1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel |
6 | * Copyright (©) 2001 Mark Wedel |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
|
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25 | |
|
|
26 | //+GPL |
24 | |
27 | |
25 | /** |
28 | /** |
26 | * \file |
29 | * \file |
27 | * Client handling. |
30 | * Client handling. |
28 | * |
31 | * |
29 | * \date 2003-12-02 |
32 | * \date 2003-12-02 |
30 | * |
33 | * |
31 | * This file implements all of the goo on the server side for handling |
34 | * This file implements all of the goo on the server side for handling |
32 | * clients. It's got a bunch of global variables for keeping track of |
35 | * clients. It's got a bunch of global variables for keeping track of |
33 | * each of the clients. |
36 | * each of the clients. |
34 | * |
37 | * |
35 | * Note: All functions that are used to process data from the client |
38 | * Note: All functions that are used to process data from the client |
36 | * have the prototype of (char *data, int datalen, int client_num). This |
39 | * have the prototype of (char *data, int datalen, int client_num). This |
37 | * way, we can use one dispatch table. |
40 | * way, we can use one dispatch table. |
38 | * |
41 | * |
… | |
… | |
42 | |
45 | |
43 | #include <global.h> |
46 | #include <global.h> |
44 | #include <sproto.h> |
47 | #include <sproto.h> |
45 | |
48 | |
46 | #include <living.h> |
49 | #include <living.h> |
47 | #include <commands.h> |
|
|
48 | |
50 | |
49 | /* This block is basically taken from socket.c - I assume if it works there, |
51 | /* This block is basically taken from socket.c - I assume if it works there, |
50 | * it should work here. |
52 | * it should work here. |
51 | */ |
53 | */ |
52 | #include <sys/types.h> |
54 | #include <sys/types.h> |
… | |
… | |
64 | * This table translates the attack numbers as used within the |
66 | * This table translates the attack numbers as used within the |
65 | * program to the value we use when sending STATS command to the |
67 | * program to the value we use when sending STATS command to the |
66 | * client. If a value is -1, then we don't send that to the |
68 | * client. If a value is -1, then we don't send that to the |
67 | * client. |
69 | * client. |
68 | */ |
70 | */ |
69 | short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, |
71 | static short atnr_cs_stat[NROFATTACKS] = |
70 | CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, |
72 | { |
71 | CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, |
73 | CS_STAT_RES_PHYS, |
72 | CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , |
74 | CS_STAT_RES_MAG, |
73 | CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, |
75 | CS_STAT_RES_FIRE, |
74 | CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, |
76 | CS_STAT_RES_ELEC, |
75 | CS_STAT_RES_FEAR, -1 /* Cancellation */ , |
77 | CS_STAT_RES_COLD, |
76 | CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, |
78 | CS_STAT_RES_CONF, |
77 | -1 /* Chaos */ , -1 /* Counterspell */ , |
79 | CS_STAT_RES_ACID, |
78 | -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, |
80 | CS_STAT_RES_DRAIN, |
|
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81 | -1 /* weaponmagic */, |
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82 | CS_STAT_RES_GHOSTHIT, |
|
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83 | CS_STAT_RES_POISON, |
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84 | CS_STAT_RES_SLOW, |
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85 | CS_STAT_RES_PARA, |
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86 | CS_STAT_TURN_UNDEAD, |
|
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87 | CS_STAT_RES_FEAR, |
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88 | -1 /* Cancellation */, |
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89 | CS_STAT_RES_DEPLETE, |
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90 | CS_STAT_RES_DEATH, |
|
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91 | -1 /* Chaos */, |
|
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92 | -1 /* Counterspell */, |
|
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93 | -1 /* Godpower */, |
|
|
94 | CS_STAT_RES_HOLYWORD, |
79 | CS_STAT_RES_BLIND, |
95 | CS_STAT_RES_BLIND, |
80 | -1, /* Internal */ |
96 | -1, /* Internal */ |
81 | -1, /* life stealing */ |
97 | -1, /* life stealing */ |
82 | -1 /* Disease - not fully done yet */ |
98 | -1 /* Disease - not fully done yet */ |
83 | }; |
99 | }; |
… | |
… | |
131 | pl->ns->mapinfo_queue_clear (); |
147 | pl->ns->mapinfo_queue_clear (); |
132 | |
148 | |
133 | memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); |
149 | memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); |
134 | |
150 | |
135 | pl->ns->force_newmap = false; |
151 | pl->ns->force_newmap = false; |
136 | |
|
|
137 | if (pl->ns->newmapcmd == 1) |
|
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138 | pl->ns->send_packet ("newmap"); |
152 | pl->ns->send_packet ("newmap"); |
139 | |
|
|
140 | pl->ns->floorbox_reset (); |
153 | pl->ns->floorbox_reset (); |
141 | } |
154 | } |
142 | |
155 | |
143 | static void |
156 | static void |
144 | send_map_info (player *pl) |
157 | send_map_info (player *pl) |
145 | { |
158 | { |
146 | client &socket = *pl->ns; |
159 | client &socket = *pl->ns; |
147 | object *ob = pl->observe; |
160 | object *ob = pl->viewpoint; |
148 | |
161 | |
149 | if (socket.mapinfocmd) |
162 | if (socket.mapinfocmd) |
150 | { |
163 | { |
151 | if (ob->map && ob->map->path[0]) |
164 | if (ob->map && ob->map->path) |
152 | { |
165 | { |
153 | int flags = 0; |
166 | int flags = 0; |
154 | |
167 | |
|
|
168 | // due to historical glitches, the bit ordering and map index ordering differs |
155 | if (ob->map->tile_path[0]) flags |= 1; |
169 | if (ob->map->tile_path [TILE_NORTH]) flags |= 0x01; |
156 | if (ob->map->tile_path[1]) flags |= 2; |
170 | if (ob->map->tile_path [TILE_EAST ]) flags |= 0x02; |
157 | if (ob->map->tile_path[2]) flags |= 4; |
171 | if (ob->map->tile_path [TILE_SOUTH]) flags |= 0x04; |
