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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.142 by root, Sat Dec 20 02:32:31 2008 UTC vs.
Revision 1.164 by root, Fri Mar 26 00:59:22 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
24
25//+GPL
23 26
24/** 27/**
25 * \file 28 * \file
26 * Client handling. 29 * Client handling.
27 * 30 *
63 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
64 * program to the value we use when sending STATS command to the 67 * program to the value we use when sending STATS command to the
65 * client. If a value is -1, then we don't send that to the 68 * client. If a value is -1, then we don't send that to the
66 * client. 69 * client.
67 */ 70 */
68short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 71static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 72 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 73 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 74 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 75 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 76 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
98 */ 101 */
99 mx = ns->mapx; 102 mx = ns->mapx;
100 my = ns->mapy; 103 my = ns->mapy;
101 104
102 /* the x and y here are coordinates for the new map, i.e. if we moved 105 /* the x and y here are coordinates for the new map, i.e. if we moved
103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 106 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 * if the destination x or y coordinate is outside the viewable 107 * if the destination x or y coordinate is outside the viewable
105 * area, we clear the values - otherwise, the old values 108 * area, we clear the values - otherwise, the old values
106 * are preserved, and the check_head thinks it needs to clear them. 109 * are preserved, and the check_head thinks it needs to clear them.
107 */ 110 */
108 for (x = 0; x < mx; x++) 111 for (x = 0; x < mx; x++)
109 {
110 for (y = 0; y < my; y++) 112 for (y = 0; y < my; y++)
111 {
112 if (x >= ns->mapx || y >= ns->mapy) 113 if (x >= ns->mapx || y >= ns->mapy)
113 /* clear cells outside the viewable area */ 114 /* clear cells outside the viewable area */
114 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 /* clear newly visible tiles within the viewable area */ 117 /* clear newly visible tiles within the viewable area */
117 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 else 119 else
119 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 }
121 }
122 121
123 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 122 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 123
125 /* Make sure that the next "map1" command will be sent (even if it is 124 /* Make sure that the next "map1" command will be sent (even if it is
126 * empty). 125 * empty).
145 144
146static void 145static void
147send_map_info (player *pl) 146send_map_info (player *pl)
148{ 147{
149 client &socket = *pl->ns; 148 client &socket = *pl->ns;
150 object *ob = pl->observe; 149 object *ob = pl->viewpoint;
151 150
152 if (socket.mapinfocmd) 151 if (socket.mapinfocmd)
153 { 152 {
154 if (ob->map && ob->map->path[0]) 153 if (ob->map && ob->map->path[0])
155 { 154 {
172/** check for map/region change and send new map data */ 171/** check for map/region change and send new map data */
173static void 172static void
174check_map_change (player *pl) 173check_map_change (player *pl)
175{ 174{
176 client &socket = *pl->ns; 175 client &socket = *pl->ns;
177 object *ob = pl->observe; 176 object *ob = pl->viewpoint;
178 177
179 region *reg = ob->region (); 178 region *reg = ob->region ();
180 if (socket.current_region != reg) 179 if (socket.current_region != reg)
181 { 180 {
182 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 181 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
212 else if (socket.current_x != ob->x || socket.current_y != ob->y) 211 else if (socket.current_x != ob->x || socket.current_y != ob->y)
213 { 212 {
214 int dx = ob->x - socket.current_x; 213 int dx = ob->x - socket.current_x;
215 int dy = ob->y - socket.current_y; 214 int dy = ob->y - socket.current_y;
216 215
217 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
218 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
219 else
220 {
221 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 216 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
222 socket.floorbox_reset (); 217 socket.floorbox_reset ();
223 }
224 } 218 }
225 219
226 socket.current_x = ob->x; 220 socket.current_x = ob->x;
227 socket.current_y = ob->y; 221 socket.current_y = ob->y;
222}
223
224/**
225 * This sends the skill number to name mapping. We ignore
226 * the params - we always send the same info no matter what.
227 */
228static void
229send_skill_info (client *ns, char *params)
230{
231 packet sl;
232 sl << "replyinfo skill_info\n";
233
234 for (int i = 1; i < NUM_SKILLS; i++)
235 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
236
237 if (sl.length () > MAXSOCKBUF)
238 {
239 LOG (llevError, "Buffer overflow in send_skill_info!\n");
240 fatal (0);
241 }
242
243 ns->send_packet (sl);
244}
245
246/**
247 * This sends the spell path to name mapping. We ignore
248 * the params - we always send the same info no matter what.
