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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.27 by root, Wed Dec 13 18:08:02 2006 UTC vs.
Revision 1.108 by root, Sat Jun 9 20:51:45 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
8 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
9 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
10 (at your option) any later version. 11 * any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 GNU General Public License for more details. 16 * for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
18 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 * esrv_map_doneredraw finishes the map update, and ships across the
47 * map updates.
48 *
49 */ 41 */
50 42
51#include <global.h> 43#include <global.h>
52#include <sproto.h> 44#include <sproto.h>
53 45
54#include <newclient.h>
55#include <newserver.h>
56#include <living.h> 46#include <living.h>
57#include <commands.h> 47#include <commands.h>
58 48
59/* This block is basically taken from socket.c - I assume if it works there, 49/* This block is basically taken from socket.c - I assume if it works there,
60 * it should work here. 50 * it should work here.
63#include <sys/time.h> 53#include <sys/time.h>
64#include <sys/socket.h> 54#include <sys/socket.h>
65#include <netinet/in.h> 55#include <netinet/in.h>
66#include <netdb.h> 56#include <netdb.h>
67 57
68#ifdef HAVE_UNISTD_H
69# include <unistd.h> 58#include <unistd.h>
70#endif
71
72#ifdef HAVE_SYS_TIME_H
73# include <sys/time.h> 59#include <sys/time.h>
74#endif
75 60
76#include "sounds.h" 61#include "sounds.h"
77 62
78/** 63/**
79 * This table translates the attack numbers as used within the 64 * This table translates the attack numbers as used within the
96 -1, /* life stealing */ 81 -1, /* life stealing */
97 -1 /* Disease - not fully done yet */ 82 -1 /* Disease - not fully done yet */
98}; 83};
99 84
100static void 85static void
101socket_map_scroll (NewSocket * ns, int dx, int dy) 86socket_map_scroll (client *ns, int dx, int dy)
102{ 87{
103 struct Map newmap; 88 struct Map newmap;
104 int x, y, mx, my; 89 int x, y, mx, my;
105 90
106 {
107 char buf[MAXSOCKBUF];
108
109 sprintf (buf, "map_scroll %d %d", dx, dy); 91 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
110 Write_String_To_Socket (ns, buf, strlen (buf));
111 }
112 92
113 /* If we are using the Map1aCmd, we may in fact send 93 /* If we are using the Map1aCmd, we may in fact send
114 * head information that is outside the viewable map. 94 * head information that is outside the viewable map.
115 * So set the mx,my to the max value we want to 95 * So set the mx,my to the max value we want to
116 * look for. Removed code to do so - it caused extra 96 * look for. Removed code to do so - it caused extra
117 * complexities for the client, and probably doesn't make 97 * complexities for the client, and probably doesn't make
118 * that much difference in bandwidth. 98 * that much difference in bandwidth.
119 */ 99 */
120 mx = ns->mapx; 100 mx = ns->mapx;
121 my = ns->mapy; 101 my = ns->mapy;
122
123 if (ns->mapmode == Map1aCmd)
124 {
125 mx += MAX_HEAD_OFFSET;
126 my += MAX_HEAD_OFFSET;
127 }
128 102
129 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
130 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
131 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
132 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
156} 130}
157 131
158static void 132static void
159clear_map (player *pl) 133clear_map (player *pl)
160{ 134{
161 NewSocket & socket = pl->socket;
162
163 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
164 136
137 pl->ns->force_newmap = false;
138
165 if (socket.newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
166 Write_String_To_Socket (&socket, "newmap", 6); 140 pl->ns->send_packet ("newmap");
167 141
168 socket.update_look = 1; 142 pl->ns->floorbox_reset ();
169 socket.look_position = 0;
170} 143}
171 144
172/** check for map change and send new map data */ 145/** check for map/region change and send new map data */
173static void 146static void
174check_map_change (player *pl) 147check_map_change (player *pl)
175{ 148{
176 NewSocket & socket = pl->socket; 149 client &socket = *pl->ns;
177 object *ob = pl->ob; 150 object *ob = pl->observe;
178 char buf[MAX_BUF]; /* eauugggh */
179 151
180 if (socket.current_map != ob->map) 152 if (socket.current_map != ob->map || socket.force_newmap)
181 { 153 {
154 clear_map (pl);
182 socket.current_map = ob->map; 155 socket.current_map = ob->map;
183
184 clear_map (pl);
185 156
186 if (socket.mapinfocmd) 157 if (socket.mapinfocmd)
187 { 158 {
188 if (ob->map && ob->map->path[0]) 159 if (ob->map && ob->map->path[0])
189 { 160 {
190 int flags = 0; 161 int flags = 0;
191 162
192 if (ob->map->tile_path[0]) 163 if (ob->map->tile_path[0]) flags |= 1;
193 flags |= 1;
194 if (ob->map->tile_path[1]) 164 if (ob->map->tile_path[1]) flags |= 2;
195 flags |= 2;
196 if (ob->map->tile_path[2]) 165 if (ob->map->tile_path[2]) flags |= 4;
197 flags |= 4;
198 if (ob->map->tile_path[3]) 166 if (ob->map->tile_path[3]) flags |= 8;
199 flags |= 8;
200 167
201 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
202 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
203 } 171 }
204 else 172 else
205 snprintf (buf, MAX_BUF, "mapinfo current"); 173 socket.send_packet ("mapinfo current");
206
207 Write_String_To_Socket (&socket, buf, strlen (buf));
208 } 174 }
209 } 175 }
210 else if (socket.current_x != ob->x || socket.current_y != ob->y) 176 else if (socket.current_x != ob->x || socket.current_y != ob->y)
211 { 177 {
212 int dx = ob->x - socket.current_x; 178 int dx = ob->x - socket.current_x;
215 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 181 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
216 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 182 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
217 else 183 else
218 { 184 {
219 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 185 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
220 socket.update_look = 1; 186 socket.floorbox_reset ();
221 socket.look_position = 0;
222 } 187 }
223 } 188 }
224 189
225 socket.current_x = ob->x; 190 socket.current_x = ob->x;
226 socket.current_y = ob->y; 191 socket.current_y = ob->y;
192
193 region *reg = ob->region ();
194 if (socket.current_region != reg)
195 {
196 socket.current_region = reg;
197 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
198 }
199}
200
201/**
202 * RequestInfo is sort of a meta command. There is some specific
203 * request of information, but we call other functions to provide
204 * that information.
205 */
206void
207RequestInfo (char *buf, int len, client * ns)
208{
209 char *params = NULL, *cp;
210
211 /* No match */
212 char bigbuf[MAX_BUF];
213 int slen;
214
215 /* Set up replyinfo before we modify any of the buffers - this is used
216 * if we don't find a match.
217 */
218 strcpy (bigbuf, "replyinfo ");
219 slen = strlen (bigbuf);
220 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
221
222 /* find the first space, make it null, and update the
223 * params pointer.
224 */
225 for (cp = buf; *cp != '\0'; cp++)
226 if (*cp == ' ')
227 {
228 *cp = '\0';
229 params = cp + 1;
230 break;
231 }
232
233 if (!strcmp (buf, "image_info"))
234 send_image_info (ns, params);
235 else if (!strcmp (buf, "image_sums"))
236 send_image_sums (ns, params);
237 else if (!strcmp (buf, "skill_info"))
238 send_skill_info (ns, params);
239 else if (!strcmp (buf, "spell_paths"))
240 send_spell_paths (ns, params);
241 else
242 ns->send_packet (bigbuf, len);
227} 243}
228 244
229void 245void
230ExtCmd (char *buf, int len, player *pl) 246ExtCmd (char *buf, int len, player *pl)
231{ 247{
232 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 248 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
249}
250
251void
252ExtiCmd (char *buf, int len, client *ns)
253{
254 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
233} 255}
234 256
235void 257void
236MapInfoCmd (char *buf, int len, player *pl) 258MapInfoCmd (char *buf, int len, player *pl)
237{ 259{
252 buf += 8; 274 buf += 8;
253 275
254 // initial map and its origin 276 // initial map and its origin
255 maptile *map = pl->ob->map; 277 maptile *map = pl->ob->map;
256 sint16 dx, dy; 278 sint16 dx, dy;
257 int mapx = pl->socket.mapx / 2 - pl->ob->x; 279 int mapx = pl->ns->mapx / 2 - pl->ob->x;
258 int mapy = pl->socket.mapy / 2 - pl->ob->y; 280 int mapy = pl->ns->mapy / 2 - pl->ob->y;
259 int max_distance = 8; // limit maximum path length to something generous 281 int max_distance = 8; // limit maximum path length to something generous
260 282
261 while (*buf && map && max_distance) 283 while (*buf && map && max_distance)
262 { 284 {
263 int dir = *buf++; 285 int dir = *buf++;
264 286
265 switch (dir) 287 switch (dir)
266 { 288 {
267 case '1': 289 case '1':
268 dx = 0; 290 dx = 0;
269 dy = -1; 291 dy = -1;
270 map = get_map_from_coord (map, &dx, &dy); 292 map = map->xy_find (dx, dy);
271 map && (mapy -= map->height); 293 map && (mapy -= map->height);
272 break; 294 break;
273 case '2': 295 case '2':
274 mapx += map->width; 296 mapx += map->width;
275 dx = map->width; 297 dx = map->width;
276 dy = 0; 298 dy = 0;
277 map = get_map_from_coord (map, &dx, &dy); 299 map = map->xy_find (dx, dy);
278 break; 300 break;
279 case '3': 301 case '3':
280 mapy += map->height; 302 mapy += map->height;
281 dx = 0; 303 dx = 0;
282 dy = map->height; 304 dy = map->height;
283 map = get_map_from_coord (map, &dx, &dy); 305 map = map->xy_find (dx, dy);
284 break; 306 break;
285 case '4': 307 case '4':
286 dx = -1; 308 dx = -1;
287 dy = 0; 309 dy = 0;
288 map = get_map_from_coord (map, &dx, &dy); 310 map = map->xy_find (dx, dy);
289 map && (mapx -= map->width); 311 map && (mapx -= map->width);
290 break; 312 break;
291 } 313 }
292 314
293 --max_distance; 315 --max_distance;
294 } 316 }
295 317
297 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 319 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
298 else if (map && map->path[0]) 320 else if (map && map->path[0])
299 { 321 {
300 int flags = 0; 322 int flags = 0;
301 323
302 if (map->tile_path[0]) 324 if (map->tile_path[0]) flags |= 1;
303 flags |= 1;
304 if (map->tile_path[1]) 325 if (map->tile_path[1]) flags |= 2;
305 flags |= 2;
306 if (map->tile_path[2]) 326 if (map->tile_path[2]) flags |= 4;
307 flags |= 4;
308 if (map->tile_path[3]) 327 if (map->tile_path[3]) flags |= 8;
309 flags |= 8;
310 328
311 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 329 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
312 } 330 }
313 else 331 else
314 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 332 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
315 } 333 }
316 else 334 else
317 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 335 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
318 336
319 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 337 pl->ns->send_packet (bigbuf);
320} 338}
321 339
322/** This is the Setup cmd - easy first implementation */ 340/** This is the Setup cmd */
323void 341void
324SetUp (char *buf, int len, NewSocket * ns) 342SetUp (char *buf, int len, client * ns)
325{ 343{
326 int s, slen; 344 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
327 char *cmd, *param, cmdback[HUGE_BUF];
328
329 /* run through the cmds of setup
330 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
331 *
332 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
333 * The client then must sort this out
334 */
335
336 LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
337 strcpy (cmdback, "setup");
338 for (s = 0; s < len;)
339 {
340
341 cmd = &buf[s];
342
343 /* find the next space, and put a null there */
344 for (; buf[s] && buf[s] != ' '; s++);
345 buf[s++] = 0;
346 while (buf[s] == ' ')
347 s++;
348
349 if (s >= len)
350 break;
351
352 param = &buf[s];
353
354 for (; buf[s] && buf[s] != ' '; s++);
355 buf[s++] = 0;
356 while (buf[s] == ' ')
357 s++;
358
359 slen = strlen (cmdback);
360 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
361 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
362 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
363
364 if (!strcmp (cmd, "sound"))
365 {
366 ns->sound = atoi (param);
367 safe_strcat (cmdback, param, &slen, HUGE_BUF);
368 }
369 else if (!strcmp (cmd, "exp64"))
370 {
371 ns->exp64 = atoi (param);
372 safe_strcat (cmdback, param, &slen, HUGE_BUF);
373 }
374 else if (!strcmp (cmd, "spellmon"))
375 {
376 ns->monitor_spells = atoi (param);
377 safe_strcat (cmdback, param, &slen, HUGE_BUF);
378 }
379 else if (!strcmp (cmd, "darkness"))
380 {
381 ns->darkness = atoi (param);
382 safe_strcat (cmdback, param, &slen, HUGE_BUF);
383 }
384 else if (!strcmp (cmd, "map1cmd"))
385 {
386 if (atoi (param))
387 ns->mapmode = Map1Cmd;
388 /* if beyond this size, need to use map1cmd no matter what */
389 if (ns->mapx > 11 || ns->mapy > 11)
390 ns->mapmode = Map1Cmd;
391 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
392 }
393 else if (!strcmp (cmd, "map1acmd"))
394 {
395 if (atoi (param))
396 ns->mapmode = Map1aCmd;
397 /* if beyond this size, need to use map1acmd no matter what */
398 if (ns->mapx > 11 || ns->mapy > 11)
399 ns->mapmode = Map1aCmd;
400 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
401 }
402 else if (!strcmp (cmd, "newmapcmd"))
403 {
404 ns->newmapcmd = atoi (param);
405 safe_strcat (cmdback, param, &slen, HUGE_BUF);
406// } else if (!strcmp(cmd,"plugincmd")) {
407// ns->plugincmd = atoi(param);
408// safe_strcat(cmdback, param, &slen, HUGE_BUF);
409 }
410 else if (!strcmp (cmd, "mapinfocmd"))
411 {
412 ns->mapinfocmd = atoi (param);
413 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
414 }
415 else if (!strcmp (cmd, "extcmd"))
416 {
417 ns->extcmd = atoi (param);
418 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
419 }
420 else if (!strcmp (cmd, "extmap"))
421 {
422 ns->extmap = atoi (param);
423 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
424 }
425 else if (!strcmp (cmd, "facecache"))
426 {
427 ns->facecache = atoi (param);
428 safe_strcat (cmdback, param, &slen, HUGE_BUF);
429 }
430 else if (!strcmp (cmd, "faceset"))
431 {
432 char tmpbuf[20];
433 int q = atoi (param);
434
435 if (is_valid_faceset (q))
436 ns->faceset = q;
437 sprintf (tmpbuf, "%d", ns->faceset);
438 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
439 /* if the client is using faceset, it knows about image2 command */
440 ns->image2 = 1;
441 }
442 else if (!strcmp (cmd, "itemcmd"))
443 {
444 /* Version of the item protocol command to use. Currently,
445 * only supported versions are 1 and 2. Using a numeric
446 * value will make it very easy to extend this in the future.