158 | if (ob->map->tile_path[3]) flags |= 8; |
172 | if (ob->map->tile_path [TILE_WEST ]) flags |= 0x08; |
|
|
173 | // these two are debatable |
|
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174 | if (ob->map->tile_path [TILE_UP ]) flags |= 0x10; |
|
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175 | if (ob->map->tile_path [TILE_DOWN ]) flags |= 0x20; |
159 | |
176 | |
160 | socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", |
177 | socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", |
161 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, |
178 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, |
162 | ob->map->width, ob->map->height, &ob->map->path); |
179 | ob->map->width, ob->map->height, &ob->map->path); |
163 | } |
180 | } |
… | |
… | |
169 | /** check for map/region change and send new map data */ |
186 | /** check for map/region change and send new map data */ |
170 | static void |
187 | static void |
171 | check_map_change (player *pl) |
188 | check_map_change (player *pl) |
172 | { |
189 | { |
173 | client &socket = *pl->ns; |
190 | client &socket = *pl->ns; |
174 | object *ob = pl->observe; |
191 | object *ob = pl->viewpoint; |
175 | |
192 | |
176 | region *reg = ob->region (); |
193 | region *reg = ob->region (); |
177 | if (socket.current_region != reg) |
194 | if (socket.current_region != reg) |
178 | { |
195 | { |
179 | INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); |
196 | INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); |
180 | socket.current_region = reg; |
197 | socket.current_region = reg; |
181 | } |
198 | } |
182 | |
199 | |
183 | // first try to aovid a full newmap on tiled map scrolls |
200 | // first try to avoid a full newmap on tiled map scrolls |
184 | if (socket.current_map != ob->map && !socket.force_newmap) |
201 | if (socket.current_map != ob->map && !socket.force_newmap) |
185 | { |
202 | { |
186 | rv_vector rv; |
203 | rv_vector rv; |
187 | |
204 | |
188 | get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0); |
205 | get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0); |
… | |
… | |
218 | socket.current_x = ob->x; |
235 | socket.current_x = ob->x; |
219 | socket.current_y = ob->y; |
236 | socket.current_y = ob->y; |
220 | } |
237 | } |
221 | |
238 | |
222 | /** |
239 | /** |
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|
240 | * This sends the skill number to name mapping. We ignore |
|
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241 | * the params - we always send the same info no matter what. |
|
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242 | */ |
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243 | static void |
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244 | send_skill_info (client *ns, char *params) |
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245 | { |
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246 | packet sl; |
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247 | sl << "replyinfo skill_info\n"; |
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248 | |
|
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249 | for (int i = 0; i < skillvec.size (); ++i) |
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250 | sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name); |
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251 | |
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252 | if (sl.length () > MAXSOCKBUF) |
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253 | cleanup ("buffer overflow in send_skill_info!"); |
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254 | |
|
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255 | ns->send_packet (sl); |
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256 | } |
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257 | |
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258 | /** |
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259 | * This sends the spell path to name mapping. We ignore |
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260 | * the params - we always send the same info no matter what. |
|
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261 | */ |
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262 | static void |
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263 | send_spell_paths (client * ns, char *params) |
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264 | { |
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265 | packet sl; |
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266 | |
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267 | sl << "replyinfo spell_paths\n"; |
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268 | |
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269 | for (int i = 0; i < NRSPELLPATHS; i++) |
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270 | sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); |
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271 | |
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272 | if (sl.length () > MAXSOCKBUF) |
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273 | cleanup ("buffer overflow in send_spell_paths!"); |
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274 | |
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275 | ns->send_packet (sl); |
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276 | } |
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277 | |
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278 | /** |
223 | * RequestInfo is sort of a meta command. There is some specific |
279 | * RequestInfo is sort of a meta command. There is some specific |
224 | * request of information, but we call other functions to provide |
280 | * request of information, but we call other functions to provide |
225 | * that information. |
281 | * that information. |
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282 | * requestinfo is completely deprecated, use resource exti request |
|
