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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.101 by root, Sun Jun 3 17:05:36 2007 UTC vs.
Revision 1.164 by root, Fri Mar 26 00:59:22 2010 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24
25//+GPL
24 26
25/** 27/**
26 * \file 28 * \file
27 * Client handling. 29 * Client handling.
28 * 30 *
64 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the 67 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the 68 * client. If a value is -1, then we don't send that to the
67 * client. 69 * client.
68 */ 70 */
69short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 71static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 72 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 73 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 74 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 75 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 76 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
99 */ 101 */
100 mx = ns->mapx; 102 mx = ns->mapx;
101 my = ns->mapy; 103 my = ns->mapy;
102 104
103 /* the x and y here are coordinates for the new map, i.e. if we moved 105 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 106 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable 107 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values 108 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them. 109 * are preserved, and the check_head thinks it needs to clear them.
108 */ 110 */
109 for (x = 0; x < mx; x++) 111 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++) 112 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy) 113 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */ 114 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */ 117 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else 119 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123 121
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 122 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 123
126 /* Make sure that the next "map1" command will be sent (even if it is 124 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty). 125 * empty).
130} 128}
131 129
132static void 130static void
133clear_map (player *pl) 131clear_map (player *pl)
134{ 132{
133 pl->ns->mapinfo_queue_clear ();
134
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 136
137 pl->ns->force_newmap = false; 137 pl->ns->force_newmap = false;
138 138
139 if (pl->ns->newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
141 141
142 pl->ns->floorbox_reset (); 142 pl->ns->floorbox_reset ();
143}
144
145static void
146send_map_info (player *pl)
147{
148 client &socket = *pl->ns;
149 object *ob = pl->viewpoint;
150
151 if (socket.mapinfocmd)
152 {
153 if (ob->map && ob->map->path[0])
154 {
155 int flags = 0;
156
157 if (ob->map->tile_path[0]) flags |= 1;
158 if (ob->map->tile_path[1]) flags |= 2;
159 if (ob->map->tile_path[2]) flags |= 4;
160 if (ob->map->tile_path[3]) flags |= 8;
161
162 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
163 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
164 ob->map->width, ob->map->height, &ob->map->path);
165 }
166 else
167 socket.send_packet ("mapinfo current");
168 }
143} 169}
144 170
145/** check for map/region change and send new map data */ 171/** check for map/region change and send new map data */
146static void 172static void
147check_map_change (player *pl) 173check_map_change (player *pl)
148{ 174{
149 client &socket = *pl->ns; 175 client &socket = *pl->ns;
150 object *ob = pl->observe; 176 object *ob = pl->viewpoint;
177
178 region *reg = ob->region ();
179 if (socket.current_region != reg)
180 {
181 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
182 socket.current_region = reg;
183 }
184
185 // first try to aovid a full newmap on tiled map scrolls
186 if (socket.current_map != ob->map && !socket.force_newmap)
187 {
188 rv_vector rv;
189
190 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
191
192 // manhattan distance is very handy here
193 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
194 {
195 socket.current_map = ob->map;
196 socket.current_x = ob->x;
197 socket.current_y = ob->y;
198
199 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
200 socket.floorbox_reset ();
201 send_map_info (pl);
202 }
203 }
151 204
152 if (socket.current_map != ob->map || socket.force_newmap) 205 if (socket.current_map != ob->map || socket.force_newmap)
153 { 206 {
154 clear_map (pl); 207 clear_map (pl);
155 socket.current_map = ob->map; 208 socket.current_map = ob->map;
156 209 send_map_info (pl);
157 if (socket.mapinfocmd)
158 {
159 if (ob->map && ob->map->path[0])
160 {
161 int flags = 0;
162
163 if (ob->map->tile_path[0]) flags |= 1;
164 if (ob->map->tile_path[1]) flags |= 2;
165 if (ob->map->tile_path[2]) flags |= 4;
166 if (ob->map->tile_path[3]) flags |= 8;
167
168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
171 }
172 else
173 socket.send_packet ("mapinfo current");
174 }
175 } 210 }
176 else if (socket.current_x != ob->x || socket.current_y != ob->y) 211 else if (socket.current_x != ob->x || socket.current_y != ob->y)
177 { 212 {
178 int dx = ob->x - socket.current_x; 213 int dx = ob->x - socket.current_x;
179 int dy = ob->y - socket.current_y; 214 int dy = ob->y - socket.current_y;
180 215
181 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
182 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
183 else
184 {
185 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 216 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
186 socket.floorbox_reset (); 217 socket.floorbox_reset ();
187 }
188 } 218 }
189 219
190 socket.current_x = ob->x; 220 socket.current_x = ob->x;
191 socket.current_y = ob->y; 221 socket.current_y = ob->y;
222}
192 223
193 region *reg = ob->region (); 224/**
194 if (socket.current_region != reg) 225 * This sends the skill number to name mapping. We ignore
195 { 226 * the params - we always send the same info no matter what.
196 socket.current_region = reg; 227 */
197 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname); 228static void
229send_skill_info (client *ns, char *params)
230{
231 packet sl;
232 sl << "replyinfo skill_info\n";
233
234 for (int i = 1; i < NUM_SKILLS; i++)
235 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
236
237 if (sl.length () > MAXSOCKBUF)
198 } 238 {
239 LOG (llevError, "Buffer overflow in send_skill_info!\n");
240 fatal (0);
241 }
242
243 ns->send_packet (sl);
244}
245
246/**
247 * This sends the spell path to name mapping. We ignore
248 * the params - we always send the same info no matter what.
249 */
250static void
251send_spell_paths (client * ns, char *params)
252{
253 packet sl;
254
255 sl << "replyinfo spell_paths\n";
256
257 for (int i = 0; i < NRSPELLPATHS; i++)
258 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
259
260 if (sl.length () > MAXSOCKBUF)
261 {
262 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
263 fatal (0);
264 }
265
266 ns->send_packet (sl);
199} 267}
200 268
201/** 269/**
202 * RequestInfo is sort of a meta command. There is some specific 270 * RequestInfo is sort of a meta command. There is some specific
203 * request of information, but we call other functions to provide 271 * request of information, but we call other functions to provide
204 * that information. 272 * that information.
205 */ 273 */
206void 274void
207RequestInfo (char *buf, int len, client * ns) 275RequestInfo (char *buf, int len, client *ns)
208{ 276{
209 char *params = NULL, *cp; 277 char *params;
210
211 /* No match */
212 char bigbuf[MAX_BUF];
213 int slen;
214
215 /* Set up replyinfo before we modify any of the buffers - this is used
216 * if we don't find a match.
217 */
218 strcpy (bigbuf, "replyinfo ");
219 slen = strlen (bigbuf);
220 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
221 278
222 /* find the first space, make it null, and update the 279 /* find the first space, make it null, and update the
223 * params pointer. 280 * params pointer.
