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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.146 by root, Sat Dec 27 01:25:00 2008 UTC vs.
Revision 1.177 by root, Sat Oct 16 22:51:52 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
24
25//+GPL
23 26
24/** 27/**
25 * \file 28 * \file
26 * Client handling. 29 * Client handling.
27 * 30 *
41 44
42#include <global.h> 45#include <global.h>
43#include <sproto.h> 46#include <sproto.h>
44 47
45#include <living.h> 48#include <living.h>
46#include <commands.h>
47 49
48/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
49 * it should work here. 51 * it should work here.
50 */ 52 */
51#include <sys/types.h> 53#include <sys/types.h>
63 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
64 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
65 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
66 * client. 68 * client.
67 */ 69 */
68short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
74 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
75 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
76 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
77 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
78 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
79 -1, /* Internal */ 95 -1, /* Internal */
80 -1, /* life stealing */ 96 -1, /* life stealing */
81 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
82}; 98};
130 pl->ns->mapinfo_queue_clear (); 146 pl->ns->mapinfo_queue_clear ();
131 147
132 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 148 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
133 149
134 pl->ns->force_newmap = false; 150 pl->ns->force_newmap = false;
135
136 if (pl->ns->newmapcmd == 1)
137 pl->ns->send_packet ("newmap"); 151 pl->ns->send_packet ("newmap");
138
139 pl->ns->floorbox_reset (); 152 pl->ns->floorbox_reset ();
140} 153}
141 154
142static void 155static void
143send_map_info (player *pl) 156send_map_info (player *pl)
144{ 157{
145 client &socket = *pl->ns; 158 client &socket = *pl->ns;
146 object *ob = pl->observe; 159 object *ob = pl->viewpoint;
147 160
148 if (socket.mapinfocmd) 161 if (socket.mapinfocmd)
149 { 162 {
150 if (ob->map && ob->map->path[0]) 163 if (ob->map && ob->map->path[0])
151 { 164 {
168/** check for map/region change and send new map data */ 181/** check for map/region change and send new map data */
169static void 182static void
170check_map_change (player *pl) 183check_map_change (player *pl)
171{ 184{
172 client &socket = *pl->ns; 185 client &socket = *pl->ns;
173 object *ob = pl->observe; 186 object *ob = pl->viewpoint;
174 187
175 region *reg = ob->region (); 188 region *reg = ob->region ();
176 if (socket.current_region != reg) 189 if (socket.current_region != reg)
177 { 190 {
178 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 191 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
214 socket.floorbox_reset (); 227 socket.floorbox_reset ();
215 } 228 }
216 229
217 socket.current_x = ob->x; 230 socket.current_x = ob->x;
218 socket.current_y = ob->y; 231 socket.current_y = ob->y;
232}
233
234/**
235 * This sends the skill number to name mapping. We ignore
236 * the params - we always send the same info no matter what.
237 */
238static void
239send_skill_info (client *ns, char *params)
240{
241 packet sl;
242 sl << "replyinfo skill_info\n";
243
244 for (int i = 0; i < skillvec.size (); ++i)
245 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
246
247 if (sl.length () > MAXSOCKBUF)
248 cleanup ("buffer overflow in send_skill_info!");
249
250 ns->send_packet (sl);
251}
252
253/**
254 * This sends the spell path to name mapping. We ignore
255 * the params - we always send the same info no matter what.
