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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.126 by root, Tue Apr 22 07:01:47 2008 UTC vs.
Revision 1.158 by root, Fri Nov 6 13:11:28 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
24
25//+GPL
23 26
24/** 27/**
25 * \file 28 * \file
26 * Client handling. 29 * Client handling.
27 * 30 *
63 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
64 * program to the value we use when sending STATS command to the 67 * program to the value we use when sending STATS command to the
65 * client. If a value is -1, then we don't send that to the 68 * client. If a value is -1, then we don't send that to the
66 * client. 69 * client.
67 */ 70 */
68short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 71static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 72 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 73 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 74 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 75 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 76 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
98 */ 101 */
99 mx = ns->mapx; 102 mx = ns->mapx;
100 my = ns->mapy; 103 my = ns->mapy;
101 104
102 /* the x and y here are coordinates for the new map, i.e. if we moved 105 /* the x and y here are coordinates for the new map, i.e. if we moved
103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 106 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 * if the destination x or y coordinate is outside the viewable 107 * if the destination x or y coordinate is outside the viewable
105 * area, we clear the values - otherwise, the old values 108 * area, we clear the values - otherwise, the old values
106 * are preserved, and the check_head thinks it needs to clear them. 109 * are preserved, and the check_head thinks it needs to clear them.
107 */ 110 */
108 for (x = 0; x < mx; x++) 111 for (x = 0; x < mx; x++)
109 {
110 for (y = 0; y < my; y++) 112 for (y = 0; y < my; y++)
111 {
112 if (x >= ns->mapx || y >= ns->mapy) 113 if (x >= ns->mapx || y >= ns->mapy)
113 /* clear cells outside the viewable area */ 114 /* clear cells outside the viewable area */
114 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 /* clear newly visible tiles within the viewable area */ 117 /* clear newly visible tiles within the viewable area */
117 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 else 119 else
119 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 }
121 }
122 121
123 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 122 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 123
125 /* Make sure that the next "map1" command will be sent (even if it is 124 /* Make sure that the next "map1" command will be sent (even if it is
126 * empty). 125 * empty).
141 pl->ns->send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
142 141
143 pl->ns->floorbox_reset (); 142 pl->ns->floorbox_reset ();
144} 143}
145 144
145static void
146send_map_info (player *pl)
147{
148 client &socket = *pl->ns;
149 object *ob = pl->viewpoint;
150
151 if (socket.mapinfocmd)
152 {
153 if (ob->map && ob->map->path[0])
154 {
155 int flags = 0;
156
157 if (ob->map->tile_path[0]) flags |= 1;
158 if (ob->map->tile_path[1]) flags |= 2;
159 if (ob->map->tile_path[2]) flags |= 4;
160 if (ob->map->tile_path[3]) flags |= 8;
161
162 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
163 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
164 ob->map->width, ob->map->height, &ob->map->path);
165 }
166 else
167 socket.send_packet ("mapinfo current");
168 }
169}
170
146/** check for map/region change and send new map data */ 171/** check for map/region change and send new map data */
147static void 172static void
148check_map_change (player *pl) 173check_map_change (player *pl)
149{ 174{
150 client &socket = *pl->ns; 175 client &socket = *pl->ns;
151 object *ob = pl->observe; 176 object *ob = pl->viewpoint;
177
178 region *reg = ob->region ();
179 if (socket.current_region != reg)
180 {
181 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
182 socket.current_region = reg;
183 }
184
185 // first try to aovid a full newmap on tiled map scrolls
186 if (socket.current_map != ob->map && !socket.force_newmap)
187 {
188 rv_vector rv;
189
190 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
191
192 // manhattan distance is very handy here
193 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
194 {
195 socket.current_map = ob->map;
196 socket.current_x = ob->x;
197 socket.current_y = ob->y;
198
199 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
200 socket.floorbox_reset ();
201 send_map_info (pl);
202 }
203 }
152 204
153 if (socket.current_map != ob->map || socket.force_newmap) 205 if (socket.current_map != ob->map || socket.force_newmap)
154 { 206 {
155 clear_map (pl); 207 clear_map (pl);
156 socket.current_map = ob->map; 208 socket.current_map = ob->map;
157 209 send_map_info (pl);
158 if (socket.mapinfocmd)
159 {
160 if (ob->map && ob->map->path[0])
161 {
162 int flags = 0;
163
164 if (ob->map->tile_path[0]) flags |= 1;
165 if (ob->map->tile_path[1]) flags |= 2;
166 if (ob->map->tile_path[2]) flags |= 4;
167 if (ob->map->tile_path[3]) flags |= 8;
168
169 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
170 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
171 ob->map->width, ob->map->height, &ob->map->path);
172 }
173 else
174 socket.send_packet ("mapinfo current");
175 }
176 } 210 }
177 else if (socket.current_x != ob->x || socket.current_y != ob->y) 211 else if (socket.current_x != ob->x || socket.current_y != ob->y)
178 { 212 {
179 int dx = ob->x - socket.current_x; 213 int dx = ob->x - socket.current_x;
180 int dy = ob->y - socket.current_y; 214 int dy = ob->y - socket.current_y;
181 215
182 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
183 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
184 else
185 {
186 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 216 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
187 socket.floorbox_reset (); 217 socket.floorbox_reset ();
188 }
189 } 218 }
190 219
191 socket.current_x = ob->x; 220 socket.current_x = ob->x;
192 socket.current_y = ob->y; 221 socket.current_y = ob->y;
222}
193 223
194 region *reg = ob->region (); 224/**
195 if (socket.current_region != reg) 225 * This sends the skill number to name mapping. We ignore
196 { 226 * the params - we always send the same info no matter what.
