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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.157 by root, Fri Nov 6 13:05:57 2009 UTC vs.
Revision 1.191 by root, Thu Nov 15 04:50:50 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25//+GPL 25//+GPL
26 26
44 44
45#include <global.h> 45#include <global.h>
46#include <sproto.h> 46#include <sproto.h>
47 47
48#include <living.h> 48#include <living.h>
49#include <commands.h>
50 49
51/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
52 * it should work here. 51 * it should work here.
53 */ 52 */
54#include <sys/types.h> 53#include <sys/types.h>
66 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
67 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
68 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
69 * client. 68 * client.
70 */ 69 */
71static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
72 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
73 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
74 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
75 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
76 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
77 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
78 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
79 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
80 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
81 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
82 -1, /* Internal */ 95 -1, /* Internal */
83 -1, /* life stealing */ 96 -1, /* life stealing */
84 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
85}; 98};
133 pl->ns->mapinfo_queue_clear (); 146 pl->ns->mapinfo_queue_clear ();
134 147
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 148 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 149
137 pl->ns->force_newmap = false; 150 pl->ns->force_newmap = false;
138
139 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap"); 151 pl->ns->send_packet ("newmap");
141
142 pl->ns->floorbox_reset (); 152 pl->ns->floorbox_reset ();
143} 153}
144 154
145static void 155static void
146send_map_info (player *pl) 156send_map_info (player *pl)
148 client &socket = *pl->ns; 158 client &socket = *pl->ns;
149 object *ob = pl->viewpoint; 159 object *ob = pl->viewpoint;
150 160
151 if (socket.mapinfocmd) 161 if (socket.mapinfocmd)
152 { 162 {
153 if (ob->map && ob->map->path[0]) 163 if (ob->map && ob->map->path)
154 { 164 {
155 int flags = 0; 165 int flags = 0;
156 166
167 // due to historical glitches, the bit ordering and map index ordering differs
157 if (ob->map->tile_path[0]) flags |= 1; 168 if (ob->map->tile_path [TILE_NORTH]) flags |= 0x01;
158 if (ob->map->tile_path[1]) flags |= 2; 169 if (ob->map->tile_path [TILE_EAST ]) flags |= 0x02;
159 if (ob->map->tile_path[2]) flags |= 4; 170 if (ob->map->tile_path [TILE_SOUTH]) flags |= 0x04;
160 if (ob->map->tile_path[3]) flags |= 8; 171 if (ob->map->tile_path [TILE_WEST ]) flags |= 0x08;
172 // these two are debatable
173 if (ob->map->tile_path [TILE_UP ]) flags |= 0x10;
174 if (ob->map->tile_path [TILE_DOWN ]) flags |= 0x20;
161 175
162 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", 176 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
163 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, 177 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
164 ob->map->width, ob->map->height, &ob->map->path); 178 ob->map->width, ob->map->height, &ob->map->path);
165 } 179 }
180 { 194 {
181 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 195 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
182 socket.current_region = reg; 196 socket.current_region = reg;
183 } 197 }
184 198
185 // first try to aovid a full newmap on tiled map scrolls 199 // first try to avoid a full newmap on tiled map scrolls
186 if (socket.current_map != ob->map && !socket.force_newmap) 200 if (socket.current_map != ob->map && !socket.force_newmap)
187 { 201 {
188 rv_vector rv; 202 rv_vector rv;
189 203
190 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0); 204 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
223 237
224/** 238/**
225 * This sends the skill number to name mapping. We ignore 239 * This sends the skill number to name mapping. We ignore
226 * the params - we always send the same info no matter what. 240 * the params - we always send the same info no matter what.
227 */ 241 */
228void 242static void
229send_skill_info (client *ns, char *params) 243send_skill_info (client *ns, char *params)
230{ 244{
231 packet sl; 245 packet sl;
232 sl << "replyinfo skill_info\n"; 246 sl << "replyinfo skill_info\n";
233 247
234 for (int i = 1; i < NUM_SKILLS; i++) 248 for (int i = 0; i < skillvec.size (); ++i)
235 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]); 249 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
236 250
237 if (sl.length () > MAXSOCKBUF) 251 if (sl.length () > MAXSOCKBUF)
238 {
239 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 252 cleanup ("buffer overflow in send_skill_info!");
240 fatal (0);
241 }
242 253
243 ns->send_packet (sl); 254 ns->send_packet (sl);
244} 255}
245 256
246/** 257/**
247 * This sends the spell path to name mapping. We ignore 258 * This sends the spell path to name mapping. We ignore
248 * the params - we always send the same info no matter what. 259 * the params - we always send the same info no matter what.