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283 | * and the fxix or http protocols. |
226 | */ |
284 | */ |
227 | void |
285 | void |
228 | RequestInfo (char *buf, int len, client *ns) |
286 | RequestInfo (char *buf, int len, client *ns) |
229 | { |
287 | { |
230 | char *params; |
288 | char *params; |
… | |
… | |
237 | { |
295 | { |
238 | *params++ = 0; |
296 | *params++ = 0; |
239 | break; |
297 | break; |
240 | } |
298 | } |
241 | |
299 | |
242 | if (!strcmp (buf, "image_info")) |
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243 | send_image_info (ns, params); |
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244 | else if (!strcmp (buf, "image_sums")) |
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245 | send_image_sums (ns, params); |
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246 | else if (!strcmp (buf, "skill_info")) |
300 | if (!strcmp (buf, "skill_info")) |
247 | send_skill_info (ns, params); |
301 | send_skill_info (ns, params); |
248 | else if (!strcmp (buf, "spell_paths")) |
302 | else if (!strcmp (buf, "spell_paths")) |
249 | send_spell_paths (ns, params); |
303 | send_spell_paths (ns, params); |
250 | else |
304 | else |
251 | { |
305 | { |
… | |
… | |
267 | ExtiCmd (char *buf, int len, client *ns) |
321 | ExtiCmd (char *buf, int len, client *ns) |
268 | { |
322 | { |
269 | INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); |
323 | INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); |
270 | } |
324 | } |
271 | |
325 | |
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326 | //-GPL |
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327 | |
272 | void |
328 | void |
273 | client::mapinfo_queue_clear () |
329 | client::mapinfo_queue_clear () |
274 | { |
330 | { |
275 | for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) |
331 | for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) |
276 | free (*i); |
332 | free (*i); |
… | |
… | |
283 | { |
339 | { |
284 | char *token = buf; |
340 | char *token = buf; |
285 | buf += strlen (buf) + 9; |
341 | buf += strlen (buf) + 9; |
286 | |
342 | |
287 | // initial map and its origin |
343 | // initial map and its origin |
288 | maptile *map = pl->observe->map; |
344 | maptile *map = pl->viewpoint->map; |
289 | int mapx = pl->ns->mapx / 2 - pl->observe->x; |
345 | int mapx = pl->ns->mapx / 2 - pl->viewpoint->x; |
290 | int mapy = pl->ns->mapy / 2 - pl->observe->y; |
346 | int mapy = pl->ns->mapy / 2 - pl->viewpoint->y; |
291 | int max_distance = 8; // limit maximum path length to something generous |
347 | int max_distance = 8; // limit maximum path length to something generous |
292 | |
348 | |
293 | while (*buf && map && max_distance) |
349 | while (*buf && map && max_distance) |
294 | { |
350 | { |
295 | int dir = *buf++ - '1'; |
351 | int dir = *buf++ - '1'; |
296 | |
352 | |
297 | if (dir >= 0 && dir <= 3) |
353 | // due to historical glitches, the mapinfo index and tile index differs |
|
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354 | static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN }; |
|
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355 | |
|
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356 | // maybe we should only allow the four flat directions |
|
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357 | if (IN_RANGE_EXC (dir, 0, array_length (dirmap))) |
298 | { |
358 | { |
|
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359 | dir = dirmap [dir]; |
|
|
360 | |
299 | if (!map->tile_path [dir]) |
361 | if (!map->tile_path [dir]) |
300 | map = 0; |
362 | map = 0; |
301 | else if (map->tile_available (dir, false)) |
363 | else if (map->tile_available (dir, false)) |
302 | { |
364 | { |
303 | maptile *neigh = map->tile_map [dir]; |
365 | maptile *neigh = map->tile_map [dir]; |
… | |
… | |
326 | send_packet_printf ("mapinfo %s nomap", token); |
388 | send_packet_printf ("mapinfo %s nomap", token); |
327 | else |
389 | else |
328 | { |
390 | { |
329 | int flags = 0; |
391 | int flags = 0; |
330 | |
392 | |
|
|
393 | // due to historical glitches, the bit ordering and map index ordering differs |
331 | if (map->tile_path[0]) flags |= 1; |
394 | if (map->tile_path [TILE_NORTH]) flags |= 0x01; |
332 | if (map->tile_path[1]) flags |= 2; |
395 | if (map->tile_path [TILE_EAST ]) flags |= 0x02; |
333 | if (map->tile_path[2]) flags |= 4; |
396 | if (map->tile_path [TILE_SOUTH]) flags |= 0x04; |
334 | if (map->tile_path[3]) flags |= 8; |
397 | if (map->tile_path [TILE_WEST ]) flags |= 0x08; |
|
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398 | // these two are debatable |
|
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399 | if (map->tile_path [TILE_UP ]) flags |= 0x10; |
|
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400 | if (map->tile_path [TILE_DOWN ]) flags |= 0x20; |
335 | |
401 | |
336 | send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); |
402 | send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); |
337 | } |
403 | } |
338 | |
404 | |
339 | return 1; |
405 | return 1; |
… | |
… | |
400 | AddMeCmd (char *buf, int len, client *ns) |
466 | AddMeCmd (char *buf, int len, client *ns) |
401 | { |
467 | { |
402 | INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); |
468 | INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); |
403 | } |
469 | } |
404 | |
470 | |
405 | /* |
471 | //+GPL |
406 | #define MSG_TYPE_BOOK 1 |
|
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407 | #define MSG_TYPE_CARD 2 |
|
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408 | #define MSG_TYPE_PAPER 3 |
|
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409 | #define MSG_TYPE_SIGN 4 |
|
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410 | #define MSG_TYPE_MONUMENT 5 |
|
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411 | #define MSG_TYPE_SCRIPTED_DIALOG 6*/ |
|
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412 | |
|
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413 | /** Reply to ExtendedInfos command */ |
|
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414 | void |
