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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.119 by root, Fri Aug 24 00:26:10 2007 UTC vs.
Revision 1.172 by root, Thu Apr 15 00:36:51 2010 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
24
25//+GPL
23 26
24/** 27/**
25 * \file 28 * \file
26 * Client handling. 29 * Client handling.
27 * 30 *
41 44
42#include <global.h> 45#include <global.h>
43#include <sproto.h> 46#include <sproto.h>
44 47
45#include <living.h> 48#include <living.h>
46#include <commands.h>
47 49
48/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
49 * it should work here. 51 * it should work here.
50 */ 52 */
51#include <sys/types.h> 53#include <sys/types.h>
63 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
64 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
65 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
66 * client. 68 * client.
67 */ 69 */
68short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
74 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
75 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
76 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
77 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
78 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
79 -1, /* Internal */ 95 -1, /* Internal */
80 -1, /* life stealing */ 96 -1, /* life stealing */
81 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
82}; 98};
98 */ 114 */
99 mx = ns->mapx; 115 mx = ns->mapx;
100 my = ns->mapy; 116 my = ns->mapy;
101 117
102 /* the x and y here are coordinates for the new map, i.e. if we moved 118 /* the x and y here are coordinates for the new map, i.e. if we moved
103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 119 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 * if the destination x or y coordinate is outside the viewable 120 * if the destination x or y coordinate is outside the viewable
105 * area, we clear the values - otherwise, the old values 121 * area, we clear the values - otherwise, the old values
106 * are preserved, and the check_head thinks it needs to clear them. 122 * are preserved, and the check_head thinks it needs to clear them.
107 */ 123 */
108 for (x = 0; x < mx; x++) 124 for (x = 0; x < mx; x++)
109 {
110 for (y = 0; y < my; y++) 125 for (y = 0; y < my; y++)
111 {
112 if (x >= ns->mapx || y >= ns->mapy) 126 if (x >= ns->mapx || y >= ns->mapy)
113 /* clear cells outside the viewable area */ 127 /* clear cells outside the viewable area */
114 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 128 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 129 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 /* clear newly visible tiles within the viewable area */ 130 /* clear newly visible tiles within the viewable area */
117 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 131 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 else 132 else
119 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 133 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 }
121 }
122 134
123 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 135 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 136
125 /* Make sure that the next "map1" command will be sent (even if it is 137 /* Make sure that the next "map1" command will be sent (even if it is
126 * empty). 138 * empty).
141 pl->ns->send_packet ("newmap"); 153 pl->ns->send_packet ("newmap");
142 154
143 pl->ns->floorbox_reset (); 155 pl->ns->floorbox_reset ();
144} 156}
145 157
158static void
159send_map_info (player *pl)
160{
161 client &socket = *pl->ns;
162 object *ob = pl->viewpoint;
163
164 if (socket.mapinfocmd)
165 {
166 if (ob->map && ob->map->path[0])
167 {
168 int flags = 0;
169
170 if (ob->map->tile_path[0]) flags |= 1;
171 if (ob->map->tile_path[1]) flags |= 2;
172 if (ob->map->tile_path[2]) flags |= 4;
173 if (ob->map->tile_path[3]) flags |= 8;
174
175 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
176 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
177 ob->map->width, ob->map->height, &ob->map->path);
178 }
179 else
180 socket.send_packet ("mapinfo current");
181 }
182}
183
146/** check for map/region change and send new map data */ 184/** check for map/region change and send new map data */
147static void 185static void
148check_map_change (player *pl) 186check_map_change (player *pl)
149{ 187{
150 client &socket = *pl->ns; 188 client &socket = *pl->ns;
151 object *ob = pl->observe; 189 object *ob = pl->viewpoint;
190
191 region *reg = ob->region ();
192 if (socket.current_region != reg)
193 {
194 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
195 socket.current_region = reg;
196 }
197
198 // first try to aovid a full newmap on tiled map scrolls
199 if (socket.current_map != ob->map && !socket.force_newmap)
200 {
201 rv_vector rv;
202
203 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
204
205 // manhattan distance is very handy here
206 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
207 {
208 socket.current_map = ob->map;
209 socket.current_x = ob->x;
210 socket.current_y = ob->y;
211
212 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
213 socket.floorbox_reset ();
214 send_map_info (pl);
215 }
216 }
152 217
153 if (socket.current_map != ob->map || socket.force_newmap) 218 if (socket.current_map != ob->map || socket.force_newmap)
154 { 219 {
155 clear_map (pl); 220 clear_map (pl);
156 socket.current_map = ob->map; 221 socket.current_map = ob->map;
157 222 send_map_info (pl);
158 if (socket.mapinfocmd)
159 {
160 if (ob->map && ob->map->path[0])
161 {
162 int flags = 0;
163
164 if (ob->map->tile_path[0]) flags |= 1;
165 if (ob->map->tile_path[1]) flags |= 2;
166 if (ob->map->tile_path[2]) flags |= 4;
167 if (ob->map->tile_path[3]) flags |= 8;
168
169 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
170 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
171 ob->map->width, ob->map->height, &ob->map->path);
172 }
173 else
174 socket.send_packet ("mapinfo current");
175 }
176 } 223 }
177 else if (socket.current_x != ob->x || socket.current_y != ob->y) 224 else if (socket.current_x != ob->x || socket.current_y != ob->y)
178 { 225 {
179 int dx = ob->x - socket.current_x; 226 int dx = ob->x - socket.current_x;
180 int dy = ob->y - socket.current_y; 227 int dy = ob->y - socket.current_y;
181 228
182 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
183 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
184 else
185 {
186 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 229 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
187 socket.floorbox_reset (); 230 socket.floorbox_reset ();
188 }
189 } 231 }
190 232
191 socket.current_x = ob->x; 233 socket.current_x = ob->x;
192 socket.current_y = ob->y; 234 socket.current_y = ob->y;
235}
193 236
194 region *reg = ob->region (); 237/**
195 if (socket.current_region != reg) 238 * This sends the skill number to name mapping. We ignore
196 { 239 * the params - we always send the same info no matter what.