256 */
257static void
258send_spell_paths (client * ns, char *params)
259{
260 packet sl;
261
262 sl << "replyinfo spell_paths\n";
263
264 for (int i = 0; i < NRSPELLPATHS; i++)
265 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
266
267 if (sl.length () > MAXSOCKBUF)
268 cleanup ("buffer overflow in send_spell_paths!");
269
270 ns->send_packet (sl);
219} 271}
220 272
221/** 273/**
222 * RequestInfo is sort of a meta command. There is some specific 274 * RequestInfo is sort of a meta command. There is some specific
223 * request of information, but we call other functions to provide 275 * request of information, but we call other functions to provide
236 { 288 {
237 *params++ = 0; 289 *params++ = 0;
238 break; 290 break;
239 } 291 }
240 292
241 if (!strcmp (buf, "image_info"))
242 send_image_info (ns, params);
243 else if (!strcmp (buf, "image_sums"))
244 send_image_sums (ns, params);
245 else if (!strcmp (buf, "skill_info")) 293 if (!strcmp (buf, "skill_info"))
246 send_skill_info (ns, params); 294 send_skill_info (ns, params);
247 else if (!strcmp (buf, "spell_paths")) 295 else if (!strcmp (buf, "spell_paths"))
248 send_spell_paths (ns, params); 296 send_spell_paths (ns, params);
249 else 297 else
250 { 298 {
266ExtiCmd (char *buf, int len, client *ns) 314ExtiCmd (char *buf, int len, client *ns)
267{ 315{
268 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 316 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
269} 317}
270 318
319//-GPL
320
271void 321void
272client::mapinfo_queue_clear () 322client::mapinfo_queue_clear ()
273{ 323{
274 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) 324 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
275 free (*i); 325 free (*i);
282{ 332{
283 char *token = buf; 333 char *token = buf;
284 buf += strlen (buf) + 9; 334 buf += strlen (buf) + 9;
285 335
286 // initial map and its origin 336 // initial map and its origin
287 maptile *map = pl->observe->map; 337 maptile *map = pl->viewpoint->map;
288 int mapx = pl->ns->mapx / 2 - pl->observe->x; 338 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
289 int mapy = pl->ns->mapy / 2 - pl->observe->y; 339 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
290 int max_distance = 8; // limit maximum path length to something generous 340 int max_distance = 8; // limit maximum path length to something generous
291 341
292 while (*buf && map && max_distance) 342 while (*buf && map && max_distance)
293 { 343 {
294 int dir = *buf++ - '1'; 344 int dir = *buf++ - '1';
399AddMeCmd (char *buf, int len, client *ns) 449AddMeCmd (char *buf, int len, client *ns)
400{ 450{
401 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 451 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
402} 452}
403 453
404/* 454//+GPL
405#define MSG_TYPE_BOOK 1
406#define MSG_TYPE_CARD 2
407#define MSG_TYPE_PAPER 3
408#define MSG_TYPE_SIGN 4
409#define MSG_TYPE_MONUMENT 5
410#define MSG_TYPE_SCRIPTED_DIALOG 6*/
411
412/** Reply to ExtendedInfos command */
413void
414ToggleExtendedText (char *buf, int len, client * ns)
415{
416 char cmdback[MAX_BUF];
417 char temp[10];
418 char command[50];
419 int info, nextinfo, i, flag;
420
421 cmdback[0] = '\0';
422
423 nextinfo = 0;
424 while (1)
425 {
426 /* 1. Extract an info */
427 info = nextinfo;
428
429 while ((info < len) && (buf[info] == ' '))
430 info++;
431
432 if (info >= len)
433 break;
434
435 nextinfo = info + 1;
436
437 while ((nextinfo < len) && (buf[nextinfo] != ' '))
438 nextinfo++;
439
440 if (nextinfo - info >= 49) /*Erroneous info asked */
441 continue;
442
443 strncpy (command, &(buf[info]), nextinfo - info);
444 command[nextinfo - info] = '\0';
445 /* 2. Interpret info */
446 i = sscanf (command, "%d", &flag);
447
448 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
449 ns->supported_readables |= (1 << flag);
450 /*3. Next info */
451 }
452
453 /* Send resulting state */
454 strcpy (cmdback, "ExtendedTextSet");
455
456 for (i = 0; i <= MSG_TYPE_LAST; i++)
457 if (ns->supported_readables & (1 << i))
458 {
459 strcat (cmdback, " ");
460 snprintf (temp, sizeof (temp), "%d", i);
461 strcat (cmdback, temp);
462 }
463
464 ns->send_packet (cmdback);
465}
466 455
467/** 456/**
468 * This handles the general commands from the client (ie, north, fire, cast, 457 * This handles the general commands from the client (ie, north, fire, cast,
469 * etc.) 458 * etc.)
470 */ 459 */
483 return; 472 return;
484 473
485 buf++; 474 buf++;
486 } 475 }
487 476
488 execute_newserver_command (pl->ob, (char *) buf); 477 execute_newserver_command (pl->ob, (char *)buf);
489 478
490 /* Perhaps something better should be done with a left over count. 479 /* Perhaps something better should be done with a left over count.
491 * Cleaning up the input should probably be done first - all actions 480 * Cleaning up the input should probably be done first - all actions
492 * for the command that issued the count should be done before any other 481 * for the command that issued the count should be done before any other
493 * commands. 482 * commands.
