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Revision 1.70 by root, Sun Mar 11 21:26:05 2007 UTC vs.
Revision 1.125 by root, Tue Apr 22 04:33:20 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client handling. 26 * Client handling.
98 * that much difference in bandwidth. 97 * that much difference in bandwidth.
99 */ 98 */
100 mx = ns->mapx; 99 mx = ns->mapx;
101 my = ns->mapy; 100 my = ns->mapy;
102 101
103 if (ns->mapmode == Map1aCmd)
104 {
105 mx += MAX_HEAD_OFFSET;
106 my += MAX_HEAD_OFFSET;
107 }
108
109 /* the x and y here are coordinates for the new map, i.e. if we moved 102 /* the x and y here are coordinates for the new map, i.e. if we moved
110 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
111 * if the destination x or y coordinate is outside the viewable 104 * if the destination x or y coordinate is outside the viewable
112 * area, we clear the values - otherwise, the old values 105 * area, we clear the values - otherwise, the old values
113 * are preserved, and the check_head thinks it needs to clear them. 106 * are preserved, and the check_head thinks it needs to clear them.
136} 129}
137 130
138static void 131static void
139clear_map (player *pl) 132clear_map (player *pl)
140{ 133{
134 pl->ns->mapinfo_queue_clear ();
135
141 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 136 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
137
138 pl->ns->force_newmap = false;
142 139
143 if (pl->ns->newmapcmd == 1) 140 if (pl->ns->newmapcmd == 1)
144 pl->ns->send_packet ("newmap"); 141 pl->ns->send_packet ("newmap");
145 142
146 pl->ns->floorbox_reset (); 143 pl->ns->floorbox_reset ();
149/** check for map/region change and send new map data */ 146/** check for map/region change and send new map data */
150static void 147static void
151check_map_change (player *pl) 148check_map_change (player *pl)
152{ 149{
153 client &socket = *pl->ns; 150 client &socket = *pl->ns;
154 object *ob = pl->ob; 151 object *ob = pl->observe;
155 char buf[MAX_BUF]; /* eauugggh */
156 152
157 if (socket.current_map != ob->map) 153 if (socket.current_map != ob->map || socket.force_newmap)
158 { 154 {
155 clear_map (pl);
159 socket.current_map = ob->map; 156 socket.current_map = ob->map;
160
161 clear_map (pl);
162 157
163 if (socket.mapinfocmd) 158 if (socket.mapinfocmd)
164 { 159 {
165 if (ob->map && ob->map->path[0]) 160 if (ob->map && ob->map->path[0])
166 { 161 {
167 int flags = 0; 162 int flags = 0;
168 163
169 if (ob->map->tile_path[0]) 164 if (ob->map->tile_path[0]) flags |= 1;
170 flags |= 1;
171 if (ob->map->tile_path[1]) 165 if (ob->map->tile_path[1]) flags |= 2;
172 flags |= 2;
173 if (ob->map->tile_path[2]) 166 if (ob->map->tile_path[2]) flags |= 4;
174 flags |= 4;
175 if (ob->map->tile_path[3]) 167 if (ob->map->tile_path[3]) flags |= 8;
176 flags |= 8;
177 168
178 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 169 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
179 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); 170 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
171 ob->map->width, ob->map->height, &ob->map->path);
180 } 172 }
181 else 173 else
182 snprintf (buf, MAX_BUF, "mapinfo current");
183
184 socket.send_packet (buf); 174 socket.send_packet ("mapinfo current");
185 } 175 }
186 } 176 }
187 else if (socket.current_x != ob->x || socket.current_y != ob->y) 177 else if (socket.current_x != ob->x || socket.current_y != ob->y)
188 { 178 {
189 int dx = ob->x - socket.current_x; 179 int dx = ob->x - socket.current_x;
202 socket.current_y = ob->y; 192 socket.current_y = ob->y;
203 193
204 region *reg = ob->region (); 194 region *reg = ob->region ();
205 if (socket.current_region != reg) 195 if (socket.current_region != reg)
206 { 196 {
197 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
207 socket.current_region = reg; 198 socket.current_region = reg;
208 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
209 } 199 }
210} 200}
211 201
212/** 202/**
213 * RequestInfo is sort of a meta command. There is some specific 203 * RequestInfo is sort of a meta command. There is some specific
214 * request of information, but we call other functions to provide 204 * request of information, but we call other functions to provide
215 * that information. 205 * that information.
216 */ 206 */
217void 207void
218RequestInfo (char *buf, int len, client * ns) 208RequestInfo (char *buf, int len, client *ns)
219{ 209{
220 char *params = NULL, *cp; 210 char *params;
221
222 /* No match */
223 char bigbuf[MAX_BUF];
224 int slen;
225
226 /* Set up replyinfo before we modify any of the buffers - this is used
227 * if we don't find a match.
228 */
229 strcpy (bigbuf, "replyinfo ");
230 slen = strlen (bigbuf);
231 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
232 211
233 /* find the first space, make it null, and update the 212 /* find the first space, make it null, and update the
234 * params pointer. 213 * params pointer.
235 */ 214 */
236 for (cp = buf; *cp != '\0'; cp++) 215 for (params = buf; *params; params++)
237 if (*cp == ' ') 216 if (*params == ' ')
238 { 217 {
239 *cp = '\0';
240 params = cp + 1; 218 *params++ = 0;
241 break; 219 break;
242 } 220 }
243 221
244 if (!strcmp (buf, "image_info")) 222 if (!strcmp (buf, "image_info"))
245 send_image_info (ns, params); 223 send_image_info (ns, params);
248 else if (!strcmp (buf, "skill_info")) 226 else if (!strcmp (buf, "skill_info"))
249 send_skill_info (ns, params); 227 send_skill_info (ns, params);
250 else if (!strcmp (buf, "spell_paths")) 228 else if (!strcmp (buf, "spell_paths"))
251 send_spell_paths (ns, params); 229 send_spell_paths (ns, params);
252 else 230 else
253 ns->send_packet (bigbuf, len); 231 {
232 // undo tokenisation above and send replyinfo with the request unchanged
233 if (*params)
234 *--params = ' ';
235
236 ns->send_packet_printf ("replyinfo %s", buf);
237 }
254} 238}
255 239
256void 240void
257ExtCmd (char *buf, int len, player *pl) 241ExtCmd (char *buf, int len, player *pl)
258{ 242{
261 245
262void 246void
263ExtiCmd (char *buf, int len, client *ns) 247ExtiCmd (char *buf, int len, client *ns)
264{ 248{
265 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 249 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
250}
251
252void
253client::mapinfo_queue_clear ()
254{
255 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
256 free (*i);
257
258 mapinfo_queue.clear ();
259}
260
261bool
262client::mapinfo_try (char *buf)
263{
264 char *token = buf;
265 buf += strlen (buf) + 9;
266
267 // initial map and its origin
268 maptile *map = pl->observe->map;
269 int mapx = pl->ns->mapx / 2 - pl->observe->x;
270 int mapy = pl->ns->mapy / 2 - pl->observe->y;
271 int max_distance = 8; // limit maximum path length to something generous
272
273 while (*buf && map && max_distance)
274 {
275 int dir = *buf++ - '1';
276
277 if (dir >= 0 && dir <= 3)
278 {
279 if (!map->tile_path [dir])
280 map = 0;
281 else if (map->tile_available (dir, false))
282 {
283 maptile *neigh = map->tile_map [dir];
284
285 switch (dir)
286 {
287 case 0: mapy -= neigh->height; break;