197 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 240 */
198 socket.current_region = reg; 241static void
242send_skill_info (client *ns, char *params)
243{
244 packet sl;
245 sl << "replyinfo skill_info\n";
246
247 for (int i = 0; i < skillvec.size (); ++i)
248 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
249
250 if (sl.length () > MAXSOCKBUF)
199 } 251 {
252 LOG (llevError, "Buffer overflow in send_skill_info!\n");
253 fatal (0);
254 }
255
256 ns->send_packet (sl);
257}
258
259/**
260 * This sends the spell path to name mapping. We ignore
261 * the params - we always send the same info no matter what.
262 */
263static void
264send_spell_paths (client * ns, char *params)
265{
266 packet sl;
267
268 sl << "replyinfo spell_paths\n";
269
270 for (int i = 0; i < NRSPELLPATHS; i++)
271 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
272
273 if (sl.length () > MAXSOCKBUF)
274 {
275 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
276 fatal (0);
277 }
278
279 ns->send_packet (sl);
200} 280}
201 281
202/** 282/**
203 * RequestInfo is sort of a meta command. There is some specific 283 * RequestInfo is sort of a meta command. There is some specific
204 * request of information, but we call other functions to provide 284 * request of information, but we call other functions to provide
217 { 297 {
218 *params++ = 0; 298 *params++ = 0;
219 break; 299 break;
220 } 300 }
221 301
222 if (!strcmp (buf, "image_info"))
223 send_image_info (ns, params);
224 else if (!strcmp (buf, "image_sums"))
225 send_image_sums (ns, params);
226 else if (!strcmp (buf, "skill_info")) 302 if (!strcmp (buf, "skill_info"))
227 send_skill_info (ns, params); 303 send_skill_info (ns, params);
228 else if (!strcmp (buf, "spell_paths")) 304 else if (!strcmp (buf, "spell_paths"))
229 send_spell_paths (ns, params); 305 send_spell_paths (ns, params);
230 else 306 else
231 { 307 {
247ExtiCmd (char *buf, int len, client *ns) 323ExtiCmd (char *buf, int len, client *ns)
248{ 324{
249 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 325 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
250} 326}
251 327
328//-GPL
329
252void 330void
253client::mapinfo_queue_clear () 331client::mapinfo_queue_clear ()
254{ 332{
255 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) 333 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
256 free (*i); 334 free (*i);
263{ 341{
264 char *token = buf; 342 char *token = buf;
265 buf += strlen (buf) + 9; 343 buf += strlen (buf) + 9;
266 344
267 // initial map and its origin 345 // initial map and its origin
268 maptile *map = pl->ob->map; 346 maptile *map = pl->viewpoint->map;
269 int mapx = pl->ns->mapx / 2 - pl->ob->x; 347 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
270 int mapy = pl->ns->mapy / 2 - pl->ob->y; 348 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
271 int max_distance = 8; // limit maximum path length to something generous 349 int max_distance = 8; // limit maximum path length to something generous
272 350
273 while (*buf && map && max_distance) 351 while (*buf && map && max_distance)
274 { 352 {
275 int dir = *buf++ - '1'; 353 int dir = *buf++ - '1';
276 354
277 if (dir >= 0 && dir <= 3) 355 if (dir >= 0 && dir <= 3)
278 { 356 {
279 if (!map->tile_path [dir]) 357 if (!map->tile_path [dir])
280 map = 0; 358 map = 0;
281 else if (map->tile_available (dir)) 359 else if (map->tile_available (dir, false))
282 { 360 {
283 maptile *neigh = map->tile_map [dir]; 361 maptile *neigh = map->tile_map [dir];
284 362
285 switch (dir) 363 switch (dir)
286 { 364 {
300 max_distance = 0; 378 max_distance = 0;
301 } 379 }
302 380
303 if (!max_distance) 381 if (!max_distance)
304 send_packet_printf ("mapinfo %s error", token); 382 send_packet_printf ("mapinfo %s error", token);
305 else if (!map || !map->path[0]) 383 else if (!map || !map->path)
306 send_packet_printf ("mapinfo %s nomap", token); 384 send_packet_printf ("mapinfo %s nomap", token);
307 else 385 else
308 { 386 {
309 int flags = 0; 387 int flags = 0;
310 388
380AddMeCmd (char *buf, int len, client *ns) 458AddMeCmd (char *buf, int len, client *ns)
381{ 459{
382 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 460 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
383} 461}
384 462
385/** Reply to ExtendedInfos command */ 463//+GPL
386void
387ToggleExtendedInfos (char *buf, int len, client * ns)
388{
389 char cmdback[MAX_BUF];
390 char command[50];
391 int info, nextinfo;
392
393 cmdback[0] = '\0';
394 nextinfo = 0;
395
396 while (1)
397 {
398 /* 1. Extract an info */
399 info = nextinfo;
400
401 while ((info < len) && (buf[info] == ' '))
402 info++;
403
404 if (info >= len)
405 break;
406
407 nextinfo = info + 1;
408
409 while ((nextinfo < len) && (buf[nextinfo] != ' '))
410 nextinfo++;
411
412 if (nextinfo - info >= 49) /*Erroneous info asked */
413 continue;
414
415 strncpy (command, &(buf[info]), nextinfo - info);
416
417 /* 2. Interpret info */
418 if (!strcmp ("smooth", command))
419 /* Toggle smoothing */
420 ns->EMI_smooth = !ns->EMI_smooth;
421 else
422 /*bad value */;
423
424 /*3. Next info */
425 }
426
427 strcpy (cmdback, "ExtendedInfoSet");
428
429 if (ns->EMI_smooth)
430 {
431 strcat (cmdback, " ");
432 strcat (cmdback, "smoothing");
433 }
434
435 ns->send_packet (cmdback);
436}
437
438/*
439#define MSG_TYPE_BOOK 1
440#define MSG_TYPE_CARD 2
441#define MSG_TYPE_PAPER 3
442#define MSG_TYPE_SIGN 4
443#define MSG_TYPE_MONUMENT 5
444#define MSG_TYPE_SCRIPTED_DIALOG 6*/
445
446/** Reply to ExtendedInfos command */
447void
448ToggleExtendedText (char *buf, int len, client * ns)
449{
450 char cmdback[MAX_BUF];
451 char temp[10];
452 char command[50];
