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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.91 by root, Mon Apr 30 04:25:30 2007 UTC vs.
Revision 1.157 by root, Fri Nov 6 13:05:57 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24
25//+GPL
24 26
25/** 27/**
26 * \file 28 * \file
27 * Client handling. 29 * Client handling.
28 * 30 *
64 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the 67 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the 68 * client. If a value is -1, then we don't send that to the
67 * client. 69 * client.
68 */ 70 */
69short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 71static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 72 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 73 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 74 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 75 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 76 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
99 */ 101 */
100 mx = ns->mapx; 102 mx = ns->mapx;
101 my = ns->mapy; 103 my = ns->mapy;
102 104
103 /* the x and y here are coordinates for the new map, i.e. if we moved 105 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 106 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable 107 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values 108 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them. 109 * are preserved, and the check_head thinks it needs to clear them.
108 */ 110 */
109 for (x = 0; x < mx; x++) 111 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++) 112 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy) 113 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */ 114 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */ 117 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else 119 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123 121
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 122 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 123
126 /* Make sure that the next "map1" command will be sent (even if it is 124 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty). 125 * empty).
130} 128}
131 129
132static void 130static void
133clear_map (player *pl) 131clear_map (player *pl)
134{ 132{
133 pl->ns->mapinfo_queue_clear ();
134
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 136
137 pl->ns->force_newmap = false; 137 pl->ns->force_newmap = false;
138 138
139 if (pl->ns->newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
141 141
142 pl->ns->floorbox_reset (); 142 pl->ns->floorbox_reset ();
143}
144
145static void
146send_map_info (player *pl)
147{
148 client &socket = *pl->ns;
149 object *ob = pl->viewpoint;
150
151 if (socket.mapinfocmd)
152 {
153 if (ob->map && ob->map->path[0])
154 {
155 int flags = 0;
156
157 if (ob->map->tile_path[0]) flags |= 1;
158 if (ob->map->tile_path[1]) flags |= 2;
159 if (ob->map->tile_path[2]) flags |= 4;
160 if (ob->map->tile_path[3]) flags |= 8;
161
162 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
163 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
164 ob->map->width, ob->map->height, &ob->map->path);
165 }
166 else
167 socket.send_packet ("mapinfo current");
168 }
143} 169}
144 170
145/** check for map/region change and send new map data */ 171/** check for map/region change and send new map data */
146static void 172static void
147check_map_change (player *pl) 173check_map_change (player *pl)
148{ 174{
149 client &socket = *pl->ns; 175 client &socket = *pl->ns;
150 object *ob = pl->ob; 176 object *ob = pl->viewpoint;
151 char buf[MAX_BUF]; /* eauugggh */ 177
178 region *reg = ob->region ();
179 if (socket.current_region != reg)
180 {
181 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
182 socket.current_region = reg;
183 }
184
185 // first try to aovid a full newmap on tiled map scrolls
186 if (socket.current_map != ob->map && !socket.force_newmap)
187 {
188 rv_vector rv;
189
190 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
191
192 // manhattan distance is very handy here
193 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
194 {
195 socket.current_map = ob->map;
196 socket.current_x = ob->x;
197 socket.current_y = ob->y;
198
199 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
200 socket.floorbox_reset ();
201 send_map_info (pl);
202 }
203 }
152 204
153 if (socket.current_map != ob->map || socket.force_newmap) 205 if (socket.current_map != ob->map || socket.force_newmap)
154 { 206 {
155 clear_map (pl); 207 clear_map (pl);
156 socket.current_map = ob->map; 208 socket.current_map = ob->map;
157 209 send_map_info (pl);
158 if (socket.mapinfocmd)
159 {
160 if (ob->map && ob->map->path[0])
161 {
162 int flags = 0;
163
164 if (ob->map->tile_path[0]) flags |= 1;
165 if (ob->map->tile_path[1]) flags |= 2;
166 if (ob->map->tile_path[2]) flags |= 4;
167 if (ob->map->tile_path[3]) flags |= 8;
168
169 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
170 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
171 }
172 else
173 snprintf (buf, MAX_BUF, "mapinfo current");
174
175 socket.send_packet (buf);
176 }
177 } 210 }
178 else if (socket.current_x != ob->x || socket.current_y != ob->y) 211 else if (socket.current_x != ob->x || socket.current_y != ob->y)
179 { 212 {
180 int dx = ob->x - socket.current_x; 213 int dx = ob->x - socket.current_x;
181 int dy = ob->y - socket.current_y; 214 int dy = ob->y - socket.current_y;
182 215
183 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
184 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
185 else
186 {
187 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 216 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
188 socket.floorbox_reset (); 217 socket.floorbox_reset ();
189 }
190 } 218 }
191 219
192 socket.current_x = ob->x; 220 socket.current_x = ob->x;
193 socket.current_y = ob->y; 221 socket.current_y = ob->y;
222}
194 223
195 region *reg = ob->region (); 224/**
196 if (socket.current_region != reg) 225 * This sends the skill number to name mapping. We ignore
197 { 226 * the params - we always send the same info no matter what.
198 socket.current_region = reg; 227 */
199 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname); 228void
229send_skill_info (client *ns, char *params)
230{
231 packet sl;
232 sl << "replyinfo skill_info\n";
233
234 for (int i = 1; i < NUM_SKILLS; i++)
235 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
236
237 if (sl.length () > MAXSOCKBUF)
200 } 238 {
239 LOG (llevError, "Buffer overflow in send_skill_info!\n");
240 fatal (0);
241 }
242
243 ns->send_packet (sl);
244}
245
246/**
247 * This sends the spell path to name mapping. We ignore
248 * the params - we always send the same info no matter what.
249 */
250void
251send_spell_paths (client * ns, char *params)
252{
253 packet sl;
254
255 sl << "replyinfo spell_paths\n";
256
257 for (int i = 0; i < NRSPELLPATHS; i++)
258 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
259
260 if (sl.length () > MAXSOCKBUF)
261 {
262 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
263 fatal (0);
264 }
265
266 ns->send_packet (sl);
201} 267}
202 268
203/** 269/**
204 * RequestInfo is sort of a meta command. There is some specific 270 * RequestInfo is sort of a meta command. There is some specific
205 * request of information, but we call other functions to provide 271 * request of information, but we call other functions to provide
206 * that information. 272 * that information.
207 */ 273 */
208void 274void
209RequestInfo (char *buf, int len, client * ns) 275RequestInfo (char *buf, int len, client *ns)
210{ 276{
211 char *params = NULL, *cp; 277 char *params;
212
213 /* No match */
214 char bigbuf[MAX_BUF];
215 int slen;
216
217 /* Set up replyinfo before we modify any of the buffers - this is used
218 * if we don't find a match.
219 */
220 strcpy (bigbuf, "replyinfo ");
221 slen = strlen (bigbuf);
222 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
223 278
224 /* find the first space, make it null, and update the 279 /* find the first space, make it null, and update the
225 * params pointer. 280 * params pointer.
