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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.49 by root, Thu Dec 21 06:12:37 2006 UTC vs.
Revision 1.108 by root, Sat Jun 9 20:51:45 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
8 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
9 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
10 (at your option) any later version. 11 * any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 GNU General Public License for more details. 16 * for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
18 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 */ 41 */
44 42
45#include <global.h> 43#include <global.h>
46#include <sproto.h> 44#include <sproto.h>
47 45
100 * that much difference in bandwidth. 98 * that much difference in bandwidth.
101 */ 99 */
102 mx = ns->mapx; 100 mx = ns->mapx;
103 my = ns->mapy; 101 my = ns->mapy;
104 102
105 if (ns->mapmode == Map1aCmd)
106 {
107 mx += MAX_HEAD_OFFSET;
108 my += MAX_HEAD_OFFSET;
109 }
110
111 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
112 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
114 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
115 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
138} 130}
139 131
140static void 132static void
141clear_map (player *pl) 133clear_map (player *pl)
142{ 134{
143 memset (&pl->socket->lastmap, 0, sizeof (pl->socket->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
144 136
137 pl->ns->force_newmap = false;
138
145 if (pl->socket->newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
146 pl->socket->send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
147 141
148 pl->socket->floorbox_reset (); 142 pl->ns->floorbox_reset ();
149} 143}
150 144
151/** check for map change and send new map data */ 145/** check for map/region change and send new map data */
152static void 146static void
153check_map_change (player *pl) 147check_map_change (player *pl)
154{ 148{
155 client &socket = *pl->socket; 149 client &socket = *pl->ns;
156 object *ob = pl->ob; 150 object *ob = pl->observe;
157 char buf[MAX_BUF]; /* eauugggh */
158 151
159 if (socket.current_map != ob->map) 152 if (socket.current_map != ob->map || socket.force_newmap)
160 { 153 {
154 clear_map (pl);
161 socket.current_map = ob->map; 155 socket.current_map = ob->map;
162
163 clear_map (pl);
164 156
165 if (socket.mapinfocmd) 157 if (socket.mapinfocmd)
166 { 158 {
167 if (ob->map && ob->map->path[0]) 159 if (ob->map && ob->map->path[0])
168 { 160 {
169 int flags = 0; 161 int flags = 0;
170 162
171 if (ob->map->tile_path[0]) 163 if (ob->map->tile_path[0]) flags |= 1;
172 flags |= 1;
173 if (ob->map->tile_path[1]) 164 if (ob->map->tile_path[1]) flags |= 2;
174 flags |= 2;
175 if (ob->map->tile_path[2]) 165 if (ob->map->tile_path[2]) flags |= 4;
176 flags |= 4;
177 if (ob->map->tile_path[3]) 166 if (ob->map->tile_path[3]) flags |= 8;
178 flags |= 8;
179 167
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
182 } 171 }
183 else 172 else
184 snprintf (buf, MAX_BUF, "mapinfo current");
185
186 socket.send_packet (buf); 173 socket.send_packet ("mapinfo current");
187 } 174 }
188 } 175 }
189 else if (socket.current_x != ob->x || socket.current_y != ob->y) 176 else if (socket.current_x != ob->x || socket.current_y != ob->y)
190 { 177 {
191 int dx = ob->x - socket.current_x; 178 int dx = ob->x - socket.current_x;
200 } 187 }
201 } 188 }
202 189
203 socket.current_x = ob->x; 190 socket.current_x = ob->x;
204 socket.current_y = ob->y; 191 socket.current_y = ob->y;
192
193 region *reg = ob->region ();
194 if (socket.current_region != reg)
195 {
196 socket.current_region = reg;
197 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
198 }
205} 199}
206 200
207/** 201/**
208 * RequestInfo is sort of a meta command. There is some specific 202 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide 203 * request of information, but we call other functions to provide
280 buf += 8; 274 buf += 8;
281 275
282 // initial map and its origin 276 // initial map and its origin
283 maptile *map = pl->ob->map; 277 maptile *map = pl->ob->map;
284 sint16 dx, dy; 278 sint16 dx, dy;
285 int mapx = pl->socket->mapx / 2 - pl->ob->x; 279 int mapx = pl->ns->mapx / 2 - pl->ob->x;
286 int mapy = pl->socket->mapy / 2 - pl->ob->y; 280 int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 int max_distance = 8; // limit maximum path length to something generous 281 int max_distance = 8; // limit maximum path length to something generous
288 282
289 while (*buf && map && max_distance) 283 while (*buf && map && max_distance)
290 { 284 {
291 int dir = *buf++; 285 int dir = *buf++;
292 286
293 switch (dir) 287 switch (dir)
294 { 288 {
295 case '1': 289 case '1':
296 dx = 0; 290 dx = 0;
297 dy = -1; 291 dy = -1;
298 map = get_map_from_coord (map, &dx, &dy); 292 map = map->xy_find (dx, dy);
299 map && (mapy -= map->height); 293 map && (mapy -= map->height);
300 break; 294 break;
301 case '2': 295 case '2':
302 mapx += map->width; 296 mapx += map->width;
303 dx = map->width; 297 dx = map->width;
304 dy = 0; 298 dy = 0;
305 map = get_map_from_coord (map, &dx, &dy); 299 map = map->xy_find (dx, dy);
306 break; 300 break;
307 case '3': 301 case '3':
308 mapy += map->height; 302 mapy += map->height;
309 dx = 0; 303 dx = 0;
310 dy = map->height; 304 dy = map->height;
311 map = get_map_from_coord (map, &dx, &dy); 305 map = map->xy_find (dx, dy);
312 break; 306 break;
313 case '4': 307 case '4':
314 dx = -1; 308 dx = -1;
315 dy = 0; 309 dy = 0;
316 map = get_map_from_coord (map, &dx, &dy); 310 map = map->xy_find (dx, dy);
317 map && (mapx -= map->width); 311 map && (mapx -= map->width);
318 break; 312 break;
319 } 313 }
320 314
321 --max_distance; 315 --max_distance;
322 } 316 }
323 317
325 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 319 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
326 else if (map && map->path[0]) 320 else if (map && map->path[0])
327 { 321 {
328 int flags = 0; 322 int flags = 0;
329 323
330 if (map->tile_path[0]) 324 if (map->tile_path[0]) flags |= 1;
331 flags |= 1;
332 if (map->tile_path[1]) 325 if (map->tile_path[1]) flags |= 2;
333 flags |= 2;
334 if (map->tile_path[2]) 326 if (map->tile_path[2]) flags |= 4;
335 flags |= 4;
336 if (map->tile_path[3]) 327 if (map->tile_path[3]) flags |= 8;
337 flags |= 8;
338 328
339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 329 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 } 330 }
341 else 331 else
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 332 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343 } 333 }
344 else 334 else
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 335 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 336
347 pl->socket->send_packet (bigbuf); 337 pl->ns->send_packet (bigbuf);
348} 338}
349 339
350/** This is the Setup cmd - easy first implementation */ 340/** This is the Setup cmd */
351void 341void
352SetUp (char *buf, int len, client * ns) 342SetUp (char *buf, int len, client * ns)
353{ 343{
354 int s, slen; 344 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
355 char *cmd, *param, cmdback[HUGE_BUF];
356
357 /* run through the cmds of setup
358 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
359 *
360 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
361 * The client then must sort this out
362 */
363
364 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
365
366 strcpy (cmdback, "setup");
367 for (s = 0; s < len; )
368 {
369 cmd = &buf[s];
370
371 /* find the next space, and put a null there */
372 for (; buf[s] && buf[s] != ' '; s++)
373 ;
374
375 buf[s++] = 0;
376
377 while (buf[s] == ' ')
378 s++;
379
380 if (s >= len)
381 break;
382
383 param = &buf[s];
384
385 for (; buf[s] && buf[s] != ' '; s++)
386 ;
387
388 buf[s++] = 0;
389
390 while (buf[s] == ' ')
391 s++;
392
393 slen = strlen (cmdback);
394 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
395 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
396 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
397
398 if (!strcmp (cmd, "sound"))
399 {
400 ns->sound = atoi (param);
401 safe_strcat (cmdback, param, &slen, HUGE_BUF);
402 }
403 else if (!strcmp (cmd, "exp64"))
404 {
405 ns->exp64 = atoi (param);
406 safe_strcat (cmdback, param, &slen, HUGE_BUF);
407 }
408 else if (!strcmp (cmd, "spellmon"))
409 {
410 ns->monitor_spells = atoi (param);
411 safe_strcat (cmdback, param, &slen, HUGE_BUF);
412 }
413 else if (!strcmp (cmd, "darkness"))
414 {
415 ns->darkness = atoi (param);
416 safe_strcat (cmdback, param, &slen, HUGE_BUF);
417 }
418 else if (!strcmp (cmd, "map1cmd"))
419 {
420 if (atoi (param))
421 ns->mapmode = Map1Cmd;
422 /* if beyond this size, need to use map1cmd no matter what */
423 if (ns->mapx > 11 || ns->mapy > 11)
424 ns->mapmode = Map1Cmd;
425 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
426 }
427 else if (!strcmp (cmd, "map1acmd"))
428 {
429 if (atoi (param))
430 ns->mapmode = Map1aCmd;
431 /* if beyond this size, need to use map1acmd no matter what */
432 if (ns->mapx > 11 || ns->mapy > 11)
433 ns->mapmode = Map1aCmd;
434 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
435 }
436 else if (!strcmp (cmd, "newmapcmd"))
437 {
438 ns->newmapcmd = atoi (param);
439 safe_strcat (cmdback, param, &slen, HUGE_BUF);
440// } else if (!strcmp(cmd,"plugincmd")) {
441// ns->plugincmd = atoi(param);
442// safe_strcat(cmdback, param, &slen, HUGE_BUF);
443 }
444 else if (!strcmp (cmd, "mapinfocmd"))
445 {
446 ns->mapinfocmd = atoi (param);
447 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
448 }
449 else if (!strcmp (cmd, "extcmd"))
450 {
451 ns->extcmd = atoi (param);
452 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
453 }
454 else if (!strcmp (cmd, "extmap"))
455 {
456 ns->extmap = atoi (param);
457 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
458 }
459 else if (!strcmp (cmd, "facecache"))
460 {
461 ns->facecache = atoi (param);
462 safe_strcat (cmdback, param, &slen, HUGE_BUF);
463 }
464 else if (!strcmp (cmd, "faceset"))
465 {
466 char tmpbuf[20];
467 int q = atoi (param);
468
469 if (is_valid_faceset (q))
470 ns->faceset = q;
471 sprintf (tmpbuf, "%d", ns->faceset);
472 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
473 /* if the client is using faceset, it knows about image2 command */
474 ns->image2 = 1;
475 }
476 else if (!strcmp (cmd, "itemcmd"))
477 {
478 /* Version of the item protocol command to use. Currently,
479 * only supported versions are 1 and 2. Using a numeric
480 * value will make it very easy to extend this in the future.
