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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.147 by root, Sat Dec 27 08:41:44 2008 UTC vs.
Revision 1.197 by root, Sat Dec 1 20:22:13 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 6 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
20 * 22 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 24 */
25
26//+GPL
23 27
24/** 28/**
25 * \file 29 * \file
26 * Client handling. 30 * Client handling.
27 * 31 *
28 * \date 2003-12-02 32 * \date 2003-12-02
29 * 33 *
30 * This file implements all of the goo on the server side for handling 34 * This file implements all of the goo on the server side for handling
31 * clients. It's got a bunch of global variables for keeping track of 35 * clients. It's got a bunch of global variables for keeping track of
32 * each of the clients. 36 * each of the clients.
33 * 37 *
34 * Note: All functions that are used to process data from the client 38 * Note: All functions that are used to process data from the client
35 * have the prototype of (char *data, int datalen, int client_num). This 39 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 40 * way, we can use one dispatch table.
37 * 41 *
41 45
42#include <global.h> 46#include <global.h>
43#include <sproto.h> 47#include <sproto.h>
44 48
45#include <living.h> 49#include <living.h>
46#include <commands.h>
47 50
48/* This block is basically taken from socket.c - I assume if it works there, 51/* This block is basically taken from socket.c - I assume if it works there,
49 * it should work here. 52 * it should work here.
50 */ 53 */
51#include <sys/types.h> 54#include <sys/types.h>
63 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
64 * program to the value we use when sending STATS command to the 67 * program to the value we use when sending STATS command to the
65 * client. If a value is -1, then we don't send that to the 68 * client. If a value is -1, then we don't send that to the
66 * client. 69 * client.
67 */ 70 */
68short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 71static short atnr_cs_stat[NROFATTACKS] =
69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 72{
70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 73 CS_STAT_RES_PHYS,
71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 74 CS_STAT_RES_MAG,
72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 75 CS_STAT_RES_FIRE,
73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 76 CS_STAT_RES_ELEC,
74 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 77 CS_STAT_RES_COLD,
75 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 78 CS_STAT_RES_CONF,
76 -1 /* Chaos */ , -1 /* Counterspell */ , 79 CS_STAT_RES_ACID,
77 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 80 CS_STAT_RES_DRAIN,
81 -1 /* weaponmagic */,
82 CS_STAT_RES_GHOSTHIT,
83 CS_STAT_RES_POISON,
84 CS_STAT_RES_SLOW,
85 CS_STAT_RES_PARA,
86 CS_STAT_TURN_UNDEAD,
87 CS_STAT_RES_FEAR,
88 -1 /* Cancellation */,
89 CS_STAT_RES_DEPLETE,
90 CS_STAT_RES_DEATH,
91 -1 /* Chaos */,
92 -1 /* Counterspell */,
93 -1 /* Godpower */,
94 CS_STAT_RES_HOLYWORD,
78 CS_STAT_RES_BLIND, 95 CS_STAT_RES_BLIND,
79 -1, /* Internal */ 96 -1, /* Internal */
80 -1, /* life stealing */ 97 -1, /* life stealing */
81 -1 /* Disease - not fully done yet */ 98 -1 /* Disease - not fully done yet */
82}; 99};
130 pl->ns->mapinfo_queue_clear (); 147 pl->ns->mapinfo_queue_clear ();
131 148
132 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 149 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
133 150
134 pl->ns->force_newmap = false; 151 pl->ns->force_newmap = false;
135
136 if (pl->ns->newmapcmd == 1)
137 pl->ns->send_packet ("newmap"); 152 pl->ns->send_packet ("newmap");
138
139 pl->ns->floorbox_reset (); 153 pl->ns->floorbox_reset ();
140} 154}
141 155
142static void 156static void
143send_map_info (player *pl) 157send_map_info (player *pl)
144{ 158{
145 client &socket = *pl->ns; 159 client &socket = *pl->ns;
146 object *ob = pl->observe; 160 object *ob = pl->viewpoint;
147 161
148 if (socket.mapinfocmd) 162 if (socket.mapinfocmd)
149 { 163 {
150 if (ob->map && ob->map->path[0]) 164 if (ob->map && ob->map->path)
151 { 165 {
152 int flags = 0; 166 int flags = 0;
153 167
168 // due to historical glitches, the bit ordering and map index ordering differs
154 if (ob->map->tile_path[0]) flags |= 1; 169 if (ob->map->tile_path [TILE_NORTH]) flags |= 0x01;
155 if (ob->map->tile_path[1]) flags |= 2; 170 if (ob->map->tile_path [TILE_EAST ]) flags |= 0x02;
156 if (ob->map->tile_path[2]) flags |= 4; 171 if (ob->map->tile_path [TILE_SOUTH]) flags |= 0x04;
157 if (ob->map->tile_path[3]) flags |= 8; 172 if (ob->map->tile_path [TILE_WEST ]) flags |= 0x08;
173 // these two are debatable
174 if (ob->map->tile_path [TILE_UP ]) flags |= 0x10;
175 if (ob->map->tile_path [TILE_DOWN ]) flags |= 0x20;
158 176
159 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", 177 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
160 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, 178 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
161 ob->map->width, ob->map->height, &ob->map->path); 179 ob->map->width, ob->map->height, &ob->map->path);
162 } 180 }
168/** check for map/region change and send new map data */ 186/** check for map/region change and send new map data */
169static void 187static void
170check_map_change (player *pl) 188check_map_change (player *pl)
171{ 189{
172 client &socket = *pl->ns; 190 client &socket = *pl->ns;
173 object *ob = pl->observe; 191 object *ob = pl->viewpoint;
174 192
175 region *reg = ob->region (); 193 region *reg = ob->region ();
176 if (socket.current_region != reg) 194 if (socket.current_region != reg)
177 { 195 {
178 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 196 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
179 socket.current_region = reg; 197 socket.current_region = reg;
180 } 198 }
181 199
182 // first try to aovid a full newmap on tiled map scrolls 200 // first try to avoid a full newmap on tiled map scrolls
183 if (socket.current_map != ob->map && !socket.force_newmap) 201 if (socket.current_map != ob->map && !socket.force_newmap)
184 { 202 {
185 rv_vector rv; 203 rv_vector rv;
186 204
187 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0); 205 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
217 socket.current_x = ob->x; 235 socket.current_x = ob->x;
218 socket.current_y = ob->y; 236 socket.current_y = ob->y;
219} 237}
220 238
221/** 239/**
240 * This sends the skill number to name mapping. We ignore
241 * the params - we always send the same info no matter what.
