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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.119 by root, Fri Aug 24 00:26:10 2007 UTC vs.
Revision 1.196 by root, Sun Nov 18 00:37:11 2018 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 6 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
20 * 22 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 23 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 24 */
25
26//+GPL
23 27
24/** 28/**
25 * \file 29 * \file
26 * Client handling. 30 * Client handling.
27 * 31 *
28 * \date 2003-12-02 32 * \date 2003-12-02
29 * 33 *
30 * This file implements all of the goo on the server side for handling 34 * This file implements all of the goo on the server side for handling
31 * clients. It's got a bunch of global variables for keeping track of 35 * clients. It's got a bunch of global variables for keeping track of
32 * each of the clients. 36 * each of the clients.
33 * 37 *
34 * Note: All functions that are used to process data from the client 38 * Note: All functions that are used to process data from the client
35 * have the prototype of (char *data, int datalen, int client_num). This 39 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 40 * way, we can use one dispatch table.
37 * 41 *
41 45
42#include <global.h> 46#include <global.h>
43#include <sproto.h> 47#include <sproto.h>
44 48
45#include <living.h> 49#include <living.h>
46#include <commands.h>
47 50
48/* This block is basically taken from socket.c - I assume if it works there, 51/* This block is basically taken from socket.c - I assume if it works there,
49 * it should work here. 52 * it should work here.
50 */ 53 */
51#include <sys/types.h> 54#include <sys/types.h>
63 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
64 * program to the value we use when sending STATS command to the 67 * program to the value we use when sending STATS command to the
65 * client. If a value is -1, then we don't send that to the 68 * client. If a value is -1, then we don't send that to the
66 * client. 69 * client.
67 */ 70 */
68short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 71static short atnr_cs_stat[NROFATTACKS] =
69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 72{
70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 73 CS_STAT_RES_PHYS,
71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 74 CS_STAT_RES_MAG,
72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 75 CS_STAT_RES_FIRE,
73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 76 CS_STAT_RES_ELEC,
74 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 77 CS_STAT_RES_COLD,
75 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 78 CS_STAT_RES_CONF,
76 -1 /* Chaos */ , -1 /* Counterspell */ , 79 CS_STAT_RES_ACID,
77 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 80 CS_STAT_RES_DRAIN,
81 -1 /* weaponmagic */,
82 CS_STAT_RES_GHOSTHIT,
83 CS_STAT_RES_POISON,
84 CS_STAT_RES_SLOW,
85 CS_STAT_RES_PARA,
86 CS_STAT_TURN_UNDEAD,
87 CS_STAT_RES_FEAR,
88 -1 /* Cancellation */,
89 CS_STAT_RES_DEPLETE,
90 CS_STAT_RES_DEATH,
91 -1 /* Chaos */,
92 -1 /* Counterspell */,
93 -1 /* Godpower */,
94 CS_STAT_RES_HOLYWORD,
78 CS_STAT_RES_BLIND, 95 CS_STAT_RES_BLIND,
79 -1, /* Internal */ 96 -1, /* Internal */
80 -1, /* life stealing */ 97 -1, /* life stealing */
81 -1 /* Disease - not fully done yet */ 98 -1 /* Disease - not fully done yet */
82}; 99};
98 */ 115 */
99 mx = ns->mapx; 116 mx = ns->mapx;
100 my = ns->mapy; 117 my = ns->mapy;
101 118
102 /* the x and y here are coordinates for the new map, i.e. if we moved 119 /* the x and y here are coordinates for the new map, i.e. if we moved
103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 120 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 * if the destination x or y coordinate is outside the viewable 121 * if the destination x or y coordinate is outside the viewable
105 * area, we clear the values - otherwise, the old values 122 * area, we clear the values - otherwise, the old values
106 * are preserved, and the check_head thinks it needs to clear them. 123 * are preserved, and the check_head thinks it needs to clear them.
107 */ 124 */
108 for (x = 0; x < mx; x++) 125 for (x = 0; x < mx; x++)
109 {
110 for (y = 0; y < my; y++) 126 for (y = 0; y < my; y++)
111 {
112 if (x >= ns->mapx || y >= ns->mapy) 127 if (x >= ns->mapx || y >= ns->mapy)
113 /* clear cells outside the viewable area */ 128 /* clear cells outside the viewable area */
114 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 129 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 130 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 /* clear newly visible tiles within the viewable area */ 131 /* clear newly visible tiles within the viewable area */
117 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 132 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 else 133 else
119 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 134 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 }
121 }
122 135
123 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 136 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 137
125 /* Make sure that the next "map1" command will be sent (even if it is 138 /* Make sure that the next "map1" command will be sent (even if it is
126 * empty). 139 * empty).
134 pl->ns->mapinfo_queue_clear (); 147 pl->ns->mapinfo_queue_clear ();
135 148
136 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 149 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
137 150
138 pl->ns->force_newmap = false; 151 pl->ns->force_newmap = false;
139
140 if (pl->ns->newmapcmd == 1)
141 pl->ns->send_packet ("newmap"); 152 pl->ns->send_packet ("newmap");
142
143 pl->ns->floorbox_reset (); 153 pl->ns->floorbox_reset ();
154}
155
156static void
157send_map_info (player *pl)
158{
159 client &socket = *pl->ns;
160 object *ob = pl->viewpoint;
161
162 if (socket.mapinfocmd)
163 {
164 if (ob->map && ob->map->path)
165 {
166 int flags = 0;
167
168 // due to historical glitches, the bit ordering and map index ordering differs
169 if (ob->map->tile_path [TILE_NORTH]) flags |= 0x01;
170 if (ob->map->tile_path [TILE_EAST ]) flags |= 0x02;
171 if (ob->map->tile_path [TILE_SOUTH]) flags |= 0x04;
172 if (ob->map->tile_path [TILE_WEST ]) flags |= 0x08;
173 // these two are debatable
174 if (ob->map->tile_path [TILE_UP ]) flags |= 0x10;
175 if (ob->map->tile_path [TILE_DOWN ]) flags |= 0x20;
176
177 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
178 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
179 ob->map->width, ob->map->height, &ob->map->path);
180 }
181 else
182 socket.send_packet ("mapinfo current");
183 }
144} 184}
145 185
146/** check for map/region change and send new map data */ 186/** check for map/region change and send new map data */
147static void 187static void
148check_map_change (player *pl) 188check_map_change (player *pl)
149{ 189{
150 client &socket = *pl->ns; 190 client &socket = *pl->ns;
151 object *ob = pl->observe; 191 object *ob = pl->viewpoint;
192
193 region *reg = ob->region ();
194 if (socket.current_region != reg)
195 {
196 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
197 socket.current_region = reg;
198 }
199
200 // first try to avoid a full newmap on tiled map scrolls
201 if (socket.current_map != ob->map && !socket.force_newmap)
202 {
203 rv_vector rv;
204
205 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
206
207 // manhattan distance is very handy here
208 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
209 {
210 socket.current_map = ob->map;
211 socket.current_x = ob->x;
212 socket.current_y = ob->y;
213
214 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
215 socket.floorbox_reset ();
216 send_map_info (pl);
217 }
218 }
152 219
153 if (socket.current_map != ob->map || socket.force_newmap) 220 if (socket.current_map != ob->map || socket.force_newmap)
154 { 221 {
155 clear_map (pl); 222 clear_map (pl);
156 socket.current_map = ob->map; 223 socket.current_map = ob->map;
157 224 send_map_info (pl);
158 if (socket.mapinfocmd)
159 {
160 if (ob->map && ob->map->path[0])
161 {
162 int flags = 0;
163
164 if (ob->map->tile_path[0]) flags |= 1;
165 if (ob->map->tile_path[1]) flags |= 2;
166 if (ob->map->tile_path[2]) flags |= 4;
167 if (ob->map->tile_path[3]) flags |= 8;
168
169 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
170 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
171 ob->map->width, ob->map->height, &ob->map->path);
172 }
173 else
174 socket.send_packet ("mapinfo current");
175 }
176 } 225 }
177 else if (socket.current_x != ob->x || socket.current_y != ob->y) 226 else if (socket.current_x != ob->x || socket.current_y != ob->y)
178 { 227 {
179 int dx = ob->x - socket.current_x; 228 int dx = ob->x - socket.current_x;
180 int dy = ob->y - socket.current_y; 229 int dy = ob->y - socket.current_y;
181 230
182 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
183 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
184 else
185 {
186 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 231 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
187 socket.floorbox_reset (); 232 socket.floorbox_reset ();
188 }
189 } 233 }
190 234
191 socket.current_x = ob->x; 235 socket.current_x = ob->x;
192 socket.current_y = ob->y; 236 socket.current_y = ob->y;
237}
193 238
194 region *reg = ob->region (); 239/**
195 if (socket.current_region != reg) 240 * This sends the skill number to name mapping. We ignore
196 { 241 * the params - we always send the same info no matter what.
