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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.150 by root, Mon Oct 12 14:00:59 2009 UTC vs.
Revision 1.167 by root, Sat Apr 3 22:30:21 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25//+GPL
26
25/** 27/**
26 * \file 28 * \file
27 * Client handling. 29 * Client handling.
28 * 30 *
29 * \date 2003-12-02 31 * \date 2003-12-02
64 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the 67 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the 68 * client. If a value is -1, then we don't send that to the
67 * client. 69 * client.
68 */ 70 */
69short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 71static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 72 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 73 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 74 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 75 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 76 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
142 144
143static void 145static void
144send_map_info (player *pl) 146send_map_info (player *pl)
145{ 147{
146 client &socket = *pl->ns; 148 client &socket = *pl->ns;
147 object *ob = pl->observe; 149 object *ob = pl->viewpoint;
148 150
149 if (socket.mapinfocmd) 151 if (socket.mapinfocmd)
150 { 152 {
151 if (ob->map && ob->map->path[0]) 153 if (ob->map && ob->map->path[0])
152 { 154 {
169/** check for map/region change and send new map data */ 171/** check for map/region change and send new map data */
170static void 172static void
171check_map_change (player *pl) 173check_map_change (player *pl)
172{ 174{
173 client &socket = *pl->ns; 175 client &socket = *pl->ns;
174 object *ob = pl->observe; 176 object *ob = pl->viewpoint;
175 177
176 region *reg = ob->region (); 178 region *reg = ob->region ();
177 if (socket.current_region != reg) 179 if (socket.current_region != reg)
178 { 180 {
179 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 181 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
215 socket.floorbox_reset (); 217 socket.floorbox_reset ();
216 } 218 }
217 219
218 socket.current_x = ob->x; 220 socket.current_x = ob->x;
219 socket.current_y = ob->y; 221 socket.current_y = ob->y;
222}
223
224/**
225 * This sends the skill number to name mapping. We ignore
226 * the params - we always send the same info no matter what.
227 */
228static void
229send_skill_info (client *ns, char *params)
230{
231 packet sl;
232 sl << "replyinfo skill_info\n";
233
234 for (int i = 1; i < NUM_SKILLS; i++)
235 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
236
237 if (sl.length () > MAXSOCKBUF)
238 {
239 LOG (llevError, "Buffer overflow in send_skill_info!\n");
240 fatal (0);
241 }
242
243 ns->send_packet (sl);
244}
245
246/**
247 * This sends the spell path to name mapping. We ignore
248 * the params - we always send the same info no matter what.
249 */
250static void
251send_spell_paths (client * ns, char *params)
252{
253 packet sl;
254
255 sl << "replyinfo spell_paths\n";
256
257 for (int i = 0; i < NRSPELLPATHS; i++)
258 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
259
260 if (sl.length () > MAXSOCKBUF)
261 {
262 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
263 fatal (0);
264 }
265
266 ns->send_packet (sl);
220} 267}
221 268
222/** 269/**
223 * RequestInfo is sort of a meta command. There is some specific 270 * RequestInfo is sort of a meta command. There is some specific
224 * request of information, but we call other functions to provide 271 * request of information, but we call other functions to provide
237 { 284 {
238 *params++ = 0; 285 *params++ = 0;
239 break; 286 break;
240 } 287 }
241 288
242 if (!strcmp (buf, "image_info"))
243 send_image_info (ns, params);
244 else if (!strcmp (buf, "image_sums"))
245 send_image_sums (ns, params);
246 else if (!strcmp (buf, "skill_info")) 289 if (!strcmp (buf, "skill_info"))
247 send_skill_info (ns, params); 290 send_skill_info (ns, params);
248 else if (!strcmp (buf, "spell_paths")) 291 else if (!strcmp (buf, "spell_paths"))
249 send_spell_paths (ns, params); 292 send_spell_paths (ns, params);
250 else 293 else
251 { 294 {
267ExtiCmd (char *buf, int len, client *ns) 310ExtiCmd (char *buf, int len, client *ns)
268{ 311{
269 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 312 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
270} 313}
271 314
315//-GPL
316
272void 317void
273client::mapinfo_queue_clear () 318client::mapinfo_queue_clear ()
274{ 319{
275 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) 320 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
276 free (*i); 321 free (*i);
283{ 328{
284 char *token = buf; 329 char *token = buf;
285 buf += strlen (buf) + 9; 330 buf += strlen (buf) + 9;
286 331
287 // initial map and its origin 332 // initial map and its origin
288 maptile *map = pl->observe->map; 333 maptile *map = pl->viewpoint->map;
289 int mapx = pl->ns->mapx / 2 - pl->observe->x; 334 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
