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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.143 by root, Tue Dec 23 06:58:24 2008 UTC vs.
Revision 1.164 by root, Fri Mar 26 00:59:22 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
24
25//+GPL
23 26
24/** 27/**
25 * \file 28 * \file
26 * Client handling. 29 * Client handling.
27 * 30 *
63 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
64 * program to the value we use when sending STATS command to the 67 * program to the value we use when sending STATS command to the
65 * client. If a value is -1, then we don't send that to the 68 * client. If a value is -1, then we don't send that to the
66 * client. 69 * client.
67 */ 70 */
68short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 71static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 72 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 73 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 74 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 75 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 76 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
141 144
142static void 145static void
143send_map_info (player *pl) 146send_map_info (player *pl)
144{ 147{
145 client &socket = *pl->ns; 148 client &socket = *pl->ns;
146 object *ob = pl->observe; 149 object *ob = pl->viewpoint;
147 150
148 if (socket.mapinfocmd) 151 if (socket.mapinfocmd)
149 { 152 {
150 if (ob->map && ob->map->path[0]) 153 if (ob->map && ob->map->path[0])
151 { 154 {
168/** check for map/region change and send new map data */ 171/** check for map/region change and send new map data */
169static void 172static void
170check_map_change (player *pl) 173check_map_change (player *pl)
171{ 174{
172 client &socket = *pl->ns; 175 client &socket = *pl->ns;
173 object *ob = pl->observe; 176 object *ob = pl->viewpoint;
174 177
175 region *reg = ob->region (); 178 region *reg = ob->region ();
176 if (socket.current_region != reg) 179 if (socket.current_region != reg)
177 { 180 {
178 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 181 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
208 else if (socket.current_x != ob->x || socket.current_y != ob->y) 211 else if (socket.current_x != ob->x || socket.current_y != ob->y)
209 { 212 {
210 int dx = ob->x - socket.current_x; 213 int dx = ob->x - socket.current_x;
211 int dy = ob->y - socket.current_y; 214 int dy = ob->y - socket.current_y;
212 215
213 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
214 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
215 else
216 {
217 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 216 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
218 socket.floorbox_reset (); 217 socket.floorbox_reset ();
219 }
220 } 218 }
221 219
222 socket.current_x = ob->x; 220 socket.current_x = ob->x;
223 socket.current_y = ob->y; 221 socket.current_y = ob->y;
222}
223
224/**
225 * This sends the skill number to name mapping. We ignore
226 * the params - we always send the same info no matter what.
227 */
228static void
229send_skill_info (client *ns, char *params)
230{
231 packet sl;
232 sl << "replyinfo skill_info\n";
233
234 for (int i = 1; i < NUM_SKILLS; i++)
235 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
236
237 if (sl.length () > MAXSOCKBUF)
238 {
239 LOG (llevError, "Buffer overflow in send_skill_info!\n");
240 fatal (0);
241 }
242
243 ns->send_packet (sl);
244}
245
246/**
247 * This sends the spell path to name mapping. We ignore
248 * the params - we always send the same info no matter what.
249 */
250static void
251send_spell_paths (client * ns, char *params)
252{
253 packet sl;
254
255 sl << "replyinfo spell_paths\n";
256
257 for (int i = 0; i < NRSPELLPATHS; i++)
258 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
259
260 if (sl.length () > MAXSOCKBUF)
261 {
262 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
263 fatal (0);
264 }
265
266 ns->send_packet (sl);
224} 267}
225 268
226/** 269/**
227 * RequestInfo is sort of a meta command. There is some specific 270 * RequestInfo is sort of a meta command. There is some specific
228 * request of information, but we call other functions to provide 271 * request of information, but we call other functions to provide
241 { 284 {
242 *params++ = 0; 285 *params++ = 0;
243 break; 286 break;
244 } 287 }
245 288
246 if (!strcmp (buf, "image_info"))
247 send_image_info (ns, params);
248 else if (!strcmp (buf, "image_sums"))
249 send_image_sums (ns, params);
250 else if (!strcmp (buf, "skill_info")) 289 if (!strcmp (buf, "skill_info"))