197 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 227 */
198 socket.current_region = reg; 228static void
229send_skill_info (client *ns, char *params)
230{
231 packet sl;
232 sl << "replyinfo skill_info\n";
233
234 for (int i = 1; i < NUM_SKILLS; i++)
235 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
236
237 if (sl.length () > MAXSOCKBUF)
199 } 238 {
239 LOG (llevError, "Buffer overflow in send_skill_info!\n");
240 fatal (0);
241 }
242
243 ns->send_packet (sl);
244}
245
246/**
247 * This sends the spell path to name mapping. We ignore
248 * the params - we always send the same info no matter what.
249 */
250static void
251send_spell_paths (client * ns, char *params)
252{
253 packet sl;
254
255 sl << "replyinfo spell_paths\n";
256
257 for (int i = 0; i < NRSPELLPATHS; i++)
258 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
259
260 if (sl.length () > MAXSOCKBUF)
261 {
262 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
263 fatal (0);
264 }
265
266 ns->send_packet (sl);
200} 267}
201 268
202/** 269/**
203 * RequestInfo is sort of a meta command. There is some specific 270 * RequestInfo is sort of a meta command. There is some specific
204 * request of information, but we call other functions to provide 271 * request of information, but we call other functions to provide
217 { 284 {
218 *params++ = 0; 285 *params++ = 0;
219 break; 286 break;
220 } 287 }
221 288
222 if (!strcmp (buf, "image_info"))
223 send_image_info (ns, params);
224 else if (!strcmp (buf, "image_sums"))
225 send_image_sums (ns, params);
226 else if (!strcmp (buf, "skill_info")) 289 if (!strcmp (buf, "skill_info"))
227 send_skill_info (ns, params); 290 send_skill_info (ns, params);
228 else if (!strcmp (buf, "spell_paths")) 291 else if (!strcmp (buf, "spell_paths"))
229 send_spell_paths (ns, params); 292 send_spell_paths (ns, params);
230 else 293 else
231 { 294 {
247ExtiCmd (char *buf, int len, client *ns) 310ExtiCmd (char *buf, int len, client *ns)
248{ 311{
249 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 312 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
250} 313}
251 314
315//-GPL
316
252void 317void
253client::mapinfo_queue_clear () 318client::mapinfo_queue_clear ()
254{ 319{
255 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) 320 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
256 free (*i); 321 free (*i);
263{ 328{
264 char *token = buf; 329 char *token = buf;
265 buf += strlen (buf) + 9; 330 buf += strlen (buf) + 9;
266 331
267 // initial map and its origin 332 // initial map and its origin
268 maptile *map = pl->observe->map; 333 maptile *map = pl->viewpoint->map;
269 int mapx = pl->ns->mapx / 2 - pl->observe->x; 334 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
270 int mapy = pl->ns->mapy / 2 - pl->observe->y; 335 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
271 int max_distance = 8; // limit maximum path length to something generous 336 int max_distance = 8; // limit maximum path length to something generous
272 337
273 while (*buf && map && max_distance) 338 while (*buf && map && max_distance)
274 { 339 {
275 int dir = *buf++ - '1'; 340 int dir = *buf++ - '1';
380AddMeCmd (char *buf, int len, client *ns) 445AddMeCmd (char *buf, int len, client *ns)
381{ 446{
382 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 447 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
383} 448}
384 449
385/** Reply to ExtendedInfos command */ 450//+GPL
386void
387ToggleExtendedInfos (char *buf, int len, client * ns)
388{
389 char cmdback[MAX_BUF];
390 char command[50];
391 int info, nextinfo;
392
393 cmdback[0] = '\0';
394 nextinfo = 0;
395
396 while (1)
397 {
398 /* 1. Extract an info */
399 info = nextinfo;
400
401 while ((info < len) && (buf[info] == ' '))
402 info++;
403
404 if (info >= len)
405 break;
406
407 nextinfo = info + 1;
408
409 while ((nextinfo < len) && (buf[nextinfo] != ' '))
410 nextinfo++;
411
412 if (nextinfo - info >= 49) /*Erroneous info asked */
413 continue;
414
415 strncpy (command, &(buf[info]), nextinfo - info);
416
417 /* 2. Interpret info */
418 if (!strcmp ("smooth", command))
419 /* Toggle smoothing */
420 ns->EMI_smooth = !ns->EMI_smooth;
421 else
422 /*bad value */;
423
424 /*3. Next info */
425 }
426
427 strcpy (cmdback, "ExtendedInfoSet");
428
429 if (ns->EMI_smooth)
430 {
431 strcat (cmdback, " ");
432 strcat (cmdback, "smoothing");
433 }
434
435 ns->send_packet (cmdback);
436}
437 451
438/* 452/*
439#define MSG_TYPE_BOOK 1 453#define MSG_TYPE_BOOK 1
440#define MSG_TYPE_CARD 2 454#define MSG_TYPE_CARD 2
441#define MSG_TYPE_PAPER 3 455#define MSG_TYPE_PAPER 3
458 while (1) 472 while (1)
459 { 473 {
460 /* 1. Extract an info */ 474 /* 1. Extract an info */
461 info = nextinfo; 475 info = nextinfo;
462 476
463 while ((info < len) && (buf[info] == ' ')) 477 while ((info < len) && (buf [info] == ' '))
464 info++; 478 info++;
465 479
466 if (info >= len) 480 if (info >= len)
467 break; 481 break;
