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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.17 by root, Tue Sep 12 19:20:09 2006 UTC vs.
Revision 1.184 by root, Sun May 8 11:44:43 2011 UTC

1
2/* 1/*
3 * static char *rcsid_init_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: request.C,v 1.17 2006/09/12 19:20:09 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
14 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
15 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
16 (at your option) any later version. 11 * option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
24 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
26 21 *
27 The author can be reached via e-mail to crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
28*/ 23 */
24
25//+GPL
29 26
30/** 27/**
31 * \file 28 * \file
32 * Client handling. 29 * Client handling.
33 * 30 *
41 * have the prototype of (char *data, int datalen, int client_num). This 38 * have the prototype of (char *data, int datalen, int client_num). This
42 * way, we can use one dispatch table. 39 * way, we can use one dispatch table.
43 * 40 *
44 * esrv_map_new starts updating the map 41 * esrv_map_new starts updating the map
45 * 42 *
46 * esrv_map_setbelow allows filling in all of the faces for the map.
47 * if a face has not already been sent to the client, it is sent now.
48 *
49 * mapcellchanged, compactlayer, compactstack, perform the map compressing
50 * operations
51 *
52 * esrv_map_doneredraw finishes the map update, and ships across the
53 * map updates.
54 *
55 * esrv_map_scroll tells the client to scroll the map, and does similarily
56 * for the locally cached copy.
57 */ 43 */
58 44
59#include <global.h> 45#include <global.h>
60#include <sproto.h> 46#include <sproto.h>
61 47
62#include <newclient.h>
63#include <newserver.h>
64#include <living.h> 48#include <living.h>
65#include <commands.h>
66 49
67/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
68 * it should work here. 51 * it should work here.
69 */ 52 */
70#ifndef WIN32 /* ---win32 exclude unix headers */
71# include <sys/types.h> 53#include <sys/types.h>
72# include <sys/time.h> 54#include <sys/time.h>
73# include <sys/socket.h> 55#include <sys/socket.h>
74# include <netinet/in.h> 56#include <netinet/in.h>
75# include <netdb.h> 57#include <netdb.h>
76#endif /* win32 */
77 58
78#ifdef HAVE_UNISTD_H
79# include <unistd.h> 59#include <unistd.h>
80#endif
81
82#ifdef HAVE_SYS_TIME_H
83# include <sys/time.h> 60#include <sys/time.h>
84#endif
85 61
86#include "sounds.h" 62#include "sounds.h"
87 63
88/** 64/**
89 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
90 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
91 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
92 * client. 68 * client.
93 */ 69 */
94short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
95 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
96 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
97 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
98 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
99 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
100 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
101 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
102 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
103 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
104 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
105 -1, /* Internal */ 95 -1, /* Internal */
106 -1, /* life stealing */ 96 -1, /* life stealing */
107 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
108}; 98};
109 99
110static void 100static void
111socket_map_scroll (NewSocket * ns, int dx, int dy) 101socket_map_scroll (client *ns, int dx, int dy)
112{ 102{
113 struct Map newmap; 103 struct Map newmap;
114 int x, y, mx, my; 104 int x, y, mx, my;
115 105
116 {
117 char buf[MAXSOCKBUF];
118
119 sprintf (buf, "map_scroll %d %d", dx, dy); 106 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
120 Write_String_To_Socket (ns, buf, strlen (buf));
121 }
122 107
123 /* If we are using the Map1aCmd, we may in fact send 108 /* If we are using the Map1aCmd, we may in fact send
124 * head information that is outside the viewable map. 109 * head information that is outside the viewable map.
125 * So set the mx,my to the max value we want to 110 * So set the mx,my to the max value we want to
126 * look for. Removed code to do so - it caused extra 111 * look for. Removed code to do so - it caused extra
128 * that much difference in bandwidth. 113 * that much difference in bandwidth.
129 */ 114 */
130 mx = ns->mapx; 115 mx = ns->mapx;
131 my = ns->mapy; 116 my = ns->mapy;
132 117
133 if (ns->mapmode == Map1aCmd)
134 {
135 mx += MAX_HEAD_OFFSET;
136 my += MAX_HEAD_OFFSET;
137 }
138
139 /* the x and y here are coordinates for the new map, i.e. if we moved 118 /* the x and y here are coordinates for the new map, i.e. if we moved
140 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 119 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
141 * if the destination x or y coordinate is outside the viewable 120 * if the destination x or y coordinate is outside the viewable
142 * area, we clear the values - otherwise, the old values 121 * area, we clear the values - otherwise, the old values
143 * are preserved, and the check_head thinks it needs to clear them. 122 * are preserved, and the check_head thinks it needs to clear them.