251 send_skill_info (ns, params); 290 send_skill_info (ns, params);
252 else if (!strcmp (buf, "spell_paths")) 291 else if (!strcmp (buf, "spell_paths"))
253 send_spell_paths (ns, params); 292 send_spell_paths (ns, params);
254 else 293 else
255 { 294 {
271ExtiCmd (char *buf, int len, client *ns) 310ExtiCmd (char *buf, int len, client *ns)
272{ 311{
273 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 312 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
274} 313}
275 314
315//-GPL
316
276void 317void
277client::mapinfo_queue_clear () 318client::mapinfo_queue_clear ()
278{ 319{
279 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) 320 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
280 free (*i); 321 free (*i);
287{ 328{
288 char *token = buf; 329 char *token = buf;
289 buf += strlen (buf) + 9; 330 buf += strlen (buf) + 9;
290 331
291 // initial map and its origin 332 // initial map and its origin
292 maptile *map = pl->observe->map; 333 maptile *map = pl->viewpoint->map;
293 int mapx = pl->ns->mapx / 2 - pl->observe->x; 334 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
294 int mapy = pl->ns->mapy / 2 - pl->observe->y; 335 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
295 int max_distance = 8; // limit maximum path length to something generous 336 int max_distance = 8; // limit maximum path length to something generous
296 337
297 while (*buf && map && max_distance) 338 while (*buf && map && max_distance)
298 { 339 {
299 int dir = *buf++ - '1'; 340 int dir = *buf++ - '1';
404AddMeCmd (char *buf, int len, client *ns) 445AddMeCmd (char *buf, int len, client *ns)
405{ 446{
406 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 447 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
407} 448}
408 449
409/** Reply to ExtendedInfos command */ 450//+GPL
410void
411ToggleExtendedInfos (char *buf, int len, client * ns)
412{
413 char cmdback[MAX_BUF];
414 char command[50];
415 int info, nextinfo;
416
417 cmdback[0] = '\0';
418 nextinfo = 0;
419
420 while (1)
421 {
422 /* 1. Extract an info */
423 info = nextinfo;
424
425 while ((info < len) && (buf[info] == ' '))
426 info++;
427
428 if (info >= len)
429 break;
430
431 nextinfo = info + 1;
432
433 while ((nextinfo < len) && (buf[nextinfo] != ' '))
434 nextinfo++;
435
436 if (nextinfo - info >= 49) /*Erroneous info asked */
437 continue;
438
439 strncpy (command, &(buf[info]), nextinfo - info);
440
441 /* 2. Interpret info */
442 if (!strcmp ("smooth", command))
443 /* Toggle smoothing */
444 ns->EMI_smooth = !ns->EMI_smooth;
445 else
446 /*bad value */;
447
448 /*3. Next info */
449 }
450
451 strcpy (cmdback, "ExtendedInfoSet");
452
453 if (ns->EMI_smooth)
454 {
455 strcat (cmdback, " ");
456 strcat (cmdback, "smoothing");
457 }
458
459 ns->send_packet (cmdback);
460}
461 451
462/* 452/*
463#define MSG_TYPE_BOOK 1 453#define MSG_TYPE_BOOK 1
464#define MSG_TYPE_CARD 2 454#define MSG_TYPE_CARD 2
465#define MSG_TYPE_PAPER 3 455#define MSG_TYPE_PAPER 3
482 while (1) 472 while (1)
483 { 473 {
484 /* 1. Extract an info */ 474 /* 1. Extract an info */
485 info = nextinfo; 475 info = nextinfo;
486 476
487 while ((info < len) && (buf[info] == ' ')) 477 while ((info < len) && (buf [info] == ' '))
488 info++; 478 info++;
489 479
490 if (info >= len) 480 if (info >= len)
491 break; 481 break;
492 482
493 nextinfo = info + 1; 483 nextinfo = info + 1;
494 484
495 while ((nextinfo < len) && (buf[nextinfo] != ' ')) 485 while ((nextinfo < len) && (buf [nextinfo] != ' '))
496 nextinfo++; 486 nextinfo++;
497 487
498 if (nextinfo - info >= 49) /*Erroneous info asked */ 488 if (nextinfo - info >= 49) /*Erroneous info asked */
499 continue; 489 continue;
500 490
501 strncpy (command, &(buf[info]), nextinfo - info); 491 memcpy (command, buf + info, nextinfo - info);
502 command[nextinfo - info] = '\0'; 492 command [nextinfo - info] = 0;
493
503 /* 2. Interpret info */ 494 /* 2. Interpret info */
504 i = sscanf (command, "%d", &flag); 495 i = sscanf (command, "%d", &flag);
505 496
506 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) 497 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
507 ns->supported_readables |= (1 << flag); 498 ns->supported_readables |= (1 << flag);
541 return; 532 return;
542 533
543 buf++; 534 buf++;
544 } 535 }
545 536
546 execute_newserver_command (pl->ob, (char *) buf); 537 execute_newserver_command (pl->ob, (char *)buf);
547 538
548 /* Perhaps something better should be done with a left over count. 539 /* Perhaps something better should be done with a left over count.