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415 | ToggleExtendedText (char *buf, int len, client * ns) |
|
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416 | { |
|
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417 | char cmdback[MAX_BUF]; |
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418 | char temp[10]; |
|
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419 | char command[50]; |
|
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420 | int info, nextinfo, i, flag; |
|
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421 | |
|
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422 | cmdback[0] = '\0'; |
|
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423 | |
|
|
424 | nextinfo = 0; |
|
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425 | while (1) |
|
|
426 | { |
|
|
427 | /* 1. Extract an info */ |
|
|
428 | info = nextinfo; |
|
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429 | |
|
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430 | while ((info < len) && (buf[info] == ' ')) |
|
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431 | info++; |
|
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432 | |
|
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433 | if (info >= len) |
|
|
434 | break; |
|
|
435 | |
|
|
436 | nextinfo = info + 1; |
|
|
437 | |
|
|
438 | while ((nextinfo < len) && (buf[nextinfo] != ' ')) |
|
|
439 | nextinfo++; |
|
|
440 | |
|
|
441 | if (nextinfo - info >= 49) /*Erroneous info asked */ |
|
|
442 | continue; |
|
|
443 | |
|
|
444 | strncpy (command, &(buf[info]), nextinfo - info); |
|
|
445 | command[nextinfo - info] = '\0'; |
|
|
446 | /* 2. Interpret info */ |
|
|
447 | i = sscanf (command, "%d", &flag); |
|
|
448 | |
|
|
449 | if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) |
|
|
450 | ns->supported_readables |= (1 << flag); |
|
|
451 | /*3. Next info */ |
|
|
452 | } |
|
|
453 | |
|
|
454 | /* Send resulting state */ |
|
|
455 | strcpy (cmdback, "ExtendedTextSet"); |
|
|
456 | |
|
|
457 | for (i = 0; i <= MSG_TYPE_LAST; i++) |
|
|
458 | if (ns->supported_readables & (1 << i)) |
|
|
459 | { |
|
|
460 | strcat (cmdback, " "); |
|
|
461 | snprintf (temp, sizeof (temp), "%d", i); |
|
|
462 | strcat (cmdback, temp); |
|
|
463 | } |
|
|
464 | |
|
|
465 | ns->send_packet (cmdback); |
|
|
466 | } |
|
|
467 | |
472 | |
468 | /** |
473 | /** |
469 | * This handles the general commands from the client (ie, north, fire, cast, |
474 | * This handles the general commands from the client (ie, north, fire, cast, |
470 | * etc.) |
475 | * etc.) |
471 | */ |
476 | */ |
… | |
… | |
484 | return; |
489 | return; |
485 | |
490 | |
486 | buf++; |
491 | buf++; |
487 | } |
492 | } |
488 | |
493 | |
489 | execute_newserver_command (pl->ob, (char *) buf); |
494 | execute_newserver_command (pl->ob, (char *)buf); |
490 | |
495 | |
491 | /* Perhaps something better should be done with a left over count. |
496 | /* Perhaps something better should be done with a left over count. |
492 | * Cleaning up the input should probably be done first - all actions |
497 | * Cleaning up the input should probably be done first - all actions |
493 | * for the command that issued the count should be done before any other |
498 | * for the command that issued the count should be done before any other |
494 | * commands. |
499 | * commands. |
495 | */ |
500 | */ |
496 | pl->count = 0; |
501 | pl->count = 0; |
497 | } |
|
|
498 | |
|
|
499 | /** |
|
|
500 | * This handles the general commands from the client (ie, north, fire, cast, |
|
|
501 | * etc.). It is a lot like PlayerCmd above, but is called with the |
|
|
502 | * 'ncom' method which gives more information back to the client so it |
|
|
503 | * can throttle. |
|
|
504 | */ |
|
|
505 | void |
|
|
506 | NewPlayerCmd (char *buf, int len, player *pl) |
|
|
507 | { |
|
|
508 | if (len <= 6) |
|
|
509 | { |
|
|
510 | LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len); |
|
|
511 | return; |
|
|
512 | } |
|
|
513 | |
|
|
514 | uint16 cmdid = net_uint16 ((uint8 *)buf); |
|
|
515 | sint32 repeat = net_sint32 ((uint8 *)buf + 2); |
|
|
516 | |
|
|
517 | /* -1 is special - no repeat, but don't update */ |
|
|
518 | if (repeat != -1) |
|
|
519 | pl->count = repeat; |
|
|
520 | |
|
|
521 | buf += 6; //len -= 6; |
|
|
522 | |
|
|
523 | execute_newserver_command (pl->ob, buf); |
|
|
524 | |
|
|
525 | /* Perhaps something better should be done with a left over count. |
|
|
526 | * Cleaning up the input should probably be done first - all actions |
|
|
527 | * for the command that issued the count should be done before any other |
|
|
528 | * commands. |
|
|
529 | */ |
|
|
530 | pl->count = 0; |
|
|
531 | |
|
|
532 | //TODO: schmorp thinks whatever this calculates, it makes no sense at all |
|
|
533 | int time = fabs (pl->ob->speed) < 0.001 |
|
|
534 | ? time = MAX_TIME * 100 |
|
|
535 | : time = (int) (MAX_TIME / fabs (pl->ob->speed)); |
|
|
536 | |
|
|
537 | /* Send confirmation of command execution now */ |
|
|
538 | packet sl ("comc"); |
|
|
539 | sl << uint16 (cmdid) << uint32 (time); |
|
|
540 | pl->ns->send_packet (sl); |
|
|
541 | } |
502 | } |
542 | |
503 | |
543 | /** This is a reply to a previous query. */ |
504 | /** This is a reply to a previous query. */ |
544 | void |
505 | void |
545 | ReplyCmd (char *buf, int len, client *ns) |
506 | ReplyCmd (char *buf, int len, client *ns) |
… | |
… | |
582 | LOG (llevError, "Unknown input state: %d\n", ns->state); |
543 | LOG (llevError, "Unknown input state: %d\n", ns->state); |
583 | } |
544 | } |
584 | } |
545 | } |
585 | |
546 | |
586 | /** |
547 | /** |
587 | * Client tells its version. If there is a mismatch, we close the |
548 | * Client tells its version info. |
588 | * socket. In real life, all we should care about is the client having |
|
|
589 | * something older than the server. If we assume the client will be |
|
|
590 | * backwards compatible, having it be a later version should not be a |
|
|
591 | * problem. |
|
|
592 | */ |
549 | */ |
593 | void |
550 | void |