288 case 2: mapy += map ->height; break;
289 case 3: mapx -= neigh->width ; break;
290 case 1: mapx += map ->width ; break;
291 }
292
293 map = neigh;
294 --max_distance;
295 }
296 else
297 return 0;
298 }
299 else
300 max_distance = 0;
301 }
302
303 if (!max_distance)
304 send_packet_printf ("mapinfo %s error", token);
305 else if (!map || !map->path)
306 send_packet_printf ("mapinfo %s nomap", token);
307 else
308 {
309 int flags = 0;
310
311 if (map->tile_path[0]) flags |= 1;
312 if (map->tile_path[1]) flags |= 2;
313 if (map->tile_path[2]) flags |= 4;
314 if (map->tile_path[3]) flags |= 8;
315
316 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
317 }
318
319 return 1;
320}
321
322void
323client::mapinfo_queue_run ()
324{
325 if (mapinfo_queue.empty () || !pl)
326 return;
327
328 for (int i = 0; i < mapinfo_queue.size (); ++i)
329 if (mapinfo_try (mapinfo_queue [i]))
330 {
331 free (mapinfo_queue [i]);
332 mapinfo_queue.erase (i);
333 }
334 else
335 ++i;
266} 336}
267 337
268void 338void
269MapInfoCmd (char *buf, int len, player *pl) 339MapInfoCmd (char *buf, int len, player *pl)
270{ 340{
271 // <mapinfo tag spatial tile-path 341 // <mapinfo tag spatial tile-path
272 // >mapinfo tag spatial flags x y w h hash 342 // >mapinfo tag spatial flags x y w h hash
273 343
274 char bigbuf[MAX_BUF], *token;
275
276 token = buf; 344 char *token = buf;
277 // copy token 345
278 if (!(buf = strchr (buf, ' '))) 346 if (!(buf = strchr (buf, ' ')))
279 return; 347 return;
280 348
281 *buf++ = 0;
282
283 if (!strncmp (buf, "spatial ", 8)) 349 if (!strncmp (buf, " spatial ", 9))
284 { 350 {
285 buf += 8; 351 char *copy = strdup (token);
352 copy [buf - token] = 0;
286 353
287 // initial map and its origin 354#if 0
288 maptile *map = pl->ob->map; 355 // this makes only sense when we flush the buffer immediately
289 sint16 dx, dy; 356 if (pl->ns->mapinfo_try (copy))
290 int mapx = pl->ns->mapx / 2 - pl->ob->x; 357 free (copy);
291 int mapy = pl->ns->mapy / 2 - pl->ob->y;
292 int max_distance = 8; // limit maximum path length to something generous
293
294 while (*buf && map && max_distance)
295 {
296 int dir = *buf++;
297
298 switch (dir)
299 {
300 case '1':
301 dx = 0;
302 dy = -1;
303 map = map->xy_find (dx, dy);
304 map && (mapy -= map->height);
305 break;
306 case '2':
307 mapx += map->width;
308 dx = map->width;
309 dy = 0;
310 map = map->xy_find (dx, dy);
311 break;
312 case '3':
313 mapy += map->height;
314 dx = 0;
315 dy = map->height;
316 map = map->xy_find (dx, dy);
317 break;
318 case '4':
319 dx = -1;
320 dy = 0;
321 map = map->xy_find (dx, dy);
322 map && (mapx -= map->width);
323 break;
324 }
325
326 --max_distance;
327 }
328
329 if (!max_distance)
330 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
331 else if (map && map->path[0])
332 {
333 int flags = 0;
334
335 if (map->tile_path[0])
336 flags |= 1;
337 if (map->tile_path[1])
338 flags |= 2;
339 if (map->tile_path[2])
340 flags |= 4;
341 if (map->tile_path[3])
342 flags |= 8;
343
344 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
345 }
346 else 358 else
347 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 359#endif
360 pl->ns->mapinfo_queue.push_back (copy);
348 } 361 }
349 else 362 else
350 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 363 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
351
352 pl->ns->send_packet (bigbuf);
353} 364}
354 365
355/** This is the Setup cmd - easy first implementation */ 366/** This is the Setup cmd */
356void 367void
357SetUp (char *buf, int len, client * ns) 368SetUp (char *buf, int len, client * ns)
358{ 369{
359 int s, slen; 370 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
360 char *cmd, *param, cmdback[HUGE_BUF];
361
362 /* run through the cmds of setup
363 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
364 *
365 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
366 * The client then must sort this out
367 */
368
369 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
370
371 strcpy (cmdback, "setup");
372 for (s = 0; s < len; )
373 {
374 cmd = &buf[s];
375
376 /* find the next space, and put a null there */
377 for (; buf[s] && buf[s] != ' '; s++)
378 ;
379
380 buf[s++] = 0;
381
382 while (buf[s] == ' ')
383 s++;
384
385 if (s >= len)
386 break;
387
388 param = &buf[s];
389
390 for (; buf[s] && buf[s] != ' '; s++)
391 ;
392
393 buf[s++] = 0;
394
395 while (buf[s] == ' ')
396 s++;
397
398 slen = strlen (cmdback);
399 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
400 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
401 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
402
403 if (!strcmp (cmd, "sound"))
404 {
405 ns->sound = atoi (param);
406 safe_strcat (cmdback, param, &slen, HUGE_BUF);
407 }
408 else if (!strcmp (cmd, "exp64"))
409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
410 else if (!strcmp (cmd, "spellmon"))
411 {
412 ns->monitor_spells = atoi (param);
413 safe_strcat (cmdback, param, &slen, HUGE_BUF);
414 }
415 else if (!strcmp (cmd, "darkness"))
416 {
417 ns->darkness = atoi (param);
418 safe_strcat (cmdback, param, &slen, HUGE_BUF);
419 }
420 else if (!strcmp (cmd, "map1cmd"))
421 {
422 if (atoi (param))
423 ns->mapmode = Map1Cmd;
424 /* if beyond this size, need to use map1cmd no matter what */
425 if (ns->mapx > 11 || ns->mapy > 11)
426 ns->mapmode = Map1Cmd;
427 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
428 }
429 else if (!strcmp (cmd, "map1acmd"))
430 {
431 if (atoi (param))
432 ns->mapmode = Map1aCmd;
433 /* if beyond this size, need to use map1acmd no matter what */
434 if (ns->mapx > 11 || ns->mapy > 11)
435 ns->mapmode = Map1aCmd;
436 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
437 }
438 else if (!strcmp (cmd, "newmapcmd"))
439 {
440 ns->newmapcmd = atoi (param);
441 safe_strcat (cmdback, param, &slen, HUGE_BUF);
442// } else if (!strcmp(cmd,"plugincmd")) {
443// ns->plugincmd = atoi(param);
444// safe_strcat(cmdback, param, &slen, HUGE_BUF);
445 }
446 else if (!strcmp (cmd, "mapinfocmd"))
447 {
448 ns->mapinfocmd = atoi (param);
449 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
450 }
451 else if (!strcmp (cmd, "extcmd"))
452 {
453 ns->extcmd = atoi (param);
454 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
455 }
456 else if (!strcmp (cmd, "extmap"))
457 {
458 ns->extmap = atoi (param);
459 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
460 }
461 else if (!strcmp (cmd, "facecache"))
462 {
463 ns->facecache = atoi (param);
464 safe_strcat (cmdback, param, &slen, HUGE_BUF);
465 }
466 else if (!strcmp (cmd, "faceset"))
467 {
468 char tmpbuf[20];
469 int q = atoi (param);
470
471 if (is_valid_faceset (q))
472 ns->faceset = q;
473 sprintf (tmpbuf, "%d", ns->faceset);
474 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
475 /* if the client is using faceset, it knows about image2 command */
476 ns->image2 = 1;
477 }
478 else if (!strcmp (cmd, "itemcmd"))
479 {
480 /* Version of the item protocol command to use. Currently,
481 * only supported versions are 1 and 2. Using a numeric
482 * value will make it very easy to extend this in the future.
