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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.152 by root, Tue Oct 20 07:18:11 2009 UTC vs.
Revision 1.164 by root, Fri Mar 26 00:59:22 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25//+GPL
26
25/** 27/**
26 * \file 28 * \file
27 * Client handling. 29 * Client handling.
28 * 30 *
29 * \date 2003-12-02 31 * \date 2003-12-02
64 * This table translates the attack numbers as used within the 66 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the 67 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the 68 * client. If a value is -1, then we don't send that to the
67 * client. 69 * client.
68 */ 70 */
69short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 71static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 72 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 73 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 74 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 75 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 76 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
142 144
143static void 145static void
144send_map_info (player *pl) 146send_map_info (player *pl)
145{ 147{
146 client &socket = *pl->ns; 148 client &socket = *pl->ns;
147 object *ob = pl->observe; 149 object *ob = pl->viewpoint;
148 150
149 if (socket.mapinfocmd) 151 if (socket.mapinfocmd)
150 { 152 {
151 if (ob->map && ob->map->path[0]) 153 if (ob->map && ob->map->path[0])
152 { 154 {
169/** check for map/region change and send new map data */ 171/** check for map/region change and send new map data */
170static void 172static void
171check_map_change (player *pl) 173check_map_change (player *pl)
172{ 174{
173 client &socket = *pl->ns; 175 client &socket = *pl->ns;
174 object *ob = pl->observe; 176 object *ob = pl->viewpoint;
175 177
176 region *reg = ob->region (); 178 region *reg = ob->region ();
177 if (socket.current_region != reg) 179 if (socket.current_region != reg)
178 { 180 {
179 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 181 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
215 socket.floorbox_reset (); 217 socket.floorbox_reset ();
216 } 218 }
217 219
218 socket.current_x = ob->x; 220 socket.current_x = ob->x;
219 socket.current_y = ob->y; 221 socket.current_y = ob->y;
222}
223
224/**
225 * This sends the skill number to name mapping. We ignore
226 * the params - we always send the same info no matter what.
227 */
228static void
229send_skill_info (client *ns, char *params)
230{
231 packet sl;
232 sl << "replyinfo skill_info\n";
233
234 for (int i = 1; i < NUM_SKILLS; i++)
235 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
236
237 if (sl.length () > MAXSOCKBUF)
238 {
239 LOG (llevError, "Buffer overflow in send_skill_info!\n");
240 fatal (0);
241 }
242
243 ns->send_packet (sl);
244}
245
246/**
247 * This sends the spell path to name mapping. We ignore
248 * the params - we always send the same info no matter what.
249 */
250static void
251send_spell_paths (client * ns, char *params)
252{
253 packet sl;
254
255 sl << "replyinfo spell_paths\n";
256
257 for (int i = 0; i < NRSPELLPATHS; i++)
258 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
259
260 if (sl.length () > MAXSOCKBUF)
261 {
262 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
263 fatal (0);
264 }
265
266 ns->send_packet (sl);
220} 267}
221 268
222/** 269/**
223 * RequestInfo is sort of a meta command. There is some specific 270 * RequestInfo is sort of a meta command. There is some specific
224 * request of information, but we call other functions to provide 271 * request of information, but we call other functions to provide
237 { 284 {
238 *params++ = 0; 285 *params++ = 0;
239 break; 286 break;
240 } 287 }
241 288
242 if (!strcmp (buf, "image_info"))
243 send_image_info (ns, params);
244 else if (!strcmp (buf, "image_sums"))
245 send_image_sums (ns, params);
246 else if (!strcmp (buf, "skill_info")) 289 if (!strcmp (buf, "skill_info"))
247 send_skill_info (ns, params); 290 send_skill_info (ns, params);
248 else if (!strcmp (buf, "spell_paths")) 291 else if (!strcmp (buf, "spell_paths"))
249 send_spell_paths (ns, params); 292 send_spell_paths (ns, params);
250 else 293 else
251 { 294 {
267ExtiCmd (char *buf, int len, client *ns) 310ExtiCmd (char *buf, int len, client *ns)
268{ 311{
269 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 312 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
270} 313}
271 314
315//-GPL
316
272void 317void
273client::mapinfo_queue_clear () 318client::mapinfo_queue_clear ()
274{ 319{
275 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) 320 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
276 free (*i); 321 free (*i);
283{ 328{
284 char *token = buf; 329 char *token = buf;
285 buf += strlen (buf) + 9; 330 buf += strlen (buf) + 9;
286 331
287 // initial map and its origin 332 // initial map and its origin
288 maptile *map = pl->observe->map; 333 maptile *map = pl->viewpoint->map;
289 int mapx = pl->ns->mapx / 2 - pl->observe->x; 334 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