249 */
250static void
251send_spell_paths (client * ns, char *params)
252{
253 packet sl;
254
255 sl << "replyinfo spell_paths\n";
256
257 for (int i = 0; i < NRSPELLPATHS; i++)
258 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
259
260 if (sl.length () > MAXSOCKBUF)
261 {
262 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
263 fatal (0);
264 }
265
266 ns->send_packet (sl);
228} 267}
229 268
230/** 269/**
231 * RequestInfo is sort of a meta command. There is some specific 270 * RequestInfo is sort of a meta command. There is some specific
232 * request of information, but we call other functions to provide 271 * request of information, but we call other functions to provide
245 { 284 {
246 *params++ = 0; 285 *params++ = 0;
247 break; 286 break;
248 } 287 }
249 288
250 if (!strcmp (buf, "image_info"))
251 send_image_info (ns, params);
252 else if (!strcmp (buf, "image_sums"))
253 send_image_sums (ns, params);
254 else if (!strcmp (buf, "skill_info")) 289 if (!strcmp (buf, "skill_info"))
255 send_skill_info (ns, params); 290 send_skill_info (ns, params);
256 else if (!strcmp (buf, "spell_paths")) 291 else if (!strcmp (buf, "spell_paths"))
257 send_spell_paths (ns, params); 292 send_spell_paths (ns, params);
258 else 293 else
259 { 294 {
275ExtiCmd (char *buf, int len, client *ns) 310ExtiCmd (char *buf, int len, client *ns)
276{ 311{
277 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 312 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
278} 313}
279 314
315//-GPL
316
280void 317void
281client::mapinfo_queue_clear () 318client::mapinfo_queue_clear ()
282{ 319{
283 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) 320 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
284 free (*i); 321 free (*i);
291{ 328{
292 char *token = buf; 329 char *token = buf;
293 buf += strlen (buf) + 9; 330 buf += strlen (buf) + 9;
294 331
295 // initial map and its origin 332 // initial map and its origin
296 maptile *map = pl->observe->map; 333 maptile *map = pl->viewpoint->map;
297 int mapx = pl->ns->mapx / 2 - pl->observe->x; 334 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
298 int mapy = pl->ns->mapy / 2 - pl->observe->y; 335 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
299 int max_distance = 8; // limit maximum path length to something generous 336 int max_distance = 8; // limit maximum path length to something generous
300 337
301 while (*buf && map && max_distance) 338 while (*buf && map && max_distance)
302 { 339 {
303 int dir = *buf++ - '1'; 340 int dir = *buf++ - '1';
408AddMeCmd (char *buf, int len, client *ns) 445AddMeCmd (char *buf, int len, client *ns)
409{ 446{
410 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 447 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
411} 448}
412 449
413/** Reply to ExtendedInfos command */ 450//+GPL
414void
415ToggleExtendedInfos (char *buf, int len, client * ns)
416{
417 char cmdback[MAX_BUF];
418 char command[50];
419 int info, nextinfo;
420
421 cmdback[0] = '\0';
422 nextinfo = 0;
423
424 while (1)
425 {
426 /* 1. Extract an info */
427 info = nextinfo;
428
429 while ((info < len) && (buf[info] == ' '))
430 info++;
431
432 if (info >= len)
433 break;
434
435 nextinfo = info + 1;
436
437 while ((nextinfo < len) && (buf[nextinfo] != ' '))
438 nextinfo++;
439
440 if (nextinfo - info >= 49) /*Erroneous info asked */
441 continue;
442
443 strncpy (command, &(buf[info]), nextinfo - info);
444
445 /* 2. Interpret info */
446 if (!strcmp ("smooth", command))
447 /* Toggle smoothing */
448 ns->EMI_smooth = !ns->EMI_smooth;
449 else
450 /*bad value */;
451
452 /*3. Next info */
453 }
454
455 strcpy (cmdback, "ExtendedInfoSet");
456
457 if (ns->EMI_smooth)
458 {
459 strcat (cmdback, " ");
460 strcat (cmdback, "smoothing");
461 }
462
463 ns->send_packet (cmdback);
464}
465 451
466/* 452/*
467#define MSG_TYPE_BOOK 1 453#define MSG_TYPE_BOOK 1
468#define MSG_TYPE_CARD 2 454#define MSG_TYPE_CARD 2
469#define MSG_TYPE_PAPER 3 455#define MSG_TYPE_PAPER 3
486 while (1) 472 while (1)
487 { 473 {
488 /* 1. Extract an info */ 474 /* 1. Extract an info */
489 info = nextinfo; 475 info = nextinfo;
490 476
491 while ((info < len) && (buf[info] == ' ')) 477 while ((info < len) && (buf [info] == ' '))
492 info++; 478 info++;
493 479
494 if (info >= len) 480 if (info >= len)
495 break; 481 break;
496 482
497 nextinfo = info + 1; 483 nextinfo = info + 1;
498 484
499 while ((nextinfo < len) && (buf[nextinfo] != ' ')) 485 while ((nextinfo < len) && (buf [nextinfo] != ' '))
500 nextinfo++; 486 nextinfo++;
501 487
502 if (nextinfo - info >= 49) /*Erroneous info asked */ 488 if (nextinfo - info >= 49) /*Erroneous info asked */
503 continue; 489 continue;
504 490
505 strncpy (command, &(buf[info]), nextinfo - info); 491 memcpy (command, buf + info, nextinfo - info);
506 command[nextinfo - info] = '\0'; 492 command [nextinfo - info] = 0;
493
507 /* 2. Interpret info */ 494 /* 2. Interpret info */
508 i = sscanf (command, "%d", &flag); 495 i = sscanf (command, "%d", &flag);
509 496
510 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) 497 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
511 ns->supported_readables |= (1 << flag); 498 ns->supported_readables |= (1 << flag);
545 return; 532 return;
546 533
547 buf++; 534 buf++;
548 } 535 }
549 536
550 execute_newserver_command (pl->ob, (char *) buf); 537 execute_newserver_command (pl->ob, (char *)buf);
551 538
552 /* Perhaps something better should be done with a left over count. 539 /* Perhaps something better should be done with a left over count.