483 */
484 char tmpbuf[20];
485 int q = atoi (param);
486
487 if (q < 1 || q > 2)
488 {
489 strcpy (tmpbuf, "FALSE");
490 }
491 else
492 {
493 ns->itemcmd = q;
494 sprintf (tmpbuf, "%d", ns->itemcmd);
495 }
496 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
497 }
498 else if (!strcmp (cmd, "mapsize"))
499 {
500 int x, y = 0;
501 char tmpbuf[MAX_BUF], *cp;
502
503 x = atoi (param);
504 for (cp = param; *cp != 0; cp++)
505 if (*cp == 'x' || *cp == 'X')
506 {
507 y = atoi (cp + 1);
508 break;
509 }
510 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
511 {
512 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
513 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
514 }
515 else
516 {
517 ns->mapx = x;
518 ns->mapy = y;
519 /* better to send back what we are really using and not the
520 * param as given to us in case it gets parsed differently.
521 */
522 sprintf (tmpbuf, "%dx%d", x, y);
523 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
524 /* If beyond this size and still using orig map command, need to
525 * go to map1cmd.
526 */
527 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
528 ns->mapmode = Map1Cmd;
529 }
530 }
531 else if (!strcmp (cmd, "extendedMapInfos"))
532 {
533 /* Added by tchize
534 * prepare to use the mapextended command
535 */
536 char tmpbuf[20];
537
538 ns->ext_mapinfos = (atoi (param));
539 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
540 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
541 }
542 else if (!strcmp (cmd, "extendedTextInfos"))
543 {
544 /* Added by tchize
545 * prepare to use the extended text commands
546 * Client toggle this to non zero to get exttext
547 */
548 char tmpbuf[20];
549
550 ns->has_readable_type = (atoi (param));
551 sprintf (tmpbuf, "%d", ns->has_readable_type);
552 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
553 }
554 else
555 {
556 /* Didn't get a setup command we understood -
557 * report a failure to the client.
558 */
559 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
560 }
561 } /* for processing all the setup commands */
562
563 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
564 ns->send_packet (cmdback);
565} 371}
566 372
567/** 373/**
568 * The client has requested to be added to the game. 374 * The client has requested to be added to the game.
569 * This is what takes care of it. We tell the client how things worked out. 375 * This is what takes care of it. We tell the client how things worked out.
570 * I am not sure if this file is the best place for this function. however, 376 * I am not sure if this file is the best place for this function. however,
571 * it either has to be here or init_sockets needs to be exported. 377 * it either has to be here or init_sockets needs to be exported.
572 */ 378 */
573void 379void
574AddMeCmd (char *buf, int len, client * ns) 380AddMeCmd (char *buf, int len, client *ns)
575{ 381{
576 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 382 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
577} 383}
578 384
579/** Reply to ExtendedInfos command */ 385/** Reply to ExtendedInfos command */
691 497
692 ns->send_packet (cmdback); 498 ns->send_packet (cmdback);
693} 499}
694 500
695/** 501/**
696 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
697 * Basically, it makes no sense to wait for the client to request a
698 * a piece of data from us that we know the client wants. So
699 * if we know the client wants it, might as well push it to the
700 * client.
701 */
702static void
703SendSmooth (client *ns, uint16 face)
704{
705 uint16 smoothface;
706
707 /* If we can't find a face, return and set it so we won't try to send this
708 * again.
709 */
710 if (!FindSmooth (face, &smoothface))
711 {
712
713 LOG (llevError, "could not findsmooth for %d.\n", face);
714 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
715 return;
716 }
717
718 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
719 esrv_send_face (ns, smoothface, 0);
720
721 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
722
723 packet sl ("smooth");
724
725 sl << uint16 (face)
726 << uint16 (smoothface);
727
728 ns->send_packet (sl);
729}
730
731/**
732 * Tells client the picture it has to use
733 * to smooth a picture number given as argument.
734 */
735void
736AskSmooth (char *buf, int len, client *ns)
737{
738 SendSmooth (ns, atoi (buf));
739}
740
741/**
742 * This handles the general commands from the client (ie, north, fire, cast, 502 * This handles the general commands from the client (ie, north, fire, cast,
743 * etc.) 503 * etc.)
744 */ 504 */
745void 505void
746PlayerCmd (char *buf, int len, player *pl) 506PlayerCmd (char *buf, int len, player *pl)
767 * commands. 527 * commands.
768 */ 528 */
769 pl->count = 0; 529 pl->count = 0;
770} 530}
771 531
772
773/** 532/**
774 * This handles the general commands from the client (ie, north, fire, cast, 533 * This handles the general commands from the client (ie, north, fire, cast,
775 * etc.). It is a lot like PlayerCmd above, but is called with the 534 * etc.). It is a lot like PlayerCmd above, but is called with the
776 * 'ncom' method which gives more information back to the client so it 535 * 'ncom' method which gives more information back to the client so it
777 * can throttle. 536 * can throttle.
779void 538void
780NewPlayerCmd (char *buf, int len, player *pl) 539NewPlayerCmd (char *buf, int len, player *pl)
781{ 540{
782 if (len <= 6) 541 if (len <= 6)
783 { 542 {
784 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 543 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
785 return; 544 return;
786 } 545 }
787 546
788 uint16 cmdid = net_uint16 ((uint8 *)buf); 547 uint16 cmdid = net_uint16 ((uint8 *)buf);
789 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 548 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
846 { 605 {
847 case ST_PLAYING: 606 case ST_PLAYING:
848 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 607 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
849 break; 608 break;
850 609
851 case ST_CHANGE_CLASS:
852 key_change_class (pl->ob, buf[0]);
853 break;
854
855 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 610 case ST_GET_PARTY_PASSWORD: /* Get password for party */
856 receive_party_password (pl->ob, 13); 611 receive_party_password (pl->ob, 13);
857 break; 612 break;
858 613
859 default: 614 default:
880 ns->cs_version = atoi (buf); 635 ns->cs_version = atoi (buf);
881 ns->sc_version = ns->cs_version; 636 ns->sc_version = ns->cs_version;
882 637
883 LOG (llevDebug, "connection from client <%s>\n", buf); 638 LOG (llevDebug, "connection from client <%s>\n", buf);
884 639
885
886 //TODO: should log here just for statistics 640 //TODO: should log here just for statistics
887 641
888 //if (VERSION_CS != ns->cs_version) 642 //if (VERSION_CS != ns->cs_version)
889 // unchecked; 643 // unchecked;
890 644
899 653
900 cp = strchr (cp + 1, ' '); 654 cp = strchr (cp + 1, ' ');
901 655
902 if (cp) 656 if (cp)
903 { 657 {
904 assign (ns->version, cp + 1); 658 ns->version = cp + 1;
905 659
906 if (ns->sc_version < 1026) 660 if (ns->sc_version < 1026)
907 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 661 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
908 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 662 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
909 } 663 }
969/** 723/**
970 * Asks the client to query the user. This way, the client knows 724 * Asks the client to query the user. This way, the client knows
971 * it needs to send something back (vs just printing out a message) 725 * it needs to send something back (vs just printing out a message)
972 */ 726 */
973void 727void
974send_query (client *ns, uint8 flags, char *text) 728send_query (client *ns, uint8 flags, const char *text)
975{ 729{
976 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 730 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
731}
732
733/**
734 * Get player's current range attack in obuf.