527 * commands. 516 * commands.
528 */ 517 */
529 pl->count = 0; 518 pl->count = 0;
530 519
531 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 520 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
532 int time = fabs (pl->ob->speed) < 0.001 521 int time = pl->ob->has_active_speed ()
533 ? time = MAX_TIME * 100
534 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 522 ? (int) (MAX_TIME / pl->ob->speed)
523 : MAX_TIME * 100;
535 524
536 /* Send confirmation of command execution now */ 525 /* Send confirmation of command execution now */
537 packet sl ("comc"); 526 packet sl ("comc");
538 sl << uint16 (cmdid) << uint32 (time); 527 sl << uint16 (cmdid) << uint32 (time);
539 pl->ns->send_packet (sl); 528 pl->ns->send_packet (sl);
581 LOG (llevError, "Unknown input state: %d\n", ns->state); 570 LOG (llevError, "Unknown input state: %d\n", ns->state);
582 } 571 }
583} 572}
584 573
585/** 574/**
586 * Client tells its version. If there is a mismatch, we close the 575 * Client tells its version info.
587 * socket. In real life, all we should care about is the client having
588 * something older than the server. If we assume the client will be
589 * backwards compatible, having it be a later version should not be a
590 * problem.
591 */ 576 */
592void 577void
593VersionCmd (char *buf, int len, client * ns) 578VersionCmd (char *buf, int len, client *ns)
594{ 579{
595 if (!buf) 580 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
596 {
597 LOG (llevError, "CS: received corrupted version command\n");
598 return;
599 }
600
601 ns->cs_version = atoi (buf);
602 ns->sc_version = ns->cs_version;
603
604 LOG (llevDebug, "connection from client <%s>\n", buf);
605
606 //TODO: should log here just for statistics
607
608 //if (VERSION_CS != ns->cs_version)
609 // unchecked;
610
611 char *cp = strchr (buf + 1, ' ');
612 if (!cp)
613 return;
614
615 ns->sc_version = atoi (cp);
616
617 //if (VERSION_SC != ns->sc_version)
618 // unchecked;
619
620 cp = strchr (cp + 1, ' ');
621
622 if (cp)
623 {
624 ns->version = cp + 1;
625
626 if (ns->sc_version < 1026)
627 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
628 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
629 }
630} 581}
631 582
632/** sound related functions. */ 583/** sound related functions. */
633void 584void
634SetSound (char *buf, int len, client * ns) 585SetSound (char *buf, int len, client * ns)
685 * Get player's current range attack in obuf. 636 * Get player's current range attack in obuf.
686 */ 637 */
687static void 638static void
688rangetostring (player *pl, char *obuf) 639rangetostring (player *pl, char *obuf)
689{ 640{
690 dynbuf_text buf; 641 dynbuf_text &buf = msg_dynbuf; buf.clear ();
642
643#if 0
644 // print ranged/chosen_skill etc. objects every call
645 printf ("%s %s => %s (%s)\n",
646 pl->ranged_ob ? &pl->ranged_ob->name : "-",
647 pl->combat_ob ? &pl->combat_ob->name : "-",
648 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
649 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
650 );
651#endif
691 652
692 if (pl->ranged_ob) 653 if (pl->ranged_ob)
693 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 654 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
694 655
695 if (pl->combat_ob) 656 if (pl->combat_ob)
741 * commands for now. 702 * commands for now.
742 */ 703 */
743void 704void
744esrv_update_stats (player *pl) 705esrv_update_stats (player *pl)
745{ 706{
746 char buf[MAX_BUF];
747 uint16 flags;
748
749 client *ns = pl->ns; 707 client *ns = pl->ns;
750 if (!ns) 708 if (!ns)
751 return; 709 return;
752 710
753 object *ob = pl->observe; 711 object *ob = pl->observe;
770 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 728 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
771 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 729 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
772 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 730 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
773 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 731 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
774 732
775 for (int s = 0; s < NUM_SKILLS; s++) 733 for (int s = 0; s < CS_NUM_SKILLS; s++)
776 if (object *skill = opl->last_skill_ob [s]) 734 if (object *skill = opl->last_skill_ob [s])
777 if (skill->stats.exp != ns->last_skill_exp [s]) 735 if (skill->stats.exp != ns->last_skill_exp [s])
778 { 736 {
779 ns->last_skill_exp [s] = skill->stats.exp; 737 ns->last_skill_exp [s] = skill->stats.exp;
780 738
781 /* Always send along the level if exp changes. This is only 739 /* Always send along the level if exp changes. This is only
782 * 1 extra byte, but keeps processing simpler. 740 * 1 extra byte, but keeps processing simpler.