226 */ 281 */
227 for (cp = buf; *cp != '\0'; cp++) 282 for (params = buf; *params; params++)
228 if (*cp == ' ') 283 if (*params == ' ')
229 { 284 {
230 *cp = '\0';
231 params = cp + 1; 285 *params++ = 0;
232 break; 286 break;
233 } 287 }
234 288
235 if (!strcmp (buf, "image_info"))
236 send_image_info (ns, params);
237 else if (!strcmp (buf, "image_sums"))
238 send_image_sums (ns, params);
239 else if (!strcmp (buf, "skill_info")) 289 if (!strcmp (buf, "skill_info"))
240 send_skill_info (ns, params); 290 send_skill_info (ns, params);
241 else if (!strcmp (buf, "spell_paths")) 291 else if (!strcmp (buf, "spell_paths"))
242 send_spell_paths (ns, params); 292 send_spell_paths (ns, params);
243 else 293 else
244 ns->send_packet (bigbuf, len); 294 {
295 // undo tokenisation above and send replyinfo with the request unchanged
296 if (*params)
297 *--params = ' ';
298
299 ns->send_packet_printf ("replyinfo %s", buf);
300 }
245} 301}
246 302
247void 303void
248ExtCmd (char *buf, int len, player *pl) 304ExtCmd (char *buf, int len, player *pl)
249{ 305{
252 308
253void 309void
254ExtiCmd (char *buf, int len, client *ns) 310ExtiCmd (char *buf, int len, client *ns)
255{ 311{
256 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 312 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
313}
314
315//-GPL
316
317void
318client::mapinfo_queue_clear ()
319{
320 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
321 free (*i);
322
323 mapinfo_queue.clear ();
324}
325
326bool
327client::mapinfo_try (char *buf)
328{
329 char *token = buf;
330 buf += strlen (buf) + 9;
331
332 // initial map and its origin
333 maptile *map = pl->viewpoint->map;
334 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
335 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
336 int max_distance = 8; // limit maximum path length to something generous
337
338 while (*buf && map && max_distance)
339 {
340 int dir = *buf++ - '1';
341
342 if (dir >= 0 && dir <= 3)
343 {
344 if (!map->tile_path [dir])
345 map = 0;
346 else if (map->tile_available (dir, false))
347 {
348 maptile *neigh = map->tile_map [dir];
349
350 switch (dir)
351 {
352 case 0: mapy -= neigh->height; break;
353 case 2: mapy += map ->height; break;
354 case 3: mapx -= neigh->width ; break;
355 case 1: mapx += map ->width ; break;
356 }
357
358 map = neigh;
359 --max_distance;
360 }
361 else
362 return 0;
363 }
364 else
365 max_distance = 0;
366 }
367
368 if (!max_distance)
369 send_packet_printf ("mapinfo %s error", token);
370 else if (!map || !map->path)
371 send_packet_printf ("mapinfo %s nomap", token);
372 else
373 {
374 int flags = 0;
375
376 if (map->tile_path[0]) flags |= 1;
377 if (map->tile_path[1]) flags |= 2;
378 if (map->tile_path[2]) flags |= 4;
379 if (map->tile_path[3]) flags |= 8;
380
381 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
382 }
383
384 return 1;
385}
386
387void
388client::mapinfo_queue_run ()
389{
390 if (mapinfo_queue.empty () || !pl)
391 return;
392
393 for (int i = 0; i < mapinfo_queue.size (); ++i)
394 if (mapinfo_try (mapinfo_queue [i]))
395 {
396 free (mapinfo_queue [i]);
397 mapinfo_queue.erase (i);
398 }
399 else
400 ++i;
257} 401}
258 402
259void 403void
260MapInfoCmd (char *buf, int len, player *pl) 404MapInfoCmd (char *buf, int len, player *pl)
261{ 405{
262 // <mapinfo tag spatial tile-path 406 // <mapinfo tag spatial tile-path
263 // >mapinfo tag spatial flags x y w h hash 407 // >mapinfo tag spatial flags x y w h hash
264 408
265 char bigbuf[MAX_BUF], *token;
266
267 token = buf; 409 char *token = buf;
268 // copy token 410
269 if (!(buf = strchr (buf, ' '))) 411 if (!(buf = strchr (buf, ' ')))
270 return; 412 return;
271 413
272 *buf++ = 0;
273
274 if (!strncmp (buf, "spatial ", 8)) 414 if (!strncmp (buf, " spatial ", 9))
275 { 415 {
276 buf += 8; 416 char *copy = strdup (token);
417 copy [buf - token] = 0;
277 418
278 // initial map and its origin 419#if 0
279 maptile *map = pl->ob->map; 420 // this makes only sense when we flush the buffer immediately
280 sint16 dx, dy; 421 if (pl->ns->mapinfo_try (copy))
281 int mapx = pl->ns->mapx / 2 - pl->ob->x; 422 free (copy);
282 int mapy = pl->ns->mapy / 2 - pl->ob->y;
283 int max_distance = 8; // limit maximum path length to something generous
284
285 while (*buf && map && max_distance)
286 {
287 int dir = *buf++;
288
289 switch (dir)
290 {
291 case '1':
292 dx = 0;
293 dy = -1;
294 map = map->xy_find (dx, dy);
295 map && (mapy -= map->height);
296 break;
297 case '2':
298 mapx += map->width;
299 dx = map->width;
300 dy = 0;
301 map = map->xy_find (dx, dy);
302 break;
303 case '3':
304 mapy += map->height;
305 dx = 0;
306 dy = map->height;
307 map = map->xy_find (dx, dy);
308 break;
309 case '4':
310 dx = -1;
311 dy = 0;
312 map = map->xy_find (dx, dy);
313 map && (mapx -= map->width);
314 break;
315 }
316
317 --max_distance;
318 }
319
320 if (!max_distance)
321 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
322 else if (map && map->path[0])
323 {
324 int flags = 0;
325
326 if (map->tile_path[0]) flags |= 1;
327 if (map->tile_path[1]) flags |= 2;
328 if (map->tile_path[2]) flags |= 4;
329 if (map->tile_path[3]) flags |= 8;
330
331 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
332 }
333 else 423 else
334 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 424#endif
425 pl->ns->mapinfo_queue.push_back (copy);
335 } 426 }
336 else 427 else
337 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 428 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
338
339 pl->ns->send_packet (bigbuf);
340} 429}
341 430
342/** This is the Setup cmd */ 431/** This is the Setup cmd */
343void 432void
344SetUp (char *buf, int len, client * ns) 433SetUp (char *buf, int len, client * ns)
356AddMeCmd (char *buf, int len, client *ns) 445AddMeCmd (char *buf, int len, client *ns)
357{ 446{
358 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 447 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
359} 448}
360 449
361/** Reply to ExtendedInfos command */ 450//+GPL
362void
363ToggleExtendedInfos (char *buf, int len, client * ns)
364{
365 char cmdback[MAX_BUF];
366 char command[50];
367 int info, nextinfo;
368
369 cmdback[0] = '\0';
370 nextinfo = 0;
371
372 while (1)
373 {
