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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.16 by root, Sun Sep 10 13:43:33 2006 UTC vs.
Revision 1.54 by root, Mon Dec 25 14:54:44 2006 UTC

1
2/*
3 * static char *rcsid_init_c =
4 * "$Id: request.C,v 1.16 2006/09/10 13:43:33 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel 4 Copyright (C) 2001 Mark Wedel
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Client handling. 26 * Client handling.
44 * esrv_map_new starts updating the map 38 * esrv_map_new starts updating the map
45 * 39 *
46 * esrv_map_setbelow allows filling in all of the faces for the map. 40 * esrv_map_setbelow allows filling in all of the faces for the map.
47 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
48 * 42 *
49 * mapcellchanged, compactlayer, compactstack, perform the map compressing
50 * operations
51 *
52 * esrv_map_doneredraw finishes the map update, and ships across the
53 * map updates.
54 *
55 * esrv_map_scroll tells the client to scroll the map, and does similarily
56 * for the locally cached copy.
57 */ 43 */
58 44
59#include <global.h> 45#include <global.h>
60#include <sproto.h> 46#include <sproto.h>
61 47
62#include <newclient.h>
63#include <newserver.h>
64#include <living.h> 48#include <living.h>
65#include <commands.h> 49#include <commands.h>
66 50
67/* This block is basically taken from socket.c - I assume if it works there, 51/* This block is basically taken from socket.c - I assume if it works there,
68 * it should work here. 52 * it should work here.
69 */ 53 */
70#ifndef WIN32 /* ---win32 exclude unix headers */
71# include <sys/types.h> 54#include <sys/types.h>
72# include <sys/time.h> 55#include <sys/time.h>
73# include <sys/socket.h> 56#include <sys/socket.h>
74# include <netinet/in.h> 57#include <netinet/in.h>
75# include <netdb.h> 58#include <netdb.h>
76#endif /* win32 */
77 59
78#ifdef HAVE_UNISTD_H
79# include <unistd.h> 60#include <unistd.h>
80#endif
81
82#ifdef HAVE_SYS_TIME_H
83# include <sys/time.h> 61#include <sys/time.h>
84#endif
85 62
86#include "sounds.h" 63#include "sounds.h"
87 64
88/** 65/**
89 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
106 -1, /* life stealing */ 83 -1, /* life stealing */
107 -1 /* Disease - not fully done yet */ 84 -1 /* Disease - not fully done yet */
108}; 85};
109 86
110static void 87static void
111socket_map_scroll (NewSocket * ns, int dx, int dy) 88socket_map_scroll (client *ns, int dx, int dy)
112{ 89{
113 struct Map newmap; 90 struct Map newmap;
114 int x, y, mx, my; 91 int x, y, mx, my;
115 92
116 {
117 char buf[MAXSOCKBUF];
118
119 sprintf (buf, "map_scroll %d %d", dx, dy); 93 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
120 Write_String_To_Socket (ns, buf, strlen (buf));
121 }
122 94
123 /* If we are using the Map1aCmd, we may in fact send 95 /* If we are using the Map1aCmd, we may in fact send
124 * head information that is outside the viewable map. 96 * head information that is outside the viewable map.
125 * So set the mx,my to the max value we want to 97 * So set the mx,my to the max value we want to
126 * look for. Removed code to do so - it caused extra 98 * look for. Removed code to do so - it caused extra
145 for (x = 0; x < mx; x++) 117 for (x = 0; x < mx; x++)
146 { 118 {
147 for (y = 0; y < my; y++) 119 for (y = 0; y < my; y++)
148 { 120 {
149 if (x >= ns->mapx || y >= ns->mapy) 121 if (x >= ns->mapx || y >= ns->mapy)
150 {
151 /* clear cells outside the viewable area */ 122 /* clear cells outside the viewable area */
152 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 123 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
153 }
154 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 124 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
155 {
156 /* clear newly visible tiles within the viewable area */ 125 /* clear newly visible tiles within the viewable area */
157 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 126 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
158 }
159 else 127 else
160 {
161 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 128 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
162 }
163 } 129 }
164 } 130 }
165 131
166 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 132 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
167 133
172} 138}
173 139
174static void 140static void
175clear_map (player *pl) 141clear_map (player *pl)
176{ 142{
177 NewSocket & socket = pl->socket;
178
179 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 143 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
180 144
181 if (socket.newmapcmd == 1) 145 if (pl->ns->newmapcmd == 1)
182 Write_String_To_Socket (&socket, "newmap", 6); 146 pl->ns->send_packet ("newmap");
183 147
184 socket.update_look = 1; 148 pl->ns->floorbox_reset ();
185 socket.look_position = 0;
186} 149}
187 150
188/** check for map change and send new map data */ 151/** check for map change and send new map data */
189static void 152static void
190check_map_change (player *pl) 153check_map_change (player *pl)
191{ 154{
192 NewSocket & socket = pl->socket; 155 client &socket = *pl->ns;
193 object *ob = pl->ob; 156 object *ob = pl->ob;
194 char buf[MAX_BUF]; /* eauugggh */ 157 char buf[MAX_BUF]; /* eauugggh */
195 158
196 if (socket.current_map != ob->map) 159 if (socket.current_map != ob->map)
197 { 160 {
218 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
219 } 182 }
220 else 183 else
221 snprintf (buf, MAX_BUF, "mapinfo current"); 184 snprintf (buf, MAX_BUF, "mapinfo current");
222 185
223 Write_String_To_Socket (&socket, buf, strlen (buf)); 186 socket.send_packet (buf);
224 } 187 }
225 } 188 }
226 else if (socket.current_x != ob->x || socket.current_y != ob->y) 189 else if (socket.current_x != ob->x || socket.current_y != ob->y)
227 { 190 {
228 int dx = ob->x - socket.current_x; 191 int dx = ob->x - socket.current_x;
231 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 194 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
232 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 195 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
233 else 196 else
234 { 197 {
235 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 198 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
236 socket.update_look = 1; 199 socket.floorbox_reset ();
237 socket.look_position = 0;
238 } 200 }
239 } 201 }
240 202
241 socket.current_x = ob->x; 203 socket.current_x = ob->x;
242 socket.current_y = ob->y; 204 socket.current_y = ob->y;
243} 205}
244 206
207/**
208 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide
210 * that information.
211 */
212void
213RequestInfo (char *buf, int len, client * ns)
214{
215 char *params = NULL, *cp;
216
217 /* No match */
218 char bigbuf[MAX_BUF];
219 int slen;
220
221 /* Set up replyinfo before we modify any of the buffers - this is used
222 * if we don't find a match.
223 */
224 strcpy (bigbuf, "replyinfo ");
225 slen = strlen (bigbuf);
226 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
227
228 /* find the first space, make it null, and update the
229 * params pointer.
230 */
231 for (cp = buf; *cp != '\0'; cp++)
232 if (*cp == ' ')
233 {
234 *cp = '\0';
235 params = cp + 1;
236 break;
237 }
238
239 if (!strcmp (buf, "image_info"))
240 send_image_info (ns, params);
241 else if (!strcmp (buf, "image_sums"))
242 send_image_sums (ns, params);
243 else if (!strcmp (buf, "skill_info"))
244 send_skill_info (ns, params);
245 else if (!strcmp (buf, "spell_paths"))
246 send_spell_paths (ns, params);
247 else
248 ns->send_packet (bigbuf, len);
249}
250
245void 251void
246ExtCmd (char *buf, int len, player *pl) 252ExtCmd (char *buf, int len, player *pl)
247{ 253{
248 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 254 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
255}
256
257void
258ExtiCmd (char *buf, int len, client *ns)
259{
260 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
249} 261}
250 262
251void 263void
252MapInfoCmd (char *buf, int len, player *pl) 264MapInfoCmd (char *buf, int len, player *pl)
253{ 265{
266 if (!strncmp (buf, "spatial ", 8)) 278 if (!strncmp (buf, "spatial ", 8))
267 { 279 {
268 buf += 8; 280 buf += 8;
269 281
270 // initial map and its origin 282 // initial map and its origin
271 mapstruct *map = pl->ob->map; 283 maptile *map = pl->ob->map;
272 sint16 dx, dy; 284 sint16 dx, dy;
273 int mapx = pl->socket.mapx / 2 - pl->ob->x; 285 int mapx = pl->ns->mapx / 2 - pl->ob->x;
274 int mapy = pl->socket.mapy / 2 - pl->ob->y; 286 int mapy = pl->ns->mapy / 2 - pl->ob->y;
275 int max_distance = 8; // limit maximum path length to something generous 287 int max_distance = 8; // limit maximum path length to something generous
276 288
277 while (*buf && map && max_distance) 289 while (*buf && map && max_distance)
278 { 290 {
279 int dir = *buf++; 291 int dir = *buf++;
330 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
331 } 343 }
332 else 344 else
333 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
334 346
335 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 347 pl->ns->send_packet (bigbuf);
336} 348}
337 349
338/** This is the Setup cmd - easy first implementation */ 350/** This is the Setup cmd - easy first implementation */
339void 351void
340SetUp (char *buf, int len, NewSocket * ns) 352SetUp (char *buf, int len, client * ns)
341{ 353{
342 int s, slen; 354 int s, slen;
343 char *cmd, *param, cmdback[HUGE_BUF]; 355 char *cmd, *param, cmdback[HUGE_BUF];
344 356
345 /* run through the cmds of setup 357 /* run through the cmds of setup
347 * 359 *
348 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 360 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
349 * The client then must sort this out 361 * The client then must sort this out
350 */ 362 */
351 363
352 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 364 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
365
353 strcpy (cmdback, "setup"); 366 strcpy (cmdback, "setup");
354 for (s = 0; s < len;) 367 for (s = 0; s < len; )
355 { 368 {
356
357 cmd = &buf[s]; 369 cmd = &buf[s];
358 370
359 /* find the next space, and put a null there */ 371 /* find the next space, and put a null there */
360 for (; buf[s] && buf[s] != ' '; s++); 372 for (; buf[s] && buf[s] != ' '; s++)
373 ;
374
361 buf[s++] = 0; 375 buf[s++] = 0;
376
362 while (buf[s] == ' ') 377 while (buf[s] == ' ')
363 s++; 378 s++;
364 379
365 if (s >= len) 380 if (s >= len)
366 break; 381 break;
367 382
368 param = &buf[s]; 383 param = &buf[s];
369 384
370 for (; buf[s] && buf[s] != ' '; s++); 385 for (; buf[s] && buf[s] != ' '; s++)
386 ;
387
371 buf[s++] = 0; 388 buf[s++] = 0;
389
372 while (buf[s] == ' ') 390 while (buf[s] == ' ')
373 s++; 391 s++;
374 392
375 slen = strlen (cmdback); 393 slen = strlen (cmdback);
376 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 394 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
381 { 399 {
382 ns->sound = atoi (param); 400 ns->sound = atoi (param);
383 safe_strcat (cmdback, param, &slen, HUGE_BUF); 401 safe_strcat (cmdback, param, &slen, HUGE_BUF);
384 } 402 }
385 else if (!strcmp (cmd, "exp64")) 403 else if (!strcmp (cmd, "exp64"))
386 {
387 ns->exp64 = atoi (param);
388 safe_strcat (cmdback, param, &slen, HUGE_BUF); 404 safe_strcat (cmdback, param, &slen, HUGE_BUF);
389 }
390 else if (!strcmp (cmd, "spellmon")) 405 else if (!strcmp (cmd, "spellmon"))
391 { 406 {
392 ns->monitor_spells = atoi (param); 407 ns->monitor_spells = atoi (param);
393 safe_strcat (cmdback, param, &slen, HUGE_BUF); 408 safe_strcat (cmdback, param, &slen, HUGE_BUF);
394 } 409 }
537 * report a failure to the client. 552 * report a failure to the client.
538 */ 553 */
539 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 554 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
540 } 555 }
541 } /* for processing all the setup commands */ 556 } /* for processing all the setup commands */
557
542 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 558 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
543 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 559 ns->send_packet (cmdback);
544} 560}
545 561
546/** 562/**
547 * The client has requested to be added to the game. 563 * The client has requested to be added to the game.
548 * This is what takes care of it. We tell the client how things worked out. 564 * This is what takes care of it. We tell the client how things worked out.
