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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.73 by root, Wed Mar 14 00:04:59 2007 UTC vs.
Revision 1.108 by root, Sat Jun 9 20:51:45 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Client handling. 27 * Client handling.
132static void 132static void
133clear_map (player *pl) 133clear_map (player *pl)
134{ 134{
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 136
137 pl->ns->force_newmap = false;
138
137 if (pl->ns->newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
138 pl->ns->send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
139 141
140 pl->ns->floorbox_reset (); 142 pl->ns->floorbox_reset ();
141} 143}
143/** check for map/region change and send new map data */ 145/** check for map/region change and send new map data */
144static void 146static void
145check_map_change (player *pl) 147check_map_change (player *pl)
146{ 148{
147 client &socket = *pl->ns; 149 client &socket = *pl->ns;
148 object *ob = pl->ob; 150 object *ob = pl->observe;
149 char buf[MAX_BUF]; /* eauugggh */
150 151
151 if (socket.current_map != ob->map) 152 if (socket.current_map != ob->map || socket.force_newmap)
152 { 153 {
154 clear_map (pl);
153 socket.current_map = ob->map; 155 socket.current_map = ob->map;
154
155 clear_map (pl);
156 156
157 if (socket.mapinfocmd) 157 if (socket.mapinfocmd)
158 { 158 {
159 if (ob->map && ob->map->path[0]) 159 if (ob->map && ob->map->path[0])
160 { 160 {
161 int flags = 0; 161 int flags = 0;
162 162
163 if (ob->map->tile_path[0]) 163 if (ob->map->tile_path[0]) flags |= 1;
164 flags |= 1;
165 if (ob->map->tile_path[1]) 164 if (ob->map->tile_path[1]) flags |= 2;
166 flags |= 2;
167 if (ob->map->tile_path[2]) 165 if (ob->map->tile_path[2]) flags |= 4;
168 flags |= 4;
169 if (ob->map->tile_path[3]) 166 if (ob->map->tile_path[3]) flags |= 8;
170 flags |= 8;
171 167
172 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
173 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); 169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
174 } 171 }
175 else 172 else
176 snprintf (buf, MAX_BUF, "mapinfo current");
177
178 socket.send_packet (buf); 173 socket.send_packet ("mapinfo current");
179 } 174 }
180 } 175 }
181 else if (socket.current_x != ob->x || socket.current_y != ob->y) 176 else if (socket.current_x != ob->x || socket.current_y != ob->y)
182 { 177 {
183 int dx = ob->x - socket.current_x; 178 int dx = ob->x - socket.current_x;
324 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 319 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
325 else if (map && map->path[0]) 320 else if (map && map->path[0])
326 { 321 {
327 int flags = 0; 322 int flags = 0;
328 323
329 if (map->tile_path[0]) 324 if (map->tile_path[0]) flags |= 1;
330 flags |= 1;
331 if (map->tile_path[1]) 325 if (map->tile_path[1]) flags |= 2;
332 flags |= 2;
333 if (map->tile_path[2]) 326 if (map->tile_path[2]) flags |= 4;
334 flags |= 4;
335 if (map->tile_path[3]) 327 if (map->tile_path[3]) flags |= 8;
336 flags |= 8;
337 328
338 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 329 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
339 } 330 }
340 else 331 else
341 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 332 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
344 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 335 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
345 336
346 pl->ns->send_packet (bigbuf); 337 pl->ns->send_packet (bigbuf);
347} 338}
348 339
349/** This is the Setup cmd - easy first implementation */ 340/** This is the Setup cmd */
350void 341void
351SetUp (char *buf, int len, client * ns) 342SetUp (char *buf, int len, client * ns)
352{ 343{
353 int s, slen; 344 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
354 char *cmd, *param, cmdback[HUGE_BUF];
355
356 /* run through the cmds of setup
357 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
358 *
359 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
360 * The client then must sort this out
361 */
362
363 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
364
365 strcpy (cmdback, "setup");
366 for (s = 0; s < len; )
367 {
368 cmd = &buf[s];
369
370 /* find the next space, and put a null there */
371 for (; buf[s] && buf[s] != ' '; s++)
372 ;
373
374 buf[s++] = 0;
375
376 while (buf[s] == ' ')
377 s++;
378
379 if (s >= len)
380 break;
381
382 param = &buf[s];
383
384 for (; buf[s] && buf[s] != ' '; s++)
385 ;
386
387 buf[s++] = 0;
388
389 while (buf[s] == ' ')
390 s++;
391
392 slen = strlen (cmdback);
393 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
394 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396
397 if (!strcmp (cmd, "sound"))
398 {
399 ns->sound = atoi (param);
400 safe_strcat (cmdback, param, &slen, HUGE_BUF);
401 }
402 else if (!strcmp (cmd, "exp64"))
403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