783 */ 741 */
784 sl << uint8 (s + CS_STAT_SKILLINFO) 742 sl << uint8 (CS_STAT_SKILLINFO + s)
785 << uint8 (skill->level) 743 << uint8 (skill->level)
786 << uint64 (skill->stats.exp); 744 << uint64 (skill->stats.exp);
787 } 745 }
788 746
789 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 747 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
790 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 748 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
791 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 749 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
792 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 750 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
793 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 751 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
794 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 752 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
795 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 753 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
796 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 754 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
797 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 755 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
798 756
799 flags = 0; 757 int flags = (opl->fire_on ? SF_FIREON : 0)
800 758 | (opl->run_on ? SF_RUNON : 0);
801 if (opl->fire_on)
802 flags |= SF_FIREON;
803
804 if (opl->run_on)
805 flags |= SF_RUNON;
806 759
807 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 760 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
808 761
809 if (ns->sc_version < 1025)
810 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
811 else
812 for (int i = 0; i < NROFATTACKS; i++) 762 for (int i = 0; i < NROFATTACKS; i++)
813 {
814 /* Skip ones we won't send */ 763 /* Skip ones we won't send */
815 if (atnr_cs_stat[i] == -1) 764 if (atnr_cs_stat[i] >= 0)
816 continue;
817
818 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 765 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
819 }
820 766
821 if (pl->ns->monitor_spells) 767 if (pl->ns->monitor_spells)
822 { 768 {
823 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 769 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
824 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 770 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
825 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 771 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
826 } 772 }
827 773
774 char buf[MAX_BUF];
828 rangetostring (opl, buf); /* we want use the new fire & run system in new client */ 775 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
829 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 776 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
830 set_title (ob, buf); 777 set_title (ob, buf);
831 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 778 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
832 779
926 873
927 /* Nothing changed */ 874 /* Nothing changed */
928 return 0; 875 return 0;
929} 876}
930 877
931// prefetch (and touch) all maps within a specific distancd 878//-GPL
932static void
933prefetch_surrounding_maps (maptile *map, int distance)
934{
935 map->last_access = runtime;
936 879
937 if (--distance) 880// prefetch maps in an area of PREFETCH x PREFETCH around the player
938 for (int dir = 4; --dir; ) 881#define PREFETCH 40
939 if (const shstr &path = map->tile_path [dir])
940 if (maptile *&neigh = map->tile_map [dir])
941 prefetch_surrounding_maps (neigh, distance);
942 else
943 neigh = maptile::find_async (path, map);
944}
945 882
946// prefetch a generous area around the player 883// prefetch a generous area around the player
947static void 884static void
948prefetch_surrounding_maps (object *op) 885prefetch_surrounding_maps (object *op)
949{ 886{
950 prefetch_surrounding_maps (op->map, 3); 887 for (maprect *rect = op->map->split_to_tiles (mapwalk_buf,
888 op->x - PREFETCH , op->y - PREFETCH ,
889 op->x + PREFETCH + 1, op->y + PREFETCH + 1);
890 rect->m;
891 ++rect)
892 rect->m->touch ();
951} 893}
894
895//+GPL
952 896
953/** 897/**
954 * Draws client map. 898 * Draws client map.
955 */ 899 */
956void 900void
957draw_client_map (player *pl) 901draw_client_map (player *pl)
958{ 902{
959 object *ob = pl->observe; 903 object *ob = pl->viewpoint;
960 if (!ob->active) 904 if (!pl->observe->active)
961 return; 905 return;
962 906
963 /* If player is just joining the game, he isn't here yet, so the map 907 /* If player is just joining the game, he isn't here yet, so the map
964 * can get swapped out. If so, don't try to send them a map. All will 908 * can get swapped out. If so, don't try to send them a map. All will
965 * be OK once they really log in. 909 * be OK once they really log in.