197 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 242 */
198 socket.current_region = reg; 243static void
199 } 244send_skill_info (client *ns, char *params)
245{
246 packet sl;
247 sl << "replyinfo skill_info\n";
248
249 for (int i = 0; i < skillvec.size (); ++i)
250 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
251
252 if (sl.length () > MAXSOCKBUF)
253 cleanup ("buffer overflow in send_skill_info!");
254
255 ns->send_packet (sl);
256}
257
258/**
259 * This sends the spell path to name mapping. We ignore
260 * the params - we always send the same info no matter what.
261 */
262static void
263send_spell_paths (client * ns, char *params)
264{
265 packet sl;
266
267 sl << "replyinfo spell_paths\n";
268
269 for (int i = 0; i < NRSPELLPATHS; i++)
270 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
271
272 if (sl.length () > MAXSOCKBUF)
273 cleanup ("buffer overflow in send_spell_paths!");
274
275 ns->send_packet (sl);
200} 276}
201 277
202/** 278/**
203 * RequestInfo is sort of a meta command. There is some specific 279 * RequestInfo is sort of a meta command. There is some specific
204 * request of information, but we call other functions to provide 280 * request of information, but we call other functions to provide
205 * that information. 281 * that information.
282 * requestinfo is completely deprecated, use resource exti request
283 * and the fxix or http protocols.
206 */ 284 */
207void 285void
208RequestInfo (char *buf, int len, client *ns) 286RequestInfo (char *buf, int len, client *ns)
209{ 287{
210 char *params; 288 char *params;
217 { 295 {
218 *params++ = 0; 296 *params++ = 0;
219 break; 297 break;
220 } 298 }
221 299
222 if (!strcmp (buf, "image_info"))
223 send_image_info (ns, params);
224 else if (!strcmp (buf, "image_sums"))
225 send_image_sums (ns, params);
226 else if (!strcmp (buf, "skill_info")) 300 if (!strcmp (buf, "skill_info"))
227 send_skill_info (ns, params); 301 send_skill_info (ns, params);
228 else if (!strcmp (buf, "spell_paths")) 302 else if (!strcmp (buf, "spell_paths"))
229 send_spell_paths (ns, params); 303 send_spell_paths (ns, params);
230 else 304 else
231 { 305 {
247ExtiCmd (char *buf, int len, client *ns) 321ExtiCmd (char *buf, int len, client *ns)
248{ 322{
249 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 323 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
250} 324}
251 325
326//-GPL
327
252void 328void
253client::mapinfo_queue_clear () 329client::mapinfo_queue_clear ()
254{ 330{
255 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) 331 for (auto &&i : mapinfo_queue)
256 free (*i); 332 free (i);
257 333
258 mapinfo_queue.clear (); 334 mapinfo_queue.clear ();
259} 335}
260 336
261bool 337bool
263{ 339{
264 char *token = buf; 340 char *token = buf;
265 buf += strlen (buf) + 9; 341 buf += strlen (buf) + 9;
266 342
267 // initial map and its origin 343 // initial map and its origin
268 maptile *map = pl->ob->map; 344 maptile *map = pl->viewpoint->map;
269 int mapx = pl->ns->mapx / 2 - pl->ob->x; 345 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
270 int mapy = pl->ns->mapy / 2 - pl->ob->y; 346 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
271 int max_distance = 8; // limit maximum path length to something generous 347 int max_distance = 8; // limit maximum path length to something generous
272 348
273 while (*buf && map && max_distance) 349 while (*buf && map && max_distance)
274 { 350 {
275 int dir = *buf++ - '1'; 351 int dir = *buf++ - '1';
276 352
277 if (dir >= 0 && dir <= 3) 353 // due to historical glitches, the mapinfo index and tile index differs
354 static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
355
356 // maybe we should only allow the four flat directions
357 if (IN_RANGE_EXC (dir, 0, array_length (dirmap)))
278 { 358 {
359 dir = dirmap [dir];
360
279 if (!map->tile_path [dir]) 361 if (!map->tile_path [dir])
280 map = 0; 362 map = 0;
281 else if (map->tile_available (dir)) 363 else if (map->tile_available (dir, false))
282 { 364 {
283 maptile *neigh = map->tile_map [dir]; 365 maptile *neigh = map->tile_map [dir];
284 366
285 switch (dir) 367 switch (dir)
286 { 368 {
300 max_distance = 0; 382 max_distance = 0;
301 } 383 }
302 384
303 if (!max_distance) 385 if (!max_distance)
304 send_packet_printf ("mapinfo %s error", token); 386 send_packet_printf ("mapinfo %s error", token);
305 else if (!map || !map->path[0]) 387 else if (!map || !map->path)
306 send_packet_printf ("mapinfo %s nomap", token); 388 send_packet_printf ("mapinfo %s nomap", token);
307 else 389 else
308 { 390 {
309 int flags = 0; 391 int flags = 0;
310 392
393 // due to historical glitches, the bit ordering and map index ordering differs
311 if (map->tile_path[0]) flags |= 1; 394 if (map->tile_path [TILE_NORTH]) flags |= 0x01;
312 if (map->tile_path[1]) flags |= 2; 395 if (map->tile_path [TILE_EAST ]) flags |= 0x02;
313 if (map->tile_path[2]) flags |= 4; 396 if (map->tile_path [TILE_SOUTH]) flags |= 0x04;
314 if (map->tile_path[3]) flags |= 8; 397 if (map->tile_path [TILE_WEST ]) flags |= 0x08;
398 // these two are debatable
399 if (map->tile_path [TILE_UP ]) flags |= 0x10;
400 if (map->tile_path [TILE_DOWN ]) flags |= 0x20;
315 401
316 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 402 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
317 } 403 }
318 404
319 return 1; 405 return 1;
380AddMeCmd (char *buf, int len, client *ns) 466AddMeCmd (char *buf, int len, client *ns)
381{ 467{