290 int mapy = pl->ns->mapy / 2 - pl->observe->y; 335 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
291 int max_distance = 8; // limit maximum path length to something generous 336 int max_distance = 8; // limit maximum path length to something generous
292 337
293 while (*buf && map && max_distance) 338 while (*buf && map && max_distance)
294 { 339 {
295 int dir = *buf++ - '1'; 340 int dir = *buf++ - '1';
400AddMeCmd (char *buf, int len, client *ns) 445AddMeCmd (char *buf, int len, client *ns)
401{ 446{
402 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 447 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
403} 448}
404 449
450//+GPL
451
405/* 452/*
406#define MSG_TYPE_BOOK 1 453#define MSG_TYPE_BOOK 1
407#define MSG_TYPE_CARD 2 454#define MSG_TYPE_CARD 2
408#define MSG_TYPE_PAPER 3 455#define MSG_TYPE_PAPER 3
409#define MSG_TYPE_SIGN 4 456#define MSG_TYPE_SIGN 4
425 while (1) 472 while (1)
426 { 473 {
427 /* 1. Extract an info */ 474 /* 1. Extract an info */
428 info = nextinfo; 475 info = nextinfo;
429 476
430 while ((info < len) && (buf[info] == ' ')) 477 while ((info < len) && (buf [info] == ' '))
431 info++; 478 info++;
432 479
433 if (info >= len) 480 if (info >= len)
434 break; 481 break;
435 482
436 nextinfo = info + 1; 483 nextinfo = info + 1;
437 484
438 while ((nextinfo < len) && (buf[nextinfo] != ' ')) 485 while ((nextinfo < len) && (buf [nextinfo] != ' '))
439 nextinfo++; 486 nextinfo++;
440 487
441 if (nextinfo - info >= 49) /*Erroneous info asked */ 488 if (nextinfo - info >= 49) /*Erroneous info asked */
442 continue; 489 continue;
443 490
444 strncpy (command, &(buf[info]), nextinfo - info); 491 memcpy (command, buf + info, nextinfo - info);
445 command[nextinfo - info] = '\0'; 492 command [nextinfo - info] = 0;
493
446 /* 2. Interpret info */ 494 /* 2. Interpret info */
447 i = sscanf (command, "%d", &flag); 495 i = sscanf (command, "%d", &flag);
448 496
449 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) 497 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
450 ns->supported_readables |= (1 << flag); 498 ns->supported_readables |= (1 << flag);
484 return; 532 return;
485 533
486 buf++; 534 buf++;
487 } 535 }
488 536
489 execute_newserver_command (pl->ob, (char *) buf); 537 execute_newserver_command (pl->ob, (char *)buf);
490 538
491 /* Perhaps something better should be done with a left over count. 539 /* Perhaps something better should be done with a left over count.
492 * Cleaning up the input should probably be done first - all actions 540 * Cleaning up the input should probably be done first - all actions
493 * for the command that issued the count should be done before any other 541 * for the command that issued the count should be done before any other
494 * commands. 542 * commands.
528 * commands. 576 * commands.
529 */ 577 */
530 pl->count = 0; 578 pl->count = 0;
531 579
532 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 580 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
533 int time = fabs (pl->ob->speed) < 0.001 581 int time = pl->ob->has_active_speed ()
534 ? time = MAX_TIME * 100
535 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 582 ? (int) (MAX_TIME / pl->ob->speed)
583 : MAX_TIME * 100;
536 584
537 /* Send confirmation of command execution now */ 585 /* Send confirmation of command execution now */
538 packet sl ("comc"); 586 packet sl ("comc");
539 sl << uint16 (cmdid) << uint32 (time); 587 sl << uint16 (cmdid) << uint32 (time);
540 pl->ns->send_packet (sl); 588 pl->ns->send_packet (sl);
687 */ 735 */
688static void 736static void
689rangetostring (player *pl, char *obuf) 737rangetostring (player *pl, char *obuf)
690{ 738{
691 dynbuf_text &buf = msg_dynbuf; buf.clear (); 739 dynbuf_text &buf = msg_dynbuf; buf.clear ();
740
741#if 0
742 // print ranged/chosen_skill etc. objects every call
743 printf ("%s %s => %s (%s)\n",
744 pl->ranged_ob ? &pl->ranged_ob->name : "-",
745 pl->combat_ob ? &pl->combat_ob->name : "-",
746 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
747 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
748 );
749#endif
692 750
693 if (pl->ranged_ob) 751 if (pl->ranged_ob)
694 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 752 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
695 753
696 if (pl->combat_ob) 754 if (pl->combat_ob)
790 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 848 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
791 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 849 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
792 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 850 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
793 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 851 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
794 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 852 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
795 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 853 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
