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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.37 by root, Thu Dec 14 20:39:54 2006 UTC vs.
Revision 1.125 by root, Tue Apr 22 04:33:20 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Client handling. 26 * Client handling.
27 * 27 *
35 * have the prototype of (char *data, int datalen, int client_num). This 35 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 36 * way, we can use one dispatch table.
37 * 37 *
38 * esrv_map_new starts updating the map 38 * esrv_map_new starts updating the map
39 * 39 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 */ 40 */
47 41
48#include <global.h> 42#include <global.h>
49#include <sproto.h> 43#include <sproto.h>
50 44
51#include <newclient.h>
52#include <newserver.h>
53#include <living.h> 45#include <living.h>
54#include <commands.h> 46#include <commands.h>
55 47
56/* This block is basically taken from socket.c - I assume if it works there, 48/* This block is basically taken from socket.c - I assume if it works there,
57 * it should work here. 49 * it should work here.
60#include <sys/time.h> 52#include <sys/time.h>
61#include <sys/socket.h> 53#include <sys/socket.h>
62#include <netinet/in.h> 54#include <netinet/in.h>
63#include <netdb.h> 55#include <netdb.h>
64 56
65#ifdef HAVE_UNISTD_H
66# include <unistd.h> 57#include <unistd.h>
67#endif
68
69#ifdef HAVE_SYS_TIME_H
70# include <sys/time.h> 58#include <sys/time.h>
71#endif
72 59
73#include "sounds.h" 60#include "sounds.h"
74 61
75/** 62/**
76 * This table translates the attack numbers as used within the 63 * This table translates the attack numbers as used within the
93 -1, /* life stealing */ 80 -1, /* life stealing */
94 -1 /* Disease - not fully done yet */ 81 -1 /* Disease - not fully done yet */
95}; 82};
96 83
97static void 84static void
98socket_map_scroll (client_socket * ns, int dx, int dy) 85socket_map_scroll (client *ns, int dx, int dy)
99{ 86{
100 struct Map newmap; 87 struct Map newmap;
101 int x, y, mx, my; 88 int x, y, mx, my;
102 89
103 {
104 packet sl;
105
106 sl.printf ("map_scroll %d %d", dx, dy); 90 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
107 ns->send_packet (sl);
108 }
109 91
110 /* If we are using the Map1aCmd, we may in fact send 92 /* If we are using the Map1aCmd, we may in fact send
111 * head information that is outside the viewable map. 93 * head information that is outside the viewable map.
112 * So set the mx,my to the max value we want to 94 * So set the mx,my to the max value we want to
113 * look for. Removed code to do so - it caused extra 95 * look for. Removed code to do so - it caused extra
114 * complexities for the client, and probably doesn't make 96 * complexities for the client, and probably doesn't make
115 * that much difference in bandwidth. 97 * that much difference in bandwidth.
116 */ 98 */
117 mx = ns->mapx; 99 mx = ns->mapx;
118 my = ns->mapy; 100 my = ns->mapy;
119
120 if (ns->mapmode == Map1aCmd)
121 {
122 mx += MAX_HEAD_OFFSET;
123 my += MAX_HEAD_OFFSET;
124 }
125 101
126 /* the x and y here are coordinates for the new map, i.e. if we moved 102 /* the x and y here are coordinates for the new map, i.e. if we moved
127 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
128 * if the destination x or y coordinate is outside the viewable 104 * if the destination x or y coordinate is outside the viewable
129 * area, we clear the values - otherwise, the old values 105 * area, we clear the values - otherwise, the old values
153} 129}
154 130
155static void 131static void
156clear_map (player *pl) 132clear_map (player *pl)
157{ 133{
158 client_socket &socket = *pl->socket; 134 pl->ns->mapinfo_queue_clear ();
159 135
160 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 136 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
161 137
138 pl->ns->force_newmap = false;
139
162 if (socket.newmapcmd == 1) 140 if (pl->ns->newmapcmd == 1)
163 socket.send_packet ("newmap"); 141 pl->ns->send_packet ("newmap");
164 142
165 socket.update_look = 1; 143 pl->ns->floorbox_reset ();
166 socket.look_position = 0;
167} 144}
168 145
169/** check for map change and send new map data */ 146/** check for map/region change and send new map data */
170static void 147static void
171check_map_change (player *pl) 148check_map_change (player *pl)
172{ 149{
173 client_socket &socket = *pl->socket; 150 client &socket = *pl->ns;
174 object *ob = pl->ob; 151 object *ob = pl->observe;
175 char buf[MAX_BUF]; /* eauugggh */
176 152
177 if (socket.current_map != ob->map) 153 if (socket.current_map != ob->map || socket.force_newmap)
178 { 154 {
155 clear_map (pl);
179 socket.current_map = ob->map; 156 socket.current_map = ob->map;
180
181 clear_map (pl);
182 157
183 if (socket.mapinfocmd) 158 if (socket.mapinfocmd)
184 { 159 {
185 if (ob->map && ob->map->path[0]) 160 if (ob->map && ob->map->path[0])
186 { 161 {
187 int flags = 0; 162 int flags = 0;
188 163
189 if (ob->map->tile_path[0]) 164 if (ob->map->tile_path[0]) flags |= 1;
190 flags |= 1;
191 if (ob->map->tile_path[1]) 165 if (ob->map->tile_path[1]) flags |= 2;
192 flags |= 2;
193 if (ob->map->tile_path[2]) 166 if (ob->map->tile_path[2]) flags |= 4;
194 flags |= 4;
195 if (ob->map->tile_path[3]) 167 if (ob->map->tile_path[3]) flags |= 8;
196 flags |= 8;
197 168
198 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 169 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
199 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 170 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
171 ob->map->width, ob->map->height, &ob->map->path);
200 } 172 }
201 else 173 else
202 snprintf (buf, MAX_BUF, "mapinfo current");
203
204 socket.send_packet (buf); 174 socket.send_packet ("mapinfo current");
205 } 175 }
206 } 176 }
207 else if (socket.current_x != ob->x || socket.current_y != ob->y) 177 else if (socket.current_x != ob->x || socket.current_y != ob->y)
208 { 178 {
209 int dx = ob->x - socket.current_x; 179 int dx = ob->x - socket.current_x;
212 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 182 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
213 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 183 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
214 else 184 else
215 { 185 {
216 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 186 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
217 socket.update_look = 1; 187 socket.floorbox_reset ();
218 socket.look_position = 0;
219 } 188 }
220 } 189 }
221 190
222 socket.current_x = ob->x; 191 socket.current_x = ob->x;
223 socket.current_y = ob->y; 192 socket.current_y = ob->y;
193
194 region *reg = ob->region ();
195 if (socket.current_region != reg)
196 {
197 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
198 socket.current_region = reg;
199 }
200}
201
202/**
203 * RequestInfo is sort of a meta command. There is some specific
204 * request of information, but we call other functions to provide
205 * that information.
206 */
207void
208RequestInfo (char *buf, int len, client *ns)
209{
210 char *params;
211
212 /* find the first space, make it null, and update the
213 * params pointer.
214 */
215 for (params = buf; *params; params++)
216 if (*params == ' ')
217 {
218 *params++ = 0;
219 break;
220 }
221
222 if (!strcmp (buf, "image_info"))
223 send_image_info (ns, params);
224 else if (!strcmp (buf, "image_sums"))
225 send_image_sums (ns, params);
226 else if (!strcmp (buf, "skill_info"))
227 send_skill_info (ns, params);
228 else if (!strcmp (buf, "spell_paths"))
229 send_spell_paths (ns, params);
230 else
231 {
232 // undo tokenisation above and send replyinfo with the request unchanged
233 if (*params)
234 *--params = ' ';
235
236 ns->send_packet_printf ("replyinfo %s", buf);
237 }
224} 238}
225 239
226void 240void
227ExtCmd (char *buf, int len, player *pl) 241ExtCmd (char *buf, int len, player *pl)
228{ 242{
229 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 243 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
244}
245
246void
247ExtiCmd (char *buf, int len, client *ns)
248{
249 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
250}
251
252void
253client::mapinfo_queue_clear ()
254{
255 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
256 free (*i);
257
258 mapinfo_queue.clear ();
259}
260
261bool
262client::mapinfo_try (char *buf)
263{
264 char *token = buf;
265 buf += strlen (buf) + 9;
266
267 // initial map and its origin
268 maptile *map = pl->observe->map;
269 int mapx = pl->ns->mapx / 2 - pl->observe->x;
270 int mapy = pl->ns->mapy / 2 - pl->observe->y;
271 int max_distance = 8; // limit maximum path length to something generous
272
273 while (*buf && map && max_distance)
274 {
275 int dir = *buf++ - '1';
276
277 if (dir >= 0 && dir <= 3)
278 {
279 if (!map->tile_path [dir])
280 map = 0;
281 else if (map->tile_available (dir, false))
282 {
283 maptile *neigh = map->tile_map [dir];
284
285 switch (dir)
286 {
287 case 0: mapy -= neigh->height; break;
288 case 2: mapy += map ->height; break;
289 case 3: mapx -= neigh->width ; break;
290 case 1: mapx += map ->width ; break;
291 }
292
293 map = neigh;
294 --max_distance;
295 }
296 else
297 return 0;
298 }
299 else
300 max_distance = 0;
301 }
302
303 if (!max_distance)
304 send_packet_printf ("mapinfo %s error", token);
305 else if (!map || !map->path)
306 send_packet_printf ("mapinfo %s nomap", token);
307 else
308 {
309 int flags = 0;
310
311 if (map->tile_path[0]) flags |= 1;
312 if (map->tile_path[1]) flags |= 2;
313 if (map->tile_path[2]) flags |= 4;
314 if (map->tile_path[3]) flags |= 8;
315
316 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
317 }
318
319 return 1;
320}
321
322void
323client::mapinfo_queue_run ()
324{
325 if (mapinfo_queue.empty () || !pl)
326 return;
327
328 for (int i = 0; i < mapinfo_queue.size (); ++i)
329 if (mapinfo_try (mapinfo_queue [i]))
330 {
331 free (mapinfo_queue [i]);
332 mapinfo_queue.erase (i);
333 }
334 else
335 ++i;
230} 336}
231 337
232void 338void
233MapInfoCmd (char *buf, int len, player *pl) 339MapInfoCmd (char *buf, int len, player *pl)
234{ 340{
235 // <mapinfo tag spatial tile-path 341 // <mapinfo tag spatial tile-path
236 // >mapinfo tag spatial flags x y w h hash 342 // >mapinfo tag spatial flags x y w h hash
237 343
238 char bigbuf[MAX_BUF], *token;
239
240 token = buf; 344 char *token = buf;
241 // copy token 345
242 if (!(buf = strchr (buf, ' '))) 346 if (!(buf = strchr (buf, ' ')))
243 return; 347 return;
244 348
245 *buf++ = 0;
246
247 if (!strncmp (buf, "spatial ", 8)) 349 if (!strncmp (buf, " spatial ", 9))
248 { 350 {
249 buf += 8; 351 char *copy = strdup (token);
352 copy [buf - token] = 0;
250 353
251 // initial map and its origin 354#if 0
252 maptile *map = pl->ob->map; 355 // this makes only sense when we flush the buffer immediately
253 sint16 dx, dy; 356 if (pl->ns->mapinfo_try (copy))
254 int mapx = pl->socket->mapx / 2 - pl->ob->x; 357 free (copy);
255 int mapy = pl->socket->mapy / 2 - pl->ob->y;
256 int max_distance = 8; // limit maximum path length to something generous
257
