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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.125 by root, Tue Apr 22 04:33:20 2008 UTC vs.
Revision 1.147 by root, Sat Dec 27 08:41:44 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
98 */ 98 */
99 mx = ns->mapx; 99 mx = ns->mapx;
100 my = ns->mapy; 100 my = ns->mapy;
101 101
102 /* the x and y here are coordinates for the new map, i.e. if we moved 102 /* the x and y here are coordinates for the new map, i.e. if we moved
103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 * if the destination x or y coordinate is outside the viewable 104 * if the destination x or y coordinate is outside the viewable
105 * area, we clear the values - otherwise, the old values 105 * area, we clear the values - otherwise, the old values
106 * are preserved, and the check_head thinks it needs to clear them. 106 * are preserved, and the check_head thinks it needs to clear them.
107 */ 107 */
108 for (x = 0; x < mx; x++) 108 for (x = 0; x < mx; x++)
109 {
110 for (y = 0; y < my; y++) 109 for (y = 0; y < my; y++)
111 {
112 if (x >= ns->mapx || y >= ns->mapy) 110 if (x >= ns->mapx || y >= ns->mapy)
113 /* clear cells outside the viewable area */ 111 /* clear cells outside the viewable area */
114 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 112 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 113 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 /* clear newly visible tiles within the viewable area */ 114 /* clear newly visible tiles within the viewable area */
117 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 115 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 else 116 else
119 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 117 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 }
121 }
122 118
123 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 119 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 120
125 /* Make sure that the next "map1" command will be sent (even if it is 121 /* Make sure that the next "map1" command will be sent (even if it is
126 * empty). 122 * empty).
141 pl->ns->send_packet ("newmap"); 137 pl->ns->send_packet ("newmap");
142 138
143 pl->ns->floorbox_reset (); 139 pl->ns->floorbox_reset ();
144} 140}
145 141
142static void
143send_map_info (player *pl)
144{
145 client &socket = *pl->ns;
146 object *ob = pl->observe;
147
148 if (socket.mapinfocmd)
149 {
150 if (ob->map && ob->map->path[0])
151 {
152 int flags = 0;
153
154 if (ob->map->tile_path[0]) flags |= 1;
155 if (ob->map->tile_path[1]) flags |= 2;
156 if (ob->map->tile_path[2]) flags |= 4;
157 if (ob->map->tile_path[3]) flags |= 8;
158
159 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
160 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
161 ob->map->width, ob->map->height, &ob->map->path);
162 }
163 else
164 socket.send_packet ("mapinfo current");
165 }
166}
167
146/** check for map/region change and send new map data */ 168/** check for map/region change and send new map data */
147static void 169static void
148check_map_change (player *pl) 170check_map_change (player *pl)
149{ 171{
150 client &socket = *pl->ns; 172 client &socket = *pl->ns;
151 object *ob = pl->observe; 173 object *ob = pl->observe;
152 174
175 region *reg = ob->region ();
176 if (socket.current_region != reg)
177 {
178 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
179 socket.current_region = reg;
180 }
181
182 // first try to aovid a full newmap on tiled map scrolls
183 if (socket.current_map != ob->map && !socket.force_newmap)
184 {
185 rv_vector rv;
186
187 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
188
189 // manhattan distance is very handy here
190 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
191 {
192 socket.current_map = ob->map;
193 socket.current_x = ob->x;
194 socket.current_y = ob->y;
195
196 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
197 socket.floorbox_reset ();
198 send_map_info (pl);
199 }
200 }
201
153 if (socket.current_map != ob->map || socket.force_newmap) 202 if (socket.current_map != ob->map || socket.force_newmap)
154 { 203 {
155 clear_map (pl); 204 clear_map (pl);
156 socket.current_map = ob->map; 205 socket.current_map = ob->map;
157 206 send_map_info (pl);
158 if (socket.mapinfocmd)
159 {
160 if (ob->map && ob->map->path[0])
161 {
162 int flags = 0;
163
164 if (ob->map->tile_path[0]) flags |= 1;