468 482
469 nextinfo = info + 1; 483 nextinfo = info + 1;
470 484
471 while ((nextinfo < len) && (buf[nextinfo] != ' ')) 485 while ((nextinfo < len) && (buf [nextinfo] != ' '))
472 nextinfo++; 486 nextinfo++;
473 487
474 if (nextinfo - info >= 49) /*Erroneous info asked */ 488 if (nextinfo - info >= 49) /*Erroneous info asked */
475 continue; 489 continue;
476 490
477 strncpy (command, &(buf[info]), nextinfo - info); 491 memcpy (command, buf + info, nextinfo - info);
478 command[nextinfo - info] = '\0'; 492 command [nextinfo - info] = 0;
493
479 /* 2. Interpret info */ 494 /* 2. Interpret info */
480 i = sscanf (command, "%d", &flag); 495 i = sscanf (command, "%d", &flag);
481 496
482 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) 497 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
483 ns->supported_readables |= (1 << flag); 498 ns->supported_readables |= (1 << flag);
517 return; 532 return;
518 533
519 buf++; 534 buf++;
520 } 535 }
521 536
522 execute_newserver_command (pl->ob, (char *) buf); 537 execute_newserver_command (pl->ob, (char *)buf);
523 538
524 /* Perhaps something better should be done with a left over count. 539 /* Perhaps something better should be done with a left over count.
525 * Cleaning up the input should probably be done first - all actions 540 * Cleaning up the input should probably be done first - all actions
526 * for the command that issued the count should be done before any other 541 * for the command that issued the count should be done before any other
527 * commands. 542 * commands.
686 * syntax is: move (to) (tag) (nrof) 701 * syntax is: move (to) (tag) (nrof)
687 */ 702 */
688void 703void
689MoveCmd (char *buf, int len, player *pl) 704MoveCmd (char *buf, int len, player *pl)
690{ 705{
691 int vals[3], i; 706 int to, tag, nrof;
692 707
693 /* A little funky here. We only cycle for 2 records, because 708 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
694 * we obviously are not going to find a space after the third
695 * record. Perhaps we should just replace this with a
696 * sscanf?
697 */
698 for (i = 0; i < 2; i++)
699 { 709 {
700 vals[i] = atoi (buf);
701
702 if (!(buf = strchr (buf, ' ')))
703 {
704 LOG (llevError, "Incomplete move command: %s\n", buf); 710 LOG (llevError, "Incomplete move command: %s\n", buf);
705 return; 711 return;
706 }
707
708 buf++;
709 } 712 }
710 713
711 vals[2] = atoi (buf); 714 esrv_move_object (pl->ob, to, tag, nrof);
712
713/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
714 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
715} 715}
716 716
717/****************************************************************************** 717/******************************************************************************
718 * 718 *
719 * Start of commands the server sends to the client. 719 * Start of commands the server sends to the client.
734 * Get player's current range attack in obuf. 734 * Get player's current range attack in obuf.
735 */ 735 */
736static void 736static void
737rangetostring (player *pl, char *obuf) 737rangetostring (player *pl, char *obuf)
738{ 738{
739 dynbuf_text buf; 739 dynbuf_text &buf = msg_dynbuf; buf.clear ();
740 740
741 if (pl->ranged_ob) 741 if (pl->ranged_ob)
742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
743 743
744 if (pl->combat_ob) 744 if (pl->combat_ob)
820 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 820 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
821 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 821 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
822 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 822 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
823 823
824 for (int s = 0; s < NUM_SKILLS; s++) 824 for (int s = 0; s < NUM_SKILLS; s++)
825 if (object *skill = opl->last_skill_ob[s]) 825 if (object *skill = opl->last_skill_ob [s])
826 if (skill->stats.exp != ns->last_skill_exp [s]) 826 if (skill->stats.exp != ns->last_skill_exp [s])
827 { 827 {
828 ns->last_skill_exp [s] = skill->stats.exp; 828 ns->last_skill_exp [s] = skill->stats.exp;
829 829
830 /* Always send along the level if exp changes. This is only 830 /* Always send along the level if exp changes. This is only
897 sl << uint32 (pl->ob->count) 897 sl << uint32 (pl->ob->count)
898 << uint32 (weight) 898 << uint32 (weight)
899 << uint32 (pl->ob->face) 899 << uint32 (pl->ob->face)
900 << data8 (pl->ob->name); 900 << data8 (pl->ob->name);
901 901
902#if 0
903 pl->ns->last_weight = weight; 902 pl->ns->last_weight = weight;
904#endif
905 pl->ns->send_packet (sl); 903 pl->ns->send_packet (sl);
906 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
907} 904}
908 905
909/****************************************************************************** 906/******************************************************************************
910 * 907 *
911 * Start of map related commands. 908 * Start of map related commands.