258 while (*buf && map && max_distance)
259 {
260 int dir = *buf++;
261
262 switch (dir)
263 {
264 case '1':
265 dx = 0;
266 dy = -1;
267 map = get_map_from_coord (map, &dx, &dy);
268 map && (mapy -= map->height);
269 break;
270 case '2':
271 mapx += map->width;
272 dx = map->width;
273 dy = 0;
274 map = get_map_from_coord (map, &dx, &dy);
275 break;
276 case '3':
277 mapy += map->height;
278 dx = 0;
279 dy = map->height;
280 map = get_map_from_coord (map, &dx, &dy);
281 break;
282 case '4':
283 dx = -1;
284 dy = 0;
285 map = get_map_from_coord (map, &dx, &dy);
286 map && (mapx -= map->width);
287 break;
288 }
289
290 --max_distance;
291 }
292
293 if (!max_distance)
294 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
295 else if (map && map->path[0])
296 {
297 int flags = 0;
298
299 if (map->tile_path[0])
300 flags |= 1;
301 if (map->tile_path[1])
302 flags |= 2;
303 if (map->tile_path[2])
304 flags |= 4;
305 if (map->tile_path[3])
306 flags |= 8;
307
308 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
309 }
310 else 358 else
311 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 359#endif
360 pl->ns->mapinfo_queue.push_back (copy);
312 } 361 }
313 else 362 else
314 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 363 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
315
316 pl->socket->send_packet (bigbuf);
317} 364}
318 365
319/** This is the Setup cmd - easy first implementation */ 366/** This is the Setup cmd */
320void 367void
321SetUp (char *buf, int len, client_socket * ns) 368SetUp (char *buf, int len, client * ns)
322{ 369{
323 int s, slen; 370 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
324 char *cmd, *param, cmdback[HUGE_BUF];
325
326 /* run through the cmds of setup
327 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
328 *
329 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
330 * The client then must sort this out
331 */
332
333 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
334
335 strcpy (cmdback, "setup");
336 for (s = 0; s < len; )
337 {
338 cmd = &buf[s];
339
340 /* find the next space, and put a null there */
341 for (; buf[s] && buf[s] != ' '; s++)
342 ;
343
344 buf[s++] = 0;
345
346 while (buf[s] == ' ')
347 s++;
348
349 if (s >= len)
350 break;
351
352 param = &buf[s];
353
354 for (; buf[s] && buf[s] != ' '; s++)
355 ;
356
357 buf[s++] = 0;
358
359 while (buf[s] == ' ')
360 s++;
361
362 slen = strlen (cmdback);
363 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
364 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
365 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
366
367 if (!strcmp (cmd, "sound"))
368 {
369 ns->sound = atoi (param);
370 safe_strcat (cmdback, param, &slen, HUGE_BUF);
371 }
372 else if (!strcmp (cmd, "exp64"))
373 {
374 ns->exp64 = atoi (param);
375 safe_strcat (cmdback, param, &slen, HUGE_BUF);
376 }
377 else if (!strcmp (cmd, "spellmon"))
378 {
379 ns->monitor_spells = atoi (param);
380 safe_strcat (cmdback, param, &slen, HUGE_BUF);
381 }
382 else if (!strcmp (cmd, "darkness"))
383 {
384 ns->darkness = atoi (param);
385 safe_strcat (cmdback, param, &slen, HUGE_BUF);
386 }
387 else if (!strcmp (cmd, "map1cmd"))
388 {
389 if (atoi (param))
390 ns->mapmode = Map1Cmd;
391 /* if beyond this size, need to use map1cmd no matter what */
392 if (ns->mapx > 11 || ns->mapy > 11)
393 ns->mapmode = Map1Cmd;
394 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
395 }
396 else if (!strcmp (cmd, "map1acmd"))
397 {
398 if (atoi (param))
399 ns->mapmode = Map1aCmd;
400 /* if beyond this size, need to use map1acmd no matter what */
401 if (ns->mapx > 11 || ns->mapy > 11)
402 ns->mapmode = Map1aCmd;
403 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
404 }
405 else if (!strcmp (cmd, "newmapcmd"))
406 {
407 ns->newmapcmd = atoi (param);
408 safe_strcat (cmdback, param, &slen, HUGE_BUF);
409// } else if (!strcmp(cmd,"plugincmd")) {
410// ns->plugincmd = atoi(param);
411// safe_strcat(cmdback, param, &slen, HUGE_BUF);
412 }
413 else if (!strcmp (cmd, "mapinfocmd"))
414 {
415 ns->mapinfocmd = atoi (param);
416 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
417 }
418 else if (!strcmp (cmd, "extcmd"))
419 {
420 ns->extcmd = atoi (param);
421 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
422 }
423 else if (!strcmp (cmd, "extmap"))
424 {
425 ns->extmap = atoi (param);
426 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
427 }
428 else if (!strcmp (cmd, "facecache"))
429 {
430 ns->facecache = atoi (param);
431 safe_strcat (cmdback, param, &slen, HUGE_BUF);
432 }
433 else if (!strcmp (cmd, "faceset"))
434 {
435 char tmpbuf[20];
436 int q = atoi (param);
437
438 if (is_valid_faceset (q))
439 ns->faceset = q;
440 sprintf (tmpbuf, "%d", ns->faceset);
441 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
442 /* if the client is using faceset, it knows about image2 command */
443 ns->image2 = 1;
444 }
445 else if (!strcmp (cmd, "itemcmd"))
446 {
447 /* Version of the item protocol command to use. Currently,
448 * only supported versions are 1 and 2. Using a numeric
449 * value will make it very easy to extend this in the future.
450 */
451 char tmpbuf[20];
452 int q = atoi (param);
453
454 if (q < 1 || q > 2)
455 {
456 strcpy (tmpbuf, "FALSE");
457 }
458 else
459 {
460 ns->itemcmd = q;
461 sprintf (tmpbuf, "%d", ns->itemcmd);
462 }
463 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
464 }
465 else if (!strcmp (cmd, "mapsize"))
466 {
467 int x, y = 0;
468 char tmpbuf[MAX_BUF], *cp;
469
470 x = atoi (param);
471 for (cp = param; *cp != 0; cp++)
472 if (*cp == 'x' || *cp == 'X')
473 {
474 y = atoi (cp + 1);
475 break;
476 }
477 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
478 {
479 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
480 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
481 }
482 else
483 {
484 ns->mapx = x;
485 ns->mapy = y;
486 /* better to send back what we are really using and not the
487 * param as given to us in case it gets parsed differently.
488 */
489 sprintf (tmpbuf, "%dx%d", x, y);
490 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
491 /* If beyond this size and still using orig map command, need to
492 * go to map1cmd.
493 */
494 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
495 ns->mapmode = Map1Cmd;
496 }
497 }
498 else if (!strcmp (cmd, "extendedMapInfos"))
499 {
500 /* Added by tchize
501 * prepare to use the mapextended command
502 */
503 char tmpbuf[20];
504
505 ns->ext_mapinfos = (atoi (param));
506 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
507 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
508 }
509 else if (!strcmp (cmd, "extendedTextInfos"))
510 {
511 /* Added by tchize
512 * prepare to use the extended text commands
513 * Client toggle this to non zero to get exttext
514 */
515 char tmpbuf[20];
516
517 ns->has_readable_type = (atoi (param));
518 sprintf (tmpbuf, "%d", ns->has_readable_type);
519 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
520 }
521 else
522 {
523 /* Didn't get a setup command we understood -
524 * report a failure to the client.
525 */
526 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
527 }
528 } /* for processing all the setup commands */
529
530 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
531 ns->send_packet (cmdback);
532} 371}
533 372
534/** 373/**
535 * The client has requested to be added to the game. 374 * The client has requested to be added to the game.
536 * This is what takes care of it. We tell the client how things worked out. 375 * This is what takes care of it. We tell the client how things worked out.
537 * I am not sure if this file is the best place for this function. however, 376 * I am not sure if this file is the best place for this function. however,
538 * it either has to be here or init_sockets needs to be exported. 377 * it either has to be here or init_sockets needs to be exported.
539 */ 378 */
540void 379void
541AddMeCmd (char *buf, int len, client_socket * ns) 380AddMeCmd (char *buf, int len, client *ns)
542{ 381{
543 Settings oldsettings; 382 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
544
545 oldsettings = settings;
546 if (ns->status != Ns_Add || add_player (ns))
547 ns->send_packet ("addme_failed");
548 else
549 ns->send_packet ("addme_success");
550
551 settings = oldsettings;
552} 383}
553 384
554/** Reply to ExtendedInfos command */ 385/** Reply to ExtendedInfos command */
555void 386void
556ToggleExtendedInfos (char *buf, int len, client_socket * ns) 387ToggleExtendedInfos (char *buf, int len, client * ns)
557{ 388{
558 char cmdback[MAX_BUF]; 389 char cmdback[MAX_BUF];
559 char command[50]; 390 char command[50];
560 int info, nextinfo; 391 int info, nextinfo;
561 392
612#define MSG_TYPE_MONUMENT 5 443#define MSG_TYPE_MONUMENT 5
613#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 444#define MSG_TYPE_SCRIPTED_DIALOG 6*/
614 445
615/** Reply to ExtendedInfos command */ 446/** Reply to ExtendedInfos command */
616void 447void
617ToggleExtendedText (char *buf, int len, client_socket * ns) 448ToggleExtendedText (char *buf, int len, client * ns)
618{ 449{
619 char cmdback[MAX_BUF]; 450 char cmdback[MAX_BUF];
620 char temp[10]; 451 char temp[10];
621 char command[50]; 452 char command[50];
622 int info, nextinfo, i, flag; 453 int info, nextinfo, i, flag;
666 497
667 ns->send_packet (cmdback); 498 ns->send_packet (cmdback);
668} 499}
669 500
670/** 501/**
671 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
672 * Basically, it makes no sense to wait for the client to request a
673 * a piece of data from us that we know the client wants. So
674 * if we know the client wants it, might as well push it to the
675 * client.
676 */
677static void
678SendSmooth (client_socket * ns, uint16 face)
679{
680 uint16 smoothface;
681
682 /* If we can't find a face, return and set it so we won't try to send this
683 * again.
684 */
685 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
686 {
687
688 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
689 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
690 return;
691 }
692
693 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
694 esrv_send_face (ns, smoothface, 0);
695
696 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
697
698 packet sl;
699
700 sl << "smooth "
701 << uint16 (face)
702 << uint16 (smoothface);
703
704 ns->send_packet (sl);
705}
706
707 /**
708 * Tells client the picture it has to use
709 * to smooth a picture number given as argument.
710 */
711void
712AskSmooth (char *buf, int len, client_socket * ns)
713{
714 uint16 facenbr;
715
716 facenbr = atoi (buf);
717 SendSmooth (ns, facenbr);
718}
719
720/**
721 * This handles the general commands from the client (ie, north, fire, cast, 502 * This handles the general commands from the client (ie, north, fire, cast,
722 * etc.) 503 * etc.)
723 */ 504 */
724void 505void
725PlayerCmd (char *buf, int len, player *pl) 506PlayerCmd (char *buf, int len, player *pl)
726{ 507{
727
728 /* The following should never happen with a proper or honest client.
