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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.105 by root, Wed Jun 6 17:22:55 2007 UTC vs.
Revision 1.147 by root, Sat Dec 27 08:41:44 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client handling. 26 * Client handling.
99 */ 98 */
100 mx = ns->mapx; 99 mx = ns->mapx;
101 my = ns->mapy; 100 my = ns->mapy;
102 101
103 /* the x and y here are coordinates for the new map, i.e. if we moved 102 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable 104 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values 105 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them. 106 * are preserved, and the check_head thinks it needs to clear them.
108 */ 107 */
109 for (x = 0; x < mx; x++) 108 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++) 109 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy) 110 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */ 111 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 112 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 113 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */ 114 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 115 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else 116 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 117 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123 118
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 119 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 120
126 /* Make sure that the next "map1" command will be sent (even if it is 121 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty). 122 * empty).
130} 125}
131 126
132static void 127static void
133clear_map (player *pl) 128clear_map (player *pl)
134{ 129{
130 pl->ns->mapinfo_queue_clear ();
131
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 132 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 133
137 pl->ns->force_newmap = false; 134 pl->ns->force_newmap = false;
138 135
139 if (pl->ns->newmapcmd == 1) 136 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap"); 137 pl->ns->send_packet ("newmap");
141 138
142 pl->ns->floorbox_reset (); 139 pl->ns->floorbox_reset ();
140}
141
142static void
143send_map_info (player *pl)
144{
145 client &socket = *pl->ns;
146 object *ob = pl->observe;
147
148 if (socket.mapinfocmd)
149 {
150 if (ob->map && ob->map->path[0])
151 {
152 int flags = 0;
153
154 if (ob->map->tile_path[0]) flags |= 1;
155 if (ob->map->tile_path[1]) flags |= 2;
156 if (ob->map->tile_path[2]) flags |= 4;
157 if (ob->map->tile_path[3]) flags |= 8;
158
159 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
160 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
161 ob->map->width, ob->map->height, &ob->map->path);
162 }
163 else
164 socket.send_packet ("mapinfo current");
165 }
143} 166}
144 167
145/** check for map/region change and send new map data */ 168/** check for map/region change and send new map data */
146static void 169static void
147check_map_change (player *pl) 170check_map_change (player *pl)
148{ 171{
149 client &socket = *pl->ns; 172 client &socket = *pl->ns;
150 object *ob = pl->observe; 173 object *ob = pl->observe;
151 174
175 region *reg = ob->region ();
176 if (socket.current_region != reg)
177 {
178 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
179 socket.current_region = reg;
180 }
181
182 // first try to aovid a full newmap on tiled map scrolls
183 if (socket.current_map != ob->map && !socket.force_newmap)
184 {
185 rv_vector rv;
186
187 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
188
189 // manhattan distance is very handy here
190 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
191 {
192 socket.current_map = ob->map;
193 socket.current_x = ob->x;
194 socket.current_y = ob->y;
195
196 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
197 socket.floorbox_reset ();
198 send_map_info (pl);
199 }
200 }
201
152 if (socket.current_map != ob->map || socket.force_newmap) 202 if (socket.current_map != ob->map || socket.force_newmap)
153 { 203 {
154 clear_map (pl); 204 clear_map (pl);
155 socket.current_map = ob->map; 205 socket.current_map = ob->map;
156 206 send_map_info (pl);
157 if (socket.mapinfocmd)
158 {
159 if (ob->map && ob->map->path[0])
160 {
161 int flags = 0;
162
163 if (ob->map->tile_path[0]) flags |= 1;
164 if (ob->map->tile_path[1]) flags |= 2;
165 if (ob->map->tile_path[2]) flags |= 4;
166 if (ob->map->tile_path[3]) flags |= 8;
167
168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
171 }
172 else
173 socket.send_packet ("mapinfo current");
174 }
175 } 207 }
176 else if (socket.current_x != ob->x || socket.current_y != ob->y) 208 else if (socket.current_x != ob->x || socket.current_y != ob->y)
177 { 209 {
178 int dx = ob->x - socket.current_x; 210 int dx = ob->x - socket.current_x;
179 int dy = ob->y - socket.current_y; 211 int dy = ob->y - socket.current_y;
180 212
181 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
182 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
183 else
184 {
185 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 213 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
186 socket.floorbox_reset (); 214 socket.floorbox_reset ();
187 }
188 } 215 }
189 216
190 socket.current_x = ob->x; 217 socket.current_x = ob->x;
191 socket.current_y = ob->y; 218 socket.current_y = ob->y;
192
193 region *reg = ob->region ();
194 if (socket.current_region != reg)
195 {
196 socket.current_region = reg;
197 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
198 }
199} 219}
200 220
201/** 221/**
202 * RequestInfo is sort of a meta command. There is some specific 222 * RequestInfo is sort of a meta command. There is some specific
203 * request of information, but we call other functions to provide 223 * request of information, but we call other functions to provide
204 * that information. 224 * that information.
205 */ 225 */
206void 226void
207RequestInfo (char *buf, int len, client * ns) 227RequestInfo (char *buf, int len, client *ns)
208{ 228{
209 char *params = NULL, *cp; 229 char *params;
210
211 /* No match */
212 char bigbuf[MAX_BUF];
213 int slen;
214
215 /* Set up replyinfo before we modify any of the buffers - this is used
216 * if we don't find a match.
217 */
218 strcpy (bigbuf, "replyinfo ");
219 slen = strlen (bigbuf);
220 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
221 230
222 /* find the first space, make it null, and update the 231 /* find the first space, make it null, and update the
223 * params pointer. 232 * params pointer.