549 * I am not sure if this file is the best place for this function. however, 565 * I am not sure if this file is the best place for this function. however,
550 * it either has to be here or init_sockets needs to be exported. 566 * it either has to be here or init_sockets needs to be exported.
551 */ 567 */
552void 568void
553AddMeCmd (char *buf, int len, NewSocket * ns) 569AddMeCmd (char *buf, int len, client * ns)
554{ 570{
555 Settings oldsettings; 571 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
556
557 oldsettings = settings;
558 if (ns->status != Ns_Add || add_player (ns))
559 {
560 Write_String_To_Socket (ns, "addme_failed", 12);
561 }
562 else
563 {
564 /* Basically, the add_player copies the socket structure into
565 * the player structure, so this one (which is from init_sockets)
566 * is not needed anymore. The write below should still work, as the
567 * stuff in ns is still relevant.
568 */
569 Write_String_To_Socket (ns, "addme_success", 13);
570 socket_info.nconns--;
571 ns->status = Ns_Avail;
572 }
573 settings = oldsettings;
574} 572}
575 573
576/** Reply to ExtendedInfos command */ 574/** Reply to ExtendedInfos command */
577void 575void
578ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 576ToggleExtendedInfos (char *buf, int len, client * ns)
579{ 577{
580 char cmdback[MAX_BUF]; 578 char cmdback[MAX_BUF];
581 char command[50]; 579 char command[50];
582 int info, nextinfo; 580 int info, nextinfo;
583 581
584 cmdback[0] = '\0'; 582 cmdback[0] = '\0';
585 nextinfo = 0; 583 nextinfo = 0;
584
586 while (1) 585 while (1)
587 { 586 {
588 /* 1. Extract an info */ 587 /* 1. Extract an info */
589 info = nextinfo; 588 info = nextinfo;
589
590 while ((info < len) && (buf[info] == ' ')) 590 while ((info < len) && (buf[info] == ' '))
591 info++; 591 info++;
592
592 if (info >= len) 593 if (info >= len)
593 break; 594 break;
595
594 nextinfo = info + 1; 596 nextinfo = info + 1;
597
595 while ((nextinfo < len) && (buf[nextinfo] != ' ')) 598 while ((nextinfo < len) && (buf[nextinfo] != ' '))
596 nextinfo++; 599 nextinfo++;
600
597 if (nextinfo - info >= 49) /*Erroneous info asked */ 601 if (nextinfo - info >= 49) /*Erroneous info asked */
598 continue; 602 continue;
603
599 strncpy (command, &(buf[info]), nextinfo - info); 604 strncpy (command, &(buf[info]), nextinfo - info);
600 command[nextinfo - info] = '\0'; 605
601 /* 2. Interpret info */ 606 /* 2. Interpret info */
602 if (!strcmp ("smooth", command)) 607 if (!strcmp ("smooth", command))
603 {
604 /* Toggle smoothing */ 608 /* Toggle smoothing */
605 ns->EMI_smooth = !ns->EMI_smooth; 609 ns->EMI_smooth = !ns->EMI_smooth;
606 }
607 else 610 else
608 {
609 /*bad value */ 611 /*bad value */;
610 } 612
611 /*3. Next info */ 613 /*3. Next info */
612 } 614 }
615
613 strcpy (cmdback, "ExtendedInfoSet"); 616 strcpy (cmdback, "ExtendedInfoSet");
617
614 if (ns->EMI_smooth) 618 if (ns->EMI_smooth)
615 { 619 {
616 strcat (cmdback, " "); 620 strcat (cmdback, " ");
617 strcat (cmdback, "smoothing"); 621 strcat (cmdback, "smoothing");
618 } 622 }
619 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 623
624 ns->send_packet (cmdback);
620} 625}
621 626
622/* 627/*
623#define MSG_TYPE_BOOK 1 628#define MSG_TYPE_BOOK 1
624#define MSG_TYPE_CARD 2 629#define MSG_TYPE_CARD 2
627#define MSG_TYPE_MONUMENT 5 632#define MSG_TYPE_MONUMENT 5
628#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 633#define MSG_TYPE_SCRIPTED_DIALOG 6*/
629 634
630/** Reply to ExtendedInfos command */ 635/** Reply to ExtendedInfos command */
631void 636void
632ToggleExtendedText (char *buf, int len, NewSocket * ns) 637ToggleExtendedText (char *buf, int len, client * ns)
633{ 638{
634 char cmdback[MAX_BUF]; 639 char cmdback[MAX_BUF];
635 char temp[10]; 640 char temp[10];
636 char command[50]; 641 char command[50];
637 int info, nextinfo, i, flag; 642 int info, nextinfo, i, flag;
638 643
639 cmdback[0] = '\0'; 644 cmdback[0] = '\0';
645
640 nextinfo = 0; 646 nextinfo = 0;
641 while (1) 647 while (1)
642 { 648 {
643 /* 1. Extract an info */ 649 /* 1. Extract an info */
644 info = nextinfo; 650 info = nextinfo;
651
645 while ((info < len) && (buf[info] == ' ')) 652 while ((info < len) && (buf[info] == ' '))
646 info++; 653 info++;
654
647 if (info >= len) 655 if (info >= len)
648 break; 656 break;
657
649 nextinfo = info + 1; 658 nextinfo = info + 1;
659
650 while ((nextinfo < len) && (buf[nextinfo] != ' ')) 660 while ((nextinfo < len) && (buf[nextinfo] != ' '))
651 nextinfo++; 661 nextinfo++;
662
652 if (nextinfo - info >= 49) /*Erroneous info asked */ 663 if (nextinfo - info >= 49) /*Erroneous info asked */
653 continue; 664 continue;
665
654 strncpy (command, &(buf[info]), nextinfo - info); 666 strncpy (command, &(buf[info]), nextinfo - info);
655 command[nextinfo - info] = '\0'; 667 command[nextinfo - info] = '\0';
656 /* 2. Interpret info */ 668 /* 2. Interpret info */
657 i = sscanf (command, "%d", &flag); 669 i = sscanf (command, "%d", &flag);
670
658 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) 671 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
659 ns->supported_readables |= (1 << flag); 672 ns->supported_readables |= (1 << flag);
660 /*3. Next info */ 673 /*3. Next info */
661 } 674 }
675
662 /* Send resulting state */ 676 /* Send resulting state */
663 strcpy (cmdback, "ExtendedTextSet"); 677 strcpy (cmdback, "ExtendedTextSet");
678
664 for (i = 0; i <= MSG_TYPE_LAST; i++) 679 for (i = 0; i <= MSG_TYPE_LAST; i++)
665 if (ns->supported_readables & (1 << i)) 680 if (ns->supported_readables & (1 << i))
666 { 681 {
667 strcat (cmdback, " "); 682 strcat (cmdback, " ");
668 snprintf (temp, sizeof (temp), "%d", i); 683 snprintf (temp, sizeof (temp), "%d", i);
669 strcat (cmdback, temp); 684 strcat (cmdback, temp);
670 } 685 }
671 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 686
687 ns->send_packet (cmdback);
672} 688}
673 689
674/** 690/**
675 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 691 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
676 * Basically, it makes no sense to wait for the client to request a 692 * Basically, it makes no sense to wait for the client to request a
677 * a piece of data from us that we know the client wants. So 693 * a piece of data from us that we know the client wants. So
678 * if we know the client wants it, might as well push it to the 694 * if we know the client wants it, might as well push it to the
679 * client. 695 * client.
680 */ 696 */
681static void 697static void
682SendSmooth (NewSocket * ns, uint16 face) 698SendSmooth (client *ns, uint16 face)
683{ 699{
684 uint16 smoothface; 700 uint16 smoothface;
685 unsigned char reply[MAX_BUF];
686 SockList sl;
687 701
688 /* If we can't find a face, return and set it so we won't try to send this 702 /* If we can't find a face, return and set it so we won't try to send this
689 * again. 703 * again.
690 */ 704 */
691 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 705 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
699 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 713 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
700 esrv_send_face (ns, smoothface, 0); 714 esrv_send_face (ns, smoothface, 0);
701 715
702 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 716 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
703 717
704 sl.buf = reply; 718 packet sl ("smooth");
705 strcpy ((char *) sl.buf, "smooth "); 719
706 sl.len = strlen ((char *) sl.buf); 720 sl << uint16 (face)
707 SockList_AddShort (&sl, face); 721 << uint16 (smoothface);
708 SockList_AddShort (&sl, smoothface); 722
709 Send_With_Handling (ns, &sl); 723 ns->send_packet (sl);
710} 724}
711 725
712 /** 726 /**
713 * Tells client the picture it has to use 727 * Tells client the picture it has to use
714 * to smooth a picture number given as argument. 728 * to smooth a picture number given as argument.
715 */ 729 */
716void 730void
717AskSmooth (char *buf, int len, NewSocket * ns) 731AskSmooth (char *buf, int len, client *ns)
718{ 732{
719 uint16 facenbr; 733 SendSmooth (ns, atoi (buf));
720
721 facenbr = atoi (buf);
722 SendSmooth (ns, facenbr);
723} 734}
724
725
726
727
728 735
729/** 736/**
730 * This handles the general commands from the client (ie, north, fire, cast, 737 * This handles the general commands from the client (ie, north, fire, cast,
731 * etc.) 738 * etc.)
732 */ 739 */
733void 740void
734PlayerCmd (char *buf, int len, player *pl) 741PlayerCmd (char *buf, int len, player *pl)
735{ 742{
736
737 /* The following should never happen with a proper or honest client.
738 * Therefore, the error message doesn't have to be too clear - if
739 * someone is playing with a hacked/non working client, this gives them
740 * an idea of the problem, but they deserve what they get
741 */
742 if (pl->state != ST_PLAYING)
743 {
744 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
745 return;
746 }
747 /* Check if there is a count. In theory, a zero count could also be 743 /* Check if there is a count. In theory, a zero count could also be
748 * sent, so check for that also. 744 * sent, so check for that also.
749 */ 745 */
750 if (atoi (buf) || buf[0] == '0') 746 if (atoi (buf) || buf[0] == '0')
751 { 747 {
752 pl->count = atoi ((char *) buf); 748 pl->count = atoi ((char *) buf);
749
753 buf = strchr (buf, ' '); /* advance beyond the numbers */ 750 buf = strchr (buf, ' '); /* advance beyond the numbers */
754 if (!buf) 751 if (!buf)
755 {
756#ifdef ESRV_DEBUG
757 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
758#endif
759 return; 752 return;
760 } 753
761 buf++; 754 buf++;
762 } 755 }
763 /* This should not happen anymore. */ 756
764 if (pl->ob->speed_left < -1.0)
765 {
766 LOG (llevError, "Player has negative time - shouldn't do command.\n");
767 }
768 /* In c_new.c */
769 execute_newserver_command (pl->ob, (char *) buf); 757 execute_newserver_command (pl->ob, (char *) buf);
758
770 /* Perhaps something better should be done with a left over count. 759 /* Perhaps something better should be done with a left over count.
771 * Cleaning up the input should probably be done first - all actions 760 * Cleaning up the input should probably be done first - all actions
772 * for the command that issued the count should be done before any other 761 * for the command that issued the count should be done before any other
773 * commands. 762 * commands.
774 */ 763 */
775
776 pl->count = 0; 764 pl->count = 0;
777
778} 765}
779 766
780 767
781/** 768/**
782 * This handles the general commands from the client (ie, north, fire, cast, 769 * This handles the general commands from the client (ie, north, fire, cast,
783 * etc.). It is a lot like PlayerCmd above, but is called with the 770 * etc.). It is a lot like PlayerCmd above, but is called with the
784 * 'ncom' method which gives more information back to the client so it 771 * 'ncom' method which gives more information back to the client so it
785 * can throttle. 772 * can throttle.