978 975
979 /* Nothing changed */ 976 /* Nothing changed */
980 return 0; 977 return 0;
981} 978}
982 979
983/** 980//-GPL
984 * Returns the size of a data for a map square as returned by
985 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
986 * available.
987 */
988int
989getExtendedMapInfoSize (client * ns)
990{
991 int result = 0;
992
993 if (ns->ext_mapinfos)
994 {
995 if (ns->EMI_smooth)
996 result += 1; /*One byte for smoothlevel */
997 }
998
999 return result;
1000}
1001 981
1002// prefetch (and touch) all maps within a specific distancd 982// prefetch (and touch) all maps within a specific distancd
1003static void 983static void
1004prefetch_surrounding_maps (maptile *map, int distance) 984prefetch_surrounding_maps (maptile *map, int distance)
1005{ 985{
1006 map->last_access = runtime; 986 map->touch ();
1007 987
1008 if (--distance) 988 if (--distance)
1009 for (int dir = 4; --dir; ) 989 for (int dir = 4; --dir; )
1010 if (const shstr &path = map->tile_path [dir]) 990 if (const shstr &path = map->tile_path [dir])
1011 if (maptile *&neigh = map->tile_map [dir]) 991 if (maptile *&neigh = map->tile_map [dir])
1019prefetch_surrounding_maps (object *op) 999prefetch_surrounding_maps (object *op)
1020{ 1000{
1021 prefetch_surrounding_maps (op->map, 3); 1001 prefetch_surrounding_maps (op->map, 3);
1022} 1002}
1023 1003
1004//+GPL
1005
1024/** 1006/**
1025 * Draws client map. 1007 * Draws client map.
1026 */ 1008 */
1027void 1009void
1028draw_client_map (player *pl) 1010draw_client_map (player *pl)
1029{ 1011{
1030 object *ob = pl->observe; 1012 object *ob = pl->viewpoint;
1031 if (!ob->active) 1013 if (!pl->observe->active)
1032 return; 1014 return;
1033
1034 maptile *plmap = ob->map;
1035 1015
1036 /* If player is just joining the game, he isn't here yet, so the map 1016 /* If player is just joining the game, he isn't here yet, so the map
1037 * can get swapped out. If so, don't try to send them a map. All will 1017 * can get swapped out. If so, don't try to send them a map. All will
1038 * be OK once they really log in. 1018 * be OK once they really log in.
1039 */ 1019 */
1040 if (!plmap || plmap->in_memory != MAP_ACTIVE) 1020 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1041 return; 1021 return;
1042 1022
1043 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1044 int estartlen, eoldlen; 1023 int startlen, oldlen;
1045 uint8 eentrysize;
1046 uint16 ewhatstart, ewhatflag;
1047 uint8 extendedinfos;
1048 1024
1049 check_map_change (pl); 1025 check_map_change (pl);
1050 prefetch_surrounding_maps (pl->ob); 1026 prefetch_surrounding_maps (pl->ob);
1051 1027
1052 /* do LOS after calls to update_position */ 1028 /* do LOS after calls to update_position */
1053 if (ob != pl->ob) 1029 /* unfortunately, we need to udpate los when observing, currently */
1054 clear_los (pl); 1030 if (pl->do_los || pl->viewpoint != pl->ob)
1055 else if (pl->do_los)
1056 { 1031 {
1057 update_los (ob);
1058 pl->do_los = 0; 1032 pl->do_los = 0;
1033 pl->update_los ();
1059 } 1034 }
1060 1035
1061 /** 1036 /**
1062 * This function uses the new map1 protocol command to send the map 1037 * This function uses the new map1 protocol command to send the map
1063 * to the client. It is necessary because the old map command supports 1038 * to the client. It is necessary because the old map command supports
1082 */ 1057 */
1083 1058
1084 client &socket = *pl->ns; 1059 client &socket = *pl->ns;
1085 1060
1086 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1061 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1087 packet esl;
1088 1062
1089 startlen = sl.length (); 1063 startlen = sl.length ();
1090 1064
1091 /*Extendedmapinfo structure initialisation */ 1065 int hx = socket.mapx / 2;
1092 if (socket.ext_mapinfos) 1066 int hy = socket.mapy / 2;
1093 {
1094 extendedinfos = EMI_NOREDRAW;
1095 1067
1096 if (socket.EMI_smooth) 1068 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1097 extendedinfos |= EMI_SMOOTH; 1069 int ax = dx + hx;
1070 int ay = dy + hy;
1098 1071
1099 ewhatstart = esl.length (); 1072 int mask = (ax << 10) | (ay << 4);
1100 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1073 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1101 could need to be taken away */
1102 eentrysize = getExtendedMapInfoSize (&socket);
1103 esl << "mapextended "
1104 << uint8 (extendedinfos)
1105 << uint8 (eentrysize);
1106 1074
1107 estartlen = esl.length (); 1075 /* If the coordinates are not valid, or it is too dark to see,
1108 } 1076 * we tell the client as such
1109
1110 /* x,y are the real map locations. ax, ay are viewport relative
1111 * locations.