549 * Cleaning up the input should probably be done first - all actions 540 * Cleaning up the input should probably be done first - all actions
550 * for the command that issued the count should be done before any other 541 * for the command that issued the count should be done before any other
551 * commands. 542 * commands.
585 * commands. 576 * commands.
586 */ 577 */
587 pl->count = 0; 578 pl->count = 0;
588 579
589 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 580 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
590 int time = fabs (pl->ob->speed) < 0.001 581 int time = pl->ob->has_active_speed ()
591 ? time = MAX_TIME * 100
592 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 582 ? (int) (MAX_TIME / pl->ob->speed)
583 : MAX_TIME * 100;
593 584
594 /* Send confirmation of command execution now */ 585 /* Send confirmation of command execution now */
595 packet sl ("comc"); 586 packet sl ("comc");
596 sl << uint16 (cmdid) << uint32 (time); 587 sl << uint16 (cmdid) << uint32 (time);
597 pl->ns->send_packet (sl); 588 pl->ns->send_packet (sl);
743 * Get player's current range attack in obuf. 734 * Get player's current range attack in obuf.
744 */ 735 */
745static void 736static void
746rangetostring (player *pl, char *obuf) 737rangetostring (player *pl, char *obuf)
747{ 738{
748 dynbuf_text buf; 739 dynbuf_text &buf = msg_dynbuf; buf.clear ();
749 740
750 if (pl->ranged_ob) 741 if (pl->ranged_ob)
751 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
752 743
753 if (pl->combat_ob) 744 if (pl->combat_ob)
847 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 838 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
848 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 839 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
849 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 840 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
850 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 841 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
851 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 842 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
852 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 843 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
853 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 844 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
854 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 845 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
855 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 846 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
856 847
857 flags = 0; 848 flags = 0;
858 849
859 if (opl->fire_on) 850 if (opl->fire_on)
862 if (opl->run_on) 853 if (opl->run_on)
863 flags |= SF_RUNON; 854 flags |= SF_RUNON;
864 855
865 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 856 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
866 857
867 if (ns->sc_version < 1025)
868 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
869 else
870 for (int i = 0; i < NROFATTACKS; i++) 858 for (int i = 0; i < NROFATTACKS; i++)
871 { 859 {
872 /* Skip ones we won't send */ 860 /* Skip ones we won't send */
873 if (atnr_cs_stat[i] == -1) 861 if (atnr_cs_stat[i] == -1)
874 continue; 862 continue;
875 863
876 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 864 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
877 } 865 }
878 866
879 if (pl->ns->monitor_spells) 867 if (pl->ns->monitor_spells)
880 { 868 {
881 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 869 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
882 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 870 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
984 972
985 /* Nothing changed */ 973 /* Nothing changed */
986 return 0; 974 return 0;
987} 975}
988 976
989/** 977//-GPL
990 * Returns the size of a data for a map square as returned by
991 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
992 * available.
993 */
994int
995getExtendedMapInfoSize (client * ns)
996{
997 int result = 0;
998
999 if (ns->ext_mapinfos)
1000 {
1001 if (ns->EMI_smooth)
1002 result += 1; /*One byte for smoothlevel */
1003 }
1004
1005 return result;
1006}
1007 978
1008// prefetch (and touch) all maps within a specific distancd 979// prefetch (and touch) all maps within a specific distancd
1009static void 980static void
1010prefetch_surrounding_maps (maptile *map, int distance) 981prefetch_surrounding_maps (maptile *map, int distance)
1011{ 982{
1012 map->last_access = runtime; 983 map->touch ();
1013 984
1014 if (--distance) 985 if (--distance)
1015 for (int dir = 4; --dir; ) 986 for (int dir = 4; dir--; )
1016 if (const shstr &path = map->tile_path [dir]) 987 if (const shstr &path = map->tile_path [dir])
1017 if (maptile *&neigh = map->tile_map [dir]) 988 if (maptile *&neigh = map->tile_map [dir])
1018 prefetch_surrounding_maps (neigh, distance); 989 prefetch_surrounding_maps (neigh, distance);
1019 else 990 else
1020 neigh = maptile::find_async (path, map); 991 neigh = maptile::find_async (path, map);
1025prefetch_surrounding_maps (object *op) 996prefetch_surrounding_maps (object *op)
1026{ 997{
1027 prefetch_surrounding_maps (op->map, 3); 998 prefetch_surrounding_maps (op->map, 3);
1028} 999}
1029 1000
1001//+GPL
1002
1030/** 1003/**
1031 * Draws client map. 1004 * Draws client map.