786 */ 773 */
787void 774void
788NewPlayerCmd (uint8 * buf, int len, player *pl) 775NewPlayerCmd (char *buf, int len, player *pl)
789{ 776{
790 int time, repeat;
791 short packet;
792 unsigned char command[MAX_BUF];
793 SockList sl;
794
795 if (len < 7) 777 if (len <= 6)
796 { 778 {
797 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 779 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
798 return; 780 return;
799 } 781 }
800 782
801 packet = GetShort_String (buf); 783 uint16 cmdid = net_uint16 ((uint8 *)buf);
802 repeat = GetInt_String (buf + 2); 784 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
785
803 /* -1 is special - no repeat, but don't update */ 786 /* -1 is special - no repeat, but don't update */
804 if (repeat != -1) 787 if (repeat != -1)
805 {
806 pl->count = repeat; 788 pl->count = repeat;
807 }
808 if ((len - 4) >= MAX_BUF)
809 len = MAX_BUF - 5;
810 789
811 strncpy ((char *) command, (char *) buf + 6, len - 4); 790 buf += 6; //len -= 6;
812 command[len - 4] = '\0';
813 791
814 /* The following should never happen with a proper or honest client.
815 * Therefore, the error message doesn't have to be too clear - if
816 * someone is playing with a hacked/non working client, this gives them
817 * an idea of the problem, but they deserve what they get
818 */
819 if (pl->state != ST_PLAYING)
820 {
821 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
822 return;
823 }
824
825 /* This should not happen anymore. */
826 if (pl->ob->speed_left < -1.0)
827 {
828 LOG (llevError, "Player has negative time - shouldn't do command.\n");
829 }
830 /* In c_new.c */
831 execute_newserver_command (pl->ob, (char *) command); 792 execute_newserver_command (pl->ob, buf);
793
832 /* Perhaps something better should be done with a left over count. 794 /* Perhaps something better should be done with a left over count.
833 * Cleaning up the input should probably be done first - all actions 795 * Cleaning up the input should probably be done first - all actions
834 * for the command that issued the count should be done before any other 796 * for the command that issued the count should be done before any other
835 * commands. 797 * commands.
836 */ 798 */
837 pl->count = 0; 799 pl->count = 0;
838 800
801 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
802 int time = FABS (pl->ob->speed) < 0.001
803 ? time = MAX_TIME * 100
804 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
805
839 /* Send confirmation of command execution now */ 806 /* Send confirmation of command execution now */
840 sl.buf = command; 807 packet sl ("comc");
841 strcpy ((char *) sl.buf, "comc "); 808 sl << uint16 (cmdid) << uint32 (time);
842 sl.len = 5; 809 pl->ns->send_packet (sl);
843 SockList_AddShort (&sl, packet);
844 if (FABS (pl->ob->speed) < 0.001)
845 time = MAX_TIME * 100;
846 else
847 time = (int) (MAX_TIME / FABS (pl->ob->speed));
848 SockList_AddInt (&sl, time);
849 Send_With_Handling (&pl->socket, &sl);
850} 810}
851
852 811
853/** This is a reply to a previous query. */ 812/** This is a reply to a previous query. */
854void 813void
855ReplyCmd (char *buf, int len, player *pl) 814ReplyCmd (char *buf, int len, client *ns)
856{ 815{
816 if (ns->state == ST_CUSTOM)
817 {
818 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
819 return;
820 }
821
822 if (!ns->pl)
823 return; //TODO: depends on the exact reply we are after
824 //TODO: but right now, we always have a ns->pl
825
826 player *pl = ns->pl;
827
857 /* This is to synthesize how the data would be stored if it 828 /* This is to synthesize how the data would be stored if it
858 * was normally entered. A bit of a hack, and should be cleaned up 829 * was normally entered. A bit of a hack, and should be cleaned up
859 * once all the X11 code is removed from the server. 830 * once all the X11 code is removed from the server.
860 * 831 *
861 * We pass 13 to many of the functions because this way they 832 * We pass 13 to many of the functions because this way they
862 * think it was the carriage return that was entered, and the 833 * think it was the carriage return that was entered, and the
863 * function then does not try to do additional input. 834 * function then does not try to do additional input.
864 */ 835 */
865 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 836 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
866 837
867 /* this avoids any hacking here */ 838 /* this avoids any hacking here */
868 839
869 switch (pl->state) 840 switch (ns->state)
870 { 841 {
871 case ST_PLAYING: 842 case ST_PLAYING:
872 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 843 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
873 break; 844 break;
874 845
875 case ST_PLAY_AGAIN:
876 /* We can check this for return value (2==quit). Maybe we
877 * should, and do something appropriate?
878 */
879 receive_play_again (pl->ob, buf[0]);
880 break;
881
882 case ST_ROLL_STAT:
883 key_roll_stat (pl->ob, buf[0]);
884 break;
885
886 case ST_CHANGE_CLASS: 846 case ST_CHANGE_CLASS:
887
888 key_change_class (pl->ob, buf[0]); 847 key_change_class (pl->ob, buf[0]);
889 break; 848 break;
890 849
891 case ST_CONFIRM_QUIT: 850 case ST_CONFIRM_QUIT:
892 key_confirm_quit (pl->ob, buf[0]); 851 key_confirm_quit (pl->ob, buf[0]);
893 break; 852 break;
894 853
895 case ST_CONFIGURE:
896 LOG (llevError, "In client input handling, but into configure state\n");
897 pl->state = ST_PLAYING;
898 break;
899
900 case ST_GET_NAME:
901 receive_player_name (pl->ob, 13);
902 break;
903
904 case ST_GET_PASSWORD:
905 case ST_CONFIRM_PASSWORD:
906 receive_player_password (pl->ob, 13);
907 break;
908
909 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 854 case ST_GET_PARTY_PASSWORD: /* Get password for party */
910 receive_party_password (pl->ob, 13); 855 receive_party_password (pl->ob, 13);
911 break; 856 break;
912 857
913 default: 858 default:
914 LOG (llevError, "Unknown input state: %d\n", pl->state); 859 LOG (llevError, "Unknown input state: %d\n", ns->state);
915 } 860 }
916} 861}
917 862
918/** 863/**
919 * Client tells its version. If there is a mismatch, we close the 864 * Client tells its version. If there is a mismatch, we close the
921 * something older than the server. If we assume the client will be 866 * something older than the server. If we assume the client will be
922 * backwards compatible, having it be a later version should not be a 867 * backwards compatible, having it be a later version should not be a
923 * problem. 868 * problem.
924 */ 869 */
925void 870void
926VersionCmd (char *buf, int len, NewSocket * ns) 871VersionCmd (char *buf, int len, client * ns)
927{ 872{
928 char *cp;
929 char version_warning[256];
930
931 if (!buf) 873 if (!buf)
932 { 874 {
933 LOG (llevError, "CS: received corrupted version command\n"); 875 LOG (llevError, "CS: received corrupted version command\n");
934 return; 876 return;
935 } 877 }
936 878
937 ns->cs_version = atoi (buf); 879 ns->cs_version = atoi (buf);
938 ns->sc_version = ns->cs_version; 880 ns->sc_version = ns->cs_version;
881
882 LOG (llevDebug, "connection from client <%s>\n", buf);
883
884
885 //TODO: should log here just for statistics
886
939 if (VERSION_CS != ns->cs_version) 887 //if (VERSION_CS != ns->cs_version)
940 { 888 // unchecked;
941#ifdef ESRV_DEBUG 889
942 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
943#endif
944 }
945 cp = strchr (buf + 1, ' '); 890 char *cp = strchr (buf + 1, ' ');
946 if (!cp) 891 if (!cp)
947 return; 892 return;
893
948 ns->sc_version = atoi (cp); 894 ns->sc_version = atoi (cp);
895
949 if (VERSION_SC != ns->sc_version) 896 //if (VERSION_SC != ns->sc_version)
950 { 897 // unchecked;
951#ifdef ESRV_DEBUG 898
952 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
953#endif
954 }
955 cp = strchr (cp + 1, ' '); 899 cp = strchr (cp + 1, ' ');
900
956 if (cp) 901 if (cp)
957 { 902 {
958 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 903 assign (ns->version, cp + 1);
959 904
960 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); 905 if (ns->sc_version < 1026)
961 906 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
962 /* This is first implementation - i skip all beta DX clients with it
963 * Add later stuff here for other clients
964 */
965
966 /* these are old dxclients */
967 /* Version 1024 added support for singular + plural name values -
968 * requiing this minimal value reduces complexity of that code, and it
969 * has been around for a long time.
970 */
971 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
972 {
973 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
974 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 907 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
975 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
976 }
977
978 } 908 }
979} 909}
980 910
981/** sound related functions. */ 911/** sound related functions. */
982
983void 912void
984SetSound (char *buf, int len, NewSocket * ns) 913SetSound (char *buf, int len, client * ns)
985{ 914{
986 ns->sound = atoi (buf); 915 ns->sound = atoi (buf);
987} 916}
988 917
989/** client wants the map resent */ 918/** client wants the map resent */
990 919
991void 920void
992MapRedrawCmd (char *buf, int len, player *pl) 921MapRedrawCmd (char *buf, int len, player *pl)
993{ 922{
994
995/* This function is currently disabled; just clearing the map state results in 923/* This function is currently disabled; just clearing the map state results in
996 * display errors. It should clear the cache and send a newmap command. 924 * display errors. It should clear the cache and send a newmap command.
997 * Unfortunately this solution does not work because some client versions send 925 * Unfortunately this solution does not work because some client versions send
998 * a mapredraw command after receiving a newmap command. 926 * a mapredraw command after receiving a newmap command.
999 */ 927 */
1000#if 0
1001 /* Okay, this is MAJOR UGLY. but the only way I know how to
1002 * clear the "cache"
1003 */
1004 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1005 draw_client_map (pl->ob);
1006#endif
1007} 928}
1008 929
1009/** 930/**
1010 * Moves an object (typically, container to inventory). 931 * Moves an object (typically, container to inventory).
1011 * syntax is: move (to) (tag) (nrof) 932 * syntax is: move (to) (tag) (nrof)
1014MoveCmd (char *buf, int len, player *pl) 935MoveCmd (char *buf, int len, player *pl)
1015{ 936{
1016 int vals[3], i; 937 int vals[3], i;
1017 938
1018 /* A little funky here. We only cycle for 2 records, because 939 /* A little funky here. We only cycle for 2 records, because
1019 * we obviously am not going to find a space after the third 940 * we obviously are not going to find a space after the third
1020 * record. Perhaps we should just replace this with a 941 * record. Perhaps we should just replace this with a
1021 * sscanf? 942 * sscanf?
1022 */ 943 */
1023 for (i = 0; i < 2; i++) 944 for (i = 0; i < 2; i++)
1024 { 945 {
1025 vals[i] = atoi (buf); 946 vals[i] = atoi (buf);
947
1026 if (!(buf = strchr (buf, ' '))) 948 if (!(buf = strchr (buf, ' ')))
1027 { 949 {
1028 LOG (llevError, "Incomplete move command: %s\n", buf); 950 LOG (llevError, "Incomplete move command: %s\n", buf);
1029 return; 951 return;
1030 } 952 }
953
1031 buf++; 954 buf++;
1032 } 955 }
956
1033 vals[2] = atoi (buf); 957 vals[2] = atoi (buf);
1034 958
1035/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 959/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1036 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 960 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1037} 961}
1038
1039
1040 962
1041/****************************************************************************** 963/******************************************************************************
1042 * 964 *
1043 * Start of commands the server sends to the client. 965 * Start of commands the server sends to the client.
