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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.88 by root, Tue Apr 24 00:42:03 2007 UTC vs.
Revision 1.158 by root, Fri Nov 6 13:11:28 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24
25//+GPL
24 26
25/** 27/**
26 * \file 28 * \file
27 * Client handling. 29 * Client handling.
28 * 30 *
64 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the 67 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the 68 * client. If a value is -1, then we don't send that to the
67 * client. 69 * client.
68 */ 70 */
69short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 71static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 72 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 73 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 74 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 75 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 76 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
99 */ 101 */
100 mx = ns->mapx; 102 mx = ns->mapx;
101 my = ns->mapy; 103 my = ns->mapy;
102 104
103 /* the x and y here are coordinates for the new map, i.e. if we moved 105 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 106 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable 107 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values 108 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them. 109 * are preserved, and the check_head thinks it needs to clear them.
108 */ 110 */
109 for (x = 0; x < mx; x++) 111 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++) 112 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy) 113 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */ 114 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */ 117 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else 119 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123 121
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 122 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 123
126 /* Make sure that the next "map1" command will be sent (even if it is 124 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty). 125 * empty).
130} 128}
131 129
132static void 130static void
133clear_map (player *pl) 131clear_map (player *pl)
134{ 132{
133 pl->ns->mapinfo_queue_clear ();
134
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 136
137 pl->ns->force_newmap = false; 137 pl->ns->force_newmap = false;
138 138
139 if (pl->ns->newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
141 141
142 pl->ns->floorbox_reset (); 142 pl->ns->floorbox_reset ();
143}
144
145static void
146send_map_info (player *pl)
147{
148 client &socket = *pl->ns;
149 object *ob = pl->viewpoint;
150
151 if (socket.mapinfocmd)
152 {
153 if (ob->map && ob->map->path[0])
154 {
155 int flags = 0;
156
157 if (ob->map->tile_path[0]) flags |= 1;
158 if (ob->map->tile_path[1]) flags |= 2;
159 if (ob->map->tile_path[2]) flags |= 4;
160 if (ob->map->tile_path[3]) flags |= 8;
161
162 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
163 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
164 ob->map->width, ob->map->height, &ob->map->path);
165 }
166 else
167 socket.send_packet ("mapinfo current");
168 }
143} 169}
144 170
145/** check for map/region change and send new map data */ 171/** check for map/region change and send new map data */
146static void 172static void
147check_map_change (player *pl) 173check_map_change (player *pl)
148{ 174{
149 client &socket = *pl->ns; 175 client &socket = *pl->ns;
150 object *ob = pl->ob; 176 object *ob = pl->viewpoint;
151 char buf[MAX_BUF]; /* eauugggh */ 177
178 region *reg = ob->region ();
179 if (socket.current_region != reg)
180 {
181 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
182 socket.current_region = reg;
183 }
184
185 // first try to aovid a full newmap on tiled map scrolls
186 if (socket.current_map != ob->map && !socket.force_newmap)
187 {
188 rv_vector rv;
189
190 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
191
192 // manhattan distance is very handy here
193 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
194 {
195 socket.current_map = ob->map;
196 socket.current_x = ob->x;
197 socket.current_y = ob->y;
198
199 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
200 socket.floorbox_reset ();
201 send_map_info (pl);
202 }
203 }
152 204
153 if (socket.current_map != ob->map || socket.force_newmap) 205 if (socket.current_map != ob->map || socket.force_newmap)
154 { 206 {
155 clear_map (pl); 207 clear_map (pl);
156 socket.current_map = ob->map; 208 socket.current_map = ob->map;
157 209 send_map_info (pl);
158 if (socket.mapinfocmd)
159 {
160 if (ob->map && ob->map->path[0])
161 {
162 int flags = 0;
163
164 if (ob->map->tile_path[0])
165 flags |= 1;
166 if (ob->map->tile_path[1])
167 flags |= 2;
168 if (ob->map->tile_path[2])
169 flags |= 4;
170 if (ob->map->tile_path[3])
171 flags |= 8;
172
173 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
174 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
175 }
176 else
177 snprintf (buf, MAX_BUF, "mapinfo current");
178
179 socket.send_packet (buf);
180 }
181 } 210 }
182 else if (socket.current_x != ob->x || socket.current_y != ob->y) 211 else if (socket.current_x != ob->x || socket.current_y != ob->y)
183 { 212 {
184 int dx = ob->x - socket.current_x; 213 int dx = ob->x - socket.current_x;
185 int dy = ob->y - socket.current_y; 214 int dy = ob->y - socket.current_y;
186 215
187 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
188 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
189 else
190 {
191 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 216 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
192 socket.floorbox_reset (); 217 socket.floorbox_reset ();
193 }
194 } 218 }
195 219
196 socket.current_x = ob->x; 220 socket.current_x = ob->x;
197 socket.current_y = ob->y; 221 socket.current_y = ob->y;
222}
198 223
199 region *reg = ob->region (); 224/**
200 if (socket.current_region != reg) 225 * This sends the skill number to name mapping. We ignore
201 { 226 * the params - we always send the same info no matter what.
202 socket.current_region = reg; 227 */
203 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname); 228static void
229send_skill_info (client *ns, char *params)
230{
231 packet sl;
232 sl << "replyinfo skill_info\n";
233
234 for (int i = 1; i < NUM_SKILLS; i++)
235 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
236
237 if (sl.length () > MAXSOCKBUF)
204 } 238 {
239 LOG (llevError, "Buffer overflow in send_skill_info!\n");
240 fatal (0);
241 }
242
243 ns->send_packet (sl);
244}
245
246/**
247 * This sends the spell path to name mapping. We ignore
248 * the params - we always send the same info no matter what.
249 */
250static void
251send_spell_paths (client * ns, char *params)
252{
253 packet sl;
254
255 sl << "replyinfo spell_paths\n";
256
257 for (int i = 0; i < NRSPELLPATHS; i++)
258 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
259
260 if (sl.length () > MAXSOCKBUF)
261 {
262 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
263 fatal (0);
264 }
265
266 ns->send_packet (sl);
205} 267}
206 268
207/** 269/**
208 * RequestInfo is sort of a meta command. There is some specific 270 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide 271 * request of information, but we call other functions to provide
210 * that information. 272 * that information.
211 */ 273 */
212void 274void
213RequestInfo (char *buf, int len, client * ns) 275RequestInfo (char *buf, int len, client *ns)
214{ 276{
215 char *params = NULL, *cp; 277 char *params;
216
217 /* No match */
218 char bigbuf[MAX_BUF];
219 int slen;
220
221 /* Set up replyinfo before we modify any of the buffers - this is used
222 * if we don't find a match.
223 */
224 strcpy (bigbuf, "replyinfo ");
225 slen = strlen (bigbuf);
226 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
227 278
228 /* find the first space, make it null, and update the 279 /* find the first space, make it null, and update the
229 * params pointer. 280 * params pointer.
