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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.16 by root, Sun Sep 10 13:43:33 2006 UTC vs.
Revision 1.64 by pippijn, Sat Jan 20 13:47:17 2007 UTC

1
2/* 1/*
3 * static char *rcsid_init_c =
4 * "$Id: request.C,v 1.16 2006/09/10 13:43:33 root Exp $";
5 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
9 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
10 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 21 *
27 The author can be reached via e-mail to crossfire-devel@real-time.com 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 23 */
29 24
30/** 25/**
31 * \file 26 * \file
32 * Client handling. 27 * Client handling.
33 * 28 *
44 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
45 * 40 *
46 * esrv_map_setbelow allows filling in all of the faces for the map. 41 * esrv_map_setbelow allows filling in all of the faces for the map.
47 * if a face has not already been sent to the client, it is sent now. 42 * if a face has not already been sent to the client, it is sent now.
48 * 43 *
49 * mapcellchanged, compactlayer, compactstack, perform the map compressing
50 * operations
51 *
52 * esrv_map_doneredraw finishes the map update, and ships across the
53 * map updates.
54 *
55 * esrv_map_scroll tells the client to scroll the map, and does similarily
56 * for the locally cached copy.
57 */ 44 */
58 45
59#include <global.h> 46#include <global.h>
60#include <sproto.h> 47#include <sproto.h>
61 48
62#include <newclient.h>
63#include <newserver.h>
64#include <living.h> 49#include <living.h>
65#include <commands.h> 50#include <commands.h>
66 51
67/* This block is basically taken from socket.c - I assume if it works there, 52/* This block is basically taken from socket.c - I assume if it works there,
68 * it should work here. 53 * it should work here.
69 */ 54 */
70#ifndef WIN32 /* ---win32 exclude unix headers */
71# include <sys/types.h> 55#include <sys/types.h>
72# include <sys/time.h> 56#include <sys/time.h>
73# include <sys/socket.h> 57#include <sys/socket.h>
74# include <netinet/in.h> 58#include <netinet/in.h>
75# include <netdb.h> 59#include <netdb.h>
76#endif /* win32 */
77 60
78#ifdef HAVE_UNISTD_H
79# include <unistd.h> 61#include <unistd.h>
80#endif
81
82#ifdef HAVE_SYS_TIME_H
83# include <sys/time.h> 62#include <sys/time.h>
84#endif
85 63
86#include "sounds.h" 64#include "sounds.h"
87 65
88/** 66/**
89 * This table translates the attack numbers as used within the 67 * This table translates the attack numbers as used within the
106 -1, /* life stealing */ 84 -1, /* life stealing */
107 -1 /* Disease - not fully done yet */ 85 -1 /* Disease - not fully done yet */
108}; 86};
109 87
110static void 88static void
111socket_map_scroll (NewSocket * ns, int dx, int dy) 89socket_map_scroll (client *ns, int dx, int dy)
112{ 90{
113 struct Map newmap; 91 struct Map newmap;
114 int x, y, mx, my; 92 int x, y, mx, my;
115 93
116 {
117 char buf[MAXSOCKBUF];
118
119 sprintf (buf, "map_scroll %d %d", dx, dy); 94 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
120 Write_String_To_Socket (ns, buf, strlen (buf));
121 }
122 95
123 /* If we are using the Map1aCmd, we may in fact send 96 /* If we are using the Map1aCmd, we may in fact send
124 * head information that is outside the viewable map. 97 * head information that is outside the viewable map.
125 * So set the mx,my to the max value we want to 98 * So set the mx,my to the max value we want to
126 * look for. Removed code to do so - it caused extra 99 * look for. Removed code to do so - it caused extra
145 for (x = 0; x < mx; x++) 118 for (x = 0; x < mx; x++)
146 { 119 {
147 for (y = 0; y < my; y++) 120 for (y = 0; y < my; y++)
148 { 121 {
149 if (x >= ns->mapx || y >= ns->mapy) 122 if (x >= ns->mapx || y >= ns->mapy)
150 {
151 /* clear cells outside the viewable area */ 123 /* clear cells outside the viewable area */
152 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 124 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
153 }
154 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 125 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
155 {
156 /* clear newly visible tiles within the viewable area */ 126 /* clear newly visible tiles within the viewable area */
157 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 127 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
158 }
159 else 128 else
160 {
161 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 129 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
162 }
163 } 130 }
164 } 131 }
165 132
166 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 133 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
167 134
172} 139}
173 140
174static void 141static void
175clear_map (player *pl) 142clear_map (player *pl)
176{ 143{
177 NewSocket & socket = pl->socket;
178
179 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 144 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
180 145
181 if (socket.newmapcmd == 1) 146 if (pl->ns->newmapcmd == 1)
182 Write_String_To_Socket (&socket, "newmap", 6); 147 pl->ns->send_packet ("newmap");
183 148
184 socket.update_look = 1; 149 pl->ns->floorbox_reset ();
185 socket.look_position = 0;
186} 150}
187 151
188/** check for map change and send new map data */ 152/** check for map change and send new map data */
189static void 153static void
190check_map_change (player *pl) 154check_map_change (player *pl)
191{ 155{
192 NewSocket & socket = pl->socket; 156 client &socket = *pl->ns;
193 object *ob = pl->ob; 157 object *ob = pl->ob;
194 char buf[MAX_BUF]; /* eauugggh */ 158 char buf[MAX_BUF]; /* eauugggh */
195 159
196 if (socket.current_map != ob->map) 160 if (socket.current_map != ob->map)
197 { 161 {
213 flags |= 4; 177 flags |= 4;
214 if (ob->map->tile_path[3]) 178 if (ob->map->tile_path[3])
215 flags |= 8; 179 flags |= 8;
216 180
217 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 181 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
218 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 182 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
219 } 183 }
220 else 184 else
221 snprintf (buf, MAX_BUF, "mapinfo current"); 185 snprintf (buf, MAX_BUF, "mapinfo current");
222 186
223 Write_String_To_Socket (&socket, buf, strlen (buf)); 187 socket.send_packet (buf);
224 } 188 }
225 } 189 }
226 else if (socket.current_x != ob->x || socket.current_y != ob->y) 190 else if (socket.current_x != ob->x || socket.current_y != ob->y)
227 { 191 {
228 int dx = ob->x - socket.current_x; 192 int dx = ob->x - socket.current_x;
231 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 195 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
232 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 196 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
233 else 197 else
234 { 198 {
235 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 199 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
236 socket.update_look = 1; 200 socket.floorbox_reset ();
237 socket.look_position = 0;
238 } 201 }
239 } 202 }
240 203
241 socket.current_x = ob->x; 204 socket.current_x = ob->x;
242 socket.current_y = ob->y; 205 socket.current_y = ob->y;
243} 206}
244 207
208/**
209 * RequestInfo is sort of a meta command. There is some specific
210 * request of information, but we call other functions to provide
211 * that information.
212 */
213void
214RequestInfo (char *buf, int len, client * ns)
215{
216 char *params = NULL, *cp;
217
218 /* No match */
219 char bigbuf[MAX_BUF];
220 int slen;
221
222 /* Set up replyinfo before we modify any of the buffers - this is used
223 * if we don't find a match.
224 */
225 strcpy (bigbuf, "replyinfo ");
226 slen = strlen (bigbuf);
227 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
228
229 /* find the first space, make it null, and update the
230 * params pointer.
231 */
232 for (cp = buf; *cp != '\0'; cp++)
233 if (*cp == ' ')
234 {
235 *cp = '\0';
236 params = cp + 1;
237 break;
238 }
239
240 if (!strcmp (buf, "image_info"))
241 send_image_info (ns, params);
242 else if (!strcmp (buf, "image_sums"))
243 send_image_sums (ns, params);
244 else if (!strcmp (buf, "skill_info"))
245 send_skill_info (ns, params);
246 else if (!strcmp (buf, "spell_paths"))
247 send_spell_paths (ns, params);
248 else
249 ns->send_packet (bigbuf, len);
250}
251
245void 252void
246ExtCmd (char *buf, int len, player *pl) 253ExtCmd (char *buf, int len, player *pl)
247{ 254{
248 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 255 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
256}
257
258void
259ExtiCmd (char *buf, int len, client *ns)
260{
261 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
249} 262}
250 263
251void 264void
252MapInfoCmd (char *buf, int len, player *pl) 265MapInfoCmd (char *buf, int len, player *pl)
253{ 266{
266 if (!strncmp (buf, "spatial ", 8)) 279 if (!strncmp (buf, "spatial ", 8))
267 { 280 {
268 buf += 8; 281 buf += 8;
269 282
270 // initial map and its origin 283 // initial map and its origin
271 mapstruct *map = pl->ob->map; 284 maptile *map = pl->ob->map;
272 sint16 dx, dy; 285 sint16 dx, dy;
273 int mapx = pl->socket.mapx / 2 - pl->ob->x; 286 int mapx = pl->ns->mapx / 2 - pl->ob->x;
274 int mapy = pl->socket.mapy / 2 - pl->ob->y; 287 int mapy = pl->ns->mapy / 2 - pl->ob->y;
275 int max_distance = 8; // limit maximum path length to something generous 288 int max_distance = 8; // limit maximum path length to something generous
276 289
277 while (*buf && map && max_distance) 290 while (*buf && map && max_distance)
278 { 291 {
279 int dir = *buf++; 292 int dir = *buf++;
280 293
281 switch (dir) 294 switch (dir)
282 { 295 {
283 case '1': 296 case '1':
284 dx = 0; 297 dx = 0;
285 dy = -1; 298 dy = -1;
286 map = get_map_from_coord (map, &dx, &dy); 299 map = map->xy_find (dx, dy);
287 map && (mapy -= map->height); 300 map && (mapy -= map->height);
288 break; 301 break;
289 case '2': 302 case '2':
290 mapx += map->width; 303 mapx += map->width;
291 dx = map->width; 304 dx = map->width;
292 dy = 0; 305 dy = 0;
293 map = get_map_from_coord (map, &dx, &dy); 306 map = map->xy_find (dx, dy);
294 break; 307 break;
295 case '3': 308 case '3':
296 mapy += map->height; 309 mapy += map->height;
297 dx = 0; 310 dx = 0;
298 dy = map->height; 311 dy = map->height;
299 map = get_map_from_coord (map, &dx, &dy); 312 map = map->xy_find (dx, dy);
300 break; 313 break;
301 case '4': 314 case '4':
302 dx = -1; 315 dx = -1;
303 dy = 0; 316 dy = 0;
304 map = get_map_from_coord (map, &dx, &dy); 317 map = map->xy_find (dx, dy);
305 map && (mapx -= map->width); 318 map && (mapx -= map->width);
306 break; 319 break;
307 } 320 }
308 321
309 --max_distance; 322 --max_distance;
310 } 323 }
311 324
322 if (map->tile_path[2]) 335 if (map->tile_path[2])
323 flags |= 4; 336 flags |= 4;
324 if (map->tile_path[3]) 337 if (map->tile_path[3])
325 flags |= 8; 338 flags |= 8;
326 339
327 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 340 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
328 } 341 }
329 else 342 else
330 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 343 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
331 } 344 }
332 else 345 else
333 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 346 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
334 347
335 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 348 pl->ns->send_packet (bigbuf);
336} 349}
337 350
338/** This is the Setup cmd - easy first implementation */ 351/** This is the Setup cmd - easy first implementation */
339void 352void
340SetUp (char *buf, int len, NewSocket * ns) 353SetUp (char *buf, int len, client * ns)
341{ 354{
342 int s, slen; 355 int s, slen;
343 char *cmd, *param, cmdback[HUGE_BUF]; 356 char *cmd, *param, cmdback[HUGE_BUF];
344 357
345 /* run through the cmds of setup 358 /* run through the cmds of setup
347 * 360 *
348 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 361 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
349 * The client then must sort this out 362 * The client then must sort this out
350 */ 363 */
351 364
352 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 365 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
366
353 strcpy (cmdback, "setup"); 367 strcpy (cmdback, "setup");
354 for (s = 0; s < len;) 368 for (s = 0; s < len; )
355 { 369 {
356
357 cmd = &buf[s]; 370 cmd = &buf[s];
358 371
359 /* find the next space, and put a null there */ 372 /* find the next space, and put a null there */
360 for (; buf[s] && buf[s] != ' '; s++); 373 for (; buf[s] && buf[s] != ' '; s++)
374 ;
375
361 buf[s++] = 0; 376 buf[s++] = 0;
377
362 while (buf[s] == ' ') 378 while (buf[s] == ' ')
363 s++; 379 s++;
364 380
365 if (s >= len) 381 if (s >= len)
366 break; 382 break;
367 383
368 param = &buf[s]; 384 param = &buf[s];
369 385
370 for (; buf[s] && buf[s] != ' '; s++); 386 for (; buf[s] && buf[s] != ' '; s++)
387 ;
388
371 buf[s++] = 0; 389 buf[s++] = 0;
390
372 while (buf[s] == ' ') 391 while (buf[s] == ' ')
373 s++; 392 s++;
374 393
375 slen = strlen (cmdback); 394 slen = strlen (cmdback);
376 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
381 { 400 {
382 ns->sound = atoi (param); 401 ns->sound = atoi (param);
383 safe_strcat (cmdback, param, &slen, HUGE_BUF); 402 safe_strcat (cmdback, param, &slen, HUGE_BUF);
384 } 403 }
385 else if (!strcmp (cmd, "exp64")) 404 else if (!strcmp (cmd, "exp64"))
386 {
387 ns->exp64 = atoi (param);
388 safe_strcat (cmdback, param, &slen, HUGE_BUF); 405 safe_strcat (cmdback, param, &slen, HUGE_BUF);
389 }
390 else if (!strcmp (cmd, "spellmon")) 406 else if (!strcmp (cmd, "spellmon"))
391 { 407 {
392 ns->monitor_spells = atoi (param); 408 ns->monitor_spells = atoi (param);
393 safe_strcat (cmdback, param, &slen, HUGE_BUF); 409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
394 } 410 }
537 * report a failure to the client. 553 * report a failure to the client.