224 */ 281 */
225 for (cp = buf; *cp != '\0'; cp++) 282 for (params = buf; *params; params++)
226 if (*cp == ' ') 283 if (*params == ' ')
227 { 284 {
228 *cp = '\0';
229 params = cp + 1; 285 *params++ = 0;
230 break; 286 break;
231 } 287 }
232 288
233 if (!strcmp (buf, "image_info"))
234 send_image_info (ns, params);
235 else if (!strcmp (buf, "image_sums"))
236 send_image_sums (ns, params);
237 else if (!strcmp (buf, "skill_info")) 289 if (!strcmp (buf, "skill_info"))
238 send_skill_info (ns, params); 290 send_skill_info (ns, params);
239 else if (!strcmp (buf, "spell_paths")) 291 else if (!strcmp (buf, "spell_paths"))
240 send_spell_paths (ns, params); 292 send_spell_paths (ns, params);
241 else 293 else
242 ns->send_packet (bigbuf, len); 294 {
295 // undo tokenisation above and send replyinfo with the request unchanged
296 if (*params)
297 *--params = ' ';
298
299 ns->send_packet_printf ("replyinfo %s", buf);
300 }
243} 301}
244 302
245void 303void
246ExtCmd (char *buf, int len, player *pl) 304ExtCmd (char *buf, int len, player *pl)
247{ 305{
250 308
251void 309void
252ExtiCmd (char *buf, int len, client *ns) 310ExtiCmd (char *buf, int len, client *ns)
253{ 311{
254 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 312 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
313}
314
315//-GPL
316
317void
318client::mapinfo_queue_clear ()
319{
320 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
321 free (*i);
322
323 mapinfo_queue.clear ();
324}
325
326bool
327client::mapinfo_try (char *buf)
328{
329 char *token = buf;
330 buf += strlen (buf) + 9;
331
332 // initial map and its origin
333 maptile *map = pl->viewpoint->map;
334 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
335 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
336 int max_distance = 8; // limit maximum path length to something generous
337
338 while (*buf && map && max_distance)
339 {
340 int dir = *buf++ - '1';
341
342 if (dir >= 0 && dir <= 3)
343 {
344 if (!map->tile_path [dir])
345 map = 0;
346 else if (map->tile_available (dir, false))
347 {
348 maptile *neigh = map->tile_map [dir];
349
350 switch (dir)
351 {
352 case 0: mapy -= neigh->height; break;
353 case 2: mapy += map ->height; break;
354 case 3: mapx -= neigh->width ; break;
355 case 1: mapx += map ->width ; break;
356 }
357
358 map = neigh;
359 --max_distance;
360 }
361 else
362 return 0;
363 }
364 else
365 max_distance = 0;
366 }
367
368 if (!max_distance)
369 send_packet_printf ("mapinfo %s error", token);
370 else if (!map || !map->path)
371 send_packet_printf ("mapinfo %s nomap", token);
372 else
373 {
374 int flags = 0;
375
376 if (map->tile_path[0]) flags |= 1;
377 if (map->tile_path[1]) flags |= 2;
378 if (map->tile_path[2]) flags |= 4;
379 if (map->tile_path[3]) flags |= 8;
380
381 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
382 }
383
384 return 1;
385}
386
387void
388client::mapinfo_queue_run ()
389{
390 if (mapinfo_queue.empty () || !pl)
391 return;
392
393 for (int i = 0; i < mapinfo_queue.size (); ++i)
394 if (mapinfo_try (mapinfo_queue [i]))
395 {
396 free (mapinfo_queue [i]);
397 mapinfo_queue.erase (i);
398 }
399 else
400 ++i;
255} 401}
256 402
257void 403void
258MapInfoCmd (char *buf, int len, player *pl) 404MapInfoCmd (char *buf, int len, player *pl)
259{ 405{
260 // <mapinfo tag spatial tile-path 406 // <mapinfo tag spatial tile-path
261 // >mapinfo tag spatial flags x y w h hash 407 // >mapinfo tag spatial flags x y w h hash
262 408
263 char bigbuf[MAX_BUF], *token;
264
265 token = buf; 409 char *token = buf;
266 // copy token 410
267 if (!(buf = strchr (buf, ' '))) 411 if (!(buf = strchr (buf, ' ')))
268 return; 412 return;
269 413
270 *buf++ = 0;
271
272 if (!strncmp (buf, "spatial ", 8)) 414 if (!strncmp (buf, " spatial ", 9))
273 { 415 {
274 buf += 8; 416 char *copy = strdup (token);
417 copy [buf - token] = 0;
275 418
276 // initial map and its origin 419#if 0
277 maptile *map = pl->ob->map; 420 // this makes only sense when we flush the buffer immediately
278 sint16 dx, dy; 421 if (pl->ns->mapinfo_try (copy))
279 int mapx = pl->ns->mapx / 2 - pl->ob->x; 422 free (copy);
280 int mapy = pl->ns->mapy / 2 - pl->ob->y;
281 int max_distance = 8; // limit maximum path length to something generous
282
283 while (*buf && map && max_distance)
284 {
285 int dir = *buf++;
286
287 switch (dir)
288 {
289 case '1':
290 dx = 0;
291 dy = -1;
292 map = map->xy_find (dx, dy);
293 map && (mapy -= map->height);
294 break;
295 case '2':
296 mapx += map->width;
297 dx = map->width;
298 dy = 0;
299 map = map->xy_find (dx, dy);
300 break;
301 case '3':
302 mapy += map->height;
303 dx = 0;
304 dy = map->height;
305 map = map->xy_find (dx, dy);
306 break;
307 case '4':
308 dx = -1;
309 dy = 0;
310 map = map->xy_find (dx, dy);
311 map && (mapx -= map->width);
312 break;
313 }
314
315 --max_distance;
316 }
317
318 if (!max_distance)
319 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
320 else if (map && map->path[0])
321 {
322 int flags = 0;
323
324 if (map->tile_path[0]) flags |= 1;
325 if (map->tile_path[1]) flags |= 2;
326 if (map->tile_path[2]) flags |= 4;
327 if (map->tile_path[3]) flags |= 8;
328
329 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
330 }
331 else 423 else
332 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 424#endif
425 pl->ns->mapinfo_queue.push_back (copy);
333 } 426 }
334 else 427 else
335 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 428 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
336
337 pl->ns->send_packet (bigbuf);
338} 429}
339 430
340/** This is the Setup cmd */ 431/** This is the Setup cmd */
341void 432void
342SetUp (char *buf, int len, client * ns) 433SetUp (char *buf, int len, client * ns)
354AddMeCmd (char *buf, int len, client *ns) 445AddMeCmd (char *buf, int len, client *ns)
355{ 446{
356 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 447 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
357} 448}
358 449
359/** Reply to ExtendedInfos command */ 450//+GPL
360void
361ToggleExtendedInfos (char *buf, int len, client * ns)
362{
363 char cmdback[MAX_BUF];
364 char command[50];
365 int info, nextinfo;