404 else if (!strcmp (cmd, "spellmon"))
405 {
406 ns->monitor_spells = atoi (param);
407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
408 }
409 else if (!strcmp (cmd, "darkness"))
410 {
411 ns->darkness = atoi (param);
412 safe_strcat (cmdback, param, &slen, HUGE_BUF);
413 }
414 else if (!strcmp (cmd, "map1cmd"))
415 {
416 if (atoi (param))
417 ns->mapmode = Map1Cmd;
418 /* if beyond this size, need to use map1cmd no matter what */
419 if (ns->mapx > 11 || ns->mapy > 11)
420 ns->mapmode = Map1Cmd;
421 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
422 }
423 else if (!strcmp (cmd, "map1acmd"))
424 {
425 if (atoi (param))
426 ns->mapmode = Map1aCmd;
427 /* if beyond this size, need to use map1acmd no matter what */
428 if (ns->mapx > 11 || ns->mapy > 11)
429 ns->mapmode = Map1aCmd;
430 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
431 }
432 else if (!strcmp (cmd, "newmapcmd"))
433 {
434 ns->newmapcmd = atoi (param);
435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
436 }
437 else if (!strcmp (cmd, "mapinfocmd"))
438 {
439 ns->mapinfocmd = atoi (param);
440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
441 }
442 else if (!strcmp (cmd, "extcmd"))
443 {
444 ns->extcmd = atoi (param);
445 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446 }
447 else if (!strcmp (cmd, "extmap"))
448 {
449 ns->extmap = atoi (param);
450 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451 }
452 else if (!strcmp (cmd, "facecache"))
453 {
454 ns->facecache = atoi (param);
455 safe_strcat (cmdback, param, &slen, HUGE_BUF);
456 }
457 else if (!strcmp (cmd, "faceset"))
458 {
459 char tmpbuf[20];
460 int q = atoi (param);
461
462 if (is_valid_faceset (q))
463 ns->faceset = q;
464 sprintf (tmpbuf, "%d", ns->faceset);
465 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
466 /* if the client is using faceset, it knows about image2 command */
467 ns->image2 = 1;
468 }
469 else if (!strcmp (cmd, "itemcmd"))
470 {
471 /* Version of the item protocol command to use. Currently,
472 * only supported versions are 1 and 2. Using a numeric
473 * value will make it very easy to extend this in the future.
474 */
475 char tmpbuf[20];
476 int q = atoi (param);
477
478 if (q < 1 || q > 2)
479 {
480 strcpy (tmpbuf, "FALSE");
481 }
482 else
483 {
484 ns->itemcmd = q;
485 sprintf (tmpbuf, "%d", ns->itemcmd);
486 }
487 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
488 }
489 else if (!strcmp (cmd, "mapsize"))
490 {
491 int x, y = 0;
492 char tmpbuf[MAX_BUF], *cp;
493
494 x = atoi (param);
495 for (cp = param; *cp != 0; cp++)
496 if (*cp == 'x' || *cp == 'X')
497 {
498 y = atoi (cp + 1);
499 break;
500 }
501
502 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
503 {
504 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
505 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
506 }
507 else
508 {
509 ns->mapx = x;
510 ns->mapy = y;
511 /* better to send back what we are really using and not the
512 * param as given to us in case it gets parsed differently.
513 */
514 sprintf (tmpbuf, "%dx%d", x, y);
515 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
516 /* If beyond this size and still using orig map command, need to
517 * go to map1cmd.
518 */
519 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
520 ns->mapmode = Map1Cmd;
521 }
522 }
523 else if (!strcmp (cmd, "extendedMapInfos"))
524 {
525 /* Added by tchize
526 * prepare to use the mapextended command
527 */
528 char tmpbuf[20];
529
530 ns->ext_mapinfos = (atoi (param));
531 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
532 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
533 }
534 else if (!strcmp (cmd, "extendedTextInfos"))
535 {
536 /* Added by tchize
537 * prepare to use the extended text commands
538 * Client toggle this to non zero to get exttext
539 */
540 char tmpbuf[20];
541
542 ns->has_readable_type = (atoi (param));
543 sprintf (tmpbuf, "%d", ns->has_readable_type);
544 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
545 }
546 else
547 {
548 /* Didn't get a setup command we understood -
549 * report a failure to the client.
550 */
551 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
552 }
553 } /* for processing all the setup commands */
554
555 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
556 ns->send_packet (cmdback);
557} 345}
558 346
559/** 347/**
560 * The client has requested to be added to the game. 348 * The client has requested to be added to the game.
561 * This is what takes care of it. We tell the client how things worked out. 349 * This is what takes care of it. We tell the client how things worked out.
562 * I am not sure if this file is the best place for this function. however, 350 * I am not sure if this file is the best place for this function. however,
563 * it either has to be here or init_sockets needs to be exported. 351 * it either has to be here or init_sockets needs to be exported.