447 */
448 char tmpbuf[20];
449 int q = atoi (param);
450
451 if (q < 1 || q > 2)
452 {
453 strcpy (tmpbuf, "FALSE");
454 }
455 else
456 {
457 ns->itemcmd = q;
458 sprintf (tmpbuf, "%d", ns->itemcmd);
459 }
460 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
461 }
462 else if (!strcmp (cmd, "mapsize"))
463 {
464 int x, y = 0;
465 char tmpbuf[MAX_BUF], *cp;
466
467 x = atoi (param);
468 for (cp = param; *cp != 0; cp++)
469 if (*cp == 'x' || *cp == 'X')
470 {
471 y = atoi (cp + 1);
472 break;
473 }
474 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
475 {
476 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
477 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
478 }
479 else
480 {
481 ns->mapx = x;
482 ns->mapy = y;
483 /* better to send back what we are really using and not the
484 * param as given to us in case it gets parsed differently.
485 */
486 sprintf (tmpbuf, "%dx%d", x, y);
487 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
488 /* If beyond this size and still using orig map command, need to
489 * go to map1cmd.
490 */
491 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
492 ns->mapmode = Map1Cmd;
493 }
494 }
495 else if (!strcmp (cmd, "extendedMapInfos"))
496 {
497 /* Added by tchize
498 * prepare to use the mapextended command
499 */
500 char tmpbuf[20];
501
502 ns->ext_mapinfos = (atoi (param));
503 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
504 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
505 }
506 else if (!strcmp (cmd, "extendedTextInfos"))
507 {
508 /* Added by tchize
509 * prepare to use the extended text commands
510 * Client toggle this to non zero to get exttext
511 */
512 char tmpbuf[20];
513
514 ns->has_readable_type = (atoi (param));
515 sprintf (tmpbuf, "%d", ns->has_readable_type);
516 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
517 }
518 else
519 {
520 /* Didn't get a setup command we understood -
521 * report a failure to the client.
522 */
523 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
524 }
525 } /* for processing all the setup commands */
526 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
527 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
528} 345}
529 346
530/** 347/**
531 * The client has requested to be added to the game. 348 * The client has requested to be added to the game.
532 * This is what takes care of it. We tell the client how things worked out. 349 * This is what takes care of it. We tell the client how things worked out.
533 * I am not sure if this file is the best place for this function. however, 350 * I am not sure if this file is the best place for this function. however,
534 * it either has to be here or init_sockets needs to be exported. 351 * it either has to be here or init_sockets needs to be exported.
535 */ 352 */
536void 353void
537AddMeCmd (char *buf, int len, NewSocket * ns) 354AddMeCmd (char *buf, int len, client *ns)
538{ 355{
539 Settings oldsettings; 356 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
540
541 oldsettings = settings;
542 if (ns->status != Ns_Add || add_player (ns))
543 {
544 Write_String_To_Socket (ns, "addme_failed", 12);
545 }
546 else
547 {
548 /* Basically, the add_player copies the socket structure into
549 * the player structure, so this one (which is from init_sockets)
550 * is not needed anymore. The write below should still work, as the
551 * stuff in ns is still relevant.
552 */
553 Write_String_To_Socket (ns, "addme_success", 13);
554 socket_info.nconns--;
555 ns->status = Ns_Avail;
556 }
557 settings = oldsettings;
558} 357}
559 358
560/** Reply to ExtendedInfos command */ 359/** Reply to ExtendedInfos command */
561void 360void
562ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 361ToggleExtendedInfos (char *buf, int len, client * ns)
563{ 362{
564 char cmdback[MAX_BUF]; 363 char cmdback[MAX_BUF];
565 char command[50]; 364 char command[50];
566 int info, nextinfo; 365 int info, nextinfo;
567 366
605 { 404 {
606 strcat (cmdback, " "); 405 strcat (cmdback, " ");
607 strcat (cmdback, "smoothing"); 406 strcat (cmdback, "smoothing");
608 } 407 }
609 408
610 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 409 ns->send_packet (cmdback);
611} 410}
612 411
613/* 412/*
614#define MSG_TYPE_BOOK 1 413#define MSG_TYPE_BOOK 1
615#define MSG_TYPE_CARD 2 414#define MSG_TYPE_CARD 2
618#define MSG_TYPE_MONUMENT 5 417#define MSG_TYPE_MONUMENT 5
619#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 418#define MSG_TYPE_SCRIPTED_DIALOG 6*/
620 419
621/** Reply to ExtendedInfos command */ 420/** Reply to ExtendedInfos command */
622void 421void
623ToggleExtendedText (char *buf, int len, NewSocket * ns) 422ToggleExtendedText (char *buf, int len, client * ns)
624{ 423{
625 char cmdback[MAX_BUF]; 424 char cmdback[MAX_BUF];
626 char temp[10]; 425 char temp[10];
627 char command[50]; 426 char command[50];
628 int info, nextinfo, i, flag; 427 int info, nextinfo, i, flag;
668 strcat (cmdback, " "); 467 strcat (cmdback, " ");
669 snprintf (temp, sizeof (temp), "%d", i); 468 snprintf (temp, sizeof (temp), "%d", i);
670 strcat (cmdback, temp); 469 strcat (cmdback, temp);
671 } 470 }
672 471
673 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 472 ns->send_packet (cmdback);
674} 473}
675 474
676/**
677 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
678 * Basically, it makes no sense to wait for the client to request a
679 * a piece of data from us that we know the client wants. So
680 * if we know the client wants it, might as well push it to the
681 * client.
682 */
683static void
684SendSmooth (NewSocket * ns, uint16 face)
685{
686 uint16 smoothface;
687 unsigned char reply[MAX_BUF];
688 SockList sl;
689
690 /* If we can't find a face, return and set it so we won't try to send this
691 * again.
692 */
693 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
694 {
695
696 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
697 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
698 return;
699 }
700
701 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
702 esrv_send_face (ns, smoothface, 0);
703
704 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
705
706 sl.buf = reply;
707 strcpy ((char *) sl.buf, "smooth ");
708 sl.len = strlen ((char *) sl.buf);
709
710 sl << uint16 (face) << uint16 (smoothface);
711
712 Send_With_Handling (ns, &sl);
713}
714
715 /** 475/**
476 * client requested an image. send it rate-limited
477 * before flushing.
478 */
479void
480AskFaceCmd (char *buf, int len, client *ns)
481{
482 ns->askface.push_back (atoi (buf));
483}
484
485/**
716 * Tells client the picture it has to use 486 * Tells client the picture it has to use
717 * to smooth a picture number given as argument. 487 * to smooth a picture number given as argument.
718 */ 488 */
719void 489void
720AskSmooth (char *buf, int len, NewSocket * ns) 490AskSmooth (char *buf, int len, client *ns)
721{ 491{
722 uint16 facenbr; 492 ns->send_face (atoi (buf));
723 493 ns->flush_fx ();
724 facenbr = atoi (buf);
725 SendSmooth (ns, facenbr);
726} 494}
727
728
729
730
731 495
732/** 496/**
733 * This handles the general commands from the client (ie, north, fire, cast, 497 * This handles the general commands from the client (ie, north, fire, cast,
734 * etc.) 498 * etc.)
735 */ 499 */
736void 500void
737PlayerCmd (char *buf, int len, player *pl) 501PlayerCmd (char *buf, int len, player *pl)
738{ 502{
739
740 /* The following should never happen with a proper or honest client.
741 * Therefore, the error message doesn't have to be too clear - if
742 * someone is playing with a hacked/non working client, this gives them
743 * an idea of the problem, but they deserve what they get
744 */
745 if (pl->state != ST_PLAYING)
746 {
747 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
748 return;
749 }
750 /* Check if there is a count. In theory, a zero count could also be 503 /* Check if there is a count. In theory, a zero count could also be
751 * sent, so check for that also. 504 * sent, so check for that also.
752 */ 505 */
753 if (atoi (buf) || buf[0] == '0') 506 if (atoi (buf) || buf[0] == '0')
754 { 507 {
755 pl->count = atoi ((char *) buf); 508 pl->count = atoi ((char *) buf);
509
756 buf = strchr (buf, ' '); /* advance beyond the numbers */ 510 buf = strchr (buf, ' '); /* advance beyond the numbers */
757 if (!buf) 511 if (!buf)
758 {
759#ifdef ESRV_DEBUG
760 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
761#endif
762 return; 512 return;
763 } 513
764 buf++; 514 buf++;
765 } 515 }
766 /* This should not happen anymore. */ 516
767 if (pl->ob->speed_left < -1.0)
768 {
769 LOG (llevError, "Player has negative time - shouldn't do command.\n");
770 }
771 /* In c_new.c */
772 execute_newserver_command (pl->ob, (char *) buf); 517 execute_newserver_command (pl->ob, (char *) buf);
773 /* Perhaps something better should be done with a left over count.
774 * Cleaning up the input should probably be done first - all actions
775 * for the command that issued the count should be done before any other
776 * commands.
777 */
778 518
779 pl->count = 0;
780
781}
782
783
784/**
785 * This handles the general commands from the client (ie, north, fire, cast,
786 * etc.). It is a lot like PlayerCmd above, but is called with the
787 * 'ncom' method which gives more information back to the client so it
788 * can throttle.
789 */
790void
791NewPlayerCmd (uint8 * buf, int len, player *pl)
792{
793 int time, repeat;
794 short packet;
795 unsigned char command[MAX_BUF];
796 SockList sl;
797
798 if (len < 7)
799 {
800 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
801 return;
802 }
803
804 packet = GetShort_String (buf);
805 repeat = GetInt_String (buf + 2);
806 /* -1 is special - no repeat, but don't update */
807 if (repeat != -1)
808 {
809 pl->count = repeat;
810 }
811 if ((len - 4) >= MAX_BUF)
812 len = MAX_BUF - 5;
813
814 strncpy ((char *) command, (char *) buf + 6, len - 4);
815 command[len - 4] = '\0';
816
817 /* The following should never happen with a proper or honest client.