453 int info, nextinfo, i, flag;
454
455 cmdback[0] = '\0';
456
457 nextinfo = 0;
458 while (1)
459 {
460 /* 1. Extract an info */
461 info = nextinfo;
462
463 while ((info < len) && (buf[info] == ' '))
464 info++;
465
466 if (info >= len)
467 break;
468
469 nextinfo = info + 1;
470
471 while ((nextinfo < len) && (buf[nextinfo] != ' '))
472 nextinfo++;
473
474 if (nextinfo - info >= 49) /*Erroneous info asked */
475 continue;
476
477 strncpy (command, &(buf[info]), nextinfo - info);
478 command[nextinfo - info] = '\0';
479 /* 2. Interpret info */
480 i = sscanf (command, "%d", &flag);
481
482 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
483 ns->supported_readables |= (1 << flag);
484 /*3. Next info */
485 }
486
487 /* Send resulting state */
488 strcpy (cmdback, "ExtendedTextSet");
489
490 for (i = 0; i <= MSG_TYPE_LAST; i++)
491 if (ns->supported_readables & (1 << i))
492 {
493 strcat (cmdback, " ");
494 snprintf (temp, sizeof (temp), "%d", i);
495 strcat (cmdback, temp);
496 }
497
498 ns->send_packet (cmdback);
499}
500 464
501/** 465/**
502 * This handles the general commands from the client (ie, north, fire, cast, 466 * This handles the general commands from the client (ie, north, fire, cast,
503 * etc.) 467 * etc.)
504 */ 468 */
517 return; 481 return;
518 482
519 buf++; 483 buf++;
520 } 484 }
521 485
522 execute_newserver_command (pl->ob, (char *) buf); 486 execute_newserver_command (pl->ob, (char *)buf);
523 487
524 /* Perhaps something better should be done with a left over count. 488 /* Perhaps something better should be done with a left over count.
525 * Cleaning up the input should probably be done first - all actions 489 * Cleaning up the input should probably be done first - all actions
526 * for the command that issued the count should be done before any other 490 * for the command that issued the count should be done before any other
527 * commands. 491 * commands.
561 * commands. 525 * commands.
562 */ 526 */
563 pl->count = 0; 527 pl->count = 0;
564 528
565 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 529 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
566 int time = fabs (pl->ob->speed) < 0.001 530 int time = pl->ob->has_active_speed ()
567 ? time = MAX_TIME * 100
568 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 531 ? (int) (MAX_TIME / pl->ob->speed)
532 : MAX_TIME * 100;
569 533
570 /* Send confirmation of command execution now */ 534 /* Send confirmation of command execution now */
571 packet sl ("comc"); 535 packet sl ("comc");
572 sl << uint16 (cmdid) << uint32 (time); 536 sl << uint16 (cmdid) << uint32 (time);
573 pl->ns->send_packet (sl); 537 pl->ns->send_packet (sl);
615 LOG (llevError, "Unknown input state: %d\n", ns->state); 579 LOG (llevError, "Unknown input state: %d\n", ns->state);
616 } 580 }
617} 581}
618 582
619/** 583/**
620 * Client tells its version. If there is a mismatch, we close the 584 * Client tells its version info.
621 * socket. In real life, all we should care about is the client having
622 * something older than the server. If we assume the client will be
623 * backwards compatible, having it be a later version should not be a
624 * problem.
625 */ 585 */
626void 586void
627VersionCmd (char *buf, int len, client * ns) 587VersionCmd (char *buf, int len, client *ns)
628{ 588{
629 if (!buf) 589 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
630 {
631 LOG (llevError, "CS: received corrupted version command\n");
632 return;
633 }
634
635 ns->cs_version = atoi (buf);
636 ns->sc_version = ns->cs_version;
637
638 LOG (llevDebug, "connection from client <%s>\n", buf);
639
640 //TODO: should log here just for statistics
641
642 //if (VERSION_CS != ns->cs_version)
643 // unchecked;
644
645 char *cp = strchr (buf + 1, ' ');
646 if (!cp)
647 return;
648
649 ns->sc_version = atoi (cp);
650
651 //if (VERSION_SC != ns->sc_version)
652 // unchecked;
653
654 cp = strchr (cp + 1, ' ');
655
656 if (cp)
657 {
658 ns->version = cp + 1;
659
660 if (ns->sc_version < 1026)
661 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
662 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
663 }
664} 590}
665 591
666/** sound related functions. */ 592/** sound related functions. */
667void 593void
668SetSound (char *buf, int len, client * ns) 594SetSound (char *buf, int len, client * ns)
686 * syntax is: move (to) (tag) (nrof) 612 * syntax is: move (to) (tag) (nrof)
687 */ 613 */
688void 614void
689MoveCmd (char *buf, int len, player *pl) 615MoveCmd (char *buf, int len, player *pl)
690{ 616{
691 int vals[3], i; 617 int to, tag, nrof;
692 618
693 /* A little funky here. We only cycle for 2 records, because 619 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
694 * we obviously are not going to find a space after the third
695 * record. Perhaps we should just replace this with a
696 * sscanf?
697 */
698 for (i = 0; i < 2; i++)
699 { 620 {
700 vals[i] = atoi (buf);
701
702 if (!(buf = strchr (buf, ' ')))
703 {
704 LOG (llevError, "Incomplete move command: %s\n", buf); 621 LOG (llevError, "Incomplete move command: %s\n", buf);
705 return; 622 return;
706 }
707
708 buf++;
709 } 623 }
710 624
711 vals[2] = atoi (buf); 625 esrv_move_object (pl->ob, to, tag, nrof);
712
713/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
714 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
715} 626}
716 627
717/****************************************************************************** 628/******************************************************************************
718 * 629 *
719 * Start of commands the server sends to the client. 630 * Start of commands the server sends to the client.
