 int hy = socket.mapy / 2;
1084 {
1085 extendedinfos = EMI_NOREDRAW;
1086 1012
1087 if (socket.EMI_smooth) 1013 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1088 extendedinfos |= EMI_SMOOTH; 1014 int ax = dx + hx;
1015 int ay = dy + hy;
1089 1016
1090 ewhatstart = esl.length (); 1017 int mask = (ax << 10) | (ay << 4);
1091 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1018 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1092 could need to be taken away */
1093 eentrysize = getExtendedMapInfoSize (&socket);
1094 esl << "mapextended "
1095 << uint8 (extendedinfos)
1096 << uint8 (eentrysize);
1097 1019
1098 estartlen = esl.length (); 1020 /* If the coordinates are not valid, or it is too dark to see,
1099 } 1021 * we tell the client as such
1100
1101 /* x,y are the real map locations. ax, ay are viewport relative
1102 * locations.
1103 */ 1022 */
1104 ay = 0; 1023 if (!m)
1105
1106 /* We could do this logic as conditionals in the if statement,
1107 * but that started to get a bit messy to look at.
1108 */
1109 max_x = ob->x + (socket.mapx + 1) / 2;
1110 max_y = ob->y + (socket.mapy + 1) / 2;
1111
1112 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1113 { 1024 {
1114 sint16 nx, ny; 1025 /* space is out of map. Update space and clear values
1115 maptile *m = 0; 1026 * if this hasn't already been done. If the space is out
1116 1027 * of the map, it shouldn't have a head.
1117 ax = 0; 1028 */
1118 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) 1029 if (lastcell.count != -1)
1119 { 1030 {
1120 // check to see if we can simply go one right quickly 1031 sl << uint16 (mask);
1032 map_clearcell (&lastcell, -1);
1121 ++nx; 1033 }
1122 if (m && nx >= m->width) 1034
1035 continue;
1036 }
1037
1038 int d = pl->blocked_los_uc (dx, dy);
1039
1040 if (d > 3)
1041 {
1042 /* This block deals with spaces that are not visible for whatever
1043 * reason. Still may need to send the head for this space.
1044 */
1045 if (lastcell.count != -1
1046 || lastcell.faces[0]
1047 || lastcell.faces[1]
1048 || lastcell.faces[2]
1049 || lastcell.stat_hp
1050 || lastcell.flags
1051 || lastcell.player)
1052 sl << uint16 (mask);
1053
1054 /* properly clear a previously sent big face */
1055 map_clearcell (&lastcell, -1);
1056 }
1057 else
1058 {
1059 /* In this block, the space is visible.
1060 */
1061
1062 /* Rather than try to figure out what everything that we might
1063 * need to send is, then form the packet after that,
1064 * we presume that we will in fact form a packet, and update
1065 * the bits by what we do actually send. If we send nothing,
1066 * we just back out sl.length () to the old value, and no harm
1067 * is done.
1068 * I think this is simpler than doing a bunch of checks to see
1069 * what if anything we need to send, setting the bits, then
1070 * doing those checks again to add the real data.
1071 */
1072 oldlen = sl.length ();
1073
1074 sl << uint16 (mask);
1075
1076 unsigned char dummy;
1077 unsigned char *last_ext = &dummy;
1078
1079 /* Darkness changed */
1080 if (lastcell.count != d)
1081 {
1123 m = 0; 1082 mask |= 0x8;
1124 1083
1125 if (!m) 1084 *last_ext |= 0x80;
1085 last_ext = &sl[sl.length ()];
1086 sl << uint8 (d);
1087 }
1088
1089 lastcell.count = d;
1090
1091 mapspace &ms = m->at (nx, ny);
1092 ms.update ();
1093
1094 // extmap handling
1095 uint8 stat_hp = 0;
1096 uint8 stat_width = 0;
1097 uint8 flags = 0;
1098 tag_t player = 0;
1099
1100 // send hp information, if applicable
1101 if (object *op = ms.faces_obj [0])
1102 if (op->is_head () && !op->invisible)
1126 { 1103 {
1127 nx = x; ny = y; m = plmap; 1104 if (op->stats.maxhp > op->stats.hp
1128 1105 && op->stats.maxhp > 0
1129 if (!xy_normalise (m, nx, ny)) 1106 && (op->type == PLAYER
1107 || op->type == DOOR // does not work, have maxhp 0
1108 || QUERY_FLAG (op, FLAG_MONSTER)