538 */ 554 */
539 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 555 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
540 } 556 }
541 } /* for processing all the setup commands */ 557 } /* for processing all the setup commands */
558
542 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 559 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
543 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 560 ns->send_packet (cmdback);
544} 561}
545 562
546/** 563/**
547 * The client has requested to be added to the game. 564 * The client has requested to be added to the game.
548 * This is what takes care of it. We tell the client how things worked out. 565 * This is what takes care of it. We tell the client how things worked out.
549 * I am not sure if this file is the best place for this function. however, 566 * I am not sure if this file is the best place for this function. however,
550 * it either has to be here or init_sockets needs to be exported. 567 * it either has to be here or init_sockets needs to be exported.
551 */ 568 */
552void 569void
553AddMeCmd (char *buf, int len, NewSocket * ns) 570AddMeCmd (char *buf, int len, client * ns)
554{ 571{
555 Settings oldsettings; 572 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
556
557 oldsettings = settings;
558 if (ns->status != Ns_Add || add_player (ns))
559 {
560 Write_String_To_Socket (ns, "addme_failed", 12);
561 }
562 else
563 {
564 /* Basically, the add_player copies the socket structure into
565 * the player structure, so this one (which is from init_sockets)
566 * is not needed anymore. The write below should still work, as the
567 * stuff in ns is still relevant.
568 */
569 Write_String_To_Socket (ns, "addme_success", 13);
570 socket_info.nconns--;
571 ns->status = Ns_Avail;
572 }
573 settings = oldsettings;
574} 573}
575 574
576/** Reply to ExtendedInfos command */ 575/** Reply to ExtendedInfos command */
577void 576void
578ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 577ToggleExtendedInfos (char *buf, int len, client * ns)
579{ 578{
580 char cmdback[MAX_BUF]; 579 char cmdback[MAX_BUF];
581 char command[50]; 580 char command[50];
582 int info, nextinfo; 581 int info, nextinfo;
583 582
584 cmdback[0] = '\0'; 583 cmdback[0] = '\0';
585 nextinfo = 0; 584 nextinfo = 0;
585
586 while (1) 586 while (1)
587 { 587 {
588 /* 1. Extract an info */ 588 /* 1. Extract an info */
589 info = nextinfo; 589 info = nextinfo;
590
590 while ((info < len) && (buf[info] == ' ')) 591 while ((info < len) && (buf[info] == ' '))
591 info++; 592 info++;
593
592 if (info >= len) 594 if (info >= len)
593 break; 595 break;
596
594 nextinfo = info + 1; 597 nextinfo = info + 1;
598
595 while ((nextinfo < len) && (buf[nextinfo] != ' ')) 599 while ((nextinfo < len) && (buf[nextinfo] != ' '))
596 nextinfo++; 600 nextinfo++;
601
597 if (nextinfo - info >= 49) /*Erroneous info asked */ 602 if (nextinfo - info >= 49) /*Erroneous info asked */
598 continue; 603 continue;
604
599 strncpy (command, &(buf[info]), nextinfo - info); 605 strncpy (command, &(buf[info]), nextinfo - info);
600 command[nextinfo - info] = '\0'; 606
601 /* 2. Interpret info */ 607 /* 2. Interpret info */
602 if (!strcmp ("smooth", command)) 608 if (!strcmp ("smooth", command))
603 {
604 /* Toggle smoothing */ 609 /* Toggle smoothing */
605 ns->EMI_smooth = !ns->EMI_smooth; 610 ns->EMI_smooth = !ns->EMI_smooth;
606 }
607 else 611 else
608 {
609 /*bad value */ 612 /*bad value */;
610 } 613
611 /*3. Next info */ 614 /*3. Next info */
612 } 615 }
616
613 strcpy (cmdback, "ExtendedInfoSet"); 617 strcpy (cmdback, "ExtendedInfoSet");
618
614 if (ns->EMI_smooth) 619 if (ns->EMI_smooth)
615 { 620 {
616 strcat (cmdback, " "); 621 strcat (cmdback, " ");
617 strcat (cmdback, "smoothing"); 622 strcat (cmdback, "smoothing");
618 } 623 }
619 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 624
625 ns->send_packet (cmdback);
620} 626}
621 627
622/* 628/*
623#define MSG_TYPE_BOOK 1 629#define MSG_TYPE_BOOK 1
624#define MSG_TYPE_CARD 2 630#define MSG_TYPE_CARD 2
627#define MSG_TYPE_MONUMENT 5 633#define MSG_TYPE_MONUMENT 5
628#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 634#define MSG_TYPE_SCRIPTED_DIALOG 6*/
629 635
630/** Reply to ExtendedInfos command */ 636/** Reply to ExtendedInfos command */
631void 637void
632ToggleExtendedText (char *buf, int len, NewSocket * ns) 638ToggleExtendedText (char *buf, int len, client * ns)
633{ 639{
634 char cmdback[MAX_BUF]; 640 char cmdback[MAX_BUF];
635 char temp[10]; 641 char temp[10];
636 char command[50]; 642 char command[50];
637 int info, nextinfo, i, flag; 643 int info, nextinfo, i, flag;
638 644
639 cmdback[0] = '\0'; 645 cmdback[0] = '\0';
646
640 nextinfo = 0; 647 nextinfo = 0;
641 while (1) 648 while (1)
642 { 649 {
643 /* 1. Extract an info */ 650 /* 1. Extract an info */
644 info = nextinfo; 651 info = nextinfo;
652
645 while ((info < len) && (buf[info] == ' ')) 653 while ((info < len) && (buf[info] == ' '))
646 info++; 654 info++;
655
647 if (info >= len) 656 if (info >= len)
648 break; 657 break;
658
649 nextinfo = info + 1; 659 nextinfo = info + 1;
660
650 while ((nextinfo < len) && (buf[nextinfo] != ' ')) 661 while ((nextinfo < len) && (buf[nextinfo] != ' '))
651 nextinfo++; 662 nextinfo++;
663
652 if (nextinfo - info >= 49) /*Erroneous info asked */ 664 if (nextinfo - info >= 49) /*Erroneous info asked */
653 continue; 665 continue;
666
654 strncpy (command, &(buf[info]), nextinfo - info); 667 strncpy (command, &(buf[info]), nextinfo - info);
655 command[nextinfo - info] = '\0'; 668 command[nextinfo - info] = '\0';
656 /* 2. Interpret info */ 669 /* 2. Interpret info */
657 i = sscanf (command, "%d", &flag); 670 i = sscanf (command, "%d", &flag);
671
658 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) 672 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
659 ns->supported_readables |= (1 << flag); 673 ns->supported_readables |= (1 << flag);
660 /*3. Next info */ 674 /*3. Next info */
661 } 675 }
676
662 /* Send resulting state */ 677 /* Send resulting state */
663 strcpy (cmdback, "ExtendedTextSet"); 678 strcpy (cmdback, "ExtendedTextSet");
679
664 for (i = 0; i <= MSG_TYPE_LAST; i++) 680 for (i = 0; i <= MSG_TYPE_LAST; i++)
665 if (ns->supported_readables & (1 << i)) 681 if (ns->supported_readables & (1 << i))
666 { 682 {
667 strcat (cmdback, " "); 683 strcat (cmdback, " ");
668 snprintf (temp, sizeof (temp), "%d", i); 684 snprintf (temp, sizeof (temp), "%d", i);
669 strcat (cmdback, temp); 685 strcat (cmdback, temp);
670 } 686 }
671 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 687
688 ns->send_packet (cmdback);
672} 689}
673 690
674/** 691/**
675 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 692 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
676 * Basically, it makes no sense to wait for the client to request a 693 * Basically, it makes no sense to wait for the client to request a
677 * a piece of data from us that we know the client wants. So 694 * a piece of data from us that we know the client wants. So
678 * if we know the client wants it, might as well push it to the 695 * if we know the client wants it, might as well push it to the
679 * client. 696 * client.
680 */ 697 */
681static void 698static void
682SendSmooth (NewSocket * ns, uint16 face) 699SendSmooth (client *ns, uint16 face)
683{ 700{
684 uint16 smoothface; 701 uint16 smoothface;
685 unsigned char reply[MAX_BUF];
686 SockList sl;
687 702
688 /* If we can't find a face, return and set it so we won't try to send this 703 /* If we can't find a face, return and set it so we won't try to send this
689 * again. 704 * again.
690 */ 705 */
691 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 706 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
699 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 714 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
700 esrv_send_face (ns, smoothface, 0); 715 esrv_send_face (ns, smoothface, 0);
701 716
702 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 717 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
703 718
704 sl.buf = reply; 719 packet sl ("smooth");
705 strcpy ((char *) sl.buf, "smooth "); 720
706 sl.len = strlen ((char *) sl.buf); 721 sl << uint16 (face)
707 SockList_AddShort (&sl, face); 722 << uint16 (smoothface);
708 SockList_AddShort (&sl, smoothface); 723
709 Send_With_Handling (ns, &sl); 724 ns->send_packet (sl);
710} 725}
711 726
712 /** 727 /**
713 * Tells client the picture it has to use 728 * Tells client the picture it has to use
714 * to smooth a picture number given as argument. 729 * to smooth a picture number given as argument.
715 */ 730 */
716void 731void
717AskSmooth (char *buf, int len, NewSocket * ns) 732AskSmooth (char *buf, int len, client *ns)
718{ 733{
719 uint16 facenbr; 734 SendSmooth (ns, atoi (buf));
720
721 facenbr = atoi (buf);
722 SendSmooth (ns, facenbr);
723} 735}
724
725
726
727
728 736
729/** 737/**
730 * This handles the general commands from the client (ie, north, fire, cast, 738 * This handles the general commands from the client (ie, north, fire, cast,
731 * etc.) 739 * etc.)
732 */ 740 */
733void 741void
734PlayerCmd (char *buf, int len, player *pl) 742PlayerCmd (char *buf, int len, player *pl)
735{ 743{
736
737 /* The following should never happen with a proper or honest client.
738 * Therefore, the error message doesn't have to be too clear - if
739 * someone is playing with a hacked/non working client, this gives them
740 * an idea of the problem, but they deserve what they get
741 */
742 if (pl->state != ST_PLAYING)
743 {
744 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
745 return;
746 }
747 /* Check if there is a count. In theory, a zero count could also be 744 /* Check if there is a count. In theory, a zero count could also be
748 * sent, so check for that also. 745 * sent, so check for that also.
749 */ 746 */
750 if (atoi (buf) || buf[0] == '0') 747 if (atoi (buf) || buf[0] == '0')
751 { 748 {
752 pl->count = atoi ((char *) buf); 749 pl->count = atoi ((char *) buf);
750
753 buf = strchr (buf, ' '); /* advance beyond the numbers */ 751 buf = strchr (buf, ' '); /* advance beyond the numbers */
754 if (!buf) 752 if (!buf)
755 {
756#ifdef ESRV_DEBUG
757 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
758#endif
759 return; 753 return;
760 } 754
761 buf++; 755 buf++;
762 } 756 }
763 /* This should not happen anymore. */ 757
764 if (pl->ob->speed_left < -1.0)
765 {
766 LOG (llevError, "Player has negative time - shouldn't do command.\n");
767 }
768 /* In c_new.c */
769 execute_newserver_command (pl->ob, (char *) buf); 758 execute_newserver_command (pl->ob, (char *) buf);
759
770 /* Perhaps something better should be done with a left over count. 760 /* Perhaps something better should be done with a left over count.