230 */ 281 */
231 for (cp = buf; *cp != '\0'; cp++) 282 for (params = buf; *params; params++)
232 if (*cp == ' ') 283 if (*params == ' ')
233 { 284 {
234 *cp = '\0';
235 params = cp + 1; 285 *params++ = 0;
236 break; 286 break;
237 } 287 }
238 288
239 if (!strcmp (buf, "image_info"))
240 send_image_info (ns, params);
241 else if (!strcmp (buf, "image_sums"))
242 send_image_sums (ns, params);
243 else if (!strcmp (buf, "skill_info")) 289 if (!strcmp (buf, "skill_info"))
244 send_skill_info (ns, params); 290 send_skill_info (ns, params);
245 else if (!strcmp (buf, "spell_paths")) 291 else if (!strcmp (buf, "spell_paths"))
246 send_spell_paths (ns, params); 292 send_spell_paths (ns, params);
247 else 293 else
248 ns->send_packet (bigbuf, len); 294 {
295 // undo tokenisation above and send replyinfo with the request unchanged
296 if (*params)
297 *--params = ' ';
298
299 ns->send_packet_printf ("replyinfo %s", buf);
300 }
249} 301}
250 302
251void 303void
252ExtCmd (char *buf, int len, player *pl) 304ExtCmd (char *buf, int len, player *pl)
253{ 305{
256 308
257void 309void
258ExtiCmd (char *buf, int len, client *ns) 310ExtiCmd (char *buf, int len, client *ns)
259{ 311{
260 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 312 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
313}
314
315//-GPL
316
317void
318client::mapinfo_queue_clear ()
319{
320 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
321 free (*i);
322
323 mapinfo_queue.clear ();
324}
325
326bool
327client::mapinfo_try (char *buf)
328{
329 char *token = buf;
330 buf += strlen (buf) + 9;
331
332 // initial map and its origin
333 maptile *map = pl->viewpoint->map;
334 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
335 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
336 int max_distance = 8; // limit maximum path length to something generous
337
338 while (*buf && map && max_distance)
339 {
340 int dir = *buf++ - '1';
341
342 if (dir >= 0 && dir <= 3)
343 {
344 if (!map->tile_path [dir])
345 map = 0;
346 else if (map->tile_available (dir, false))
347 {
348 maptile *neigh = map->tile_map [dir];
349
350 switch (dir)
351 {
352 case 0: mapy -= neigh->height; break;
353 case 2: mapy += map ->height; break;
354 case 3: mapx -= neigh->width ; break;
355 case 1: mapx += map ->width ; break;
356 }
357
358 map = neigh;
359 --max_distance;
360 }
361 else
362 return 0;
363 }
364 else
365 max_distance = 0;
366 }
367
368 if (!max_distance)
369 send_packet_printf ("mapinfo %s error", token);
370 else if (!map || !map->path)
371 send_packet_printf ("mapinfo %s nomap", token);
372 else
373 {
374 int flags = 0;
375
376 if (map->tile_path[0]) flags |= 1;
377 if (map->tile_path[1]) flags |= 2;
378 if (map->tile_path[2]) flags |= 4;
379 if (map->tile_path[3]) flags |= 8;
380
381 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
382 }
383
384 return 1;
385}
386
387void
388client::mapinfo_queue_run ()
389{
390 if (mapinfo_queue.empty () || !pl)
391 return;
392
393 for (int i = 0; i < mapinfo_queue.size (); ++i)
394 if (mapinfo_try (mapinfo_queue [i]))
395 {
396 free (mapinfo_queue [i]);
397 mapinfo_queue.erase (i);
398 }
399 else
400 ++i;
261} 401}
262 402
263void 403void
264MapInfoCmd (char *buf, int len, player *pl) 404MapInfoCmd (char *buf, int len, player *pl)
265{ 405{
266 // <mapinfo tag spatial tile-path 406 // <mapinfo tag spatial tile-path
267 // >mapinfo tag spatial flags x y w h hash 407 // >mapinfo tag spatial flags x y w h hash
268 408
269 char bigbuf[MAX_BUF], *token;
270
271 token = buf; 409 char *token = buf;
272 // copy token 410
273 if (!(buf = strchr (buf, ' '))) 411 if (!(buf = strchr (buf, ' ')))
274 return; 412 return;
275 413
276 *buf++ = 0;
277
278 if (!strncmp (buf, "spatial ", 8)) 414 if (!strncmp (buf, " spatial ", 9))
279 { 415 {
280 buf += 8; 416 char *copy = strdup (token);
417 copy [buf - token] = 0;
281 418
282 // initial map and its origin 419#if 0
283 maptile *map = pl->ob->map; 420 // this makes only sense when we flush the buffer immediately
284 sint16 dx, dy; 421 if (pl->ns->mapinfo_try (copy))
285 int mapx = pl->ns->mapx / 2 - pl->ob->x; 422 free (copy);
286 int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 int max_distance = 8; // limit maximum path length to something generous
288
289 while (*buf && map && max_distance)
290 {
291 int dir = *buf++;
292
293 switch (dir)
294 {
295 case '1':
296 dx = 0;
297 dy = -1;
298 map = map->xy_find (dx, dy);
299 map && (mapy -= map->height);
300 break;
301 case '2':
302 mapx += map->width;
303 dx = map->width;
304 dy = 0;
305 map = map->xy_find (dx, dy);
306 break;
307 case '3':
308 mapy += map->height;
309 dx = 0;
310 dy = map->height;
311 map = map->xy_find (dx, dy);
312 break;
313 case '4':
314 dx = -1;
315 dy = 0;
316 map = map->xy_find (dx, dy);
317 map && (mapx -= map->width);
318 break;
319 }
320
321 --max_distance;
322 }
323
324 if (!max_distance)
325 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
326 else if (map && map->path[0])
327 {
328 int flags = 0;
329
330 if (map->tile_path[0])
331 flags |= 1;
332 if (map->tile_path[1])
333 flags |= 2;
334 if (map->tile_path[2])
335 flags |= 4;
336 if (map->tile_path[3])
337 flags |= 8;
338
339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 }
341 else 423 else
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 424#endif
425 pl->ns->mapinfo_queue.push_back (copy);
343 } 426 }
344 else 427 else
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 428 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
346
347 pl->ns->send_packet (bigbuf);
348} 429}
349 430
350/** This is the Setup cmd */ 431/** This is the Setup cmd */
351void 432void
352SetUp (char *buf, int len, client * ns) 433SetUp (char *buf, int len, client * ns)
364AddMeCmd (char *buf, int len, client *ns) 445AddMeCmd (char *buf, int len, client *ns)
365{ 446{
366 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 447 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
367} 448}
368 449
369/** Reply to ExtendedInfos command */ 450//+GPL
370void
371ToggleExtendedInfos (char *buf, int len, client * ns)
372{
373 char cmdback[MAX_BUF];
374 char command[50];
375 int info, nextinfo;
376
377 cmdback[0] = '\0';
378 nextinfo = 0;
379
380 while (1)
381 {
382 /* 1. Extract an info */
383 info = nextinfo;
384
385 while ((info < len) && (buf[info] == ' '))
386 info++;
387
388 if (info >= len)
389 break;
390
391 nextinfo = info + 1;
392
