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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.108 by root, Sat Jun 9 20:51:45 2007 UTC vs.
Revision 1.157 by root, Fri Nov 6 13:05:57 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24
25//+GPL
24 26
25/** 27/**
26 * \file 28 * \file
27 * Client handling. 29 * Client handling.
28 * 30 *
64 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the 67 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the 68 * client. If a value is -1, then we don't send that to the
67 * client. 69 * client.
68 */ 70 */
69short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 71static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 72 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 73 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 74 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 75 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 76 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
99 */ 101 */
100 mx = ns->mapx; 102 mx = ns->mapx;
101 my = ns->mapy; 103 my = ns->mapy;
102 104
103 /* the x and y here are coordinates for the new map, i.e. if we moved 105 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 106 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable 107 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values 108 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them. 109 * are preserved, and the check_head thinks it needs to clear them.
108 */ 110 */
109 for (x = 0; x < mx; x++) 111 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++) 112 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy) 113 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */ 114 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */ 117 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else 119 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123 121
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 122 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 123
126 /* Make sure that the next "map1" command will be sent (even if it is 124 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty). 125 * empty).
130} 128}
131 129
132static void 130static void
133clear_map (player *pl) 131clear_map (player *pl)
134{ 132{
133 pl->ns->mapinfo_queue_clear ();
134
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 136
137 pl->ns->force_newmap = false; 137 pl->ns->force_newmap = false;
138 138
139 if (pl->ns->newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
141 141
142 pl->ns->floorbox_reset (); 142 pl->ns->floorbox_reset ();
143}
144
145static void
146send_map_info (player *pl)
147{
148 client &socket = *pl->ns;
149 object *ob = pl->viewpoint;
150
151 if (socket.mapinfocmd)
152 {
153 if (ob->map && ob->map->path[0])
154 {
155 int flags = 0;
156
157 if (ob->map->tile_path[0]) flags |= 1;
158 if (ob->map->tile_path[1]) flags |= 2;
159 if (ob->map->tile_path[2]) flags |= 4;
160 if (ob->map->tile_path[3]) flags |= 8;
161
162 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
163 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
164 ob->map->width, ob->map->height, &ob->map->path);
165 }
166 else
167 socket.send_packet ("mapinfo current");
168 }
143} 169}
144 170
145/** check for map/region change and send new map data */ 171/** check for map/region change and send new map data */
146static void 172static void
147check_map_change (player *pl) 173check_map_change (player *pl)
148{ 174{
149 client &socket = *pl->ns; 175 client &socket = *pl->ns;
150 object *ob = pl->observe; 176 object *ob = pl->viewpoint;
177
178 region *reg = ob->region ();
179 if (socket.current_region != reg)
180 {
181 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
182 socket.current_region = reg;
183 }
184
185 // first try to aovid a full newmap on tiled map scrolls
186 if (socket.current_map != ob->map && !socket.force_newmap)
187 {
188 rv_vector rv;
189
190 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
191
192 // manhattan distance is very handy here
193 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
194 {
195 socket.current_map = ob->map;
196 socket.current_x = ob->x;
197 socket.current_y = ob->y;
198
199 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
200 socket.floorbox_reset ();
201 send_map_info (pl);
202 }
203 }
151 204
152 if (socket.current_map != ob->map || socket.force_newmap) 205 if (socket.current_map != ob->map || socket.force_newmap)
153 { 206 {
154 clear_map (pl); 207 clear_map (pl);
155 socket.current_map = ob->map; 208 socket.current_map = ob->map;
156 209 send_map_info (pl);
157 if (socket.mapinfocmd)
158 {
159 if (ob->map && ob->map->path[0])
160 {
161 int flags = 0;
162
163 if (ob->map->tile_path[0]) flags |= 1;
164 if (ob->map->tile_path[1]) flags |= 2;
165 if (ob->map->tile_path[2]) flags |= 4;
166 if (ob->map->tile_path[3]) flags |= 8;
167
168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
171 }
172 else
173 socket.send_packet ("mapinfo current");
174 }
175 } 210 }
176 else if (socket.current_x != ob->x || socket.current_y != ob->y) 211 else if (socket.current_x != ob->x || socket.current_y != ob->y)
177 { 212 {
178 int dx = ob->x - socket.current_x; 213 int dx = ob->x - socket.current_x;
179 int dy = ob->y - socket.current_y; 214 int dy = ob->y - socket.current_y;
180 215
181 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
182 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
183 else
184 {
185 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 216 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
186 socket.floorbox_reset (); 217 socket.floorbox_reset ();
187 }
188 } 218 }
189 219
190 socket.current_x = ob->x; 220 socket.current_x = ob->x;
191 socket.current_y = ob->y; 221 socket.current_y = ob->y;
222}
192 223
193 region *reg = ob->region (); 224/**
194 if (socket.current_region != reg) 225 * This sends the skill number to name mapping. We ignore
195 { 226 * the params - we always send the same info no matter what.
196 socket.current_region = reg; 227 */
197 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname); 228void
229send_skill_info (client *ns, char *params)
230{
231 packet sl;
232 sl << "replyinfo skill_info\n";
233
234 for (int i = 1; i < NUM_SKILLS; i++)
235 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
236
237 if (sl.length () > MAXSOCKBUF)
198 } 238 {
239 LOG (llevError, "Buffer overflow in send_skill_info!\n");
240 fatal (0);
241 }
242
243 ns->send_packet (sl);
244}
245
246/**
247 * This sends the spell path to name mapping. We ignore
248 * the params - we always send the same info no matter what.
249 */
250void
251send_spell_paths (client * ns, char *params)
252{
253 packet sl;
254
255 sl << "replyinfo spell_paths\n";
256
257 for (int i = 0; i < NRSPELLPATHS; i++)
258 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
259
260 if (sl.length () > MAXSOCKBUF)
261 {
262 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
263 fatal (0);
264 }
265
266 ns->send_packet (sl);
199} 267}
200 268
201/** 269/**
202 * RequestInfo is sort of a meta command. There is some specific 270 * RequestInfo is sort of a meta command. There is some specific
203 * request of information, but we call other functions to provide 271 * request of information, but we call other functions to provide
204 * that information. 272 * that information.
