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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.85 by root, Sat Apr 14 14:47:48 2007 UTC vs.
Revision 1.146 by root, Sat Dec 27 01:25:00 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client handling. 26 * Client handling.
99 */ 98 */
100 mx = ns->mapx; 99 mx = ns->mapx;
101 my = ns->mapy; 100 my = ns->mapy;
102 101
103 /* the x and y here are coordinates for the new map, i.e. if we moved 102 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable 104 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values 105 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them. 106 * are preserved, and the check_head thinks it needs to clear them.
108 */ 107 */
109 for (x = 0; x < mx; x++) 108 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++) 109 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy) 110 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */ 111 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 112 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 113 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */ 114 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 115 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else 116 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 117 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123 118
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 119 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 120
126 /* Make sure that the next "map1" command will be sent (even if it is 121 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty). 122 * empty).
130} 125}
131 126
132static void 127static void
133clear_map (player *pl) 128clear_map (player *pl)
134{ 129{
130 pl->ns->mapinfo_queue_clear ();
131
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 132 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 133
137 pl->ns->force_newmap = false; 134 pl->ns->force_newmap = false;
138 135
139 if (pl->ns->newmapcmd == 1) 136 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap"); 137 pl->ns->send_packet ("newmap");
141 138
142 pl->ns->floorbox_reset (); 139 pl->ns->floorbox_reset ();
140}
141
142static void
143send_map_info (player *pl)
144{
145 client &socket = *pl->ns;
146 object *ob = pl->observe;
147
148 if (socket.mapinfocmd)
149 {
150 if (ob->map && ob->map->path[0])
151 {
152 int flags = 0;
153
154 if (ob->map->tile_path[0]) flags |= 1;
155 if (ob->map->tile_path[1]) flags |= 2;
156 if (ob->map->tile_path[2]) flags |= 4;
157 if (ob->map->tile_path[3]) flags |= 8;
158
159 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
160 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
161 ob->map->width, ob->map->height, &ob->map->path);
162 }
163 else
164 socket.send_packet ("mapinfo current");
165 }
143} 166}
144 167
145/** check for map/region change and send new map data */ 168/** check for map/region change and send new map data */
146static void 169static void
147check_map_change (player *pl) 170check_map_change (player *pl)
148{ 171{
149 client &socket = *pl->ns; 172 client &socket = *pl->ns;
150 object *ob = pl->ob; 173 object *ob = pl->observe;
151 char buf[MAX_BUF]; /* eauugggh */ 174
175 region *reg = ob->region ();
176 if (socket.current_region != reg)
177 {
178 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
179 socket.current_region = reg;
180 }
181
182 // first try to aovid a full newmap on tiled map scrolls
183 if (socket.current_map != ob->map && !socket.force_newmap)
184 {
185 rv_vector rv;
186
187 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
188
189 // manhattan distance is very handy here
190 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
191 {
192 socket.current_map = ob->map;
193 socket.current_x = ob->x;
194 socket.current_y = ob->y;
195
196 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
197 socket.floorbox_reset ();
198 send_map_info (pl);
199 }
200 }
152 201
153 if (socket.current_map != ob->map || socket.force_newmap) 202 if (socket.current_map != ob->map || socket.force_newmap)
154 { 203 {
155 clear_map (pl); 204 clear_map (pl);
156 socket.current_map = ob->map; 205 socket.current_map = ob->map;
157 206 send_map_info (pl);
158 if (socket.mapinfocmd)
159 {
160 if (ob->map && ob->map->path[0])
161 {
162 int flags = 0;
163
164 if (ob->map->tile_path[0])
165 flags |= 1;
166 if (ob->map->tile_path[1])
167 flags |= 2;
168 if (ob->map->tile_path[2])
169 flags |= 4;
170 if (ob->map->tile_path[3])
171 flags |= 8;
172
173 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
174 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
175 }
176 else
177 snprintf (buf, MAX_BUF, "mapinfo current");
178
179 socket.send_packet (buf);
180 }
181 } 207 }
182 else if (socket.current_x != ob->x || socket.current_y != ob->y) 208 else if (socket.current_x != ob->x || socket.current_y != ob->y)
183 { 209 {
184 int dx = ob->x - socket.current_x; 210 int dx = ob->x - socket.current_x;
185 int dy = ob->y - socket.current_y; 211 int dy = ob->y - socket.current_y;
186 212
187 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
188 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
189 else
190 {
191 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 213 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
192 socket.floorbox_reset (); 214 socket.floorbox_reset ();
193 }
194 } 215 }
195 216
196 socket.current_x = ob->x; 217 socket.current_x = ob->x;
197 socket.current_y = ob->y; 218 socket.current_y = ob->y;
198
199 region *reg = ob->region ();
200 if (socket.current_region != reg)
201 {
202 socket.current_region = reg;
203 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
204 }
205} 219}
206 220
207/** 221/**
208 * RequestInfo is sort of a meta command. There is some specific 222 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide 223 * request of information, but we call other functions to provide
210 * that information. 224 * that information.
211 */ 225 */
212void 226void
213RequestInfo (char *buf, int len, client * ns) 227RequestInfo (char *buf, int len, client *ns)
214{ 228{
215 char *params = NULL, *cp; 229 char *params;
216
217 /* No match */
218 char bigbuf[MAX_BUF];
219 int slen;
220
221 /* Set up replyinfo before we modify any of the buffers - this is used
222 * if we don't find a match.
223 */
224 strcpy (bigbuf, "replyinfo ");
225 slen = strlen (bigbuf);
226 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
227 230
228 /* find the first space, make it null, and update the 231 /* find the first space, make it null, and update the
229 * params pointer. 232 * params pointer.