735 */
736static void
737rangetostring (player *pl, char *obuf)
738{
739 dynbuf_text buf;
740
741 if (pl->ranged_ob)
742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
743
744 if (pl->combat_ob)
745 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
746
747#if 0
748 //TODO: remove this when slot system is working, this is only for debugging
749 if (pl->ob->chosen_skill)
750 buf << " Skill*: " << pl->ob->chosen_skill->name;
751#endif
752
753 //TODO: maybe golem should become the current_weapon, quite simply?
754 if (pl->golem)
755 buf << " Golem*: " << pl->golem->name;
756
757 buf << '\0';
758 buf.linearise (obuf);
977} 759}
978 760
979#define AddIfInt64(Old,New,Type) if (Old != New) {\ 761#define AddIfInt64(Old,New,Type) if (Old != New) {\
980 Old = New; \ 762 Old = New; \
981 sl << uint8 (Type) << uint64 (New); \ 763 sl << uint8 (Type) << uint64 (New); \
989#define AddIfShort(Old,New,Type) if (Old != New) {\ 771#define AddIfShort(Old,New,Type) if (Old != New) {\
990 Old = New; \ 772 Old = New; \
991 sl << uint8 (Type) << uint16 (New); \ 773 sl << uint8 (Type) << uint16 (New); \
992 } 774 }
993 775
994#define AddIfFloat(Old,New,Type) if (Old != New) {\ 776#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
995 Old = New; \ 777 Old = New; \
996 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 778 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
997 } 779 }
998 780
999#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 781#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1000 free(Old); Old = strdup (New);\ 782 free(Old); Old = strdup (New);\
1001 sl << uint8 (Type) << data8 (New); \ 783 sl << uint8 (Type) << data8 (New); \
1015 797
1016 client *ns = pl->ns; 798 client *ns = pl->ns;
1017 if (!ns) 799 if (!ns)
1018 return; 800 return;
1019 801
1020 object *ob = pl->ob; 802 object *ob = pl->observe;
1021 if (!ob) 803 if (!ob)
1022 return; 804 return;
805
806 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
1023 807
1024 packet sl ("stats"); 808 packet sl ("stats");
1025 809
1026 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 810 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1027 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 811 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1036 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 820 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1037 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 821 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1038 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 822 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1039 823
1040 for (int s = 0; s < NUM_SKILLS; s++) 824 for (int s = 0; s < NUM_SKILLS; s++)
1041 if (object *skill = pl->last_skill_ob[s]) 825 if (object *skill = opl->last_skill_ob[s])
1042 if (skill->stats.exp != ns->last_skill_exp [s]) 826 if (skill->stats.exp != ns->last_skill_exp [s])
1043 { 827 {
1044 ns->last_skill_exp [s] = skill->stats.exp; 828 ns->last_skill_exp [s] = skill->stats.exp;
1045 829
1046 /* Always send along the level if exp changes. This is only 830 /* Always send along the level if exp changes. This is only
1054 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 838 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1055 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 839 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1056 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 840 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1057 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 841 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1058 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 842 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1059 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 843 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
1060 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 844 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1061 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 845 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
1062 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 846 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1063 847
1064 flags = 0; 848 flags = 0;
1065 849
1066 if (pl->fire_on) 850 if (opl->fire_on)
1067 flags |= SF_FIREON; 851 flags |= SF_FIREON;
1068 852
1069 if (pl->run_on) 853 if (opl->run_on)
1070 flags |= SF_RUNON; 854 flags |= SF_RUNON;
1071 855
1072 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 856 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1073 857
1074 if (ns->sc_version < 1025) 858 if (ns->sc_version < 1025)
1088 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 872 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1089 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 873 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1090 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 874 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1091 } 875 }
1092 876
1093 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 877 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
1094 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 878 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1095 set_title (ob, buf); 879 set_title (ob, buf);
1096 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 880 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1097 881
1098 /* Only send it away if we have some actual data */ 882 /* Only send it away if we have some actual data */
1115 899
1116 pl->ns->last_weight = weight; 900 pl->ns->last_weight = weight;
1117 pl->ns->send_packet (sl); 901 pl->ns->send_packet (sl);
1118 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 902 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1119} 903}
1120
1121/**
1122 * Need to send an animation sequence to the client.
1123 * We will send appropriate face commands to the client if we haven't
1124 * sent them the face yet (this can become quite costly in terms of
1125 * how much we are sending - on the other hand, this should only happen
1126 * when the player logs in and picks stuff up.
1127 */
1128void
1129esrv_send_animation (client * ns, short anim_num)
1130{
1131 /* Do some checking on the anim_num we got. Note that the animations
1132 * are added in contigous order, so if the number is in the valid
1133 * range, it must be a valid animation.
1134 */
1135 if (anim_num < 0 || anim_num > num_animations)
1136 {
1137 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1138 return;
1139 }
1140
1141 packet sl ("anim");
1142
1143 sl << uint16 (anim_num)
1144 << uint16 (0); /* flags - not used right now */
1145
1146 /* Build up the list of faces. Also, send any information (ie, the
1147 * the face itself) down to the client.
1148 */
1149 for (int i = 0; i < animations[anim_num].num_animations; i++)
1150 {
1151 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1152 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1153
1154 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1155 }
1156
1157 ns->send_packet (sl);
1158
1159 ns->anims_sent[anim_num] = 1;
1160}
1161
1162 904
1163/****************************************************************************** 905/******************************************************************************
1164 * 906 *
1165 * Start of map related commands. 907 * Start of map related commands.
1166 * 908 *
1168 910
1169/** Clears a map cell */ 911/** Clears a map cell */
1170static void 912static void
1171map_clearcell (struct MapCell *cell, int count) 913map_clearcell (struct MapCell *cell, int count)
1172{ 914{
1173 cell->faces[0] = 0; 915 cell->faces[0] = 0;
1174 cell->faces[1] = 0; 916 cell->faces[1] = 0;
1175 cell->faces[2] = 0; 917 cell->faces[2] = 0;
918 cell->smooth[0] = 0;
919 cell->smooth[1] = 0;
920 cell->smooth[2] = 0;
1176 cell->count = count; 921 cell->count = count;
1177 cell->stat_hp = 0; 922 cell->stat_hp = 0;
1178 cell->flags = 0; 923 cell->flags = 0;
1179 cell->player = 0; 924 cell->player = 0;
1180} 925}
1181 926
1182#define MAX_LAYERS 3 927#define MAX_LAYERS 3
1183 928
1184/** 929/**
1187 * it was. 932 * it was.