165 if (ob->map->tile_path[1]) flags |= 2;
166 if (ob->map->tile_path[2]) flags |= 4;
167 if (ob->map->tile_path[3]) flags |= 8;
168
169 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
170 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
171 ob->map->width, ob->map->height, &ob->map->path);
172 }
173 else
174 socket.send_packet ("mapinfo current");
175 }
176 } 207 }
177 else if (socket.current_x != ob->x || socket.current_y != ob->y) 208 else if (socket.current_x != ob->x || socket.current_y != ob->y)
178 { 209 {
179 int dx = ob->x - socket.current_x; 210 int dx = ob->x - socket.current_x;
180 int dy = ob->y - socket.current_y; 211 int dy = ob->y - socket.current_y;
181 212
182 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
183 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
184 else
185 {
186 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 213 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
187 socket.floorbox_reset (); 214 socket.floorbox_reset ();
188 }
189 } 215 }
190 216
191 socket.current_x = ob->x; 217 socket.current_x = ob->x;
192 socket.current_y = ob->y; 218 socket.current_y = ob->y;
193
194 region *reg = ob->region ();
195 if (socket.current_region != reg)
196 {
197 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
198 socket.current_region = reg;
199 }
200} 219}
201 220
202/** 221/**
203 * RequestInfo is sort of a meta command. There is some specific 222 * RequestInfo is sort of a meta command. There is some specific
204 * request of information, but we call other functions to provide 223 * request of information, but we call other functions to provide
380AddMeCmd (char *buf, int len, client *ns) 399AddMeCmd (char *buf, int len, client *ns)
381{ 400{
382 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 401 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
383} 402}
384 403
385/** Reply to ExtendedInfos command */
386void
387ToggleExtendedInfos (char *buf, int len, client * ns)
388{
389 char cmdback[MAX_BUF];
390 char command[50];
391 int info, nextinfo;
392
393 cmdback[0] = '\0';
394 nextinfo = 0;
395
396 while (1)
397 {
398 /* 1. Extract an info */
399 info = nextinfo;
400
401 while ((info < len) && (buf[info] == ' '))
402 info++;
403
404 if (info >= len)
405 break;
406
407 nextinfo = info + 1;
408
409 while ((nextinfo < len) && (buf[nextinfo] != ' '))
410 nextinfo++;
411
412 if (nextinfo - info >= 49) /*Erroneous info asked */
413 continue;
414
415 strncpy (command, &(buf[info]), nextinfo - info);
416
417 /* 2. Interpret info */
418 if (!strcmp ("smooth", command))
419 /* Toggle smoothing */
420 ns->EMI_smooth = !ns->EMI_smooth;
421 else
422 /*bad value */;
423
424 /*3. Next info */
425 }
426
427 strcpy (cmdback, "ExtendedInfoSet");
428
429 if (ns->EMI_smooth)
430 {
431 strcat (cmdback, " ");
432 strcat (cmdback, "smoothing");
433 }
434
435 ns->send_packet (cmdback);
436}
437
438/* 404/*
439#define MSG_TYPE_BOOK 1 405#define MSG_TYPE_BOOK 1
440#define MSG_TYPE_CARD 2 406#define MSG_TYPE_CARD 2
441#define MSG_TYPE_PAPER 3 407#define MSG_TYPE_PAPER 3
442#define MSG_TYPE_SIGN 4 408#define MSG_TYPE_SIGN 4
686 * syntax is: move (to) (tag) (nrof) 652 * syntax is: move (to) (tag) (nrof)
687 */ 653 */
688void 654void
689MoveCmd (char *buf, int len, player *pl) 655MoveCmd (char *buf, int len, player *pl)
690{ 656{
691 int vals[3], i; 657 int to, tag, nrof;
692 658
693 /* A little funky here. We only cycle for 2 records, because 659 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
694 * we obviously are not going to find a space after the third
695 * record. Perhaps we should just replace this with a
696 * sscanf?
697 */
698 for (i = 0; i < 2; i++)
699 { 660 {
700 vals[i] = atoi (buf);
701
702 if (!(buf = strchr (buf, ' ')))
703 {
704 LOG (llevError, "Incomplete move command: %s\n", buf); 661 LOG (llevError, "Incomplete move command: %s\n", buf);
705 return; 662 return;
706 }
707
708 buf++;
709 } 663 }
710 664
711 vals[2] = atoi (buf); 665 esrv_move_object (pl->ob, to, tag, nrof);
712
713/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
714 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
715} 666}
716 667
717/****************************************************************************** 668/******************************************************************************
718 * 669 *
719 * Start of commands the server sends to the client. 670 * Start of commands the server sends to the client.