230 */ 233 */
231 for (cp = buf; *cp != '\0'; cp++) 234 for (params = buf; *params; params++)
232 if (*cp == ' ') 235 if (*params == ' ')
233 { 236 {
234 *cp = '\0';
235 params = cp + 1; 237 *params++ = 0;
236 break; 238 break;
237 } 239 }
238 240
239 if (!strcmp (buf, "image_info")) 241 if (!strcmp (buf, "image_info"))
240 send_image_info (ns, params); 242 send_image_info (ns, params);
243 else if (!strcmp (buf, "skill_info")) 245 else if (!strcmp (buf, "skill_info"))
244 send_skill_info (ns, params); 246 send_skill_info (ns, params);
245 else if (!strcmp (buf, "spell_paths")) 247 else if (!strcmp (buf, "spell_paths"))
246 send_spell_paths (ns, params); 248 send_spell_paths (ns, params);
247 else 249 else
248 ns->send_packet (bigbuf, len); 250 {
251 // undo tokenisation above and send replyinfo with the request unchanged
252 if (*params)
253 *--params = ' ';
254
255 ns->send_packet_printf ("replyinfo %s", buf);
256 }
249} 257}
250 258
251void 259void
252ExtCmd (char *buf, int len, player *pl) 260ExtCmd (char *buf, int len, player *pl)
253{ 261{
256 264
257void 265void
258ExtiCmd (char *buf, int len, client *ns) 266ExtiCmd (char *buf, int len, client *ns)
259{ 267{
260 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 268 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
269}
270
271void
272client::mapinfo_queue_clear ()
273{
274 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
275 free (*i);
276
277 mapinfo_queue.clear ();
278}
279
280bool
281client::mapinfo_try (char *buf)
282{
283 char *token = buf;
284 buf += strlen (buf) + 9;
285
286 // initial map and its origin
287 maptile *map = pl->observe->map;
288 int mapx = pl->ns->mapx / 2 - pl->observe->x;
289 int mapy = pl->ns->mapy / 2 - pl->observe->y;
290 int max_distance = 8; // limit maximum path length to something generous
291
292 while (*buf && map && max_distance)
293 {
294 int dir = *buf++ - '1';
295
296 if (dir >= 0 && dir <= 3)
297 {
298 if (!map->tile_path [dir])
299 map = 0;
300 else if (map->tile_available (dir, false))
301 {
302 maptile *neigh = map->tile_map [dir];
303
304 switch (dir)
305 {
306 case 0: mapy -= neigh->height; break;
307 case 2: mapy += map ->height; break;
308 case 3: mapx -= neigh->width ; break;
309 case 1: mapx += map ->width ; break;
310 }
311
312 map = neigh;
313 --max_distance;
314 }
315 else
316 return 0;
317 }
318 else
319 max_distance = 0;
320 }
321
322 if (!max_distance)
323 send_packet_printf ("mapinfo %s error", token);
324 else if (!map || !map->path)
325 send_packet_printf ("mapinfo %s nomap", token);
326 else
327 {
328 int flags = 0;
329
330 if (map->tile_path[0]) flags |= 1;
331 if (map->tile_path[1]) flags |= 2;
332 if (map->tile_path[2]) flags |= 4;
333 if (map->tile_path[3]) flags |= 8;
334
335 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
336 }
337
338 return 1;
339}
340
341void
342client::mapinfo_queue_run ()
343{
344 if (mapinfo_queue.empty () || !pl)
345 return;
346
347 for (int i = 0; i < mapinfo_queue.size (); ++i)
348 if (mapinfo_try (mapinfo_queue [i]))
349 {
350 free (mapinfo_queue [i]);
351 mapinfo_queue.erase (i);
352 }
353 else
354 ++i;
261} 355}
262 356
263void 357void
264MapInfoCmd (char *buf, int len, player *pl) 358MapInfoCmd (char *buf, int len, player *pl)
265{ 359{
266 // <mapinfo tag spatial tile-path 360 // <mapinfo tag spatial tile-path
267 // >mapinfo tag spatial flags x y w h hash 361 // >mapinfo tag spatial flags x y w h hash
268 362
269 char bigbuf[MAX_BUF], *token;
270
271 token = buf; 363 char *token = buf;
272 // copy token 364
273 if (!(buf = strchr (buf, ' '))) 365 if (!(buf = strchr (buf, ' ')))
274 return; 366 return;
275 367
276 *buf++ = 0;
277
278 if (!strncmp (buf, "spatial ", 8)) 368 if (!strncmp (buf, " spatial ", 9))
279 { 369 {
280 buf += 8; 370 char *copy = strdup (token);
371 copy [buf - token] = 0;
281 372
282 // initial map and its origin 373#if 0
283 maptile *map = pl->ob->map; 374 // this makes only sense when we flush the buffer immediately
284 sint16 dx, dy; 375 if (pl->ns->mapinfo_try (copy))
285 int mapx = pl->ns->mapx / 2 - pl->ob->x; 376 free (copy);
286 int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 int max_distance = 8; // limit maximum path length to something generous
288
289 while (*buf && map && max_distance)
290 {
291 int dir = *buf++;
292
293 switch (dir)
294 {
295 case '1':
296 dx = 0;
297 dy = -1;
298 map = map->xy_find (dx, dy);
299 map && (mapy -= map->height);
300 break;
301 case '2':
302 mapx += map->width;
303 dx = map->width;
304 dy = 0;
305 map = map->xy_find (dx, dy);
306 break;
307 case '3':
308 mapy += map->height;
309 dx = 0;
310 dy = map->height;
311 map = map->xy_find (dx, dy);
312 break;
313 case '4':
314 dx = -1;
315 dy = 0;
316 map = map->xy_find (dx, dy);
317 map && (mapx -= map->width);
318 break;
319 }
320
321 --max_distance;
322 }
323
324 if (!max_distance)
325 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
326 else if (map && map->path[0])
327 {
328 int flags = 0;
329
330 if (map->tile_path[0])
331 flags |= 1;
332 if (map->tile_path[1])
333 flags |= 2;
334 if (map->tile_path[2])
335 flags |= 4;
336 if (map->tile_path[3])
337 flags |= 8;
338
339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 }
341 else 377 else
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 378#endif
379 pl->ns->mapinfo_queue.push_back (copy);
343 } 380 }
344 else 381 else
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 382 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
346
347 pl->ns->send_packet (bigbuf);
348} 383}
349 384
350/** This is the Setup cmd */ 385/** This is the Setup cmd */
351void 386void
352SetUp (char *buf, int len, client * ns) 387SetUp (char *buf, int len, client * ns)
362 */ 397 */
363void 398void
364AddMeCmd (char *buf, int len, client *ns) 399AddMeCmd (char *buf, int len, client *ns)
365{ 400{
366 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 401 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
367}
368
369/** Reply to ExtendedInfos command */
370void
371ToggleExtendedInfos (char *buf, int len, client * ns)
372{
373 char cmdback[MAX_BUF];
374 char command[50];
375 int info, nextinfo;
376
377 cmdback[0] = '\0';
378 nextinfo = 0;
379
380 while (1)
381 {
382 /* 1. Extract an info */
383 info = nextinfo;
384
385 while ((info < len) && (buf[info] == ' '))
386 info++;
387
388 if (info >= len)
389 break;
390
391 nextinfo = info + 1;
392
393 while ((nextinfo < len) && (buf[nextinfo] != ' '))
394 nextinfo++;
395
396 if (nextinfo - info >= 49) /*Erroneous info asked */
397 continue;
398
399 strncpy (command, &(buf[info]), nextinfo - info);
400
401 /* 2. Interpret info */
402 if (!strcmp ("smooth", command))
403 /* Toggle smoothing */
404 ns->EMI_smooth = !ns->EMI_smooth;
405 else
406 /*bad value */;
407
408 /*3. Next info */
409 }
410
411 strcpy (cmdback, "ExtendedInfoSet");
412
413 if (ns->EMI_smooth)
414 {
415 strcat (cmdback, " ");
416 strcat (cmdback, "smoothing");
417 }
418
419 ns->send_packet (cmdback);
420} 402}
421 403
422/* 404/*
423#define MSG_TYPE_BOOK 1 405#define MSG_TYPE_BOOK 1
424#define MSG_TYPE_CARD 2 406#define MSG_TYPE_CARD 2
481 463
482 ns->send_packet (cmdback); 464 ns->send_packet (cmdback);
483} 465}
484 466
485/** 467/**
486 * client requested an image. send it rate-limited
487 * before flushing.
