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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.44 by root, Sat Dec 16 21:40:26 2006 UTC vs.
Revision 1.157 by root, Fri Nov 6 13:05:57 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
24
25//+GPL
23 26
24/** 27/**
25 * \file 28 * \file
26 * Client handling. 29 * Client handling.
27 * 30 *
35 * have the prototype of (char *data, int datalen, int client_num). This 38 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 39 * way, we can use one dispatch table.
37 * 40 *
38 * esrv_map_new starts updating the map 41 * esrv_map_new starts updating the map
39 * 42 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 */ 43 */
44 44
45#include <global.h> 45#include <global.h>
46#include <sproto.h> 46#include <sproto.h>
47 47
66 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
67 * program to the value we use when sending STATS command to the 67 * program to the value we use when sending STATS command to the
68 * client. If a value is -1, then we don't send that to the 68 * client. If a value is -1, then we don't send that to the
69 * client. 69 * client.
70 */ 70 */
71short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 71static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
72 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 72 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
73 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 73 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
74 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 74 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
75 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 75 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
76 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 76 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
100 * that much difference in bandwidth. 100 * that much difference in bandwidth.
101 */ 101 */
102 mx = ns->mapx; 102 mx = ns->mapx;
103 my = ns->mapy; 103 my = ns->mapy;
104 104
105 if (ns->mapmode == Map1aCmd)
106 {
107 mx += MAX_HEAD_OFFSET;
108 my += MAX_HEAD_OFFSET;
109 }
110
111 /* the x and y here are coordinates for the new map, i.e. if we moved 105 /* the x and y here are coordinates for the new map, i.e. if we moved
112 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 106 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113 * if the destination x or y coordinate is outside the viewable 107 * if the destination x or y coordinate is outside the viewable
114 * area, we clear the values - otherwise, the old values 108 * area, we clear the values - otherwise, the old values
115 * are preserved, and the check_head thinks it needs to clear them. 109 * are preserved, and the check_head thinks it needs to clear them.
116 */ 110 */
117 for (x = 0; x < mx; x++) 111 for (x = 0; x < mx; x++)
118 {
119 for (y = 0; y < my; y++) 112 for (y = 0; y < my; y++)
120 {
121 if (x >= ns->mapx || y >= ns->mapy) 113 if (x >= ns->mapx || y >= ns->mapy)
122 /* clear cells outside the viewable area */ 114 /* clear cells outside the viewable area */
123 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
124 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
125 /* clear newly visible tiles within the viewable area */ 117 /* clear newly visible tiles within the viewable area */
126 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
127 else 119 else
128 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
129 }
130 }
131 121
132 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 122 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
133 123
134 /* Make sure that the next "map1" command will be sent (even if it is 124 /* Make sure that the next "map1" command will be sent (even if it is
135 * empty). 125 * empty).
138} 128}
139 129
140static void 130static void
141clear_map (player *pl) 131clear_map (player *pl)
142{ 132{
133 pl->ns->mapinfo_queue_clear ();
134
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136
137 pl->ns->force_newmap = false;
138
139 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap");
141
142 pl->ns->floorbox_reset ();
143}
144
145static void
146send_map_info (player *pl)
147{
143 client &socket = *pl->socket; 148 client &socket = *pl->ns;
149 object *ob = pl->viewpoint;
144 150
145 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
146
147 if (socket.newmapcmd == 1) 151 if (socket.mapinfocmd)
152 {
153 if (ob->map && ob->map->path[0])
154 {
155 int flags = 0;
156
157 if (ob->map->tile_path[0]) flags |= 1;
158 if (ob->map->tile_path[1]) flags |= 2;
159 if (ob->map->tile_path[2]) flags |= 4;
160 if (ob->map->tile_path[3]) flags |= 8;
161
162 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
163 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
164 ob->map->width, ob->map->height, &ob->map->path);
165 }
166 else
148 socket.send_packet ("newmap"); 167 socket.send_packet ("mapinfo current");
149 168 }
150 socket.update_look = 1;
151 socket.look_position = 0;
152} 169}
153 170
154/** check for map change and send new map data */ 171/** check for map/region change and send new map data */
155static void 172static void
156check_map_change (player *pl) 173check_map_change (player *pl)
157{ 174{
158 client &socket = *pl->socket; 175 client &socket = *pl->ns;
159 object *ob = pl->ob; 176 object *ob = pl->viewpoint;
160 char buf[MAX_BUF]; /* eauugggh */
161 177
162 if (socket.current_map != ob->map) 178 region *reg = ob->region ();
179 if (socket.current_region != reg)
180 {
181 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
182 socket.current_region = reg;
163 { 183 }
184
185 // first try to aovid a full newmap on tiled map scrolls
186 if (socket.current_map != ob->map && !socket.force_newmap)
187 {
188 rv_vector rv;
189
190 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
191
192 // manhattan distance is very handy here
193 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
194 {
195 socket.current_map = ob->map;
196 socket.current_x = ob->x;
197 socket.current_y = ob->y;
198
199 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
200 socket.floorbox_reset ();
201 send_map_info (pl);
202 }
203 }
204
205 if (socket.current_map != ob->map || socket.force_newmap)
206 {
207 clear_map (pl);
164 socket.current_map = ob->map; 208 socket.current_map = ob->map;
165 209 send_map_info (pl);
166 clear_map (pl);
167
168 if (socket.mapinfocmd)
169 {
170 if (ob->map && ob->map->path[0])
171 {
172 int flags = 0;
173
174 if (ob->map->tile_path[0])
175 flags |= 1;
176 if (ob->map->tile_path[1])
177 flags |= 2;
178 if (ob->map->tile_path[2])
179 flags |= 4;
180 if (ob->map->tile_path[3])
181 flags |= 8;
182
183 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
184 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
185 }
186 else
187 snprintf (buf, MAX_BUF, "mapinfo current");
188
189 socket.send_packet (buf);
190 }
191 } 210 }
192 else if (socket.current_x != ob->x || socket.current_y != ob->y) 211 else if (socket.current_x != ob->x || socket.current_y != ob->y)
193 { 212 {
194 int dx = ob->x - socket.current_x; 213 int dx = ob->x - socket.current_x;
195 int dy = ob->y - socket.current_y; 214 int dy = ob->y - socket.current_y;
196 215
197 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
198 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
199 else
200 {
201 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 216 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
202 socket.update_look = 1; 217 socket.floorbox_reset ();
203 socket.look_position = 0;
204 }
205 } 218 }
206 219
207 socket.current_x = ob->x; 220 socket.current_x = ob->x;
208 socket.current_y = ob->y; 221 socket.current_y = ob->y;
222}
223
224/**
225 * This sends the skill number to name mapping. We ignore
226 * the params - we always send the same info no matter what.
227 */
228void
229send_skill_info (client *ns, char *params)
230{
231 packet sl;
232 sl << "replyinfo skill_info\n";
233
234 for (int i = 1; i < NUM_SKILLS; i++)
235 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
236
237 if (sl.length () > MAXSOCKBUF)
238 {
239 LOG (llevError, "Buffer overflow in send_skill_info!\n");
240 fatal (0);
241 }
242
243 ns->send_packet (sl);
244}
245
246/**
247 * This sends the spell path to name mapping. We ignore
248 * the params - we always send the same info no matter what.
249 */
250void
251send_spell_paths (client * ns, char *params)
252{
253 packet sl;
254
255 sl << "replyinfo spell_paths\n";
256
257 for (int i = 0; i < NRSPELLPATHS; i++)
258 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
259
260 if (sl.length () > MAXSOCKBUF)
261 {
262 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
263 fatal (0);
264 }
265
266 ns->send_packet (sl);
209} 267}
210 268
211/** 269/**
212 * RequestInfo is sort of a meta command. There is some specific 270 * RequestInfo is sort of a meta command. There is some specific
213 * request of information, but we call other functions to provide 271 * request of information, but we call other functions to provide
214 * that information. 272 * that information.
215 */ 273 */
216void 274void
217RequestInfo (char *buf, int len, client * ns) 275RequestInfo (char *buf, int len, client *ns)
218{ 276{
219 char *params = NULL, *cp; 277 char *params;
220
221 /* No match */
222 char bigbuf[MAX_BUF];
223 int slen;
224
225 /* Set up replyinfo before we modify any of the buffers - this is used
226 * if we don't find a match.
227 */
228 strcpy (bigbuf, "replyinfo ");
229 slen = strlen (bigbuf);
230 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
231 278
232 /* find the first space, make it null, and update the 279 /* find the first space, make it null, and update the
233 * params pointer. 280 * params pointer.