1044 * 966 *
1047/** 969/**
1048 * Asks the client to query the user. This way, the client knows 970 * Asks the client to query the user. This way, the client knows
1049 * it needs to send something back (vs just printing out a message) 971 * it needs to send something back (vs just printing out a message)
1050 */ 972 */
1051void 973void
1052send_query (NewSocket * ns, uint8 flags, char *text) 974send_query (client *ns, uint8 flags, char *text)
1053{ 975{
1054 char buf[MAX_BUF];
1055
1056 sprintf (buf, "query %d %s", flags, text ? text : ""); 976 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1057 Write_String_To_Socket (ns, buf, strlen (buf));
1058} 977}
1059 978
1060#define AddIfInt64(Old,New,Type) if (Old != New) {\ 979#define AddIfInt64(Old,New,Type) if (Old != New) {\
1061 Old = New; \ 980 Old = New; \
1062 SockList_AddChar(&sl, Type); \ 981 sl << uint8 (Type) << uint64 (New); \
1063 SockList_AddInt64(&sl, New); \
1064 } 982 }
1065 983
1066#define AddIfInt(Old,New,Type) if (Old != New) {\ 984#define AddIfInt(Old,New,Type) if (Old != New) {\
1067 Old = New; \ 985 Old = New; \
1068 SockList_AddChar(&sl, Type); \ 986 sl << uint8 (Type) << uint32 (New); \
1069 SockList_AddInt(&sl, New); \
1070 } 987 }
1071 988
1072#define AddIfShort(Old,New,Type) if (Old != New) {\ 989#define AddIfShort(Old,New,Type) if (Old != New) {\
1073 Old = New; \ 990 Old = New; \
1074 SockList_AddChar(&sl, Type); \ 991 sl << uint8 (Type) << uint16 (New); \
1075 SockList_AddShort(&sl, New); \
1076 } 992 }
1077 993
1078#define AddIfFloat(Old,New,Type) if (Old != New) {\ 994#define AddIfFloat(Old,New,Type) if (Old != New) {\
1079 Old = New; \ 995 Old = New; \
1080 SockList_AddChar(&sl, Type); \ 996 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1081 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1082 } 997 }
1083 998
1084#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 999#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1085 if (Old) free(Old);\
1086 Old = strdup_local(New);\ 1000 free(Old); Old = strdup (New);\
1087 SockList_AddChar(&sl, Type); \ 1001 sl << uint8 (Type) << data8 (New); \
1088 SockList_AddChar(&sl, ( char )strlen(New)); \
1089 strcpy((char*)sl.buf + sl.len, New); \
1090 sl.len += strlen(New); \
1091 } 1002 }
1092 1003
1093/** 1004/**
1094 * Sends a statistics update. We look at the old values, 1005 * Sends a statistics update. We look at the old values,
1095 * and only send what has changed. Stat mapping values are in newclient.h 1006 * and only send what has changed. Stat mapping values are in newclient.h
1097 * commands for now. 1008 * commands for now.
1098 */ 1009 */
1099void 1010void
1100esrv_update_stats (player *pl) 1011esrv_update_stats (player *pl)
1101{ 1012{
1102 SockList sl;
1103 char buf[MAX_BUF]; 1013 char buf[MAX_BUF];
1104 uint16 flags; 1014 uint16 flags;
1105 1015
1106 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1016 if (!pl->ns)
1107 strcpy ((char *) sl.buf, "stats "); 1017 return;
1108 sl.len = strlen ((char *) sl.buf);
1109 1018
1019 packet sl ("stats");
1020
1110 if (pl->ob != NULL) 1021 if (pl->ob)
1111 { 1022 {
1112 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1023 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1113 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1024 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1114 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1025 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1115 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1026 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1116 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1027 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1117 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1028 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1118 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1029 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1119 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1120 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1121 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1122 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1030 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1123 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1031 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1032 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1033 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1034 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1124 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1035 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1125 } 1036 }
1126 if (pl->socket.exp64)
1127 {
1128 uint8 s;
1129 1037
1130 for (s = 0; s < NUM_SKILLS; s++) 1038 for (int s = 0; s < NUM_SKILLS; s++)
1131 {
1132 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1039 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1133 { 1040 {
1134
1135 /* Always send along the level if exp changes. This is only 1041 /* Always send along the level if exp changes. This is only
1136 * 1 extra byte, but keeps processing simpler. 1042 * 1 extra byte, but keeps processing simpler.
1137 */ 1043 */
1138 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1044 sl << uint8 (s + CS_STAT_SKILLINFO)
1139 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1045 << uint8 (pl->last_skill_ob[s]->level)
1140 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1046 << uint64 (pl->last_skill_ob[s]->stats.exp);
1047
1141 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1048 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1142 }
1143 } 1049 }
1144 } 1050
1145 if (pl->socket.exp64)
1146 {
1147 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1051 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64);
1148 }
1149 else
1150 {
1151 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP);
1152 }
1153 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1052 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1154 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1053 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1155 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1054 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1156 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1055 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1157 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1056 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1158 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1057 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1159 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1058 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1160 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1059 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1161 flags = 0; 1060 flags = 0;
1061
1162 if (pl->fire_on) 1062 if (pl->fire_on)
1163 flags |= SF_FIREON; 1063 flags |= SF_FIREON;
1064
1164 if (pl->run_on) 1065 if (pl->run_on)
1165 flags |= SF_RUNON; 1066 flags |= SF_RUNON;
1166 1067
1167 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1068 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1069
1168 if (pl->socket.sc_version < 1025) 1070 if (pl->ns->sc_version < 1025)
1169 {
1170 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1071 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1171 }
1172 else 1072 else
1173 {
1174 int i;
1175
1176 for (i = 0; i < NROFATTACKS; i++) 1073 for (int i = 0; i < NROFATTACKS; i++)
1177 { 1074 {
1178 /* Skip ones we won't send */ 1075 /* Skip ones we won't send */
1179 if (atnr_cs_stat[i] == -1) 1076 if (atnr_cs_stat[i] == -1)
1180 continue; 1077 continue;
1078
1181 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1079 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1182 } 1080 }
1183 } 1081
1184 if (pl->socket.monitor_spells) 1082 if (pl->ns->monitor_spells)
1185 { 1083 {
1186 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1084 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1187 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1085 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1188 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1086 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1189 } 1087 }
1088
1190 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1089 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1191 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1090 AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE);
1192 set_title (pl->ob, buf); 1091 set_title (pl->ob, buf);
1193 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1092 AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE);
1194 1093
1195 /* Only send it away if we have some actual data */ 1094 /* Only send it away if we have some actual data */
1196 if (sl.len > 6) 1095 if (sl.length () > 6)
1197 { 1096 pl->ns->send_packet (sl);
1198#ifdef ESRV_DEBUG
1199 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1200#endif
1201 Send_With_Handling (&pl->socket, &sl);
1202 }
1203 free (sl.buf);
1204} 1097}
1205
1206 1098
1207/** 1099/**
1208 * Tells the client that here is a player it should start using. 1100 * Tells the client that here is a player it should start using.
1209 */ 1101 */
1210void 1102void
1211esrv_new_player (player *pl, uint32 weight) 1103esrv_new_player (player *pl, uint32 weight)
1212{ 1104{
1213 SockList sl;
1214
1215 pl->last_weight = weight; 1105 pl->last_weight = weight;
1216 1106
1217 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1107 packet sl ("player");
1218 1108
1219 strcpy ((char *) sl.buf, "player "); 1109 sl << uint32 (pl->ob->count)
1220 sl.len = strlen ((char *) sl.buf); 1110 << uint32 (weight)
1221 SockList_AddInt (&sl, pl->ob->count); 1111 << uint32 (pl->ob->face->number)
1222 SockList_AddInt (&sl, weight); 1112 << data8 (pl->ob->name);
1223 SockList_AddInt (&sl, pl->ob->face->number);
1224 1113
1225 SockList_AddChar (&sl, (char) strlen (pl->ob->name)); 1114 pl->ns->send_packet (sl);
1226 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1227 sl.len += strlen (pl->ob->name);
1228
1229 Send_With_Handling (&pl->socket, &sl);
1230 free (sl.buf);
1231 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1115 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1232} 1116}
1233
1234 1117
1235/** 1118/**
1236 * Need to send an animation sequence to the client. 1119 * Need to send an animation sequence to the client.
1237 * We will send appropriate face commands to the client if we haven't 1120 * We will send appropriate face commands to the client if we haven't
1238 * sent them the face yet (this can become quite costly in terms of 1121 * sent them the face yet (this can become quite costly in terms of
1239 * how much we are sending - on the other hand, this should only happen 1122 * how much we are sending - on the other hand, this should only happen
1240 * when the player logs in and picks stuff up. 1123 * when the player logs in and picks stuff up.
1241 */ 1124 */
1242void 1125void
1243esrv_send_animation (NewSocket * ns, short anim_num) 1126esrv_send_animation (client * ns, short anim_num)
1244{ 1127{
1245 SockList sl;
1246 int i;
1247
1248 /* Do some checking on the anim_num we got. Note that the animations 1128 /* Do some checking on the anim_num we got. Note that the animations
1249 * are added in contigous order, so if the number is in the valid 1129 * are added in contigous order, so if the number is in the valid
1250 * range, it must be a valid animation. 1130 * range, it must be a valid animation.
1251 */ 1131 */
1252 if (anim_num < 0 || anim_num > num_animations) 1132 if (anim_num < 0 || anim_num > num_animations)
1253 { 1133 {
1254 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1134 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1255 return; 1135 return;
1256 } 1136 }
1257 1137
1258 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1138 packet sl ("anim");
1259 strcpy ((char *) sl.buf, "anim "); 1139
1260 sl.len = 5; 1140 sl << uint16 (anim_num)
1261 SockList_AddShort (&sl, anim_num); 1141 << uint16 (0); /* flags - not used right now */
1262 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1142
1263 /* Build up the list of faces. Also, send any information (ie, the 1143 /* Build up the list of faces. Also, send any information (ie, the
1264 * the face itself) down to the client. 1144 * the face itself) down to the client.
1265 */ 1145 */
1266 for (i = 0; i < animations[anim_num].num_animations; i++) 1146 for (int i = 0; i < animations[anim_num].num_animations; i++)
1267 { 1147 {
1268 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1148 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1269 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1149 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1150
1270 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1151 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1271 } 1152 }
1272 Send_With_Handling (ns, &sl); 1153
1273 free (sl.buf); 1154 ns->send_packet (sl);
1155
1274 ns->anims_sent[anim_num] = 1; 1156 ns->anims_sent[anim_num] = 1;
1275} 1157}
1276 1158
1277 1159
1278/****************************************************************************** 1160/******************************************************************************
1284/** 1166/**
1285 * This adds face_num to a map cell at x,y. If the client doesn't have 1167 * This adds face_num to a map cell at x,y. If the client doesn't have
1286 * the face yet, we will also send it. 1168 * the face yet, we will also send it.
1287 */ 1169 */
1288static void 1170static void
1289esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap) 1171esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1290{ 1172{
1291 if (newmap->cells[x][y].count >= MAP_LAYERS) 1173 if (newmap->cells[x][y].count >= MAP_LAYERS)
1292 { 1174 {
1175 //TODO: one or the other, can't both have abort and return, verify and act
1293 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1176 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1294 return; 1177 return;
1295 abort (); 1178 abort ();
1296 } 1179 }
1180
1297 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1181 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1298 newmap->cells[x][y].count++; 1182 newmap->cells[x][y].count++;
1183
1299 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1184 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1300 esrv_send_face (ns, face_num, 0); 1185 esrv_send_face (ns, face_num, 0);
1301} 1186}
1302
1303struct LayerCell
1304{
1305 uint16 xy;
1306 short face;
1307};
1308
1309struct MapLayer
1310{
1311 int count;
1312 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1313};
1314
1315/** Checkes if map cells have changed */
1316static int
1317mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1318{
1319 int k;
1320
1321 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1322 return 1;
1323 for (k = 0; k < newmap->cells[i][j].count; k++)
1324 {
1325 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1326 {
1327 return 1;
1328 }
1329 }
1330 return 0;
1331}
1332
1333/**
1334 * Basically, what this does is pack the data into layers.
1335 * cnum is the client number, cur is the the buffer we put all of
1336 * this data into. we return the end of the data. layers is
1337 * how many layers of data we should back.