818 * Therefore, the error message doesn't have to be too clear - if
819 * someone is playing with a hacked/non working client, this gives them
820 * an idea of the problem, but they deserve what they get
821 */
822 if (pl->state != ST_PLAYING)
823 {
824 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
825 return;
826 }
827
828 /* This should not happen anymore. */
829 if (pl->ob->speed_left < -1.0)
830 {
831 LOG (llevError, "Player has negative time - shouldn't do command.\n");
832 }
833 /* In c_new.c */
834 execute_newserver_command (pl->ob, (char *) command);
835 /* Perhaps something better should be done with a left over count. 519 /* Perhaps something better should be done with a left over count.
836 * Cleaning up the input should probably be done first - all actions 520 * Cleaning up the input should probably be done first - all actions
837 * for the command that issued the count should be done before any other 521 * for the command that issued the count should be done before any other
838 * commands. 522 * commands.
839 */ 523 */
840 pl->count = 0; 524 pl->count = 0;
525}
526
527/**
528 * This handles the general commands from the client (ie, north, fire, cast,
529 * etc.). It is a lot like PlayerCmd above, but is called with the
530 * 'ncom' method which gives more information back to the client so it
531 * can throttle.
532 */
533void
534NewPlayerCmd (char *buf, int len, player *pl)
535{
536 if (len <= 6)
537 {
538 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
539 return;
540 }
541
542 uint16 cmdid = net_uint16 ((uint8 *)buf);
543 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
544
545 /* -1 is special - no repeat, but don't update */
546 if (repeat != -1)
547 pl->count = repeat;
548
549 buf += 6; //len -= 6;
550
551 execute_newserver_command (pl->ob, buf);
552
553 /* Perhaps something better should be done with a left over count.
554 * Cleaning up the input should probably be done first - all actions
555 * for the command that issued the count should be done before any other
556 * commands.
557 */
558 pl->count = 0;
559
560 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
561 int time = fabs (pl->ob->speed) < 0.001
562 ? time = MAX_TIME * 100
563 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
841 564
842 /* Send confirmation of command execution now */ 565 /* Send confirmation of command execution now */
843 sl.buf = command; 566 packet sl ("comc");
844 strcpy ((char *) sl.buf, "comc ");
845 sl.len = 5;
846
847 if (FABS (pl->ob->speed) < 0.001)
848 time = MAX_TIME * 100;
849 else
850 time = (int) (MAX_TIME / FABS (pl->ob->speed));
851
852 sl << uint16 (packet) << uint32 (time); 567 sl << uint16 (cmdid) << uint32 (time);
853 568 pl->ns->send_packet (sl);
854 Send_With_Handling (&pl->socket, &sl);
855} 569}
856
857 570
858/** This is a reply to a previous query. */ 571/** This is a reply to a previous query. */
859void 572void
860ReplyCmd (char *buf, int len, player *pl) 573ReplyCmd (char *buf, int len, client *ns)
861{ 574{
575 if (ns->state == ST_CUSTOM)
576 {
577 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
578 return;
579 }
580
581 if (!ns->pl)
582 return; //TODO: depends on the exact reply we are after
583 //TODO: but right now, we always have a ns->pl
584
585 player *pl = ns->pl;
586
862 /* This is to synthesize how the data would be stored if it 587 /* This is to synthesize how the data would be stored if it
863 * was normally entered. A bit of a hack, and should be cleaned up 588 * was normally entered. A bit of a hack, and should be cleaned up
864 * once all the X11 code is removed from the server. 589 * once all the X11 code is removed from the server.
865 * 590 *
866 * We pass 13 to many of the functions because this way they 591 * We pass 13 to many of the functions because this way they
867 * think it was the carriage return that was entered, and the 592 * think it was the carriage return that was entered, and the
868 * function then does not try to do additional input. 593 * function then does not try to do additional input.
869 */ 594 */
870 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 595 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
871 596
872 /* this avoids any hacking here */ 597 /* this avoids any hacking here */
873 598
874 switch (pl->state) 599 switch (ns->state)
875 { 600 {
876 case ST_PLAYING: 601 case ST_PLAYING:
877 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 602 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
878 break; 603 break;
879 604
880 case ST_PLAY_AGAIN:
881 /* We can check this for return value (2==quit). Maybe we
882 * should, and do something appropriate?
883 */
884 receive_play_again (pl->ob, buf[0]);
885 break;
886
887 case ST_ROLL_STAT:
888 key_roll_stat (pl->ob, buf[0]);
889 break;
890
891 case ST_CHANGE_CLASS:
892
893 key_change_class (pl->ob, buf[0]);
894 break;
895
896 case ST_CONFIRM_QUIT:
897 key_confirm_quit (pl->ob, buf[0]);
898 break;
899
900 case ST_CONFIGURE:
901 LOG (llevError, "In client input handling, but into configure state\n");
902 pl->state = ST_PLAYING;
903 break;
904
905 case ST_GET_NAME:
906 receive_player_name (pl->ob, 13);
907 break;
908
909 case ST_GET_PASSWORD:
910 case ST_CONFIRM_PASSWORD:
911 receive_player_password (pl->ob, 13);
912 break;
913
914 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 605 case ST_GET_PARTY_PASSWORD: /* Get password for party */
915 receive_party_password (pl->ob, 13); 606 receive_party_password (pl->ob, 13);
916 break; 607 break;
917 608
918 default: 609 default:
919 LOG (llevError, "Unknown input state: %d\n", pl->state); 610 LOG (llevError, "Unknown input state: %d\n", ns->state);
920 } 611 }
921} 612}
922 613
923/** 614/**
924 * Client tells its version. If there is a mismatch, we close the 615 * Client tells its version. If there is a mismatch, we close the
926 * something older than the server. If we assume the client will be 617 * something older than the server. If we assume the client will be
927 * backwards compatible, having it be a later version should not be a 618 * backwards compatible, having it be a later version should not be a
928 * problem. 619 * problem.
929 */ 620 */
930void 621void
931VersionCmd (char *buf, int len, NewSocket * ns) 622VersionCmd (char *buf, int len, client * ns)
932{ 623{
933 char *cp;
934 char version_warning[256];
935
936 if (!buf) 624 if (!buf)
937 { 625 {
938 LOG (llevError, "CS: received corrupted version command\n"); 626 LOG (llevError, "CS: received corrupted version command\n");
939 return; 627 return;
940 } 628 }
941 629
942 ns->cs_version = atoi (buf); 630 ns->cs_version = atoi (buf);
943 ns->sc_version = ns->cs_version; 631 ns->sc_version = ns->cs_version;
632
633 LOG (llevDebug, "connection from client <%s>\n", buf);
634
635 //TODO: should log here just for statistics
636
944 if (VERSION_CS != ns->cs_version) 637 //if (VERSION_CS != ns->cs_version)
945 { 638 // unchecked;
946#ifdef ESRV_DEBUG 639
947 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
948#endif
949 }
950 cp = strchr (buf + 1, ' '); 640 char *cp = strchr (buf + 1, ' ');
951 if (!cp) 641 if (!cp)
952 return; 642 return;
643
953 ns->sc_version = atoi (cp); 644 ns->sc_version = atoi (cp);
645
954 if (VERSION_SC != ns->sc_version) 646 //if (VERSION_SC != ns->sc_version)
955 { 647 // unchecked;
956#ifdef ESRV_DEBUG 648
957 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
958#endif
959 }
960 cp = strchr (cp + 1, ' '); 649 cp = strchr (cp + 1, ' ');
650
961 if (cp) 651 if (cp)
962 { 652 {
963 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 653 ns->version = cp + 1;
964 654
965 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); 655 if (ns->sc_version < 1026)
966 656 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
967 /* This is first implementation - i skip all beta DX clients with it
968 * Add later stuff here for other clients
969 */
970
971 /* these are old dxclients */
972 /* Version 1024 added support for singular + plural name values -
973 * requiing this minimal value reduces complexity of that code, and it
974 * has been around for a long time.
975 */
976 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
977 {
978 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
979 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 657 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
980 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
981 }
982
983 } 658 }
984} 659}
985 660
986/** sound related functions. */ 661/** sound related functions. */
987
988void 662void
989SetSound (char *buf, int len, NewSocket * ns) 663SetSound (char *buf, int len, client * ns)
990{ 664{
991 ns->sound = atoi (buf); 665 ns->sound = atoi (buf);
992} 666}
993 667
994/** client wants the map resent */ 668/** client wants the map resent */
995
996void 669void
997MapRedrawCmd (char *buf, int len, player *pl) 670MapRedrawCmd (char *buf, int len, player *pl)
998{ 671{
999
1000/* This function is currently disabled; just clearing the map state results in 672/* This function is currently disabled; just clearing the map state results in
1001 * display errors. It should clear the cache and send a newmap command. 673 * display errors. It should clear the cache and send a newmap command.
1002 * Unfortunately this solution does not work because some client versions send 674 * Unfortunately this solution does not work because some client versions send
1003 * a mapredraw command after receiving a newmap command. 675 * a mapredraw command after receiving a newmap command.
1004 */ 676 */
1005#if 0
1006 /* Okay, this is MAJOR UGLY. but the only way I know how to
1007 * clear the "cache"
1008 */
1009 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1010 draw_client_map (pl->ob);
1011#endif
1012} 677}
1013 678
1014/** 679/**
1015 * Moves an object (typically, container to inventory). 680 * Moves an object (typically, container to inventory).
1016 * syntax is: move (to) (tag) (nrof) 681 * syntax is: move (to) (tag) (nrof)
1019MoveCmd (char *buf, int len, player *pl) 684MoveCmd (char *buf, int len, player *pl)
1020{ 685{
1021 int vals[3], i; 686 int vals[3], i;
1022 687
1023 /* A little funky here. We only cycle for 2 records, because 688 /* A little funky here. We only cycle for 2 records, because
1024 * we obviously am not going to find a space after the third 689 * we obviously are not going to find a space after the third
1025 * record. Perhaps we should just replace this with a 690 * record. Perhaps we should just replace this with a
1026 * sscanf? 691 * sscanf?
1027 */ 692 */
1028 for (i = 0; i < 2; i++) 693 for (i = 0; i < 2; i++)
1029 { 694 {
1030 vals[i] = atoi (buf); 695 vals[i] = atoi (buf);
696
1031 if (!(buf = strchr (buf, ' '))) 697 if (!(buf = strchr (buf, ' ')))
1032 { 698 {
1033 LOG (llevError, "Incomplete move command: %s\n", buf); 699 LOG (llevError, "Incomplete move command: %s\n", buf);
1034 return; 700 return;
1035 } 701 }
702
1036 buf++; 703 buf++;
1037 } 704 }
705
1038 vals[2] = atoi (buf); 706 vals[2] = atoi (buf);
1039 707
1040/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 708/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1041 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 709 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1042} 710}
1043
1044
1045 711
1046/****************************************************************************** 712/******************************************************************************
1047 * 713 *
1048 * Start of commands the server sends to the client. 714 * Start of commands the server sends to the client.
1049 * 715 *
1052/** 718/**
1053 * Asks the client to query the user. This way, the client knows 719 * Asks the client to query the user. This way, the client knows
1054 * it needs to send something back (vs just printing out a message) 720 * it needs to send something back (vs just printing out a message)
1055 */ 721 */
1056void 722void
1057send_query (NewSocket * ns, uint8 flags, char *text) 723send_query (client *ns, uint8 flags, const char *text)
1058{ 724{
1059 char buf[MAX_BUF];
1060
1061 sprintf (buf, "query %d %s", flags, text ? text : ""); 725 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1062 Write_String_To_Socket (ns, buf, strlen (buf)); 726}
727
728/**
729 * Get player's current range attack in obuf.
730 */
731static void
732rangetostring (player *pl, char *obuf)
733{
734 dynbuf_text buf;
735
736 if (pl->ranged_ob)
737 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
738
739 if (pl->combat_ob)
740 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
741
742#if 0
743 //TODO: remove this when slot system is working, this is only for debugging
744 if (pl->ob->chosen_skill)
745 buf << " Skill*: " << pl->ob->chosen_skill->name;
746#endif
747
748 //TODO: maybe golem should become the current_weapon, quite simply?