366
367 cmdback[0] = '\0';
368 nextinfo = 0;
369
370 while (1)
371 {
372 /* 1. Extract an info */
373 info = nextinfo;
374
375 while ((info < len) && (buf[info] == ' '))
376 info++;
377
378 if (info >= len)
379 break;
380
381 nextinfo = info + 1;
382
383 while ((nextinfo < len) && (buf[nextinfo] != ' '))
384 nextinfo++;
385
386 if (nextinfo - info >= 49) /*Erroneous info asked */
387 continue;
388
389 strncpy (command, &(buf[info]), nextinfo - info);
390
391 /* 2. Interpret info */
392 if (!strcmp ("smooth", command))
393 /* Toggle smoothing */
394 ns->EMI_smooth = !ns->EMI_smooth;
395 else
396 /*bad value */;
397
398 /*3. Next info */
399 }
400
401 strcpy (cmdback, "ExtendedInfoSet");
402
403 if (ns->EMI_smooth)
404 {
405 strcat (cmdback, " ");
406 strcat (cmdback, "smoothing");
407 }
408
409 ns->send_packet (cmdback);
410}
411 451
412/* 452/*
413#define MSG_TYPE_BOOK 1 453#define MSG_TYPE_BOOK 1
414#define MSG_TYPE_CARD 2 454#define MSG_TYPE_CARD 2
415#define MSG_TYPE_PAPER 3 455#define MSG_TYPE_PAPER 3
432 while (1) 472 while (1)
433 { 473 {
434 /* 1. Extract an info */ 474 /* 1. Extract an info */
435 info = nextinfo; 475 info = nextinfo;
436 476
437 while ((info < len) && (buf[info] == ' ')) 477 while ((info < len) && (buf [info] == ' '))
438 info++; 478 info++;
439 479
440 if (info >= len) 480 if (info >= len)
441 break; 481 break;
442 482
443 nextinfo = info + 1; 483 nextinfo = info + 1;
444 484
445 while ((nextinfo < len) && (buf[nextinfo] != ' ')) 485 while ((nextinfo < len) && (buf [nextinfo] != ' '))
446 nextinfo++; 486 nextinfo++;
447 487
448 if (nextinfo - info >= 49) /*Erroneous info asked */ 488 if (nextinfo - info >= 49) /*Erroneous info asked */
449 continue; 489 continue;
450 490
451 strncpy (command, &(buf[info]), nextinfo - info); 491 memcpy (command, buf + info, nextinfo - info);
452 command[nextinfo - info] = '\0'; 492 command [nextinfo - info] = 0;
493
453 /* 2. Interpret info */ 494 /* 2. Interpret info */
454 i = sscanf (command, "%d", &flag); 495 i = sscanf (command, "%d", &flag);
455 496
456 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) 497 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
457 ns->supported_readables |= (1 << flag); 498 ns->supported_readables |= (1 << flag);
471 512
472 ns->send_packet (cmdback); 513 ns->send_packet (cmdback);
473} 514}
474 515
475/** 516/**
476 * client requested an image. send it rate-limited
477 * before flushing.
478 */
479void
480AskFaceCmd (char *buf, int len, client *ns)
481{
482 ns->askface.push_back (atoi (buf));
483}
484
485/**
486 * Tells client the picture it has to use
487 * to smooth a picture number given as argument.
488 */
489void
490AskSmooth (char *buf, int len, client *ns)
491{
492 ns->send_face (atoi (buf));
493 ns->flush_fx ();
494}
495
496/**
497 * This handles the general commands from the client (ie, north, fire, cast, 517 * This handles the general commands from the client (ie, north, fire, cast,
498 * etc.) 518 * etc.)
499 */ 519 */
500void 520void
501PlayerCmd (char *buf, int len, player *pl) 521PlayerCmd (char *buf, int len, player *pl)
512 return; 532 return;
513 533
514 buf++; 534 buf++;
515 } 535 }
516 536
517 execute_newserver_command (pl->ob, (char *) buf); 537 execute_newserver_command (pl->ob, (char *)buf);
518 538
519 /* Perhaps something better should be done with a left over count. 539 /* Perhaps something better should be done with a left over count.
520 * Cleaning up the input should probably be done first - all actions 540 * Cleaning up the input should probably be done first - all actions
521 * for the command that issued the count should be done before any other 541 * for the command that issued the count should be done before any other
522 * commands. 542 * commands.
523 */ 543 */
524 pl->count = 0; 544 pl->count = 0;
525} 545}
526 546
527
528/** 547/**
529 * This handles the general commands from the client (ie, north, fire, cast, 548 * This handles the general commands from the client (ie, north, fire, cast,
530 * etc.). It is a lot like PlayerCmd above, but is called with the 549 * etc.). It is a lot like PlayerCmd above, but is called with the
531 * 'ncom' method which gives more information back to the client so it 550 * 'ncom' method which gives more information back to the client so it
532 * can throttle. 551 * can throttle.
534void 553void
535NewPlayerCmd (char *buf, int len, player *pl) 554NewPlayerCmd (char *buf, int len, player *pl)
536{ 555{
537 if (len <= 6) 556 if (len <= 6)
538 { 557 {
539 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 558 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
540 return; 559 return;
541 } 560 }
542 561
543 uint16 cmdid = net_uint16 ((uint8 *)buf); 562 uint16 cmdid = net_uint16 ((uint8 *)buf);
544 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 563 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
557 * commands. 576 * commands.
558 */ 577 */
559 pl->count = 0; 578 pl->count = 0;
560 579
561 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 580 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
562 int time = fabs (pl->ob->speed) < 0.001 581 int time = pl->ob->has_active_speed ()
563 ? time = MAX_TIME * 100
564 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 582 ? (int) (MAX_TIME / pl->ob->speed)
583 : MAX_TIME * 100;
565 584
566 /* Send confirmation of command execution now */ 585 /* Send confirmation of command execution now */
567 packet sl ("comc"); 586 packet sl ("comc");
568 sl << uint16 (cmdid) << uint32 (time); 587 sl << uint16 (cmdid) << uint32 (time);
569 pl->ns->send_packet (sl); 588 pl->ns->send_packet (sl);
682 * syntax is: move (to) (tag) (nrof) 701 * syntax is: move (to) (tag) (nrof)
683 */ 702 */
684void 703void
685MoveCmd (char *buf, int len, player *pl) 704MoveCmd (char *buf, int len, player *pl)
686{ 705{
687 int vals[3], i; 706 int to, tag, nrof;
688 707
689 /* A little funky here. We only cycle for 2 records, because 708 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
690 * we obviously are not going to find a space after the third
691 * record. Perhaps we should just replace this with a
692 * sscanf?