290 int mapy = pl->ns->mapy / 2 - pl->observe->y; 335 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
291 int max_distance = 8; // limit maximum path length to something generous 336 int max_distance = 8; // limit maximum path length to something generous
292 337
293 while (*buf && map && max_distance) 338 while (*buf && map && max_distance)
294 { 339 {
295 int dir = *buf++ - '1'; 340 int dir = *buf++ - '1';
400AddMeCmd (char *buf, int len, client *ns) 445AddMeCmd (char *buf, int len, client *ns)
401{ 446{
402 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 447 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
403} 448}
404 449
450//+GPL
451
405/* 452/*
406#define MSG_TYPE_BOOK 1 453#define MSG_TYPE_BOOK 1
407#define MSG_TYPE_CARD 2 454#define MSG_TYPE_CARD 2
408#define MSG_TYPE_PAPER 3 455#define MSG_TYPE_PAPER 3
409#define MSG_TYPE_SIGN 4 456#define MSG_TYPE_SIGN 4
529 * commands. 576 * commands.
530 */ 577 */
531 pl->count = 0; 578 pl->count = 0;
532 579
533 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 580 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
534 int time = fabs (pl->ob->speed) < 0.001 581 int time = pl->ob->has_active_speed ()
535 ? time = MAX_TIME * 100
536 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 582 ? (int) (MAX_TIME / pl->ob->speed)
583 : MAX_TIME * 100;
537 584
538 /* Send confirmation of command execution now */ 585 /* Send confirmation of command execution now */
539 packet sl ("comc"); 586 packet sl ("comc");
540 sl << uint16 (cmdid) << uint32 (time); 587 sl << uint16 (cmdid) << uint32 (time);
541 pl->ns->send_packet (sl); 588 pl->ns->send_packet (sl);
791 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 838 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
792 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 839 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
793 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 840 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
794 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 841 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
795 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 842 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
796 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 843 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
797 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 844 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
798 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 845 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
799 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 846 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
800 847
801 flags = 0; 848 flags = 0;
802 849
803 if (opl->fire_on) 850 if (opl->fire_on)
806 if (opl->run_on) 853 if (opl->run_on)
807 flags |= SF_RUNON; 854 flags |= SF_RUNON;
808 855
809 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 856 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
810 857
811 if (ns->sc_version < 1025)
812 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
813 else
814 for (int i = 0; i < NROFATTACKS; i++) 858 for (int i = 0; i < NROFATTACKS; i++)
815 { 859 {
816 /* Skip ones we won't send */ 860 /* Skip ones we won't send */
817 if (atnr_cs_stat[i] == -1) 861 if (atnr_cs_stat[i] == -1)
818 continue; 862 continue;
819 863
820 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 864 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
821 } 865 }
822 866
823 if (pl->ns->monitor_spells) 867 if (pl->ns->monitor_spells)
824 { 868 {
825 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 869 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
826 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 870 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
928 972
929 /* Nothing changed */ 973 /* Nothing changed */
930 return 0; 974 return 0;
931} 975}
932 976
977//-GPL
978
933// prefetch (and touch) all maps within a specific distancd 979// prefetch (and touch) all maps within a specific distancd
934static void 980static void
935prefetch_surrounding_maps (maptile *map, int distance) 981prefetch_surrounding_maps (maptile *map, int distance)
936{ 982{
937 map->touch (); 983 map->touch ();
938 984
939 if (--distance) 985 if (--distance)
940 for (int dir = 4; --dir; ) 986 for (int dir = 4; dir--; )
941 if (const shstr &path = map->tile_path [dir]) 987 if (const shstr &path = map->tile_path [dir])
942 if (maptile *&neigh = map->tile_map [dir]) 988 if (maptile *&neigh = map->tile_map [dir])
943 prefetch_surrounding_maps (neigh, distance); 989 prefetch_surrounding_maps (neigh, distance);
944 else 990 else
945 neigh = maptile::find_async (path, map); 991 neigh = maptile::find_async (path, map);
950prefetch_surrounding_maps (object *op) 996prefetch_surrounding_maps (object *op)
951{ 997{
952 prefetch_surrounding_maps (op->map, 3); 998 prefetch_surrounding_maps (op->map, 3);
953} 999}
954 1000
1001//+GPL
1002
955/** 1003/**
956 * Draws client map. 1004 * Draws client map.