249 */ 260 */
250void 261static void
251send_spell_paths (client * ns, char *params) 262send_spell_paths (client * ns, char *params)
252{ 263{
253 packet sl; 264 packet sl;
254 265
255 sl << "replyinfo spell_paths\n"; 266 sl << "replyinfo spell_paths\n";
256 267
257 for (int i = 0; i < NRSPELLPATHS; i++) 268 for (int i = 0; i < NRSPELLPATHS; i++)
258 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 269 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
259 270
260 if (sl.length () > MAXSOCKBUF) 271 if (sl.length () > MAXSOCKBUF)
261 {
262 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 272 cleanup ("buffer overflow in send_spell_paths!");
263 fatal (0);
264 }
265 273
266 ns->send_packet (sl); 274 ns->send_packet (sl);
267} 275}
268 276
269/** 277/**
270 * RequestInfo is sort of a meta command. There is some specific 278 * RequestInfo is sort of a meta command. There is some specific
271 * request of information, but we call other functions to provide 279 * request of information, but we call other functions to provide
272 * that information. 280 * that information.
281 * requestinfo is completely deprecated, use resource exti request
282 * and the fxix or http protocols.
273 */ 283 */
274void 284void
275RequestInfo (char *buf, int len, client *ns) 285RequestInfo (char *buf, int len, client *ns)
276{ 286{
277 char *params; 287 char *params;
337 347
338 while (*buf && map && max_distance) 348 while (*buf && map && max_distance)
339 { 349 {
340 int dir = *buf++ - '1'; 350 int dir = *buf++ - '1';
341 351
342 if (dir >= 0 && dir <= 3) 352 // due to historical glitches, the mapinfo index and tile index differs
353 static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
354
355 // maybe we should only allow the four flat directions
356 if (IN_RANGE_EXC (dir, 0, array_length (dirmap)))
343 { 357 {
358 dir = dirmap [dir];
359
344 if (!map->tile_path [dir]) 360 if (!map->tile_path [dir])
345 map = 0; 361 map = 0;
346 else if (map->tile_available (dir, false)) 362 else if (map->tile_available (dir, false))
347 { 363 {
348 maptile *neigh = map->tile_map [dir]; 364 maptile *neigh = map->tile_map [dir];
371 send_packet_printf ("mapinfo %s nomap", token); 387 send_packet_printf ("mapinfo %s nomap", token);
372 else 388 else
373 { 389 {
374 int flags = 0; 390 int flags = 0;
375 391
392 // due to historical glitches, the bit ordering and map index ordering differs
376 if (map->tile_path[0]) flags |= 1; 393 if (map->tile_path [TILE_NORTH]) flags |= 0x01;
377 if (map->tile_path[1]) flags |= 2; 394 if (map->tile_path [TILE_EAST ]) flags |= 0x02;
378 if (map->tile_path[2]) flags |= 4; 395 if (map->tile_path [TILE_SOUTH]) flags |= 0x04;
379 if (map->tile_path[3]) flags |= 8; 396 if (map->tile_path [TILE_WEST ]) flags |= 0x08;
397 // these two are debatable
398 if (map->tile_path [TILE_UP ]) flags |= 0x10;
399 if (map->tile_path [TILE_DOWN ]) flags |= 0x20;
380 400
381 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 401 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
382 } 402 }
383 403
384 return 1; 404 return 1;
447 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 467 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
448} 468}
449 469
450//+GPL 470//+GPL
451 471
452/*
453#define MSG_TYPE_BOOK 1
454#define MSG_TYPE_CARD 2
455#define MSG_TYPE_PAPER 3
456#define MSG_TYPE_SIGN 4
457#define MSG_TYPE_MONUMENT 5
458#define MSG_TYPE_SCRIPTED_DIALOG 6*/
459
460/** Reply to ExtendedInfos command */
461void
462ToggleExtendedText (char *buf, int len, client * ns)
463{
464 char cmdback[MAX_BUF];
465 char temp[10];
466 char command[50];
467 int info, nextinfo, i, flag;
468
469 cmdback[0] = '\0';
470
471 nextinfo = 0;
472 while (1)
473 {
474 /* 1. Extract an info */
475 info = nextinfo;
476
477 while ((info < len) && (buf [info] == ' '))
478 info++;
479
480 if (info >= len)
481 break;
482
483 nextinfo = info + 1;
484
485 while ((nextinfo < len) && (buf [nextinfo] != ' '))
486 nextinfo++;
487
488 if (nextinfo - info >= 49) /*Erroneous info asked */
489 continue;
490
491 memcpy (command, buf + info, nextinfo - info);
492 command [nextinfo - info] = 0;
493
494 /* 2. Interpret info */
495 i = sscanf (command, "%d", &flag);
496
497 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
498 ns->supported_readables |= (1 << flag);
499 /*3. Next info */
500 }
501
502 /* Send resulting state */
503 strcpy (cmdback, "ExtendedTextSet");
504
505 for (i = 0; i <= MSG_TYPE_LAST; i++)
506 if (ns->supported_readables & (1 << i))
507 {
508 strcat (cmdback, " ");
509 snprintf (temp, sizeof (temp), "%d", i);
510 strcat (cmdback, temp);
511 }
512
513 ns->send_packet (cmdback);
514}
515
516/** 472/**
517 * This handles the general commands from the client (ie, north, fire, cast, 473 * This handles the general commands from the client (ie, north, fire, cast,
518 * etc.) 474 * etc.)
