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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.84 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.146 by root, Sat Dec 27 01:25:00 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client handling. 26 * Client handling.
99 */ 98 */
100 mx = ns->mapx; 99 mx = ns->mapx;
101 my = ns->mapy; 100 my = ns->mapy;
102 101
103 /* the x and y here are coordinates for the new map, i.e. if we moved 102 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable 104 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values 105 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them. 106 * are preserved, and the check_head thinks it needs to clear them.
108 */ 107 */
109 for (x = 0; x < mx; x++) 108 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++) 109 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy) 110 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */ 111 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 112 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 113 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */ 114 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 115 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else 116 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 117 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123 118
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 119 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 120
126 /* Make sure that the next "map1" command will be sent (even if it is 121 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty). 122 * empty).
130} 125}
131 126
132static void 127static void
133clear_map (player *pl) 128clear_map (player *pl)
134{ 129{
130 pl->ns->mapinfo_queue_clear ();
131
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 132 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 133
137 pl->ns->force_newmap = false; 134 pl->ns->force_newmap = false;
138 135
139 if (pl->ns->newmapcmd == 1) 136 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap"); 137 pl->ns->send_packet ("newmap");
141 138
142 pl->ns->floorbox_reset (); 139 pl->ns->floorbox_reset ();
140}
141
142static void
143send_map_info (player *pl)
144{
145 client &socket = *pl->ns;
146 object *ob = pl->observe;
147
148 if (socket.mapinfocmd)
149 {
150 if (ob->map && ob->map->path[0])
151 {
152 int flags = 0;
153
154 if (ob->map->tile_path[0]) flags |= 1;
155 if (ob->map->tile_path[1]) flags |= 2;
156 if (ob->map->tile_path[2]) flags |= 4;
157 if (ob->map->tile_path[3]) flags |= 8;
158
159 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
160 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
161 ob->map->width, ob->map->height, &ob->map->path);
162 }
163 else
164 socket.send_packet ("mapinfo current");
165 }
143} 166}
144 167
145/** check for map/region change and send new map data */ 168/** check for map/region change and send new map data */
146static void 169static void
147check_map_change (player *pl) 170check_map_change (player *pl)
148{ 171{
149 client &socket = *pl->ns; 172 client &socket = *pl->ns;
150 object *ob = pl->ob; 173 object *ob = pl->observe;
151 char buf[MAX_BUF]; /* eauugggh */
152 174
153 if (socket.force_newmap) 175 region *reg = ob->region ();
176 if (socket.current_region != reg)
177 {
178 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
179 socket.current_region = reg;
154 { 180 }
155 // force newmap is used for clients that do not redraw their map 181
156 // after image uploads. 182 // first try to aovid a full newmap on tiled map scrolls
183 if (socket.current_map != ob->map && !socket.force_newmap)
184 {
185 rv_vector rv;
186
187 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
188
189 // manhattan distance is very handy here
190 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
191 {
157 socket.current_map = ob->map; 192 socket.current_map = ob->map;
158 clear_map (pl); 193 socket.current_x = ob->x;
194 socket.current_y = ob->y;
195
196 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
197 socket.floorbox_reset ();
198 send_map_info (pl);
199 }
159 } 200 }
160 else if (socket.current_map != ob->map) 201
202 if (socket.current_map != ob->map || socket.force_newmap)
161 { 203 {
162 clear_map (pl); 204 clear_map (pl);
163 socket.current_map = ob->map; 205 socket.current_map = ob->map;
164 206 send_map_info (pl);
165 if (socket.mapinfocmd)
166 {
167 if (ob->map && ob->map->path[0])
168 {
169 int flags = 0;
170
171 if (ob->map->tile_path[0])
172 flags |= 1;
173 if (ob->map->tile_path[1])
174 flags |= 2;
175 if (ob->map->tile_path[2])
176 flags |= 4;
177 if (ob->map->tile_path[3])
178 flags |= 8;
179
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 }
183 else
184 snprintf (buf, MAX_BUF, "mapinfo current");
185
186 socket.send_packet (buf);
187 }
188 } 207 }
189 else if (socket.current_x != ob->x || socket.current_y != ob->y) 208 else if (socket.current_x != ob->x || socket.current_y != ob->y)
190 { 209 {
191 int dx = ob->x - socket.current_x; 210 int dx = ob->x - socket.current_x;
192 int dy = ob->y - socket.current_y; 211 int dy = ob->y - socket.current_y;
193 212
194 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
195 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
196 else
197 {
198 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 213 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
199 socket.floorbox_reset (); 214 socket.floorbox_reset ();
200 }
201 } 215 }
202 216
203 socket.current_x = ob->x; 217 socket.current_x = ob->x;
204 socket.current_y = ob->y; 218 socket.current_y = ob->y;
205
206 region *reg = ob->region ();
207 if (socket.current_region != reg)
208 {
209 socket.current_region = reg;
210 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
211 }
212} 219}
213 220
214/** 221/**
215 * RequestInfo is sort of a meta command. There is some specific 222 * RequestInfo is sort of a meta command. There is some specific
216 * request of information, but we call other functions to provide 223 * request of information, but we call other functions to provide
217 * that information. 224 * that information.
218 */ 225 */
219void 226void
220RequestInfo (char *buf, int len, client * ns) 227RequestInfo (char *buf, int len, client *ns)
221{ 228{
222 char *params = NULL, *cp; 229 char *params;
223
224 /* No match */
225 char bigbuf[MAX_BUF];
226 int slen;
227
228 /* Set up replyinfo before we modify any of the buffers - this is used
229 * if we don't find a match.
230 */
231 strcpy (bigbuf, "replyinfo ");
232 slen = strlen (bigbuf);
233 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
234 230
235 /* find the first space, make it null, and update the 231 /* find the first space, make it null, and update the
236 * params pointer. 232 * params pointer.