224 */ 233 */
225 for (cp = buf; *cp != '\0'; cp++) 234 for (params = buf; *params; params++)
226 if (*cp == ' ') 235 if (*params == ' ')
227 { 236 {
228 *cp = '\0';
229 params = cp + 1; 237 *params++ = 0;
230 break; 238 break;
231 } 239 }
232 240
233 if (!strcmp (buf, "image_info")) 241 if (!strcmp (buf, "image_info"))
234 send_image_info (ns, params); 242 send_image_info (ns, params);
237 else if (!strcmp (buf, "skill_info")) 245 else if (!strcmp (buf, "skill_info"))
238 send_skill_info (ns, params); 246 send_skill_info (ns, params);
239 else if (!strcmp (buf, "spell_paths")) 247 else if (!strcmp (buf, "spell_paths"))
240 send_spell_paths (ns, params); 248 send_spell_paths (ns, params);
241 else 249 else
242 ns->send_packet (bigbuf, len); 250 {
251 // undo tokenisation above and send replyinfo with the request unchanged
252 if (*params)
253 *--params = ' ';
254
255 ns->send_packet_printf ("replyinfo %s", buf);
256 }
243} 257}
244 258
245void 259void
246ExtCmd (char *buf, int len, player *pl) 260ExtCmd (char *buf, int len, player *pl)
247{ 261{
250 264
251void 265void
252ExtiCmd (char *buf, int len, client *ns) 266ExtiCmd (char *buf, int len, client *ns)
253{ 267{
254 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 268 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
269}
270
271void
272client::mapinfo_queue_clear ()
273{
274 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
275 free (*i);
276
277 mapinfo_queue.clear ();
278}
279
280bool
281client::mapinfo_try (char *buf)
282{
283 char *token = buf;
284 buf += strlen (buf) + 9;
285
286 // initial map and its origin
287 maptile *map = pl->observe->map;
288 int mapx = pl->ns->mapx / 2 - pl->observe->x;
289 int mapy = pl->ns->mapy / 2 - pl->observe->y;
290 int max_distance = 8; // limit maximum path length to something generous
291
292 while (*buf && map && max_distance)
293 {
294 int dir = *buf++ - '1';
295
296 if (dir >= 0 && dir <= 3)
297 {
298 if (!map->tile_path [dir])
299 map = 0;
300 else if (map->tile_available (dir, false))
301 {
302 maptile *neigh = map->tile_map [dir];
303
304 switch (dir)
305 {
306 case 0: mapy -= neigh->height; break;
307 case 2: mapy += map ->height; break;
308 case 3: mapx -= neigh->width ; break;
309 case 1: mapx += map ->width ; break;
310 }
311
312 map = neigh;
313 --max_distance;
314 }
315 else
316 return 0;
317 }
318 else
319 max_distance = 0;
320 }
321
322 if (!max_distance)
323 send_packet_printf ("mapinfo %s error", token);
324 else if (!map || !map->path)
325 send_packet_printf ("mapinfo %s nomap", token);
326 else
327 {
328 int flags = 0;
329
330 if (map->tile_path[0]) flags |= 1;
331 if (map->tile_path[1]) flags |= 2;
332 if (map->tile_path[2]) flags |= 4;
333 if (map->tile_path[3]) flags |= 8;
334
335 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
336 }
337
338 return 1;
339}
340
341void
342client::mapinfo_queue_run ()
343{
344 if (mapinfo_queue.empty () || !pl)
345 return;
346
347 for (int i = 0; i < mapinfo_queue.size (); ++i)
348 if (mapinfo_try (mapinfo_queue [i]))
349 {
350 free (mapinfo_queue [i]);
351 mapinfo_queue.erase (i);
352 }
353 else
354 ++i;
255} 355}
256 356
257void 357void
258MapInfoCmd (char *buf, int len, player *pl) 358MapInfoCmd (char *buf, int len, player *pl)
259{ 359{
260 // <mapinfo tag spatial tile-path 360 // <mapinfo tag spatial tile-path
261 // >mapinfo tag spatial flags x y w h hash 361 // >mapinfo tag spatial flags x y w h hash
262 362
263 char bigbuf[MAX_BUF], *token;
264
265 token = buf; 363 char *token = buf;
266 // copy token 364
267 if (!(buf = strchr (buf, ' '))) 365 if (!(buf = strchr (buf, ' ')))
268 return; 366 return;
269 367
270 *buf++ = 0;
271
272 if (!strncmp (buf, "spatial ", 8)) 368 if (!strncmp (buf, " spatial ", 9))
273 { 369 {
274 buf += 8; 370 char *copy = strdup (token);
371 copy [buf - token] = 0;
275 372
276 // initial map and its origin 373#if 0
277 maptile *map = pl->ob->map; 374 // this makes only sense when we flush the buffer immediately
278 sint16 dx, dy; 375 if (pl->ns->mapinfo_try (copy))
279 int mapx = pl->ns->mapx / 2 - pl->ob->x; 376 free (copy);
280 int mapy = pl->ns->mapy / 2 - pl->ob->y;
281 int max_distance = 8; // limit maximum path length to something generous
282
283 while (*buf && map && max_distance)
284 {
285 int dir = *buf++;
286
287 switch (dir)
288 {
289 case '1':
290 dx = 0;
291 dy = -1;
292 map = map->xy_find (dx, dy);
293 map && (mapy -= map->height);
294 break;
295 case '2':
296 mapx += map->width;
297 dx = map->width;
298 dy = 0;
299 map = map->xy_find (dx, dy);
300 break;
301 case '3':
302 mapy += map->height;
303 dx = 0;
304 dy = map->height;
305 map = map->xy_find (dx, dy);
306 break;
307 case '4':
308 dx = -1;
309 dy = 0;
310 map = map->xy_find (dx, dy);
311 map && (mapx -= map->width);
312 break;
313 }
314
315 --max_distance;
316 }
317
318 if (!max_distance)
319 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
320 else if (map && map->path[0])
321 {
322 int flags = 0;
323
324 if (map->tile_path[0]) flags |= 1;
325 if (map->tile_path[1]) flags |= 2;
326 if (map->tile_path[2]) flags |= 4;
327 if (map->tile_path[3]) flags |= 8;
328
329 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
330 }
331 else 377 else
332 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 378#endif