1032 */ 1005 */
1033void 1006void
1034draw_client_map (player *pl) 1007draw_client_map (player *pl)
1035{ 1008{
1036 object *ob = pl->observe; 1009 object *ob = pl->viewpoint;
1037 if (!ob->active) 1010 if (!pl->observe->active)
1038 return; 1011 return;
1039 1012
1040 /* If player is just joining the game, he isn't here yet, so the map 1013 /* If player is just joining the game, he isn't here yet, so the map
1041 * can get swapped out. If so, don't try to send them a map. All will 1014 * can get swapped out. If so, don't try to send them a map. All will
1042 * be OK once they really log in. 1015 * be OK once they really log in.
1043 */ 1016 */
1044 if (!ob->map || ob->map->in_memory != MAP_ACTIVE) 1017 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1045 return; 1018 return;
1046 1019
1047 int startlen, oldlen; 1020 int startlen, oldlen;
1048 int estartlen, eoldlen;
1049 uint8 eentrysize;
1050 uint16 ewhatstart, ewhatflag;
1051 uint8 extendedinfos;
1052 1021
1053 check_map_change (pl); 1022 check_map_change (pl);
1054 prefetch_surrounding_maps (pl->ob); 1023 prefetch_surrounding_maps (pl->ob);
1055 1024
1056 /* do LOS after calls to update_position */ 1025 /* do LOS after calls to update_position */
1057 /* unfortunately, we need to udpate los when observing, currently */ 1026 /* unfortunately, we need to udpate los when observing, currently */
1058 if (pl->do_los || pl->observe != pl->ob) 1027 if (pl->do_los || pl->viewpoint != pl->ob)
1059 { 1028 {
1060 pl->do_los = 0; 1029 pl->do_los = 0;
1061 pl->update_los (); 1030 pl->update_los ();
1062 } 1031 }
1063 1032
1085 */ 1054 */
1086 1055
1087 client &socket = *pl->ns; 1056 client &socket = *pl->ns;
1088 1057
1089 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1058 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1090 packet esl;
1091 1059
1092 startlen = sl.length (); 1060 startlen = sl.length ();
1093 1061
1094 /*Extendedmapinfo structure initialisation */
1095 if (socket.ext_mapinfos)
1096 {
1097 extendedinfos = EMI_NOREDRAW;
1098
1099 if (socket.EMI_smooth)
1100 extendedinfos |= EMI_SMOOTH;
1101
1102 ewhatstart = esl.length ();
1103 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1104 could need to be taken away */
1105 eentrysize = getExtendedMapInfoSize (&socket);
1106 esl << "mapextended "
1107 << uint8 (extendedinfos)
1108 << uint8 (eentrysize);
1109
1110 estartlen = esl.length ();
1111 }
1112
1113 /* We could do this logic as conditionals in the if statement,
1114 * but that started to get a bit messy to look at.
1115 */
1116 int hx = socket.mapx / 2; 1062 int hx = socket.mapx / 2;
1117 int hy = socket.mapy / 2; 1063 int hy = socket.mapy / 2;
1118 1064
1119 for (int dx = -hx; dx <= hx; dx++) 1065 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1066 int ax = dx + hx;
1067 int ay = dy + hy;
1068
1069 int mask = (ax << 10) | (ay << 4);
1070 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1071
1072 /* If the coordinates are not valid, or it is too dark to see,
1073 * we tell the client as such
1074 */
1075 if (!m)
1120 { 1076 {
1121 sint16 nx, ny; 1077 /* space is out of map. Update space and clear values
1122 maptile *m = 0; 1078 * if this hasn't already been done. If the space is out
1123 1079 * of the map, it shouldn't have a head.
1124 for (int dy = -hy; dy <= hy; dy++) 1080 */
1081 if (lastcell.count != -1)
1125 { 1082 {
1126 // check to see if we can simply go one down quickly 1083 sl << uint16 (mask);
1127 if (m && ++ny >= m->height) 1084 map_clearcell (&lastcell, -1);
1085 }
1086
1087 continue;
1088 }
1089
1090 int d = pl->blocked_los_uc (dx, dy);
1091
1092 if (d > 3)
1093 {
1094 /* This block deals with spaces that are not visible for whatever
1095 * reason. Still may need to send the head for this space.
1096 */
1097 if (lastcell.count != -1
1098 || lastcell.faces[0]
1099 || lastcell.faces[1]
1100 || lastcell.faces[2]
1101 || lastcell.stat_hp
1102 || lastcell.flags
1103 || lastcell.player)
1104 sl << uint16 (mask);
1105
1106 /* properly clear a previously sent big face */
1107 map_clearcell (&lastcell, -1);
1108 }
1109 else
1110 {
1111 /* In this block, the space is visible.