553 * Cleaning up the input should probably be done first - all actions 540 * Cleaning up the input should probably be done first - all actions
554 * for the command that issued the count should be done before any other 541 * for the command that issued the count should be done before any other
555 * commands. 542 * commands.
589 * commands. 576 * commands.
590 */ 577 */
591 pl->count = 0; 578 pl->count = 0;
592 579
593 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 580 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
594 int time = fabs (pl->ob->speed) < 0.001 581 int time = pl->ob->has_active_speed ()
595 ? time = MAX_TIME * 100
596 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 582 ? (int) (MAX_TIME / pl->ob->speed)
583 : MAX_TIME * 100;
597 584
598 /* Send confirmation of command execution now */ 585 /* Send confirmation of command execution now */
599 packet sl ("comc"); 586 packet sl ("comc");
600 sl << uint16 (cmdid) << uint32 (time); 587 sl << uint16 (cmdid) << uint32 (time);
601 pl->ns->send_packet (sl); 588 pl->ns->send_packet (sl);
747 * Get player's current range attack in obuf. 734 * Get player's current range attack in obuf.
748 */ 735 */
749static void 736static void
750rangetostring (player *pl, char *obuf) 737rangetostring (player *pl, char *obuf)
751{ 738{
752 dynbuf_text buf; 739 dynbuf_text &buf = msg_dynbuf; buf.clear ();
753 740
754 if (pl->ranged_ob) 741 if (pl->ranged_ob)
755 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
756 743
757 if (pl->combat_ob) 744 if (pl->combat_ob)
851 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 838 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
852 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 839 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
853 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 840 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
854 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 841 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
855 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 842 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
856 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 843 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
857 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 844 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
858 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 845 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
859 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 846 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
860 847
861 flags = 0; 848 flags = 0;
862 849
863 if (opl->fire_on) 850 if (opl->fire_on)
866 if (opl->run_on) 853 if (opl->run_on)
867 flags |= SF_RUNON; 854 flags |= SF_RUNON;
868 855
869 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 856 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
870 857
871 if (ns->sc_version < 1025)
872 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
873 else
874 for (int i = 0; i < NROFATTACKS; i++) 858 for (int i = 0; i < NROFATTACKS; i++)
875 { 859 {
876 /* Skip ones we won't send */ 860 /* Skip ones we won't send */
877 if (atnr_cs_stat[i] == -1) 861 if (atnr_cs_stat[i] == -1)
878 continue; 862 continue;
879 863
880 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 864 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
881 } 865 }
882 866
883 if (pl->ns->monitor_spells) 867 if (pl->ns->monitor_spells)
884 { 868 {
885 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 869 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
886 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 870 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
988 972
989 /* Nothing changed */ 973 /* Nothing changed */
990 return 0; 974 return 0;
991} 975}
992 976
993/** 977//-GPL
994 * Returns the size of a data for a map square as returned by
995 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
996 * available.
997 */
998int
999getExtendedMapInfoSize (client * ns)
1000{
1001 int result = 0;
1002
1003 if (ns->ext_mapinfos)
1004 {
1005 if (ns->EMI_smooth)
1006 result += 1; /*One byte for smoothlevel */
1007 }
1008
1009 return result;
1010}
1011 978
1012// prefetch (and touch) all maps within a specific distancd 979// prefetch (and touch) all maps within a specific distancd
1013static void 980static void
1014prefetch_surrounding_maps (maptile *map, int distance) 981prefetch_surrounding_maps (maptile *map, int distance)
1015{ 982{
1016 map->last_access = runtime; 983 map->touch ();
1017 984
1018 if (--distance) 985 if (--distance)
1019 for (int dir = 4; --dir; ) 986 for (int dir = 4; dir--; )
1020 if (const shstr &path = map->tile_path [dir]) 987 if (const shstr &path = map->tile_path [dir])
1021 if (maptile *&neigh = map->tile_map [dir]) 988 if (maptile *&neigh = map->tile_map [dir])
1022 prefetch_surrounding_maps (neigh, distance); 989 prefetch_surrounding_maps (neigh, distance);
1023 else 990 else
1024 neigh = maptile::find_async (path, map); 991 neigh = maptile::find_async (path, map);
1029prefetch_surrounding_maps (object *op) 996prefetch_surrounding_maps (object *op)
1030{ 997{
1031 prefetch_surrounding_maps (op->map, 3); 998 prefetch_surrounding_maps (op->map, 3);
1032} 999}
1033 1000
1001//+GPL
1002
1034/** 1003/**
1035 * Draws client map. 1004 * Draws client map.