237 */ 233 */
238 for (cp = buf; *cp != '\0'; cp++) 234 for (params = buf; *params; params++)
239 if (*cp == ' ') 235 if (*params == ' ')
240 { 236 {
241 *cp = '\0';
242 params = cp + 1; 237 *params++ = 0;
243 break; 238 break;
244 } 239 }
245 240
246 if (!strcmp (buf, "image_info")) 241 if (!strcmp (buf, "image_info"))
247 send_image_info (ns, params); 242 send_image_info (ns, params);
250 else if (!strcmp (buf, "skill_info")) 245 else if (!strcmp (buf, "skill_info"))
251 send_skill_info (ns, params); 246 send_skill_info (ns, params);
252 else if (!strcmp (buf, "spell_paths")) 247 else if (!strcmp (buf, "spell_paths"))
253 send_spell_paths (ns, params); 248 send_spell_paths (ns, params);
254 else 249 else
255 ns->send_packet (bigbuf, len); 250 {
251 // undo tokenisation above and send replyinfo with the request unchanged
252 if (*params)
253 *--params = ' ';
254
255 ns->send_packet_printf ("replyinfo %s", buf);
256 }
256} 257}
257 258
258void 259void
259ExtCmd (char *buf, int len, player *pl) 260ExtCmd (char *buf, int len, player *pl)
260{ 261{
263 264
264void 265void
265ExtiCmd (char *buf, int len, client *ns) 266ExtiCmd (char *buf, int len, client *ns)
266{ 267{
267 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 268 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
269}
270
271void
272client::mapinfo_queue_clear ()
273{
274 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
275 free (*i);
276
277 mapinfo_queue.clear ();
278}
279
280bool
281client::mapinfo_try (char *buf)
282{
283 char *token = buf;
284 buf += strlen (buf) + 9;
285
286 // initial map and its origin
287 maptile *map = pl->observe->map;
288 int mapx = pl->ns->mapx / 2 - pl->observe->x;
289 int mapy = pl->ns->mapy / 2 - pl->observe->y;
290 int max_distance = 8; // limit maximum path length to something generous
291
292 while (*buf && map && max_distance)
293 {
294 int dir = *buf++ - '1';
295
296 if (dir >= 0 && dir <= 3)
297 {
298 if (!map->tile_path [dir])
299 map = 0;
300 else if (map->tile_available (dir, false))
301 {
302 maptile *neigh = map->tile_map [dir];
303
304 switch (dir)
305 {
306 case 0: mapy -= neigh->height; break;
307 case 2: mapy += map ->height; break;
308 case 3: mapx -= neigh->width ; break;
309 case 1: mapx += map ->width ; break;
310 }
311
312 map = neigh;
313 --max_distance;
314 }
315 else
316 return 0;
317 }
318 else
319 max_distance = 0;
320 }
321
322 if (!max_distance)
323 send_packet_printf ("mapinfo %s error", token);
324 else if (!map || !map->path)
325 send_packet_printf ("mapinfo %s nomap", token);
326 else
327 {
328 int flags = 0;
329
330 if (map->tile_path[0]) flags |= 1;
331 if (map->tile_path[1]) flags |= 2;
332 if (map->tile_path[2]) flags |= 4;
333 if (map->tile_path[3]) flags |= 8;
334
335 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
336 }
337
338 return 1;
339}
340
341void
342client::mapinfo_queue_run ()
343{
344 if (mapinfo_queue.empty () || !pl)
345 return;
346
347 for (int i = 0; i < mapinfo_queue.size (); ++i)
348 if (mapinfo_try (mapinfo_queue [i]))
349 {
350 free (mapinfo_queue [i]);
351 mapinfo_queue.erase (i);
352 }
353 else
354 ++i;
268} 355}
269 356
270void 357void
271MapInfoCmd (char *buf, int len, player *pl) 358MapInfoCmd (char *buf, int len, player *pl)
272{ 359{
273 // <mapinfo tag spatial tile-path 360 // <mapinfo tag spatial tile-path
274 // >mapinfo tag spatial flags x y w h hash 361 // >mapinfo tag spatial flags x y w h hash
275 362
276 char bigbuf[MAX_BUF], *token;
277
278 token = buf; 363 char *token = buf;
279 // copy token 364
280 if (!(buf = strchr (buf, ' '))) 365 if (!(buf = strchr (buf, ' ')))
281 return; 366 return;
282 367
283 *buf++ = 0;
284
285 if (!strncmp (buf, "spatial ", 8)) 368 if (!strncmp (buf, " spatial ", 9))
286 { 369 {
287 buf += 8; 370 char *copy = strdup (token);
371 copy [buf - token] = 0;
288 372
289 // initial map and its origin 373#if 0
290 maptile *map = pl->ob->map; 374 // this makes only sense when we flush the buffer immediately
291 sint16 dx, dy; 375 if (pl->ns->mapinfo_try (copy))
292 int mapx = pl->ns->mapx / 2 - pl->ob->x; 376 free (copy);
293 int mapy = pl->ns->mapy / 2 - pl->ob->y;
294 int max_distance = 8; // limit maximum path length to something generous
295
296 while (*buf && map && max_distance)
297 {
298 int dir = *buf++;
299
300 switch (dir)
301 {
302 case '1':
303 dx = 0;
304 dy = -1;
305 map = map->xy_find (dx, dy);
306 map && (mapy -= map->height);
307 break;
308 case '2':
309 mapx += map->width;
310 dx = map->width;
311 dy = 0;
312 map = map->xy_find (dx, dy);
313 break;
314 case '3':
315 mapy += map->height;
316 dx = 0;
317 dy = map->height;
318 map = map->xy_find (dx, dy);
319 break;
320 case '4':
321 dx = -1;
322 dy = 0;
323 map = map->xy_find (dx, dy);
324 map && (mapx -= map->width);
325 break;
326 }
327
328 --max_distance;
329 }
330
331 if (!max_distance)
332 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
333 else if (map && map->path[0])
334 {
335 int flags = 0;
336
337 if (map->tile_path[0])
338 flags |= 1;
339 if (map->tile_path[1])
340 flags |= 2;
341 if (map->tile_path[2])
342 flags |= 4;
343 if (map->tile_path[3])
344 flags |= 8;
345
346 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
347 }
348 else 377 else
349 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 378#endif
379 pl->ns->mapinfo_queue.push_back (copy);
350 } 380 }
351 else 381 else
352 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 382 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
353
354 pl->ns->send_packet (bigbuf);
355} 383}
356 384
357/** This is the Setup cmd */ 385/** This is the Setup cmd */
358void 386void
359SetUp (char *buf, int len, client * ns) 387SetUp (char *buf, int len, client * ns)
369 */ 397 */
370void 398void
371AddMeCmd (char *buf, int len, client *ns) 399AddMeCmd (char *buf, int len, client *ns)
372{ 400{
373 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 401 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
374}
375
376/** Reply to ExtendedInfos command */
377void
378ToggleExtendedInfos (char *buf, int len, client * ns)
379{
380 char cmdback[MAX_BUF];
381 char command[50];
382 int info, nextinfo;
383
384 cmdback[0] = '\0';
385 nextinfo = 0;
386
387 while (1)
388 {
389 /* 1. Extract an info */
390 info = nextinfo;
391
392 while ((info < len) && (buf[info] == ' '))
393 info++;
394
395 if (info >= len)
396 break;
397
398 nextinfo = info + 1;
399
400 while ((nextinfo < len) && (buf[nextinfo] != ' '))
401 nextinfo++;
402
403 if (nextinfo - info >= 49) /*Erroneous info asked */
404 continue;
405
406 strncpy (command, &(buf[info]), nextinfo - info);
407
408 /* 2. Interpret info */
409 if (!strcmp ("smooth", command))
410 /* Toggle smoothing */
411 ns->EMI_smooth = !ns->EMI_smooth;
412 else
413 /*bad value */;
414
415 /*3. Next info */
416 }
417
418 strcpy (cmdback, "ExtendedInfoSet");
419
420 if (ns->EMI_smooth)
421 {
422 strcat (cmdback, " ");
423 strcat (cmdback, "smoothing");
424 }
425
426 ns->send_packet (cmdback);
427} 402}
428 403
429/* 404/*
430#define MSG_TYPE_BOOK 1 405#define MSG_TYPE_BOOK 1
431#define MSG_TYPE_CARD 2 406#define MSG_TYPE_CARD 2
488 463
489 ns->send_packet (cmdback); 464 ns->send_packet (cmdback);
490} 465}
491 466
492/** 467/**
493 * client requested an image. send it rate-limited
494 * before flushing.