144 */ 123 */
145 for (x = 0; x < mx; x++) 124 for (x = 0; x < mx; x++)
146 {
147 for (y = 0; y < my; y++) 125 for (y = 0; y < my; y++)
148 {
149 if (x >= ns->mapx || y >= ns->mapy) 126 if (x >= ns->mapx || y >= ns->mapy)
150 {
151 /* clear cells outside the viewable area */ 127 /* clear cells outside the viewable area */
152 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 128 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
153 }
154 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 129 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
155 {
156 /* clear newly visible tiles within the viewable area */ 130 /* clear newly visible tiles within the viewable area */
157 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 131 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
158 }
159 else 132 else
160 {
161 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 133 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
162 }
163 }
164 }
165 134
166 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 135 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
167 136
168 /* Make sure that the next "map1" command will be sent (even if it is 137 /* Make sure that the next "map1" command will be sent (even if it is
169 * empty). 138 * empty).
172} 141}
173 142
174static void 143static void
175clear_map (player *pl) 144clear_map (player *pl)
176{ 145{
177 NewSocket & socket = pl->socket; 146 pl->ns->mapinfo_queue_clear ();
178 147
179 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 148 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
180 149
150 pl->ns->force_newmap = false;
151 pl->ns->send_packet ("newmap");
152 pl->ns->floorbox_reset ();
153}
154
155static void
156send_map_info (player *pl)
157{
158 client &socket = *pl->ns;
159 object *ob = pl->viewpoint;
160
181 if (socket.newmapcmd == 1) 161 if (socket.mapinfocmd)
182 Write_String_To_Socket (&socket, "newmap", 6); 162 {
163 if (ob->map && ob->map->path)
164 {
165 int flags = 0;
183 166
184 socket.update_look = 1; 167 // due to historical glitches, the bit ordering and map index ordering differs
185 socket.look_position = 0; 168 if (ob->map->tile_path[TILE_NORTH]) flags |= 0x01;
186} 169 if (ob->map->tile_path[TILE_EAST ]) flags |= 0x02;
170 if (ob->map->tile_path[TILE_SOUTH]) flags |= 0x04;
171 if (ob->map->tile_path[TILE_WEST ]) flags |= 0x08;
172 // these two are debatable
173 if (ob->map->tile_path[TILE_UP ]) flags |= 0x10;
174 if (ob->map->tile_path[TILE_DOWN ]) flags |= 0x20;
187 175
176 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
177 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
178 ob->map->width, ob->map->height, &ob->map->path);
179 }
180 else
181 socket.send_packet ("mapinfo current");
182 }
183}
184
188/** check for map change and send new map data */ 185/** check for map/region change and send new map data */
189static void 186static void
190check_map_change (player *pl) 187check_map_change (player *pl)
191{ 188{
192 NewSocket & socket = pl->socket; 189 client &socket = *pl->ns;
193 object *ob = pl->ob; 190 object *ob = pl->viewpoint;
194 char buf[MAX_BUF]; /* eauugggh */
195 191
196 if (socket.current_map != ob->map) 192 region *reg = ob->region ();
193 if (socket.current_region != reg)
194 {
195 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
196 socket.current_region = reg;
197 { 197 }
198
199 // first try to aovid a full newmap on tiled map scrolls
200 if (socket.current_map != ob->map && !socket.force_newmap)
201 {
202 rv_vector rv;
203
204 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
205
206 // manhattan distance is very handy here
207 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
208 {
209 socket.current_map = ob->map;
210 socket.current_x = ob->x;
211 socket.current_y = ob->y;
212
213 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
214 socket.floorbox_reset ();
215 send_map_info (pl);
216 }
217 }
218
219 if (socket.current_map != ob->map || socket.force_newmap)
220 {
221 clear_map (pl);
198 socket.current_map = ob->map; 222 socket.current_map = ob->map;
223 send_map_info (pl);
224 }
225 else if (socket.current_x != ob->x || socket.current_y != ob->y)
226 {
227 int dx = ob->x - socket.current_x;
228 int dy = ob->y - socket.current_y;
199 229
200 clear_map (pl); 230 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
231 socket.floorbox_reset ();
232 }
201 233
202 if (socket.mapinfocmd) 234 socket.current_x = ob->x;
235 socket.current_y = ob->y;
236}
237
238/**
239 * This sends the skill number to name mapping. We ignore
240 * the params - we always send the same info no matter what.
241 */
242static void
243send_skill_info (client *ns, char *params)
244{
245 packet sl;
246 sl << "replyinfo skill_info\n";
247
248 for (int i = 0; i < skillvec.size (); ++i)
249 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
250
251 if (sl.length () > MAXSOCKBUF)
252 cleanup ("buffer overflow in send_skill_info!");
253
254 ns->send_packet (sl);
255}
256
257/**
258 * This sends the spell path to name mapping. We ignore
259 * the params - we always send the same info no matter what.
260 */
261static void
262send_spell_paths (client * ns, char *params)
263{
264 packet sl;
265
266 sl << "replyinfo spell_paths\n";
267
268 for (int i = 0; i < NRSPELLPATHS; i++)
269 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
270
271 if (sl.length () > MAXSOCKBUF)
272 cleanup ("buffer overflow in send_spell_paths!");
273
274 ns->send_packet (sl);
275}
276
277/**
278 * RequestInfo is sort of a meta command. There is some specific
279 * request of information, but we call other functions to provide
280 * that information.