1112 */ 1077 */
1113 ay = 0; 1078 if (!m)
1114
1115 /* We could do this logic as conditionals in the if statement,
1116 * but that started to get a bit messy to look at.
1117 */
1118 max_x = ob->x + (socket.mapx + 1) / 2;
1119 max_y = ob->y + (socket.mapy + 1) / 2;
1120
1121 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1122 { 1079 {
1123 sint16 nx, ny; 1080 /* space is out of map. Update space and clear values
1124 maptile *m = 0; 1081 * if this hasn't already been done. If the space is out
1125 1082 * of the map, it shouldn't have a head.
1126 ax = 0; 1083 */
1127 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) 1084 if (lastcell.count != -1)
1128 { 1085 {
1129 // check to see if we can simply go one right quickly 1086 sl << uint16 (mask);
1087 map_clearcell (&lastcell, -1);
1130 ++nx; 1088 }
1131 if (m && nx >= m->width) 1089
1090 continue;
1091 }
1092
1093 int d = pl->blocked_los_uc (dx, dy);
1094
1095 if (d > 3)
1096 {
1097 /* This block deals with spaces that are not visible for whatever
1098 * reason. Still may need to send the head for this space.
1099 */
1100 if (lastcell.count != -1
1101 || lastcell.faces[0]
1102 || lastcell.faces[1]
1103 || lastcell.faces[2]
1104 || lastcell.stat_hp
1105 || lastcell.flags
1106 || lastcell.player)
1107 sl << uint16 (mask);
1108
1109 /* properly clear a previously sent big face */
1110 map_clearcell (&lastcell, -1);
1111 }
1112 else
1113 {
1114 /* In this block, the space is visible.
1115 */
1116
1117 /* Rather than try to figure out what everything that we might
1118 * need to send is, then form the packet after that,
1119 * we presume that we will in fact form a packet, and update
1120 * the bits by what we do actually send. If we send nothing,
1121 * we just back out sl.length () to the old value, and no harm
1122 * is done.
1123 * I think this is simpler than doing a bunch of checks to see
1124 * what if anything we need to send, setting the bits, then
1125 * doing those checks again to add the real data.
1126 */
1127 oldlen = sl.length ();
1128
1129 sl << uint16 (mask);
1130
1131 unsigned char dummy;
1132 unsigned char *last_ext = &dummy;
1133
1134 /* Darkness changed */
1135 if (lastcell.count != d)
1136 {
1132 m = 0; 1137 mask |= 0x8;
1133 1138
1134 if (!m) 1139 *last_ext |= 0x80;
1140 last_ext = &sl[sl.length ()];
1141 sl << uint8 (d);
1142 }
1143
1144 lastcell.count = d;
1145
1146 mapspace &ms = m->at (nx, ny);
1147 ms.update ();
1148
1149 // extmap handling
1150 uint8 stat_hp = 0;
1151 uint8 stat_width = 0;
1152 uint8 flags = 0;
1153 tag_t player = 0;
1154
1155 // send hp information, if applicable
1156 if (object *op = ms.faces_obj [0])
1157 if (op->is_head () && !op->invisible)
1135 { 1158 {
1136 nx = x; ny = y; m = plmap; 1159 if (op->stats.maxhp > op->stats.hp
1137 1160 && op->stats.maxhp > 0
1138 if (xy_normalise (m, nx, ny)) 1161 && (op->type == PLAYER
1139 m->touch (); 1162 || op->type == DOOR // does not work, have maxhp 0
1140 else 1163 || QUERY_FLAG (op, FLAG_MONSTER)
1164 || QUERY_FLAG (op, FLAG_ALIVE)
1165 || QUERY_FLAG (op, FLAG_GENERATOR)))
1141 m = 0; 1166 {
1167 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1168 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1169 }
1170
1171 if (expect_false (op->has_dialogue ()))
1172 flags |= 1;
1173
1174 if (expect_false (op->type == PLAYER))
1175 player = op == ob ? pl->ob->count
1176 : op == pl->ob ? ob->count
1177 : op->count;
1142 } 1178 }
1143 1179
1144 int emask, mask; 1180 if (expect_false (lastcell.stat_hp != stat_hp))
1145 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1146
1147 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1148
1149 /* If the coordinates are not valid, or it is too dark to see,
1150 * we tell the client as such
1151 */
1152 if (!m)
1153 { 1181 {
1154 /* space is out of map. Update space and clear values 1182 lastcell.stat_hp = stat_hp;
1155 * if this hasn't already been done. If the space is out 1183
1156 * of the map, it shouldn't have a head 1184 mask |= 0x8;
1157 */ 1185 *last_ext |= 0x80;
1158 if (lastcell.count != -1) 1186 last_ext = &sl[sl.length ()];
1187
1188 sl << uint8 (5) << uint8 (stat_hp);
1189
1190 if (stat_width > 1)
1159 { 1191 {
1160 sl << uint16 (mask);
1161 map_clearcell (&lastcell, -1);
1162 }
1163
1164 continue;
1165 }
1166
1167 int d = pl->blocked_los[ax][ay];
1168
1169 if (d > 3)
1170 {
1171
1172 int need_send = 0, count;
1173
1174 /* This block deals with spaces that are not visible for whatever
1175 * reason. Still may need to send the head for this space.