495 */
496void
497AskFaceCmd (char *buf, int len, client *ns)
498{
499 ns->askface.push_back (atoi (buf));
500}
501
502/**
503 * Tells client the picture it has to use
504 * to smooth a picture number given as argument.
505 */
506void
507AskSmooth (char *buf, int len, client *ns)
508{
509 ns->send_face (atoi (buf));
510 ns->flush_fx ();
511}
512
513/**
514 * This handles the general commands from the client (ie, north, fire, cast, 468 * This handles the general commands from the client (ie, north, fire, cast,
515 * etc.) 469 * etc.)
516 */ 470 */
517void 471void
518PlayerCmd (char *buf, int len, player *pl) 472PlayerCmd (char *buf, int len, player *pl)
539 * commands. 493 * commands.
540 */ 494 */
541 pl->count = 0; 495 pl->count = 0;
542} 496}
543 497
544
545/** 498/**
546 * This handles the general commands from the client (ie, north, fire, cast, 499 * This handles the general commands from the client (ie, north, fire, cast,
547 * etc.). It is a lot like PlayerCmd above, but is called with the 500 * etc.). It is a lot like PlayerCmd above, but is called with the
548 * 'ncom' method which gives more information back to the client so it 501 * 'ncom' method which gives more information back to the client so it
549 * can throttle. 502 * can throttle.
551void 504void
552NewPlayerCmd (char *buf, int len, player *pl) 505NewPlayerCmd (char *buf, int len, player *pl)
553{ 506{
554 if (len <= 6) 507 if (len <= 6)
555 { 508 {
556 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 509 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
557 return; 510 return;
558 } 511 }
559 512
560 uint16 cmdid = net_uint16 ((uint8 *)buf); 513 uint16 cmdid = net_uint16 ((uint8 *)buf);
561 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 514 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
618 { 571 {
619 case ST_PLAYING: 572 case ST_PLAYING:
620 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 573 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
621 break; 574 break;
622 575
623 case ST_CHANGE_CLASS:
624 key_change_class (pl->ob, buf[0]);
625 break;
626
627 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 576 case ST_GET_PARTY_PASSWORD: /* Get password for party */
628 receive_party_password (pl->ob, 13); 577 receive_party_password (pl->ob, 13);
629 break; 578 break;
630 579
631 default: 580 default:
670 619
671 cp = strchr (cp + 1, ' '); 620 cp = strchr (cp + 1, ' ');
672 621
673 if (cp) 622 if (cp)
674 { 623 {
675 assign (ns->version, cp + 1); 624 ns->version = cp + 1;
676 625
677 if (ns->sc_version < 1026) 626 if (ns->sc_version < 1026)
678 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 627 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
679 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 628 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
680 } 629 }
703 * syntax is: move (to) (tag) (nrof) 652 * syntax is: move (to) (tag) (nrof)
704 */ 653 */
705void 654void
706MoveCmd (char *buf, int len, player *pl) 655MoveCmd (char *buf, int len, player *pl)
707{ 656{
708 int vals[3], i; 657 int to, tag, nrof;
709 658
710 /* A little funky here. We only cycle for 2 records, because 659 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
711 * we obviously are not going to find a space after the third
712 * record. Perhaps we should just replace this with a
713 * sscanf?
714 */
715 for (i = 0; i < 2; i++)
716 { 660 {
717 vals[i] = atoi (buf);
718
719 if (!(buf = strchr (buf, ' ')))
720 {
721 LOG (llevError, "Incomplete move command: %s\n", buf); 661 LOG (llevError, "Incomplete move command: %s\n", buf);
722 return; 662 return;
723 }
724
725 buf++;
726 } 663 }
727 664
728 vals[2] = atoi (buf); 665 esrv_move_object (pl->ob, to, tag, nrof);
729
730/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
731 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
732} 666}
733 667
734/****************************************************************************** 668/******************************************************************************
735 * 669 *
736 * Start of commands the server sends to the client. 670 * Start of commands the server sends to the client.
745send_query (client *ns, uint8 flags, const char *text) 679send_query (client *ns, uint8 flags, const char *text)
746{ 680{
747 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 681 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
748} 682}
749 683
684/**
685 * Get player's current range attack in obuf.
686 */
687static void
688rangetostring (player *pl, char *obuf)
689{
690 dynbuf_text buf;
691
692 if (pl->ranged_ob)
693 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
694
695 if (pl->combat_ob)
696 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
697
698#if 0
699 //TODO: remove this when slot system is working, this is only for debugging
700 if (pl->ob->chosen_skill)
701 buf << " Skill*: " << pl->ob->chosen_skill->name;
702#endif
703
704 //TODO: maybe golem should become the current_weapon, quite simply?