379 pl->ns->mapinfo_queue.push_back (copy);
333 } 380 }
334 else 381 else
335 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 382 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
336
337 pl->ns->send_packet (bigbuf);
338} 383}
339 384
340/** This is the Setup cmd */ 385/** This is the Setup cmd */
341void 386void
342SetUp (char *buf, int len, client * ns) 387SetUp (char *buf, int len, client * ns)
352 */ 397 */
353void 398void
354AddMeCmd (char *buf, int len, client *ns) 399AddMeCmd (char *buf, int len, client *ns)
355{ 400{
356 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 401 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
357}
358
359/** Reply to ExtendedInfos command */
360void
361ToggleExtendedInfos (char *buf, int len, client * ns)
362{
363 char cmdback[MAX_BUF];
364 char command[50];
365 int info, nextinfo;
366
367 cmdback[0] = '\0';
368 nextinfo = 0;
369
370 while (1)
371 {
372 /* 1. Extract an info */
373 info = nextinfo;
374
375 while ((info < len) && (buf[info] == ' '))
376 info++;
377
378 if (info >= len)
379 break;
380
381 nextinfo = info + 1;
382
383 while ((nextinfo < len) && (buf[nextinfo] != ' '))
384 nextinfo++;
385
386 if (nextinfo - info >= 49) /*Erroneous info asked */
387 continue;
388
389 strncpy (command, &(buf[info]), nextinfo - info);
390
391 /* 2. Interpret info */
392 if (!strcmp ("smooth", command))
393 /* Toggle smoothing */
394 ns->EMI_smooth = !ns->EMI_smooth;
395 else
396 /*bad value */;
397
398 /*3. Next info */
399 }
400
401 strcpy (cmdback, "ExtendedInfoSet");
402
403 if (ns->EMI_smooth)
404 {
405 strcat (cmdback, " ");
406 strcat (cmdback, "smoothing");
407 }
408
409 ns->send_packet (cmdback);
410} 402}
411 403
412/* 404/*
413#define MSG_TYPE_BOOK 1 405#define MSG_TYPE_BOOK 1
414#define MSG_TYPE_CARD 2 406#define MSG_TYPE_CARD 2
471 463
472 ns->send_packet (cmdback); 464 ns->send_packet (cmdback);
473} 465}
474 466
475/** 467/**
476 * client requested an image. send it rate-limited
477 * before flushing.
478 */
479void
480AskFaceCmd (char *buf, int len, client *ns)
481{
482 ns->askface.push_back (atoi (buf));
483}
484
485/**
486 * Tells client the picture it has to use
487 * to smooth a picture number given as argument.
488 */
489void
490AskSmooth (char *buf, int len, client *ns)
491{
492 ns->send_face (atoi (buf));
493 ns->flush_fx ();
494}
495
496/**
497 * This handles the general commands from the client (ie, north, fire, cast, 468 * This handles the general commands from the client (ie, north, fire, cast,
498 * etc.) 469 * etc.)
499 */ 470 */
500void 471void
501PlayerCmd (char *buf, int len, player *pl) 472PlayerCmd (char *buf, int len, player *pl)
533void 504void
534NewPlayerCmd (char *buf, int len, player *pl) 505NewPlayerCmd (char *buf, int len, player *pl)
535{ 506{
536 if (len <= 6) 507 if (len <= 6)
537 { 508 {
538 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 509 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
539 return; 510 return;
540 } 511 }
541 512
542 uint16 cmdid = net_uint16 ((uint8 *)buf); 513 uint16 cmdid = net_uint16 ((uint8 *)buf);
543 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 514 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
681 * syntax is: move (to) (tag) (nrof) 652 * syntax is: move (to) (tag) (nrof)
682 */ 653 */
683void 654void
684MoveCmd (char *buf, int len, player *pl) 655MoveCmd (char *buf, int len, player *pl)
685{ 656{
686 int vals[3], i; 657 int to, tag, nrof;
687 658
688 /* A little funky here. We only cycle for 2 records, because 659 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
689 * we obviously are not going to find a space after the third
690 * record. Perhaps we should just replace this with a
691 * sscanf?
692 */
693 for (i = 0; i < 2; i++)
694 { 660 {
695 vals[i] = atoi (buf);
696
697 if (!(buf = strchr (buf, ' ')))
698 {
699 LOG (llevError, "Incomplete move command: %s\n", buf); 661 LOG (llevError, "Incomplete move command: %s\n", buf);
700 return; 662 return;
701 }
702
703 buf++;
704 } 663 }
705 664
706 vals[2] = atoi (buf); 665 esrv_move_object (pl->ob, to, tag, nrof);
707
708/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
709 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
710} 666}
711 667
712/****************************************************************************** 668/******************************************************************************
713 * 669 *
714 * Start of commands the server sends to the client. 670 * Start of commands the server sends to the client.
731static void 687static void
732rangetostring (player *pl, char *obuf) 688rangetostring (player *pl, char *obuf)
733{ 689{
734 dynbuf_text buf; 690 dynbuf_text buf;
735 691
736 if (pl->observe->contr)
737 pl = pl->observe->contr;
738
739 if (pl->ranged_ob) 692 if (pl->ranged_ob)
740 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 693 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
741 694
742 if (pl->combat_ob) 695 if (pl->combat_ob)
743 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; 696 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
750 703
751 //TODO: maybe golem should become the current_weapon, quite simply? 704 //TODO: maybe golem should become the current_weapon, quite simply?