1176 */
1177
1178 oldlen = sl.length ();
1179
1180 sl << uint16 (mask);
1181
1182 if (lastcell.count != -1)
1183 need_send = 1;
1184
1185 count = -1;
1186
1187 /* properly clear a previously sent big face */
1188 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1189 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1190 need_send = 1;
1191
1192 map_clearcell (&lastcell, count);
1193
1194 if ((mask & 0xf) || need_send)
1195 sl[oldlen + 1] = mask & 0xff;
1196 else
1197 sl.reset (oldlen);
1198 }
1199 else
1200 {
1201 /* In this block, the space is visible.
1202 */
1203
1204 /* Rather than try to figure out what everything that we might
1205 * need to send is, then form the packet after that,
1206 * we presume that we will in fact form a packet, and update
1207 * the bits by what we do actually send. If we send nothing,
1208 * we just back out sl.length () to the old value, and no harm
1209 * is done.
1210 * I think this is simpler than doing a bunch of checks to see
1211 * what if anything we need to send, setting the bits, then
1212 * doing those checks again to add the real data.
1213 */
1214 oldlen = sl.length ();
1215 eoldlen = esl.length ();
1216
1217 sl << uint16 (mask);
1218
1219 unsigned char dummy;
1220 unsigned char *last_ext = &dummy;
1221
1222 /* Darkness changed */
1223 if (lastcell.count != d && socket.darkness)
1224 {
1225 mask |= 0x8;
1226
1227 if (socket.extmap)
1228 {
1229 *last_ext |= 0x80; 1192 *last_ext |= 0x80;
1230 last_ext = &sl[sl.length ()]; 1193 last_ext = &sl[sl.length ()];
1231 sl << uint8 (d); 1194
1232 } 1195 sl << uint8 (6) << uint8 (stat_width);
1233 else
1234 sl << uint8 (255 - 64 * d);
1235 } 1196 }
1197 }
1236 1198
1237 lastcell.count = d; 1199 if (expect_false (lastcell.player != player))
1238
1239 mapspace &ms = m->at (nx, ny);
1240 ms.update ();
1241
1242 if (socket.extmap)
1243 { 1200 {
1244 uint8 stat_hp = 0; 1201 lastcell.player = player;
1245 uint8 stat_width = 0;
1246 uint8 flags = 0;
1247 tag_t player = 0;
1248 1202
1249 // send hp information, if applicable
1250 if (object *op = ms.faces_obj [0])
1251 if (op->is_head () && !op->invisible)
1252 {
1253 if (op->stats.maxhp > op->stats.hp
1254 && op->stats.maxhp > 0
1255 && (op->type == PLAYER
1256 || op->type == DOOR // does not work, have maxhp 0
1257 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)))
1258 {
1259 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1260 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1261 }
1262
1263 if (op->msg && op->msg[0] == '@')
1264 flags |= 1;
1265
1266 if (op->type == PLAYER && op != ob)
1267 player = op->count;
1268 }
1269
1270 if (lastcell.stat_hp != stat_hp)
1271 {
1272 lastcell.stat_hp = stat_hp;
1273
1274 mask |= 0x8; 1203 mask |= 0x8;
1275 *last_ext |= 0x80; 1204 *last_ext |= 0x80;
1276 last_ext = &sl[sl.length ()]; 1205 last_ext = &sl[sl.length ()];
1277 1206
1278 sl << uint8 (5) << uint8 (stat_hp);
1279
1280 if (stat_width > 1)
1281 {
1282 *last_ext |= 0x80;
1283 last_ext = &sl[sl.length ()];
1284
1285 sl << uint8 (6) << uint8 (stat_width);
1286 }
1287 }
1288
1289 if (lastcell.player != player)
1290 {
1291 lastcell.player = player;
1292
1293 mask |= 0x8;
1294 *last_ext |= 0x80;
1295 last_ext = &sl[sl.length ()];
1296
1297 sl << uint8 (0x47) << uint8 (4) << (uint32)player; 1207 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1298 } 1208 }
1299 1209
1300 if (lastcell.flags != flags) 1210 if (expect_false (lastcell.flags != flags))
1301 { 1211 {
1302 lastcell.flags = flags; 1212 lastcell.flags = flags;
1303 1213
1304 mask |= 0x8; 1214 mask |= 0x8;
1305 *last_ext |= 0x80; 1215 *last_ext |= 0x80;
1306 last_ext = &sl[sl.length ()]; 1216 last_ext = &sl[sl.length ()];
1307 1217
1308 sl << uint8 (8) << uint8 (flags); 1218 sl << uint8 (8) << uint8 (flags);
1309 }
1310 } 1219 }
1311 1220
1221 // faces
1222
1312 /* Floor face */ 1223 /* Floor face */
1313 if (update_space (sl, socket, ms, lastcell, 2)) 1224 if (update_space (sl, socket, ms, lastcell, 2))
1314 mask |= 0x4; 1225 mask |= 0x4;
1315 1226
1316 /* Middle face */ 1227 /* Middle face */