705 if (pl->golem)
706 buf << " Golem*: " << pl->golem->name;
707
708 buf << '\0';
709 buf.linearise (obuf);
710}
711
750#define AddIfInt64(Old,New,Type) if (Old != New) {\ 712#define AddIfInt64(Old,New,Type) if (Old != New) {\
751 Old = New; \ 713 Old = New; \
752 sl << uint8 (Type) << uint64 (New); \ 714 sl << uint8 (Type) << uint64 (New); \
753 } 715 }
754 716
760#define AddIfShort(Old,New,Type) if (Old != New) {\ 722#define AddIfShort(Old,New,Type) if (Old != New) {\
761 Old = New; \ 723 Old = New; \
762 sl << uint8 (Type) << uint16 (New); \ 724 sl << uint8 (Type) << uint16 (New); \
763 } 725 }
764 726
765#define AddIfFloat(Old,New,Type) if (Old != New) {\ 727#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
766 Old = New; \ 728 Old = New; \
767 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 729 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
768 } 730 }
769 731
770#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 732#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
771 free(Old); Old = strdup (New);\ 733 free(Old); Old = strdup (New);\
772 sl << uint8 (Type) << data8 (New); \ 734 sl << uint8 (Type) << data8 (New); \
786 748
787 client *ns = pl->ns; 749 client *ns = pl->ns;
788 if (!ns) 750 if (!ns)
789 return; 751 return;
790 752
791 object *ob = pl->ob; 753 object *ob = pl->observe;
792 if (!ob) 754 if (!ob)
793 return; 755 return;
756
757 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
794 758
795 packet sl ("stats"); 759 packet sl ("stats");
796 760
797 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 761 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
798 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 762 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
807 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 771 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
808 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 772 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
809 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 773 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
810 774
811 for (int s = 0; s < NUM_SKILLS; s++) 775 for (int s = 0; s < NUM_SKILLS; s++)
812 if (object *skill = pl->last_skill_ob[s]) 776 if (object *skill = opl->last_skill_ob [s])
813 if (skill->stats.exp != ns->last_skill_exp [s]) 777 if (skill->stats.exp != ns->last_skill_exp [s])
814 { 778 {
815 ns->last_skill_exp [s] = skill->stats.exp; 779 ns->last_skill_exp [s] = skill->stats.exp;
816 780
817 /* Always send along the level if exp changes. This is only 781 /* Always send along the level if exp changes. This is only
825 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 789 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
826 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 790 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
827 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 791 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
828 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 792 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
829 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 793 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
830 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 794 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
831 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 795 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
832 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 796 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
833 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 797 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
834 798
835 flags = 0; 799 flags = 0;
836 800
837 if (pl->fire_on) 801 if (opl->fire_on)
838 flags |= SF_FIREON; 802 flags |= SF_FIREON;
839 803
840 if (pl->run_on) 804 if (opl->run_on)
841 flags |= SF_RUNON; 805 flags |= SF_RUNON;
842 806
843 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 807 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
844 808
845 if (ns->sc_version < 1025) 809 if (ns->sc_version < 1025)
859 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 823 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
860 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 824 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
861 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 825 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
862 } 826 }
863 827
864 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 828 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
865 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 829 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
866 set_title (ob, buf); 830 set_title (ob, buf);
867 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 831 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
868 832
869 /* Only send it away if we have some actual data */ 833 /* Only send it away if we have some actual data */
873 837
874/** 838/**
875 * Tells the client that here is a player it should start using. 839 * Tells the client that here is a player it should start using.
876 */ 840 */
877void 841void
878esrv_new_player (player *pl, uint32 weight) 842esrv_new_player (player *pl)
879{ 843{
844 sint32 weight = pl->ob->client_weight ();
845
880 packet sl ("player"); 846 packet sl ("player");
881 847
882 sl << uint32 (pl->ob->count) 848 sl << uint32 (pl->ob->count)
883 << uint32 (weight) 849 << uint32 (weight)
884 << uint32 (pl->ob->face) 850 << uint32 (pl->ob->face)
885 << data8 (pl->ob->name); 851 << data8 (pl->ob->name);
886 852
887 pl->ns->last_weight = weight; 853 pl->ns->last_weight = weight;
888 pl->ns->send_packet (sl); 854 pl->ns->send_packet (sl);
889 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
890} 855}
891 856
892/****************************************************************************** 857/******************************************************************************
893 * 858 *
894 * Start of map related commands. 859 * Start of map related commands.
951 916
952 if (!ns.faces_sent[face_num]) 917 if (!ns.faces_sent[face_num])
953 if (ob) 918 if (ob)
954 ns.send_faces (ob); 919 ns.send_faces (ob);
955 else 920 else
956 ns.send_face (face_num); 921 ns.send_face (face_num, 10);
957 922
958 sl << uint16 (face_num); 923 sl << uint16 (face_num);
959 return 1; 924 return 1;
960 } 925 }
961 926
962 /* Nothing changed */ 927 /* Nothing changed */
963 return 0; 928 return 0;
964}
965
966/**
967 * Returns the size of a data for a map square as returned by
968 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
969 * available.
970 */
971int
972getExtendedMapInfoSize (client * ns)
973{
974 int result = 0;
975
976 if (ns->ext_mapinfos)
977 {
978 if (ns->EMI_smooth)
979 result += 1; /*One byte for smoothlevel */
980 }
981
982 return result;
983} 929}
984 930
985// prefetch (and touch) all maps within a specific distancd 931// prefetch (and touch) all maps within a specific distancd
986static void 932static void
987prefetch_surrounding_maps (maptile *map, int distance) 933prefetch_surrounding_maps (maptile *map, int distance)
1003{ 949{
1004 prefetch_surrounding_maps (op->map, 3); 950 prefetch_surrounding_maps (op->map, 3);
1005} 951}
1006 952
1007/** 953/**
1008 * This function uses the new map1 protocol command to send the map 954 * Draws client map.
1009 * to the client. It is necessary because the old map command supports
1010 * a maximum map size of 15x15.
1011 * This function is much simpler than the old one. This is because
1012 * the old function optimized to send as few face identifiers as possible,
1013 * at the expense of sending more coordinate location (coordinates were
1014 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1015 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1016 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1017 * and use the other 4 bits for other informatiion. For full documentation
1018 * of what we send, see the doc/Protocol file.
1019 * I will describe internally what we do:
1020 * the ns->lastmap shows how the map last looked when sent to the client.
1021 * in the lastmap structure, there is a cells array, which is set to the
1022 * maximum viewable size (As set in config.h).
1023 * in the cells, there are faces and a count value.
1024 * we use the count value to hold the darkness value. If -1, then this space
1025 * is not viewable.
1026 * we use faces[0] faces[1] faces[2] to hold what the three layers
1027 * look like.