393 while ((nextinfo < len) && (buf[nextinfo] != ' '))
394 nextinfo++;
395
396 if (nextinfo - info >= 49) /*Erroneous info asked */
397 continue;
398
399 strncpy (command, &(buf[info]), nextinfo - info);
400
401 /* 2. Interpret info */
402 if (!strcmp ("smooth", command))
403 /* Toggle smoothing */
404 ns->EMI_smooth = !ns->EMI_smooth;
405 else
406 /*bad value */;
407
408 /*3. Next info */
409 }
410
411 strcpy (cmdback, "ExtendedInfoSet");
412
413 if (ns->EMI_smooth)
414 {
415 strcat (cmdback, " ");
416 strcat (cmdback, "smoothing");
417 }
418
419 ns->send_packet (cmdback);
420}
421 451
422/* 452/*
423#define MSG_TYPE_BOOK 1 453#define MSG_TYPE_BOOK 1
424#define MSG_TYPE_CARD 2 454#define MSG_TYPE_CARD 2
425#define MSG_TYPE_PAPER 3 455#define MSG_TYPE_PAPER 3
442 while (1) 472 while (1)
443 { 473 {
444 /* 1. Extract an info */ 474 /* 1. Extract an info */
445 info = nextinfo; 475 info = nextinfo;
446 476
447 while ((info < len) && (buf[info] == ' ')) 477 while ((info < len) && (buf [info] == ' '))
448 info++; 478 info++;
449 479
450 if (info >= len) 480 if (info >= len)
451 break; 481 break;
452 482
453 nextinfo = info + 1; 483 nextinfo = info + 1;
454 484
455 while ((nextinfo < len) && (buf[nextinfo] != ' ')) 485 while ((nextinfo < len) && (buf [nextinfo] != ' '))
456 nextinfo++; 486 nextinfo++;
457 487
458 if (nextinfo - info >= 49) /*Erroneous info asked */ 488 if (nextinfo - info >= 49) /*Erroneous info asked */
459 continue; 489 continue;
460 490
461 strncpy (command, &(buf[info]), nextinfo - info); 491 memcpy (command, buf + info, nextinfo - info);
462 command[nextinfo - info] = '\0'; 492 command [nextinfo - info] = 0;
493
463 /* 2. Interpret info */ 494 /* 2. Interpret info */
464 i = sscanf (command, "%d", &flag); 495 i = sscanf (command, "%d", &flag);
465 496
466 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) 497 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
467 ns->supported_readables |= (1 << flag); 498 ns->supported_readables |= (1 << flag);
481 512
482 ns->send_packet (cmdback); 513 ns->send_packet (cmdback);
483} 514}
484 515
485/** 516/**
486 * client requested an image. send it rate-limited
487 * before flushing.
488 */
489void
490AskFaceCmd (char *buf, int len, client *ns)
491{
492 ns->askface.push_back (atoi (buf));
493}
494
495/**
496 * Tells client the picture it has to use
497 * to smooth a picture number given as argument.
498 */
499void
500AskSmooth (char *buf, int len, client *ns)
501{
502 ns->send_face (atoi (buf));
503 ns->flush_fx ();
504}
505
506/**
507 * This handles the general commands from the client (ie, north, fire, cast, 517 * This handles the general commands from the client (ie, north, fire, cast,
508 * etc.) 518 * etc.)
509 */ 519 */
510void 520void
511PlayerCmd (char *buf, int len, player *pl) 521PlayerCmd (char *buf, int len, player *pl)
522 return; 532 return;
523 533
524 buf++; 534 buf++;
525 } 535 }
526 536
527 execute_newserver_command (pl->ob, (char *) buf); 537 execute_newserver_command (pl->ob, (char *)buf);
528 538
529 /* Perhaps something better should be done with a left over count. 539 /* Perhaps something better should be done with a left over count.
530 * Cleaning up the input should probably be done first - all actions 540 * Cleaning up the input should probably be done first - all actions
531 * for the command that issued the count should be done before any other 541 * for the command that issued the count should be done before any other
532 * commands. 542 * commands.
533 */ 543 */
534 pl->count = 0; 544 pl->count = 0;
535} 545}
536 546
537
538/** 547/**
539 * This handles the general commands from the client (ie, north, fire, cast, 548 * This handles the general commands from the client (ie, north, fire, cast,
540 * etc.). It is a lot like PlayerCmd above, but is called with the 549 * etc.). It is a lot like PlayerCmd above, but is called with the
541 * 'ncom' method which gives more information back to the client so it 550 * 'ncom' method which gives more information back to the client so it
542 * can throttle. 551 * can throttle.
544void 553void
545NewPlayerCmd (char *buf, int len, player *pl) 554NewPlayerCmd (char *buf, int len, player *pl)
546{ 555{
547 if (len <= 6) 556 if (len <= 6)
548 { 557 {
549 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 558 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
550 return; 559 return;
551 } 560 }
552 561
553 uint16 cmdid = net_uint16 ((uint8 *)buf); 562 uint16 cmdid = net_uint16 ((uint8 *)buf);
554 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 563 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
659 668
660 cp = strchr (cp + 1, ' '); 669 cp = strchr (cp + 1, ' ');
661 670
662 if (cp) 671 if (cp)
663 { 672 {
664 assign (ns->version, cp + 1); 673 ns->version = cp + 1;
665 674
666 if (ns->sc_version < 1026) 675 if (ns->sc_version < 1026)
667 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 676 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
668 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 677 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
669 } 678 }
692 * syntax is: move (to) (tag) (nrof) 701 * syntax is: move (to) (tag) (nrof)
693 */ 702 */
694void 703void
695MoveCmd (char *buf, int len, player *pl) 704MoveCmd (char *buf, int len, player *pl)
696{ 705{
697 int vals[3], i; 706 int to, tag, nrof;
698 707
699 /* A little funky here. We only cycle for 2 records, because 708 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
700 * we obviously are not going to find a space after the third
701 * record. Perhaps we should just replace this with a
702 * sscanf?
703 */
704 for (i = 0; i < 2; i++)
705 { 709 {
706 vals[i] = atoi (buf);
707
708 if (!(buf = strchr (buf, ' ')))
709 {
710 LOG (llevError, "Incomplete move command: %s\n", buf); 710 LOG (llevError, "Incomplete move command: %s\n", buf);
711 return; 711 return;
712 }
713
714 buf++;
715 } 712 }
716 713
717 vals[2] = atoi (buf); 714 esrv_move_object (pl->ob, to, tag, nrof);
718
719/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
720 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
721} 715}
722 716
723/****************************************************************************** 717/******************************************************************************
724 * 718 *
725 * Start of commands the server sends to the client. 719 * Start of commands the server sends to the client.