1338 */
1339static uint8 *
1340compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1341{
1342 int x, y, k;
1343 int face;
1344 unsigned char *fcur;
1345 struct MapLayer layers[MAP_LAYERS];
1346
1347 for (k = 0; k < MAP_LAYERS; k++)
1348 layers[k].count = 0;
1349 fcur = cur;
1350 for (x = 0; x < ns->mapx; x++)
1351 {
1352 for (y = 0; y < ns->mapy; y++)
1353 {
1354 if (!mapcellchanged (ns, x, y, newmap))
1355 continue;
1356 if (newmap->cells[x][y].count == 0)
1357 {
1358 *cur = x * ns->mapy + y; /* mark empty space */
1359 cur++;
1360 continue;
1361 }
1362 for (k = 0; k < newmap->cells[x][y].count; k++)
1363 {
1364 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1365 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1366 layers[k].count++;
1367 }
1368 }
1369 }
1370 /* If no data, return now. */
1371 if (fcur == cur && layers[0].count == 0)
1372 return cur;
1373 *cur = 255; /* mark end of explicitly cleared cells */
1374 cur++;
1375 /* First pack by layers. */
1376 for (k = 0; k < numlayers; k++)
1377 {
1378 if (layers[k].count == 0)
1379 break; /* once a layer is entirely empty, no layer below it can
1380 have anything in it either */
1381 /* Pack by entries in thie layer */
1382 for (x = 0; x < layers[k].count;)
1383 {
1384 fcur = cur;
1385 *cur = layers[k].lcells[x].face >> 8;
1386 cur++;
1387 *cur = layers[k].lcells[x].face & 0xFF;
1388 cur++;
1389 face = layers[k].lcells[x].face;
1390 /* Now, we back the redundant data into 1 byte xy pairings */
1391 for (y = x; y < layers[k].count; y++)
1392 {
1393 if (layers[k].lcells[y].face == face)
1394 {
1395 *cur = (uint8) layers[k].lcells[y].xy;
1396 cur++;
1397 layers[k].lcells[y].face = -1;
1398 }
1399 }
1400 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1401 /* forward over the now redundant data */
1402 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1403 x++;
1404 }
1405 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1406 }
1407 return cur;
1408}
1409
1410static void
1411esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1412{
1413 static long frames, bytes, tbytes, tframes;
1414 char *cur;
1415 SockList sl;
1416
1417
1418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1419 strcpy ((char *) sl.buf, "map ");
1420 sl.len = strlen ((char *) sl.buf);
1421
1422 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1423 sl.len = cur - (char *) sl.buf;
1424
1425/* LOG(llevDebug, "Sending map command.\n");*/
1426
1427 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1428 {
1429 /* All of this is just accounting stuff */
1430 if (tframes > 100)
1431 {
1432 tframes = tbytes = 0;
1433 }
1434 tframes++;
1435 frames++;
1436 tbytes += sl.len;
1437 bytes += sl.len;
1438 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1439 Send_With_Handling (ns, &sl);
1440 ns->sent_scroll = 0;
1441 }
1442 free (sl.buf);
1443}
1444
1445 1187
1446/** Clears a map cell */ 1188/** Clears a map cell */
1447static void 1189static void
1448map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1190map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1449{ 1191{
1450 cell->faces[0] = face0; 1192 cell->faces[0] = face0;
1451 cell->faces[1] = face1; 1193 cell->faces[1] = face1;
1452 cell->faces[2] = face2; 1194 cell->faces[2] = face2;
1453 cell->count = count; 1195 cell->count = count;
1454 cell->stat_hp = 0; 1196 cell->stat_hp = 0;
1197 cell->flags = 0;
1455 cell->player = 0; 1198 cell->player = 0;
1456} 1199}
1457 1200
1458#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1201#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1459#define MAX_LAYERS 3 1202#define MAX_LAYERS 3
1460 1203
1461/* Using a global really isn't a good approach, but saves the over head of 1204/* Using a global really isn't a good approach, but saves the over head of
1462 * allocating and deallocating such a block of data each time run through, 1205 * allocating and deallocating such a block of data each time run through,
1463 * and saves the space of allocating this in the socket object when we only 1206 * and saves the space of allocating this in the socket object when we only
1464 * need it for this cycle. If the serve is ever threaded, this needs to be 1207 * need it for this cycle. If the server is ever threaded, this needs to be
1465 * re-examined. 1208 * re-examined.
1466 */ 1209 */
1467
1468static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1210static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1469 1211
1470/** 1212/**
1471 * Returns true if any of the heads for this 1213 * Returns true if any of the heads for this
1472 * space is set. Returns false if all are blank - this is used 1214 * space is set. Returns false if all are blank - this is used
1473 * for empty space checking. 1215 * for empty space checking.
1474 */ 1216 */
1475static inline int 1217static inline int
1476have_head (int ax, int ay) 1218have_head (int ax, int ay)
1477{ 1219{
1478
1479 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1220 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1480 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) 1221 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1481 return 1; 1222 return 1;
1223
1482 return 0; 1224 return 0;
1483} 1225}
1484 1226
1485/** 1227/**
1486 * check_head is a bit simplistic version of update_space below. 1228 * check_head is a bit simplistic version of update_space below.
1487 * basically, it only checks the that the head on space ax,ay at layer 1229 * basically, it only checks the that the head on space ax,ay at layer
1488 * needs to get sent - if so, it adds the data, sending the head 1230 * needs to get sent - if so, it adds the data, sending the head
1489 * if needed, and returning 1. If this no data needs to get 1231 * if needed, and returning 1. If this no data needs to get
1490 * sent, it returns zero. 1232 * sent, it returns zero.
1491 */ 1233 */
1492static int 1234static int
1493check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1235check_head (packet &sl, client &ns, int ax, int ay, int layer)
1494{ 1236{
1495 short face_num; 1237 short face_num;
1496 1238
1497 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1239 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1498 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1240 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1499 else 1241 else
1500 face_num = 0; 1242 face_num = 0;
1501 1243
1502 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1244 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1503 { 1245 {
1504 SockList_AddShort (&sl, face_num); 1246 sl << uint16 (face_num);
1505 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1247 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1506 esrv_send_face (&ns, face_num, 0); 1248 esrv_send_face (&ns, face_num, 0);
1249
1507 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1250 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1508 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1251 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1509 return 1; 1252 return 1;
1510 } 1253 }
1511 1254
1529 * numbers the spaces differently - I think this was a leftover from 1272 * numbers the spaces differently - I think this was a leftover from
1530 * the map command, where the faces stack up. Sinces that is no longer 1273 * the map command, where the faces stack up. Sinces that is no longer
1531 * the case, it seems to make more sense to have these layer values 1274 * the case, it seems to make more sense to have these layer values
1532 * actually match. 1275 * actually match.
1533 */ 1276 */
1534
1535static int 1277static int
1536update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1278update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1537{ 1279{
1538 object *ob, *head; 1280 object *ob, *head;
1539 uint16 face_num; 1281 uint16 face_num;
1540 int bx, by, i; 1282 int bx, by, i;
1541 1283
1542 /* If there is a multipart object stored away, treat that as more important. 1284 /* If there is a multipart object stored away, treat that as more important.
1543 * If not, then do the normal processing. 1285 * If not, then do the normal processing.
1544 */ 1286 */
1545
1546 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1287 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1547 1288
1548 /* Check to see if this head is part of the set of objects 1289 /* Check to see if this head is part of the set of objects
1549 * we would normally send for this space. If so, then 1290 * we would normally send for this space. If so, then
1550 * don't use the head value. We need to do the check 1291 * don't use the head value. We need to do the check
1715 1456
1716 /* Another hack - because of heads and whatnot, this face may match one 1457 /* Another hack - because of heads and whatnot, this face may match one
1717 * we already sent for a lower layer. In that case, don't send 1458 * we already sent for a lower layer. In that case, don't send
1718 * this one. 1459 * this one.
1719 */ 1460 */
1720 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1461 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1721 {
1722 face_num = 0; 1462 face_num = 0;
1723 }
1724 1463
1725 /* We've gotten what face we want to use for the object. Now see if 1464 /* We've gotten what face we want to use for the object. Now see if
1726 * if it has changed since we last sent it to the client. 1465 * if it has changed since we last sent it to the client.
1727 */ 1466 */
1728 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1467 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1729 { 1468 {
1730 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1469 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1731 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1470 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1732 esrv_send_face (ns, face_num, 0); 1471 esrv_send_face (&ns, face_num, 0);
1733 SockList_AddShort (sl, face_num); 1472
1473 sl << uint16 (face_num);
1734 return 1; 1474 return 1;
1735 } 1475 }
1476
1736 /* Nothing changed */ 1477 /* Nothing changed */
1737 return 0; 1478 return 0;
1738} 1479}
1739 1480
1740/** 1481/**
1755 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1496 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1756 * take. 1497 * take.
1757 */ 1498 */
1758 1499
1759static inline int 1500static inline int
1760update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1501update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1761{ 1502{
1762 object *ob; 1503 object *ob;
1763 int smoothlevel; /* old face_num; */ 1504 int smoothlevel; /* old face_num; */
1764 1505
1765 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1506 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1766 1507
1767 /* If there is no object for this space, or if the face for the object 1508 /* If there is no object for this space, or if the face for the object
1768 * is the blank face, set the smoothlevel to zero. 1509 * is the blank face, set the smoothlevel to zero.
1769 */ 1510 */
1770 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1511 if (!ob || ob->face == blank_face || mp->nosmooth)
1771 smoothlevel = 0; 1512 smoothlevel = 0;
1772 else 1513 else
1773 { 1514 {
1774 smoothlevel = ob->smoothlevel; 1515 smoothlevel = ob->smoothlevel;
1775 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1516 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1776 SendSmooth (ns, ob->face->number); 1517 SendSmooth (&ns, ob->face->number);
1777 } /* else not already head object or blank face */ 1518 } /* else not already head object or blank face */
1778 1519
1779 /* We've gotten what face we want to use for the object. Now see if 1520 /* We've gotten what face we want to use for the object. Now see if
1780 * if it has changed since we last sent it to the client. 1521 * if it has changed since we last sent it to the client.
1781 */ 1522 */
1782 if (smoothlevel > 255) 1523 if (smoothlevel > 255)
1783 smoothlevel = 255; 1524 smoothlevel = 255;
1784 else if (smoothlevel < 0) 1525 else if (smoothlevel < 0)
1785 smoothlevel = 0; 1526 smoothlevel = 0;
1527
1786 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1528 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1787 { 1529 {
1788 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1530 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1789 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1531 sl << uint8 (smoothlevel);
1790 return 1; 1532 return 1;
1791 } 1533 }
1534
1792 /* Nothing changed */ 1535 /* Nothing changed */
1793 return 0; 1536 return 0;
1794} 1537}
1795 1538
1796/** 1539/**
1797 * Returns the size of a data for a map square as returned by 1540 * Returns the size of a data for a map square as returned by
1798 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1541 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1799 * available. 1542 * available.
1800 */ 1543 */
1801int 1544int
1802getExtendedMapInfoSize (NewSocket * ns) 1545getExtendedMapInfoSize (client * ns)
1803{ 1546{
1804 int result = 0; 1547 int result = 0;
1805 1548
1806 if (ns->ext_mapinfos) 1549 if (ns->ext_mapinfos)
1807 { 1550 {
1808 if (ns->EMI_smooth) 1551 if (ns->EMI_smooth)
1809 result += 1; /*One byte for smoothlevel */ 1552 result += 1; /*One byte for smoothlevel */
1810 } 1553 }
1554
1811 return result; 1555 return result;
1812} 1556}
1813 1557
1814/** 1558/**
1815 * This function uses the new map1 protocol command to send the map 1559 * This function uses the new map1 protocol command to send the map
1822 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1566 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1823 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1567 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1824 * and use the other 4 bits for other informatiion. For full documentation 1568 * and use the other 4 bits for other informatiion. For full documentation
1825 * of what we send, see the doc/Protocol file. 1569 * of what we send, see the doc/Protocol file.
1826 * I will describe internally what we do: 1570 * I will describe internally what we do:
1827 * the socket->lastmap shows how the map last looked when sent to the client. 1571 * the ns->lastmap shows how the map last looked when sent to the client.
1828 * in the lastmap structure, there is a cells array, which is set to the 1572 * in the lastmap structure, there is a cells array, which is set to the
1829 * maximum viewable size (As set in config.h). 1573 * maximum viewable size (As set in config.h).
1830 * in the cells, there are faces and a count value. 1574 * in the cells, there are faces and a count value.
1831 * we use the count value to hold the darkness value. If -1, then this space 1575 * we use the count value to hold the darkness value. If -1, then this space
1832 * is not viewable. 1576 * is not viewable.