382 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 468 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
383} 469}
384 470
385/** Reply to ExtendedInfos command */ 471//+GPL
386void
387ToggleExtendedInfos (char *buf, int len, client * ns)
388{
389 char cmdback[MAX_BUF];
390 char command[50];
391 int info, nextinfo;
392
393 cmdback[0] = '\0';
394 nextinfo = 0;
395
396 while (1)
397 {
398 /* 1. Extract an info */
399 info = nextinfo;
400
401 while ((info < len) && (buf[info] == ' '))
402 info++;
403
404 if (info >= len)
405 break;
406
407 nextinfo = info + 1;
408
409 while ((nextinfo < len) && (buf[nextinfo] != ' '))
410 nextinfo++;
411
412 if (nextinfo - info >= 49) /*Erroneous info asked */
413 continue;
414
415 strncpy (command, &(buf[info]), nextinfo - info);
416
417 /* 2. Interpret info */
418 if (!strcmp ("smooth", command))
419 /* Toggle smoothing */
420 ns->EMI_smooth = !ns->EMI_smooth;
421 else
422 /*bad value */;
423
424 /*3. Next info */
425 }
426
427 strcpy (cmdback, "ExtendedInfoSet");
428
429 if (ns->EMI_smooth)
430 {
431 strcat (cmdback, " ");
432 strcat (cmdback, "smoothing");
433 }
434
435 ns->send_packet (cmdback);
436}
437
438/*
439#define MSG_TYPE_BOOK 1
440#define MSG_TYPE_CARD 2
441#define MSG_TYPE_PAPER 3
442#define MSG_TYPE_SIGN 4
443#define MSG_TYPE_MONUMENT 5
444#define MSG_TYPE_SCRIPTED_DIALOG 6*/
445
446/** Reply to ExtendedInfos command */
447void
448ToggleExtendedText (char *buf, int len, client * ns)
449{
450 char cmdback[MAX_BUF];
451 char temp[10];
452 char command[50];
453 int info, nextinfo, i, flag;
454
455 cmdback[0] = '\0';
456
457 nextinfo = 0;
458 while (1)
459 {
460 /* 1. Extract an info */
461 info = nextinfo;
462
463 while ((info < len) && (buf[info] == ' '))
464 info++;
465
466 if (info >= len)
467 break;
468
469 nextinfo = info + 1;
470
471 while ((nextinfo < len) && (buf[nextinfo] != ' '))
472 nextinfo++;
473
474 if (nextinfo - info >= 49) /*Erroneous info asked */
475 continue;
476
477 strncpy (command, &(buf[info]), nextinfo - info);
478 command[nextinfo - info] = '\0';
479 /* 2. Interpret info */
480 i = sscanf (command, "%d", &flag);
481
482 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
483 ns->supported_readables |= (1 << flag);
484 /*3. Next info */
485 }
486
487 /* Send resulting state */
488 strcpy (cmdback, "ExtendedTextSet");
489
490 for (i = 0; i <= MSG_TYPE_LAST; i++)
491 if (ns->supported_readables & (1 << i))
492 {
493 strcat (cmdback, " ");
494 snprintf (temp, sizeof (temp), "%d", i);
495 strcat (cmdback, temp);
496 }
497
498 ns->send_packet (cmdback);
499}
500 472
501/** 473/**
502 * This handles the general commands from the client (ie, north, fire, cast, 474 * This handles the general commands from the client (ie, north, fire, cast,
503 * etc.) 475 * etc.)
504 */ 476 */
517 return; 489 return;
518 490
519 buf++; 491 buf++;
520 } 492 }
521 493
522 execute_newserver_command (pl->ob, (char *) buf); 494 execute_newserver_command (pl->ob, (char *)buf);
523 495
524 /* Perhaps something better should be done with a left over count. 496 /* Perhaps something better should be done with a left over count.
525 * Cleaning up the input should probably be done first - all actions 497 * Cleaning up the input should probably be done first - all actions
526 * for the command that issued the count should be done before any other 498 * for the command that issued the count should be done before any other
527 * commands. 499 * commands.
528 */ 500 */
529 pl->count = 0; 501 pl->count = 0;
530}
531
532/**
533 * This handles the general commands from the client (ie, north, fire, cast,
534 * etc.). It is a lot like PlayerCmd above, but is called with the
535 * 'ncom' method which gives more information back to the client so it
536 * can throttle.
537 */
538void
539NewPlayerCmd (char *buf, int len, player *pl)
540{
541 if (len <= 6)
542 {
543 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
544 return;
545 }
546
547 uint16 cmdid = net_uint16 ((uint8 *)buf);
548 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
549
550 /* -1 is special - no repeat, but don't update */
551 if (repeat != -1)
552 pl->count = repeat;
553
554 buf += 6; //len -= 6;
555
556 execute_newserver_command (pl->ob, buf);
557
558 /* Perhaps something better should be done with a left over count.
559 * Cleaning up the input should probably be done first - all actions
560 * for the command that issued the count should be done before any other
561 * commands.
562 */
563 pl->count = 0;
564
565 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
566 int time = fabs (pl->ob->speed) < 0.001
567 ? time = MAX_TIME * 100
568 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
569
570 /* Send confirmation of command execution now */
571 packet sl ("comc");
572 sl << uint16 (cmdid) << uint32 (time);
573 pl->ns->send_packet (sl);
574} 502}
575 503
576/** This is a reply to a previous query. */ 504/** This is a reply to a previous query. */
577void 505void
578ReplyCmd (char *buf, int len, client *ns) 506ReplyCmd (char *buf, int len, client *ns)
615 LOG (llevError, "Unknown input state: %d\n", ns->state); 543 LOG (llevError, "Unknown input state: %d\n", ns->state);
616 } 544 }
617} 545}
618 546
619/** 547/**
620 * Client tells its version. If there is a mismatch, we close the 548 * Client tells its version info.
621 * socket. In real life, all we should care about is the client having
622 * something older than the server. If we assume the client will be
623 * backwards compatible, having it be a later version should not be a
624 * problem.
