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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.157 by root, Fri Nov 6 13:05:57 2009 UTC vs.
Revision 1.164 by root, Fri Mar 26 00:59:22 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
223 223
224/** 224/**
225 * This sends the skill number to name mapping. We ignore 225 * This sends the skill number to name mapping. We ignore
226 * the params - we always send the same info no matter what. 226 * the params - we always send the same info no matter what.
227 */ 227 */
228void 228static void
229send_skill_info (client *ns, char *params) 229send_skill_info (client *ns, char *params)
230{ 230{
231 packet sl; 231 packet sl;
232 sl << "replyinfo skill_info\n"; 232 sl << "replyinfo skill_info\n";
233 233
245 245
246/** 246/**
247 * This sends the spell path to name mapping. We ignore 247 * This sends the spell path to name mapping. We ignore
248 * the params - we always send the same info no matter what. 248 * the params - we always send the same info no matter what.
249 */ 249 */
250void 250static void
251send_spell_paths (client * ns, char *params) 251send_spell_paths (client * ns, char *params)
252{ 252{
253 packet sl; 253 packet sl;
254 254
255 sl << "replyinfo spell_paths\n"; 255 sl << "replyinfo spell_paths\n";
576 * commands. 576 * commands.
577 */ 577 */
578 pl->count = 0; 578 pl->count = 0;
579 579
580 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 580 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
581 int time = fabs (pl->ob->speed) < 0.001 581 int time = pl->ob->has_active_speed ()
582 ? time = MAX_TIME * 100
583 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 582 ? (int) (MAX_TIME / pl->ob->speed)
583 : MAX_TIME * 100;
584 584
585 /* Send confirmation of command execution now */ 585 /* Send confirmation of command execution now */
586 packet sl ("comc"); 586 packet sl ("comc");
587 sl << uint16 (cmdid) << uint32 (time); 587 sl << uint16 (cmdid) << uint32 (time);
588 pl->ns->send_packet (sl); 588 pl->ns->send_packet (sl);
838 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 838 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
839 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 839 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
840 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 840 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
841 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 841 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
842 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 842 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
843 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 843 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
844 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 844 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
845 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 845 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
846 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 846 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
847 847
848 flags = 0; 848 flags = 0;
849 849
850 if (opl->fire_on) 850 if (opl->fire_on)
853 if (opl->run_on) 853 if (opl->run_on)
854 flags |= SF_RUNON; 854 flags |= SF_RUNON;
855 855
856 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 856 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
857 857
858 if (ns->sc_version < 1025)
859 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
860 else
861 for (int i = 0; i < NROFATTACKS; i++) 858 for (int i = 0; i < NROFATTACKS; i++)
862 { 859 {
863 /* Skip ones we won't send */ 860 /* Skip ones we won't send */
864 if (atnr_cs_stat[i] == -1) 861 if (atnr_cs_stat[i] == -1)
865 continue; 862 continue;
866 863
867 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 864 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
868 } 865 }
869 866
870 if (pl->ns->monitor_spells) 867 if (pl->ns->monitor_spells)
871 { 868 {
872 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 869 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
873 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 870 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
984prefetch_surrounding_maps (maptile *map, int distance) 981prefetch_surrounding_maps (maptile *map, int distance)
985{ 982{
986 map->touch (); 983 map->touch ();
987 984
988 if (--distance) 985 if (--distance)
989 for (int dir = 4; --dir; ) 986 for (int dir = 4; dir--; )
990 if (const shstr &path = map->tile_path [dir]) 987 if (const shstr &path = map->tile_path [dir])
991 if (maptile *&neigh = map->tile_map [dir]) 988 if (maptile *&neigh = map->tile_map [dir])
992 prefetch_surrounding_maps (neigh, distance); 989 prefetch_surrounding_maps (neigh, distance);
993 else 990 else
994 neigh = maptile::find_async (path, map); 991 neigh = maptile::find_async (path, map);
1087 map_clearcell (&lastcell, -1); 1084 map_clearcell (&lastcell, -1);
1088 } 1085 }
1089 1086
1090 continue; 1087 continue;
1091 } 1088 }
1092 1089
1093 int d = pl->blocked_los_uc (dx, dy); 1090 int d = pl->blocked_los_uc (dx, dy);
1094 1091
1095 if (d > 3) 1092 if (d > 3)
1096 { 1093 {
1097 /* This block deals with spaces that are not visible for whatever 1094 /* This block deals with spaces that are not visible for whatever
1266 socket.send_packet (sl); 1263 socket.send_packet (sl);
1267 socket.sent_scroll = 0; 1264 socket.sent_scroll = 0;
1268 } 1265 }
1269} 1266}
1270 1267
1271/*****************************************************************************/
1272/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1273/* a player. Of course, the client need to know the command to be able to */
1274/* manage it ! */
1275/*****************************************************************************/
1276void
1277send_plugin_custom_message (object *pl, char *buf)
1278{
1279 pl->contr->ns->send_packet (buf);
1280}
1281
1282/** 1268/**
1283 * This looks for any spells the player may have that have changed their stats. 1269 * This looks for any spells the player may have that have changed their stats.