205 */ 273 */
206void 274void
207RequestInfo (char *buf, int len, client * ns) 275RequestInfo (char *buf, int len, client *ns)
208{ 276{
209 char *params = NULL, *cp; 277 char *params;
210
211 /* No match */
212 char bigbuf[MAX_BUF];
213 int slen;
214
215 /* Set up replyinfo before we modify any of the buffers - this is used
216 * if we don't find a match.
217 */
218 strcpy (bigbuf, "replyinfo ");
219 slen = strlen (bigbuf);
220 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
221 278
222 /* find the first space, make it null, and update the 279 /* find the first space, make it null, and update the
223 * params pointer. 280 * params pointer.
224 */ 281 */
225 for (cp = buf; *cp != '\0'; cp++) 282 for (params = buf; *params; params++)
226 if (*cp == ' ') 283 if (*params == ' ')
227 { 284 {
228 *cp = '\0';
229 params = cp + 1; 285 *params++ = 0;
230 break; 286 break;
231 } 287 }
232 288
233 if (!strcmp (buf, "image_info"))
234 send_image_info (ns, params);
235 else if (!strcmp (buf, "image_sums"))
236 send_image_sums (ns, params);
237 else if (!strcmp (buf, "skill_info")) 289 if (!strcmp (buf, "skill_info"))
238 send_skill_info (ns, params); 290 send_skill_info (ns, params);
239 else if (!strcmp (buf, "spell_paths")) 291 else if (!strcmp (buf, "spell_paths"))
240 send_spell_paths (ns, params); 292 send_spell_paths (ns, params);
241 else 293 else
242 ns->send_packet (bigbuf, len); 294 {
295 // undo tokenisation above and send replyinfo with the request unchanged
296 if (*params)
297 *--params = ' ';
298
299 ns->send_packet_printf ("replyinfo %s", buf);
300 }
243} 301}
244 302
245void 303void
246ExtCmd (char *buf, int len, player *pl) 304ExtCmd (char *buf, int len, player *pl)
247{ 305{
250 308
251void 309void
252ExtiCmd (char *buf, int len, client *ns) 310ExtiCmd (char *buf, int len, client *ns)
253{ 311{
254 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 312 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
313}
314
315//-GPL
316
317void
318client::mapinfo_queue_clear ()
319{
320 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
321 free (*i);
322
323 mapinfo_queue.clear ();
324}
325
326bool
327client::mapinfo_try (char *buf)
328{
329 char *token = buf;
330 buf += strlen (buf) + 9;
331
332 // initial map and its origin
333 maptile *map = pl->viewpoint->map;
334 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
335 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
336 int max_distance = 8; // limit maximum path length to something generous
337
338 while (*buf && map && max_distance)
339 {
340 int dir = *buf++ - '1';
341
342 if (dir >= 0 && dir <= 3)
343 {
344 if (!map->tile_path [dir])
345 map = 0;
346 else if (map->tile_available (dir, false))
347 {
348 maptile *neigh = map->tile_map [dir];
349
350 switch (dir)
351 {
352 case 0: mapy -= neigh->height; break;
353 case 2: mapy += map ->height; break;
354 case 3: mapx -= neigh->width ; break;
355 case 1: mapx += map ->width ; break;
356 }
357
358 map = neigh;
359 --max_distance;
360 }
361 else
362 return 0;
363 }
364 else
365 max_distance = 0;
366 }
367
368 if (!max_distance)
369 send_packet_printf ("mapinfo %s error", token);
370 else if (!map || !map->path)
371 send_packet_printf ("mapinfo %s nomap", token);
372 else
373 {
374 int flags = 0;
375
376 if (map->tile_path[0]) flags |= 1;
377 if (map->tile_path[1]) flags |= 2;
378 if (map->tile_path[2]) flags |= 4;
379 if (map->tile_path[3]) flags |= 8;
380
381 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
382 }
383
384 return 1;
385}
386
387void
388client::mapinfo_queue_run ()
389{
390 if (mapinfo_queue.empty () || !pl)
391 return;
392
393 for (int i = 0; i < mapinfo_queue.size (); ++i)
394 if (mapinfo_try (mapinfo_queue [i]))
395 {
396 free (mapinfo_queue [i]);
397 mapinfo_queue.erase (i);
398 }
399 else
400 ++i;
255} 401}
256 402
257void 403void
258MapInfoCmd (char *buf, int len, player *pl) 404MapInfoCmd (char *buf, int len, player *pl)
259{ 405{
260 // <mapinfo tag spatial tile-path 406 // <mapinfo tag spatial tile-path
261 // >mapinfo tag spatial flags x y w h hash 407 // >mapinfo tag spatial flags x y w h hash
262 408
263 char bigbuf[MAX_BUF], *token;
264
265 token = buf; 409 char *token = buf;
266 // copy token 410
267 if (!(buf = strchr (buf, ' '))) 411 if (!(buf = strchr (buf, ' ')))
268 return; 412 return;
269 413
270 *buf++ = 0;
271
272 if (!strncmp (buf, "spatial ", 8)) 414 if (!strncmp (buf, " spatial ", 9))
273 { 415 {
274 buf += 8; 416 char *copy = strdup (token);
417 copy [buf - token] = 0;
275 418
276 // initial map and its origin 419#if 0
277 maptile *map = pl->ob->map; 420 // this makes only sense when we flush the buffer immediately
278 sint16 dx, dy; 421 if (pl->ns->mapinfo_try (copy))
279 int mapx = pl->ns->mapx / 2 - pl->ob->x; 422 free (copy);
280 int mapy = pl->ns->mapy / 2 - pl->ob->y;
281 int max_distance = 8; // limit maximum path length to something generous
282
283 while (*buf && map && max_distance)
284 {
285 int dir = *buf++;
286
287 switch (dir)
288 {
289 case '1':
290 dx = 0;
291 dy = -1;
292 map = map->xy_find (dx, dy);
293 map && (mapy -= map->height);
294 break;
295 case '2':
296 mapx += map->width;
297 dx = map->width;
298 dy = 0;
299 map = map->xy_find (dx, dy);
300 break;
301 case '3':
302 mapy += map->height;
303 dx = 0;
304 dy = map->height;
305 map = map->xy_find (dx, dy);
306 break;
307 case '4':
308 dx = -1;
309 dy = 0;
310 map = map->xy_find (dx, dy);
311 map && (mapx -= map->width);
312 break;
313 }
314
315 --max_distance;
316 }
317
318 if (!max_distance)
319 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
320 else if (map && map->path[0])
321 {
322 int flags = 0;
323
324 if (map->tile_path[0]) flags |= 1;
325 if (map->tile_path[1]) flags |= 2;
326 if (map->tile_path[2]) flags |= 4;
327 if (map->tile_path[3]) flags |= 8;