1188 * sl is the socklist this data is going into. 933 * sl is the socklist this data is going into.
1189 * ns is the socket we are working on - all the info we care 934 * ns is the socket we are working on - all the info we care
1190 * about is in this socket structure, so now need not pass the 935 * about is in this socket structure, so now need not pass the
1191 * entire player object. 936 * entire player object.
1192 * mx and my are map coordinate offsets for map mp
1193 * sx and sy are the offsets into the socket structure that
1194 * holds the old values.
1195 * layer is the layer to update, with 2 being the floor and 0 the 937 * layer is the layer to update, with 2 being the floor and 0 the
1196 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 938 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1197 * take. Interesting to note that before this function, the map1 function 939 * take. Interesting to note that before this function, the map1 function
1198 * numbers the spaces differently - I think this was a leftover from 940 * numbers the spaces differently - I think this was a leftover from
1199 * the map command, where the faces stack up. Sinces that is no longer 941 * the map command, where the faces stack up. Sinces that is no longer
1200 * the case, it seems to make more sense to have these layer values 942 * the case, it seems to make more sense to have these layer values
1201 * actually match. 943 * actually match.
1202 */ 944 */
1203static int 945static int
1204update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 946update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1205{ 947{
1206 uint16 face_num; 948 object *ob = ms.faces_obj [layer];
1207 int bx, by, i;
1208
1209 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1210 949
1211 /* If there is no object for this space, or if the face for the object 950 /* If there is no object for this space, or if the face for the object
1212 * is the blank face, set the face number to zero. 951 * is the blank face, set the face number to zero.
1213 * else if we have the stored head object for this space, that takes 952 * else if we have the stored head object for this space, that takes
1214 * precedence over the other object for this space. 953 * precedence over the other object for this space.
1215 * otherwise, we do special head processing 954 * otherwise, we do special head processing
1216 */ 955 */
1217 if (!ob || ob->face == blank_face) 956 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1218 face_num = 0;
1219 else
1220 /* In this case, we are already at the lower right or single part object,
1221 * so nothing special
1222 */
1223 face_num = ob->face;
1224 957
1225 /* We've gotten what face we want to use for the object. Now see if 958 /* We've gotten what face we want to use for the object. Now see if
1226 * if it has changed since we last sent it to the client. 959 * if it has changed since we last sent it to the client.
1227 */ 960 */
1228 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 961 if (lastcell.faces[layer] != face_num)
1229 { 962 {
1230 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 963 lastcell.faces[layer] = face_num;
964
1231 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 965 if (!ns.faces_sent[face_num])
966 if (ob)
967 ns.send_faces (ob);
968 else
1232 esrv_send_face (&ns, face_num, 0); 969 ns.send_face (face_num, 10);
1233 970
1234 sl << uint16 (face_num); 971 sl << uint16 (face_num);
1235 return 1;
1236 }
1237
1238 /* Nothing changed */
1239 return 0;
1240}
1241
1242/**
1243 * This function is mainly a copy of update_space,
1244 * except it handles update of the smoothing updates,
1245 * not the face updates.
1246 * Removes the need to replicate the same code for each layer.
1247 * this returns true if this smooth is now in fact different
1248 * than it was.
1249 * sl is the socklist this data is going into.
1250 * ns is the socket we are working on - all the info we care
1251 * about is in this socket structure, so know need to pass the
1252 * entire player object.
1253 * mx and my are map coordinate offsets for map mp
1254 * sx and sy are the offsets into the socket structure that
1255 * holds the old values.
1256 * layer is the layer to update, with 2 being the floor and 0 the
1257 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1258 * take.
1259 */
1260
1261static inline int
1262update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1263{
1264 object *ob;
1265 int smoothlevel; /* old face_num; */
1266
1267 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1268
1269 /* If there is no object for this space, or if the face for the object
1270 * is the blank face, set the smoothlevel to zero.
1271 */
1272 if (!ob || ob->face == blank_face)
1273 smoothlevel = 0;
1274 else
1275 {
1276 smoothlevel = ob->smoothlevel;
1277 if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH))
1278 SendSmooth (&ns, ob->face);
1279 } /* else not already head object or blank face */
1280
1281 /* We've gotten what face we want to use for the object. Now see if
1282 * if it has changed since we last sent it to the client.
1283 */
1284 if (smoothlevel > 255)
1285 smoothlevel = 255;
1286 else if (smoothlevel < 0)
1287 smoothlevel = 0;
1288
1289 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1290 {
1291 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1292 sl << uint8 (smoothlevel);
1293 return 1; 972 return 1;
1294 } 973 }
1295 974
1296 /* Nothing changed */ 975 /* Nothing changed */
1297 return 0; 976 return 0;
1337{ 1016{
1338 prefetch_surrounding_maps (op->map, 3); 1017 prefetch_surrounding_maps (op->map, 3);
1339} 1018}
1340 1019
1341/** 1020/**
1342 * This function uses the new map1 protocol command to send the map 1021 * Draws client map.
1343 * to the client. It is necessary because the old map command supports
1344 * a maximum map size of 15x15.
1345 * This function is much simpler than the old one. This is because
1346 * the old function optimized to send as few face identifiers as possible,
1347 * at the expense of sending more coordinate location (coordinates were
1348 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1349 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1350 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1351 * and use the other 4 bits for other informatiion. For full documentation
1352 * of what we send, see the doc/Protocol file.
1353 * I will describe internally what we do:
1354 * the ns->lastmap shows how the map last looked when sent to the client.
1355 * in the lastmap structure, there is a cells array, which is set to the
1356 * maximum viewable size (As set in config.h).
1357 * in the cells, there are faces and a count value.
1358 * we use the count value to hold the darkness value. If -1, then this space
1359 * is not viewable.
1360 * we use faces[0] faces[1] faces[2] to hold what the three layers
1361 * look like.
1362 */ 1022 */
1363void 1023void
1364draw_client_map1 (object *pl) 1024draw_client_map (player *pl)
1365{ 1025{
1026 object *ob = pl->observe;
1027 if (!ob->active)
1028 return;
1029
1030 maptile *plmap = ob->map;
1031
1032 /* If player is just joining the game, he isn't here yet, so the map
1033 * can get swapped out. If so, don't try to send them a map. All will
1034 * be OK once they really log in.
1035 */
1036 if (!plmap || plmap->in_memory != MAP_ACTIVE)
1037 return;
1038
1366 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1039 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1367 sint16 nx, ny;
1368 int estartlen, eoldlen; 1040 int estartlen, eoldlen;
1369 uint16 mask, emask;
1370 uint8 eentrysize; 1041 uint8 eentrysize;
1371 uint16 ewhatstart, ewhatflag; 1042 uint16 ewhatstart, ewhatflag;
1372 uint8 extendedinfos; 1043 uint8 extendedinfos;
1373 maptile *m;
1374 1044
1375 client &socket = *pl->contr->ns;
1376
1377 if (!pl->active)
1378 return;
1379
1380 check_map_change (pl->contr); 1045 check_map_change (pl);
1381 prefetch_surrounding_maps (pl); 1046 prefetch_surrounding_maps (pl->ob);
1047
1048 /* do LOS after calls to update_position */
1049 if (ob != pl->ob)
1050 clear_los (pl);
1051 else if (pl->do_los)
1052 {
1053 update_los (ob);
1054 pl->do_los = 0;
1055 }
1056
1057 /**
1058 * This function uses the new map1 protocol command to send the map
1059 * to the client. It is necessary because the old map command supports
1060 * a maximum map size of 15x15.