481 */
482 char tmpbuf[20];
483 int q = atoi (param);
484
485 if (q < 1 || q > 2)
486 {
487 strcpy (tmpbuf, "FALSE");
488 }
489 else
490 {
491 ns->itemcmd = q;
492 sprintf (tmpbuf, "%d", ns->itemcmd);
493 }
494 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
495 }
496 else if (!strcmp (cmd, "mapsize"))
497 {
498 int x, y = 0;
499 char tmpbuf[MAX_BUF], *cp;
500
501 x = atoi (param);
502 for (cp = param; *cp != 0; cp++)
503 if (*cp == 'x' || *cp == 'X')
504 {
505 y = atoi (cp + 1);
506 break;
507 }
508 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
509 {
510 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
511 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
512 }
513 else
514 {
515 ns->mapx = x;
516 ns->mapy = y;
517 /* better to send back what we are really using and not the
518 * param as given to us in case it gets parsed differently.
519 */
520 sprintf (tmpbuf, "%dx%d", x, y);
521 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
522 /* If beyond this size and still using orig map command, need to
523 * go to map1cmd.
524 */
525 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
526 ns->mapmode = Map1Cmd;
527 }
528 }
529 else if (!strcmp (cmd, "extendedMapInfos"))
530 {
531 /* Added by tchize
532 * prepare to use the mapextended command
533 */
534 char tmpbuf[20];
535
536 ns->ext_mapinfos = (atoi (param));
537 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
538 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
539 }
540 else if (!strcmp (cmd, "extendedTextInfos"))
541 {
542 /* Added by tchize
543 * prepare to use the extended text commands
544 * Client toggle this to non zero to get exttext
545 */
546 char tmpbuf[20];
547
548 ns->has_readable_type = (atoi (param));
549 sprintf (tmpbuf, "%d", ns->has_readable_type);
550 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
551 }
552 else
553 {
554 /* Didn't get a setup command we understood -
555 * report a failure to the client.
556 */
557 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
558 }
559 } /* for processing all the setup commands */
560
561 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
562 ns->send_packet (cmdback);
563} 345}
564 346
565/** 347/**
566 * The client has requested to be added to the game. 348 * The client has requested to be added to the game.
567 * This is what takes care of it. We tell the client how things worked out. 349 * This is what takes care of it. We tell the client how things worked out.
568 * I am not sure if this file is the best place for this function. however, 350 * I am not sure if this file is the best place for this function. however,
569 * it either has to be here or init_sockets needs to be exported. 351 * it either has to be here or init_sockets needs to be exported.
570 */ 352 */
571void 353void
572AddMeCmd (char *buf, int len, client * ns) 354AddMeCmd (char *buf, int len, client *ns)
573{ 355{
574 if (INVOKE_CLIENT (ADDME, ns)) 356 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
575 return;
576
577 if (ns->pl || add_player (ns))
578 ns->send_packet ("addme_failed");
579 else
580 ns->send_packet ("addme_success");
581} 357}
582 358
583/** Reply to ExtendedInfos command */ 359/** Reply to ExtendedInfos command */
584void 360void
585ToggleExtendedInfos (char *buf, int len, client * ns) 361ToggleExtendedInfos (char *buf, int len, client * ns)
695 471
696 ns->send_packet (cmdback); 472 ns->send_packet (cmdback);
697} 473}
698 474
699/** 475/**
700 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 476 * client requested an image. send it rate-limited
701 * Basically, it makes no sense to wait for the client to request a 477 * before flushing.
702 * a piece of data from us that we know the client wants. So
703 * if we know the client wants it, might as well push it to the
704 * client.
705 */
706static void
707SendSmooth (client *ns, uint16 face)
708{
709 uint16 smoothface;
710
711 /* If we can't find a face, return and set it so we won't try to send this
712 * again.
713 */ 478 */
714 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 479void
715 { 480AskFaceCmd (char *buf, int len, client *ns)
716 481{
717 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); 482 ns->askface.push_back (atoi (buf));
718 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
719 return;
720 }
721
722 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
723 esrv_send_face (ns, smoothface, 0);
724
725 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
726
727 packet sl ("smooth");
728
729 sl << uint16 (face)
730 << uint16 (smoothface);
731
732 ns->send_packet (sl);
733} 483}
734 484
735 /** 485/**
736 * Tells client the picture it has to use 486 * Tells client the picture it has to use
737 * to smooth a picture number given as argument. 487 * to smooth a picture number given as argument.
738 */ 488 */
739void 489void
740AskSmooth (char *buf, int len, client *ns) 490AskSmooth (char *buf, int len, client *ns)
741{ 491{
742 SendSmooth (ns, atoi (buf)); 492 ns->send_face (atoi (buf));
493 ns->flush_fx ();
743} 494}
744 495
745/** 496/**
746 * This handles the general commands from the client (ie, north, fire, cast, 497 * This handles the general commands from the client (ie, north, fire, cast,
747 * etc.) 498 * etc.)
771 * commands. 522 * commands.
772 */ 523 */
773 pl->count = 0; 524 pl->count = 0;
774} 525}
775 526
776
777/** 527/**
778 * This handles the general commands from the client (ie, north, fire, cast, 528 * This handles the general commands from the client (ie, north, fire, cast,
779 * etc.). It is a lot like PlayerCmd above, but is called with the 529 * etc.). It is a lot like PlayerCmd above, but is called with the
780 * 'ncom' method which gives more information back to the client so it 530 * 'ncom' method which gives more information back to the client so it
781 * can throttle. 531 * can throttle.
806 * commands. 556 * commands.