564 */ 352 */
565void 353void
566AddMeCmd (char *buf, int len, client * ns) 354AddMeCmd (char *buf, int len, client *ns)
567{ 355{
568 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 356 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
569} 357}
570 358
571/** Reply to ExtendedInfos command */ 359/** Reply to ExtendedInfos command */
683 471
684 ns->send_packet (cmdback); 472 ns->send_packet (cmdback);
685} 473}
686 474
687/** 475/**
476 * client requested an image. send it rate-limited
477 * before flushing.
478 */
479void
480AskFaceCmd (char *buf, int len, client *ns)
481{
482 ns->askface.push_back (atoi (buf));
483}
484
485/**
688 * Tells client the picture it has to use 486 * Tells client the picture it has to use
689 * to smooth a picture number given as argument. 487 * to smooth a picture number given as argument.
690 */ 488 */
691void 489void
692AskSmooth (char *buf, int len, client *ns) 490AskSmooth (char *buf, int len, client *ns)
693{ 491{
694 ns->send_smooth (atoi (buf)); 492 ns->send_face (atoi (buf));
493 ns->flush_fx ();
695} 494}
696 495
697/** 496/**
698 * This handles the general commands from the client (ie, north, fire, cast, 497 * This handles the general commands from the client (ie, north, fire, cast,
699 * etc.) 498 * etc.)
722 * for the command that issued the count should be done before any other 521 * for the command that issued the count should be done before any other
723 * commands. 522 * commands.
724 */ 523 */
725 pl->count = 0; 524 pl->count = 0;
726} 525}
727
728 526
729/** 527/**
730 * This handles the general commands from the client (ie, north, fire, cast, 528 * This handles the general commands from the client (ie, north, fire, cast,
731 * etc.). It is a lot like PlayerCmd above, but is called with the 529 * etc.). It is a lot like PlayerCmd above, but is called with the
732 * 'ncom' method which gives more information back to the client so it 530 * 'ncom' method which gives more information back to the client so it
802 { 600 {
803 case ST_PLAYING: 601 case ST_PLAYING:
804 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 602 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
805 break; 603 break;
806 604
807 case ST_CHANGE_CLASS:
808 key_change_class (pl->ob, buf[0]);
809 break;
810
811 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 605 case ST_GET_PARTY_PASSWORD: /* Get password for party */
812 receive_party_password (pl->ob, 13); 606 receive_party_password (pl->ob, 13);
813 break; 607 break;
814 608
815 default: 609 default:
854 648
855 cp = strchr (cp + 1, ' '); 649 cp = strchr (cp + 1, ' ');
856 650
857 if (cp) 651 if (cp)
858 { 652 {
859 assign (ns->version, cp + 1); 653 ns->version = cp + 1;
860 654
861 if (ns->sc_version < 1026) 655 if (ns->sc_version < 1026)
862 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 656 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
863 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 657 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
864 } 658 }
924/** 718/**
925 * Asks the client to query the user. This way, the client knows 719 * Asks the client to query the user. This way, the client knows
926 * it needs to send something back (vs just printing out a message) 720 * it needs to send something back (vs just printing out a message)
927 */ 721 */
928void 722void
929send_query (client *ns, uint8 flags, char *text) 723send_query (client *ns, uint8 flags, const char *text)
930{ 724{
931 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 725 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
726}
727
728/**
729 * Get player's current range attack in obuf.
730 */
731static void
732rangetostring (player *pl, char *obuf)
733{
734 dynbuf_text buf;
735
736 if (pl->ranged_ob)
737 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
738
739 if (pl->combat_ob)
740 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
741
742#if 0
743 //TODO: remove this when slot system is working, this is only for debugging
744 if (pl->ob->chosen_skill)
745 buf << " Skill*: " << pl->ob->chosen_skill->name;
746#endif
747
748 //TODO: maybe golem should become the current_weapon, quite simply?