734 * Get player's current range attack in obuf. 645 * Get player's current range attack in obuf.
735 */ 646 */
736static void 647static void
737rangetostring (player *pl, char *obuf) 648rangetostring (player *pl, char *obuf)
738{ 649{
739 dynbuf_text buf; 650 dynbuf_text &buf = msg_dynbuf; buf.clear ();
651
652#if 0
653 // print ranged/chosen_skill etc. objects every call
654 printf ("%s %s => %s (%s)\n",
655 pl->ranged_ob ? &pl->ranged_ob->name : "-",
656 pl->combat_ob ? &pl->combat_ob->name : "-",
657 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
658 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
659 );
660#endif
740 661
741 if (pl->ranged_ob) 662 if (pl->ranged_ob)
742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 663 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
743 664
744 if (pl->combat_ob) 665 if (pl->combat_ob)
819 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 740 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
820 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 741 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
821 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 742 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
822 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 743 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
823 744
824 for (int s = 0; s < NUM_SKILLS; s++) 745 for (int s = 0; s < CS_NUM_SKILLS; s++)
825 if (object *skill = opl->last_skill_ob[s]) 746 if (object *skill = opl->last_skill_ob [s])
826 if (skill->stats.exp != ns->last_skill_exp [s]) 747 if (skill->stats.exp != ns->last_skill_exp [s])
827 { 748 {
828 ns->last_skill_exp [s] = skill->stats.exp; 749 ns->last_skill_exp [s] = skill->stats.exp;
829 750
830 /* Always send along the level if exp changes. This is only 751 /* Always send along the level if exp changes. This is only
831 * 1 extra byte, but keeps processing simpler. 752 * 1 extra byte, but keeps processing simpler.
832 */ 753 */
833 sl << uint8 (s + CS_STAT_SKILLINFO) 754 sl << uint8 (CS_STAT_SKILLINFO + s)
834 << uint8 (skill->level) 755 << uint8 (skill->level)
835 << uint64 (skill->stats.exp); 756 << uint64 (skill->stats.exp);
836 } 757 }
837 758
838 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 759 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
839 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 760 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
840 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 761 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
841 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 762 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
842 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 763 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
843 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 764 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
844 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 765 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
845 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 766 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
846 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 767 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
847 768
848 flags = 0; 769 flags = (opl->fire_on ? SF_FIREON : 0)
849 770 | (opl->run_on ? SF_RUNON : 0);
850 if (opl->fire_on)
851 flags |= SF_FIREON;
852
853 if (opl->run_on)
854 flags |= SF_RUNON;
855 771
856 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 772 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
857 773
858 if (ns->sc_version < 1025)
859 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
860 else
861 for (int i = 0; i < NROFATTACKS; i++) 774 for (int i = 0; i < NROFATTACKS; i++)
862 { 775 {
863 /* Skip ones we won't send */ 776 /* Skip ones we won't send */
864 if (atnr_cs_stat[i] == -1) 777 if (atnr_cs_stat[i] == -1)
865 continue; 778 continue;
866 779
867 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 780 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
868 } 781 }
869 782
870 if (pl->ns->monitor_spells) 783 if (pl->ns->monitor_spells)
871 { 784 {
872 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 785 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
873 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 786 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
886 799
887/** 800/**
888 * Tells the client that here is a player it should start using. 801 * Tells the client that here is a player it should start using.
889 */ 802 */
890void 803void
891esrv_new_player (player *pl, uint32 weight) 804esrv_new_player (player *pl)
892{ 805{
806 sint32 weight = pl->ob->client_weight ();
807
893 packet sl ("player"); 808 packet sl ("player");
894 809
895 sl << uint32 (pl->ob->count) 810 sl << uint32 (pl->ob->count)
896 << uint32 (weight) 811 << uint32 (weight)
897 << uint32 (pl->ob->face) 812 << uint32 (pl->ob->face)
898 << data8 (pl->ob->name); 813 << data8 (pl->ob->name);
899 814
900 pl->ns->last_weight = weight; 815 pl->ns->last_weight = weight;
901 pl->ns->send_packet (sl); 816 pl->ns->send_packet (sl);
902 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
903} 817}
904 818
905/****************************************************************************** 819/******************************************************************************
906 * 820 *
907 * Start of map related commands. 821 * Start of map related commands.
974 888
975 /* Nothing changed */ 889 /* Nothing changed */
976 return 0; 890 return 0;
977} 891}
978 892
979/** 893//-GPL
980 * Returns the size of a data for a map square as returned by
981 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
982 * available.
983 */
984int
985getExtendedMapInfoSize (client * ns)
986{
987 int result = 0;
988
989 if (ns->ext_mapinfos)
990 {
991 if (ns->EMI_smooth)
992 result += 1; /*One byte for smoothlevel */
993 }
994
995 return result;
996}
997 894
998// prefetch (and touch) all maps within a specific distancd 895// prefetch (and touch) all maps within a specific distancd
999static void 896static void
1000prefetch_surrounding_maps (maptile *map, int distance) 897prefetch_surrounding_maps (maptile *map, int distance)
1001{ 898{
1002 map->last_access = runtime; 899 map->touch ();
1003 900
1004 if (--distance) 901 if (--distance)
1005 for (int dir = 4; --dir; ) 902 for (int dir = 4; dir--; )
1006 if (const shstr &path = map->tile_path [dir]) 903 if (const shstr &path = map->tile_path [dir])
1007 if (maptile *&neigh = map->tile_map [dir]) 904 if (maptile *&neigh = map->tile_map [dir])
1008 prefetch_surrounding_maps (neigh, distance); 905 prefetch_surrounding_maps (neigh, distance);
1009 else 906 else
1010 neigh = maptile::find_async (path, map); 907 neigh = maptile::find_async (path, map);
1015prefetch_surrounding_maps (object *op) 912prefetch_surrounding_maps (object *op)
1016{ 913{
1017 prefetch_surrounding_maps (op->map, 3); 914 prefetch_surrounding_maps (op->map, 3);
1018} 915}
1019 916
917//+GPL
918
1020/** 919/**
1021 * Draws client map. 920 * Draws client map.
