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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.164 by root, Fri Mar 26 00:59:22 2010 UTC vs.
Revision 1.175 by root, Wed Apr 21 05:48:22 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
44 44
45#include <global.h> 45#include <global.h>
46#include <sproto.h> 46#include <sproto.h>
47 47
48#include <living.h> 48#include <living.h>
49#include <commands.h>
50 49
51/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
52 * it should work here. 51 * it should work here.
53 */ 52 */
54#include <sys/types.h> 53#include <sys/types.h>
66 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
67 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
68 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
69 * client. 68 * client.
70 */ 69 */
71static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
72 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
73 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
74 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
75 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
76 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
77 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
78 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
79 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
80 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
81 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
82 -1, /* Internal */ 95 -1, /* Internal */
83 -1, /* life stealing */ 96 -1, /* life stealing */
84 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
85}; 98};
229send_skill_info (client *ns, char *params) 242send_skill_info (client *ns, char *params)
230{ 243{
231 packet sl; 244 packet sl;
232 sl << "replyinfo skill_info\n"; 245 sl << "replyinfo skill_info\n";
233 246
234 for (int i = 1; i < NUM_SKILLS; i++) 247 for (int i = 0; i < skillvec.size (); ++i)
235 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]); 248 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
236 249
237 if (sl.length () > MAXSOCKBUF) 250 if (sl.length () > MAXSOCKBUF)
238 { 251 {
239 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 252 LOG (llevError, "Buffer overflow in send_skill_info!\n");
240 fatal (0); 253 fatal (0);
447 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 460 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
448} 461}
449 462
450//+GPL 463//+GPL
451 464
452/*
453#define MSG_TYPE_BOOK 1
454#define MSG_TYPE_CARD 2
455#define MSG_TYPE_PAPER 3
456#define MSG_TYPE_SIGN 4
457#define MSG_TYPE_MONUMENT 5
458#define MSG_TYPE_SCRIPTED_DIALOG 6*/
459
460/** Reply to ExtendedInfos command */
461void
462ToggleExtendedText (char *buf, int len, client * ns)
463{
464 char cmdback[MAX_BUF];
465 char temp[10];
466 char command[50];
467 int info, nextinfo, i, flag;
468
469 cmdback[0] = '\0';
470
471 nextinfo = 0;
472 while (1)
473 {
474 /* 1. Extract an info */
475 info = nextinfo;
476
477 while ((info < len) && (buf [info] == ' '))
478 info++;
479
480 if (info >= len)
481 break;
482
483 nextinfo = info + 1;
484
485 while ((nextinfo < len) && (buf [nextinfo] != ' '))
486 nextinfo++;
487
488 if (nextinfo - info >= 49) /*Erroneous info asked */
489 continue;
490
491 memcpy (command, buf + info, nextinfo - info);
492 command [nextinfo - info] = 0;
493
494 /* 2. Interpret info */
495 i = sscanf (command, "%d", &flag);
496
497 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
498 ns->supported_readables |= (1 << flag);
499 /*3. Next info */
500 }
501
502 /* Send resulting state */
503 strcpy (cmdback, "ExtendedTextSet");
504
505 for (i = 0; i <= MSG_TYPE_LAST; i++)
506 if (ns->supported_readables & (1 << i))
507 {
508 strcat (cmdback, " ");
509 snprintf (temp, sizeof (temp), "%d", i);
510 strcat (cmdback, temp);
511 }
512
513 ns->send_packet (cmdback);
514}
515
516/** 465/**
517 * This handles the general commands from the client (ie, north, fire, cast, 466 * This handles the general commands from the client (ie, north, fire, cast,
518 * etc.) 467 * etc.)
519 */ 468 */
520void 469void
630 LOG (llevError, "Unknown input state: %d\n", ns->state); 579 LOG (llevError, "Unknown input state: %d\n", ns->state);
631 } 580 }
632} 581}
633 582
634/** 583/**
635 * Client tells its version. If there is a mismatch, we close the 584 * Client tells its version info.