749 if (pl->golem)
750 buf << " Golem*: " << pl->golem->name;
751
752 buf.linearise (obuf);
753 obuf [buf.size ()] = 0;
1063} 754}
1064 755
1065#define AddIfInt64(Old,New,Type) if (Old != New) {\ 756#define AddIfInt64(Old,New,Type) if (Old != New) {\
1066 Old = New; \ 757 Old = New; \
1067 SockList_AddChar(&sl, Type); \ 758 sl << uint8 (Type) << uint64 (New); \
1068 SockList_AddInt64(&sl, New); \
1069 } 759 }
1070 760
1071#define AddIfInt(Old,New,Type) if (Old != New) {\ 761#define AddIfInt(Old,New,Type) if (Old != New) {\
1072 Old = New; \ 762 Old = New; \
1073 SockList_AddChar(&sl, Type); \ 763 sl << uint8 (Type) << uint32 (New); \
1074 SockList_AddInt(&sl, New); \
1075 } 764 }
1076 765
1077#define AddIfShort(Old,New,Type) if (Old != New) {\ 766#define AddIfShort(Old,New,Type) if (Old != New) {\
1078 Old = New; \ 767 Old = New; \
1079 SockList_AddChar(&sl, Type); \ 768 sl << uint8 (Type) << uint16 (New); \
1080 SockList_AddShort(&sl, New); \
1081 } 769 }
1082 770
1083#define AddIfFloat(Old,New,Type) if (Old != New) {\ 771#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
1084 Old = New; \ 772 Old = New; \
1085 SockList_AddChar(&sl, Type); \ 773 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
1086 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1087 } 774 }
1088 775
1089#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 776#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1090 if (Old) free(Old);\
1091 Old = strdup_local(New);\ 777 free(Old); Old = strdup (New);\
1092 SockList_AddChar(&sl, Type); \ 778 sl << uint8 (Type) << data8 (New); \
1093 SockList_AddChar(&sl, ( char )strlen(New)); \
1094 strcpy((char*)sl.buf + sl.len, New); \
1095 sl.len += strlen(New); \
1096 } 779 }
1097 780
1098/** 781/**
1099 * Sends a statistics update. We look at the old values, 782 * Sends a statistics update. We look at the old values,
1100 * and only send what has changed. Stat mapping values are in newclient.h 783 * and only send what has changed. Stat mapping values are in newclient.h
1102 * commands for now. 785 * commands for now.
1103 */ 786 */
1104void 787void
1105esrv_update_stats (player *pl) 788esrv_update_stats (player *pl)
1106{ 789{
1107 SockList sl;
1108 char buf[MAX_BUF]; 790 char buf[MAX_BUF];
1109 uint16 flags; 791 uint16 flags;
1110 792
1111 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 793 client *ns = pl->ns;
1112 strcpy ((char *) sl.buf, "stats "); 794 if (!ns)
1113 sl.len = strlen ((char *) sl.buf); 795 return;
1114 796
1115 if (pl->ob != NULL) 797 object *ob = pl->observe;
1116 { 798 if (!ob)
799 return;
800
801 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
802
803 packet sl ("stats");
804
1117 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 805 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1118 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 806 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1119 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 807 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1120 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 808 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1121 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 809 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1122 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 810 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1123 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 811 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1124 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1125 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1126 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1127 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 812 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1128 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 813 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
814 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
815 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
816 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1129 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 817 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1130 }
1131 818
1132 if (pl->socket.exp64)
1133 {
1134 uint8 s;
1135
1136 for (s = 0; s < NUM_SKILLS; s++) 819 for (int s = 0; s < NUM_SKILLS; s++)
820 if (object *skill = opl->last_skill_ob[s])
821 if (skill->stats.exp != ns->last_skill_exp [s])
1137 { 822 {
1138 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 823 ns->last_skill_exp [s] = skill->stats.exp;
1139 {
1140 824
1141 /* Always send along the level if exp changes. This is only 825 /* Always send along the level if exp changes. This is only
1142 * 1 extra byte, but keeps processing simpler. 826 * 1 extra byte, but keeps processing simpler.
1143 */ 827 */
1144 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 828 sl << uint8 (s + CS_STAT_SKILLINFO)
1145 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 829 << uint8 (skill->level)
1146 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 830 << uint64 (skill->stats.exp);
1147 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1148 }
1149 } 831 }
1150 }
1151 832
1152 if (pl->socket.exp64)
1153 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 833 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
834 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
835 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
836 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
837 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
838 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
839 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
840 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
841 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
842
843 flags = 0;
844
845 if (opl->fire_on)
846 flags |= SF_FIREON;
847
848 if (opl->run_on)
849 flags |= SF_RUNON;
850
851 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
852
853 if (ns->sc_version < 1025)
854 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1154 else 855 else
1155 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1156
1157 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1158 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1159 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1160 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1161 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1162 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1163 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1164 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1165 flags = 0;
1166
1167 if (pl->fire_on)
1168 flags |= SF_FIREON;
1169
1170 if (pl->run_on)
1171 flags |= SF_RUNON;
1172
1173 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1174
1175 if (pl->socket.sc_version < 1025)
1176 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1177 else
1178 {
1179 int i;
1180
1181 for (i = 0; i < NROFATTACKS; i++) 856 for (int i = 0; i < NROFATTACKS; i++)
1182 { 857 {
1183 /* Skip ones we won't send */ 858 /* Skip ones we won't send */
1184 if (atnr_cs_stat[i] == -1) 859 if (atnr_cs_stat[i] == -1)
1185 continue; 860 continue;
1186 861
1187 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 862 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1188 } 863 }
1189 }
1190 864
1191 if (pl->socket.monitor_spells) 865 if (pl->ns->monitor_spells)
1192 { 866 {
1193 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 867 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1194 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 868 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1195 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 869 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1196 } 870 }
1197 871
1198 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 872 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
1199 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 873 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1200 set_title (pl->ob, buf); 874 set_title (ob, buf);
1201 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 875 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1202 876
1203 /* Only send it away if we have some actual data */ 877 /* Only send it away if we have some actual data */
1204 if (sl.len > 6) 878 if (sl.length () > 6)
1205 { 879 ns->send_packet (sl);
1206#ifdef ESRV_DEBUG
1207 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1208#endif
1209 Send_With_Handling (&pl->socket, &sl);
1210 }
1211
1212 free (sl.buf);
1213} 880}
1214 881
1215/** 882/**
1216 * Tells the client that here is a player it should start using. 883 * Tells the client that here is a player it should start using.
1217 */ 884 */
1218void 885void
1219esrv_new_player (player *pl, uint32 weight) 886esrv_new_player (player *pl, uint32 weight)
1220{ 887{
1221 SockList sl; 888 packet sl ("player");
1222 889
890 sl << uint32 (pl->ob->count)
891 << uint32 (weight)
892 << uint32 (pl->ob->face)
893 << data8 (pl->ob->name);
894
1223 pl->last_weight = weight; 895 pl->ns->last_weight = weight;
1224 896 pl->ns->send_packet (sl);
1225 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1226
1227 strcpy ((char *) sl.buf, "player ");
1228 sl.len = strlen ((char *) sl.buf);
1229 SockList_AddInt (&sl, pl->ob->count);
1230 SockList_AddInt (&sl, weight);
1231 SockList_AddInt (&sl, pl->ob->face->number);
1232
1233 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1234 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1235 sl.len += strlen (pl->ob->name);
1236
1237 Send_With_Handling (&pl->socket, &sl);
1238 free (sl.buf);
1239 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 897 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1240} 898}
1241
1242/**
1243 * Need to send an animation sequence to the client.
1244 * We will send appropriate face commands to the client if we haven't
1245 * sent them the face yet (this can become quite costly in terms of
1246 * how much we are sending - on the other hand, this should only happen
1247 * when the player logs in and picks stuff up.
1248 */
1249void
1250esrv_send_animation (NewSocket * ns, short anim_num)
1251{
1252 SockList sl;
1253 int i;
1254
1255 /* Do some checking on the anim_num we got. Note that the animations
1256 * are added in contigous order, so if the number is in the valid
1257 * range, it must be a valid animation.
1258 */
1259 if (anim_num < 0 || anim_num > num_animations)
1260 {
1261 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1262 return;
1263 }
1264
1265 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1266 strcpy ((char *) sl.buf, "anim ");
1267 sl.len = 5;
1268 SockList_AddShort (&sl, anim_num);
1269 SockList_AddShort (&sl, 0); /* flags - not used right now */
1270 /* Build up the list of faces. Also, send any information (ie, the
1271 * the face itself) down to the client.
1272 */
1273 for (i = 0; i < animations[anim_num].num_animations; i++)
1274 {
1275 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1276 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1277 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1278 }
1279 Send_With_Handling (ns, &sl);
1280 free (sl.buf);
1281 ns->anims_sent[anim_num] = 1;
1282}
1283
1284 899
1285/****************************************************************************** 900/******************************************************************************
1286 * 901 *
1287 * Start of map related commands. 902 * Start of map related commands.
1288 * 903 *
1289 ******************************************************************************/ 904 ******************************************************************************/
1290 905
1291/**
1292 * This adds face_num to a map cell at x,y. If the client doesn't have
1293 * the face yet, we will also send it.
1294 */
1295static void
1296esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap)
1297{
1298 if (newmap->cells[x][y].count >= MAP_LAYERS)
1299 {
1300 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1301 return;
1302 abort ();
1303 }
1304 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1305 newmap->cells[x][y].count++;
1306 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1307 esrv_send_face (ns, face_num, 0);
1308}
1309
1310struct LayerCell
1311{
1312 uint16 xy;
1313 short face;
1314};
1315
1316struct MapLayer
1317{
1318 int count;
1319 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1320};
1321
1322/** Checkes if map cells have changed */
1323static int
1324mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1325{
1326 int k;
1327
1328 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1329 return 1;
1330 for (k = 0; k < newmap->cells[i][j].count; k++)
1331 {
1332 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1333 {
1334 return 1;
1335 }
1336 }
1337 return 0;
1338}
1339
1340/**
1341 * Basically, what this does is pack the data into layers.
1342 * cnum is the client number, cur is the the buffer we put all of
1343 * this data into. we return the end of the data. layers is
1344 * how many layers of data we should back.
1345 */
1346static uint8 *
1347compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1348{
1349 int x, y, k;
1350 int face;
1351 unsigned char *fcur;
1352 struct MapLayer layers[MAP_LAYERS];
1353
1354 for (k = 0; k < MAP_LAYERS; k++)
1355 layers[k].count = 0;
1356 fcur = cur;
1357 for (x = 0; x < ns->mapx; x++)
1358 {
1359 for (y = 0; y < ns->mapy; y++)
1360 {
1361 if (!mapcellchanged (ns, x, y, newmap))
1362 continue;
1363 if (newmap->cells[x][y].count == 0)
1364 {
1365 *cur = x * ns->mapy + y; /* mark empty space */
1366 cur++;
1367 continue;
1368 }
1369 for (k = 0; k < newmap->cells[x][y].count; k++)
1370 {
1371 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1372 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1373 layers[k].count++;
1374 }
1375 }
1376 }
1377 /* If no data, return now. */
1378 if (fcur == cur && layers[0].count == 0)
1379 return cur;
1380 *cur = 255; /* mark end of explicitly cleared cells */
1381 cur++;
1382 /* First pack by layers. */
1383 for (k = 0; k < numlayers; k++)
1384 {
1385 if (layers[k].count == 0)
1386 break; /* once a layer is entirely empty, no layer below it can
1387 have anything in it either */
1388 /* Pack by entries in thie layer */
1389 for (x = 0; x < layers[k].count;)
1390 {
1391 fcur = cur;
1392 *cur = layers[k].lcells[x].face >> 8;
1393 cur++;
1394 *cur = layers[k].lcells[x].face & 0xFF;
1395 cur++;
1396 face = layers[k].lcells[x].face;
1397 /* Now, we back the redundant data into 1 byte xy pairings */
1398 for (y = x; y < layers[k].count; y++)
1399 {
1400 if (layers[k].lcells[y].face == face)
1401 {
1402 *cur = (uint8) layers[k].lcells[y].xy;
1403 cur++;
1404 layers[k].lcells[y].face = -1;
1405 }
1406 }
1407 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1408 /* forward over the now redundant data */
1409 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1410 x++;
1411 }
1412 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1413 }
1414 return cur;
1415}
1416
1417static void
1418esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1419{
1420 static long frames, bytes, tbytes, tframes;
1421 char *cur;
1422 SockList sl;
1423
1424
1425 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1426 strcpy ((char *) sl.buf, "map ");
1427 sl.len = strlen ((char *) sl.buf);
1428
1429 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1430 sl.len = cur - (char *) sl.buf;
1431
1432/* LOG(llevDebug, "Sending map command.\n");*/
1433
1434 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1435 {
1436 /* All of this is just accounting stuff */
1437 if (tframes > 100)
1438 tframes = tbytes = 0;
1439
1440 tframes++;
1441 frames++;
1442 tbytes += sl.len;
1443 bytes += sl.len;
1444 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1445 Send_With_Handling (ns, &sl);
1446 ns->sent_scroll = 0;
1447 }
1448
1449 free (sl.buf);
1450}
1451
1452
1453/** Clears a map cell */ 906/** Clears a map cell */
1454static void 907static void
1455map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 908map_clearcell (struct MapCell *cell, int count)
1456{ 909{
1457 cell->faces[0] = face0; 910 cell->faces[0] = 0;
1458 cell->faces[1] = face1; 911 cell->faces[1] = 0;
1459 cell->faces[2] = face2; 912 cell->faces[2] = 0;
913 cell->smooth[0] = 0;
914 cell->smooth[1] = 0;
915 cell->smooth[2] = 0;
1460 cell->count = count; 916 cell->count = count;
1461 cell->stat_hp = 0; 917 cell->stat_hp = 0;
1462 cell->flags = 0; 918 cell->flags = 0;
1463 cell->player = 0; 919 cell->player = 0;
1464} 920}
1465 921
1466#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1467#define MAX_LAYERS 3 922#define MAX_LAYERS 3
1468
1469/* Using a global really isn't a good approach, but saves the over head of
1470 * allocating and deallocating such a block of data each time run through,
1471 * and saves the space of allocating this in the socket object when we only
1472 * need it for this cycle. If the serve is ever threaded, this needs to be
1473 * re-examined.