234 */ 281 */
235 for (cp = buf; *cp != '\0'; cp++) 282 for (params = buf; *params; params++)
236 if (*cp == ' ') 283 if (*params == ' ')
237 { 284 {
238 *cp = '\0';
239 params = cp + 1; 285 *params++ = 0;
240 break; 286 break;
241 } 287 }
242 288
243 if (!strcmp (buf, "image_info"))
244 send_image_info (ns, params);
245 else if (!strcmp (buf, "image_sums"))
246 send_image_sums (ns, params);
247 else if (!strcmp (buf, "skill_info")) 289 if (!strcmp (buf, "skill_info"))
248 send_skill_info (ns, params); 290 send_skill_info (ns, params);
249 else if (!strcmp (buf, "spell_paths")) 291 else if (!strcmp (buf, "spell_paths"))
250 send_spell_paths (ns, params); 292 send_spell_paths (ns, params);
251 else 293 else
252 ns->send_packet (bigbuf, len); 294 {
295 // undo tokenisation above and send replyinfo with the request unchanged
296 if (*params)
297 *--params = ' ';
298
299 ns->send_packet_printf ("replyinfo %s", buf);
300 }
253} 301}
254 302
255void 303void
256ExtCmd (char *buf, int len, player *pl) 304ExtCmd (char *buf, int len, player *pl)
257{ 305{
258 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 306 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
307}
308
309void
310ExtiCmd (char *buf, int len, client *ns)
311{
312 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
313}
314
315//-GPL
316
317void
318client::mapinfo_queue_clear ()
319{
320 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
321 free (*i);
322
323 mapinfo_queue.clear ();
324}
325
326bool
327client::mapinfo_try (char *buf)
328{
329 char *token = buf;
330 buf += strlen (buf) + 9;
331
332 // initial map and its origin
333 maptile *map = pl->viewpoint->map;
334 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
335 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
336 int max_distance = 8; // limit maximum path length to something generous
337
338 while (*buf && map && max_distance)
339 {
340 int dir = *buf++ - '1';
341
342 if (dir >= 0 && dir <= 3)
343 {
344 if (!map->tile_path [dir])
345 map = 0;
346 else if (map->tile_available (dir, false))
347 {
348 maptile *neigh = map->tile_map [dir];
349
350 switch (dir)
351 {
352 case 0: mapy -= neigh->height; break;
353 case 2: mapy += map ->height; break;
354 case 3: mapx -= neigh->width ; break;
355 case 1: mapx += map ->width ; break;
356 }
357
358 map = neigh;
359 --max_distance;
360 }
361 else
362 return 0;
363 }
364 else
365 max_distance = 0;
366 }
367
368 if (!max_distance)
369 send_packet_printf ("mapinfo %s error", token);
370 else if (!map || !map->path)
371 send_packet_printf ("mapinfo %s nomap", token);
372 else
373 {
374 int flags = 0;
375
376 if (map->tile_path[0]) flags |= 1;
377 if (map->tile_path[1]) flags |= 2;
378 if (map->tile_path[2]) flags |= 4;
379 if (map->tile_path[3]) flags |= 8;
380
381 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
382 }
383
384 return 1;
385}
386
387void
388client::mapinfo_queue_run ()
389{
390 if (mapinfo_queue.empty () || !pl)
391 return;
392
393 for (int i = 0; i < mapinfo_queue.size (); ++i)
394 if (mapinfo_try (mapinfo_queue [i]))
395 {
396 free (mapinfo_queue [i]);
397 mapinfo_queue.erase (i);
398 }
399 else
400 ++i;
259} 401}
260 402
261void 403void
262MapInfoCmd (char *buf, int len, player *pl) 404MapInfoCmd (char *buf, int len, player *pl)
263{ 405{
264 // <mapinfo tag spatial tile-path 406 // <mapinfo tag spatial tile-path
265 // >mapinfo tag spatial flags x y w h hash 407 // >mapinfo tag spatial flags x y w h hash
266 408
267 char bigbuf[MAX_BUF], *token;
268
269 token = buf; 409 char *token = buf;
270 // copy token 410
271 if (!(buf = strchr (buf, ' '))) 411 if (!(buf = strchr (buf, ' ')))
272 return; 412 return;
273 413
274 *buf++ = 0;
275
276 if (!strncmp (buf, "spatial ", 8)) 414 if (!strncmp (buf, " spatial ", 9))
277 { 415 {
278 buf += 8; 416 char *copy = strdup (token);
417 copy [buf - token] = 0;
279 418
280 // initial map and its origin 419#if 0
281 maptile *map = pl->ob->map; 420 // this makes only sense when we flush the buffer immediately
282 sint16 dx, dy; 421 if (pl->ns->mapinfo_try (copy))
283 int mapx = pl->socket->mapx / 2 - pl->ob->x; 422 free (copy);
284 int mapy = pl->socket->mapy / 2 - pl->ob->y;
285 int max_distance = 8; // limit maximum path length to something generous
286
287 while (*buf && map && max_distance)
288 {
289 int dir = *buf++;
290
291 switch (dir)
292 {
293 case '1':
294 dx = 0;
295 dy = -1;
296 map = get_map_from_coord (map, &dx, &dy);
297 map && (mapy -= map->height);
298 break;
299 case '2':
300 mapx += map->width;
301 dx = map->width;
302 dy = 0;
303 map = get_map_from_coord (map, &dx, &dy);
304 break;
305 case '3':
306 mapy += map->height;
307 dx = 0;
308 dy = map->height;
309 map = get_map_from_coord (map, &dx, &dy);
310 break;
311 case '4':
312 dx = -1;
313 dy = 0;
314 map = get_map_from_coord (map, &dx, &dy);
315 map && (mapx -= map->width);
316 break;
317 }
318
319 --max_distance;
320 }
321
322 if (!max_distance)
323 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
324 else if (map && map->path[0])
325 {
326 int flags = 0;
327
328 if (map->tile_path[0])
329 flags |= 1;
330 if (map->tile_path[1])
331 flags |= 2;
332 if (map->tile_path[2])
333 flags |= 4;
334 if (map->tile_path[3])
335 flags |= 8;
336
337 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
338 }
339 else 423 else
340 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 424#endif
425 pl->ns->mapinfo_queue.push_back (copy);
341 } 426 }
342 else 427 else
343 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 428 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
344
345 pl->socket->send_packet (bigbuf);
346} 429}
347 430
348/** This is the Setup cmd - easy first implementation */ 431/** This is the Setup cmd */
349void 432void
350SetUp (char *buf, int len, client * ns) 433SetUp (char *buf, int len, client * ns)
351{ 434{
352 int s, slen; 435 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
353 char *cmd, *param, cmdback[HUGE_BUF];
354
355 /* run through the cmds of setup
356 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
357 *
358 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
359 * The client then must sort this out
360 */
361
362 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
363
364 strcpy (cmdback, "setup");
365 for (s = 0; s < len; )
366 {
367 cmd = &buf[s];
368
369 /* find the next space, and put a null there */
370 for (; buf[s] && buf[s] != ' '; s++)
371 ;
372
373 buf[s++] = 0;
374
375 while (buf[s] == ' ')
376 s++;
377
378 if (s >= len)
379 break;
380
381 param = &buf[s];
382
383 for (; buf[s] && buf[s] != ' '; s++)
384 ;
385
386 buf[s++] = 0;
387
388 while (buf[s] == ' ')
389 s++;
390
391 slen = strlen (cmdback);
392 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
393 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
394 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
395
396 if (!strcmp (cmd, "sound"))
397 {
398 ns->sound = atoi (param);
399 safe_strcat (cmdback, param, &slen, HUGE_BUF);
400 }
401 else if (!strcmp (cmd, "exp64"))
402 {
403 ns->exp64 = atoi (param);
404 safe_strcat (cmdback, param, &slen, HUGE_BUF);
405 }
406 else if (!strcmp (cmd, "spellmon"))
407 {
408 ns->monitor_spells = atoi (param);
409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
410 }
411 else if (!strcmp (cmd, "darkness"))
412 {
413 ns->darkness = atoi (param);
414 safe_strcat (cmdback, param, &slen, HUGE_BUF);
415 }
416 else if (!strcmp (cmd, "map1cmd"))
417 {
418 if (atoi (param))
419 ns->mapmode = Map1Cmd;
420 /* if beyond this size, need to use map1cmd no matter what */
421 if (ns->mapx > 11 || ns->mapy > 11)
422 ns->mapmode = Map1Cmd;
423 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
424 }
425 else if (!strcmp (cmd, "map1acmd"))
426 {
427 if (atoi (param))
428 ns->mapmode = Map1aCmd;
429 /* if beyond this size, need to use map1acmd no matter what */
430 if (ns->mapx > 11 || ns->mapy > 11)
431 ns->mapmode = Map1aCmd;
432 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
433 }
434 else if (!strcmp (cmd, "newmapcmd"))
435 {
436 ns->newmapcmd = atoi (param);
437 safe_strcat (cmdback, param, &slen, HUGE_BUF);
438// } else if (!strcmp(cmd,"plugincmd")) {
439// ns->plugincmd = atoi(param);
440// safe_strcat(cmdback, param, &slen, HUGE_BUF);
441 }
442 else if (!strcmp (cmd, "mapinfocmd"))
443 {
444 ns->mapinfocmd = atoi (param);
445 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446 }
447 else if (!strcmp (cmd, "extcmd"))
448 {
449 ns->extcmd = atoi (param);
450 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451 }
452 else if (!strcmp (cmd, "extmap"))
453 {
454 ns->extmap = atoi (param);
455 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
456 }
457 else if (!strcmp (cmd, "facecache"))
458 {
459 ns->facecache = atoi (param);
460 safe_strcat (cmdback, param, &slen, HUGE_BUF);
461 }
462 else if (!strcmp (cmd, "faceset"))
463 {
464 char tmpbuf[20];
465 int q = atoi (param);
466
467 if (is_valid_faceset (q))
468 ns->faceset = q;
469 sprintf (tmpbuf, "%d", ns->faceset);
470 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
471 /* if the client is using faceset, it knows about image2 command */
472 ns->image2 = 1;
473 }
474 else if (!strcmp (cmd, "itemcmd"))
475 {
476 /* Version of the item protocol command to use. Currently,
477 * only supported versions are 1 and 2. Using a numeric
478 * value will make it very easy to extend this in the future.
479 */
480 char tmpbuf[20];
481 int q = atoi (param);
482
483 if (q < 1 || q > 2)
484 {
485 strcpy (tmpbuf, "FALSE");
486 }
487 else
488 {
489 ns->itemcmd = q;
490 sprintf (tmpbuf, "%d", ns->itemcmd);
491 }
492 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
493 }
494 else if (!strcmp (cmd, "mapsize"))
495 {
496 int x, y = 0;
497 char tmpbuf[MAX_BUF], *cp;
498
499 x = atoi (param);
500 for (cp = param; *cp != 0; cp++)
501 if (*cp == 'x' || *cp == 'X')
502 {
503 y = atoi (cp + 1);
504 break;
505 }
506 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
507 {
508 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
509 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
510 }
511 else
512 {
513 ns->mapx = x;
514 ns->mapy = y;
515 /* better to send back what we are really using and not the
516 * param as given to us in case it gets parsed differently.
517 */
518 sprintf (tmpbuf, "%dx%d", x, y);
519 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
520 /* If beyond this size and still using orig map command, need to
521 * go to map1cmd.
522 */
523 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
524 ns->mapmode = Map1Cmd;
525 }
526 }
527 else if (!strcmp (cmd, "extendedMapInfos"))
528 {
529 /* Added by tchize
530 * prepare to use the mapextended command
531 */
532 char tmpbuf[20];
533
534 ns->ext_mapinfos = (atoi (param));
535 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
536 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
537 }
538 else if (!strcmp (cmd, "extendedTextInfos"))
539 {
540 /* Added by tchize
541 * prepare to use the extended text commands
542 * Client toggle this to non zero to get exttext
543 */
544 char tmpbuf[20];
545
546 ns->has_readable_type = (atoi (param));
547 sprintf (tmpbuf, "%d", ns->has_readable_type);
548 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
549 }
550 else
551 {
552 /* Didn't get a setup command we understood -
553 * report a failure to the client.
554 */
555 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
556 }
557 } /* for processing all the setup commands */
558
559 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
560 ns->send_packet (cmdback);
561} 436}
562 437
563/** 438/**
564 * The client has requested to be added to the game. 439 * The client has requested to be added to the game.
565 * This is what takes care of it. We tell the client how things worked out. 440 * This is what takes care of it. We tell the client how things worked out.
566 * I am not sure if this file is the best place for this function. however, 441 * I am not sure if this file is the best place for this function. however,
567 * it either has to be here or init_sockets needs to be exported. 442 * it either has to be here or init_sockets needs to be exported.