972 check_map_change (pl); 916 check_map_change (pl);
973 prefetch_surrounding_maps (pl->ob); 917 prefetch_surrounding_maps (pl->ob);
974 918
975 /* do LOS after calls to update_position */ 919 /* do LOS after calls to update_position */
976 /* unfortunately, we need to udpate los when observing, currently */ 920 /* unfortunately, we need to udpate los when observing, currently */
977 if (pl->do_los || pl->observe != pl->ob) 921 if (pl->do_los || pl->viewpoint != pl->ob)
978 { 922 {
979 pl->do_los = 0; 923 pl->do_los = 0;
980 pl->update_los (); 924 pl->update_los ();
981 } 925 }
982 926
1003 * look like. 947 * look like.
1004 */ 948 */
1005 949
1006 client &socket = *pl->ns; 950 client &socket = *pl->ns;
1007 951
1008 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 952 packet sl ("map1a");
1009 953
1010 startlen = sl.length (); 954 startlen = sl.length ();
1011 955
1012 int hx = socket.mapx / 2; 956 int hx = socket.mapx / 2;
1013 int hy = socket.mapy / 2; 957 int hy = socket.mapy / 2;
1034 map_clearcell (&lastcell, -1); 978 map_clearcell (&lastcell, -1);
1035 } 979 }
1036 980
1037 continue; 981 continue;
1038 } 982 }
1039 983
1040 int d = pl->blocked_los_uc (dx, dy); 984 int d = pl->blocked_los_uc (dx, dy);
1041 985
1042 if (d > 3) 986 if (d > 3)
1043 { 987 {
1044 /* This block deals with spaces that are not visible for whatever 988 /* This block deals with spaces that are not visible for whatever
1081 /* Darkness changed */ 1025 /* Darkness changed */
1082 if (lastcell.count != d) 1026 if (lastcell.count != d)
1083 { 1027 {
1084 mask |= 0x8; 1028 mask |= 0x8;
1085 1029
1086 if (socket.extmap) 1030 *last_ext |= 0x80;
1031 last_ext = &sl[sl.length ()];
1032 sl << uint8 (d);
1033 }
1034
1035 lastcell.count = d;
1036
1037 mapspace &ms = m->at (nx, ny);
1038 ms.update ();
1039
1040 // extmap handling
1041 uint8 stat_hp = 0;
1042 uint8 stat_width = 0;
1043 uint8 flags = 0;
1044 tag_t player = 0;
1045
1046 // send hp information, if applicable
1047 if (object *op = ms.faces_obj [0])
1048 if (op->is_head () && !op->invisible)
1049 {
1050 if (op->stats.maxhp > op->stats.hp
1051 && op->stats.maxhp > 0
1052 && (op->type == PLAYER
1053 || op->type == DOOR // does not work, have maxhp 0
1054 || op->flag [FLAG_MONSTER]
1055 || op->flag [FLAG_ALIVE]
1056 || op->flag [FLAG_GENERATOR]))
1057 {
1058 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1059 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1060 }
1061
1062 if (expect_false (op->has_dialogue ()))
1063 flags |= 1;
1064
1065 if (expect_false (op->type == PLAYER))
1066 player = op == ob ? pl->ob->count
1067 : op == pl->ob ? ob->count
1068 : op->count;
1069 }
1070
1071 if (expect_false (lastcell.stat_hp != stat_hp))
1072 {
1073 lastcell.stat_hp = stat_hp;
1074
1075 mask |= 0x8;
1076 *last_ext |= 0x80;
1077 last_ext = &sl[sl.length ()];
1078
1079 sl << uint8 (5) << uint8 (stat_hp);
1080
1081 if (stat_width > 1)
1087 { 1082 {
1088 *last_ext |= 0x80; 1083 *last_ext |= 0x80;
1089 last_ext = &sl[sl.length ()]; 1084 last_ext = &sl[sl.length ()];
1090 sl << uint8 (d);
1091 }
1092 else
1093 sl << uint8 (255 - 64 * d);
1094 }
1095 1085
1096 lastcell.count = d;
1097
1098 mapspace &ms = m->at (nx, ny);
1099 ms.update ();
1100
1101 if (expect_true (socket.extmap))
1102 {
1103 uint8 stat_hp = 0;
1104 uint8 stat_width = 0;
1105 uint8 flags = 0;
1106 tag_t player = 0;
1107
1108 // send hp information, if applicable
1109 if (object *op = ms.faces_obj [0])
1110 if (op->is_head () && !op->invisible)
1111 {
1112 if (op->stats.maxhp > op->stats.hp
1113 && op->stats.maxhp > 0
1114 && (op->type == PLAYER
1115 || op->type == DOOR // does not work, have maxhp 0
1116 || QUERY_FLAG (op, FLAG_MONSTER)
1117 || QUERY_FLAG (op, FLAG_ALIVE)
1118 || QUERY_FLAG (op, FLAG_GENERATOR)))
1119 {