1284 * it then sends an updspell packet for each spell that has changed in this way 1270 * it then sends an updspell packet for each spell that has changed in this way
1285 */ 1271 */
1286void 1272void
1287esrv_update_spells (player *pl) 1273esrv_update_spells (player *pl)
1288{ 1274{
1289 if (!pl->ns) 1275 if (!pl->ns)
1290 return; 1276 return;
1291 1277
1278 pl->ns->update_spells = false;
1279
1292 if (!pl->ns->monitor_spells) 1280 if (!pl->ns->monitor_spells)
1293 return; 1281 return;
1294 1282
1295 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1283 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1296 {
1297 if (spell->type == SPELL) 1284 if (spell->type == SPELL)
1298 { 1285 {
1299 int flags = 0; 1286 int flags = 0;
1287 int val;
1300 1288
1301 /* check if we need to update it */ 1289 /* check if we need to update it */
1302 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1290 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1291 if (spell->cached_sp != val)
1303 { 1292 {
1304 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1293 spell->cached_sp = val;
1305 flags |= UPD_SP_MANA; 1294 flags |= UPD_SP_MANA;
1306 } 1295 }
1307 1296
1308 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1297 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1298 if (spell->cached_grace != val)
1309 { 1299 {
1310 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1300 spell->cached_grace = val;
1311 flags |= UPD_SP_GRACE; 1301 flags |= UPD_SP_GRACE;
1312 } 1302 }
1313 1303
1314 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1304 val = casting_level (pl->ob, spell);
1305 if (spell->cached_eat != val)
1315 { 1306 {
1316 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1307 spell->cached_eat = val;
1317 flags |= UPD_SP_DAMAGE; 1308 flags |= UPD_SP_LEVEL;
1318 } 1309 }
1319 1310
1320 if (flags) 1311 if (flags)
1321 { 1312 {
1322 packet sl; 1313 packet sl;
1323 1314
1324 sl << "updspell " 1315 sl << "updspell "
1325 << uint8 (flags) 1316 << uint8 (flags)
1326 << uint32 (spell->count); 1317 << uint32 (spell->count);
1327 1318
1328 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1319 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1329 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1320 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1330 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1321 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1331 1322
1332 pl->ns->send_packet (sl); 1323 pl->ns->send_packet (sl);
1333 } 1324 }
1334 } 1325 }
1335 }
1336} 1326}
1337 1327
1338void 1328void
1339esrv_remove_spell (player *pl, object *spell) 1329esrv_remove_spell (player *pl, object *spell)
1340{ 1330{
1367 } 1357 }
1368 1358
1369 /* store costs and damage in the object struct, to compare to later */ 1359 /* store costs and damage in the object struct, to compare to later */
1370 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1360 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1371 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1361 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1372 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1362 spell->cached_eat = casting_level (pl->ob, spell);
1373 1363
1374 /* figure out which skill it uses, if it uses one */ 1364 /* figure out which skill it uses, if it uses one */
1375 if (spell->skill) 1365 if (spell->skill)
1376 if (object *tmp = pl->find_skill (spell->skill)) 1366 if (object *tmp = pl->find_skill (spell->skill))
1377 skill = tmp->subtype + CS_STAT_SKILLINFO; 1367 skill = tmp->subtype + CS_STAT_SKILLINFO;

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