1112 */
1113
1114 /* Rather than try to figure out what everything that we might
1115 * need to send is, then form the packet after that,
1116 * we presume that we will in fact form a packet, and update
1117 * the bits by what we do actually send. If we send nothing,
1118 * we just back out sl.length () to the old value, and no harm
1119 * is done.
1120 * I think this is simpler than doing a bunch of checks to see
1121 * what if anything we need to send, setting the bits, then
1122 * doing those checks again to add the real data.
1123 */
1124 oldlen = sl.length ();
1125
1126 sl << uint16 (mask);
1127
1128 unsigned char dummy;
1129 unsigned char *last_ext = &dummy;
1130
1131 /* Darkness changed */
1132 if (lastcell.count != d)
1133 {
1128 m = 0; 1134 mask |= 0x8;
1129 1135
1130 // no, so do it the slow way 1136 *last_ext |= 0x80;
1131 if (!m) 1137 last_ext = &sl[sl.length ()];
1138 sl << uint8 (d);
1139 }
1140
1141 lastcell.count = d;
1142
1143 mapspace &ms = m->at (nx, ny);
1144 ms.update ();
1145
1146 // extmap handling
1147 uint8 stat_hp = 0;
1148 uint8 stat_width = 0;
1149 uint8 flags = 0;
1150 tag_t player = 0;
1151
1152 // send hp information, if applicable
1153 if (object *op = ms.faces_obj [0])
1154 if (op->is_head () && !op->invisible)
1132 { 1155 {
1133 nx = ob->x + dx; ny = ob->y + dy; m = ob->map; 1156 if (op->stats.maxhp > op->stats.hp
1134 1157 && op->stats.maxhp > 0
1135 if (xy_normalise (m, nx, ny)) 1158 && (op->type == PLAYER
1136 m->touch (); 1159 || op->type == DOOR // does not work, have maxhp 0
1137 else 1160 || QUERY_FLAG (op, FLAG_MONSTER)
1161 || QUERY_FLAG (op, FLAG_ALIVE)
1162 || QUERY_FLAG (op, FLAG_GENERATOR)))
1138 m = 0; 1163 {
1164 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1165 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1166 }
1167
1168 if (expect_false (op->has_dialogue ()))
1169 flags |= 1;
1170
1171 if (expect_false (op->type == PLAYER))
1172 player = op == ob ? pl->ob->count
1173 : op == pl->ob ? ob->count
1174 : op->count;
1139 } 1175 }
1140 1176
1141 int ax = dx + hx; 1177 if (expect_false (lastcell.stat_hp != stat_hp))
1142 int ay = dy + hy;
1143
1144 int emask, mask;
1145 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1146
1147 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1148
1149 /* If the coordinates are not valid, or it is too dark to see,
1150 * we tell the client as such
1151 */
1152 if (!m)
1153 { 1178 {
1154 /* space is out of map. Update space and clear values 1179 lastcell.stat_hp = stat_hp;
1155 * if this hasn't already been done. If the space is out 1180
1156 * of the map, it shouldn't have a head. 1181 mask |= 0x8;
1157 */ 1182 *last_ext |= 0x80;
1158 if (lastcell.count != -1) 1183 last_ext = &sl[sl.length ()];
1184
1185 sl << uint8 (5) << uint8 (stat_hp);
1186
1187 if (stat_width > 1)
1159 { 1188 {
1160 sl << uint16 (mask);
1161 map_clearcell (&lastcell, -1);
1162 }
1163
1164 continue;
1165 }
1166
1167 int d = pl->blocked_los_uc (dx, dy);
1168
1169 if (d > 3)
1170 {
1171 int need_send = 0, count;
1172
1173 /* This block deals with spaces that are not visible for whatever
1174 * reason. Still may need to send the head for this space.
1175 */
1176
1177 oldlen = sl.length ();
1178
1179 sl << uint16 (mask);
1180
1181 if (lastcell.count != -1)
1182 need_send = 1;
1183
1184 count = -1;
1185
1186 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1187 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1188 need_send = 1;
1189
1190 /* properly clear a previously sent big face */
1191 map_clearcell (&lastcell, count);
1192
1193 if ((mask & 0xf) || need_send)
1194 sl[oldlen + 1] = mask & 0xff;
1195 else
1196 sl.reset (oldlen);
1197 }
1198 else
1199 {
1200 /* In this block, the space is visible.
1201 */
1202
1203 /* Rather than try to figure out what everything that we might
1204 * need to send is, then form the packet after that,
1205 * we presume that we will in fact form a packet, and update
1206 * the bits by what we do actually send. If we send nothing,
1207 * we just back out sl.length () to the old value, and no harm
1208 * is done.