1120 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1121 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1122 }
1123
1124 if (expect_false (op->has_dialogue ()))
1125 flags |= 1;
1126
1127 if (expect_false (op->type == PLAYER))
1128 player = op == ob ? pl->ob->count
1129 : op == pl->ob ? ob->count
1130 : op->count;
1131 }
1132
1133 if (expect_false (lastcell.stat_hp != stat_hp))
1134 {
1135 lastcell.stat_hp = stat_hp;
1136
1137 mask |= 0x8;
1138 *last_ext |= 0x80;
1139 last_ext = &sl[sl.length ()];
1140
1141 sl << uint8 (5) << uint8 (stat_hp);
1142
1143 if (stat_width > 1)
1144 {
1145 *last_ext |= 0x80;
1146 last_ext = &sl[sl.length ()];
1147
1148 sl << uint8 (6) << uint8 (stat_width); 1086 sl << uint8 (6) << uint8 (stat_width);
1149 }
1150 }
1151
1152 if (expect_false (lastcell.player != player))
1153 {
1154 lastcell.player = player;
1155
1156 mask |= 0x8;
1157 *last_ext |= 0x80;
1158 last_ext = &sl[sl.length ()];
1159
1160 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1161 }
1162
1163 if (expect_false (lastcell.flags != flags))
1164 {
1165 lastcell.flags = flags;
1166
1167 mask |= 0x8;
1168 *last_ext |= 0x80;
1169 last_ext = &sl[sl.length ()];
1170
1171 sl << uint8 (8) << uint8 (flags);
1172 } 1087 }
1173 } 1088 }
1089
1090 if (expect_false (lastcell.player != player))
1091 {
1092 lastcell.player = player;
1093
1094 mask |= 0x8;
1095 *last_ext |= 0x80;
1096 last_ext = &sl[sl.length ()];
1097
1098 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1099 }
1100
1101 if (expect_false (lastcell.flags != flags))
1102 {
1103 lastcell.flags = flags;
1104
1105 mask |= 0x8;
1106 *last_ext |= 0x80;
1107 last_ext = &sl[sl.length ()];
1108
1109 sl << uint8 (8) << uint8 (flags);
1110 }
1111
1112 // faces
1174 1113
1175 /* Floor face */ 1114 /* Floor face */
1176 if (update_space (sl, socket, ms, lastcell, 2)) 1115 if (update_space (sl, socket, ms, lastcell, 2))
1177 mask |= 0x4; 1116 mask |= 0x4;
1178 1117
1218 socket.send_packet (sl); 1157 socket.send_packet (sl);
1219 socket.sent_scroll = 0; 1158 socket.sent_scroll = 0;
1220 } 1159 }
1221} 1160}
1222 1161
1223/*****************************************************************************/
1224/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1225/* a player. Of course, the client need to know the command to be able to */
1226/* manage it ! */
1227/*****************************************************************************/
1228void
1229send_plugin_custom_message (object *pl, char *buf)
1230{
1231 pl->contr->ns->send_packet (buf);
1232}
1233
1234/**
1235 * This sends the skill number to name mapping. We ignore
1236 * the params - we always send the same info no matter what.
1237 */
1238void
1239send_skill_info (client *ns, char *params)
1240{
1241 packet sl;
1242 sl << "replyinfo skill_info\n";
1243
1244 for (int i = 1; i < NUM_SKILLS; i++)
1245 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1246
1247 if (sl.length () > MAXSOCKBUF)
1248 {
1249 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1250 fatal (0);
1251 }
1252
1253 ns->send_packet (sl);
1254}
1255
1256/**
1257 * This sends the spell path to name mapping. We ignore
1258 * the params - we always send the same info no matter what.
1259 */
1260void
1261send_spell_paths (client * ns, char *params)
1262{
1263 packet sl;
1264
1265 sl << "replyinfo spell_paths\n";
1266
1267 for (int i = 0; i < NRSPELLPATHS; i++)
1268 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1269
1270 if (sl.length () > MAXSOCKBUF)
1271 {
1272 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1273 fatal (0);
1274 }
1275
1276 ns->send_packet (sl);
1277}
1278
1279/** 1162/**
1280 * This looks for any spells the player may have that have changed their stats. 1163 * This looks for any spells the player may have that have changed their stats.