1474 */
1475
1476static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1477
1478/**
1479 * Returns true if any of the heads for this
1480 * space is set. Returns false if all are blank - this is used
1481 * for empty space checking.
1482 */
1483static inline int
1484have_head (int ax, int ay)
1485{
1486
1487 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1488 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1489 return 1;
1490 return 0;
1491}
1492
1493/**
1494 * check_head is a bit simplistic version of update_space below.
1495 * basically, it only checks the that the head on space ax,ay at layer
1496 * needs to get sent - if so, it adds the data, sending the head
1497 * if needed, and returning 1. If this no data needs to get
1498 * sent, it returns zero.
1499 */
1500static int
1501check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer)
1502{
1503 short face_num;
1504
1505 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1506 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1507 else
1508 face_num = 0;
1509
1510 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1511 {
1512 SockList_AddShort (&sl, face_num);
1513 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1514 esrv_send_face (&ns, face_num, 0);
1515 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1516 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1517 return 1;
1518 }
1519
1520 return 0; /* No change */
1521}
1522 923
1523/** 924/**
1524 * Removes the need to replicate the same code for each layer. 925 * Removes the need to replicate the same code for each layer.
1525 * this returns true if this space is now in fact different than 926 * this returns true if this space is now in fact different than
1526 * it was. 927 * it was.
1527 * sl is the socklist this data is going into. 928 * sl is the socklist this data is going into.
1528 * ns is the socket we are working on - all the info we care 929 * ns is the socket we are working on - all the info we care
1529 * about is in this socket structure, so now need not pass the 930 * about is in this socket structure, so now need not pass the
1530 * entire player object. 931 * entire player object.
1531 * mx and my are map coordinate offsets for map mp
1532 * sx and sy are the offsets into the socket structure that
1533 * holds the old values.
1534 * layer is the layer to update, with 2 being the floor and 0 the 932 * layer is the layer to update, with 2 being the floor and 0 the
1535 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 933 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1536 * take. Interesting to note that before this function, the map1 function 934 * take. Interesting to note that before this function, the map1 function
1537 * numbers the spaces differently - I think this was a leftover from 935 * numbers the spaces differently - I think this was a leftover from
1538 * the map command, where the faces stack up. Sinces that is no longer 936 * the map command, where the faces stack up. Sinces that is no longer
1539 * the case, it seems to make more sense to have these layer values 937 * the case, it seems to make more sense to have these layer values
1540 * actually match. 938 * actually match.
1541 */ 939 */
1542
1543static int 940static int
1544update_space (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 941update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1545{ 942{
1546 object *ob, *head; 943 object *ob = ms.faces_obj [layer];
1547 uint16 face_num;
1548 int bx, by, i;
1549
1550 /* If there is a multipart object stored away, treat that as more important.
1551 * If not, then do the normal processing.
1552 */
1553
1554 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1555
1556 /* Check to see if this head is part of the set of objects
1557 * we would normally send for this space. If so, then
1558 * don't use the head value. We need to do the check
1559 * here and not when setting up the heads[] value for two reasons -
1560 * 1) the heads[] values will get used even if the space is not visible.
1561 * 2) its possible the head is not on the same map as a part, and I'd
1562 * rather not need to do the map translation overhead.
1563 * 3) We need to do some extra checking to make sure that we will
1564 * otherwise send the image as this layer, eg, either it matches
1565 * the head value, or is not multipart.
1566 */
1567 if (head && !head->more)
1568 {
1569 for (i = 0; i < MAP_LAYERS; i++)
1570 {
1571 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1572 if (!ob)
1573 continue;
1574
1575 if (ob->head)
1576 ob = ob->head;
1577
1578 if (ob == head)
1579 {
1580 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1581 head = NULL;
1582 break;
1583 }
1584 }
1585 }
1586
1587 ob = head;
1588 if (!ob)
1589 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1590 944
1591 /* If there is no object for this space, or if the face for the object 945 /* If there is no object for this space, or if the face for the object
1592 * is the blank face, set the face number to zero. 946 * is the blank face, set the face number to zero.
1593 * else if we have the stored head object for this space, that takes 947 * else if we have the stored head object for this space, that takes
1594 * precedence over the other object for this space. 948 * precedence over the other object for this space.
1595 * otherwise, we do special head processing 949 * otherwise, we do special head processing
1596 */ 950 */
1597 if (!ob || ob->face == blank_face) 951 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1598 face_num = 0;
1599 else if (head)
1600 {
1601 /* if this is a head that had previously been stored */
1602 face_num = ob->face->number;
1603 }
1604 else
1605 {
1606 /* if the faces for the different parts of a multipart object
1607 * are the same, we only want to send the bottom right most
1608 * portion of the object. That info is in the tail_.. values
1609 * of the head. Note that for the head itself, ob->head will
1610 * be null, so we only do this block if we are working on
1611 * a tail piece.
1612 */
1613
1614 /* tail_x and tail_y will only be set in the head object. If
1615 * this is the head object and these are set, we proceed
1616 * with logic to only send bottom right. Similarly, if
1617 * this is one of the more parts but the head has those values
1618 * set, we want to do the processing. There can be cases where
1619 * the head is not visible but one of its parts is, so we just
1620 * can always expect that ob->arch->tail_x will be true for all
1621 * object we may want to display.
1622 */
1623 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1624 {
1625
1626 if (ob->head)
1627 head = ob->head;
1628 else
1629 head = ob;
1630
1631 /* Basically figure out where the offset is from where we are right
1632 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1633 * piece is from the head, and the tail is where the tail is from the
1634 * head. Note that bx and by will equal sx and sy if we are already working
1635 * on the bottom right corner. If ob is the head, the clone values
1636 * will be zero, so the right thing will still happen.
1637 */
1638 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1639 by = sy + head->arch->tail_y - ob->arch->clone.y;
1640
1641 /* I don't think this can ever happen, but better to check for it just
1642 * in case.
1643 */
1644 if (bx < sx || by < sy)
1645 {
1646 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1647 face_num = 0;
1648 }
1649 /* single part object, multipart object with non merged faces,
1650 * of multipart object already at lower right.
1651 */
1652 else if (bx == sx && by == sy)
1653 {
1654 face_num = ob->face->number;
1655
1656 /* if this face matches one stored away, clear that one away.
1657 * this code relies on the fact that the map1 commands
1658 * goes from 2 down to 0.
1659 */
1660 for (i = 0; i < MAP_LAYERS; i++)
1661 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1662 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1663 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1664 }
1665 else
1666 {
1667 /* If this head is stored away, clear it - otherwise,
1668 * there can be cases where a object is on multiple layers -
1669 * we only want to send it once.
1670 */
1671 face_num = head->face->number;
1672 for (i = 0; i < MAP_LAYERS; i++)
1673 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1674 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1675 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1676
1677 /* First, try to put the new head on the same layer. If that is used up,
1678 * then find another layer.
1679 */
1680 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1681 {
1682 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1683 }
1684 else
1685 for (i = 0; i < MAX_LAYERS; i++)
1686 {
1687 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1688 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1689 {
1690 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1691 }
1692 }
1693 face_num = 0; /* Don't send this object - we'll send the head later */
1694 }
1695 }
1696 else
1697 {
1698 /* In this case, we are already at the lower right or single part object,
1699 * so nothing special
1700 */
1701 face_num = ob->face->number;
1702
1703 /* clear out any head entries that have the same face as this one */
1704 for (bx = 0; bx < layer; bx++)
1705 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1706 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1707 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1708 }
1709 } /* else not already head object or blank face */
1710
1711 /* This is a real hack. Basically, if we have nothing to send for this layer,
1712 * but there is a head on the next layer, send that instead.
1713 * Without this, what happens is you can get the case where the player stands
1714 * on the same space as the head. However, if you have overlapping big objects
1715 * of the same type, what happens then is it doesn't think it needs to send
1716 * This tends to make stacking also work/look better.
1717 */
1718 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1719 {
1720 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1721 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1722 }
1723
1724 /* Another hack - because of heads and whatnot, this face may match one
1725 * we already sent for a lower layer. In that case, don't send
1726 * this one.
1727 */
1728 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1729 {
1730 face_num = 0;
1731 }
1732 952
1733 /* We've gotten what face we want to use for the object. Now see if 953 /* We've gotten what face we want to use for the object. Now see if
1734 * if it has changed since we last sent it to the client. 954 * if it has changed since we last sent it to the client.
1735 */ 955 */
1736 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 956 if (lastcell.faces[layer] != face_num)
1737 { 957 {
1738 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 958 lastcell.faces[layer] = face_num;
1739 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 959
960 if (!ns.faces_sent[face_num])
961 if (ob)
962 ns.send_faces (ob);
963 else
1740 esrv_send_face (ns, face_num, 0); 964 ns.send_face (face_num);
1741 SockList_AddShort (sl, face_num); 965
966 sl << uint16 (face_num);
1742 return 1; 967 return 1;
1743 } 968 }
1744 /* Nothing changed */
1745 return 0;
1746}
1747 969
1748/**
1749 * This function is mainly a copy of update_space,
1750 * except it handles update of the smoothing updates,
1751 * not the face updates.
1752 * Removes the need to replicate the same code for each layer.
1753 * this returns true if this smooth is now in fact different
1754 * than it was.
1755 * sl is the socklist this data is going into.
1756 * ns is the socket we are working on - all the info we care
1757 * about is in this socket structure, so know need to pass the
1758 * entire player object.
1759 * mx and my are map coordinate offsets for map mp
1760 * sx and sy are the offsets into the socket structure that
1761 * holds the old values.
1762 * layer is the layer to update, with 2 being the floor and 0 the
1763 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1764 * take.
1765 */
1766
1767static inline int
1768update_smooth (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1769{
1770 object *ob;
1771 int smoothlevel; /* old face_num; */
1772
1773 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1774
1775 /* If there is no object for this space, or if the face for the object
1776 * is the blank face, set the smoothlevel to zero.
1777 */
1778 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1779 smoothlevel = 0;
1780 else
1781 {
1782 smoothlevel = ob->smoothlevel;
1783 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1784 SendSmooth (ns, ob->face->number);
1785 } /* else not already head object or blank face */
1786
1787 /* We've gotten what face we want to use for the object. Now see if
1788 * if it has changed since we last sent it to the client.
1789 */
1790 if (smoothlevel > 255)
1791 smoothlevel = 255;
1792 else if (smoothlevel < 0)
1793 smoothlevel = 0;
1794 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1795 {
1796 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1797 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF));
1798 return 1;
1799 }
1800 /* Nothing changed */ 970 /* Nothing changed */
1801 return 0; 971 return 0;
1802} 972}
1803 973
1804/** 974/**
1805 * Returns the size of a data for a map square as returned by 975 * Returns the size of a data for a map square as returned by
1806 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 976 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1807 * available. 977 * available.
1808 */ 978 */
1809int 979int
1810getExtendedMapInfoSize (NewSocket * ns) 980getExtendedMapInfoSize (client * ns)
1811{ 981{
1812 int result = 0; 982 int result = 0;
1813 983
1814 if (ns->ext_mapinfos) 984 if (ns->ext_mapinfos)
1815 { 985 {
1816 if (ns->EMI_smooth) 986 if (ns->EMI_smooth)
1817 result += 1; /*One byte for smoothlevel */ 987 result += 1; /*One byte for smoothlevel */
1818 } 988 }
989
1819 return result; 990 return result;
1820} 991}
1821 992
993// prefetch (and touch) all maps within a specific distancd
994static void
995prefetch_surrounding_maps (maptile *map, int distance)
996{
997 map->last_access = runtime;
998
999 if (--distance)
1000 for (int dir = 4; --dir; )
1001 if (const shstr &path = map->tile_path [dir])
1002 if (maptile *&neigh = map->tile_map [dir])
1003 prefetch_surrounding_maps (neigh, distance);
1004 else
1005 neigh = maptile::find_async (path, map);
1006}
1007
1008// prefetch a generous area around the player
1009static void
1010prefetch_surrounding_maps (object *op)
1011{
1012 prefetch_surrounding_maps (op->map, 3);
1013}
1014
1822/** 1015/**
1823 * This function uses the new map1 protocol command to send the map 1016 * Draws client map.