820 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 771 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
821 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 772 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
822 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 773 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
823 774
824 for (int s = 0; s < NUM_SKILLS; s++) 775 for (int s = 0; s < NUM_SKILLS; s++)
825 if (object *skill = opl->last_skill_ob[s]) 776 if (object *skill = opl->last_skill_ob [s])
826 if (skill->stats.exp != ns->last_skill_exp [s]) 777 if (skill->stats.exp != ns->last_skill_exp [s])
827 { 778 {
828 ns->last_skill_exp [s] = skill->stats.exp; 779 ns->last_skill_exp [s] = skill->stats.exp;
829 780
830 /* Always send along the level if exp changes. This is only 781 /* Always send along the level if exp changes. This is only
886 837
887/** 838/**
888 * Tells the client that here is a player it should start using. 839 * Tells the client that here is a player it should start using.
889 */ 840 */
890void 841void
891esrv_new_player (player *pl, uint32 weight) 842esrv_new_player (player *pl)
892{ 843{
844 sint32 weight = pl->ob->client_weight ();
845
893 packet sl ("player"); 846 packet sl ("player");
894 847
895 sl << uint32 (pl->ob->count) 848 sl << uint32 (pl->ob->count)
896 << uint32 (weight) 849 << uint32 (weight)
897 << uint32 (pl->ob->face) 850 << uint32 (pl->ob->face)
898 << data8 (pl->ob->name); 851 << data8 (pl->ob->name);
899 852
900 pl->ns->last_weight = weight; 853 pl->ns->last_weight = weight;
901 pl->ns->send_packet (sl); 854 pl->ns->send_packet (sl);
902 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
903} 855}
904 856
905/****************************************************************************** 857/******************************************************************************
906 * 858 *
907 * Start of map related commands. 859 * Start of map related commands.
974 926
975 /* Nothing changed */ 927 /* Nothing changed */
976 return 0; 928 return 0;
977} 929}
978 930
979/**
980 * Returns the size of a data for a map square as returned by
981 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
982 * available.
983 */
984int
985getExtendedMapInfoSize (client * ns)
986{
987 int result = 0;
988
989 if (ns->ext_mapinfos)
990 {
991 if (ns->EMI_smooth)
992 result += 1; /*One byte for smoothlevel */
993 }
994
995 return result;
996}
997
998// prefetch (and touch) all maps within a specific distancd 931// prefetch (and touch) all maps within a specific distancd
999static void 932static void
1000prefetch_surrounding_maps (maptile *map, int distance) 933prefetch_surrounding_maps (maptile *map, int distance)
1001{ 934{
1002 map->last_access = runtime; 935 map->touch ();
1003 936
1004 if (--distance) 937 if (--distance)
1005 for (int dir = 4; --dir; ) 938 for (int dir = 4; --dir; )
1006 if (const shstr &path = map->tile_path [dir]) 939 if (const shstr &path = map->tile_path [dir])
1007 if (maptile *&neigh = map->tile_map [dir]) 940 if (maptile *&neigh = map->tile_map [dir])
1025{ 958{
1026 object *ob = pl->observe; 959 object *ob = pl->observe;
1027 if (!ob->active) 960 if (!ob->active)
1028 return; 961 return;
1029 962
1030 maptile *plmap = ob->map;
1031
1032 /* If player is just joining the game, he isn't here yet, so the map 963 /* If player is just joining the game, he isn't here yet, so the map
1033 * can get swapped out. If so, don't try to send them a map. All will 964 * can get swapped out. If so, don't try to send them a map. All will
1034 * be OK once they really log in. 965 * be OK once they really log in.