729 * Therefore, the error message doesn't have to be too clear - if
730 * someone is playing with a hacked/non working client, this gives them
731 * an idea of the problem, but they deserve what they get
732 */
733 if (pl->state != ST_PLAYING)
734 {
735 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
736 return;
737 }
738 /* Check if there is a count. In theory, a zero count could also be 508 /* Check if there is a count. In theory, a zero count could also be
739 * sent, so check for that also. 509 * sent, so check for that also.
740 */ 510 */
741 if (atoi (buf) || buf[0] == '0') 511 if (atoi (buf) || buf[0] == '0')
742 { 512 {
743 pl->count = atoi ((char *) buf); 513 pl->count = atoi ((char *) buf);
514
744 buf = strchr (buf, ' '); /* advance beyond the numbers */ 515 buf = strchr (buf, ' '); /* advance beyond the numbers */
745 if (!buf) 516 if (!buf)
746 {
747#ifdef ESRV_DEBUG
748 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
749#endif
750 return; 517 return;
751 } 518
752 buf++; 519 buf++;
753 } 520 }
754 /* This should not happen anymore. */ 521
755 if (pl->ob->speed_left < -1.0)
756 {
757 LOG (llevError, "Player has negative time - shouldn't do command.\n");
758 }
759 /* In c_new.c */
760 execute_newserver_command (pl->ob, (char *) buf); 522 execute_newserver_command (pl->ob, (char *) buf);
761 /* Perhaps something better should be done with a left over count.
762 * Cleaning up the input should probably be done first - all actions
763 * for the command that issued the count should be done before any other
764 * commands.
765 */
766 523
767 pl->count = 0;
768
769}
770
771
772/**
773 * This handles the general commands from the client (ie, north, fire, cast,
774 * etc.). It is a lot like PlayerCmd above, but is called with the
775 * 'ncom' method which gives more information back to the client so it
776 * can throttle.
777 */
778void
779NewPlayerCmd (uint8 * buf, int len, player *pl)
780{
781 int time, repeat;
782 char command[MAX_BUF];
783 int pktlen;
784
785 if (len < 7)
786 {
787 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
788 return;
789 }
790
791 pktlen = net_uint16 (buf);
792 repeat = net_uint32 (buf + 2);
793
794 /* -1 is special - no repeat, but don't update */
795 if (repeat != -1)
796 pl->count = repeat;
797
798 if ((len - 4) >= MAX_BUF)
799 len = MAX_BUF - 5;
800
801 strncpy ((char *) command, (char *) buf + 6, len - 4);
802 command[len - 4] = '\0';
803
804 /* The following should never happen with a proper or honest client.
805 * Therefore, the error message doesn't have to be too clear - if
806 * someone is playing with a hacked/non working client, this gives them
807 * an idea of the problem, but they deserve what they get
808 */
809 if (pl->state != ST_PLAYING)
810 {
811 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
812 return;
813 }
814
815 /* This should not happen anymore. */
816 if (pl->ob->speed_left < -1.0)
817 LOG (llevError, "Player has negative time - shouldn't do command.\n");
818
819 /* In c_new.c */
820 execute_newserver_command (pl->ob, (char *) command);
821 /* Perhaps something better should be done with a left over count. 524 /* Perhaps something better should be done with a left over count.
822 * Cleaning up the input should probably be done first - all actions 525 * Cleaning up the input should probably be done first - all actions
823 * for the command that issued the count should be done before any other 526 * for the command that issued the count should be done before any other
824 * commands. 527 * commands.
825 */ 528 */
826 pl->count = 0; 529 pl->count = 0;
530}
827 531
828 if (FABS (pl->ob->speed) < 0.001) 532/**
533 * This handles the general commands from the client (ie, north, fire, cast,
534 * etc.). It is a lot like PlayerCmd above, but is called with the
535 * 'ncom' method which gives more information back to the client so it
536 * can throttle.
537 */
538void
539NewPlayerCmd (char *buf, int len, player *pl)
540{
541 if (len <= 6)
542 {
543 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
544 return;
545 }
546
547 uint16 cmdid = net_uint16 ((uint8 *)buf);
548 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
549
550 /* -1 is special - no repeat, but don't update */
551 if (repeat != -1)
552 pl->count = repeat;
553
554 buf += 6; //len -= 6;
555
556 execute_newserver_command (pl->ob, buf);
557
558 /* Perhaps something better should be done with a left over count.
559 * Cleaning up the input should probably be done first - all actions
560 * for the command that issued the count should be done before any other
561 * commands.
562 */
563 pl->count = 0;
564
565 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
566 int time = fabs (pl->ob->speed) < 0.001
829 time = MAX_TIME * 100; 567 ? time = MAX_TIME * 100
830 else
831 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 568 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
832 569
833 /* Send confirmation of command execution now */ 570 /* Send confirmation of command execution now */
834 571 packet sl ("comc");
835 packet sl;
836 sl << "comc " << uint16 (pktlen) << uint32 (time); 572 sl << uint16 (cmdid) << uint32 (time);
837 pl->socket->send_packet (sl); 573 pl->ns->send_packet (sl);
838} 574}
839
840 575
841/** This is a reply to a previous query. */ 576/** This is a reply to a previous query. */
842void 577void
843ReplyCmd (char *buf, int len, player *pl) 578ReplyCmd (char *buf, int len, client *ns)
844{ 579{
580 if (ns->state == ST_CUSTOM)
581 {
582 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
583 return;
584 }
585
586 if (!ns->pl)
587 return; //TODO: depends on the exact reply we are after
588 //TODO: but right now, we always have a ns->pl
589
590 player *pl = ns->pl;
591
845 /* This is to synthesize how the data would be stored if it 592 /* This is to synthesize how the data would be stored if it
846 * was normally entered. A bit of a hack, and should be cleaned up 593 * was normally entered. A bit of a hack, and should be cleaned up
847 * once all the X11 code is removed from the server. 594 * once all the X11 code is removed from the server.
848 * 595 *
849 * We pass 13 to many of the functions because this way they 596 * We pass 13 to many of the functions because this way they
850 * think it was the carriage return that was entered, and the 597 * think it was the carriage return that was entered, and the
851 * function then does not try to do additional input. 598 * function then does not try to do additional input.
852 */ 599 */
853 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 600 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
854 601
855 /* this avoids any hacking here */ 602 /* this avoids any hacking here */
856 603
857 switch (pl->state) 604 switch (ns->state)
858 { 605 {
859 case ST_PLAYING: 606 case ST_PLAYING:
860 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 607 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
861 break; 608 break;
862 609
863 case ST_PLAY_AGAIN:
864 /* We can check this for return value (2==quit). Maybe we
865 * should, and do something appropriate?
866 */
867 receive_play_again (pl->ob, buf[0]);
868 break;
869
870 case ST_ROLL_STAT:
871 key_roll_stat (pl->ob, buf[0]);
872 break;
873
874 case ST_CHANGE_CLASS:
875
876 key_change_class (pl->ob, buf[0]);
877 break;
878
879 case ST_CONFIRM_QUIT:
880 key_confirm_quit (pl->ob, buf[0]);
881 break;
882
883 case ST_CONFIGURE:
884 LOG (llevError, "In client input handling, but into configure state\n");
885 pl->state = ST_PLAYING;
886 break;
887
888 case ST_GET_NAME:
889 receive_player_name (pl->ob, 13);
890 break;
891
892 case ST_GET_PASSWORD:
893 case ST_CONFIRM_PASSWORD:
894 receive_player_password (pl->ob, 13);
895 break;
896
897 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 610 case ST_GET_PARTY_PASSWORD: /* Get password for party */
898 receive_party_password (pl->ob, 13); 611 receive_party_password (pl->ob, 13);
899 break; 612 break;
900 613
901 default: 614 default:
902 LOG (llevError, "Unknown input state: %d\n", pl->state); 615 LOG (llevError, "Unknown input state: %d\n", ns->state);
903 } 616 }
904} 617}
905 618
906/** 619/**
907 * Client tells its version. If there is a mismatch, we close the 620 * Client tells its version. If there is a mismatch, we close the
909 * something older than the server. If we assume the client will be 622 * something older than the server. If we assume the client will be
910 * backwards compatible, having it be a later version should not be a 623 * backwards compatible, having it be a later version should not be a
911 * problem. 624 * problem.
912 */ 625 */
913void 626void
914VersionCmd (char *buf, int len, client_socket * ns) 627VersionCmd (char *buf, int len, client * ns)
915{ 628{
916 char *cp;
917 char version_warning[256];
918
919 if (!buf) 629 if (!buf)
920 { 630 {
921 LOG (llevError, "CS: received corrupted version command\n"); 631 LOG (llevError, "CS: received corrupted version command\n");
922 return; 632 return;
923 } 633 }
924 634
925 ns->cs_version = atoi (buf); 635 ns->cs_version = atoi (buf);
926 ns->sc_version = ns->cs_version; 636 ns->sc_version = ns->cs_version;
637
638 LOG (llevDebug, "connection from client <%s>\n", buf);
639
640 //TODO: should log here just for statistics
641
927 if (VERSION_CS != ns->cs_version) 642 //if (VERSION_CS != ns->cs_version)
928 { 643 // unchecked;
929#ifdef ESRV_DEBUG 644
930 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
931#endif
932 }
933 cp = strchr (buf + 1, ' '); 645 char *cp = strchr (buf + 1, ' ');
934 if (!cp) 646 if (!cp)
935 return; 647 return;
648
936 ns->sc_version = atoi (cp); 649 ns->sc_version = atoi (cp);
650
937 if (VERSION_SC != ns->sc_version) 651 //if (VERSION_SC != ns->sc_version)
938 { 652 // unchecked;
939#ifdef ESRV_DEBUG 653
940 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
941#endif
942 }
943 cp = strchr (cp + 1, ' '); 654 cp = strchr (cp + 1, ' ');
655
944 if (cp) 656 if (cp)
945 { 657 {
946 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 658 ns->version = cp + 1;
947 659
948 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
949
950 /* This is first implementation - i skip all beta DX clients with it
951 * Add later stuff here for other clients
952 */
953
954 /* these are old dxclients */
955 /* Version 1024 added support for singular + plural name values -
956 * requiing this minimal value reduces complexity of that code, and it
957 * has been around for a long time.
958 */
959 if (ns->sc_version < 1026) 660 if (ns->sc_version < 1026)
960 { 661 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
961 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
962 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 662 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
963 ns->send_packet (version_warning);
964 }
965
966 } 663 }
967} 664}
968 665
969/** sound related functions. */ 666/** sound related functions. */
970
971void 667void
972SetSound (char *buf, int len, client_socket * ns) 668SetSound (char *buf, int len, client * ns)
973{ 669{
974 ns->sound = atoi (buf); 670 ns->sound = atoi (buf);
975} 671}
976 672
977/** client wants the map resent */ 673/** client wants the map resent */
978
979void 674void
980MapRedrawCmd (char *buf, int len, player *pl) 675MapRedrawCmd (char *buf, int len, player *pl)
981{ 676{
982
983/* This function is currently disabled; just clearing the map state results in 677/* This function is currently disabled; just clearing the map state results in
984 * display errors. It should clear the cache and send a newmap command. 678 * display errors. It should clear the cache and send a newmap command.
985 * Unfortunately this solution does not work because some client versions send 679 * Unfortunately this solution does not work because some client versions send
986 * a mapredraw command after receiving a newmap command. 680 * a mapredraw command after receiving a newmap command.
987 */ 681 */
988#if 0
989 /* Okay, this is MAJOR UGLY. but the only way I know how to
990 * clear the "cache"
991 */
992 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
993 draw_client_map (pl->ob);
994#endif
995} 682}
996 683
997/** 684/**
998 * Moves an object (typically, container to inventory). 685 * Moves an object (typically, container to inventory).