594 | VersionCmd (char *buf, int len, client * ns) |
551 | VersionCmd (char *buf, int len, client *ns) |
595 | { |
552 | { |
596 | if (!buf) |
553 | INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len)); |
597 | { |
|
|
598 | LOG (llevError, "CS: received corrupted version command\n"); |
|
|
599 | return; |
|
|
600 | } |
|
|
601 | |
|
|
602 | ns->cs_version = atoi (buf); |
|
|
603 | ns->sc_version = ns->cs_version; |
|
|
604 | |
|
|
605 | LOG (llevDebug, "connection from client <%s>\n", buf); |
|
|
606 | |
|
|
607 | //TODO: should log here just for statistics |
|
|
608 | |
|
|
609 | //if (VERSION_CS != ns->cs_version) |
|
|
610 | // unchecked; |
|
|
611 | |
|
|
612 | char *cp = strchr (buf + 1, ' '); |
|
|
613 | if (!cp) |
|
|
614 | return; |
|
|
615 | |
|
|
616 | ns->sc_version = atoi (cp); |
|
|
617 | |
|
|
618 | //if (VERSION_SC != ns->sc_version) |
|
|
619 | // unchecked; |
|
|
620 | |
|
|
621 | cp = strchr (cp + 1, ' '); |
|
|
622 | |
|
|
623 | if (cp) |
|
|
624 | { |
|
|
625 | ns->version = cp + 1; |
|
|
626 | |
|
|
627 | if (ns->sc_version < 1026) |
|
|
628 | ns->send_packet_printf ("drawinfo %d %s", NDI_RED, |
|
|
629 | "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); |
|
|
630 | } |
|
|
631 | } |
554 | } |
632 | |
555 | |
633 | /** sound related functions. */ |
556 | /** sound related functions. */ |
634 | void |
557 | void |
635 | SetSound (char *buf, int len, client * ns) |
558 | SetSound (char *buf, int len, client * ns) |
… | |
… | |
688 | static void |
611 | static void |
689 | rangetostring (player *pl, char *obuf) |
612 | rangetostring (player *pl, char *obuf) |
690 | { |
613 | { |
691 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
614 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
692 | |
615 | |
|
|
616 | #if 0 |
|
|
617 | // print ranged/chosen_skill etc. objects every call |
|
|
618 | printf ("%s %s => %s (%s)\n", |
|
|
619 | pl->ranged_ob ? &pl->ranged_ob->name : "-", |
|
|
620 | pl->combat_ob ? &pl->combat_ob->name : "-", |
|
|
621 | pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-", |
|
|
622 | pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-" |
|
|
623 | ); |
|
|
624 | #endif |
|
|
625 | |
693 | if (pl->ranged_ob) |
626 | if (pl->ranged_ob) |
694 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
627 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
695 | |
628 | |
696 | if (pl->combat_ob) |
629 | if (pl->combat_ob) |
697 | buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
630 | buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
… | |
… | |
742 | * commands for now. |
675 | * commands for now. |
743 | */ |
676 | */ |
744 | void |
677 | void |
745 | esrv_update_stats (player *pl) |
678 | esrv_update_stats (player *pl) |
746 | { |
679 | { |
747 | char buf[MAX_BUF]; |
|
|
748 | uint16 flags; |
|
|
749 | |
|
|
750 | client *ns = pl->ns; |
680 | client *ns = pl->ns; |
751 | if (!ns) |
681 | if (!ns) |
752 | return; |
682 | return; |
753 | |
683 | |
754 | object *ob = pl->observe; |
684 | object *ob = pl->observe; |
… | |
… | |
771 | AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); |
701 | AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); |
772 | AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
702 | AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
773 | AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
703 | AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
774 | AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
704 | AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
775 | |
705 | |
776 | for (int s = 0; s < NUM_SKILLS; s++) |
706 | for (int s = 0; s < CS_NUM_SKILLS; s++) |
777 | if (object *skill = opl->last_skill_ob [s]) |
707 | if (object *skill = opl->last_skill_ob [s]) |
778 | if (skill->stats.exp != ns->last_skill_exp [s]) |
708 | if (skill->stats.exp != ns->last_skill_exp [s]) |
779 | { |
709 | { |
780 | ns->last_skill_exp [s] = skill->stats.exp; |
710 | ns->last_skill_exp [s] = skill->stats.exp; |
781 | |
711 | |
782 | /* Always send along the level if exp changes. This is only |
712 | /* Always send along the level if exp changes. This is only |
783 | * 1 extra byte, but keeps processing simpler. |
713 | * 1 extra byte, but keeps processing simpler. |
784 | */ |
714 | */ |
785 | sl << uint8 (s + CS_STAT_SKILLINFO) |
715 | sl << uint8 (CS_STAT_SKILLINFO + s) |
786 | << uint8 (skill->level) |
716 | << uint8 (skill->level) |
787 | << uint64 (skill->stats.exp); |
717 | << uint64 (skill->stats.exp); |
788 | } |
718 | } |
789 | |
719 | |
790 | AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
720 | AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
791 | AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); |
721 | AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); |
792 | AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); |
722 | AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); |
793 | AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); |
723 | AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); |
794 | AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); |
724 | AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); |
795 | AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); |
725 | AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK); |
796 | AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
726 | AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
797 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); |
727 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK); |
798 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
728 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
799 | |
729 | |
800 | flags = 0; |
730 | int flags = (opl->fire_on ? SF_FIREON : 0) |
801 | |
731 | | (opl->run_on ? SF_RUNON : 0); |
802 | if (opl->fire_on) |
|
|
803 | flags |= SF_FIREON; |
|
|
804 | |
|
|
805 | if (opl->run_on) |
|
|
806 | flags |= SF_RUNON; |
|
|
807 | |
732 | |
808 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
733 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