1109 || QUERY_FLAG (op, FLAG_ALIVE)
1110 || QUERY_FLAG (op, FLAG_GENERATOR)))
1130 m = 0; 1111 {
1112 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1113 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1114 }
1115
1116 if (expect_false (op->has_dialogue ()))
1117 flags |= 1;
1118
1119 if (expect_false (op->type == PLAYER))
1120 player = op == ob ? pl->ob->count
1121 : op == pl->ob ? ob->count
1122 : op->count;
1131 } 1123 }
1132 1124
1133 int emask, mask; 1125 if (expect_false (lastcell.stat_hp != stat_hp))
1134 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1135
1136 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1137
1138 /* If the coordinates are not valid, or it is too dark to see,
1139 * we tell the client as such
1140 */
1141 if (!m)
1142 { 1126 {
1143 /* space is out of map. Update space and clear values 1127 lastcell.stat_hp = stat_hp;
1144 * if this hasn't already been done. If the space is out 1128
1145 * of the map, it shouldn't have a head 1129 mask |= 0x8;
1146 */ 1130 *last_ext |= 0x80;
1147 if (lastcell.count != -1) 1131 last_ext = &sl[sl.length ()];
1132
1133 sl << uint8 (5) << uint8 (stat_hp);
1134
1135 if (stat_width > 1)
1148 { 1136 {
1149 sl << uint16 (mask);
1150 map_clearcell (&lastcell, -1);
1151 }
1152
1153 continue;
1154 }
1155
1156 m->touch ();
1157
1158 int d = pl->blocked_los[ax][ay];
1159
1160 if (d > 3)
1161 {
1162
1163 int need_send = 0, count;
1164
1165 /* This block deals with spaces that are not visible for whatever
1166 * reason. Still may need to send the head for this space.
1167 */
1168
1169 oldlen = sl.length ();
1170
1171 sl << uint16 (mask);
1172
1173 if (lastcell.count != -1)
1174 need_send = 1;
1175
1176 count = -1;
1177
1178 /* properly clear a previously sent big face */
1179 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1180 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1181 need_send = 1;
1182
1183 map_clearcell (&lastcell, count);
1184
1185 if ((mask & 0xf) || need_send)
1186 sl[oldlen + 1] = mask & 0xff;
1187 else
1188 sl.reset (oldlen);
1189 }
1190 else
1191 {
1192 /* In this block, the space is visible.
1193 */
1194
1195 /* Rather than try to figure out what everything that we might
1196 * need to send is, then form the packet after that,
1197 * we presume that we will in fact form a packet, and update
1198 * the bits by what we do actually send. If we send nothing,
1199 * we just back out sl.length () to the old value, and no harm
1200 * is done.
1201 * I think this is simpler than doing a bunch of checks to see
1202 * what if anything we need to send, setting the bits, then
1203 * doing those checks again to add the real data.
1204 */
1205 oldlen = sl.length ();
1206 eoldlen = esl.length ();
1207
1208 sl << uint16 (mask);
1209
1210 unsigned char dummy;
1211 unsigned char *last_ext = &dummy;
1212
1213 /* Darkness changed */
1214 if (lastcell.count != d && socket.darkness)
1215 {
1216 mask |= 0x8;
1217
1218 if (socket.extmap)
1219 {
1220 *last_ext |= 0x80; 1137 *last_ext |= 0x80;
1221 last_ext = &sl[sl.length ()]; 1138 last_ext = &sl[sl.length ()];
1222 sl << uint8 (d); 1139
1223 } 1140 sl << uint8 (6) << uint8 (stat_width);
1224 else
1225 sl << uint8 (255 - 64 * d);
1226 } 1141 }
1142 }
1227 1143
1228 lastcell.count = d; 1144 if (expect_false (lastcell.player != player))
1229
1230 mapspace &ms = m->at (nx, ny);
1231 ms.update ();
1232
1233 if (socket.extmap)
1234 { 1145 {
1235 uint8 stat_hp = 0; 1146 lastcell.player = player;
1236 uint8 stat_width = 0;
1237 uint8 flags = 0;
1238 tag_t player = 0;
1239 1147
1240 // send hp information, if applicable
1241 if (object *op = ms.faces_obj [0])
1242 {
1243 if (op->head || op->invisible)
1244 ; // do not show
1245 else if (op->type == PLAYER
1246 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1247 {