749 if (pl->golem)
750 buf << " Golem*: " << pl->golem->name;
751
752 buf.linearise (obuf);
753 obuf [buf.size ()] = 0;
932} 754}
933 755
934#define AddIfInt64(Old,New,Type) if (Old != New) {\ 756#define AddIfInt64(Old,New,Type) if (Old != New) {\
935 Old = New; \ 757 Old = New; \
936 sl << uint8 (Type) << uint64 (New); \ 758 sl << uint8 (Type) << uint64 (New); \
944#define AddIfShort(Old,New,Type) if (Old != New) {\ 766#define AddIfShort(Old,New,Type) if (Old != New) {\
945 Old = New; \ 767 Old = New; \
946 sl << uint8 (Type) << uint16 (New); \ 768 sl << uint8 (Type) << uint16 (New); \
947 } 769 }
948 770
949#define AddIfFloat(Old,New,Type) if (Old != New) {\ 771#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
950 Old = New; \ 772 Old = New; \
951 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 773 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
952 } 774 }
953 775
954#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 776#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
955 free(Old); Old = strdup (New);\ 777 free(Old); Old = strdup (New);\
956 sl << uint8 (Type) << data8 (New); \ 778 sl << uint8 (Type) << data8 (New); \
970 792
971 client *ns = pl->ns; 793 client *ns = pl->ns;
972 if (!ns) 794 if (!ns)
973 return; 795 return;
974 796
975 object *ob = pl->ob; 797 object *ob = pl->observe;
976 if (!ob) 798 if (!ob)
977 return; 799 return;
800
801 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
978 802
979 packet sl ("stats"); 803 packet sl ("stats");
980 804
981 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 805 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
982 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 806 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
991 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 815 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
992 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 816 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
993 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 817 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
994 818
995 for (int s = 0; s < NUM_SKILLS; s++) 819 for (int s = 0; s < NUM_SKILLS; s++)
996 if (object *skill = pl->last_skill_ob[s]) 820 if (object *skill = opl->last_skill_ob[s])
997 if (skill->stats.exp != ns->last_skill_exp [s]) 821 if (skill->stats.exp != ns->last_skill_exp [s])
998 { 822 {
999 ns->last_skill_exp [s] = skill->stats.exp; 823 ns->last_skill_exp [s] = skill->stats.exp;
1000 824
1001 /* Always send along the level if exp changes. This is only 825 /* Always send along the level if exp changes. This is only
1009 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 833 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1010 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 834 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1011 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 835 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1012 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 836 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1013 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 837 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1014 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 838 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
1015 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 839 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1016 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 840 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
1017 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 841 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1018 842
1019 flags = 0; 843 flags = 0;
1020 844
1021 if (pl->fire_on) 845 if (opl->fire_on)
1022 flags |= SF_FIREON; 846 flags |= SF_FIREON;
1023 847
1024 if (pl->run_on) 848 if (opl->run_on)
1025 flags |= SF_RUNON; 849 flags |= SF_RUNON;
1026 850
1027 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 851 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1028 852
1029 if (ns->sc_version < 1025) 853 if (ns->sc_version < 1025)
1043 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 867 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1044 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 868 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1045 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 869 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1046 } 870 }
1047 871
1048 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 872 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
1049 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 873 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1050 set_title (ob, buf); 874 set_title (ob, buf);
1051 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 875 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1052 876
1053 /* Only send it away if we have some actual data */ 877 /* Only send it away if we have some actual data */
1081 905
1082/** Clears a map cell */ 906/** Clears a map cell */
1083static void 907static void
1084map_clearcell (struct MapCell *cell, int count) 908map_clearcell (struct MapCell *cell, int count)
1085{ 909{
1086 cell->faces[0] = 0; 910 cell->faces[0] = 0;
1087 cell->faces[1] = 0; 911 cell->faces[1] = 0;
1088 cell->faces[2] = 0; 912 cell->faces[2] = 0;
913 cell->smooth[0] = 0;
914 cell->smooth[1] = 0;
915 cell->smooth[2] = 0;
1089 cell->count = count; 916 cell->count = count;
1090 cell->stat_hp = 0; 917 cell->stat_hp = 0;
1091 cell->flags = 0; 918 cell->flags = 0;
1092 cell->player = 0; 919 cell->player = 0;
1093} 920}
1094 921
1095#define MAX_LAYERS 3 922#define MAX_LAYERS 3
1096 923
1097/** 924/**
1100 * it was. 927 * it was.
1101 * sl is the socklist this data is going into. 928 * sl is the socklist this data is going into.
1102 * ns is the socket we are working on - all the info we care 929 * ns is the socket we are working on - all the info we care
1103 * about is in this socket structure, so now need not pass the 930 * about is in this socket structure, so now need not pass the
1104 * entire player object. 931 * entire player object.
1105 * mx and my are map coordinate offsets for map mp
1106 * sx and sy are the offsets into the socket structure that
1107 * holds the old values.
1108 * layer is the layer to update, with 2 being the floor and 0 the 932 * layer is the layer to update, with 2 being the floor and 0 the
1109 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 933 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1110 * take. Interesting to note that before this function, the map1 function 934 * take. Interesting to note that before this function, the map1 function
1111 * numbers the spaces differently - I think this was a leftover from 935 * numbers the spaces differently - I think this was a leftover from
1112 * the map command, where the faces stack up. Sinces that is no longer 936 * the map command, where the faces stack up. Sinces that is no longer
1113 * the case, it seems to make more sense to have these layer values 937 * the case, it seems to make more sense to have these layer values
1114 * actually match. 938 * actually match.
1115 */ 939 */
1116static int 940static int
1117update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 941update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1118{ 942{
1119 uint16 face_num; 943 object *ob = ms.faces_obj [layer];
1120 int bx, by, i;
1121
1122 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1123 944
1124 /* If there is no object for this space, or if the face for the object 945 /* If there is no object for this space, or if the face for the object
1125 * is the blank face, set the face number to zero. 946 * is the blank face, set the face number to zero.