999 * syntax is: move (to) (tag) (nrof) 686 * syntax is: move (to) (tag) (nrof)
1002MoveCmd (char *buf, int len, player *pl) 689MoveCmd (char *buf, int len, player *pl)
1003{ 690{
1004 int vals[3], i; 691 int vals[3], i;
1005 692
1006 /* A little funky here. We only cycle for 2 records, because 693 /* A little funky here. We only cycle for 2 records, because
1007 * we obviously am not going to find a space after the third 694 * we obviously are not going to find a space after the third
1008 * record. Perhaps we should just replace this with a 695 * record. Perhaps we should just replace this with a
1009 * sscanf? 696 * sscanf?
1010 */ 697 */
1011 for (i = 0; i < 2; i++) 698 for (i = 0; i < 2; i++)
1012 { 699 {
1013 vals[i] = atoi (buf); 700 vals[i] = atoi (buf);
701
1014 if (!(buf = strchr (buf, ' '))) 702 if (!(buf = strchr (buf, ' ')))
1015 { 703 {
1016 LOG (llevError, "Incomplete move command: %s\n", buf); 704 LOG (llevError, "Incomplete move command: %s\n", buf);
1017 return; 705 return;
1018 } 706 }
707
1019 buf++; 708 buf++;
1020 } 709 }
710
1021 vals[2] = atoi (buf); 711 vals[2] = atoi (buf);
1022 712
1023/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 713/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1024 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 714 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1025} 715}
1026
1027
1028 716
1029/****************************************************************************** 717/******************************************************************************
1030 * 718 *
1031 * Start of commands the server sends to the client. 719 * Start of commands the server sends to the client.
1032 * 720 *
1035/** 723/**
1036 * Asks the client to query the user. This way, the client knows 724 * Asks the client to query the user. This way, the client knows
1037 * it needs to send something back (vs just printing out a message) 725 * it needs to send something back (vs just printing out a message)
1038 */ 726 */
1039void 727void
1040send_query (client_socket * ns, uint8 flags, char *text) 728send_query (client *ns, uint8 flags, const char *text)
1041{ 729{
1042 char buf[MAX_BUF];
1043
1044 sprintf (buf, "query %d %s", flags, text ? text : ""); 730 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1045 ns->send_packet (buf); 731}
732
733/**
734 * Get player's current range attack in obuf.
735 */
736static void
737rangetostring (player *pl, char *obuf)
738{
739 dynbuf_text buf;
740
741 if (pl->ranged_ob)
742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
743
744 if (pl->combat_ob)
745 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
746
747#if 0
748 //TODO: remove this when slot system is working, this is only for debugging
749 if (pl->ob->chosen_skill)
750 buf << " Skill*: " << pl->ob->chosen_skill->name;
751#endif
752
753 //TODO: maybe golem should become the current_weapon, quite simply?
754 if (pl->golem)
755 buf << " Golem*: " << pl->golem->name;
756
757 buf << '\0';
758 buf.linearise (obuf);
1046} 759}
1047 760
1048#define AddIfInt64(Old,New,Type) if (Old != New) {\ 761#define AddIfInt64(Old,New,Type) if (Old != New) {\
1049 Old = New; \ 762 Old = New; \
1050 sl << uint8 (Type) << uint64 (New); \ 763 sl << uint8 (Type) << uint64 (New); \
1058#define AddIfShort(Old,New,Type) if (Old != New) {\ 771#define AddIfShort(Old,New,Type) if (Old != New) {\
1059 Old = New; \ 772 Old = New; \
1060 sl << uint8 (Type) << uint16 (New); \ 773 sl << uint8 (Type) << uint16 (New); \
1061 } 774 }
1062 775
1063#define AddIfFloat(Old,New,Type) if (Old != New) {\ 776#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
1064 Old = New; \ 777 Old = New; \
1065 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 778 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
1066 } 779 }
1067 780
1068#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 781#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1069 free(Old); Old = strdup (New);\ 782 free(Old); Old = strdup (New);\
1070 sl << uint8 (Type) << data8 (New); \ 783 sl << uint8 (Type) << data8 (New); \
1080esrv_update_stats (player *pl) 793esrv_update_stats (player *pl)
1081{ 794{
1082 char buf[MAX_BUF]; 795 char buf[MAX_BUF];
1083 uint16 flags; 796 uint16 flags;
1084 797
1085 packet sl; 798 client *ns = pl->ns;
1086 sl << "stats "; 799 if (!ns)
800 return;
1087 801
1088 if (pl->ob != NULL) 802 object *ob = pl->observe;
1089 { 803 if (!ob)
804 return;
805
806 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
807
808 packet sl ("stats");
809
1090 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 810 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1091 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 811 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1092 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 812 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1093 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 813 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1094 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 814 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1095 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 815 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1096 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 816 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1097 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1098 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1099 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1100 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 817 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1101 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 818 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
819 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
820 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
821 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1102 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 822 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1103 }
1104 823
1105 if (pl->socket->exp64)
1106 {
1107 uint8 s;
1108
1109 for (s = 0; s < NUM_SKILLS; s++) 824 for (int s = 0; s < NUM_SKILLS; s++)
825 if (object *skill = opl->last_skill_ob[s])
826 if (skill->stats.exp != ns->last_skill_exp [s])
1110 { 827 {
1111 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 828 ns->last_skill_exp [s] = skill->stats.exp;
1112 { 829
1113 /* Always send along the level if exp changes. This is only 830 /* Always send along the level if exp changes. This is only
1114 * 1 extra byte, but keeps processing simpler. 831 * 1 extra byte, but keeps processing simpler.
1115 */ 832 */
1116 sl << uint8 (s + CS_STAT_SKILLINFO) 833 sl << uint8 (s + CS_STAT_SKILLINFO)
1117 << uint8 (pl->last_skill_ob[s]->level) 834 << uint8 (skill->level)
1118 << uint64 (pl->last_skill_ob[s]->stats.exp); 835 << uint64 (skill->stats.exp);
1119
1120 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1121 }
1122 } 836 }
1123 }
1124 837
1125 if (pl->socket->exp64)
1126 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 838 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
839 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
840 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
841 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
842 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
843 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
844 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
845 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
846 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
847
848 flags = 0;
849
850 if (opl->fire_on)
851 flags |= SF_FIREON;
852
853 if (opl->run_on)
854 flags |= SF_RUNON;
855
856 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
857
858 if (ns->sc_version < 1025)
859 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1127 else 860 else
1128 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1129
1130 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1131 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1132 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1133 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1134 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1135 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1136 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1137 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1138 flags = 0;
1139
1140 if (pl->fire_on)
1141 flags |= SF_FIREON;
1142
1143 if (pl->run_on)
1144 flags |= SF_RUNON;
1145
1146 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1147
1148 if (pl->socket->sc_version < 1025)
1149 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1150 else
1151 {
1152 int i;
1153
1154 for (i = 0; i < NROFATTACKS; i++) 861 for (int i = 0; i < NROFATTACKS; i++)
1155 { 862 {
1156 /* Skip ones we won't send */ 863 /* Skip ones we won't send */
1157 if (atnr_cs_stat[i] == -1) 864 if (atnr_cs_stat[i] == -1)
1158 continue; 865 continue;
1159 866
1160 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 867 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1161 } 868 }
1162 }
1163 869
1164 if (pl->socket->monitor_spells) 870 if (pl->ns->monitor_spells)
1165 { 871 {
1166 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 872 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1167 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 873 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1168 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 874 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1169 } 875 }
1170 876
1171 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 877 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
1172 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 878 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1173 set_title (pl->ob, buf); 879 set_title (ob, buf);
1174 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 880 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1175 881
1176 /* Only send it away if we have some actual data */ 882 /* Only send it away if we have some actual data */
1177 if (sl.length () > 6) 883 if (sl.length () > 6)
1178 pl->socket->send_packet (sl); 884 ns->send_packet (sl);
1179} 885}
1180 886
1181/** 887/**
1182 * Tells the client that here is a player it should start using. 888 * Tells the client that here is a player it should start using.
1183 */ 889 */
1184void 890void
1185esrv_new_player (player *pl, uint32 weight) 891esrv_new_player (player *pl, uint32 weight)
1186{ 892{
1187 pl->last_weight = weight; 893 packet sl ("player");
1188
1189 packet sl;
1190 sl << "player ";
1191 894
1192 sl << uint32 (pl->ob->count) 895 sl << uint32 (pl->ob->count)
1193 << uint32 (weight) 896 << uint32 (weight)
1194 << uint32 (pl->ob->face->number) 897 << uint32 (pl->ob->face)
1195 << data8 (pl->ob->name); 898 << data8 (pl->ob->name);
1196 899
900 pl->ns->last_weight = weight;
1197 pl->socket->send_packet (sl); 901 pl->ns->send_packet (sl);
1198 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 902 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1199} 903}
1200
1201/**
1202 * Need to send an animation sequence to the client.
1203 * We will send appropriate face commands to the client if we haven't
1204 * sent them the face yet (this can become quite costly in terms of
1205 * how much we are sending - on the other hand, this should only happen
1206 * when the player logs in and picks stuff up.
1207 */
1208void
1209esrv_send_animation (client_socket * ns, short anim_num)
1210{
1211 int i;
1212
1213 /* Do some checking on the anim_num we got. Note that the animations
1214 * are added in contigous order, so if the number is in the valid
1215 * range, it must be a valid animation.
1216 */
1217 if (anim_num < 0 || anim_num > num_animations)
1218 {
1219 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1220 return;
1221 }
1222
1223 packet sl;
1224
1225 sl << "anim "
1226 << uint16 (anim_num)
1227 << uint16 (0); /* flags - not used right now */
1228
1229 /* Build up the list of faces. Also, send any information (ie, the
1230 * the face itself) down to the client.
1231 */
1232 for (i = 0; i < animations[anim_num].num_animations; i++)
1233 {
1234 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1235 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1236 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1237 }
1238
1239 ns->send_packet (sl);
1240
1241 ns->anims_sent[anim_num] = 1;
1242}
1243
1244 904
1245/****************************************************************************** 905/******************************************************************************
1246 * 906 *
1247 * Start of map related commands. 907 * Start of map related commands.
1248 * 908 *
1249 ******************************************************************************/ 909 ******************************************************************************/
1250 910
1251/**
1252 * This adds face_num to a map cell at x,y. If the client doesn't have
1253 * the face yet, we will also send it.
1254 */
1255static void
1256esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap)
1257{
1258 if (newmap->cells[x][y].count >= MAP_LAYERS)
1259 {
1260 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1261 return;
1262 abort ();
1263 }
1264
1265 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1266 newmap->cells[x][y].count++;
1267
1268 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1269 esrv_send_face (ns, face_num, 0);
1270}
1271
1272struct LayerCell
1273{
1274 uint16 xy;
1275 short face;
1276};
1277
1278struct MapLayer
1279{
1280 int count;
1281 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1282};
1283
1284/** Checkes if map cells have changed */
1285static int
1286mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap)
1287{
1288 int k;
1289
1290 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1291 return 1;
1292 for (k = 0; k < newmap->cells[i][j].count; k++)
1293 {
1294 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1295 {
1296 return 1;
1297 }
1298 }
1299 return 0;
1300}
1301
1302/**
1303 * Basically, what this does is pack the data into layers.