281 */
282void
283RequestInfo (char *buf, int len, client *ns)
284{
285 char *params;
286
287 /* find the first space, make it null, and update the
288 * params pointer.
289 */
290 for (params = buf; *params; params++)
291 if (*params == ' ')
292 {
293 *params++ = 0;
294 break;
295 }
296
297 if (!strcmp (buf, "skill_info"))
298 send_skill_info (ns, params);
299 else if (!strcmp (buf, "spell_paths"))
300 send_spell_paths (ns, params);
301 else
302 {
303 // undo tokenisation above and send replyinfo with the request unchanged
304 if (*params)
305 *--params = ' ';
306
307 ns->send_packet_printf ("replyinfo %s", buf);
308 }
309}
310
311void
312ExtCmd (char *buf, int len, player *pl)
313{
314 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
315}
316
317void
318ExtiCmd (char *buf, int len, client *ns)
319{
320 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
321}
322
323//-GPL
324
325void
326client::mapinfo_queue_clear ()
327{
328 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
329 free (*i);
330
331 mapinfo_queue.clear ();
332}
333
334bool
335client::mapinfo_try (char *buf)
336{
337 char *token = buf;
338 buf += strlen (buf) + 9;
339
340 // initial map and its origin
341 maptile *map = pl->viewpoint->map;
342 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
343 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
344 int max_distance = 8; // limit maximum path length to something generous
345
346 while (*buf && map && max_distance)
347 {
348 int dir = *buf++ - '1';
349
350 // due to historical glitches, the mapinfo index and tile index differs
351 static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
352
353 // maybe we should only allow the four flat directions
354 if (dir >= 0 && dir < array_length (dirmap))
203 { 355 {
204 if (ob->map && ob->map->path[0]) 356 dir = dirmap [dir];
357
358 if (!map->tile_path [dir])
359 map = 0;
360 else if (map->tile_available (dir, false))
205 { 361 {
206 int flags = 0; 362 maptile *neigh = map->tile_map [dir];
207 363
208 if (ob->map->tile_path[0]) 364 switch (dir)
209 flags |= 1; 365 {
210 if (ob->map->tile_path[1]) 366 case 0: mapy -= neigh->height; break;
211 flags |= 2; 367 case 2: mapy += map ->height; break;
212 if (ob->map->tile_path[2]) 368 case 3: mapx -= neigh->width ; break;
213 flags |= 4; 369 case 1: mapx += map ->width ; break;
214 if (ob->map->tile_path[3]) 370 }
215 flags |= 8;
216 371
217 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 372 map = neigh;
218 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 373 --max_distance;
219 } 374 }
220 else 375 else
221 snprintf (buf, MAX_BUF, "mapinfo current"); 376 return 0;
222
223 Write_String_To_Socket (&socket, buf, strlen (buf));
224 } 377 }
225 }
226 else if (socket.current_x != ob->x || socket.current_y != ob->y)
227 {
228 int dx = ob->x - socket.current_x;
229 int dy = ob->y - socket.current_y;
230
231 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
232 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
233 else 378 else
379 max_distance = 0;
380 }
381
382 if (!max_distance)
383 send_packet_printf ("mapinfo %s error", token);
384 else if (!map || !map->path)
385 send_packet_printf ("mapinfo %s nomap", token);
386 else
387 {
388 int flags = 0;
389
390 // due to historical glitches, the bit ordering and map index ordering differs
391 if (map->tile_path[TILE_NORTH]) flags |= 0x01;
392 if (map->tile_path[TILE_EAST ]) flags |= 0x02;
393 if (map->tile_path[TILE_SOUTH]) flags |= 0x04;
394 if (map->tile_path[TILE_WEST ]) flags |= 0x08;
395 // these two are debatable
396 if (map->tile_path[TILE_UP ]) flags |= 0x10;
397 if (map->tile_path[TILE_DOWN ]) flags |= 0x20;
398
399 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
400 }
401
402 return 1;
403}
404
405void
406client::mapinfo_queue_run ()
407{
408 if (mapinfo_queue.empty () || !pl)
409 return;
410
411 for (int i = 0; i < mapinfo_queue.size (); ++i)
412 if (mapinfo_try (mapinfo_queue [i]))
234 { 413 {
235 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 414 free (mapinfo_queue [i]);
236 socket.update_look = 1; 415 mapinfo_queue.erase (i);
237 socket.look_position = 0;
238 } 416 }
239 } 417 else
240 418 ++i;
241 socket.current_x = ob->x;
242 socket.current_y = ob->y;
243}
244
245void
246ExtCmd (char *buf, int len, player *pl)
247{
248 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
249} 419}
250 420
251void 421void
252MapInfoCmd (char *buf, int len, player *pl) 422MapInfoCmd (char *buf, int len, player *pl)
253{ 423{
254 // <mapinfo tag spatial tile-path 424 // <mapinfo tag spatial tile-path
255 // >mapinfo tag spatial flags x y w h hash 425 // >mapinfo tag spatial flags x y w h hash
256 426
257 char bigbuf[MAX_BUF], *token;
258
259 token = buf; 427 char *token = buf;
260 // copy token 428
261 if (!(buf = strchr (buf, ' '))) 429 if (!(buf = strchr (buf, ' ')))
262 return; 430 return;
263 431
264 *buf++ = 0;
265
266 if (!strncmp (buf, "spatial ", 8)) 432 if (!strncmp (buf, " spatial ", 9))
267 { 433 {
268 buf += 8; 434 char *copy = strdup (token);
435 copy [buf - token] = 0;
269 436
270 // initial map and its origin 437#if 0
271 mapstruct *map = pl->ob->map; 438 // this makes only sense when we flush the buffer immediately
272 sint16 dx, dy; 439 if (pl->ns->mapinfo_try (copy))