1035 */ 966 */
1036 if (!plmap || plmap->in_memory != MAP_ACTIVE) 967 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1037 return; 968 return;
1038 969
1039 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1040 int estartlen, eoldlen; 970 int startlen, oldlen;
1041 uint8 eentrysize;
1042 uint16 ewhatstart, ewhatflag;
1043 uint8 extendedinfos;
1044 971
1045 check_map_change (pl); 972 check_map_change (pl);
1046 prefetch_surrounding_maps (pl->ob); 973 prefetch_surrounding_maps (pl->ob);
1047 974
1048 /* do LOS after calls to update_position */ 975 /* do LOS after calls to update_position */
1049 if (ob != pl->ob) 976 /* unfortunately, we need to udpate los when observing, currently */
1050 clear_los (pl); 977 if (pl->do_los || pl->observe != pl->ob)
1051 else if (pl->do_los)
1052 { 978 {
1053 update_los (ob);
1054 pl->do_los = 0; 979 pl->do_los = 0;
980 pl->update_los ();
1055 } 981 }
1056 982
1057 /** 983 /**
1058 * This function uses the new map1 protocol command to send the map 984 * This function uses the new map1 protocol command to send the map
1059 * to the client. It is necessary because the old map command supports 985 * to the client. It is necessary because the old map command supports
1078 */ 1004 */
1079 1005
1080 client &socket = *pl->ns; 1006 client &socket = *pl->ns;
1081 1007
1082 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1008 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1083 packet esl;
1084 1009
1085 startlen = sl.length (); 1010 startlen = sl.length ();
1086 1011
1087 /*Extendedmapinfo structure initialisation */ 1012 int hx = socket.mapx / 2;
1088 if (socket.ext_mapinfos) 1013 int hy = socket.mapy / 2;
1089 {
1090 extendedinfos = EMI_NOREDRAW;
1091 1014
1092 if (socket.EMI_smooth) 1015 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1093 extendedinfos |= EMI_SMOOTH; 1016 int ax = dx + hx;
1017 int ay = dy + hy;
1094 1018
1095 ewhatstart = esl.length (); 1019 int mask = (ax << 10) | (ay << 4);
1096 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1097 could need to be taken away */
1098 eentrysize = getExtendedMapInfoSize (&socket);
1099 esl << "mapextended "
1100 << uint8 (extendedinfos)
1101 << uint8 (eentrysize);
1102
1103 estartlen = esl.length ();
1104 }
1105
1106 /* x,y are the real map locations. ax, ay are viewport relative
1107 * locations.
1108 */
1109 ay = 0;
1110
1111 /* We could do this logic as conditionals in the if statement,
1112 * but that started to get a bit messy to look at.
1113 */
1114 max_x = ob->x + (socket.mapx + 1) / 2;
1115 max_y = ob->y + (socket.mapy + 1) / 2;
1116
1117 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1118 {
1119 sint16 nx, ny;
1120 maptile *m = 0;
1121
1122 ax = 0;
1123 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1124 {
1125 // check to see if we can simply go one right quickly
1126 ++nx;
1127 if (m && nx >= m->width)
1128 m = 0;
1129
1130 if (!m)
1131 {
1132 nx = x; ny = y; m = plmap;
1133
1134 if (xy_normalise (m, nx, ny))
1135 m->touch ();
1136 else
1137 m = 0;
1138 }
1139
1140 int emask, mask;
1141 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1142
1143 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1020 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1144 1021
1145 /* If the coordinates are not valid, or it is too dark to see, 1022 /* If the coordinates are not valid, or it is too dark to see,
1146 * we tell the client as such 1023 * we tell the client as such
1147 */ 1024 */
1148 if (!m) 1025 if (!m)
1149 { 1026 {
1150 /* space is out of map. Update space and clear values 1027 /* space is out of map. Update space and clear values
1151 * if this hasn't already been done. If the space is out 1028 * if this hasn't already been done. If the space is out
1152 * of the map, it shouldn't have a head 1029 * of the map, it shouldn't have a head.
1153 */ 1030 */
1154 if (lastcell.count != -1) 1031 if (lastcell.count != -1)
1032 {
1033 sl << uint16 (mask);
1034 map_clearcell (&lastcell, -1);
1035 }
1036
1037 continue;
1038 }
1039
1040 int d = pl->blocked_los_uc (dx, dy);
1041
1042 if (d > 3)
1043 {
1044 /* This block deals with spaces that are not visible for whatever
1045 * reason. Still may need to send the head for this space.