796 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 854 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
797 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 855 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
798 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 856 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
799 857
800 flags = 0; 858 flags = 0;
801 859
802 if (opl->fire_on) 860 if (opl->fire_on)
805 if (opl->run_on) 863 if (opl->run_on)
806 flags |= SF_RUNON; 864 flags |= SF_RUNON;
807 865
808 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 866 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
809 867
810 if (ns->sc_version < 1025)
811 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
812 else
813 for (int i = 0; i < NROFATTACKS; i++) 868 for (int i = 0; i < NROFATTACKS; i++)
814 { 869 {
815 /* Skip ones we won't send */ 870 /* Skip ones we won't send */
816 if (atnr_cs_stat[i] == -1) 871 if (atnr_cs_stat[i] == -1)
817 continue; 872 continue;
818 873
819 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 874 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
820 } 875 }
821 876
822 if (pl->ns->monitor_spells) 877 if (pl->ns->monitor_spells)
823 { 878 {
824 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 879 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
825 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 880 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
927 982
928 /* Nothing changed */ 983 /* Nothing changed */
929 return 0; 984 return 0;
930} 985}
931 986
987//-GPL
988
932// prefetch (and touch) all maps within a specific distancd 989// prefetch (and touch) all maps within a specific distancd
933static void 990static void
934prefetch_surrounding_maps (maptile *map, int distance) 991prefetch_surrounding_maps (maptile *map, int distance)
935{ 992{
936 map->touch (); 993 map->touch ();
937 994
938 if (--distance) 995 if (--distance)
939 for (int dir = 4; --dir; ) 996 for (int dir = 4; dir--; )
940 if (const shstr &path = map->tile_path [dir]) 997 if (const shstr &path = map->tile_path [dir])
941 if (maptile *&neigh = map->tile_map [dir]) 998 if (maptile *&neigh = map->tile_map [dir])
942 prefetch_surrounding_maps (neigh, distance); 999 prefetch_surrounding_maps (neigh, distance);
943 else 1000 else
944 neigh = maptile::find_async (path, map); 1001 neigh = maptile::find_async (path, map);
949prefetch_surrounding_maps (object *op) 1006prefetch_surrounding_maps (object *op)
950{ 1007{
951 prefetch_surrounding_maps (op->map, 3); 1008 prefetch_surrounding_maps (op->map, 3);
952} 1009}
953 1010
1011//+GPL
1012
954/** 1013/**
955 * Draws client map. 1014 * Draws client map.
956 */ 1015 */
957void 1016void
958draw_client_map (player *pl) 1017draw_client_map (player *pl)
959{ 1018{
960 object *ob = pl->observe; 1019 object *ob = pl->viewpoint;
961 if (!ob->active) 1020 if (!pl->observe->active)
962 return; 1021 return;
963 1022
964 /* If player is just joining the game, he isn't here yet, so the map 1023 /* If player is just joining the game, he isn't here yet, so the map
965 * can get swapped out. If so, don't try to send them a map. All will 1024 * can get swapped out. If so, don't try to send them a map. All will
966 * be OK once they really log in. 1025 * be OK once they really log in.
973 check_map_change (pl); 1032 check_map_change (pl);
974 prefetch_surrounding_maps (pl->ob); 1033 prefetch_surrounding_maps (pl->ob);
975 1034
976 /* do LOS after calls to update_position */ 1035 /* do LOS after calls to update_position */
977 /* unfortunately, we need to udpate los when observing, currently */ 1036 /* unfortunately, we need to udpate los when observing, currently */
978 if (pl->do_los || pl->observe != pl->ob) 1037 if (pl->do_los || pl->viewpoint != pl->ob)
979 { 1038 {
980 pl->do_los = 0; 1039 pl->do_los = 0;
981 pl->update_los (); 1040 pl->update_los ();
982 } 1041 }
983 1042
1035 map_clearcell (&lastcell, -1); 1094 map_clearcell (&lastcell, -1);
1036 } 1095 }
1037 1096
1038 continue; 1097 continue;
1039 } 1098 }
1040 1099
1041 int d = pl->blocked_los_uc (dx, dy); 1100 int d = pl->blocked_los_uc (dx, dy);
1042 1101
1043 if (d > 3) 1102 if (d > 3)
1044 { 1103 {
1045 /* This block deals with spaces that are not visible for whatever 1104 /* This block deals with spaces that are not visible for whatever
1214 socket.send_packet (sl); 1273 socket.send_packet (sl);
1215 socket.sent_scroll = 0; 1274 socket.sent_scroll = 0;
1216 } 1275 }
1217} 1276}
1218 1277
1219/*****************************************************************************/
1220/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1221/* a player. Of course, the client need to know the command to be able to */
1222/* manage it ! */
1223/*****************************************************************************/
1224void
1225send_plugin_custom_message (object *pl, char *buf)
1226{
1227 pl->contr->ns->send_packet (buf);
1228}
1229
1230/**
1231 * This sends the skill number to name mapping. We ignore
1232 * the params - we always send the same info no matter what.