568 */ 443 */
569void 444void
570AddMeCmd (char *buf, int len, client * ns) 445AddMeCmd (char *buf, int len, client *ns)
571{ 446{
572 if (ns->status != Ns_Add || add_player (ns)) 447 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
573 ns->send_packet ("addme_failed");
574 else
575 ns->send_packet ("addme_success");
576} 448}
577 449
578/** Reply to ExtendedInfos command */ 450//+GPL
579void
580ToggleExtendedInfos (char *buf, int len, client * ns)
581{
582 char cmdback[MAX_BUF];
583 char command[50];
584 int info, nextinfo;
585
586 cmdback[0] = '\0';
587 nextinfo = 0;
588
589 while (1)
590 {
591 /* 1. Extract an info */
592 info = nextinfo;
593
594 while ((info < len) && (buf[info] == ' '))
595 info++;
596
597 if (info >= len)
598 break;
599
600 nextinfo = info + 1;
601
602 while ((nextinfo < len) && (buf[nextinfo] != ' '))
603 nextinfo++;
604
605 if (nextinfo - info >= 49) /*Erroneous info asked */
606 continue;
607
608 strncpy (command, &(buf[info]), nextinfo - info);
609
610 /* 2. Interpret info */
611 if (!strcmp ("smooth", command))
612 /* Toggle smoothing */
613 ns->EMI_smooth = !ns->EMI_smooth;
614 else
615 /*bad value */;
616
617 /*3. Next info */
618 }
619
620 strcpy (cmdback, "ExtendedInfoSet");
621
622 if (ns->EMI_smooth)
623 {
624 strcat (cmdback, " ");
625 strcat (cmdback, "smoothing");
626 }
627
628 ns->send_packet (cmdback);
629}
630 451
631/* 452/*
632#define MSG_TYPE_BOOK 1 453#define MSG_TYPE_BOOK 1
633#define MSG_TYPE_CARD 2 454#define MSG_TYPE_CARD 2
634#define MSG_TYPE_PAPER 3 455#define MSG_TYPE_PAPER 3
651 while (1) 472 while (1)
652 { 473 {
653 /* 1. Extract an info */ 474 /* 1. Extract an info */
654 info = nextinfo; 475 info = nextinfo;
655 476
656 while ((info < len) && (buf[info] == ' ')) 477 while ((info < len) && (buf [info] == ' '))
657 info++; 478 info++;
658 479
659 if (info >= len) 480 if (info >= len)
660 break; 481 break;
661 482
662 nextinfo = info + 1; 483 nextinfo = info + 1;
663 484
664 while ((nextinfo < len) && (buf[nextinfo] != ' ')) 485 while ((nextinfo < len) && (buf [nextinfo] != ' '))
665 nextinfo++; 486 nextinfo++;
666 487
667 if (nextinfo - info >= 49) /*Erroneous info asked */ 488 if (nextinfo - info >= 49) /*Erroneous info asked */
668 continue; 489 continue;
669 490
670 strncpy (command, &(buf[info]), nextinfo - info); 491 memcpy (command, buf + info, nextinfo - info);
671 command[nextinfo - info] = '\0'; 492 command [nextinfo - info] = 0;
493
672 /* 2. Interpret info */ 494 /* 2. Interpret info */
673 i = sscanf (command, "%d", &flag); 495 i = sscanf (command, "%d", &flag);
674 496
675 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) 497 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
676 ns->supported_readables |= (1 << flag); 498 ns->supported_readables |= (1 << flag);
690 512
691 ns->send_packet (cmdback); 513 ns->send_packet (cmdback);
692} 514}
693 515
694/** 516/**
695 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
696 * Basically, it makes no sense to wait for the client to request a
697 * a piece of data from us that we know the client wants. So
698 * if we know the client wants it, might as well push it to the
699 * client.
700 */
701static void
702SendSmooth (client *ns, uint16 face)
703{
704 uint16 smoothface;
705
706 /* If we can't find a face, return and set it so we won't try to send this
707 * again.
708 */
709 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
710 {
711
712 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
713 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
714 return;
715 }
716
717 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
718 esrv_send_face (ns, smoothface, 0);
719
720 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
721
722 packet sl;
723
724 sl << "smooth "
725 << uint16 (face)
726 << uint16 (smoothface);
727
728 ns->send_packet (sl);
729}
730
731 /**
732 * Tells client the picture it has to use
733 * to smooth a picture number given as argument.
734 */
735void
736AskSmooth (char *buf, int len, client *ns)
737{
738 SendSmooth (ns, atoi (buf));
739}
740
741/**
742 * This handles the general commands from the client (ie, north, fire, cast, 517 * This handles the general commands from the client (ie, north, fire, cast,
743 * etc.) 518 * etc.)
744 */ 519 */
745void 520void
746PlayerCmd (char *buf, int len, player *pl) 521PlayerCmd (char *buf, int len, player *pl)
757 return; 532 return;
758 533
759 buf++; 534 buf++;
760 } 535 }
761 536
762 execute_newserver_command (pl->ob, (char *) buf); 537 execute_newserver_command (pl->ob, (char *)buf);
763 538
764 /* Perhaps something better should be done with a left over count. 539 /* Perhaps something better should be done with a left over count.
765 * Cleaning up the input should probably be done first - all actions 540 * Cleaning up the input should probably be done first - all actions
766 * for the command that issued the count should be done before any other 541 * for the command that issued the count should be done before any other
767 * commands. 542 * commands.
768 */ 543 */
769 pl->count = 0; 544 pl->count = 0;
770} 545}
771 546
772
773/** 547/**
774 * This handles the general commands from the client (ie, north, fire, cast, 548 * This handles the general commands from the client (ie, north, fire, cast,
775 * etc.). It is a lot like PlayerCmd above, but is called with the 549 * etc.). It is a lot like PlayerCmd above, but is called with the
776 * 'ncom' method which gives more information back to the client so it 550 * 'ncom' method which gives more information back to the client so it
777 * can throttle. 551 * can throttle.
779void 553void
780NewPlayerCmd (char *buf, int len, player *pl) 554NewPlayerCmd (char *buf, int len, player *pl)
781{ 555{
782 if (len <= 6) 556 if (len <= 6)
783 { 557 {
784 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 558 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
785 return; 559 return;
786 } 560 }
787 561
788 uint16 cmdid = net_uint16 ((uint8 *)buf); 562 uint16 cmdid = net_uint16 ((uint8 *)buf);
789 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 563 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
802 * commands. 576 * commands.
803 */ 577 */
804 pl->count = 0; 578 pl->count = 0;
805 579
806 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 580 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
807 int time = FABS (pl->ob->speed) < 0.001 581 int time = fabs (pl->ob->speed) < 0.001
808 ? time = MAX_TIME * 100 582 ? time = MAX_TIME * 100
809 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 583 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
810 584
811 /* Send confirmation of command execution now */ 585 /* Send confirmation of command execution now */
812 packet sl; 586 packet sl ("comc");
813 sl << "comc " << uint16 (cmdid) << uint32 (time); 587 sl << uint16 (cmdid) << uint32 (time);
814 pl->socket->send_packet (sl); 588 pl->ns->send_packet (sl);
815} 589}
816
817 590
818/** This is a reply to a previous query. */ 591/** This is a reply to a previous query. */
819void 592void
820ReplyCmd (char *buf, int len, player *pl) 593ReplyCmd (char *buf, int len, client *ns)
821{ 594{
595 if (ns->state == ST_CUSTOM)
596 {
597 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
598 return;
599 }
600
601 if (!ns->pl)
602 return; //TODO: depends on the exact reply we are after
603 //TODO: but right now, we always have a ns->pl
604
605 player *pl = ns->pl;
606
822 /* This is to synthesize how the data would be stored if it 607 /* This is to synthesize how the data would be stored if it
823 * was normally entered. A bit of a hack, and should be cleaned up 608 * was normally entered. A bit of a hack, and should be cleaned up
824 * once all the X11 code is removed from the server. 609 * once all the X11 code is removed from the server.
825 * 610 *
826 * We pass 13 to many of the functions because this way they 611 * We pass 13 to many of the functions because this way they
829 */ 614 */
830 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 615 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
831 616
832 /* this avoids any hacking here */ 617 /* this avoids any hacking here */
833 618
834 switch (pl->state) 619 switch (ns->state)
835 { 620 {
836 case ST_PLAYING: 621 case ST_PLAYING:
837 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 622 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
838 break; 623 break;
839 624
840 case ST_PLAY_AGAIN:
841 /* We can check this for return value (2==quit). Maybe we
842 * should, and do something appropriate?
843 */
844 receive_play_again (pl->ob, buf[0]);
845 break;
846
847 case ST_ROLL_STAT:
848 key_roll_stat (pl->ob, buf[0]);
849 break;
850
851 case ST_CHANGE_CLASS:
852
853 key_change_class (pl->ob, buf[0]);
854 break;
855
856 case ST_CONFIRM_QUIT:
857 key_confirm_quit (pl->ob, buf[0]);
858 break;
859
860 case ST_CONFIGURE:
861 LOG (llevError, "In client input handling, but into configure state\n");
862 pl->state = ST_PLAYING;
863 break;
864
865 case ST_GET_NAME:
866 receive_player_name (pl->ob, 13);
867 break;
868
869 case ST_GET_PASSWORD:
870 case ST_CONFIRM_PASSWORD:
871 receive_player_password (pl->ob, 13);
872 break;
873
874 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 625 case ST_GET_PARTY_PASSWORD: /* Get password for party */
875 receive_party_password (pl->ob, 13); 626 receive_party_password (pl->ob, 13);
876 break; 627 break;
877 628
878 default: 629 default:
879 LOG (llevError, "Unknown input state: %d\n", pl->state); 630 LOG (llevError, "Unknown input state: %d\n", ns->state);
880 } 631 }
881} 632}
882 633
883/** 634/**
884 * Client tells its version. If there is a mismatch, we close the 635 * Client tells its version. If there is a mismatch, we close the
899 ns->cs_version = atoi (buf); 650 ns->cs_version = atoi (buf);
900 ns->sc_version = ns->cs_version; 651 ns->sc_version = ns->cs_version;
901 652
902 LOG (llevDebug, "connection from client <%s>\n", buf); 653 LOG (llevDebug, "connection from client <%s>\n", buf);
903 654
904
905 //TODO: should log here just for statistics 655 //TODO: should log here just for statistics
906 656
907 //if (VERSION_CS != ns->cs_version) 657 //if (VERSION_CS != ns->cs_version)
908 // unchecked; 658 // unchecked;
909 659
918 668
919 cp = strchr (cp + 1, ' '); 669 cp = strchr (cp + 1, ' ');
920 670
921 if (cp) 671 if (cp)
922 { 672 {
923 assign (ns->version, cp + 1); 673 ns->version = cp + 1;
924 674
925 if (ns->sc_version < 1026) 675 if (ns->sc_version < 1026)
926 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 676 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
927 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 677 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
928 } 678 }
934{ 684{
935 ns->sound = atoi (buf); 685 ns->sound = atoi (buf);
936} 686}
937 687
938/** client wants the map resent */ 688/** client wants the map resent */
939
940void 689void
941MapRedrawCmd (char *buf, int len, player *pl) 690MapRedrawCmd (char *buf, int len, player *pl)
942{ 691{
943/* This function is currently disabled; just clearing the map state results in 692/* This function is currently disabled; just clearing the map state results in
944 * display errors. It should clear the cache and send a newmap command. 693 * display errors. It should clear the cache and send a newmap command.