1304 * cnum is the client number, cur is the the buffer we put all of
1305 * this data into. we return the end of the data. layers is
1306 * how many layers of data we should back.
1307 */
1308static uint8 *
1309compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1310{
1311 int x, y, k;
1312 int face;
1313 unsigned char *fcur;
1314 struct MapLayer layers[MAP_LAYERS];
1315
1316 for (k = 0; k < MAP_LAYERS; k++)
1317 layers[k].count = 0;
1318 fcur = cur;
1319 for (x = 0; x < ns->mapx; x++)
1320 {
1321 for (y = 0; y < ns->mapy; y++)
1322 {
1323 if (!mapcellchanged (ns, x, y, newmap))
1324 continue;
1325 if (newmap->cells[x][y].count == 0)
1326 {
1327 *cur = x * ns->mapy + y; /* mark empty space */
1328 cur++;
1329 continue;
1330 }
1331 for (k = 0; k < newmap->cells[x][y].count; k++)
1332 {
1333 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1334 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1335 layers[k].count++;
1336 }
1337 }
1338 }
1339 /* If no data, return now. */
1340 if (fcur == cur && layers[0].count == 0)
1341 return cur;
1342 *cur = 255; /* mark end of explicitly cleared cells */
1343 cur++;
1344 /* First pack by layers. */
1345 for (k = 0; k < numlayers; k++)
1346 {
1347 if (layers[k].count == 0)
1348 break; /* once a layer is entirely empty, no layer below it can
1349 have anything in it either */
1350 /* Pack by entries in thie layer */
1351 for (x = 0; x < layers[k].count;)
1352 {
1353 fcur = cur;
1354 *cur = layers[k].lcells[x].face >> 8;
1355 cur++;
1356 *cur = layers[k].lcells[x].face & 0xFF;
1357 cur++;
1358 face = layers[k].lcells[x].face;
1359 /* Now, we back the redundant data into 1 byte xy pairings */
1360 for (y = x; y < layers[k].count; y++)
1361 {
1362 if (layers[k].lcells[y].face == face)
1363 {
1364 *cur = (uint8) layers[k].lcells[y].xy;
1365 cur++;
1366 layers[k].lcells[y].face = -1;
1367 }
1368 }
1369 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1370 /* forward over the now redundant data */
1371 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1372 x++;
1373 }
1374 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1375 }
1376 return cur;
1377}
1378
1379/** Clears a map cell */ 911/** Clears a map cell */
1380static void 912static void
1381map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 913map_clearcell (struct MapCell *cell, int count)
1382{ 914{
1383 cell->faces[0] = face0; 915 cell->faces[0] = 0;
1384 cell->faces[1] = face1; 916 cell->faces[1] = 0;
1385 cell->faces[2] = face2; 917 cell->faces[2] = 0;
918 cell->smooth[0] = 0;
919 cell->smooth[1] = 0;
920 cell->smooth[2] = 0;
1386 cell->count = count; 921 cell->count = count;
1387 cell->stat_hp = 0; 922 cell->stat_hp = 0;
1388 cell->flags = 0; 923 cell->flags = 0;
1389 cell->player = 0; 924 cell->player = 0;
1390} 925}
1391 926
1392#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1393#define MAX_LAYERS 3 927#define MAX_LAYERS 3
1394
1395/* Using a global really isn't a good approach, but saves the over head of
1396 * allocating and deallocating such a block of data each time run through,
1397 * and saves the space of allocating this in the socket object when we only
1398 * need it for this cycle. If the serve is ever threaded, this needs to be
1399 * re-examined.
1400 */
1401
1402static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1403
1404/**
1405 * Returns true if any of the heads for this
1406 * space is set. Returns false if all are blank - this is used
1407 * for empty space checking.
1408 */
1409static inline int
1410have_head (int ax, int ay)
1411{
1412
1413 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1414 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1415 return 1;
1416 return 0;
1417}
1418
1419/**
1420 * check_head is a bit simplistic version of update_space below.
1421 * basically, it only checks the that the head on space ax,ay at layer
1422 * needs to get sent - if so, it adds the data, sending the head
1423 * if needed, and returning 1. If this no data needs to get
1424 * sent, it returns zero.
1425 */
1426static int
1427check_head (packet &sl, client_socket &ns, int ax, int ay, int layer)
1428{
1429 short face_num;
1430
1431 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1432 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1433 else
1434 face_num = 0;
1435
1436 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1437 {
1438 sl << uint16 (face_num);
1439 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1440 esrv_send_face (&ns, face_num, 0);
1441
1442 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1443 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1444 return 1;
1445 }
1446
1447 return 0; /* No change */
1448}
1449 928
1450/** 929/**
1451 * Removes the need to replicate the same code for each layer. 930 * Removes the need to replicate the same code for each layer.
1452 * this returns true if this space is now in fact different than 931 * this returns true if this space is now in fact different than
1453 * it was. 932 * it was.
1454 * sl is the socklist this data is going into. 933 * sl is the socklist this data is going into.
1455 * ns is the socket we are working on - all the info we care 934 * ns is the socket we are working on - all the info we care
1456 * about is in this socket structure, so now need not pass the 935 * about is in this socket structure, so now need not pass the
1457 * entire player object. 936 * entire player object.
1458 * mx and my are map coordinate offsets for map mp
1459 * sx and sy are the offsets into the socket structure that
1460 * holds the old values.
1461 * layer is the layer to update, with 2 being the floor and 0 the 937 * layer is the layer to update, with 2 being the floor and 0 the
1462 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 938 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1463 * take. Interesting to note that before this function, the map1 function 939 * take. Interesting to note that before this function, the map1 function
1464 * numbers the spaces differently - I think this was a leftover from 940 * numbers the spaces differently - I think this was a leftover from
1465 * the map command, where the faces stack up. Sinces that is no longer 941 * the map command, where the faces stack up. Sinces that is no longer
1466 * the case, it seems to make more sense to have these layer values 942 * the case, it seems to make more sense to have these layer values
1467 * actually match. 943 * actually match.
1468 */ 944 */
1469
1470static int 945static int
1471update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 946update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1472{ 947{
1473 object *ob, *head; 948 object *ob = ms.faces_obj [layer];
1474 uint16 face_num;
1475 int bx, by, i;
1476
1477 /* If there is a multipart object stored away, treat that as more important.
1478 * If not, then do the normal processing.
1479 */
1480 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1481
1482 /* Check to see if this head is part of the set of objects
1483 * we would normally send for this space. If so, then
1484 * don't use the head value. We need to do the check
1485 * here and not when setting up the heads[] value for two reasons -
1486 * 1) the heads[] values will get used even if the space is not visible.
1487 * 2) its possible the head is not on the same map as a part, and I'd
1488 * rather not need to do the map translation overhead.
1489 * 3) We need to do some extra checking to make sure that we will
1490 * otherwise send the image as this layer, eg, either it matches
1491 * the head value, or is not multipart.
1492 */
1493 if (head && !head->more)
1494 {
1495 for (i = 0; i < MAP_LAYERS; i++)
1496 {
1497 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1498 if (!ob)
1499 continue;
1500
1501 if (ob->head)
1502 ob = ob->head;
1503
1504 if (ob == head)
1505 {
1506 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1507 head = NULL;
1508 break;
1509 }
1510 }
1511 }
1512
1513 ob = head;
1514 if (!ob)
1515 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1516 949
1517 /* If there is no object for this space, or if the face for the object 950 /* If there is no object for this space, or if the face for the object
1518 * is the blank face, set the face number to zero. 951 * is the blank face, set the face number to zero.
1519 * else if we have the stored head object for this space, that takes 952 * else if we have the stored head object for this space, that takes
1520 * precedence over the other object for this space. 953 * precedence over the other object for this space.
1521 * otherwise, we do special head processing 954 * otherwise, we do special head processing
1522 */ 955 */
1523 if (!ob || ob->face == blank_face) 956 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1524 face_num = 0;
1525 else if (head)
1526 {
1527 /* if this is a head that had previously been stored */
1528 face_num = ob->face->number;
1529 }
1530 else
1531 {
1532 /* if the faces for the different parts of a multipart object
1533 * are the same, we only want to send the bottom right most
1534 * portion of the object. That info is in the tail_.. values
1535 * of the head. Note that for the head itself, ob->head will
1536 * be null, so we only do this block if we are working on
1537 * a tail piece.
1538 */
1539
1540 /* tail_x and tail_y will only be set in the head object. If
1541 * this is the head object and these are set, we proceed
1542 * with logic to only send bottom right. Similarly, if
1543 * this is one of the more parts but the head has those values
1544 * set, we want to do the processing. There can be cases where
1545 * the head is not visible but one of its parts is, so we just
1546 * can always expect that ob->arch->tail_x will be true for all
1547 * object we may want to display.
1548 */
1549 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1550 {
1551
1552 if (ob->head)
1553 head = ob->head;
1554 else
1555 head = ob;
1556
1557 /* Basically figure out where the offset is from where we are right
1558 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1559 * piece is from the head, and the tail is where the tail is from the
1560 * head. Note that bx and by will equal sx and sy if we are already working
1561 * on the bottom right corner. If ob is the head, the clone values
1562 * will be zero, so the right thing will still happen.
1563 */
1564 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1565 by = sy + head->arch->tail_y - ob->arch->clone.y;
1566
1567 /* I don't think this can ever happen, but better to check for it just
1568 * in case.
1569 */
1570 if (bx < sx || by < sy)
1571 {
1572 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1573 face_num = 0;
1574 }
1575 /* single part object, multipart object with non merged faces,
1576 * of multipart object already at lower right.
1577 */
1578 else if (bx == sx && by == sy)
1579 {
1580 face_num = ob->face->number;
1581
1582 /* if this face matches one stored away, clear that one away.
1583 * this code relies on the fact that the map1 commands
1584 * goes from 2 down to 0.
1585 */
1586 for (i = 0; i < MAP_LAYERS; i++)
1587 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1588 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1589 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1590 }
1591 else
1592 {
1593 /* If this head is stored away, clear it - otherwise,
1594 * there can be cases where a object is on multiple layers -
1595 * we only want to send it once.
1596 */
1597 face_num = head->face->number;
1598 for (i = 0; i < MAP_LAYERS; i++)
1599 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1600 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1601 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1602
1603 /* First, try to put the new head on the same layer. If that is used up,
1604 * then find another layer.
1605 */
1606 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1607 {
1608 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1609 }
1610 else
1611 for (i = 0; i < MAX_LAYERS; i++)
1612 {
1613 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1614 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1615 {
1616 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1617 }
1618 }
1619 face_num = 0; /* Don't send this object - we'll send the head later */
1620 }
1621 }
1622 else
1623 {
1624 /* In this case, we are already at the lower right or single part object,
1625 * so nothing special
1626 */
1627 face_num = ob->face->number;
1628
1629 /* clear out any head entries that have the same face as this one */
1630 for (bx = 0; bx < layer; bx++)
1631 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1632 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1633 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1634 }
1635 } /* else not already head object or blank face */
1636
1637 /* This is a real hack. Basically, if we have nothing to send for this layer,
1638 * but there is a head on the next layer, send that instead.
1639 * Without this, what happens is you can get the case where the player stands
1640 * on the same space as the head. However, if you have overlapping big objects
1641 * of the same type, what happens then is it doesn't think it needs to send
1642 * This tends to make stacking also work/look better.
1643 */
1644 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1645 {
1646 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1647 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1648 }
1649
1650 /* Another hack - because of heads and whatnot, this face may match one
1651 * we already sent for a lower layer. In that case, don't send
1652 * this one.