488 */
489void
490AskFaceCmd (char *buf, int len, client *ns)
491{
492 ns->askface.push_back (atoi (buf));
493}
494
495/**
496 * Tells client the picture it has to use
497 * to smooth a picture number given as argument.
498 */
499void
500AskSmooth (char *buf, int len, client *ns)
501{
502 ns->send_face (atoi (buf));
503 ns->flush_fx ();
504}
505
506/**
507 * This handles the general commands from the client (ie, north, fire, cast, 468 * This handles the general commands from the client (ie, north, fire, cast,
508 * etc.) 469 * etc.)
509 */ 470 */
510void 471void
511PlayerCmd (char *buf, int len, player *pl) 472PlayerCmd (char *buf, int len, player *pl)
532 * commands. 493 * commands.
533 */ 494 */
534 pl->count = 0; 495 pl->count = 0;
535} 496}
536 497
537
538/** 498/**
539 * This handles the general commands from the client (ie, north, fire, cast, 499 * This handles the general commands from the client (ie, north, fire, cast,
540 * etc.). It is a lot like PlayerCmd above, but is called with the 500 * etc.). It is a lot like PlayerCmd above, but is called with the
541 * 'ncom' method which gives more information back to the client so it 501 * 'ncom' method which gives more information back to the client so it
542 * can throttle. 502 * can throttle.
544void 504void
545NewPlayerCmd (char *buf, int len, player *pl) 505NewPlayerCmd (char *buf, int len, player *pl)
546{ 506{
547 if (len <= 6) 507 if (len <= 6)
548 { 508 {
549 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 509 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
550 return; 510 return;
551 } 511 }
552 512
553 uint16 cmdid = net_uint16 ((uint8 *)buf); 513 uint16 cmdid = net_uint16 ((uint8 *)buf);
554 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 514 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
611 { 571 {
612 case ST_PLAYING: 572 case ST_PLAYING:
613 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 573 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
614 break; 574 break;
615 575
616 case ST_CHANGE_CLASS:
617 key_change_class (pl->ob, buf[0]);
618 break;
619
620 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 576 case ST_GET_PARTY_PASSWORD: /* Get password for party */
621 receive_party_password (pl->ob, 13); 577 receive_party_password (pl->ob, 13);
622 break; 578 break;
623 579
624 default: 580 default:
663 619
664 cp = strchr (cp + 1, ' '); 620 cp = strchr (cp + 1, ' ');
665 621
666 if (cp) 622 if (cp)
667 { 623 {
668 assign (ns->version, cp + 1); 624 ns->version = cp + 1;
669 625
670 if (ns->sc_version < 1026) 626 if (ns->sc_version < 1026)
671 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 627 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
672 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 628 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
673 } 629 }
696 * syntax is: move (to) (tag) (nrof) 652 * syntax is: move (to) (tag) (nrof)
697 */ 653 */
698void 654void
699MoveCmd (char *buf, int len, player *pl) 655MoveCmd (char *buf, int len, player *pl)
700{ 656{
701 int vals[3], i; 657 int to, tag, nrof;
702 658
703 /* A little funky here. We only cycle for 2 records, because 659 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
704 * we obviously are not going to find a space after the third
705 * record. Perhaps we should just replace this with a
706 * sscanf?
707 */
708 for (i = 0; i < 2; i++)
709 { 660 {
710 vals[i] = atoi (buf);
711
712 if (!(buf = strchr (buf, ' ')))
713 {
714 LOG (llevError, "Incomplete move command: %s\n", buf); 661 LOG (llevError, "Incomplete move command: %s\n", buf);
715 return; 662 return;
716 }
717
718 buf++;
719 } 663 }
720 664
721 vals[2] = atoi (buf); 665 esrv_move_object (pl->ob, to, tag, nrof);
722
723/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
724 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
725} 666}
726 667
727/****************************************************************************** 668/******************************************************************************
728 * 669 *
729 * Start of commands the server sends to the client. 670 * Start of commands the server sends to the client.
738send_query (client *ns, uint8 flags, const char *text) 679send_query (client *ns, uint8 flags, const char *text)
739{ 680{
740 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 681 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
741} 682}
742 683
684/**
685 * Get player's current range attack in obuf.
686 */
687static void
688rangetostring (player *pl, char *obuf)
689{
690 dynbuf_text buf;
691
692 if (pl->ranged_ob)
693 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
694
695 if (pl->combat_ob)
696 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
697
698#if 0
699 //TODO: remove this when slot system is working, this is only for debugging
700 if (pl->ob->chosen_skill)
701 buf << " Skill*: " << pl->ob->chosen_skill->name;
702#endif
703
704 //TODO: maybe golem should become the current_weapon, quite simply?