1036 */ 1005 */
1037void 1006void
1038draw_client_map (player *pl) 1007draw_client_map (player *pl)
1039{ 1008{
1040 object *ob = pl->observe; 1009 object *ob = pl->viewpoint;
1041 if (!ob->active) 1010 if (!pl->observe->active)
1042 return; 1011 return;
1043 1012
1044 /* If player is just joining the game, he isn't here yet, so the map 1013 /* If player is just joining the game, he isn't here yet, so the map
1045 * can get swapped out. If so, don't try to send them a map. All will 1014 * can get swapped out. If so, don't try to send them a map. All will
1046 * be OK once they really log in. 1015 * be OK once they really log in.
1047 */ 1016 */
1048 if (!ob->map || ob->map->in_memory != MAP_ACTIVE) 1017 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1049 return; 1018 return;
1050 1019
1051 int startlen, oldlen; 1020 int startlen, oldlen;
1052 int estartlen, eoldlen;
1053 uint8 eentrysize;
1054 uint16 ewhatstart, ewhatflag;
1055 uint8 extendedinfos;
1056 1021
1057 check_map_change (pl); 1022 check_map_change (pl);
1058 prefetch_surrounding_maps (pl->ob); 1023 prefetch_surrounding_maps (pl->ob);
1059 1024
1060 /* do LOS after calls to update_position */ 1025 /* do LOS after calls to update_position */
1061 if (ob != pl->ob) 1026 /* unfortunately, we need to udpate los when observing, currently */
1062 pl->clear_los (0); 1027 if (pl->do_los || pl->viewpoint != pl->ob)
1063 else if (pl->do_los)
1064 { 1028 {
1065 update_los (ob);
1066 pl->do_los = 0; 1029 pl->do_los = 0;
1030 pl->update_los ();
1067 } 1031 }
1068 1032
1069 /** 1033 /**
1070 * This function uses the new map1 protocol command to send the map 1034 * This function uses the new map1 protocol command to send the map
1071 * to the client. It is necessary because the old map command supports 1035 * to the client. It is necessary because the old map command supports
1090 */ 1054 */
1091 1055
1092 client &socket = *pl->ns; 1056 client &socket = *pl->ns;
1093 1057
1094 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1058 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1095 packet esl;
1096 1059
1097 startlen = sl.length (); 1060 startlen = sl.length ();
1098 1061
1099 /*Extendedmapinfo structure initialisation */
1100 if (socket.ext_mapinfos)
1101 {
1102 extendedinfos = EMI_NOREDRAW;
1103
1104 if (socket.EMI_smooth)
1105 extendedinfos |= EMI_SMOOTH;
1106
1107 ewhatstart = esl.length ();
1108 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1109 could need to be taken away */
1110 eentrysize = getExtendedMapInfoSize (&socket);
1111 esl << "mapextended "
1112 << uint8 (extendedinfos)
1113 << uint8 (eentrysize);
1114
1115 estartlen = esl.length ();
1116 }
1117
1118 /* We could do this logic as conditionals in the if statement,
1119 * but that started to get a bit messy to look at.
1120 */
1121 int hx = socket.mapx / 2; 1062 int hx = socket.mapx / 2;
1122 int hy = socket.mapy / 2; 1063 int hy = socket.mapy / 2;
1123 1064
1124 for (int dx = -hx; dx <= hx; dx++) 1065 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1066 int ax = dx + hx;
1067 int ay = dy + hy;
1068
1069 int mask = (ax << 10) | (ay << 4);
1070 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1071
1072 /* If the coordinates are not valid, or it is too dark to see,
1073 * we tell the client as such
1074 */
1075 if (!m)
1125 { 1076 {
1126 sint16 nx, ny; 1077 /* space is out of map. Update space and clear values
1127 maptile *m = 0; 1078 * if this hasn't already been done. If the space is out
1128 1079 * of the map, it shouldn't have a head.