952 * syntax is: move (to) (tag) (nrof) 701 * syntax is: move (to) (tag) (nrof)
953 */ 702 */
954void 703void
955MoveCmd (char *buf, int len, player *pl) 704MoveCmd (char *buf, int len, player *pl)
956{ 705{
957 int vals[3], i; 706 int to, tag, nrof;
958 707
959 /* A little funky here. We only cycle for 2 records, because 708 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
960 * we obviously are not going to find a space after the third
961 * record. Perhaps we should just replace this with a
962 * sscanf?
963 */
964 for (i = 0; i < 2; i++)
965 { 709 {
966 vals[i] = atoi (buf);
967
968 if (!(buf = strchr (buf, ' ')))
969 {
970 LOG (llevError, "Incomplete move command: %s\n", buf); 710 LOG (llevError, "Incomplete move command: %s\n", buf);
971 return; 711 return;
972 }
973
974 buf++;
975 } 712 }
976 713
977 vals[2] = atoi (buf); 714 esrv_move_object (pl->ob, to, tag, nrof);
978
979/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
980 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
981} 715}
982 716
983/****************************************************************************** 717/******************************************************************************
984 * 718 *
985 * Start of commands the server sends to the client. 719 * Start of commands the server sends to the client.
989/** 723/**
990 * Asks the client to query the user. This way, the client knows 724 * Asks the client to query the user. This way, the client knows
991 * it needs to send something back (vs just printing out a message) 725 * it needs to send something back (vs just printing out a message)
992 */ 726 */
993void 727void
994send_query (client *ns, uint8 flags, char *text) 728send_query (client *ns, uint8 flags, const char *text)
995{ 729{
996 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 730 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
731}
732
733/**
734 * Get player's current range attack in obuf.
735 */
736static void
737rangetostring (player *pl, char *obuf)
738{
739 dynbuf_text &buf = msg_dynbuf; buf.clear ();
740
741 if (pl->ranged_ob)
742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
743
744 if (pl->combat_ob)
745 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
746
747#if 0
748 //TODO: remove this when slot system is working, this is only for debugging
749 if (pl->ob->chosen_skill)
750 buf << " Skill*: " << pl->ob->chosen_skill->name;
751#endif
752
753 //TODO: maybe golem should become the current_weapon, quite simply?
754 if (pl->golem)
755 buf << " Golem*: " << pl->golem->name;
756
757 buf << '\0';
758 buf.linearise (obuf);
997} 759}
998 760
999#define AddIfInt64(Old,New,Type) if (Old != New) {\ 761#define AddIfInt64(Old,New,Type) if (Old != New) {\
1000 Old = New; \ 762 Old = New; \
1001 sl << uint8 (Type) << uint64 (New); \ 763 sl << uint8 (Type) << uint64 (New); \
1009#define AddIfShort(Old,New,Type) if (Old != New) {\ 771#define AddIfShort(Old,New,Type) if (Old != New) {\
1010 Old = New; \ 772 Old = New; \
1011 sl << uint8 (Type) << uint16 (New); \ 773 sl << uint8 (Type) << uint16 (New); \
1012 } 774 }
1013 775
1014#define AddIfFloat(Old,New,Type) if (Old != New) {\ 776#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
1015 Old = New; \ 777 Old = New; \
1016 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 778 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
1017 } 779 }
1018 780
1019#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 781#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1020 free(Old); Old = strdup (New);\ 782 free(Old); Old = strdup (New);\
1021 sl << uint8 (Type) << data8 (New); \ 783 sl << uint8 (Type) << data8 (New); \
1031esrv_update_stats (player *pl) 793esrv_update_stats (player *pl)
1032{ 794{
1033 char buf[MAX_BUF]; 795 char buf[MAX_BUF];
1034 uint16 flags; 796 uint16 flags;
1035 797
1036 packet sl; 798 client *ns = pl->ns;
1037 sl << "stats "; 799 if (!ns)
800 return;
1038 801
802 object *ob = pl->observe;
1039 if (pl->ob) 803 if (!ob)
1040 { 804 return;
805
806 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
807
808 packet sl ("stats");
809
1041 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 810 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1042 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 811 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1043 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 812 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1044 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 813 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1045 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 814 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1046 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 815 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1047 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 816 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1048 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1049 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1050 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1051 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 817 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1052 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 818 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
819 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
820 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
821 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1053 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 822 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1054 }
1055 823
1056 if (pl->socket->exp64)
1057 for (int s = 0; s < NUM_SKILLS; s++) 824 for (int s = 0; s < NUM_SKILLS; s++)
1058 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 825 if (object *skill = opl->last_skill_ob [s])
826 if (skill->stats.exp != ns->last_skill_exp [s])
1059 { 827 {
828 ns->last_skill_exp [s] = skill->stats.exp;
829
1060 /* Always send along the level if exp changes. This is only 830 /* Always send along the level if exp changes. This is only
1061 * 1 extra byte, but keeps processing simpler. 831 * 1 extra byte, but keeps processing simpler.
1062 */ 832 */
1063 sl << uint8 (s + CS_STAT_SKILLINFO) 833 sl << uint8 (s + CS_STAT_SKILLINFO)
1064 << uint8 (pl->last_skill_ob[s]->level) 834 << uint8 (skill->level)
1065 << uint64 (pl->last_skill_ob[s]->stats.exp); 835 << uint64 (skill->stats.exp);
1066
1067 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1068 } 836 }
1069 837
1070 if (pl->socket->exp64)
1071 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 838 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1072 else
1073 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1074
1075 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 839 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1076 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 840 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1077 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 841 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1078 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 842 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1079 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 843 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
1080 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 844 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1081 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 845 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
1082 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 846 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
847
1083 flags = 0; 848 flags = 0;
1084 849
1085 if (pl->fire_on) 850 if (opl->fire_on)
1086 flags |= SF_FIREON; 851 flags |= SF_FIREON;
1087 852
1088 if (pl->run_on) 853 if (opl->run_on)
1089 flags |= SF_RUNON; 854 flags |= SF_RUNON;
1090 855
1091 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 856 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1092 857
1093 if (pl->socket->sc_version < 1025) 858 if (ns->sc_version < 1025)
1094 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 859 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1095 else 860 else
1096 for (int i = 0; i < NROFATTACKS; i++) 861 for (int i = 0; i < NROFATTACKS; i++)
1097 { 862 {
1098 /* Skip ones we won't send */ 863 /* Skip ones we won't send */
1099 if (atnr_cs_stat[i] == -1) 864 if (atnr_cs_stat[i] == -1)
1100 continue; 865 continue;
1101 866
1102 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 867 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1103 } 868 }
1104 869
1105 if (pl->socket->monitor_spells) 870 if (pl->ns->monitor_spells)
1106 { 871 {
1107 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 872 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1108 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 873 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1109 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 874 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1110 } 875 }
1111 876
1112 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 877 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
1113 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 878 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1114 set_title (pl->ob, buf); 879 set_title (ob, buf);
1115 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 880 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1116 881
1117 /* Only send it away if we have some actual data */ 882 /* Only send it away if we have some actual data */
1118 if (sl.length () > 6) 883 if (sl.length () > 6)
1119 pl->socket->send_packet (sl); 884 ns->send_packet (sl);
1120} 885}
1121 886
1122/** 887/**
1123 * Tells the client that here is a player it should start using. 888 * Tells the client that here is a player it should start using.
1124 */ 889 */
1125void 890void
1126esrv_new_player (player *pl, uint32 weight) 891esrv_new_player (player *pl)
1127{ 892{
1128 pl->last_weight = weight; 893 sint32 weight = pl->ob->client_weight ();
1129 894
1130 packet sl; 895 packet sl ("player");
1131 sl << "player ";
1132 896
1133 sl << uint32 (pl->ob->count) 897 sl << uint32 (pl->ob->count)
1134 << uint32 (weight) 898 << uint32 (weight)
1135 << uint32 (pl->ob->face->number) 899 << uint32 (pl->ob->face)
1136 << data8 (pl->ob->name); 900 << data8 (pl->ob->name);
1137 901
1138 pl->socket->send_packet (sl); 902 pl->ns->last_weight = weight;
1139 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1140}
1141
1142/**
1143 * Need to send an animation sequence to the client.
1144 * We will send appropriate face commands to the client if we haven't
1145 * sent them the face yet (this can become quite costly in terms of
1146 * how much we are sending - on the other hand, this should only happen
1147 * when the player logs in and picks stuff up.
1148 */
1149void
1150esrv_send_animation (client * ns, short anim_num)
1151{
1152 /* Do some checking on the anim_num we got. Note that the animations
1153 * are added in contigous order, so if the number is in the valid
1154 * range, it must be a valid animation.
1155 */
1156 if (anim_num < 0 || anim_num > num_animations)
1157 {
1158 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1159 return;
1160 }
1161
1162 packet sl;
1163
1164 sl << "anim "
1165 << uint16 (anim_num)
1166 << uint16 (0); /* flags - not used right now */
1167
1168 /* Build up the list of faces. Also, send any information (ie, the
1169 * the face itself) down to the client.
1170 */
1171 for (int i = 0; i < animations[anim_num].num_animations; i++)
1172 {
1173 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1174 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1175
1176 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1177 }
1178
1179 ns->send_packet (sl); 903 pl->ns->send_packet (sl);
1180
1181 ns->anims_sent[anim_num] = 1;
1182} 904}
1183
1184 905
1185/****************************************************************************** 906/******************************************************************************
1186 * 907 *
1187 * Start of map related commands. 908 * Start of map related commands.
1188 * 909 *
1189 ******************************************************************************/ 910 ******************************************************************************/
1190 911
1191/**
1192 * This adds face_num to a map cell at x,y. If the client doesn't have
1193 * the face yet, we will also send it.
1194 */
1195static void
1196esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1197{
1198 if (newmap->cells[x][y].count >= MAP_LAYERS)
1199 {
1200 //TODO: one or the other, can't both have abort and return, verify and act
1201 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1202 return;
1203 abort ();
1204 }
1205
1206 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1207 newmap->cells[x][y].count++;
1208
1209 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1210 esrv_send_face (ns, face_num, 0);
1211}
1212
1213/** Clears a map cell */ 912/** Clears a map cell */
1214static void 913static void
1215map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 914map_clearcell (struct MapCell *cell, int count)
1216{ 915{
1217 cell->faces[0] = face0; 916 cell->faces[0] = 0;
1218 cell->faces[1] = face1; 917 cell->faces[1] = 0;
1219 cell->faces[2] = face2; 918 cell->faces[2] = 0;
919 cell->smooth[0] = 0;
920 cell->smooth[1] = 0;
921 cell->smooth[2] = 0;
1220 cell->count = count; 922 cell->count = count;
1221 cell->stat_hp = 0; 923 cell->stat_hp = 0;
1222 cell->flags = 0; 924 cell->flags = 0;
1223 cell->player = 0; 925 cell->player = 0;
1224} 926}
1225 927
1226#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1227#define MAX_LAYERS 3 928#define MAX_LAYERS 3
1228
1229/* Using a global really isn't a good approach, but saves the over head of
1230 * allocating and deallocating such a block of data each time run through,
1231 * and saves the space of allocating this in the socket object when we only
1232 * need it for this cycle. If the server is ever threaded, this needs to be
1233 * re-examined.