1248 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1249 {
1250 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1251 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1252 }
1253 }
1254
1255 if (op->msg && op->msg[0] == '@')
1256 flags |= 1;
1257
1258 if (op->type == PLAYER && op != ob)
1259 player = op->count;
1260 }
1261
1262 if (lastcell.stat_hp != stat_hp)
1263 {
1264 lastcell.stat_hp = stat_hp;
1265
1266 mask |= 0x8; 1148 mask |= 0x8;
1267 *last_ext |= 0x80; 1149 *last_ext |= 0x80;
1268 last_ext = &sl[sl.length ()]; 1150 last_ext = &sl[sl.length ()];
1269 1151
1270 sl << uint8 (5) << uint8 (stat_hp);
1271
1272 if (stat_width > 1)
1273 {
1274 *last_ext |= 0x80;
1275 last_ext = &sl[sl.length ()];
1276
1277 sl << uint8 (6) << uint8 (stat_width);
1278 }
1279 }
1280
1281 if (lastcell.player != player)
1282 {
1283 lastcell.player = player;
1284
1285 mask |= 0x8;
1286 *last_ext |= 0x80;
1287 last_ext = &sl[sl.length ()];
1288
1289 sl << uint8 (0x47) << uint8 (4) << (uint32)player; 1152 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1290 } 1153 }
1291 1154
1292 if (lastcell.flags != flags) 1155 if (expect_false (lastcell.flags != flags))
1293 { 1156 {
1294 lastcell.flags = flags; 1157 lastcell.flags = flags;
1295 1158
1296 mask |= 0x8; 1159 mask |= 0x8;
1297 *last_ext |= 0x80; 1160 *last_ext |= 0x80;
1298 last_ext = &sl[sl.length ()]; 1161 last_ext = &sl[sl.length ()];
1299 1162
1300 sl << uint8 (8) << uint8 (flags); 1163 sl << uint8 (8) << uint8 (flags);
1301 }
1302 } 1164 }
1303 1165
1166 // faces
1167
1304 /* Floor face */ 1168 /* Floor face */
1305 if (update_space (sl, socket, ms, lastcell, 2)) 1169 if (update_space (sl, socket, ms, lastcell, 2))
1306 mask |= 0x4; 1170 mask |= 0x4;
1307 1171
1308 /* Middle face */ 1172 /* Middle face */
1309 if (update_space (sl, socket, ms, lastcell, 1)) 1173 if (update_space (sl, socket, ms, lastcell, 1))
1310 mask |= 0x2; 1174 mask |= 0x2;
1311 1175
1176 if (expect_false (ob->invisible)
1177 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1312 if (ms.player () == ob 1178 && ms.player () == ob)
1313 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1314 { 1179 {
1315 // force player to be visible to himself if invisible 1180 // force player to be visible to himself if invisible
1316 if (lastcell.faces[0] != ob->face) 1181 if (lastcell.faces[0] != ob->face)
1317 { 1182 {
1318 lastcell.faces[0] = ob->face; 1183 lastcell.faces[0] = ob->face;
1319 1184
1320 mask |= 0x1;
1321 sl << uint16 (ob->face);
1322
1323 socket.send_faces (ob);
1324 }
1325 }
1326 /* Top face */
1327 else if (update_space (sl, socket, ms, lastcell, 0))
1328 mask |= 0x1; 1185 mask |= 0x1;
1186 sl << uint16 (ob->face);
1329 1187
1188 socket.send_faces (ob);
1189 }
1190 }
1191 /* Top face */
1192 else if (update_space (sl, socket, ms, lastcell, 0))
1193 mask |= 0x1;
1194
1330 /* Check to see if we are in fact sending anything for this 1195 /* Check to see if we are in fact sending anything for this
1331 * space by checking the mask. If so, update the mask. 1196 * space by checking the mask. If so, update the mask.
1332 * if not, reset the len to that from before adding the mask 1197 * if not, reset the len to that from before adding the mask
1333 * value, so we don't send those bits. 1198 * value, so we don't send those bits.
1334 */ 1199 */
1335 if (mask & 0xf) 1200 if (mask & 0xf)
1336 sl[oldlen + 1] = mask & 0xff; 1201 sl[oldlen + 1] = mask & 0xff;
1337 else 1202 else
1338 sl.reset (oldlen); 1203 sl.reset (oldlen);
1339
1340 if (socket.ext_mapinfos)
1341 esl << uint16 (emask);
1342
1343 if (socket.EMI_smooth)
1344 {
1345 for (int layer = 2+1; layer--; )
1346 {
1347 object *ob = ms.faces_obj [layer];
1348
1349 // If there is no object for this space, or if the face for the object
1350 // is the blank face, set the smoothlevel to zero.