705 if (pl->golem)
706 buf << " Golem*: " << pl->golem->name;
707
708 buf << '\0';
709 buf.linearise (obuf);
710}
711
743#define AddIfInt64(Old,New,Type) if (Old != New) {\ 712#define AddIfInt64(Old,New,Type) if (Old != New) {\
744 Old = New; \ 713 Old = New; \
745 sl << uint8 (Type) << uint64 (New); \ 714 sl << uint8 (Type) << uint64 (New); \
746 } 715 }
747 716
753#define AddIfShort(Old,New,Type) if (Old != New) {\ 722#define AddIfShort(Old,New,Type) if (Old != New) {\
754 Old = New; \ 723 Old = New; \
755 sl << uint8 (Type) << uint16 (New); \ 724 sl << uint8 (Type) << uint16 (New); \
756 } 725 }
757 726
758#define AddIfFloat(Old,New,Type) if (Old != New) {\ 727#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
759 Old = New; \ 728 Old = New; \
760 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 729 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
761 } 730 }
762 731
763#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 732#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
764 free(Old); Old = strdup (New);\ 733 free(Old); Old = strdup (New);\
765 sl << uint8 (Type) << data8 (New); \ 734 sl << uint8 (Type) << data8 (New); \
779 748
780 client *ns = pl->ns; 749 client *ns = pl->ns;
781 if (!ns) 750 if (!ns)
782 return; 751 return;
783 752
784 object *ob = pl->ob; 753 object *ob = pl->observe;
785 if (!ob) 754 if (!ob)
786 return; 755 return;
756
757 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
787 758
788 packet sl ("stats"); 759 packet sl ("stats");
789 760
790 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 761 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
791 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 762 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
800 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 771 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
801 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 772 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
802 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 773 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
803 774
804 for (int s = 0; s < NUM_SKILLS; s++) 775 for (int s = 0; s < NUM_SKILLS; s++)
805 if (object *skill = pl->last_skill_ob[s]) 776 if (object *skill = opl->last_skill_ob [s])
806 if (skill->stats.exp != ns->last_skill_exp [s]) 777 if (skill->stats.exp != ns->last_skill_exp [s])
807 { 778 {
808 ns->last_skill_exp [s] = skill->stats.exp; 779 ns->last_skill_exp [s] = skill->stats.exp;
809 780
810 /* Always send along the level if exp changes. This is only 781 /* Always send along the level if exp changes. This is only
818 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 789 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
819 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 790 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
820 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 791 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
821 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 792 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
822 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 793 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
823 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 794 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
824 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 795 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
825 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 796 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
826 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 797 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
827 798
828 flags = 0; 799 flags = 0;
829 800
830 if (pl->fire_on) 801 if (opl->fire_on)
831 flags |= SF_FIREON; 802 flags |= SF_FIREON;
832 803
833 if (pl->run_on) 804 if (opl->run_on)
834 flags |= SF_RUNON; 805 flags |= SF_RUNON;
835 806
836 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 807 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
837 808
838 if (ns->sc_version < 1025) 809 if (ns->sc_version < 1025)
852 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 823 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
853 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 824 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
854 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 825 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
855 } 826 }
856 827
857 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 828 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
858 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 829 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
859 set_title (ob, buf); 830 set_title (ob, buf);
860 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 831 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
861 832
862 /* Only send it away if we have some actual data */ 833 /* Only send it away if we have some actual data */
866 837
867/** 838/**
868 * Tells the client that here is a player it should start using. 839 * Tells the client that here is a player it should start using.
869 */ 840 */
870void 841void
871esrv_new_player (player *pl, uint32 weight) 842esrv_new_player (player *pl)
872{ 843{
844 sint32 weight = pl->ob->client_weight ();
845
873 packet sl ("player"); 846 packet sl ("player");
874 847
875 sl << uint32 (pl->ob->count) 848 sl << uint32 (pl->ob->count)
876 << uint32 (weight) 849 << uint32 (weight)
877 << uint32 (pl->ob->face) 850 << uint32 (pl->ob->face)
878 << data8 (pl->ob->name); 851 << data8 (pl->ob->name);
879 852
880 pl->ns->last_weight = weight; 853 pl->ns->last_weight = weight;
881 pl->ns->send_packet (sl); 854 pl->ns->send_packet (sl);
882 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
883} 855}
884 856
885/****************************************************************************** 857/******************************************************************************
886 * 858 *
887 * Start of map related commands. 859 * Start of map related commands.
944 916
945 if (!ns.faces_sent[face_num]) 917 if (!ns.faces_sent[face_num])
946 if (ob) 918 if (ob)
947 ns.send_faces (ob); 919 ns.send_faces (ob);
948 else 920 else
949 ns.send_face (face_num); 921 ns.send_face (face_num, 10);
950 922
951 sl << uint16 (face_num); 923 sl << uint16 (face_num);
952 return 1; 924 return 1;
953 } 925 }
954 926
955 /* Nothing changed */ 927 /* Nothing changed */
956 return 0; 928 return 0;
957}
958
959/**
960 * Returns the size of a data for a map square as returned by
961 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
962 * available.
963 */
964int
965getExtendedMapInfoSize (client * ns)
966{
967 int result = 0;
968
969 if (ns->ext_mapinfos)
970 {
971 if (ns->EMI_smooth)
972 result += 1; /*One byte for smoothlevel */
973 }
974
975 return result;
976} 929}
977 930
978// prefetch (and touch) all maps within a specific distancd 931// prefetch (and touch) all maps within a specific distancd
979static void 932static void
980prefetch_surrounding_maps (maptile *map, int distance) 933prefetch_surrounding_maps (maptile *map, int distance)
996{ 949{
997 prefetch_surrounding_maps (op->map, 3); 950 prefetch_surrounding_maps (op->map, 3);
998} 951}
999 952
1000/** 953/**
1001 * This function uses the new map1 protocol command to send the map 954 * Draws client map.
1002 * to the client. It is necessary because the old map command supports
1003 * a maximum map size of 15x15.
1004 * This function is much simpler than the old one. This is because
1005 * the old function optimized to send as few face identifiers as possible,
1006 * at the expense of sending more coordinate location (coordinates were
1007 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1008 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1009 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1010 * and use the other 4 bits for other informatiion. For full documentation
1011 * of what we send, see the doc/Protocol file.
1012 * I will describe internally what we do:
1013 * the ns->lastmap shows how the map last looked when sent to the client.
1014 * in the lastmap structure, there is a cells array, which is set to the
1015 * maximum viewable size (As set in config.h).
1016 * in the cells, there are faces and a count value.
1017 * we use the count value to hold the darkness value. If -1, then this space
1018 * is not viewable.
1019 * we use faces[0] faces[1] faces[2] to hold what the three layers
1020 * look like.