328
329 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
330 }
331 else 423 else
332 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 424#endif
425 pl->ns->mapinfo_queue.push_back (copy);
333 } 426 }
334 else 427 else
335 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 428 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
336
337 pl->ns->send_packet (bigbuf);
338} 429}
339 430
340/** This is the Setup cmd */ 431/** This is the Setup cmd */
341void 432void
342SetUp (char *buf, int len, client * ns) 433SetUp (char *buf, int len, client * ns)
354AddMeCmd (char *buf, int len, client *ns) 445AddMeCmd (char *buf, int len, client *ns)
355{ 446{
356 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 447 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
357} 448}
358 449
359/** Reply to ExtendedInfos command */ 450//+GPL
360void
361ToggleExtendedInfos (char *buf, int len, client * ns)
362{
363 char cmdback[MAX_BUF];
364 char command[50];
365 int info, nextinfo;
366
367 cmdback[0] = '\0';
368 nextinfo = 0;
369
370 while (1)
371 {
372 /* 1. Extract an info */
373 info = nextinfo;
374
375 while ((info < len) && (buf[info] == ' '))
376 info++;
377
378 if (info >= len)
379 break;
380
381 nextinfo = info + 1;
382
383 while ((nextinfo < len) && (buf[nextinfo] != ' '))
384 nextinfo++;
385
386 if (nextinfo - info >= 49) /*Erroneous info asked */
387 continue;
388
389 strncpy (command, &(buf[info]), nextinfo - info);
390
391 /* 2. Interpret info */
392 if (!strcmp ("smooth", command))
393 /* Toggle smoothing */
394 ns->EMI_smooth = !ns->EMI_smooth;
395 else
396 /*bad value */;
397
398 /*3. Next info */
399 }
400
401 strcpy (cmdback, "ExtendedInfoSet");
402
403 if (ns->EMI_smooth)
404 {
405 strcat (cmdback, " ");
406 strcat (cmdback, "smoothing");
407 }
408
409 ns->send_packet (cmdback);
410}
411 451
412/* 452/*
413#define MSG_TYPE_BOOK 1 453#define MSG_TYPE_BOOK 1
414#define MSG_TYPE_CARD 2 454#define MSG_TYPE_CARD 2
415#define MSG_TYPE_PAPER 3 455#define MSG_TYPE_PAPER 3
432 while (1) 472 while (1)
433 { 473 {
434 /* 1. Extract an info */ 474 /* 1. Extract an info */
435 info = nextinfo; 475 info = nextinfo;
436 476
437 while ((info < len) && (buf[info] == ' ')) 477 while ((info < len) && (buf [info] == ' '))
438 info++; 478 info++;
439 479
440 if (info >= len) 480 if (info >= len)
441 break; 481 break;
442 482
443 nextinfo = info + 1; 483 nextinfo = info + 1;
444 484
445 while ((nextinfo < len) && (buf[nextinfo] != ' ')) 485 while ((nextinfo < len) && (buf [nextinfo] != ' '))
446 nextinfo++; 486 nextinfo++;
447 487
448 if (nextinfo - info >= 49) /*Erroneous info asked */ 488 if (nextinfo - info >= 49) /*Erroneous info asked */
449 continue; 489 continue;
450 490
451 strncpy (command, &(buf[info]), nextinfo - info); 491 memcpy (command, buf + info, nextinfo - info);
452 command[nextinfo - info] = '\0'; 492 command [nextinfo - info] = 0;
493
453 /* 2. Interpret info */ 494 /* 2. Interpret info */
454 i = sscanf (command, "%d", &flag); 495 i = sscanf (command, "%d", &flag);
455 496
456 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) 497 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
457 ns->supported_readables |= (1 << flag); 498 ns->supported_readables |= (1 << flag);
471 512
472 ns->send_packet (cmdback); 513 ns->send_packet (cmdback);
473} 514}
474 515
475/** 516/**
476 * client requested an image. send it rate-limited
477 * before flushing.
478 */
479void
480AskFaceCmd (char *buf, int len, client *ns)
481{
482 ns->askface.push_back (atoi (buf));
483}
484
485/**
486 * Tells client the picture it has to use
487 * to smooth a picture number given as argument.
488 */
489void
490AskSmooth (char *buf, int len, client *ns)
491{
492 ns->send_face (atoi (buf));
493 ns->flush_fx ();
494}
495
496/**
497 * This handles the general commands from the client (ie, north, fire, cast, 517 * This handles the general commands from the client (ie, north, fire, cast,
498 * etc.) 518 * etc.)
499 */ 519 */
500void 520void
501PlayerCmd (char *buf, int len, player *pl) 521PlayerCmd (char *buf, int len, player *pl)
512 return; 532 return;
513 533
514 buf++; 534 buf++;
515 } 535 }
516 536
517 execute_newserver_command (pl->ob, (char *) buf); 537 execute_newserver_command (pl->ob, (char *)buf);
518 538
519 /* Perhaps something better should be done with a left over count. 539 /* Perhaps something better should be done with a left over count.
520 * Cleaning up the input should probably be done first - all actions 540 * Cleaning up the input should probably be done first - all actions
521 * for the command that issued the count should be done before any other 541 * for the command that issued the count should be done before any other
522 * commands. 542 * commands.
533void 553void
534NewPlayerCmd (char *buf, int len, player *pl) 554NewPlayerCmd (char *buf, int len, player *pl)
535{ 555{
536 if (len <= 6) 556 if (len <= 6)
537 { 557 {
538 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 558 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
539 return; 559 return;
540 } 560 }
541 561
542 uint16 cmdid = net_uint16 ((uint8 *)buf); 562 uint16 cmdid = net_uint16 ((uint8 *)buf);
543 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 563 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
681 * syntax is: move (to) (tag) (nrof) 701 * syntax is: move (to) (tag) (nrof)
682 */ 702 */
683void 703void
684MoveCmd (char *buf, int len, player *pl) 704MoveCmd (char *buf, int len, player *pl)
685{ 705{
686 int vals[3], i; 706 int to, tag, nrof;
687 707
688 /* A little funky here. We only cycle for 2 records, because 708 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
689 * we obviously are not going to find a space after the third
690 * record. Perhaps we should just replace this with a
691 * sscanf?