1129 for (int dy = -hy; dy <= hy; dy++) 1080 */
1081 if (lastcell.count != -1)
1130 { 1082 {
1131 // check to see if we can simply go one down quickly 1083 sl << uint16 (mask);
1132 if (m && ++ny >= m->height) 1084 map_clearcell (&lastcell, -1);
1085 }
1086
1087 continue;
1088 }
1089
1090 int d = pl->blocked_los_uc (dx, dy);
1091
1092 if (d > 3)
1093 {
1094 /* This block deals with spaces that are not visible for whatever
1095 * reason. Still may need to send the head for this space.
1096 */
1097 if (lastcell.count != -1
1098 || lastcell.faces[0]
1099 || lastcell.faces[1]
1100 || lastcell.faces[2]
1101 || lastcell.stat_hp
1102 || lastcell.flags
1103 || lastcell.player)
1104 sl << uint16 (mask);
1105
1106 /* properly clear a previously sent big face */
1107 map_clearcell (&lastcell, -1);
1108 }
1109 else
1110 {
1111 /* In this block, the space is visible.
1112 */
1113
1114 /* Rather than try to figure out what everything that we might
1115 * need to send is, then form the packet after that,
1116 * we presume that we will in fact form a packet, and update
1117 * the bits by what we do actually send. If we send nothing,
1118 * we just back out sl.length () to the old value, and no harm
1119 * is done.
1120 * I think this is simpler than doing a bunch of checks to see
1121 * what if anything we need to send, setting the bits, then
1122 * doing those checks again to add the real data.
1123 */
1124 oldlen = sl.length ();
1125
1126 sl << uint16 (mask);
1127
1128 unsigned char dummy;
1129 unsigned char *last_ext = &dummy;
1130
1131 /* Darkness changed */
1132 if (lastcell.count != d)
1133 {
1133 m = 0; 1134 mask |= 0x8;
1134 1135
1135 // no, so do it the slow way 1136 *last_ext |= 0x80;
1136 if (!m) 1137 last_ext = &sl[sl.length ()];
1138 sl << uint8 (d);
1139 }
1140
1141 lastcell.count = d;
1142
1143 mapspace &ms = m->at (nx, ny);
1144 ms.update ();
1145
1146 // extmap handling
1147 uint8 stat_hp = 0;
1148 uint8 stat_width = 0;
1149 uint8 flags = 0;
1150 tag_t player = 0;
1151
1152 // send hp information, if applicable
1153 if (object *op = ms.faces_obj [0])
1154 if (op->is_head () && !op->invisible)
1137 { 1155 {
1138 nx = ob->x + dx; ny = ob->y + dy; m = ob->map; 1156 if (op->stats.maxhp > op->stats.hp
1139 1157 && op->stats.maxhp > 0
1140 if (xy_normalise (m, nx, ny)) 1158 && (op->type == PLAYER
1141 m->touch (); 1159 || op->type == DOOR // does not work, have maxhp 0
1142 else 1160 || QUERY_FLAG (op, FLAG_MONSTER)
1161 || QUERY_FLAG (op, FLAG_ALIVE)
1162 || QUERY_FLAG (op, FLAG_GENERATOR)))
1143 m = 0; 1163 {
1164 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1165 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1166 }
1167
1168 if (expect_false (op->has_dialogue ()))
1169 flags |= 1;
1170
1171 if (expect_false (op->type == PLAYER))
1172 player = op == ob ? pl->ob->count
1173 : op == pl->ob ? ob->count
1174 : op->count;
1144 } 1175 }
1145 1176
1146 int ax = dx + hx; 1177 if (expect_false (lastcell.stat_hp != stat_hp))
1147 int ay = dy + hy;
1148
1149 int emask, mask;
1150 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1151
1152 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1153
1154 /* If the coordinates are not valid, or it is too dark to see,
1155 * we tell the client as such
1156 */
1157 if (!m)
1158 { 1178 {
1159 /* space is out of map. Update space and clear values 1179 lastcell.stat_hp = stat_hp;
1160 * if this hasn't already been done. If the space is out 1180
1161 * of the map, it shouldn't have a head. 1181 mask |= 0x8;
1162 */ 1182 *last_ext |= 0x80;
1163 if (lastcell.count != -1) 1183 last_ext = &sl[sl.length ()];
1184
1185 sl << uint8 (5) << uint8 (stat_hp);
1186
1187 if (stat_width > 1)
1164 { 1188 {
1165 sl << uint16 (mask);
1166 map_clearcell (&lastcell, -1);
1167 }
1168
1169 continue;
1170 }
1171
1172 int d = pl->blocked_los_uc (dx, dy);
1173
1174 if (d > 3)
1175 {
1176 int need_send = 0, count;
1177
1178 /* This block deals with spaces that are not visible for whatever
1179 * reason. Still may need to send the head for this space.