1061 * This function is much simpler than the old one. This is because
1062 * the old function optimized to send as few face identifiers as possible,
1063 * at the expense of sending more coordinate location (coordinates were
1064 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1065 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1066 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1067 * and use the other 4 bits for other informatiion. For full documentation
1068 * of what we send, see the doc/Protocol file.
1069 * I will describe internally what we do:
1070 * the ns->lastmap shows how the map last looked when sent to the client.
1071 * in the lastmap structure, there is a cells array, which is set to the
1072 * maximum viewable size (As set in config.h).
1073 * in the cells, there are faces and a count value.
1074 * we use the count value to hold the darkness value. If -1, then this space
1075 * is not viewable.
1076 * we use faces[0] faces[1] faces[2] to hold what the three layers
1077 * look like.
1078 */
1079
1080 client &socket = *pl->ns;
1382 1081
1383 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1082 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1384 packet esl; 1083 packet esl;
1385 1084
1386 startlen = sl.length (); 1085 startlen = sl.length ();
1401 << uint8 (extendedinfos) 1100 << uint8 (extendedinfos)
1402 << uint8 (eentrysize); 1101 << uint8 (eentrysize);
1403 1102
1404 estartlen = esl.length (); 1103 estartlen = esl.length ();
1405 } 1104 }
1406 else
1407 {
1408 /* suppress compiler warnings */
1409 ewhatstart = 0;
1410 ewhatflag = 0;
1411 estartlen = 0;
1412 }
1413 1105
1414 /* x,y are the real map locations. ax, ay are viewport relative 1106 /* x,y are the real map locations. ax, ay are viewport relative
1415 * locations. 1107 * locations.
1416 */ 1108 */
1417 ay = 0; 1109 ay = 0;
1418 1110
1419 /* We could do this logic as conditionals in the if statement, 1111 /* We could do this logic as conditionals in the if statement,
1420 * but that started to get a bit messy to look at. 1112 * but that started to get a bit messy to look at.
1421 */ 1113 */
1422 max_x = pl->x + (socket.mapx + 1) / 2; 1114 max_x = ob->x + (socket.mapx + 1) / 2;
1423 max_y = pl->y + (socket.mapy + 1) / 2; 1115 max_y = ob->y + (socket.mapy + 1) / 2;
1424 1116
1425 if (socket.mapmode == Map1aCmd)
1426 {
1427 max_x += MAX_HEAD_OFFSET;
1428 max_y += MAX_HEAD_OFFSET;
1429 }
1430
1431 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1117 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1432 { 1118 {
1119 sint16 nx, ny;
1120 maptile *m = 0;
1121
1433 ax = 0; 1122 ax = 0;
1434 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1123 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1435 { 1124 {
1125 // check to see if we can simply go one right quickly
1126 ++nx;
1127 if (m && nx >= m->width)
1128 m = 0;
1129
1130 if (!m)
1131 {
1132 nx = x; ny = y; m = plmap;
1133
1134 if (xy_normalise (m, nx, ny))
1135 m->touch ();
1136 else
1137 m = 0;
1138 }
1139
1140 int emask, mask;
1436 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1141 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1437 1142
1438 /* If this space is out of the normal viewable area, we only check
1439 * the heads value ax or ay will only be greater than what
1440 * the client wants if using the map1a command - this is because
1441 * if the map1a command is not used, max_x and max_y will be
1442 * set to lower values.
1443 */
1444 if (ax >= socket.mapx || ay >= socket.mapy)
1445 {
1446 int i, got_one;
1447
1448 oldlen = sl.length ();
1449
1450 sl << uint16 (mask);
1451
1452 /* If all we are doing is sending 0 (blank) faces, we don't
1453 * actually need to send that - just the coordinates
1454 * with no faces tells the client to blank out the
1455 * space.
1456 */
1457 got_one = 0;
1458 for (i = oldlen + 2; i < sl.length (); i++)
1459 if (sl[i])
1460 got_one = 1;
1461
1462 if (got_one && (mask & 0xf))
1463 sl[oldlen + 1] = mask & 0xff;
1464 else
1465 { /*either all faces blank, either no face at all */
1466 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1467 sl.reset (oldlen + 2);
1468 else
1469 sl.reset (oldlen);
1470 }
1471
1472 /*What concerns extendinfos, nothing to be done for now
1473 * (perhaps effects layer later)
1474 */
1475 continue; /* don't do processing below */
1476 }
1477
1478 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1143 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1479
1480 d = pl->contr->blocked_los[ax][ay];
1481 1144
1482 /* If the coordinates are not valid, or it is too dark to see, 1145 /* If the coordinates are not valid, or it is too dark to see,
1483 * we tell the client as such 1146 * we tell the client as such
1484 */ 1147 */
1485 nx = x;
1486 ny = y;
1487 m = get_map_from_coord (pl->map, &nx, &ny);
1488
1489 if (!m) 1148 if (!m)
1490 { 1149 {
1491 /* space is out of map. Update space and clear values 1150 /* space is out of map. Update space and clear values
1492 * if this hasn't already been done. If the space is out 1151 * if this hasn't already been done. If the space is out
1493 * of the map, it shouldn't have a head 1152 * of the map, it shouldn't have a head
1495 if (lastcell.count != -1) 1154 if (lastcell.count != -1)
1496 { 1155 {
1497 sl << uint16 (mask); 1156 sl << uint16 (mask);
1498 map_clearcell (&lastcell, -1); 1157 map_clearcell (&lastcell, -1);
1499 } 1158 }
1159
1160 continue;
1500 } 1161 }
1162
1163 int d = pl->blocked_los[ax][ay];
1164
1501 else if (d > 3) 1165 if (d > 3)
1502 { 1166 {
1503 m->touch ();
1504 1167
1505 int need_send = 0, count; 1168 int need_send = 0, count;
1506 1169
1507 /* This block deals with spaces that are not visible for whatever 1170 /* This block deals with spaces that are not visible for whatever
1508 * reason. Still may need to send the head for this space. 1171 * reason. Still may need to send the head for this space.
1509 */ 1172 */
1510 1173
1511 oldlen = sl.length (); 1174 oldlen = sl.length ();
1512 1175
1513 sl << uint16 (mask); 1176 sl << uint16 (mask);
1516 need_send = 1; 1179 need_send = 1;
1517 1180
1518 count = -1; 1181 count = -1;
1519 1182
1520 /* properly clear a previously sent big face */ 1183 /* properly clear a previously sent big face */
1521 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1184 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1522 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1185 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1523 need_send = 1; 1186 need_send = 1;
1524 1187
1525 map_clearcell (&lastcell, count); 1188 map_clearcell (&lastcell, count);
1526 1189
1529 else 1192 else
1530 sl.reset (oldlen); 1193 sl.reset (oldlen);
1531 } 1194 }
1532 else 1195 else
1533 { 1196 {
1534 m->touch ();
1535
1536 /* In this block, the space is visible or there are head objects 1197 /* In this block, the space is visible.
1537 * we need to send.