1028 */ 955 */
1029void 956void
1030draw_client_map1 (object *pl) 957draw_client_map (player *pl)
1031{ 958{
1032 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 959 object *ob = pl->observe;
1033 sint16 nx, ny;
1034 int estartlen, eoldlen;
1035 uint8 eentrysize;
1036 uint16 ewhatstart, ewhatflag;
1037 uint8 extendedinfos;
1038 maptile *m;
1039
1040 client &socket = *pl->contr->ns;
1041
1042 if (!pl->active) 960 if (!ob->active)
1043 return; 961 return;
1044
1045 check_map_change (pl->contr);
1046 prefetch_surrounding_maps (pl);
1047
1048 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1049 packet esl;
1050
1051 startlen = sl.length ();
1052
1053 /*Extendedmapinfo structure initialisation */
1054 if (socket.ext_mapinfos)
1055 {
1056 extendedinfos = EMI_NOREDRAW;
1057
1058 if (socket.EMI_smooth)
1059 extendedinfos |= EMI_SMOOTH;
1060
1061 ewhatstart = esl.length ();
1062 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1063 could need to be taken away */
1064 eentrysize = getExtendedMapInfoSize (&socket);
1065 esl << "mapextended "
1066 << uint8 (extendedinfos)
1067 << uint8 (eentrysize);
1068
1069 estartlen = esl.length ();
1070 }
1071
1072 /* x,y are the real map locations. ax, ay are viewport relative
1073 * locations.
1074 */
1075 ay = 0;
1076
1077 /* We could do this logic as conditionals in the if statement,
1078 * but that started to get a bit messy to look at.
1079 */
1080 max_x = pl->x + (socket.mapx + 1) / 2;
1081 max_y = pl->y + (socket.mapy + 1) / 2;
1082
1083 maptile *plmap = pl->map;
1084
1085 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1086 {
1087 ax = 0;
1088 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1089 {
1090 int emask, mask;
1091 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1092
1093 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1094
1095 /* If the coordinates are not valid, or it is too dark to see,
1096 * we tell the client as such
1097 */
1098 nx = x;
1099 ny = y;
1100 m = get_map_from_coord (plmap, &nx, &ny);
1101
1102 if (!m)
1103 {
1104 /* space is out of map. Update space and clear values
1105 * if this hasn't already been done. If the space is out
1106 * of the map, it shouldn't have a head
1107 */
1108 if (lastcell.count != -1)
1109 {
1110 sl << uint16 (mask);
1111 map_clearcell (&lastcell, -1);
1112 }
1113
1114 continue;
1115 }
1116
1117 m->touch ();
1118
1119 int d = pl->contr->blocked_los[ax][ay];
1120
1121 if (d > 3)
1122 {
1123
1124 int need_send = 0, count;
1125
1126 /* This block deals with spaces that are not visible for whatever
1127 * reason. Still may need to send the head for this space.
1128 */
1129
1130 oldlen = sl.length ();
1131
1132 sl << uint16 (mask);
1133
1134 if (lastcell.count != -1)
1135 need_send = 1;
1136
1137 count = -1;
1138
1139 /* properly clear a previously sent big face */
1140 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1141 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1142 need_send = 1;
1143
1144 map_clearcell (&lastcell, count);
1145
1146 if ((mask & 0xf) || need_send)
1147 sl[oldlen + 1] = mask & 0xff;
1148 else
1149 sl.reset (oldlen);
1150 }
1151 else
1152 {
1153 /* In this block, the space is visible.
1154 */
1155
1156 /* Rather than try to figure out what everything that we might
1157 * need to send is, then form the packet after that,
1158 * we presume that we will in fact form a packet, and update
1159 * the bits by what we do actually send. If we send nothing,
1160 * we just back out sl.length () to the old value, and no harm
1161 * is done.
1162 * I think this is simpler than doing a bunch of checks to see
1163 * what if anything we need to send, setting the bits, then
1164 * doing those checks again to add the real data.
1165 */
1166 oldlen = sl.length ();
1167 eoldlen = esl.length ();
1168
1169 sl << uint16 (mask);
1170
1171 unsigned char dummy;
1172 unsigned char *last_ext = &dummy;
1173
1174 /* Darkness changed */
1175 if (lastcell.count != d && socket.darkness)
1176 {
1177 mask |= 0x8;
1178
1179 if (socket.extmap)
1180 {
1181 *last_ext |= 0x80;
1182 last_ext = &sl[sl.length ()];
1183 sl << uint8 (d);
1184 }
1185 else
1186 sl << uint8 (255 - 64 * d);
1187 }
1188
1189 lastcell.count = d;
1190
1191 mapspace &ms = m->at (nx, ny);
1192
1193 if (socket.extmap)
1194 {
1195 uint8 stat_hp = 0;
1196 uint8 stat_width = 0;
1197 uint8 flags = 0;
1198 UUID player = 0;
1199
1200 // send hp information, if applicable
1201 if (object *op = ms.faces_obj [0])
1202 {
1203 if (op->head || op->invisible)
1204 ; // do not show
1205 else if (op->type == PLAYER
1206 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1207 {
1208 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1209 {
1210 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1211 stat_width = op->arch->tail_x;
1212 }
1213 }
1214
1215 if (op->msg && op->msg[0] == '@')
1216 flags |= 1;
1217
1218 if (op->type == PLAYER && op != pl)
1219 player = op->count;
1220 }
1221
1222 if (lastcell.stat_hp != stat_hp)
1223 {
1224 lastcell.stat_hp = stat_hp;
1225
1226 mask |= 0x8;
1227 *last_ext |= 0x80;
1228 last_ext = &sl[sl.length ()];
1229
1230 sl << uint8 (5) << uint8 (stat_hp);
1231
1232 if (stat_width > 1)
1233 {
1234 *last_ext |= 0x80;
1235 last_ext = &sl[sl.length ()];
1236
1237 sl << uint8 (6) << uint8 (stat_width);
1238 }
1239 }
1240
1241 if (lastcell.player != player)
1242 {
1243 lastcell.player = player;
1244
1245 mask |= 0x8;
1246 *last_ext |= 0x80;
1247 last_ext = &sl[sl.length ()];
1248
1249 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1250 }
1251
1252 if (lastcell.flags != flags)
1253 {
1254 lastcell.flags = flags;
1255
1256 mask |= 0x8;
1257 *last_ext |= 0x80;
1258 last_ext = &sl[sl.length ()];
1259
1260 sl << uint8 (8) << uint8 (flags);
1261 }
1262 }
1263
1264 /* Floor face */
1265 if (update_space (sl, socket, ms, lastcell, 2))
1266 mask |= 0x4;
1267
1268 /* Middle face */
1269 if (update_space (sl, socket, ms, lastcell, 1))
1270 mask |= 0x2;
1271
1272 if (ms.player () == pl
1273 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1274 {
1275 // force player to be visible to himself if invisible
1276 if (lastcell.faces[0] != pl->face)
1277 {
1278 lastcell.faces[0] = pl->face;
1279
1280 mask |= 0x1;
1281 sl << uint16 (pl->face);
1282
1283 socket.send_faces (pl);
1284 }
1285 }
1286 /* Top face */
1287 else if (update_space (sl, socket, ms, lastcell, 0))
1288 mask |= 0x1;
1289
1290
1291 /* Check to see if we are in fact sending anything for this
1292 * space by checking the mask. If so, update the mask.