1046 */
1047 if (lastcell.count != -1
1048 || lastcell.faces[0]
1049 || lastcell.faces[1]
1050 || lastcell.faces[2]
1051 || lastcell.stat_hp
1052 || lastcell.flags
1053 || lastcell.player)
1054 sl << uint16 (mask);
1055
1056 /* properly clear a previously sent big face */
1057 map_clearcell (&lastcell, -1);
1058 }
1059 else
1060 {
1061 /* In this block, the space is visible.
1062 */
1063
1064 /* Rather than try to figure out what everything that we might
1065 * need to send is, then form the packet after that,
1066 * we presume that we will in fact form a packet, and update
1067 * the bits by what we do actually send. If we send nothing,
1068 * we just back out sl.length () to the old value, and no harm
1069 * is done.
1070 * I think this is simpler than doing a bunch of checks to see
1071 * what if anything we need to send, setting the bits, then
1072 * doing those checks again to add the real data.
1073 */
1074 oldlen = sl.length ();
1075
1076 sl << uint16 (mask);
1077
1078 unsigned char dummy;
1079 unsigned char *last_ext = &dummy;
1080
1081 /* Darkness changed */
1082 if (lastcell.count != d)
1083 {
1084 mask |= 0x8;
1085
1086 if (socket.extmap)
1087 {
1088 *last_ext |= 0x80;
1089 last_ext = &sl[sl.length ()];
1090 sl << uint8 (d);
1091 }
1092 else
1093 sl << uint8 (255 - 64 * d);
1094 }
1095
1096 lastcell.count = d;
1097
1098 mapspace &ms = m->at (nx, ny);
1099 ms.update ();
1100
1101 if (expect_true (socket.extmap))
1102 {
1103 uint8 stat_hp = 0;
1104 uint8 stat_width = 0;
1105 uint8 flags = 0;
1106 tag_t player = 0;
1107
1108 // send hp information, if applicable
1109 if (object *op = ms.faces_obj [0])
1110 if (op->is_head () && !op->invisible)
1155 { 1111 {
1156 sl << uint16 (mask); 1112 if (op->stats.maxhp > op->stats.hp
1157 map_clearcell (&lastcell, -1); 1113 && op->stats.maxhp > 0
1114 && (op->type == PLAYER
1115 || op->type == DOOR // does not work, have maxhp 0
1116 || QUERY_FLAG (op, FLAG_MONSTER)
1117 || QUERY_FLAG (op, FLAG_ALIVE)
1118 || QUERY_FLAG (op, FLAG_GENERATOR)))
1119 {
1120 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1121 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1122 }
1123
1124 if (expect_false (op->has_dialogue ()))
1125 flags |= 1;
1126
1127 if (expect_false (op->type == PLAYER))
1128 player = op == ob ? pl->ob->count
1129 : op == pl->ob ? ob->count
1130 : op->count;
1158 } 1131 }
1159 1132
1160 continue; 1133 if (expect_false (lastcell.stat_hp != stat_hp))
1161 }
1162
1163 int d = pl->blocked_los[ax][ay];
1164
1165 if (d > 3)
1166 {
1167
1168 int need_send = 0, count;
1169
1170 /* This block deals with spaces that are not visible for whatever
1171 * reason. Still may need to send the head for this space.
1172 */
1173
1174 oldlen = sl.length ();
1175
1176 sl << uint16 (mask);
1177
1178 if (lastcell.count != -1)
1179 need_send = 1;
1180
1181 count = -1;
1182
1183 /* properly clear a previously sent big face */
1184 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1185 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1186 need_send = 1;
1187
1188 map_clearcell (&lastcell, count);
1189
1190 if ((mask & 0xf) || need_send)
1191 sl[oldlen + 1] = mask & 0xff;
1192 else
1193 sl.reset (oldlen);
1194 }
1195 else
1196 {
1197 /* In this block, the space is visible.
1198 */
1199
1200 /* Rather than try to figure out what everything that we might
1201 * need to send is, then form the packet after that,
1202 * we presume that we will in fact form a packet, and update
1203 * the bits by what we do actually send. If we send nothing,
1204 * we just back out sl.length () to the old value, and no harm
1205 * is done.