1653 */
1654 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1655 face_num = 0;
1656 957
1657 /* We've gotten what face we want to use for the object. Now see if 958 /* We've gotten what face we want to use for the object. Now see if
1658 * if it has changed since we last sent it to the client. 959 * if it has changed since we last sent it to the client.
1659 */ 960 */
1660 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 961 if (lastcell.faces[layer] != face_num)
1661 { 962 {
1662 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 963 lastcell.faces[layer] = face_num;
964
1663 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 965 if (!ns.faces_sent[face_num])
966 if (ob)
967 ns.send_faces (ob);
968 else
1664 esrv_send_face (&ns, face_num, 0); 969 ns.send_face (face_num, 10);
1665 970
1666 sl << uint16 (face_num); 971 sl << uint16 (face_num);
1667 return 1;
1668 }
1669
1670 /* Nothing changed */
1671 return 0;
1672}
1673
1674/**
1675 * This function is mainly a copy of update_space,
1676 * except it handles update of the smoothing updates,
1677 * not the face updates.
1678 * Removes the need to replicate the same code for each layer.
1679 * this returns true if this smooth is now in fact different
1680 * than it was.
1681 * sl is the socklist this data is going into.
1682 * ns is the socket we are working on - all the info we care
1683 * about is in this socket structure, so know need to pass the
1684 * entire player object.
1685 * mx and my are map coordinate offsets for map mp
1686 * sx and sy are the offsets into the socket structure that
1687 * holds the old values.
1688 * layer is the layer to update, with 2 being the floor and 0 the
1689 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1690 * take.
1691 */
1692
1693static inline int
1694update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1695{
1696 object *ob;
1697 int smoothlevel; /* old face_num; */
1698
1699 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1700
1701 /* If there is no object for this space, or if the face for the object
1702 * is the blank face, set the smoothlevel to zero.
1703 */
1704 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1705 smoothlevel = 0;
1706 else
1707 {
1708 smoothlevel = ob->smoothlevel;
1709 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1710 SendSmooth (&ns, ob->face->number);
1711 } /* else not already head object or blank face */
1712
1713 /* We've gotten what face we want to use for the object. Now see if
1714 * if it has changed since we last sent it to the client.
1715 */
1716 if (smoothlevel > 255)
1717 smoothlevel = 255;
1718 else if (smoothlevel < 0)
1719 smoothlevel = 0;
1720
1721 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1722 {
1723 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1724 sl << uint8 (smoothlevel);
1725 return 1; 972 return 1;
1726 } 973 }
1727 974
1728 /* Nothing changed */ 975 /* Nothing changed */
1729 return 0; 976 return 0;
1733 * Returns the size of a data for a map square as returned by 980 * Returns the size of a data for a map square as returned by
1734 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 981 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1735 * available. 982 * available.
1736 */ 983 */
1737int 984int
1738getExtendedMapInfoSize (client_socket * ns) 985getExtendedMapInfoSize (client * ns)
1739{ 986{
1740 int result = 0; 987 int result = 0;
1741 988
1742 if (ns->ext_mapinfos) 989 if (ns->ext_mapinfos)
1743 { 990 {
1744 if (ns->EMI_smooth) 991 if (ns->EMI_smooth)
1745 result += 1; /*One byte for smoothlevel */ 992 result += 1; /*One byte for smoothlevel */
1746 } 993 }
994
1747 return result; 995 return result;
1748} 996}
1749 997
998// prefetch (and touch) all maps within a specific distancd
999static void
1000prefetch_surrounding_maps (maptile *map, int distance)
1001{
1002 map->last_access = runtime;
1003
1004 if (--distance)
1005 for (int dir = 4; --dir; )
1006 if (const shstr &path = map->tile_path [dir])
1007 if (maptile *&neigh = map->tile_map [dir])
1008 prefetch_surrounding_maps (neigh, distance);
1009 else
1010 neigh = maptile::find_async (path, map);
1011}
1012
1013// prefetch a generous area around the player
1014static void
1015prefetch_surrounding_maps (object *op)
1016{
1017 prefetch_surrounding_maps (op->map, 3);
1018}
1019
1750/** 1020/**
1751 * This function uses the new map1 protocol command to send the map 1021 * Draws client map.
1752 * to the client. It is necessary because the old map command supports
1753 * a maximum map size of 15x15.
1754 * This function is much simpler than the old one. This is because
1755 * the old function optimized to send as few face identifiers as possible,
1756 * at the expense of sending more coordinate location (coordinates were
1757 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1758 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1759 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1760 * and use the other 4 bits for other informatiion. For full documentation
1761 * of what we send, see the doc/Protocol file.
1762 * I will describe internally what we do:
1763 * the socket->lastmap shows how the map last looked when sent to the client.
1764 * in the lastmap structure, there is a cells array, which is set to the
1765 * maximum viewable size (As set in config.h).
1766 * in the cells, there are faces and a count value.
1767 * we use the count value to hold the darkness value. If -1, then this space
1768 * is not viewable.
1769 * we use faces[0] faces[1] faces[2] to hold what the three layers
1770 * look like.
1771 */ 1022 */
1772void 1023void
1773draw_client_map1 (object *pl) 1024draw_client_map (player *pl)
1774{ 1025{
1026 object *ob = pl->observe;
1027 if (!ob->active)
1028 return;
1029
1030 maptile *plmap = ob->map;
1031
1032 /* If player is just joining the game, he isn't here yet, so the map
1033 * can get swapped out. If so, don't try to send them a map. All will
1034 * be OK once they really log in.
1035 */
1036 if (!plmap || plmap->in_memory != MAP_ACTIVE)
1037 return;
1038
1775 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1039 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1776 sint16 nx, ny;
1777 int estartlen, eoldlen; 1040 int estartlen, eoldlen;
1778 uint16 mask, emask;
1779 uint8 eentrysize; 1041 uint8 eentrysize;
1780 uint16 ewhatstart, ewhatflag; 1042 uint16 ewhatstart, ewhatflag;
1781 uint8 extendedinfos; 1043 uint8 extendedinfos;
1782 maptile *m;
1783 1044
1784 client_socket &socket = *pl->contr->socket;
1785
1786 check_map_change (pl->contr); 1045 check_map_change (pl);
1046 prefetch_surrounding_maps (pl->ob);
1787 1047
1788 packet sl; 1048 /* do LOS after calls to update_position */
1049 if (ob != pl->ob)
1050 clear_los (pl);
1051 else if (pl->do_los)
1052 {
1053 update_los (ob);
1054 pl->do_los = 0;
1055 }
1056
1057 /**
1058 * This function uses the new map1 protocol command to send the map
1059 * to the client. It is necessary because the old map command supports
1060 * a maximum map size of 15x15.
1061 * This function is much simpler than the old one. This is because
1062 * the old function optimized to send as few face identifiers as possible,
1063 * at the expense of sending more coordinate location (coordinates were
1064 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1065 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1066 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1067 * and use the other 4 bits for other informatiion. For full documentation
1068 * of what we send, see the doc/Protocol file.
1069 * I will describe internally what we do:
1070 * the ns->lastmap shows how the map last looked when sent to the client.
1071 * in the lastmap structure, there is a cells array, which is set to the
1072 * maximum viewable size (As set in config.h).
1073 * in the cells, there are faces and a count value.
1074 * we use the count value to hold the darkness value. If -1, then this space
1075 * is not viewable.
1076 * we use faces[0] faces[1] faces[2] to hold what the three layers
1077 * look like.
1078 */
1079
1080 client &socket = *pl->ns;
1081
1082 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1789 packet esl; 1083 packet esl;
1790 1084
1791 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1792 startlen = sl.length (); 1085 startlen = sl.length ();
1793 1086
1794 /*Extendedmapinfo structure initialisation */ 1087 /*Extendedmapinfo structure initialisation */
1795 if (socket.ext_mapinfos) 1088 if (socket.ext_mapinfos)
1796 { 1089 {
1807 << uint8 (extendedinfos) 1100 << uint8 (extendedinfos)
1808 << uint8 (eentrysize); 1101 << uint8 (eentrysize);
1809 1102
1810 estartlen = esl.length (); 1103 estartlen = esl.length ();
1811 } 1104 }
1812 else
1813 {
1814 /* suppress compiler warnings */
1815 ewhatstart = 0;
1816 ewhatflag = 0;
1817 estartlen = 0;
1818 }
1819
1820 /* Init data to zero */
1821 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1822 1105
1823 /* x,y are the real map locations. ax, ay are viewport relative 1106 /* x,y are the real map locations. ax, ay are viewport relative
1824 * locations. 1107 * locations.
1825 */ 1108 */
1826 ay = 0; 1109 ay = 0;
1827 1110
1828 /* We could do this logic as conditionals in the if statement, 1111 /* We could do this logic as conditionals in the if statement,
1829 * but that started to get a bit messy to look at. 1112 * but that started to get a bit messy to look at.
1830 */ 1113 */
1831 max_x = pl->x + (socket.mapx + 1) / 2; 1114 max_x = ob->x + (socket.mapx + 1) / 2;
1832 max_y = pl->y + (socket.mapy + 1) / 2; 1115 max_y = ob->y + (socket.mapy + 1) / 2;
1833 1116
1834 if (socket.mapmode == Map1aCmd)
1835 {
1836 max_x += MAX_HEAD_OFFSET;
1837 max_y += MAX_HEAD_OFFSET;
1838 }
1839
1840 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1117 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1841 { 1118 {
1119 sint16 nx, ny;
1120 maptile *m = 0;
1121
1842 ax = 0; 1122 ax = 0;
1843 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1123 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1844 { 1124 {
1125 // check to see if we can simply go one right quickly
1126 ++nx;
1127 if (m && nx >= m->width)
1128 m = 0;
1845 1129
1130 if (!m)
1131 {
1132 nx = x; ny = y; m = plmap;
1133
1134 if (xy_normalise (m, nx, ny))
1135 m->touch ();
1136 else
1137 m = 0;
1138 }
1139
1140 int emask, mask;
1846 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1141 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1847 1142
1848 /* If this space is out of the normal viewable area, we only check
1849 * the heads value ax or ay will only be greater than what
1850 * the client wants if using the map1a command - this is because
1851 * if the map1a command is not used, max_x and max_y will be
1852 * set to lower values.
1853 */
1854 if (ax >= socket.mapx || ay >= socket.mapy)
1855 {
1856 int i, got_one;
1857
1858 oldlen = sl.length ();
1859
1860 sl << uint16 (mask);
1861
1862 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1863 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1864 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1865
1866 /* If all we are doing is sending 0 (blank) faces, we don't
1867 * actually need to send that - just the coordinates
1868 * with no faces tells the client to blank out the
1869 * space.