1021 */ 955 */
1022void 956void
1023draw_client_map1 (object *pl) 957draw_client_map (player *pl)
1024{ 958{
1025 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 959 object *ob = pl->observe;
1026 sint16 nx, ny;
1027 int estartlen, eoldlen;
1028 uint8 eentrysize;
1029 uint16 ewhatstart, ewhatflag;
1030 uint8 extendedinfos;
1031 maptile *m;
1032
1033 client &socket = *pl->contr->ns;
1034
1035 if (!pl->active) 960 if (!ob->active)
1036 return; 961 return;
1037
1038 check_map_change (pl->contr);
1039 prefetch_surrounding_maps (pl);
1040
1041 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1042 packet esl;
1043
1044 startlen = sl.length ();
1045
1046 /*Extendedmapinfo structure initialisation */
1047 if (socket.ext_mapinfos)
1048 {
1049 extendedinfos = EMI_NOREDRAW;
1050
1051 if (socket.EMI_smooth)
1052 extendedinfos |= EMI_SMOOTH;
1053
1054 ewhatstart = esl.length ();
1055 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1056 could need to be taken away */
1057 eentrysize = getExtendedMapInfoSize (&socket);
1058 esl << "mapextended "
1059 << uint8 (extendedinfos)
1060 << uint8 (eentrysize);
1061
1062 estartlen = esl.length ();
1063 }
1064
1065 /* x,y are the real map locations. ax, ay are viewport relative
1066 * locations.
1067 */
1068 ay = 0;
1069
1070 /* We could do this logic as conditionals in the if statement,
1071 * but that started to get a bit messy to look at.
1072 */
1073 max_x = pl->x + (socket.mapx + 1) / 2;
1074 max_y = pl->y + (socket.mapy + 1) / 2;
1075
1076 maptile *plmap = pl->map;
1077
1078 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1079 {
1080 ax = 0;
1081 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1082 {
1083 int emask, mask;
1084 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1085
1086 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1087
1088 /* If the coordinates are not valid, or it is too dark to see,
1089 * we tell the client as such
1090 */
1091 nx = x;
1092 ny = y;
1093 m = get_map_from_coord (plmap, &nx, &ny);
1094
1095 if (!m)
1096 {
1097 /* space is out of map. Update space and clear values
1098 * if this hasn't already been done. If the space is out
1099 * of the map, it shouldn't have a head
1100 */
1101 if (lastcell.count != -1)
1102 {
1103 sl << uint16 (mask);
1104 map_clearcell (&lastcell, -1);
1105 }
1106
1107 continue;
1108 }
1109
1110 m->touch ();
1111
1112 int d = pl->contr->blocked_los[ax][ay];
1113
1114 if (d > 3)
1115 {
1116
1117 int need_send = 0, count;
1118
1119 /* This block deals with spaces that are not visible for whatever
1120 * reason. Still may need to send the head for this space.
1121 */
1122
1123 oldlen = sl.length ();
1124
1125 sl << uint16 (mask);
1126
1127 if (lastcell.count != -1)
1128 need_send = 1;
1129
1130 count = -1;
1131
1132 /* properly clear a previously sent big face */
1133 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1134 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1135 need_send = 1;
1136
1137 map_clearcell (&lastcell, count);
1138
1139 if ((mask & 0xf) || need_send)
1140 sl[oldlen + 1] = mask & 0xff;
1141 else
1142 sl.reset (oldlen);
1143 }
1144 else
1145 {
1146 /* In this block, the space is visible.
1147 */
1148
1149 /* Rather than try to figure out what everything that we might
1150 * need to send is, then form the packet after that,
1151 * we presume that we will in fact form a packet, and update
1152 * the bits by what we do actually send. If we send nothing,
1153 * we just back out sl.length () to the old value, and no harm
1154 * is done.
1155 * I think this is simpler than doing a bunch of checks to see
1156 * what if anything we need to send, setting the bits, then
1157 * doing those checks again to add the real data.
1158 */
1159 oldlen = sl.length ();
1160 eoldlen = esl.length ();
1161
1162 sl << uint16 (mask);
1163
1164 unsigned char dummy;
1165 unsigned char *last_ext = &dummy;
1166
1167 /* Darkness changed */
1168 if (lastcell.count != d && socket.darkness)
1169 {
1170 mask |= 0x8;
1171
1172 if (socket.extmap)
1173 {
1174 *last_ext |= 0x80;
1175 last_ext = &sl[sl.length ()];
1176 sl << uint8 (d);
1177 }
1178 else
1179 sl << uint8 (255 - 64 * d);
1180 }
1181
1182 lastcell.count = d;
1183
1184 mapspace &ms = m->at (nx, ny);
1185
1186 if (socket.extmap)
1187 {
1188 uint8 stat_hp = 0;
1189 uint8 stat_width = 0;
1190 uint8 flags = 0;
1191 UUID player = 0;
1192
1193 // send hp information, if applicable
1194 if (object *op = ms.faces_obj [0])
1195 {
1196 if (op->head || op->invisible)
1197 ; // do not show
1198 else if (op->type == PLAYER
1199 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1200 {
1201 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1202 {
1203 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1204 stat_width = op->arch->tail_x;
1205 }
1206 }
1207
1208 if (op->msg && op->msg[0] == '@')
1209 flags |= 1;
1210
1211 if (op->type == PLAYER && op != pl)
1212 player = op->count;
1213 }
1214
1215 if (lastcell.stat_hp != stat_hp)
1216 {
1217 lastcell.stat_hp = stat_hp;
1218
1219 mask |= 0x8;
1220 *last_ext |= 0x80;
1221 last_ext = &sl[sl.length ()];
1222
1223 sl << uint8 (5) << uint8 (stat_hp);
1224
1225 if (stat_width > 1)
1226 {
1227 *last_ext |= 0x80;
1228 last_ext = &sl[sl.length ()];
1229
1230 sl << uint8 (6) << uint8 (stat_width);
1231 }
1232 }
1233
1234 if (lastcell.player != player)
1235 {
1236 lastcell.player = player;
1237
1238 mask |= 0x8;
1239 *last_ext |= 0x80;
1240 last_ext = &sl[sl.length ()];
1241
1242 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1243 }
1244
1245 if (lastcell.flags != flags)
1246 {
1247 lastcell.flags = flags;
1248
1249 mask |= 0x8;
1250 *last_ext |= 0x80;
1251 last_ext = &sl[sl.length ()];
1252
1253 sl << uint8 (8) << uint8 (flags);
1254 }
1255 }
1256
1257 /* Floor face */
1258 if (update_space (sl, socket, ms, lastcell, 2))
1259 mask |= 0x4;
1260
1261 /* Middle face */
1262 if (update_space (sl, socket, ms, lastcell, 1))
1263 mask |= 0x2;
1264
1265 if (ms.player () == pl
1266 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1267 {
1268 // force player to be visible to himself if invisible
1269 if (lastcell.faces[0] != pl->face)
1270 {
1271 lastcell.faces[0] = pl->face;
1272
1273 mask |= 0x1;
1274 sl << uint16 (pl->face);
1275
1276 socket.send_faces (pl);
1277 }
1278 }
1279 /* Top face */
1280 else if (update_space (sl, socket, ms, lastcell, 0))
1281 mask |= 0x1;
1282
1283
1284 /* Check to see if we are in fact sending anything for this
1285 * space by checking the mask. If so, update the mask.