1022 */ 921 */
1023void 922void
1024draw_client_map (player *pl) 923draw_client_map (player *pl)
1025{ 924{
1026 object *ob = pl->observe; 925 object *ob = pl->viewpoint;
1027 if (!ob->active) 926 if (!pl->observe->active)
1028 return; 927 return;
1029
1030 maptile *plmap = ob->map;
1031 928
1032 /* If player is just joining the game, he isn't here yet, so the map 929 /* If player is just joining the game, he isn't here yet, so the map
1033 * can get swapped out. If so, don't try to send them a map. All will 930 * can get swapped out. If so, don't try to send them a map. All will
1034 * be OK once they really log in. 931 * be OK once they really log in.
1035 */ 932 */
1036 if (!plmap || plmap->in_memory != MAP_IN_MEMORY) 933 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1037 return; 934 return;
1038 935
1039 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1040 int estartlen, eoldlen; 936 int startlen, oldlen;
1041 uint8 eentrysize;
1042 uint16 ewhatstart, ewhatflag;
1043 uint8 extendedinfos;
1044 937
1045 check_map_change (pl); 938 check_map_change (pl);
1046 prefetch_surrounding_maps (pl->ob); 939 prefetch_surrounding_maps (pl->ob);
1047 940
1048 /* do LOS after calls to update_position */ 941 /* do LOS after calls to update_position */
1049 if (ob != pl->ob) 942 /* unfortunately, we need to udpate los when observing, currently */
1050 clear_los (pl); 943 if (pl->do_los || pl->viewpoint != pl->ob)
1051 else if (pl->do_los)
1052 { 944 {
1053 update_los (ob);
1054 pl->do_los = 0; 945 pl->do_los = 0;
946 pl->update_los ();
1055 } 947 }
1056 948
1057 /** 949 /**
1058 * This function uses the new map1 protocol command to send the map 950 * This function uses the new map1 protocol command to send the map
1059 * to the client. It is necessary because the old map command supports 951 * to the client. It is necessary because the old map command supports
1078 */ 970 */
1079 971
1080 client &socket = *pl->ns; 972 client &socket = *pl->ns;
1081 973
1082 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 974 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1083 packet esl;
1084 975
1085 startlen = sl.length (); 976 startlen = sl.length ();
1086 977
1087 /*Extendedmapinfo structure initialisation */ 978 int hx = socket.mapx / 2;
1088 if (socket.ext_mapinfos) 979 int hy = socket.mapy / 2;
1089 {
1090 extendedinfos = EMI_NOREDRAW;
1091 980
1092 if (socket.EMI_smooth) 981 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1093 extendedinfos |= EMI_SMOOTH; 982 int ax = dx + hx;
983 int ay = dy + hy;
1094 984
1095 ewhatstart = esl.length (); 985 int mask = (ax << 10) | (ay << 4);
1096 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 986 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1097 could need to be taken away */
1098 eentrysize = getExtendedMapInfoSize (&socket);
1099 esl << "mapextended "
1100 << uint8 (extendedinfos)
1101 << uint8 (eentrysize);
1102 987
1103 estartlen = esl.length (); 988 /* If the coordinates are not valid, or it is too dark to see,
1104 } 989 * we tell the client as such
1105
1106 /* x,y are the real map locations. ax, ay are viewport relative
1107 * locations.
1108 */ 990 */
1109 ay = 0; 991 if (!m)
1110
1111 /* We could do this logic as conditionals in the if statement,
1112 * but that started to get a bit messy to look at.
1113 */
1114 max_x = ob->x + (socket.mapx + 1) / 2;
1115 max_y = ob->y + (socket.mapy + 1) / 2;
1116
1117 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1118 { 992 {
1119 sint16 nx, ny; 993 /* space is out of map. Update space and clear values
1120 maptile *m = 0; 994 * if this hasn't already been done. If the space is out
1121 995 * of the map, it shouldn't have a head.
1122 ax = 0; 996 */
1123 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) 997 if (lastcell.count != -1)
1124 { 998 {
1125 // check to see if we can simply go one right quickly 999 sl << uint16 (mask);
1000 map_clearcell (&lastcell, -1);
1126 ++nx; 1001 }
1127 if (m && nx >= m->width) 1002
1003 continue;
1004 }
1005
1006 int d = pl->blocked_los_uc (dx, dy);
1007
1008 if (d > 3)
1009 {
1010 /* This block deals with spaces that are not visible for whatever
1011 * reason. Still may need to send the head for this space.
1012 */
1013 if (lastcell.count != -1
1014 || lastcell.faces[0]
1015 || lastcell.faces[1]
1016 || lastcell.faces[2]
1017 || lastcell.stat_hp
1018 || lastcell.flags
1019 || lastcell.player)
1020 sl << uint16 (mask);
1021
1022 /* properly clear a previously sent big face */
1023 map_clearcell (&lastcell, -1);
1024 }
1025 else
1026 {
1027 /* In this block, the space is visible.
1028 */
1029
1030 /* Rather than try to figure out what everything that we might
1031 * need to send is, then form the packet after that,
1032 * we presume that we will in fact form a packet, and update
1033 * the bits by what we do actually send. If we send nothing,
1034 * we just back out sl.length () to the old value, and no harm
1035 * is done.
1036 * I think this is simpler than doing a bunch of checks to see
1037 * what if anything we need to send, setting the bits, then
1038 * doing those checks again to add the real data.