1538 */ 1198 */
1539 1199
1540 /* Rather than try to figure out what everything that we might 1200 /* Rather than try to figure out what everything that we might
1541 * need to send is, then form the packet after that, 1201 * need to send is, then form the packet after that,
1542 * we presume that we will in fact form a packet, and update 1202 * we presume that we will in fact form a packet, and update
1545 * is done. 1205 * is done.
1546 * I think this is simpler than doing a bunch of checks to see 1206 * I think this is simpler than doing a bunch of checks to see
1547 * what if anything we need to send, setting the bits, then 1207 * what if anything we need to send, setting the bits, then
1548 * doing those checks again to add the real data. 1208 * doing those checks again to add the real data.
1549 */ 1209 */
1550 oldlen = sl.length (); 1210 oldlen = sl.length ();
1551 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1552 eoldlen = esl.length (); 1211 eoldlen = esl.length ();
1553 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1212
1554 sl << uint16 (mask); 1213 sl << uint16 (mask);
1555
1556 if (socket.ext_mapinfos)
1557 esl << uint16 (emask);
1558 1214
1559 unsigned char dummy; 1215 unsigned char dummy;
1560 unsigned char *last_ext = &dummy; 1216 unsigned char *last_ext = &dummy;
1561 1217
1562 /* Darkness changed */ 1218 /* Darkness changed */
1574 sl << uint8 (255 - 64 * d); 1230 sl << uint8 (255 - 64 * d);
1575 } 1231 }
1576 1232
1577 lastcell.count = d; 1233 lastcell.count = d;
1578 1234
1235 mapspace &ms = m->at (nx, ny);
1236 ms.update ();
1237
1579 if (socket.extmap) 1238 if (socket.extmap)
1580 { 1239 {
1581 uint8 stat_hp = 0; 1240 uint8 stat_hp = 0;
1582 uint8 stat_width = 0; 1241 uint8 stat_width = 0;
1583 uint8 flags = 0; 1242 uint8 flags = 0;
1584 UUID player = 0; 1243 tag_t player = 0;
1585 1244
1586 // send hp information, if applicable 1245 // send hp information, if applicable
1587 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1246 if (object *op = ms.faces_obj [0])
1247 if (op->is_head () && !op->invisible)
1588 { 1248 {
1589 if (op->head || op->invisible) 1249 if (op->stats.maxhp > op->stats.hp
1590 ; // do not show 1250 && op->stats.maxhp > 0
1591 else if (op->type == PLAYER 1251 && (op->type == PLAYER
1252 || op->type == DOOR // does not work, have maxhp 0
1592 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1253 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)))
1593 {
1594 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1595 { 1254 {
1596 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1255 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1597 stat_width = op->arch->tail_x; 1256 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1598 } 1257 }
1599 }
1600 1258
1601 if (op->msg && op->msg[0] == '@') 1259 if (op->msg && op->msg[0] == '@')
1602 flags |= 1; 1260 flags |= 1;
1603 1261
1604 if (op->type == PLAYER && op != pl) 1262 if (op->type == PLAYER && op != ob)
1605 player = op->count; 1263 player = op->count;
1606 } 1264 }
1607 1265
1608 if (lastcell.stat_hp != stat_hp) 1266 if (lastcell.stat_hp != stat_hp)
1609 { 1267 {
1610 lastcell.stat_hp = stat_hp; 1268 lastcell.stat_hp = stat_hp;
1611 1269
1630 1288
1631 mask |= 0x8; 1289 mask |= 0x8;
1632 *last_ext |= 0x80; 1290 *last_ext |= 0x80;
1633 last_ext = &sl[sl.length ()]; 1291 last_ext = &sl[sl.length ()];
1634 1292
1635 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1293 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1636 } 1294 }
1637 1295
1638 if (lastcell.flags != flags) 1296 if (lastcell.flags != flags)
1639 { 1297 {
1640 lastcell.flags = flags; 1298 lastcell.flags = flags;
1646 sl << uint8 (8) << uint8 (flags); 1304 sl << uint8 (8) << uint8 (flags);
1647 } 1305 }
1648 } 1306 }
1649 1307
1650 /* Floor face */ 1308 /* Floor face */
1651 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1309 if (update_space (sl, socket, ms, lastcell, 2))
1652 mask |= 0x4; 1310 mask |= 0x4;
1653 1311
1654 if (socket.EMI_smooth)
1655 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1656 emask |= 0x4;
1657
1658 /* Middle face */ 1312 /* Middle face */
1659 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1313 if (update_space (sl, socket, ms, lastcell, 1))
1660 mask |= 0x2; 1314 mask |= 0x2;
1661 1315
1662 if (socket.EMI_smooth) 1316 if (ms.player () == ob
1663 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1317 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1664 emask |= 0x2;
1665
1666 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1667 { 1318 {
1319 // force player to be visible to himself if invisible
1668 if (lastcell.faces[0] != pl->face) 1320 if (lastcell.faces[0] != ob->face)
1669 { 1321 {
1670 lastcell.faces[0] = pl->face; 1322 lastcell.faces[0] = ob->face;
1323
1671 mask |= 0x1; 1324 mask |= 0x1;
1672
1673 if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE))
1674 esrv_send_face (&socket, pl->face, 0);
1675
1676 sl << uint16 (pl->face); 1325 sl << uint16 (ob->face);
1326
1327 socket.send_faces (ob);
1677 } 1328 }
1678 } 1329 }
1679 else
1680 {
1681 /* Top face */ 1330 /* Top face */
1682 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1331 else if (update_space (sl, socket, ms, lastcell, 0))
1683 mask |= 0x1; 1332 mask |= 0x1;
1684
1685 if (socket.EMI_smooth)
1686 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1687 emask |= 0x1;
1688 }
1689 1333
1690 /* Check to see if we are in fact sending anything for this 1334 /* Check to see if we are in fact sending anything for this
1691 * space by checking the mask. If so, update the mask. 1335 * space by checking the mask. If so, update the mask.
1692 * if not, reset the len to that from before adding the mask 1336 * if not, reset the len to that from before adding the mask
1693 * value, so we don't send those bits. 1337 * value, so we don't send those bits.
1695 if (mask & 0xf) 1339 if (mask & 0xf)
1696 sl[oldlen + 1] = mask & 0xff; 1340 sl[oldlen + 1] = mask & 0xff;
1697 else 1341 else
1698 sl.reset (oldlen); 1342 sl.reset (oldlen);
1699 1343
1344 if (socket.ext_mapinfos)
1345 esl << uint16 (emask);
1346
1347 if (socket.EMI_smooth)
1348 {
1349 for (int layer = 2+1; layer--; )
1350 {
1351 object *ob = ms.faces_obj [layer];
1352
1353 // If there is no object for this space, or if the face for the object
1354 // is the blank face, set the smoothlevel to zero.
1355 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1356
1357 // We've gotten what face we want to use for the object. Now see if
1358 // if it has changed since we last sent it to the client.