273 int mapx = pl->socket.mapx / 2 - pl->ob->x; 440 free (copy);
274 int mapy = pl->socket.mapy / 2 - pl->ob->y;
275 int max_distance = 8; // limit maximum path length to something generous
276
277 while (*buf && map && max_distance)
278 {
279 int dir = *buf++;
280
281 switch (dir)
282 {
283 case '1':
284 dx = 0;
285 dy = -1;
286 map = get_map_from_coord (map, &dx, &dy);
287 map && (mapy -= map->height);
288 break;
289 case '2':
290 mapx += map->width;
291 dx = map->width;
292 dy = 0;
293 map = get_map_from_coord (map, &dx, &dy);
294 break;
295 case '3':
296 mapy += map->height;
297 dx = 0;
298 dy = map->height;
299 map = get_map_from_coord (map, &dx, &dy);
300 break;
301 case '4':
302 dx = -1;
303 dy = 0;
304 map = get_map_from_coord (map, &dx, &dy);
305 map && (mapx -= map->width);
306 break;
307 }
308
309 --max_distance;
310 }
311
312 if (!max_distance)
313 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
314 else if (map && map->path[0])
315 {
316 int flags = 0;
317
318 if (map->tile_path[0])
319 flags |= 1;
320 if (map->tile_path[1])
321 flags |= 2;
322 if (map->tile_path[2])
323 flags |= 4;
324 if (map->tile_path[3])
325 flags |= 8;
326
327 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
328 }
329 else 441 else
330 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 442#endif
443 pl->ns->mapinfo_queue.push_back (copy);
331 } 444 }
332 else 445 else
333 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 446 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
334
335 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf));
336} 447}
337 448
338/** This is the Setup cmd - easy first implementation */ 449/** This is the Setup cmd */
339void 450void
340SetUp (char *buf, int len, NewSocket * ns) 451SetUp (char *buf, int len, client * ns)
341{ 452{
342 int s, slen; 453 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
343 char *cmd, *param, cmdback[HUGE_BUF];
344
345 /* run through the cmds of setup
346 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
347 *
348 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
349 * The client then must sort this out
350 */
351
352 LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
353 strcpy (cmdback, "setup");
354 for (s = 0; s < len;)
355 {
356
357 cmd = &buf[s];
358
359 /* find the next space, and put a null there */
360 for (; buf[s] && buf[s] != ' '; s++);
361 buf[s++] = 0;
362 while (buf[s] == ' ')
363 s++;
364
365 if (s >= len)
366 break;
367
368 param = &buf[s];
369
370 for (; buf[s] && buf[s] != ' '; s++);
371 buf[s++] = 0;
372 while (buf[s] == ' ')
373 s++;
374
375 slen = strlen (cmdback);
376 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
377 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
378 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
379
380 if (!strcmp (cmd, "sound"))
381 {
382 ns->sound = atoi (param);
383 safe_strcat (cmdback, param, &slen, HUGE_BUF);
384 }
385 else if (!strcmp (cmd, "exp64"))
386 {
387 ns->exp64 = atoi (param);
388 safe_strcat (cmdback, param, &slen, HUGE_BUF);
389 }
390 else if (!strcmp (cmd, "spellmon"))
391 {
392 ns->monitor_spells = atoi (param);
393 safe_strcat (cmdback, param, &slen, HUGE_BUF);
394 }
395 else if (!strcmp (cmd, "darkness"))
396 {
397 ns->darkness = atoi (param);
398 safe_strcat (cmdback, param, &slen, HUGE_BUF);
399 }
400 else if (!strcmp (cmd, "map1cmd"))
401 {
402 if (atoi (param))
403 ns->mapmode = Map1Cmd;
404 /* if beyond this size, need to use map1cmd no matter what */
405 if (ns->mapx > 11 || ns->mapy > 11)
406 ns->mapmode = Map1Cmd;
407 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
408 }
409 else if (!strcmp (cmd, "map1acmd"))
410 {
411 if (atoi (param))
412 ns->mapmode = Map1aCmd;
413 /* if beyond this size, need to use map1acmd no matter what */
414 if (ns->mapx > 11 || ns->mapy > 11)
415 ns->mapmode = Map1aCmd;
416 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
417 }
418 else if (!strcmp (cmd, "newmapcmd"))
419 {
420 ns->newmapcmd = atoi (param);
421 safe_strcat (cmdback, param, &slen, HUGE_BUF);
422// } else if (!strcmp(cmd,"plugincmd")) {
423// ns->plugincmd = atoi(param);
424// safe_strcat(cmdback, param, &slen, HUGE_BUF);
425 }
426 else if (!strcmp (cmd, "mapinfocmd"))
427 {
428 ns->mapinfocmd = atoi (param);
429 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
430 }
431 else if (!strcmp (cmd, "extcmd"))
432 {
433 ns->extcmd = atoi (param);
434 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
435 }
436 else if (!strcmp (cmd, "extmap"))
437 {
438 ns->extmap = atoi (param);
439 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
440 }
441 else if (!strcmp (cmd, "facecache"))
442 {
443 ns->facecache = atoi (param);
444 safe_strcat (cmdback, param, &slen, HUGE_BUF);
445 }
446 else if (!strcmp (cmd, "faceset"))
447 {
448 char tmpbuf[20];
449 int q = atoi (param);
450
451 if (is_valid_faceset (q))
452 ns->faceset = q;
453 sprintf (tmpbuf, "%d", ns->faceset);
454 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
455 /* if the client is using faceset, it knows about image2 command */
456 ns->image2 = 1;
457 }
458 else if (!strcmp (cmd, "itemcmd"))
459 {
460 /* Version of the item protocol command to use. Currently,
461 * only supported versions are 1 and 2. Using a numeric
462 * value will make it very easy to extend this in the future.