1824 * to the client. It is necessary because the old map command supports
1825 * a maximum map size of 15x15.
1826 * This function is much simpler than the old one. This is because
1827 * the old function optimized to send as few face identifiers as possible,
1828 * at the expense of sending more coordinate location (coordinates were
1829 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1830 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1831 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1832 * and use the other 4 bits for other informatiion. For full documentation
1833 * of what we send, see the doc/Protocol file.
1834 * I will describe internally what we do:
1835 * the socket->lastmap shows how the map last looked when sent to the client.
1836 * in the lastmap structure, there is a cells array, which is set to the
1837 * maximum viewable size (As set in config.h).
1838 * in the cells, there are faces and a count value.
1839 * we use the count value to hold the darkness value. If -1, then this space
1840 * is not viewable.
1841 * we use faces[0] faces[1] faces[2] to hold what the three layers
1842 * look like.
1843 */ 1017 */
1844void 1018void
1845draw_client_map1 (object *pl) 1019draw_client_map (player *pl)
1846{ 1020{
1021 object *ob = pl->observe;
1022 if (!ob->active)
1023 return;
1024
1025 maptile *plmap = ob->map;
1026
1027 /* If player is just joining the game, he isn't here yet, so the map
1028 * can get swapped out. If so, don't try to send them a map. All will
1029 * be OK once they really log in.
1030 */
1031 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1032 return;
1033
1847 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1034 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1848 sint16 nx, ny;
1849 int estartlen, eoldlen; 1035 int estartlen, eoldlen;
1850 SockList sl;
1851 SockList esl; /*For extended Map info */
1852 uint16 mask, emask;
1853 uint8 eentrysize; 1036 uint8 eentrysize;
1854 uint16 ewhatstart, ewhatflag; 1037 uint16 ewhatstart, ewhatflag;
1855 uint8 extendedinfos; 1038 uint8 extendedinfos;
1856 maptile *m;
1857 1039
1858 NewSocket & socket = pl->contr->socket;
1859
1860 check_map_change (pl->contr); 1040 check_map_change (pl);
1041 prefetch_surrounding_maps (pl->ob);
1861 1042
1862 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1043 /* do LOS after calls to update_position */
1863 if (socket.mapmode == Map1Cmd) 1044 if (ob != pl->ob)
1864 strcpy ((char *) sl.buf, "map1 "); 1045 clear_los (pl);
1865 else 1046 else if (pl->do_los)
1866 strcpy ((char *) sl.buf, "map1a "); 1047 {
1867 sl.len = strlen ((char *) sl.buf); 1048 update_los (ob);
1049 pl->do_los = 0;
1050 }
1051
1052 /**
1053 * This function uses the new map1 protocol command to send the map
1054 * to the client. It is necessary because the old map command supports
1055 * a maximum map size of 15x15.
1056 * This function is much simpler than the old one. This is because
1057 * the old function optimized to send as few face identifiers as possible,
1058 * at the expense of sending more coordinate location (coordinates were
1059 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1060 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1061 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1062 * and use the other 4 bits for other informatiion. For full documentation
1063 * of what we send, see the doc/Protocol file.
1064 * I will describe internally what we do:
1065 * the ns->lastmap shows how the map last looked when sent to the client.
1066 * in the lastmap structure, there is a cells array, which is set to the
1067 * maximum viewable size (As set in config.h).
1068 * in the cells, there are faces and a count value.
1069 * we use the count value to hold the darkness value. If -1, then this space
1070 * is not viewable.
1071 * we use faces[0] faces[1] faces[2] to hold what the three layers
1072 * look like.
1073 */
1074
1075 client &socket = *pl->ns;
1076
1077 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1078 packet esl;
1079
1868 startlen = sl.len; 1080 startlen = sl.length ();
1869 1081
1870 /*Extendedmapinfo structure initialisation */ 1082 /*Extendedmapinfo structure initialisation */
1871 if (socket.ext_mapinfos) 1083 if (socket.ext_mapinfos)
1872 { 1084 {
1873 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1874 strcpy ((char *) esl.buf, "mapextended ");
1875 esl.len = strlen ((char *) esl.buf);
1876 extendedinfos = EMI_NOREDRAW; 1085 extendedinfos = EMI_NOREDRAW;
1877 1086
1878 if (socket.EMI_smooth) 1087 if (socket.EMI_smooth)
1879 extendedinfos |= EMI_SMOOTH; 1088 extendedinfos |= EMI_SMOOTH;
1880 1089
1881 ewhatstart = esl.len; 1090 ewhatstart = esl.length ();
1882 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1091 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1883 could need to be taken away */ 1092 could need to be taken away */
1884 SockList_AddChar (&esl, extendedinfos);
1885 eentrysize = getExtendedMapInfoSize (&socket); 1093 eentrysize = getExtendedMapInfoSize (&socket);
1886 SockList_AddChar (&esl, eentrysize); 1094 esl << "mapextended "
1095 << uint8 (extendedinfos)
1096 << uint8 (eentrysize);
1097
1887 estartlen = esl.len; 1098 estartlen = esl.length ();
1888 }
1889 else
1890 { 1099 }
1891 /* suppress compiler warnings */
1892 ewhatstart = 0;
1893 ewhatflag = 0;
1894 estartlen = 0;
1895 }
1896
1897 /* Init data to zero */
1898 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1899 1100
1900 /* x,y are the real map locations. ax, ay are viewport relative 1101 /* x,y are the real map locations. ax, ay are viewport relative
1901 * locations. 1102 * locations.
1902 */ 1103 */
1903 ay = 0; 1104 ay = 0;
1904 1105
1905 /* We could do this logic as conditionals in the if statement, 1106 /* We could do this logic as conditionals in the if statement,
1906 * but that started to get a bit messy to look at. 1107 * but that started to get a bit messy to look at.
1907 */ 1108 */
1908 max_x = pl->x + (socket.mapx + 1) / 2; 1109 max_x = ob->x + (socket.mapx + 1) / 2;
1909 max_y = pl->y + (socket.mapy + 1) / 2; 1110 max_y = ob->y + (socket.mapy + 1) / 2;
1910 1111
1911 if (socket.mapmode == Map1aCmd)
1912 {
1913 max_x += MAX_HEAD_OFFSET;
1914 max_y += MAX_HEAD_OFFSET;
1915 }
1916
1917 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1112 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1918 { 1113 {
1114 sint16 nx, ny;
1115 maptile *m = 0;
1116
1919 ax = 0; 1117 ax = 0;
1920 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1118 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1921 { 1119 {
1120 // check to see if we can simply go one right quickly
1121 ++nx;
1122 if (m && nx >= m->width)
1123 m = 0;
1922 1124
1125 if (!m)
1126 {
1127 nx = x; ny = y; m = plmap;
1128
1129 if (!xy_normalise (m, nx, ny))
1130 m = 0;
1131 }
1132
1133 int emask, mask;
1923 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1134 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1924 1135
1925 /* If this space is out of the normal viewable area, we only check
1926 * the heads value ax or ay will only be greater than what
1927 * the client wants if using the map1a command - this is because
1928 * if the map1a command is not used, max_x and max_y will be
1929 * set to lower values.
1930 */
1931 if (ax >= socket.mapx || ay >= socket.mapy)
1932 {
1933 int i, got_one;
1934
1935 oldlen = sl.len;
1936
1937 SockList_AddShort (&sl, mask);
1938
1939 if (check_head (sl, socket, ax, ay, 2))
1940 mask |= 0x4;
1941 if (check_head (sl, socket, ax, ay, 1))
1942 mask |= 0x2;
1943 if (check_head (sl, socket, ax, ay, 0))
1944 mask |= 0x1;
1945
1946 /* If all we are doing is sending 0 (blank) faces, we don't
1947 * actually need to send that - just the coordinates
1948 * with no faces tells the client to blank out the
1949 * space.
1950 */
1951 got_one = 0;
1952 for (i = oldlen + 2; i < sl.len; i++)
1953 if (sl.buf[i])
1954 got_one = 1;
1955
1956 if (got_one && (mask & 0xf))
1957 sl.buf[oldlen + 1] = mask & 0xff;
1958 else
1959 { /*either all faces blank, either no face at all */
1960 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1961 sl.len = oldlen + 2;
1962 else
1963 sl.len = oldlen;
1964 }
1965
1966 /*What concerns extendinfos, nothing to be done for now
1967 * (perhaps effects layer later)
1968 */
1969 continue; /* don't do processing below */
1970 }
1971
1972 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1136 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1973
1974 d = pl->contr->blocked_los[ax][ay];
1975 1137
1976 /* If the coordinates are not valid, or it is too dark to see, 1138 /* If the coordinates are not valid, or it is too dark to see,
1977 * we tell the client as such 1139 * we tell the client as such
1978 */ 1140 */
1979 nx = x;
1980 ny = y;
1981 m = get_map_from_coord (pl->map, &nx, &ny);
1982
1983 if (!m) 1141 if (!m)
1984 { 1142 {
1985 /* space is out of map. Update space and clear values 1143 /* space is out of map. Update space and clear values
1986 * if this hasn't already been done. If the space is out 1144 * if this hasn't already been done. If the space is out
1987 * of the map, it shouldn't have a head 1145 * of the map, it shouldn't have a head
1988 */ 1146 */
1989 if (lastcell.count != -1) 1147 if (lastcell.count != -1)
1990 { 1148 {
1991 SockList_AddShort (&sl, mask); 1149 sl << uint16 (mask);
1992 map_clearcell (&lastcell, 0, 0, 0, -1); 1150 map_clearcell (&lastcell, -1);
1993 } 1151 }
1152
1153 continue;
1994 } 1154 }
1155
1156 m->touch ();
1157
1158 int d = pl->blocked_los[ax][ay];
1159
1995 else if (d > 3) 1160 if (d > 3)
1996 { 1161 {
1162
1997 int need_send = 0, count; 1163 int need_send = 0, count;
1998 1164
1999 /* This block deals with spaces that are not visible for whatever 1165 /* This block deals with spaces that are not visible for whatever
2000 * reason. Still may need to send the head for this space. 1166 * reason. Still may need to send the head for this space.
2001 */ 1167 */
2002 1168
2003 oldlen = sl.len; 1169 oldlen = sl.length ();
2004 1170
2005 SockList_AddShort (&sl, mask); 1171 sl << uint16 (mask);
2006 1172
2007 if (lastcell.count != -1) 1173 if (lastcell.count != -1)
2008 need_send = 1; 1174 need_send = 1;
2009 1175
2010 count = -1; 1176 count = -1;
2011 1177
2012 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1178 /* properly clear a previously sent big face */
2013 { 1179 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
2014 /* Now check to see if any heads need to be sent */ 1180 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1181 need_send = 1;
2015 1182
2016 if (check_head (sl, socket, ax, ay, 2)) 1183 map_clearcell (&lastcell, count);
2017 mask |= 0x4;
2018 if (check_head (sl, socket, ax, ay, 1))
2019 mask |= 0x2;
2020 if (check_head (sl, socket, ax, ay, 0))
2021 mask |= 0x1;
2022 1184
2023 lastcell.count = count; 1185 if ((mask & 0xf) || need_send)
2024 } 1186 sl[oldlen + 1] = mask & 0xff;
2025 else 1187 else
2026 {
2027 /* properly clear a previously sent big face */
2028 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
2029 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2030 need_send = 1;
2031
2032 map_clearcell (&lastcell, 0, 0, 0, count);
2033 }
2034
2035 if ((mask & 0xf) || need_send)
2036 sl.buf[oldlen + 1] = mask & 0xff;
2037 else
2038 sl.len = oldlen; 1188 sl.reset (oldlen);
2039 } 1189 }
2040 else 1190 else
2041 { 1191 {
2042 /* In this block, the space is visible or there are head objects 1192 /* In this block, the space is visible.
2043 * we need to send.