1293 * if not, reset the len to that from before adding the mask
1294 * value, so we don't send those bits.
1295 */
1296 if (mask & 0xf)
1297 sl[oldlen + 1] = mask & 0xff;
1298 else
1299 sl.reset (oldlen);
1300
1301 if (socket.ext_mapinfos)
1302 esl << uint16 (emask);
1303
1304 if (socket.EMI_smooth)
1305 {
1306 for (int layer = 2+1; layer--; )
1307 {
1308 object *ob = ms.faces_obj [layer];
1309
1310 // If there is no object for this space, or if the face for the object
1311 // is the blank face, set the smoothlevel to zero.
1312 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1313
1314 // We've gotten what face we want to use for the object. Now see if
1315 // if it has changed since we last sent it to the client.
1316 if (lastcell.smooth[layer] != smoothlevel)
1317 {
1318 lastcell.smooth[layer] = smoothlevel;
1319 esl << uint8 (smoothlevel);
1320 emask |= 1 << layer;
1321 }
1322 }
1323
1324 if (emask & 0xf)
1325 esl[eoldlen + 1] = emask & 0xff;
1326 else
1327 esl.reset (eoldlen);
1328 }
1329 } /* else this is a viewable space */
1330 } /* for x loop */
1331 } /* for y loop */
1332
1333 socket.flush_fx ();
1334
1335 /* Verify that we in fact do need to send this */
1336 if (socket.ext_mapinfos)
1337 {
1338 if (!(sl.length () > startlen || socket.sent_scroll))
1339 {
1340 /* No map data will follow, so don't say the client
1341 * it doesn't need draw!
1342 */
1343 ewhatflag &= ~EMI_NOREDRAW;
1344 esl[ewhatstart + 1] = ewhatflag & 0xff;
1345 }
1346
1347 if (esl.length () > estartlen)
1348 socket.send_packet (esl);
1349 }
1350
1351 if (sl.length () > startlen || socket.sent_scroll)
1352 {
1353 socket.send_packet (sl);
1354 socket.sent_scroll = 0;
1355 }
1356}
1357
1358/**
1359 * Draws client map.
1360 */
1361void
1362draw_client_map (object *pl)
1363{
1364 int i, j;
1365 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1366 int mflags;
1367 struct Map newmap;
1368 maptile *m, *pm;
1369
1370 if (pl->type != PLAYER)
1371 {
1372 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1373 return;
1374 }
1375
1376 pm = pl->map;
1377 962
1378 /* If player is just joining the game, he isn't here yet, so the map 963 /* If player is just joining the game, he isn't here yet, so the map
1379 * can get swapped out. If so, don't try to send them a map. All will 964 * can get swapped out. If so, don't try to send them a map. All will
1380 * be OK once they really log in. 965 * be OK once they really log in.
1381 */ 966 */
1382 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 967 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1383 return; 968 return;
1384 969
1385 memset (&newmap, 0, sizeof (struct Map)); 970 int startlen, oldlen;
1386 971
1387 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++) 972 check_map_change (pl);
1388 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++) 973 prefetch_surrounding_maps (pl->ob);
974
975 /* do LOS after calls to update_position */
976 /* unfortunately, we need to udpate los when observing, currently */
977 if (pl->do_los || pl->observe != pl->ob)
978 {
979 pl->do_los = 0;
980 pl->update_los ();
981 }
982
983 /**
984 * This function uses the new map1 protocol command to send the map
985 * to the client. It is necessary because the old map command supports
986 * a maximum map size of 15x15.
987 * This function is much simpler than the old one. This is because
988 * the old function optimized to send as few face identifiers as possible,
989 * at the expense of sending more coordinate location (coordinates were
990 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
991 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
992 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
993 * and use the other 4 bits for other informatiion. For full documentation
994 * of what we send, see the doc/Protocol file.
995 * I will describe internally what we do:
996 * the ns->lastmap shows how the map last looked when sent to the client.
997 * in the lastmap structure, there is a cells array, which is set to the
998 * maximum viewable size (As set in config.h).
999 * in the cells, there are faces and a count value.
1000 * we use the count value to hold the darkness value. If -1, then this space
1001 * is not viewable.
1002 * we use faces[0] faces[1] faces[2] to hold what the three layers
1003 * look like.
1004 */
1005
1006 client &socket = *pl->ns;
1007
1008 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1009
1010 startlen = sl.length ();
1011
1012 int hx = socket.mapx / 2;
1013 int hy = socket.mapy / 2;
1014
1015 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1016 int ax = dx + hx;
1017 int ay = dy + hy;
1018
1019 int mask = (ax << 10) | (ay << 4);
1020 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1021
1022 /* If the coordinates are not valid, or it is too dark to see,
1023 * we tell the client as such
1024 */
1025 if (!m)
1389 { 1026 {
1390 ax = i; 1027 /* space is out of map. Update space and clear values
1391 ay = j; 1028 * if this hasn't already been done. If the space is out
1392 m = pm; 1029 * of the map, it shouldn't have a head.
1393 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1394
1395 if (mflags & P_OUT_OF_MAP)
1396 continue;
1397
1398 /* If a map is visible to the player, we don't want to swap it out
1399 * just to reload it. This should really call something like
1400 * swap_map, but this is much more efficient and 'good enough'
1401 */ 1030 */
1402 if (mflags & P_NEW_MAP) 1031 if (lastcell.count != -1)
1403 m->timeout = 50; 1032 {
1033 sl << uint16 (mask);
1034 map_clearcell (&lastcell, -1);
1035 }
1036
1037 continue;
1404 } 1038 }
1039
1040 int d = pl->blocked_los_uc (dx, dy);
1405 1041
1406 /* do LOS after calls to update_position */ 1042 if (d > 3)
1407 if (pl->contr->do_los)
1408 { 1043 {
1409 update_los (pl); 1044 /* This block deals with spaces that are not visible for whatever
1410 pl->contr->do_los = 0; 1045 * reason. Still may need to send the head for this space.