463 */
464 char tmpbuf[20];
465 int q = atoi (param);
466
467 if (q < 1 || q > 2)
468 {
469 strcpy (tmpbuf, "FALSE");
470 }
471 else
472 {
473 ns->itemcmd = q;
474 sprintf (tmpbuf, "%d", ns->itemcmd);
475 }
476 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
477 }
478 else if (!strcmp (cmd, "mapsize"))
479 {
480 int x, y = 0;
481 char tmpbuf[MAX_BUF], *cp;
482
483 x = atoi (param);
484 for (cp = param; *cp != 0; cp++)
485 if (*cp == 'x' || *cp == 'X')
486 {
487 y = atoi (cp + 1);
488 break;
489 }
490 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
491 {
492 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
493 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
494 }
495 else
496 {
497 ns->mapx = x;
498 ns->mapy = y;
499 /* better to send back what we are really using and not the
500 * param as given to us in case it gets parsed differently.
501 */
502 sprintf (tmpbuf, "%dx%d", x, y);
503 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
504 /* If beyond this size and still using orig map command, need to
505 * go to map1cmd.
506 */
507 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
508 ns->mapmode = Map1Cmd;
509 }
510 }
511 else if (!strcmp (cmd, "extendedMapInfos"))
512 {
513 /* Added by tchize
514 * prepare to use the mapextended command
515 */
516 char tmpbuf[20];
517
518 ns->ext_mapinfos = (atoi (param));
519 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
520 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
521 }
522 else if (!strcmp (cmd, "extendedTextInfos"))
523 {
524 /* Added by tchize
525 * prepare to use the extended text commands
526 * Client toggle this to non zero to get exttext
527 */
528 char tmpbuf[20];
529
530 ns->has_readable_type = (atoi (param));
531 sprintf (tmpbuf, "%d", ns->has_readable_type);
532 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
533 }
534 else
535 {
536 /* Didn't get a setup command we understood -
537 * report a failure to the client.
538 */
539 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
540 }
541 } /* for processing all the setup commands */
542 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
543 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
544} 454}
545 455
546/** 456/**
547 * The client has requested to be added to the game. 457 * The client has requested to be added to the game.
548 * This is what takes care of it. We tell the client how things worked out. 458 * This is what takes care of it. We tell the client how things worked out.
549 * I am not sure if this file is the best place for this function. however, 459 * I am not sure if this file is the best place for this function. however,
550 * it either has to be here or init_sockets needs to be exported. 460 * it either has to be here or init_sockets needs to be exported.
551 */ 461 */
552void 462void
553AddMeCmd (char *buf, int len, NewSocket * ns) 463AddMeCmd (char *buf, int len, client *ns)
554{ 464{
555 Settings oldsettings; 465 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
556
557 oldsettings = settings;
558 if (ns->status != Ns_Add || add_player (ns))
559 {
560 Write_String_To_Socket (ns, "addme_failed", 12);
561 }
562 else
563 {
564 /* Basically, the add_player copies the socket structure into
565 * the player structure, so this one (which is from init_sockets)
566 * is not needed anymore. The write below should still work, as the
567 * stuff in ns is still relevant.