2044 */ 1193 */
2045 1194
2046 /* Rather than try to figure out what everything that we might 1195 /* Rather than try to figure out what everything that we might
2047 * need to send is, then form the packet after that, 1196 * need to send is, then form the packet after that,
2048 * we presume that we will in fact form a packet, and update 1197 * we presume that we will in fact form a packet, and update
2049 * the bits by what we do actually send. If we send nothing, 1198 * the bits by what we do actually send. If we send nothing,
2050 * we just back out sl.len to the old value, and no harm 1199 * we just back out sl.length () to the old value, and no harm
2051 * is done. 1200 * is done.
2052 * I think this is simpler than doing a bunch of checks to see 1201 * I think this is simpler than doing a bunch of checks to see
2053 * what if anything we need to send, setting the bits, then 1202 * what if anything we need to send, setting the bits, then
2054 * doing those checks again to add the real data. 1203 * doing those checks again to add the real data.
2055 */ 1204 */
2056 oldlen = sl.len; 1205 oldlen = sl.length ();
2057 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2058 eoldlen = esl.len; 1206 eoldlen = esl.length ();
2059 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2060 SockList_AddShort (&sl, mask);
2061 1207
2062 if (socket.ext_mapinfos) 1208 sl << uint16 (mask);
2063 SockList_AddShort (&esl, emask);
2064 1209
2065 unsigned char dummy; 1210 unsigned char dummy;
2066 unsigned char *last_ext = &dummy; 1211 unsigned char *last_ext = &dummy;
2067 1212
2068 /* Darkness changed */ 1213 /* Darkness changed */
2071 mask |= 0x8; 1216 mask |= 0x8;
2072 1217
2073 if (socket.extmap) 1218 if (socket.extmap)
2074 { 1219 {
2075 *last_ext |= 0x80; 1220 *last_ext |= 0x80;
2076 last_ext = sl.buf + sl.len; 1221 last_ext = &sl[sl.length ()];
2077 SockList_AddChar (&sl, d); 1222 sl << uint8 (d);
2078 } 1223 }
2079 else 1224 else
2080 SockList_AddChar (&sl, 255 - 64 * d); 1225 sl << uint8 (255 - 64 * d);
2081 } 1226 }
2082 1227
2083 lastcell.count = d; 1228 lastcell.count = d;
1229
1230 mapspace &ms = m->at (nx, ny);
1231 ms.update ();
2084 1232
2085 if (socket.extmap) 1233 if (socket.extmap)
2086 { 1234 {
2087 uint8 stat_hp = 0; 1235 uint8 stat_hp = 0;
2088 uint8 stat_width = 0; 1236 uint8 stat_width = 0;
2089 uint8 flags = 0; 1237 uint8 flags = 0;
2090 UUID player = 0; 1238 tag_t player = 0;
2091 1239
2092 // send hp information, if applicable 1240 // send hp information, if applicable
2093 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1241 if (object *op = ms.faces_obj [0])
2094 { 1242 {
2095 if (op->head || op->invisible) 1243 if (op->head || op->invisible)
2096 ; // do not show 1244 ; // do not show
2097 else if (op->type == PLAYER 1245 else if (op->type == PLAYER
2098 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1246 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2099 { 1247 {
2100 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1248 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2101 { 1249 {
2102 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1250 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2103 stat_width = op->arch->tail_x; 1251 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
2104 } 1252 }
2105 } 1253 }
2106 1254
2107 if (op->msg && op->msg[0] == '@') 1255 if (op->msg && op->msg[0] == '@')
2108 flags |= 1; 1256 flags |= 1;
2109 1257
2110 if (op->type == PLAYER && op != pl) 1258 if (op->type == PLAYER && op != ob)
2111 player = op->count; 1259 player = op->count;
2112 } 1260 }
2113 1261
2114 if (lastcell.stat_hp != stat_hp) 1262 if (lastcell.stat_hp != stat_hp)
2115 { 1263 {
2116 lastcell.stat_hp = stat_hp; 1264 lastcell.stat_hp = stat_hp;
2117 1265
2118 mask |= 0x8; 1266 mask |= 0x8;
2119 *last_ext |= 0x80; 1267 *last_ext |= 0x80;
2120 last_ext = sl.buf + sl.len; 1268 last_ext = &sl[sl.length ()];
2121 1269
2122 sl << uint8 (5) << uint8 (stat_hp); 1270 sl << uint8 (5) << uint8 (stat_hp);
2123 1271
2124 if (stat_width > 1) 1272 if (stat_width > 1)
2125 { 1273 {
2126 *last_ext |= 0x80; 1274 *last_ext |= 0x80;
2127 last_ext = sl.buf + sl.len; 1275 last_ext = &sl[sl.length ()];
2128 1276
2129 sl << uint8 (6) << uint8 (stat_width); 1277 sl << uint8 (6) << uint8 (stat_width);
2130 } 1278 }
2131 } 1279 }
2132 1280
2134 { 1282 {
2135 lastcell.player = player; 1283 lastcell.player = player;
2136 1284
2137 mask |= 0x8; 1285 mask |= 0x8;
2138 *last_ext |= 0x80; 1286 *last_ext |= 0x80;
2139 last_ext = sl.buf + sl.len; 1287 last_ext = &sl[sl.length ()];
2140 1288
2141 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1289 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
2142 } 1290 }
2143 1291
2144 if (lastcell.flags != flags) 1292 if (lastcell.flags != flags)
2145 { 1293 {
2146 lastcell.flags = flags; 1294 lastcell.flags = flags;
2147 1295
2148 mask |= 0x8; 1296 mask |= 0x8;
2149 *last_ext |= 0x80; 1297 *last_ext |= 0x80;
2150 last_ext = sl.buf + sl.len; 1298 last_ext = &sl[sl.length ()];
2151 1299
2152 sl << uint8 (8) << uint8 (flags); 1300 sl << uint8 (8) << uint8 (flags);
2153 } 1301 }
2154 } 1302 }
2155 1303
2156 /* Floor face */ 1304 /* Floor face */
2157 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 1305 if (update_space (sl, socket, ms, lastcell, 2))
2158 mask |= 0x4; 1306 mask |= 0x4;
2159 1307
2160 if (socket.EMI_smooth)
2161 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2))
2162 emask |= 0x4;
2163
2164 /* Middle face */ 1308 /* Middle face */
2165 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 1309 if (update_space (sl, socket, ms, lastcell, 1))
2166 mask |= 0x2; 1310 mask |= 0x2;
2167 1311
2168 if (socket.EMI_smooth) 1312 if (ms.player () == ob
2169 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 1313 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
2170 emask |= 0x2;
2171
2172 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2173 { 1314 {
1315 // force player to be visible to himself if invisible
2174 if (lastcell.faces[0] != pl->face->number) 1316 if (lastcell.faces[0] != ob->face)
2175 { 1317 {
2176 lastcell.faces[0] = pl->face->number; 1318 lastcell.faces[0] = ob->face;
1319
2177 mask |= 0x1; 1320 mask |= 0x1;
2178
2179 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2180 esrv_send_face (&socket, pl->face->number, 0);
2181
2182 sl << uint16 (pl->face->number); 1321 sl << uint16 (ob->face);
1322
1323 socket.send_faces (ob);
2183 } 1324 }
2184 } 1325 }
2185 else
2186 {
2187 /* Top face */ 1326 /* Top face */
2188 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 1327 else if (update_space (sl, socket, ms, lastcell, 0))
2189 mask |= 0x1; 1328 mask |= 0x1;
2190
2191 if (socket.EMI_smooth)
2192 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0))
2193 emask |= 0x1;
2194 }
2195 1329
2196 /* Check to see if we are in fact sending anything for this 1330 /* Check to see if we are in fact sending anything for this
2197 * space by checking the mask. If so, update the mask. 1331 * space by checking the mask. If so, update the mask.
2198 * if not, reset the len to that from before adding the mask 1332 * if not, reset the len to that from before adding the mask
2199 * value, so we don't send those bits. 1333 * value, so we don't send those bits.
2200 */ 1334 */
2201 if (mask & 0xf) 1335 if (mask & 0xf)
2202 sl.buf[oldlen + 1] = mask & 0xff; 1336 sl[oldlen + 1] = mask & 0xff;
2203 else 1337 else
2204 sl.len = oldlen; 1338 sl.reset (oldlen);
2205 1339
1340 if (socket.ext_mapinfos)
1341 esl << uint16 (emask);
1342
1343 if (socket.EMI_smooth)
1344 {
1345 for (int layer = 2+1; layer--; )
1346 {
1347 object *ob = ms.faces_obj [layer];
1348
1349 // If there is no object for this space, or if the face for the object
1350 // is the blank face, set the smoothlevel to zero.
1351 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1352
1353 // We've gotten what face we want to use for the object. Now see if
1354 // if it has changed since we last sent it to the client.
1355 if (lastcell.smooth[layer] != smoothlevel)
1356 {
1357 lastcell.smooth[layer] = smoothlevel;
1358 esl << uint8 (smoothlevel);
1359 emask |= 1 << layer;
1360 }
1361 }
1362
2206 if (emask & 0xf) 1363 if (emask & 0xf)
2207 esl.buf[eoldlen + 1] = emask & 0xff; 1364 esl[eoldlen + 1] = emask & 0xff;
2208 else 1365 else
2209 esl.len = eoldlen; 1366 esl.reset (eoldlen);
1367 }
2210 } /* else this is a viewable space */ 1368 } /* else this is a viewable space */
2211 } /* for x loop */ 1369 } /* for x loop */
2212 } /* for y loop */ 1370 } /* for y loop */
2213 1371
1372 socket.flush_fx ();
1373
2214 /* Verify that we in fact do need to send this */ 1374 /* Verify that we in fact do need to send this */
2215 if (socket.ext_mapinfos) 1375 if (socket.ext_mapinfos)
2216 { 1376 {
2217 if (!(sl.len > startlen || socket.sent_scroll)) 1377 if (!(sl.length () > startlen || socket.sent_scroll))
2218 { 1378 {
2219 /* No map data will follow, so don't say the client 1379 /* No map data will follow, so don't say the client
2220 * it doesn't need draw! 1380 * it doesn't need draw!
2221 */ 1381 */
2222 ewhatflag &= (~EMI_NOREDRAW); 1382 ewhatflag &= ~EMI_NOREDRAW;
2223 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 1383 esl[ewhatstart + 1] = ewhatflag & 0xff;
2224 } 1384 }
2225 1385
2226 if (esl.len > estartlen) 1386 if (esl.length () > estartlen)
2227 Send_With_Handling (&socket, &esl); 1387 socket.send_packet (esl);
2228
2229 free (esl.buf);
2230 } 1388 }
2231 1389
2232 if (sl.len > startlen || socket.sent_scroll) 1390 if (sl.length () > startlen || socket.sent_scroll)
2233 { 1391 {
2234 Send_With_Handling (&socket, &sl); 1392 socket.send_packet (sl);
2235 socket.sent_scroll = 0; 1393 socket.sent_scroll = 0;
2236 } 1394 }
2237
2238 free (sl.buf);
2239} 1395}
2240
2241/**
2242 * Draws client map.
2243 */
2244void
2245draw_client_map (object *pl)
2246{
2247 int i, j;
2248 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2249 New_Face *face, *floor;
2250 New_Face *floor2;
2251 int d, mflags;
2252 struct Map newmap;
2253 maptile *m, *pm;
2254
2255 if (pl->type != PLAYER)
2256 {
2257 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2258 return;
2259 }
2260
2261 pm = pl->map;
2262
2263 /* If player is just joining the game, he isn't here yet, so the map
2264 * can get swapped out. If so, don't try to send them a map. All will
2265 * be OK once they really log in.
2266 */
2267 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2268 return;
2269
2270 memset (&newmap, 0, sizeof (struct Map));
2271
2272 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++)
2273 {
2274 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++)
2275 {
2276 ax = i;
2277 ay = j;
2278 m = pm;
2279 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2280 if (mflags & P_OUT_OF_MAP)
2281 continue;
2282 if (mflags & P_NEED_UPDATE)
2283 update_position (m, ax, ay);
2284 /* If a map is visible to the player, we don't want to swap it out
2285 * just to reload it. This should really call something like
2286 * swap_map, but this is much more efficient and 'good enough'
2287 */
2288 if (mflags & P_NEW_MAP)
2289 m->timeout = 50;
2290 }
2291 }
2292 /* do LOS after calls to update_position */
2293 if (pl->contr->do_los)
2294 {
2295 update_los (pl);
2296 pl->contr->do_los = 0;
2297 }
2298
2299 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2300 {
2301 /* Big maps need a different drawing mechanism to work */
2302 draw_client_map1 (pl);
2303 return;
2304 }
2305
2306 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2307 {
2308 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2309 }
2310
2311 /* j and i are the y and x coordinates of the real map (which is
2312 * basically some number of spaces around the player)
2313 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2314 * left corner) and are thus disconnected from the map values.