807 */ 557 */
808 pl->count = 0; 558 pl->count = 0;
809 559
810 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 560 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
811 int time = FABS (pl->ob->speed) < 0.001 561 int time = fabs (pl->ob->speed) < 0.001
812 ? time = MAX_TIME * 100 562 ? time = MAX_TIME * 100
813 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 563 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
814 564
815 /* Send confirmation of command execution now */ 565 /* Send confirmation of command execution now */
816 packet sl ("comc"); 566 packet sl ("comc");
817 sl << uint16 (cmdid) << uint32 (time); 567 sl << uint16 (cmdid) << uint32 (time);
818 pl->socket->send_packet (sl); 568 pl->ns->send_packet (sl);
819} 569}
820 570
821/** This is a reply to a previous query. */ 571/** This is a reply to a previous query. */
822void 572void
823ReplyCmd (char *buf, int len, client *ns) 573ReplyCmd (char *buf, int len, client *ns)
824{ 574{
575 if (ns->state == ST_CUSTOM)
576 {
577 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
578 return;
579 }
580
825 if (!ns->pl) 581 if (!ns->pl)
826 return; //TODO: depends on the exact reply we are after 582 return; //TODO: depends on the exact reply we are after
827 //TODO: but right now, we always have a ns->pl 583 //TODO: but right now, we always have a ns->pl
828 584
829 player *pl = ns->pl; 585 player *pl = ns->pl;
838 */ 594 */
839 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 595 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
840 596
841 /* this avoids any hacking here */ 597 /* this avoids any hacking here */
842 598
843 switch (pl->state) 599 switch (ns->state)
844 { 600 {
845 case ST_PLAYING: 601 case ST_PLAYING:
846 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 602 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
847 break; 603 break;
848 604
849 case ST_PLAY_AGAIN:
850 /* We can check this for return value (2==quit). Maybe we
851 * should, and do something appropriate?
852 */
853 receive_play_again (pl->ob, buf[0]);
854 break;
855
856 case ST_ROLL_STAT:
857 key_roll_stat (pl->ob, buf[0]);
858 break;
859
860 case ST_CHANGE_CLASS:
861 key_change_class (pl->ob, buf[0]);
862 break;
863
864 case ST_CONFIRM_QUIT:
865 key_confirm_quit (pl->ob, buf[0]);
866 break;
867
868 case ST_CONFIGURE:
869 LOG (llevError, "In client input handling, but into configure state\n");
870 pl->state = ST_PLAYING;
871 break;
872
873 case ST_GET_NAME:
874 receive_player_name (pl->ob, 13);
875 break;
876
877 case ST_GET_PASSWORD:
878 case ST_CONFIRM_PASSWORD:
879 receive_player_password (pl->ob, 13);
880 break;
881
882 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 605 case ST_GET_PARTY_PASSWORD: /* Get password for party */
883 receive_party_password (pl->ob, 13); 606 receive_party_password (pl->ob, 13);
884 break; 607 break;
885 608
886 default: 609 default:
887 LOG (llevError, "Unknown input state: %d\n", pl->state); 610 LOG (llevError, "Unknown input state: %d\n", ns->state);
888 } 611 }
889} 612}
890 613
891/** 614/**
892 * Client tells its version. If there is a mismatch, we close the 615 * Client tells its version. If there is a mismatch, we close the
907 ns->cs_version = atoi (buf); 630 ns->cs_version = atoi (buf);
908 ns->sc_version = ns->cs_version; 631 ns->sc_version = ns->cs_version;
909 632
910 LOG (llevDebug, "connection from client <%s>\n", buf); 633 LOG (llevDebug, "connection from client <%s>\n", buf);
911 634
912
913 //TODO: should log here just for statistics 635 //TODO: should log here just for statistics
914 636
915 //if (VERSION_CS != ns->cs_version) 637 //if (VERSION_CS != ns->cs_version)
916 // unchecked; 638 // unchecked;
917 639
926 648
927 cp = strchr (cp + 1, ' '); 649 cp = strchr (cp + 1, ' ');
928 650
929 if (cp) 651 if (cp)
930 { 652 {
931 assign (ns->version, cp + 1); 653 ns->version = cp + 1;
932 654
933 if (ns->sc_version < 1026) 655 if (ns->sc_version < 1026)
934 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 656 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
935 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 657 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
936 } 658 }
942{ 664{
943 ns->sound = atoi (buf); 665 ns->sound = atoi (buf);
944} 666}
945 667
946/** client wants the map resent */ 668/** client wants the map resent */
947
948void 669void
949MapRedrawCmd (char *buf, int len, player *pl) 670MapRedrawCmd (char *buf, int len, player *pl)
950{ 671{
951/* This function is currently disabled; just clearing the map state results in 672/* This function is currently disabled; just clearing the map state results in
952 * display errors. It should clear the cache and send a newmap command. 673 * display errors. It should clear the cache and send a newmap command.
997/** 718/**
998 * Asks the client to query the user. This way, the client knows 719 * Asks the client to query the user. This way, the client knows
999 * it needs to send something back (vs just printing out a message) 720 * it needs to send something back (vs just printing out a message)
1000 */ 721 */
1001void 722void
1002send_query (client *ns, uint8 flags, char *text) 723send_query (client *ns, uint8 flags, const char *text)
1003{ 724{
1004 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 725 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
726}
727
728/**
729 * Get player's current range attack in obuf.
730 */
731static void
732rangetostring (player *pl, char *obuf)
733{
734 dynbuf_text buf;
735
736 if (pl->ranged_ob)
737 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
738
739 if (pl->combat_ob)
740 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
741
742#if 0
743 //TODO: remove this when slot system is working, this is only for debugging
744 if (pl->ob->chosen_skill)
745 buf << " Skill*: " << pl->ob->chosen_skill->name;
746#endif
747
748 //TODO: maybe golem should become the current_weapon, quite simply?
749 if (pl->golem)
750 buf << " Golem*: " << pl->golem->name;
751
752 buf.linearise (obuf);
753 obuf [buf.size ()] = 0;
1005} 754}
1006 755
1007#define AddIfInt64(Old,New,Type) if (Old != New) {\ 756#define AddIfInt64(Old,New,Type) if (Old != New) {\
1008 Old = New; \ 757 Old = New; \
1009 sl << uint8 (Type) << uint64 (New); \ 758 sl << uint8 (Type) << uint64 (New); \
1017#define AddIfShort(Old,New,Type) if (Old != New) {\ 766#define AddIfShort(Old,New,Type) if (Old != New) {\
1018 Old = New; \ 767 Old = New; \
1019 sl << uint8 (Type) << uint16 (New); \ 768 sl << uint8 (Type) << uint16 (New); \
1020 } 769 }
1021 770
1022#define AddIfFloat(Old,New,Type) if (Old != New) {\ 771#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
1023 Old = New; \ 772 Old = New; \
1024 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 773 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
1025 } 774 }
1026 775
1027#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 776#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1028 free(Old); Old = strdup (New);\ 777 free(Old); Old = strdup (New);\
1029 sl << uint8 (Type) << data8 (New); \ 778 sl << uint8 (Type) << data8 (New); \
1039esrv_update_stats (player *pl) 788esrv_update_stats (player *pl)
1040{ 789{
1041 char buf[MAX_BUF]; 790 char buf[MAX_BUF];
1042 uint16 flags; 791 uint16 flags;
1043 792
793 client *ns = pl->ns;
794 if (!ns)
795 return;
796
797 object *ob = pl->observe;
798 if (!ob)
799 return;
800
801 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
802
1044 packet sl ("stats"); 803 packet sl ("stats");
1045 804
1046 if (pl->ob)
1047 {
1048 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 805 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1049 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 806 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1050 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 807 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1051 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 808 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1052 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 809 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1053 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 810 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1054 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 811 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1055 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1056 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1057 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1058 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 812 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1059 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 813 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
814 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
815 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
816 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1060 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 817 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1061 }
1062 818
1063 if (pl->socket->exp64)
1064 for (int s = 0; s < NUM_SKILLS; s++) 819 for (int s = 0; s < NUM_SKILLS; s++)
1065 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 820 if (object *skill = opl->last_skill_ob[s])
821 if (skill->stats.exp != ns->last_skill_exp [s])
1066 { 822 {
823 ns->last_skill_exp [s] = skill->stats.exp;
824
1067 /* Always send along the level if exp changes. This is only 825 /* Always send along the level if exp changes. This is only
1068 * 1 extra byte, but keeps processing simpler. 826 * 1 extra byte, but keeps processing simpler.