692 */
693 for (i = 0; i < 2; i++)
694 { 709 {
695 vals[i] = atoi (buf);
696
697 if (!(buf = strchr (buf, ' ')))
698 {
699 LOG (llevError, "Incomplete move command: %s\n", buf); 710 LOG (llevError, "Incomplete move command: %s\n", buf);
700 return; 711 return;
701 }
702
703 buf++;
704 } 712 }
705 713
706 vals[2] = atoi (buf); 714 esrv_move_object (pl->ob, to, tag, nrof);
707
708/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
709 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
710} 715}
711 716
712/****************************************************************************** 717/******************************************************************************
713 * 718 *
714 * Start of commands the server sends to the client. 719 * Start of commands the server sends to the client.
729 * Get player's current range attack in obuf. 734 * Get player's current range attack in obuf.
730 */ 735 */
731static void 736static void
732rangetostring (player *pl, char *obuf) 737rangetostring (player *pl, char *obuf)
733{ 738{
734 dynbuf_text buf; 739 dynbuf_text &buf = msg_dynbuf; buf.clear ();
735 740
736 if (pl->ranged_ob) 741 if (pl->ranged_ob)
737 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
738 743
739 if (pl->combat_ob) 744 if (pl->combat_ob)
747 752
748 //TODO: maybe golem should become the current_weapon, quite simply? 753 //TODO: maybe golem should become the current_weapon, quite simply?
749 if (pl->golem) 754 if (pl->golem)
750 buf << " Golem*: " << pl->golem->name; 755 buf << " Golem*: " << pl->golem->name;
751 756
757 buf << '\0';
752 buf.linearise (obuf); 758 buf.linearise (obuf);
753 obuf [buf.size ()] = 0;
754} 759}
755 760
756#define AddIfInt64(Old,New,Type) if (Old != New) {\ 761#define AddIfInt64(Old,New,Type) if (Old != New) {\
757 Old = New; \ 762 Old = New; \
758 sl << uint8 (Type) << uint64 (New); \ 763 sl << uint8 (Type) << uint64 (New); \
815 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 820 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
816 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 821 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
817 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 822 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
818 823
819 for (int s = 0; s < NUM_SKILLS; s++) 824 for (int s = 0; s < NUM_SKILLS; s++)
820 if (object *skill = opl->last_skill_ob[s]) 825 if (object *skill = opl->last_skill_ob [s])
821 if (skill->stats.exp != ns->last_skill_exp [s]) 826 if (skill->stats.exp != ns->last_skill_exp [s])
822 { 827 {
823 ns->last_skill_exp [s] = skill->stats.exp; 828 ns->last_skill_exp [s] = skill->stats.exp;
824 829
825 /* Always send along the level if exp changes. This is only 830 /* Always send along the level if exp changes. This is only
881 886
882/** 887/**
883 * Tells the client that here is a player it should start using. 888 * Tells the client that here is a player it should start using.
884 */ 889 */
885void 890void
886esrv_new_player (player *pl, uint32 weight) 891esrv_new_player (player *pl)
887{ 892{
893 sint32 weight = pl->ob->client_weight ();
894
888 packet sl ("player"); 895 packet sl ("player");
889 896
890 sl << uint32 (pl->ob->count) 897 sl << uint32 (pl->ob->count)
891 << uint32 (weight) 898 << uint32 (weight)
892 << uint32 (pl->ob->face) 899 << uint32 (pl->ob->face)
893 << data8 (pl->ob->name); 900 << data8 (pl->ob->name);
894 901
895 pl->ns->last_weight = weight; 902 pl->ns->last_weight = weight;
896 pl->ns->send_packet (sl); 903 pl->ns->send_packet (sl);
897 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
898} 904}
899 905
900/****************************************************************************** 906/******************************************************************************
901 * 907 *
902 * Start of map related commands. 908 * Start of map related commands.
959 965
960 if (!ns.faces_sent[face_num]) 966 if (!ns.faces_sent[face_num])
961 if (ob) 967 if (ob)
962 ns.send_faces (ob); 968 ns.send_faces (ob);
963 else 969 else
964 ns.send_face (face_num); 970 ns.send_face (face_num, 10);
965 971
966 sl << uint16 (face_num); 972 sl << uint16 (face_num);
967 return 1; 973 return 1;
968 } 974 }
969 975
970 /* Nothing changed */ 976 /* Nothing changed */
971 return 0; 977 return 0;
972} 978}
973 979
974/** 980//-GPL
975 * Returns the size of a data for a map square as returned by
976 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
977 * available.
978 */
979int
980getExtendedMapInfoSize (client * ns)
981{
982 int result = 0;
983
984 if (ns->ext_mapinfos)
985 {
986 if (ns->EMI_smooth)
987 result += 1; /*One byte for smoothlevel */
988 }
989
990 return result;
991}
992 981
993// prefetch (and touch) all maps within a specific distancd 982// prefetch (and touch) all maps within a specific distancd
994static void 983static void
995prefetch_surrounding_maps (maptile *map, int distance) 984prefetch_surrounding_maps (maptile *map, int distance)
996{ 985{
997 map->last_access = runtime; 986 map->touch ();
998 987
999 if (--distance) 988 if (--distance)
1000 for (int dir = 4; --dir; ) 989 for (int dir = 4; --dir; )
1001 if (const shstr &path = map->tile_path [dir]) 990 if (const shstr &path = map->tile_path [dir])
1002 if (maptile *&neigh = map->tile_map [dir]) 991 if (maptile *&neigh = map->tile_map [dir])
1010prefetch_surrounding_maps (object *op) 999prefetch_surrounding_maps (object *op)
1011{ 1000{
1012 prefetch_surrounding_maps (op->map, 3); 1001 prefetch_surrounding_maps (op->map, 3);
1013} 1002}
1014 1003
1004//+GPL
1005
1015/** 1006/**
1016 * Draws client map. 1007 * Draws client map.