519 */ 475 */
520void 476void
540 * Cleaning up the input should probably be done first - all actions 496 * Cleaning up the input should probably be done first - all actions
541 * for the command that issued the count should be done before any other 497 * for the command that issued the count should be done before any other
542 * commands. 498 * commands.
543 */ 499 */
544 pl->count = 0; 500 pl->count = 0;
545}
546
547/**
548 * This handles the general commands from the client (ie, north, fire, cast,
549 * etc.). It is a lot like PlayerCmd above, but is called with the
550 * 'ncom' method which gives more information back to the client so it
551 * can throttle.
552 */
553void
554NewPlayerCmd (char *buf, int len, player *pl)
555{
556 if (len <= 6)
557 {
558 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
559 return;
560 }
561
562 uint16 cmdid = net_uint16 ((uint8 *)buf);
563 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
564
565 /* -1 is special - no repeat, but don't update */
566 if (repeat != -1)
567 pl->count = repeat;
568
569 buf += 6; //len -= 6;
570
571 execute_newserver_command (pl->ob, buf);
572
573 /* Perhaps something better should be done with a left over count.
574 * Cleaning up the input should probably be done first - all actions
575 * for the command that issued the count should be done before any other
576 * commands.
577 */
578 pl->count = 0;
579
580 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
581 int time = fabs (pl->ob->speed) < 0.001
582 ? time = MAX_TIME * 100
583 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
584
585 /* Send confirmation of command execution now */
586 packet sl ("comc");
587 sl << uint16 (cmdid) << uint32 (time);
588 pl->ns->send_packet (sl);
589} 501}
590 502
591/** This is a reply to a previous query. */ 503/** This is a reply to a previous query. */
592void 504void
593ReplyCmd (char *buf, int len, client *ns) 505ReplyCmd (char *buf, int len, client *ns)
630 LOG (llevError, "Unknown input state: %d\n", ns->state); 542 LOG (llevError, "Unknown input state: %d\n", ns->state);
631 } 543 }
632} 544}
633 545
634/** 546/**
635 * Client tells its version. If there is a mismatch, we close the 547 * Client tells its version info.
636 * socket. In real life, all we should care about is the client having
637 * something older than the server. If we assume the client will be
638 * backwards compatible, having it be a later version should not be a
639 * problem.
640 */ 548 */
641void 549void
642VersionCmd (char *buf, int len, client * ns) 550VersionCmd (char *buf, int len, client *ns)
643{ 551{
644 if (!buf) 552 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
645 {
646 LOG (llevError, "CS: received corrupted version command\n");
647 return;
648 }
649
650 ns->cs_version = atoi (buf);
651 ns->sc_version = ns->cs_version;
652
653 LOG (llevDebug, "connection from client <%s>\n", buf);
654
655 //TODO: should log here just for statistics
656
657 //if (VERSION_CS != ns->cs_version)
658 // unchecked;
659
660 char *cp = strchr (buf + 1, ' ');
661 if (!cp)
662 return;
663
664 ns->sc_version = atoi (cp);
665
666 //if (VERSION_SC != ns->sc_version)
667 // unchecked;
668
669 cp = strchr (cp + 1, ' ');
670
671 if (cp)
672 {
673 ns->version = cp + 1;
674
675 if (ns->sc_version < 1026)
676 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
677 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
678 }
679} 553}
680 554
681/** sound related functions. */ 555/** sound related functions. */
682void 556void
683SetSound (char *buf, int len, client * ns) 557SetSound (char *buf, int len, client * ns)
736static void 610static void
737rangetostring (player *pl, char *obuf) 611rangetostring (player *pl, char *obuf)
738{ 612{
739 dynbuf_text &buf = msg_dynbuf; buf.clear (); 613 dynbuf_text &buf = msg_dynbuf; buf.clear ();
740 614
615#if 0
616 // print ranged/chosen_skill etc. objects every call
617 printf ("%s %s => %s (%s)\n",
618 pl->ranged_ob ? &pl->ranged_ob->name : "-",
619 pl->combat_ob ? &pl->combat_ob->name : "-",
620 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
621 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
622 );
623#endif
624
741 if (pl->ranged_ob) 625 if (pl->ranged_ob)
742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 626 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
743 627
744 if (pl->combat_ob) 628 if (pl->combat_ob)
745 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; 629 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
790 * commands for now. 674 * commands for now.