957 */ 1005 */
958void 1006void
959draw_client_map (player *pl) 1007draw_client_map (player *pl)
960{ 1008{
961 object *ob = pl->observe; 1009 object *ob = pl->viewpoint;
962 if (!ob->active) 1010 if (!pl->observe->active)
963 return; 1011 return;
964 1012
965 /* If player is just joining the game, he isn't here yet, so the map 1013 /* If player is just joining the game, he isn't here yet, so the map
966 * can get swapped out. If so, don't try to send them a map. All will 1014 * can get swapped out. If so, don't try to send them a map. All will
967 * be OK once they really log in. 1015 * be OK once they really log in.
974 check_map_change (pl); 1022 check_map_change (pl);
975 prefetch_surrounding_maps (pl->ob); 1023 prefetch_surrounding_maps (pl->ob);
976 1024
977 /* do LOS after calls to update_position */ 1025 /* do LOS after calls to update_position */
978 /* unfortunately, we need to udpate los when observing, currently */ 1026 /* unfortunately, we need to udpate los when observing, currently */
979 if (pl->do_los || pl->observe != pl->ob) 1027 if (pl->do_los || pl->viewpoint != pl->ob)
980 { 1028 {
981 pl->do_los = 0; 1029 pl->do_los = 0;
982 pl->update_los (); 1030 pl->update_los ();
983 } 1031 }
984 1032
1036 map_clearcell (&lastcell, -1); 1084 map_clearcell (&lastcell, -1);
1037 } 1085 }
1038 1086
1039 continue; 1087 continue;
1040 } 1088 }
1041 1089
1042 int d = pl->blocked_los_uc (dx, dy); 1090 int d = pl->blocked_los_uc (dx, dy);
1043 1091
1044 if (d > 3) 1092 if (d > 3)
1045 { 1093 {
1046 /* This block deals with spaces that are not visible for whatever 1094 /* This block deals with spaces that are not visible for whatever
1215 socket.send_packet (sl); 1263 socket.send_packet (sl);
1216 socket.sent_scroll = 0; 1264 socket.sent_scroll = 0;
1217 } 1265 }
1218} 1266}
1219 1267
1220/*****************************************************************************/
1221/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1222/* a player. Of course, the client need to know the command to be able to */
1223/* manage it ! */
1224/*****************************************************************************/
1225void
1226send_plugin_custom_message (object *pl, char *buf)
1227{
1228 pl->contr->ns->send_packet (buf);
1229}
1230
1231/**
1232 * This sends the skill number to name mapping. We ignore
1233 * the params - we always send the same info no matter what.
1234 */
1235void
1236send_skill_info (client *ns, char *params)
1237{
1238 packet sl;
1239 sl << "replyinfo skill_info\n";
1240
1241 for (int i = 1; i < NUM_SKILLS; i++)
1242 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1243
1244 if (sl.length () > MAXSOCKBUF)
1245 {
1246 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1247 fatal (0);
1248 }
1249
1250 ns->send_packet (sl);
1251}
1252
1253/**
1254 * This sends the spell path to name mapping. We ignore
1255 * the params - we always send the same info no matter what.