1234 */
1235static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1236
1237/**
1238 * Returns true if any of the heads for this
1239 * space is set. Returns false if all are blank - this is used
1240 * for empty space checking.
1241 */
1242static inline int
1243have_head (int ax, int ay)
1244{
1245 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1246 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1247 return 1;
1248
1249 return 0;
1250}
1251
1252/**
1253 * check_head is a bit simplistic version of update_space below.
1254 * basically, it only checks the that the head on space ax,ay at layer
1255 * needs to get sent - if so, it adds the data, sending the head
1256 * if needed, and returning 1. If this no data needs to get
1257 * sent, it returns zero.
1258 */
1259static int
1260check_head (packet &sl, client &ns, int ax, int ay, int layer)
1261{
1262 short face_num;
1263
1264 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1265 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1266 else
1267 face_num = 0;
1268
1269 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1270 {
1271 sl << uint16 (face_num);
1272 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1273 esrv_send_face (&ns, face_num, 0);
1274
1275 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1276 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1277 return 1;
1278 }
1279
1280 return 0; /* No change */
1281}
1282 929
1283/** 930/**
1284 * Removes the need to replicate the same code for each layer. 931 * Removes the need to replicate the same code for each layer.
1285 * this returns true if this space is now in fact different than 932 * this returns true if this space is now in fact different than
1286 * it was. 933 * it was.
1287 * sl is the socklist this data is going into. 934 * sl is the socklist this data is going into.
1288 * ns is the socket we are working on - all the info we care 935 * ns is the socket we are working on - all the info we care
1289 * about is in this socket structure, so now need not pass the 936 * about is in this socket structure, so now need not pass the
1290 * entire player object. 937 * entire player object.
1291 * mx and my are map coordinate offsets for map mp
1292 * sx and sy are the offsets into the socket structure that
1293 * holds the old values.
1294 * layer is the layer to update, with 2 being the floor and 0 the 938 * layer is the layer to update, with 2 being the floor and 0 the
1295 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 939 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1296 * take. Interesting to note that before this function, the map1 function 940 * take. Interesting to note that before this function, the map1 function
1297 * numbers the spaces differently - I think this was a leftover from 941 * numbers the spaces differently - I think this was a leftover from
1298 * the map command, where the faces stack up. Sinces that is no longer 942 * the map command, where the faces stack up. Sinces that is no longer
1299 * the case, it seems to make more sense to have these layer values 943 * the case, it seems to make more sense to have these layer values
1300 * actually match. 944 * actually match.
1301 */ 945 */
1302static int 946static int
1303update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 947update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1304{ 948{
1305 object *ob, *head; 949 object *ob = ms.faces_obj [layer];
1306 uint16 face_num;
1307 int bx, by, i;
1308
1309 /* If there is a multipart object stored away, treat that as more important.
1310 * If not, then do the normal processing.
1311 */
1312 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1313
1314 /* Check to see if this head is part of the set of objects
1315 * we would normally send for this space. If so, then
1316 * don't use the head value. We need to do the check
1317 * here and not when setting up the heads[] value for two reasons -
1318 * 1) the heads[] values will get used even if the space is not visible.
1319 * 2) its possible the head is not on the same map as a part, and I'd
1320 * rather not need to do the map translation overhead.
1321 * 3) We need to do some extra checking to make sure that we will
1322 * otherwise send the image as this layer, eg, either it matches
1323 * the head value, or is not multipart.
1324 */
1325 if (head && !head->more)
1326 {
1327 for (i = 0; i < MAP_LAYERS; i++)
1328 {
1329 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1330 if (!ob)
1331 continue;
1332
1333 if (ob->head)
1334 ob = ob->head;
1335
1336 if (ob == head)
1337 {
1338 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1339 head = NULL;
1340 break;
1341 }
1342 }
1343 }
1344
1345 ob = head;
1346 if (!ob)
1347 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1348 950
1349 /* If there is no object for this space, or if the face for the object 951 /* If there is no object for this space, or if the face for the object
1350 * is the blank face, set the face number to zero. 952 * is the blank face, set the face number to zero.
1351 * else if we have the stored head object for this space, that takes 953 * else if we have the stored head object for this space, that takes
1352 * precedence over the other object for this space. 954 * precedence over the other object for this space.
1353 * otherwise, we do special head processing 955 * otherwise, we do special head processing
1354 */ 956 */
1355 if (!ob || ob->face == blank_face) 957 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1356 face_num = 0;
1357 else if (head)
1358 {
1359 /* if this is a head that had previously been stored */
1360 face_num = ob->face->number;
1361 }
1362 else
1363 {
1364 /* if the faces for the different parts of a multipart object
1365 * are the same, we only want to send the bottom right most
1366 * portion of the object. That info is in the tail_.. values
1367 * of the head. Note that for the head itself, ob->head will
1368 * be null, so we only do this block if we are working on
1369 * a tail piece.
1370 */
1371
1372 /* tail_x and tail_y will only be set in the head object. If
1373 * this is the head object and these are set, we proceed
1374 * with logic to only send bottom right. Similarly, if
1375 * this is one of the more parts but the head has those values
1376 * set, we want to do the processing. There can be cases where
1377 * the head is not visible but one of its parts is, so we just
1378 * can always expect that ob->arch->tail_x will be true for all
1379 * object we may want to display.
1380 */
1381 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1382 {
1383
1384 if (ob->head)
1385 head = ob->head;
1386 else
1387 head = ob;
1388
1389 /* Basically figure out where the offset is from where we are right
1390 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1391 * piece is from the head, and the tail is where the tail is from the
1392 * head. Note that bx and by will equal sx and sy if we are already working
1393 * on the bottom right corner. If ob is the head, the clone values
1394 * will be zero, so the right thing will still happen.
1395 */
1396 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1397 by = sy + head->arch->tail_y - ob->arch->clone.y;
1398
1399 /* I don't think this can ever happen, but better to check for it just
1400 * in case.
1401 */
1402 if (bx < sx || by < sy)
1403 {
1404 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1405 face_num = 0;
1406 }
1407 /* single part object, multipart object with non merged faces,
1408 * of multipart object already at lower right.
1409 */
1410 else if (bx == sx && by == sy)
1411 {
1412 face_num = ob->face->number;
1413
1414 /* if this face matches one stored away, clear that one away.
1415 * this code relies on the fact that the map1 commands
1416 * goes from 2 down to 0.
1417 */
1418 for (i = 0; i < MAP_LAYERS; i++)
1419 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1420 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1421 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1422 }
1423 else
1424 {
1425 /* If this head is stored away, clear it - otherwise,
1426 * there can be cases where a object is on multiple layers -
1427 * we only want to send it once.
1428 */
1429 face_num = head->face->number;
1430 for (i = 0; i < MAP_LAYERS; i++)
1431 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1432 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1433 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1434
1435 /* First, try to put the new head on the same layer. If that is used up,
1436 * then find another layer.
1437 */
1438 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1439 {
1440 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1441 }
1442 else
1443 for (i = 0; i < MAX_LAYERS; i++)
1444 {
1445 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1446 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1447 {
1448 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1449 }
1450 }
1451 face_num = 0; /* Don't send this object - we'll send the head later */
1452 }
1453 }
1454 else
1455 {
1456 /* In this case, we are already at the lower right or single part object,
1457 * so nothing special
1458 */
1459 face_num = ob->face->number;
1460
1461 /* clear out any head entries that have the same face as this one */
1462 for (bx = 0; bx < layer; bx++)
1463 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1464 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1465 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1466 }
1467 } /* else not already head object or blank face */
1468
1469 /* This is a real hack. Basically, if we have nothing to send for this layer,
1470 * but there is a head on the next layer, send that instead.
1471 * Without this, what happens is you can get the case where the player stands
1472 * on the same space as the head. However, if you have overlapping big objects
1473 * of the same type, what happens then is it doesn't think it needs to send
1474 * This tends to make stacking also work/look better.
1475 */
1476 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1477 {
1478 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1479 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1480 }
1481
1482 /* Another hack - because of heads and whatnot, this face may match one
1483 * we already sent for a lower layer. In that case, don't send
1484 * this one.
1485 */
1486 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1487 face_num = 0;
1488 958
1489 /* We've gotten what face we want to use for the object. Now see if 959 /* We've gotten what face we want to use for the object. Now see if
1490 * if it has changed since we last sent it to the client. 960 * if it has changed since we last sent it to the client.
1491 */ 961 */
1492 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 962 if (lastcell.faces[layer] != face_num)
1493 { 963 {
1494 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 964 lastcell.faces[layer] = face_num;
965
1495 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 966 if (!ns.faces_sent[face_num])
967 if (ob)
968 ns.send_faces (ob);
969 else
1496 esrv_send_face (&ns, face_num, 0); 970 ns.send_face (face_num, 10);
1497 971
1498 sl << uint16 (face_num); 972 sl << uint16 (face_num);
1499 return 1; 973 return 1;
1500 } 974 }
1501 975
1502 /* Nothing changed */ 976 /* Nothing changed */
1503 return 0; 977 return 0;
1504} 978}
1505 979
1506/** 980//-GPL
1507 * This function is mainly a copy of update_space,
1508 * except it handles update of the smoothing updates,
1509 * not the face updates.
1510 * Removes the need to replicate the same code for each layer.
1511 * this returns true if this smooth is now in fact different
1512 * than it was.
1513 * sl is the socklist this data is going into.
1514 * ns is the socket we are working on - all the info we care
1515 * about is in this socket structure, so know need to pass the
1516 * entire player object.
1517 * mx and my are map coordinate offsets for map mp
1518 * sx and sy are the offsets into the socket structure that
1519 * holds the old values.
1520 * layer is the layer to update, with 2 being the floor and 0 the
1521 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1522 * take.
1523 */
1524 981
1525static inline int 982// prefetch (and touch) all maps within a specific distancd
1526update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 983static void
984prefetch_surrounding_maps (maptile *map, int distance)
1527{ 985{
1528 object *ob; 986 map->touch ();
1529 int smoothlevel; /* old face_num; */
1530 987
1531 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 988 if (--distance)
1532 989 for (int dir = 4; --dir; )
1533 /* If there is no object for this space, or if the face for the object 990 if (const shstr &path = map->tile_path [dir])
1534 * is the blank face, set the smoothlevel to zero. 991 if (maptile *&neigh = map->tile_map [dir])
1535 */ 992 prefetch_surrounding_maps (neigh, distance);
1536 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1537 smoothlevel = 0;
1538 else
1539 {
1540 smoothlevel = ob->smoothlevel;
1541 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1542 SendSmooth (&ns, ob->face->number);
1543 } /* else not already head object or blank face */
1544
1545 /* We've gotten what face we want to use for the object. Now see if
1546 * if it has changed since we last sent it to the client.