1206 * I think this is simpler than doing a bunch of checks to see
1207 * what if anything we need to send, setting the bits, then
1208 * doing those checks again to add the real data.
1209 */
1210 oldlen = sl.length ();
1211 eoldlen = esl.length ();
1212
1213 sl << uint16 (mask);
1214
1215 unsigned char dummy;
1216 unsigned char *last_ext = &dummy;
1217
1218 /* Darkness changed */
1219 if (lastcell.count != d && socket.darkness)
1220 { 1134 {
1135 lastcell.stat_hp = stat_hp;
1136
1221 mask |= 0x8; 1137 mask |= 0x8;
1138 *last_ext |= 0x80;
1139 last_ext = &sl[sl.length ()];
1222 1140
1223 if (socket.extmap) 1141 sl << uint8 (5) << uint8 (stat_hp);
1142
1143 if (stat_width > 1)
1224 { 1144 {
1225 *last_ext |= 0x80; 1145 *last_ext |= 0x80;
1226 last_ext = &sl[sl.length ()]; 1146 last_ext = &sl[sl.length ()];
1227 sl << uint8 (d);
1228 }
1229 else
1230 sl << uint8 (255 - 64 * d);
1231 }
1232 1147
1233 lastcell.count = d;
1234
1235 mapspace &ms = m->at (nx, ny);
1236 ms.update ();
1237
1238 if (socket.extmap)
1239 {
1240 uint8 stat_hp = 0;
1241 uint8 stat_width = 0;
1242 uint8 flags = 0;
1243 tag_t player = 0;
1244
1245 // send hp information, if applicable
1246 if (object *op = ms.faces_obj [0])
1247 if (op->is_head () && !op->invisible)
1248 {
1249 if (op->stats.maxhp > op->stats.hp
1250 && op->stats.maxhp > 0
1251 && (op->type == PLAYER
1252 || op->type == DOOR // does not work, have maxhp 0
1253 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)))
1254 {
1255 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1256 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1257 }
1258
1259 if (op->msg && op->msg[0] == '@')
1260 flags |= 1;
1261
1262 if (op->type == PLAYER && op != ob)
1263 player = op->count;
1264 }
1265
1266 if (lastcell.stat_hp != stat_hp)
1267 {
1268 lastcell.stat_hp = stat_hp;
1269
1270 mask |= 0x8;
1271 *last_ext |= 0x80;
1272 last_ext = &sl[sl.length ()];
1273
1274 sl << uint8 (5) << uint8 (stat_hp);
1275
1276 if (stat_width > 1)
1277 {
1278 *last_ext |= 0x80;
1279 last_ext = &sl[sl.length ()];
1280
1281 sl << uint8 (6) << uint8 (stat_width); 1148 sl << uint8 (6) << uint8 (stat_width);
1282 }
1283 } 1149 }
1284
1285 if (lastcell.player != player)
1286 {
1287 lastcell.player = player;
1288
1289 mask |= 0x8;
1290 *last_ext |= 0x80;
1291 last_ext = &sl[sl.length ()];
1292
1293 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1294 }
1295
1296 if (lastcell.flags != flags)
1297 {
1298 lastcell.flags = flags;
1299
1300 mask |= 0x8;
1301 *last_ext |= 0x80;
1302 last_ext = &sl[sl.length ()];
1303
1304 sl << uint8 (8) << uint8 (flags);
1305 }
1306 } 1150 }
1307 1151
1308 /* Floor face */ 1152 if (expect_false (lastcell.player != player))
1309 if (update_space (sl, socket, ms, lastcell, 2)) 1153 {
1154 lastcell.player = player;
1155
1310 mask |= 0x4; 1156 mask |= 0x8;
1157 *last_ext |= 0x80;
1158 last_ext = &sl[sl.length ()];
1311 1159
1312 /* Middle face */ 1160 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1313 if (update_space (sl, socket, ms, lastcell, 1)) 1161 }
1162
1163 if (expect_false (lastcell.flags != flags))
1164 {
1165 lastcell.flags = flags;
1166
1314 mask |= 0x2; 1167 mask |= 0x8;