734send_query (client *ns, uint8 flags, const char *text) 728send_query (client *ns, uint8 flags, const char *text)
735{ 729{
736 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 730 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
737} 731}
738 732
733/**
734 * Get player's current range attack in obuf.
735 */
736static void
737rangetostring (player *pl, char *obuf)
738{
739 dynbuf_text &buf = msg_dynbuf; buf.clear ();
740
741 if (pl->ranged_ob)
742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
743
744 if (pl->combat_ob)
745 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
746
747#if 0
748 //TODO: remove this when slot system is working, this is only for debugging
749 if (pl->ob->chosen_skill)
750 buf << " Skill*: " << pl->ob->chosen_skill->name;
751#endif
752
753 //TODO: maybe golem should become the current_weapon, quite simply?
754 if (pl->golem)
755 buf << " Golem*: " << pl->golem->name;
756
757 buf << '\0';
758 buf.linearise (obuf);
759}
760
739#define AddIfInt64(Old,New,Type) if (Old != New) {\ 761#define AddIfInt64(Old,New,Type) if (Old != New) {\
740 Old = New; \ 762 Old = New; \
741 sl << uint8 (Type) << uint64 (New); \ 763 sl << uint8 (Type) << uint64 (New); \
742 } 764 }
743 765
749#define AddIfShort(Old,New,Type) if (Old != New) {\ 771#define AddIfShort(Old,New,Type) if (Old != New) {\
750 Old = New; \ 772 Old = New; \
751 sl << uint8 (Type) << uint16 (New); \ 773 sl << uint8 (Type) << uint16 (New); \
752 } 774 }
753 775
754#define AddIfFloat(Old,New,Type) if (Old != New) {\ 776#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
755 Old = New; \ 777 Old = New; \
756 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 778 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
757 } 779 }
758 780
759#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 781#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
760 free(Old); Old = strdup (New);\ 782 free(Old); Old = strdup (New);\
761 sl << uint8 (Type) << data8 (New); \ 783 sl << uint8 (Type) << data8 (New); \
775 797
776 client *ns = pl->ns; 798 client *ns = pl->ns;
777 if (!ns) 799 if (!ns)
778 return; 800 return;
779 801
780 object *ob = pl->ob; 802 object *ob = pl->observe;
781 if (!ob) 803 if (!ob)
782 return; 804 return;
805
806 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
783 807
784 packet sl ("stats"); 808 packet sl ("stats");
785 809
786 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 810 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
787 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 811 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
796 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 820 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
797 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 821 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
798 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 822 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
799 823
800 for (int s = 0; s < NUM_SKILLS; s++) 824 for (int s = 0; s < NUM_SKILLS; s++)
801 if (object *skill = pl->last_skill_ob[s]) 825 if (object *skill = opl->last_skill_ob [s])
802 if (skill->stats.exp != ns->last_skill_exp [s]) 826 if (skill->stats.exp != ns->last_skill_exp [s])
803 { 827 {
804 ns->last_skill_exp [s] = skill->stats.exp; 828 ns->last_skill_exp [s] = skill->stats.exp;
805 829
806 /* Always send along the level if exp changes. This is only 830 /* Always send along the level if exp changes. This is only
814 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 838 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
815 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 839 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
816 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 840 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
817 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 841 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
818 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 842 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
819 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 843 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
820 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 844 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
821 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 845 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
822 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 846 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
823 847
824 flags = 0; 848 flags = 0;
825 849
826 if (pl->fire_on) 850 if (opl->fire_on)
827 flags |= SF_FIREON; 851 flags |= SF_FIREON;
828 852
829 if (pl->run_on) 853 if (opl->run_on)
830 flags |= SF_RUNON; 854 flags |= SF_RUNON;
831 855
832 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 856 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
833 857
834 if (ns->sc_version < 1025) 858 if (ns->sc_version < 1025)
848 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 872 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
849 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 873 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
850 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 874 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
851 } 875 }
852 876
853 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 877 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
854 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 878 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
855 set_title (ob, buf); 879 set_title (ob, buf);
856 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 880 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
857 881
858 /* Only send it away if we have some actual data */ 882 /* Only send it away if we have some actual data */
862 886
863/** 887/**
864 * Tells the client that here is a player it should start using. 888 * Tells the client that here is a player it should start using.
865 */ 889 */
866void 890void
867esrv_new_player (player *pl, uint32 weight) 891esrv_new_player (player *pl)
868{ 892{
893 sint32 weight = pl->ob->client_weight ();
894
869 packet sl ("player"); 895 packet sl ("player");
870 896
871 sl << uint32 (pl->ob->count) 897 sl << uint32 (pl->ob->count)
872 << uint32 (weight) 898 << uint32 (weight)
873 << uint32 (pl->ob->face) 899 << uint32 (pl->ob->face)
874 << data8 (pl->ob->name); 900 << data8 (pl->ob->name);
875 901
876 pl->ns->last_weight = weight; 902 pl->ns->last_weight = weight;
877 pl->ns->send_packet (sl); 903 pl->ns->send_packet (sl);
878 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
879} 904}
880 905
881/****************************************************************************** 906/******************************************************************************
882 * 907 *
883 * Start of map related commands. 908 * Start of map related commands.
940 965
941 if (!ns.faces_sent[face_num]) 966 if (!ns.faces_sent[face_num])
942 if (ob) 967 if (ob)
943 ns.send_faces (ob); 968 ns.send_faces (ob);
944 else 969 else
945 ns.send_face (face_num); 970 ns.send_face (face_num, 10);
946 971
947 sl << uint16 (face_num); 972 sl << uint16 (face_num);
948 return 1; 973 return 1;
949 } 974 }
950 975
951 /* Nothing changed */ 976 /* Nothing changed */
952 return 0; 977 return 0;
953} 978}
954 979
955/** 980//-GPL
956 * Returns the size of a data for a map square as returned by
957 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
958 * available.
959 */
960int
961getExtendedMapInfoSize (client * ns)
962{
963 int result = 0;
964
965 if (ns->ext_mapinfos)
966 {
967 if (ns->EMI_smooth)
968 result += 1; /*One byte for smoothlevel */
969 }
970
971 return result;
972}
973 981
974// prefetch (and touch) all maps within a specific distancd 982// prefetch (and touch) all maps within a specific distancd
975static void 983static void
976prefetch_surrounding_maps (maptile *map, int distance) 984prefetch_surrounding_maps (maptile *map, int distance)
977{ 985{
978 map->last_access = runtime; 986 map->touch ();
979 987
980 if (--distance) 988 if (--distance)
981 for (int dir = 4; --dir; ) 989 for (int dir = 4; --dir; )
982 if (const shstr &path = map->tile_path [dir]) 990 if (const shstr &path = map->tile_path [dir])
983 if (maptile *&neigh = map->tile_map [dir]) 991 if (maptile *&neigh = map->tile_map [dir])
991prefetch_surrounding_maps (object *op) 999prefetch_surrounding_maps (object *op)
992{ 1000{
993 prefetch_surrounding_maps (op->map, 3); 1001 prefetch_surrounding_maps (op->map, 3);
994} 1002}
995 1003
1004//+GPL
1005
996/** 1006/**
997 * This function uses the new map1 protocol command to send the map 1007 * Draws client map.