791 */ 675 */
792void 676void
793esrv_update_stats (player *pl) 677esrv_update_stats (player *pl)
794{ 678{
795 char buf[MAX_BUF];
796 uint16 flags;
797
798 client *ns = pl->ns; 679 client *ns = pl->ns;
799 if (!ns) 680 if (!ns)
800 return; 681 return;
801 682
802 object *ob = pl->observe; 683 object *ob = pl->observe;
819 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 700 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
820 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 701 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
821 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 702 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
822 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 703 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
823 704
824 for (int s = 0; s < NUM_SKILLS; s++) 705 for (int s = 0; s < CS_NUM_SKILLS; s++)
825 if (object *skill = opl->last_skill_ob [s]) 706 if (object *skill = opl->last_skill_ob [s])
826 if (skill->stats.exp != ns->last_skill_exp [s]) 707 if (skill->stats.exp != ns->last_skill_exp [s])
827 { 708 {
828 ns->last_skill_exp [s] = skill->stats.exp; 709 ns->last_skill_exp [s] = skill->stats.exp;
829 710
830 /* Always send along the level if exp changes. This is only 711 /* Always send along the level if exp changes. This is only
831 * 1 extra byte, but keeps processing simpler. 712 * 1 extra byte, but keeps processing simpler.
832 */ 713 */
833 sl << uint8 (s + CS_STAT_SKILLINFO) 714 sl << uint8 (CS_STAT_SKILLINFO + s)
834 << uint8 (skill->level) 715 << uint8 (skill->level)
835 << uint64 (skill->stats.exp); 716 << uint64 (skill->stats.exp);
836 } 717 }
837 718
838 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 719 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
839 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 720 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
840 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 721 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
841 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 722 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
842 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 723 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
843 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 724 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
844 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 725 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
845 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 726 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
846 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 727 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
847 728
848 flags = 0; 729 int flags = (opl->fire_on ? SF_FIREON : 0)
849 730 | (opl->run_on ? SF_RUNON : 0);
850 if (opl->fire_on)
851 flags |= SF_FIREON;
852
853 if (opl->run_on)
854 flags |= SF_RUNON;
855 731
856 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 732 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
857 733
858 if (ns->sc_version < 1025)
859 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
860 else
861 for (int i = 0; i < NROFATTACKS; i++) 734 for (int i = 0; i < NROFATTACKS; i++)
862 {
863 /* Skip ones we won't send */ 735 /* Skip ones we won't send */
864 if (atnr_cs_stat[i] == -1) 736 if (atnr_cs_stat[i] >= 0)
865 continue;
866
867 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 737 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
868 }
869 738
870 if (pl->ns->monitor_spells) 739 if (pl->ns->monitor_spells)
871 { 740 {
872 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 741 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
873 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 742 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
874 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 743 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
875 } 744 }
876 745
746 char buf[MAX_BUF];
877 rangetostring (opl, buf); /* we want use the new fire & run system in new client */ 747 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
878 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 748 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
879 set_title (ob, buf); 749 set_title (ob, buf);
880 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 750 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
881 751
975 845
976 /* Nothing changed */ 846 /* Nothing changed */
977 return 0; 847 return 0;
978} 848}
979 849
980//-GPL
981
982// prefetch (and touch) all maps within a specific distancd
983static void
984prefetch_surrounding_maps (maptile *map, int distance)
985{
986 map->touch ();
987
988 if (--distance)
989 for (int dir = 4; --dir; )
990 if (const shstr &path = map->tile_path [dir])
991 if (maptile *&neigh = map->tile_map [dir])
992 prefetch_surrounding_maps (neigh, distance);
993 else
994 neigh = maptile::find_async (path, map);
995}
996
997// prefetch a generous area around the player
998static void
999prefetch_surrounding_maps (object *op)
1000{
1001 prefetch_surrounding_maps (op->map, 3);
1002}
1003
1004//+GPL
1005
1006/** 850/**
1007 * Draws client map. 851 * Draws client map.