374 /* 1. Extract an info */
375 info = nextinfo;
376
377 while ((info < len) && (buf[info] == ' '))
378 info++;
379
380 if (info >= len)
381 break;
382
383 nextinfo = info + 1;
384
385 while ((nextinfo < len) && (buf[nextinfo] != ' '))
386 nextinfo++;
387
388 if (nextinfo - info >= 49) /*Erroneous info asked */
389 continue;
390
391 strncpy (command, &(buf[info]), nextinfo - info);
392
393 /* 2. Interpret info */
394 if (!strcmp ("smooth", command))
395 /* Toggle smoothing */
396 ns->EMI_smooth = !ns->EMI_smooth;
397 else
398 /*bad value */;
399
400 /*3. Next info */
401 }
402
403 strcpy (cmdback, "ExtendedInfoSet");
404
405 if (ns->EMI_smooth)
406 {
407 strcat (cmdback, " ");
408 strcat (cmdback, "smoothing");
409 }
410
411 ns->send_packet (cmdback);
412}
413 451
414/* 452/*
415#define MSG_TYPE_BOOK 1 453#define MSG_TYPE_BOOK 1
416#define MSG_TYPE_CARD 2 454#define MSG_TYPE_CARD 2
417#define MSG_TYPE_PAPER 3 455#define MSG_TYPE_PAPER 3
434 while (1) 472 while (1)
435 { 473 {
436 /* 1. Extract an info */ 474 /* 1. Extract an info */
437 info = nextinfo; 475 info = nextinfo;
438 476
439 while ((info < len) && (buf[info] == ' ')) 477 while ((info < len) && (buf [info] == ' '))
440 info++; 478 info++;
441 479
442 if (info >= len) 480 if (info >= len)
443 break; 481 break;
444 482
445 nextinfo = info + 1; 483 nextinfo = info + 1;
446 484
447 while ((nextinfo < len) && (buf[nextinfo] != ' ')) 485 while ((nextinfo < len) && (buf [nextinfo] != ' '))
448 nextinfo++; 486 nextinfo++;
449 487
450 if (nextinfo - info >= 49) /*Erroneous info asked */ 488 if (nextinfo - info >= 49) /*Erroneous info asked */
451 continue; 489 continue;
452 490
453 strncpy (command, &(buf[info]), nextinfo - info); 491 memcpy (command, buf + info, nextinfo - info);
454 command[nextinfo - info] = '\0'; 492 command [nextinfo - info] = 0;
493
455 /* 2. Interpret info */ 494 /* 2. Interpret info */
456 i = sscanf (command, "%d", &flag); 495 i = sscanf (command, "%d", &flag);
457 496
458 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) 497 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
459 ns->supported_readables |= (1 << flag); 498 ns->supported_readables |= (1 << flag);
473 512
474 ns->send_packet (cmdback); 513 ns->send_packet (cmdback);
475} 514}
476 515
477/** 516/**
478 * client requested an image. send it rate-limited
479 * before flushing.
480 */
481void
482AskFaceCmd (char *buf, int len, client *ns)
483{
484 ns->askface.push_back (atoi (buf));
485}
486
487/**
488 * Tells client the picture it has to use
489 * to smooth a picture number given as argument.
490 */
491void
492AskSmooth (char *buf, int len, client *ns)
493{
494 ns->send_face (atoi (buf));
495 ns->flush_fx ();
496}
497
498/**
499 * This handles the general commands from the client (ie, north, fire, cast, 517 * This handles the general commands from the client (ie, north, fire, cast,
500 * etc.) 518 * etc.)
501 */ 519 */
502void 520void
503PlayerCmd (char *buf, int len, player *pl) 521PlayerCmd (char *buf, int len, player *pl)
514 return; 532 return;
515 533
516 buf++; 534 buf++;
517 } 535 }
518 536
519 execute_newserver_command (pl->ob, (char *) buf); 537 execute_newserver_command (pl->ob, (char *)buf);
520 538
521 /* Perhaps something better should be done with a left over count. 539 /* Perhaps something better should be done with a left over count.
522 * Cleaning up the input should probably be done first - all actions 540 * Cleaning up the input should probably be done first - all actions
523 * for the command that issued the count should be done before any other 541 * for the command that issued the count should be done before any other
524 * commands. 542 * commands.
525 */ 543 */
526 pl->count = 0; 544 pl->count = 0;
527} 545}
528 546
529
530/** 547/**
531 * This handles the general commands from the client (ie, north, fire, cast, 548 * This handles the general commands from the client (ie, north, fire, cast,
532 * etc.). It is a lot like PlayerCmd above, but is called with the 549 * etc.). It is a lot like PlayerCmd above, but is called with the
533 * 'ncom' method which gives more information back to the client so it 550 * 'ncom' method which gives more information back to the client so it
534 * can throttle. 551 * can throttle.
536void 553void
537NewPlayerCmd (char *buf, int len, player *pl) 554NewPlayerCmd (char *buf, int len, player *pl)
538{ 555{
539 if (len <= 6) 556 if (len <= 6)
540 { 557 {
541 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 558 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
542 return; 559 return;
543 } 560 }
544 561
545 uint16 cmdid = net_uint16 ((uint8 *)buf); 562 uint16 cmdid = net_uint16 ((uint8 *)buf);
546 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 563 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
684 * syntax is: move (to) (tag) (nrof) 701 * syntax is: move (to) (tag) (nrof)
685 */ 702 */
686void 703void
687MoveCmd (char *buf, int len, player *pl) 704MoveCmd (char *buf, int len, player *pl)
688{ 705{
689 int vals[3], i; 706 int to, tag, nrof;
690 707
691 /* A little funky here. We only cycle for 2 records, because 708 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
692 * we obviously are not going to find a space after the third
693 * record. Perhaps we should just replace this with a
694 * sscanf?
695 */
696 for (i = 0; i < 2; i++)
697 { 709 {
698 vals[i] = atoi (buf);
699
700 if (!(buf = strchr (buf, ' ')))
701 {
702 LOG (llevError, "Incomplete move command: %s\n", buf); 710 LOG (llevError, "Incomplete move command: %s\n", buf);
703 return; 711 return;
704 }
705
706 buf++;
707 } 712 }
708 713
709 vals[2] = atoi (buf); 714 esrv_move_object (pl->ob, to, tag, nrof);
710
711/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
712 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
713} 715}
714 716
715/****************************************************************************** 717/******************************************************************************
716 * 718 *
717 * Start of commands the server sends to the client. 719 * Start of commands the server sends to the client.
730 732
731/** 733/**
732 * Get player's current range attack in obuf. 734 * Get player's current range attack in obuf.