1069 */ 827 */
1070 sl << uint8 (s + CS_STAT_SKILLINFO) 828 sl << uint8 (s + CS_STAT_SKILLINFO)
1071 << uint8 (pl->last_skill_ob[s]->level) 829 << uint8 (skill->level)
1072 << uint64 (pl->last_skill_ob[s]->stats.exp); 830 << uint64 (skill->stats.exp);
1073
1074 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1075 } 831 }
1076 832
1077 if (pl->socket->exp64)
1078 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 833 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1079 else
1080 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1081
1082 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 834 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1083 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 835 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1084 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 836 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1085 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 837 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1086 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 838 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
1087 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 839 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1088 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 840 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
1089 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 841 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
842
1090 flags = 0; 843 flags = 0;
1091 844
1092 if (pl->fire_on) 845 if (opl->fire_on)
1093 flags |= SF_FIREON; 846 flags |= SF_FIREON;
1094 847
1095 if (pl->run_on) 848 if (opl->run_on)
1096 flags |= SF_RUNON; 849 flags |= SF_RUNON;
1097 850
1098 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 851 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1099 852
1100 if (pl->socket->sc_version < 1025) 853 if (ns->sc_version < 1025)
1101 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 854 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1102 else 855 else
1103 for (int i = 0; i < NROFATTACKS; i++) 856 for (int i = 0; i < NROFATTACKS; i++)
1104 { 857 {
1105 /* Skip ones we won't send */ 858 /* Skip ones we won't send */
1106 if (atnr_cs_stat[i] == -1) 859 if (atnr_cs_stat[i] == -1)
1107 continue; 860 continue;
1108 861
1109 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 862 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1110 } 863 }
1111 864
1112 if (pl->socket->monitor_spells) 865 if (pl->ns->monitor_spells)
1113 { 866 {
1114 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 867 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1115 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 868 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1116 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 869 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1117 } 870 }
1118 871
1119 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 872 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
1120 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 873 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1121 set_title (pl->ob, buf); 874 set_title (ob, buf);
1122 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 875 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1123 876
1124 /* Only send it away if we have some actual data */ 877 /* Only send it away if we have some actual data */
1125 if (sl.length () > 6) 878 if (sl.length () > 6)
1126 pl->socket->send_packet (sl); 879 ns->send_packet (sl);
1127} 880}
1128 881
1129/** 882/**
1130 * Tells the client that here is a player it should start using. 883 * Tells the client that here is a player it should start using.
1131 */ 884 */
1132void 885void
1133esrv_new_player (player *pl, uint32 weight) 886esrv_new_player (player *pl, uint32 weight)
1134{ 887{
1135 pl->last_weight = weight;
1136
1137 packet sl ("player"); 888 packet sl ("player");
1138 889
1139 sl << uint32 (pl->ob->count) 890 sl << uint32 (pl->ob->count)
1140 << uint32 (weight) 891 << uint32 (weight)
1141 << uint32 (pl->ob->face->number) 892 << uint32 (pl->ob->face)
1142 << data8 (pl->ob->name); 893 << data8 (pl->ob->name);
1143 894
895 pl->ns->last_weight = weight;
1144 pl->socket->send_packet (sl); 896 pl->ns->send_packet (sl);
1145 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 897 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1146} 898}
1147
1148/**
1149 * Need to send an animation sequence to the client.
1150 * We will send appropriate face commands to the client if we haven't
1151 * sent them the face yet (this can become quite costly in terms of
1152 * how much we are sending - on the other hand, this should only happen
1153 * when the player logs in and picks stuff up.
1154 */
1155void
1156esrv_send_animation (client * ns, short anim_num)
1157{
1158 /* Do some checking on the anim_num we got. Note that the animations
1159 * are added in contigous order, so if the number is in the valid
1160 * range, it must be a valid animation.
1161 */
1162 if (anim_num < 0 || anim_num > num_animations)
1163 {
1164 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1165 return;
1166 }
1167
1168 packet sl ("anim");
1169
1170 sl << uint16 (anim_num)
1171 << uint16 (0); /* flags - not used right now */
1172
1173 /* Build up the list of faces. Also, send any information (ie, the
1174 * the face itself) down to the client.
1175 */
1176 for (int i = 0; i < animations[anim_num].num_animations; i++)
1177 {
1178 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1179 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1180
1181 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1182 }
1183
1184 ns->send_packet (sl);
1185
1186 ns->anims_sent[anim_num] = 1;
1187}
1188
1189 899
1190/****************************************************************************** 900/******************************************************************************
1191 * 901 *
1192 * Start of map related commands. 902 * Start of map related commands.
1193 * 903 *
1194 ******************************************************************************/ 904 ******************************************************************************/
1195 905
1196/**
1197 * This adds face_num to a map cell at x,y. If the client doesn't have
1198 * the face yet, we will also send it.
1199 */
1200static void
1201esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1202{
1203 if (newmap->cells[x][y].count >= MAP_LAYERS)
1204 {
1205 //TODO: one or the other, can't both have abort and return, verify and act
1206 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1207 return;
1208 abort ();
1209 }
1210
1211 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1212 newmap->cells[x][y].count++;
1213
1214 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1215 esrv_send_face (ns, face_num, 0);
1216}
1217
1218/** Clears a map cell */ 906/** Clears a map cell */
1219static void 907static void
1220map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 908map_clearcell (struct MapCell *cell, int count)
1221{ 909{
1222 cell->faces[0] = face0; 910 cell->faces[0] = 0;
1223 cell->faces[1] = face1; 911 cell->faces[1] = 0;
1224 cell->faces[2] = face2; 912 cell->faces[2] = 0;
913 cell->smooth[0] = 0;
914 cell->smooth[1] = 0;
915 cell->smooth[2] = 0;
1225 cell->count = count; 916 cell->count = count;
1226 cell->stat_hp = 0; 917 cell->stat_hp = 0;
1227 cell->flags = 0; 918 cell->flags = 0;
1228 cell->player = 0; 919 cell->player = 0;
1229} 920}
1230 921
1231#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1232#define MAX_LAYERS 3 922#define MAX_LAYERS 3
1233
1234/* Using a global really isn't a good approach, but saves the over head of
1235 * allocating and deallocating such a block of data each time run through,
1236 * and saves the space of allocating this in the socket object when we only
1237 * need it for this cycle. If the server is ever threaded, this needs to be
1238 * re-examined.
1239 */
1240static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1241
1242/**
1243 * Returns true if any of the heads for this
1244 * space is set. Returns false if all are blank - this is used
1245 * for empty space checking.
1246 */
1247static inline int
1248have_head (int ax, int ay)
1249{
1250 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1251 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1252 return 1;
1253
1254 return 0;
1255}
1256
1257/**
1258 * check_head is a bit simplistic version of update_space below.
1259 * basically, it only checks the that the head on space ax,ay at layer
1260 * needs to get sent - if so, it adds the data, sending the head
1261 * if needed, and returning 1. If this no data needs to get
1262 * sent, it returns zero.
1263 */
1264static int
1265check_head (packet &sl, client &ns, int ax, int ay, int layer)
1266{
1267 short face_num;
1268
1269 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1270 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1271 else
1272 face_num = 0;
1273
1274 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1275 {
1276 sl << uint16 (face_num);
1277 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1278 esrv_send_face (&ns, face_num, 0);
1279
1280 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1281 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1282 return 1;
1283 }
1284
1285 return 0; /* No change */
1286}
1287 923
1288/** 924/**
1289 * Removes the need to replicate the same code for each layer. 925 * Removes the need to replicate the same code for each layer.
1290 * this returns true if this space is now in fact different than 926 * this returns true if this space is now in fact different than
1291 * it was. 927 * it was.
1292 * sl is the socklist this data is going into. 928 * sl is the socklist this data is going into.
1293 * ns is the socket we are working on - all the info we care 929 * ns is the socket we are working on - all the info we care
1294 * about is in this socket structure, so now need not pass the 930 * about is in this socket structure, so now need not pass the
1295 * entire player object. 931 * entire player object.
1296 * mx and my are map coordinate offsets for map mp
1297 * sx and sy are the offsets into the socket structure that
1298 * holds the old values.
1299 * layer is the layer to update, with 2 being the floor and 0 the 932 * layer is the layer to update, with 2 being the floor and 0 the
1300 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 933 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1301 * take. Interesting to note that before this function, the map1 function 934 * take. Interesting to note that before this function, the map1 function
1302 * numbers the spaces differently - I think this was a leftover from 935 * numbers the spaces differently - I think this was a leftover from
1303 * the map command, where the faces stack up. Sinces that is no longer 936 * the map command, where the faces stack up. Sinces that is no longer
1304 * the case, it seems to make more sense to have these layer values 937 * the case, it seems to make more sense to have these layer values
1305 * actually match. 938 * actually match.
1306 */ 939 */
1307static int 940static int
1308update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 941update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1309{ 942{
1310 object *ob, *head; 943 object *ob = ms.faces_obj [layer];
1311 uint16 face_num;
1312 int bx, by, i;
1313
1314 /* If there is a multipart object stored away, treat that as more important.
1315 * If not, then do the normal processing.
1316 */
1317 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1318
1319 /* Check to see if this head is part of the set of objects
1320 * we would normally send for this space. If so, then
1321 * don't use the head value. We need to do the check
1322 * here and not when setting up the heads[] value for two reasons -
1323 * 1) the heads[] values will get used even if the space is not visible.
1324 * 2) its possible the head is not on the same map as a part, and I'd
1325 * rather not need to do the map translation overhead.
1326 * 3) We need to do some extra checking to make sure that we will
1327 * otherwise send the image as this layer, eg, either it matches
1328 * the head value, or is not multipart.