242 */
243static void
244send_skill_info (client *ns, char *params)
245{
246 packet sl;
247 sl << "replyinfo skill_info\n";
248
249 for (int i = 0; i < skillvec.size (); ++i)
250 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
251
252 if (sl.length () > MAXSOCKBUF)
253 cleanup ("buffer overflow in send_skill_info!");
254
255 ns->send_packet (sl);
256}
257
258/**
259 * This sends the spell path to name mapping. We ignore
260 * the params - we always send the same info no matter what.
261 */
262static void
263send_spell_paths (client * ns, char *params)
264{
265 packet sl;
266
267 sl << "replyinfo spell_paths\n";
268
269 for (int i = 0; i < NRSPELLPATHS; i++)
270 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
271
272 if (sl.length () > MAXSOCKBUF)
273 cleanup ("buffer overflow in send_spell_paths!");
274
275 ns->send_packet (sl);
276}
277
278/**
222 * RequestInfo is sort of a meta command. There is some specific 279 * RequestInfo is sort of a meta command. There is some specific
223 * request of information, but we call other functions to provide 280 * request of information, but we call other functions to provide
224 * that information. 281 * that information.
282 * requestinfo is completely deprecated, use resource exti request
283 * and the fxix or http protocols.
225 */ 284 */
226void 285void
227RequestInfo (char *buf, int len, client *ns) 286RequestInfo (char *buf, int len, client *ns)
228{ 287{
229 char *params; 288 char *params;
236 { 295 {
237 *params++ = 0; 296 *params++ = 0;
238 break; 297 break;
239 } 298 }
240 299
241 if (!strcmp (buf, "image_info"))
242 send_image_info (ns, params);
243 else if (!strcmp (buf, "image_sums"))
244 send_image_sums (ns, params);
245 else if (!strcmp (buf, "skill_info")) 300 if (!strcmp (buf, "skill_info"))
246 send_skill_info (ns, params); 301 send_skill_info (ns, params);
247 else if (!strcmp (buf, "spell_paths")) 302 else if (!strcmp (buf, "spell_paths"))
248 send_spell_paths (ns, params); 303 send_spell_paths (ns, params);
249 else 304 else
250 { 305 {
266ExtiCmd (char *buf, int len, client *ns) 321ExtiCmd (char *buf, int len, client *ns)
267{ 322{
268 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 323 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
269} 324}
270 325
326//-GPL
327
271void 328void
272client::mapinfo_queue_clear () 329client::mapinfo_queue_clear ()
273{ 330{
274 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) 331 for (auto &&i : mapinfo_queue)
275 free (*i); 332 free (i);
276 333
277 mapinfo_queue.clear (); 334 mapinfo_queue.clear ();
278} 335}
279 336
280bool 337bool
282{ 339{
283 char *token = buf; 340 char *token = buf;
284 buf += strlen (buf) + 9; 341 buf += strlen (buf) + 9;
285 342
286 // initial map and its origin 343 // initial map and its origin
287 maptile *map = pl->observe->map; 344 maptile *map = pl->viewpoint->map;
288 int mapx = pl->ns->mapx / 2 - pl->observe->x; 345 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
289 int mapy = pl->ns->mapy / 2 - pl->observe->y; 346 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
290 int max_distance = 8; // limit maximum path length to something generous 347 int max_distance = 8; // limit maximum path length to something generous
291 348
292 while (*buf && map && max_distance) 349 while (*buf && map && max_distance)
293 { 350 {
294 int dir = *buf++ - '1'; 351 int dir = *buf++ - '1';
295 352
296 if (dir >= 0 && dir <= 3) 353 // due to historical glitches, the mapinfo index and tile index differs
354 static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
355
356 // maybe we should only allow the four flat directions
357 if (IN_RANGE_EXC (dir, 0, ecb_array_length (dirmap)))
297 { 358 {
359 dir = dirmap [dir];
360
298 if (!map->tile_path [dir]) 361 if (!map->tile_path [dir])
299 map = 0; 362 map = 0;
300 else if (map->tile_available (dir, false)) 363 else if (map->tile_available (dir, false))