733 */ 735 */
734static void 736static void
735rangetostring (object *ob, char *obuf) 737rangetostring (player *pl, char *obuf)
736{ 738{
737 dynbuf_text buf; 739 dynbuf_text &buf = msg_dynbuf; buf.clear ();
738 740
739 player *pl = ob->contr;
740
741 if (pl->ranged_skill)
742 {
743 buf.printf (" Range: %s", &pl->ranged_skill->name);
744
745 if (pl->ranged_ob) 741 if (pl->ranged_ob)
746 buf.printf (" (%s)", query_base_name (pl->ranged_ob, 0)); 742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
747 }
748 743
749 if (pl->combat_skill)
750 {
751 buf.printf (" Combat: %s", &pl->combat_skill->name);
752
753 if (pl->combat_ob) 744 if (pl->combat_ob)
754 buf.printf (" (%s)", query_base_name (pl->combat_ob, 0)); 745 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
755 }
756 746
747#if 0
748 //TODO: remove this when slot system is working, this is only for debugging
749 if (pl->ob->chosen_skill)
750 buf << " Skill*: " << pl->ob->chosen_skill->name;
751#endif
752
753 //TODO: maybe golem should become the current_weapon, quite simply?
757 if (pl->golem) 754 if (pl->golem)
758 buf.printf (" Golem: %s", &pl->golem->name); 755 buf << " Golem*: " << pl->golem->name;
759 756
760 strcpy (obuf, buf.linearise () + 1); 757 buf << '\0';
758 buf.linearise (obuf);
761} 759}
762 760
763#define AddIfInt64(Old,New,Type) if (Old != New) {\ 761#define AddIfInt64(Old,New,Type) if (Old != New) {\
764 Old = New; \ 762 Old = New; \
765 sl << uint8 (Type) << uint64 (New); \ 763 sl << uint8 (Type) << uint64 (New); \
773#define AddIfShort(Old,New,Type) if (Old != New) {\ 771#define AddIfShort(Old,New,Type) if (Old != New) {\
774 Old = New; \ 772 Old = New; \
775 sl << uint8 (Type) << uint16 (New); \ 773 sl << uint8 (Type) << uint16 (New); \
776 } 774 }
777 775
778#define AddIfFloat(Old,New,Type) if (Old != New) {\ 776#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
779 Old = New; \ 777 Old = New; \
780 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 778 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
781 } 779 }
782 780
783#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 781#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
784 free(Old); Old = strdup (New);\ 782 free(Old); Old = strdup (New);\
785 sl << uint8 (Type) << data8 (New); \ 783 sl << uint8 (Type) << data8 (New); \
799 797
800 client *ns = pl->ns; 798 client *ns = pl->ns;
801 if (!ns) 799 if (!ns)
802 return; 800 return;
803 801
804 object *ob = pl->ob; 802 object *ob = pl->observe;
805 if (!ob) 803 if (!ob)
806 return; 804 return;
805
806 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
807 807
808 packet sl ("stats"); 808 packet sl ("stats");
809 809
810 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 810 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
811 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 811 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
820 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 820 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
821 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 821 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
822 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 822 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
823 823
824 for (int s = 0; s < NUM_SKILLS; s++) 824 for (int s = 0; s < NUM_SKILLS; s++)
825 if (object *skill = pl->last_skill_ob[s]) 825 if (object *skill = opl->last_skill_ob [s])
826 if (skill->stats.exp != ns->last_skill_exp [s]) 826 if (skill->stats.exp != ns->last_skill_exp [s])
827 { 827 {
828 ns->last_skill_exp [s] = skill->stats.exp; 828 ns->last_skill_exp [s] = skill->stats.exp;
829 829
830 /* Always send along the level if exp changes. This is only 830 /* Always send along the level if exp changes. This is only
838 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 838 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
839 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 839 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
840 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 840 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
841 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 841 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
842 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 842 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
843 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 843 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
844 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 844 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
845 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 845 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
846 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 846 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
847 847
848 flags = 0; 848 flags = 0;
849 849
850 if (pl->fire_on) 850 if (opl->fire_on)
851 flags |= SF_FIREON; 851 flags |= SF_FIREON;
852 852
853 if (pl->run_on) 853 if (opl->run_on)
854 flags |= SF_RUNON; 854 flags |= SF_RUNON;
855 855
856 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 856 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
857 857
858 if (ns->sc_version < 1025) 858 if (ns->sc_version < 1025)
872 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 872 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
873 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 873 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
874 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 874 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
875 } 875 }
876 876
877 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 877 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
878 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 878 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
879 set_title (ob, buf); 879 set_title (ob, buf);
880 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 880 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
881 881
882 /* Only send it away if we have some actual data */ 882 /* Only send it away if we have some actual data */
886 886
887/** 887/**
888 * Tells the client that here is a player it should start using. 888 * Tells the client that here is a player it should start using.
889 */ 889 */
890void 890void
891esrv_new_player (player *pl, uint32 weight) 891esrv_new_player (player *pl)
892{ 892{
893 sint32 weight = pl->ob->client_weight ();
894
893 packet sl ("player"); 895 packet sl ("player");
894 896
895 sl << uint32 (pl->ob->count) 897 sl << uint32 (pl->ob->count)
896 << uint32 (weight) 898 << uint32 (weight)
897 << uint32 (pl->ob->face) 899 << uint32 (pl->ob->face)
898 << data8 (pl->ob->name); 900 << data8 (pl->ob->name);
899 901
900 pl->ns->last_weight = weight; 902 pl->ns->last_weight = weight;
901 pl->ns->send_packet (sl); 903 pl->ns->send_packet (sl);
902 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
903} 904}
904 905
905/****************************************************************************** 906/******************************************************************************
906 * 907 *
907 * Start of map related commands. 908 * Start of map related commands.
964 965
965 if (!ns.faces_sent[face_num]) 966 if (!ns.faces_sent[face_num])
966 if (ob) 967 if (ob)
967 ns.send_faces (ob); 968 ns.send_faces (ob);
968 else 969 else
969 ns.send_face (face_num); 970 ns.send_face (face_num, 10);
970 971
971 sl << uint16 (face_num); 972 sl << uint16 (face_num);
972 return 1; 973 return 1;
973 } 974 }
974 975
975 /* Nothing changed */ 976 /* Nothing changed */
976 return 0; 977 return 0;
977} 978}
978 979
979/** 980//-GPL
980 * Returns the size of a data for a map square as returned by
981 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
982 * available.
983 */
984int
985getExtendedMapInfoSize (client * ns)
986{
987 int result = 0;
988
989 if (ns->ext_mapinfos)
990 {
991 if (ns->EMI_smooth)
992 result += 1; /*One byte for smoothlevel */
993 }
994
995 return result;
996}
997 981
998// prefetch (and touch) all maps within a specific distancd 982// prefetch (and touch) all maps within a specific distancd
999static void 983static void
1000prefetch_surrounding_maps (maptile *map, int distance) 984prefetch_surrounding_maps (maptile *map, int distance)
1001{ 985{
1002 map->last_access = runtime; 986 map->touch ();
1003 987
1004 if (--distance) 988 if (--distance)
1005 for (int dir = 4; --dir; ) 989 for (int dir = 4; --dir; )
1006 if (const shstr &path = map->tile_path [dir]) 990 if (const shstr &path = map->tile_path [dir])
1007 if (maptile *&neigh = map->tile_map [dir]) 991 if (maptile *&neigh = map->tile_map [dir])
1015prefetch_surrounding_maps (object *op) 999prefetch_surrounding_maps (object *op)
1016{ 1000{
1017 prefetch_surrounding_maps (op->map, 3); 1001 prefetch_surrounding_maps (op->map, 3);
1018} 1002}
1019 1003
1004//+GPL
1005
1020/** 1006/**
1021 * This function uses the new map1 protocol command to send the map 1007 * Draws client map.