771 * Cleaning up the input should probably be done first - all actions 761 * Cleaning up the input should probably be done first - all actions
772 * for the command that issued the count should be done before any other 762 * for the command that issued the count should be done before any other
773 * commands. 763 * commands.
774 */ 764 */
775
776 pl->count = 0; 765 pl->count = 0;
777
778} 766}
779 767
780 768
781/** 769/**
782 * This handles the general commands from the client (ie, north, fire, cast, 770 * This handles the general commands from the client (ie, north, fire, cast,
783 * etc.). It is a lot like PlayerCmd above, but is called with the 771 * etc.). It is a lot like PlayerCmd above, but is called with the
784 * 'ncom' method which gives more information back to the client so it 772 * 'ncom' method which gives more information back to the client so it
785 * can throttle. 773 * can throttle.
786 */ 774 */
787void 775void
788NewPlayerCmd (uint8 * buf, int len, player *pl) 776NewPlayerCmd (char *buf, int len, player *pl)
789{ 777{
790 int time, repeat;
791 short packet;
792 unsigned char command[MAX_BUF];
793 SockList sl;
794
795 if (len < 7) 778 if (len <= 6)
796 { 779 {
797 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 780 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
798 return; 781 return;
799 } 782 }
800 783
801 packet = GetShort_String (buf); 784 uint16 cmdid = net_uint16 ((uint8 *)buf);
802 repeat = GetInt_String (buf + 2); 785 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
786
803 /* -1 is special - no repeat, but don't update */ 787 /* -1 is special - no repeat, but don't update */
804 if (repeat != -1) 788 if (repeat != -1)
805 {
806 pl->count = repeat; 789 pl->count = repeat;
807 }
808 if ((len - 4) >= MAX_BUF)
809 len = MAX_BUF - 5;
810 790
811 strncpy ((char *) command, (char *) buf + 6, len - 4); 791 buf += 6; //len -= 6;
812 command[len - 4] = '\0';
813 792
814 /* The following should never happen with a proper or honest client.
815 * Therefore, the error message doesn't have to be too clear - if
816 * someone is playing with a hacked/non working client, this gives them
817 * an idea of the problem, but they deserve what they get
818 */
819 if (pl->state != ST_PLAYING)
820 {
821 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
822 return;
823 }
824
825 /* This should not happen anymore. */
826 if (pl->ob->speed_left < -1.0)
827 {
828 LOG (llevError, "Player has negative time - shouldn't do command.\n");
829 }
830 /* In c_new.c */
831 execute_newserver_command (pl->ob, (char *) command); 793 execute_newserver_command (pl->ob, buf);
794
832 /* Perhaps something better should be done with a left over count. 795 /* Perhaps something better should be done with a left over count.
833 * Cleaning up the input should probably be done first - all actions 796 * Cleaning up the input should probably be done first - all actions
834 * for the command that issued the count should be done before any other 797 * for the command that issued the count should be done before any other
835 * commands. 798 * commands.
836 */ 799 */
837 pl->count = 0; 800 pl->count = 0;
838 801
802 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
803 int time = FABS (pl->ob->speed) < 0.001
804 ? time = MAX_TIME * 100
805 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
806
839 /* Send confirmation of command execution now */ 807 /* Send confirmation of command execution now */
840 sl.buf = command; 808 packet sl ("comc");
841 strcpy ((char *) sl.buf, "comc "); 809 sl << uint16 (cmdid) << uint32 (time);
842 sl.len = 5; 810 pl->ns->send_packet (sl);
843 SockList_AddShort (&sl, packet);
844 if (FABS (pl->ob->speed) < 0.001)
845 time = MAX_TIME * 100;
846 else
847 time = (int) (MAX_TIME / FABS (pl->ob->speed));
848 SockList_AddInt (&sl, time);
849 Send_With_Handling (&pl->socket, &sl);
850} 811}
851
852 812
853/** This is a reply to a previous query. */ 813/** This is a reply to a previous query. */
854void 814void
855ReplyCmd (char *buf, int len, player *pl) 815ReplyCmd (char *buf, int len, client *ns)
856{ 816{
817 if (ns->state == ST_CUSTOM)
818 {
819 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
820 return;
821 }
822
823 if (!ns->pl)
824 return; //TODO: depends on the exact reply we are after
825 //TODO: but right now, we always have a ns->pl
826
827 player *pl = ns->pl;
828
857 /* This is to synthesize how the data would be stored if it 829 /* This is to synthesize how the data would be stored if it
858 * was normally entered. A bit of a hack, and should be cleaned up 830 * was normally entered. A bit of a hack, and should be cleaned up
859 * once all the X11 code is removed from the server. 831 * once all the X11 code is removed from the server.
860 * 832 *
861 * We pass 13 to many of the functions because this way they 833 * We pass 13 to many of the functions because this way they
862 * think it was the carriage return that was entered, and the 834 * think it was the carriage return that was entered, and the
863 * function then does not try to do additional input. 835 * function then does not try to do additional input.
864 */ 836 */
865 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 837 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
866 838
867 /* this avoids any hacking here */ 839 /* this avoids any hacking here */
868 840
869 switch (pl->state) 841 switch (ns->state)
870 { 842 {
871 case ST_PLAYING: 843 case ST_PLAYING:
872 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 844 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
873 break; 845 break;
874 846
875 case ST_PLAY_AGAIN:
876 /* We can check this for return value (2==quit). Maybe we
877 * should, and do something appropriate?
878 */
879 receive_play_again (pl->ob, buf[0]);
880 break;
881
882 case ST_ROLL_STAT:
883 key_roll_stat (pl->ob, buf[0]);
884 break;
885
886 case ST_CHANGE_CLASS: 847 case ST_CHANGE_CLASS:
887
888 key_change_class (pl->ob, buf[0]); 848 key_change_class (pl->ob, buf[0]);
889 break; 849 break;
890 850
891 case ST_CONFIRM_QUIT:
892 key_confirm_quit (pl->ob, buf[0]);
893 break;
894
895 case ST_CONFIGURE:
896 LOG (llevError, "In client input handling, but into configure state\n");
897 pl->state = ST_PLAYING;
898 break;
899
900 case ST_GET_NAME:
901 receive_player_name (pl->ob, 13);
902 break;
903
904 case ST_GET_PASSWORD:
905 case ST_CONFIRM_PASSWORD:
906 receive_player_password (pl->ob, 13);
907 break;
908
909 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 851 case ST_GET_PARTY_PASSWORD: /* Get password for party */
910 receive_party_password (pl->ob, 13); 852 receive_party_password (pl->ob, 13);
911 break; 853 break;
912 854
913 default: 855 default:
914 LOG (llevError, "Unknown input state: %d\n", pl->state); 856 LOG (llevError, "Unknown input state: %d\n", ns->state);
915 } 857 }
916} 858}
917 859
918/** 860/**
919 * Client tells its version. If there is a mismatch, we close the 861 * Client tells its version. If there is a mismatch, we close the
921 * something older than the server. If we assume the client will be 863 * something older than the server. If we assume the client will be
922 * backwards compatible, having it be a later version should not be a 864 * backwards compatible, having it be a later version should not be a
923 * problem. 865 * problem.
924 */ 866 */
925void 867void
926VersionCmd (char *buf, int len, NewSocket * ns) 868VersionCmd (char *buf, int len, client * ns)
927{ 869{
928 char *cp;
929 char version_warning[256];
930
931 if (!buf) 870 if (!buf)
932 { 871 {
933 LOG (llevError, "CS: received corrupted version command\n"); 872 LOG (llevError, "CS: received corrupted version command\n");
934 return; 873 return;
935 } 874 }
936 875
937 ns->cs_version = atoi (buf); 876 ns->cs_version = atoi (buf);
938 ns->sc_version = ns->cs_version; 877 ns->sc_version = ns->cs_version;
878
879 LOG (llevDebug, "connection from client <%s>\n", buf);
880
881
882 //TODO: should log here just for statistics
883
939 if (VERSION_CS != ns->cs_version) 884 //if (VERSION_CS != ns->cs_version)
940 { 885 // unchecked;
941#ifdef ESRV_DEBUG 886
942 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
943#endif
944 }
945 cp = strchr (buf + 1, ' '); 887 char *cp = strchr (buf + 1, ' ');
946 if (!cp) 888 if (!cp)
947 return; 889 return;
890
948 ns->sc_version = atoi (cp); 891 ns->sc_version = atoi (cp);
892
949 if (VERSION_SC != ns->sc_version) 893 //if (VERSION_SC != ns->sc_version)
950 { 894 // unchecked;
951#ifdef ESRV_DEBUG 895
952 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
953#endif
954 }
955 cp = strchr (cp + 1, ' '); 896 cp = strchr (cp + 1, ' ');
897
956 if (cp) 898 if (cp)
957 { 899 {
958 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 900 assign (ns->version, cp + 1);
959 901
960 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); 902 if (ns->sc_version < 1026)
961 903 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
962 /* This is first implementation - i skip all beta DX clients with it
963 * Add later stuff here for other clients
964 */
965
966 /* these are old dxclients */
967 /* Version 1024 added support for singular + plural name values -
968 * requiing this minimal value reduces complexity of that code, and it
969 * has been around for a long time.
970 */
971 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
972 {
973 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
974 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 904 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
975 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
976 }
977
978 } 905 }
979} 906}
980 907
981/** sound related functions. */ 908/** sound related functions. */
982
983void 909void
984SetSound (char *buf, int len, NewSocket * ns) 910SetSound (char *buf, int len, client * ns)
985{ 911{
986 ns->sound = atoi (buf); 912 ns->sound = atoi (buf);
987} 913}
988 914
989/** client wants the map resent */ 915/** client wants the map resent */
990
991void 916void
992MapRedrawCmd (char *buf, int len, player *pl) 917MapRedrawCmd (char *buf, int len, player *pl)
993{ 918{
994
995/* This function is currently disabled; just clearing the map state results in 919/* This function is currently disabled; just clearing the map state results in
996 * display errors. It should clear the cache and send a newmap command. 920 * display errors. It should clear the cache and send a newmap command.
997 * Unfortunately this solution does not work because some client versions send 921 * Unfortunately this solution does not work because some client versions send
998 * a mapredraw command after receiving a newmap command. 922 * a mapredraw command after receiving a newmap command.
999 */ 923 */
1000#if 0
1001 /* Okay, this is MAJOR UGLY. but the only way I know how to
1002 * clear the "cache"
1003 */
1004 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1005 draw_client_map (pl->ob);
1006#endif
1007} 924}
1008 925
1009/** 926/**
1010 * Moves an object (typically, container to inventory). 927 * Moves an object (typically, container to inventory).
1011 * syntax is: move (to) (tag) (nrof) 928 * syntax is: move (to) (tag) (nrof)
1014MoveCmd (char *buf, int len, player *pl) 931MoveCmd (char *buf, int len, player *pl)
1015{ 932{
1016 int vals[3], i; 933 int vals[3], i;
1017 934
1018 /* A little funky here. We only cycle for 2 records, because 935 /* A little funky here. We only cycle for 2 records, because
1019 * we obviously am not going to find a space after the third 936 * we obviously are not going to find a space after the third
1020 * record. Perhaps we should just replace this with a 937 * record. Perhaps we should just replace this with a
1021 * sscanf? 938 * sscanf?
1022 */ 939 */
1023 for (i = 0; i < 2; i++) 940 for (i = 0; i < 2; i++)
1024 { 941 {
1025 vals[i] = atoi (buf); 942 vals[i] = atoi (buf);
943
1026 if (!(buf = strchr (buf, ' '))) 944 if (!(buf = strchr (buf, ' ')))
1027 { 945 {
1028 LOG (llevError, "Incomplete move command: %s\n", buf); 946 LOG (llevError, "Incomplete move command: %s\n", buf);
1029 return; 947 return;
1030 } 948 }
949
1031 buf++; 950 buf++;
1032 } 951 }
952
1033 vals[2] = atoi (buf); 953 vals[2] = atoi (buf);
1034 954
1035/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 955/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1036 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 956 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1037} 957}
1038
1039
1040 958
1041/****************************************************************************** 959/******************************************************************************
1042 * 960 *
1043 * Start of commands the server sends to the client. 961 * Start of commands the server sends to the client.