301 { 364 {
302 maptile *neigh = map->tile_map [dir]; 365 maptile *neigh = map->tile_map [dir];
325 send_packet_printf ("mapinfo %s nomap", token); 388 send_packet_printf ("mapinfo %s nomap", token);
326 else 389 else
327 { 390 {
328 int flags = 0; 391 int flags = 0;
329 392
393 // due to historical glitches, the bit ordering and map index ordering differs
330 if (map->tile_path[0]) flags |= 1; 394 if (map->tile_path [TILE_NORTH]) flags |= 0x01;
331 if (map->tile_path[1]) flags |= 2; 395 if (map->tile_path [TILE_EAST ]) flags |= 0x02;
332 if (map->tile_path[2]) flags |= 4; 396 if (map->tile_path [TILE_SOUTH]) flags |= 0x04;
333 if (map->tile_path[3]) flags |= 8; 397 if (map->tile_path [TILE_WEST ]) flags |= 0x08;
398 // these two are debatable
399 if (map->tile_path [TILE_UP ]) flags |= 0x10;
400 if (map->tile_path [TILE_DOWN ]) flags |= 0x20;
334 401
335 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 402 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
336 } 403 }
337 404
338 return 1; 405 return 1;
399AddMeCmd (char *buf, int len, client *ns) 466AddMeCmd (char *buf, int len, client *ns)
400{ 467{
401 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 468 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
402} 469}
403 470
404/* 471//+GPL
405#define MSG_TYPE_BOOK 1
406#define MSG_TYPE_CARD 2
407#define MSG_TYPE_PAPER 3
408#define MSG_TYPE_SIGN 4
409#define MSG_TYPE_MONUMENT 5
410#define MSG_TYPE_SCRIPTED_DIALOG 6*/
411
412/** Reply to ExtendedInfos command */
413void
414ToggleExtendedText (char *buf, int len, client * ns)
415{
416 char cmdback[MAX_BUF];
417 char temp[10];
418 char command[50];
419 int info, nextinfo, i, flag;
420
421 cmdback[0] = '\0';
422
423 nextinfo = 0;
424 while (1)
425 {
426 /* 1. Extract an info */
427 info = nextinfo;
428
429 while ((info < len) && (buf[info] == ' '))
430 info++;
431
432 if (info >= len)
433 break;
434
435 nextinfo = info + 1;
436
437 while ((nextinfo < len) && (buf[nextinfo] != ' '))
438 nextinfo++;
439
440 if (nextinfo - info >= 49) /*Erroneous info asked */
441 continue;
442
443 strncpy (command, &(buf[info]), nextinfo - info);
444 command[nextinfo - info] = '\0';
445 /* 2. Interpret info */
446 i = sscanf (command, "%d", &flag);
447
448 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
449 ns->supported_readables |= (1 << flag);
450 /*3. Next info */
451 }
452
453 /* Send resulting state */
454 strcpy (cmdback, "ExtendedTextSet");
455
456 for (i = 0; i <= MSG_TYPE_LAST; i++)
457 if (ns->supported_readables & (1 << i))
458 {
459 strcat (cmdback, " ");
460 snprintf (temp, sizeof (temp), "%d", i);
461 strcat (cmdback, temp);
462 }
463
464 ns->send_packet (cmdback);
465}
466 472
467/** 473/**
468 * This handles the general commands from the client (ie, north, fire, cast, 474 * This handles the general commands from the client (ie, north, fire, cast,
469 * etc.) 475 * etc.)
470 */ 476 */
483 return; 489 return;
484 490
485 buf++; 491 buf++;
486 } 492 }
487 493
488 execute_newserver_command (pl->ob, (char *) buf); 494 execute_newserver_command (pl->ob, (char *)buf);
489 495
490 /* Perhaps something better should be done with a left over count. 496 /* Perhaps something better should be done with a left over count.
491 * Cleaning up the input should probably be done first - all actions 497 * Cleaning up the input should probably be done first - all actions
492 * for the command that issued the count should be done before any other 498 * for the command that issued the count should be done before any other
493 * commands. 499 * commands.
494 */ 500 */
495 pl->count = 0; 501 pl->count = 0;
496}
497
498/**
499 * This handles the general commands from the client (ie, north, fire, cast,
500 * etc.). It is a lot like PlayerCmd above, but is called with the
501 * 'ncom' method which gives more information back to the client so it
502 * can throttle.