693 */
694 for (i = 0; i < 2; i++)
695 { 709 {
696 vals[i] = atoi (buf);
697
698 if (!(buf = strchr (buf, ' ')))
699 {
700 LOG (llevError, "Incomplete move command: %s\n", buf); 710 LOG (llevError, "Incomplete move command: %s\n", buf);
701 return; 711 return;
702 }
703
704 buf++;
705 } 712 }
706 713
707 vals[2] = atoi (buf); 714 esrv_move_object (pl->ob, to, tag, nrof);
708
709/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
710 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
711} 715}
712 716
713/****************************************************************************** 717/******************************************************************************
714 * 718 *
715 * Start of commands the server sends to the client. 719 * Start of commands the server sends to the client.
730 * Get player's current range attack in obuf. 734 * Get player's current range attack in obuf.
731 */ 735 */
732static void 736static void
733rangetostring (player *pl, char *obuf) 737rangetostring (player *pl, char *obuf)
734{ 738{
735 dynbuf_text buf; 739 dynbuf_text &buf = msg_dynbuf; buf.clear ();
736 740
737 if (pl->ranged_ob) 741 if (pl->ranged_ob)
738 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
739 743
740 if (pl->combat_ob) 744 if (pl->combat_ob)
741 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; 745 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
742 746
747#if 0
743 //TODO: remove this when slot system is working, this is only for debugging 748 //TODO: remove this when slot system is working, this is only for debugging
744 if (pl->ob->chosen_skill) 749 if (pl->ob->chosen_skill)
745 buf << " Skill*: " << pl->ob->chosen_skill->name; 750 buf << " Skill*: " << pl->ob->chosen_skill->name;
751#endif
746 752
747 //TODO: maybe golem should become the current_weapon, quite simply? 753 //TODO: maybe golem should become the current_weapon, quite simply?
748 if (pl->golem) 754 if (pl->golem)
749 buf << " Golem*: " << pl->golem->name; 755 buf << " Golem*: " << pl->golem->name;
750 756
757 buf << '\0';
751 buf.linearise (obuf); 758 buf.linearise (obuf);
752 obuf [buf.size ()] = 0;
753} 759}
754 760
755#define AddIfInt64(Old,New,Type) if (Old != New) {\ 761#define AddIfInt64(Old,New,Type) if (Old != New) {\
756 Old = New; \ 762 Old = New; \
757 sl << uint8 (Type) << uint64 (New); \ 763 sl << uint8 (Type) << uint64 (New); \
794 return; 800 return;
795 801
796 object *ob = pl->observe; 802 object *ob = pl->observe;
797 if (!ob) 803 if (!ob)
798 return; 804 return;
805
806 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
799 807
800 packet sl ("stats"); 808 packet sl ("stats");
801 809
802 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 810 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
803 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 811 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
812 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 820 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
813 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 821 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
814 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 822 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
815 823
816 for (int s = 0; s < NUM_SKILLS; s++) 824 for (int s = 0; s < NUM_SKILLS; s++)
817 if (object *skill = pl->last_skill_ob[s]) 825 if (object *skill = opl->last_skill_ob [s])
818 if (skill->stats.exp != ns->last_skill_exp [s]) 826 if (skill->stats.exp != ns->last_skill_exp [s])
819 { 827 {
820 ns->last_skill_exp [s] = skill->stats.exp; 828 ns->last_skill_exp [s] = skill->stats.exp;
821 829
822 /* Always send along the level if exp changes. This is only 830 /* Always send along the level if exp changes. This is only
830 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 838 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
831 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 839 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
832 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 840 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
833 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 841 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
834 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 842 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
835 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 843 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
836 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 844 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
837 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 845 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
838 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 846 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
839 847
840 flags = 0; 848 flags = 0;
841 849
842 if (pl->fire_on) 850 if (opl->fire_on)
843 flags |= SF_FIREON; 851 flags |= SF_FIREON;
844 852
845 if (pl->run_on) 853 if (opl->run_on)
846 flags |= SF_RUNON; 854 flags |= SF_RUNON;
847 855
848 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 856 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
849 857
850 if (ns->sc_version < 1025)
851 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
852 else
853 for (int i = 0; i < NROFATTACKS; i++) 858 for (int i = 0; i < NROFATTACKS; i++)
854 { 859 {
855 /* Skip ones we won't send */ 860 /* Skip ones we won't send */
856 if (atnr_cs_stat[i] == -1) 861 if (atnr_cs_stat[i] == -1)
857 continue; 862 continue;
858 863
859 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 864 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
860 } 865 }
861 866
862 if (pl->ns->monitor_spells) 867 if (pl->ns->monitor_spells)
863 { 868 {
864 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 869 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
865 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 870 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
866 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 871 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
867 } 872 }
868 873
869 rangetostring (pl, buf); /* we want use the new fire & run system in new client */ 874 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
870 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 875 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
871 set_title (ob, buf); 876 set_title (ob, buf);
872 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 877 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
873 878
874 /* Only send it away if we have some actual data */ 879 /* Only send it away if we have some actual data */
878 883
879/** 884/**
880 * Tells the client that here is a player it should start using. 885 * Tells the client that here is a player it should start using.
881 */ 886 */
882void 887void
883esrv_new_player (player *pl, uint32 weight) 888esrv_new_player (player *pl)
884{ 889{
890 sint32 weight = pl->ob->client_weight ();
891
885 packet sl ("player"); 892 packet sl ("player");
886 893
887 sl << uint32 (pl->ob->count) 894 sl << uint32 (pl->ob->count)
888 << uint32 (weight) 895 << uint32 (weight)
889 << uint32 (pl->ob->face) 896 << uint32 (pl->ob->face)
890 << data8 (pl->ob->name); 897 << data8 (pl->ob->name);
891 898
892 pl->ns->last_weight = weight; 899 pl->ns->last_weight = weight;
893 pl->ns->send_packet (sl); 900 pl->ns->send_packet (sl);
894 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
895} 901}
896 902
897/****************************************************************************** 903/******************************************************************************
898 * 904 *
899 * Start of map related commands. 905 * Start of map related commands.
956 962
957 if (!ns.faces_sent[face_num]) 963 if (!ns.faces_sent[face_num])
958 if (ob) 964 if (ob)
959 ns.send_faces (ob); 965 ns.send_faces (ob);
960 else 966 else
961 ns.send_face (face_num); 967 ns.send_face (face_num, 10);
962 968
963 sl << uint16 (face_num); 969 sl << uint16 (face_num);
964 return 1; 970 return 1;
965 } 971 }
966 972
967 /* Nothing changed */ 973 /* Nothing changed */
968 return 0; 974 return 0;
969} 975}
970 976
971/** 977//-GPL
972 * Returns the size of a data for a map square as returned by
973 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
974 * available.