1126 * else if we have the stored head object for this space, that takes 947 * else if we have the stored head object for this space, that takes
1127 * precedence over the other object for this space. 948 * precedence over the other object for this space.
1128 * otherwise, we do special head processing 949 * otherwise, we do special head processing
1129 */ 950 */
1130 if (!ob || ob->face == blank_face) 951 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1131 face_num = 0;
1132 else
1133 /* In this case, we are already at the lower right or single part object,
1134 * so nothing special
1135 */
1136 face_num = ob->face;
1137 952
1138 /* We've gotten what face we want to use for the object. Now see if 953 /* We've gotten what face we want to use for the object. Now see if
1139 * if it has changed since we last sent it to the client. 954 * if it has changed since we last sent it to the client.
1140 */ 955 */
1141 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 956 if (lastcell.faces[layer] != face_num)
1142 { 957 {
1143 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 958 lastcell.faces[layer] = face_num;
1144 959
1145 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 960 if (!ns.faces_sent[face_num])
1146 if (ob) 961 if (ob)
1147 ns.send_faces (ob); 962 ns.send_faces (ob);
1148 else 963 else
1149 ns.send_face (face_num); 964 ns.send_face (face_num);
1150 965
1151 sl << uint16 (face_num); 966 sl << uint16 (face_num);
1152 return 1;
1153 }
1154
1155 /* Nothing changed */
1156 return 0;
1157}
1158
1159/**
1160 * This function is mainly a copy of update_space,
1161 * except it handles update of the smoothing updates,
1162 * not the face updates.
1163 * Removes the need to replicate the same code for each layer.
1164 * this returns true if this smooth is now in fact different
1165 * than it was.
1166 * sl is the socklist this data is going into.
1167 * ns is the socket we are working on - all the info we care
1168 * about is in this socket structure, so know need to pass the
1169 * entire player object.
1170 * mx and my are map coordinate offsets for map mp
1171 * sx and sy are the offsets into the socket structure that
1172 * holds the old values.
1173 * layer is the layer to update, with 2 being the floor and 0 the
1174 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1175 * take.
1176 */
1177static inline int
1178update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1179{
1180 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1181
1182 /* If there is no object for this space, or if the face for the object
1183 * is the blank face, set the smoothlevel to zero.
1184 */
1185 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1186
1187 /* We've gotten what face we want to use for the object. Now see if
1188 * if it has changed since we last sent it to the client.
1189 */
1190 if (smoothlevel > 255)
1191 smoothlevel = 255;
1192 else if (smoothlevel < 0)
1193 smoothlevel = 0;
1194
1195 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1196 {
1197 if (smoothlevel)
1198 ns.send_smooth (ob->face);
1199
1200 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1201 sl << uint8 (smoothlevel);
1202 return 1; 967 return 1;
1203 } 968 }
1204 969
1205 /* Nothing changed */ 970 /* Nothing changed */
1206 return 0; 971 return 0;
1246{ 1011{
1247 prefetch_surrounding_maps (op->map, 3); 1012 prefetch_surrounding_maps (op->map, 3);
1248} 1013}
1249 1014
1250/** 1015/**
1251 * This function uses the new map1 protocol command to send the map 1016 * Draws client map.
1252 * to the client. It is necessary because the old map command supports
1253 * a maximum map size of 15x15.
1254 * This function is much simpler than the old one. This is because
1255 * the old function optimized to send as few face identifiers as possible,
1256 * at the expense of sending more coordinate location (coordinates were
1257 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1258 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1259 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1260 * and use the other 4 bits for other informatiion. For full documentation
1261 * of what we send, see the doc/Protocol file.
1262 * I will describe internally what we do:
1263 * the ns->lastmap shows how the map last looked when sent to the client.
1264 * in the lastmap structure, there is a cells array, which is set to the
1265 * maximum viewable size (As set in config.h).
1266 * in the cells, there are faces and a count value.
1267 * we use the count value to hold the darkness value. If -1, then this space
1268 * is not viewable.
1269 * we use faces[0] faces[1] faces[2] to hold what the three layers
1270 * look like.
1271 */ 1017 */
1272void 1018void
1273draw_client_map1 (object *pl) 1019draw_client_map (player *pl)
1274{ 1020{
1021 object *ob = pl->observe;
1022 if (!ob->active)
1023 return;
1024
1025 maptile *plmap = ob->map;
1026
1027 /* If player is just joining the game, he isn't here yet, so the map
1028 * can get swapped out. If so, don't try to send them a map. All will
1029 * be OK once they really log in.