1329 */
1330 if (head && !head->more)
1331 {
1332 for (i = 0; i < MAP_LAYERS; i++)
1333 {
1334 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1335 if (!ob)
1336 continue;
1337
1338 if (ob->head)
1339 ob = ob->head;
1340
1341 if (ob == head)
1342 {
1343 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1344 head = NULL;
1345 break;
1346 }
1347 }
1348 }
1349
1350 ob = head;
1351 if (!ob)
1352 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1353 944
1354 /* If there is no object for this space, or if the face for the object 945 /* If there is no object for this space, or if the face for the object
1355 * is the blank face, set the face number to zero. 946 * is the blank face, set the face number to zero.
1356 * else if we have the stored head object for this space, that takes 947 * else if we have the stored head object for this space, that takes
1357 * precedence over the other object for this space. 948 * precedence over the other object for this space.
1358 * otherwise, we do special head processing 949 * otherwise, we do special head processing
1359 */ 950 */
1360 if (!ob || ob->face == blank_face) 951 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1361 face_num = 0;
1362 else if (head)
1363 {
1364 /* if this is a head that had previously been stored */
1365 face_num = ob->face->number;
1366 }
1367 else
1368 {
1369 /* if the faces for the different parts of a multipart object
1370 * are the same, we only want to send the bottom right most
1371 * portion of the object. That info is in the tail_.. values
1372 * of the head. Note that for the head itself, ob->head will
1373 * be null, so we only do this block if we are working on
1374 * a tail piece.
1375 */
1376
1377 /* tail_x and tail_y will only be set in the head object. If
1378 * this is the head object and these are set, we proceed
1379 * with logic to only send bottom right. Similarly, if
1380 * this is one of the more parts but the head has those values
1381 * set, we want to do the processing. There can be cases where
1382 * the head is not visible but one of its parts is, so we just
1383 * can always expect that ob->arch->tail_x will be true for all
1384 * object we may want to display.
1385 */
1386 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1387 {
1388
1389 if (ob->head)
1390 head = ob->head;
1391 else
1392 head = ob;
1393
1394 /* Basically figure out where the offset is from where we are right
1395 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1396 * piece is from the head, and the tail is where the tail is from the
1397 * head. Note that bx and by will equal sx and sy if we are already working
1398 * on the bottom right corner. If ob is the head, the clone values
1399 * will be zero, so the right thing will still happen.
1400 */
1401 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1402 by = sy + head->arch->tail_y - ob->arch->clone.y;
1403
1404 /* I don't think this can ever happen, but better to check for it just
1405 * in case.
1406 */
1407 if (bx < sx || by < sy)
1408 {
1409 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1410 face_num = 0;
1411 }
1412 /* single part object, multipart object with non merged faces,
1413 * of multipart object already at lower right.
1414 */
1415 else if (bx == sx && by == sy)
1416 {
1417 face_num = ob->face->number;
1418
1419 /* if this face matches one stored away, clear that one away.
1420 * this code relies on the fact that the map1 commands
1421 * goes from 2 down to 0.
1422 */
1423 for (i = 0; i < MAP_LAYERS; i++)
1424 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1425 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1426 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1427 }
1428 else
1429 {
1430 /* If this head is stored away, clear it - otherwise,
1431 * there can be cases where a object is on multiple layers -
1432 * we only want to send it once.
1433 */
1434 face_num = head->face->number;
1435 for (i = 0; i < MAP_LAYERS; i++)
1436 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1437 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1438 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1439
1440 /* First, try to put the new head on the same layer. If that is used up,
1441 * then find another layer.
1442 */
1443 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1444 {
1445 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1446 }
1447 else
1448 for (i = 0; i < MAX_LAYERS; i++)
1449 {
1450 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1451 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1452 {
1453 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1454 }
1455 }
1456 face_num = 0; /* Don't send this object - we'll send the head later */
1457 }
1458 }
1459 else
1460 {
1461 /* In this case, we are already at the lower right or single part object,
1462 * so nothing special
1463 */
1464 face_num = ob->face->number;
1465
1466 /* clear out any head entries that have the same face as this one */
1467 for (bx = 0; bx < layer; bx++)
1468 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1469 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1470 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1471 }
1472 } /* else not already head object or blank face */
1473
1474 /* This is a real hack. Basically, if we have nothing to send for this layer,
1475 * but there is a head on the next layer, send that instead.
1476 * Without this, what happens is you can get the case where the player stands
1477 * on the same space as the head. However, if you have overlapping big objects
1478 * of the same type, what happens then is it doesn't think it needs to send
1479 * This tends to make stacking also work/look better.
1480 */
1481 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1482 {
1483 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1484 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1485 }
1486
1487 /* Another hack - because of heads and whatnot, this face may match one
1488 * we already sent for a lower layer. In that case, don't send
1489 * this one.
1490 */
1491 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1492 face_num = 0;
1493 952
1494 /* We've gotten what face we want to use for the object. Now see if 953 /* We've gotten what face we want to use for the object. Now see if
1495 * if it has changed since we last sent it to the client. 954 * if it has changed since we last sent it to the client.
1496 */ 955 */
1497 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 956 if (lastcell.faces[layer] != face_num)
1498 { 957 {
1499 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 958 lastcell.faces[layer] = face_num;
959
1500 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 960 if (!ns.faces_sent[face_num])
961 if (ob)
962 ns.send_faces (ob);
963 else
1501 esrv_send_face (&ns, face_num, 0); 964 ns.send_face (face_num);
1502 965
1503 sl << uint16 (face_num); 966 sl << uint16 (face_num);
1504 return 1;
1505 }
1506
1507 /* Nothing changed */
1508 return 0;
1509}
1510
1511/**
1512 * This function is mainly a copy of update_space,
1513 * except it handles update of the smoothing updates,
1514 * not the face updates.
1515 * Removes the need to replicate the same code for each layer.
1516 * this returns true if this smooth is now in fact different
1517 * than it was.
1518 * sl is the socklist this data is going into.
1519 * ns is the socket we are working on - all the info we care
1520 * about is in this socket structure, so know need to pass the
1521 * entire player object.
1522 * mx and my are map coordinate offsets for map mp
1523 * sx and sy are the offsets into the socket structure that
1524 * holds the old values.
1525 * layer is the layer to update, with 2 being the floor and 0 the
1526 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1527 * take.
1528 */
1529
1530static inline int
1531update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1532{
1533 object *ob;
1534 int smoothlevel; /* old face_num; */
1535
1536 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1537
1538 /* If there is no object for this space, or if the face for the object
1539 * is the blank face, set the smoothlevel to zero.
1540 */
1541 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1542 smoothlevel = 0;
1543 else
1544 {
1545 smoothlevel = ob->smoothlevel;
1546 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1547 SendSmooth (&ns, ob->face->number);
1548 } /* else not already head object or blank face */
1549
1550 /* We've gotten what face we want to use for the object. Now see if
1551 * if it has changed since we last sent it to the client.
1552 */
1553 if (smoothlevel > 255)
1554 smoothlevel = 255;
1555 else if (smoothlevel < 0)
1556 smoothlevel = 0;
1557
1558 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1559 {
1560 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1561 sl << uint8 (smoothlevel);
1562 return 1; 967 return 1;
1563 } 968 }
1564 969
1565 /* Nothing changed */ 970 /* Nothing changed */
1566 return 0; 971 return 0;
1583 } 988 }
1584 989
1585 return result; 990 return result;
1586} 991}
1587 992
993// prefetch (and touch) all maps within a specific distancd
994static void
995prefetch_surrounding_maps (maptile *map, int distance)
996{
997 map->last_access = runtime;
998
999 if (--distance)
1000 for (int dir = 4; --dir; )
1001 if (const shstr &path = map->tile_path [dir])
1002 if (maptile *&neigh = map->tile_map [dir])
1003 prefetch_surrounding_maps (neigh, distance);
1004 else
1005 neigh = maptile::find_async (path, map);
1006}
1007
1008// prefetch a generous area around the player
1009static void
1010prefetch_surrounding_maps (object *op)
1011{
1012 prefetch_surrounding_maps (op->map, 3);
1013}
1014
1588/** 1015/**
1589 * This function uses the new map1 protocol command to send the map 1016 * Draws client map.
1590 * to the client. It is necessary because the old map command supports
1591 * a maximum map size of 15x15.
1592 * This function is much simpler than the old one. This is because
1593 * the old function optimized to send as few face identifiers as possible,
1594 * at the expense of sending more coordinate location (coordinates were
1595 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1596 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1597 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1598 * and use the other 4 bits for other informatiion. For full documentation
1599 * of what we send, see the doc/Protocol file.
1600 * I will describe internally what we do:
1601 * the socket->lastmap shows how the map last looked when sent to the client.
1602 * in the lastmap structure, there is a cells array, which is set to the
1603 * maximum viewable size (As set in config.h).