1870 */
1871 got_one = 0;
1872 for (i = oldlen + 2; i < sl.length (); i++)
1873 if (sl[i])
1874 got_one = 1;
1875
1876 if (got_one && (mask & 0xf))
1877 sl[oldlen + 1] = mask & 0xff;
1878 else
1879 { /*either all faces blank, either no face at all */
1880 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1881 sl.reset (oldlen + 2);
1882 else
1883 sl.reset (oldlen);
1884 }
1885
1886 /*What concerns extendinfos, nothing to be done for now
1887 * (perhaps effects layer later)
1888 */
1889 continue; /* don't do processing below */
1890 }
1891
1892 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1143 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1893
1894 d = pl->contr->blocked_los[ax][ay];
1895 1144
1896 /* If the coordinates are not valid, or it is too dark to see, 1145 /* If the coordinates are not valid, or it is too dark to see,
1897 * we tell the client as such 1146 * we tell the client as such
1898 */ 1147 */
1899 nx = x;
1900 ny = y;
1901 m = get_map_from_coord (pl->map, &nx, &ny);
1902
1903 if (!m) 1148 if (!m)
1904 { 1149 {
1905 /* space is out of map. Update space and clear values 1150 /* space is out of map. Update space and clear values
1906 * if this hasn't already been done. If the space is out 1151 * if this hasn't already been done. If the space is out
1907 * of the map, it shouldn't have a head 1152 * of the map, it shouldn't have a head
1908 */ 1153 */
1909 if (lastcell.count != -1) 1154 if (lastcell.count != -1)
1910 { 1155 {
1911 sl << uint16 (mask); 1156 sl << uint16 (mask);
1912 map_clearcell (&lastcell, 0, 0, 0, -1); 1157 map_clearcell (&lastcell, -1);
1913 } 1158 }
1159
1160 continue;
1914 } 1161 }
1162
1163 int d = pl->blocked_los[ax][ay];
1164
1915 else if (d > 3) 1165 if (d > 3)
1916 { 1166 {
1167
1917 int need_send = 0, count; 1168 int need_send = 0, count;
1918 1169
1919 /* This block deals with spaces that are not visible for whatever 1170 /* This block deals with spaces that are not visible for whatever
1920 * reason. Still may need to send the head for this space. 1171 * reason. Still may need to send the head for this space.
1921 */ 1172 */
1922 1173
1923 oldlen = sl.length (); 1174 oldlen = sl.length ();
1924 1175
1925 sl << uint16 (mask); 1176 sl << uint16 (mask);
1927 if (lastcell.count != -1) 1178 if (lastcell.count != -1)
1928 need_send = 1; 1179 need_send = 1;
1929 1180
1930 count = -1; 1181 count = -1;
1931 1182
1932 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1933 {
1934 /* Now check to see if any heads need to be sent */
1935
1936 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1937 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1938 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1939
1940 lastcell.count = count;
1941 }
1942 else
1943 {
1944 /* properly clear a previously sent big face */ 1183 /* properly clear a previously sent big face */
1945 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1184 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1946 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1185 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1947 need_send = 1; 1186 need_send = 1;
1948 1187
1949 map_clearcell (&lastcell, 0, 0, 0, count); 1188 map_clearcell (&lastcell, count);
1950 }
1951 1189
1952 if ((mask & 0xf) || need_send) 1190 if ((mask & 0xf) || need_send)
1953 sl[oldlen + 1] = mask & 0xff; 1191 sl[oldlen + 1] = mask & 0xff;
1954 else 1192 else
1955 sl.reset (oldlen); 1193 sl.reset (oldlen);
1956 } 1194 }
1957 else 1195 else
1958 { 1196 {
1959 /* In this block, the space is visible or there are head objects 1197 /* In this block, the space is visible.
1960 * we need to send.
1961 */ 1198 */
1962 1199
1963 /* Rather than try to figure out what everything that we might 1200 /* Rather than try to figure out what everything that we might
1964 * need to send is, then form the packet after that, 1201 * need to send is, then form the packet after that,
1965 * we presume that we will in fact form a packet, and update 1202 * we presume that we will in fact form a packet, and update
1968 * is done. 1205 * is done.
1969 * I think this is simpler than doing a bunch of checks to see 1206 * I think this is simpler than doing a bunch of checks to see
1970 * what if anything we need to send, setting the bits, then 1207 * what if anything we need to send, setting the bits, then
1971 * doing those checks again to add the real data. 1208 * doing those checks again to add the real data.
1972 */ 1209 */
1973 oldlen = sl.length (); 1210 oldlen = sl.length ();
1974 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1975 eoldlen = esl.length (); 1211 eoldlen = esl.length ();
1976 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1212
1977 sl << uint16 (mask); 1213 sl << uint16 (mask);
1978
1979 if (socket.ext_mapinfos)
1980 esl << uint16 (emask);
1981 1214
1982 unsigned char dummy; 1215 unsigned char dummy;
1983 unsigned char *last_ext = &dummy; 1216 unsigned char *last_ext = &dummy;
1984 1217
1985 /* Darkness changed */ 1218 /* Darkness changed */
1997 sl << uint8 (255 - 64 * d); 1230 sl << uint8 (255 - 64 * d);
1998 } 1231 }
1999 1232
2000 lastcell.count = d; 1233 lastcell.count = d;
2001 1234
1235 mapspace &ms = m->at (nx, ny);
1236 ms.update ();
1237
2002 if (socket.extmap) 1238 if (socket.extmap)
2003 { 1239 {
2004 uint8 stat_hp = 0; 1240 uint8 stat_hp = 0;
2005 uint8 stat_width = 0; 1241 uint8 stat_width = 0;
2006 uint8 flags = 0; 1242 uint8 flags = 0;
2007 UUID player = 0; 1243 tag_t player = 0;
2008 1244
2009 // send hp information, if applicable 1245 // send hp information, if applicable
2010 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1246 if (object *op = ms.faces_obj [0])
1247 if (op->is_head () && !op->invisible)
2011 { 1248 {
2012 if (op->head || op->invisible) 1249 if (op->stats.maxhp > op->stats.hp
2013 ; // do not show 1250 && op->stats.maxhp > 0
2014 else if (op->type == PLAYER 1251 && (op->type == PLAYER
1252 || op->type == DOOR // does not work, have maxhp 0
2015 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1253 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)))
2016 {
2017 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2018 { 1254 {
2019 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1255 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2020 stat_width = op->arch->tail_x; 1256 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
2021 } 1257 }
2022 }
2023 1258
2024 if (op->msg && op->msg[0] == '@') 1259 if (op->msg && op->msg[0] == '@')
2025 flags |= 1; 1260 flags |= 1;
2026 1261
2027 if (op->type == PLAYER && op != pl) 1262 if (op->type == PLAYER && op != ob)
2028 player = op->count; 1263 player = op->count;
2029 } 1264 }
2030 1265
2031 if (lastcell.stat_hp != stat_hp) 1266 if (lastcell.stat_hp != stat_hp)
2032 { 1267 {
2033 lastcell.stat_hp = stat_hp; 1268 lastcell.stat_hp = stat_hp;
2034 1269
2053 1288
2054 mask |= 0x8; 1289 mask |= 0x8;
2055 *last_ext |= 0x80; 1290 *last_ext |= 0x80;
2056 last_ext = &sl[sl.length ()]; 1291 last_ext = &sl[sl.length ()];
2057 1292
2058 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1293 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
2059 } 1294 }
2060 1295
2061 if (lastcell.flags != flags) 1296 if (lastcell.flags != flags)
2062 { 1297 {
2063 lastcell.flags = flags; 1298 lastcell.flags = flags;
2069 sl << uint8 (8) << uint8 (flags); 1304 sl << uint8 (8) << uint8 (flags);
2070 } 1305 }
2071 } 1306 }
2072 1307
2073 /* Floor face */ 1308 /* Floor face */
2074 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1309 if (update_space (sl, socket, ms, lastcell, 2))
2075 mask |= 0x4; 1310 mask |= 0x4;
2076 1311
2077 if (socket.EMI_smooth)
2078 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2079 emask |= 0x4;
2080
2081 /* Middle face */ 1312 /* Middle face */
2082 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1313 if (update_space (sl, socket, ms, lastcell, 1))
2083 mask |= 0x2; 1314 mask |= 0x2;
2084 1315
2085 if (socket.EMI_smooth) 1316 if (ms.player () == ob
2086 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1317 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
2087 emask |= 0x2;
2088
2089 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2090 { 1318 {
1319 // force player to be visible to himself if invisible
2091 if (lastcell.faces[0] != pl->face->number) 1320 if (lastcell.faces[0] != ob->face)
2092 { 1321 {
2093 lastcell.faces[0] = pl->face->number; 1322 lastcell.faces[0] = ob->face;
1323
2094 mask |= 0x1; 1324 mask |= 0x1;
2095
2096 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2097 esrv_send_face (&socket, pl->face->number, 0);
2098
2099 sl << uint16 (pl->face->number); 1325 sl << uint16 (ob->face);
1326
1327 socket.send_faces (ob);
2100 } 1328 }
2101 } 1329 }
2102 else
2103 {
2104 /* Top face */ 1330 /* Top face */
2105 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1331 else if (update_space (sl, socket, ms, lastcell, 0))
2106 mask |= 0x1; 1332 mask |= 0x1;
2107
2108 if (socket.EMI_smooth)
2109 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2110 emask |= 0x1;
2111 }
2112 1333
2113 /* Check to see if we are in fact sending anything for this 1334 /* Check to see if we are in fact sending anything for this
2114 * space by checking the mask. If so, update the mask. 1335 * space by checking the mask. If so, update the mask.
2115 * if not, reset the len to that from before adding the mask 1336 * if not, reset the len to that from before adding the mask
2116 * value, so we don't send those bits. 1337 * value, so we don't send those bits.
2118 if (mask & 0xf) 1339 if (mask & 0xf)
2119 sl[oldlen + 1] = mask & 0xff; 1340 sl[oldlen + 1] = mask & 0xff;
2120 else 1341 else
2121 sl.reset (oldlen); 1342 sl.reset (oldlen);
2122 1343
1344 if (socket.ext_mapinfos)
1345 esl << uint16 (emask);
1346
1347 if (socket.EMI_smooth)
1348 {
1349 for (int layer = 2+1; layer--; )
1350 {
1351 object *ob = ms.faces_obj [layer];
1352
1353 // If there is no object for this space, or if the face for the object
1354 // is the blank face, set the smoothlevel to zero.
1355 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1356
1357 // We've gotten what face we want to use for the object. Now see if
1358 // if it has changed since we last sent it to the client.
1359 if (lastcell.smooth[layer] != smoothlevel)
1360 {
1361 lastcell.smooth[layer] = smoothlevel;
1362 esl << uint8 (smoothlevel);
1363 emask |= 1 << layer;
1364 }
1365 }
1366
2123 if (emask & 0xf) 1367 if (emask & 0xf)
2124 esl[eoldlen + 1] = emask & 0xff; 1368 esl[eoldlen + 1] = emask & 0xff;
2125 else 1369 else
2126 esl.reset (eoldlen); 1370 esl.reset (eoldlen);
1371 }
2127 } /* else this is a viewable space */ 1372 } /* else this is a viewable space */
2128 } /* for x loop */ 1373 } /* for x loop */
2129 } /* for y loop */ 1374 } /* for y loop */
1375
1376 socket.flush_fx ();
2130 1377
2131 /* Verify that we in fact do need to send this */ 1378 /* Verify that we in fact do need to send this */
2132 if (socket.ext_mapinfos) 1379 if (socket.ext_mapinfos)
2133 { 1380 {
2134 if (!(sl.length () > startlen || socket.sent_scroll)) 1381 if (!(sl.length () > startlen || socket.sent_scroll))
2135 { 1382 {
2136 /* No map data will follow, so don't say the client 1383 /* No map data will follow, so don't say the client
2137 * it doesn't need draw! 1384 * it doesn't need draw!