568 */
569 Write_String_To_Socket (ns, "addme_success", 13);
570 socket_info.nconns--;
571 ns->status = Ns_Avail;
572 }
573 settings = oldsettings;
574} 466}
575 467
576/** Reply to ExtendedInfos command */ 468//+GPL
577void
578ToggleExtendedInfos (char *buf, int len, NewSocket * ns)
579{
580 char cmdback[MAX_BUF];
581 char command[50];
582 int info, nextinfo;
583
584 cmdback[0] = '\0';
585 nextinfo = 0;
586
587 while (1)
588 {
589 /* 1. Extract an info */
590 info = nextinfo;
591
592 while ((info < len) && (buf[info] == ' '))
593 info++;
594
595 if (info >= len)
596 break;
597
598 nextinfo = info + 1;
599
600 while ((nextinfo < len) && (buf[nextinfo] != ' '))
601 nextinfo++;
602
603 if (nextinfo - info >= 49) /*Erroneous info asked */
604 continue;
605
606 strncpy (command, &(buf[info]), nextinfo - info);
607
608 /* 2. Interpret info */
609 if (!strcmp ("smooth", command))
610 /* Toggle smoothing */
611 ns->EMI_smooth = !ns->EMI_smooth;
612 else
613 /*bad value */;
614
615 /*3. Next info */
616 }
617
618 strcpy (cmdback, "ExtendedInfoSet");
619
620 if (ns->EMI_smooth)
621 {
622 strcat (cmdback, " ");
623 strcat (cmdback, "smoothing");
624 }
625
626 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
627}
628
629/*
630#define MSG_TYPE_BOOK 1
631#define MSG_TYPE_CARD 2
632#define MSG_TYPE_PAPER 3
633#define MSG_TYPE_SIGN 4
634#define MSG_TYPE_MONUMENT 5
635#define MSG_TYPE_SCRIPTED_DIALOG 6*/
636
637/** Reply to ExtendedInfos command */
638void
639ToggleExtendedText (char *buf, int len, NewSocket * ns)
640{
641 char cmdback[MAX_BUF];
642 char temp[10];
643 char command[50];
644 int info, nextinfo, i, flag;
645
646 cmdback[0] = '\0';
647
648 nextinfo = 0;
649 while (1)
650 {
651 /* 1. Extract an info */
652 info = nextinfo;
653
654 while ((info < len) && (buf[info] == ' '))
655 info++;
656
657 if (info >= len)
658 break;
659
660 nextinfo = info + 1;
661
662 while ((nextinfo < len) && (buf[nextinfo] != ' '))
663 nextinfo++;
664
665 if (nextinfo - info >= 49) /*Erroneous info asked */
666 continue;
667
668 strncpy (command, &(buf[info]), nextinfo - info);
669 command[nextinfo - info] = '\0';
670 /* 2. Interpret info */
671 i = sscanf (command, "%d", &flag);
672
673 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
674 ns->supported_readables |= (1 << flag);
675 /*3. Next info */
676 }
677
678 /* Send resulting state */
679 strcpy (cmdback, "ExtendedTextSet");
680
681 for (i = 0; i <= MSG_TYPE_LAST; i++)
682 if (ns->supported_readables & (1 << i))
683 {
684 strcat (cmdback, " ");
685 snprintf (temp, sizeof (temp), "%d", i);
686 strcat (cmdback, temp);
687 }
688
689 Write_String_To_Socket (ns, cmdback, strlen (cmdback));
690}
691
692/**
693 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
694 * Basically, it makes no sense to wait for the client to request a
695 * a piece of data from us that we know the client wants. So
696 * if we know the client wants it, might as well push it to the
697 * client.
698 */
699static void
700SendSmooth (NewSocket * ns, uint16 face)
701{
702 uint16 smoothface;
703 unsigned char reply[MAX_BUF];
704 SockList sl;
705
706 /* If we can't find a face, return and set it so we won't try to send this
707 * again.
708 */
709 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
710 {
711
712 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
713 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
714 return;
715 }
716
717 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
718 esrv_send_face (ns, smoothface, 0);
719
720 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
721
722 sl.buf = reply;
723 strcpy ((char *) sl.buf, "smooth ");
724 sl.len = strlen ((char *) sl.buf);
725 SockList_AddShort (&sl, face);
726 SockList_AddShort (&sl, smoothface);
727 Send_With_Handling (ns, &sl);
728}
729
730 /**
731 * Tells client the picture it has to use
732 * to smooth a picture number given as argument.
733 */
734void
735AskSmooth (char *buf, int len, NewSocket * ns)
736{
737 uint16 facenbr;
738
739 facenbr = atoi (buf);
740 SendSmooth (ns, facenbr);
741}
742
743
744
745
746 469
747/** 470/**
748 * This handles the general commands from the client (ie, north, fire, cast, 471 * This handles the general commands from the client (ie, north, fire, cast,
749 * etc.) 472 * etc.)
750 */ 473 */
751void 474void
752PlayerCmd (char *buf, int len, player *pl) 475PlayerCmd (char *buf, int len, player *pl)
753{ 476{
754
755 /* The following should never happen with a proper or honest client.
756 * Therefore, the error message doesn't have to be too clear - if
757 * someone is playing with a hacked/non working client, this gives them
758 * an idea of the problem, but they deserve what they get
759 */
760 if (pl->state != ST_PLAYING)
761 {
762 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
763 return;
764 }
765 /* Check if there is a count. In theory, a zero count could also be 477 /* Check if there is a count. In theory, a zero count could also be
766 * sent, so check for that also. 478 * sent, so check for that also.