1286 * if not, reset the len to that from before adding the mask
1287 * value, so we don't send those bits.
1288 */
1289 if (mask & 0xf)
1290 sl[oldlen + 1] = mask & 0xff;
1291 else
1292 sl.reset (oldlen);
1293
1294 if (socket.ext_mapinfos)
1295 esl << uint16 (emask);
1296
1297 if (socket.EMI_smooth)
1298 {
1299 for (int layer = 2+1; layer--; )
1300 {
1301 object *ob = ms.faces_obj [layer];
1302
1303 // If there is no object for this space, or if the face for the object
1304 // is the blank face, set the smoothlevel to zero.
1305 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1306
1307 // We've gotten what face we want to use for the object. Now see if
1308 // if it has changed since we last sent it to the client.
1309 if (lastcell.smooth[layer] != smoothlevel)
1310 {
1311 lastcell.smooth[layer] = smoothlevel;
1312 esl << uint8 (smoothlevel);
1313 emask |= 1 << layer;
1314 }
1315 }
1316
1317 if (emask & 0xf)
1318 esl[eoldlen + 1] = emask & 0xff;
1319 else
1320 esl.reset (eoldlen);
1321 }
1322 } /* else this is a viewable space */
1323 } /* for x loop */
1324 } /* for y loop */
1325
1326 socket.flush_fx ();
1327
1328 /* Verify that we in fact do need to send this */
1329 if (socket.ext_mapinfos)
1330 {
1331 if (!(sl.length () > startlen || socket.sent_scroll))
1332 {
1333 /* No map data will follow, so don't say the client
1334 * it doesn't need draw!
1335 */
1336 ewhatflag &= ~EMI_NOREDRAW;
1337 esl[ewhatstart + 1] = ewhatflag & 0xff;
1338 }
1339
1340 if (esl.length () > estartlen)
1341 socket.send_packet (esl);
1342 }
1343
1344 if (sl.length () > startlen || socket.sent_scroll)
1345 {
1346 socket.send_packet (sl);
1347 socket.sent_scroll = 0;
1348 }
1349}
1350
1351/**
1352 * Draws client map.
1353 */
1354void
1355draw_client_map (object *pl)
1356{
1357 int i, j;
1358 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1359 int mflags;
1360 struct Map newmap;
1361 maptile *m, *pm;
1362
1363 if (pl->type != PLAYER)
1364 {
1365 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1366 return;
1367 }
1368
1369 pm = pl->map;
1370 962
1371 /* If player is just joining the game, he isn't here yet, so the map 963 /* If player is just joining the game, he isn't here yet, so the map
1372 * can get swapped out. If so, don't try to send them a map. All will 964 * can get swapped out. If so, don't try to send them a map. All will
1373 * be OK once they really log in. 965 * be OK once they really log in.
1374 */ 966 */
1375 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 967 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1376 return; 968 return;
1377 969
1378 memset (&newmap, 0, sizeof (struct Map)); 970 int startlen, oldlen;
1379 971
1380 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++) 972 check_map_change (pl);
1381 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++) 973 prefetch_surrounding_maps (pl->ob);
974
975 /* do LOS after calls to update_position */
976 /* unfortunately, we need to udpate los when observing, currently */
977 if (pl->do_los || pl->observe != pl->ob)
978 {
979 pl->do_los = 0;
980 pl->update_los ();
981 }
982
983 /**
984 * This function uses the new map1 protocol command to send the map
985 * to the client. It is necessary because the old map command supports
986 * a maximum map size of 15x15.
987 * This function is much simpler than the old one. This is because
988 * the old function optimized to send as few face identifiers as possible,
989 * at the expense of sending more coordinate location (coordinates were
990 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
991 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
992 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
993 * and use the other 4 bits for other informatiion. For full documentation
994 * of what we send, see the doc/Protocol file.
995 * I will describe internally what we do:
996 * the ns->lastmap shows how the map last looked when sent to the client.
997 * in the lastmap structure, there is a cells array, which is set to the
998 * maximum viewable size (As set in config.h).
999 * in the cells, there are faces and a count value.
1000 * we use the count value to hold the darkness value. If -1, then this space
1001 * is not viewable.
1002 * we use faces[0] faces[1] faces[2] to hold what the three layers
1003 * look like.
1004 */
1005
1006 client &socket = *pl->ns;
1007
1008 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1009
1010 startlen = sl.length ();
1011
1012 int hx = socket.mapx / 2;
1013 int hy = socket.mapy / 2;
1014
1015 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1016 int ax = dx + hx;
1017 int ay = dy + hy;
1018
1019 int mask = (ax << 10) | (ay << 4);
1020 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1021
1022 /* If the coordinates are not valid, or it is too dark to see,
1023 * we tell the client as such
1024 */
1025 if (!m)
1382 { 1026 {
1383 ax = i; 1027 /* space is out of map. Update space and clear values
1384 ay = j; 1028 * if this hasn't already been done. If the space is out
1385 m = pm; 1029 * of the map, it shouldn't have a head.
1386 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1387
1388 if (mflags & P_OUT_OF_MAP)
1389 continue;
1390
1391 /* If a map is visible to the player, we don't want to swap it out
1392 * just to reload it. This should really call something like
1393 * swap_map, but this is much more efficient and 'good enough'
1394 */ 1030 */
1395 if (mflags & P_NEW_MAP) 1031 if (lastcell.count != -1)
1396 m->timeout = 50; 1032 {
1033 sl << uint16 (mask);
1034 map_clearcell (&lastcell, -1);
1035 }
1036
1037 continue;
1397 } 1038 }
1039
1040 int d = pl->blocked_los_uc (dx, dy);
1398 1041
1399 /* do LOS after calls to update_position */ 1042 if (d > 3)
1400 if (pl->contr->do_los)
1401 { 1043 {
1402 update_los (pl); 1044 /* This block deals with spaces that are not visible for whatever
1403 pl->contr->do_los = 0; 1045 * reason. Still may need to send the head for this space.