1022 * to the client. It is necessary because the old map command supports
1023 * a maximum map size of 15x15.
1024 * This function is much simpler than the old one. This is because
1025 * the old function optimized to send as few face identifiers as possible,
1026 * at the expense of sending more coordinate location (coordinates were
1027 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1028 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1029 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1030 * and use the other 4 bits for other informatiion. For full documentation
1031 * of what we send, see the doc/Protocol file.
1032 * I will describe internally what we do:
1033 * the ns->lastmap shows how the map last looked when sent to the client.
1034 * in the lastmap structure, there is a cells array, which is set to the
1035 * maximum viewable size (As set in config.h).
1036 * in the cells, there are faces and a count value.
1037 * we use the count value to hold the darkness value. If -1, then this space
1038 * is not viewable.
1039 * we use faces[0] faces[1] faces[2] to hold what the three layers
1040 * look like.
1041 */ 1008 */
1042void 1009void
1043draw_client_map1 (object *pl) 1010draw_client_map (player *pl)
1044{ 1011{
1045 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1012 object *ob = pl->viewpoint;
1046 sint16 nx, ny;
1047 int estartlen, eoldlen;
1048 uint8 eentrysize;
1049 uint16 ewhatstart, ewhatflag;
1050 uint8 extendedinfos;
1051 maptile *m;
1052
1053 client &socket = *pl->contr->ns;
1054
1055 if (!pl->active) 1013 if (!pl->observe->active)
1056 return; 1014 return;
1057
1058 check_map_change (pl->contr);
1059 prefetch_surrounding_maps (pl);
1060
1061 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1062 packet esl;
1063
1064 startlen = sl.length ();
1065
1066 /*Extendedmapinfo structure initialisation */
1067 if (socket.ext_mapinfos)
1068 {
1069 extendedinfos = EMI_NOREDRAW;
1070
1071 if (socket.EMI_smooth)
1072 extendedinfos |= EMI_SMOOTH;
1073
1074 ewhatstart = esl.length ();
1075 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1076 could need to be taken away */
1077 eentrysize = getExtendedMapInfoSize (&socket);
1078 esl << "mapextended "
1079 << uint8 (extendedinfos)
1080 << uint8 (eentrysize);
1081
1082 estartlen = esl.length ();
1083 }
1084
1085 /* x,y are the real map locations. ax, ay are viewport relative
1086 * locations.
1087 */
1088 ay = 0;
1089
1090 /* We could do this logic as conditionals in the if statement,
1091 * but that started to get a bit messy to look at.
1092 */
1093 max_x = pl->x + (socket.mapx + 1) / 2;
1094 max_y = pl->y + (socket.mapy + 1) / 2;
1095
1096 maptile *plmap = pl->map;
1097
1098 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1099 {
1100 ax = 0;
1101 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1102 {
1103 int emask, mask;
1104 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1105
1106 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1107
1108 /* If the coordinates are not valid, or it is too dark to see,
1109 * we tell the client as such
1110 */
1111 nx = x;
1112 ny = y;
1113 m = get_map_from_coord (plmap, &nx, &ny);
1114
1115 if (!m)
1116 {
1117 /* space is out of map. Update space and clear values
1118 * if this hasn't already been done. If the space is out
1119 * of the map, it shouldn't have a head
1120 */
1121 if (lastcell.count != -1)
1122 {
1123 sl << uint16 (mask);
1124 map_clearcell (&lastcell, -1);
1125 }
1126
1127 continue;
1128 }
1129
1130 m->touch ();
1131
1132 int d = pl->contr->blocked_los[ax][ay];
1133
1134 if (d > 3)
1135 {
1136
1137 int need_send = 0, count;
1138
1139 /* This block deals with spaces that are not visible for whatever
1140 * reason. Still may need to send the head for this space.
1141 */
1142
1143 oldlen = sl.length ();
1144
1145 sl << uint16 (mask);
1146
1147 if (lastcell.count != -1)
1148 need_send = 1;
1149
1150 count = -1;
1151
1152 /* properly clear a previously sent big face */
1153 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1154 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1155 need_send = 1;
1156
1157 map_clearcell (&lastcell, count);
1158
1159 if ((mask & 0xf) || need_send)
1160 sl[oldlen + 1] = mask & 0xff;
1161 else
1162 sl.reset (oldlen);
1163 }
1164 else
1165 {
1166 /* In this block, the space is visible.
1167 */
1168
1169 /* Rather than try to figure out what everything that we might
1170 * need to send is, then form the packet after that,
1171 * we presume that we will in fact form a packet, and update
1172 * the bits by what we do actually send. If we send nothing,
1173 * we just back out sl.length () to the old value, and no harm
1174 * is done.
1175 * I think this is simpler than doing a bunch of checks to see
1176 * what if anything we need to send, setting the bits, then
1177 * doing those checks again to add the real data.