1180 */
1181
1182 oldlen = sl.length ();
1183
1184 sl << uint16 (mask);
1185
1186 if (lastcell.count != -1)
1187 need_send = 1;
1188
1189 count = -1;
1190
1191 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1192 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1193 need_send = 1;
1194
1195 /* properly clear a previously sent big face */
1196 map_clearcell (&lastcell, count);
1197
1198 if ((mask & 0xf) || need_send)
1199 sl[oldlen + 1] = mask & 0xff;
1200 else
1201 sl.reset (oldlen);
1202 }
1203 else
1204 {
1205 /* In this block, the space is visible.
1206 */
1207
1208 /* Rather than try to figure out what everything that we might
1209 * need to send is, then form the packet after that,
1210 * we presume that we will in fact form a packet, and update
1211 * the bits by what we do actually send. If we send nothing,
1212 * we just back out sl.length () to the old value, and no harm
1213 * is done.
1214 * I think this is simpler than doing a bunch of checks to see
1215 * what if anything we need to send, setting the bits, then
1216 * doing those checks again to add the real data.
1217 */
1218 oldlen = sl.length ();
1219 eoldlen = esl.length ();
1220
1221 sl << uint16 (mask);
1222
1223 unsigned char dummy;
1224 unsigned char *last_ext = &dummy;
1225
1226 /* Darkness changed */
1227 if (lastcell.count != d && socket.darkness)
1228 {
1229 mask |= 0x8;
1230
1231 if (socket.extmap)
1232 {
1233 *last_ext |= 0x80; 1189 *last_ext |= 0x80;
1234 last_ext = &sl[sl.length ()]; 1190 last_ext = &sl[sl.length ()];
1235 sl << uint8 (d); 1191
1236 } 1192 sl << uint8 (6) << uint8 (stat_width);
1237 else
1238 sl << uint8 (255 - 64 * d);
1239 } 1193 }
1194 }
1240 1195
1241 lastcell.count = d; 1196 if (expect_false (lastcell.player != player))
1242
1243 mapspace &ms = m->at (nx, ny);
1244 ms.update ();
1245
1246 if (socket.extmap)
1247 { 1197 {
1248 uint8 stat_hp = 0; 1198 lastcell.player = player;
1249 uint8 stat_width = 0;
1250 uint8 flags = 0;
1251 tag_t player = 0;
1252 1199
1253 // send hp information, if applicable
1254 if (object *op = ms.faces_obj [0])
1255 if (op->is_head () && !op->invisible)
1256 {
1257 if (op->stats.maxhp > op->stats.hp
1258 && op->stats.maxhp > 0
1259 && (op->type == PLAYER
1260 || op->type == DOOR // does not work, have maxhp 0
1261 || QUERY_FLAG (op, FLAG_MONSTER)
1262 || QUERY_FLAG (op, FLAG_ALIVE)
1263 || QUERY_FLAG (op, FLAG_GENERATOR)))
1264 {
1265 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1266 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1267 }
1268
1269 if (op->has_dialogue ())
1270 flags |= 1;
1271
1272 if (op->type == PLAYER)
1273 player = op == ob ? pl->ob->count
1274 : op == pl->ob ? ob->count
1275 : op->count;
1276 }
1277
1278 if (lastcell.stat_hp != stat_hp)
1279 {
1280 lastcell.stat_hp = stat_hp;
1281
1282 mask |= 0x8; 1200 mask |= 0x8;
1283 *last_ext |= 0x80; 1201 *last_ext |= 0x80;
1284 last_ext = &sl[sl.length ()]; 1202 last_ext = &sl[sl.length ()];
1285 1203
1286 sl << uint8 (5) << uint8 (stat_hp);
1287
1288 if (stat_width > 1)
1289 {
1290 *last_ext |= 0x80;
1291 last_ext = &sl[sl.length ()];
1292
1293 sl << uint8 (6) << uint8 (stat_width);
1294 }
1295 }
1296
1297 if (lastcell.player != player)
1298 {
1299 lastcell.player = player;
1300
1301 mask |= 0x8;
1302 *last_ext |= 0x80;
1303 last_ext = &sl[sl.length ()];
1304
1305 sl << uint8 (0x47) << uint8 (4) << (uint32)player; 1204 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1306 } 1205 }
1307 1206
1308 if (lastcell.flags != flags) 1207 if (expect_false (lastcell.flags != flags))
1309 { 1208 {
1310 lastcell.flags = flags; 1209 lastcell.flags = flags;
1311 1210
1312 mask |= 0x8; 1211 mask |= 0x8;
1313 *last_ext |= 0x80; 1212 *last_ext |= 0x80;
1314 last_ext = &sl[sl.length ()]; 1213 last_ext = &sl[sl.length ()];
1315 1214
1316 sl << uint8 (8) << uint8 (flags); 1215 sl << uint8 (8) << uint8 (flags);
1317 }
1318 } 1216 }
1319 1217
1218 // faces
1219
1320 /* Floor face */ 1220 /* Floor face */
1321 if (update_space (sl, socket, ms, lastcell, 2)) 1221 if (update_space (sl, socket, ms, lastcell, 2))
1322 mask |= 0x4; 1222 mask |= 0x4;