998 * to the client. It is necessary because the old map command supports
999 * a maximum map size of 15x15.
1000 * This function is much simpler than the old one. This is because
1001 * the old function optimized to send as few face identifiers as possible,
1002 * at the expense of sending more coordinate location (coordinates were
1003 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1004 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1005 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1006 * and use the other 4 bits for other informatiion. For full documentation
1007 * of what we send, see the doc/Protocol file.
1008 * I will describe internally what we do:
1009 * the ns->lastmap shows how the map last looked when sent to the client.
1010 * in the lastmap structure, there is a cells array, which is set to the
1011 * maximum viewable size (As set in config.h).
1012 * in the cells, there are faces and a count value.
1013 * we use the count value to hold the darkness value. If -1, then this space
1014 * is not viewable.
1015 * we use faces[0] faces[1] faces[2] to hold what the three layers
1016 * look like.
1017 */ 1008 */
1018void 1009void
1019draw_client_map1 (object *pl) 1010draw_client_map (player *pl)
1020{ 1011{
1021 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1012 object *ob = pl->viewpoint;
1022 sint16 nx, ny;
1023 int estartlen, eoldlen;
1024 uint8 eentrysize;
1025 uint16 ewhatstart, ewhatflag;
1026 uint8 extendedinfos;
1027 maptile *m;
1028
1029 client &socket = *pl->contr->ns;
1030
1031 if (!pl->active) 1013 if (!pl->observe->active)
1032 return; 1014 return;
1033
1034 check_map_change (pl->contr);
1035 prefetch_surrounding_maps (pl);
1036
1037 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1038 packet esl;
1039
1040 startlen = sl.length ();
1041
1042 /*Extendedmapinfo structure initialisation */
1043 if (socket.ext_mapinfos)
1044 {
1045 extendedinfos = EMI_NOREDRAW;
1046
1047 if (socket.EMI_smooth)
1048 extendedinfos |= EMI_SMOOTH;
1049
1050 ewhatstart = esl.length ();
1051 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1052 could need to be taken away */
1053 eentrysize = getExtendedMapInfoSize (&socket);
1054 esl << "mapextended "
1055 << uint8 (extendedinfos)
1056 << uint8 (eentrysize);
1057
1058 estartlen = esl.length ();
1059 }
1060
1061 /* x,y are the real map locations. ax, ay are viewport relative
1062 * locations.
1063 */
1064 ay = 0;
1065
1066 /* We could do this logic as conditionals in the if statement,
1067 * but that started to get a bit messy to look at.
1068 */
1069 max_x = pl->x + (socket.mapx + 1) / 2;
1070 max_y = pl->y + (socket.mapy + 1) / 2;
1071
1072 maptile *plmap = pl->map;
1073
1074 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1075 {
1076 ax = 0;
1077 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1078 {
1079 int emask, mask;
1080 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1081
1082 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1083
1084 /* If the coordinates are not valid, or it is too dark to see,
1085 * we tell the client as such
1086 */
1087 nx = x;
1088 ny = y;
1089 m = get_map_from_coord (plmap, &nx, &ny);
1090
1091 if (!m)
1092 {
1093 /* space is out of map. Update space and clear values
1094 * if this hasn't already been done. If the space is out
1095 * of the map, it shouldn't have a head
1096 */
1097 if (lastcell.count != -1)
1098 {
1099 sl << uint16 (mask);
1100 map_clearcell (&lastcell, -1);
1101 }
1102
1103 continue;
1104 }
1105
1106 m->touch ();
1107
1108 int d = pl->contr->blocked_los[ax][ay];
1109
1110 if (d > 3)
1111 {
1112
1113 int need_send = 0, count;
1114
1115 /* This block deals with spaces that are not visible for whatever
1116 * reason. Still may need to send the head for this space.
1117 */
1118
1119 oldlen = sl.length ();
1120
1121 sl << uint16 (mask);
1122
1123 if (lastcell.count != -1)
1124 need_send = 1;
1125
1126 count = -1;
1127
1128 /* properly clear a previously sent big face */
1129 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1130 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1131 need_send = 1;
1132
1133 map_clearcell (&lastcell, count);
1134
1135 if ((mask & 0xf) || need_send)
1136 sl[oldlen + 1] = mask & 0xff;
1137 else
1138 sl.reset (oldlen);
1139 }
1140 else
1141 {
1142 /* In this block, the space is visible.
1143 */
1144
1145 /* Rather than try to figure out what everything that we might
1146 * need to send is, then form the packet after that,
1147 * we presume that we will in fact form a packet, and update
1148 * the bits by what we do actually send. If we send nothing,
1149 * we just back out sl.length () to the old value, and no harm
1150 * is done.
1151 * I think this is simpler than doing a bunch of checks to see
1152 * what if anything we need to send, setting the bits, then
1153 * doing those checks again to add the real data.