636 * socket. In real life, all we should care about is the client having
637 * something older than the server. If we assume the client will be
638 * backwards compatible, having it be a later version should not be a
639 * problem.
640 */ 585 */
641void 586void
642VersionCmd (char *buf, int len, client * ns) 587VersionCmd (char *buf, int len, client *ns)
643{ 588{
644 if (!buf) 589 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
645 {
646 LOG (llevError, "CS: received corrupted version command\n");
647 return;
648 }
649
650 ns->cs_version = atoi (buf);
651 ns->sc_version = ns->cs_version;
652
653 LOG (llevDebug, "connection from client <%s>\n", buf);
654
655 //TODO: should log here just for statistics
656
657 //if (VERSION_CS != ns->cs_version)
658 // unchecked;
659
660 char *cp = strchr (buf + 1, ' ');
661 if (!cp)
662 return;
663
664 ns->sc_version = atoi (cp);
665
666 //if (VERSION_SC != ns->sc_version)
667 // unchecked;
668
669 cp = strchr (cp + 1, ' ');
670
671 if (cp)
672 {
673 ns->version = cp + 1;
674
675 if (ns->sc_version < 1026)
676 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
677 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
678 }
679} 590}
680 591
681/** sound related functions. */ 592/** sound related functions. */
682void 593void
683SetSound (char *buf, int len, client * ns) 594SetSound (char *buf, int len, client * ns)
736static void 647static void
737rangetostring (player *pl, char *obuf) 648rangetostring (player *pl, char *obuf)
738{ 649{
739 dynbuf_text &buf = msg_dynbuf; buf.clear (); 650 dynbuf_text &buf = msg_dynbuf; buf.clear ();
740 651
652#if 0
653 // print ranged/chosen_skill etc. objects every call
654 printf ("%s %s => %s (%s)\n",
655 pl->ranged_ob ? &pl->ranged_ob->name : "-",
656 pl->combat_ob ? &pl->combat_ob->name : "-",
657 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
658 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
659 );
660#endif
661
741 if (pl->ranged_ob) 662 if (pl->ranged_ob)
742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 663 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
743 664
744 if (pl->combat_ob) 665 if (pl->combat_ob)
745 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; 666 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
790 * commands for now. 711 * commands for now.
791 */ 712 */
792void 713void
793esrv_update_stats (player *pl) 714esrv_update_stats (player *pl)
794{ 715{
795 char buf[MAX_BUF];
796 uint16 flags;
797
798 client *ns = pl->ns; 716 client *ns = pl->ns;
799 if (!ns) 717 if (!ns)
800 return; 718 return;
801 719
802 object *ob = pl->observe; 720 object *ob = pl->observe;
819 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 737 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
820 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 738 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
821 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 739 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
822 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 740 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
823 741
824 for (int s = 0; s < NUM_SKILLS; s++) 742 for (int s = 0; s < CS_NUM_SKILLS; s++)
825 if (object *skill = opl->last_skill_ob [s]) 743 if (object *skill = opl->last_skill_ob [s])
826 if (skill->stats.exp != ns->last_skill_exp [s]) 744 if (skill->stats.exp != ns->last_skill_exp [s])
827 { 745 {
828 ns->last_skill_exp [s] = skill->stats.exp; 746 ns->last_skill_exp [s] = skill->stats.exp;
829 747
830 /* Always send along the level if exp changes. This is only 748 /* Always send along the level if exp changes. This is only
831 * 1 extra byte, but keeps processing simpler. 749 * 1 extra byte, but keeps processing simpler.