752 if (pl->golem) 705 if (pl->golem)
753 buf << " Golem*: " << pl->golem->name; 706 buf << " Golem*: " << pl->golem->name;
754 707
708 buf << '\0';
755 buf.linearise (obuf); 709 buf.linearise (obuf);
756 obuf [buf.size ()] = 0;
757} 710}
758 711
759#define AddIfInt64(Old,New,Type) if (Old != New) {\ 712#define AddIfInt64(Old,New,Type) if (Old != New) {\
760 Old = New; \ 713 Old = New; \
761 sl << uint8 (Type) << uint64 (New); \ 714 sl << uint8 (Type) << uint64 (New); \
798 return; 751 return;
799 752
800 object *ob = pl->observe; 753 object *ob = pl->observe;
801 if (!ob) 754 if (!ob)
802 return; 755 return;
756
757 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
803 758
804 packet sl ("stats"); 759 packet sl ("stats");
805 760
806 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 761 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
807 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 762 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
816 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 771 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
817 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 772 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
818 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 773 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
819 774
820 for (int s = 0; s < NUM_SKILLS; s++) 775 for (int s = 0; s < NUM_SKILLS; s++)
821 if (object *skill = pl->last_skill_ob[s]) 776 if (object *skill = opl->last_skill_ob [s])
822 if (skill->stats.exp != ns->last_skill_exp [s]) 777 if (skill->stats.exp != ns->last_skill_exp [s])
823 { 778 {
824 ns->last_skill_exp [s] = skill->stats.exp; 779 ns->last_skill_exp [s] = skill->stats.exp;
825 780
826 /* Always send along the level if exp changes. This is only 781 /* Always send along the level if exp changes. This is only
841 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 796 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
842 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 797 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
843 798
844 flags = 0; 799 flags = 0;
845 800
846 if (pl->fire_on) 801 if (opl->fire_on)
847 flags |= SF_FIREON; 802 flags |= SF_FIREON;
848 803
849 if (pl->run_on) 804 if (opl->run_on)
850 flags |= SF_RUNON; 805 flags |= SF_RUNON;
851 806
852 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 807 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
853 808
854 if (ns->sc_version < 1025) 809 if (ns->sc_version < 1025)
868 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 823 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
869 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 824 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
870 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 825 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
871 } 826 }
872 827
873 rangetostring (pl, buf); /* we want use the new fire & run system in new client */ 828 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
874 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 829 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
875 set_title (ob, buf); 830 set_title (ob, buf);
876 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 831 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
877 832
878 /* Only send it away if we have some actual data */ 833 /* Only send it away if we have some actual data */
882 837
883/** 838/**
884 * Tells the client that here is a player it should start using. 839 * Tells the client that here is a player it should start using.
885 */ 840 */
886void 841void
887esrv_new_player (player *pl, uint32 weight) 842esrv_new_player (player *pl)
888{ 843{
844 sint32 weight = pl->ob->client_weight ();
845
889 packet sl ("player"); 846 packet sl ("player");
890 847
891 sl << uint32 (pl->ob->count) 848 sl << uint32 (pl->ob->count)
892 << uint32 (weight) 849 << uint32 (weight)
893 << uint32 (pl->ob->face) 850 << uint32 (pl->ob->face)
894 << data8 (pl->ob->name); 851 << data8 (pl->ob->name);
895 852
896 pl->ns->last_weight = weight; 853 pl->ns->last_weight = weight;
897 pl->ns->send_packet (sl); 854 pl->ns->send_packet (sl);
898 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
899} 855}
900 856
901/****************************************************************************** 857/******************************************************************************
902 * 858 *
903 * Start of map related commands. 859 * Start of map related commands.
960 916
961 if (!ns.faces_sent[face_num]) 917 if (!ns.faces_sent[face_num])
962 if (ob) 918 if (ob)
963 ns.send_faces (ob); 919 ns.send_faces (ob);
964 else 920 else
965 ns.send_face (face_num); 921 ns.send_face (face_num, 10);
966 922
967 sl << uint16 (face_num); 923 sl << uint16 (face_num);
968 return 1; 924 return 1;
969 } 925 }
970 926
971 /* Nothing changed */ 927 /* Nothing changed */
972 return 0; 928 return 0;
973}
974
975/**
976 * Returns the size of a data for a map square as returned by
977 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
978 * available.
979 */
980int
981getExtendedMapInfoSize (client * ns)
982{
983 int result = 0;
984
985 if (ns->ext_mapinfos)
986 {
987 if (ns->EMI_smooth)
988 result += 1; /*One byte for smoothlevel */
989 }
990
991 return result;
992} 929}
993 930
994// prefetch (and touch) all maps within a specific distancd 931// prefetch (and touch) all maps within a specific distancd
995static void 932static void
996prefetch_surrounding_maps (maptile *map, int distance) 933prefetch_surrounding_maps (maptile *map, int distance)
997{ 934{
998 map->last_access = runtime; 935 map->touch ();
999 936
1000 if (--distance) 937 if (--distance)
1001 for (int dir = 4; --dir; ) 938 for (int dir = 4; --dir; )
1002 if (const shstr &path = map->tile_path [dir]) 939 if (const shstr &path = map->tile_path [dir])
1003 if (maptile *&neigh = map->tile_map [dir]) 940 if (maptile *&neigh = map->tile_map [dir])
1021{ 958{
1022 object *ob = pl->observe; 959 object *ob = pl->observe;
1023 if (!ob->active) 960 if (!ob->active)
1024 return; 961 return;
1025 962
1026 maptile *plmap = ob->map;
1027
1028 /* If player is just joining the game, he isn't here yet, so the map 963 /* If player is just joining the game, he isn't here yet, so the map
1029 * can get swapped out. If so, don't try to send them a map. All will 964 * can get swapped out. If so, don't try to send them a map. All will
1030 * be OK once they really log in. 965 * be OK once they really log in.