1154 */
1155 oldlen = sl.length ();
1156 eoldlen = esl.length ();
1157
1158 sl << uint16 (mask);
1159
1160 unsigned char dummy;
1161 unsigned char *last_ext = &dummy;
1162
1163 /* Darkness changed */
1164 if (lastcell.count != d && socket.darkness)
1165 {
1166 mask |= 0x8;
1167
1168 if (socket.extmap)
1169 {
1170 *last_ext |= 0x80;
1171 last_ext = &sl[sl.length ()];
1172 sl << uint8 (d);
1173 }
1174 else
1175 sl << uint8 (255 - 64 * d);
1176 }
1177
1178 lastcell.count = d;
1179
1180 mapspace &ms = m->at (nx, ny);
1181
1182 if (socket.extmap)
1183 {
1184 uint8 stat_hp = 0;
1185 uint8 stat_width = 0;
1186 uint8 flags = 0;
1187 tag_t player = 0;
1188
1189 // send hp information, if applicable
1190 if (object *op = ms.faces_obj [0])
1191 {
1192 if (op->head || op->invisible)
1193 ; // do not show
1194 else if (op->type == PLAYER
1195 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1196 {
1197 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1198 {
1199 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1200 stat_width = op->arch->tail_x;
1201 }
1202 }
1203
1204 if (op->msg && op->msg[0] == '@')
1205 flags |= 1;
1206
1207 if (op->type == PLAYER && op != pl)
1208 player = op->count;
1209 }
1210
1211 if (lastcell.stat_hp != stat_hp)
1212 {
1213 lastcell.stat_hp = stat_hp;
1214
1215 mask |= 0x8;
1216 *last_ext |= 0x80;
1217 last_ext = &sl[sl.length ()];
1218
1219 sl << uint8 (5) << uint8 (stat_hp);
1220
1221 if (stat_width > 1)
1222 {
1223 *last_ext |= 0x80;
1224 last_ext = &sl[sl.length ()];
1225
1226 sl << uint8 (6) << uint8 (stat_width);
1227 }
1228 }
1229
1230 if (lastcell.player != player)
1231 {
1232 lastcell.player = player;
1233
1234 mask |= 0x8;
1235 *last_ext |= 0x80;
1236 last_ext = &sl[sl.length ()];
1237
1238 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1239 }
1240
1241 if (lastcell.flags != flags)
1242 {
1243 lastcell.flags = flags;
1244
1245 mask |= 0x8;
1246 *last_ext |= 0x80;
1247 last_ext = &sl[sl.length ()];
1248
1249 sl << uint8 (8) << uint8 (flags);
1250 }
1251 }
1252
1253 /* Floor face */
1254 if (update_space (sl, socket, ms, lastcell, 2))
1255 mask |= 0x4;
1256
1257 /* Middle face */
1258 if (update_space (sl, socket, ms, lastcell, 1))
1259 mask |= 0x2;
1260
1261 if (ms.player () == pl
1262 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1263 {
1264 // force player to be visible to himself if invisible
1265 if (lastcell.faces[0] != pl->face)
1266 {
1267 lastcell.faces[0] = pl->face;
1268
1269 mask |= 0x1;
1270 sl << uint16 (pl->face);
1271
1272 socket.send_faces (pl);
1273 }
1274 }
1275 /* Top face */
1276 else if (update_space (sl, socket, ms, lastcell, 0))
1277 mask |= 0x1;
1278
1279
1280 /* Check to see if we are in fact sending anything for this
1281 * space by checking the mask. If so, update the mask.
1282 * if not, reset the len to that from before adding the mask
1283 * value, so we don't send those bits.
1284 */
1285 if (mask & 0xf)
1286 sl[oldlen + 1] = mask & 0xff;
1287 else
1288 sl.reset (oldlen);
1289
1290 if (socket.ext_mapinfos)
1291 esl << uint16 (emask);
1292
1293 if (socket.EMI_smooth)
1294 {
1295 for (int layer = 2+1; layer--; )
1296 {
1297 object *ob = ms.faces_obj [layer];
1298
1299 // If there is no object for this space, or if the face for the object
1300 // is the blank face, set the smoothlevel to zero.
1301 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1302
1303 // We've gotten what face we want to use for the object. Now see if
1304 // if it has changed since we last sent it to the client.
1305 if (lastcell.smooth[layer] != smoothlevel)
1306 {
1307 lastcell.smooth[layer] = smoothlevel;
1308 esl << uint8 (smoothlevel);
1309 emask |= 1 << layer;
1310 }
1311 }
1312
1313 if (emask & 0xf)
1314 esl[eoldlen + 1] = emask & 0xff;
1315 else
1316 esl.reset (eoldlen);
1317 }
1318 } /* else this is a viewable space */
1319 } /* for x loop */
1320 } /* for y loop */
1321
1322 socket.flush_fx ();
1323
1324 /* Verify that we in fact do need to send this */
1325 if (socket.ext_mapinfos)
1326 {
1327 if (!(sl.length () > startlen || socket.sent_scroll))
1328 {
1329 /* No map data will follow, so don't say the client
1330 * it doesn't need draw!
1331 */
1332 ewhatflag &= ~EMI_NOREDRAW;
1333 esl[ewhatstart + 1] = ewhatflag & 0xff;
1334 }
1335
1336 if (esl.length () > estartlen)
1337 socket.send_packet (esl);
1338 }
1339
1340 if (sl.length () > startlen || socket.sent_scroll)
1341 {
1342 socket.send_packet (sl);
1343 socket.sent_scroll = 0;
1344 }
1345}
1346
1347/**
1348 * Draws client map.
1349 */
1350void
1351draw_client_map (object *pl)
1352{
1353 int i, j;
1354 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1355 int mflags;
1356 struct Map newmap;
1357 maptile *m, *pm;
1358
1359 if (pl->type != PLAYER)
1360 {
1361 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1362 return;
1363 }
1364
1365 pm = pl->map;
1366 1015
1367 /* If player is just joining the game, he isn't here yet, so the map 1016 /* If player is just joining the game, he isn't here yet, so the map
1368 * can get swapped out. If so, don't try to send them a map. All will 1017 * can get swapped out. If so, don't try to send them a map. All will
1369 * be OK once they really log in. 1018 * be OK once they really log in.
1370 */ 1019 */
1371 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1020 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1372 return; 1021 return;
1373 1022
1374 memset (&newmap, 0, sizeof (struct Map)); 1023 int startlen, oldlen;
1375 1024
1376 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++) 1025 check_map_change (pl);
1377 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++) 1026 prefetch_surrounding_maps (pl->ob);
1027
1028 /* do LOS after calls to update_position */
1029 /* unfortunately, we need to udpate los when observing, currently */
1030 if (pl->do_los || pl->viewpoint != pl->ob)
1031 {
1032 pl->do_los = 0;
1033 pl->update_los ();
1034 }
1035
1036 /**
1037 * This function uses the new map1 protocol command to send the map
1038 * to the client. It is necessary because the old map command supports
1039 * a maximum map size of 15x15.
1040 * This function is much simpler than the old one. This is because
1041 * the old function optimized to send as few face identifiers as possible,
1042 * at the expense of sending more coordinate location (coordinates were
1043 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1044 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1045 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1046 * and use the other 4 bits for other informatiion. For full documentation
1047 * of what we send, see the doc/Protocol file.
1048 * I will describe internally what we do:
1049 * the ns->lastmap shows how the map last looked when sent to the client.
1050 * in the lastmap structure, there is a cells array, which is set to the
1051 * maximum viewable size (As set in config.h).
1052 * in the cells, there are faces and a count value.
1053 * we use the count value to hold the darkness value. If -1, then this space
1054 * is not viewable.
1055 * we use faces[0] faces[1] faces[2] to hold what the three layers
1056 * look like.
1057 */
1058
1059 client &socket = *pl->ns;
1060
1061 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1062
1063 startlen = sl.length ();
1064
1065 int hx = socket.mapx / 2;
1066 int hy = socket.mapy / 2;
1067
1068 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1069 int ax = dx + hx;
1070 int ay = dy + hy;
1071
1072 int mask = (ax << 10) | (ay << 4);
1073 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1074
1075 /* If the coordinates are not valid, or it is too dark to see,
1076 * we tell the client as such
1077 */
1078 if (!m)
1378 { 1079 {
1379 ax = i; 1080 /* space is out of map. Update space and clear values
1380 ay = j; 1081 * if this hasn't already been done. If the space is out
1381 m = pm; 1082 * of the map, it shouldn't have a head.