1168 *last_ext |= 0x80;
1169 last_ext = &sl[sl.length ()];
1315 1170
1316 if (ms.player () == ob 1171 sl << uint8 (8) << uint8 (flags);
1317 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1318 { 1172 }
1173 }
1174
1175 /* Floor face */
1176 if (update_space (sl, socket, ms, lastcell, 2))
1177 mask |= 0x4;
1178
1179 /* Middle face */
1180 if (update_space (sl, socket, ms, lastcell, 1))
1181 mask |= 0x2;
1182
1183 if (expect_false (ob->invisible)
1184 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1185 && ms.player () == ob)
1186 {
1319 // force player to be visible to himself if invisible 1187 // force player to be visible to himself if invisible
1320 if (lastcell.faces[0] != ob->face) 1188 if (lastcell.faces[0] != ob->face)
1321 { 1189 {
1322 lastcell.faces[0] = ob->face; 1190 lastcell.faces[0] = ob->face;
1323 1191
1324 mask |= 0x1;
1325 sl << uint16 (ob->face);
1326
1327 socket.send_faces (ob);
1328 }
1329 }
1330 /* Top face */
1331 else if (update_space (sl, socket, ms, lastcell, 0))
1332 mask |= 0x1; 1192 mask |= 0x1;
1193 sl << uint16 (ob->face);
1333 1194
1195 socket.send_faces (ob);
1196 }
1197 }
1198 /* Top face */
1199 else if (update_space (sl, socket, ms, lastcell, 0))
1200 mask |= 0x1;
1201
1334 /* Check to see if we are in fact sending anything for this 1202 /* Check to see if we are in fact sending anything for this
1335 * space by checking the mask. If so, update the mask. 1203 * space by checking the mask. If so, update the mask.
1336 * if not, reset the len to that from before adding the mask 1204 * if not, reset the len to that from before adding the mask
1337 * value, so we don't send those bits. 1205 * value, so we don't send those bits.
1338 */ 1206 */
1339 if (mask & 0xf) 1207 if (mask & 0xf)
1340 sl[oldlen + 1] = mask & 0xff; 1208 sl[oldlen + 1] = mask & 0xff;
1341 else 1209 else
1342 sl.reset (oldlen); 1210 sl.reset (oldlen);
1343
1344 if (socket.ext_mapinfos)
1345 esl << uint16 (emask);
1346
1347 if (socket.EMI_smooth)
1348 {
1349 for (int layer = 2+1; layer--; )
1350 {
1351 object *ob = ms.faces_obj [layer];
1352
1353 // If there is no object for this space, or if the face for the object
1354 // is the blank face, set the smoothlevel to zero.
1355 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1356
1357 // We've gotten what face we want to use for the object. Now see if
1358 // if it has changed since we last sent it to the client.
1359 if (lastcell.smooth[layer] != smoothlevel)
1360 {
1361 lastcell.smooth[layer] = smoothlevel;
1362 esl << uint8 (smoothlevel);
1363 emask |= 1 << layer;
1364 }
1365 }
1366
1367 if (emask & 0xf)
1368 esl[eoldlen + 1] = emask & 0xff;
1369 else
1370 esl.reset (eoldlen);
1371 }
1372 } /* else this is a viewable space */ 1211 } /* else this is a viewable space */
1373 } /* for x loop */ 1212 ordered_mapwalk_end
1374 } /* for y loop */
1375 1213
1376 socket.flush_fx (); 1214 socket.flush_fx ();
1377
1378 /* Verify that we in fact do need to send this */
1379 if (socket.ext_mapinfos)
1380 {
1381 if (!(sl.length () > startlen || socket.sent_scroll))
1382 {
1383 /* No map data will follow, so don't say the client
1384 * it doesn't need draw!