1031 */ 966 */
1032 if (!plmap || plmap->in_memory != MAP_IN_MEMORY) 967 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1033 return; 968 return;
1034 969
1035 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1036 sint16 nx, ny;
1037 int estartlen, eoldlen; 970 int startlen, oldlen;
1038 uint8 eentrysize;
1039 uint16 ewhatstart, ewhatflag;
1040 uint8 extendedinfos;
1041 maptile *m;
1042 971
1043 check_map_change (pl); 972 check_map_change (pl);
1044 prefetch_surrounding_maps (pl->ob); 973 prefetch_surrounding_maps (pl->ob);
1045 974
1046 /* do LOS after calls to update_position */ 975 /* do LOS after calls to update_position */
1047 if (ob != pl->ob) 976 /* unfortunately, we need to udpate los when observing, currently */
1048 clear_los (pl); 977 if (pl->do_los || pl->observe != pl->ob)
1049 else if (pl->do_los)
1050 { 978 {
1051 update_los (ob);
1052 pl->do_los = 0; 979 pl->do_los = 0;
980 pl->update_los ();
1053 } 981 }
1054 982
1055 /** 983 /**
1056 * This function uses the new map1 protocol command to send the map 984 * This function uses the new map1 protocol command to send the map
1057 * to the client. It is necessary because the old map command supports 985 * to the client. It is necessary because the old map command supports
1076 */ 1004 */
1077 1005
1078 client &socket = *pl->ns; 1006 client &socket = *pl->ns;
1079 1007
1080 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1008 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1081 packet esl;
1082 1009
1083 startlen = sl.length (); 1010 startlen = sl.length ();
1084 1011
1085 /*Extendedmapinfo structure initialisation */ 1012 int hx = socket.mapx / 2;
1086 if (socket.ext_mapinfos) 1013 int hy = socket.mapy / 2;
1087 {
1088 extendedinfos = EMI_NOREDRAW;
1089 1014
1090 if (socket.EMI_smooth) 1015 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1091 extendedinfos |= EMI_SMOOTH; 1016 int ax = dx + hx;
1017 int ay = dy + hy;
1092 1018
1093 ewhatstart = esl.length (); 1019 int mask = (ax << 10) | (ay << 4);
1094 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1095 could need to be taken away */
1096 eentrysize = getExtendedMapInfoSize (&socket);
1097 esl << "mapextended "
1098 << uint8 (extendedinfos)
1099 << uint8 (eentrysize);
1100
1101 estartlen = esl.length ();
1102 }
1103
1104 /* x,y are the real map locations. ax, ay are viewport relative
1105 * locations.
1106 */
1107 ay = 0;
1108
1109 /* We could do this logic as conditionals in the if statement,
1110 * but that started to get a bit messy to look at.
1111 */
1112 max_x = ob->x + (socket.mapx + 1) / 2;
1113 max_y = ob->y + (socket.mapy + 1) / 2;
1114
1115 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1116 {
1117 ax = 0;
1118 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1119 {
1120 int emask, mask;
1121 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1122
1123 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1020 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1124 1021
1125 /* If the coordinates are not valid, or it is too dark to see, 1022 /* If the coordinates are not valid, or it is too dark to see,
1126 * we tell the client as such 1023 * we tell the client as such
1127 */ 1024 */
1128 nx = x;
1129 ny = y;
1130 m = get_map_from_coord (plmap, &nx, &ny);
1131
1132 if (!m) 1025 if (!m)
1133 { 1026 {
1134 /* space is out of map. Update space and clear values 1027 /* space is out of map. Update space and clear values
1135 * if this hasn't already been done. If the space is out 1028 * if this hasn't already been done. If the space is out
1136 * of the map, it shouldn't have a head 1029 * of the map, it shouldn't have a head.
1137 */ 1030 */
1138 if (lastcell.count != -1) 1031 if (lastcell.count != -1)
1032 {
1033 sl << uint16 (mask);
1034 map_clearcell (&lastcell, -1);
1035 }
1036
1037 continue;
1038 }
1039
1040 int d = pl->blocked_los_uc (dx, dy);
1041
1042 if (d > 3)
1043 {
1044 /* This block deals with spaces that are not visible for whatever
1045 * reason. Still may need to send the head for this space.
1046 */
1047 if (lastcell.count != -1
1048 || lastcell.faces[0]
1049 || lastcell.faces[1]
1050 || lastcell.faces[2]
1051 || lastcell.stat_hp
1052 || lastcell.flags
1053 || lastcell.player)
1054 sl << uint16 (mask);
1055
1056 /* properly clear a previously sent big face */
1057 map_clearcell (&lastcell, -1);
1058 }
1059 else
1060 {
1061 /* In this block, the space is visible.
1062 */
1063
1064 /* Rather than try to figure out what everything that we might
1065 * need to send is, then form the packet after that,
1066 * we presume that we will in fact form a packet, and update
1067 * the bits by what we do actually send. If we send nothing,
1068 * we just back out sl.length () to the old value, and no harm
1069 * is done.
1070 * I think this is simpler than doing a bunch of checks to see
1071 * what if anything we need to send, setting the bits, then
1072 * doing those checks again to add the real data.