1382 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1383
1384 if (mflags & P_OUT_OF_MAP)
1385 continue;
1386
1387 /* If a map is visible to the player, we don't want to swap it out
1388 * just to reload it. This should really call something like
1389 * swap_map, but this is much more efficient and 'good enough'
1390 */ 1083 */
1391 if (mflags & P_NEW_MAP) 1084 if (lastcell.count != -1)
1392 m->timeout = 50; 1085 {
1086 sl << uint16 (mask);
1087 map_clearcell (&lastcell, -1);
1088 }
1089
1090 continue;
1393 } 1091 }
1092
1093 int d = pl->blocked_los_uc (dx, dy);
1394 1094
1395 /* do LOS after calls to update_position */ 1095 if (d > 3)
1396 if (pl->contr->do_los)
1397 { 1096 {
1398 update_los (pl); 1097 /* This block deals with spaces that are not visible for whatever
1399 pl->contr->do_los = 0; 1098 * reason. Still may need to send the head for this space.
1099 */
1100 if (lastcell.count != -1
1101 || lastcell.faces[0]
1102 || lastcell.faces[1]
1103 || lastcell.faces[2]
1104 || lastcell.stat_hp
1105 || lastcell.flags
1106 || lastcell.player)
1107 sl << uint16 (mask);
1108
1109 /* properly clear a previously sent big face */
1110 map_clearcell (&lastcell, -1);
1400 } 1111 }
1401 1112 else
1402 /* Big maps need a different drawing mechanism to work */
1403 draw_client_map1 (pl);
1404}
1405
1406
1407/*****************************************************************************/
1408
1409/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1410
1411/* a player. Of course, the client need to know the command to be able to */
1412
1413/* manage it ! */
1414
1415/*****************************************************************************/
1416void
1417send_plugin_custom_message (object *pl, char *buf)
1418{
1419 pl->contr->ns->send_packet (buf);
1420}
1421
1422/**
1423 * This sends the skill number to name mapping. We ignore
1424 * the params - we always send the same info no matter what.
1425 */
1426void
1427send_skill_info (client *ns, char *params)
1428{
1429 packet sl;
1430 sl << "replyinfo skill_info\n";
1431
1432 for (int i = 1; i < NUM_SKILLS; i++)
1433 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1434
1435 if (sl.length () >= MAXSOCKBUF)
1436 { 1113 {
1437 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1114 /* In this block, the space is visible.
1438 fatal (0); 1115 */
1116
1117 /* Rather than try to figure out what everything that we might
1118 * need to send is, then form the packet after that,
1119 * we presume that we will in fact form a packet, and update
1120 * the bits by what we do actually send. If we send nothing,
1121 * we just back out sl.length () to the old value, and no harm
1122 * is done.
1123 * I think this is simpler than doing a bunch of checks to see
1124 * what if anything we need to send, setting the bits, then
1125 * doing those checks again to add the real data.
1126 */
1127 oldlen = sl.length ();
1128
1129 sl << uint16 (mask);
1130
1131 unsigned char dummy;
1132 unsigned char *last_ext = &dummy;
1133
1134 /* Darkness changed */
1135 if (lastcell.count != d)
1136 {
1137 mask |= 0x8;
1138
1139 *last_ext |= 0x80;
1140 last_ext = &sl[sl.length ()];
1141 sl << uint8 (d);
1142 }
1143
1144 lastcell.count = d;
1145
1146 mapspace &ms = m->at (nx, ny);
1147 ms.update ();
1148
1149 // extmap handling
1150 uint8 stat_hp = 0;
1151 uint8 stat_width = 0;
1152 uint8 flags = 0;
1153 tag_t player = 0;
1154
1155 // send hp information, if applicable
1156 if (object *op = ms.faces_obj [0])
1157 if (op->is_head () && !op->invisible)
1158 {
1159 if (op->stats.maxhp > op->stats.hp
1160 && op->stats.maxhp > 0
1161 && (op->type == PLAYER
1162 || op->type == DOOR // does not work, have maxhp 0
1163 || QUERY_FLAG (op, FLAG_MONSTER)
1164 || QUERY_FLAG (op, FLAG_ALIVE)
1165 || QUERY_FLAG (op, FLAG_GENERATOR)))
1166 {
1167 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1168 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1169 }
1170
1171 if (expect_false (op->has_dialogue ()))
1172 flags |= 1;
1173
1174 if (expect_false (op->type == PLAYER))
1175 player = op == ob ? pl->ob->count
1176 : op == pl->ob ? ob->count
1177 : op->count;
1178 }
1179
1180 if (expect_false (lastcell.stat_hp != stat_hp))
1181 {
1182 lastcell.stat_hp = stat_hp;
1183
1184 mask |= 0x8;
1185 *last_ext |= 0x80;
1186 last_ext = &sl[sl.length ()];
1187
1188 sl << uint8 (5) << uint8 (stat_hp);
1189
1190 if (stat_width > 1)
1191 {
1192 *last_ext |= 0x80;
1193 last_ext = &sl[sl.length ()];
1194
1195 sl << uint8 (6) << uint8 (stat_width);
1196 }
1197 }
1198
1199 if (expect_false (lastcell.player != player))
1200 {
1201 lastcell.player = player;
1202
1203 mask |= 0x8;
1204 *last_ext |= 0x80;
1205 last_ext = &sl[sl.length ()];
1206
1207 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1208 }
1209
1210 if (expect_false (lastcell.flags != flags))
1211 {
1212 lastcell.flags = flags;
1213
1214 mask |= 0x8;
1215 *last_ext |= 0x80;
1216 last_ext = &sl[sl.length ()];
1217
1218 sl << uint8 (8) << uint8 (flags);
1219 }
1220
1221 // faces
1222
1223 /* Floor face */
1224 if (update_space (sl, socket, ms, lastcell, 2))
1225 mask |= 0x4;
1226
1227 /* Middle face */
1228 if (update_space (sl, socket, ms, lastcell, 1))
1229 mask |= 0x2;
1230
1231 if (expect_false (ob->invisible)
1232 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1233 && ms.player () == ob)
1234 {
1235 // force player to be visible to himself if invisible
1236 if (lastcell.faces[0] != ob->face)
1237 {
1238 lastcell.faces[0] = ob->face;
1239
1240 mask |= 0x1;
1241 sl << uint16 (ob->face);
1242
1243 socket.send_faces (ob);
1244 }
1245 }
1246 /* Top face */
1247 else if (update_space (sl, socket, ms, lastcell, 0))
1248 mask |= 0x1;
1249
1250 /* Check to see if we are in fact sending anything for this
1251 * space by checking the mask. If so, update the mask.
1252 * if not, reset the len to that from before adding the mask
1253 * value, so we don't send those bits.