1030 */
1031 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1032 return;
1033
1275 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1034 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1276 sint16 nx, ny;
1277 int estartlen, eoldlen; 1035 int estartlen, eoldlen;
1278 uint8 eentrysize; 1036 uint8 eentrysize;
1279 uint16 ewhatstart, ewhatflag; 1037 uint16 ewhatstart, ewhatflag;
1280 uint8 extendedinfos; 1038 uint8 extendedinfos;
1281 maptile *m;
1282 1039
1283 client &socket = *pl->contr->ns;
1284
1285 if (!pl->active)
1286 return;
1287
1288 check_map_change (pl->contr); 1040 check_map_change (pl);
1289 prefetch_surrounding_maps (pl); 1041 prefetch_surrounding_maps (pl->ob);
1042
1043 /* do LOS after calls to update_position */
1044 if (ob != pl->ob)
1045 clear_los (pl);
1046 else if (pl->do_los)
1047 {
1048 update_los (ob);
1049 pl->do_los = 0;
1050 }
1051
1052 /**
1053 * This function uses the new map1 protocol command to send the map
1054 * to the client. It is necessary because the old map command supports
1055 * a maximum map size of 15x15.
1056 * This function is much simpler than the old one. This is because
1057 * the old function optimized to send as few face identifiers as possible,
1058 * at the expense of sending more coordinate location (coordinates were
1059 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1060 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1061 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1062 * and use the other 4 bits for other informatiion. For full documentation
1063 * of what we send, see the doc/Protocol file.
1064 * I will describe internally what we do:
1065 * the ns->lastmap shows how the map last looked when sent to the client.
1066 * in the lastmap structure, there is a cells array, which is set to the
1067 * maximum viewable size (As set in config.h).
1068 * in the cells, there are faces and a count value.
1069 * we use the count value to hold the darkness value. If -1, then this space
1070 * is not viewable.
1071 * we use faces[0] faces[1] faces[2] to hold what the three layers
1072 * look like.
1073 */
1074
1075 client &socket = *pl->ns;
1290 1076
1291 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1077 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1292 packet esl; 1078 packet esl;
1293 1079
1294 startlen = sl.length (); 1080 startlen = sl.length ();
1309 << uint8 (extendedinfos) 1095 << uint8 (extendedinfos)
1310 << uint8 (eentrysize); 1096 << uint8 (eentrysize);
1311 1097
1312 estartlen = esl.length (); 1098 estartlen = esl.length ();
1313 } 1099 }
1314 else
1315 {
1316 /* suppress compiler warnings */
1317 ewhatstart = 0;
1318 ewhatflag = 0;
1319 estartlen = 0;
1320 }
1321 1100
1322 /* x,y are the real map locations. ax, ay are viewport relative 1101 /* x,y are the real map locations. ax, ay are viewport relative
1323 * locations. 1102 * locations.
1324 */ 1103 */
1325 ay = 0; 1104 ay = 0;
1326 1105
1327 /* We could do this logic as conditionals in the if statement, 1106 /* We could do this logic as conditionals in the if statement,
1328 * but that started to get a bit messy to look at. 1107 * but that started to get a bit messy to look at.
1329 */ 1108 */
1330 max_x = pl->x + (socket.mapx + 1) / 2; 1109 max_x = ob->x + (socket.mapx + 1) / 2;
1331 max_y = pl->y + (socket.mapy + 1) / 2; 1110 max_y = ob->y + (socket.mapy + 1) / 2;
1332 1111
1333 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1112 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1334 { 1113 {
1114 sint16 nx, ny;
1115 maptile *m = 0;
1116
1335 ax = 0; 1117 ax = 0;
1336 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1118 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1337 { 1119 {
1120 // check to see if we can simply go one right quickly
1121 ++nx;
1122 if (m && nx >= m->width)
1123 m = 0;
1124
1125 if (!m)
1126 {
1127 nx = x; ny = y; m = plmap;
1128
1129 if (!xy_normalise (m, nx, ny))
1130 m = 0;
1131 }
1132
1338 int emask, mask; 1133 int emask, mask;
1339 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1134 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1340 1135
1341 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1136 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1342 1137
1343 /* If the coordinates are not valid, or it is too dark to see, 1138 /* If the coordinates are not valid, or it is too dark to see,
1344 * we tell the client as such 1139 * we tell the client as such
1345 */ 1140 */
1346 nx = x;
1347 ny = y;
1348 m = get_map_from_coord (pl->map, &nx, &ny);
1349
1350 if (!m) 1141 if (!m)
1351 { 1142 {
1352 /* space is out of map. Update space and clear values 1143 /* space is out of map. Update space and clear values
1353 * if this hasn't already been done. If the space is out 1144 * if this hasn't already been done. If the space is out
1354 * of the map, it shouldn't have a head 1145 * of the map, it shouldn't have a head
