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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.141 by root, Fri Dec 19 22:47:30 2008 UTC vs.
Revision 1.147 by root, Sat Dec 27 08:41:44 2008 UTC

98 */ 98 */
99 mx = ns->mapx; 99 mx = ns->mapx;
100 my = ns->mapy; 100 my = ns->mapy;
101 101
102 /* the x and y here are coordinates for the new map, i.e. if we moved 102 /* the x and y here are coordinates for the new map, i.e. if we moved
103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 * if the destination x or y coordinate is outside the viewable 104 * if the destination x or y coordinate is outside the viewable
105 * area, we clear the values - otherwise, the old values 105 * area, we clear the values - otherwise, the old values
106 * are preserved, and the check_head thinks it needs to clear them. 106 * are preserved, and the check_head thinks it needs to clear them.
107 */ 107 */
108 for (x = 0; x < mx; x++) 108 for (x = 0; x < mx; x++)
109 {
110 for (y = 0; y < my; y++) 109 for (y = 0; y < my; y++)
111 {
112 if (x >= ns->mapx || y >= ns->mapy) 110 if (x >= ns->mapx || y >= ns->mapy)
113 /* clear cells outside the viewable area */ 111 /* clear cells outside the viewable area */
114 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 112 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 113 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 /* clear newly visible tiles within the viewable area */ 114 /* clear newly visible tiles within the viewable area */
117 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 115 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 else 116 else
119 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 117 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 }
121 }
122 118
123 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 119 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 120
125 /* Make sure that the next "map1" command will be sent (even if it is 121 /* Make sure that the next "map1" command will be sent (even if it is
126 * empty). 122 * empty).
212 else if (socket.current_x != ob->x || socket.current_y != ob->y) 208 else if (socket.current_x != ob->x || socket.current_y != ob->y)
213 { 209 {
214 int dx = ob->x - socket.current_x; 210 int dx = ob->x - socket.current_x;
215 int dy = ob->y - socket.current_y; 211 int dy = ob->y - socket.current_y;
216 212
217 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
218 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
219 else
220 {
221 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 213 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
222 socket.floorbox_reset (); 214 socket.floorbox_reset ();
223 }
224 } 215 }
225 216
226 socket.current_x = ob->x; 217 socket.current_x = ob->x;
227 socket.current_y = ob->y; 218 socket.current_y = ob->y;
228} 219}
406 */ 397 */
407void 398void
408AddMeCmd (char *buf, int len, client *ns) 399AddMeCmd (char *buf, int len, client *ns)
409{ 400{
410 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 401 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
411}
412
413/** Reply to ExtendedInfos command */
414void
415ToggleExtendedInfos (char *buf, int len, client * ns)
416{
417 char cmdback[MAX_BUF];
418 char command[50];
419 int info, nextinfo;
420
421 cmdback[0] = '\0';
422 nextinfo = 0;
423
424 while (1)
425 {
426 /* 1. Extract an info */
427 info = nextinfo;
428
429 while ((info < len) && (buf[info] == ' '))
430 info++;
431
432 if (info >= len)
433 break;
434
435 nextinfo = info + 1;
436
437 while ((nextinfo < len) && (buf[nextinfo] != ' '))
438 nextinfo++;
439
440 if (nextinfo - info >= 49) /*Erroneous info asked */
441 continue;
442
443 strncpy (command, &(buf[info]), nextinfo - info);
444
445 /* 2. Interpret info */
446 if (!strcmp ("smooth", command))
447 /* Toggle smoothing */
448 ns->EMI_smooth = !ns->EMI_smooth;
449 else
450 /*bad value */;
451
452 /*3. Next info */
453 }
454
455 strcpy (cmdback, "ExtendedInfoSet");
456
457 if (ns->EMI_smooth)
458 {
459 strcat (cmdback, " ");
460 strcat (cmdback, "smoothing");
461 }
462
463 ns->send_packet (cmdback);
464} 402}
465 403
466/* 404/*
467#define MSG_TYPE_BOOK 1 405#define MSG_TYPE_BOOK 1
468#define MSG_TYPE_CARD 2 406#define MSG_TYPE_CARD 2
988 926
989 /* Nothing changed */ 927 /* Nothing changed */
990 return 0; 928 return 0;
991} 929}
992 930
993/**
994 * Returns the size of a data for a map square as returned by
995 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
996 * available.