975 */
976int
977getExtendedMapInfoSize (client * ns)
978{
979 int result = 0;
980
981 if (ns->ext_mapinfos)
982 {
983 if (ns->EMI_smooth)
984 result += 1; /*One byte for smoothlevel */
985 }
986
987 return result;
988}
989 978
990// prefetch (and touch) all maps within a specific distancd 979// prefetch (and touch) all maps within a specific distancd
991static void 980static void
992prefetch_surrounding_maps (maptile *map, int distance) 981prefetch_surrounding_maps (maptile *map, int distance)
993{ 982{
994 map->last_access = runtime; 983 map->touch ();
995 984
996 if (--distance) 985 if (--distance)
997 for (int dir = 4; --dir; ) 986 for (int dir = 4; dir--; )
998 if (const shstr &path = map->tile_path [dir]) 987 if (const shstr &path = map->tile_path [dir])
999 if (maptile *&neigh = map->tile_map [dir]) 988 if (maptile *&neigh = map->tile_map [dir])
1000 prefetch_surrounding_maps (neigh, distance); 989 prefetch_surrounding_maps (neigh, distance);
1001 else 990 else
1002 neigh = maptile::find_async (path, map); 991 neigh = maptile::find_async (path, map);
1007prefetch_surrounding_maps (object *op) 996prefetch_surrounding_maps (object *op)
1008{ 997{
1009 prefetch_surrounding_maps (op->map, 3); 998 prefetch_surrounding_maps (op->map, 3);
1010} 999}
1011 1000
1001//+GPL
1002
1012/** 1003/**
1013 * Draws client map. 1004 * Draws client map.
1014 */ 1005 */
1015void 1006void
1016draw_client_map (player *pl) 1007draw_client_map (player *pl)
1017{ 1008{
1018 object *ob = pl->observe; 1009 object *ob = pl->viewpoint;
1019 if (!ob->active) 1010 if (!pl->observe->active)
1020 return; 1011 return;
1021
1022 maptile *plmap = ob->map;
1023 1012
1024 /* If player is just joining the game, he isn't here yet, so the map 1013 /* If player is just joining the game, he isn't here yet, so the map
1025 * can get swapped out. If so, don't try to send them a map. All will 1014 * can get swapped out. If so, don't try to send them a map. All will
1026 * be OK once they really log in. 1015 * be OK once they really log in.
1027 */ 1016 */
1028 if (!plmap || plmap->in_memory != MAP_IN_MEMORY) 1017 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1029 return; 1018 return;
1030 1019
1031 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1032 sint16 nx, ny;
1033 int estartlen, eoldlen; 1020 int startlen, oldlen;
1034 uint8 eentrysize;
1035 uint16 ewhatstart, ewhatflag;
1036 uint8 extendedinfos;
1037 maptile *m;
1038 1021
1039 check_map_change (pl); 1022 check_map_change (pl);
1040 prefetch_surrounding_maps (pl->ob); 1023 prefetch_surrounding_maps (pl->ob);
1041 1024
1042 /* do LOS after calls to update_position */ 1025 /* do LOS after calls to update_position */
1043 if (pl->do_los) 1026 /* unfortunately, we need to udpate los when observing, currently */
1027 if (pl->do_los || pl->viewpoint != pl->ob)
1044 { 1028 {
1045 update_los (ob);
1046 pl->do_los = 0; 1029 pl->do_los = 0;
1030 pl->update_los ();
1047 } 1031 }
1048 1032
1049 /** 1033 /**
1050 * This function uses the new map1 protocol command to send the map 1034 * This function uses the new map1 protocol command to send the map
1051 * to the client. It is necessary because the old map command supports 1035 * to the client. It is necessary because the old map command supports
1070 */ 1054 */
1071 1055
1072 client &socket = *pl->ns; 1056 client &socket = *pl->ns;
1073 1057
1074 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1058 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1075 packet esl;
1076 1059
1077 startlen = sl.length (); 1060 startlen = sl.length ();
1078 1061
1079 /*Extendedmapinfo structure initialisation */ 1062 int hx = socket.mapx / 2;
1080 if (socket.ext_mapinfos) 1063 int hy = socket.mapy / 2;
1081 {
1082 extendedinfos = EMI_NOREDRAW;
1083 1064
1084 if (socket.EMI_smooth) 1065 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1085 extendedinfos |= EMI_SMOOTH; 1066 int ax = dx + hx;
1067 int ay = dy + hy;
1086 1068
1087 ewhatstart = esl.length (); 1069 int mask = (ax << 10) | (ay << 4);
1088 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1089 could need to be taken away */
1090 eentrysize = getExtendedMapInfoSize (&socket);
1091 esl << "mapextended "
1092 << uint8 (extendedinfos)
1093 << uint8 (eentrysize);
1094
1095 estartlen = esl.length ();
1096 }
1097
1098 /* x,y are the real map locations. ax, ay are viewport relative
1099 * locations.
1100 */
1101 ay = 0;
1102
1103 /* We could do this logic as conditionals in the if statement,
1104 * but that started to get a bit messy to look at.
1105 */
1106 max_x = ob->x + (socket.mapx + 1) / 2;
1107 max_y = ob->y + (socket.mapy + 1) / 2;
1108
1109 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1110 {
1111 ax = 0;
1112 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1113 {
1114 int emask, mask;
1115 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1116
1117 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1070 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1118 1071
1119 /* If the coordinates are not valid, or it is too dark to see, 1072 /* If the coordinates are not valid, or it is too dark to see,
1120 * we tell the client as such 1073 * we tell the client as such
1074 */
1075 if (!m)
1076 {
1077 /* space is out of map. Update space and clear values
1078 * if this hasn't already been done. If the space is out
1079 * of the map, it shouldn't have a head.
1121 */ 1080 */
1122 nx = x; 1081 if (lastcell.count != -1)
1123 ny = y; 1082 {
1124 m = get_map_from_coord (plmap, &nx, &ny); 1083 sl << uint16 (mask);
1084 map_clearcell (&lastcell, -1);
1085 }
1125 1086
1126 if (!m) 1087 continue;
1088 }
1089
1090 int d = pl->blocked_los_uc (dx, dy);
1091
1092 if (d > 3)
1093 {
1094 /* This block deals with spaces that are not visible for whatever
1095 * reason. Still may need to send the head for this space.
1096 */
1097 if (lastcell.count != -1
1098 || lastcell.faces[0]
1099 || lastcell.faces[1]
1100 || lastcell.faces[2]
1101 || lastcell.stat_hp
1102 || lastcell.flags
1103 || lastcell.player)
1104 sl << uint16 (mask);
1105
1106 /* properly clear a previously sent big face */
1107 map_clearcell (&lastcell, -1);
1108 }
1109 else
1110 {
1111 /* In this block, the space is visible.