2138 */ 1385 */
2139 ewhatflag &= (~EMI_NOREDRAW); 1386 ewhatflag &= ~EMI_NOREDRAW;
2140 esl[ewhatstart + 1] = ewhatflag & 0xff; 1387 esl[ewhatstart + 1] = ewhatflag & 0xff;
2141 } 1388 }
2142 1389
2143 if (esl.length () > estartlen) 1390 if (esl.length () > estartlen)
2144 socket.send_packet (esl); 1391 socket.send_packet (esl);
2149 socket.send_packet (sl); 1396 socket.send_packet (sl);
2150 socket.sent_scroll = 0; 1397 socket.sent_scroll = 0;
2151 } 1398 }
2152} 1399}
2153 1400
2154/**
2155 * Draws client map.
2156 */
2157void
2158draw_client_map (object *pl)
2159{
2160 int i, j;
2161 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2162 New_Face *face, *floor;
2163 New_Face *floor2;
2164 int d, mflags;
2165 struct Map newmap;
2166 maptile *m, *pm;
2167
2168 if (pl->type != PLAYER)
2169 {
2170 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2171 return;
2172 }
2173
2174 pm = pl->map;
2175
2176 /* If player is just joining the game, he isn't here yet, so the map
2177 * can get swapped out. If so, don't try to send them a map. All will
2178 * be OK once they really log in.
2179 */
2180 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2181 return;
2182
2183 memset (&newmap, 0, sizeof (struct Map));
2184
2185 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2186 {
2187 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2188 {
2189 ax = i;
2190 ay = j;
2191 m = pm;
2192 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2193 if (mflags & P_OUT_OF_MAP)
2194 continue;
2195 if (mflags & P_NEED_UPDATE)
2196 update_position (m, ax, ay);
2197 /* If a map is visible to the player, we don't want to swap it out
2198 * just to reload it. This should really call something like
2199 * swap_map, but this is much more efficient and 'good enough'
2200 */
2201 if (mflags & P_NEW_MAP)
2202 m->timeout = 50;
2203 }
2204 }
2205 /* do LOS after calls to update_position */
2206 if (pl->contr->do_los)
2207 {
2208 update_los (pl);
2209 pl->contr->do_los = 0;
2210 }
2211
2212 /* Big maps need a different drawing mechanism to work */
2213 draw_client_map1 (pl);
2214}
2215
2216
2217/*****************************************************************************/ 1401/*****************************************************************************/
2218
2219/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1402/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2220
2221/* a player. Of course, the client need to know the command to be able to */ 1403/* a player. Of course, the client need to know the command to be able to */
2222
2223/* manage it ! */ 1404/* manage it ! */
2224
2225/*****************************************************************************/ 1405/*****************************************************************************/
2226void 1406void
2227send_plugin_custom_message (object *pl, char *buf) 1407send_plugin_custom_message (object *pl, char *buf)
2228{ 1408{
2229 pl->contr->socket->send_packet (buf); 1409 pl->contr->ns->send_packet (buf);
2230} 1410}
2231 1411
2232/** 1412/**
2233 * This sends the skill number to name mapping. We ignore 1413 * This sends the skill number to name mapping. We ignore
2234 * the params - we always send the same info no matter what. 1414 * the params - we always send the same info no matter what.
2235 */ 1415 */
2236void 1416void
2237send_skill_info (client_socket *ns, char *params) 1417send_skill_info (client *ns, char *params)
2238{ 1418{
2239 packet sl; 1419 packet sl;
2240 sl << "replyinfo skill_info\n"; 1420 sl << "replyinfo skill_info\n";
2241 1421
2242 for (int i = 1; i < NUM_SKILLS; i++) 1422 for (int i = 1; i < NUM_SKILLS; i++)
2243 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1423 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2244 1424
2245 if (sl.length () >= MAXSOCKBUF) 1425 if (sl.length () > MAXSOCKBUF)
2246 { 1426 {
2247 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1427 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2248 fatal (0); 1428 fatal (0);
2249 } 1429 }
2250 1430
2254/** 1434/**
2255 * This sends the spell path to name mapping. We ignore 1435 * This sends the spell path to name mapping. We ignore
2256 * the params - we always send the same info no matter what. 1436 * the params - we always send the same info no matter what.
2257 */ 1437 */
2258void 1438void
2259send_spell_paths (client_socket * ns, char *params) 1439send_spell_paths (client * ns, char *params)
2260{ 1440{
2261 packet sl; 1441 packet sl;
2262 1442
2263 sl << "replyinfo spell_paths\n"; 1443 sl << "replyinfo spell_paths\n";
2264 1444
2265 for (int i = 0; i < NRSPELLPATHS; i++) 1445 for (int i = 0; i < NRSPELLPATHS; i++)
2266 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 1446 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2267 1447
2268 if (sl.length () >= MAXSOCKBUF) 1448 if (sl.length () > MAXSOCKBUF)
2269 { 1449 {
2270 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1450 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2271 fatal (0); 1451 fatal (0);
2272 } 1452 }
2273 1453
2279 * it then sends an updspell packet for each spell that has changed in this way 1459 * it then sends an updspell packet for each spell that has changed in this way
2280 */ 1460 */
2281void 1461void
2282esrv_update_spells (player *pl) 1462esrv_update_spells (player *pl)
2283{ 1463{
1464 if (!pl->ns)
1465 return;
1466
2284 if (!pl->socket->monitor_spells) 1467 if (!pl->ns->monitor_spells)
2285 return; 1468 return;
2286 1469
2287 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1470 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2288 { 1471 {
2289 if (spell->type == SPELL) 1472 if (spell->type == SPELL)
2319 1502
2320 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1503 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2321 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1504 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2322 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1505 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2323 1506
2324 pl->socket->send_packet (sl); 1507 pl->ns->send_packet (sl);
2325 } 1508 }
2326 } 1509 }
2327 } 1510 }
2328} 1511}
2329 1512
2330void 1513void
2331esrv_remove_spell (player *pl, object *spell) 1514esrv_remove_spell (player *pl, object *spell)
2332{ 1515{
2333 if (!pl->socket->monitor_spells) 1516 if (!pl->ns->monitor_spells)
2334 return; 1517 return;
2335 1518
2336 if (!pl || !spell || spell->env != pl->ob) 1519 if (!pl || !spell || spell->env != pl->ob)
2337 { 1520 {
2338 LOG (llevError, "Invalid call to esrv_remove_spell"); 1521 LOG (llevError, "Invalid call to esrv_remove_spell");
2339 return; 1522 return;
2340 } 1523 }
2341 1524
2342 packet sl; 1525 packet sl ("delspell");
2343 1526
2344 sl << "delspell "
2345 << uint32 (spell->count); 1527 sl << uint32 (spell->count);
2346 1528
2347 pl->socket->send_packet (sl); 1529 pl->ns->send_packet (sl);
2348} 1530}
2349 1531
2350/* appends the spell *spell to the Socklist we will send the data to. */ 1532/* appends the spell *spell to the Socklist we will send the data to. */
2351static void 1533static void
2352append_spell (player *pl, packet &sl, object *spell) 1534append_spell (player *pl, packet &sl, object *spell)
2353{ 1535{
2354 int len, i, skill = 0; 1536 int i, skill = 0;
2355 1537
2356 if (!(spell->name)) 1538 if (!(spell->name))
2357 { 1539 {
2358 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1540 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2359 return; 1541 return;
2372 { 1554 {
2373 skill = i + CS_STAT_SKILLINFO; 1555 skill = i + CS_STAT_SKILLINFO;
2374 break; 1556 break;
2375 } 1557 }
2376 } 1558 }
1559
1560 // spells better have a face
1561 if (!spell->face)
1562 {
1563 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1564 spell->face = face_find ("burnout.x11", blank_face);
1565 }
1566
1567 pl->ns->send_face (spell->face);
2377 1568
2378 /* send the current values */ 1569 /* send the current values */
2379 sl << uint32 (spell->count) 1570 sl << uint32 (spell->count)
2380 << uint16 (spell->level) 1571 << uint16 (spell->level)
2381 << uint16 (spell->casting_time) 1572 << uint16 (spell->casting_time)
2382 << uint16 (spell->last_sp) 1573 << uint16 (spell->last_sp)
2383 << uint16 (spell->last_grace) 1574 << uint16 (spell->last_grace)
2384 << uint16 (spell->last_eat) 1575 << uint16 (spell->last_eat)
2385 << uint8 (skill) 1576 << uint8 (skill)
2386 << uint32 (spell->path_attuned) 1577 << uint32 (spell->path_attuned)
2387 << uint32 (spell->face ? spell->face->number : 0) 1578 << uint32 (spell->face)
2388 << data8 (spell->name) 1579 << data8 (spell->name)
2389 << data16 (spell->msg); 1580 << data16 (spell->msg);
2390} 1581}
2391 1582
2392/** 1583/**
2400 { 1591 {
2401 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1592 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2402 return; 1593 return;
2403 } 1594 }
2404 1595
2405 if (!pl->socket->monitor_spells) 1596 if (!pl->ns->monitor_spells)
2406 return; 1597 return;
2407 1598
2408 packet sl; 1599 packet sl ("addspell");
2409
2410 sl << "addspell ";
2411 1600
2412 if (!spell) 1601 if (!spell)
2413 { 1602 {
2414 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1603 for (spell = pl->ob->inv; spell; spell = spell->below)
2415 { 1604 {
2416 /* were we to simply keep appending data here, we could exceed 1605 /* were we to simply keep appending data here, we could exceed
2417 * MAXSOCKBUF if the player has enough spells to add, we know that 1606 * MAXSOCKBUF if the player has enough spells to add, we know that
2418 * append_spells will always append 19 data bytes, plus 4 length 1607 * append_spells will always append 19 data bytes, plus 4 length
2419 * bytes and 3 strings (because that is the spec) so we need to 1608 * bytes and 3 strings (because that is the spec) so we need to
2420 * check that the length of those 3 strings, plus the 23 bytes, 1609 * check that the length of those 3 strings, plus the 23 bytes,
2421 * won't take us over the length limit for the socket, if it does, 1610 * won't take us over the length limit for the socket, if it does,
2422 * we need to send what we already have, and restart packet formation 1611 * we need to send what we already have, and restart packet formation
2423 */ 1612 */
1613 if (spell->type != SPELL)
1614 continue;
1615
2424 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1616 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2425 * to show add_spell is 26 bytes + 2 strings. However, the overun 1617 * to show add_spell is 26 bytes + 2 strings. However, the overun
2426 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1618 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2427 * like it will fix this 1619 * like it will fix this
2428 */ 1620 */
2429 if (spell->type != SPELL)
2430 continue;
2431
2432 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1621 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2433 { 1622 {
1623 pl->ns->flush_fx ();
2434 pl->socket->send_packet (sl); 1624 pl->ns->send_packet (sl);
2435 1625
2436 sl.reset (); 1626 sl.reset ();
2437 sl << "addspell "; 1627 sl << "addspell ";
2438 } 1628 }
2439 1629
2446 return; 1636 return;
2447 } 1637 }
2448 else 1638 else
2449 append_spell (pl, sl, spell); 1639 append_spell (pl, sl, spell);
2450 1640
2451 if (sl.length () >= MAXSOCKBUF) 1641 if (sl.length () > MAXSOCKBUF)
2452 { 1642 {
2453 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1643 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2454 fatal (0); 1644 fatal (0);
2455 } 1645 }
2456 1646
2457 /* finally, we can send the packet */ 1647 /* finally, we can send the packet */
1648 pl->ns->flush_fx ();
2458 pl->socket->send_packet (sl); 1649 pl->ns->send_packet (sl);
2459} 1650}
2460 1651

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