625 */ 549 */
626void 550void
627VersionCmd (char *buf, int len, client * ns) 551VersionCmd (char *buf, int len, client *ns)
628{ 552{
629 if (!buf) 553 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
630 {
631 LOG (llevError, "CS: received corrupted version command\n");
632 return;
633 }
634
635 ns->cs_version = atoi (buf);
636 ns->sc_version = ns->cs_version;
637
638 LOG (llevDebug, "connection from client <%s>\n", buf);
639
640 //TODO: should log here just for statistics
641
642 //if (VERSION_CS != ns->cs_version)
643 // unchecked;
644
645 char *cp = strchr (buf + 1, ' ');
646 if (!cp)
647 return;
648
649 ns->sc_version = atoi (cp);
650
651 //if (VERSION_SC != ns->sc_version)
652 // unchecked;
653
654 cp = strchr (cp + 1, ' ');
655
656 if (cp)
657 {
658 ns->version = cp + 1;
659
660 if (ns->sc_version < 1026)
661 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
662 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
663 }
664} 554}
665 555
666/** sound related functions. */ 556/** sound related functions. */
667void 557void
668SetSound (char *buf, int len, client * ns) 558SetSound (char *buf, int len, client * ns)
686 * syntax is: move (to) (tag) (nrof) 576 * syntax is: move (to) (tag) (nrof)
687 */ 577 */
688void 578void
689MoveCmd (char *buf, int len, player *pl) 579MoveCmd (char *buf, int len, player *pl)
690{ 580{
691 int vals[3], i; 581 int to, tag, nrof;
692 582
693 /* A little funky here. We only cycle for 2 records, because 583 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
694 * we obviously are not going to find a space after the third
695 * record. Perhaps we should just replace this with a
696 * sscanf?
697 */
698 for (i = 0; i < 2; i++)
699 { 584 {
700 vals[i] = atoi (buf);
701
702 if (!(buf = strchr (buf, ' ')))
703 {
704 LOG (llevError, "Incomplete move command: %s\n", buf); 585 LOG (llevError, "Incomplete move command: %s\n", buf);
705 return; 586 return;
706 }
707
708 buf++;
709 } 587 }
710 588
711 vals[2] = atoi (buf); 589 esrv_move_object (pl->ob, to, tag, nrof);
712
713/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
714 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
715} 590}
716 591
717/****************************************************************************** 592/******************************************************************************
718 * 593 *
719 * Start of commands the server sends to the client. 594 * Start of commands the server sends to the client.
734 * Get player's current range attack in obuf. 609 * Get player's current range attack in obuf.
735 */ 610 */
736static void 611static void
737rangetostring (player *pl, char *obuf) 612rangetostring (player *pl, char *obuf)
738{ 613{
739 dynbuf_text buf; 614 dynbuf_text &buf = msg_dynbuf; buf.clear ();
615
616#if 0
617 // print ranged/chosen_skill etc. objects every call
618 printf ("%s %s => %s (%s)\n",
619 pl->ranged_ob ? &pl->ranged_ob->name : "-",
620 pl->combat_ob ? &pl->combat_ob->name : "-",
621 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
622 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
623 );
624#endif
740 625
741 if (pl->ranged_ob) 626 if (pl->ranged_ob)
742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 627 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
743 628
744 if (pl->combat_ob) 629 if (pl->combat_ob)
790 * commands for now. 675 * commands for now.
791 */ 676 */
792void 677void
793esrv_update_stats (player *pl) 678esrv_update_stats (player *pl)
794{ 679{
795 char buf[MAX_BUF];
796 uint16 flags;
797
798 client *ns = pl->ns; 680 client *ns = pl->ns;
799 if (!ns) 681 if (!ns)
800 return; 682 return;
801 683
802 object *ob = pl->observe; 684 object *ob = pl->observe;
819 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 701 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
820 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 702 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
821 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 703 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
822 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 704 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
823 705
824 for (int s = 0; s < NUM_SKILLS; s++) 706 for (int s = 0; s < CS_NUM_SKILLS; s++)
825 if (object *skill = opl->last_skill_ob[s]) 707 if (object *skill = opl->last_skill_ob [s])
826 if (skill->stats.exp != ns->last_skill_exp [s]) 708 if (skill->stats.exp != ns->last_skill_exp [s])
827 { 709 {
828 ns->last_skill_exp [s] = skill->stats.exp; 710 ns->last_skill_exp [s] = skill->stats.exp;
829 711
830 /* Always send along the level if exp changes. This is only 712 /* Always send along the level if exp changes. This is only
831 * 1 extra byte, but keeps processing simpler. 713 * 1 extra byte, but keeps processing simpler.
832 */ 714 */
833 sl << uint8 (s + CS_STAT_SKILLINFO) 715 sl << uint8 (CS_STAT_SKILLINFO + s)
834 << uint8 (skill->level) 716 << uint8 (skill->level)
835 << uint64 (skill->stats.exp); 717 << uint64 (skill->stats.exp);
836 } 718 }
837 719
838 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 720 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
839 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 721 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
840 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 722 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
841 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 723 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
842 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 724 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
843 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 725 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
844 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 726 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
845 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 727 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
846 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 728 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
847 729
848 flags = 0; 730 int flags = (opl->fire_on ? SF_FIREON : 0)
849 731 | (opl->run_on ? SF_RUNON : 0);
850 if (opl->fire_on)
851 flags |= SF_FIREON;
852
853 if (opl->run_on)
854 flags |= SF_RUNON;
855 732
856 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 733 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
857 734
858 if (ns->sc_version < 1025)
859 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
860 else
861 for (int i = 0; i < NROFATTACKS; i++) 735 for (int i = 0; i < NROFATTACKS; i++)
862 {
863 /* Skip ones we won't send */ 736 /* Skip ones we won't send */
864 if (atnr_cs_stat[i] == -1) 737 if (atnr_cs_stat[i] >= 0)
865 continue;
866
867 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 738 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
868 }
869 739
870 if (pl->ns->monitor_spells) 740 if (pl->ns->monitor_spells)
871 { 741 {
872 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 742 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
873 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 743 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
874 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 744 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
875 } 745 }
876 746
747 char buf[MAX_BUF];
877 rangetostring (opl, buf); /* we want use the new fire & run system in new client */ 748 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
878 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 749 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
879 set_title (ob, buf); 750 set_title (ob, buf);
880 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 751 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
881 752
886 757
887/** 758/**
888 * Tells the client that here is a player it should start using. 759 * Tells the client that here is a player it should start using.
889 */ 760 */
890void 761void
891esrv_new_player (player *pl, uint32 weight) 762esrv_new_player (player *pl)
892{ 763{
764 sint32 weight = pl->ob->client_weight ();
765
893 packet sl ("player"); 766 packet sl ("player");
894 767
895 sl << uint32 (pl->ob->count) 768 sl << uint32 (pl->ob->count)
896 << uint32 (weight) 769 << uint32 (weight)
897 << uint32 (pl->ob->face) 770 << uint32 (pl->ob->face)
898 << data8 (pl->ob->name); 771 << data8 (pl->ob->name);
899 772
900 pl->ns->last_weight = weight; 773 pl->ns->last_weight = weight;
901 pl->ns->send_packet (sl); 774 pl->ns->send_packet (sl);
902 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
903} 775}
904 776
905/****************************************************************************** 777/******************************************************************************
906 * 778 *
907 * Start of map related commands. 779 * Start of map related commands.