1112 */
1113
1114 /* Rather than try to figure out what everything that we might
1115 * need to send is, then form the packet after that,
1116 * we presume that we will in fact form a packet, and update
1117 * the bits by what we do actually send. If we send nothing,
1118 * we just back out sl.length () to the old value, and no harm
1119 * is done.
1120 * I think this is simpler than doing a bunch of checks to see
1121 * what if anything we need to send, setting the bits, then
1122 * doing those checks again to add the real data.
1123 */
1124 oldlen = sl.length ();
1125
1126 sl << uint16 (mask);
1127
1128 unsigned char dummy;
1129 unsigned char *last_ext = &dummy;
1130
1131 /* Darkness changed */
1132 if (lastcell.count != d)
1133 {
1134 mask |= 0x8;
1135
1136 *last_ext |= 0x80;
1137 last_ext = &sl[sl.length ()];
1138 sl << uint8 (d);
1139 }
1140
1141 lastcell.count = d;
1142
1143 mapspace &ms = m->at (nx, ny);
1144 ms.update ();
1145
1146 // extmap handling
1147 uint8 stat_hp = 0;
1148 uint8 stat_width = 0;
1149 uint8 flags = 0;
1150 tag_t player = 0;
1151
1152 // send hp information, if applicable
1153 if (object *op = ms.faces_obj [0])
1154 if (op->is_head () && !op->invisible)
1127 { 1155 {
1128 /* space is out of map. Update space and clear values 1156 if (op->stats.maxhp > op->stats.hp
1129 * if this hasn't already been done. If the space is out 1157 && op->stats.maxhp > 0
1130 * of the map, it shouldn't have a head 1158 && (op->type == PLAYER
1131 */ 1159 || op->type == DOOR // does not work, have maxhp 0
1132 if (lastcell.count != -1) 1160 || QUERY_FLAG (op, FLAG_MONSTER)
1161 || QUERY_FLAG (op, FLAG_ALIVE)
1162 || QUERY_FLAG (op, FLAG_GENERATOR)))
1133 { 1163 {
1134 sl << uint16 (mask); 1164 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1135 map_clearcell (&lastcell, -1); 1165 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1136 } 1166 }
1137 1167
1138 continue; 1168 if (expect_false (op->has_dialogue ()))
1169 flags |= 1;
1170
1171 if (expect_false (op->type == PLAYER))
1172 player = op == ob ? pl->ob->count
1173 : op == pl->ob ? ob->count
1174 : op->count;
1139 } 1175 }
1140
1141 m->touch ();
1142 1176
1143 int d = ob->contr->blocked_los[ax][ay]; 1177 if (expect_false (lastcell.stat_hp != stat_hp))
1144
1145 if (d > 3)
1146 { 1178 {
1179 lastcell.stat_hp = stat_hp;
1147 1180
1148 int need_send = 0, count; 1181 mask |= 0x8;
1182 *last_ext |= 0x80;
1183 last_ext = &sl[sl.length ()];
1149 1184
1150 /* This block deals with spaces that are not visible for whatever 1185 sl << uint8 (5) << uint8 (stat_hp);
1151 * reason. Still may need to send the head for this space.
1152 */
1153 1186
1154 oldlen = sl.length (); 1187 if (stat_width > 1)
1155
1156 sl << uint16 (mask);
1157
1158 if (lastcell.count != -1)
1159 need_send = 1;
1160
1161 count = -1;
1162
1163 /* properly clear a previously sent big face */
1164 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1165 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1166 need_send = 1;
1167
1168 map_clearcell (&lastcell, count);
1169
1170 if ((mask & 0xf) || need_send)
1171 sl[oldlen + 1] = mask & 0xff;
1172 else
1173 sl.reset (oldlen);
1174 }
1175 else
1176 {
1177 /* In this block, the space is visible.
1178 */
1179
1180 /* Rather than try to figure out what everything that we might
1181 * need to send is, then form the packet after that,
1182 * we presume that we will in fact form a packet, and update
1183 * the bits by what we do actually send. If we send nothing,
1184 * we just back out sl.length () to the old value, and no harm
1185 * is done.
1186 * I think this is simpler than doing a bunch of checks to see
1187 * what if anything we need to send, setting the bits, then
1188 * doing those checks again to add the real data.
1189 */
1190 oldlen = sl.length ();
1191 eoldlen = esl.length ();
1192
1193 sl << uint16 (mask);
1194
1195 unsigned char dummy;
1196 unsigned char *last_ext = &dummy;
1197
1198 /* Darkness changed */
1199 if (lastcell.count != d && socket.darkness)
1200 { 1188 {
1201 mask |= 0x8;
1202
1203 if (socket.extmap)
1204 {
1205 *last_ext |= 0x80; 1189 *last_ext |= 0x80;
1206 last_ext = &sl[sl.length ()]; 1190 last_ext = &sl[sl.length ()];
1207 sl << uint8 (d); 1191
1208 } 1192 sl << uint8 (6) << uint8 (stat_width);
1209 else
1210 sl << uint8 (255 - 64 * d);
1211 } 1193 }
1194 }
1212 1195
1213 lastcell.count = d; 1196 if (expect_false (lastcell.player != player))
1214
1215 mapspace &ms = m->at (nx, ny);
1216
1217 if (socket.extmap)
1218 { 1197 {
1219 uint8 stat_hp = 0; 1198 lastcell.player = player;
1220 uint8 stat_width = 0;
1221 uint8 flags = 0;
1222 tag_t player = 0;
1223 1199
1224 // send hp information, if applicable
1225 if (object *op = ms.faces_obj [0])
1226 {
1227 if (op->head || op->invisible)
1228 ; // do not show
1229 else if (op->type == PLAYER
1230 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1231 {
1232 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1233 {
1234 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1235 stat_width = op->arch->tail_x;
1236 }
1237 }
1238
1239 if (op->msg && op->msg[0] == '@')
1240 flags |= 1;
1241
1242 if (op->type == PLAYER && op != ob)
1243 player = op->count;
1244 }
1245
1246 if (lastcell.stat_hp != stat_hp)
1247 {
1248 lastcell.stat_hp = stat_hp;
1249
1250 mask |= 0x8; 1200 mask |= 0x8;
1251 *last_ext |= 0x80; 1201 *last_ext |= 0x80;
1252 last_ext = &sl[sl.length ()]; 1202 last_ext = &sl[sl.length ()];
1253 1203
1254 sl << uint8 (5) << uint8 (stat_hp);
1255
1256 if (stat_width > 1)
1257 {
1258 *last_ext |= 0x80;
1259 last_ext = &sl[sl.length ()];
1260
1261 sl << uint8 (6) << uint8 (stat_width);
1262 }
1263 }
1264
1265 if (lastcell.player != player)
1266 {
1267 lastcell.player = player;
1268
1269 mask |= 0x8;
1270 *last_ext |= 0x80;
1271 last_ext = &sl[sl.length ()];
1272
1273 sl << uint8 (0x47) << uint8 (4) << (uint32)player; 1204 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1274 } 1205 }