1837draw_client_map1 (object *pl) 1581draw_client_map1 (object *pl)
1838{ 1582{
1839 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1583 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1840 sint16 nx, ny; 1584 sint16 nx, ny;
1841 int estartlen, eoldlen; 1585 int estartlen, eoldlen;
1842 SockList sl;
1843 SockList esl; /*For extended Map info */
1844 uint16 mask, emask; 1586 uint16 mask, emask;
1845 uint8 eentrysize; 1587 uint8 eentrysize;
1846 uint16 ewhatstart, ewhatflag; 1588 uint16 ewhatstart, ewhatflag;
1847 uint8 extendedinfos; 1589 uint8 extendedinfos;
1848 mapstruct *m; 1590 maptile *m;
1849 1591
1850 NewSocket & socket = pl->contr->socket; 1592 client &socket = *pl->contr->ns;
1851 1593
1852 check_map_change (pl->contr); 1594 check_map_change (pl->contr);
1853 1595
1854 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1596 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1855 if (socket.mapmode == Map1Cmd) 1597 packet esl;
1856 strcpy ((char *) sl.buf, "map1 "); 1598
1857 else
1858 strcpy ((char *) sl.buf, "map1a ");
1859 sl.len = strlen ((char *) sl.buf);
1860 startlen = sl.len; 1599 startlen = sl.length ();
1600
1861 /*Extendedmapinfo structure initialisation */ 1601 /*Extendedmapinfo structure initialisation */
1862 if (socket.ext_mapinfos) 1602 if (socket.ext_mapinfos)
1863 { 1603 {
1864 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1865 strcpy ((char *) esl.buf, "mapextended ");
1866 esl.len = strlen ((char *) esl.buf);
1867 extendedinfos = EMI_NOREDRAW; 1604 extendedinfos = EMI_NOREDRAW;
1605
1868 if (socket.EMI_smooth) 1606 if (socket.EMI_smooth)
1869 extendedinfos |= EMI_SMOOTH; 1607 extendedinfos |= EMI_SMOOTH;
1608
1870 ewhatstart = esl.len; 1609 ewhatstart = esl.length ();
1871 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1610 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1872 could need to be taken away */ 1611 could need to be taken away */
1873 SockList_AddChar (&esl, extendedinfos);
1874 eentrysize = getExtendedMapInfoSize (&socket); 1612 eentrysize = getExtendedMapInfoSize (&socket);
1875 SockList_AddChar (&esl, eentrysize); 1613 esl << "mapextended "
1614 << uint8 (extendedinfos)
1615 << uint8 (eentrysize);
1616
1876 estartlen = esl.len; 1617 estartlen = esl.length ();
1877 } 1618 }
1878 else 1619 else
1879 { 1620 {
1880 /* suppress compiler warnings */ 1621 /* suppress compiler warnings */
1881 ewhatstart = 0; 1622 ewhatstart = 0;
1882 ewhatflag = 0; 1623 ewhatflag = 0;
1883 estartlen = 0; 1624 estartlen = 0;
1884 } 1625 }
1626
1885 /* Init data to zero */ 1627 /* Init data to zero */
1886 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1628 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1887 1629
1888 /* x,y are the real map locations. ax, ay are viewport relative 1630 /* x,y are the real map locations. ax, ay are viewport relative
1889 * locations. 1631 * locations.
1893 /* We could do this logic as conditionals in the if statement, 1635 /* We could do this logic as conditionals in the if statement,
1894 * but that started to get a bit messy to look at. 1636 * but that started to get a bit messy to look at.
1895 */ 1637 */
1896 max_x = pl->x + (socket.mapx + 1) / 2; 1638 max_x = pl->x + (socket.mapx + 1) / 2;
1897 max_y = pl->y + (socket.mapy + 1) / 2; 1639 max_y = pl->y + (socket.mapy + 1) / 2;
1640
1898 if (socket.mapmode == Map1aCmd) 1641 if (socket.mapmode == Map1aCmd)
1899 { 1642 {
1900 max_x += MAX_HEAD_OFFSET; 1643 max_x += MAX_HEAD_OFFSET;
1901 max_y += MAX_HEAD_OFFSET; 1644 max_y += MAX_HEAD_OFFSET;
1902 } 1645 }
1904 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1647 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1905 { 1648 {
1906 ax = 0; 1649 ax = 0;
1907 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1650 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1908 { 1651 {
1909
1910 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1652 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1911 1653
1912 /* If this space is out of the normal viewable area, we only check 1654 /* If this space is out of the normal viewable area, we only check
1913 * the heads value ax or ay will only be greater than what 1655 * the heads value ax or ay will only be greater than what
1914 * the client wants if using the map1a command - this is because 1656 * the client wants if using the map1a command - this is because
1917 */ 1659 */
1918 if (ax >= socket.mapx || ay >= socket.mapy) 1660 if (ax >= socket.mapx || ay >= socket.mapy)
1919 { 1661 {
1920 int i, got_one; 1662 int i, got_one;
1921 1663
1922 oldlen = sl.len; 1664 oldlen = sl.length ();
1923 1665
1924 SockList_AddShort (&sl, mask); 1666 sl << uint16 (mask);
1925 1667
1926 if (check_head (sl, socket, ax, ay, 2)) 1668 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1927 mask |= 0x4;
1928 if (check_head (sl, socket, ax, ay, 1)) 1669 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1929 mask |= 0x2;
1930 if (check_head (sl, socket, ax, ay, 0)) 1670 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1931 mask |= 0x1;
1932 1671
1933 /* If all we are doing is sending 0 (blank) faces, we don't 1672 /* If all we are doing is sending 0 (blank) faces, we don't
1934 * actually need to send that - just the coordinates 1673 * actually need to send that - just the coordinates
1935 * with no faces tells the client to blank out the 1674 * with no faces tells the client to blank out the
1936 * space. 1675 * space.
1937 */ 1676 */
1938 got_one = 0; 1677 got_one = 0;
1939 for (i = oldlen + 2; i < sl.len; i++) 1678 for (i = oldlen + 2; i < sl.length (); i++)
1940 {
1941 if (sl.buf[i]) 1679 if (sl[i])
1942 got_one = 1; 1680 got_one = 1;
1943 }
1944 1681
1945 if (got_one && (mask & 0xf)) 1682 if (got_one && (mask & 0xf))
1946 {
1947 sl.buf[oldlen + 1] = mask & 0xff; 1683 sl[oldlen + 1] = mask & 0xff;
1948 }
1949 else 1684 else
1950 { /*either all faces blank, either no face at all */ 1685 { /*either all faces blank, either no face at all */
1951 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1686 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1952 sl.len = oldlen + 2; 1687 sl.reset (oldlen + 2);
1953 else 1688 else
1954 sl.len = oldlen; 1689 sl.reset (oldlen);
1955 } 1690 }
1691
1956 /*What concerns extendinfos, nothing to be done for now 1692 /*What concerns extendinfos, nothing to be done for now
1957 * (perhaps effects layer later) 1693 * (perhaps effects layer later)
1958 */ 1694 */
1959 continue; /* don't do processing below */ 1695 continue; /* don't do processing below */
1960 } 1696 }
1961 1697
1962 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1698 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1963 1699
1964 d = pl->contr->blocked_los[ax][ay]; 1700 d = pl->contr->blocked_los[ax][ay];
1965 1701
1966 /* If the coordinates are not valid, or it is too dark to see, 1702 /* If the coordinates are not valid, or it is too dark to see,
1967 * we tell the client as such 1703 * we tell the client as such
1968 */ 1704 */
1969 nx = x; 1705 nx = x;
1970 ny = y; 1706 ny = y;
1971 m = get_map_from_coord (pl->map, &nx, &ny); 1707 m = get_map_from_coord (pl->map, &nx, &ny);
1708
1972 if (!m) 1709 if (!m)
1973 { 1710 {
1974 /* space is out of map. Update space and clear values 1711 /* space is out of map. Update space and clear values
1975 * if this hasn't already been done. If the space is out 1712 * if this hasn't already been done. If the space is out
1976 * of the map, it shouldn't have a head 1713 * of the map, it shouldn't have a head
1977 */ 1714 */
1978 if (lastcell.count != -1) 1715 if (lastcell.count != -1)
1979 { 1716 {
1980 SockList_AddShort (&sl, mask); 1717 sl << uint16 (mask);
1981 map_clearcell (&lastcell, 0, 0, 0, -1); 1718 map_clearcell (&lastcell, 0, 0, 0, -1);
1982 } 1719 }
1983 } 1720 }
1984 else if (d > 3) 1721 else if (d > 3)
1985 { 1722 {
1987 1724
1988 /* This block deals with spaces that are not visible for whatever 1725 /* This block deals with spaces that are not visible for whatever
1989 * reason. Still may need to send the head for this space. 1726 * reason. Still may need to send the head for this space.
1990 */ 1727 */
1991 1728
1992 oldlen = sl.len; 1729 oldlen = sl.length ();
1993 1730
1994 SockList_AddShort (&sl, mask); 1731 sl << uint16 (mask);
1732
1995 if (lastcell.count != -1) 1733 if (lastcell.count != -1)
1996 need_send = 1; 1734 need_send = 1;
1735
1997 count = -1; 1736 count = -1;
1998 1737
1999 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1738 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2000 { 1739 {
2001 /* Now check to see if any heads need to be sent */ 1740 /* Now check to see if any heads need to be sent */
2002 1741
2003 if (check_head (sl, socket, ax, ay, 2)) 1742 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2004 mask |= 0x4;
2005 if (check_head (sl, socket, ax, ay, 1)) 1743 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2006 mask |= 0x2;
2007 if (check_head (sl, socket, ax, ay, 0)) 1744 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2008 mask |= 0x1;
2009 1745
2010 lastcell.count = count; 1746 lastcell.count = count;
2011
2012 } 1747 }
2013 else 1748 else
2014 { 1749 {
2015 struct MapCell *cell = &lastcell;
2016
2017 /* properly clear a previously sent big face */ 1750 /* properly clear a previously sent big face */
2018 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 1751 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1752 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2019 need_send = 1; 1753 need_send = 1;
1754
2020 map_clearcell (&lastcell, 0, 0, 0, count); 1755 map_clearcell (&lastcell, 0, 0, 0, count);
2021 } 1756 }
2022 1757
2023 if ((mask & 0xf) || need_send) 1758 if ((mask & 0xf) || need_send)
2024 {
2025 sl.buf[oldlen + 1] = mask & 0xff; 1759 sl[oldlen + 1] = mask & 0xff;
2026 }
2027 else 1760 else
2028 {
2029 sl.len = oldlen; 1761 sl.reset (oldlen);
2030 }
2031 } 1762 }
2032 else 1763 else
2033 { 1764 {
2034 /* In this block, the space is visible or there are head objects 1765 /* In this block, the space is visible or there are head objects
2035 * we need to send. 1766 * we need to send.
2037 1768
2038 /* Rather than try to figure out what everything that we might 1769 /* Rather than try to figure out what everything that we might
2039 * need to send is, then form the packet after that, 1770 * need to send is, then form the packet after that,
2040 * we presume that we will in fact form a packet, and update 1771 * we presume that we will in fact form a packet, and update
2041 * the bits by what we do actually send. If we send nothing, 1772 * the bits by what we do actually send. If we send nothing,
2042 * we just back out sl.len to the old value, and no harm 1773 * we just back out sl.length () to the old value, and no harm
2043 * is done. 1774 * is done.
2044 * I think this is simpler than doing a bunch of checks to see 1775 * I think this is simpler than doing a bunch of checks to see
2045 * what if anything we need to send, setting the bits, then 1776 * what if anything we need to send, setting the bits, then
2046 * doing those checks again to add the real data. 1777 * doing those checks again to add the real data.