1547 */
1548 if (smoothlevel > 255)
1549 smoothlevel = 255;
1550 else if (smoothlevel < 0)
1551 smoothlevel = 0;
1552
1553 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1554 {
1555 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1556 sl << uint8 (smoothlevel);
1557 return 1;
1558 }
1559
1560 /* Nothing changed */
1561 return 0;
1562}
1563
1564/**
1565 * Returns the size of a data for a map square as returned by
1566 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1567 * available.
1568 */
1569int
1570getExtendedMapInfoSize (client * ns)
1571{
1572 int result = 0;
1573
1574 if (ns->ext_mapinfos)
1575 {
1576 if (ns->EMI_smooth)
1577 result += 1; /*One byte for smoothlevel */
1578 }
1579
1580 return result;
1581}
1582
1583/**
1584 * This function uses the new map1 protocol command to send the map
1585 * to the client. It is necessary because the old map command supports
1586 * a maximum map size of 15x15.
1587 * This function is much simpler than the old one. This is because
1588 * the old function optimized to send as few face identifiers as possible,
1589 * at the expense of sending more coordinate location (coordinates were
1590 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1591 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1592 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1593 * and use the other 4 bits for other informatiion. For full documentation
1594 * of what we send, see the doc/Protocol file.
1595 * I will describe internally what we do:
1596 * the socket->lastmap shows how the map last looked when sent to the client.
1597 * in the lastmap structure, there is a cells array, which is set to the
1598 * maximum viewable size (As set in config.h).
1599 * in the cells, there are faces and a count value.
1600 * we use the count value to hold the darkness value. If -1, then this space
1601 * is not viewable.
1602 * we use faces[0] faces[1] faces[2] to hold what the three layers
1603 * look like.
1604 */
1605void
1606draw_client_map1 (object *pl)
1607{
1608 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1609 sint16 nx, ny;
1610 int estartlen, eoldlen;
1611 uint16 mask, emask;
1612 uint8 eentrysize;
1613 uint16 ewhatstart, ewhatflag;
1614 uint8 extendedinfos;
1615 maptile *m;
1616
1617 client &socket = *pl->contr->socket;
1618
1619 check_map_change (pl->contr);
1620
1621 packet sl;
1622 packet esl;
1623
1624 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1625 startlen = sl.length ();
1626
1627 /*Extendedmapinfo structure initialisation */
1628 if (socket.ext_mapinfos)
1629 {
1630 extendedinfos = EMI_NOREDRAW;
1631
1632 if (socket.EMI_smooth)
1633 extendedinfos |= EMI_SMOOTH;
1634
1635 ewhatstart = esl.length ();
1636 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1637 could need to be taken away */
1638 eentrysize = getExtendedMapInfoSize (&socket);
1639 esl << "mapextended "
1640 << uint8 (extendedinfos)
1641 << uint8 (eentrysize);
1642
1643 estartlen = esl.length ();
1644 }
1645 else
1646 {
1647 /* suppress compiler warnings */
1648 ewhatstart = 0;
1649 ewhatflag = 0;
1650 estartlen = 0;
1651 }
1652
1653 /* Init data to zero */
1654 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1655
1656 /* x,y are the real map locations. ax, ay are viewport relative
1657 * locations.
1658 */
1659 ay = 0;
1660
1661 /* We could do this logic as conditionals in the if statement,
1662 * but that started to get a bit messy to look at.
1663 */
1664 max_x = pl->x + (socket.mapx + 1) / 2;
1665 max_y = pl->y + (socket.mapy + 1) / 2;
1666
1667 if (socket.mapmode == Map1aCmd)
1668 {
1669 max_x += MAX_HEAD_OFFSET;
1670 max_y += MAX_HEAD_OFFSET;
1671 }
1672
1673 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1674 {
1675 ax = 0;
1676 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1677 {
1678
1679 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1680
1681 /* If this space is out of the normal viewable area, we only check
1682 * the heads value ax or ay will only be greater than what
1683 * the client wants if using the map1a command - this is because
1684 * if the map1a command is not used, max_x and max_y will be
1685 * set to lower values.
1686 */
1687 if (ax >= socket.mapx || ay >= socket.mapy)
1688 {
1689 int i, got_one;
1690
1691 oldlen = sl.length ();
1692
1693 sl << uint16 (mask);
1694
1695 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1696 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1697 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1698
1699 /* If all we are doing is sending 0 (blank) faces, we don't
1700 * actually need to send that - just the coordinates
1701 * with no faces tells the client to blank out the
1702 * space.
1703 */
1704 got_one = 0;
1705 for (i = oldlen + 2; i < sl.length (); i++)
1706 if (sl[i])
1707 got_one = 1;
1708
1709 if (got_one && (mask & 0xf))
1710 sl[oldlen + 1] = mask & 0xff;
1711 else
1712 { /*either all faces blank, either no face at all */
1713 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1714 sl.reset (oldlen + 2);
1715 else
1716 sl.reset (oldlen);
1717 }
1718
1719 /*What concerns extendinfos, nothing to be done for now
1720 * (perhaps effects layer later)
1721 */
1722 continue; /* don't do processing below */
1723 }
1724
1725 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1726
1727 d = pl->contr->blocked_los[ax][ay];
1728
1729 /* If the coordinates are not valid, or it is too dark to see,
1730 * we tell the client as such
1731 */
1732 nx = x;
1733 ny = y;
1734 m = get_map_from_coord (pl->map, &nx, &ny);
1735
1736 if (!m)
1737 {
1738 /* space is out of map. Update space and clear values
1739 * if this hasn't already been done. If the space is out
1740 * of the map, it shouldn't have a head
1741 */
1742 if (lastcell.count != -1)
1743 {
1744 sl << uint16 (mask);
1745 map_clearcell (&lastcell, 0, 0, 0, -1);
1746 }
1747 }
1748 else if (d > 3)
1749 {
1750 int need_send = 0, count;
1751
1752 /* This block deals with spaces that are not visible for whatever
1753 * reason. Still may need to send the head for this space.
1754 */
1755
1756 oldlen = sl.length ();
1757
1758 sl << uint16 (mask);
1759
1760 if (lastcell.count != -1)
1761 need_send = 1;
1762
1763 count = -1;
1764
1765 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1766 {
1767 /* Now check to see if any heads need to be sent */
1768
1769 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1770 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1771 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1772
1773 lastcell.count = count;
1774 }
1775 else
1776 {
1777 /* properly clear a previously sent big face */
1778 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1779 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1780 need_send = 1;
1781
1782 map_clearcell (&lastcell, 0, 0, 0, count);
1783 }
1784
1785 if ((mask & 0xf) || need_send)
1786 sl[oldlen + 1] = mask & 0xff;
1787 else
1788 sl.reset (oldlen);
1789 }
1790 else 993 else
1791 { 994 neigh = maptile::find_async (path, map);
1792 /* In this block, the space is visible or there are head objects
1793 * we need to send.
1794 */
1795
1796 /* Rather than try to figure out what everything that we might
1797 * need to send is, then form the packet after that,
1798 * we presume that we will in fact form a packet, and update
1799 * the bits by what we do actually send. If we send nothing,
1800 * we just back out sl.length () to the old value, and no harm
1801 * is done.
1802 * I think this is simpler than doing a bunch of checks to see
1803 * what if anything we need to send, setting the bits, then
1804 * doing those checks again to add the real data.
1805 */
1806 oldlen = sl.length ();
1807 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1808 eoldlen = esl.length ();
1809 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1810 sl << uint16 (mask);
1811
1812 if (socket.ext_mapinfos)
1813 esl << uint16 (emask);
1814
1815 unsigned char dummy;
1816 unsigned char *last_ext = &dummy;
1817
1818 /* Darkness changed */
1819 if (lastcell.count != d && socket.darkness)
1820 {
1821 mask |= 0x8;
1822
1823 if (socket.extmap)
1824 {
1825 *last_ext |= 0x80;
1826 last_ext = &sl[sl.length ()];
1827 sl << uint8 (d);
1828 }
1829 else
1830 sl << uint8 (255 - 64 * d);
1831 }
1832
1833 lastcell.count = d;
1834
1835 if (socket.extmap)
1836 {
1837 uint8 stat_hp = 0;
1838 uint8 stat_width = 0;
1839 uint8 flags = 0;
1840 UUID player = 0;
1841
1842 // send hp information, if applicable
1843 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1844 {
1845 if (op->head || op->invisible)
1846 ; // do not show
1847 else if (op->type == PLAYER
1848 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1849 {
1850 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1851 {
1852 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1853 stat_width = op->arch->tail_x;
1854 }
1855 }
1856
1857 if (op->msg && op->msg[0] == '@')
1858 flags |= 1;
1859
1860 if (op->type == PLAYER && op != pl)
1861 player = op->count;
1862 }
1863
1864 if (lastcell.stat_hp != stat_hp)
1865 {
1866 lastcell.stat_hp = stat_hp;
1867
1868 mask |= 0x8;
1869 *last_ext |= 0x80;
1870 last_ext = &sl[sl.length ()];
1871
1872 sl << uint8 (5) << uint8 (stat_hp);
1873
1874 if (stat_width > 1)
1875 {
1876 *last_ext |= 0x80;
1877 last_ext = &sl[sl.length ()];
1878
1879 sl << uint8 (6) << uint8 (stat_width);
1880 }
1881 }
1882
1883 if (lastcell.player != player)
1884 {
1885 lastcell.player = player;
1886
1887 mask |= 0x8;
1888 *last_ext |= 0x80;
1889 last_ext = &sl[sl.length ()];
1890
1891 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1892 }
1893
1894 if (lastcell.flags != flags)
1895 {
1896 lastcell.flags = flags;
1897
1898 mask |= 0x8;
1899 *last_ext |= 0x80;
1900 last_ext = &sl[sl.length ()];
1901
1902 sl << uint8 (8) << uint8 (flags);
1903 }
1904 }
1905
1906 /* Floor face */
1907 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1908 mask |= 0x4;
1909
1910 if (socket.EMI_smooth)
1911 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1912 emask |= 0x4;
1913
1914 /* Middle face */
1915 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1916 mask |= 0x2;
1917
1918 if (socket.EMI_smooth)
1919 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1920 emask |= 0x2;
1921
1922 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1923 {
1924 if (lastcell.faces[0] != pl->face->number)
1925 {
1926 lastcell.faces[0] = pl->face->number;
1927 mask |= 0x1;
1928
1929 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1930 esrv_send_face (&socket, pl->face->number, 0);
1931
1932 sl << uint16 (pl->face->number);
1933 }
1934 }
1935 else
1936 {
1937 /* Top face */
1938 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1939 mask |= 0x1;
1940
1941 if (socket.EMI_smooth)
1942 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1943 emask |= 0x1;
1944 }
1945
1946 /* Check to see if we are in fact sending anything for this
1947 * space by checking the mask. If so, update the mask.