1385 */
1386 ewhatflag &= ~EMI_NOREDRAW;
1387 esl[ewhatstart + 1] = ewhatflag & 0xff;
1388 }
1389
1390 if (esl.length () > estartlen)
1391 socket.send_packet (esl);
1392 }
1393 1215
1394 if (sl.length () > startlen || socket.sent_scroll) 1216 if (sl.length () > startlen || socket.sent_scroll)
1395 { 1217 {
1396 socket.send_packet (sl); 1218 socket.send_packet (sl);
1397 socket.sent_scroll = 0; 1219 socket.sent_scroll = 0;
1418{ 1240{
1419 packet sl; 1241 packet sl;
1420 sl << "replyinfo skill_info\n"; 1242 sl << "replyinfo skill_info\n";
1421 1243
1422 for (int i = 1; i < NUM_SKILLS; i++) 1244 for (int i = 1; i < NUM_SKILLS; i++)
1423 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1245 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1424 1246
1425 if (sl.length () > MAXSOCKBUF) 1247 if (sl.length () > MAXSOCKBUF)
1426 { 1248 {
1427 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1249 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1428 fatal (0); 1250 fatal (0);
1472 if (spell->type == SPELL) 1294 if (spell->type == SPELL)
1473 { 1295 {
1474 int flags = 0; 1296 int flags = 0;
1475 1297
1476 /* check if we need to update it */ 1298 /* check if we need to update it */
1477 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1299 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1478 { 1300 {
1479 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1301 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1480 flags |= UPD_SP_MANA; 1302 flags |= UPD_SP_MANA;
1481 } 1303 }
1482 1304
1483 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1305 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1484 { 1306 {
1485 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1307 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1486 flags |= UPD_SP_GRACE; 1308 flags |= UPD_SP_GRACE;
1487 } 1309 }
1488 1310
1489 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1311 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1490 { 1312 {
1491 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1313 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1492 flags |= UPD_SP_DAMAGE; 1314 flags |= UPD_SP_DAMAGE;
1493 } 1315 }
1494 1316
1495 if (flags) 1317 if (flags)
1496 { 1318 {
1498 1320
1499 sl << "updspell " 1321 sl << "updspell "
1500 << uint8 (flags) 1322 << uint8 (flags)
1501 << uint32 (spell->count); 1323 << uint32 (spell->count);
1502 1324
1503 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1325 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1504 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1326 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1505 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1327 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1506 1328
1507 pl->ns->send_packet (sl); 1329 pl->ns->send_packet (sl);
1508 } 1330 }
1509 } 1331 }
1510 } 1332 }
1540 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1362 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1541 return; 1363 return;
1542 } 1364 }
1543 1365
1544 /* store costs and damage in the object struct, to compare to later */ 1366 /* store costs and damage in the object struct, to compare to later */
1545 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1367 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1546 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1368 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1547 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1369 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1548 1370
1549 /* figure out which skill it uses, if it uses one */ 1371 /* figure out which skill it uses, if it uses one */
1550 if (spell->skill) 1372 if (spell->skill)
1551 { 1373 if (object *tmp = pl->find_skill (spell->skill))
1552 for (i = 1; i < NUM_SKILLS; i++)
1553 if (!strcmp (spell->skill, skill_names[i]))
1554 {
1555 skill = i + CS_STAT_SKILLINFO; 1374 skill = tmp->subtype + CS_STAT_SKILLINFO;
1556 break;
1557 }
1558 }
1559 1375
1560 // spells better have a face 1376 // spells better have a face
1561 if (!spell->face) 1377 if (!spell->face)
1562 { 1378 {
1563 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1379 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1568 1384
1569 /* send the current values */ 1385 /* send the current values */
1570 sl << uint32 (spell->count) 1386 sl << uint32 (spell->count)
1571 << uint16 (spell->level) 1387 << uint16 (spell->level)
1572 << uint16 (spell->casting_time) 1388 << uint16 (spell->casting_time)
1573 << uint16 (spell->last_sp) 1389 << uint16 (spell->cached_sp)
1574 << uint16 (spell->last_grace) 1390 << uint16 (spell->cached_grace)
1575 << uint16 (spell->last_eat) 1391 << uint16 (spell->cached_eat)
1576 << uint8 (skill) 1392 << uint8 (skill)
1577 << uint32 (spell->path_attuned) 1393 << uint32 (spell->path_attuned)
1578 << uint32 (spell->face) 1394 << uint32 (spell->face)
1579 << data8 (spell->name) 1395 << data8 (spell->name)
1580 << data16 (spell->msg); 1396 << data16 (spell->msg);

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