997 */
998int
999getExtendedMapInfoSize (client * ns)
1000{
1001 int result = 0;
1002
1003 if (ns->ext_mapinfos)
1004 {
1005 if (ns->EMI_smooth)
1006 result += 1; /*One byte for smoothlevel */
1007 }
1008
1009 return result;
1010}
1011
1012// prefetch (and touch) all maps within a specific distancd 931// prefetch (and touch) all maps within a specific distancd
1013static void 932static void
1014prefetch_surrounding_maps (maptile *map, int distance) 933prefetch_surrounding_maps (maptile *map, int distance)
1015{ 934{
1016 map->last_access = runtime; 935 map->touch ();
1017 936
1018 if (--distance) 937 if (--distance)
1019 for (int dir = 4; --dir; ) 938 for (int dir = 4; --dir; )
1020 if (const shstr &path = map->tile_path [dir]) 939 if (const shstr &path = map->tile_path [dir])
1021 if (maptile *&neigh = map->tile_map [dir]) 940 if (maptile *&neigh = map->tile_map [dir])
1047 */ 966 */
1048 if (!ob->map || ob->map->in_memory != MAP_ACTIVE) 967 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1049 return; 968 return;
1050 969
1051 int startlen, oldlen; 970 int startlen, oldlen;
1052 int estartlen, eoldlen;
1053 uint8 eentrysize;
1054 uint16 ewhatstart, ewhatflag;
1055 uint8 extendedinfos;
1056 971
1057 check_map_change (pl); 972 check_map_change (pl);
1058 prefetch_surrounding_maps (pl->ob); 973 prefetch_surrounding_maps (pl->ob);
1059 974
1060 /* do LOS after calls to update_position */ 975 /* do LOS after calls to update_position */
1061 if (ob != pl->ob) 976 /* unfortunately, we need to udpate los when observing, currently */
1062 clear_los (pl); 977 if (pl->do_los || pl->observe != pl->ob)
1063 else if (pl->do_los)
1064 { 978 {
1065 update_los (ob);
1066 pl->do_los = 0; 979 pl->do_los = 0;
980 pl->update_los ();
1067 } 981 }
1068 982
1069 /** 983 /**
1070 * This function uses the new map1 protocol command to send the map 984 * This function uses the new map1 protocol command to send the map
1071 * to the client. It is necessary because the old map command supports 985 * to the client. It is necessary because the old map command supports
1090 */ 1004 */
1091 1005
1092 client &socket = *pl->ns; 1006 client &socket = *pl->ns;
1093 1007
1094 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1008 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1095 packet esl;
1096 1009
1097 startlen = sl.length (); 1010 startlen = sl.length ();
1098 1011
1099 /*Extendedmapinfo structure initialisation */
1100 if (socket.ext_mapinfos)
1101 {
1102 extendedinfos = EMI_NOREDRAW;
1103
1104 if (socket.EMI_smooth)
1105 extendedinfos |= EMI_SMOOTH;
1106
1107 ewhatstart = esl.length ();
1108 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1109 could need to be taken away */
1110 eentrysize = getExtendedMapInfoSize (&socket);
1111 esl << "mapextended "
1112 << uint8 (extendedinfos)
1113 << uint8 (eentrysize);
1114
1115 estartlen = esl.length ();
1116 }
1117
1118 /* We could do this logic as conditionals in the if statement,
1119 * but that started to get a bit messy to look at.
1120 */
1121 int hx = socket.mapx / 2; 1012 int hx = socket.mapx / 2;
1122 int hy = socket.mapy / 2; 1013 int hy = socket.mapy / 2;
1123 1014
1124 for (int dx = -hx; dx <= hx; dx++) 1015 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1125 {
1126 sint16 nx, ny;
1127 maptile *m = 0;
1128
1129 for (int dy = -hy; dy <= hy; dy++)
1130 {
1131 // check to see if we can simply go one down quickly
1132 if (m && ++ny >= m->height)
1133 m = 0;
1134
1135 // no, so do it the slow way
1136 if (!m)
1137 {
1138 nx = ob->x + dx; ny = ob->y + dy; m = ob->map;
1139
1140 if (xy_normalise (m, nx, ny))
1141 m->touch ();
1142 else
1143 m = 0;
1144 }
1145
1146 int ax = dx + hx; 1016 int ax = dx + hx;
1147 int ay = dy + hy; 1017 int ay = dy + hy;
1148 1018
1149 int emask, mask; 1019 int mask = (ax << 10) | (ay << 4);
1150 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1151
1152 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1020 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1153 1021
1154 /* If the coordinates are not valid, or it is too dark to see, 1022 /* If the coordinates are not valid, or it is too dark to see,
1155 * we tell the client as such 1023 * we tell the client as such
1156 */ 1024 */
1157 if (!m) 1025 if (!m)
1158 { 1026 {
1159 /* space is out of map. Update space and clear values 1027 /* space is out of map. Update space and clear values
1160 * if this hasn't already been done. If the space is out 1028 * if this hasn't already been done. If the space is out
1161 * of the map, it shouldn't have a head. 1029 * of the map, it shouldn't have a head.