1008 */ 852 */
1009void 853void
1010draw_client_map (player *pl) 854draw_client_map (player *pl)
1015 859
1016 /* If player is just joining the game, he isn't here yet, so the map 860 /* If player is just joining the game, he isn't here yet, so the map
1017 * can get swapped out. If so, don't try to send them a map. All will 861 * can get swapped out. If so, don't try to send them a map. All will
1018 * be OK once they really log in. 862 * be OK once they really log in.
1019 */ 863 */
1020 if (!ob->map || ob->map->in_memory != MAP_ACTIVE) 864 if (!ob->map || ob->map->state != MAP_ACTIVE)
1021 return; 865 return;
1022 866
1023 int startlen, oldlen; 867 int startlen, oldlen;
1024 868
1025 check_map_change (pl); 869 check_map_change (pl);
1026 prefetch_surrounding_maps (pl->ob); 870 pl->ob->prefetch_surrounding_maps ();
1027 871
1028 /* do LOS after calls to update_position */ 872 /* do LOS after calls to update_position */
1029 /* unfortunately, we need to udpate los when observing, currently */ 873 /* unfortunately, we need to udpate los when observing, currently */
1030 if (pl->do_los || pl->viewpoint != pl->ob) 874 if (pl->do_los || pl->viewpoint != pl->ob)
1031 { 875 {
1056 * look like. 900 * look like.
1057 */ 901 */
1058 902
1059 client &socket = *pl->ns; 903 client &socket = *pl->ns;
1060 904
1061 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 905 packet sl ("map1a");
1062 906
1063 startlen = sl.length (); 907 startlen = sl.length ();
1064 908
1065 int hx = socket.mapx / 2; 909 int hx = socket.mapx / 2;
1066 int hy = socket.mapy / 2; 910 int hy = socket.mapy / 2;
1087 map_clearcell (&lastcell, -1); 931 map_clearcell (&lastcell, -1);
1088 } 932 }
1089 933
1090 continue; 934 continue;
1091 } 935 }
1092 936
1093 int d = pl->blocked_los_uc (dx, dy); 937 int d = pl->blocked_los_uc (dx, dy);
1094 938
1095 if (d > 3) 939 if (d > 3)
1096 { 940 {
1097 /* This block deals with spaces that are not visible for whatever 941 /* This block deals with spaces that are not visible for whatever
1158 { 1002 {
1159 if (op->stats.maxhp > op->stats.hp 1003 if (op->stats.maxhp > op->stats.hp
1160 && op->stats.maxhp > 0 1004 && op->stats.maxhp > 0
1161 && (op->type == PLAYER 1005 && (op->type == PLAYER
1162 || op->type == DOOR // does not work, have maxhp 0 1006 || op->type == DOOR // does not work, have maxhp 0
1163 || QUERY_FLAG (op, FLAG_MONSTER) 1007 || op->flag [FLAG_MONSTER]
1164 || QUERY_FLAG (op, FLAG_ALIVE) 1008 || op->flag [FLAG_ALIVE]
1165 || QUERY_FLAG (op, FLAG_GENERATOR))) 1009 || op->flag [FLAG_GENERATOR]))
1166 { 1010 {
1167 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1011 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1168 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge 1012 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1169 } 1013 }
1170 1014
1266 socket.send_packet (sl); 1110 socket.send_packet (sl);
1267 socket.sent_scroll = 0; 1111 socket.sent_scroll = 0;
1268 } 1112 }
1269} 1113}
1270 1114
1271/*****************************************************************************/
1272/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1273/* a player. Of course, the client need to know the command to be able to */
1274/* manage it ! */
1275/*****************************************************************************/
1276void
1277send_plugin_custom_message (object *pl, char *buf)
1278{
1279 pl->contr->ns->send_packet (buf);
1280}
1281
1282/** 1115/**
1283 * This looks for any spells the player may have that have changed their stats. 1116 * This looks for any spells the player may have that have changed their stats.