1281 * it then sends an updspell packet for each spell that has changed in this way 1164 * it then sends an updspell packet for each spell that has changed in this way
1282 */ 1165 */
1283void 1166void
1284esrv_update_spells (player *pl) 1167esrv_update_spells (player *pl)
1285{ 1168{
1286 if (!pl->ns) 1169 if (!pl->ns)
1287 return; 1170 return;
1288 1171
1172 pl->ns->update_spells = false;
1173
1289 if (!pl->ns->monitor_spells) 1174 if (!pl->ns->monitor_spells)
1290 return; 1175 return;
1291 1176
1292 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1177 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1293 {
1294 if (spell->type == SPELL) 1178 if (spell->type == SPELL)
1295 { 1179 {
1296 int flags = 0; 1180 int flags = 0;
1181 int val;
1297 1182
1298 /* check if we need to update it */ 1183 /* check if we need to update it */
1299 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1184 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1185 if (spell->cached_sp != val)
1300 { 1186 {
1301 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1187 spell->cached_sp = val;
1302 flags |= UPD_SP_MANA; 1188 flags |= UPD_SP_MANA;
1303 } 1189 }
1304 1190
1305 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1191 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1192 if (spell->cached_grace != val)
1306 { 1193 {
1307 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1194 spell->cached_grace = val;
1308 flags |= UPD_SP_GRACE; 1195 flags |= UPD_SP_GRACE;
1309 } 1196 }
1310 1197
1311 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1198 val = casting_level (pl->ob, spell);
1199 if (spell->cached_eat != val)
1312 { 1200 {
1313 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1201 spell->cached_eat = val;
1314 flags |= UPD_SP_DAMAGE; 1202 flags |= UPD_SP_LEVEL;
1315 } 1203 }
1316 1204
1317 if (flags) 1205 if (flags)
1318 { 1206 {
1319 packet sl; 1207 packet sl;
1320 1208
1321 sl << "updspell " 1209 sl << "updspell "
1322 << uint8 (flags) 1210 << uint8 (flags)
1323 << uint32 (spell->count); 1211 << uint32 (spell->count);
1324 1212
1325 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1213 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1326 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1214 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1327 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1215 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1328 1216
1329 pl->ns->send_packet (sl); 1217 pl->ns->send_packet (sl);
1330 } 1218 }
1331 } 1219 }
1332 }
1333} 1220}
1334 1221
1335void 1222void
1336esrv_remove_spell (player *pl, object *spell) 1223esrv_remove_spell (player *pl, object *spell)
1337{ 1224{
1364 } 1251 }
1365 1252
1366 /* store costs and damage in the object struct, to compare to later */ 1253 /* store costs and damage in the object struct, to compare to later */
1367 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1254 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1368 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1255 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1369 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1256 spell->cached_eat = casting_level (pl->ob, spell);
1370 1257
1371 /* figure out which skill it uses, if it uses one */ 1258 /* figure out which skill it uses, if it uses one */
1372 if (spell->skill) 1259 if (spell->skill)
1373 if (object *tmp = pl->find_skill (spell->skill)) 1260 if (object *tmp = pl->find_skill (spell->skill))
1374 skill = tmp->subtype + CS_STAT_SKILLINFO; 1261 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1375 1262
1376 // spells better have a face 1263 // spells better have a face
1377 if (!spell->face) 1264 if (!spell->face)
1378 { 1265 {
1379 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1266 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1453 } 1340 }
1454 else 1341 else
1455 append_spell (pl, sl, spell); 1342 append_spell (pl, sl, spell);
1456 1343
1457 if (sl.length () > MAXSOCKBUF) 1344 if (sl.length () > MAXSOCKBUF)
1458 {
1459 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1345 cleanup ("buffer overflow in esrv_add_spells!");
1460 fatal (0);
1461 }
1462 1346
1463 /* finally, we can send the packet */ 1347 /* finally, we can send the packet */
1464 pl->ns->flush_fx (); 1348 pl->ns->flush_fx ();
1465 pl->ns->send_packet (sl); 1349 pl->ns->send_packet (sl);
1466} 1350}
1467 1351
1352//-GPL
1353

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