1178 */
1179 oldlen = sl.length ();
1180 eoldlen = esl.length ();
1181
1182 sl << uint16 (mask);
1183
1184 unsigned char dummy;
1185 unsigned char *last_ext = &dummy;
1186
1187 /* Darkness changed */
1188 if (lastcell.count != d && socket.darkness)
1189 {
1190 mask |= 0x8;
1191
1192 if (socket.extmap)
1193 {
1194 *last_ext |= 0x80;
1195 last_ext = &sl[sl.length ()];
1196 sl << uint8 (d);
1197 }
1198 else
1199 sl << uint8 (255 - 64 * d);
1200 }
1201
1202 lastcell.count = d;
1203
1204 mapspace &ms = m->at (nx, ny);
1205
1206 if (socket.extmap)
1207 {
1208 uint8 stat_hp = 0;
1209 uint8 stat_width = 0;
1210 uint8 flags = 0;
1211 tag_t player = 0;
1212
1213 // send hp information, if applicable
1214 if (object *op = ms.faces_obj [0])
1215 {
1216 if (op->head || op->invisible)
1217 ; // do not show
1218 else if (op->type == PLAYER
1219 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1220 {
1221 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1222 {
1223 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1224 stat_width = op->arch->tail_x;
1225 }
1226 }
1227
1228 if (op->msg && op->msg[0] == '@')
1229 flags |= 1;
1230
1231 if (op->type == PLAYER && op != pl)
1232 player = op->count;
1233 }
1234
1235 if (lastcell.stat_hp != stat_hp)
1236 {
1237 lastcell.stat_hp = stat_hp;
1238
1239 mask |= 0x8;
1240 *last_ext |= 0x80;
1241 last_ext = &sl[sl.length ()];
1242
1243 sl << uint8 (5) << uint8 (stat_hp);
1244
1245 if (stat_width > 1)
1246 {
1247 *last_ext |= 0x80;
1248 last_ext = &sl[sl.length ()];
1249
1250 sl << uint8 (6) << uint8 (stat_width);
1251 }
1252 }
1253
1254 if (lastcell.player != player)
1255 {
1256 lastcell.player = player;
1257
1258 mask |= 0x8;
1259 *last_ext |= 0x80;
1260 last_ext = &sl[sl.length ()];
1261
1262 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1263 }
1264
1265 if (lastcell.flags != flags)
1266 {
1267 lastcell.flags = flags;
1268
1269 mask |= 0x8;
1270 *last_ext |= 0x80;
1271 last_ext = &sl[sl.length ()];
1272
1273 sl << uint8 (8) << uint8 (flags);
1274 }
1275 }
1276
1277 /* Floor face */
1278 if (update_space (sl, socket, ms, lastcell, 2))
1279 mask |= 0x4;
1280
1281 /* Middle face */
1282 if (update_space (sl, socket, ms, lastcell, 1))
1283 mask |= 0x2;
1284
1285 if (ms.player () == pl
1286 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1287 {
1288 // force player to be visible to himself if invisible
1289 if (lastcell.faces[0] != pl->face)
1290 {
1291 lastcell.faces[0] = pl->face;
1292
1293 mask |= 0x1;
1294 sl << uint16 (pl->face);
1295
1296 socket.send_faces (pl);
1297 }
1298 }
1299 /* Top face */
1300 else if (update_space (sl, socket, ms, lastcell, 0))
1301 mask |= 0x1;
1302
1303
1304 /* Check to see if we are in fact sending anything for this
1305 * space by checking the mask. If so, update the mask.
1306 * if not, reset the len to that from before adding the mask
1307 * value, so we don't send those bits.
1308 */
1309 if (mask & 0xf)
1310 sl[oldlen + 1] = mask & 0xff;
1311 else
1312 sl.reset (oldlen);
1313
1314 if (socket.ext_mapinfos)
1315 esl << uint16 (emask);
1316
1317 if (socket.EMI_smooth)
1318 {
1319 for (int layer = 2+1; layer--; )
1320 {
1321 object *ob = ms.faces_obj [layer];
1322
1323 // If there is no object for this space, or if the face for the object
1324 // is the blank face, set the smoothlevel to zero.
1325 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1326
1327 // We've gotten what face we want to use for the object. Now see if
1328 // if it has changed since we last sent it to the client.
1329 if (lastcell.smooth[layer] != smoothlevel)
1330 {
1331 lastcell.smooth[layer] = smoothlevel;
1332 esl << uint8 (smoothlevel);
1333 emask |= 1 << layer;
1334 }
1335 }
1336
1337 if (emask & 0xf)
1338 esl[eoldlen + 1] = emask & 0xff;
1339 else
1340 esl.reset (eoldlen);
1341 }
1342 } /* else this is a viewable space */
1343 } /* for x loop */
1344 } /* for y loop */
1345
1346 socket.flush_fx ();
1347
1348 /* Verify that we in fact do need to send this */
1349 if (socket.ext_mapinfos)
1350 {
1351 if (!(sl.length () > startlen || socket.sent_scroll))
1352 {
1353 /* No map data will follow, so don't say the client
1354 * it doesn't need draw!
1355 */
1356 ewhatflag &= ~EMI_NOREDRAW;
1357 esl[ewhatstart + 1] = ewhatflag & 0xff;
1358 }
1359
1360 if (esl.length () > estartlen)
1361 socket.send_packet (esl);
1362 }
1363
1364 if (sl.length () > startlen || socket.sent_scroll)
1365 {
1366 socket.send_packet (sl);
1367 socket.sent_scroll = 0;
1368 }
1369}
1370
1371/**
1372 * Draws client map.
1373 */
1374void
1375draw_client_map (object *pl)
1376{
1377 int i, j;
1378 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1379 int mflags;
1380 struct Map newmap;
1381 maptile *m, *pm;
1382
1383 if (pl->type != PLAYER)
1384 {
1385 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1386 return;
1387 }
1388
1389 pm = pl->map;
1390 1015
1391 /* If player is just joining the game, he isn't here yet, so the map 1016 /* If player is just joining the game, he isn't here yet, so the map
1392 * can get swapped out. If so, don't try to send them a map. All will 1017 * can get swapped out. If so, don't try to send them a map. All will
1393 * be OK once they really log in. 1018 * be OK once they really log in.
1394 */ 1019 */
1395 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1020 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1396 return; 1021 return;
1397 1022
1398 memset (&newmap, 0, sizeof (struct Map)); 1023 int startlen, oldlen;
1399 1024
1400 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++) 1025 check_map_change (pl);
1401 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++) 1026 prefetch_surrounding_maps (pl->ob);
1027
1028 /* do LOS after calls to update_position */
1029 /* unfortunately, we need to udpate los when observing, currently */
1030 if (pl->do_los || pl->viewpoint != pl->ob)
1031 {
1032 pl->do_los = 0;
1033 pl->update_los ();
1034 }
1035
1036 /**
1037 * This function uses the new map1 protocol command to send the map
1038 * to the client. It is necessary because the old map command supports
1039 * a maximum map size of 15x15.
1040 * This function is much simpler than the old one. This is because
1041 * the old function optimized to send as few face identifiers as possible,
1042 * at the expense of sending more coordinate location (coordinates were
1043 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1044 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1045 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1046 * and use the other 4 bits for other informatiion. For full documentation
1047 * of what we send, see the doc/Protocol file.
1048 * I will describe internally what we do:
1049 * the ns->lastmap shows how the map last looked when sent to the client.
1050 * in the lastmap structure, there is a cells array, which is set to the
1051 * maximum viewable size (As set in config.h).
1052 * in the cells, there are faces and a count value.
1053 * we use the count value to hold the darkness value. If -1, then this space
1054 * is not viewable.
1055 * we use faces[0] faces[1] faces[2] to hold what the three layers
1056 * look like.
1057 */
1058
1059 client &socket = *pl->ns;
1060
1061 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1062
1063 startlen = sl.length ();
1064
1065 int hx = socket.mapx / 2;
1066 int hy = socket.mapy / 2;
1067
1068 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1069 int ax = dx + hx;
1070 int ay = dy + hy;
1071
1072 int mask = (ax << 10) | (ay << 4);
1073 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1074
1075 /* If the coordinates are not valid, or it is too dark to see,
1076 * we tell the client as such
1077 */
1078 if (!m)
1402 { 1079 {
1403 ax = i; 1080 /* space is out of map. Update space and clear values
1404 ay = j; 1081 * if this hasn't already been done. If the space is out
1405 m = pm; 1082 * of the map, it shouldn't have a head.