1362 continue; 1153 continue;
1363 } 1154 }
1364 1155
1365 m->touch (); 1156 m->touch ();
1366 1157
1367 int d = pl->contr->blocked_los[ax][ay]; 1158 int d = pl->blocked_los[ax][ay];
1368 1159
1369 if (d > 3) 1160 if (d > 3)
1370 { 1161 {
1371 1162
1372 int need_send = 0, count; 1163 int need_send = 0, count;
1414 oldlen = sl.length (); 1205 oldlen = sl.length ();
1415 eoldlen = esl.length (); 1206 eoldlen = esl.length ();
1416 1207
1417 sl << uint16 (mask); 1208 sl << uint16 (mask);
1418 1209
1419 if (socket.ext_mapinfos)
1420 esl << uint16 (emask);
1421
1422 unsigned char dummy; 1210 unsigned char dummy;
1423 unsigned char *last_ext = &dummy; 1211 unsigned char *last_ext = &dummy;
1424 1212
1425 /* Darkness changed */ 1213 /* Darkness changed */
1426 if (lastcell.count != d && socket.darkness) 1214 if (lastcell.count != d && socket.darkness)
1437 sl << uint8 (255 - 64 * d); 1225 sl << uint8 (255 - 64 * d);
1438 } 1226 }
1439 1227
1440 lastcell.count = d; 1228 lastcell.count = d;
1441 1229
1230 mapspace &ms = m->at (nx, ny);
1231 ms.update ();
1232
1442 if (socket.extmap) 1233 if (socket.extmap)
1443 { 1234 {
1444 uint8 stat_hp = 0; 1235 uint8 stat_hp = 0;
1445 uint8 stat_width = 0; 1236 uint8 stat_width = 0;
1446 uint8 flags = 0; 1237 uint8 flags = 0;
1447 UUID player = 0; 1238 tag_t player = 0;
1448 1239
1449 // send hp information, if applicable 1240 // send hp information, if applicable
1450 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1241 if (object *op = ms.faces_obj [0])
1451 { 1242 {
1452 if (op->head || op->invisible) 1243 if (op->head || op->invisible)
1453 ; // do not show 1244 ; // do not show
1454 else if (op->type == PLAYER 1245 else if (op->type == PLAYER
1455 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1246 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1456 { 1247 {
1457 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1248 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1458 { 1249 {
1459 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1250 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1460 stat_width = op->arch->tail_x; 1251 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1461 } 1252 }
1462 } 1253 }
1463 1254
1464 if (op->msg && op->msg[0] == '@') 1255 if (op->msg && op->msg[0] == '@')
1465 flags |= 1; 1256 flags |= 1;
1466 1257
1467 if (op->type == PLAYER && op != pl) 1258 if (op->type == PLAYER && op != ob)
1468 player = op->count; 1259 player = op->count;
1469 } 1260 }
1470 1261
1471 if (lastcell.stat_hp != stat_hp) 1262 if (lastcell.stat_hp != stat_hp)
1472 { 1263 {
1493 1284
1494 mask |= 0x8; 1285 mask |= 0x8;
1495 *last_ext |= 0x80; 1286 *last_ext |= 0x80;
1496 last_ext = &sl[sl.length ()]; 1287 last_ext = &sl[sl.length ()];
1497 1288
1498 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1289 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1499 } 1290 }
1500 1291
1501 if (lastcell.flags != flags) 1292 if (lastcell.flags != flags)
1502 { 1293 {
1503 lastcell.flags = flags; 1294 lastcell.flags = flags;
1509 sl << uint8 (8) << uint8 (flags); 1300 sl << uint8 (8) << uint8 (flags);
1510 } 1301 }
1511 } 1302 }
1512 1303
1513 /* Floor face */ 1304 /* Floor face */
1514 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1305 if (update_space (sl, socket, ms, lastcell, 2))
1515 mask |= 0x4; 1306 mask |= 0x4;
1516 1307
1517 if (socket.EMI_smooth)
1518 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1519 emask |= 0x4;
1520
1521 /* Middle face */ 1308 /* Middle face */
1522 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1309 if (update_space (sl, socket, ms, lastcell, 1))
1523 mask |= 0x2; 1310 mask |= 0x2;
1524 1311
1525 if (socket.EMI_smooth) 1312 if (ms.player () == ob
1526 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1313 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1527 emask |= 0x2;
1528
1529 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1530 { 1314 {
1315 // force player to be visible to himself if invisible
1531 if (lastcell.faces[0] != pl->face) 1316 if (lastcell.faces[0] != ob->face)
1532 { 1317 {
1533 lastcell.faces[0] = pl->face; 1318 lastcell.faces[0] = ob->face;
1319
1534 mask |= 0x1; 1320 mask |= 0x1;
1535
1536 socket.send_faces (pl);
1537
1538 sl << uint16 (pl->face); 1321 sl << uint16 (ob->face);
1322
1323 socket.send_faces (ob);
1539 } 1324 }
1540 } 1325 }
1541 else
1542 {
1543 /* Top face */ 1326 /* Top face */
1544 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1327 else if (update_space (sl, socket, ms, lastcell, 0))
1545 mask |= 0x1; 1328 mask |= 0x1;
1546
1547 if (socket.EMI_smooth)
1548 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1549 emask |= 0x1;
1550 }
1551 1329
1552 /* Check to see if we are in fact sending anything for this 1330 /* Check to see if we are in fact sending anything for this
1553 * space by checking the mask. If so, update the mask. 1331 * space by checking the mask. If so, update the mask.