1209 * I think this is simpler than doing a bunch of checks to see
1210 * what if anything we need to send, setting the bits, then
1211 * doing those checks again to add the real data.
1212 */
1213 oldlen = sl.length ();
1214 eoldlen = esl.length ();
1215
1216 sl << uint16 (mask);
1217
1218 unsigned char dummy;
1219 unsigned char *last_ext = &dummy;
1220
1221 /* Darkness changed */
1222 if (lastcell.count != d && socket.darkness)
1223 {
1224 mask |= 0x8;
1225
1226 if (socket.extmap)
1227 {
1228 *last_ext |= 0x80; 1189 *last_ext |= 0x80;
1229 last_ext = &sl[sl.length ()]; 1190 last_ext = &sl[sl.length ()];
1230 sl << uint8 (d); 1191
1231 } 1192 sl << uint8 (6) << uint8 (stat_width);
1232 else
1233 sl << uint8 (255 - 64 * d);
1234 } 1193 }
1194 }
1235 1195
1236 lastcell.count = d; 1196 if (expect_false (lastcell.player != player))
1237
1238 mapspace &ms = m->at (nx, ny);
1239 ms.update ();
1240
1241 if (socket.extmap)
1242 { 1197 {
1243 uint8 stat_hp = 0; 1198 lastcell.player = player;
1244 uint8 stat_width = 0;
1245 uint8 flags = 0;
1246 tag_t player = 0;
1247 1199
1248 // send hp information, if applicable
1249 if (object *op = ms.faces_obj [0])
1250 if (op->is_head () && !op->invisible)
1251 {
1252 if (op->stats.maxhp > op->stats.hp
1253 && op->stats.maxhp > 0
1254 && (op->type == PLAYER
1255 || op->type == DOOR // does not work, have maxhp 0
1256 || QUERY_FLAG (op, FLAG_MONSTER)
1257 || QUERY_FLAG (op, FLAG_ALIVE)
1258 || QUERY_FLAG (op, FLAG_GENERATOR)))
1259 {
1260 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1261 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1262 }
1263
1264 if (op->has_dialogue ())
1265 flags |= 1;
1266
1267 if (op->type == PLAYER)
1268 player = op == ob ? pl->ob->count
1269 : op == pl->ob ? ob->count
1270 : op->count;
1271 }
1272
1273 if (lastcell.stat_hp != stat_hp)
1274 {
1275 lastcell.stat_hp = stat_hp;
1276
1277 mask |= 0x8; 1200 mask |= 0x8;
1278 *last_ext |= 0x80; 1201 *last_ext |= 0x80;
1279 last_ext = &sl[sl.length ()]; 1202 last_ext = &sl[sl.length ()];
1280 1203
1281 sl << uint8 (5) << uint8 (stat_hp);
1282
1283 if (stat_width > 1)
1284 {
1285 *last_ext |= 0x80;
1286 last_ext = &sl[sl.length ()];
1287
1288 sl << uint8 (6) << uint8 (stat_width);
1289 }
1290 }
1291
1292 if (lastcell.player != player)
1293 {
1294 lastcell.player = player;
1295
1296 mask |= 0x8;
1297 *last_ext |= 0x80;
1298 last_ext = &sl[sl.length ()];
1299
1300 sl << uint8 (0x47) << uint8 (4) << (uint32)player; 1204 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1301 } 1205 }
1302 1206
1303 if (lastcell.flags != flags) 1207 if (expect_false (lastcell.flags != flags))
1304 { 1208 {
1305 lastcell.flags = flags; 1209 lastcell.flags = flags;
1306 1210
1307 mask |= 0x8; 1211 mask |= 0x8;
1308 *last_ext |= 0x80; 1212 *last_ext |= 0x80;
1309 last_ext = &sl[sl.length ()]; 1213 last_ext = &sl[sl.length ()];
1310 1214
1311 sl << uint8 (8) << uint8 (flags); 1215 sl << uint8 (8) << uint8 (flags);
1312 }
1313 } 1216 }
1314 1217
1218 // faces
1219
1315 /* Floor face */ 1220 /* Floor face */
1316 if (update_space (sl, socket, ms, lastcell, 2)) 1221 if (update_space (sl, socket, ms, lastcell, 2))
1317 mask |= 0x4; 1222 mask |= 0x4;
1318 1223
1319 /* Middle face */ 1224 /* Middle face */
1320 if (update_space (sl, socket, ms, lastcell, 1)) 1225 if (update_space (sl, socket, ms, lastcell, 1))
1321 mask |= 0x2; 1226 mask |= 0x2;
1322 1227
1323 if (ob->invisible 1228 if (expect_false (ob->invisible)
1324 && ob->invisible & (ob->invisible < 50 ? 1 : 7) 1229 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1325 && ms.player () == ob) 1230 && ms.player () == ob)
1326 { 1231 {