1323 1223
1324 /* Middle face */ 1224 /* Middle face */
1325 if (update_space (sl, socket, ms, lastcell, 1)) 1225 if (update_space (sl, socket, ms, lastcell, 1))
1326 mask |= 0x2; 1226 mask |= 0x2;
1327 1227
1328 if (ob->invisible 1228 if (expect_false (ob->invisible)
1329 && ob->invisible & (ob->invisible < 50 ? 1 : 7) 1229 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1330 && ms.player () == ob) 1230 && ms.player () == ob)
1331 { 1231 {
1332 // force player to be visible to himself if invisible 1232 // force player to be visible to himself if invisible
1333 if (lastcell.faces[0] != ob->face) 1233 if (lastcell.faces[0] != ob->face)
1334 { 1234 {
1335 lastcell.faces[0] = ob->face; 1235 lastcell.faces[0] = ob->face;
1336 1236
1337 mask |= 0x1;
1338 sl << uint16 (ob->face);
1339
1340 socket.send_faces (ob);
1341 }
1342 }
1343 /* Top face */
1344 else if (update_space (sl, socket, ms, lastcell, 0))
1345 mask |= 0x1; 1237 mask |= 0x1;
1238 sl << uint16 (ob->face);
1346 1239
1240 socket.send_faces (ob);
1241 }
1242 }
1243 /* Top face */
1244 else if (update_space (sl, socket, ms, lastcell, 0))
1245 mask |= 0x1;
1246
1347 /* Check to see if we are in fact sending anything for this 1247 /* Check to see if we are in fact sending anything for this
1348 * space by checking the mask. If so, update the mask. 1248 * space by checking the mask. If so, update the mask.
1349 * if not, reset the len to that from before adding the mask 1249 * if not, reset the len to that from before adding the mask
1350 * value, so we don't send those bits. 1250 * value, so we don't send those bits.
1351 */ 1251 */
1352 if (mask & 0xf) 1252 if (mask & 0xf)
1353 sl[oldlen + 1] = mask & 0xff; 1253 sl[oldlen + 1] = mask & 0xff;
1354 else 1254 else
1355 sl.reset (oldlen); 1255 sl.reset (oldlen);
1356
1357 if (socket.ext_mapinfos)
1358 esl << uint16 (emask);
1359
1360 if (socket.EMI_smooth)
1361 {
1362 for (int layer = 2+1; layer--; )
1363 {
1364 object *ob = ms.faces_obj [layer];
1365
1366 // If there is no object for this space, or if the face for the object
1367 // is the blank face, set the smoothlevel to zero.
1368 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1369
1370 // We've gotten what face we want to use for the object. Now see if
1371 // if it has changed since we last sent it to the client.
1372 if (lastcell.smooth[layer] != smoothlevel)
1373 {
1374 lastcell.smooth[layer] = smoothlevel;
1375 esl << uint8 (smoothlevel);
1376 emask |= 1 << layer;
1377 }
1378 }
1379
1380 if (emask & 0xf)
1381 esl[eoldlen + 1] = emask & 0xff;
1382 else
1383 esl.reset (eoldlen);
1384 }
1385 } /* else this is a viewable space */ 1256 } /* else this is a viewable space */
1386 } /* for x loop */ 1257 ordered_mapwalk_end
1387 } /* for y loop */
1388 1258
1389 socket.flush_fx (); 1259 socket.flush_fx ();
1390
1391 /* Verify that we in fact do need to send this */
1392 if (socket.ext_mapinfos)
1393 {
1394 if (!(sl.length () > startlen || socket.sent_scroll))
1395 {
1396 /* No map data will follow, so don't say the client
1397 * it doesn't need draw!
1398 */
1399 ewhatflag &= ~EMI_NOREDRAW;
1400 esl[ewhatstart + 1] = ewhatflag & 0xff;
1401 }
1402
1403 if (esl.length () > estartlen)
1404 socket.send_packet (esl);
1405 }
1406 1260
1407 if (sl.length () > startlen || socket.sent_scroll) 1261 if (sl.length () > startlen || socket.sent_scroll)
1408 { 1262 {
1409 socket.send_packet (sl); 1263 socket.send_packet (sl);
1410 socket.sent_scroll = 0; 1264 socket.sent_scroll = 0;
1411 } 1265 }
1412} 1266}
1413 1267
1414/*****************************************************************************/
1415/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1416/* a player. Of course, the client need to know the command to be able to */
1417/* manage it ! */
1418/*****************************************************************************/
1419void
1420send_plugin_custom_message (object *pl, char *buf)
1421{
1422 pl->contr->ns->send_packet (buf);
1423}
1424
1425/**
1426 * This sends the skill number to name mapping. We ignore
1427 * the params - we always send the same info no matter what.