1351 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1352
1353 // We've gotten what face we want to use for the object. Now see if
1354 // if it has changed since we last sent it to the client.
1355 if (lastcell.smooth[layer] != smoothlevel)
1356 {
1357 lastcell.smooth[layer] = smoothlevel;
1358 esl << uint8 (smoothlevel);
1359 emask |= 1 << layer;
1360 }
1361 }
1362
1363 if (emask & 0xf)
1364 esl[eoldlen + 1] = emask & 0xff;
1365 else
1366 esl.reset (eoldlen);
1367 }
1368 } /* else this is a viewable space */ 1204 } /* else this is a viewable space */
1369 } /* for x loop */ 1205 ordered_mapwalk_end
1370 } /* for y loop */
1371 1206
1372 socket.flush_fx (); 1207 socket.flush_fx ();
1373
1374 /* Verify that we in fact do need to send this */
1375 if (socket.ext_mapinfos)
1376 {
1377 if (!(sl.length () > startlen || socket.sent_scroll))
1378 {
1379 /* No map data will follow, so don't say the client
1380 * it doesn't need draw!
1381 */
1382 ewhatflag &= ~EMI_NOREDRAW;
1383 esl[ewhatstart + 1] = ewhatflag & 0xff;
1384 }
1385
1386 if (esl.length () > estartlen)
1387 socket.send_packet (esl);
1388 }
1389 1208
1390 if (sl.length () > startlen || socket.sent_scroll) 1209 if (sl.length () > startlen || socket.sent_scroll)
1391 { 1210 {
1392 socket.send_packet (sl); 1211 socket.send_packet (sl);
1393 socket.sent_scroll = 0; 1212 socket.sent_scroll = 0;
1414{ 1233{
1415 packet sl; 1234 packet sl;
1416 sl << "replyinfo skill_info\n"; 1235 sl << "replyinfo skill_info\n";
1417 1236
1418 for (int i = 1; i < NUM_SKILLS; i++) 1237 for (int i = 1; i < NUM_SKILLS; i++)
1419 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1238 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1420 1239
1421 if (sl.length () >= MAXSOCKBUF) 1240 if (sl.length () > MAXSOCKBUF)
1422 { 1241 {
1423 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1242 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1424 fatal (0); 1243 fatal (0);
1425 } 1244 }
1426 1245
1439 sl << "replyinfo spell_paths\n"; 1258 sl << "replyinfo spell_paths\n";
1440 1259
1441 for (int i = 0; i < NRSPELLPATHS; i++) 1260 for (int i = 0; i < NRSPELLPATHS; i++)
1442 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 1261 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1443 1262
1444 if (sl.length () >= MAXSOCKBUF) 1263 if (sl.length () > MAXSOCKBUF)
1445 { 1264 {
1446 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1265 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1447 fatal (0); 1266 fatal (0);
1448 } 1267 }
1449 1268
1468 if (spell->type == SPELL) 1287 if (spell->type == SPELL)
1469 { 1288 {
1470 int flags = 0; 1289 int flags = 0;
1471 1290
1472 /* check if we need to update it */ 1291 /* check if we need to update it */
1473 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1292 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1474 { 1293 {
1475 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1294 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1476 flags |= UPD_SP_MANA; 1295 flags |= UPD_SP_MANA;
1477 } 1296 }
1478 1297
1479 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1298 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1480 { 1299 {
1481 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1300 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1482 flags |= UPD_SP_GRACE; 1301 flags |= UPD_SP_GRACE;
1483 } 1302 }
1484 1303
1485 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1304 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1486 { 1305 {
1487 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1306 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1488 flags |= UPD_SP_DAMAGE; 1307 flags |= UPD_SP_DAMAGE;
1489 } 1308 }
1490 1309
1491 if (flags) 1310 if (flags)
1492 { 1311 {
1494 1313
1495 sl << "updspell " 1314 sl << "updspell "
1496 << uint8 (flags) 1315 << uint8 (flags)
1497 << uint32 (spell->count); 1316 << uint32 (spell->count);
1498 1317
1499 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1318 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1500 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1319 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1501 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1320 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1502 1321
1503 pl->ns->send_packet (sl); 1322 pl->ns->send_packet (sl);
1504 } 1323 }
1505 } 1324 }
1506 } 1325 }
