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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.157 by root, Fri Nov 6 13:05:57 2009 UTC vs.
Revision 1.169 by root, Thu Apr 8 17:36:54 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
44 44
45#include <global.h> 45#include <global.h>
46#include <sproto.h> 46#include <sproto.h>
47 47
48#include <living.h> 48#include <living.h>
49#include <commands.h>
50 49
51/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
52 * it should work here. 51 * it should work here.
53 */ 52 */
54#include <sys/types.h> 53#include <sys/types.h>
223 222
224/** 223/**
225 * This sends the skill number to name mapping. We ignore 224 * This sends the skill number to name mapping. We ignore
226 * the params - we always send the same info no matter what. 225 * the params - we always send the same info no matter what.
227 */ 226 */
228void 227static void
229send_skill_info (client *ns, char *params) 228send_skill_info (client *ns, char *params)
230{ 229{
231 packet sl; 230 packet sl;
232 sl << "replyinfo skill_info\n"; 231 sl << "replyinfo skill_info\n";
233 232
245 244
246/** 245/**
247 * This sends the spell path to name mapping. We ignore 246 * This sends the spell path to name mapping. We ignore
248 * the params - we always send the same info no matter what. 247 * the params - we always send the same info no matter what.
249 */ 248 */
250void 249static void
251send_spell_paths (client * ns, char *params) 250send_spell_paths (client * ns, char *params)
252{ 251{
253 packet sl; 252 packet sl;
254 253
255 sl << "replyinfo spell_paths\n"; 254 sl << "replyinfo spell_paths\n";
576 * commands. 575 * commands.
577 */ 576 */
578 pl->count = 0; 577 pl->count = 0;
579 578
580 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 579 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
581 int time = fabs (pl->ob->speed) < 0.001 580 int time = pl->ob->has_active_speed ()
582 ? time = MAX_TIME * 100
583 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 581 ? (int) (MAX_TIME / pl->ob->speed)
582 : MAX_TIME * 100;
584 583
585 /* Send confirmation of command execution now */ 584 /* Send confirmation of command execution now */
586 packet sl ("comc"); 585 packet sl ("comc");
587 sl << uint16 (cmdid) << uint32 (time); 586 sl << uint16 (cmdid) << uint32 (time);
588 pl->ns->send_packet (sl); 587 pl->ns->send_packet (sl);
630 LOG (llevError, "Unknown input state: %d\n", ns->state); 629 LOG (llevError, "Unknown input state: %d\n", ns->state);
631 } 630 }
632} 631}
633 632
634/** 633/**
635 * Client tells its version. If there is a mismatch, we close the 634 * Client tells its version info.
636 * socket. In real life, all we should care about is the client having
637 * something older than the server. If we assume the client will be
638 * backwards compatible, having it be a later version should not be a
639 * problem.
640 */ 635 */
641void 636void
642VersionCmd (char *buf, int len, client * ns) 637VersionCmd (char *buf, int len, client *ns)
643{ 638{
644 if (!buf) 639 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
645 {
646 LOG (llevError, "CS: received corrupted version command\n");
647 return;
648 }
649
650 ns->cs_version = atoi (buf);
651 ns->sc_version = ns->cs_version;
652
653 LOG (llevDebug, "connection from client <%s>\n", buf);
654
655 //TODO: should log here just for statistics
656
657 //if (VERSION_CS != ns->cs_version)
658 // unchecked;
659
660 char *cp = strchr (buf + 1, ' ');
661 if (!cp)
662 return;
663
664 ns->sc_version = atoi (cp);
665
666 //if (VERSION_SC != ns->sc_version)
667 // unchecked;
668
669 cp = strchr (cp + 1, ' ');
670
671 if (cp)
672 {
673 ns->version = cp + 1;
674
675 if (ns->sc_version < 1026)
676 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
677 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
678 }
679} 640}
680 641
681/** sound related functions. */ 642/** sound related functions. */
682void 643void
683SetSound (char *buf, int len, client * ns) 644SetSound (char *buf, int len, client * ns)
735 */ 696 */
736static void 697static void
737rangetostring (player *pl, char *obuf) 698rangetostring (player *pl, char *obuf)
738{ 699{
739 dynbuf_text &buf = msg_dynbuf; buf.clear (); 700 dynbuf_text &buf = msg_dynbuf; buf.clear ();
701
702#if 0
703 // print ranged/chosen_skill etc. objects every call
704 printf ("%s %s => %s (%s)\n",
705 pl->ranged_ob ? &pl->ranged_ob->name : "-",
706 pl->combat_ob ? &pl->combat_ob->name : "-",
707 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
708 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
709 );
710#endif
740 711
741 if (pl->ranged_ob) 712 if (pl->ranged_ob)
742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 713 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
743 714
744 if (pl->combat_ob) 715 if (pl->combat_ob)
838 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 809 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
839 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 810 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
840 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 811 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
841 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 812 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
842 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 813 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
843 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 814 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
844 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 815 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
845 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 816 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
846 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 817 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
847 818
848 flags = 0; 819 flags = 0;
849 820
850 if (opl->fire_on) 821 if (opl->fire_on)
853 if (opl->run_on) 824 if (opl->run_on)
854 flags |= SF_RUNON; 825 flags |= SF_RUNON;
855 826
856 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 827 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
857 828
858 if (ns->sc_version < 1025)
859 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