1073 */
1074 oldlen = sl.length ();
1075
1076 sl << uint16 (mask);
1077
1078 unsigned char dummy;
1079 unsigned char *last_ext = &dummy;
1080
1081 /* Darkness changed */
1082 if (lastcell.count != d)
1083 {
1084 mask |= 0x8;
1085
1086 if (socket.extmap)
1087 {
1088 *last_ext |= 0x80;
1089 last_ext = &sl[sl.length ()];
1090 sl << uint8 (d);
1091 }
1092 else
1093 sl << uint8 (255 - 64 * d);
1094 }
1095
1096 lastcell.count = d;
1097
1098 mapspace &ms = m->at (nx, ny);
1099 ms.update ();
1100
1101 if (expect_true (socket.extmap))
1102 {
1103 uint8 stat_hp = 0;
1104 uint8 stat_width = 0;
1105 uint8 flags = 0;
1106 tag_t player = 0;
1107
1108 // send hp information, if applicable
1109 if (object *op = ms.faces_obj [0])
1110 if (op->is_head () && !op->invisible)
1139 { 1111 {
1140 sl << uint16 (mask); 1112 if (op->stats.maxhp > op->stats.hp
1141 map_clearcell (&lastcell, -1); 1113 && op->stats.maxhp > 0
1114 && (op->type == PLAYER
1115 || op->type == DOOR // does not work, have maxhp 0
1116 || QUERY_FLAG (op, FLAG_MONSTER)
1117 || QUERY_FLAG (op, FLAG_ALIVE)
1118 || QUERY_FLAG (op, FLAG_GENERATOR)))
1119 {
1120 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1121 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1122 }
1123
1124 if (expect_false (op->has_dialogue ()))
1125 flags |= 1;
1126
1127 if (expect_false (op->type == PLAYER))
1128 player = op == ob ? pl->ob->count
1129 : op == pl->ob ? ob->count
1130 : op->count;
1142 } 1131 }
1143 1132
1144 continue; 1133 if (expect_false (lastcell.stat_hp != stat_hp))
1145 }
1146
1147 m->touch ();
1148
1149 int d = pl->blocked_los[ax][ay];
1150
1151 if (d > 3)
1152 {
1153
1154 int need_send = 0, count;
1155
1156 /* This block deals with spaces that are not visible for whatever
1157 * reason. Still may need to send the head for this space.
1158 */
1159
1160 oldlen = sl.length ();
1161
1162 sl << uint16 (mask);
1163
1164 if (lastcell.count != -1)
1165 need_send = 1;
1166
1167 count = -1;
1168
1169 /* properly clear a previously sent big face */
1170 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1171 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1172 need_send = 1;
1173
1174 map_clearcell (&lastcell, count);
1175
1176 if ((mask & 0xf) || need_send)
1177 sl[oldlen + 1] = mask & 0xff;
1178 else
1179 sl.reset (oldlen);
1180 }
1181 else
1182 {
1183 /* In this block, the space is visible.
1184 */
1185
1186 /* Rather than try to figure out what everything that we might
1187 * need to send is, then form the packet after that,
1188 * we presume that we will in fact form a packet, and update
1189 * the bits by what we do actually send. If we send nothing,
1190 * we just back out sl.length () to the old value, and no harm
1191 * is done.
1192 * I think this is simpler than doing a bunch of checks to see
1193 * what if anything we need to send, setting the bits, then
1194 * doing those checks again to add the real data.
1195 */
1196 oldlen = sl.length ();
1197 eoldlen = esl.length ();
1198
1199 sl << uint16 (mask);
1200
1201 unsigned char dummy;
1202 unsigned char *last_ext = &dummy;
1203
1204 /* Darkness changed */
1205 if (lastcell.count != d && socket.darkness)
1206 { 1134 {
1135 lastcell.stat_hp = stat_hp;
1136
1207 mask |= 0x8; 1137 mask |= 0x8;
1138 *last_ext |= 0x80;
1139 last_ext = &sl[sl.length ()];
1208 1140
1209 if (socket.extmap) 1141 sl << uint8 (5) << uint8 (stat_hp);
1142
1143 if (stat_width > 1)
1210 { 1144 {
1211 *last_ext |= 0x80; 1145 *last_ext |= 0x80;
1212 last_ext = &sl[sl.length ()]; 1146 last_ext = &sl[sl.length ()];
1213 sl << uint8 (d);
1214 }
1215 else
1216 sl << uint8 (255 - 64 * d);
1217 }
1218 1147
1219 lastcell.count = d;
1220
1221 mapspace &ms = m->at (nx, ny);
1222
1223 if (socket.extmap)
1224 {
1225 uint8 stat_hp = 0;
1226 uint8 stat_width = 0;
1227 uint8 flags = 0;
1228 tag_t player = 0;
1229
1230 // send hp information, if applicable
1231 if (object *op = ms.faces_obj [0])
1232 {
1233 if (op->head || op->invisible)
1234 ; // do not show
1235 else if (op->type == PLAYER
1236 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1237 {
1238 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1239 {
1240 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1241 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1242 }
1243 }
1244
1245 if (op->msg && op->msg[0] == '@')
1246 flags |= 1;
1247
1248 if (op->type == PLAYER && op != ob)
1249 player = op->count;
1250 }
1251
1252 if (lastcell.stat_hp != stat_hp)
1253 {
1254 lastcell.stat_hp = stat_hp;
1255