1317 if (update_space (sl, socket, ms, lastcell, 1)) 1228 if (update_space (sl, socket, ms, lastcell, 1))
1318 mask |= 0x2; 1229 mask |= 0x2;
1319 1230
1231 if (expect_false (ob->invisible)
1232 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1320 if (ms.player () == ob 1233 && ms.player () == ob)
1321 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1322 { 1234 {
1323 // force player to be visible to himself if invisible 1235 // force player to be visible to himself if invisible
1324 if (lastcell.faces[0] != ob->face) 1236 if (lastcell.faces[0] != ob->face)
1325 { 1237 {
1326 lastcell.faces[0] = ob->face; 1238 lastcell.faces[0] = ob->face;
1327 1239
1328 mask |= 0x1;
1329 sl << uint16 (ob->face);
1330
1331 socket.send_faces (ob);
1332 }
1333 }
1334 /* Top face */
1335 else if (update_space (sl, socket, ms, lastcell, 0))
1336 mask |= 0x1; 1240 mask |= 0x1;
1241 sl << uint16 (ob->face);
1337 1242
1243 socket.send_faces (ob);
1244 }
1245 }
1246 /* Top face */
1247 else if (update_space (sl, socket, ms, lastcell, 0))
1248 mask |= 0x1;
1249
1338 /* Check to see if we are in fact sending anything for this 1250 /* Check to see if we are in fact sending anything for this
1339 * space by checking the mask. If so, update the mask. 1251 * space by checking the mask. If so, update the mask.
1340 * if not, reset the len to that from before adding the mask 1252 * if not, reset the len to that from before adding the mask
1341 * value, so we don't send those bits. 1253 * value, so we don't send those bits.
1342 */ 1254 */
1343 if (mask & 0xf) 1255 if (mask & 0xf)
1344 sl[oldlen + 1] = mask & 0xff; 1256 sl[oldlen + 1] = mask & 0xff;
1345 else 1257 else
1346 sl.reset (oldlen); 1258 sl.reset (oldlen);
1347
1348 if (socket.ext_mapinfos)
1349 esl << uint16 (emask);
1350
1351 if (socket.EMI_smooth)
1352 {
1353 for (int layer = 2+1; layer--; )
1354 {
1355 object *ob = ms.faces_obj [layer];
1356
1357 // If there is no object for this space, or if the face for the object
1358 // is the blank face, set the smoothlevel to zero.
1359 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1360
1361 // We've gotten what face we want to use for the object. Now see if
1362 // if it has changed since we last sent it to the client.
1363 if (lastcell.smooth[layer] != smoothlevel)
1364 {
1365 lastcell.smooth[layer] = smoothlevel;
1366 esl << uint8 (smoothlevel);
1367 emask |= 1 << layer;
1368 }
1369 }
1370
1371 if (emask & 0xf)
1372 esl[eoldlen + 1] = emask & 0xff;
1373 else
1374 esl.reset (eoldlen);
1375 }
1376 } /* else this is a viewable space */ 1259 } /* else this is a viewable space */
1377 } /* for x loop */ 1260 ordered_mapwalk_end
1378 } /* for y loop */
1379 1261
1380 socket.flush_fx (); 1262 socket.flush_fx ();
1381
1382 /* Verify that we in fact do need to send this */
1383 if (socket.ext_mapinfos)
1384 {
1385 if (!(sl.length () > startlen || socket.sent_scroll))
1386 {
1387 /* No map data will follow, so don't say the client
1388 * it doesn't need draw!
1389 */
1390 ewhatflag &= ~EMI_NOREDRAW;
1391 esl[ewhatstart + 1] = ewhatflag & 0xff;
1392 }
1393
1394 if (esl.length () > estartlen)
1395 socket.send_packet (esl);
1396 }
1397 1263
1398 if (sl.length () > startlen || socket.sent_scroll) 1264 if (sl.length () > startlen || socket.sent_scroll)
1399 { 1265 {
1400 socket.send_packet (sl); 1266 socket.send_packet (sl);
1401 socket.sent_scroll = 0; 1267 socket.sent_scroll = 0;
1402 } 1268 }
1403}
1404
1405/*****************************************************************************/
1406/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1407/* a player. Of course, the client need to know the command to be able to */
1408/* manage it ! */
1409/*****************************************************************************/
1410void
1411send_plugin_custom_message (object *pl, char *buf)
1412{
1413 pl->contr->ns->send_packet (buf);
1414}
1415
1416/**
1417 * This sends the skill number to name mapping. We ignore
1418 * the params - we always send the same info no matter what.