1554 * if not, reset the len to that from before adding the mask 1332 * if not, reset the len to that from before adding the mask
1555 * value, so we don't send those bits. 1333 * value, so we don't send those bits.
1557 if (mask & 0xf) 1335 if (mask & 0xf)
1558 sl[oldlen + 1] = mask & 0xff; 1336 sl[oldlen + 1] = mask & 0xff;
1559 else 1337 else
1560 sl.reset (oldlen); 1338 sl.reset (oldlen);
1561 1339
1340 if (socket.ext_mapinfos)
1341 esl << uint16 (emask);
1342
1343 if (socket.EMI_smooth)
1344 {
1345 for (int layer = 2+1; layer--; )
1346 {
1347 object *ob = ms.faces_obj [layer];
1348
1349 // If there is no object for this space, or if the face for the object
1350 // is the blank face, set the smoothlevel to zero.
1351 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1352
1353 // We've gotten what face we want to use for the object. Now see if
1354 // if it has changed since we last sent it to the client.
1355 if (lastcell.smooth[layer] != smoothlevel)
1356 {
1357 lastcell.smooth[layer] = smoothlevel;
1358 esl << uint8 (smoothlevel);
1359 emask |= 1 << layer;
1360 }
1361 }
1362
1562 if (emask & 0xf) 1363 if (emask & 0xf)
1563 esl[eoldlen + 1] = emask & 0xff; 1364 esl[eoldlen + 1] = emask & 0xff;
1564 else 1365 else
1565 esl.reset (eoldlen); 1366 esl.reset (eoldlen);
1367 }
1566 } /* else this is a viewable space */ 1368 } /* else this is a viewable space */
1567 } /* for x loop */ 1369 } /* for x loop */
1568 } /* for y loop */ 1370 } /* for y loop */
1371
1372 socket.flush_fx ();
1569 1373
1570 /* Verify that we in fact do need to send this */ 1374 /* Verify that we in fact do need to send this */
1571 if (socket.ext_mapinfos) 1375 if (socket.ext_mapinfos)
1572 { 1376 {
1573 if (!(sl.length () > startlen || socket.sent_scroll)) 1377 if (!(sl.length () > startlen || socket.sent_scroll))
1588 socket.send_packet (sl); 1392 socket.send_packet (sl);
1589 socket.sent_scroll = 0; 1393 socket.sent_scroll = 0;
1590 } 1394 }
1591} 1395}
1592 1396
1593/**
1594 * Draws client map.
1595 */
1596void
1597draw_client_map (object *pl)
1598{
1599 int i, j;
1600 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1601 int mflags;
1602 struct Map newmap;
1603 maptile *m, *pm;
1604
1605 if (pl->type != PLAYER)
1606 {
1607 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1608 return;
1609 }
1610
1611 pm = pl->map;
1612
1613 /* If player is just joining the game, he isn't here yet, so the map
1614 * can get swapped out. If so, don't try to send them a map. All will
1615 * be OK once they really log in.
1616 */
1617 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1618 return;
1619
1620 memset (&newmap, 0, sizeof (struct Map));
1621
1622 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1623 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1624 {
1625 ax = i;
1626 ay = j;
1627 m = pm;
1628 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1629
1630 if (mflags & P_OUT_OF_MAP)
1631 continue;
1632
1633 /* If a map is visible to the player, we don't want to swap it out
1634 * just to reload it. This should really call something like
1635 * swap_map, but this is much more efficient and 'good enough'
1636 */
1637 if (mflags & P_NEW_MAP)
1638 m->timeout = 50;
1639 }
1640
1641 /* do LOS after calls to update_position */
1642 if (pl->contr->do_los)
1643 {
1644 update_los (pl);
1645 pl->contr->do_los = 0;
1646 }
1647
1648 /* Big maps need a different drawing mechanism to work */
1649 draw_client_map1 (pl);
1650}
1651
1652
1653/*****************************************************************************/ 1397/*****************************************************************************/
1654
1655/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1398/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1656
1657/* a player. Of course, the client need to know the command to be able to */ 1399/* a player. Of course, the client need to know the command to be able to */
1658
1659/* manage it ! */ 1400/* manage it ! */
1660
1661/*****************************************************************************/ 1401/*****************************************************************************/
1662void 1402void
1663send_plugin_custom_message (object *pl, char *buf) 1403send_plugin_custom_message (object *pl, char *buf)
1664{ 1404{
1665 pl->contr->ns->send_packet (buf); 1405 pl->contr->ns->send_packet (buf);

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