832 */ 750 */
833 sl << uint8 (s + CS_STAT_SKILLINFO) 751 sl << uint8 (CS_STAT_SKILLINFO + s)
834 << uint8 (skill->level) 752 << uint8 (skill->level)
835 << uint64 (skill->stats.exp); 753 << uint64 (skill->stats.exp);
836 } 754 }
837 755
838 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 756 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
843 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK); 761 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
844 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 762 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
845 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK); 763 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
846 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 764 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
847 765
848 flags = 0; 766 int flags = (opl->fire_on ? SF_FIREON : 0)
849 767 | (opl->run_on ? SF_RUNON : 0);
850 if (opl->fire_on)
851 flags |= SF_FIREON;
852
853 if (opl->run_on)
854 flags |= SF_RUNON;
855 768
856 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 769 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
857 770
858 for (int i = 0; i < NROFATTACKS; i++) 771 for (int i = 0; i < NROFATTACKS; i++)
859 {
860 /* Skip ones we won't send */ 772 /* Skip ones we won't send */
861 if (atnr_cs_stat[i] == -1) 773 if (atnr_cs_stat[i] >= 0)
862 continue;
863
864 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 774 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
865 }
866 775
867 if (pl->ns->monitor_spells) 776 if (pl->ns->monitor_spells)
868 { 777 {
869 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 778 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
870 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 779 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
871 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 780 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
872 } 781 }
873 782
783 char buf[MAX_BUF];
874 rangetostring (opl, buf); /* we want use the new fire & run system in new client */ 784 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
875 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 785 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
876 set_title (ob, buf); 786 set_title (ob, buf);
877 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 787 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
878 788
974 return 0; 884 return 0;
975} 885}
976 886
977//-GPL 887//-GPL
978 888
979// prefetch (and touch) all maps within a specific distancd 889// prefetch maps in an area of PREFETCH x PREFETCH around the player
980static void 890#define PREFETCH 40
981prefetch_surrounding_maps (maptile *map, int distance)
982{
983 map->touch ();
984
985 if (--distance)
986 for (int dir = 4; dir--; )
987 if (const shstr &path = map->tile_path [dir])
988 if (maptile *&neigh = map->tile_map [dir])
989 prefetch_surrounding_maps (neigh, distance);
990 else
991 neigh = maptile::find_async (path, map);
992}
993 891
994// prefetch a generous area around the player 892// prefetch a generous area around the player
995static void 893static void
996prefetch_surrounding_maps (object *op) 894prefetch_surrounding_maps (object *op)
997{ 895{
998 prefetch_surrounding_maps (op->map, 3); 896 for (maprect *rect = op->map->split_to_tiles (mapwalk_buf,
897 op->x - PREFETCH , op->y - PREFETCH ,
898 op->x + PREFETCH + 1, op->y + PREFETCH + 1);
899 rect->m;
900 ++rect)
901 rect->m->touch ();
999} 902}
1000 903
1001//+GPL 904//+GPL
1002 905
1003/** 906/**
1155 { 1058 {
1156 if (op->stats.maxhp > op->stats.hp 1059 if (op->stats.maxhp > op->stats.hp
1157 && op->stats.maxhp > 0 1060 && op->stats.maxhp > 0
1158 && (op->type == PLAYER 1061 && (op->type == PLAYER
1159 || op->type == DOOR // does not work, have maxhp 0 1062 || op->type == DOOR // does not work, have maxhp 0
1160 || QUERY_FLAG (op, FLAG_MONSTER) 1063 || op->flag [FLAG_MONSTER]
1161 || QUERY_FLAG (op, FLAG_ALIVE) 1064 || op->flag [FLAG_ALIVE]
1162 || QUERY_FLAG (op, FLAG_GENERATOR))) 1065 || op->flag [FLAG_GENERATOR]))
1163 { 1066 {
1164 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1067 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1165 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge 1068 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1166 } 1069 }
1167 1070
1362 spell->cached_eat = casting_level (pl->ob, spell); 1265 spell->cached_eat = casting_level (pl->ob, spell);
1363 1266
1364 /* figure out which skill it uses, if it uses one */ 1267 /* figure out which skill it uses, if it uses one */
1365 if (spell->skill) 1268 if (spell->skill)
1366 if (object *tmp = pl->find_skill (spell->skill)) 1269 if (object *tmp = pl->find_skill (spell->skill))
1367 skill = tmp->subtype + CS_STAT_SKILLINFO; 1270 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1368 1271
1369 // spells better have a face 1272 // spells better have a face
1370 if (!spell->face) 1273 if (!spell->face)
1371 { 1274 {
1372 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1275 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);

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