1039 */
1040 oldlen = sl.length ();
1041
1042 sl << uint16 (mask);
1043
1044 unsigned char dummy;
1045 unsigned char *last_ext = &dummy;
1046
1047 /* Darkness changed */
1048 if (lastcell.count != d)
1049 {
1128 m = 0; 1050 mask |= 0x8;
1129 1051
1130 if (!m) 1052 *last_ext |= 0x80;
1053 last_ext = &sl[sl.length ()];
1054 sl << uint8 (d);
1055 }
1056
1057 lastcell.count = d;
1058
1059 mapspace &ms = m->at (nx, ny);
1060 ms.update ();
1061
1062 // extmap handling
1063 uint8 stat_hp = 0;
1064 uint8 stat_width = 0;
1065 uint8 flags = 0;
1066 tag_t player = 0;
1067
1068 // send hp information, if applicable
1069 if (object *op = ms.faces_obj [0])
1070 if (op->is_head () && !op->invisible)
1131 { 1071 {
1132 nx = x; ny = y; m = plmap; 1072 if (op->stats.maxhp > op->stats.hp
1133 1073 && op->stats.maxhp > 0
1134 if (!xy_normalise (m, nx, ny)) 1074 && (op->type == PLAYER
1075 || op->type == DOOR // does not work, have maxhp 0
1076 || op->flag [FLAG_MONSTER]
1077 || op->flag [FLAG_ALIVE]
1078 || op->flag [FLAG_GENERATOR]))
1135 m = 0; 1079 {
1080 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1081 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1082 }
1083
1084 if (expect_false (op->has_dialogue ()))
1085 flags |= 1;
1086
1087 if (expect_false (op->type == PLAYER))
1088 player = op == ob ? pl->ob->count
1089 : op == pl->ob ? ob->count
1090 : op->count;
1136 } 1091 }
1137 1092
1138 int emask, mask; 1093 if (expect_false (lastcell.stat_hp != stat_hp))
1139 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1140
1141 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1142
1143 /* If the coordinates are not valid, or it is too dark to see,
1144 * we tell the client as such
1145 */
1146 if (!m)
1147 { 1094 {
1148 /* space is out of map. Update space and clear values 1095 lastcell.stat_hp = stat_hp;
1149 * if this hasn't already been done. If the space is out 1096
1150 * of the map, it shouldn't have a head 1097 mask |= 0x8;
1151 */ 1098 *last_ext |= 0x80;
1152 if (lastcell.count != -1) 1099 last_ext = &sl[sl.length ()];
1100
1101 sl << uint8 (5) << uint8 (stat_hp);
1102
1103 if (stat_width > 1)
1153 { 1104 {
1154 sl << uint16 (mask);
1155 map_clearcell (&lastcell, -1);
1156 }
1157
1158 continue;
1159 }
1160
1161 m->touch ();
1162
1163 int d = pl->blocked_los[ax][ay];
1164
1165 if (d > 3)
1166 {
1167
1168 int need_send = 0, count;
1169
1170 /* This block deals with spaces that are not visible for whatever
1171 * reason. Still may need to send the head for this space.
1172 */
1173
1174 oldlen = sl.length ();
1175
1176 sl << uint16 (mask);
1177
1178 if (lastcell.count != -1)
1179 need_send = 1;
1180
1181 count = -1;
1182
1183 /* properly clear a previously sent big face */
1184 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1185 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1186 need_send = 1;
1187
1188 map_clearcell (&lastcell, count);
1189
1190 if ((mask & 0xf) || need_send)
1191 sl[oldlen + 1] = mask & 0xff;
1192 else
1193 sl.reset (oldlen);
1194 }
1195 else
1196 {
1197 /* In this block, the space is visible.
1198 */
1199
1200 /* Rather than try to figure out what everything that we might
1201 * need to send is, then form the packet after that,
1202 * we presume that we will in fact form a packet, and update
1203 * the bits by what we do actually send. If we send nothing,
1204 * we just back out sl.length () to the old value, and no harm
1205 * is done.
1206 * I think this is simpler than doing a bunch of checks to see
1207 * what if anything we need to send, setting the bits, then
1208 * doing those checks again to add the real data.
1209 */
1210 oldlen = sl.length ();
1211 eoldlen = esl.length ();
1212
1213 sl << uint16 (mask);
1214
1215 unsigned char dummy;
1216 unsigned char *last_ext = &dummy;
1217
1218 /* Darkness changed */
1219 if (lastcell.count != d && socket.darkness)
1220 {
1221 mask |= 0x8;
1222
1223 if (socket.extmap)
1224 {
1225 *last_ext |= 0x80; 1105 *last_ext |= 0x80;
1226 last_ext = &sl[sl.length ()]; 1106 last_ext = &sl[sl.length ()];
1227 sl << uint8 (d); 1107
1228 } 1108 sl << uint8 (6) << uint8 (stat_width);
1229 else
1230 sl << uint8 (255 - 64 * d);
1231 } 1109 }
1110 }
1232 1111
1233 lastcell.count = d; 1112 if (expect_false (lastcell.player != player))
1234
1235 mapspace &ms = m->at (nx, ny);
1236 ms.update ();
1237
1238 if (socket.extmap)
1239 { 1113 {
1240 uint8 stat_hp = 0; 1114 lastcell.player = player;
1241 uint8 stat_width = 0;
1242 uint8 flags = 0;
1243 tag_t player = 0;
1244 1115
1245 // send hp information, if applicable
1246 if (object *op = ms.faces_obj [0])
1247 {
1248 if (op->head || op->invisible)
1249 ; // do not show
1250 else if (op->type == PLAYER
1251 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1252 {
1253 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1254 {
1255 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1256 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1257 }
1258 }
1259
1260 if (op->msg && op->msg[0] == '@')
1261 flags |= 1;
1262
1263 if (op->type == PLAYER && op != ob)
1264 player = op->count;
1265 }
1266
1267 if (lastcell.stat_hp != stat_hp)
1268 {
1269 lastcell.stat_hp = stat_hp;
1270
1271 mask |= 0x8; 1116 mask |= 0x8;
1272 *last_ext |= 0x80; 1117 *last_ext |= 0x80;