503 */
504void
505NewPlayerCmd (char *buf, int len, player *pl)
506{
507 if (len <= 6)
508 {
509 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
510 return;
511 }
512
513 uint16 cmdid = net_uint16 ((uint8 *)buf);
514 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
515
516 /* -1 is special - no repeat, but don't update */
517 if (repeat != -1)
518 pl->count = repeat;
519
520 buf += 6; //len -= 6;
521
522 execute_newserver_command (pl->ob, buf);
523
524 /* Perhaps something better should be done with a left over count.
525 * Cleaning up the input should probably be done first - all actions
526 * for the command that issued the count should be done before any other
527 * commands.
528 */
529 pl->count = 0;
530
531 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
532 int time = fabs (pl->ob->speed) < 0.001
533 ? time = MAX_TIME * 100
534 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
535
536 /* Send confirmation of command execution now */
537 packet sl ("comc");
538 sl << uint16 (cmdid) << uint32 (time);
539 pl->ns->send_packet (sl);
540} 502}
541 503
542/** This is a reply to a previous query. */ 504/** This is a reply to a previous query. */
543void 505void
544ReplyCmd (char *buf, int len, client *ns) 506ReplyCmd (char *buf, int len, client *ns)
581 LOG (llevError, "Unknown input state: %d\n", ns->state); 543 LOG (llevError, "Unknown input state: %d\n", ns->state);
582 } 544 }
583} 545}
584 546
585/** 547/**
586 * Client tells its version. If there is a mismatch, we close the 548 * Client tells its version info.
587 * socket. In real life, all we should care about is the client having
588 * something older than the server. If we assume the client will be
589 * backwards compatible, having it be a later version should not be a
590 * problem.
591 */ 549 */
592void 550void
593VersionCmd (char *buf, int len, client * ns) 551VersionCmd (char *buf, int len, client *ns)
594{ 552{
595 if (!buf) 553 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
596 {
597 LOG (llevError, "CS: received corrupted version command\n");
598 return;
599 }
600
601 ns->cs_version = atoi (buf);
602 ns->sc_version = ns->cs_version;
603
604 LOG (llevDebug, "connection from client <%s>\n", buf);
605
606 //TODO: should log here just for statistics
607
608 //if (VERSION_CS != ns->cs_version)
609 // unchecked;
610
611 char *cp = strchr (buf + 1, ' ');
612 if (!cp)
613 return;
614
615 ns->sc_version = atoi (cp);
616
617 //if (VERSION_SC != ns->sc_version)
618 // unchecked;
619
620 cp = strchr (cp + 1, ' ');
621
622 if (cp)
623 {
624 ns->version = cp + 1;
625
626 if (ns->sc_version < 1026)
627 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
628 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
629 }
630} 554}
631 555
632/** sound related functions. */ 556/** sound related functions. */
633void 557void
634SetSound (char *buf, int len, client * ns) 558SetSound (char *buf, int len, client * ns)
685 * Get player's current range attack in obuf. 609 * Get player's current range attack in obuf.
686 */ 610 */
687static void 611static void
688rangetostring (player *pl, char *obuf) 612rangetostring (player *pl, char *obuf)
689{ 613{
690 dynbuf_text buf; 614 dynbuf_text &buf = msg_dynbuf; buf.clear ();
615
616#if 0
617 // print ranged/chosen_skill etc. objects every call
618 printf ("%s %s => %s (%s)\n",
619 pl->ranged_ob ? &pl->ranged_ob->name : "-",
620 pl->combat_ob ? &pl->combat_ob->name : "-",
621 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
622 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
623 );
624#endif
691 625
692 if (pl->ranged_ob) 626 if (pl->ranged_ob)
693 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 627 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
694 628
695 if (pl->combat_ob) 629 if (pl->combat_ob)
741 * commands for now. 675 * commands for now.
742 */ 676 */
743void 677void
744esrv_update_stats (player *pl) 678esrv_update_stats (player *pl)
745{ 679{
746 char buf[MAX_BUF];
747 uint16 flags;
748
749 client *ns = pl->ns; 680 client *ns = pl->ns;
750 if (!ns) 681 if (!ns)
751 return; 682 return;
752 683
753 object *ob = pl->observe; 684 object *ob = pl->observe;
770 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 701 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
771 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 702 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
772 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 703 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
773 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 704 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
774 705
775 for (int s = 0; s < NUM_SKILLS; s++) 706 for (int s = 0; s < CS_NUM_SKILLS; s++)
776 if (object *skill = opl->last_skill_ob [s]) 707 if (object *skill = opl->last_skill_ob [s])
777 if (skill->stats.exp != ns->last_skill_exp [s]) 708 if (skill->stats.exp != ns->last_skill_exp [s])
778 { 709 {
779 ns->last_skill_exp [s] = skill->stats.exp; 710 ns->last_skill_exp [s] = skill->stats.exp;
780 711
781 /* Always send along the level if exp changes. This is only 712 /* Always send along the level if exp changes. This is only
782 * 1 extra byte, but keeps processing simpler. 713 * 1 extra byte, but keeps processing simpler.