1256 */
1257void
1258send_spell_paths (client * ns, char *params)
1259{
1260 packet sl;
1261
1262 sl << "replyinfo spell_paths\n";
1263
1264 for (int i = 0; i < NRSPELLPATHS; i++)
1265 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1266
1267 if (sl.length () > MAXSOCKBUF)
1268 {
1269 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1270 fatal (0);
1271 }
1272
1273 ns->send_packet (sl);
1274}
1275
1276/** 1268/**
1277 * This looks for any spells the player may have that have changed their stats. 1269 * This looks for any spells the player may have that have changed their stats.
1278 * it then sends an updspell packet for each spell that has changed in this way 1270 * it then sends an updspell packet for each spell that has changed in this way
1279 */ 1271 */
1280void 1272void
1281esrv_update_spells (player *pl) 1273esrv_update_spells (player *pl)
1282{ 1274{
1283 if (!pl->ns) 1275 if (!pl->ns)
1284 return; 1276 return;
1285 1277
1278 pl->ns->update_spells = false;
1279
1286 if (!pl->ns->monitor_spells) 1280 if (!pl->ns->monitor_spells)
1287 return; 1281 return;
1288 1282
1289 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1283 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1290 {
1291 if (spell->type == SPELL) 1284 if (spell->type == SPELL)
1292 { 1285 {
1293 int flags = 0; 1286 int flags = 0;
1287 int val;
1294 1288
1295 /* check if we need to update it */ 1289 /* check if we need to update it */
1296 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1290 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1291 if (spell->cached_sp != val)
1297 { 1292 {
1298 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1293 spell->cached_sp = val;
1299 flags |= UPD_SP_MANA; 1294 flags |= UPD_SP_MANA;
1300 } 1295 }
1301 1296
1302 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1297 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1298 if (spell->cached_grace != val)
1303 { 1299 {
1304 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1300 spell->cached_grace = val;
1305 flags |= UPD_SP_GRACE; 1301 flags |= UPD_SP_GRACE;
1306 } 1302 }
1307 1303
1308 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1304 val = casting_level (pl->ob, spell);
1305 if (spell->cached_eat != val)
1309 { 1306 {
1310 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1307 spell->cached_eat = val;
1311 flags |= UPD_SP_DAMAGE; 1308 flags |= UPD_SP_LEVEL;
1312 } 1309 }
1313 1310
1314 if (flags) 1311 if (flags)
1315 { 1312 {
1316 packet sl; 1313 packet sl;
1317 1314
1318 sl << "updspell " 1315 sl << "updspell "
1319 << uint8 (flags) 1316 << uint8 (flags)
1320 << uint32 (spell->count); 1317 << uint32 (spell->count);
1321 1318
1322 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1319 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1323 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1320 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1324 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1321 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1325 1322
1326 pl->ns->send_packet (sl); 1323 pl->ns->send_packet (sl);
1327 } 1324 }
1328 } 1325 }
1329 }
1330} 1326}
1331 1327
1332void 1328void
1333esrv_remove_spell (player *pl, object *spell) 1329esrv_remove_spell (player *pl, object *spell)
1334{ 1330{
1361 } 1357 }
1362 1358
1363 /* store costs and damage in the object struct, to compare to later */ 1359 /* store costs and damage in the object struct, to compare to later */
1364 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1360 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1365 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1361 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1366 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1362 spell->cached_eat = casting_level (pl->ob, spell);
1367 1363
1368 /* figure out which skill it uses, if it uses one */ 1364 /* figure out which skill it uses, if it uses one */
1369 if (spell->skill) 1365 if (spell->skill)
1370 if (object *tmp = pl->find_skill (spell->skill)) 1366 if (object *tmp = pl->find_skill (spell->skill))
1371 skill = tmp->subtype + CS_STAT_SKILLINFO; 1367 skill = tmp->subtype + CS_STAT_SKILLINFO;
1460 /* finally, we can send the packet */ 1456 /* finally, we can send the packet */
1461 pl->ns->flush_fx (); 1457 pl->ns->flush_fx ();
1462 pl->ns->send_packet (sl); 1458 pl->ns->send_packet (sl);
1463} 1459}
1464 1460
1461//-GPL
1462

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