2047 */ 1778 */
2048 oldlen = sl.len; 1779 oldlen = sl.length ();
2049 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1780 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2050 eoldlen = esl.len; 1781 eoldlen = esl.length ();
2051 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1782 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2052 SockList_AddShort (&sl, mask); 1783 sl << uint16 (mask);
2053 1784
2054 if (socket.ext_mapinfos) 1785 if (socket.ext_mapinfos)
2055 SockList_AddShort (&esl, emask); 1786 esl << uint16 (emask);
2056 1787
2057 unsigned char dummy; 1788 unsigned char dummy;
2058 unsigned char *last_ext = &dummy; 1789 unsigned char *last_ext = &dummy;
2059 1790
2060 /* Darkness changed */ 1791 /* Darkness changed */
2063 mask |= 0x8; 1794 mask |= 0x8;
2064 1795
2065 if (socket.extmap) 1796 if (socket.extmap)
2066 { 1797 {
2067 *last_ext |= 0x80; 1798 *last_ext |= 0x80;
2068 last_ext = sl.buf + sl.len; 1799 last_ext = &sl[sl.length ()];
2069 SockList_AddChar (&sl, d); 1800 sl << uint8 (d);
2070 } 1801 }
2071 else 1802 else
2072 SockList_AddChar (&sl, 255 - 64 * d); 1803 sl << uint8 (255 - 64 * d);
2073 } 1804 }
2074 1805
2075 lastcell.count = d; 1806 lastcell.count = d;
2076 1807
2077 if (socket.extmap) 1808 if (socket.extmap)
2078 { 1809 {
2079 uint8 stat_hp = 0; 1810 uint8 stat_hp = 0;
2080 uint8 stat_width = 0; 1811 uint8 stat_width = 0;
1812 uint8 flags = 0;
2081 tag_t player = 0; 1813 UUID player = 0;
2082 1814
2083 // send hp information, if applicable 1815 // send hp information, if applicable
2084 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1816 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2085 { 1817 {
2086 if (op->head || op->invisible) 1818 if (op->head || op->invisible)
2093 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1825 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2094 stat_width = op->arch->tail_x; 1826 stat_width = op->arch->tail_x;
2095 } 1827 }
2096 } 1828 }
2097 1829
1830 if (op->msg && op->msg[0] == '@')
1831 flags |= 1;
1832
2098 if (op->type == PLAYER && op != pl) 1833 if (op->type == PLAYER && op != pl)
2099 player = op->count; 1834 player = op->count;
2100 } 1835 }
2101 1836
2102 if (lastcell.stat_hp != stat_hp) 1837 if (lastcell.stat_hp != stat_hp)
2103 { 1838 {
2104 lastcell.stat_hp = stat_hp; 1839 lastcell.stat_hp = stat_hp;
2105 1840
2106 mask |= 0x8; 1841 mask |= 0x8;
2107 *last_ext |= 0x80; 1842 *last_ext |= 0x80;
2108 last_ext = sl.buf + sl.len; 1843 last_ext = &sl[sl.length ()];
2109 SockList_AddChar (&sl, 5); 1844
2110 SockList_AddChar (&sl, stat_hp); 1845 sl << uint8 (5) << uint8 (stat_hp);
2111 1846
2112 if (stat_width > 1) 1847 if (stat_width > 1)
2113 { 1848 {
2114 *last_ext |= 0x80; 1849 *last_ext |= 0x80;
2115 last_ext = sl.buf + sl.len; 1850 last_ext = &sl[sl.length ()];
2116 SockList_AddChar (&sl, 6); 1851
2117 SockList_AddChar (&sl, stat_width); 1852 sl << uint8 (6) << uint8 (stat_width);
2118 } 1853 }
2119 } 1854 }
2120 1855
2121 if (lastcell.player !=player) 1856 if (lastcell.player != player)
2122 { 1857 {
2123 lastcell.player = player; 1858 lastcell.player = player;
2124 1859
2125 mask |= 0x8; 1860 mask |= 0x8;
2126 *last_ext |= 0x80; 1861 *last_ext |= 0x80;
2127 last_ext = sl.buf + sl.len; 1862 last_ext = &sl[sl.length ()];
2128 SockList_AddChar (&sl, 0x47); 1863
2129 SockList_AddChar (&sl, 4); 1864 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2130 SockList_AddInt (&sl, player); 1865 }
1866
1867 if (lastcell.flags != flags)
1868 {
1869 lastcell.flags = flags;
1870
1871 mask |= 0x8;
1872 *last_ext |= 0x80;
1873 last_ext = &sl[sl.length ()];
1874
1875 sl << uint8 (8) << uint8 (flags);
2131 } 1876 }
2132 } 1877 }
2133 1878
2134 /* Floor face */ 1879 /* Floor face */
2135 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 1880 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2136 mask |= 0x4; 1881 mask |= 0x4;
2137 1882
2138 if (socket.EMI_smooth) 1883 if (socket.EMI_smooth)
2139 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 1884 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2140 emask |= 0x4; 1885 emask |= 0x4;
2141 1886
2142 /* Middle face */ 1887 /* Middle face */
2143 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 1888 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2144 mask |= 0x2; 1889 mask |= 0x2;
2145 1890
2146 if (socket.EMI_smooth) 1891 if (socket.EMI_smooth)
2147 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 1892 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2148 emask |= 0x2; 1893 emask |= 0x2;
2149 1894
2150 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 1895 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2151 { 1896 {
2152 if (lastcell.faces[0] != pl->face->number) 1897 if (lastcell.faces[0] != pl->face->number)
2153 { 1898 {
2154 lastcell.faces[0] = pl->face->number; 1899 lastcell.faces[0] = pl->face->number;
2155 mask |= 0x1; 1900 mask |= 0x1;
1901
2156 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 1902 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2157 esrv_send_face (&socket, pl->face->number, 0); 1903 esrv_send_face (&socket, pl->face->number, 0);
2158 SockList_AddShort (&sl, pl->face->number); 1904
1905 sl << uint16 (pl->face->number);
2159 } 1906 }
2160 } 1907 }
2161 /* Top face */
2162 else 1908 else
2163 { 1909 {
1910 /* Top face */
2164 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 1911 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2165 mask |= 0x1; 1912 mask |= 0x1;
1913
2166 if (socket.EMI_smooth) 1914 if (socket.EMI_smooth)
2167 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 1915 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2168 {
2169 emask |= 0x1; 1916 emask |= 0x1;
2170 }
2171 } 1917 }
1918
2172 /* Check to see if we are in fact sending anything for this 1919 /* Check to see if we are in fact sending anything for this
2173 * space by checking the mask. If so, update the mask. 1920 * space by checking the mask. If so, update the mask.
2174 * if not, reset the len to that from before adding the mask 1921 * if not, reset the len to that from before adding the mask
2175 * value, so we don't send those bits. 1922 * value, so we don't send those bits.
2176 */ 1923 */
2177 if (mask & 0xf) 1924 if (mask & 0xf)
2178 {
2179 sl.buf[oldlen + 1] = mask & 0xff; 1925 sl[oldlen + 1] = mask & 0xff;
2180 }
2181 else 1926 else
2182 {
2183 sl.len = oldlen; 1927 sl.reset (oldlen);
2184 } 1928
2185 if (emask & 0xf) 1929 if (emask & 0xf)
2186 {
2187 esl.buf[eoldlen + 1] = emask & 0xff; 1930 esl[eoldlen + 1] = emask & 0xff;
2188 }
2189 else 1931 else
2190 {
2191 esl.len = eoldlen; 1932 esl.reset (eoldlen);
2192 }
2193 } /* else this is a viewable space */ 1933 } /* else this is a viewable space */
2194 } /* for x loop */ 1934 } /* for x loop */
2195 } /* for y loop */ 1935 } /* for y loop */
2196 1936
2197 /* Verify that we in fact do need to send this */ 1937 /* Verify that we in fact do need to send this */
2198 if (socket.ext_mapinfos) 1938 if (socket.ext_mapinfos)
2199 { 1939 {
2200 if (!(sl.len > startlen || socket.sent_scroll)) 1940 if (!(sl.length () > startlen || socket.sent_scroll))
2201 { 1941 {
2202 /* No map data will follow, so don't say the client 1942 /* No map data will follow, so don't say the client
2203 * it doesn't need draw! 1943 * it doesn't need draw!
2204 */ 1944 */
2205 ewhatflag &= (~EMI_NOREDRAW); 1945 ewhatflag &= (~EMI_NOREDRAW);
2206 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 1946 esl[ewhatstart + 1] = ewhatflag & 0xff;
2207 } 1947 }
1948
2208 if (esl.len > estartlen) 1949 if (esl.length () > estartlen)
2209 { 1950 socket.send_packet (esl);
2210 Send_With_Handling (&socket, &esl);
2211 }
2212 free (esl.buf);
2213 } 1951 }
1952
2214 if (sl.len > startlen || socket.sent_scroll) 1953 if (sl.length () > startlen || socket.sent_scroll)
2215 { 1954 {
2216 Send_With_Handling (&socket, &sl); 1955 socket.send_packet (sl);
2217 socket.sent_scroll = 0; 1956 socket.sent_scroll = 0;
2218 } 1957 }
2219 free (sl.buf);
2220} 1958}
2221 1959
2222/** 1960/**
2223 * Draws client map. 1961 * Draws client map.
2224 */ 1962 */
2229 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1967 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2230 New_Face *face, *floor; 1968 New_Face *face, *floor;
2231 New_Face *floor2; 1969 New_Face *floor2;
2232 int d, mflags; 1970 int d, mflags;
2233 struct Map newmap; 1971 struct Map newmap;
2234 mapstruct *m, *pm; 1972 maptile *m, *pm;
2235 1973
2236 if (pl->type != PLAYER) 1974 if (pl->type != PLAYER)
2237 { 1975 {
2238 LOG (llevError, "draw_client_map called with non player/non eric-server\n"); 1976 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2239 return; 1977 return;
2248 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1986 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2249 return; 1987 return;
2250 1988
2251 memset (&newmap, 0, sizeof (struct Map)); 1989 memset (&newmap, 0, sizeof (struct Map));
2252 1990
2253 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 1991 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2254 {
2255 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 1992 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2256 { 1993 {
2257 ax = i; 1994 ax = i;
2258 ay = j; 1995 ay = j;
2259 m = pm; 1996 m = pm;
2260 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 1997 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1998
2261 if (mflags & P_OUT_OF_MAP) 1999 if (mflags & P_OUT_OF_MAP)
2262 continue; 2000 continue;
2263 if (mflags & P_NEED_UPDATE) 2001
2264 update_position (m, ax, ay);
2265 /* If a map is visible to the player, we don't want to swap it out 2002 /* If a map is visible to the player, we don't want to swap it out
2266 * just to reload it. This should really call something like 2003 * just to reload it. This should really call something like
2267 * swap_map, but this is much more efficient and 'good enough' 2004 * swap_map, but this is much more efficient and 'good enough'
2268 */ 2005 */
2269 if (mflags & P_NEW_MAP) 2006 if (mflags & P_NEW_MAP)
2270 m->timeout = 50; 2007 m->timeout = 50;
2271 } 2008 }
2272 } 2009
2273 /* do LOS after calls to update_position */ 2010 /* do LOS after calls to update_position */
2274 if (pl->contr->do_los) 2011 if (pl->contr->do_los)
2275 { 2012 {
2276 update_los (pl); 2013 update_los (pl);
2277 pl->contr->do_los = 0; 2014 pl->contr->do_los = 0;
2278 } 2015 }
2279 2016
2280 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2281 {
2282 /* Big maps need a different drawing mechanism to work */ 2017 /* Big maps need a different drawing mechanism to work */
2283 draw_client_map1 (pl); 2018 draw_client_map1 (pl);
2284 return;
2285 }
2286
2287 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2288 {
2289 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2290 }
2291
2292 /* j and i are the y and x coordinates of the real map (which is
2293 * basically some number of spaces around the player)
2294 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2295 * left corner) and are thus disconnected from the map values.
2296 * Subtract 1 from the max values so that we properly handle cases where
2297 * player has specified an even map. Otherwise, we try to send them too
2298 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2299 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2300 * odd, this still works fine.
2301 */
2302 ay = 0;
2303 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2304 {
2305 ax = 0;
2306 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2307 {
2308
2309 d = pl->contr->blocked_los[ax][ay];
2310 /* note the out_of_map and d>3 checks are both within the same
2311 * negation check.
2312 */
2313 nx = i;
2314 ny = j;
2315 m = get_map_from_coord (pm, &nx, &ny);
2316 if (m && d < 4)
2317 {
2318 face = GET_MAP_FACE (m, nx, ny, 0);
2319 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2320 floor = GET_MAP_FACE (m, nx, ny, 2);
2321
2322 /* If all is blank, send a blank face. */
2323 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2324 {
2325 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2326 }
2327 else
2328 { /* actually have something interesting */
2329 /* send the darkness mask, if any. */
2330 if (d && pl->contr->socket.darkness)
2331 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2332
2333 if (face && face != blank_face)
2334 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2335 if (floor2 && floor2 != blank_face)
2336 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2337 if (floor && floor != blank_face)
2338 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2339 }
2340 } /* Is a valid space */
2341 }
2342 }
2343 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2344
2345 check_map_change (pl->contr);
2346} 2019}
2347 2020
2348 2021
2349/*****************************************************************************/ 2022/*****************************************************************************/
2350 2023
2356 2029
2357/*****************************************************************************/ 2030/*****************************************************************************/
2358void 2031void
2359send_plugin_custom_message (object *pl, char *buf) 2032send_plugin_custom_message (object *pl, char *buf)
2360{ 2033{
2361 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2034 pl->contr->ns->send_packet (buf);
2362} 2035}
2363 2036
2364/** 2037/**
2365 * This sends the skill number to name mapping. We ignore 2038 * This sends the skill number to name mapping. We ignore
2366 * the params - we always send the same info no matter what. 2039 * the params - we always send the same info no matter what.