783 */ 714 */
784 sl << uint8 (s + CS_STAT_SKILLINFO) 715 sl << uint8 (CS_STAT_SKILLINFO + s)
785 << uint8 (skill->level) 716 << uint8 (skill->level)
786 << uint64 (skill->stats.exp); 717 << uint64 (skill->stats.exp);
787 } 718 }
788 719
789 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 720 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
790 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 721 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
791 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 722 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
792 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 723 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
793 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 724 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
794 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 725 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
795 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 726 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
796 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 727 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
797 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 728 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
798 729
799 flags = 0; 730 int flags = (opl->fire_on ? SF_FIREON : 0)
800 731 | (opl->run_on ? SF_RUNON : 0);
801 if (opl->fire_on)
802 flags |= SF_FIREON;
803
804 if (opl->run_on)
805 flags |= SF_RUNON;
806 732
807 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 733 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
808 734
809 if (ns->sc_version < 1025)
810 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
811 else
812 for (int i = 0; i < NROFATTACKS; i++) 735 for (int i = 0; i < NROFATTACKS; i++)
813 {
814 /* Skip ones we won't send */ 736 /* Skip ones we won't send */
815 if (atnr_cs_stat[i] == -1) 737 if (atnr_cs_stat[i] >= 0)
816 continue;
817
818 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 738 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
819 }
820 739
821 if (pl->ns->monitor_spells) 740 if (pl->ns->monitor_spells)
822 { 741 {
823 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 742 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
824 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 743 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
825 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 744 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
826 } 745 }
827 746
747 char buf[MAX_BUF];
828 rangetostring (opl, buf); /* we want use the new fire & run system in new client */ 748 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
829 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 749 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
830 set_title (ob, buf); 750 set_title (ob, buf);
831 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 751 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
832 752
926 846
927 /* Nothing changed */ 847 /* Nothing changed */
928 return 0; 848 return 0;
929} 849}
930 850
931// prefetch (and touch) all maps within a specific distancd
932static void
933prefetch_surrounding_maps (maptile *map, int distance)
934{
935 map->touch ();
936
937 if (--distance)
938 for (int dir = 4; --dir; )
939 if (const shstr &path = map->tile_path [dir])
940 if (maptile *&neigh = map->tile_map [dir])
941 prefetch_surrounding_maps (neigh, distance);
942 else
943 neigh = maptile::find_async (path, map);
944}
945
946// prefetch a generous area around the player
947static void
948prefetch_surrounding_maps (object *op)
949{
950 prefetch_surrounding_maps (op->map, 3);
951}
952
953/** 851/**
954 * Draws client map. 852 * Draws client map.
955 */ 853 */
956void 854void
957draw_client_map (player *pl) 855draw_client_map (player *pl)
958{ 856{
959 object *ob = pl->observe; 857 object *ob = pl->viewpoint;
960 if (!ob->active) 858 if (!pl->observe->active)
961 return; 859 return;
962 860
963 /* If player is just joining the game, he isn't here yet, so the map 861 /* If player is just joining the game, he isn't here yet, so the map
964 * can get swapped out. If so, don't try to send them a map. All will 862 * can get swapped out. If so, don't try to send them a map. All will
965 * be OK once they really log in. 863 * be OK once they really log in.
966 */ 864 */
967 if (!ob->map || ob->map->in_memory != MAP_ACTIVE) 865 if (!ob->map || ob->map->state != MAP_ACTIVE)
968 return; 866 return;
969 867
970 int startlen, oldlen; 868 int startlen, oldlen;
971 869
972 check_map_change (pl); 870 check_map_change (pl);
973 prefetch_surrounding_maps (pl->ob); 871 pl->ob->prefetch_surrounding_maps ();
974 872
975 /* do LOS after calls to update_position */ 873 /* do LOS after calls to update_position */
976 /* unfortunately, we need to udpate los when observing, currently */ 874 /* unfortunately, we need to udpate los when observing, currently */
977 if (pl->do_los || pl->observe != pl->ob) 875 if (pl->do_los || pl->viewpoint != pl->ob)
978 { 876 {
979 pl->do_los = 0; 877 pl->do_los = 0;
980 pl->update_los (); 878 pl->update_los ();
981 } 879 }
982 880
1003 * look like. 901 * look like.
1004 */ 902 */
1005 903
1006 client &socket = *pl->ns; 904 client &socket = *pl->ns;
1007 905
1008 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 906 packet sl ("map1a");
1009 907
1010 startlen = sl.length (); 908 startlen = sl.length ();
1011 909
1012 int hx = socket.mapx / 2; 910 int hx = socket.mapx / 2;
1013 int hy = socket.mapy / 2; 911 int hy = socket.mapy / 2;
1034 map_clearcell (&lastcell, -1); 932 map_clearcell (&lastcell, -1);
1035 } 933 }
1036 934
1037 continue; 935 continue;
1038 } 936 }
1039 937
1040 int d = pl->blocked_los_uc (dx, dy); 938 int d = pl->blocked_los_uc (dx, dy);
1041 939
1042 if (d > 3) 940 if (d > 3)
1043 { 941 {
1044 /* This block deals with spaces that are not visible for whatever 942 /* This block deals with spaces that are not visible for whatever
1045 * reason. Still may need to send the head for this space. 943 * reason. Still may need to send the head for this space.