1046 */
1047 if (lastcell.count != -1
1048 || lastcell.faces[0]
1049 || lastcell.faces[1]
1050 || lastcell.faces[2]
1051 || lastcell.stat_hp
1052 || lastcell.flags
1053 || lastcell.player)
1054 sl << uint16 (mask);
1055
1056 /* properly clear a previously sent big face */
1057 map_clearcell (&lastcell, -1);
1404 } 1058 }
1059 else
1060 {
1061 /* In this block, the space is visible.
1062 */
1405 1063
1406 /* Big maps need a different drawing mechanism to work */ 1064 /* Rather than try to figure out what everything that we might
1407 draw_client_map1 (pl); 1065 * need to send is, then form the packet after that,
1408} 1066 * we presume that we will in fact form a packet, and update
1067 * the bits by what we do actually send. If we send nothing,
1068 * we just back out sl.length () to the old value, and no harm
1069 * is done.
1070 * I think this is simpler than doing a bunch of checks to see
1071 * what if anything we need to send, setting the bits, then
1072 * doing those checks again to add the real data.
1073 */
1074 oldlen = sl.length ();
1409 1075
1076 sl << uint16 (mask);
1077
1078 unsigned char dummy;
1079 unsigned char *last_ext = &dummy;
1080
1081 /* Darkness changed */
1082 if (lastcell.count != d)
1083 {
1084 mask |= 0x8;
1085
1086 if (socket.extmap)
1087 {
1088 *last_ext |= 0x80;
1089 last_ext = &sl[sl.length ()];
1090 sl << uint8 (d);
1091 }
1092 else
1093 sl << uint8 (255 - 64 * d);
1094 }
1095
1096 lastcell.count = d;
1097
1098 mapspace &ms = m->at (nx, ny);
1099 ms.update ();
1100
1101 if (expect_true (socket.extmap))
1102 {
1103 uint8 stat_hp = 0;
1104 uint8 stat_width = 0;
1105 uint8 flags = 0;
1106 tag_t player = 0;
1107
1108 // send hp information, if applicable
1109 if (object *op = ms.faces_obj [0])
1110 if (op->is_head () && !op->invisible)
1111 {
1112 if (op->stats.maxhp > op->stats.hp
1113 && op->stats.maxhp > 0
1114 && (op->type == PLAYER
1115 || op->type == DOOR // does not work, have maxhp 0
1116 || QUERY_FLAG (op, FLAG_MONSTER)
1117 || QUERY_FLAG (op, FLAG_ALIVE)
1118 || QUERY_FLAG (op, FLAG_GENERATOR)))
1119 {
1120 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1121 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1122 }
1123
1124 if (expect_false (op->has_dialogue ()))
1125 flags |= 1;
1126
1127 if (expect_false (op->type == PLAYER))
1128 player = op == ob ? pl->ob->count
1129 : op == pl->ob ? ob->count
1130 : op->count;
1131 }
1132
1133 if (expect_false (lastcell.stat_hp != stat_hp))
1134 {
1135 lastcell.stat_hp = stat_hp;
1136
1137 mask |= 0x8;
1138 *last_ext |= 0x80;
1139 last_ext = &sl[sl.length ()];
1140
1141 sl << uint8 (5) << uint8 (stat_hp);
1142
1143 if (stat_width > 1)
1144 {
1145 *last_ext |= 0x80;
1146 last_ext = &sl[sl.length ()];
1147
1148 sl << uint8 (6) << uint8 (stat_width);
1149 }
1150 }
1151
1152 if (expect_false (lastcell.player != player))
1153 {
1154 lastcell.player = player;
1155
1156 mask |= 0x8;
1157 *last_ext |= 0x80;
1158 last_ext = &sl[sl.length ()];
1159
1160 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1161 }
1162
1163 if (expect_false (lastcell.flags != flags))
1164 {
1165 lastcell.flags = flags;
1166
1167 mask |= 0x8;
1168 *last_ext |= 0x80;
1169 last_ext = &sl[sl.length ()];
1170
1171 sl << uint8 (8) << uint8 (flags);
1172 }
1173 }
1174
1175 /* Floor face */
1176 if (update_space (sl, socket, ms, lastcell, 2))
1177 mask |= 0x4;
1178
1179 /* Middle face */
1180 if (update_space (sl, socket, ms, lastcell, 1))
1181 mask |= 0x2;
1182
1183 if (expect_false (ob->invisible)
1184 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1185 && ms.player () == ob)
1186 {
1187 // force player to be visible to himself if invisible
1188 if (lastcell.faces[0] != ob->face)
1189 {
1190 lastcell.faces[0] = ob->face;
1191
1192 mask |= 0x1;
1193 sl << uint16 (ob->face);
1194
1195 socket.send_faces (ob);
1196 }
1197 }
1198 /* Top face */
1199 else if (update_space (sl, socket, ms, lastcell, 0))
1200 mask |= 0x1;
1201
1202 /* Check to see if we are in fact sending anything for this
1203 * space by checking the mask. If so, update the mask.
1204 * if not, reset the len to that from before adding the mask
1205 * value, so we don't send those bits.