1017 */ 1008 */
1018void 1009void
1019draw_client_map (player *pl) 1010draw_client_map (player *pl)
1020{ 1011{
1021 object *ob = pl->observe; 1012 object *ob = pl->viewpoint;
1022 if (!ob->active) 1013 if (!pl->observe->active)
1023 return; 1014 return;
1024
1025 maptile *plmap = ob->map;
1026 1015
1027 /* If player is just joining the game, he isn't here yet, so the map 1016 /* If player is just joining the game, he isn't here yet, so the map
1028 * can get swapped out. If so, don't try to send them a map. All will 1017 * can get swapped out. If so, don't try to send them a map. All will
1029 * be OK once they really log in. 1018 * be OK once they really log in.
1030 */ 1019 */
1031 if (!plmap || plmap->in_memory != MAP_IN_MEMORY) 1020 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1032 return; 1021 return;
1033 1022
1034 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1035 int estartlen, eoldlen; 1023 int startlen, oldlen;
1036 uint8 eentrysize;
1037 uint16 ewhatstart, ewhatflag;
1038 uint8 extendedinfos;
1039 1024
1040 check_map_change (pl); 1025 check_map_change (pl);
1041 prefetch_surrounding_maps (pl->ob); 1026 prefetch_surrounding_maps (pl->ob);
1042 1027
1043 /* do LOS after calls to update_position */ 1028 /* do LOS after calls to update_position */
1044 if (ob != pl->ob) 1029 /* unfortunately, we need to udpate los when observing, currently */
1045 clear_los (pl); 1030 if (pl->do_los || pl->viewpoint != pl->ob)
1046 else if (pl->do_los)
1047 { 1031 {
1048 update_los (ob);
1049 pl->do_los = 0; 1032 pl->do_los = 0;
1033 pl->update_los ();
1050 } 1034 }
1051 1035
1052 /** 1036 /**
1053 * This function uses the new map1 protocol command to send the map 1037 * This function uses the new map1 protocol command to send the map
1054 * to the client. It is necessary because the old map command supports 1038 * to the client. It is necessary because the old map command supports
1073 */ 1057 */
1074 1058
1075 client &socket = *pl->ns; 1059 client &socket = *pl->ns;
1076 1060
1077 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1061 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1078 packet esl;
1079 1062
1080 startlen = sl.length (); 1063 startlen = sl.length ();
1081 1064
1082 /*Extendedmapinfo structure initialisation */ 1065 int hx = socket.mapx / 2;
1083 if (socket.ext_mapinfos) 1066 int hy = socket.mapy / 2;
1084 {
1085 extendedinfos = EMI_NOREDRAW;
1086 1067
1087 if (socket.EMI_smooth) 1068 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1088 extendedinfos |= EMI_SMOOTH; 1069 int ax = dx + hx;
1070 int ay = dy + hy;
1089 1071
1090 ewhatstart = esl.length (); 1072 int mask = (ax << 10) | (ay << 4);
1091 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1073 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1092 could need to be taken away */
1093 eentrysize = getExtendedMapInfoSize (&socket);
1094 esl << "mapextended "
1095 << uint8 (extendedinfos)
1096 << uint8 (eentrysize);
1097 1074
1098 estartlen = esl.length (); 1075 /* If the coordinates are not valid, or it is too dark to see,
1099 } 1076 * we tell the client as such
1100
1101 /* x,y are the real map locations. ax, ay are viewport relative
1102 * locations.
1103 */ 1077 */
1104 ay = 0; 1078 if (!m)
1105
1106 /* We could do this logic as conditionals in the if statement,
1107 * but that started to get a bit messy to look at.
1108 */
1109 max_x = ob->x + (socket.mapx + 1) / 2;
1110 max_y = ob->y + (socket.mapy + 1) / 2;
1111
1112 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1113 { 1079 {
1114 sint16 nx, ny; 1080 /* space is out of map. Update space and clear values
1115 maptile *m = 0; 1081 * if this hasn't already been done. If the space is out
1116 1082 * of the map, it shouldn't have a head.
1117 ax = 0; 1083 */
1118 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) 1084 if (lastcell.count != -1)
1119 { 1085 {
1120 // check to see if we can simply go one right quickly 1086 sl << uint16 (mask);
1087 map_clearcell (&lastcell, -1);
1121 ++nx; 1088 }
1122 if (m && nx >= m->width) 1089
1090 continue;
1091 }
1092
1093 int d = pl->blocked_los_uc (dx, dy);
1094
1095 if (d > 3)
1096 {
1097 /* This block deals with spaces that are not visible for whatever
1098 * reason. Still may need to send the head for this space.
1099 */
1100 if (lastcell.count != -1
1101 || lastcell.faces[0]
1102 || lastcell.faces[1]
1103 || lastcell.faces[2]
1104 || lastcell.stat_hp
1105 || lastcell.flags
1106 || lastcell.player)
1107 sl << uint16 (mask);
1108
1109 /* properly clear a previously sent big face */
1110 map_clearcell (&lastcell, -1);
1111 }
1112 else
1113 {
1114 /* In this block, the space is visible.
1115 */
1116
1117 /* Rather than try to figure out what everything that we might
1118 * need to send is, then form the packet after that,
1119 * we presume that we will in fact form a packet, and update
1120 * the bits by what we do actually send. If we send nothing,
1121 * we just back out sl.length () to the old value, and no harm
1122 * is done.
1123 * I think this is simpler than doing a bunch of checks to see
1124 * what if anything we need to send, setting the bits, then
1125 * doing those checks again to add the real data.