767 */ 479 */
768 if (atoi (buf) || buf[0] == '0') 480 if (atoi (buf) || buf[0] == '0')
769 { 481 {
770 pl->count = atoi ((char *) buf); 482 pl->count = atoi ((char *) buf);
483
771 buf = strchr (buf, ' '); /* advance beyond the numbers */ 484 buf = strchr (buf, ' '); /* advance beyond the numbers */
772 if (!buf) 485 if (!buf)
773 {
774#ifdef ESRV_DEBUG
775 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
776#endif
777 return; 486 return;
778 } 487
779 buf++; 488 buf++;
780 } 489 }
781 /* This should not happen anymore. */ 490
782 if (pl->ob->speed_left < -1.0)
783 {
784 LOG (llevError, "Player has negative time - shouldn't do command.\n");
785 }
786 /* In c_new.c */
787 execute_newserver_command (pl->ob, (char *) buf); 491 execute_newserver_command (pl->ob, (char *)buf);
788 /* Perhaps something better should be done with a left over count.
789 * Cleaning up the input should probably be done first - all actions
790 * for the command that issued the count should be done before any other
791 * commands.
792 */
793 492
794 pl->count = 0;
795
796}
797
798
799/**
800 * This handles the general commands from the client (ie, north, fire, cast,
801 * etc.). It is a lot like PlayerCmd above, but is called with the
802 * 'ncom' method which gives more information back to the client so it
803 * can throttle.
804 */
805void
806NewPlayerCmd (uint8 * buf, int len, player *pl)
807{
808 int time, repeat;
809 short packet;
810 unsigned char command[MAX_BUF];
811 SockList sl;
812
813 if (len < 7)
814 {
815 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
816 return;
817 }
818
819 packet = GetShort_String (buf);
820 repeat = GetInt_String (buf + 2);
821 /* -1 is special - no repeat, but don't update */
822 if (repeat != -1)
823 {
824 pl->count = repeat;
825 }
826 if ((len - 4) >= MAX_BUF)
827 len = MAX_BUF - 5;
828
829 strncpy ((char *) command, (char *) buf + 6, len - 4);
830 command[len - 4] = '\0';
831
832 /* The following should never happen with a proper or honest client.
833 * Therefore, the error message doesn't have to be too clear - if
834 * someone is playing with a hacked/non working client, this gives them
835 * an idea of the problem, but they deserve what they get
836 */
837 if (pl->state != ST_PLAYING)
838 {
839 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
840 return;
841 }
842
843 /* This should not happen anymore. */
844 if (pl->ob->speed_left < -1.0)
845 {
846 LOG (llevError, "Player has negative time - shouldn't do command.\n");
847 }
848 /* In c_new.c */
849 execute_newserver_command (pl->ob, (char *) command);
850 /* Perhaps something better should be done with a left over count. 493 /* Perhaps something better should be done with a left over count.
851 * Cleaning up the input should probably be done first - all actions 494 * Cleaning up the input should probably be done first - all actions
852 * for the command that issued the count should be done before any other 495 * for the command that issued the count should be done before any other
853 * commands. 496 * commands.
854 */ 497 */
855 pl->count = 0; 498 pl->count = 0;
499}
500
501/**
502 * This handles the general commands from the client (ie, north, fire, cast,
503 * etc.). It is a lot like PlayerCmd above, but is called with the
504 * 'ncom' method which gives more information back to the client so it
505 * can throttle.
506 */
507void
508NewPlayerCmd (char *buf, int len, player *pl)
509{
510 if (len <= 6)
511 {
512 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
513 return;
514 }
515
516 uint16 cmdid = net_uint16 ((uint8 *)buf);
517 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
518
519 /* -1 is special - no repeat, but don't update */
520 if (repeat != -1)
521 pl->count = repeat;
522
523 buf += 6; //len -= 6;
524
525 execute_newserver_command (pl->ob, buf);
526
527 /* Perhaps something better should be done with a left over count.
528 * Cleaning up the input should probably be done first - all actions
529 * for the command that issued the count should be done before any other
530 * commands.
531 */
532 pl->count = 0;
533
534 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
535 int time = pl->ob->has_active_speed ()
536 ? (int) (MAX_TIME / pl->ob->speed)
537 : MAX_TIME * 100;
856 538
857 /* Send confirmation of command execution now */ 539 /* Send confirmation of command execution now */
858 sl.buf = command; 540 packet sl ("comc");
859 strcpy ((char *) sl.buf, "comc "); 541 sl << uint16 (cmdid) << uint32 (time);
860 sl.len = 5; 542 pl->ns->send_packet (sl);
861 SockList_AddShort (&sl, packet);
862 if (FABS (pl->ob->speed) < 0.001)
863 time = MAX_TIME * 100;
864 else
865 time = (int) (MAX_TIME / FABS (pl->ob->speed));
866 SockList_AddInt (&sl, time);
867 Send_With_Handling (&pl->socket, &sl);
868} 543}
869
870 544
871/** This is a reply to a previous query. */ 545/** This is a reply to a previous query. */
872void 546void
873ReplyCmd (char *buf, int len, player *pl) 547ReplyCmd (char *buf, int len, client *ns)
874{ 548{
549 if (ns->state == ST_CUSTOM)
550 {
551 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
552 return;
553 }
554
555 if (!ns->pl)
556 return; //TODO: depends on the exact reply we are after
557 //TODO: but right now, we always have a ns->pl
558
559 player *pl = ns->pl;
560
875 /* This is to synthesize how the data would be stored if it 561 /* This is to synthesize how the data would be stored if it
876 * was normally entered. A bit of a hack, and should be cleaned up 562 * was normally entered. A bit of a hack, and should be cleaned up
877 * once all the X11 code is removed from the server. 563 * once all the X11 code is removed from the server.