1256 mask |= 0x8;
1257 *last_ext |= 0x80;
1258 last_ext = &sl[sl.length ()];
1259
1260 sl << uint8 (5) << uint8 (stat_hp);
1261
1262 if (stat_width > 1)
1263 {
1264 *last_ext |= 0x80;
1265 last_ext = &sl[sl.length ()];
1266
1267 sl << uint8 (6) << uint8 (stat_width); 1148 sl << uint8 (6) << uint8 (stat_width);
1268 }
1269 } 1149 }
1270
1271 if (lastcell.player != player)
1272 {
1273 lastcell.player = player;
1274
1275 mask |= 0x8;
1276 *last_ext |= 0x80;
1277 last_ext = &sl[sl.length ()];
1278
1279 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1280 }
1281
1282 if (lastcell.flags != flags)
1283 {
1284 lastcell.flags = flags;
1285
1286 mask |= 0x8;
1287 *last_ext |= 0x80;
1288 last_ext = &sl[sl.length ()];
1289
1290 sl << uint8 (8) << uint8 (flags);
1291 }
1292 } 1150 }
1293 1151
1294 /* Floor face */ 1152 if (expect_false (lastcell.player != player))
1295 if (update_space (sl, socket, ms, lastcell, 2)) 1153 {
1154 lastcell.player = player;
1155
1296 mask |= 0x4; 1156 mask |= 0x8;
1157 *last_ext |= 0x80;
1158 last_ext = &sl[sl.length ()];
1297 1159
1298 /* Middle face */ 1160 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1299 if (update_space (sl, socket, ms, lastcell, 1)) 1161 }
1162
1163 if (expect_false (lastcell.flags != flags))
1164 {
1165 lastcell.flags = flags;
1166
1300 mask |= 0x2; 1167 mask |= 0x8;
1168 *last_ext |= 0x80;
1169 last_ext = &sl[sl.length ()];
1301 1170
1302 if (ms.player () == ob 1171 sl << uint8 (8) << uint8 (flags);
1303 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1304 { 1172 }
1173 }
1174
1175 /* Floor face */
1176 if (update_space (sl, socket, ms, lastcell, 2))
1177 mask |= 0x4;
1178
1179 /* Middle face */
1180 if (update_space (sl, socket, ms, lastcell, 1))
1181 mask |= 0x2;
1182
1183 if (expect_false (ob->invisible)
1184 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1185 && ms.player () == ob)
1186 {
1305 // force player to be visible to himself if invisible 1187 // force player to be visible to himself if invisible
1306 if (lastcell.faces[0] != ob->face) 1188 if (lastcell.faces[0] != ob->face)
1307 { 1189 {
1308 lastcell.faces[0] = ob->face; 1190 lastcell.faces[0] = ob->face;
1309 1191
1310 mask |= 0x1;
1311 sl << uint16 (ob->face);
1312
1313 socket.send_faces (ob);
1314 }
1315 }
1316 /* Top face */
1317 else if (update_space (sl, socket, ms, lastcell, 0))
1318 mask |= 0x1; 1192 mask |= 0x1;
1193 sl << uint16 (ob->face);
1319 1194
1195 socket.send_faces (ob);
1196 }
1197 }
1198 /* Top face */
1199 else if (update_space (sl, socket, ms, lastcell, 0))
1200 mask |= 0x1;
1201
1320 /* Check to see if we are in fact sending anything for this 1202 /* Check to see if we are in fact sending anything for this
1321 * space by checking the mask. If so, update the mask. 1203 * space by checking the mask. If so, update the mask.
1322 * if not, reset the len to that from before adding the mask 1204 * if not, reset the len to that from before adding the mask
1323 * value, so we don't send those bits. 1205 * value, so we don't send those bits.
1324 */ 1206 */
1325 if (mask & 0xf) 1207 if (mask & 0xf)
1326 sl[oldlen + 1] = mask & 0xff; 1208 sl[oldlen + 1] = mask & 0xff;
1327 else 1209 else
1328 sl.reset (oldlen); 1210 sl.reset (oldlen);
1329
1330 if (socket.ext_mapinfos)
1331 esl << uint16 (emask);
1332
1333 if (socket.EMI_smooth)
1334 {
1335 for (int layer = 2+1; layer--; )
1336 {
1337 object *ob = ms.faces_obj [layer];
1338
1339 // If there is no object for this space, or if the face for the object
1340 // is the blank face, set the smoothlevel to zero.
1341 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1342
1343 // We've gotten what face we want to use for the object. Now see if
1344 // if it has changed since we last sent it to the client.
1345 if (lastcell.smooth[layer] != smoothlevel)
1346 {
1347 lastcell.smooth[layer] = smoothlevel;
1348 esl << uint8 (smoothlevel);
1349 emask |= 1 << layer;
1350 }
1351 }
1352
1353 if (emask & 0xf)
1354 esl[eoldlen + 1] = emask & 0xff;
1355 else
1356 esl.reset (eoldlen);
1357 }
1358 } /* else this is a viewable space */ 1211 } /* else this is a viewable space */
1359 } /* for x loop */ 1212 ordered_mapwalk_end
1360 } /* for y loop */
1361 1213
1362 socket.flush_fx (); 1214 socket.flush_fx ();
1363
1364 /* Verify that we in fact do need to send this */
1365 if (socket.ext_mapinfos)
1366 {
1367 if (!(sl.length () > startlen || socket.sent_scroll))
1368 {
1369 /* No map data will follow, so don't say the client
1370 * it doesn't need draw!