1126 */
1127 oldlen = sl.length ();
1128
1129 sl << uint16 (mask);
1130
1131 unsigned char dummy;
1132 unsigned char *last_ext = &dummy;
1133
1134 /* Darkness changed */
1135 if (lastcell.count != d)
1136 {
1123 m = 0; 1137 mask |= 0x8;
1124 1138
1125 if (!m) 1139 *last_ext |= 0x80;
1140 last_ext = &sl[sl.length ()];
1141 sl << uint8 (d);
1142 }
1143
1144 lastcell.count = d;
1145
1146 mapspace &ms = m->at (nx, ny);
1147 ms.update ();
1148
1149 // extmap handling
1150 uint8 stat_hp = 0;
1151 uint8 stat_width = 0;
1152 uint8 flags = 0;
1153 tag_t player = 0;
1154
1155 // send hp information, if applicable
1156 if (object *op = ms.faces_obj [0])
1157 if (op->is_head () && !op->invisible)
1126 { 1158 {
1127 nx = x; ny = y; m = plmap; 1159 if (op->stats.maxhp > op->stats.hp
1128 1160 && op->stats.maxhp > 0
1129 if (!xy_normalise (m, nx, ny)) 1161 && (op->type == PLAYER
1162 || op->type == DOOR // does not work, have maxhp 0
1163 || QUERY_FLAG (op, FLAG_MONSTER)
1164 || QUERY_FLAG (op, FLAG_ALIVE)
1165 || QUERY_FLAG (op, FLAG_GENERATOR)))
1130 m = 0; 1166 {
1167 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1168 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1169 }
1170
1171 if (expect_false (op->has_dialogue ()))
1172 flags |= 1;
1173
1174 if (expect_false (op->type == PLAYER))
1175 player = op == ob ? pl->ob->count
1176 : op == pl->ob ? ob->count
1177 : op->count;
1131 } 1178 }
1132 1179
1133 int emask, mask; 1180 if (expect_false (lastcell.stat_hp != stat_hp))
1134 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1135
1136 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1137
1138 /* If the coordinates are not valid, or it is too dark to see,
1139 * we tell the client as such
1140 */
1141 if (!m)
1142 { 1181 {
1143 /* space is out of map. Update space and clear values 1182 lastcell.stat_hp = stat_hp;
1144 * if this hasn't already been done. If the space is out 1183
1145 * of the map, it shouldn't have a head 1184 mask |= 0x8;
1146 */ 1185 *last_ext |= 0x80;
1147 if (lastcell.count != -1) 1186 last_ext = &sl[sl.length ()];
1187
1188 sl << uint8 (5) << uint8 (stat_hp);
1189
1190 if (stat_width > 1)
1148 { 1191 {
1149 sl << uint16 (mask);
1150 map_clearcell (&lastcell, -1);
1151 }
1152
1153 continue;
1154 }
1155
1156 m->touch ();
1157
1158 int d = pl->blocked_los[ax][ay];
1159
1160 if (d > 3)
1161 {
1162
1163 int need_send = 0, count;
1164
1165 /* This block deals with spaces that are not visible for whatever
1166 * reason. Still may need to send the head for this space.
1167 */
1168
1169 oldlen = sl.length ();
1170
1171 sl << uint16 (mask);
1172
1173 if (lastcell.count != -1)
1174 need_send = 1;
1175
1176 count = -1;
1177
1178 /* properly clear a previously sent big face */
1179 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1180 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1181 need_send = 1;
1182
1183 map_clearcell (&lastcell, count);
1184
1185 if ((mask & 0xf) || need_send)
1186 sl[oldlen + 1] = mask & 0xff;
1187 else
1188 sl.reset (oldlen);
1189 }
1190 else
1191 {
1192 /* In this block, the space is visible.
1193 */
1194
1195 /* Rather than try to figure out what everything that we might
1196 * need to send is, then form the packet after that,
1197 * we presume that we will in fact form a packet, and update
1198 * the bits by what we do actually send. If we send nothing,
1199 * we just back out sl.length () to the old value, and no harm
1200 * is done.
1201 * I think this is simpler than doing a bunch of checks to see
1202 * what if anything we need to send, setting the bits, then
1203 * doing those checks again to add the real data.
1204 */
1205 oldlen = sl.length ();
1206 eoldlen = esl.length ();
1207
1208 sl << uint16 (mask);
1209
1210 unsigned char dummy;
1211 unsigned char *last_ext = &dummy;
1212
1213 /* Darkness changed */
1214 if (lastcell.count != d && socket.darkness)
1215 {
1216 mask |= 0x8;
1217
1218 if (socket.extmap)
1219 {
1220 *last_ext |= 0x80; 1192 *last_ext |= 0x80;
1221 last_ext = &sl[sl.length ()]; 1193 last_ext = &sl[sl.length ()];
1222 sl << uint8 (d); 1194
1223 } 1195 sl << uint8 (6) << uint8 (stat_width);
1224 else
1225 sl << uint8 (255 - 64 * d);
1226 } 1196 }
1197 }
1227 1198
1228 lastcell.count = d; 1199 if (expect_false (lastcell.player != player))
1229
1230 mapspace &ms = m->at (nx, ny);
1231 ms.update ();
1232
1233 if (socket.extmap)
1234 { 1200 {
1235 uint8 stat_hp = 0; 1201 lastcell.player = player;
1236 uint8 stat_width = 0;
1237 uint8 flags = 0;
1238 tag_t player = 0;
1239 1202
1240 // send hp information, if applicable
1241 if (object *op = ms.faces_obj [0])
1242 {
1243 if (op->head || op->invisible)
1244 ; // do not show
1245 else if (op->type == PLAYER
1246 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1247 {
1248 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1249 {
1250 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1251 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1252 }
1253 }
1254
1255 if (op->msg && op->msg[0] == '@')
1256 flags |= 1;
1257
1258 if (op->type == PLAYER && op != ob)
1259 player = op->count;
1260 }
1261
1262 if (lastcell.stat_hp != stat_hp)
1263 {
1264 lastcell.stat_hp = stat_hp;
1265
1266 mask |= 0x8; 1203 mask |= 0x8;
1267 *last_ext |= 0x80; 1204 *last_ext |= 0x80;
1268 last_ext = &sl[sl.length ()]; 1205 last_ext = &sl[sl.length ()];
1269 1206
1270 sl << uint8 (5) << uint8 (stat_hp);