1046 */ 944 */
1047 if (lastcell.count != -1 945 if (lastcell.count != -1
1048 || lastcell.faces[0] 946 || lastcell.faces[0]
1049 || lastcell.faces[1] 947 || lastcell.faces[1]
1050 || lastcell.faces[2] 948 || lastcell.faces[2]
1051 || lastcell.stat_hp 949 || lastcell.stat_hp
1052 || lastcell.flags 950 || lastcell.flags
1053 || lastcell.player) 951 || lastcell.player)
1054 sl << uint16 (mask); 952 sl << uint16 (mask);
1055 953
1056 /* properly clear a previously sent big face */ 954 /* properly clear a previously sent big face */
1057 map_clearcell (&lastcell, -1); 955 map_clearcell (&lastcell, -1);
1081 /* Darkness changed */ 979 /* Darkness changed */
1082 if (lastcell.count != d) 980 if (lastcell.count != d)
1083 { 981 {
1084 mask |= 0x8; 982 mask |= 0x8;
1085 983
1086 if (socket.extmap) 984 *last_ext |= 0x80;
985 last_ext = &sl[sl.length ()];
986 sl << uint8 (d);
987 }
988
989 lastcell.count = d;
990
991 mapspace &ms = m->at (nx, ny);
992 ms.update ();
993
994 // extmap handling
995 uint8 stat_hp = 0;
996 uint8 stat_width = 0;
997 uint8 flags = 0;
998 tag_t player = 0;
999
1000 // send hp information, if applicable
1001 if (object *op = ms.faces_obj [0])
1002 if (op->is_head () && !op->invisible)
1003 {
1004 if (op->stats.maxhp > op->stats.hp
1005 && op->stats.maxhp > 0
1006 && (op->type == PLAYER
1007 || op->type == DOOR // does not work, have maxhp 0
1008 || op->flag [FLAG_MONSTER]
1009 || op->flag [FLAG_ALIVE]
1010 || op->flag [FLAG_GENERATOR]))
1011 {
1012 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1013 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1014 }
1015
1016 if (expect_false (op->has_dialogue ()))
1017 flags |= 1;
1018
1019 if (expect_false (op->type == PLAYER))
1020 player = op == ob ? pl->ob->count
1021 : op == pl->ob ? ob->count
1022 : op->count;
1023 }
1024
1025 if (expect_false (lastcell.stat_hp != stat_hp))
1026 {
1027 lastcell.stat_hp = stat_hp;
1028
1029 mask |= 0x8;
1030 *last_ext |= 0x80;
1031 last_ext = &sl[sl.length ()];
1032
1033 sl << uint8 (5) << uint8 (stat_hp);
1034
1035 if (stat_width > 1)
1087 { 1036 {
1088 *last_ext |= 0x80; 1037 *last_ext |= 0x80;
1089 last_ext = &sl[sl.length ()]; 1038 last_ext = &sl[sl.length ()];
1090 sl << uint8 (d);
1091 }
1092 else
1093 sl << uint8 (255 - 64 * d);
1094 }
1095 1039
1096 lastcell.count = d;
1097
1098 mapspace &ms = m->at (nx, ny);
1099 ms.update ();
1100
1101 if (expect_true (socket.extmap))
1102 {
1103 uint8 stat_hp = 0;
1104 uint8 stat_width = 0;
1105 uint8 flags = 0;
1106 tag_t player = 0;
1107
1108 // send hp information, if applicable
1109 if (object *op = ms.faces_obj [0])
1110 if (op->is_head () && !op->invisible)
1111 {
1112 if (op->stats.maxhp > op->stats.hp
1113 && op->stats.maxhp > 0
1114 && (op->type == PLAYER
1115 || op->type == DOOR // does not work, have maxhp 0
1116 || QUERY_FLAG (op, FLAG_MONSTER)
1117 || QUERY_FLAG (op, FLAG_ALIVE)
1118 || QUERY_FLAG (op, FLAG_GENERATOR)))
1119 {
1120 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1121 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1122 }
1123
1124 if (expect_false (op->has_dialogue ()))
1125 flags |= 1;
1126
1127 if (expect_false (op->type == PLAYER))
1128 player = op == ob ? pl->ob->count
1129 : op == pl->ob ? ob->count
1130 : op->count;
1131 }
1132
1133 if (expect_false (lastcell.stat_hp != stat_hp))
1134 {
1135 lastcell.stat_hp = stat_hp;
1136
1137 mask |= 0x8;
1138 *last_ext |= 0x80;
1139 last_ext = &sl[sl.length ()];
1140
1141 sl << uint8 (5) << uint8 (stat_hp);
1142
1143 if (stat_width > 1)
1144 {
1145 *last_ext |= 0x80;
1146 last_ext = &sl[sl.length ()];
1147
1148 sl << uint8 (6) << uint8 (stat_width); 1040 sl << uint8 (6) << uint8 (stat_width);
1149 }
1150 }
1151
1152 if (expect_false (lastcell.player != player))
1153 {
1154 lastcell.player = player;
1155
1156 mask |= 0x8;
1157 *last_ext |= 0x80;
1158 last_ext = &sl[sl.length ()];
1159
1160 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1161 }
1162
1163 if (expect_false (lastcell.flags != flags))
1164 {
1165 lastcell.flags = flags;
1166
1167 mask |= 0x8;
1168 *last_ext |= 0x80;
1169 last_ext = &sl[sl.length ()];
1170
1171 sl << uint8 (8) << uint8 (flags);
1172 } 1041 }
1173 } 1042 }
1043
1044 if (expect_false (lastcell.player != player))
1045 {
1046 lastcell.player = player;
1047
1048 mask |= 0x8;
1049 *last_ext |= 0x80;
1050 last_ext = &sl[sl.length ()];
1051
1052 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1053 }
1054
1055 if (expect_false (lastcell.flags != flags))
1056 {
1057 lastcell.flags = flags;
1058
1059 mask |= 0x8;
1060 *last_ext |= 0x80;
1061 last_ext = &sl[sl.length ()];
1062
1063 sl << uint8 (8) << uint8 (flags);
1064 }
1065
1066 // faces
1174 1067