1948 * if not, reset the len to that from before adding the mask
1949 * value, so we don't send those bits.
1950 */
1951 if (mask & 0xf)
1952 sl[oldlen + 1] = mask & 0xff;
1953 else
1954 sl.reset (oldlen);
1955
1956 if (emask & 0xf)
1957 esl[eoldlen + 1] = emask & 0xff;
1958 else
1959 esl.reset (eoldlen);
1960 } /* else this is a viewable space */
1961 } /* for x loop */
1962 } /* for y loop */
1963
1964 /* Verify that we in fact do need to send this */
1965 if (socket.ext_mapinfos)
1966 {
1967 if (!(sl.length () > startlen || socket.sent_scroll))
1968 {
1969 /* No map data will follow, so don't say the client
1970 * it doesn't need draw!
1971 */
1972 ewhatflag &= (~EMI_NOREDRAW);
1973 esl[ewhatstart + 1] = ewhatflag & 0xff;
1974 }
1975
1976 if (esl.length () > estartlen)
1977 socket.send_packet (esl);
1978 }
1979
1980 if (sl.length () > startlen || socket.sent_scroll)
1981 {
1982 socket.send_packet (sl);
1983 socket.sent_scroll = 0;
1984 }
1985} 995}
996
997// prefetch a generous area around the player
998static void
999prefetch_surrounding_maps (object *op)
1000{
1001 prefetch_surrounding_maps (op->map, 3);
1002}
1003
1004//+GPL
1986 1005
1987/** 1006/**
1988 * Draws client map. 1007 * Draws client map.
1989 */ 1008 */
1990void 1009void
1991draw_client_map (object *pl) 1010draw_client_map (player *pl)
1992{ 1011{
1993 int i, j; 1012 object *ob = pl->viewpoint;
1994 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1013 if (!pl->observe->active)
1995 New_Face *face, *floor;
1996 New_Face *floor2;
1997 int d, mflags;
1998 struct Map newmap;
1999 maptile *m, *pm;
2000
2001 if (pl->type != PLAYER)
2002 {
2003 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2004 return; 1014 return;
2005 }
2006
2007 pm = pl->map;
2008 1015
2009 /* If player is just joining the game, he isn't here yet, so the map 1016 /* If player is just joining the game, he isn't here yet, so the map
2010 * can get swapped out. If so, don't try to send them a map. All will 1017 * can get swapped out. If so, don't try to send them a map. All will
2011 * be OK once they really log in. 1018 * be OK once they really log in.
2012 */ 1019 */
2013 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1020 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
2014 return; 1021 return;
2015 1022
2016 memset (&newmap, 0, sizeof (struct Map)); 1023 int startlen, oldlen;
2017 1024
2018 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 1025 check_map_change (pl);
2019 { 1026 prefetch_surrounding_maps (pl->ob);
2020 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2021 {
2022 ax = i;
2023 ay = j;
2024 m = pm;
2025 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2026 1027
2027 if (mflags & P_OUT_OF_MAP)
2028 continue;
2029
2030 if (mflags & P_NEED_UPDATE)
2031 update_position (m, ax, ay);
2032
2033 /* If a map is visible to the player, we don't want to swap it out
2034 * just to reload it. This should really call something like
2035 * swap_map, but this is much more efficient and 'good enough'
2036 */
2037 if (mflags & P_NEW_MAP)
2038 m->timeout = 50;
2039 }
2040 }
2041 /* do LOS after calls to update_position */ 1028 /* do LOS after calls to update_position */
2042 if (pl->contr->do_los) 1029 /* unfortunately, we need to udpate los when observing, currently */
1030 if (pl->do_los || pl->viewpoint != pl->ob)
2043 { 1031 {
1032 pl->do_los = 0;
2044 update_los (pl); 1033 pl->update_los ();
2045 pl->contr->do_los = 0; 1034 }
1035
1036 /**
1037 * This function uses the new map1 protocol command to send the map
1038 * to the client. It is necessary because the old map command supports
1039 * a maximum map size of 15x15.
1040 * This function is much simpler than the old one. This is because
1041 * the old function optimized to send as few face identifiers as possible,
1042 * at the expense of sending more coordinate location (coordinates were
1043 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1044 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1045 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1046 * and use the other 4 bits for other informatiion. For full documentation
1047 * of what we send, see the doc/Protocol file.
1048 * I will describe internally what we do:
1049 * the ns->lastmap shows how the map last looked when sent to the client.
1050 * in the lastmap structure, there is a cells array, which is set to the
1051 * maximum viewable size (As set in config.h).
1052 * in the cells, there are faces and a count value.
1053 * we use the count value to hold the darkness value. If -1, then this space
1054 * is not viewable.
1055 * we use faces[0] faces[1] faces[2] to hold what the three layers
1056 * look like.
1057 */
1058
1059 client &socket = *pl->ns;
1060
1061 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1062
1063 startlen = sl.length ();
1064
1065 int hx = socket.mapx / 2;
1066 int hy = socket.mapy / 2;
1067
1068 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1069 int ax = dx + hx;
1070 int ay = dy + hy;
1071
1072 int mask = (ax << 10) | (ay << 4);
1073 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1074
1075 /* If the coordinates are not valid, or it is too dark to see,
1076 * we tell the client as such
1077 */
1078 if (!m)
1079 {
1080 /* space is out of map. Update space and clear values
1081 * if this hasn't already been done. If the space is out
1082 * of the map, it shouldn't have a head.
1083 */
1084 if (lastcell.count != -1)
1085 {
1086 sl << uint16 (mask);
1087 map_clearcell (&lastcell, -1);
1088 }
1089
1090 continue;
2046 } 1091 }
1092
1093 int d = pl->blocked_los_uc (dx, dy);
2047 1094
2048 /* Big maps need a different drawing mechanism to work */ 1095 if (d > 3)
2049 draw_client_map1 (pl); 1096 {
2050} 1097 /* This block deals with spaces that are not visible for whatever
1098 * reason. Still may need to send the head for this space.
1099 */
1100 if (lastcell.count != -1
1101 || lastcell.faces[0]
1102 || lastcell.faces[1]
1103 || lastcell.faces[2]
1104 || lastcell.stat_hp
1105 || lastcell.flags
1106 || lastcell.player)
1107 sl << uint16 (mask);
2051 1108
1109 /* properly clear a previously sent big face */
1110 map_clearcell (&lastcell, -1);
1111 }
1112 else
1113 {
1114 /* In this block, the space is visible.
1115 */
1116
1117 /* Rather than try to figure out what everything that we might
1118 * need to send is, then form the packet after that,
1119 * we presume that we will in fact form a packet, and update
1120 * the bits by what we do actually send. If we send nothing,
1121 * we just back out sl.length () to the old value, and no harm
1122 * is done.
1123 * I think this is simpler than doing a bunch of checks to see
1124 * what if anything we need to send, setting the bits, then
1125 * doing those checks again to add the real data.
1126 */
1127 oldlen = sl.length ();
1128
1129 sl << uint16 (mask);
1130
1131 unsigned char dummy;
1132 unsigned char *last_ext = &dummy;
1133
1134 /* Darkness changed */
1135 if (lastcell.count != d)
1136 {
1137 mask |= 0x8;
1138
1139 *last_ext |= 0x80;
1140 last_ext = &sl[sl.length ()];
1141 sl << uint8 (d);
1142 }
1143
1144 lastcell.count = d;
1145
1146 mapspace &ms = m->at (nx, ny);
1147 ms.update ();
1148
1149 // extmap handling
1150 uint8 stat_hp = 0;
1151 uint8 stat_width = 0;
1152 uint8 flags = 0;
1153 tag_t player = 0;
1154
1155 // send hp information, if applicable
1156 if (object *op = ms.faces_obj [0])
1157 if (op->is_head () && !op->invisible)
1158 {
1159 if (op->stats.maxhp > op->stats.hp
1160 && op->stats.maxhp > 0
1161 && (op->type == PLAYER
1162 || op->type == DOOR // does not work, have maxhp 0
1163 || QUERY_FLAG (op, FLAG_MONSTER)
1164 || QUERY_FLAG (op, FLAG_ALIVE)
1165 || QUERY_FLAG (op, FLAG_GENERATOR)))
1166 {
1167 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1168 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1169 }
1170
1171 if (expect_false (op->has_dialogue ()))
1172 flags |= 1;
1173
1174 if (expect_false (op->type == PLAYER))
1175 player = op == ob ? pl->ob->count
1176 : op == pl->ob ? ob->count
1177 : op->count;
1178 }
1179
1180 if (expect_false (lastcell.stat_hp != stat_hp))
1181 {
1182 lastcell.stat_hp = stat_hp;
1183
1184 mask |= 0x8;
1185 *last_ext |= 0x80;
1186 last_ext = &sl[sl.length ()];
1187
1188 sl << uint8 (5) << uint8 (stat_hp);
1189
1190 if (stat_width > 1)
1191 {
1192 *last_ext |= 0x80;
1193 last_ext = &sl[sl.length ()];
1194
1195 sl << uint8 (6) << uint8 (stat_width);
1196 }
1197 }
1198
1199 if (expect_false (lastcell.player != player))
1200 {
1201 lastcell.player = player;
1202
1203 mask |= 0x8;
1204 *last_ext |= 0x80;
1205 last_ext = &sl[sl.length ()];
1206
1207 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1208 }
1209
1210 if (expect_false (lastcell.flags != flags))
1211 {
1212 lastcell.flags = flags;
1213
1214 mask |= 0x8;
1215 *last_ext |= 0x80;
1216 last_ext = &sl[sl.length ()];
1217
1218 sl << uint8 (8) << uint8 (flags);
1219 }
1220
1221 // faces
1222
1223 /* Floor face */
1224 if (update_space (sl, socket, ms, lastcell, 2))
1225 mask |= 0x4;
1226
1227 /* Middle face */
1228 if (update_space (sl, socket, ms, lastcell, 1))
1229 mask |= 0x2;
1230
1231 if (expect_false (ob->invisible)
1232 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1233 && ms.player () == ob)
1234 {
1235 // force player to be visible to himself if invisible
1236 if (lastcell.faces[0] != ob->face)
1237 {
1238 lastcell.faces[0] = ob->face;
1239
1240 mask |= 0x1;
1241 sl << uint16 (ob->face);
1242
1243 socket.send_faces (ob);
1244 }
1245 }
1246 /* Top face */
1247 else if (update_space (sl, socket, ms, lastcell, 0))
1248 mask |= 0x1;
1249
1250 /* Check to see if we are in fact sending anything for this
1251 * space by checking the mask. If so, update the mask.