1046 */
1047 if (lastcell.count != -1
1048 || lastcell.faces[0]
1049 || lastcell.faces[1]
1050 || lastcell.faces[2]
1051 || lastcell.stat_hp
1052 || lastcell.flags
1053 || lastcell.player)
1054 sl << uint16 (mask);
1055
1056 /* properly clear a previously sent big face */
1057 map_clearcell (&lastcell, -1);
1411 } 1058 }
1059 else
1060 {
1061 /* In this block, the space is visible.
1062 */
1412 1063
1413 /* Big maps need a different drawing mechanism to work */ 1064 /* Rather than try to figure out what everything that we might
1414 draw_client_map1 (pl); 1065 * need to send is, then form the packet after that,
1415} 1066 * we presume that we will in fact form a packet, and update
1067 * the bits by what we do actually send. If we send nothing,
1068 * we just back out sl.length () to the old value, and no harm
1069 * is done.
1070 * I think this is simpler than doing a bunch of checks to see
1071 * what if anything we need to send, setting the bits, then
1072 * doing those checks again to add the real data.
1073 */
1074 oldlen = sl.length ();
1416 1075
1076 sl << uint16 (mask);
1077
1078 unsigned char dummy;
1079 unsigned char *last_ext = &dummy;
1080
1081 /* Darkness changed */
1082 if (lastcell.count != d)
1083 {
1084 mask |= 0x8;
1085
1086 if (socket.extmap)
1087 {
1088 *last_ext |= 0x80;
1089 last_ext = &sl[sl.length ()];
1090 sl << uint8 (d);
1091 }
1092 else
1093 sl << uint8 (255 - 64 * d);
1094 }
1095
1096 lastcell.count = d;
1097
1098 mapspace &ms = m->at (nx, ny);
1099 ms.update ();
1100
1101 if (expect_true (socket.extmap))
1102 {
1103 uint8 stat_hp = 0;
1104 uint8 stat_width = 0;
1105 uint8 flags = 0;
1106 tag_t player = 0;
1107
1108 // send hp information, if applicable
1109 if (object *op = ms.faces_obj [0])
1110 if (op->is_head () && !op->invisible)
1111 {
1112 if (op->stats.maxhp > op->stats.hp
1113 && op->stats.maxhp > 0
1114 && (op->type == PLAYER
1115 || op->type == DOOR // does not work, have maxhp 0
1116 || QUERY_FLAG (op, FLAG_MONSTER)
1117 || QUERY_FLAG (op, FLAG_ALIVE)
1118 || QUERY_FLAG (op, FLAG_GENERATOR)))
1119 {
1120 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1121 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1122 }
1123
1124 if (expect_false (op->has_dialogue ()))
1125 flags |= 1;
1126
1127 if (expect_false (op->type == PLAYER))
1128 player = op == ob ? pl->ob->count
1129 : op == pl->ob ? ob->count
1130 : op->count;
1131 }
1132
1133 if (expect_false (lastcell.stat_hp != stat_hp))
1134 {
1135 lastcell.stat_hp = stat_hp;
1136
1137 mask |= 0x8;
1138 *last_ext |= 0x80;
1139 last_ext = &sl[sl.length ()];
1140
1141 sl << uint8 (5) << uint8 (stat_hp);
1142
1143 if (stat_width > 1)
1144 {
1145 *last_ext |= 0x80;
1146 last_ext = &sl[sl.length ()];
1147
1148 sl << uint8 (6) << uint8 (stat_width);
1149 }
1150 }
1151
1152 if (expect_false (lastcell.player != player))
1153 {
1154 lastcell.player = player;
1155
1156 mask |= 0x8;
1157 *last_ext |= 0x80;
1158 last_ext = &sl[sl.length ()];
1159
1160 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1161 }
1162
1163 if (expect_false (lastcell.flags != flags))
1164 {
1165 lastcell.flags = flags;
1166
1167 mask |= 0x8;
1168 *last_ext |= 0x80;
1169 last_ext = &sl[sl.length ()];
1170
1171 sl << uint8 (8) << uint8 (flags);
1172 }
1173 }
1174
1175 /* Floor face */
1176 if (update_space (sl, socket, ms, lastcell, 2))
1177 mask |= 0x4;
1178
1179 /* Middle face */
1180 if (update_space (sl, socket, ms, lastcell, 1))
1181 mask |= 0x2;
1182
1183 if (expect_false (ob->invisible)
1184 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1185 && ms.player () == ob)
1186 {
1187 // force player to be visible to himself if invisible
1188 if (lastcell.faces[0] != ob->face)
1189 {
1190 lastcell.faces[0] = ob->face;
1191
1192 mask |= 0x1;
1193 sl << uint16 (ob->face);
1194
1195 socket.send_faces (ob);
1196 }
1197 }
1198 /* Top face */
1199 else if (update_space (sl, socket, ms, lastcell, 0))
1200 mask |= 0x1;
1201
1202 /* Check to see if we are in fact sending anything for this
1203 * space by checking the mask. If so, update the mask.
1204 * if not, reset the len to that from before adding the mask
1205 * value, so we don't send those bits.