809 | |
734 | |
810 | if (ns->sc_version < 1025) |
|
|
811 | { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } |
|
|
812 | else |
|
|
813 | for (int i = 0; i < NROFATTACKS; i++) |
735 | for (int i = 0; i < NROFATTACKS; i++) |
814 | { |
|
|
815 | /* Skip ones we won't send */ |
736 | /* Skip ones we won't send */ |
816 | if (atnr_cs_stat[i] == -1) |
737 | if (atnr_cs_stat[i] >= 0) |
817 | continue; |
|
|
818 | |
|
|
819 | AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); |
738 | AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); |
820 | } |
|
|
821 | |
739 | |
822 | if (pl->ns->monitor_spells) |
740 | if (pl->ns->monitor_spells) |
823 | { |
741 | { |
824 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
742 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
825 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
743 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
826 | AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); |
744 | AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); |
827 | } |
745 | } |
828 | |
746 | |
|
|
747 | char buf[MAX_BUF]; |
829 | rangetostring (opl, buf); /* we want use the new fire & run system in new client */ |
748 | rangetostring (opl, buf); /* we want use the new fire & run system in new client */ |
830 | AddIfString (ns->stats.range, buf, CS_STAT_RANGE); |
749 | AddIfString (ns->stats.range, buf, CS_STAT_RANGE); |
831 | set_title (ob, buf); |
750 | set_title (ob, buf); |
832 | AddIfString (ns->stats.title, buf, CS_STAT_TITLE); |
751 | AddIfString (ns->stats.title, buf, CS_STAT_TITLE); |
833 | |
752 | |
… | |
… | |
927 | |
846 | |
928 | /* Nothing changed */ |
847 | /* Nothing changed */ |
929 | return 0; |
848 | return 0; |
930 | } |
849 | } |
931 | |
850 | |
932 | // prefetch (and touch) all maps within a specific distancd |
|
|
933 | static void |
|
|
934 | prefetch_surrounding_maps (maptile *map, int distance) |
|
|
935 | { |
|
|
936 | map->touch (); |
|
|
937 | |
|
|
938 | if (--distance) |
|
|
939 | for (int dir = 4; --dir; ) |
|
|
940 | if (const shstr &path = map->tile_path [dir]) |
|
|
941 | if (maptile *&neigh = map->tile_map [dir]) |
|
|
942 | prefetch_surrounding_maps (neigh, distance); |
|
|
943 | else |
|
|
944 | neigh = maptile::find_async (path, map); |
|
|
945 | } |
|
|
946 | |
|
|
947 | // prefetch a generous area around the player |
|
|
948 | static void |
|
|
949 | prefetch_surrounding_maps (object *op) |
|
|
950 | { |
|
|
951 | prefetch_surrounding_maps (op->map, 3); |
|
|
952 | } |
|
|
953 | |
|
|
954 | /** |
851 | /** |
955 | * Draws client map. |
852 | * Draws client map. |
956 | */ |
853 | */ |
957 | void |
854 | void |
958 | draw_client_map (player *pl) |
855 | draw_client_map (player *pl) |
959 | { |
856 | { |
960 | object *ob = pl->observe; |
857 | object *ob = pl->viewpoint; |
961 | if (!ob->active) |
858 | if (!pl->observe->active) |
962 | return; |
859 | return; |
963 | |
860 | |
964 | /* If player is just joining the game, he isn't here yet, so the map |
861 | /* If player is just joining the game, he isn't here yet, so the map |
965 | * can get swapped out. If so, don't try to send them a map. All will |
862 | * can get swapped out. If so, don't try to send them a map. All will |
966 | * be OK once they really log in. |
863 | * be OK once they really log in. |
967 | */ |
864 | */ |
968 | if (!ob->map || ob->map->in_memory != MAP_ACTIVE) |
865 | if (!ob->map || ob->map->state != MAP_ACTIVE) |
969 | return; |
866 | return; |
970 | |
867 | |
971 | int startlen, oldlen; |
868 | int startlen, oldlen; |
972 | |
869 | |
973 | check_map_change (pl); |
870 | check_map_change (pl); |
974 | prefetch_surrounding_maps (pl->ob); |
871 | pl->ob->prefetch_surrounding_maps (); |
975 | |
872 | |
976 | /* do LOS after calls to update_position */ |
873 | /* do LOS after calls to update_position */ |
977 | /* unfortunately, we need to udpate los when observing, currently */ |
874 | /* unfortunately, we need to udpate los when observing, currently */ |
978 | if (pl->do_los || pl->observe != pl->ob) |
875 | if (pl->do_los || pl->viewpoint != pl->ob) |
979 | { |
876 | { |
980 | pl->do_los = 0; |
877 | pl->do_los = 0; |
981 | pl->update_los (); |
878 | pl->update_los (); |
982 | } |
879 | } |
983 | |
880 | |
… | |
… | |
1004 | * look like. |
901 | * look like. |
1005 | */ |
902 | */ |
1006 | |
903 | |
1007 | client &socket = *pl->ns; |
904 | client &socket = *pl->ns; |
1008 | |
905 | |
1009 | packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); |
906 | packet sl ("map1a"); |
1010 | |
907 | |
1011 | startlen = sl.length (); |
908 | startlen = sl.length (); |
1012 | |
909 | |
1013 | int hx = socket.mapx / 2; |
910 | int hx = socket.mapx / 2; |
1014 | int hy = socket.mapy / 2; |
911 | int hy = socket.mapy / 2; |
… | |
… | |
1035 | map_clearcell (&lastcell, -1); |
932 | map_clearcell (&lastcell, -1); |
1036 | } |
933 | } |
1037 | |
934 | |
1038 | continue; |
935 | continue; |
1039 | } |
936 | } |
1040 | |
937 | |
1041 | int d = pl->blocked_los_uc (dx, dy); |
938 | int d = pl->blocked_los_uc (dx, dy); |
1042 | |
939 | |
1043 | if (d > 3) |
940 | if (d > 3) |
1044 | { |
941 | { |
1045 | /* This block deals with spaces that are not visible for whatever |
942 | /* This block deals with spaces that are not visible for whatever |
1046 | * reason. Still may need to send the head for this space. |
943 | * reason. Still may need to send the head for this space. |
1047 | */ |
944 | */ |
1048 | if (lastcell.count != -1 |
945 | if (lastcell.count != -1 |
1049 | || lastcell.faces[0] |
946 | || lastcell.faces[0] |
1050 | || lastcell.faces[1] |
947 | || lastcell.faces[1] |
1051 | || lastcell.faces[2] |
948 | || lastcell.faces[2] |
1052 | || lastcell.stat_hp |
949 | || lastcell.stat_hp |
1053 | || lastcell.flags |
950 | || lastcell.flags |
1054 | || lastcell.player) |
951 | || lastcell.player) |
1055 | sl << uint16 (mask); |
952 | sl << uint16 (mask); |
1056 | |
953 | |
1057 | /* properly clear a previously sent big face */ |
954 | /* properly clear a previously sent big face */ |