1044 * 962 *
1047/** 965/**
1048 * Asks the client to query the user. This way, the client knows 966 * Asks the client to query the user. This way, the client knows
1049 * it needs to send something back (vs just printing out a message) 967 * it needs to send something back (vs just printing out a message)
1050 */ 968 */
1051void 969void
1052send_query (NewSocket * ns, uint8 flags, char *text) 970send_query (client *ns, uint8 flags, char *text)
1053{ 971{
1054 char buf[MAX_BUF];
1055
1056 sprintf (buf, "query %d %s", flags, text ? text : ""); 972 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1057 Write_String_To_Socket (ns, buf, strlen (buf));
1058} 973}
1059 974
1060#define AddIfInt64(Old,New,Type) if (Old != New) {\ 975#define AddIfInt64(Old,New,Type) if (Old != New) {\
1061 Old = New; \ 976 Old = New; \
1062 SockList_AddChar(&sl, Type); \ 977 sl << uint8 (Type) << uint64 (New); \
1063 SockList_AddInt64(&sl, New); \
1064 } 978 }
1065 979
1066#define AddIfInt(Old,New,Type) if (Old != New) {\ 980#define AddIfInt(Old,New,Type) if (Old != New) {\
1067 Old = New; \ 981 Old = New; \
1068 SockList_AddChar(&sl, Type); \ 982 sl << uint8 (Type) << uint32 (New); \
1069 SockList_AddInt(&sl, New); \
1070 } 983 }
1071 984
1072#define AddIfShort(Old,New,Type) if (Old != New) {\ 985#define AddIfShort(Old,New,Type) if (Old != New) {\
1073 Old = New; \ 986 Old = New; \
1074 SockList_AddChar(&sl, Type); \ 987 sl << uint8 (Type) << uint16 (New); \
1075 SockList_AddShort(&sl, New); \
1076 } 988 }
1077 989
1078#define AddIfFloat(Old,New,Type) if (Old != New) {\ 990#define AddIfFloat(Old,New,Type) if (Old != New) {\
1079 Old = New; \ 991 Old = New; \
1080 SockList_AddChar(&sl, Type); \ 992 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1081 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1082 } 993 }
1083 994
1084#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 995#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1085 if (Old) free(Old);\
1086 Old = strdup_local(New);\ 996 free(Old); Old = strdup (New);\
1087 SockList_AddChar(&sl, Type); \ 997 sl << uint8 (Type) << data8 (New); \
1088 SockList_AddChar(&sl, ( char )strlen(New)); \
1089 strcpy((char*)sl.buf + sl.len, New); \
1090 sl.len += strlen(New); \
1091 } 998 }
1092 999
1093/** 1000/**
1094 * Sends a statistics update. We look at the old values, 1001 * Sends a statistics update. We look at the old values,
1095 * and only send what has changed. Stat mapping values are in newclient.h 1002 * and only send what has changed. Stat mapping values are in newclient.h
1097 * commands for now. 1004 * commands for now.
1098 */ 1005 */
1099void 1006void
1100esrv_update_stats (player *pl) 1007esrv_update_stats (player *pl)
1101{ 1008{
1102 SockList sl;
1103 char buf[MAX_BUF]; 1009 char buf[MAX_BUF];
1104 uint16 flags; 1010 uint16 flags;
1105 1011
1106 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1012 client *ns = pl->ns;
1107 strcpy ((char *) sl.buf, "stats "); 1013 if (!ns)
1108 sl.len = strlen ((char *) sl.buf); 1014 return;
1109 1015
1110 if (pl->ob != NULL) 1016 object *ob = pl->ob;
1111 { 1017 if (!ob)
1018 return;
1019
1020 packet sl ("stats");
1021
1112 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1022 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1113 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1023 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1114 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1024 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1115 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1025 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1116 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1026 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1117 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1027 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1118 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1028 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1119 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1120 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1121 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1122 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1029 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1123 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1030 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1031 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1032 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1033 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1124 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1034 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1125 }
1126 if (pl->socket.exp64)
1127 {
1128 uint8 s;
1129 1035
1130 for (s = 0; s < NUM_SKILLS; s++) 1036 for (int s = 0; s < NUM_SKILLS; s++)
1131 { 1037 if (object *skill = pl->last_skill_ob[s])
1132 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1038 if (skill->stats.exp != ns->last_skill_exp [s])
1133 { 1039 {
1040 ns->last_skill_exp [s] = skill->stats.exp;
1134 1041
1135 /* Always send along the level if exp changes. This is only 1042 /* Always send along the level if exp changes. This is only
1136 * 1 extra byte, but keeps processing simpler. 1043 * 1 extra byte, but keeps processing simpler.
1137 */ 1044 */
1138 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1045 sl << uint8 (s + CS_STAT_SKILLINFO)
1139 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1046 << uint8 (skill->level)
1140 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1047 << uint64 (skill->stats.exp);
1141 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1142 } 1048 }
1143 } 1049
1144 }
1145 if (pl->socket.exp64)
1146 {
1147 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1050 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1148 }
1149 else
1150 {
1151 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP);
1152 }
1153 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1051 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1154 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1052 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1155 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1053 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1156 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1054 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1157 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1055 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1158 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1056 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1159 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1057 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1160 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1058 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1059
1161 flags = 0; 1060 flags = 0;
1061
1162 if (pl->fire_on) 1062 if (pl->fire_on)
1163 flags |= SF_FIREON; 1063 flags |= SF_FIREON;
1064
1164 if (pl->run_on) 1065 if (pl->run_on)
1165 flags |= SF_RUNON; 1066 flags |= SF_RUNON;
1166 1067
1167 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1068 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1069
1168 if (pl->socket.sc_version < 1025) 1070 if (ns->sc_version < 1025)
1169 {
1170 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1071 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1171 }
1172 else 1072 else
1173 {
1174 int i;
1175
1176 for (i = 0; i < NROFATTACKS; i++) 1073 for (int i = 0; i < NROFATTACKS; i++)
1177 { 1074 {
1178 /* Skip ones we won't send */ 1075 /* Skip ones we won't send */
1179 if (atnr_cs_stat[i] == -1) 1076 if (atnr_cs_stat[i] == -1)
1180 continue; 1077 continue;
1078
1181 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1079 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1182 } 1080 }
1183 } 1081
1184 if (pl->socket.monitor_spells) 1082 if (pl->ns->monitor_spells)
1185 { 1083 {
1186 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1084 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1187 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1085 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1188 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1086 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1189 } 1087 }
1088
1190 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1089 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1191 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1090 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1192 set_title (pl->ob, buf); 1091 set_title (ob, buf);
1193 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1092 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1194 1093
1195 /* Only send it away if we have some actual data */ 1094 /* Only send it away if we have some actual data */
1196 if (sl.len > 6) 1095 if (sl.length () > 6)
1197 { 1096 ns->send_packet (sl);
1198#ifdef ESRV_DEBUG
1199 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1200#endif
1201 Send_With_Handling (&pl->socket, &sl);
1202 }
1203 free (sl.buf);
1204} 1097}
1205
1206 1098
1207/** 1099/**
1208 * Tells the client that here is a player it should start using. 1100 * Tells the client that here is a player it should start using.
1209 */ 1101 */
1210void 1102void
1211esrv_new_player (player *pl, uint32 weight) 1103esrv_new_player (player *pl, uint32 weight)
1212{ 1104{
1213 SockList sl; 1105 packet sl ("player");
1214 1106
1107 sl << uint32 (pl->ob->count)
1108 << uint32 (weight)
1109 << uint32 (pl->ob->face->number)
1110 << data8 (pl->ob->name);
1111
1215 pl->last_weight = weight; 1112 pl->ns->last_weight = weight;
1216 1113 pl->ns->send_packet (sl);
1217 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1218
1219 strcpy ((char *) sl.buf, "player ");
1220 sl.len = strlen ((char *) sl.buf);
1221 SockList_AddInt (&sl, pl->ob->count);
1222 SockList_AddInt (&sl, weight);
1223 SockList_AddInt (&sl, pl->ob->face->number);
1224
1225 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1226 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1227 sl.len += strlen (pl->ob->name);
1228
1229 Send_With_Handling (&pl->socket, &sl);
1230 free (sl.buf);
1231 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1114 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1232} 1115}
1233
1234 1116
1235/** 1117/**
1236 * Need to send an animation sequence to the client. 1118 * Need to send an animation sequence to the client.
1237 * We will send appropriate face commands to the client if we haven't 1119 * We will send appropriate face commands to the client if we haven't
1238 * sent them the face yet (this can become quite costly in terms of 1120 * sent them the face yet (this can become quite costly in terms of
1239 * how much we are sending - on the other hand, this should only happen 1121 * how much we are sending - on the other hand, this should only happen
1240 * when the player logs in and picks stuff up. 1122 * when the player logs in and picks stuff up.
1241 */ 1123 */
1242void 1124void
1243esrv_send_animation (NewSocket * ns, short anim_num) 1125esrv_send_animation (client * ns, short anim_num)
1244{ 1126{
1245 SockList sl;
1246 int i;
1247
1248 /* Do some checking on the anim_num we got. Note that the animations 1127 /* Do some checking on the anim_num we got. Note that the animations
1249 * are added in contigous order, so if the number is in the valid 1128 * are added in contigous order, so if the number is in the valid
1250 * range, it must be a valid animation. 1129 * range, it must be a valid animation.
1251 */ 1130 */
1252 if (anim_num < 0 || anim_num > num_animations) 1131 if (anim_num < 0 || anim_num > num_animations)
1253 { 1132 {
1254 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1133 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1255 return; 1134 return;
1256 } 1135 }
1257 1136
1258 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1137 packet sl ("anim");
1259 strcpy ((char *) sl.buf, "anim "); 1138
1260 sl.len = 5; 1139 sl << uint16 (anim_num)
1261 SockList_AddShort (&sl, anim_num); 1140 << uint16 (0); /* flags - not used right now */
1262 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1141
1263 /* Build up the list of faces. Also, send any information (ie, the 1142 /* Build up the list of faces. Also, send any information (ie, the
1264 * the face itself) down to the client. 1143 * the face itself) down to the client.
1265 */ 1144 */
1266 for (i = 0; i < animations[anim_num].num_animations; i++) 1145 for (int i = 0; i < animations[anim_num].num_animations; i++)
1267 { 1146 {
1268 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1147 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1269 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1148 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1149
1270 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1150 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1271 } 1151 }
1272 Send_With_Handling (ns, &sl); 1152
1273 free (sl.buf); 1153 ns->send_packet (sl);
1154
1274 ns->anims_sent[anim_num] = 1; 1155 ns->anims_sent[anim_num] = 1;
1275} 1156}
1276 1157
1277 1158
1278/****************************************************************************** 1159/******************************************************************************
1284/** 1165/**
1285 * This adds face_num to a map cell at x,y. If the client doesn't have 1166 * This adds face_num to a map cell at x,y. If the client doesn't have
1286 * the face yet, we will also send it. 1167 * the face yet, we will also send it.
1287 */ 1168 */
1288static void 1169static void
1289esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap) 1170esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1290{ 1171{
1291 if (newmap->cells[x][y].count >= MAP_LAYERS) 1172 if (newmap->cells[x][y].count >= MAP_LAYERS)
1292 { 1173 {
1174 //TODO: one or the other, can't both have abort and return, verify and act
1293 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1175 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1294 return; 1176 return;
1295 abort (); 1177 abort ();
1296 } 1178 }
1179
1297 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1180 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1298 newmap->cells[x][y].count++; 1181 newmap->cells[x][y].count++;
1182
1299 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1183 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1300 esrv_send_face (ns, face_num, 0); 1184 esrv_send_face (ns, face_num, 0);
1301} 1185}
1302
1303struct LayerCell
1304{
1305 uint16 xy;
1306 short face;
1307};
1308
1309struct MapLayer
1310{
1311 int count;
1312 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1313};
1314
1315/** Checkes if map cells have changed */
1316static int
1317mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1318{
1319 int k;
1320
1321 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1322 return 1;
1323 for (k = 0; k < newmap->cells[i][j].count; k++)
1324 {
1325 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1326 {
1327 return 1;
1328 }
1329 }
1330 return 0;
1331}
1332
1333/**
1334 * Basically, what this does is pack the data into layers.
1335 * cnum is the client number, cur is the the buffer we put all of
1336 * this data into. we return the end of the data. layers is
1337 * how many layers of data we should back.