1206 */
1207 if (mask & 0xf)
1208 sl[oldlen + 1] = mask & 0xff;
1209 else
1210 sl.reset (oldlen);
1211 } /* else this is a viewable space */
1212 ordered_mapwalk_end
1213
1214 socket.flush_fx ();
1215
1216 if (sl.length () > startlen || socket.sent_scroll)
1217 {
1218 socket.send_packet (sl);
1219 socket.sent_scroll = 0;
1220 }
1221}
1410 1222
1411/*****************************************************************************/ 1223/*****************************************************************************/
1412
1413/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1224/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1414
1415/* a player. Of course, the client need to know the command to be able to */ 1225/* a player. Of course, the client need to know the command to be able to */
1416
1417/* manage it ! */ 1226/* manage it ! */
1418
1419/*****************************************************************************/ 1227/*****************************************************************************/
1420void 1228void
1421send_plugin_custom_message (object *pl, char *buf) 1229send_plugin_custom_message (object *pl, char *buf)
1422{ 1230{
1423 pl->contr->ns->send_packet (buf); 1231 pl->contr->ns->send_packet (buf);
1432{ 1240{
1433 packet sl; 1241 packet sl;
1434 sl << "replyinfo skill_info\n"; 1242 sl << "replyinfo skill_info\n";
1435 1243
1436 for (int i = 1; i < NUM_SKILLS; i++) 1244 for (int i = 1; i < NUM_SKILLS; i++)
1437 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1245 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1438 1246
1439 if (sl.length () >= MAXSOCKBUF) 1247 if (sl.length () > MAXSOCKBUF)
1440 { 1248 {
1441 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1249 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1442 fatal (0); 1250 fatal (0);
1443 } 1251 }
1444 1252
1457 sl << "replyinfo spell_paths\n"; 1265 sl << "replyinfo spell_paths\n";
1458 1266
1459 for (int i = 0; i < NRSPELLPATHS; i++) 1267 for (int i = 0; i < NRSPELLPATHS; i++)
1460 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 1268 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1461 1269
1462 if (sl.length () >= MAXSOCKBUF) 1270 if (sl.length () > MAXSOCKBUF)
1463 { 1271 {
1464 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1272 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1465 fatal (0); 1273 fatal (0);
1466 } 1274 }
1467 1275
1486 if (spell->type == SPELL) 1294 if (spell->type == SPELL)
1487 { 1295 {
1488 int flags = 0; 1296 int flags = 0;
1489 1297
1490 /* check if we need to update it */ 1298 /* check if we need to update it */
1491 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1299 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1492 { 1300 {
1493 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1301 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1494 flags |= UPD_SP_MANA; 1302 flags |= UPD_SP_MANA;
1495 } 1303 }
1496 1304
1497 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1305 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1498 { 1306 {
1499 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1307 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1500 flags |= UPD_SP_GRACE; 1308 flags |= UPD_SP_GRACE;
1501 } 1309 }
1502 1310
1503 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1311 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1504 { 1312 {
1505 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1313 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1506 flags |= UPD_SP_DAMAGE; 1314 flags |= UPD_SP_DAMAGE;
1507 } 1315 }
1508 1316
1509 if (flags) 1317 if (flags)
1510 { 1318 {
1512 1320
1513 sl << "updspell " 1321 sl << "updspell "
1514 << uint8 (flags) 1322 << uint8 (flags)
1515 << uint32 (spell->count); 1323 << uint32 (spell->count);
1516 1324
1517 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1325 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1518 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1326 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1519 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1327 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1520 1328
1521 pl->ns->send_packet (sl); 1329 pl->ns->send_packet (sl);
1522 } 1330 }
1523 } 1331 }
1524 } 1332 }
1554 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1362 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1555 return; 1363 return;
1556 } 1364 }
1557 1365
1558 /* store costs and damage in the object struct, to compare to later */ 1366 /* store costs and damage in the object struct, to compare to later */
1559 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1367 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1560 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1368 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1561 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1369 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1562 1370
1563 /* figure out which skill it uses, if it uses one */ 1371 /* figure out which skill it uses, if it uses one */
1564 if (spell->skill) 1372 if (spell->skill)
1565 { 1373 if (object *tmp = pl->find_skill (spell->skill))
1566 for (i = 1; i < NUM_SKILLS; i++)
1567 if (!strcmp (spell->skill, skill_names[i]))
1568 {
1569 skill = i + CS_STAT_SKILLINFO; 1374 skill = tmp->subtype + CS_STAT_SKILLINFO;
1570 break;
1571 }
1572 }
1573 1375
1574 // spells better have a face 1376 // spells better have a face
1575 if (!spell->face) 1377 if (!spell->face)
1576 { 1378 {
1577 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1379 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1578 spell->face = face_find ("burnout.x11", blank_face); 1380 spell->face = face_find ("burnout.x11", blank_face);
1579 } 1381 }
1382
1383 pl->ns->send_face (spell->face);
1580 1384
1581 /* send the current values */ 1385 /* send the current values */
1582 sl << uint32 (spell->count) 1386 sl << uint32 (spell->count)
1583 << uint16 (spell->level) 1387 << uint16 (spell->level)
1584 << uint16 (spell->casting_time) 1388 << uint16 (spell->casting_time)
1585 << uint16 (spell->last_sp) 1389 << uint16 (spell->cached_sp)
1586 << uint16 (spell->last_grace) 1390 << uint16 (spell->cached_grace)
1587 << uint16 (spell->last_eat) 1391 << uint16 (spell->cached_eat)
1588 << uint8 (skill) 1392 << uint8 (skill)
1589 << uint32 (spell->path_attuned) 1393 << uint32 (spell->path_attuned)
1590 << uint32 (spell->face) 1394 << uint32 (spell->face)
1591 << data8 (spell->name) 1395 << data8 (spell->name)
1592 << data16 (spell->msg); 1396 << data16 (spell->msg);
1620 * bytes and 3 strings (because that is the spec) so we need to 1424 * bytes and 3 strings (because that is the spec) so we need to
1621 * check that the length of those 3 strings, plus the 23 bytes, 1425 * check that the length of those 3 strings, plus the 23 bytes,
1622 * won't take us over the length limit for the socket, if it does, 1426 * won't take us over the length limit for the socket, if it does,
1623 * we need to send what we already have, and restart packet formation 1427 * we need to send what we already have, and restart packet formation
1624 */ 1428 */
1429 if (spell->type != SPELL)
1430 continue;
1431
1625 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1432 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1626 * to show add_spell is 26 bytes + 2 strings. However, the overun 1433 * to show add_spell is 26 bytes + 2 strings. However, the overun
1627 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1434 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1628 * like it will fix this 1435 * like it will fix this
1629 */ 1436 */
1630 if (spell->type != SPELL)
1631 continue;
1632
1633 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1437 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1634 { 1438 {
1439 pl->ns->flush_fx ();
1635 pl->ns->send_packet (sl); 1440 pl->ns->send_packet (sl);
1636 1441
1637 sl.reset (); 1442 sl.reset ();
1638 sl << "addspell "; 1443 sl << "addspell ";
1639 } 1444 }
1647 return; 1452 return;
1648 } 1453 }
1649 else 1454 else
1650 append_spell (pl, sl, spell); 1455 append_spell (pl, sl, spell);
1651 1456
1652 if (sl.length () >= MAXSOCKBUF) 1457 if (sl.length () > MAXSOCKBUF)
1653 { 1458 {
1654 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1459 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1655 fatal (0); 1460 fatal (0);
1656 } 1461 }
1657 1462
1658 /* finally, we can send the packet */ 1463 /* finally, we can send the packet */
1464 pl->ns->flush_fx ();
1659 pl->ns->send_packet (sl); 1465 pl->ns->send_packet (sl);
1660} 1466}
1661 1467

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