975 /* Nothing changed */ 847 /* Nothing changed */
976 return 0; 848 return 0;
977} 849}
978 850
979/** 851/**
980 * Returns the size of a data for a map square as returned by
981 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
982 * available.
983 */
984int
985getExtendedMapInfoSize (client * ns)
986{
987 int result = 0;
988
989 if (ns->ext_mapinfos)
990 {
991 if (ns->EMI_smooth)
992 result += 1; /*One byte for smoothlevel */
993 }
994
995 return result;
996}
997
998// prefetch (and touch) all maps within a specific distancd
999static void
1000prefetch_surrounding_maps (maptile *map, int distance)
1001{
1002 map->last_access = runtime;
1003
1004 if (--distance)
1005 for (int dir = 4; --dir; )
1006 if (const shstr &path = map->tile_path [dir])
1007 if (maptile *&neigh = map->tile_map [dir])
1008 prefetch_surrounding_maps (neigh, distance);
1009 else
1010 neigh = maptile::find_async (path, map);
1011}
1012
1013// prefetch a generous area around the player
1014static void
1015prefetch_surrounding_maps (object *op)
1016{
1017 prefetch_surrounding_maps (op->map, 3);
1018}
1019
1020/**
1021 * Draws client map. 852 * Draws client map.
1022 */ 853 */
1023void 854void
1024draw_client_map (player *pl) 855draw_client_map (player *pl)
1025{ 856{
1026 object *ob = pl->observe; 857 object *ob = pl->viewpoint;
1027 if (!ob->active) 858 if (!pl->observe->active)
1028 return; 859 return;
1029
1030 maptile *plmap = ob->map;
1031 860
1032 /* If player is just joining the game, he isn't here yet, so the map 861 /* If player is just joining the game, he isn't here yet, so the map
1033 * can get swapped out. If so, don't try to send them a map. All will 862 * can get swapped out. If so, don't try to send them a map. All will
1034 * be OK once they really log in. 863 * be OK once they really log in.
1035 */ 864 */
1036 if (!plmap || plmap->in_memory != MAP_IN_MEMORY) 865 if (!ob->map || ob->map->state != MAP_ACTIVE)
1037 return; 866 return;
1038 867
1039 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1040 int estartlen, eoldlen; 868 int startlen, oldlen;
1041 uint8 eentrysize;
1042 uint16 ewhatstart, ewhatflag;
1043 uint8 extendedinfos;
1044 869
1045 check_map_change (pl); 870 check_map_change (pl);
1046 prefetch_surrounding_maps (pl->ob); 871 pl->ob->prefetch_surrounding_maps ();
1047 872
1048 /* do LOS after calls to update_position */ 873 /* do LOS after calls to update_position */
1049 if (ob != pl->ob) 874 /* unfortunately, we need to udpate los when observing, currently */
1050 clear_los (pl); 875 if (pl->do_los || pl->viewpoint != pl->ob)
1051 else if (pl->do_los)
1052 { 876 {
1053 update_los (ob);
1054 pl->do_los = 0; 877 pl->do_los = 0;
878 pl->update_los ();
1055 } 879 }
1056 880
1057 /** 881 /**
1058 * This function uses the new map1 protocol command to send the map 882 * This function uses the new map1 protocol command to send the map
1059 * to the client. It is necessary because the old map command supports 883 * to the client. It is necessary because the old map command supports
1077 * look like. 901 * look like.
1078 */ 902 */
1079 903
1080 client &socket = *pl->ns; 904 client &socket = *pl->ns;
1081 905
1082 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 906 packet sl ("map1a");
1083 packet esl;
1084 907
1085 startlen = sl.length (); 908 startlen = sl.length ();
1086 909
1087 /*Extendedmapinfo structure initialisation */ 910 int hx = socket.mapx / 2;
1088 if (socket.ext_mapinfos) 911 int hy = socket.mapy / 2;
1089 {
1090 extendedinfos = EMI_NOREDRAW;
1091 912
1092 if (socket.EMI_smooth) 913 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1093 extendedinfos |= EMI_SMOOTH; 914 int ax = dx + hx;
915 int ay = dy + hy;
1094 916
1095 ewhatstart = esl.length (); 917 int mask = (ax << 10) | (ay << 4);
1096 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 918 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1097 could need to be taken away */
1098 eentrysize = getExtendedMapInfoSize (&socket);
1099 esl << "mapextended "
1100 << uint8 (extendedinfos)
1101 << uint8 (eentrysize);
1102 919
1103 estartlen = esl.length (); 920 /* If the coordinates are not valid, or it is too dark to see,
1104 } 921 * we tell the client as such
1105
1106 /* x,y are the real map locations. ax, ay are viewport relative
1107 * locations.
1108 */ 922 */
1109 ay = 0; 923 if (!m)
1110
1111 /* We could do this logic as conditionals in the if statement,
1112 * but that started to get a bit messy to look at.
1113 */
1114 max_x = ob->x + (socket.mapx + 1) / 2;
1115 max_y = ob->y + (socket.mapy + 1) / 2;
1116
1117 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1118 { 924 {
1119 sint16 nx, ny; 925 /* space is out of map. Update space and clear values
1120 maptile *m = 0; 926 * if this hasn't already been done. If the space is out
1121 927 * of the map, it shouldn't have a head.
1122 ax = 0; 928 */
1123 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) 929 if (lastcell.count != -1)
1124 { 930 {
1125 // check to see if we can simply go one right quickly 931 sl << uint16 (mask);
932 map_clearcell (&lastcell, -1);
1126 ++nx; 933 }
1127 if (m && nx >= m->width) 934
935 continue;
936 }
937
938 int d = pl->blocked_los_uc (dx, dy);
939
940 if (d > 3)
941 {
942 /* This block deals with spaces that are not visible for whatever
943 * reason. Still may need to send the head for this space.
944 */
945 if (lastcell.count != -1
946 || lastcell.faces[0]
947 || lastcell.faces[1]
948 || lastcell.faces[2]
949 || lastcell.stat_hp
950 || lastcell.flags
951 || lastcell.player)
952 sl << uint16 (mask);
953
954 /* properly clear a previously sent big face */
955 map_clearcell (&lastcell, -1);
956 }
957 else
958 {
959 /* In this block, the space is visible.
960 */
961
962 /* Rather than try to figure out what everything that we might
963 * need to send is, then form the packet after that,
964 * we presume that we will in fact form a packet, and update
965 * the bits by what we do actually send. If we send nothing,
966 * we just back out sl.length () to the old value, and no harm
967 * is done.
968 * I think this is simpler than doing a bunch of checks to see
969 * what if anything we need to send, setting the bits, then
970 * doing those checks again to add the real data.