1536 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1355 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1537 return; 1356 return;
1538 } 1357 }
1539 1358
1540 /* store costs and damage in the object struct, to compare to later */ 1359 /* store costs and damage in the object struct, to compare to later */
1541 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1360 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1542 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1361 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1543 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1362 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1544 1363
1545 /* figure out which skill it uses, if it uses one */ 1364 /* figure out which skill it uses, if it uses one */
1546 if (spell->skill) 1365 if (spell->skill)
1547 { 1366 if (object *tmp = pl->find_skill (spell->skill))
1548 for (i = 1; i < NUM_SKILLS; i++)
1549 if (!strcmp (spell->skill, skill_names[i]))
1550 {
1551 skill = i + CS_STAT_SKILLINFO; 1367 skill = tmp->subtype + CS_STAT_SKILLINFO;
1552 break;
1553 }
1554 }
1555 1368
1556 // spells better have a face 1369 // spells better have a face
1557 if (!spell->face) 1370 if (!spell->face)
1558 { 1371 {
1559 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1372 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1560 spell->face = face_find ("burnout.x11", blank_face); 1373 spell->face = face_find ("burnout.x11", blank_face);
1561 } 1374 }
1375
1376 pl->ns->send_face (spell->face);
1562 1377
1563 /* send the current values */ 1378 /* send the current values */
1564 sl << uint32 (spell->count) 1379 sl << uint32 (spell->count)
1565 << uint16 (spell->level) 1380 << uint16 (spell->level)
1566 << uint16 (spell->casting_time) 1381 << uint16 (spell->casting_time)
1567 << uint16 (spell->last_sp) 1382 << uint16 (spell->cached_sp)
1568 << uint16 (spell->last_grace) 1383 << uint16 (spell->cached_grace)
1569 << uint16 (spell->last_eat) 1384 << uint16 (spell->cached_eat)
1570 << uint8 (skill) 1385 << uint8 (skill)
1571 << uint32 (spell->path_attuned) 1386 << uint32 (spell->path_attuned)
1572 << uint32 (spell->face) 1387 << uint32 (spell->face)
1573 << data8 (spell->name) 1388 << data8 (spell->name)
1574 << data16 (spell->msg); 1389 << data16 (spell->msg);
1602 * bytes and 3 strings (because that is the spec) so we need to 1417 * bytes and 3 strings (because that is the spec) so we need to
1603 * check that the length of those 3 strings, plus the 23 bytes, 1418 * check that the length of those 3 strings, plus the 23 bytes,
1604 * won't take us over the length limit for the socket, if it does, 1419 * won't take us over the length limit for the socket, if it does,
1605 * we need to send what we already have, and restart packet formation 1420 * we need to send what we already have, and restart packet formation
1606 */ 1421 */
1422 if (spell->type != SPELL)
1423 continue;
1424
1607 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1425 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1608 * to show add_spell is 26 bytes + 2 strings. However, the overun 1426 * to show add_spell is 26 bytes + 2 strings. However, the overun
1609 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1427 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1610 * like it will fix this 1428 * like it will fix this
1611 */ 1429 */
1612 if (spell->type != SPELL)
1613 continue;
1614
1615 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1430 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1616 { 1431 {
1432 pl->ns->flush_fx ();
1617 pl->ns->send_packet (sl); 1433 pl->ns->send_packet (sl);
1618 1434
1619 sl.reset (); 1435 sl.reset ();
1620 sl << "addspell "; 1436 sl << "addspell ";
1621 } 1437 }
1629 return; 1445 return;
1630 } 1446 }
1631 else 1447 else
1632 append_spell (pl, sl, spell); 1448 append_spell (pl, sl, spell);
1633 1449
1634 if (sl.length () >= MAXSOCKBUF) 1450 if (sl.length () > MAXSOCKBUF)
1635 { 1451 {
1636 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1452 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1637 fatal (0); 1453 fatal (0);
1638 } 1454 }
1639 1455
1640 /* finally, we can send the packet */ 1456 /* finally, we can send the packet */
1457 pl->ns->flush_fx ();
1641 pl->ns->send_packet (sl); 1458 pl->ns->send_packet (sl);
1642} 1459}
1643 1460

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