1058 | map_clearcell (&lastcell, -1); |
955 | map_clearcell (&lastcell, -1); |
… | |
… | |
1106 | { |
1003 | { |
1107 | if (op->stats.maxhp > op->stats.hp |
1004 | if (op->stats.maxhp > op->stats.hp |
1108 | && op->stats.maxhp > 0 |
1005 | && op->stats.maxhp > 0 |
1109 | && (op->type == PLAYER |
1006 | && (op->type == PLAYER |
1110 | || op->type == DOOR // does not work, have maxhp 0 |
1007 | || op->type == DOOR // does not work, have maxhp 0 |
1111 | || QUERY_FLAG (op, FLAG_MONSTER) |
1008 | || op->flag [FLAG_MONSTER] |
1112 | || QUERY_FLAG (op, FLAG_ALIVE) |
1009 | || op->flag [FLAG_ALIVE] |
1113 | || QUERY_FLAG (op, FLAG_GENERATOR))) |
1010 | || op->flag [FLAG_GENERATOR])) |
1114 | { |
1011 | { |
1115 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1012 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1116 | stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge |
1013 | stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge |
1117 | } |
1014 | } |
1118 | |
1015 | |
… | |
… | |
1214 | socket.send_packet (sl); |
1111 | socket.send_packet (sl); |
1215 | socket.sent_scroll = 0; |
1112 | socket.sent_scroll = 0; |
1216 | } |
1113 | } |
1217 | } |
1114 | } |
1218 | |
1115 | |
1219 | /*****************************************************************************/ |
|
|
1220 | /* GROS: The following one is used to allow a plugin to send a generic cmd to*/ |
|
|
1221 | /* a player. Of course, the client need to know the command to be able to */ |
|
|
1222 | /* manage it ! */ |
|
|
1223 | /*****************************************************************************/ |
|
|
1224 | void |
|
|
1225 | send_plugin_custom_message (object *pl, char *buf) |
|
|
1226 | { |
|
|
1227 | pl->contr->ns->send_packet (buf); |
|
|
1228 | } |
|
|
1229 | |
|
|
1230 | /** |
|
|
1231 | * This sends the skill number to name mapping. We ignore |
|
|
1232 | * the params - we always send the same info no matter what. |
|
|
1233 | */ |
|
|
1234 | void |
|
|
1235 | send_skill_info (client *ns, char *params) |
|
|
1236 | { |
|
|
1237 | packet sl; |
|
|
1238 | sl << "replyinfo skill_info\n"; |
|
|
1239 | |
|
|
1240 | for (int i = 1; i < NUM_SKILLS; i++) |
|
|
1241 | sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]); |
|
|
1242 | |
|
|
1243 | if (sl.length () > MAXSOCKBUF) |
|
|
1244 | { |
|
|
1245 | LOG (llevError, "Buffer overflow in send_skill_info!\n"); |
|
|
1246 | fatal (0); |
|
|
1247 | } |
|
|
1248 | |
|
|
1249 | ns->send_packet (sl); |
|
|
1250 | } |
|
|
1251 | |
|
|
1252 | /** |
|
|
1253 | * This sends the spell path to name mapping. We ignore |
|
|
1254 | * the params - we always send the same info no matter what. |
|
|
1255 | */ |
|
|
1256 | void |
|
|
1257 | send_spell_paths (client * ns, char *params) |
|
|
1258 | { |
|
|
1259 | packet sl; |
|
|
1260 | |
|
|
1261 | sl << "replyinfo spell_paths\n"; |
|
|
1262 | |
|
|
1263 | for (int i = 0; i < NRSPELLPATHS; i++) |
|
|
1264 | sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); |
|
|
1265 | |
|
|
1266 | if (sl.length () > MAXSOCKBUF) |
|
|
1267 | { |
|
|
1268 | LOG (llevError, "Buffer overflow in send_spell_paths!\n"); |
|
|
1269 | fatal (0); |
|
|
1270 | } |
|
|
1271 | |
|
|
1272 | ns->send_packet (sl); |
|
|
1273 | } |
|
|
1274 | |
|
|
1275 | /** |
1116 | /** |
1276 | * This looks for any spells the player may have that have changed their stats. |
1117 | * This looks for any spells the player may have that have changed their stats. |
1277 | * it then sends an updspell packet for each spell that has changed in this way |
1118 | * it then sends an updspell packet for each spell that has changed in this way |
1278 | */ |
1119 | */ |
1279 | void |
1120 | void |
1280 | esrv_update_spells (player *pl) |
1121 | esrv_update_spells (player *pl) |
1281 | { |
1122 | { |
1282 | if (!pl->ns) |
1123 | if (!pl->ns) |
1283 | return; |
1124 | return; |
1284 | |
1125 | |
|
|
1126 | pl->ns->update_spells = false; |
|
|
1127 | |
1285 | if (!pl->ns->monitor_spells) |
1128 | if (!pl->ns->monitor_spells) |
1286 | return; |
1129 | return; |
1287 | |
1130 | |
1288 | for (object *spell = pl->ob->inv; spell; spell = spell->below) |
1131 | for (object *spell = pl->ob->inv; spell; spell = spell->below) |
1289 | { |
|
|
1290 | if (spell->type == SPELL) |
1132 | if (spell->type == SPELL) |
1291 | { |
1133 | { |
1292 | int flags = 0; |
1134 | int flags = 0; |
|
|
1135 | int val; |
1293 | |
1136 | |
1294 | /* check if we need to update it */ |
1137 | /* check if we need to update it */ |
1295 | if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) |
1138 | val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
|
|
1139 | if (spell->cached_sp != val) |
1296 | { |
1140 | { |
1297 | spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
1141 | spell->cached_sp = val; |
1298 | flags |= UPD_SP_MANA; |
1142 | flags |= UPD_SP_MANA; |
1299 | } |
1143 | } |
1300 | |
1144 | |
1301 | if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) |
1145 | val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
|
|
1146 | if (spell->cached_grace != val) |
1302 | { |
1147 | { |
1303 | spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
1148 | spell->cached_grace = val; |
1304 | flags |= UPD_SP_GRACE; |
1149 | flags |= UPD_SP_GRACE; |
1305 | } |
1150 | } |
1306 | |
1151 | |
1307 | if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) |
1152 | val = casting_level (pl->ob, spell); |
|
|
1153 | if (spell->cached_eat != val) |
1308 | { |
1154 | { |
1309 | spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); |
1155 | spell->cached_eat = val; |
1310 | flags |= UPD_SP_DAMAGE; |
1156 | flags |= UPD_SP_LEVEL; |
1311 | } |
1157 | } |
1312 | |
1158 | |
1313 | if (flags) |
1159 | if (flags) |
1314 | { |
1160 | { |
1315 | packet sl; |
1161 | packet sl; |
1316 | |
1162 | |
1317 | sl << "updspell " |
1163 | sl << "updspell " |
1318 | << uint8 (flags) |
1164 | << uint8 (flags) |
1319 | << uint32 (spell->count); |
1165 | << uint32 (spell->count); |
1320 | |
1166 | |
1321 | if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); |
1167 | if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); |