1419 */
1420void
1421send_skill_info (client *ns, char *params)
1422{
1423 packet sl;
1424 sl << "replyinfo skill_info\n";
1425
1426 for (int i = 1; i < NUM_SKILLS; i++)
1427 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1428
1429 if (sl.length () > MAXSOCKBUF)
1430 {
1431 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1432 fatal (0);
1433 }
1434
1435 ns->send_packet (sl);
1436}
1437
1438/**
1439 * This sends the spell path to name mapping. We ignore
1440 * the params - we always send the same info no matter what.
1441 */
1442void
1443send_spell_paths (client * ns, char *params)
1444{
1445 packet sl;
1446
1447 sl << "replyinfo spell_paths\n";
1448
1449 for (int i = 0; i < NRSPELLPATHS; i++)
1450 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1451
1452 if (sl.length () > MAXSOCKBUF)
1453 {
1454 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1455 fatal (0);
1456 }
1457
1458 ns->send_packet (sl);
1459} 1269}
1460 1270
1461/** 1271/**
1462 * This looks for any spells the player may have that have changed their stats. 1272 * This looks for any spells the player may have that have changed their stats.
1463 * it then sends an updspell packet for each spell that has changed in this way 1273 * it then sends an updspell packet for each spell that has changed in this way
1476 if (spell->type == SPELL) 1286 if (spell->type == SPELL)
1477 { 1287 {
1478 int flags = 0; 1288 int flags = 0;
1479 1289
1480 /* check if we need to update it */ 1290 /* check if we need to update it */
1481 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1291 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1482 { 1292 {
1483 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1293 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1484 flags |= UPD_SP_MANA; 1294 flags |= UPD_SP_MANA;
1485 } 1295 }
1486 1296
1487 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1297 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1488 { 1298 {
1489 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1299 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1490 flags |= UPD_SP_GRACE; 1300 flags |= UPD_SP_GRACE;
1491 } 1301 }
1492 1302
1493 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1303 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1494 { 1304 {
1495 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1305 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1496 flags |= UPD_SP_DAMAGE; 1306 flags |= UPD_SP_DAMAGE;
1497 } 1307 }
1498 1308
1499 if (flags) 1309 if (flags)
1500 { 1310 {
1502 1312
1503 sl << "updspell " 1313 sl << "updspell "
1504 << uint8 (flags) 1314 << uint8 (flags)
1505 << uint32 (spell->count); 1315 << uint32 (spell->count);
1506 1316
1507 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1317 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1508 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1318 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1509 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1319 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1510 1320
1511 pl->ns->send_packet (sl); 1321 pl->ns->send_packet (sl);
1512 } 1322 }
1513 } 1323 }
1514 } 1324 }
1544 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1354 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1545 return; 1355 return;
1546 } 1356 }
1547 1357
1548 /* store costs and damage in the object struct, to compare to later */ 1358 /* store costs and damage in the object struct, to compare to later */
1549 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1359 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1550 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1360 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1551 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1361 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1552 1362
1553 /* figure out which skill it uses, if it uses one */ 1363 /* figure out which skill it uses, if it uses one */
1554 if (spell->skill) 1364 if (spell->skill)
1555 { 1365 if (object *tmp = pl->find_skill (spell->skill))
1556 for (i = 1; i < NUM_SKILLS; i++)
1557 if (!strcmp (spell->skill, skill_names[i]))
1558 {
1559 skill = i + CS_STAT_SKILLINFO; 1366 skill = tmp->subtype + CS_STAT_SKILLINFO;
1560 break;
1561 }
1562 }
1563 1367
1564 // spells better have a face 1368 // spells better have a face
1565 if (!spell->face) 1369 if (!spell->face)
1566 { 1370 {
1567 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1371 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1572 1376
1573 /* send the current values */ 1377 /* send the current values */
1574 sl << uint32 (spell->count) 1378 sl << uint32 (spell->count)
1575 << uint16 (spell->level) 1379 << uint16 (spell->level)
1576 << uint16 (spell->casting_time) 1380 << uint16 (spell->casting_time)
1577 << uint16 (spell->last_sp) 1381 << uint16 (spell->cached_sp)
1578 << uint16 (spell->last_grace) 1382 << uint16 (spell->cached_grace)
1579 << uint16 (spell->last_eat) 1383 << uint16 (spell->cached_eat)
1580 << uint8 (skill) 1384 << uint8 (skill)
1581 << uint32 (spell->path_attuned) 1385 << uint32 (spell->path_attuned)
1582 << uint32 (spell->face) 1386 << uint32 (spell->face)
1583 << data8 (spell->name) 1387 << data8 (spell->name)
1584 << data16 (spell->msg); 1388 << data16 (spell->msg);
1651 /* finally, we can send the packet */ 1455 /* finally, we can send the packet */
1652 pl->ns->flush_fx (); 1456 pl->ns->flush_fx ();
1653 pl->ns->send_packet (sl); 1457 pl->ns->send_packet (sl);
1654} 1458}
1655 1459
1460//-GPL
1461

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