1254 */
1255 if (mask & 0xf)
1256 sl[oldlen + 1] = mask & 0xff;
1257 else
1258 sl.reset (oldlen);
1259 } /* else this is a viewable space */
1260 ordered_mapwalk_end
1261
1262 socket.flush_fx ();
1263
1264 if (sl.length () > startlen || socket.sent_scroll)
1439 } 1265 {
1440
1441 ns->send_packet (sl); 1266 socket.send_packet (sl);
1442} 1267 socket.sent_scroll = 0;
1443
1444/**
1445 * This sends the spell path to name mapping. We ignore
1446 * the params - we always send the same info no matter what.
1447 */
1448void
1449send_spell_paths (client * ns, char *params)
1450{
1451 packet sl;
1452
1453 sl << "replyinfo spell_paths\n";
1454
1455 for (int i = 0; i < NRSPELLPATHS; i++)
1456 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1457
1458 if (sl.length () >= MAXSOCKBUF)
1459 { 1268 }
1460 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1461 fatal (0);
1462 }
1463
1464 ns->send_packet (sl);
1465} 1269}
1466 1270
1467/** 1271/**
1468 * This looks for any spells the player may have that have changed their stats. 1272 * This looks for any spells the player may have that have changed their stats.
1469 * it then sends an updspell packet for each spell that has changed in this way 1273 * it then sends an updspell packet for each spell that has changed in this way
1482 if (spell->type == SPELL) 1286 if (spell->type == SPELL)
1483 { 1287 {
1484 int flags = 0; 1288 int flags = 0;
1485 1289
1486 /* check if we need to update it */ 1290 /* check if we need to update it */
1487 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1291 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1488 { 1292 {
1489 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1293 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1490 flags |= UPD_SP_MANA; 1294 flags |= UPD_SP_MANA;
1491 } 1295 }
1492 1296
1493 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1297 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1494 { 1298 {
1495 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1299 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1496 flags |= UPD_SP_GRACE; 1300 flags |= UPD_SP_GRACE;
1497 } 1301 }
1498 1302
1499 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1303 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1500 { 1304 {
1501 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1305 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1502 flags |= UPD_SP_DAMAGE; 1306 flags |= UPD_SP_DAMAGE;
1503 } 1307 }
1504 1308
1505 if (flags) 1309 if (flags)
1506 { 1310 {
1508 1312
1509 sl << "updspell " 1313 sl << "updspell "
1510 << uint8 (flags) 1314 << uint8 (flags)
1511 << uint32 (spell->count); 1315 << uint32 (spell->count);
1512 1316
1513 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1317 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1514 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1318 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1515 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1319 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1516 1320
1517 pl->ns->send_packet (sl); 1321 pl->ns->send_packet (sl);
1518 } 1322 }
1519 } 1323 }
1520 } 1324 }
1550 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1354 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1551 return; 1355 return;
1552 } 1356 }
1553 1357
1554 /* store costs and damage in the object struct, to compare to later */ 1358 /* store costs and damage in the object struct, to compare to later */
1555 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1359 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1556 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1360 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1557 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1361 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1558 1362
1559 /* figure out which skill it uses, if it uses one */ 1363 /* figure out which skill it uses, if it uses one */
1560 if (spell->skill) 1364 if (spell->skill)
1561 { 1365 if (object *tmp = pl->find_skill (spell->skill))
1562 for (i = 1; i < NUM_SKILLS; i++)
1563 if (!strcmp (spell->skill, skill_names[i]))
1564 {
1565 skill = i + CS_STAT_SKILLINFO; 1366 skill = tmp->subtype + CS_STAT_SKILLINFO;
1566 break;
1567 }
1568 }
1569 1367
1570 // spells better have a face 1368 // spells better have a face
1571 if (!spell->face) 1369 if (!spell->face)
1572 { 1370 {
1573 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1371 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1574 spell->face = face_find ("burnout.x11", blank_face); 1372 spell->face = face_find ("burnout.x11", blank_face);
1575 } 1373 }
1374
1375 pl->ns->send_face (spell->face);
1576 1376
1577 /* send the current values */ 1377 /* send the current values */
1578 sl << uint32 (spell->count) 1378 sl << uint32 (spell->count)
1579 << uint16 (spell->level) 1379 << uint16 (spell->level)
1580 << uint16 (spell->casting_time) 1380 << uint16 (spell->casting_time)
1581 << uint16 (spell->last_sp) 1381 << uint16 (spell->cached_sp)
1582 << uint16 (spell->last_grace) 1382 << uint16 (spell->cached_grace)
1583 << uint16 (spell->last_eat) 1383 << uint16 (spell->cached_eat)
1584 << uint8 (skill) 1384 << uint8 (skill)
1585 << uint32 (spell->path_attuned) 1385 << uint32 (spell->path_attuned)
1586 << uint32 (spell->face) 1386 << uint32 (spell->face)
1587 << data8 (spell->name) 1387 << data8 (spell->name)
1588 << data16 (spell->msg); 1388 << data16 (spell->msg);
1616 * bytes and 3 strings (because that is the spec) so we need to 1416 * bytes and 3 strings (because that is the spec) so we need to
1617 * check that the length of those 3 strings, plus the 23 bytes, 1417 * check that the length of those 3 strings, plus the 23 bytes,
1618 * won't take us over the length limit for the socket, if it does, 1418 * won't take us over the length limit for the socket, if it does,
1619 * we need to send what we already have, and restart packet formation 1419 * we need to send what we already have, and restart packet formation
1620 */ 1420 */
1421 if (spell->type != SPELL)
1422 continue;
1423
1621 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1424 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1622 * to show add_spell is 26 bytes + 2 strings. However, the overun 1425 * to show add_spell is 26 bytes + 2 strings. However, the overun
1623 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1426 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1624 * like it will fix this 1427 * like it will fix this
1625 */ 1428 */
1626 if (spell->type != SPELL)
1627 continue;
1628
1629 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1429 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1630 { 1430 {
1431 pl->ns->flush_fx ();
1631 pl->ns->send_packet (sl); 1432 pl->ns->send_packet (sl);
1632 1433
1633 sl.reset (); 1434 sl.reset ();
1634 sl << "addspell "; 1435 sl << "addspell ";
1635 } 1436 }
1643 return; 1444 return;
1644 } 1445 }
1645 else 1446 else
1646 append_spell (pl, sl, spell); 1447 append_spell (pl, sl, spell);
1647 1448
1648 if (sl.length () >= MAXSOCKBUF) 1449 if (sl.length () > MAXSOCKBUF)
1649 { 1450 {
1650 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1451 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1651 fatal (0); 1452 fatal (0);
1652 } 1453 }
1653 1454
1654 /* finally, we can send the packet */ 1455 /* finally, we can send the packet */
1456 pl->ns->flush_fx ();
1655 pl->ns->send_packet (sl); 1457 pl->ns->send_packet (sl);
1656} 1458}
1657 1459
1460//-GPL
1461

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