1175 /* Floor face */ 1068 /* Floor face */
1176 if (update_space (sl, socket, ms, lastcell, 2)) 1069 if (update_space (sl, socket, ms, lastcell, 2))
1177 mask |= 0x4; 1070 mask |= 0x4;
1178 1071
1218 socket.send_packet (sl); 1111 socket.send_packet (sl);
1219 socket.sent_scroll = 0; 1112 socket.sent_scroll = 0;
1220 } 1113 }
1221} 1114}
1222 1115
1223/*****************************************************************************/
1224/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1225/* a player. Of course, the client need to know the command to be able to */
1226/* manage it ! */
1227/*****************************************************************************/
1228void
1229send_plugin_custom_message (object *pl, char *buf)
1230{
1231 pl->contr->ns->send_packet (buf);
1232}
1233
1234/**
1235 * This sends the skill number to name mapping. We ignore
1236 * the params - we always send the same info no matter what.
1237 */
1238void
1239send_skill_info (client *ns, char *params)
1240{
1241 packet sl;
1242 sl << "replyinfo skill_info\n";
1243
1244 for (int i = 1; i < NUM_SKILLS; i++)
1245 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1246
1247 if (sl.length () > MAXSOCKBUF)
1248 {
1249 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1250 fatal (0);
1251 }
1252
1253 ns->send_packet (sl);
1254}
1255
1256/**
1257 * This sends the spell path to name mapping. We ignore
1258 * the params - we always send the same info no matter what.
1259 */
1260void
1261send_spell_paths (client * ns, char *params)
1262{
1263 packet sl;
1264
1265 sl << "replyinfo spell_paths\n";
1266
1267 for (int i = 0; i < NRSPELLPATHS; i++)
1268 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1269
1270 if (sl.length () > MAXSOCKBUF)
1271 {
1272 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1273 fatal (0);
1274 }
1275
1276 ns->send_packet (sl);
1277}
1278
1279/** 1116/**
1280 * This looks for any spells the player may have that have changed their stats. 1117 * This looks for any spells the player may have that have changed their stats.
1281 * it then sends an updspell packet for each spell that has changed in this way 1118 * it then sends an updspell packet for each spell that has changed in this way
1282 */ 1119 */
1283void 1120void
1284esrv_update_spells (player *pl) 1121esrv_update_spells (player *pl)
1285{ 1122{
1286 if (!pl->ns) 1123 if (!pl->ns)
1287 return; 1124 return;
1288 1125
1126 pl->ns->update_spells = false;
1127
1289 if (!pl->ns->monitor_spells) 1128 if (!pl->ns->monitor_spells)
1290 return; 1129 return;
1291 1130
1292 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1131 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1293 {
1294 if (spell->type == SPELL) 1132 if (spell->type == SPELL)
1295 { 1133 {
1296 int flags = 0; 1134 int flags = 0;
1135 int val;
1297 1136
1298 /* check if we need to update it */ 1137 /* check if we need to update it */
1299 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1138 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1139 if (spell->cached_sp != val)
1300 { 1140 {
1301 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1141 spell->cached_sp = val;
1302 flags |= UPD_SP_MANA; 1142 flags |= UPD_SP_MANA;
1303 } 1143 }
1304 1144
1305 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1145 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1146 if (spell->cached_grace != val)
1306 { 1147 {
1307 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1148 spell->cached_grace = val;
1308 flags |= UPD_SP_GRACE; 1149 flags |= UPD_SP_GRACE;
1309 } 1150 }
1310 1151
1311 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1152 val = casting_level (pl->ob, spell);
1153 if (spell->cached_eat != val)
1312 { 1154 {
1313 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1155 spell->cached_eat = val;
1314 flags |= UPD_SP_DAMAGE; 1156 flags |= UPD_SP_LEVEL;
1315 } 1157 }
1316 1158
1317 if (flags) 1159 if (flags)
1318 { 1160 {
1319 packet sl; 1161 packet sl;
1320 1162
1321 sl << "updspell " 1163 sl << "updspell "
1322 << uint8 (flags) 1164 << uint8 (flags)
1323 << uint32 (spell->count); 1165 << uint32 (spell->count);
1324 1166
1325 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1167 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1326 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1168 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1327 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1169 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1328 1170
1329 pl->ns->send_packet (sl); 1171 pl->ns->send_packet (sl);
1330 } 1172 }
1331 } 1173 }
1332 }
1333} 1174}
1334 1175
1335void 1176void
1336esrv_remove_spell (player *pl, object *spell) 1177esrv_remove_spell (player *pl, object *spell)