1206 */
1207 if (mask & 0xf)
1208 sl[oldlen + 1] = mask & 0xff;
1209 else
1210 sl.reset (oldlen);
1211 } /* else this is a viewable space */
1212 ordered_mapwalk_end
1213
1214 socket.flush_fx ();
1215
1216 if (sl.length () > startlen || socket.sent_scroll)
1217 {
1218 socket.send_packet (sl);
1219 socket.sent_scroll = 0;
1220 }
1221}
1417 1222
1418/*****************************************************************************/ 1223/*****************************************************************************/
1419
1420/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1224/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1421
1422/* a player. Of course, the client need to know the command to be able to */ 1225/* a player. Of course, the client need to know the command to be able to */
1423
1424/* manage it ! */ 1226/* manage it ! */
1425
1426/*****************************************************************************/ 1227/*****************************************************************************/
1427void 1228void
1428send_plugin_custom_message (object *pl, char *buf) 1229send_plugin_custom_message (object *pl, char *buf)
1429{ 1230{
1430 pl->contr->ns->send_packet (buf); 1231 pl->contr->ns->send_packet (buf);
1439{ 1240{
1440 packet sl; 1241 packet sl;
1441 sl << "replyinfo skill_info\n"; 1242 sl << "replyinfo skill_info\n";
1442 1243
1443 for (int i = 1; i < NUM_SKILLS; i++) 1244 for (int i = 1; i < NUM_SKILLS; i++)
1444 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1245 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1445 1246
1446 if (sl.length () >= MAXSOCKBUF) 1247 if (sl.length () > MAXSOCKBUF)
1447 { 1248 {
1448 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1249 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1449 fatal (0); 1250 fatal (0);
1450 } 1251 }
1451 1252
1464 sl << "replyinfo spell_paths\n"; 1265 sl << "replyinfo spell_paths\n";
1465 1266
1466 for (int i = 0; i < NRSPELLPATHS; i++) 1267 for (int i = 0; i < NRSPELLPATHS; i++)
1467 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 1268 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1468 1269
1469 if (sl.length () >= MAXSOCKBUF) 1270 if (sl.length () > MAXSOCKBUF)
1470 { 1271 {
1471 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1272 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1472 fatal (0); 1273 fatal (0);
1473 } 1274 }
1474 1275
1493 if (spell->type == SPELL) 1294 if (spell->type == SPELL)
1494 { 1295 {
1495 int flags = 0; 1296 int flags = 0;
1496 1297
1497 /* check if we need to update it */ 1298 /* check if we need to update it */
1498 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1299 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1499 { 1300 {
1500 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1301 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1501 flags |= UPD_SP_MANA; 1302 flags |= UPD_SP_MANA;
1502 } 1303 }
1503 1304
1504 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1305 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1505 { 1306 {
1506 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1307 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1507 flags |= UPD_SP_GRACE; 1308 flags |= UPD_SP_GRACE;
1508 } 1309 }
1509 1310
1510 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1311 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1511 { 1312 {
1512 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1313 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1513 flags |= UPD_SP_DAMAGE; 1314 flags |= UPD_SP_DAMAGE;
1514 } 1315 }
1515 1316
1516 if (flags) 1317 if (flags)
1517 { 1318 {
1519 1320
1520 sl << "updspell " 1321 sl << "updspell "
1521 << uint8 (flags) 1322 << uint8 (flags)
1522 << uint32 (spell->count); 1323 << uint32 (spell->count);
1523 1324
1524 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1325 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1525 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1326 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1526 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1327 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1527 1328
1528 pl->ns->send_packet (sl); 1329 pl->ns->send_packet (sl);
1529 } 1330 }
1530 } 1331 }
1531 } 1332 }
1561 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1362 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1562 return; 1363 return;
1563 } 1364 }
1564 1365
1565 /* store costs and damage in the object struct, to compare to later */ 1366 /* store costs and damage in the object struct, to compare to later */
1566 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1367 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1567 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1368 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1568 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1369 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1569 1370
1570 /* figure out which skill it uses, if it uses one */ 1371 /* figure out which skill it uses, if it uses one */
1571 if (spell->skill) 1372 if (spell->skill)
1572 { 1373 if (object *tmp = pl->find_skill (spell->skill))
1573 for (i = 1; i < NUM_SKILLS; i++)
1574 if (!strcmp (spell->skill, skill_names[i]))
1575 {
1576 skill = i + CS_STAT_SKILLINFO; 1374 skill = tmp->subtype + CS_STAT_SKILLINFO;
1577 break;
1578 }
1579 }
1580 1375
1581 // spells better have a face 1376 // spells better have a face
1582 if (!spell->face) 1377 if (!spell->face)
1583 { 1378 {
1584 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1379 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1585 spell->face = face_find ("burnout.x11", blank_face); 1380 spell->face = face_find ("burnout.x11", blank_face);
1586 } 1381 }
1382
1383 pl->ns->send_face (spell->face);
1587 1384
1588 /* send the current values */ 1385 /* send the current values */
1589 sl << uint32 (spell->count) 1386 sl << uint32 (spell->count)
1590 << uint16 (spell->level) 1387 << uint16 (spell->level)
1591 << uint16 (spell->casting_time) 1388 << uint16 (spell->casting_time)
1592 << uint16 (spell->last_sp) 1389 << uint16 (spell->cached_sp)
1593 << uint16 (spell->last_grace) 1390 << uint16 (spell->cached_grace)
1594 << uint16 (spell->last_eat) 1391 << uint16 (spell->cached_eat)
1595 << uint8 (skill) 1392 << uint8 (skill)
1596 << uint32 (spell->path_attuned) 1393 << uint32 (spell->path_attuned)
1597 << uint32 (spell->face) 1394 << uint32 (spell->face)
1598 << data8 (spell->name) 1395 << data8 (spell->name)
1599 << data16 (spell->msg); 1396 << data16 (spell->msg);
1627 * bytes and 3 strings (because that is the spec) so we need to 1424 * bytes and 3 strings (because that is the spec) so we need to
1628 * check that the length of those 3 strings, plus the 23 bytes, 1425 * check that the length of those 3 strings, plus the 23 bytes,
1629 * won't take us over the length limit for the socket, if it does, 1426 * won't take us over the length limit for the socket, if it does,
1630 * we need to send what we already have, and restart packet formation 1427 * we need to send what we already have, and restart packet formation
1631 */ 1428 */
1429 if (spell->type != SPELL)
1430 continue;
1431
1632 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1432 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1633 * to show add_spell is 26 bytes + 2 strings. However, the overun 1433 * to show add_spell is 26 bytes + 2 strings. However, the overun
1634 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1434 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1635 * like it will fix this 1435 * like it will fix this
1636 */ 1436 */
1637 if (spell->type != SPELL)
1638 continue;
1639
1640 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1437 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1641 { 1438 {
1439 pl->ns->flush_fx ();
1642 pl->ns->send_packet (sl); 1440 pl->ns->send_packet (sl);
1643 1441
1644 sl.reset (); 1442 sl.reset ();
1645 sl << "addspell "; 1443 sl << "addspell ";
1646 } 1444 }
1654 return; 1452 return;
1655 } 1453 }
1656 else 1454 else
1657 append_spell (pl, sl, spell); 1455 append_spell (pl, sl, spell);
1658 1456
1659 if (sl.length () >= MAXSOCKBUF) 1457 if (sl.length () > MAXSOCKBUF)
1660 { 1458 {
1661 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1459 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1662 fatal (0); 1460 fatal (0);
1663 } 1461 }
1664 1462
1665 /* finally, we can send the packet */ 1463 /* finally, we can send the packet */
1464 pl->ns->flush_fx ();
1666 pl->ns->send_packet (sl); 1465 pl->ns->send_packet (sl);
1667} 1466}
1668 1467

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