1162 */ 1030 */
1163 if (lastcell.count != -1) 1031 if (lastcell.count != -1)
1032 {
1033 sl << uint16 (mask);
1034 map_clearcell (&lastcell, -1);
1035 }
1036
1037 continue;
1038 }
1039
1040 int d = pl->blocked_los_uc (dx, dy);
1041
1042 if (d > 3)
1043 {
1044 /* This block deals with spaces that are not visible for whatever
1045 * reason. Still may need to send the head for this space.
1046 */
1047 if (lastcell.count != -1
1048 || lastcell.faces[0]
1049 || lastcell.faces[1]
1050 || lastcell.faces[2]
1051 || lastcell.stat_hp
1052 || lastcell.flags
1053 || lastcell.player)
1054 sl << uint16 (mask);
1055
1056 /* properly clear a previously sent big face */
1057 map_clearcell (&lastcell, -1);
1058 }
1059 else
1060 {
1061 /* In this block, the space is visible.
1062 */
1063
1064 /* Rather than try to figure out what everything that we might
1065 * need to send is, then form the packet after that,
1066 * we presume that we will in fact form a packet, and update
1067 * the bits by what we do actually send. If we send nothing,
1068 * we just back out sl.length () to the old value, and no harm
1069 * is done.
1070 * I think this is simpler than doing a bunch of checks to see
1071 * what if anything we need to send, setting the bits, then
1072 * doing those checks again to add the real data.
1073 */
1074 oldlen = sl.length ();
1075
1076 sl << uint16 (mask);
1077
1078 unsigned char dummy;
1079 unsigned char *last_ext = &dummy;
1080
1081 /* Darkness changed */
1082 if (lastcell.count != d)
1083 {
1084 mask |= 0x8;
1085
1086 if (socket.extmap)
1087 {
1088 *last_ext |= 0x80;
1089 last_ext = &sl[sl.length ()];
1090 sl << uint8 (d);
1091 }
1092 else
1093 sl << uint8 (255 - 64 * d);
1094 }
1095
1096 lastcell.count = d;
1097
1098 mapspace &ms = m->at (nx, ny);
1099 ms.update ();
1100
1101 if (expect_true (socket.extmap))
1102 {
1103 uint8 stat_hp = 0;
1104 uint8 stat_width = 0;
1105 uint8 flags = 0;
1106 tag_t player = 0;
1107
1108 // send hp information, if applicable
1109 if (object *op = ms.faces_obj [0])
1110 if (op->is_head () && !op->invisible)
1164 { 1111 {
1165 sl << uint16 (mask); 1112 if (op->stats.maxhp > op->stats.hp
1166 map_clearcell (&lastcell, -1); 1113 && op->stats.maxhp > 0
1114 && (op->type == PLAYER
1115 || op->type == DOOR // does not work, have maxhp 0
1116 || QUERY_FLAG (op, FLAG_MONSTER)
1117 || QUERY_FLAG (op, FLAG_ALIVE)
1118 || QUERY_FLAG (op, FLAG_GENERATOR)))
1119 {
1120 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1121 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1122 }
1123
1124 if (expect_false (op->has_dialogue ()))
1125 flags |= 1;
1126
1127 if (expect_false (op->type == PLAYER))
1128 player = op == ob ? pl->ob->count
1129 : op == pl->ob ? ob->count
1130 : op->count;
1167 } 1131 }
1168 1132
1169 continue; 1133 if (expect_false (lastcell.stat_hp != stat_hp))
1170 }
1171
1172 int d = pl->blocked_los_uc (dx, dy);
1173
1174 if (d > 3)
1175 {
1176 int need_send = 0, count;
1177
1178 /* This block deals with spaces that are not visible for whatever
1179 * reason. Still may need to send the head for this space.
1180 */
1181
1182 oldlen = sl.length ();
1183
1184 sl << uint16 (mask);
1185
1186 if (lastcell.count != -1)
1187 need_send = 1;
1188
1189 count = -1;
1190
1191 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1192 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1193 need_send = 1;
1194
1195 /* properly clear a previously sent big face */
1196 map_clearcell (&lastcell, count);
1197
1198 if ((mask & 0xf) || need_send)
1199 sl[oldlen + 1] = mask & 0xff;
1200 else
1201 sl.reset (oldlen);
1202 }
1203 else
1204 {
1205 /* In this block, the space is visible.