1284 * it then sends an updspell packet for each spell that has changed in this way 1117 * it then sends an updspell packet for each spell that has changed in this way
1285 */ 1118 */
1286void 1119void
1287esrv_update_spells (player *pl) 1120esrv_update_spells (player *pl)
1288{ 1121{
1289 if (!pl->ns) 1122 if (!pl->ns)
1290 return; 1123 return;
1291 1124
1125 pl->ns->update_spells = false;
1126
1292 if (!pl->ns->monitor_spells) 1127 if (!pl->ns->monitor_spells)
1293 return; 1128 return;
1294 1129
1295 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1130 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1296 {
1297 if (spell->type == SPELL) 1131 if (spell->type == SPELL)
1298 { 1132 {
1299 int flags = 0; 1133 int flags = 0;
1134 int val;
1300 1135
1301 /* check if we need to update it */ 1136 /* check if we need to update it */
1302 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1137 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1138 if (spell->cached_sp != val)
1303 { 1139 {
1304 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1140 spell->cached_sp = val;
1305 flags |= UPD_SP_MANA; 1141 flags |= UPD_SP_MANA;
1306 } 1142 }
1307 1143
1308 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1144 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1145 if (spell->cached_grace != val)
1309 { 1146 {
1310 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1147 spell->cached_grace = val;
1311 flags |= UPD_SP_GRACE; 1148 flags |= UPD_SP_GRACE;
1312 } 1149 }
1313 1150
1314 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1151 val = casting_level (pl->ob, spell);
1152 if (spell->cached_eat != val)
1315 { 1153 {
1316 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1154 spell->cached_eat = val;
1317 flags |= UPD_SP_DAMAGE; 1155 flags |= UPD_SP_LEVEL;
1318 } 1156 }
1319 1157
1320 if (flags) 1158 if (flags)
1321 { 1159 {
1322 packet sl; 1160 packet sl;
1323 1161
1324 sl << "updspell " 1162 sl << "updspell "
1325 << uint8 (flags) 1163 << uint8 (flags)
1326 << uint32 (spell->count); 1164 << uint32 (spell->count);
1327 1165
1328 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1166 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1329 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1167 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1330 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1168 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1331 1169
1332 pl->ns->send_packet (sl); 1170 pl->ns->send_packet (sl);
1333 } 1171 }
1334 } 1172 }
1335 }
1336} 1173}
1337 1174
1338void 1175void
1339esrv_remove_spell (player *pl, object *spell) 1176esrv_remove_spell (player *pl, object *spell)
1340{ 1177{
1356 1193
1357/* appends the spell *spell to the Socklist we will send the data to. */ 1194/* appends the spell *spell to the Socklist we will send the data to. */
1358static void 1195static void
1359append_spell (player *pl, packet &sl, object *spell) 1196append_spell (player *pl, packet &sl, object *spell)
1360{ 1197{
1361 int i, skill = 0; 1198 int skill = 0;
1362 1199
1363 if (!(spell->name)) 1200 if (!(spell->name))
1364 { 1201 {
1365 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1202 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1366 return; 1203 return;
1367 } 1204 }
1368 1205
1369 /* store costs and damage in the object struct, to compare to later */ 1206 /* store costs and damage in the object struct, to compare to later */
1370 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1207 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1371 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1208 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1372 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1209 spell->cached_eat = casting_level (pl->ob, spell);
1373 1210
1374 /* figure out which skill it uses, if it uses one */ 1211 /* figure out which skill it uses, if it uses one */
1375 if (spell->skill) 1212 if (spell->skill)
1376 if (object *tmp = pl->find_skill (spell->skill)) 1213 if (object *tmp = pl->find_skill (spell->skill))
1377 skill = tmp->subtype + CS_STAT_SKILLINFO; 1214 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1378 1215
1379 // spells better have a face 1216 // spells better have a face
1380 if (!spell->face) 1217 if (!spell->face)
1381 { 1218 {
1382 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1219 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1456 } 1293 }
1457 else 1294 else
1458 append_spell (pl, sl, spell); 1295 append_spell (pl, sl, spell);
1459 1296
1460 if (sl.length () > MAXSOCKBUF) 1297 if (sl.length () > MAXSOCKBUF)
1461 {
1462 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1298 cleanup ("buffer overflow in esrv_add_spells!");
1463 fatal (0);
1464 }
1465 1299
1466 /* finally, we can send the packet */ 1300 /* finally, we can send the packet */
1467 pl->ns->flush_fx (); 1301 pl->ns->flush_fx ();
1468 pl->ns->send_packet (sl); 1302 pl->ns->send_packet (sl);
1469} 1303}

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