971 */
972 oldlen = sl.length ();
973
974 sl << uint16 (mask);
975
976 unsigned char dummy;
977 unsigned char *last_ext = &dummy;
978
979 /* Darkness changed */
980 if (lastcell.count != d)
981 {
1128 m = 0; 982 mask |= 0x8;
1129 983
1130 if (!m) 984 *last_ext |= 0x80;
985 last_ext = &sl[sl.length ()];
986 sl << uint8 (d);
987 }
988
989 lastcell.count = d;
990
991 mapspace &ms = m->at (nx, ny);
992 ms.update ();
993
994 // extmap handling
995 uint8 stat_hp = 0;
996 uint8 stat_width = 0;
997 uint8 flags = 0;
998 tag_t player = 0;
999
1000 // send hp information, if applicable
1001 if (object *op = ms.faces_obj [0])
1002 if (op->is_head () && !op->invisible)
1131 { 1003 {
1132 nx = x; ny = y; m = plmap; 1004 if (op->stats.maxhp > op->stats.hp
1133 1005 && op->stats.maxhp > 0
1134 if (!xy_normalise (m, nx, ny)) 1006 && (op->type == PLAYER
1007 || op->type == DOOR // does not work, have maxhp 0
1008 || op->flag [FLAG_MONSTER]
1009 || op->flag [FLAG_ALIVE]
1010 || op->flag [FLAG_GENERATOR]))
1135 m = 0; 1011 {
1012 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1013 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1014 }
1015
1016 if (expect_false (op->has_dialogue ()))
1017 flags |= 1;
1018
1019 if (expect_false (op->type == PLAYER))
1020 player = op == ob ? pl->ob->count
1021 : op == pl->ob ? ob->count
1022 : op->count;
1136 } 1023 }
1137 1024
1138 int emask, mask; 1025 if (expect_false (lastcell.stat_hp != stat_hp))
1139 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1140
1141 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1142
1143 /* If the coordinates are not valid, or it is too dark to see,
1144 * we tell the client as such
1145 */
1146 if (!m)
1147 { 1026 {
1148 /* space is out of map. Update space and clear values 1027 lastcell.stat_hp = stat_hp;
1149 * if this hasn't already been done. If the space is out 1028
1150 * of the map, it shouldn't have a head 1029 mask |= 0x8;
1151 */ 1030 *last_ext |= 0x80;
1152 if (lastcell.count != -1) 1031 last_ext = &sl[sl.length ()];
1032
1033 sl << uint8 (5) << uint8 (stat_hp);
1034
1035 if (stat_width > 1)
1153 { 1036 {
1154 sl << uint16 (mask);
1155 map_clearcell (&lastcell, -1);
1156 }
1157
1158 continue;
1159 }
1160
1161 m->touch ();
1162
1163 int d = pl->blocked_los[ax][ay];
1164
1165 if (d > 3)
1166 {
1167
1168 int need_send = 0, count;
1169
1170 /* This block deals with spaces that are not visible for whatever
1171 * reason. Still may need to send the head for this space.
1172 */
1173
1174 oldlen = sl.length ();
1175
1176 sl << uint16 (mask);
1177
1178 if (lastcell.count != -1)
1179 need_send = 1;
1180
1181 count = -1;
1182
1183 /* properly clear a previously sent big face */
1184 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1185 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1186 need_send = 1;
1187
1188 map_clearcell (&lastcell, count);
1189
1190 if ((mask & 0xf) || need_send)
1191 sl[oldlen + 1] = mask & 0xff;
1192 else
1193 sl.reset (oldlen);
1194 }
1195 else
1196 {
1197 /* In this block, the space is visible.
1198 */
1199
1200 /* Rather than try to figure out what everything that we might
1201 * need to send is, then form the packet after that,
1202 * we presume that we will in fact form a packet, and update
1203 * the bits by what we do actually send. If we send nothing,
1204 * we just back out sl.length () to the old value, and no harm
1205 * is done.
1206 * I think this is simpler than doing a bunch of checks to see
1207 * what if anything we need to send, setting the bits, then
1208 * doing those checks again to add the real data.
1209 */
1210 oldlen = sl.length ();
1211 eoldlen = esl.length ();
1212
1213 sl << uint16 (mask);
1214
1215 unsigned char dummy;
1216 unsigned char *last_ext = &dummy;
1217
1218 /* Darkness changed */
1219 if (lastcell.count != d && socket.darkness)
1220 {
1221 mask |= 0x8;
1222
1223 if (socket.extmap)
1224 {
1225 *last_ext |= 0x80; 1037 *last_ext |= 0x80;
1226 last_ext = &sl[sl.length ()]; 1038 last_ext = &sl[sl.length ()];
1227 sl << uint8 (d); 1039
1228 } 1040 sl << uint8 (6) << uint8 (stat_width);
1229 else
1230 sl << uint8 (255 - 64 * d);
1231 } 1041 }
1042 }
1232 1043
1233 lastcell.count = d; 1044 if (expect_false (lastcell.player != player))
1234
1235 mapspace &ms = m->at (nx, ny);
1236 ms.update ();
1237
1238 if (socket.extmap)
1239 { 1045 {
1240 uint8 stat_hp = 0; 1046 lastcell.player = player;
1241 uint8 stat_width = 0;
1242 uint8 flags = 0;
1243 tag_t player = 0;
1244 1047
1245 // send hp information, if applicable
1246 if (object *op = ms.faces_obj [0])
1247 {
1248 if (op->head || op->invisible)
1249 ; // do not show
1250 else if (op->type == PLAYER
1251 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1252 {
1253 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1254 {
1255 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1256 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1257 }
1258 }
1259
1260 if (op->msg && op->msg[0] == '@')
1261 flags |= 1;
1262
1263 if (op->type == PLAYER && op != ob)
1264 player = op->count;
1265 }
1266
1267 if (lastcell.stat_hp != stat_hp)
1268 {
1269 lastcell.stat_hp = stat_hp;
1270
1271 mask |= 0x8; 1048 mask |= 0x8;
1272 *last_ext |= 0x80; 1049 *last_ext |= 0x80;
1273 last_ext = &sl[sl.length ()]; 1050 last_ext = &sl[sl.length ()];
1274 1051
1275 sl << uint8 (5) << uint8 (stat_hp);
1276
1277 if (stat_width > 1)
1278 {
1279 *last_ext |= 0x80;
1280 last_ext = &sl[sl.length ()];
1281
1282 sl << uint8 (6) << uint8 (stat_width);
1283 }
1284 }
1285
1286 if (lastcell.player != player)
1287 {
1288 lastcell.player = player;
1289
1290 mask |= 0x8;
1291 *last_ext |= 0x80;
1292 last_ext = &sl[sl.length ()];
1293
1294 sl << uint8 (0x47) << uint8 (4) << (uint32)player; 1052 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1295 } 1053 }
1296 1054