1406 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1407
1408 if (mflags & P_OUT_OF_MAP)
1409 continue;
1410
1411 /* If a map is visible to the player, we don't want to swap it out
1412 * just to reload it. This should really call something like
1413 * swap_map, but this is much more efficient and 'good enough'
1414 */ 1083 */
1415 if (mflags & P_NEW_MAP) 1084 if (lastcell.count != -1)
1416 m->timeout = 50; 1085 {
1086 sl << uint16 (mask);
1087 map_clearcell (&lastcell, -1);
1088 }
1089
1090 continue;
1417 } 1091 }
1092
1093 int d = pl->blocked_los_uc (dx, dy);
1418 1094
1419 /* do LOS after calls to update_position */ 1095 if (d > 3)
1420 if (pl->contr->do_los)
1421 { 1096 {
1422 update_los (pl); 1097 /* This block deals with spaces that are not visible for whatever
1423 pl->contr->do_los = 0; 1098 * reason. Still may need to send the head for this space.
1099 */
1100 if (lastcell.count != -1
1101 || lastcell.faces[0]
1102 || lastcell.faces[1]
1103 || lastcell.faces[2]
1104 || lastcell.stat_hp
1105 || lastcell.flags
1106 || lastcell.player)
1107 sl << uint16 (mask);
1108
1109 /* properly clear a previously sent big face */
1110 map_clearcell (&lastcell, -1);
1424 } 1111 }
1112 else
1113 {
1114 /* In this block, the space is visible.
1115 */
1425 1116
1426 /* Big maps need a different drawing mechanism to work */ 1117 /* Rather than try to figure out what everything that we might
1427 draw_client_map1 (pl); 1118 * need to send is, then form the packet after that,
1428} 1119 * we presume that we will in fact form a packet, and update
1120 * the bits by what we do actually send. If we send nothing,
1121 * we just back out sl.length () to the old value, and no harm
1122 * is done.
1123 * I think this is simpler than doing a bunch of checks to see
1124 * what if anything we need to send, setting the bits, then
1125 * doing those checks again to add the real data.
1126 */
1127 oldlen = sl.length ();
1429 1128
1129 sl << uint16 (mask);
1130
1131 unsigned char dummy;
1132 unsigned char *last_ext = &dummy;
1133
1134 /* Darkness changed */
1135 if (lastcell.count != d)
1136 {
1137 mask |= 0x8;
1138
1139 *last_ext |= 0x80;
1140 last_ext = &sl[sl.length ()];
1141 sl << uint8 (d);
1142 }
1143
1144 lastcell.count = d;
1145
1146 mapspace &ms = m->at (nx, ny);
1147 ms.update ();
1148
1149 // extmap handling
1150 uint8 stat_hp = 0;
1151 uint8 stat_width = 0;
1152 uint8 flags = 0;
1153 tag_t player = 0;
1154
1155 // send hp information, if applicable
1156 if (object *op = ms.faces_obj [0])
1157 if (op->is_head () && !op->invisible)
1158 {
1159 if (op->stats.maxhp > op->stats.hp
1160 && op->stats.maxhp > 0
1161 && (op->type == PLAYER
1162 || op->type == DOOR // does not work, have maxhp 0
1163 || QUERY_FLAG (op, FLAG_MONSTER)
1164 || QUERY_FLAG (op, FLAG_ALIVE)
1165 || QUERY_FLAG (op, FLAG_GENERATOR)))
1166 {
1167 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1168 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1169 }
1170
1171 if (expect_false (op->has_dialogue ()))
1172 flags |= 1;
1173
1174 if (expect_false (op->type == PLAYER))
1175 player = op == ob ? pl->ob->count
1176 : op == pl->ob ? ob->count
1177 : op->count;
1178 }
1179
1180 if (expect_false (lastcell.stat_hp != stat_hp))
1181 {
1182 lastcell.stat_hp = stat_hp;
1183
1184 mask |= 0x8;
1185 *last_ext |= 0x80;
1186 last_ext = &sl[sl.length ()];
1187
1188 sl << uint8 (5) << uint8 (stat_hp);
1189
1190 if (stat_width > 1)
1191 {
1192 *last_ext |= 0x80;
1193 last_ext = &sl[sl.length ()];
1194
1195 sl << uint8 (6) << uint8 (stat_width);
1196 }
1197 }
1198
1199 if (expect_false (lastcell.player != player))
1200 {
1201 lastcell.player = player;
1202
1203 mask |= 0x8;
1204 *last_ext |= 0x80;
1205 last_ext = &sl[sl.length ()];
1206
1207 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1208 }
1209
1210 if (expect_false (lastcell.flags != flags))
1211 {
1212 lastcell.flags = flags;
1213
1214 mask |= 0x8;
1215 *last_ext |= 0x80;
1216 last_ext = &sl[sl.length ()];
1217
1218 sl << uint8 (8) << uint8 (flags);
1219 }
1220
1221 // faces
1222
1223 /* Floor face */
1224 if (update_space (sl, socket, ms, lastcell, 2))
1225 mask |= 0x4;
1226
1227 /* Middle face */
1228 if (update_space (sl, socket, ms, lastcell, 1))
1229 mask |= 0x2;
1230
1231 if (expect_false (ob->invisible)
1232 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1233 && ms.player () == ob)
1234 {
1235 // force player to be visible to himself if invisible
1236 if (lastcell.faces[0] != ob->face)
1237 {
1238 lastcell.faces[0] = ob->face;
1239
1240 mask |= 0x1;
1241 sl << uint16 (ob->face);
1242
1243 socket.send_faces (ob);
1244 }
1245 }
1246 /* Top face */
1247 else if (update_space (sl, socket, ms, lastcell, 0))
1248 mask |= 0x1;
1249
1250 /* Check to see if we are in fact sending anything for this
1251 * space by checking the mask. If so, update the mask.
1252 * if not, reset the len to that from before adding the mask
1253 * value, so we don't send those bits.
1254 */
1255 if (mask & 0xf)
1256 sl[oldlen + 1] = mask & 0xff;
1257 else
1258 sl.reset (oldlen);
1259 } /* else this is a viewable space */
1260 ordered_mapwalk_end
1261
1262 socket.flush_fx ();
1263
1264 if (sl.length () > startlen || socket.sent_scroll)
1265 {
1266 socket.send_packet (sl);
1267 socket.sent_scroll = 0;
1268 }
1269}
1430 1270
1431/*****************************************************************************/ 1271/*****************************************************************************/
1432
1433/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1272/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1434
1435/* a player. Of course, the client need to know the command to be able to */ 1273/* a player. Of course, the client need to know the command to be able to */
1436
1437/* manage it ! */ 1274/* manage it ! */
1438
1439/*****************************************************************************/ 1275/*****************************************************************************/
1440void 1276void
1441send_plugin_custom_message (object *pl, char *buf) 1277send_plugin_custom_message (object *pl, char *buf)
1442{ 1278{
1443 pl->contr->ns->send_packet (buf); 1279 pl->contr->ns->send_packet (buf);
1444}
1445
1446/**
1447 * This sends the skill number to name mapping. We ignore
1448 * the params - we always send the same info no matter what.