1359 if (lastcell.smooth[layer] != smoothlevel)
1360 {
1361 lastcell.smooth[layer] = smoothlevel;
1362 esl << uint8 (smoothlevel);
1363 emask |= 1 << layer;
1364 }
1365 }
1366
1700 if (emask & 0xf) 1367 if (emask & 0xf)
1701 esl[eoldlen + 1] = emask & 0xff; 1368 esl[eoldlen + 1] = emask & 0xff;
1702 else 1369 else
1703 esl.reset (eoldlen); 1370 esl.reset (eoldlen);
1371 }
1704 } /* else this is a viewable space */ 1372 } /* else this is a viewable space */
1705 } /* for x loop */ 1373 } /* for x loop */
1706 } /* for y loop */ 1374 } /* for y loop */
1375
1376 socket.flush_fx ();
1707 1377
1708 /* Verify that we in fact do need to send this */ 1378 /* Verify that we in fact do need to send this */
1709 if (socket.ext_mapinfos) 1379 if (socket.ext_mapinfos)
1710 { 1380 {
1711 if (!(sl.length () > startlen || socket.sent_scroll)) 1381 if (!(sl.length () > startlen || socket.sent_scroll))
1712 { 1382 {
1713 /* No map data will follow, so don't say the client 1383 /* No map data will follow, so don't say the client
1714 * it doesn't need draw! 1384 * it doesn't need draw!
1715 */ 1385 */
1716 ewhatflag &= (~EMI_NOREDRAW); 1386 ewhatflag &= ~EMI_NOREDRAW;
1717 esl[ewhatstart + 1] = ewhatflag & 0xff; 1387 esl[ewhatstart + 1] = ewhatflag & 0xff;
1718 } 1388 }
1719 1389
1720 if (esl.length () > estartlen) 1390 if (esl.length () > estartlen)
1721 socket.send_packet (esl); 1391 socket.send_packet (esl);
1726 socket.send_packet (sl); 1396 socket.send_packet (sl);
1727 socket.sent_scroll = 0; 1397 socket.sent_scroll = 0;
1728 } 1398 }
1729} 1399}
1730 1400
1731/**
1732 * Draws client map.
1733 */
1734void
1735draw_client_map (object *pl)
1736{
1737 int i, j;
1738 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1739 int mflags;
1740 struct Map newmap;
1741 maptile *m, *pm;
1742
1743 if (pl->type != PLAYER)
1744 {
1745 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1746 return;
1747 }
1748
1749 pm = pl->map;
1750
1751 /* If player is just joining the game, he isn't here yet, so the map
1752 * can get swapped out. If so, don't try to send them a map. All will
1753 * be OK once they really log in.
1754 */
1755 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1756 return;
1757
1758 memset (&newmap, 0, sizeof (struct Map));
1759
1760 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1761 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1762 {
1763 ax = i;
1764 ay = j;
1765 m = pm;
1766 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1767
1768 if (mflags & P_OUT_OF_MAP)
1769 continue;
1770
1771 /* If a map is visible to the player, we don't want to swap it out
1772 * just to reload it. This should really call something like
1773 * swap_map, but this is much more efficient and 'good enough'
1774 */
1775 if (mflags & P_NEW_MAP)
1776 m->timeout = 50;
1777 }
1778
1779 /* do LOS after calls to update_position */
1780 if (pl->contr->do_los)
1781 {
1782 update_los (pl);
1783 pl->contr->do_los = 0;
1784 }
1785
1786 /* Big maps need a different drawing mechanism to work */
1787 draw_client_map1 (pl);
1788}
1789
1790
1791/*****************************************************************************/ 1401/*****************************************************************************/
1792
1793/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1402/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1794
1795/* a player. Of course, the client need to know the command to be able to */ 1403/* a player. Of course, the client need to know the command to be able to */
1796
1797/* manage it ! */ 1404/* manage it ! */
1798
1799/*****************************************************************************/ 1405/*****************************************************************************/
1800void 1406void
1801send_plugin_custom_message (object *pl, char *buf) 1407send_plugin_custom_message (object *pl, char *buf)
1802{ 1408{
1803 pl->contr->ns->send_packet (buf); 1409 pl->contr->ns->send_packet (buf);
1814 sl << "replyinfo skill_info\n"; 1420 sl << "replyinfo skill_info\n";
1815 1421
1816 for (int i = 1; i < NUM_SKILLS; i++) 1422 for (int i = 1; i < NUM_SKILLS; i++)
1817 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1423 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1818 1424
1819 if (sl.length () >= MAXSOCKBUF) 1425 if (sl.length () > MAXSOCKBUF)
1820 { 1426 {
1821 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1427 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1822 fatal (0); 1428 fatal (0);
1823 } 1429 }
1824 1430
1837 sl << "replyinfo spell_paths\n"; 1443 sl << "replyinfo spell_paths\n";
1838 1444
1839 for (int i = 0; i < NRSPELLPATHS; i++) 1445 for (int i = 0; i < NRSPELLPATHS; i++)
1840 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 1446 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1841 1447
1842 if (sl.length () >= MAXSOCKBUF) 1448 if (sl.length () > MAXSOCKBUF)
1843 { 1449 {
1844 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1450 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1845 fatal (0); 1451 fatal (0);
1846 } 1452 }
1847 1453
1955 if (!spell->face) 1561 if (!spell->face)
1956 { 1562 {
1957 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1563 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1958 spell->face = face_find ("burnout.x11", blank_face); 1564 spell->face = face_find ("burnout.x11", blank_face);
1959 } 1565 }
1566
1567 pl->ns->send_face (spell->face);
1960 1568
1961 /* send the current values */ 1569 /* send the current values */
1962 sl << uint32 (spell->count) 1570 sl << uint32 (spell->count)
1963 << uint16 (spell->level) 1571 << uint16 (spell->level)
1964 << uint16 (spell->casting_time) 1572 << uint16 (spell->casting_time)
2000 * bytes and 3 strings (because that is the spec) so we need to 1608 * bytes and 3 strings (because that is the spec) so we need to
2001 * check that the length of those 3 strings, plus the 23 bytes, 1609 * check that the length of those 3 strings, plus the 23 bytes,
2002 * won't take us over the length limit for the socket, if it does, 1610 * won't take us over the length limit for the socket, if it does,
2003 * we need to send what we already have, and restart packet formation 1611 * we need to send what we already have, and restart packet formation
2004 */ 1612 */
1613 if (spell->type != SPELL)
1614 continue;
1615
2005 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1616 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2006 * to show add_spell is 26 bytes + 2 strings. However, the overun 1617 * to show add_spell is 26 bytes + 2 strings. However, the overun
2007 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1618 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2008 * like it will fix this 1619 * like it will fix this
2009 */ 1620 */
2010 if (spell->type != SPELL)
2011 continue;
2012
2013 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1621 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2014 { 1622 {
1623 pl->ns->flush_fx ();
2015 pl->ns->send_packet (sl); 1624 pl->ns->send_packet (sl);
2016 1625
2017 sl.reset (); 1626 sl.reset ();
2018 sl << "addspell "; 1627 sl << "addspell ";
2019 } 1628 }
2027 return; 1636 return;
2028 } 1637 }
2029 else 1638 else
2030 append_spell (pl, sl, spell); 1639 append_spell (pl, sl, spell);
2031 1640
2032 if (sl.length () >= MAXSOCKBUF) 1641 if (sl.length () > MAXSOCKBUF)
2033 { 1642 {
2034 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1643 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2035 fatal (0); 1644 fatal (0);
2036 } 1645 }
2037 1646
2038 /* finally, we can send the packet */ 1647 /* finally, we can send the packet */
1648 pl->ns->flush_fx ();
2039 pl->ns->send_packet (sl); 1649 pl->ns->send_packet (sl);
2040} 1650}
2041 1651

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