1604 * in the cells, there are faces and a count value.
1605 * we use the count value to hold the darkness value. If -1, then this space
1606 * is not viewable.
1607 * we use faces[0] faces[1] faces[2] to hold what the three layers
1608 * look like.
1609 */ 1017 */
1610void 1018void
1611draw_client_map1 (object *pl) 1019draw_client_map (player *pl)
1612{ 1020{
1021 object *ob = pl->observe;
1022 if (!ob->active)
1023 return;
1024
1025 maptile *plmap = ob->map;
1026
1027 /* If player is just joining the game, he isn't here yet, so the map
1028 * can get swapped out. If so, don't try to send them a map. All will
1029 * be OK once they really log in.
1030 */
1031 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1032 return;
1033
1613 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1034 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1614 sint16 nx, ny;
1615 int estartlen, eoldlen; 1035 int estartlen, eoldlen;
1616 uint16 mask, emask;
1617 uint8 eentrysize; 1036 uint8 eentrysize;
1618 uint16 ewhatstart, ewhatflag; 1037 uint16 ewhatstart, ewhatflag;
1619 uint8 extendedinfos; 1038 uint8 extendedinfos;
1620 maptile *m;
1621 1039
1622 client &socket = *pl->contr->socket;
1623
1624 check_map_change (pl->contr); 1040 check_map_change (pl);
1041 prefetch_surrounding_maps (pl->ob);
1042
1043 /* do LOS after calls to update_position */
1044 if (ob != pl->ob)
1045 clear_los (pl);
1046 else if (pl->do_los)
1047 {
1048 update_los (ob);
1049 pl->do_los = 0;
1050 }
1051
1052 /**
1053 * This function uses the new map1 protocol command to send the map
1054 * to the client. It is necessary because the old map command supports
1055 * a maximum map size of 15x15.
1056 * This function is much simpler than the old one. This is because
1057 * the old function optimized to send as few face identifiers as possible,
1058 * at the expense of sending more coordinate location (coordinates were
1059 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1060 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1061 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1062 * and use the other 4 bits for other informatiion. For full documentation
1063 * of what we send, see the doc/Protocol file.
1064 * I will describe internally what we do:
1065 * the ns->lastmap shows how the map last looked when sent to the client.
1066 * in the lastmap structure, there is a cells array, which is set to the
1067 * maximum viewable size (As set in config.h).
1068 * in the cells, there are faces and a count value.
1069 * we use the count value to hold the darkness value. If -1, then this space
1070 * is not viewable.
1071 * we use faces[0] faces[1] faces[2] to hold what the three layers
1072 * look like.
1073 */
1074
1075 client &socket = *pl->ns;
1625 1076
1626 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1077 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1627 packet esl; 1078 packet esl;
1628 1079
1629 startlen = sl.length (); 1080 startlen = sl.length ();
1644 << uint8 (extendedinfos) 1095 << uint8 (extendedinfos)
1645 << uint8 (eentrysize); 1096 << uint8 (eentrysize);
1646 1097
1647 estartlen = esl.length (); 1098 estartlen = esl.length ();
1648 } 1099 }
1649 else
1650 {
1651 /* suppress compiler warnings */
1652 ewhatstart = 0;
1653 ewhatflag = 0;
1654 estartlen = 0;
1655 }
1656
1657 /* Init data to zero */
1658 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1659 1100
1660 /* x,y are the real map locations. ax, ay are viewport relative 1101 /* x,y are the real map locations. ax, ay are viewport relative
1661 * locations. 1102 * locations.
1662 */ 1103 */
1663 ay = 0; 1104 ay = 0;
1664 1105
1665 /* We could do this logic as conditionals in the if statement, 1106 /* We could do this logic as conditionals in the if statement,
1666 * but that started to get a bit messy to look at. 1107 * but that started to get a bit messy to look at.
1667 */ 1108 */
1668 max_x = pl->x + (socket.mapx + 1) / 2; 1109 max_x = ob->x + (socket.mapx + 1) / 2;
1669 max_y = pl->y + (socket.mapy + 1) / 2; 1110 max_y = ob->y + (socket.mapy + 1) / 2;
1670 1111
1671 if (socket.mapmode == Map1aCmd)
1672 {
1673 max_x += MAX_HEAD_OFFSET;
1674 max_y += MAX_HEAD_OFFSET;
1675 }
1676
1677 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1112 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1678 { 1113 {
1114 sint16 nx, ny;
1115 maptile *m = 0;
1116
1679 ax = 0; 1117 ax = 0;
1680 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1118 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1681 { 1119 {
1120 // check to see if we can simply go one right quickly
1121 ++nx;
1122 if (m && nx >= m->width)
1123 m = 0;
1124
1125 if (!m)
1126 {
1127 nx = x; ny = y; m = plmap;
1128
1129 if (!xy_normalise (m, nx, ny))
1130 m = 0;
1131 }
1132
1133 int emask, mask;
1682 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1134 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1683 1135
1684 /* If this space is out of the normal viewable area, we only check
1685 * the heads value ax or ay will only be greater than what
1686 * the client wants if using the map1a command - this is because
1687 * if the map1a command is not used, max_x and max_y will be
1688 * set to lower values.
1689 */
1690 if (ax >= socket.mapx || ay >= socket.mapy)
1691 {
1692 int i, got_one;
1693
1694 oldlen = sl.length ();
1695
1696 sl << uint16 (mask);
1697
1698 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1699 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1700 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1701
1702 /* If all we are doing is sending 0 (blank) faces, we don't
1703 * actually need to send that - just the coordinates
1704 * with no faces tells the client to blank out the
1705 * space.
1706 */
1707 got_one = 0;
1708 for (i = oldlen + 2; i < sl.length (); i++)
1709 if (sl[i])
1710 got_one = 1;
1711
1712 if (got_one && (mask & 0xf))
1713 sl[oldlen + 1] = mask & 0xff;
1714 else
1715 { /*either all faces blank, either no face at all */
1716 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1717 sl.reset (oldlen + 2);
1718 else
1719 sl.reset (oldlen);
1720 }
1721
1722 /*What concerns extendinfos, nothing to be done for now
1723 * (perhaps effects layer later)
1724 */
1725 continue; /* don't do processing below */
1726 }
1727
1728 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1136 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1729
1730 d = pl->contr->blocked_los[ax][ay];
1731 1137
1732 /* If the coordinates are not valid, or it is too dark to see, 1138 /* If the coordinates are not valid, or it is too dark to see,
1733 * we tell the client as such 1139 * we tell the client as such
1734 */ 1140 */
1735 nx = x;
1736 ny = y;
1737 m = get_map_from_coord (pl->map, &nx, &ny);
1738
1739 if (!m) 1141 if (!m)
1740 { 1142 {
1741 /* space is out of map. Update space and clear values 1143 /* space is out of map. Update space and clear values
1742 * if this hasn't already been done. If the space is out 1144 * if this hasn't already been done. If the space is out
1743 * of the map, it shouldn't have a head 1145 * of the map, it shouldn't have a head
1744 */ 1146 */
1745 if (lastcell.count != -1) 1147 if (lastcell.count != -1)
1746 { 1148 {
1747 sl << uint16 (mask); 1149 sl << uint16 (mask);
1748 map_clearcell (&lastcell, 0, 0, 0, -1); 1150 map_clearcell (&lastcell, -1);
1749 } 1151 }
1152
1153 continue;
1750 } 1154 }
1155
1156 m->touch ();
1157
1158 int d = pl->blocked_los[ax][ay];
1159
1751 else if (d > 3) 1160 if (d > 3)
1752 { 1161 {
1162
1753 int need_send = 0, count; 1163 int need_send = 0, count;
1754 1164
1755 /* This block deals with spaces that are not visible for whatever 1165 /* This block deals with spaces that are not visible for whatever
1756 * reason. Still may need to send the head for this space. 1166 * reason. Still may need to send the head for this space.
1757 */ 1167 */
1758 1168
1759 oldlen = sl.length (); 1169 oldlen = sl.length ();
1760 1170
1761 sl << uint16 (mask); 1171 sl << uint16 (mask);
1763 if (lastcell.count != -1) 1173 if (lastcell.count != -1)
1764 need_send = 1; 1174 need_send = 1;
1765 1175
1766 count = -1; 1176 count = -1;
1767 1177
1768 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1769 {
1770 /* Now check to see if any heads need to be sent */
1771
1772 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1773 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1774 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1775
1776 lastcell.count = count;
1777 }
1778 else
1779 {
1780 /* properly clear a previously sent big face */ 1178 /* properly clear a previously sent big face */
1781 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1179 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1782 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1180 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1783 need_send = 1; 1181 need_send = 1;
1784 1182
1785 map_clearcell (&lastcell, 0, 0, 0, count); 1183 map_clearcell (&lastcell, count);
1786 }
1787 1184
1788 if ((mask & 0xf) || need_send) 1185 if ((mask & 0xf) || need_send)
1789 sl[oldlen + 1] = mask & 0xff; 1186 sl[oldlen + 1] = mask & 0xff;
1790 else 1187 else
1791 sl.reset (oldlen); 1188 sl.reset (oldlen);
1792 } 1189 }
1793 else 1190 else
1794 { 1191 {
1795 /* In this block, the space is visible or there are head objects 1192 /* In this block, the space is visible.