1338 */
1339static uint8 *
1340compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1341{
1342 int x, y, k;
1343 int face;
1344 unsigned char *fcur;
1345 struct MapLayer layers[MAP_LAYERS];
1346
1347 for (k = 0; k < MAP_LAYERS; k++)
1348 layers[k].count = 0;
1349 fcur = cur;
1350 for (x = 0; x < ns->mapx; x++)
1351 {
1352 for (y = 0; y < ns->mapy; y++)
1353 {
1354 if (!mapcellchanged (ns, x, y, newmap))
1355 continue;
1356 if (newmap->cells[x][y].count == 0)
1357 {
1358 *cur = x * ns->mapy + y; /* mark empty space */
1359 cur++;
1360 continue;
1361 }
1362 for (k = 0; k < newmap->cells[x][y].count; k++)
1363 {
1364 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1365 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1366 layers[k].count++;
1367 }
1368 }
1369 }
1370 /* If no data, return now. */
1371 if (fcur == cur && layers[0].count == 0)
1372 return cur;
1373 *cur = 255; /* mark end of explicitly cleared cells */
1374 cur++;
1375 /* First pack by layers. */
1376 for (k = 0; k < numlayers; k++)
1377 {
1378 if (layers[k].count == 0)
1379 break; /* once a layer is entirely empty, no layer below it can
1380 have anything in it either */
1381 /* Pack by entries in thie layer */
1382 for (x = 0; x < layers[k].count;)
1383 {
1384 fcur = cur;
1385 *cur = layers[k].lcells[x].face >> 8;
1386 cur++;
1387 *cur = layers[k].lcells[x].face & 0xFF;
1388 cur++;
1389 face = layers[k].lcells[x].face;
1390 /* Now, we back the redundant data into 1 byte xy pairings */
1391 for (y = x; y < layers[k].count; y++)
1392 {
1393 if (layers[k].lcells[y].face == face)
1394 {
1395 *cur = (uint8) layers[k].lcells[y].xy;
1396 cur++;
1397 layers[k].lcells[y].face = -1;
1398 }
1399 }
1400 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1401 /* forward over the now redundant data */
1402 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1403 x++;
1404 }
1405 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1406 }
1407 return cur;
1408}
1409
1410static void
1411esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1412{
1413 static long frames, bytes, tbytes, tframes;
1414 char *cur;
1415 SockList sl;
1416
1417
1418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1419 strcpy ((char *) sl.buf, "map ");
1420 sl.len = strlen ((char *) sl.buf);
1421
1422 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1423 sl.len = cur - (char *) sl.buf;
1424
1425/* LOG(llevDebug, "Sending map command.\n");*/
1426
1427 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1428 {
1429 /* All of this is just accounting stuff */
1430 if (tframes > 100)
1431 {
1432 tframes = tbytes = 0;
1433 }
1434 tframes++;
1435 frames++;
1436 tbytes += sl.len;
1437 bytes += sl.len;
1438 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1439 Send_With_Handling (ns, &sl);
1440 ns->sent_scroll = 0;
1441 }
1442 free (sl.buf);
1443}
1444
1445 1186
1446/** Clears a map cell */ 1187/** Clears a map cell */
1447static void 1188static void
1448map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1189map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1449{ 1190{
1450 cell->faces[0] = face0; 1191 cell->faces[0] = face0;
1451 cell->faces[1] = face1; 1192 cell->faces[1] = face1;
1452 cell->faces[2] = face2; 1193 cell->faces[2] = face2;
1453 cell->count = count; 1194 cell->count = count;
1454 cell->stat_hp = 0; 1195 cell->stat_hp = 0;
1196 cell->flags = 0;
1455 cell->player = 0; 1197 cell->player = 0;
1456} 1198}
1457 1199
1458#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1200#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1459#define MAX_LAYERS 3 1201#define MAX_LAYERS 3
1460 1202
1461/* Using a global really isn't a good approach, but saves the over head of 1203/* Using a global really isn't a good approach, but saves the over head of
1462 * allocating and deallocating such a block of data each time run through, 1204 * allocating and deallocating such a block of data each time run through,
1463 * and saves the space of allocating this in the socket object when we only 1205 * and saves the space of allocating this in the socket object when we only
1464 * need it for this cycle. If the serve is ever threaded, this needs to be 1206 * need it for this cycle. If the server is ever threaded, this needs to be
1465 * re-examined. 1207 * re-examined.
1466 */ 1208 */
1467
1468static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1209static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1469 1210
1470/** 1211/**
1471 * Returns true if any of the heads for this 1212 * Returns true if any of the heads for this
1472 * space is set. Returns false if all are blank - this is used 1213 * space is set. Returns false if all are blank - this is used
1473 * for empty space checking. 1214 * for empty space checking.
1474 */ 1215 */
1475static inline int 1216static inline int
1476have_head (int ax, int ay) 1217have_head (int ax, int ay)
1477{ 1218{
1478
1479 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1219 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1480 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) 1220 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1481 return 1; 1221 return 1;
1222
1482 return 0; 1223 return 0;
1483} 1224}
1484 1225
1485/** 1226/**
1486 * check_head is a bit simplistic version of update_space below. 1227 * check_head is a bit simplistic version of update_space below.
1487 * basically, it only checks the that the head on space ax,ay at layer 1228 * basically, it only checks the that the head on space ax,ay at layer
1488 * needs to get sent - if so, it adds the data, sending the head 1229 * needs to get sent - if so, it adds the data, sending the head
1489 * if needed, and returning 1. If this no data needs to get 1230 * if needed, and returning 1. If this no data needs to get
1490 * sent, it returns zero. 1231 * sent, it returns zero.
1491 */ 1232 */
1492static int 1233static int
1493check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1234check_head (packet &sl, client &ns, int ax, int ay, int layer)
1494{ 1235{
1495 short face_num; 1236 short face_num;
1496 1237
1497 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1238 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1498 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1239 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1499 else 1240 else
1500 face_num = 0; 1241 face_num = 0;
1501 1242
1502 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1243 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1503 { 1244 {
1504 SockList_AddShort (&sl, face_num); 1245 sl << uint16 (face_num);
1505 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1246 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1506 esrv_send_face (&ns, face_num, 0); 1247 esrv_send_face (&ns, face_num, 0);
1248
1507 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1249 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1508 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1250 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1509 return 1; 1251 return 1;
1510 } 1252 }
1511 1253
1529 * numbers the spaces differently - I think this was a leftover from 1271 * numbers the spaces differently - I think this was a leftover from
1530 * the map command, where the faces stack up. Sinces that is no longer 1272 * the map command, where the faces stack up. Sinces that is no longer
1531 * the case, it seems to make more sense to have these layer values 1273 * the case, it seems to make more sense to have these layer values
1532 * actually match. 1274 * actually match.
1533 */ 1275 */
1534
1535static int 1276static int
1536update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1277update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1537{ 1278{
1538 object *ob, *head; 1279 object *ob, *head;
1539 uint16 face_num; 1280 uint16 face_num;
1540 int bx, by, i; 1281 int bx, by, i;
1541 1282
1542 /* If there is a multipart object stored away, treat that as more important. 1283 /* If there is a multipart object stored away, treat that as more important.
1543 * If not, then do the normal processing. 1284 * If not, then do the normal processing.
1544 */ 1285 */
1545
1546 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1286 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1547 1287
1548 /* Check to see if this head is part of the set of objects 1288 /* Check to see if this head is part of the set of objects
1549 * we would normally send for this space. If so, then 1289 * we would normally send for this space. If so, then
1550 * don't use the head value. We need to do the check 1290 * don't use the head value. We need to do the check
1715 1455
1716 /* Another hack - because of heads and whatnot, this face may match one 1456 /* Another hack - because of heads and whatnot, this face may match one
1717 * we already sent for a lower layer. In that case, don't send 1457 * we already sent for a lower layer. In that case, don't send
1718 * this one. 1458 * this one.
1719 */ 1459 */
1720 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1460 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1721 {
1722 face_num = 0; 1461 face_num = 0;
1723 }
1724 1462
1725 /* We've gotten what face we want to use for the object. Now see if 1463 /* We've gotten what face we want to use for the object. Now see if
1726 * if it has changed since we last sent it to the client. 1464 * if it has changed since we last sent it to the client.
1727 */ 1465 */
1728 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1466 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1729 { 1467 {
1730 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1468 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1731 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1469 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1732 esrv_send_face (ns, face_num, 0); 1470 esrv_send_face (&ns, face_num, 0);
1733 SockList_AddShort (sl, face_num); 1471
1472 sl << uint16 (face_num);
1734 return 1; 1473 return 1;
1735 } 1474 }
1475
1736 /* Nothing changed */ 1476 /* Nothing changed */
1737 return 0; 1477 return 0;
1738} 1478}
1739 1479
1740/** 1480/**
1755 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1495 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1756 * take. 1496 * take.
1757 */ 1497 */
1758 1498
1759static inline int 1499static inline int
1760update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1500update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1761{ 1501{
1762 object *ob; 1502 object *ob;
1763 int smoothlevel; /* old face_num; */ 1503 int smoothlevel; /* old face_num; */
1764 1504
1765 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1505 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1766 1506
1767 /* If there is no object for this space, or if the face for the object 1507 /* If there is no object for this space, or if the face for the object
1768 * is the blank face, set the smoothlevel to zero. 1508 * is the blank face, set the smoothlevel to zero.
1769 */ 1509 */
1770 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1510 if (!ob || ob->face == blank_face)
1771 smoothlevel = 0; 1511 smoothlevel = 0;
1772 else 1512 else
1773 { 1513 {
1774 smoothlevel = ob->smoothlevel; 1514 smoothlevel = ob->smoothlevel;
1775 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1515 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1776 SendSmooth (ns, ob->face->number); 1516 SendSmooth (&ns, ob->face->number);
1777 } /* else not already head object or blank face */ 1517 } /* else not already head object or blank face */
1778 1518
1779 /* We've gotten what face we want to use for the object. Now see if 1519 /* We've gotten what face we want to use for the object. Now see if
1780 * if it has changed since we last sent it to the client. 1520 * if it has changed since we last sent it to the client.
1781 */ 1521 */
1782 if (smoothlevel > 255) 1522 if (smoothlevel > 255)
1783 smoothlevel = 255; 1523 smoothlevel = 255;
1784 else if (smoothlevel < 0) 1524 else if (smoothlevel < 0)
1785 smoothlevel = 0; 1525 smoothlevel = 0;
1526
1786 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1527 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1787 { 1528 {
1788 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1529 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1789 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1530 sl << uint8 (smoothlevel);
1790 return 1; 1531 return 1;
1791 } 1532 }
1533
1792 /* Nothing changed */ 1534 /* Nothing changed */
1793 return 0; 1535 return 0;
1794} 1536}
1795 1537
1796/** 1538/**
1797 * Returns the size of a data for a map square as returned by 1539 * Returns the size of a data for a map square as returned by
1798 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1540 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1799 * available. 1541 * available.
1800 */ 1542 */
1801int 1543int
1802getExtendedMapInfoSize (NewSocket * ns) 1544getExtendedMapInfoSize (client * ns)
1803{ 1545{
1804 int result = 0; 1546 int result = 0;
1805 1547
1806 if (ns->ext_mapinfos) 1548 if (ns->ext_mapinfos)
1807 { 1549 {
1808 if (ns->EMI_smooth) 1550 if (ns->EMI_smooth)
1809 result += 1; /*One byte for smoothlevel */ 1551 result += 1; /*One byte for smoothlevel */
1810 } 1552 }
1553
1811 return result; 1554 return result;
1555}
1556
1557// prefetch (and touch) all maps within a specific distancd
1558static void
1559prefetch_surrounding_maps (maptile *map, int distance)
1560{
1561 map->last_access = runtime;
1562
1563 if (--distance)
1564 for (int dir = 4; --dir; )
1565 if (const shstr &path = map->tile_path [dir])
1566 if (maptile *&neigh = map->tile_map [dir])
1567 prefetch_surrounding_maps (neigh, distance);
1568 else
1569 neigh = maptile::find_async (path, map);
1570}
1571
1572// prefetch a generous area around the player
1573static void
1574prefetch_surrounding_maps (object *op)
1575{
1576 prefetch_surrounding_maps (op->map, 3);
1812} 1577}
1813 1578
1814/** 1579/**
1815 * This function uses the new map1 protocol command to send the map 1580 * This function uses the new map1 protocol command to send the map
1816 * to the client. It is necessary because the old map command supports 1581 * to the client. It is necessary because the old map command supports
1822 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1587 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1823 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1588 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1824 * and use the other 4 bits for other informatiion. For full documentation 1589 * and use the other 4 bits for other informatiion. For full documentation
1825 * of what we send, see the doc/Protocol file. 1590 * of what we send, see the doc/Protocol file.
1826 * I will describe internally what we do: 1591 * I will describe internally what we do:
1827 * the socket->lastmap shows how the map last looked when sent to the client. 1592 * the ns->lastmap shows how the map last looked when sent to the client.
1828 * in the lastmap structure, there is a cells array, which is set to the 1593 * in the lastmap structure, there is a cells array, which is set to the
1829 * maximum viewable size (As set in config.h). 1594 * maximum viewable size (As set in config.h).