860 else
861 for (int i = 0; i < NROFATTACKS; i++) 829 for (int i = 0; i < NROFATTACKS; i++)
862 { 830 {
863 /* Skip ones we won't send */ 831 /* Skip ones we won't send */
864 if (atnr_cs_stat[i] == -1) 832 if (atnr_cs_stat[i] == -1)
865 continue; 833 continue;
866 834
867 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 835 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
868 } 836 }
869 837
870 if (pl->ns->monitor_spells) 838 if (pl->ns->monitor_spells)
871 { 839 {
872 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 840 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
873 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 841 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
984prefetch_surrounding_maps (maptile *map, int distance) 952prefetch_surrounding_maps (maptile *map, int distance)
985{ 953{
986 map->touch (); 954 map->touch ();
987 955
988 if (--distance) 956 if (--distance)
989 for (int dir = 4; --dir; ) 957 for (int dir = 4; dir--; )
990 if (const shstr &path = map->tile_path [dir]) 958 if (const shstr &path = map->tile_path [dir])
991 if (maptile *&neigh = map->tile_map [dir]) 959 if (maptile *&neigh = map->tile_map [dir])
992 prefetch_surrounding_maps (neigh, distance); 960 prefetch_surrounding_maps (neigh, distance);
993 else 961 else
994 neigh = maptile::find_async (path, map); 962 neigh = maptile::find_async (path, map);
1087 map_clearcell (&lastcell, -1); 1055 map_clearcell (&lastcell, -1);
1088 } 1056 }
1089 1057
1090 continue; 1058 continue;
1091 } 1059 }
1092 1060
1093 int d = pl->blocked_los_uc (dx, dy); 1061 int d = pl->blocked_los_uc (dx, dy);
1094 1062
1095 if (d > 3) 1063 if (d > 3)
1096 { 1064 {
1097 /* This block deals with spaces that are not visible for whatever 1065 /* This block deals with spaces that are not visible for whatever
1266 socket.send_packet (sl); 1234 socket.send_packet (sl);
1267 socket.sent_scroll = 0; 1235 socket.sent_scroll = 0;
1268 } 1236 }
1269} 1237}
1270 1238
1271/*****************************************************************************/
1272/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1273/* a player. Of course, the client need to know the command to be able to */
1274/* manage it ! */
1275/*****************************************************************************/
1276void
1277send_plugin_custom_message (object *pl, char *buf)
1278{
1279 pl->contr->ns->send_packet (buf);
1280}
1281
1282/** 1239/**
1283 * This looks for any spells the player may have that have changed their stats. 1240 * This looks for any spells the player may have that have changed their stats.
1284 * it then sends an updspell packet for each spell that has changed in this way 1241 * it then sends an updspell packet for each spell that has changed in this way
1285 */ 1242 */
1286void 1243void
1287esrv_update_spells (player *pl) 1244esrv_update_spells (player *pl)
1288{ 1245{
1289 if (!pl->ns) 1246 if (!pl->ns)
1290 return; 1247 return;
1291 1248
1249 pl->ns->update_spells = false;
1250
1292 if (!pl->ns->monitor_spells) 1251 if (!pl->ns->monitor_spells)
1293 return; 1252 return;
1294 1253
1295 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1254 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1296 {
1297 if (spell->type == SPELL) 1255 if (spell->type == SPELL)
1298 { 1256 {
1299 int flags = 0; 1257 int flags = 0;
1258 int val;
1300 1259
1301 /* check if we need to update it */ 1260 /* check if we need to update it */
1302 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1261 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1262 if (spell->cached_sp != val)
1303 { 1263 {
1304 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1264 spell->cached_sp = val;
1305 flags |= UPD_SP_MANA; 1265 flags |= UPD_SP_MANA;
1306 } 1266 }
1307 1267
1308 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1268 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1269 if (spell->cached_grace != val)
1309 { 1270 {
1310 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1271 spell->cached_grace = val;
1311 flags |= UPD_SP_GRACE; 1272 flags |= UPD_SP_GRACE;
1312 } 1273 }
1313 1274
1314 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1275 val = casting_level (pl->ob, spell);
1276 if (spell->cached_eat != val)
1315 { 1277 {
1316 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1278 spell->cached_eat = val;
1317 flags |= UPD_SP_DAMAGE; 1279 flags |= UPD_SP_LEVEL;
1318 } 1280 }
1319 1281
1320 if (flags) 1282 if (flags)
1321 { 1283 {
1322 packet sl; 1284 packet sl;
1323 1285
1324 sl << "updspell " 1286 sl << "updspell "
1325 << uint8 (flags) 1287 << uint8 (flags)
1326 << uint32 (spell->count); 1288 << uint32 (spell->count);
1327 1289
1328 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1290 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1329 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1291 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1330 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1292 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1331 1293
1332 pl->ns->send_packet (sl); 1294 pl->ns->send_packet (sl);
1333 } 1295 }
1334 } 1296 }
1335 }
1336} 1297}
1337 1298
1338void 1299void
1339esrv_remove_spell (player *pl, object *spell) 1300esrv_remove_spell (player *pl, object *spell)
1340{ 1301{
1367 } 1328 }
1368 1329
1369 /* store costs and damage in the object struct, to compare to later */ 1330 /* store costs and damage in the object struct, to compare to later */
1370 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1331 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1371 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1332 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1372 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1333 spell->cached_eat = casting_level (pl->ob, spell);
1373 1334
1374 /* figure out which skill it uses, if it uses one */ 1335 /* figure out which skill it uses, if it uses one */
1375 if (spell->skill) 1336 if (spell->skill)
1376 if (object *tmp = pl->find_skill (spell->skill)) 1337 if (object *tmp = pl->find_skill (spell->skill))
1377 skill = tmp->subtype + CS_STAT_SKILLINFO; 1338 skill = tmp->subtype + CS_STAT_SKILLINFO;

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