1796 * we need to send.
1797 */ 1193 */
1798 1194
1799 /* Rather than try to figure out what everything that we might 1195 /* Rather than try to figure out what everything that we might
1800 * need to send is, then form the packet after that, 1196 * need to send is, then form the packet after that,
1801 * we presume that we will in fact form a packet, and update 1197 * we presume that we will in fact form a packet, and update
1804 * is done. 1200 * is done.
1805 * I think this is simpler than doing a bunch of checks to see 1201 * I think this is simpler than doing a bunch of checks to see
1806 * what if anything we need to send, setting the bits, then 1202 * what if anything we need to send, setting the bits, then
1807 * doing those checks again to add the real data. 1203 * doing those checks again to add the real data.
1808 */ 1204 */
1809 oldlen = sl.length (); 1205 oldlen = sl.length ();
1810 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1811 eoldlen = esl.length (); 1206 eoldlen = esl.length ();
1812 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1207
1813 sl << uint16 (mask); 1208 sl << uint16 (mask);
1814
1815 if (socket.ext_mapinfos)
1816 esl << uint16 (emask);
1817 1209
1818 unsigned char dummy; 1210 unsigned char dummy;
1819 unsigned char *last_ext = &dummy; 1211 unsigned char *last_ext = &dummy;
1820 1212
1821 /* Darkness changed */ 1213 /* Darkness changed */
1833 sl << uint8 (255 - 64 * d); 1225 sl << uint8 (255 - 64 * d);
1834 } 1226 }
1835 1227
1836 lastcell.count = d; 1228 lastcell.count = d;
1837 1229
1230 mapspace &ms = m->at (nx, ny);
1231 ms.update ();
1232
1838 if (socket.extmap) 1233 if (socket.extmap)
1839 { 1234 {
1840 uint8 stat_hp = 0; 1235 uint8 stat_hp = 0;
1841 uint8 stat_width = 0; 1236 uint8 stat_width = 0;
1842 uint8 flags = 0; 1237 uint8 flags = 0;
1843 UUID player = 0; 1238 tag_t player = 0;
1844 1239
1845 // send hp information, if applicable 1240 // send hp information, if applicable
1846 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1241 if (object *op = ms.faces_obj [0])
1847 { 1242 {
1848 if (op->head || op->invisible) 1243 if (op->head || op->invisible)
1849 ; // do not show 1244 ; // do not show
1850 else if (op->type == PLAYER 1245 else if (op->type == PLAYER
1851 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1246 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1852 { 1247 {
1853 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1248 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1854 { 1249 {
1855 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1250 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1856 stat_width = op->arch->tail_x; 1251 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1857 } 1252 }
1858 } 1253 }
1859 1254
1860 if (op->msg && op->msg[0] == '@') 1255 if (op->msg && op->msg[0] == '@')
1861 flags |= 1; 1256 flags |= 1;
1862 1257
1863 if (op->type == PLAYER && op != pl) 1258 if (op->type == PLAYER && op != ob)
1864 player = op->count; 1259 player = op->count;
1865 } 1260 }
1866 1261
1867 if (lastcell.stat_hp != stat_hp) 1262 if (lastcell.stat_hp != stat_hp)
1868 { 1263 {
1889 1284
1890 mask |= 0x8; 1285 mask |= 0x8;
1891 *last_ext |= 0x80; 1286 *last_ext |= 0x80;
1892 last_ext = &sl[sl.length ()]; 1287 last_ext = &sl[sl.length ()];
1893 1288
1894 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1289 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1895 } 1290 }
1896 1291
1897 if (lastcell.flags != flags) 1292 if (lastcell.flags != flags)
1898 { 1293 {
1899 lastcell.flags = flags; 1294 lastcell.flags = flags;
1905 sl << uint8 (8) << uint8 (flags); 1300 sl << uint8 (8) << uint8 (flags);
1906 } 1301 }
1907 } 1302 }
1908 1303
1909 /* Floor face */ 1304 /* Floor face */
1910 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1305 if (update_space (sl, socket, ms, lastcell, 2))
1911 mask |= 0x4; 1306 mask |= 0x4;
1912 1307
1913 if (socket.EMI_smooth)
1914 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1915 emask |= 0x4;
1916
1917 /* Middle face */ 1308 /* Middle face */
1918 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1309 if (update_space (sl, socket, ms, lastcell, 1))
1919 mask |= 0x2; 1310 mask |= 0x2;
1920 1311
1921 if (socket.EMI_smooth) 1312 if (ms.player () == ob
1922 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1313 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1923 emask |= 0x2;
1924
1925 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1926 { 1314 {
1315 // force player to be visible to himself if invisible
1927 if (lastcell.faces[0] != pl->face->number) 1316 if (lastcell.faces[0] != ob->face)
1928 { 1317 {
1929 lastcell.faces[0] = pl->face->number; 1318 lastcell.faces[0] = ob->face;
1319
1930 mask |= 0x1; 1320 mask |= 0x1;
1931
1932 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1933 esrv_send_face (&socket, pl->face->number, 0);
1934
1935 sl << uint16 (pl->face->number); 1321 sl << uint16 (ob->face);
1322
1323 socket.send_faces (ob);
1936 } 1324 }
1937 } 1325 }
1938 else
1939 {
1940 /* Top face */ 1326 /* Top face */
1941 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1327 else if (update_space (sl, socket, ms, lastcell, 0))
1942 mask |= 0x1; 1328 mask |= 0x1;
1943
1944 if (socket.EMI_smooth)
1945 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1946 emask |= 0x1;
1947 }
1948 1329
1949 /* Check to see if we are in fact sending anything for this 1330 /* Check to see if we are in fact sending anything for this
1950 * space by checking the mask. If so, update the mask. 1331 * space by checking the mask. If so, update the mask.
1951 * if not, reset the len to that from before adding the mask 1332 * if not, reset the len to that from before adding the mask
1952 * value, so we don't send those bits. 1333 * value, so we don't send those bits.
1954 if (mask & 0xf) 1335 if (mask & 0xf)
1955 sl[oldlen + 1] = mask & 0xff; 1336 sl[oldlen + 1] = mask & 0xff;
1956 else 1337 else
1957 sl.reset (oldlen); 1338 sl.reset (oldlen);
1958 1339
1340 if (socket.ext_mapinfos)
1341 esl << uint16 (emask);
1342
1343 if (socket.EMI_smooth)
1344 {
1345 for (int layer = 2+1; layer--; )
1346 {
1347 object *ob = ms.faces_obj [layer];
1348
1349 // If there is no object for this space, or if the face for the object
1350 // is the blank face, set the smoothlevel to zero.
1351 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1352
1353 // We've gotten what face we want to use for the object. Now see if
1354 // if it has changed since we last sent it to the client.
1355 if (lastcell.smooth[layer] != smoothlevel)
1356 {
1357 lastcell.smooth[layer] = smoothlevel;
1358 esl << uint8 (smoothlevel);
1359 emask |= 1 << layer;
1360 }
1361 }
1362
1959 if (emask & 0xf) 1363 if (emask & 0xf)
1960 esl[eoldlen + 1] = emask & 0xff; 1364 esl[eoldlen + 1] = emask & 0xff;
1961 else 1365 else
1962 esl.reset (eoldlen); 1366 esl.reset (eoldlen);
1367 }
1963 } /* else this is a viewable space */ 1368 } /* else this is a viewable space */
1964 } /* for x loop */ 1369 } /* for x loop */
1965 } /* for y loop */ 1370 } /* for y loop */
1371
1372 socket.flush_fx ();
1966 1373
1967 /* Verify that we in fact do need to send this */ 1374 /* Verify that we in fact do need to send this */
1968 if (socket.ext_mapinfos) 1375 if (socket.ext_mapinfos)
1969 { 1376 {
1970 if (!(sl.length () > startlen || socket.sent_scroll)) 1377 if (!(sl.length () > startlen || socket.sent_scroll))
1971 { 1378 {
1972 /* No map data will follow, so don't say the client 1379 /* No map data will follow, so don't say the client
1973 * it doesn't need draw! 1380 * it doesn't need draw!