1830 * in the cells, there are faces and a count value. 1595 * in the cells, there are faces and a count value.
1831 * we use the count value to hold the darkness value. If -1, then this space 1596 * we use the count value to hold the darkness value. If -1, then this space
1832 * is not viewable. 1597 * is not viewable.
1837draw_client_map1 (object *pl) 1602draw_client_map1 (object *pl)
1838{ 1603{
1839 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1604 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1840 sint16 nx, ny; 1605 sint16 nx, ny;
1841 int estartlen, eoldlen; 1606 int estartlen, eoldlen;
1842 SockList sl;
1843 SockList esl; /*For extended Map info */
1844 uint16 mask, emask; 1607 uint16 mask, emask;
1845 uint8 eentrysize; 1608 uint8 eentrysize;
1846 uint16 ewhatstart, ewhatflag; 1609 uint16 ewhatstart, ewhatflag;
1847 uint8 extendedinfos; 1610 uint8 extendedinfos;
1848 mapstruct *m; 1611 maptile *m;
1849 1612
1850 NewSocket & socket = pl->contr->socket; 1613 client &socket = *pl->contr->ns;
1614
1615 if (!pl->active)
1616 return;
1851 1617
1852 check_map_change (pl->contr); 1618 check_map_change (pl->contr);
1619 prefetch_surrounding_maps (pl);
1853 1620
1854 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1621 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1855 if (socket.mapmode == Map1Cmd) 1622 packet esl;
1856 strcpy ((char *) sl.buf, "map1 "); 1623
1857 else
1858 strcpy ((char *) sl.buf, "map1a ");
1859 sl.len = strlen ((char *) sl.buf);
1860 startlen = sl.len; 1624 startlen = sl.length ();
1625
1861 /*Extendedmapinfo structure initialisation */ 1626 /*Extendedmapinfo structure initialisation */
1862 if (socket.ext_mapinfos) 1627 if (socket.ext_mapinfos)
1863 { 1628 {
1864 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1865 strcpy ((char *) esl.buf, "mapextended ");
1866 esl.len = strlen ((char *) esl.buf);
1867 extendedinfos = EMI_NOREDRAW; 1629 extendedinfos = EMI_NOREDRAW;
1630
1868 if (socket.EMI_smooth) 1631 if (socket.EMI_smooth)
1869 extendedinfos |= EMI_SMOOTH; 1632 extendedinfos |= EMI_SMOOTH;
1633
1870 ewhatstart = esl.len; 1634 ewhatstart = esl.length ();
1871 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1635 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1872 could need to be taken away */ 1636 could need to be taken away */
1873 SockList_AddChar (&esl, extendedinfos);
1874 eentrysize = getExtendedMapInfoSize (&socket); 1637 eentrysize = getExtendedMapInfoSize (&socket);
1875 SockList_AddChar (&esl, eentrysize); 1638 esl << "mapextended "
1639 << uint8 (extendedinfos)
1640 << uint8 (eentrysize);
1641
1876 estartlen = esl.len; 1642 estartlen = esl.length ();
1877 } 1643 }
1878 else 1644 else
1879 { 1645 {
1880 /* suppress compiler warnings */ 1646 /* suppress compiler warnings */
1881 ewhatstart = 0; 1647 ewhatstart = 0;
1882 ewhatflag = 0; 1648 ewhatflag = 0;
1883 estartlen = 0; 1649 estartlen = 0;
1884 } 1650 }
1651
1885 /* Init data to zero */ 1652 /* Init data to zero */
1886 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1653 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1887 1654
1888 /* x,y are the real map locations. ax, ay are viewport relative 1655 /* x,y are the real map locations. ax, ay are viewport relative
1889 * locations. 1656 * locations.
1893 /* We could do this logic as conditionals in the if statement, 1660 /* We could do this logic as conditionals in the if statement,
1894 * but that started to get a bit messy to look at. 1661 * but that started to get a bit messy to look at.
1895 */ 1662 */
1896 max_x = pl->x + (socket.mapx + 1) / 2; 1663 max_x = pl->x + (socket.mapx + 1) / 2;
1897 max_y = pl->y + (socket.mapy + 1) / 2; 1664 max_y = pl->y + (socket.mapy + 1) / 2;
1665
1898 if (socket.mapmode == Map1aCmd) 1666 if (socket.mapmode == Map1aCmd)
1899 { 1667 {
1900 max_x += MAX_HEAD_OFFSET; 1668 max_x += MAX_HEAD_OFFSET;
1901 max_y += MAX_HEAD_OFFSET; 1669 max_y += MAX_HEAD_OFFSET;
1902 } 1670 }
1904 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1672 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1905 { 1673 {
1906 ax = 0; 1674 ax = 0;
1907 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1675 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1908 { 1676 {
1909
1910 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1677 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1911 1678
1912 /* If this space is out of the normal viewable area, we only check 1679 /* If this space is out of the normal viewable area, we only check
1913 * the heads value ax or ay will only be greater than what 1680 * the heads value ax or ay will only be greater than what
1914 * the client wants if using the map1a command - this is because 1681 * the client wants if using the map1a command - this is because
1917 */ 1684 */
1918 if (ax >= socket.mapx || ay >= socket.mapy) 1685 if (ax >= socket.mapx || ay >= socket.mapy)
1919 { 1686 {
1920 int i, got_one; 1687 int i, got_one;
1921 1688
1922 oldlen = sl.len; 1689 oldlen = sl.length ();
1923 1690
1924 SockList_AddShort (&sl, mask); 1691 sl << uint16 (mask);
1925 1692
1926 if (check_head (sl, socket, ax, ay, 2)) 1693 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1927 mask |= 0x4;
1928 if (check_head (sl, socket, ax, ay, 1)) 1694 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1929 mask |= 0x2;
1930 if (check_head (sl, socket, ax, ay, 0)) 1695 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1931 mask |= 0x1;
1932 1696
1933 /* If all we are doing is sending 0 (blank) faces, we don't 1697 /* If all we are doing is sending 0 (blank) faces, we don't
1934 * actually need to send that - just the coordinates 1698 * actually need to send that - just the coordinates
1935 * with no faces tells the client to blank out the 1699 * with no faces tells the client to blank out the
1936 * space. 1700 * space.
1937 */ 1701 */
1938 got_one = 0; 1702 got_one = 0;
1939 for (i = oldlen + 2; i < sl.len; i++) 1703 for (i = oldlen + 2; i < sl.length (); i++)
1940 {
1941 if (sl.buf[i]) 1704 if (sl[i])
1942 got_one = 1; 1705 got_one = 1;
1943 }
1944 1706
1945 if (got_one && (mask & 0xf)) 1707 if (got_one && (mask & 0xf))
1946 {
1947 sl.buf[oldlen + 1] = mask & 0xff; 1708 sl[oldlen + 1] = mask & 0xff;
1948 }
1949 else 1709 else
1950 { /*either all faces blank, either no face at all */ 1710 { /*either all faces blank, either no face at all */
1951 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1711 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1952 sl.len = oldlen + 2; 1712 sl.reset (oldlen + 2);
1953 else 1713 else
1954 sl.len = oldlen; 1714 sl.reset (oldlen);
1955 } 1715 }
1716
1956 /*What concerns extendinfos, nothing to be done for now 1717 /*What concerns extendinfos, nothing to be done for now
1957 * (perhaps effects layer later) 1718 * (perhaps effects layer later)
1958 */ 1719 */
1959 continue; /* don't do processing below */ 1720 continue; /* don't do processing below */
1960 } 1721 }
1961 1722
1962 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1723 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1963 1724
1964 d = pl->contr->blocked_los[ax][ay]; 1725 d = pl->contr->blocked_los[ax][ay];
1965 1726
1966 /* If the coordinates are not valid, or it is too dark to see, 1727 /* If the coordinates are not valid, or it is too dark to see,
1967 * we tell the client as such 1728 * we tell the client as such
1968 */ 1729 */
1969 nx = x; 1730 nx = x;
1970 ny = y; 1731 ny = y;
1971 m = get_map_from_coord (pl->map, &nx, &ny); 1732 m = get_map_from_coord (pl->map, &nx, &ny);
1733
1972 if (!m) 1734 if (!m)
1973 { 1735 {
1974 /* space is out of map. Update space and clear values 1736 /* space is out of map. Update space and clear values
1975 * if this hasn't already been done. If the space is out 1737 * if this hasn't already been done. If the space is out
1976 * of the map, it shouldn't have a head 1738 * of the map, it shouldn't have a head
1977 */ 1739 */
1978 if (lastcell.count != -1) 1740 if (lastcell.count != -1)
1979 { 1741 {
1980 SockList_AddShort (&sl, mask); 1742 sl << uint16 (mask);
1981 map_clearcell (&lastcell, 0, 0, 0, -1); 1743 map_clearcell (&lastcell, 0, 0, 0, -1);
1982 } 1744 }
1983 } 1745 }
1984 else if (d > 3) 1746 else if (d > 3)
1985 { 1747 {
1748 m->touch ();
1749
1986 int need_send = 0, count; 1750 int need_send = 0, count;
1987 1751
1988 /* This block deals with spaces that are not visible for whatever 1752 /* This block deals with spaces that are not visible for whatever
1989 * reason. Still may need to send the head for this space. 1753 * reason. Still may need to send the head for this space.
1990 */ 1754 */
1991 1755
1992 oldlen = sl.len; 1756 oldlen = sl.length ();
1993 1757
1994 SockList_AddShort (&sl, mask); 1758 sl << uint16 (mask);
1759
1995 if (lastcell.count != -1) 1760 if (lastcell.count != -1)
1996 need_send = 1; 1761 need_send = 1;
1762
1997 count = -1; 1763 count = -1;
1998 1764
1999 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1765 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2000 { 1766 {
2001 /* Now check to see if any heads need to be sent */ 1767 /* Now check to see if any heads need to be sent */
2002 1768
2003 if (check_head (sl, socket, ax, ay, 2)) 1769 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2004 mask |= 0x4;
2005 if (check_head (sl, socket, ax, ay, 1)) 1770 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2006 mask |= 0x2;
2007 if (check_head (sl, socket, ax, ay, 0)) 1771 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2008 mask |= 0x1;
2009 1772
2010 lastcell.count = count; 1773 lastcell.count = count;
2011
2012 } 1774 }
2013 else 1775 else
2014 { 1776 {
2015 struct MapCell *cell = &lastcell;
2016
2017 /* properly clear a previously sent big face */ 1777 /* properly clear a previously sent big face */
2018 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 1778 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1779 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2019 need_send = 1; 1780 need_send = 1;
1781
2020 map_clearcell (&lastcell, 0, 0, 0, count); 1782 map_clearcell (&lastcell, 0, 0, 0, count);
2021 } 1783 }
2022 1784
2023 if ((mask & 0xf) || need_send) 1785 if ((mask & 0xf) || need_send)
2024 {
2025 sl.buf[oldlen + 1] = mask & 0xff; 1786 sl[oldlen + 1] = mask & 0xff;
2026 }
2027 else 1787 else
2028 {
2029 sl.len = oldlen; 1788 sl.reset (oldlen);
2030 }
2031 } 1789 }
2032 else 1790 else
2033 { 1791 {
1792 m->touch ();
1793
2034 /* In this block, the space is visible or there are head objects 1794 /* In this block, the space is visible or there are head objects
2035 * we need to send. 1795 * we need to send.
2036 */ 1796 */
2037 1797
2038 /* Rather than try to figure out what everything that we might 1798 /* Rather than try to figure out what everything that we might
2039 * need to send is, then form the packet after that, 1799 * need to send is, then form the packet after that,
2040 * we presume that we will in fact form a packet, and update 1800 * we presume that we will in fact form a packet, and update
2041 * the bits by what we do actually send. If we send nothing, 1801 * the bits by what we do actually send. If we send nothing,
2042 * we just back out sl.len to the old value, and no harm 1802 * we just back out sl.length () to the old value, and no harm
2043 * is done. 1803 * is done.
2044 * I think this is simpler than doing a bunch of checks to see 1804 * I think this is simpler than doing a bunch of checks to see
2045 * what if anything we need to send, setting the bits, then 1805 * what if anything we need to send, setting the bits, then
2046 * doing those checks again to add the real data. 1806 * doing those checks again to add the real data.