1275 1206
1276 if (lastcell.flags != flags) 1207 if (expect_false (lastcell.flags != flags))
1277 { 1208 {
1278 lastcell.flags = flags; 1209 lastcell.flags = flags;
1279 1210
1280 mask |= 0x8; 1211 mask |= 0x8;
1281 *last_ext |= 0x80; 1212 *last_ext |= 0x80;
1282 last_ext = &sl[sl.length ()]; 1213 last_ext = &sl[sl.length ()];
1283 1214
1284 sl << uint8 (8) << uint8 (flags); 1215 sl << uint8 (8) << uint8 (flags);
1285 }
1286 } 1216 }
1287 1217
1218 // faces
1219
1288 /* Floor face */ 1220 /* Floor face */
1289 if (update_space (sl, socket, ms, lastcell, 2)) 1221 if (update_space (sl, socket, ms, lastcell, 2))
1290 mask |= 0x4; 1222 mask |= 0x4;
1291 1223
1292 /* Middle face */ 1224 /* Middle face */
1293 if (update_space (sl, socket, ms, lastcell, 1)) 1225 if (update_space (sl, socket, ms, lastcell, 1))
1294 mask |= 0x2; 1226 mask |= 0x2;
1295 1227
1228 if (expect_false (ob->invisible)
1229 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1296 if (ms.player () == ob 1230 && ms.player () == ob)
1297 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1298 { 1231 {
1299 // force player to be visible to himself if invisible 1232 // force player to be visible to himself if invisible
1300 if (lastcell.faces[0] != ob->face) 1233 if (lastcell.faces[0] != ob->face)
1301 { 1234 {
1302 lastcell.faces[0] = ob->face; 1235 lastcell.faces[0] = ob->face;
1303 1236
1304 mask |= 0x1;
1305 sl << uint16 (ob->face);
1306
1307 socket.send_faces (ob);
1308 }
1309 }
1310 /* Top face */
1311 else if (update_space (sl, socket, ms, lastcell, 0))
1312 mask |= 0x1; 1237 mask |= 0x1;
1238 sl << uint16 (ob->face);
1239
1240 socket.send_faces (ob);
1313 1241 }
1242 }
1243 /* Top face */
1244 else if (update_space (sl, socket, ms, lastcell, 0))
1245 mask |= 0x1;
1314 1246
1315 /* Check to see if we are in fact sending anything for this 1247 /* Check to see if we are in fact sending anything for this
1316 * space by checking the mask. If so, update the mask. 1248 * space by checking the mask. If so, update the mask.
1317 * if not, reset the len to that from before adding the mask 1249 * if not, reset the len to that from before adding the mask
1318 * value, so we don't send those bits. 1250 * value, so we don't send those bits.
1319 */ 1251 */
1320 if (mask & 0xf) 1252 if (mask & 0xf)
1321 sl[oldlen + 1] = mask & 0xff; 1253 sl[oldlen + 1] = mask & 0xff;
1322 else 1254 else
1323 sl.reset (oldlen); 1255 sl.reset (oldlen);
1324
1325 if (socket.ext_mapinfos)
1326 esl << uint16 (emask);
1327
1328 if (socket.EMI_smooth)
1329 {
1330 for (int layer = 2+1; layer--; )
1331 {
1332 object *ob = ms.faces_obj [layer];
1333
1334 // If there is no object for this space, or if the face for the object
1335 // is the blank face, set the smoothlevel to zero.
1336 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1337
1338 // We've gotten what face we want to use for the object. Now see if
1339 // if it has changed since we last sent it to the client.
1340 if (lastcell.smooth[layer] != smoothlevel)
1341 {
1342 lastcell.smooth[layer] = smoothlevel;
1343 esl << uint8 (smoothlevel);
1344 emask |= 1 << layer;
1345 }
1346 }
1347
1348 if (emask & 0xf)
1349 esl[eoldlen + 1] = emask & 0xff;
1350 else
1351 esl.reset (eoldlen);
1352 }
1353 } /* else this is a viewable space */ 1256 } /* else this is a viewable space */
1354 } /* for x loop */ 1257 ordered_mapwalk_end
1355 } /* for y loop */
1356 1258
1357 socket.flush_fx (); 1259 socket.flush_fx ();
1358
1359 /* Verify that we in fact do need to send this */
1360 if (socket.ext_mapinfos)
1361 {
1362 if (!(sl.length () > startlen || socket.sent_scroll))
1363 {
1364 /* No map data will follow, so don't say the client
1365 * it doesn't need draw!
1366 */
1367 ewhatflag &= ~EMI_NOREDRAW;
1368 esl[ewhatstart + 1] = ewhatflag & 0xff;
1369 }
1370
1371 if (esl.length () > estartlen)
1372 socket.send_packet (esl);
1373 }
1374 1260
1375 if (sl.length () > startlen || socket.sent_scroll) 1261 if (sl.length () > startlen || socket.sent_scroll)
1376 { 1262 {
1377 socket.send_packet (sl); 1263 socket.send_packet (sl);
1378 socket.sent_scroll = 0; 1264 socket.sent_scroll = 0;
1379 } 1265 }
1380} 1266}
1381 1267
1382/*****************************************************************************/
1383/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1384/* a player. Of course, the client need to know the command to be able to */
1385/* manage it ! */
1386/*****************************************************************************/
1387void
1388send_plugin_custom_message (object *pl, char *buf)
1389{
1390 pl->contr->ns->send_packet (buf);
1391}
1392
1393/**
1394 * This sends the skill number to name mapping. We ignore
1395 * the params - we always send the same info no matter what.
1396 */
1397void
1398send_skill_info (client *ns, char *params)
1399{
1400 packet sl;
1401 sl << "replyinfo skill_info\n";
1402
1403 for (int i = 1; i < NUM_SKILLS; i++)
1404 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1405
1406 if (sl.length () >= MAXSOCKBUF)
1407 {
1408 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1409 fatal (0);
1410 }
1411
1412 ns->send_packet (sl);
1413}
1414
1415/**
1416 * This sends the spell path to name mapping. We ignore
1417 * the params - we always send the same info no matter what.
1418 */
1419void
1420send_spell_paths (client * ns, char *params)
1421{
1422 packet sl;
1423
1424 sl << "replyinfo spell_paths\n";
1425
1426 for (int i = 0; i < NRSPELLPATHS; i++)
1427 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1428
1429 if (sl.length () >= MAXSOCKBUF)
1430 {
1431 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1432 fatal (0);
1433 }
1434
1435 ns->send_packet (sl);
1436}
1437
1438/** 1268/**
1439 * This looks for any spells the player may have that have changed their stats. 1269 * This looks for any spells the player may have that have changed their stats.