1974 */ 1381 */
1975 ewhatflag &= (~EMI_NOREDRAW); 1382 ewhatflag &= ~EMI_NOREDRAW;
1976 esl[ewhatstart + 1] = ewhatflag & 0xff; 1383 esl[ewhatstart + 1] = ewhatflag & 0xff;
1977 } 1384 }
1978 1385
1979 if (esl.length () > estartlen) 1386 if (esl.length () > estartlen)
1980 socket.send_packet (esl); 1387 socket.send_packet (esl);
1985 socket.send_packet (sl); 1392 socket.send_packet (sl);
1986 socket.sent_scroll = 0; 1393 socket.sent_scroll = 0;
1987 } 1394 }
1988} 1395}
1989 1396
1990/**
1991 * Draws client map.
1992 */
1993void
1994draw_client_map (object *pl)
1995{
1996 int i, j;
1997 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
1998 New_Face *face, *floor;
1999 New_Face *floor2;
2000 int d, mflags;
2001 struct Map newmap;
2002 maptile *m, *pm;
2003
2004 if (pl->type != PLAYER)
2005 {
2006 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2007 return;
2008 }
2009
2010 pm = pl->map;
2011
2012 /* If player is just joining the game, he isn't here yet, so the map
2013 * can get swapped out. If so, don't try to send them a map. All will
2014 * be OK once they really log in.
2015 */
2016 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2017 return;
2018
2019 memset (&newmap, 0, sizeof (struct Map));
2020
2021 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2022 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2023 {
2024 ax = i;
2025 ay = j;
2026 m = pm;
2027 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2028
2029 if (mflags & P_OUT_OF_MAP)
2030 continue;
2031
2032 /* If a map is visible to the player, we don't want to swap it out
2033 * just to reload it. This should really call something like
2034 * swap_map, but this is much more efficient and 'good enough'
2035 */
2036 if (mflags & P_NEW_MAP)
2037 m->timeout = 50;
2038 }
2039
2040 /* do LOS after calls to update_position */
2041 if (pl->contr->do_los)
2042 {
2043 update_los (pl);
2044 pl->contr->do_los = 0;
2045 }
2046
2047 /* Big maps need a different drawing mechanism to work */
2048 draw_client_map1 (pl);
2049}
2050
2051
2052/*****************************************************************************/ 1397/*****************************************************************************/
2053
2054/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1398/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2055
2056/* a player. Of course, the client need to know the command to be able to */ 1399/* a player. Of course, the client need to know the command to be able to */
2057
2058/* manage it ! */ 1400/* manage it ! */
2059
2060/*****************************************************************************/ 1401/*****************************************************************************/
2061void 1402void
2062send_plugin_custom_message (object *pl, char *buf) 1403send_plugin_custom_message (object *pl, char *buf)
2063{ 1404{
2064 pl->contr->socket->send_packet (buf); 1405 pl->contr->ns->send_packet (buf);
2065} 1406}
2066 1407
2067/** 1408/**
2068 * This sends the skill number to name mapping. We ignore 1409 * This sends the skill number to name mapping. We ignore
2069 * the params - we always send the same info no matter what. 1410 * the params - we always send the same info no matter what.
2114 * it then sends an updspell packet for each spell that has changed in this way 1455 * it then sends an updspell packet for each spell that has changed in this way
2115 */ 1456 */
2116void 1457void
2117esrv_update_spells (player *pl) 1458esrv_update_spells (player *pl)
2118{ 1459{
1460 if (!pl->ns)
1461 return;
1462
2119 if (!pl->socket->monitor_spells) 1463 if (!pl->ns->monitor_spells)
2120 return; 1464 return;
2121 1465
2122 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1466 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2123 { 1467 {
2124 if (spell->type == SPELL) 1468 if (spell->type == SPELL)
2154 1498
2155 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1499 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2156 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1500 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2157 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1501 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2158 1502
2159 pl->socket->send_packet (sl); 1503 pl->ns->send_packet (sl);
2160 } 1504 }
2161 } 1505 }
2162 } 1506 }
2163} 1507}
2164 1508
2165void 1509void
2166esrv_remove_spell (player *pl, object *spell) 1510esrv_remove_spell (player *pl, object *spell)
2167{ 1511{
2168 if (!pl->socket->monitor_spells) 1512 if (!pl->ns->monitor_spells)
2169 return; 1513 return;
2170 1514
2171 if (!pl || !spell || spell->env != pl->ob) 1515 if (!pl || !spell || spell->env != pl->ob)
2172 { 1516 {
2173 LOG (llevError, "Invalid call to esrv_remove_spell"); 1517 LOG (llevError, "Invalid call to esrv_remove_spell");
2176 1520
2177 packet sl ("delspell"); 1521 packet sl ("delspell");
2178 1522
2179 sl << uint32 (spell->count); 1523 sl << uint32 (spell->count);
2180 1524
2181 pl->socket->send_packet (sl); 1525 pl->ns->send_packet (sl);
2182} 1526}
2183 1527
2184/* appends the spell *spell to the Socklist we will send the data to. */ 1528/* appends the spell *spell to the Socklist we will send the data to. */
2185static void 1529static void
2186append_spell (player *pl, packet &sl, object *spell) 1530append_spell (player *pl, packet &sl, object *spell)
2187{ 1531{
2188 int len, i, skill = 0; 1532 int i, skill = 0;
2189 1533
2190 if (!(spell->name)) 1534 if (!(spell->name))
2191 { 1535 {
2192 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1536 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2193 return; 1537 return;
2205 if (!strcmp (spell->skill, skill_names[i])) 1549 if (!strcmp (spell->skill, skill_names[i]))
2206 { 1550 {
2207 skill = i + CS_STAT_SKILLINFO; 1551 skill = i + CS_STAT_SKILLINFO;
2208 break; 1552 break;
2209 } 1553 }
1554 }
1555
1556 // spells better have a face
1557 if (!spell->face)
1558 {
1559 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1560 spell->face = face_find ("burnout.x11", blank_face);
2210 } 1561 }
2211 1562
2212 /* send the current values */ 1563 /* send the current values */
2213 sl << uint32 (spell->count) 1564 sl << uint32 (spell->count)
2214 << uint16 (spell->level) 1565 << uint16 (spell->level)
2216 << uint16 (spell->last_sp) 1567 << uint16 (spell->last_sp)
2217 << uint16 (spell->last_grace) 1568 << uint16 (spell->last_grace)
2218 << uint16 (spell->last_eat) 1569 << uint16 (spell->last_eat)
2219 << uint8 (skill) 1570 << uint8 (skill)
2220 << uint32 (spell->path_attuned) 1571 << uint32 (spell->path_attuned)
2221 << uint32 (spell->face ? spell->face->number : 0) 1572 << uint32 (spell->face)
2222 << data8 (spell->name) 1573 << data8 (spell->name)
2223 << data16 (spell->msg); 1574 << data16 (spell->msg);
2224} 1575}
2225 1576
2226/** 1577/**
2234 { 1585 {
2235 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1586 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2236 return; 1587 return;
2237 } 1588 }
2238 1589
2239 if (!pl->socket->monitor_spells) 1590 if (!pl->ns->monitor_spells)
2240 return; 1591 return;
2241 1592
2242 packet sl ("addspell"); 1593 packet sl ("addspell");
2243 1594
2244 if (!spell) 1595 if (!spell)
2245 { 1596 {
2246 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1597 for (spell = pl->ob->inv; spell; spell = spell->below)
2247 { 1598 {
2248 /* were we to simply keep appending data here, we could exceed 1599 /* were we to simply keep appending data here, we could exceed
2249 * MAXSOCKBUF if the player has enough spells to add, we know that 1600 * MAXSOCKBUF if the player has enough spells to add, we know that
2250 * append_spells will always append 19 data bytes, plus 4 length 1601 * append_spells will always append 19 data bytes, plus 4 length
2251 * bytes and 3 strings (because that is the spec) so we need to 1602 * bytes and 3 strings (because that is the spec) so we need to
2261 if (spell->type != SPELL) 1612 if (spell->type != SPELL)
2262 continue; 1613 continue;
2263 1614
2264 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1615 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2265 { 1616 {
2266 pl->socket->send_packet (sl); 1617 pl->ns->send_packet (sl);
2267 1618
2268 sl.reset (); 1619 sl.reset ();
2269 sl << "addspell "; 1620 sl << "addspell ";
2270 } 1621 }
2271 1622
2285 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1636 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2286 fatal (0); 1637 fatal (0);
2287 } 1638 }
2288 1639
2289 /* finally, we can send the packet */ 1640 /* finally, we can send the packet */
2290 pl->socket->send_packet (sl); 1641 pl->ns->send_packet (sl);
2291} 1642}
2292 1643

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