2047 */ 1807 */
2048 oldlen = sl.len; 1808 oldlen = sl.length ();
2049 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1809 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2050 eoldlen = esl.len; 1810 eoldlen = esl.length ();
2051 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1811 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2052 SockList_AddShort (&sl, mask); 1812 sl << uint16 (mask);
2053 1813
2054 if (socket.ext_mapinfos) 1814 if (socket.ext_mapinfos)
2055 SockList_AddShort (&esl, emask); 1815 esl << uint16 (emask);
2056 1816
2057 unsigned char dummy; 1817 unsigned char dummy;
2058 unsigned char *last_ext = &dummy; 1818 unsigned char *last_ext = &dummy;
2059 1819
2060 /* Darkness changed */ 1820 /* Darkness changed */
2063 mask |= 0x8; 1823 mask |= 0x8;
2064 1824
2065 if (socket.extmap) 1825 if (socket.extmap)
2066 { 1826 {
2067 *last_ext |= 0x80; 1827 *last_ext |= 0x80;
2068 last_ext = sl.buf + sl.len; 1828 last_ext = &sl[sl.length ()];
2069 SockList_AddChar (&sl, d); 1829 sl << uint8 (d);
2070 } 1830 }
2071 else 1831 else
2072 SockList_AddChar (&sl, 255 - 64 * d); 1832 sl << uint8 (255 - 64 * d);
2073 } 1833 }
2074 1834
2075 lastcell.count = d; 1835 lastcell.count = d;
2076 1836
2077 if (socket.extmap) 1837 if (socket.extmap)
2078 { 1838 {
2079 uint8 stat_hp = 0; 1839 uint8 stat_hp = 0;
2080 uint8 stat_width = 0; 1840 uint8 stat_width = 0;
1841 uint8 flags = 0;
2081 tag_t player = 0; 1842 UUID player = 0;
2082 1843
2083 // send hp information, if applicable 1844 // send hp information, if applicable
2084 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1845 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2085 { 1846 {
2086 if (op->head || op->invisible) 1847 if (op->head || op->invisible)
2093 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1854 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2094 stat_width = op->arch->tail_x; 1855 stat_width = op->arch->tail_x;
2095 } 1856 }
2096 } 1857 }
2097 1858
1859 if (op->msg && op->msg[0] == '@')
1860 flags |= 1;
1861
2098 if (op->type == PLAYER && op != pl) 1862 if (op->type == PLAYER && op != pl)
2099 player = op->count; 1863 player = op->count;
2100 } 1864 }
2101 1865
2102 if (lastcell.stat_hp != stat_hp) 1866 if (lastcell.stat_hp != stat_hp)
2103 { 1867 {
2104 lastcell.stat_hp = stat_hp; 1868 lastcell.stat_hp = stat_hp;
2105 1869
2106 mask |= 0x8; 1870 mask |= 0x8;
2107 *last_ext |= 0x80; 1871 *last_ext |= 0x80;
2108 last_ext = sl.buf + sl.len; 1872 last_ext = &sl[sl.length ()];
2109 SockList_AddChar (&sl, 5); 1873
2110 SockList_AddChar (&sl, stat_hp); 1874 sl << uint8 (5) << uint8 (stat_hp);
2111 1875
2112 if (stat_width > 1) 1876 if (stat_width > 1)
2113 { 1877 {
2114 *last_ext |= 0x80; 1878 *last_ext |= 0x80;
2115 last_ext = sl.buf + sl.len; 1879 last_ext = &sl[sl.length ()];
2116 SockList_AddChar (&sl, 6); 1880
2117 SockList_AddChar (&sl, stat_width); 1881 sl << uint8 (6) << uint8 (stat_width);
2118 } 1882 }
2119 } 1883 }
2120 1884
2121 if (lastcell.player !=player) 1885 if (lastcell.player != player)
2122 { 1886 {
2123 lastcell.player = player; 1887 lastcell.player = player;
2124 1888
2125 mask |= 0x8; 1889 mask |= 0x8;
2126 *last_ext |= 0x80; 1890 *last_ext |= 0x80;
2127 last_ext = sl.buf + sl.len; 1891 last_ext = &sl[sl.length ()];
2128 SockList_AddChar (&sl, 0x47); 1892
2129 SockList_AddChar (&sl, 4); 1893 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2130 SockList_AddInt (&sl, player); 1894 }
1895
1896 if (lastcell.flags != flags)
1897 {
1898 lastcell.flags = flags;
1899
1900 mask |= 0x8;
1901 *last_ext |= 0x80;
1902 last_ext = &sl[sl.length ()];
1903
1904 sl << uint8 (8) << uint8 (flags);
2131 } 1905 }
2132 } 1906 }
2133 1907
2134 /* Floor face */ 1908 /* Floor face */
2135 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 1909 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2136 mask |= 0x4; 1910 mask |= 0x4;
2137 1911
2138 if (socket.EMI_smooth) 1912 if (socket.EMI_smooth)
2139 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 1913 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2140 emask |= 0x4; 1914 emask |= 0x4;
2141 1915
2142 /* Middle face */ 1916 /* Middle face */
2143 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 1917 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2144 mask |= 0x2; 1918 mask |= 0x2;
2145 1919
2146 if (socket.EMI_smooth) 1920 if (socket.EMI_smooth)
2147 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 1921 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2148 emask |= 0x2; 1922 emask |= 0x2;
2149 1923
2150 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 1924 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2151 { 1925 {
2152 if (lastcell.faces[0] != pl->face->number) 1926 if (lastcell.faces[0] != pl->face->number)
2153 { 1927 {
2154 lastcell.faces[0] = pl->face->number; 1928 lastcell.faces[0] = pl->face->number;
2155 mask |= 0x1; 1929 mask |= 0x1;
1930
2156 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 1931 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2157 esrv_send_face (&socket, pl->face->number, 0); 1932 esrv_send_face (&socket, pl->face->number, 0);
2158 SockList_AddShort (&sl, pl->face->number); 1933
1934 sl << uint16 (pl->face->number);
2159 } 1935 }
2160 } 1936 }
2161 /* Top face */
2162 else 1937 else
2163 { 1938 {
1939 /* Top face */
2164 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 1940 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2165 mask |= 0x1; 1941 mask |= 0x1;
1942
2166 if (socket.EMI_smooth) 1943 if (socket.EMI_smooth)
2167 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 1944 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2168 {
2169 emask |= 0x1; 1945 emask |= 0x1;
2170 }
2171 } 1946 }
1947
2172 /* Check to see if we are in fact sending anything for this 1948 /* Check to see if we are in fact sending anything for this
2173 * space by checking the mask. If so, update the mask. 1949 * space by checking the mask. If so, update the mask.
2174 * if not, reset the len to that from before adding the mask 1950 * if not, reset the len to that from before adding the mask
2175 * value, so we don't send those bits. 1951 * value, so we don't send those bits.
2176 */ 1952 */
2177 if (mask & 0xf) 1953 if (mask & 0xf)
2178 {
2179 sl.buf[oldlen + 1] = mask & 0xff; 1954 sl[oldlen + 1] = mask & 0xff;
2180 }
2181 else 1955 else
2182 {
2183 sl.len = oldlen; 1956 sl.reset (oldlen);
2184 } 1957
2185 if (emask & 0xf) 1958 if (emask & 0xf)
2186 {
2187 esl.buf[eoldlen + 1] = emask & 0xff; 1959 esl[eoldlen + 1] = emask & 0xff;
2188 }
2189 else 1960 else
2190 {
2191 esl.len = eoldlen; 1961 esl.reset (eoldlen);
2192 }
2193 } /* else this is a viewable space */ 1962 } /* else this is a viewable space */
2194 } /* for x loop */ 1963 } /* for x loop */
2195 } /* for y loop */ 1964 } /* for y loop */
2196 1965
2197 /* Verify that we in fact do need to send this */ 1966 /* Verify that we in fact do need to send this */
2198 if (socket.ext_mapinfos) 1967 if (socket.ext_mapinfos)
2199 { 1968 {
2200 if (!(sl.len > startlen || socket.sent_scroll)) 1969 if (!(sl.length () > startlen || socket.sent_scroll))
2201 { 1970 {
2202 /* No map data will follow, so don't say the client 1971 /* No map data will follow, so don't say the client
2203 * it doesn't need draw! 1972 * it doesn't need draw!
2204 */ 1973 */
2205 ewhatflag &= (~EMI_NOREDRAW); 1974 ewhatflag &= (~EMI_NOREDRAW);
2206 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 1975 esl[ewhatstart + 1] = ewhatflag & 0xff;
2207 } 1976 }
1977
2208 if (esl.len > estartlen) 1978 if (esl.length () > estartlen)
2209 { 1979 socket.send_packet (esl);
2210 Send_With_Handling (&socket, &esl);
2211 }
2212 free (esl.buf);
2213 } 1980 }
1981
2214 if (sl.len > startlen || socket.sent_scroll) 1982 if (sl.length () > startlen || socket.sent_scroll)
2215 { 1983 {
2216 Send_With_Handling (&socket, &sl); 1984 socket.send_packet (sl);
2217 socket.sent_scroll = 0; 1985 socket.sent_scroll = 0;
2218 } 1986 }
2219 free (sl.buf);
2220} 1987}
2221 1988
2222/** 1989/**
2223 * Draws client map. 1990 * Draws client map.
2224 */ 1991 */
2225void 1992void
2226draw_client_map (object *pl) 1993draw_client_map (object *pl)
2227{ 1994{
2228 int i, j; 1995 int i, j;
2229 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1996 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2230 New_Face *face, *floor; 1997 facetile *face, *floor;
2231 New_Face *floor2; 1998 facetile *floor2;
2232 int d, mflags; 1999 int d, mflags;
2233 struct Map newmap; 2000 struct Map newmap;
2234 mapstruct *m, *pm; 2001 maptile *m, *pm;
2235 2002
2236 if (pl->type != PLAYER) 2003 if (pl->type != PLAYER)
2237 { 2004 {
2238 LOG (llevError, "draw_client_map called with non player/non eric-server\n"); 2005 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2239 return; 2006 return;
2248 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2015 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2249 return; 2016 return;
2250 2017
2251 memset (&newmap, 0, sizeof (struct Map)); 2018 memset (&newmap, 0, sizeof (struct Map));
2252 2019
2253 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2020 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2254 {
2255 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2021 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2256 { 2022 {
2257 ax = i; 2023 ax = i;
2258 ay = j; 2024 ay = j;
2259 m = pm; 2025 m = pm;
2260 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2026 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2027
2261 if (mflags & P_OUT_OF_MAP) 2028 if (mflags & P_OUT_OF_MAP)
2262 continue; 2029 continue;
2263 if (mflags & P_NEED_UPDATE) 2030
2264 update_position (m, ax, ay);
2265 /* If a map is visible to the player, we don't want to swap it out 2031 /* If a map is visible to the player, we don't want to swap it out
2266 * just to reload it. This should really call something like 2032 * just to reload it. This should really call something like
2267 * swap_map, but this is much more efficient and 'good enough' 2033 * swap_map, but this is much more efficient and 'good enough'
2268 */ 2034 */
2269 if (mflags & P_NEW_MAP) 2035 if (mflags & P_NEW_MAP)
2270 m->timeout = 50; 2036 m->timeout = 50;
2271 } 2037 }
2272 } 2038
2273 /* do LOS after calls to update_position */ 2039 /* do LOS after calls to update_position */
2274 if (pl->contr->do_los) 2040 if (pl->contr->do_los)
2275 { 2041 {
2276 update_los (pl); 2042 update_los (pl);
2277 pl->contr->do_los = 0; 2043 pl->contr->do_los = 0;
2278 } 2044 }
2279 2045
2280 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2281 {
2282 /* Big maps need a different drawing mechanism to work */ 2046 /* Big maps need a different drawing mechanism to work */
2283 draw_client_map1 (pl); 2047 draw_client_map1 (pl);
2284 return;
2285 }
2286
2287 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2288 {
2289 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2290 }
2291
2292 /* j and i are the y and x coordinates of the real map (which is
2293 * basically some number of spaces around the player)
2294 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2295 * left corner) and are thus disconnected from the map values.
2296 * Subtract 1 from the max values so that we properly handle cases where
2297 * player has specified an even map. Otherwise, we try to send them too
2298 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2299 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2300 * odd, this still works fine.
2301 */
2302 ay = 0;
2303 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2304 {
2305 ax = 0;
2306 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2307 {
2308
2309 d = pl->contr->blocked_los[ax][ay];
2310 /* note the out_of_map and d>3 checks are both within the same
2311 * negation check.