1440 * it then sends an updspell packet for each spell that has changed in this way 1270 * it then sends an updspell packet for each spell that has changed in this way
1441 */ 1271 */
1442void 1272void
1443esrv_update_spells (player *pl) 1273esrv_update_spells (player *pl)
1444{ 1274{
1445 if (!pl->ns) 1275 if (!pl->ns)
1446 return; 1276 return;
1447 1277
1278 pl->ns->update_spells = false;
1279
1448 if (!pl->ns->monitor_spells) 1280 if (!pl->ns->monitor_spells)
1449 return; 1281 return;
1450 1282
1451 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1283 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1452 {
1453 if (spell->type == SPELL) 1284 if (spell->type == SPELL)
1454 { 1285 {
1455 int flags = 0; 1286 int flags = 0;
1287 int val;
1456 1288
1457 /* check if we need to update it */ 1289 /* check if we need to update it */
1458 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1290 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1291 if (spell->cached_sp != val)
1459 { 1292 {
1460 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1293 spell->cached_sp = val;
1461 flags |= UPD_SP_MANA; 1294 flags |= UPD_SP_MANA;
1462 } 1295 }
1463 1296
1464 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1297 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1298 if (spell->cached_grace != val)
1465 { 1299 {
1466 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1300 spell->cached_grace = val;
1467 flags |= UPD_SP_GRACE; 1301 flags |= UPD_SP_GRACE;
1468 } 1302 }
1469 1303
1470 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1304 val = casting_level (pl->ob, spell);
1305 if (spell->cached_eat != val)
1471 { 1306 {
1472 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1307 spell->cached_eat = val;
1473 flags |= UPD_SP_DAMAGE; 1308 flags |= UPD_SP_LEVEL;
1474 } 1309 }
1475 1310
1476 if (flags) 1311 if (flags)
1477 { 1312 {
1478 packet sl; 1313 packet sl;
1479 1314
1480 sl << "updspell " 1315 sl << "updspell "
1481 << uint8 (flags) 1316 << uint8 (flags)
1482 << uint32 (spell->count); 1317 << uint32 (spell->count);
1483 1318
1484 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1319 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1485 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1320 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1486 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1321 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1487 1322
1488 pl->ns->send_packet (sl); 1323 pl->ns->send_packet (sl);
1489 } 1324 }
1490 } 1325 }
1491 }
1492} 1326}
1493 1327
1494void 1328void
1495esrv_remove_spell (player *pl, object *spell) 1329esrv_remove_spell (player *pl, object *spell)
1496{ 1330{
1521 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1355 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1522 return; 1356 return;
1523 } 1357 }
1524 1358
1525 /* store costs and damage in the object struct, to compare to later */ 1359 /* store costs and damage in the object struct, to compare to later */
1526 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1360 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1527 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1361 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1528 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1362 spell->cached_eat = casting_level (pl->ob, spell);
1529 1363
1530 /* figure out which skill it uses, if it uses one */ 1364 /* figure out which skill it uses, if it uses one */
1531 if (spell->skill) 1365 if (spell->skill)
1532 { 1366 if (object *tmp = pl->find_skill (spell->skill))
1533 for (i = 1; i < NUM_SKILLS; i++)
1534 if (!strcmp (spell->skill, skill_names[i]))
1535 {
1536 skill = i + CS_STAT_SKILLINFO; 1367 skill = tmp->subtype + CS_STAT_SKILLINFO;
1537 break;
1538 }
1539 }
1540 1368
1541 // spells better have a face 1369 // spells better have a face
1542 if (!spell->face) 1370 if (!spell->face)
1543 { 1371 {
1544 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1372 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1545 spell->face = face_find ("burnout.x11", blank_face); 1373 spell->face = face_find ("burnout.x11", blank_face);
1546 } 1374 }
1375
1376 pl->ns->send_face (spell->face);
1547 1377
1548 /* send the current values */ 1378 /* send the current values */
1549 sl << uint32 (spell->count) 1379 sl << uint32 (spell->count)
1550 << uint16 (spell->level) 1380 << uint16 (spell->level)
1551 << uint16 (spell->casting_time) 1381 << uint16 (spell->casting_time)
1552 << uint16 (spell->last_sp) 1382 << uint16 (spell->cached_sp)
1553 << uint16 (spell->last_grace) 1383 << uint16 (spell->cached_grace)
1554 << uint16 (spell->last_eat) 1384 << uint16 (spell->cached_eat)
1555 << uint8 (skill) 1385 << uint8 (skill)
1556 << uint32 (spell->path_attuned) 1386 << uint32 (spell->path_attuned)
1557 << uint32 (spell->face) 1387 << uint32 (spell->face)
1558 << data8 (spell->name) 1388 << data8 (spell->name)
1559 << data16 (spell->msg); 1389 << data16 (spell->msg);
1587 * bytes and 3 strings (because that is the spec) so we need to 1417 * bytes and 3 strings (because that is the spec) so we need to
1588 * check that the length of those 3 strings, plus the 23 bytes, 1418 * check that the length of those 3 strings, plus the 23 bytes,
1589 * won't take us over the length limit for the socket, if it does, 1419 * won't take us over the length limit for the socket, if it does,
1590 * we need to send what we already have, and restart packet formation 1420 * we need to send what we already have, and restart packet formation
1591 */ 1421 */
1422 if (spell->type != SPELL)
1423 continue;
1424
1592 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1425 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1593 * to show add_spell is 26 bytes + 2 strings. However, the overun 1426 * to show add_spell is 26 bytes + 2 strings. However, the overun
1594 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1427 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1595 * like it will fix this 1428 * like it will fix this
1596 */ 1429 */
1597 if (spell->type != SPELL)
1598 continue;
1599
1600 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1430 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1601 { 1431 {
1432 pl->ns->flush_fx ();
1602 pl->ns->send_packet (sl); 1433 pl->ns->send_packet (sl);
1603 1434
1604 sl.reset (); 1435 sl.reset ();
1605 sl << "addspell "; 1436 sl << "addspell ";
1606 } 1437 }
1614 return; 1445 return;
1615 } 1446 }
1616 else 1447 else
1617 append_spell (pl, sl, spell); 1448 append_spell (pl, sl, spell);
1618 1449
1619 if (sl.length () >= MAXSOCKBUF) 1450 if (sl.length () > MAXSOCKBUF)
1620 { 1451 {
1621 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1452 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1622 fatal (0); 1453 fatal (0);
1623 } 1454 }
1624 1455
1625 /* finally, we can send the packet */ 1456 /* finally, we can send the packet */
1457 pl->ns->flush_fx ();
1626 pl->ns->send_packet (sl); 1458 pl->ns->send_packet (sl);
1627} 1459}
1628 1460
1461//-GPL
1462

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