1322 | if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); |
1168 | if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace); |
1323 | if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); |
1169 | if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat); |
1324 | |
1170 | |
1325 | pl->ns->send_packet (sl); |
1171 | pl->ns->send_packet (sl); |
1326 | } |
1172 | } |
1327 | } |
1173 | } |
1328 | } |
|
|
1329 | } |
1174 | } |
1330 | |
1175 | |
1331 | void |
1176 | void |
1332 | esrv_remove_spell (player *pl, object *spell) |
1177 | esrv_remove_spell (player *pl, object *spell) |
1333 | { |
1178 | { |
… | |
… | |
1349 | |
1194 | |
1350 | /* appends the spell *spell to the Socklist we will send the data to. */ |
1195 | /* appends the spell *spell to the Socklist we will send the data to. */ |
1351 | static void |
1196 | static void |
1352 | append_spell (player *pl, packet &sl, object *spell) |
1197 | append_spell (player *pl, packet &sl, object *spell) |
1353 | { |
1198 | { |
1354 | int i, skill = 0; |
1199 | int skill = 0; |
1355 | |
1200 | |
1356 | if (!(spell->name)) |
1201 | if (!(spell->name)) |
1357 | { |
1202 | { |
1358 | LOG (llevError, "item number %d is a spell with no name.\n", spell->count); |
1203 | LOG (llevError, "item number %d is a spell with no name.\n", spell->count); |
1359 | return; |
1204 | return; |
1360 | } |
1205 | } |
1361 | |
1206 | |
1362 | /* store costs and damage in the object struct, to compare to later */ |
1207 | /* store costs and damage in the object struct, to compare to later */ |
1363 | spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
1208 | spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
1364 | spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
1209 | spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
1365 | spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); |
1210 | spell->cached_eat = casting_level (pl->ob, spell); |
1366 | |
1211 | |
1367 | /* figure out which skill it uses, if it uses one */ |
1212 | /* figure out which skill it uses, if it uses one */ |
1368 | if (spell->skill) |
1213 | if (spell->skill) |
1369 | if (object *tmp = pl->find_skill (spell->skill)) |
1214 | if (object *tmp = pl->find_skill (spell->skill)) |
1370 | skill = tmp->subtype + CS_STAT_SKILLINFO; |
1215 | skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp); |
1371 | |
1216 | |
1372 | // spells better have a face |
1217 | // spells better have a face |
1373 | if (!spell->face) |
1218 | if (!spell->face) |
1374 | { |
1219 | { |
1375 | LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); |
1220 | LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); |
… | |
… | |
1386 | << uint16 (spell->cached_grace) |
1231 | << uint16 (spell->cached_grace) |
1387 | << uint16 (spell->cached_eat) |
1232 | << uint16 (spell->cached_eat) |
1388 | << uint8 (skill) |
1233 | << uint8 (skill) |
1389 | << uint32 (spell->path_attuned) |
1234 | << uint32 (spell->path_attuned) |
1390 | << uint32 (spell->face) |
1235 | << uint32 (spell->face) |
1391 | << data8 (spell->name) |
1236 | << data8 (spell->name); |
|
|
1237 | |
|
|
1238 | if (pl->ns->monitor_spells < 2) |
1392 | << data16 (spell->msg); |
1239 | sl << data16 (spell->msg); |
1393 | } |
1240 | } |
1394 | |
1241 | |
1395 | /** |
1242 | /** |
1396 | * This tells the client to add the spell *ob, if *ob is NULL, then add |
1243 | * This tells the client to add the spell *ob, if *ob is NULL, then add |
1397 | * all spells in the player's inventory. |
1244 | * all spells in the player's inventory. |
1398 | */ |
1245 | */ |
1399 | void |
1246 | void |
1400 | esrv_add_spells (player *pl, object *spell) |
1247 | esrv_add_spells (player *pl, object *spell) |
1401 | { |
1248 | { |
… | |
… | |
1412 | |
1259 | |
1413 | if (!spell) |
1260 | if (!spell) |
1414 | { |
1261 | { |
1415 | for (spell = pl->ob->inv; spell; spell = spell->below) |
1262 | for (spell = pl->ob->inv; spell; spell = spell->below) |
1416 | { |
1263 | { |
1417 | /* were we to simply keep appending data here, we could exceed |
1264 | /* were we to simply keep appending data here, we could exceed |
1418 | * MAXSOCKBUF if the player has enough spells to add, we know that |
1265 | * MAXSOCKBUF if the player has enough spells to add, we know that |
1419 | * append_spells will always append 19 data bytes, plus 4 length |
1266 | * append_spells will always append 19 data bytes, plus 4 length |
1420 | * bytes and 3 strings (because that is the spec) so we need to |
1267 | * bytes and 3 strings (because that is the spec) so we need to |
1421 | * check that the length of those 3 strings, plus the 23 bytes, |
1268 | * check that the length of those 3 strings, plus the 23 bytes, |
1422 | * won't take us over the length limit for the socket, if it does, |
1269 | * won't take us over the length limit for the socket, if it does, |
1423 | * we need to send what we already have, and restart packet formation |
1270 | * we need to send what we already have, and restart packet formation |
1424 | */ |
1271 | */ |
1425 | if (spell->type != SPELL) |
1272 | if (spell->type != SPELL) |
1426 | continue; |
1273 | continue; |
1427 | |
1274 | |
1428 | /* Seeing crashes by overflowed buffers. Quick arithemetic seems |
1275 | /* Seeing crashes by overflowed buffers. Quick arithemetic seems |
… | |
… | |
1449 | } |
1296 | } |
1450 | else |
1297 | else |
1451 | append_spell (pl, sl, spell); |
1298 | append_spell (pl, sl, spell); |
1452 | |
1299 | |
1453 | if (sl.length () > MAXSOCKBUF) |
1300 | if (sl.length () > MAXSOCKBUF) |
1454 | { |
|
|
1455 | LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); |
1301 | cleanup ("buffer overflow in esrv_add_spells!"); |
1456 | fatal (0); |
|
|
1457 | } |
|
|
1458 | |
1302 | |
1459 | /* finally, we can send the packet */ |
1303 | /* finally, we can send the packet */ |
1460 | pl->ns->flush_fx (); |
1304 | pl->ns->flush_fx (); |
1461 | pl->ns->send_packet (sl); |
1305 | pl->ns->send_packet (sl); |
1462 | } |
1306 | } |
1463 | |
1307 | |
|
|
1308 | //-GPL |
|
|
1309 | |