1327 // force player to be visible to himself if invisible 1232 // force player to be visible to himself if invisible
1328 if (lastcell.faces[0] != ob->face) 1233 if (lastcell.faces[0] != ob->face)
1329 { 1234 {
1330 lastcell.faces[0] = ob->face; 1235 lastcell.faces[0] = ob->face;
1331 1236
1332 mask |= 0x1;
1333 sl << uint16 (ob->face);
1334
1335 socket.send_faces (ob);
1336 }
1337 }
1338 /* Top face */
1339 else if (update_space (sl, socket, ms, lastcell, 0))
1340 mask |= 0x1; 1237 mask |= 0x1;
1238 sl << uint16 (ob->face);
1341 1239
1240 socket.send_faces (ob);
1241 }
1242 }
1243 /* Top face */
1244 else if (update_space (sl, socket, ms, lastcell, 0))
1245 mask |= 0x1;
1246
1342 /* Check to see if we are in fact sending anything for this 1247 /* Check to see if we are in fact sending anything for this
1343 * space by checking the mask. If so, update the mask. 1248 * space by checking the mask. If so, update the mask.
1344 * if not, reset the len to that from before adding the mask 1249 * if not, reset the len to that from before adding the mask
1345 * value, so we don't send those bits. 1250 * value, so we don't send those bits.
1346 */ 1251 */
1347 if (mask & 0xf) 1252 if (mask & 0xf)
1348 sl[oldlen + 1] = mask & 0xff; 1253 sl[oldlen + 1] = mask & 0xff;
1349 else 1254 else
1350 sl.reset (oldlen); 1255 sl.reset (oldlen);
1351
1352 if (socket.ext_mapinfos)
1353 esl << uint16 (emask);
1354
1355 if (socket.EMI_smooth)
1356 {
1357 for (int layer = 2+1; layer--; )
1358 {
1359 object *ob = ms.faces_obj [layer];
1360
1361 // If there is no object for this space, or if the face for the object
1362 // is the blank face, set the smoothlevel to zero.
1363 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1364
1365 // We've gotten what face we want to use for the object. Now see if
1366 // if it has changed since we last sent it to the client.
1367 if (lastcell.smooth[layer] != smoothlevel)
1368 {
1369 lastcell.smooth[layer] = smoothlevel;
1370 esl << uint8 (smoothlevel);
1371 emask |= 1 << layer;
1372 }
1373 }
1374
1375 if (emask & 0xf)
1376 esl[eoldlen + 1] = emask & 0xff;
1377 else
1378 esl.reset (eoldlen);
1379 }
1380 } /* else this is a viewable space */ 1256 } /* else this is a viewable space */
1381 } /* for x loop */ 1257 ordered_mapwalk_end
1382 } /* for y loop */
1383 1258
1384 socket.flush_fx (); 1259 socket.flush_fx ();
1385
1386 /* Verify that we in fact do need to send this */
1387 if (socket.ext_mapinfos)
1388 {
1389 if (!(sl.length () > startlen || socket.sent_scroll))
1390 {
1391 /* No map data will follow, so don't say the client
1392 * it doesn't need draw!
1393 */
1394 ewhatflag &= ~EMI_NOREDRAW;
1395 esl[ewhatstart + 1] = ewhatflag & 0xff;
1396 }
1397
1398 if (esl.length () > estartlen)
1399 socket.send_packet (esl);
1400 }
1401 1260
1402 if (sl.length () > startlen || socket.sent_scroll) 1261 if (sl.length () > startlen || socket.sent_scroll)
1403 { 1262 {
1404 socket.send_packet (sl); 1263 socket.send_packet (sl);
1405 socket.sent_scroll = 0; 1264 socket.sent_scroll = 0;
1406 } 1265 }
1407} 1266}
1408 1267
1409/*****************************************************************************/
1410/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1411/* a player. Of course, the client need to know the command to be able to */
1412/* manage it ! */
1413/*****************************************************************************/
1414void
1415send_plugin_custom_message (object *pl, char *buf)
1416{
1417 pl->contr->ns->send_packet (buf);
1418}
1419
1420/**
1421 * This sends the skill number to name mapping. We ignore
1422 * the params - we always send the same info no matter what.