1297 if (lastcell.flags != flags) 1055 if (expect_false (lastcell.flags != flags))
1298 { 1056 {
1299 lastcell.flags = flags; 1057 lastcell.flags = flags;
1300 1058
1301 mask |= 0x8; 1059 mask |= 0x8;
1302 *last_ext |= 0x80; 1060 *last_ext |= 0x80;
1303 last_ext = &sl[sl.length ()]; 1061 last_ext = &sl[sl.length ()];
1304 1062
1305 sl << uint8 (8) << uint8 (flags); 1063 sl << uint8 (8) << uint8 (flags);
1306 }
1307 } 1064 }
1308 1065
1066 // faces
1067
1309 /* Floor face */ 1068 /* Floor face */
1310 if (update_space (sl, socket, ms, lastcell, 2)) 1069 if (update_space (sl, socket, ms, lastcell, 2))
1311 mask |= 0x4; 1070 mask |= 0x4;
1312 1071
1313 /* Middle face */ 1072 /* Middle face */
1314 if (update_space (sl, socket, ms, lastcell, 1)) 1073 if (update_space (sl, socket, ms, lastcell, 1))
1315 mask |= 0x2; 1074 mask |= 0x2;
1316 1075
1076 if (expect_false (ob->invisible)
1077 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1317 if (ms.player () == ob 1078 && ms.player () == ob)
1318 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1319 { 1079 {
1320 // force player to be visible to himself if invisible 1080 // force player to be visible to himself if invisible
1321 if (lastcell.faces[0] != ob->face) 1081 if (lastcell.faces[0] != ob->face)
1322 { 1082 {
1323 lastcell.faces[0] = ob->face; 1083 lastcell.faces[0] = ob->face;
1324 1084
1325 mask |= 0x1;
1326 sl << uint16 (ob->face);
1327
1328 socket.send_faces (ob);
1329 }
1330 }
1331 /* Top face */
1332 else if (update_space (sl, socket, ms, lastcell, 0))
1333 mask |= 0x1; 1085 mask |= 0x1;
1086 sl << uint16 (ob->face);
1334 1087
1088 socket.send_faces (ob);
1089 }
1090 }
1091 /* Top face */
1092 else if (update_space (sl, socket, ms, lastcell, 0))
1093 mask |= 0x1;
1094
1335 /* Check to see if we are in fact sending anything for this 1095 /* Check to see if we are in fact sending anything for this
1336 * space by checking the mask. If so, update the mask. 1096 * space by checking the mask. If so, update the mask.
1337 * if not, reset the len to that from before adding the mask 1097 * if not, reset the len to that from before adding the mask
1338 * value, so we don't send those bits. 1098 * value, so we don't send those bits.
1339 */ 1099 */
1340 if (mask & 0xf) 1100 if (mask & 0xf)
1341 sl[oldlen + 1] = mask & 0xff; 1101 sl[oldlen + 1] = mask & 0xff;
1342 else 1102 else
1343 sl.reset (oldlen); 1103 sl.reset (oldlen);
1344
1345 if (socket.ext_mapinfos)
1346 esl << uint16 (emask);
1347
1348 if (socket.EMI_smooth)
1349 {
1350 for (int layer = 2+1; layer--; )
1351 {
1352 object *ob = ms.faces_obj [layer];
1353
1354 // If there is no object for this space, or if the face for the object
1355 // is the blank face, set the smoothlevel to zero.
1356 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1357
1358 // We've gotten what face we want to use for the object. Now see if
1359 // if it has changed since we last sent it to the client.
1360 if (lastcell.smooth[layer] != smoothlevel)
1361 {
1362 lastcell.smooth[layer] = smoothlevel;
1363 esl << uint8 (smoothlevel);
1364 emask |= 1 << layer;
1365 }
1366 }
1367
1368 if (emask & 0xf)
1369 esl[eoldlen + 1] = emask & 0xff;
1370 else
1371 esl.reset (eoldlen);
1372 }
1373 } /* else this is a viewable space */ 1104 } /* else this is a viewable space */
1374 } /* for x loop */ 1105 ordered_mapwalk_end
1375 } /* for y loop */
1376 1106
1377 socket.flush_fx (); 1107 socket.flush_fx ();
1378
1379 /* Verify that we in fact do need to send this */
1380 if (socket.ext_mapinfos)
1381 {
1382 if (!(sl.length () > startlen || socket.sent_scroll))
1383 {
1384 /* No map data will follow, so don't say the client
1385 * it doesn't need draw!
1386 */
1387 ewhatflag &= ~EMI_NOREDRAW;
1388 esl[ewhatstart + 1] = ewhatflag & 0xff;
1389 }
1390
1391 if (esl.length () > estartlen)
1392 socket.send_packet (esl);
1393 }
1394 1108
1395 if (sl.length () > startlen || socket.sent_scroll) 1109 if (sl.length () > startlen || socket.sent_scroll)
1396 { 1110 {
1397 socket.send_packet (sl); 1111 socket.send_packet (sl);
1398 socket.sent_scroll = 0; 1112 socket.sent_scroll = 0;
1399 } 1113 }
1400} 1114}
1401 1115
1402/*****************************************************************************/
1403/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1404/* a player. Of course, the client need to know the command to be able to */
1405/* manage it ! */
1406/*****************************************************************************/
1407void
1408send_plugin_custom_message (object *pl, char *buf)
1409{
1410 pl->contr->ns->send_packet (buf);
1411}
1412
1413/**
1414 * This sends the skill number to name mapping. We ignore
1415 * the params - we always send the same info no matter what.
1416 */
1417void
1418send_skill_info (client *ns, char *params)
1419{
1420 packet sl;
1421 sl << "replyinfo skill_info\n";
1422
1423 for (int i = 1; i < NUM_SKILLS; i++)
1424 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1425
1426 if (sl.length () > MAXSOCKBUF)
1427 {
1428 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1429 fatal (0);
1430 }
1431
1432 ns->send_packet (sl);
1433}
1434
1435/**
1436 * This sends the spell path to name mapping. We ignore
1437 * the params - we always send the same info no matter what.
1438 */
1439void
1440send_spell_paths (client * ns, char *params)
1441{
1442 packet sl;
1443
1444 sl << "replyinfo spell_paths\n";
1445
1446 for (int i = 0; i < NRSPELLPATHS; i++)
1447 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1448
1449 if (sl.length () > MAXSOCKBUF)
1450 {
1451 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1452 fatal (0);
1453 }
1454
1455 ns->send_packet (sl);
1456}
1457
1458/** 1116/**
1459 * This looks for any spells the player may have that have changed their stats. 1117 * This looks for any spells the player may have that have changed their stats.