1252 * if not, reset the len to that from before adding the mask
1253 * value, so we don't send those bits.
1254 */
1255 if (mask & 0xf)
1256 sl[oldlen + 1] = mask & 0xff;
1257 else
1258 sl.reset (oldlen);
1259 } /* else this is a viewable space */
1260 ordered_mapwalk_end
1261
1262 socket.flush_fx ();
1263
1264 if (sl.length () > startlen || socket.sent_scroll)
1265 {
1266 socket.send_packet (sl);
1267 socket.sent_scroll = 0;
1268 }
1269}
2052 1270
2053/*****************************************************************************/ 1271/*****************************************************************************/
2054
2055/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1272/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2056
2057/* a player. Of course, the client need to know the command to be able to */ 1273/* a player. Of course, the client need to know the command to be able to */
2058
2059/* manage it ! */ 1274/* manage it ! */
2060
2061/*****************************************************************************/ 1275/*****************************************************************************/
2062void 1276void
2063send_plugin_custom_message (object *pl, char *buf) 1277send_plugin_custom_message (object *pl, char *buf)
2064{ 1278{
2065 pl->contr->socket->send_packet (buf); 1279 pl->contr->ns->send_packet (buf);
2066}
2067
2068/**
2069 * This sends the skill number to name mapping. We ignore
2070 * the params - we always send the same info no matter what.
2071 */
2072void
2073send_skill_info (client *ns, char *params)
2074{
2075 packet sl;
2076 sl << "replyinfo skill_info\n";
2077
2078 for (int i = 1; i < NUM_SKILLS; i++)
2079 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2080
2081 if (sl.length () >= MAXSOCKBUF)
2082 {
2083 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2084 fatal (0);
2085 }
2086
2087 ns->send_packet (sl);
2088}
2089
2090/**
2091 * This sends the spell path to name mapping. We ignore
2092 * the params - we always send the same info no matter what.
2093 */
2094void
2095send_spell_paths (client * ns, char *params)
2096{
2097 packet sl;
2098
2099 sl << "replyinfo spell_paths\n";
2100
2101 for (int i = 0; i < NRSPELLPATHS; i++)
2102 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2103
2104 if (sl.length () >= MAXSOCKBUF)
2105 {
2106 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2107 fatal (0);
2108 }
2109
2110 ns->send_packet (sl);
2111} 1280}
2112 1281
2113/** 1282/**
2114 * This looks for any spells the player may have that have changed their stats. 1283 * This looks for any spells the player may have that have changed their stats.
2115 * it then sends an updspell packet for each spell that has changed in this way 1284 * it then sends an updspell packet for each spell that has changed in this way
2116 */ 1285 */
2117void 1286void
2118esrv_update_spells (player *pl) 1287esrv_update_spells (player *pl)
2119{ 1288{
1289 if (!pl->ns)
1290 return;
1291
2120 if (!pl->socket->monitor_spells) 1292 if (!pl->ns->monitor_spells)
2121 return; 1293 return;
2122 1294
2123 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1295 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2124 { 1296 {
2125 if (spell->type == SPELL) 1297 if (spell->type == SPELL)
2126 { 1298 {
2127 int flags = 0; 1299 int flags = 0;
2128 1300
2129 /* check if we need to update it */ 1301 /* check if we need to update it */
2130 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1302 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2131 { 1303 {
2132 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1304 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2133 flags |= UPD_SP_MANA; 1305 flags |= UPD_SP_MANA;
2134 } 1306 }
2135 1307
2136 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1308 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2137 { 1309 {
2138 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1310 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2139 flags |= UPD_SP_GRACE; 1311 flags |= UPD_SP_GRACE;
2140 } 1312 }
2141 1313
2142 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1314 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2143 { 1315 {
2144 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1316 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2145 flags |= UPD_SP_DAMAGE; 1317 flags |= UPD_SP_DAMAGE;
2146 } 1318 }
2147 1319
2148 if (flags) 1320 if (flags)
2149 { 1321 {
2151 1323
2152 sl << "updspell " 1324 sl << "updspell "
2153 << uint8 (flags) 1325 << uint8 (flags)
2154 << uint32 (spell->count); 1326 << uint32 (spell->count);
2155 1327
2156 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1328 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
2157 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1329 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
2158 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1330 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
2159 1331
2160 pl->socket->send_packet (sl); 1332 pl->ns->send_packet (sl);
2161 } 1333 }
2162 } 1334 }
2163 } 1335 }
2164} 1336}
2165 1337
2166void 1338void
2167esrv_remove_spell (player *pl, object *spell) 1339esrv_remove_spell (player *pl, object *spell)
2168{ 1340{
2169 if (!pl->socket->monitor_spells) 1341 if (!pl->ns->monitor_spells)
2170 return; 1342 return;
2171 1343
2172 if (!pl || !spell || spell->env != pl->ob) 1344 if (!pl || !spell || spell->env != pl->ob)
2173 { 1345 {
2174 LOG (llevError, "Invalid call to esrv_remove_spell"); 1346 LOG (llevError, "Invalid call to esrv_remove_spell");
2175 return; 1347 return;
2176 } 1348 }
2177 1349
2178 packet sl; 1350 packet sl ("delspell");
2179 1351
2180 sl << "delspell "
2181 << uint32 (spell->count); 1352 sl << uint32 (spell->count);
2182 1353
2183 pl->socket->send_packet (sl); 1354 pl->ns->send_packet (sl);
2184} 1355}
2185 1356
2186/* appends the spell *spell to the Socklist we will send the data to. */ 1357/* appends the spell *spell to the Socklist we will send the data to. */
2187static void 1358static void
2188append_spell (player *pl, packet &sl, object *spell) 1359append_spell (player *pl, packet &sl, object *spell)
2189{ 1360{
2190 int len, i, skill = 0; 1361 int i, skill = 0;
2191 1362
2192 if (!(spell->name)) 1363 if (!(spell->name))
2193 { 1364 {
2194 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1365 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2195 return; 1366 return;
2196 } 1367 }
2197 1368
2198 /* store costs and damage in the object struct, to compare to later */ 1369 /* store costs and damage in the object struct, to compare to later */
2199 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1370 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2200 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1371 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2201 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1372 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2202 1373
2203 /* figure out which skill it uses, if it uses one */ 1374 /* figure out which skill it uses, if it uses one */
2204 if (spell->skill) 1375 if (spell->skill)
2205 { 1376 if (object *tmp = pl->find_skill (spell->skill))
2206 for (i = 1; i < NUM_SKILLS; i++)
2207 if (!strcmp (spell->skill, skill_names[i]))
2208 {
2209 skill = i + CS_STAT_SKILLINFO; 1377 skill = tmp->subtype + CS_STAT_SKILLINFO;
2210 break; 1378
2211 } 1379 // spells better have a face
1380 if (!spell->face)
2212 } 1381 {
1382 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1383 spell->face = face_find ("burnout.x11", blank_face);
1384 }
1385
1386 pl->ns->send_face (spell->face);
2213 1387
2214 /* send the current values */ 1388 /* send the current values */
2215 sl << uint32 (spell->count) 1389 sl << uint32 (spell->count)
2216 << uint16 (spell->level) 1390 << uint16 (spell->level)
2217 << uint16 (spell->casting_time) 1391 << uint16 (spell->casting_time)
2218 << uint16 (spell->last_sp) 1392 << uint16 (spell->cached_sp)
2219 << uint16 (spell->last_grace) 1393 << uint16 (spell->cached_grace)
2220 << uint16 (spell->last_eat) 1394 << uint16 (spell->cached_eat)
2221 << uint8 (skill) 1395 << uint8 (skill)
2222 << uint32 (spell->path_attuned) 1396 << uint32 (spell->path_attuned)
2223 << uint32 (spell->face ? spell->face->number : 0) 1397 << uint32 (spell->face)
2224 << data8 (spell->name) 1398 << data8 (spell->name)
2225 << data16 (spell->msg); 1399 << data16 (spell->msg);
2226} 1400}
2227 1401
2228/** 1402/**
2236 { 1410 {
2237 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1411 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2238 return; 1412 return;
2239 } 1413 }
2240 1414
2241 if (!pl->socket->monitor_spells) 1415 if (!pl->ns->monitor_spells)
2242 return; 1416 return;
2243 1417
2244 packet sl; 1418 packet sl ("addspell");
2245 sl << "addspell ";
2246 1419
2247 if (!spell) 1420 if (!spell)
2248 { 1421 {
2249 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1422 for (spell = pl->ob->inv; spell; spell = spell->below)
2250 { 1423 {
2251 /* were we to simply keep appending data here, we could exceed 1424 /* were we to simply keep appending data here, we could exceed
2252 * MAXSOCKBUF if the player has enough spells to add, we know that 1425 * MAXSOCKBUF if the player has enough spells to add, we know that
2253 * append_spells will always append 19 data bytes, plus 4 length 1426 * append_spells will always append 19 data bytes, plus 4 length
2254 * bytes and 3 strings (because that is the spec) so we need to 1427 * bytes and 3 strings (because that is the spec) so we need to
2255 * check that the length of those 3 strings, plus the 23 bytes, 1428 * check that the length of those 3 strings, plus the 23 bytes,
2256 * won't take us over the length limit for the socket, if it does, 1429 * won't take us over the length limit for the socket, if it does,
2257 * we need to send what we already have, and restart packet formation 1430 * we need to send what we already have, and restart packet formation
2258 */ 1431 */
1432 if (spell->type != SPELL)
1433 continue;
1434
2259 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1435 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2260 * to show add_spell is 26 bytes + 2 strings. However, the overun 1436 * to show add_spell is 26 bytes + 2 strings. However, the overun
2261 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1437 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2262 * like it will fix this 1438 * like it will fix this
2263 */ 1439 */
2264 if (spell->type != SPELL)
2265 continue;
2266
2267 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1440 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2268 { 1441 {
1442 pl->ns->flush_fx ();
2269 pl->socket->send_packet (sl); 1443 pl->ns->send_packet (sl);
2270 1444
2271 sl.reset (); 1445 sl.reset ();
2272 sl << "addspell "; 1446 sl << "addspell ";
2273 } 1447 }
2274 1448
2281 return; 1455 return;
2282 } 1456 }
2283 else 1457 else
2284 append_spell (pl, sl, spell); 1458 append_spell (pl, sl, spell);
2285 1459
2286 if (sl.length () >= MAXSOCKBUF) 1460 if (sl.length () > MAXSOCKBUF)
2287 { 1461 {
2288 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1462 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2289 fatal (0); 1463 fatal (0);
2290 } 1464 }
2291 1465
2292 /* finally, we can send the packet */ 1466 /* finally, we can send the packet */
1467 pl->ns->flush_fx ();
2293 pl->socket->send_packet (sl); 1468 pl->ns->send_packet (sl);
2294} 1469}
2295 1470
1471//-GPL
1472

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