1449 */
1450void
1451send_skill_info (client *ns, char *params)
1452{
1453 packet sl;
1454 sl << "replyinfo skill_info\n";
1455
1456 for (int i = 1; i < NUM_SKILLS; i++)
1457 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1458
1459 if (sl.length () >= MAXSOCKBUF)
1460 {
1461 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1462 fatal (0);
1463 }
1464
1465 ns->send_packet (sl);
1466}
1467
1468/**
1469 * This sends the spell path to name mapping. We ignore
1470 * the params - we always send the same info no matter what.
1471 */
1472void
1473send_spell_paths (client * ns, char *params)
1474{
1475 packet sl;
1476
1477 sl << "replyinfo spell_paths\n";
1478
1479 for (int i = 0; i < NRSPELLPATHS; i++)
1480 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1481
1482 if (sl.length () >= MAXSOCKBUF)
1483 {
1484 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1485 fatal (0);
1486 }
1487
1488 ns->send_packet (sl);
1489} 1280}
1490 1281
1491/** 1282/**
1492 * This looks for any spells the player may have that have changed their stats. 1283 * This looks for any spells the player may have that have changed their stats.
1493 * it then sends an updspell packet for each spell that has changed in this way 1284 * it then sends an updspell packet for each spell that has changed in this way
1506 if (spell->type == SPELL) 1297 if (spell->type == SPELL)
1507 { 1298 {
1508 int flags = 0; 1299 int flags = 0;
1509 1300
1510 /* check if we need to update it */ 1301 /* check if we need to update it */
1511 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1302 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1512 { 1303 {
1513 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1304 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1514 flags |= UPD_SP_MANA; 1305 flags |= UPD_SP_MANA;
1515 } 1306 }
1516 1307
1517 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1308 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1518 { 1309 {
1519 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1310 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1520 flags |= UPD_SP_GRACE; 1311 flags |= UPD_SP_GRACE;
1521 } 1312 }
1522 1313
1523 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1314 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1524 { 1315 {
1525 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1316 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1526 flags |= UPD_SP_DAMAGE; 1317 flags |= UPD_SP_DAMAGE;
1527 } 1318 }
1528 1319
1529 if (flags) 1320 if (flags)
1530 { 1321 {
1532 1323
1533 sl << "updspell " 1324 sl << "updspell "
1534 << uint8 (flags) 1325 << uint8 (flags)
1535 << uint32 (spell->count); 1326 << uint32 (spell->count);
1536 1327
1537 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1328 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1538 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1329 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1539 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1330 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1540 1331
1541 pl->ns->send_packet (sl); 1332 pl->ns->send_packet (sl);
1542 } 1333 }
1543 } 1334 }
1544 } 1335 }
1574 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1365 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1575 return; 1366 return;
1576 } 1367 }
1577 1368
1578 /* store costs and damage in the object struct, to compare to later */ 1369 /* store costs and damage in the object struct, to compare to later */
1579 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1370 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1580 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1371 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1581 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1372 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1582 1373
1583 /* figure out which skill it uses, if it uses one */ 1374 /* figure out which skill it uses, if it uses one */
1584 if (spell->skill) 1375 if (spell->skill)
1585 { 1376 if (object *tmp = pl->find_skill (spell->skill))
1586 for (i = 1; i < NUM_SKILLS; i++)
1587 if (!strcmp (spell->skill, skill_names[i]))
1588 {
1589 skill = i + CS_STAT_SKILLINFO; 1377 skill = tmp->subtype + CS_STAT_SKILLINFO;
1590 break;
1591 }
1592 }
1593 1378
1594 // spells better have a face 1379 // spells better have a face
1595 if (!spell->face) 1380 if (!spell->face)
1596 { 1381 {
1597 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1382 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1598 spell->face = face_find ("burnout.x11", blank_face); 1383 spell->face = face_find ("burnout.x11", blank_face);
1599 } 1384 }
1385
1386 pl->ns->send_face (spell->face);
1600 1387
1601 /* send the current values */ 1388 /* send the current values */
1602 sl << uint32 (spell->count) 1389 sl << uint32 (spell->count)
1603 << uint16 (spell->level) 1390 << uint16 (spell->level)
1604 << uint16 (spell->casting_time) 1391 << uint16 (spell->casting_time)
1605 << uint16 (spell->last_sp) 1392 << uint16 (spell->cached_sp)
1606 << uint16 (spell->last_grace) 1393 << uint16 (spell->cached_grace)
1607 << uint16 (spell->last_eat) 1394 << uint16 (spell->cached_eat)
1608 << uint8 (skill) 1395 << uint8 (skill)
1609 << uint32 (spell->path_attuned) 1396 << uint32 (spell->path_attuned)
1610 << uint32 (spell->face) 1397 << uint32 (spell->face)
1611 << data8 (spell->name) 1398 << data8 (spell->name)
1612 << data16 (spell->msg); 1399 << data16 (spell->msg);
1640 * bytes and 3 strings (because that is the spec) so we need to 1427 * bytes and 3 strings (because that is the spec) so we need to
1641 * check that the length of those 3 strings, plus the 23 bytes, 1428 * check that the length of those 3 strings, plus the 23 bytes,
1642 * won't take us over the length limit for the socket, if it does, 1429 * won't take us over the length limit for the socket, if it does,
1643 * we need to send what we already have, and restart packet formation 1430 * we need to send what we already have, and restart packet formation
1644 */ 1431 */
1432 if (spell->type != SPELL)
1433 continue;
1434
1645 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1435 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1646 * to show add_spell is 26 bytes + 2 strings. However, the overun 1436 * to show add_spell is 26 bytes + 2 strings. However, the overun
1647 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1437 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1648 * like it will fix this 1438 * like it will fix this
1649 */ 1439 */
1650 if (spell->type != SPELL)
1651 continue;
1652
1653 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1440 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1654 { 1441 {
1442 pl->ns->flush_fx ();
1655 pl->ns->send_packet (sl); 1443 pl->ns->send_packet (sl);
1656 1444
1657 sl.reset (); 1445 sl.reset ();
1658 sl << "addspell "; 1446 sl << "addspell ";
1659 } 1447 }
1667 return; 1455 return;
1668 } 1456 }
1669 else 1457 else
1670 append_spell (pl, sl, spell); 1458 append_spell (pl, sl, spell);
1671 1459
1672 if (sl.length () >= MAXSOCKBUF) 1460 if (sl.length () > MAXSOCKBUF)
1673 { 1461 {
1674 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1462 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1675 fatal (0); 1463 fatal (0);
1676 } 1464 }
1677 1465
1678 /* finally, we can send the packet */ 1466 /* finally, we can send the packet */
1467 pl->ns->flush_fx ();
1679 pl->ns->send_packet (sl); 1468 pl->ns->send_packet (sl);
1680} 1469}
1681 1470
1471//-GPL
1472

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