1371 */
1372 ewhatflag &= ~EMI_NOREDRAW;
1373 esl[ewhatstart + 1] = ewhatflag & 0xff;
1374 }
1375
1376 if (esl.length () > estartlen)
1377 socket.send_packet (esl);
1378 }
1379 1215
1380 if (sl.length () > startlen || socket.sent_scroll) 1216 if (sl.length () > startlen || socket.sent_scroll)
1381 { 1217 {
1382 socket.send_packet (sl); 1218 socket.send_packet (sl);
1383 socket.sent_scroll = 0; 1219 socket.sent_scroll = 0;
1404{ 1240{
1405 packet sl; 1241 packet sl;
1406 sl << "replyinfo skill_info\n"; 1242 sl << "replyinfo skill_info\n";
1407 1243
1408 for (int i = 1; i < NUM_SKILLS; i++) 1244 for (int i = 1; i < NUM_SKILLS; i++)
1409 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1245 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1410 1246
1411 if (sl.length () >= MAXSOCKBUF) 1247 if (sl.length () > MAXSOCKBUF)
1412 { 1248 {
1413 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1249 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1414 fatal (0); 1250 fatal (0);
1415 } 1251 }
1416 1252
1429 sl << "replyinfo spell_paths\n"; 1265 sl << "replyinfo spell_paths\n";
1430 1266
1431 for (int i = 0; i < NRSPELLPATHS; i++) 1267 for (int i = 0; i < NRSPELLPATHS; i++)
1432 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 1268 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1433 1269
1434 if (sl.length () >= MAXSOCKBUF) 1270 if (sl.length () > MAXSOCKBUF)
1435 { 1271 {
1436 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1272 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1437 fatal (0); 1273 fatal (0);
1438 } 1274 }
1439 1275
1458 if (spell->type == SPELL) 1294 if (spell->type == SPELL)
1459 { 1295 {
1460 int flags = 0; 1296 int flags = 0;
1461 1297
1462 /* check if we need to update it */ 1298 /* check if we need to update it */
1463 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1299 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1464 { 1300 {
1465 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1301 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1466 flags |= UPD_SP_MANA; 1302 flags |= UPD_SP_MANA;
1467 } 1303 }
1468 1304
1469 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1305 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1470 { 1306 {
1471 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1307 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1472 flags |= UPD_SP_GRACE; 1308 flags |= UPD_SP_GRACE;
1473 } 1309 }
1474 1310
1475 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1311 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1476 { 1312 {
1477 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1313 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1478 flags |= UPD_SP_DAMAGE; 1314 flags |= UPD_SP_DAMAGE;
1479 } 1315 }
1480 1316
1481 if (flags) 1317 if (flags)
1482 { 1318 {
1484 1320
1485 sl << "updspell " 1321 sl << "updspell "
1486 << uint8 (flags) 1322 << uint8 (flags)
1487 << uint32 (spell->count); 1323 << uint32 (spell->count);
1488 1324
1489 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1325 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1490 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1326 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1491 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1327 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1492 1328
1493 pl->ns->send_packet (sl); 1329 pl->ns->send_packet (sl);
1494 } 1330 }
1495 } 1331 }
1496 } 1332 }
1526 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1362 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1527 return; 1363 return;
1528 } 1364 }
1529 1365
1530 /* store costs and damage in the object struct, to compare to later */ 1366 /* store costs and damage in the object struct, to compare to later */
1531 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1367 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1532 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1368 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1533 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1369 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1534 1370
1535 /* figure out which skill it uses, if it uses one */ 1371 /* figure out which skill it uses, if it uses one */
1536 if (spell->skill) 1372 if (spell->skill)
1537 { 1373 if (object *tmp = pl->find_skill (spell->skill))
1538 for (i = 1; i < NUM_SKILLS; i++)
1539 if (!strcmp (spell->skill, skill_names[i]))
1540 {
1541 skill = i + CS_STAT_SKILLINFO; 1374 skill = tmp->subtype + CS_STAT_SKILLINFO;
1542 break;
1543 }
1544 }
1545 1375
1546 // spells better have a face 1376 // spells better have a face
1547 if (!spell->face) 1377 if (!spell->face)
1548 { 1378 {
1549 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1379 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1550 spell->face = face_find ("burnout.x11", blank_face); 1380 spell->face = face_find ("burnout.x11", blank_face);
1551 } 1381 }
1382
1383 pl->ns->send_face (spell->face);
1552 1384
1553 /* send the current values */ 1385 /* send the current values */
1554 sl << uint32 (spell->count) 1386 sl << uint32 (spell->count)
1555 << uint16 (spell->level) 1387 << uint16 (spell->level)
1556 << uint16 (spell->casting_time) 1388 << uint16 (spell->casting_time)
1557 << uint16 (spell->last_sp) 1389 << uint16 (spell->cached_sp)
1558 << uint16 (spell->last_grace) 1390 << uint16 (spell->cached_grace)
1559 << uint16 (spell->last_eat) 1391 << uint16 (spell->cached_eat)
1560 << uint8 (skill) 1392 << uint8 (skill)
1561 << uint32 (spell->path_attuned) 1393 << uint32 (spell->path_attuned)
1562 << uint32 (spell->face) 1394 << uint32 (spell->face)
1563 << data8 (spell->name) 1395 << data8 (spell->name)
1564 << data16 (spell->msg); 1396 << data16 (spell->msg);
1592 * bytes and 3 strings (because that is the spec) so we need to 1424 * bytes and 3 strings (because that is the spec) so we need to
1593 * check that the length of those 3 strings, plus the 23 bytes, 1425 * check that the length of those 3 strings, plus the 23 bytes,
1594 * won't take us over the length limit for the socket, if it does, 1426 * won't take us over the length limit for the socket, if it does,
1595 * we need to send what we already have, and restart packet formation 1427 * we need to send what we already have, and restart packet formation
1596 */ 1428 */
1429 if (spell->type != SPELL)
1430 continue;
1431
1597 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1432 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1598 * to show add_spell is 26 bytes + 2 strings. However, the overun 1433 * to show add_spell is 26 bytes + 2 strings. However, the overun
1599 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1434 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1600 * like it will fix this 1435 * like it will fix this
1601 */ 1436 */
1602 if (spell->type != SPELL)
1603 continue;
1604
1605 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1437 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1606 { 1438 {
1439 pl->ns->flush_fx ();
1607 pl->ns->send_packet (sl); 1440 pl->ns->send_packet (sl);
1608 1441
1609 sl.reset (); 1442 sl.reset ();
1610 sl << "addspell "; 1443 sl << "addspell ";
1611 } 1444 }
1619 return; 1452 return;
1620 } 1453 }
1621 else 1454 else
1622 append_spell (pl, sl, spell); 1455 append_spell (pl, sl, spell);
1623 1456
1624 if (sl.length () >= MAXSOCKBUF) 1457 if (sl.length () > MAXSOCKBUF)
1625 { 1458 {
1626 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1459 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1627 fatal (0); 1460 fatal (0);
1628 } 1461 }
1629 1462
1630 /* finally, we can send the packet */ 1463 /* finally, we can send the packet */
1464 pl->ns->flush_fx ();
1631 pl->ns->send_packet (sl); 1465 pl->ns->send_packet (sl);
1632} 1466}
1633 1467

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