1271
1272 if (stat_width > 1)
1273 {
1274 *last_ext |= 0x80;
1275 last_ext = &sl[sl.length ()];
1276
1277 sl << uint8 (6) << uint8 (stat_width);
1278 }
1279 }
1280
1281 if (lastcell.player != player)
1282 {
1283 lastcell.player = player;
1284
1285 mask |= 0x8;
1286 *last_ext |= 0x80;
1287 last_ext = &sl[sl.length ()];
1288
1289 sl << uint8 (0x47) << uint8 (4) << (uint32)player; 1207 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1290 } 1208 }
1291 1209
1292 if (lastcell.flags != flags) 1210 if (expect_false (lastcell.flags != flags))
1293 { 1211 {
1294 lastcell.flags = flags; 1212 lastcell.flags = flags;
1295 1213
1296 mask |= 0x8; 1214 mask |= 0x8;
1297 *last_ext |= 0x80; 1215 *last_ext |= 0x80;
1298 last_ext = &sl[sl.length ()]; 1216 last_ext = &sl[sl.length ()];
1299 1217
1300 sl << uint8 (8) << uint8 (flags); 1218 sl << uint8 (8) << uint8 (flags);
1301 }
1302 } 1219 }
1303 1220
1221 // faces
1222
1304 /* Floor face */ 1223 /* Floor face */
1305 if (update_space (sl, socket, ms, lastcell, 2)) 1224 if (update_space (sl, socket, ms, lastcell, 2))
1306 mask |= 0x4; 1225 mask |= 0x4;
1307 1226
1308 /* Middle face */ 1227 /* Middle face */
1309 if (update_space (sl, socket, ms, lastcell, 1)) 1228 if (update_space (sl, socket, ms, lastcell, 1))
1310 mask |= 0x2; 1229 mask |= 0x2;
1311 1230
1231 if (expect_false (ob->invisible)
1232 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1312 if (ms.player () == ob 1233 && ms.player () == ob)
1313 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1314 { 1234 {
1315 // force player to be visible to himself if invisible 1235 // force player to be visible to himself if invisible
1316 if (lastcell.faces[0] != ob->face) 1236 if (lastcell.faces[0] != ob->face)
1317 { 1237 {
1318 lastcell.faces[0] = ob->face; 1238 lastcell.faces[0] = ob->face;
1319 1239
1320 mask |= 0x1;
1321 sl << uint16 (ob->face);
1322
1323 socket.send_faces (ob);
1324 }
1325 }
1326 /* Top face */
1327 else if (update_space (sl, socket, ms, lastcell, 0))
1328 mask |= 0x1; 1240 mask |= 0x1;
1241 sl << uint16 (ob->face);
1329 1242
1243 socket.send_faces (ob);
1244 }
1245 }
1246 /* Top face */
1247 else if (update_space (sl, socket, ms, lastcell, 0))
1248 mask |= 0x1;
1249
1330 /* Check to see if we are in fact sending anything for this 1250 /* Check to see if we are in fact sending anything for this
1331 * space by checking the mask. If so, update the mask. 1251 * space by checking the mask. If so, update the mask.
1332 * if not, reset the len to that from before adding the mask 1252 * if not, reset the len to that from before adding the mask
1333 * value, so we don't send those bits. 1253 * value, so we don't send those bits.
1334 */ 1254 */
1335 if (mask & 0xf) 1255 if (mask & 0xf)
1336 sl[oldlen + 1] = mask & 0xff; 1256 sl[oldlen + 1] = mask & 0xff;
1337 else 1257 else
1338 sl.reset (oldlen); 1258 sl.reset (oldlen);
1339
1340 if (socket.ext_mapinfos)
1341 esl << uint16 (emask);
1342
1343 if (socket.EMI_smooth)
1344 {
1345 for (int layer = 2+1; layer--; )
1346 {
1347 object *ob = ms.faces_obj [layer];
1348
1349 // If there is no object for this space, or if the face for the object
1350 // is the blank face, set the smoothlevel to zero.
1351 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1352
1353 // We've gotten what face we want to use for the object. Now see if
1354 // if it has changed since we last sent it to the client.
1355 if (lastcell.smooth[layer] != smoothlevel)
1356 {
1357 lastcell.smooth[layer] = smoothlevel;
1358 esl << uint8 (smoothlevel);
1359 emask |= 1 << layer;
1360 }
1361 }
1362
1363 if (emask & 0xf)
1364 esl[eoldlen + 1] = emask & 0xff;
1365 else
1366 esl.reset (eoldlen);
1367 }
1368 } /* else this is a viewable space */ 1259 } /* else this is a viewable space */
1369 } /* for x loop */ 1260 ordered_mapwalk_end
1370 } /* for y loop */
1371 1261
1372 socket.flush_fx (); 1262 socket.flush_fx ();
1373
1374 /* Verify that we in fact do need to send this */
1375 if (socket.ext_mapinfos)
1376 {
1377 if (!(sl.length () > startlen || socket.sent_scroll))
1378 {
1379 /* No map data will follow, so don't say the client
1380 * it doesn't need draw!
1381 */
1382 ewhatflag &= ~EMI_NOREDRAW;
1383 esl[ewhatstart + 1] = ewhatflag & 0xff;
1384 }
1385
1386 if (esl.length () > estartlen)
1387 socket.send_packet (esl);
1388 }
1389 1263
1390 if (sl.length () > startlen || socket.sent_scroll) 1264 if (sl.length () > startlen || socket.sent_scroll)
1391 { 1265 {
1392 socket.send_packet (sl); 1266 socket.send_packet (sl);
1393 socket.sent_scroll = 0; 1267 socket.sent_scroll = 0;
1404{ 1278{
1405 pl->contr->ns->send_packet (buf); 1279 pl->contr->ns->send_packet (buf);
1406} 1280}
1407 1281
1408/** 1282/**
1409 * This sends the skill number to name mapping. We ignore
1410 * the params - we always send the same info no matter what.
1411 */
1412void
1413send_skill_info (client *ns, char *params)
1414{
1415 packet sl;
1416 sl << "replyinfo skill_info\n";
1417
1418 for (int i = 1; i < NUM_SKILLS; i++)
1419 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1420
1421 if (sl.length () >= MAXSOCKBUF)
1422 {
1423 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1424 fatal (0);
1425 }
1426
1427 ns->send_packet (sl);
1428}
1429
1430/**
1431 * This sends the spell path to name mapping. We ignore
1432 * the params - we always send the same info no matter what.