1423 */
1424void
1425send_skill_info (client *ns, char *params)
1426{
1427 packet sl;
1428 sl << "replyinfo skill_info\n";
1429
1430 for (int i = 1; i < NUM_SKILLS; i++)
1431 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1432
1433 if (sl.length () > MAXSOCKBUF)
1434 {
1435 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1436 fatal (0);
1437 }
1438
1439 ns->send_packet (sl);
1440}
1441
1442/**
1443 * This sends the spell path to name mapping. We ignore
1444 * the params - we always send the same info no matter what.
1445 */
1446void
1447send_spell_paths (client * ns, char *params)
1448{
1449 packet sl;
1450
1451 sl << "replyinfo spell_paths\n";
1452
1453 for (int i = 0; i < NRSPELLPATHS; i++)
1454 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1455
1456 if (sl.length () > MAXSOCKBUF)
1457 {
1458 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1459 fatal (0);
1460 }
1461
1462 ns->send_packet (sl);
1463}
1464
1465/** 1268/**
1466 * This looks for any spells the player may have that have changed their stats. 1269 * This looks for any spells the player may have that have changed their stats.
1467 * it then sends an updspell packet for each spell that has changed in this way 1270 * it then sends an updspell packet for each spell that has changed in this way
1468 */ 1271 */
1469void 1272void
1470esrv_update_spells (player *pl) 1273esrv_update_spells (player *pl)
1471{ 1274{
1472 if (!pl->ns) 1275 if (!pl->ns)
1473 return; 1276 return;
1474 1277
1278 pl->ns->update_spells = false;
1279
1475 if (!pl->ns->monitor_spells) 1280 if (!pl->ns->monitor_spells)
1476 return; 1281 return;
1477 1282
1478 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1283 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1479 {
1480 if (spell->type == SPELL) 1284 if (spell->type == SPELL)
1481 { 1285 {
1482 int flags = 0; 1286 int flags = 0;
1287 int val;
1483 1288
1484 /* check if we need to update it */ 1289 /* check if we need to update it */
1485 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1290 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1291 if (spell->cached_sp != val)
1486 { 1292 {
1487 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1293 spell->cached_sp = val;
1488 flags |= UPD_SP_MANA; 1294 flags |= UPD_SP_MANA;
1489 } 1295 }
1490 1296
1491 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1297 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1298 if (spell->cached_grace != val)
1492 { 1299 {
1493 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1300 spell->cached_grace = val;
1494 flags |= UPD_SP_GRACE; 1301 flags |= UPD_SP_GRACE;
1495 } 1302 }
1496 1303
1497 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1304 val = casting_level (pl->ob, spell);
1305 if (spell->cached_eat != val)
1498 { 1306 {
1499 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1307 spell->cached_eat = val;
1500 flags |= UPD_SP_DAMAGE; 1308 flags |= UPD_SP_LEVEL;
1501 } 1309 }
1502 1310
1503 if (flags) 1311 if (flags)
1504 { 1312 {
1505 packet sl; 1313 packet sl;
1506 1314
1507 sl << "updspell " 1315 sl << "updspell "
1508 << uint8 (flags) 1316 << uint8 (flags)
1509 << uint32 (spell->count); 1317 << uint32 (spell->count);
1510 1318
1511 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1319 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1512 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1320 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1513 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1321 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1514 1322
1515 pl->ns->send_packet (sl); 1323 pl->ns->send_packet (sl);
1516 } 1324 }
1517 } 1325 }
1518 }
1519} 1326}
1520 1327
1521void 1328void
1522esrv_remove_spell (player *pl, object *spell) 1329esrv_remove_spell (player *pl, object *spell)
1523{ 1330{
1550 } 1357 }
1551 1358
1552 /* store costs and damage in the object struct, to compare to later */ 1359 /* store costs and damage in the object struct, to compare to later */
1553 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1360 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1554 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1361 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1555 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1362 spell->cached_eat = casting_level (pl->ob, spell);
1556 1363
1557 /* figure out which skill it uses, if it uses one */ 1364 /* figure out which skill it uses, if it uses one */
1558 if (spell->skill) 1365 if (spell->skill)
1559 if (object *tmp = pl->find_skill (spell->skill)) 1366 if (object *tmp = pl->find_skill (spell->skill))
1560 skill = tmp->subtype + CS_STAT_SKILLINFO; 1367 skill = tmp->subtype + CS_STAT_SKILLINFO;
1649 /* finally, we can send the packet */ 1456 /* finally, we can send the packet */
1650 pl->ns->flush_fx (); 1457 pl->ns->flush_fx ();
1651 pl->ns->send_packet (sl); 1458 pl->ns->send_packet (sl);
1652} 1459}
1653 1460
1461//-GPL
1462

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