2312 */
2313 nx = i;
2314 ny = j;
2315 m = get_map_from_coord (pm, &nx, &ny);
2316 if (m && d < 4)
2317 {
2318 face = GET_MAP_FACE (m, nx, ny, 0);
2319 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2320 floor = GET_MAP_FACE (m, nx, ny, 2);
2321
2322 /* If all is blank, send a blank face. */
2323 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2324 {
2325 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2326 }
2327 else
2328 { /* actually have something interesting */
2329 /* send the darkness mask, if any. */
2330 if (d && pl->contr->socket.darkness)
2331 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2332
2333 if (face && face != blank_face)
2334 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2335 if (floor2 && floor2 != blank_face)
2336 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2337 if (floor && floor != blank_face)
2338 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2339 }
2340 } /* Is a valid space */
2341 }
2342 }
2343 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2344
2345 check_map_change (pl->contr);
2346} 2048}
2347 2049
2348 2050
2349/*****************************************************************************/ 2051/*****************************************************************************/
2350 2052
2356 2058
2357/*****************************************************************************/ 2059/*****************************************************************************/
2358void 2060void
2359send_plugin_custom_message (object *pl, char *buf) 2061send_plugin_custom_message (object *pl, char *buf)
2360{ 2062{
2361 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2063 pl->contr->ns->send_packet (buf);
2362} 2064}
2363 2065
2364/** 2066/**
2365 * This sends the skill number to name mapping. We ignore 2067 * This sends the skill number to name mapping. We ignore
2366 * the params - we always send the same info no matter what. 2068 * the params - we always send the same info no matter what.
2367 */ 2069 */
2368void 2070void
2369send_skill_info (NewSocket * ns, char *params) 2071send_skill_info (client *ns, char *params)
2370{ 2072{
2371 SockList sl; 2073 packet sl;
2372 int i; 2074 sl << "replyinfo skill_info\n";
2373 2075
2374 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2375 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2376 for (i = 1; i < NUM_SKILLS; i++) 2076 for (int i = 1; i < NUM_SKILLS; i++)
2377 { 2077 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2378 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2078
2379 }
2380 sl.len = strlen ((char *) sl.buf);
2381 if (sl.len >= MAXSOCKBUF) 2079 if (sl.length () >= MAXSOCKBUF)
2382 { 2080 {
2383 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2081 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2384 fatal (0); 2082 fatal (0);
2385 } 2083 }
2386 Send_With_Handling (ns, &sl); 2084
2387 free (sl.buf); 2085 ns->send_packet (sl);
2388} 2086}
2389 2087
2390/** 2088/**
2391 * This sends the spell path to name mapping. We ignore 2089 * This sends the spell path to name mapping. We ignore
2392 * the params - we always send the same info no matter what. 2090 * the params - we always send the same info no matter what.
2393 */ 2091 */
2394void 2092void
2395send_spell_paths (NewSocket * ns, char *params) 2093send_spell_paths (client * ns, char *params)
2396{ 2094{
2397 SockList sl; 2095 packet sl;
2398 int i;
2399 2096
2400 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2097 sl << "replyinfo spell_paths\n";
2401 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2098
2402 for (i = 0; i < NRSPELLPATHS; i++) 2099 for (int i = 0; i < NRSPELLPATHS; i++)
2403 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2100 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2404 sl.len = strlen ((char *) sl.buf); 2101
2405 if (sl.len >= MAXSOCKBUF) 2102 if (sl.length () >= MAXSOCKBUF)
2406 { 2103 {
2407 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2104 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2408 fatal (0); 2105 fatal (0);
2409 } 2106 }
2410 Send_With_Handling (ns, &sl); 2107
2411 free (sl.buf); 2108 ns->send_packet (sl);
2412} 2109}
2413 2110
2414/** 2111/**
2415 * This looks for any spells the player may have that have changed their stats. 2112 * This looks for any spells the player may have that have changed their stats.
2416 * it then sends an updspell packet for each spell that has changed in this way 2113 * it then sends an updspell packet for each spell that has changed in this way
2417 */ 2114 */
2418void 2115void
2419esrv_update_spells (player *pl) 2116esrv_update_spells (player *pl)
2420{ 2117{
2421 SockList sl; 2118 if (!pl->ns)
2422 int flags = 0;
2423 object *spell;
2424
2425 if (!pl->socket.monitor_spells)
2426 return; 2119 return;
2120
2121 if (!pl->ns->monitor_spells)
2122 return;
2123
2427 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2124 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2428 { 2125 {
2429 if (spell->type == SPELL) 2126 if (spell->type == SPELL)
2430 { 2127 {
2128 int flags = 0;
2129
2431 /* check if we need to update it */ 2130 /* check if we need to update it */
2432 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2131 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2433 { 2132 {
2434 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2133 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2435 flags |= UPD_SP_MANA; 2134 flags |= UPD_SP_MANA;
2436 } 2135 }
2136
2437 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2137 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2438 { 2138 {
2439 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2139 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2440 flags |= UPD_SP_GRACE; 2140 flags |= UPD_SP_GRACE;
2441 } 2141 }
2142
2442 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2143 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2443 { 2144 {
2444 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2145 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2445 flags |= UPD_SP_DAMAGE; 2146 flags |= UPD_SP_DAMAGE;
2446 } 2147 }
2148
2447 if (flags != 0) 2149 if (flags)
2448 { 2150 {
2449 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2151 packet sl;
2450 strcpy ((char *) sl.buf, "updspell "); 2152
2451 sl.len = strlen ((char *) sl.buf); 2153 sl << "updspell "
2452 SockList_AddChar (&sl, flags); 2154 << uint8 (flags)
2453 SockList_AddInt (&sl, spell->count); 2155 << uint32 (spell->count);
2454 if (flags & UPD_SP_MANA) 2156
2455 SockList_AddShort (&sl, spell->last_sp); 2157 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2456 if (flags & UPD_SP_GRACE) 2158 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2457 SockList_AddShort (&sl, spell->last_grace); 2159 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2458 if (flags & UPD_SP_DAMAGE) 2160
2459 SockList_AddShort (&sl, spell->last_eat); 2161 pl->ns->send_packet (sl);
2460 flags = 0;
2461 Send_With_Handling (&pl->socket, &sl);
2462 free (sl.buf);
2463 } 2162 }
2464 } 2163 }
2465 } 2164 }
2466} 2165}
2467 2166
2468void 2167void
2469esrv_remove_spell (player *pl, object *spell) 2168esrv_remove_spell (player *pl, object *spell)
2470{ 2169{
2471 SockList sl;
2472
2473 if (!pl->socket.monitor_spells) 2170 if (!pl->ns->monitor_spells)
2474 return; 2171 return;
2172
2475 if (!pl || !spell || spell->env != pl->ob) 2173 if (!pl || !spell || spell->env != pl->ob)
2476 { 2174 {
2477 LOG (llevError, "Invalid call to esrv_remove_spell"); 2175 LOG (llevError, "Invalid call to esrv_remove_spell");
2478 return; 2176 return;
2479 } 2177 }
2480 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2178
2481 strcpy ((char *) sl.buf, "delspell "); 2179 packet sl ("delspell");
2482 sl.len = strlen ((char *) sl.buf); 2180
2483 SockList_AddInt (&sl, spell->count); 2181 sl << uint32 (spell->count);
2484 Send_With_Handling (&pl->socket, &sl); 2182
2485 free (sl.buf); 2183 pl->ns->send_packet (sl);
2486} 2184}
2487 2185
2488/* appends the spell *spell to the Socklist we will send the data to. */ 2186/* appends the spell *spell to the Socklist we will send the data to. */
2489static void 2187static void
2490append_spell (player *pl, SockList * sl, object *spell) 2188append_spell (player *pl, packet &sl, object *spell)
2491{ 2189{
2492 int len, i, skill = 0; 2190 int len, i, skill = 0;
2493 2191
2494 if (!(spell->name)) 2192 if (!(spell->name))
2495 { 2193 {
2496 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2194 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2497 return; 2195 return;
2498 } 2196 }
2499 SockList_AddInt (sl, spell->count); 2197
2500 SockList_AddShort (sl, spell->level);
2501 SockList_AddShort (sl, spell->casting_time);
2502 /* store costs and damage in the object struct, to compare to later */ 2198 /* store costs and damage in the object struct, to compare to later */
2503 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2199 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2504 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2200 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2505 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2201 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2506 /* send the current values */
2507 SockList_AddShort (sl, spell->last_sp);
2508 SockList_AddShort (sl, spell->last_grace);
2509 SockList_AddShort (sl, spell->last_eat);
2510 2202
2511 /* figure out which skill it uses, if it uses one */ 2203 /* figure out which skill it uses, if it uses one */
2512 if (spell->skill) 2204 if (spell->skill)
2513 { 2205 {
2514 for (i = 1; i < NUM_SKILLS; i++) 2206 for (i = 1; i < NUM_SKILLS; i++)
2516 { 2208 {
2517 skill = i + CS_STAT_SKILLINFO; 2209 skill = i + CS_STAT_SKILLINFO;
2518 break; 2210 break;
2519 } 2211 }
2520 } 2212 }
2521 SockList_AddChar (sl, skill);
2522 2213
2523 SockList_AddInt (sl, spell->path_attuned); 2214 /* send the current values */
2215 sl << uint32 (spell->count)
2216 << uint16 (spell->level)
2217 << uint16 (spell->casting_time)
2218 << uint16 (spell->last_sp)
2219 << uint16 (spell->last_grace)
2220 << uint16 (spell->last_eat)
2221 << uint8 (skill)
2222 << uint32 (spell->path_attuned)
2524 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2223 << uint32 (spell->face ? spell->face->number : 0)
2525 2224 << data8 (spell->name)
2526 len = strlen (spell->name); 2225 << data16 (spell->msg);
2527 SockList_AddChar (sl, (char) len);
2528 memcpy (sl->buf + sl->len, spell->name, len);
2529 sl->len += len;
2530
2531 if (!spell->msg)
2532 {
2533 SockList_AddShort (sl, 0);
2534 }
2535 else
2536 {
2537 len = strlen (spell->msg);
2538 SockList_AddShort (sl, len);
2539 memcpy (sl->buf + sl->len, spell->msg, len);
2540 sl->len += len;
2541 }
2542} 2226}
2543 2227
2544/** 2228/**
2545 * This tells the client to add the spell *ob, if *ob is NULL, then add 2229 * This tells the client to add the spell *ob, if *ob is NULL, then add
2546 * all spells in the player's inventory. 2230 * all spells in the player's inventory.
2547 */ 2231 */
2548void 2232void
2549esrv_add_spells (player *pl, object *spell) 2233esrv_add_spells (player *pl, object *spell)
2550{ 2234{
2551 SockList sl;
2552
2553 if (!pl) 2235 if (!pl)
2554 { 2236 {
2555 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2237 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2556 return; 2238 return;
2557 } 2239 }
2240
2558 if (!pl->socket.monitor_spells) 2241 if (!pl->ns->monitor_spells)
2559 return; 2242 return;
2560 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2243
2561 strcpy ((char *) sl.buf, "addspell "); 2244 packet sl ("addspell");
2562 sl.len = strlen ((char *) sl.buf); 2245
2563 if (!spell) 2246 if (!spell)
2564 { 2247 {
2565 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2248 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2566 { 2249 {
2567 /* were we to simply keep appending data here, we could exceed 2250 /* were we to simply keep appending data here, we could exceed
2577 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2260 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2578 * like it will fix this 2261 * like it will fix this
2579 */ 2262 */
2580 if (spell->type != SPELL) 2263 if (spell->type != SPELL)
2581 continue; 2264 continue;
2265
2582 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2266 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2583 { 2267 {
2584 Send_With_Handling (&pl->socket, &sl); 2268 pl->ns->send_packet (sl);
2585 strcpy ((char *) sl.buf, "addspell "); 2269
2586 sl.len = strlen ((char *) sl.buf); 2270 sl.reset ();
2271 sl << "addspell ";
2587 } 2272 }
2273
2588 append_spell (pl, &sl, spell); 2274 append_spell (pl, sl, spell);
2589 } 2275 }
2590 } 2276 }
2591 else if (spell->type != SPELL) 2277 else if (spell->type != SPELL)
2592 { 2278 {
2593 LOG (llevError, "Asked to send a non-spell object as a spell"); 2279 LOG (llevError, "Asked to send a non-spell object as a spell");
2594 return; 2280 return;
2595 } 2281 }
2596 else 2282 else
2597 append_spell (pl, &sl, spell); 2283 append_spell (pl, sl, spell);
2284
2598 if (sl.len >= MAXSOCKBUF) 2285 if (sl.length () >= MAXSOCKBUF)
2599 { 2286 {
2600 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2287 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2601 fatal (0); 2288 fatal (0);
2602 } 2289 }
2290
2603 /* finally, we can send the packet */ 2291 /* finally, we can send the packet */
2604 Send_With_Handling (&pl->socket, &sl); 2292 pl->ns->send_packet (sl);
2605 free (sl.buf);
2606} 2293}
2294

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