1433 */
1434void
1435send_spell_paths (client * ns, char *params)
1436{
1437 packet sl;
1438
1439 sl << "replyinfo spell_paths\n";
1440
1441 for (int i = 0; i < NRSPELLPATHS; i++)
1442 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1443
1444 if (sl.length () >= MAXSOCKBUF)
1445 {
1446 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1447 fatal (0);
1448 }
1449
1450 ns->send_packet (sl);
1451}
1452
1453/**
1454 * This looks for any spells the player may have that have changed their stats. 1283 * This looks for any spells the player may have that have changed their stats.
1455 * it then sends an updspell packet for each spell that has changed in this way 1284 * it then sends an updspell packet for each spell that has changed in this way
1456 */ 1285 */
1457void 1286void
1458esrv_update_spells (player *pl) 1287esrv_update_spells (player *pl)
1468 if (spell->type == SPELL) 1297 if (spell->type == SPELL)
1469 { 1298 {
1470 int flags = 0; 1299 int flags = 0;
1471 1300
1472 /* check if we need to update it */ 1301 /* check if we need to update it */
1473 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1302 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1474 { 1303 {
1475 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1304 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1476 flags |= UPD_SP_MANA; 1305 flags |= UPD_SP_MANA;
1477 } 1306 }
1478 1307
1479 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1308 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1480 { 1309 {
1481 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1310 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1482 flags |= UPD_SP_GRACE; 1311 flags |= UPD_SP_GRACE;
1483 } 1312 }
1484 1313
1485 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1314 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1486 { 1315 {
1487 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1316 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1488 flags |= UPD_SP_DAMAGE; 1317 flags |= UPD_SP_DAMAGE;
1489 } 1318 }
1490 1319
1491 if (flags) 1320 if (flags)
1492 { 1321 {
1494 1323
1495 sl << "updspell " 1324 sl << "updspell "
1496 << uint8 (flags) 1325 << uint8 (flags)
1497 << uint32 (spell->count); 1326 << uint32 (spell->count);
1498 1327
1499 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1328 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1500 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1329 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1501 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1330 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1502 1331
1503 pl->ns->send_packet (sl); 1332 pl->ns->send_packet (sl);
1504 } 1333 }
1505 } 1334 }
1506 } 1335 }
1536 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1365 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1537 return; 1366 return;
1538 } 1367 }
1539 1368
1540 /* store costs and damage in the object struct, to compare to later */ 1369 /* store costs and damage in the object struct, to compare to later */
1541 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1370 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1542 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1371 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1543 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1372 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1544 1373
1545 /* figure out which skill it uses, if it uses one */ 1374 /* figure out which skill it uses, if it uses one */
1546 if (spell->skill) 1375 if (spell->skill)
1547 { 1376 if (object *tmp = pl->find_skill (spell->skill))
1548 for (i = 1; i < NUM_SKILLS; i++)
1549 if (!strcmp (spell->skill, skill_names[i]))
1550 {
1551 skill = i + CS_STAT_SKILLINFO; 1377 skill = tmp->subtype + CS_STAT_SKILLINFO;
1552 break;
1553 }
1554 }
1555 1378
1556 // spells better have a face 1379 // spells better have a face
1557 if (!spell->face) 1380 if (!spell->face)
1558 { 1381 {
1559 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1382 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1560 spell->face = face_find ("burnout.x11", blank_face); 1383 spell->face = face_find ("burnout.x11", blank_face);
1561 } 1384 }
1385
1386 pl->ns->send_face (spell->face);
1562 1387
1563 /* send the current values */ 1388 /* send the current values */
1564 sl << uint32 (spell->count) 1389 sl << uint32 (spell->count)
1565 << uint16 (spell->level) 1390 << uint16 (spell->level)
1566 << uint16 (spell->casting_time) 1391 << uint16 (spell->casting_time)
1567 << uint16 (spell->last_sp) 1392 << uint16 (spell->cached_sp)
1568 << uint16 (spell->last_grace) 1393 << uint16 (spell->cached_grace)
1569 << uint16 (spell->last_eat) 1394 << uint16 (spell->cached_eat)
1570 << uint8 (skill) 1395 << uint8 (skill)
1571 << uint32 (spell->path_attuned) 1396 << uint32 (spell->path_attuned)
1572 << uint32 (spell->face) 1397 << uint32 (spell->face)
1573 << data8 (spell->name) 1398 << data8 (spell->name)
1574 << data16 (spell->msg); 1399 << data16 (spell->msg);
1602 * bytes and 3 strings (because that is the spec) so we need to 1427 * bytes and 3 strings (because that is the spec) so we need to
1603 * check that the length of those 3 strings, plus the 23 bytes, 1428 * check that the length of those 3 strings, plus the 23 bytes,
1604 * won't take us over the length limit for the socket, if it does, 1429 * won't take us over the length limit for the socket, if it does,
1605 * we need to send what we already have, and restart packet formation 1430 * we need to send what we already have, and restart packet formation
1606 */ 1431 */
1432 if (spell->type != SPELL)
1433 continue;
1434
1607 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1435 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1608 * to show add_spell is 26 bytes + 2 strings. However, the overun 1436 * to show add_spell is 26 bytes + 2 strings. However, the overun
1609 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1437 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1610 * like it will fix this 1438 * like it will fix this
1611 */ 1439 */
1612 if (spell->type != SPELL)
1613 continue;
1614
1615 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1440 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1616 { 1441 {
1442 pl->ns->flush_fx ();
1617 pl->ns->send_packet (sl); 1443 pl->ns->send_packet (sl);
1618 1444
1619 sl.reset (); 1445 sl.reset ();
1620 sl << "addspell "; 1446 sl << "addspell ";
1621 } 1447 }
1629 return; 1455 return;
1630 } 1456 }
1631 else 1457 else
1632 append_spell (pl, sl, spell); 1458 append_spell (pl, sl, spell);
1633 1459
1634 if (sl.length () >= MAXSOCKBUF) 1460 if (sl.length () > MAXSOCKBUF)
1635 { 1461 {
1636 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1462 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1637 fatal (0); 1463 fatal (0);
1638 } 1464 }
1639 1465
1640 /* finally, we can send the packet */ 1466 /* finally, we can send the packet */
1467 pl->ns->flush_fx ();
1641 pl->ns->send_packet (sl); 1468 pl->ns->send_packet (sl);
1642} 1469}
1643 1470
1471//-GPL
1472

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