1206 */
1207
1208 /* Rather than try to figure out what everything that we might
1209 * need to send is, then form the packet after that,
1210 * we presume that we will in fact form a packet, and update
1211 * the bits by what we do actually send. If we send nothing,
1212 * we just back out sl.length () to the old value, and no harm
1213 * is done.
1214 * I think this is simpler than doing a bunch of checks to see
1215 * what if anything we need to send, setting the bits, then
1216 * doing those checks again to add the real data.
1217 */
1218 oldlen = sl.length ();
1219 eoldlen = esl.length ();
1220
1221 sl << uint16 (mask);
1222
1223 unsigned char dummy;
1224 unsigned char *last_ext = &dummy;
1225
1226 /* Darkness changed */
1227 if (lastcell.count != d && socket.darkness)
1228 { 1134 {
1135 lastcell.stat_hp = stat_hp;
1136
1229 mask |= 0x8; 1137 mask |= 0x8;
1138 *last_ext |= 0x80;
1139 last_ext = &sl[sl.length ()];
1230 1140
1231 if (socket.extmap) 1141 sl << uint8 (5) << uint8 (stat_hp);
1142
1143 if (stat_width > 1)
1232 { 1144 {
1233 *last_ext |= 0x80; 1145 *last_ext |= 0x80;
1234 last_ext = &sl[sl.length ()]; 1146 last_ext = &sl[sl.length ()];
1235 sl << uint8 (d);
1236 }
1237 else
1238 sl << uint8 (255 - 64 * d);
1239 }
1240 1147
1241 lastcell.count = d;
1242
1243 mapspace &ms = m->at (nx, ny);
1244 ms.update ();
1245
1246 if (socket.extmap)
1247 {
1248 uint8 stat_hp = 0;
1249 uint8 stat_width = 0;
1250 uint8 flags = 0;
1251 tag_t player = 0;
1252
1253 // send hp information, if applicable
1254 if (object *op = ms.faces_obj [0])
1255 if (op->is_head () && !op->invisible)
1256 {
1257 if (op->stats.maxhp > op->stats.hp
1258 && op->stats.maxhp > 0
1259 && (op->type == PLAYER
1260 || op->type == DOOR // does not work, have maxhp 0
1261 || QUERY_FLAG (op, FLAG_MONSTER)
1262 || QUERY_FLAG (op, FLAG_ALIVE)
1263 || QUERY_FLAG (op, FLAG_GENERATOR)))
1264 {
1265 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1266 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1267 }
1268
1269 if (op->has_dialogue ())
1270 flags |= 1;
1271
1272 if (op->type == PLAYER)
1273 player = op == ob ? pl->ob->count
1274 : op == pl->ob ? ob->count
1275 : op->count;
1276 }
1277
1278 if (lastcell.stat_hp != stat_hp)
1279 {
1280 lastcell.stat_hp = stat_hp;
1281
1282 mask |= 0x8;
1283 *last_ext |= 0x80;
1284 last_ext = &sl[sl.length ()];
1285
1286 sl << uint8 (5) << uint8 (stat_hp);
1287
1288 if (stat_width > 1)
1289 {
1290 *last_ext |= 0x80;
1291 last_ext = &sl[sl.length ()];
1292
1293 sl << uint8 (6) << uint8 (stat_width); 1148 sl << uint8 (6) << uint8 (stat_width);
1294 }
1295 } 1149 }
1296
1297 if (lastcell.player != player)
1298 {
1299 lastcell.player = player;
1300
1301 mask |= 0x8;
1302 *last_ext |= 0x80;
1303 last_ext = &sl[sl.length ()];
1304
1305 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1306 }
1307
1308 if (lastcell.flags != flags)
1309 {
1310 lastcell.flags = flags;
1311
1312 mask |= 0x8;
1313 *last_ext |= 0x80;
1314 last_ext = &sl[sl.length ()];
1315
1316 sl << uint8 (8) << uint8 (flags);
1317 }
1318 } 1150 }
1319 1151
1320 /* Floor face */ 1152 if (expect_false (lastcell.player != player))
1321 if (update_space (sl, socket, ms, lastcell, 2)) 1153 {
1154 lastcell.player = player;
1155
1322 mask |= 0x4; 1156 mask |= 0x8;
1157 *last_ext |= 0x80;
1158 last_ext = &sl[sl.length ()];
1323 1159
1324 /* Middle face */ 1160 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1325 if (update_space (sl, socket, ms, lastcell, 1)) 1161 }
1162
1163 if (expect_false (lastcell.flags != flags))
1164 {
1165 lastcell.flags = flags;
1166
1326 mask |= 0x2; 1167 mask |= 0x8;
1168 *last_ext |= 0x80;