1273 last_ext = &sl[sl.length ()]; 1118 last_ext = &sl[sl.length ()];
1274 1119
1275 sl << uint8 (5) << uint8 (stat_hp);
1276
1277 if (stat_width > 1)
1278 {
1279 *last_ext |= 0x80;
1280 last_ext = &sl[sl.length ()];
1281
1282 sl << uint8 (6) << uint8 (stat_width);
1283 }
1284 }
1285
1286 if (lastcell.player != player)
1287 {
1288 lastcell.player = player;
1289
1290 mask |= 0x8;
1291 *last_ext |= 0x80;
1292 last_ext = &sl[sl.length ()];
1293
1294 sl << uint8 (0x47) << uint8 (4) << (uint32)player; 1120 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1295 } 1121 }
1296 1122
1297 if (lastcell.flags != flags) 1123 if (expect_false (lastcell.flags != flags))
1298 { 1124 {
1299 lastcell.flags = flags; 1125 lastcell.flags = flags;
1300 1126
1301 mask |= 0x8; 1127 mask |= 0x8;
1302 *last_ext |= 0x80; 1128 *last_ext |= 0x80;
1303 last_ext = &sl[sl.length ()]; 1129 last_ext = &sl[sl.length ()];
1304 1130
1305 sl << uint8 (8) << uint8 (flags); 1131 sl << uint8 (8) << uint8 (flags);
1306 }
1307 } 1132 }
1308 1133
1134 // faces
1135
1309 /* Floor face */ 1136 /* Floor face */
1310 if (update_space (sl, socket, ms, lastcell, 2)) 1137 if (update_space (sl, socket, ms, lastcell, 2))
1311 mask |= 0x4; 1138 mask |= 0x4;
1312 1139
1313 /* Middle face */ 1140 /* Middle face */
1314 if (update_space (sl, socket, ms, lastcell, 1)) 1141 if (update_space (sl, socket, ms, lastcell, 1))
1315 mask |= 0x2; 1142 mask |= 0x2;
1316 1143
1144 if (expect_false (ob->invisible)
1145 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1317 if (ms.player () == ob 1146 && ms.player () == ob)
1318 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1319 { 1147 {
1320 // force player to be visible to himself if invisible 1148 // force player to be visible to himself if invisible
1321 if (lastcell.faces[0] != ob->face) 1149 if (lastcell.faces[0] != ob->face)
1322 { 1150 {
1323 lastcell.faces[0] = ob->face; 1151 lastcell.faces[0] = ob->face;
1324 1152
1325 mask |= 0x1;
1326 sl << uint16 (ob->face);
1327
1328 socket.send_faces (ob);
1329 }
1330 }
1331 /* Top face */
1332 else if (update_space (sl, socket, ms, lastcell, 0))
1333 mask |= 0x1; 1153 mask |= 0x1;
1154 sl << uint16 (ob->face);
1334 1155
1156 socket.send_faces (ob);
1157 }
1158 }
1159 /* Top face */
1160 else if (update_space (sl, socket, ms, lastcell, 0))
1161 mask |= 0x1;
1162
1335 /* Check to see if we are in fact sending anything for this 1163 /* Check to see if we are in fact sending anything for this
1336 * space by checking the mask. If so, update the mask. 1164 * space by checking the mask. If so, update the mask.
1337 * if not, reset the len to that from before adding the mask 1165 * if not, reset the len to that from before adding the mask
1338 * value, so we don't send those bits. 1166 * value, so we don't send those bits.
1339 */ 1167 */
1340 if (mask & 0xf) 1168 if (mask & 0xf)
1341 sl[oldlen + 1] = mask & 0xff; 1169 sl[oldlen + 1] = mask & 0xff;
1342 else 1170 else
1343 sl.reset (oldlen); 1171 sl.reset (oldlen);
1344
1345 if (socket.ext_mapinfos)
1346 esl << uint16 (emask);
1347
1348 if (socket.EMI_smooth)
1349 {
1350 for (int layer = 2+1; layer--; )
1351 {
1352 object *ob = ms.faces_obj [layer];
1353
1354 // If there is no object for this space, or if the face for the object
1355 // is the blank face, set the smoothlevel to zero.
1356 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1357
1358 // We've gotten what face we want to use for the object. Now see if
1359 // if it has changed since we last sent it to the client.
1360 if (lastcell.smooth[layer] != smoothlevel)
1361 {
1362 lastcell.smooth[layer] = smoothlevel;
1363 esl << uint8 (smoothlevel);
1364 emask |= 1 << layer;
1365 }
1366 }
1367
1368 if (emask & 0xf)
1369 esl[eoldlen + 1] = emask & 0xff;
1370 else
1371 esl.reset (eoldlen);
1372 }
1373 } /* else this is a viewable space */ 1172 } /* else this is a viewable space */
1374 } /* for x loop */ 1173 ordered_mapwalk_end
1375 } /* for y loop */
1376 1174
1377 socket.flush_fx (); 1175 socket.flush_fx ();
1378
1379 /* Verify that we in fact do need to send this */
1380 if (socket.ext_mapinfos)
1381 {
1382 if (!(sl.length () > startlen || socket.sent_scroll))
1383 {
1384 /* No map data will follow, so don't say the client
1385 * it doesn't need draw!
1386 */
1387 ewhatflag &= ~EMI_NOREDRAW;
1388 esl[ewhatstart + 1] = ewhatflag & 0xff;
1389 }
1390
1391 if (esl.length () > estartlen)
1392 socket.send_packet (esl);
1393 }
1394 1176
1395 if (sl.length () > startlen || socket.sent_scroll) 1177 if (sl.length () > startlen || socket.sent_scroll)
1396 { 1178 {
1397 socket.send_packet (sl); 1179 socket.send_packet (sl);
1398 socket.sent_scroll = 0; 1180 socket.sent_scroll = 0;
1399 } 1181 }
1400} 1182}
1401 1183
1402/*****************************************************************************/
1403/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1404/* a player. Of course, the client need to know the command to be able to */
1405/* manage it ! */
1406/*****************************************************************************/
1407void
1408send_plugin_custom_message (object *pl, char *buf)
1409{
1410 pl->contr->ns->send_packet (buf);
1411}
1412
1413/**
1414 * This sends the skill number to name mapping. We ignore
1415 * the params - we always send the same info no matter what.