1337{ 1178{
1353 1194
1354/* appends the spell *spell to the Socklist we will send the data to. */ 1195/* appends the spell *spell to the Socklist we will send the data to. */
1355static void 1196static void
1356append_spell (player *pl, packet &sl, object *spell) 1197append_spell (player *pl, packet &sl, object *spell)
1357{ 1198{
1358 int i, skill = 0; 1199 int skill = 0;
1359 1200
1360 if (!(spell->name)) 1201 if (!(spell->name))
1361 { 1202 {
1362 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1203 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1363 return; 1204 return;
1364 } 1205 }
1365 1206
1366 /* store costs and damage in the object struct, to compare to later */ 1207 /* store costs and damage in the object struct, to compare to later */
1367 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1208 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1368 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1209 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1369 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1210 spell->cached_eat = casting_level (pl->ob, spell);
1370 1211
1371 /* figure out which skill it uses, if it uses one */ 1212 /* figure out which skill it uses, if it uses one */
1372 if (spell->skill) 1213 if (spell->skill)
1373 if (object *tmp = pl->find_skill (spell->skill)) 1214 if (object *tmp = pl->find_skill (spell->skill))
1374 skill = tmp->subtype + CS_STAT_SKILLINFO; 1215 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1375 1216
1376 // spells better have a face 1217 // spells better have a face
1377 if (!spell->face) 1218 if (!spell->face)
1378 { 1219 {
1379 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1220 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1390 << uint16 (spell->cached_grace) 1231 << uint16 (spell->cached_grace)
1391 << uint16 (spell->cached_eat) 1232 << uint16 (spell->cached_eat)
1392 << uint8 (skill) 1233 << uint8 (skill)
1393 << uint32 (spell->path_attuned) 1234 << uint32 (spell->path_attuned)
1394 << uint32 (spell->face) 1235 << uint32 (spell->face)
1395 << data8 (spell->name) 1236 << data8 (spell->name);
1237
1238 if (pl->ns->monitor_spells < 2)
1396 << data16 (spell->msg); 1239 sl << data16 (spell->msg);
1397} 1240}
1398 1241
1399/** 1242/**
1400 * This tells the client to add the spell *ob, if *ob is NULL, then add 1243 * This tells the client to add the spell *ob, if *ob is NULL, then add
1401 * all spells in the player's inventory. 1244 * all spells in the player's inventory.
1402 */ 1245 */
1403void 1246void
1404esrv_add_spells (player *pl, object *spell) 1247esrv_add_spells (player *pl, object *spell)
1405{ 1248{
1416 1259
1417 if (!spell) 1260 if (!spell)
1418 { 1261 {
1419 for (spell = pl->ob->inv; spell; spell = spell->below) 1262 for (spell = pl->ob->inv; spell; spell = spell->below)
1420 { 1263 {
1421 /* were we to simply keep appending data here, we could exceed 1264 /* were we to simply keep appending data here, we could exceed
1422 * MAXSOCKBUF if the player has enough spells to add, we know that 1265 * MAXSOCKBUF if the player has enough spells to add, we know that
1423 * append_spells will always append 19 data bytes, plus 4 length 1266 * append_spells will always append 19 data bytes, plus 4 length
1424 * bytes and 3 strings (because that is the spec) so we need to 1267 * bytes and 3 strings (because that is the spec) so we need to
1425 * check that the length of those 3 strings, plus the 23 bytes, 1268 * check that the length of those 3 strings, plus the 23 bytes,
1426 * won't take us over the length limit for the socket, if it does, 1269 * won't take us over the length limit for the socket, if it does,
1427 * we need to send what we already have, and restart packet formation 1270 * we need to send what we already have, and restart packet formation
1428 */ 1271 */
1429 if (spell->type != SPELL) 1272 if (spell->type != SPELL)
1430 continue; 1273 continue;
1431 1274
1432 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1275 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1453 } 1296 }
1454 else 1297 else
1455 append_spell (pl, sl, spell); 1298 append_spell (pl, sl, spell);
1456 1299
1457 if (sl.length () > MAXSOCKBUF) 1300 if (sl.length () > MAXSOCKBUF)
1458 {
1459 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1301 cleanup ("buffer overflow in esrv_add_spells!");
1460 fatal (0);
1461 }
1462 1302
1463 /* finally, we can send the packet */ 1303 /* finally, we can send the packet */
1464 pl->ns->flush_fx (); 1304 pl->ns->flush_fx ();
1465 pl->ns->send_packet (sl); 1305 pl->ns->send_packet (sl);
1466} 1306}
1467 1307
1308//-GPL
1309

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