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736 | static void |
736 | static void |
737 | rangetostring (player *pl, char *obuf) |
737 | rangetostring (player *pl, char *obuf) |
738 | { |
738 | { |
739 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
739 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
740 | |
740 | |
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741 | printf ("%s %s => %s (%s)\n",//D |
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742 | pl->ranged_ob ? &pl->ranged_ob->name : "-", |
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743 | pl->combat_ob ? &pl->combat_ob->name : "-", |
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744 | pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-", |
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745 | pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-" |
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746 | ); |
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747 | |
741 | if (pl->ranged_ob) |
748 | if (pl->ranged_ob) |
742 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
749 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
743 | |
750 | |
744 | if (pl->combat_ob) |
751 | if (pl->combat_ob) |
745 | buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |
752 | buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; |