1169 last_ext = &sl[sl.length ()];
1327 1170
1328 if (ob->invisible 1171 sl << uint8 (8) << uint8 (flags);
1172 }
1173 }
1174
1175 /* Floor face */
1176 if (update_space (sl, socket, ms, lastcell, 2))
1177 mask |= 0x4;
1178
1179 /* Middle face */
1180 if (update_space (sl, socket, ms, lastcell, 1))
1181 mask |= 0x2;
1182
1183 if (expect_false (ob->invisible)
1329 && ob->invisible & (ob->invisible < 50 ? 1 : 7) 1184 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1330 && ms.player () == ob) 1185 && ms.player () == ob)
1331 { 1186 {
1332 // force player to be visible to himself if invisible 1187 // force player to be visible to himself if invisible
1333 if (lastcell.faces[0] != ob->face) 1188 if (lastcell.faces[0] != ob->face)
1334 { 1189 {
1335 lastcell.faces[0] = ob->face; 1190 lastcell.faces[0] = ob->face;
1336 1191
1337 mask |= 0x1;
1338 sl << uint16 (ob->face);
1339
1340 socket.send_faces (ob);
1341 }
1342 }
1343 /* Top face */
1344 else if (update_space (sl, socket, ms, lastcell, 0))
1345 mask |= 0x1; 1192 mask |= 0x1;
1193 sl << uint16 (ob->face);
1346 1194
1195 socket.send_faces (ob);
1196 }
1197 }
1198 /* Top face */
1199 else if (update_space (sl, socket, ms, lastcell, 0))
1200 mask |= 0x1;
1201
1347 /* Check to see if we are in fact sending anything for this 1202 /* Check to see if we are in fact sending anything for this
1348 * space by checking the mask. If so, update the mask. 1203 * space by checking the mask. If so, update the mask.
1349 * if not, reset the len to that from before adding the mask 1204 * if not, reset the len to that from before adding the mask
1350 * value, so we don't send those bits. 1205 * value, so we don't send those bits.
1351 */ 1206 */
1352 if (mask & 0xf) 1207 if (mask & 0xf)
1353 sl[oldlen + 1] = mask & 0xff; 1208 sl[oldlen + 1] = mask & 0xff;
1354 else 1209 else
1355 sl.reset (oldlen); 1210 sl.reset (oldlen);
1356
1357 if (socket.ext_mapinfos)
1358 esl << uint16 (emask);
1359
1360 if (socket.EMI_smooth)
1361 {
1362 for (int layer = 2+1; layer--; )
1363 {
1364 object *ob = ms.faces_obj [layer];
1365
1366 // If there is no object for this space, or if the face for the object
1367 // is the blank face, set the smoothlevel to zero.
1368 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1369
1370 // We've gotten what face we want to use for the object. Now see if
1371 // if it has changed since we last sent it to the client.
1372 if (lastcell.smooth[layer] != smoothlevel)
1373 {
1374 lastcell.smooth[layer] = smoothlevel;
1375 esl << uint8 (smoothlevel);
1376 emask |= 1 << layer;
1377 }
1378 }
1379
1380 if (emask & 0xf)
1381 esl[eoldlen + 1] = emask & 0xff;
1382 else
1383 esl.reset (eoldlen);
1384 }
1385 } /* else this is a viewable space */ 1211 } /* else this is a viewable space */
1386 } /* for x loop */ 1212 ordered_mapwalk_end
1387 } /* for y loop */
1388 1213
1389 socket.flush_fx (); 1214 socket.flush_fx ();
1390
1391 /* Verify that we in fact do need to send this */
1392 if (socket.ext_mapinfos)
1393 {
1394 if (!(sl.length () > startlen || socket.sent_scroll))
1395 {
1396 /* No map data will follow, so don't say the client
1397 * it doesn't need draw!
1398 */
1399 ewhatflag &= ~EMI_NOREDRAW;
1400 esl[ewhatstart + 1] = ewhatflag & 0xff;
1401 }
1402
1403 if (esl.length () > estartlen)
1404 socket.send_packet (esl);
1405 }
1406 1215
1407 if (sl.length () > startlen || socket.sent_scroll) 1216 if (sl.length () > startlen || socket.sent_scroll)
1408 { 1217 {
1409 socket.send_packet (sl); 1218 socket.send_packet (sl);
1410 socket.sent_scroll = 0; 1219 socket.sent_scroll = 0;

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