2367 */ 2040 */
2368void 2041void
2369send_skill_info (NewSocket * ns, char *params) 2042send_skill_info (client *ns, char *params)
2370{ 2043{
2371 SockList sl; 2044 packet sl;
2372 int i; 2045 sl << "replyinfo skill_info\n";
2373 2046
2374 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2375 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2376 for (i = 1; i < NUM_SKILLS; i++) 2047 for (int i = 1; i < NUM_SKILLS; i++)
2377 { 2048 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2378 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2049
2379 }
2380 sl.len = strlen ((char *) sl.buf);
2381 if (sl.len >= MAXSOCKBUF) 2050 if (sl.length () >= MAXSOCKBUF)
2382 { 2051 {
2383 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2052 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2384 fatal (0); 2053 fatal (0);
2385 } 2054 }
2386 Send_With_Handling (ns, &sl); 2055
2387 free (sl.buf); 2056 ns->send_packet (sl);
2388} 2057}
2389 2058
2390/** 2059/**
2391 * This sends the spell path to name mapping. We ignore 2060 * This sends the spell path to name mapping. We ignore
2392 * the params - we always send the same info no matter what. 2061 * the params - we always send the same info no matter what.
2393 */ 2062 */
2394void 2063void
2395send_spell_paths (NewSocket * ns, char *params) 2064send_spell_paths (client * ns, char *params)
2396{ 2065{
2397 SockList sl; 2066 packet sl;
2398 int i;
2399 2067
2400 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2068 sl << "replyinfo spell_paths\n";
2401 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2069
2402 for (i = 0; i < NRSPELLPATHS; i++) 2070 for (int i = 0; i < NRSPELLPATHS; i++)
2403 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2071 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2404 sl.len = strlen ((char *) sl.buf); 2072
2405 if (sl.len >= MAXSOCKBUF) 2073 if (sl.length () >= MAXSOCKBUF)
2406 { 2074 {
2407 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2075 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2408 fatal (0); 2076 fatal (0);
2409 } 2077 }
2410 Send_With_Handling (ns, &sl); 2078
2411 free (sl.buf); 2079 ns->send_packet (sl);
2412} 2080}
2413 2081
2414/** 2082/**
2415 * This looks for any spells the player may have that have changed their stats. 2083 * This looks for any spells the player may have that have changed their stats.
2416 * it then sends an updspell packet for each spell that has changed in this way 2084 * it then sends an updspell packet for each spell that has changed in this way
2417 */ 2085 */
2418void 2086void
2419esrv_update_spells (player *pl) 2087esrv_update_spells (player *pl)
2420{ 2088{
2421 SockList sl; 2089 if (!pl->ns)
2422 int flags = 0;
2423 object *spell;
2424
2425 if (!pl->socket.monitor_spells)
2426 return; 2090 return;
2091
2092 if (!pl->ns->monitor_spells)
2093 return;
2094
2427 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2095 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2428 { 2096 {
2429 if (spell->type == SPELL) 2097 if (spell->type == SPELL)
2430 { 2098 {
2099 int flags = 0;
2100
2431 /* check if we need to update it */ 2101 /* check if we need to update it */
2432 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2102 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2433 { 2103 {
2434 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2104 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2435 flags |= UPD_SP_MANA; 2105 flags |= UPD_SP_MANA;
2436 } 2106 }
2107
2437 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2108 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2438 { 2109 {
2439 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2110 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2440 flags |= UPD_SP_GRACE; 2111 flags |= UPD_SP_GRACE;
2441 } 2112 }
2113
2442 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2114 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2443 { 2115 {
2444 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2116 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2445 flags |= UPD_SP_DAMAGE; 2117 flags |= UPD_SP_DAMAGE;
2446 } 2118 }
2119
2447 if (flags != 0) 2120 if (flags)
2448 { 2121 {
2449 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2122 packet sl;
2450 strcpy ((char *) sl.buf, "updspell "); 2123
2451 sl.len = strlen ((char *) sl.buf); 2124 sl << "updspell "
2452 SockList_AddChar (&sl, flags); 2125 << uint8 (flags)
2453 SockList_AddInt (&sl, spell->count); 2126 << uint32 (spell->count);
2454 if (flags & UPD_SP_MANA) 2127
2455 SockList_AddShort (&sl, spell->last_sp); 2128 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2456 if (flags & UPD_SP_GRACE) 2129 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2457 SockList_AddShort (&sl, spell->last_grace); 2130 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2458 if (flags & UPD_SP_DAMAGE) 2131
2459 SockList_AddShort (&sl, spell->last_eat); 2132 pl->ns->send_packet (sl);
2460 flags = 0;
2461 Send_With_Handling (&pl->socket, &sl);
2462 free (sl.buf);
2463 } 2133 }
2464 } 2134 }
2465 } 2135 }
2466} 2136}
2467 2137
2468void 2138void
2469esrv_remove_spell (player *pl, object *spell) 2139esrv_remove_spell (player *pl, object *spell)
2470{ 2140{
2471 SockList sl;
2472
2473 if (!pl->socket.monitor_spells) 2141 if (!pl->ns->monitor_spells)
2474 return; 2142 return;
2143
2475 if (!pl || !spell || spell->env != pl->ob) 2144 if (!pl || !spell || spell->env != pl->ob)
2476 { 2145 {
2477 LOG (llevError, "Invalid call to esrv_remove_spell"); 2146 LOG (llevError, "Invalid call to esrv_remove_spell");
2478 return; 2147 return;
2479 } 2148 }
2480 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2149
2481 strcpy ((char *) sl.buf, "delspell "); 2150 packet sl ("delspell");
2482 sl.len = strlen ((char *) sl.buf); 2151
2483 SockList_AddInt (&sl, spell->count); 2152 sl << uint32 (spell->count);
2484 Send_With_Handling (&pl->socket, &sl); 2153
2485 free (sl.buf); 2154 pl->ns->send_packet (sl);
2486} 2155}
2487 2156
2488/* appends the spell *spell to the Socklist we will send the data to. */ 2157/* appends the spell *spell to the Socklist we will send the data to. */
2489static void 2158static void
2490append_spell (player *pl, SockList * sl, object *spell) 2159append_spell (player *pl, packet &sl, object *spell)
2491{ 2160{
2492 int len, i, skill = 0; 2161 int len, i, skill = 0;
2493 2162
2494 if (!(spell->name)) 2163 if (!(spell->name))
2495 { 2164 {
2496 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2165 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2497 return; 2166 return;
2498 } 2167 }
2499 SockList_AddInt (sl, spell->count); 2168
2500 SockList_AddShort (sl, spell->level);
2501 SockList_AddShort (sl, spell->casting_time);
2502 /* store costs and damage in the object struct, to compare to later */ 2169 /* store costs and damage in the object struct, to compare to later */
2503 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2170 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2504 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2171 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2505 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2172 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2506 /* send the current values */
2507 SockList_AddShort (sl, spell->last_sp);
2508 SockList_AddShort (sl, spell->last_grace);
2509 SockList_AddShort (sl, spell->last_eat);
2510 2173
2511 /* figure out which skill it uses, if it uses one */ 2174 /* figure out which skill it uses, if it uses one */
2512 if (spell->skill) 2175 if (spell->skill)
2513 { 2176 {
2514 for (i = 1; i < NUM_SKILLS; i++) 2177 for (i = 1; i < NUM_SKILLS; i++)
2516 { 2179 {
2517 skill = i + CS_STAT_SKILLINFO; 2180 skill = i + CS_STAT_SKILLINFO;
2518 break; 2181 break;
2519 } 2182 }
2520 } 2183 }
2521 SockList_AddChar (sl, skill);
2522 2184
2523 SockList_AddInt (sl, spell->path_attuned); 2185 /* send the current values */
2186 sl << uint32 (spell->count)
2187 << uint16 (spell->level)
2188 << uint16 (spell->casting_time)
2189 << uint16 (spell->last_sp)
2190 << uint16 (spell->last_grace)
2191 << uint16 (spell->last_eat)
2192 << uint8 (skill)
2193 << uint32 (spell->path_attuned)
2524 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2194 << uint32 (spell->face ? spell->face->number : 0)
2525 2195 << data8 (spell->name)
2526 len = strlen (spell->name); 2196 << data16 (spell->msg);
2527 SockList_AddChar (sl, (char) len);
2528 memcpy (sl->buf + sl->len, spell->name, len);
2529 sl->len += len;
2530
2531 if (!spell->msg)
2532 {
2533 SockList_AddShort (sl, 0);
2534 }
2535 else
2536 {
2537 len = strlen (spell->msg);
2538 SockList_AddShort (sl, len);
2539 memcpy (sl->buf + sl->len, spell->msg, len);
2540 sl->len += len;
2541 }
2542} 2197}
2543 2198
2544/** 2199/**
2545 * This tells the client to add the spell *ob, if *ob is NULL, then add 2200 * This tells the client to add the spell *ob, if *ob is NULL, then add
2546 * all spells in the player's inventory. 2201 * all spells in the player's inventory.
2547 */ 2202 */
2548void 2203void
2549esrv_add_spells (player *pl, object *spell) 2204esrv_add_spells (player *pl, object *spell)
2550{ 2205{
2551 SockList sl;
2552
2553 if (!pl) 2206 if (!pl)
2554 { 2207 {
2555 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2208 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2556 return; 2209 return;
2557 } 2210 }
2211
2558 if (!pl->socket.monitor_spells) 2212 if (!pl->ns->monitor_spells)
2559 return; 2213 return;
2560 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2214
2561 strcpy ((char *) sl.buf, "addspell "); 2215 packet sl ("addspell");
2562 sl.len = strlen ((char *) sl.buf); 2216
2563 if (!spell) 2217 if (!spell)
2564 { 2218 {
2565 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2219 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2566 { 2220 {
2567 /* were we to simply keep appending data here, we could exceed 2221 /* were we to simply keep appending data here, we could exceed
2577 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2231 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2578 * like it will fix this 2232 * like it will fix this
2579 */ 2233 */
2580 if (spell->type != SPELL) 2234 if (spell->type != SPELL)
2581 continue; 2235 continue;
2236
2582 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2237 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2583 { 2238 {
2584 Send_With_Handling (&pl->socket, &sl); 2239 pl->ns->send_packet (sl);
2585 strcpy ((char *) sl.buf, "addspell "); 2240
2586 sl.len = strlen ((char *) sl.buf); 2241 sl.reset ();
2242 sl << "addspell ";
2587 } 2243 }
2244
2588 append_spell (pl, &sl, spell); 2245 append_spell (pl, sl, spell);
2589 } 2246 }
2590 } 2247 }
2591 else if (spell->type != SPELL) 2248 else if (spell->type != SPELL)
2592 { 2249 {
2593 LOG (llevError, "Asked to send a non-spell object as a spell"); 2250 LOG (llevError, "Asked to send a non-spell object as a spell");
2594 return; 2251 return;
2595 } 2252 }
2596 else 2253 else
2597 append_spell (pl, &sl, spell); 2254 append_spell (pl, sl, spell);
2255
2598 if (sl.len >= MAXSOCKBUF) 2256 if (sl.length () >= MAXSOCKBUF)
2599 { 2257 {
2600 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2258 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2601 fatal (0); 2259 fatal (0);
2602 } 2260 }
2261
2603 /* finally, we can send the packet */ 2262 /* finally, we can send the packet */
2604 Send_With_Handling (&pl->socket, &sl); 2263 pl->ns->send_packet (sl);
2605 free (sl.buf);
2606} 2264}
2265

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