1416 */
1417void
1418send_skill_info (client *ns, char *params)
1419{
1420 packet sl;
1421 sl << "replyinfo skill_info\n";
1422
1423 for (int i = 1; i < NUM_SKILLS; i++)
1424 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1425
1426 if (sl.length () > MAXSOCKBUF)
1427 {
1428 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1429 fatal (0);
1430 }
1431
1432 ns->send_packet (sl);
1433}
1434
1435/**
1436 * This sends the spell path to name mapping. We ignore
1437 * the params - we always send the same info no matter what.
1438 */
1439void
1440send_spell_paths (client * ns, char *params)
1441{
1442 packet sl;
1443
1444 sl << "replyinfo spell_paths\n";
1445
1446 for (int i = 0; i < NRSPELLPATHS; i++)
1447 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1448
1449 if (sl.length () > MAXSOCKBUF)
1450 {
1451 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1452 fatal (0);
1453 }
1454
1455 ns->send_packet (sl);
1456}
1457
1458/** 1184/**
1459 * This looks for any spells the player may have that have changed their stats. 1185 * This looks for any spells the player may have that have changed their stats.
1460 * it then sends an updspell packet for each spell that has changed in this way 1186 * it then sends an updspell packet for each spell that has changed in this way
1461 */ 1187 */
1462void 1188void
1463esrv_update_spells (player *pl) 1189esrv_update_spells (player *pl)
1464{ 1190{
1465 if (!pl->ns) 1191 if (!pl->ns)
1466 return; 1192 return;
1467 1193
1194 pl->ns->update_spells = false;
1195
1468 if (!pl->ns->monitor_spells) 1196 if (!pl->ns->monitor_spells)
1469 return; 1197 return;
1470 1198
1471 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1199 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1472 {
1473 if (spell->type == SPELL) 1200 if (spell->type == SPELL)
1474 { 1201 {
1475 int flags = 0; 1202 int flags = 0;
1203 int val;
1476 1204
1477 /* check if we need to update it */ 1205 /* check if we need to update it */
1478 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1206 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1207 if (spell->cached_sp != val)
1479 { 1208 {
1480 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1209 spell->cached_sp = val;
1481 flags |= UPD_SP_MANA; 1210 flags |= UPD_SP_MANA;
1482 } 1211 }
1483 1212
1484 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1213 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1214 if (spell->cached_grace != val)
1485 { 1215 {
1486 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1216 spell->cached_grace = val;
1487 flags |= UPD_SP_GRACE; 1217 flags |= UPD_SP_GRACE;
1488 } 1218 }
1489 1219
1490 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1220 val = casting_level (pl->ob, spell);
1221 if (spell->cached_eat != val)
1491 { 1222 {
1492 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1223 spell->cached_eat = val;
1493 flags |= UPD_SP_DAMAGE; 1224 flags |= UPD_SP_LEVEL;
1494 } 1225 }
1495 1226
1496 if (flags) 1227 if (flags)
1497 { 1228 {
1498 packet sl; 1229 packet sl;
1499 1230
1500 sl << "updspell " 1231 sl << "updspell "
1501 << uint8 (flags) 1232 << uint8 (flags)
1502 << uint32 (spell->count); 1233 << uint32 (spell->count);
1503 1234
1504 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1235 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1505 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1236 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1506 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1237 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1507 1238
1508 pl->ns->send_packet (sl); 1239 pl->ns->send_packet (sl);
1509 } 1240 }
1510 } 1241 }
1511 }
1512} 1242}
1513 1243
1514void 1244void
1515esrv_remove_spell (player *pl, object *spell) 1245esrv_remove_spell (player *pl, object *spell)
1516{ 1246{
1541 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1271 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1542 return; 1272 return;
1543 } 1273 }
1544 1274
1545 /* store costs and damage in the object struct, to compare to later */ 1275 /* store costs and damage in the object struct, to compare to later */
1546 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1276 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1547 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1277 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1548 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1278 spell->cached_eat = casting_level (pl->ob, spell);
1549 1279
1550 /* figure out which skill it uses, if it uses one */ 1280 /* figure out which skill it uses, if it uses one */
1551 if (spell->skill) 1281 if (spell->skill)
1552 { 1282 if (object *tmp = pl->find_skill (spell->skill))
1553 for (i = 1; i < NUM_SKILLS; i++) 1283 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1554 if (!strcmp (spell->skill, skill_names[i]))
1555 {
1556 skill = i + CS_STAT_SKILLINFO;
1557 break;
1558 }
1559 }
1560 1284
1561 // spells better have a face 1285 // spells better have a face
1562 if (!spell->face) 1286 if (!spell->face)
1563 { 1287 {
1564 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1288 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1569 1293
1570 /* send the current values */ 1294 /* send the current values */
1571 sl << uint32 (spell->count) 1295 sl << uint32 (spell->count)
1572 << uint16 (spell->level) 1296 << uint16 (spell->level)
1573 << uint16 (spell->casting_time) 1297 << uint16 (spell->casting_time)
1574 << uint16 (spell->last_sp) 1298 << uint16 (spell->cached_sp)
1575 << uint16 (spell->last_grace) 1299 << uint16 (spell->cached_grace)
1576 << uint16 (spell->last_eat) 1300 << uint16 (spell->cached_eat)
1577 << uint8 (skill) 1301 << uint8 (skill)
1578 << uint32 (spell->path_attuned) 1302 << uint32 (spell->path_attuned)
1579 << uint32 (spell->face) 1303 << uint32 (spell->face)
1580 << data8 (spell->name) 1304 << data8 (spell->name)
1581 << data16 (spell->msg); 1305 << data16 (spell->msg);
1648 /* finally, we can send the packet */ 1372 /* finally, we can send the packet */
1649 pl->ns->flush_fx (); 1373 pl->ns->flush_fx ();
1650 pl->ns->send_packet (sl); 1374 pl->ns->send_packet (sl);
1651} 1375}
1652 1376
1377//-GPL
1378

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