1233 */
1234void
1235send_skill_info (client *ns, char *params)
1236{
1237 packet sl;
1238 sl << "replyinfo skill_info\n";
1239
1240 for (int i = 1; i < NUM_SKILLS; i++)
1241 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1242
1243 if (sl.length () > MAXSOCKBUF)
1244 {
1245 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1246 fatal (0);
1247 }
1248
1249 ns->send_packet (sl);
1250}
1251
1252/**
1253 * This sends the spell path to name mapping. We ignore
1254 * the params - we always send the same info no matter what.
1255 */
1256void
1257send_spell_paths (client * ns, char *params)
1258{
1259 packet sl;
1260
1261 sl << "replyinfo spell_paths\n";
1262
1263 for (int i = 0; i < NRSPELLPATHS; i++)
1264 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1265
1266 if (sl.length () > MAXSOCKBUF)
1267 {
1268 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1269 fatal (0);
1270 }
1271
1272 ns->send_packet (sl);
1273}
1274
1275/** 1278/**
1276 * This looks for any spells the player may have that have changed their stats. 1279 * This looks for any spells the player may have that have changed their stats.
1277 * it then sends an updspell packet for each spell that has changed in this way 1280 * it then sends an updspell packet for each spell that has changed in this way
1278 */ 1281 */
1279void 1282void
1280esrv_update_spells (player *pl) 1283esrv_update_spells (player *pl)
1281{ 1284{
1282 if (!pl->ns) 1285 if (!pl->ns)
1283 return; 1286 return;
1284 1287
1288 pl->ns->update_spells = false;
1289
1285 if (!pl->ns->monitor_spells) 1290 if (!pl->ns->monitor_spells)
1286 return; 1291 return;
1287 1292
1288 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1293 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1289 {
1290 if (spell->type == SPELL) 1294 if (spell->type == SPELL)
1291 { 1295 {
1292 int flags = 0; 1296 int flags = 0;
1297 int val;
1293 1298
1294 /* check if we need to update it */ 1299 /* check if we need to update it */
1295 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1300 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1301 if (spell->cached_sp != val)
1296 { 1302 {
1297 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1303 spell->cached_sp = val;
1298 flags |= UPD_SP_MANA; 1304 flags |= UPD_SP_MANA;
1299 } 1305 }
1300 1306
1301 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1307 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1308 if (spell->cached_grace != val)
1302 { 1309 {
1303 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1310 spell->cached_grace = val;
1304 flags |= UPD_SP_GRACE; 1311 flags |= UPD_SP_GRACE;
1305 } 1312 }
1306 1313
1307 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1314 val = casting_level (pl->ob, spell);
1315 if (spell->cached_eat != val)
1308 { 1316 {
1309 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1317 spell->cached_eat = val;
1310 flags |= UPD_SP_DAMAGE; 1318 flags |= UPD_SP_LEVEL;
1311 } 1319 }
1312 1320
1313 if (flags) 1321 if (flags)
1314 { 1322 {
1315 packet sl; 1323 packet sl;
1316 1324
1317 sl << "updspell " 1325 sl << "updspell "
1318 << uint8 (flags) 1326 << uint8 (flags)
1319 << uint32 (spell->count); 1327 << uint32 (spell->count);
1320 1328
1321 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1329 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1322 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1330 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1323 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1331 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1324 1332
1325 pl->ns->send_packet (sl); 1333 pl->ns->send_packet (sl);
1326 } 1334 }
1327 } 1335 }
1328 }
1329} 1336}
1330 1337
1331void 1338void
1332esrv_remove_spell (player *pl, object *spell) 1339esrv_remove_spell (player *pl, object *spell)
1333{ 1340{
1360 } 1367 }
1361 1368
1362 /* store costs and damage in the object struct, to compare to later */ 1369 /* store costs and damage in the object struct, to compare to later */
1363 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1370 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1364 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1371 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1365 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1372 spell->cached_eat = casting_level (pl->ob, spell);
1366 1373
1367 /* figure out which skill it uses, if it uses one */ 1374 /* figure out which skill it uses, if it uses one */
1368 if (spell->skill) 1375 if (spell->skill)
1369 if (object *tmp = pl->find_skill (spell->skill)) 1376 if (object *tmp = pl->find_skill (spell->skill))
1370 skill = tmp->subtype + CS_STAT_SKILLINFO; 1377 skill = tmp->subtype + CS_STAT_SKILLINFO;
1459 /* finally, we can send the packet */ 1466 /* finally, we can send the packet */
1460 pl->ns->flush_fx (); 1467 pl->ns->flush_fx ();
1461 pl->ns->send_packet (sl); 1468 pl->ns->send_packet (sl);
1462} 1469}
1463 1470
1471//-GPL
1472

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