1428 */
1429void
1430send_skill_info (client *ns, char *params)
1431{
1432 packet sl;
1433 sl << "replyinfo skill_info\n";
1434
1435 for (int i = 1; i < NUM_SKILLS; i++)
1436 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1437
1438 if (sl.length () > MAXSOCKBUF)
1439 {
1440 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1441 fatal (0);
1442 }
1443
1444 ns->send_packet (sl);
1445}
1446
1447/**
1448 * This sends the spell path to name mapping. We ignore
1449 * the params - we always send the same info no matter what.
1450 */
1451void
1452send_spell_paths (client * ns, char *params)
1453{
1454 packet sl;
1455
1456 sl << "replyinfo spell_paths\n";
1457
1458 for (int i = 0; i < NRSPELLPATHS; i++)
1459 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1460
1461 if (sl.length () > MAXSOCKBUF)
1462 {
1463 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1464 fatal (0);
1465 }
1466
1467 ns->send_packet (sl);
1468}
1469
1470/** 1268/**
1471 * This looks for any spells the player may have that have changed their stats. 1269 * This looks for any spells the player may have that have changed their stats.
1472 * it then sends an updspell packet for each spell that has changed in this way 1270 * it then sends an updspell packet for each spell that has changed in this way
1473 */ 1271 */
1474void 1272void
1475esrv_update_spells (player *pl) 1273esrv_update_spells (player *pl)
1476{ 1274{
1477 if (!pl->ns) 1275 if (!pl->ns)
1478 return; 1276 return;
1479 1277
1278 pl->ns->update_spells = false;
1279
1480 if (!pl->ns->monitor_spells) 1280 if (!pl->ns->monitor_spells)
1481 return; 1281 return;
1482 1282
1483 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1283 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1484 {
1485 if (spell->type == SPELL) 1284 if (spell->type == SPELL)
1486 { 1285 {
1487 int flags = 0; 1286 int flags = 0;
1287 int val;
1488 1288
1489 /* check if we need to update it */ 1289 /* check if we need to update it */
1490 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1290 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1291 if (spell->cached_sp != val)
1491 { 1292 {
1492 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1293 spell->cached_sp = val;
1493 flags |= UPD_SP_MANA; 1294 flags |= UPD_SP_MANA;
1494 } 1295 }
1495 1296
1496 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1297 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1298 if (spell->cached_grace != val)
1497 { 1299 {
1498 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1300 spell->cached_grace = val;
1499 flags |= UPD_SP_GRACE; 1301 flags |= UPD_SP_GRACE;
1500 } 1302 }
1501 1303
1502 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1304 val = casting_level (pl->ob, spell);
1305 if (spell->cached_eat != val)
1503 { 1306 {
1504 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1307 spell->cached_eat = val;
1505 flags |= UPD_SP_DAMAGE; 1308 flags |= UPD_SP_LEVEL;
1506 } 1309 }
1507 1310
1508 if (flags) 1311 if (flags)
1509 { 1312 {
1510 packet sl; 1313 packet sl;
1511 1314
1512 sl << "updspell " 1315 sl << "updspell "
1513 << uint8 (flags) 1316 << uint8 (flags)
1514 << uint32 (spell->count); 1317 << uint32 (spell->count);
1515 1318
1516 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1319 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1517 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1320 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1518 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1321 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1519 1322
1520 pl->ns->send_packet (sl); 1323 pl->ns->send_packet (sl);
1521 } 1324 }
1522 } 1325 }
1523 }
1524} 1326}
1525 1327
1526void 1328void
1527esrv_remove_spell (player *pl, object *spell) 1329esrv_remove_spell (player *pl, object *spell)
1528{ 1330{
1555 } 1357 }
1556 1358
1557 /* store costs and damage in the object struct, to compare to later */ 1359 /* store costs and damage in the object struct, to compare to later */
1558 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1360 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1559 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1361 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1560 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1362 spell->cached_eat = casting_level (pl->ob, spell);
1561 1363
1562 /* figure out which skill it uses, if it uses one */ 1364 /* figure out which skill it uses, if it uses one */
1563 if (spell->skill) 1365 if (spell->skill)
1564 if (object *tmp = pl->find_skill (spell->skill)) 1366 if (object *tmp = pl->find_skill (spell->skill))
1565 skill = tmp->subtype + CS_STAT_SKILLINFO; 1367 skill = tmp->subtype + CS_STAT_SKILLINFO;
1654 /* finally, we can send the packet */ 1456 /* finally, we can send the packet */
1655 pl->ns->flush_fx (); 1457 pl->ns->flush_fx ();
1656 pl->ns->send_packet (sl); 1458 pl->ns->send_packet (sl);
1657} 1459}
1658 1460
1461//-GPL
1462

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