2315 * Subtract 1 from the max values so that we properly handle cases where
2316 * player has specified an even map. Otherwise, we try to send them too
2317 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2318 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2319 * odd, this still works fine.
2320 */
2321 ay = 0;
2322 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2323 {
2324 ax = 0;
2325 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2326 {
2327
2328 d = pl->contr->blocked_los[ax][ay];
2329 /* note the out_of_map and d>3 checks are both within the same
2330 * negation check.
2331 */
2332 nx = i;
2333 ny = j;
2334 m = get_map_from_coord (pm, &nx, &ny);
2335 if (m && d < 4)
2336 {
2337 face = GET_MAP_FACE (m, nx, ny, 0);
2338 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2339 floor = GET_MAP_FACE (m, nx, ny, 2);
2340
2341 /* If all is blank, send a blank face. */
2342 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2343 {
2344 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2345 }
2346 else
2347 { /* actually have something interesting */
2348 /* send the darkness mask, if any. */
2349 if (d && pl->contr->socket.darkness)
2350 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2351
2352 if (face && face != blank_face)
2353 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2354 if (floor2 && floor2 != blank_face)
2355 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2356 if (floor && floor != blank_face)
2357 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2358 }
2359 } /* Is a valid space */
2360 }
2361 }
2362 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2363
2364 check_map_change (pl->contr);
2365}
2366
2367 1396
2368/*****************************************************************************/ 1397/*****************************************************************************/
2369
2370/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1398/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2371
2372/* a player. Of course, the client need to know the command to be able to */ 1399/* a player. Of course, the client need to know the command to be able to */
2373
2374/* manage it ! */ 1400/* manage it ! */
2375
2376/*****************************************************************************/ 1401/*****************************************************************************/
2377void 1402void
2378send_plugin_custom_message (object *pl, char *buf) 1403send_plugin_custom_message (object *pl, char *buf)
2379{ 1404{
2380 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 1405 pl->contr->ns->send_packet (buf);
2381} 1406}
2382 1407
2383/** 1408/**
2384 * This sends the skill number to name mapping. We ignore 1409 * This sends the skill number to name mapping. We ignore
2385 * the params - we always send the same info no matter what. 1410 * the params - we always send the same info no matter what.
2386 */ 1411 */
2387void 1412void
2388send_skill_info (NewSocket * ns, char *params) 1413send_skill_info (client *ns, char *params)
2389{ 1414{
2390 SockList sl; 1415 packet sl;
2391 int i; 1416 sl << "replyinfo skill_info\n";
2392 1417
2393 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2394 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2395 for (i = 1; i < NUM_SKILLS; i++) 1418 for (int i = 1; i < NUM_SKILLS; i++)
2396 { 1419 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2397 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1420
2398 }
2399 sl.len = strlen ((char *) sl.buf);
2400 if (sl.len >= MAXSOCKBUF) 1421 if (sl.length () >= MAXSOCKBUF)
2401 { 1422 {
2402 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1423 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2403 fatal (0); 1424 fatal (0);
2404 } 1425 }
2405 Send_With_Handling (ns, &sl); 1426
2406 free (sl.buf); 1427 ns->send_packet (sl);
2407} 1428}
2408 1429
2409/** 1430/**
2410 * This sends the spell path to name mapping. We ignore 1431 * This sends the spell path to name mapping. We ignore
2411 * the params - we always send the same info no matter what. 1432 * the params - we always send the same info no matter what.
2412 */ 1433 */
2413void 1434void
2414send_spell_paths (NewSocket * ns, char *params) 1435send_spell_paths (client * ns, char *params)
2415{ 1436{
2416 SockList sl; 1437 packet sl;
2417 int i;
2418 1438
2419 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1439 sl << "replyinfo spell_paths\n";
2420 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 1440
2421 for (i = 0; i < NRSPELLPATHS; i++) 1441 for (int i = 0; i < NRSPELLPATHS; i++)
2422 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 1442 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2423 sl.len = strlen ((char *) sl.buf); 1443
2424 if (sl.len >= MAXSOCKBUF) 1444 if (sl.length () >= MAXSOCKBUF)
2425 { 1445 {
2426 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1446 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2427 fatal (0); 1447 fatal (0);
2428 } 1448 }
2429 Send_With_Handling (ns, &sl); 1449
2430 free (sl.buf); 1450 ns->send_packet (sl);
2431} 1451}
2432 1452
2433/** 1453/**
2434 * This looks for any spells the player may have that have changed their stats. 1454 * This looks for any spells the player may have that have changed their stats.
2435 * it then sends an updspell packet for each spell that has changed in this way 1455 * it then sends an updspell packet for each spell that has changed in this way
2436 */ 1456 */
2437void 1457void
2438esrv_update_spells (player *pl) 1458esrv_update_spells (player *pl)
2439{ 1459{
2440 SockList sl; 1460 if (!pl->ns)
2441 int flags = 0;
2442 object *spell;
2443
2444 if (!pl->socket.monitor_spells)
2445 return; 1461 return;
1462
1463 if (!pl->ns->monitor_spells)
1464 return;
1465
2446 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1466 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2447 { 1467 {
2448 if (spell->type == SPELL) 1468 if (spell->type == SPELL)
2449 { 1469 {
1470 int flags = 0;
1471
2450 /* check if we need to update it */ 1472 /* check if we need to update it */
2451 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1473 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2452 { 1474 {
2453 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1475 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2454 flags |= UPD_SP_MANA; 1476 flags |= UPD_SP_MANA;
2455 } 1477 }
1478
2456 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1479 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2457 { 1480 {
2458 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1481 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2459 flags |= UPD_SP_GRACE; 1482 flags |= UPD_SP_GRACE;
2460 } 1483 }
1484
2461 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1485 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2462 { 1486 {
2463 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1487 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2464 flags |= UPD_SP_DAMAGE; 1488 flags |= UPD_SP_DAMAGE;
2465 } 1489 }
1490
2466 if (flags != 0) 1491 if (flags)
2467 { 1492 {
2468 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1493 packet sl;
2469 strcpy ((char *) sl.buf, "updspell ");
2470 sl.len = strlen ((char *) sl.buf);
2471 1494
1495 sl << "updspell "
1496 << uint8 (flags)
2472 sl << uint8 (flags) << uint32 (spell->count); 1497 << uint32 (spell->count);
2473 1498
2474 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1499 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2475 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1500 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2476 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1501 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2477 1502
2478 flags = 0; 1503 pl->ns->send_packet (sl);
2479 Send_With_Handling (&pl->socket, &sl);
2480 free (sl.buf);
2481 } 1504 }
2482 } 1505 }
2483 } 1506 }
2484} 1507}
2485 1508
2486void 1509void
2487esrv_remove_spell (player *pl, object *spell) 1510esrv_remove_spell (player *pl, object *spell)
2488{ 1511{
2489 SockList sl;
2490
2491 if (!pl->socket.monitor_spells) 1512 if (!pl->ns->monitor_spells)
2492 return; 1513 return;
1514
2493 if (!pl || !spell || spell->env != pl->ob) 1515 if (!pl || !spell || spell->env != pl->ob)
2494 { 1516 {
2495 LOG (llevError, "Invalid call to esrv_remove_spell"); 1517 LOG (llevError, "Invalid call to esrv_remove_spell");
2496 return; 1518 return;
2497 } 1519 }
2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1520
2499 strcpy ((char *) sl.buf, "delspell "); 1521 packet sl ("delspell");
2500 sl.len = strlen ((char *) sl.buf);
2501 1522
2502 sl << uint32 (spell->count); 1523 sl << uint32 (spell->count);
2503 1524
2504 Send_With_Handling (&pl->socket, &sl); 1525 pl->ns->send_packet (sl);
2505 free (sl.buf);
2506} 1526}
2507 1527
2508/* appends the spell *spell to the Socklist we will send the data to. */ 1528/* appends the spell *spell to the Socklist we will send the data to. */
2509static void 1529static void
2510append_spell (player *pl, SockList &sl, object *spell) 1530append_spell (player *pl, packet &sl, object *spell)
2511{ 1531{
2512 int len, i, skill = 0; 1532 int i, skill = 0;
2513 1533
2514 if (!(spell->name)) 1534 if (!(spell->name))
2515 { 1535 {
2516 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1536 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2517 return; 1537 return;
2529 if (!strcmp (spell->skill, skill_names[i])) 1549 if (!strcmp (spell->skill, skill_names[i]))
2530 { 1550 {
2531 skill = i + CS_STAT_SKILLINFO; 1551 skill = i + CS_STAT_SKILLINFO;
2532 break; 1552 break;
2533 } 1553 }
1554 }
1555
1556 // spells better have a face
1557 if (!spell->face)
1558 {
1559 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1560 spell->face = face_find ("burnout.x11", blank_face);
2534 } 1561 }
2535 1562
2536 /* send the current values */ 1563 /* send the current values */
2537 sl << uint32 (spell->count) 1564 sl << uint32 (spell->count)
2538 << uint16 (spell->level) 1565 << uint16 (spell->level)
2540 << uint16 (spell->last_sp) 1567 << uint16 (spell->last_sp)
2541 << uint16 (spell->last_grace) 1568 << uint16 (spell->last_grace)
2542 << uint16 (spell->last_eat) 1569 << uint16 (spell->last_eat)
2543 << uint8 (skill) 1570 << uint8 (skill)
2544 << uint32 (spell->path_attuned) 1571 << uint32 (spell->path_attuned)
2545 << uint32 (spell->face ? spell->face->number : 0) 1572 << uint32 (spell->face)
2546 << data8 (spell->name) 1573 << data8 (spell->name)
2547 << data16 (spell->msg); 1574 << data16 (spell->msg);
2548} 1575}
2549 1576
2550/** 1577/**
2552 * all spells in the player's inventory. 1579 * all spells in the player's inventory.
2553 */ 1580 */
2554void 1581void
2555esrv_add_spells (player *pl, object *spell) 1582esrv_add_spells (player *pl, object *spell)
2556{ 1583{
2557 SockList sl;
2558
2559 if (!pl) 1584 if (!pl)
2560 { 1585 {
2561 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1586 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2562 return; 1587 return;
2563 } 1588 }
1589
2564 if (!pl->socket.monitor_spells) 1590 if (!pl->ns->monitor_spells)
2565 return; 1591 return;
2566 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1592
2567 strcpy ((char *) sl.buf, "addspell "); 1593 packet sl ("addspell");
2568 sl.len = strlen ((char *) sl.buf); 1594
2569 if (!spell) 1595 if (!spell)
2570 { 1596 {
2571 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1597 for (spell = pl->ob->inv; spell; spell = spell->below)
2572 { 1598 {
2573 /* were we to simply keep appending data here, we could exceed 1599 /* were we to simply keep appending data here, we could exceed
2574 * MAXSOCKBUF if the player has enough spells to add, we know that 1600 * MAXSOCKBUF if the player has enough spells to add, we know that
2575 * append_spells will always append 19 data bytes, plus 4 length 1601 * append_spells will always append 19 data bytes, plus 4 length
2576 * bytes and 3 strings (because that is the spec) so we need to 1602 * bytes and 3 strings (because that is the spec) so we need to
2584 * like it will fix this 1610 * like it will fix this
2585 */ 1611 */
2586 if (spell->type != SPELL) 1612 if (spell->type != SPELL)
2587 continue; 1613 continue;
2588 1614
2589 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1615 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2590 { 1616 {
2591 Send_With_Handling (&pl->socket, &sl); 1617 pl->ns->send_packet (sl);
2592 strcpy ((char *) sl.buf, "addspell "); 1618
2593 sl.len = strlen ((char *) sl.buf); 1619 sl.reset ();
1620 sl << "addspell ";
2594 } 1621 }
2595 1622
2596 append_spell (pl, sl, spell); 1623 append_spell (pl, sl, spell);
2597 } 1624 }
2598 } 1625 }
2602 return; 1629 return;
2603 } 1630 }
2604 else 1631 else
2605 append_spell (pl, sl, spell); 1632 append_spell (pl, sl, spell);
2606 1633
2607 if (sl.len >= MAXSOCKBUF) 1634 if (sl.length () >= MAXSOCKBUF)
2608 { 1635 {
2609 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1636 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2610 fatal (0); 1637 fatal (0);
2611 } 1638 }
2612 1639
2613 /* finally, we can send the packet */ 1640 /* finally, we can send the packet */
2614 Send_With_Handling (&pl->socket, &sl); 1641 pl->ns->send_packet (sl);
2615 free (sl.buf);
2616} 1642}
1643

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