1460 * it then sends an updspell packet for each spell that has changed in this way 1118 * it then sends an updspell packet for each spell that has changed in this way
1461 */ 1119 */
1462void 1120void
1463esrv_update_spells (player *pl) 1121esrv_update_spells (player *pl)
1464{ 1122{
1465 if (!pl->ns) 1123 if (!pl->ns)
1466 return; 1124 return;
1467 1125
1126 pl->ns->update_spells = false;
1127
1468 if (!pl->ns->monitor_spells) 1128 if (!pl->ns->monitor_spells)
1469 return; 1129 return;
1470 1130
1471 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1131 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1472 {
1473 if (spell->type == SPELL) 1132 if (spell->type == SPELL)
1474 { 1133 {
1475 int flags = 0; 1134 int flags = 0;
1135 int val;
1476 1136
1477 /* check if we need to update it */ 1137 /* check if we need to update it */
1478 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1138 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1139 if (spell->cached_sp != val)
1479 { 1140 {
1480 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1141 spell->cached_sp = val;
1481 flags |= UPD_SP_MANA; 1142 flags |= UPD_SP_MANA;
1482 } 1143 }
1483 1144
1484 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1145 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1146 if (spell->cached_grace != val)
1485 { 1147 {
1486 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1148 spell->cached_grace = val;
1487 flags |= UPD_SP_GRACE; 1149 flags |= UPD_SP_GRACE;
1488 } 1150 }
1489 1151
1490 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1152 val = casting_level (pl->ob, spell);
1153 if (spell->cached_eat != val)
1491 { 1154 {
1492 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1155 spell->cached_eat = val;
1493 flags |= UPD_SP_DAMAGE; 1156 flags |= UPD_SP_LEVEL;
1494 } 1157 }
1495 1158
1496 if (flags) 1159 if (flags)
1497 { 1160 {
1498 packet sl; 1161 packet sl;
1499 1162
1500 sl << "updspell " 1163 sl << "updspell "
1501 << uint8 (flags) 1164 << uint8 (flags)
1502 << uint32 (spell->count); 1165 << uint32 (spell->count);
1503 1166
1504 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1167 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1505 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1168 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1506 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1169 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1507 1170
1508 pl->ns->send_packet (sl); 1171 pl->ns->send_packet (sl);
1509 } 1172 }
1510 } 1173 }
1511 }
1512} 1174}
1513 1175
1514void 1176void
1515esrv_remove_spell (player *pl, object *spell) 1177esrv_remove_spell (player *pl, object *spell)
1516{ 1178{
1532 1194
1533/* appends the spell *spell to the Socklist we will send the data to. */ 1195/* appends the spell *spell to the Socklist we will send the data to. */
1534static void 1196static void
1535append_spell (player *pl, packet &sl, object *spell) 1197append_spell (player *pl, packet &sl, object *spell)
1536{ 1198{
1537 int i, skill = 0; 1199 int skill = 0;
1538 1200
1539 if (!(spell->name)) 1201 if (!(spell->name))
1540 { 1202 {
1541 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1203 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1542 return; 1204 return;
1543 } 1205 }
1544 1206
1545 /* store costs and damage in the object struct, to compare to later */ 1207 /* store costs and damage in the object struct, to compare to later */
1546 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1208 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1547 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1209 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1548 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1210 spell->cached_eat = casting_level (pl->ob, spell);
1549 1211
1550 /* figure out which skill it uses, if it uses one */ 1212 /* figure out which skill it uses, if it uses one */
1551 if (spell->skill) 1213 if (spell->skill)
1552 { 1214 if (object *tmp = pl->find_skill (spell->skill))
1553 for (i = 1; i < NUM_SKILLS; i++) 1215 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1554 if (!strcmp (spell->skill, skill_names[i]))
1555 {
1556 skill = i + CS_STAT_SKILLINFO;
1557 break;
1558 }
1559 }
1560 1216
1561 // spells better have a face 1217 // spells better have a face
1562 if (!spell->face) 1218 if (!spell->face)
1563 { 1219 {
1564 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1220 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1569 1225
1570 /* send the current values */ 1226 /* send the current values */
1571 sl << uint32 (spell->count) 1227 sl << uint32 (spell->count)
1572 << uint16 (spell->level) 1228 << uint16 (spell->level)
1573 << uint16 (spell->casting_time) 1229 << uint16 (spell->casting_time)
1574 << uint16 (spell->last_sp) 1230 << uint16 (spell->cached_sp)
1575 << uint16 (spell->last_grace) 1231 << uint16 (spell->cached_grace)
1576 << uint16 (spell->last_eat) 1232 << uint16 (spell->cached_eat)
1577 << uint8 (skill) 1233 << uint8 (skill)
1578 << uint32 (spell->path_attuned) 1234 << uint32 (spell->path_attuned)
1579 << uint32 (spell->face) 1235 << uint32 (spell->face)
1580 << data8 (spell->name) 1236 << data8 (spell->name);
1237
1238 if (pl->ns->monitor_spells < 2)
1581 << data16 (spell->msg); 1239 sl << data16 (spell->msg);
1582} 1240}
1583 1241
1584/** 1242/**
1585 * This tells the client to add the spell *ob, if *ob is NULL, then add 1243 * This tells the client to add the spell *ob, if *ob is NULL, then add
1586 * all spells in the player's inventory. 1244 * all spells in the player's inventory.
1587 */ 1245 */
1588void 1246void
1589esrv_add_spells (player *pl, object *spell) 1247esrv_add_spells (player *pl, object *spell)
1590{ 1248{
1601 1259
1602 if (!spell) 1260 if (!spell)
1603 { 1261 {
1604 for (spell = pl->ob->inv; spell; spell = spell->below) 1262 for (spell = pl->ob->inv; spell; spell = spell->below)
1605 { 1263 {
1606 /* were we to simply keep appending data here, we could exceed 1264 /* were we to simply keep appending data here, we could exceed
1607 * MAXSOCKBUF if the player has enough spells to add, we know that 1265 * MAXSOCKBUF if the player has enough spells to add, we know that
1608 * append_spells will always append 19 data bytes, plus 4 length 1266 * append_spells will always append 19 data bytes, plus 4 length
1609 * bytes and 3 strings (because that is the spec) so we need to 1267 * bytes and 3 strings (because that is the spec) so we need to
1610 * check that the length of those 3 strings, plus the 23 bytes, 1268 * check that the length of those 3 strings, plus the 23 bytes,
1611 * won't take us over the length limit for the socket, if it does, 1269 * won't take us over the length limit for the socket, if it does,
1612 * we need to send what we already have, and restart packet formation 1270 * we need to send what we already have, and restart packet formation
1613 */ 1271 */
1614 if (spell->type != SPELL) 1272 if (spell->type != SPELL)
1615 continue; 1273 continue;
1616 1274
1617 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1275 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1638 } 1296 }
1639 else 1297 else
1640 append_spell (pl, sl, spell); 1298 append_spell (pl, sl, spell);
1641 1299
1642 if (sl.length () > MAXSOCKBUF) 1300 if (sl.length () > MAXSOCKBUF)
1643 {
1644 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1301 cleanup ("buffer overflow in esrv_add_spells!");
1645 fatal (0);
1646 }
1647 1302
1648 /* finally, we can send the packet */ 1303 /* finally, we can send the packet */
1649 pl->ns->flush_fx (); 1304 pl->ns->flush_fx ();
1650 pl->ns->send_packet (sl); 1305 pl->ns->send_packet (sl);
1651} 1306}
1652 1307
1308//-GPL
1309

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