878 * 564 *
879 * We pass 13 to many of the functions because this way they 565 * We pass 13 to many of the functions because this way they
880 * think it was the carriage return that was entered, and the 566 * think it was the carriage return that was entered, and the
881 * function then does not try to do additional input. 567 * function then does not try to do additional input.
882 */ 568 */
883 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 569 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
884 570
885 /* this avoids any hacking here */ 571 /* this avoids any hacking here */
886 572
887 switch (pl->state) 573 switch (ns->state)
888 { 574 {
889 case ST_PLAYING: 575 case ST_PLAYING:
890 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 576 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
891 break; 577 break;
892 578
893 case ST_PLAY_AGAIN:
894 /* We can check this for return value (2==quit). Maybe we
895 * should, and do something appropriate?
896 */
897 receive_play_again (pl->ob, buf[0]);
898 break;
899
900 case ST_ROLL_STAT:
901 key_roll_stat (pl->ob, buf[0]);
902 break;
903
904 case ST_CHANGE_CLASS:
905
906 key_change_class (pl->ob, buf[0]);
907 break;
908
909 case ST_CONFIRM_QUIT:
910 key_confirm_quit (pl->ob, buf[0]);
911 break;
912
913 case ST_CONFIGURE:
914 LOG (llevError, "In client input handling, but into configure state\n");
915 pl->state = ST_PLAYING;
916 break;
917
918 case ST_GET_NAME:
919 receive_player_name (pl->ob, 13);
920 break;
921
922 case ST_GET_PASSWORD:
923 case ST_CONFIRM_PASSWORD:
924 receive_player_password (pl->ob, 13);
925 break;
926
927 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 579 case ST_GET_PARTY_PASSWORD: /* Get password for party */
928 receive_party_password (pl->ob, 13); 580 receive_party_password (pl->ob, 13);
929 break; 581 break;
930 582
931 default: 583 default:
932 LOG (llevError, "Unknown input state: %d\n", pl->state); 584 LOG (llevError, "Unknown input state: %d\n", ns->state);
933 } 585 }
934} 586}
935 587
936/** 588/**
937 * Client tells its version. If there is a mismatch, we close the 589 * Client tells its version info.
938 * socket. In real life, all we should care about is the client having
939 * something older than the server. If we assume the client will be
940 * backwards compatible, having it be a later version should not be a
941 * problem.
942 */ 590 */
943void 591void
944VersionCmd (char *buf, int len, NewSocket * ns) 592VersionCmd (char *buf, int len, client *ns)
945{ 593{
946 char *cp; 594 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
947 char version_warning[256];
948
949 if (!buf)
950 {
951 LOG (llevError, "CS: received corrupted version command\n");
952 return;
953 }
954
955 ns->cs_version = atoi (buf);
956 ns->sc_version = ns->cs_version;
957 if (VERSION_CS != ns->cs_version)
958 {
959#ifdef ESRV_DEBUG
960 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
961#endif
962 }
963 cp = strchr (buf + 1, ' ');
964 if (!cp)
965 return;
966 ns->sc_version = atoi (cp);
967 if (VERSION_SC != ns->sc_version)
968 {
969#ifdef ESRV_DEBUG
970 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
971#endif
972 }
973 cp = strchr (cp + 1, ' ');
974 if (cp)
975 {
976 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
977
978 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
979
980 /* This is first implementation - i skip all beta DX clients with it
981 * Add later stuff here for other clients
982 */
983
984 /* these are old dxclients */
985 /* Version 1024 added support for singular + plural name values -
986 * requiing this minimal value reduces complexity of that code, and it
987 * has been around for a long time.
988 */
989 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
990 {
991 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
992 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
993 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
994 }
995
996 }
997} 595}
998 596
999/** sound related functions. */ 597/** sound related functions. */
1000
1001void 598void
1002SetSound (char *buf, int len, NewSocket * ns) 599SetSound (char *buf, int len, client * ns)
1003{ 600{
1004 ns->sound = atoi (buf); 601 ns->sound = atoi (buf);
1005} 602}
1006 603
1007/** client wants the map resent */ 604/** client wants the map resent */
1008
1009void 605void
1010MapRedrawCmd (char *buf, int len, player *pl) 606MapRedrawCmd (char *buf, int len, player *pl)
1011{ 607{
1012
1013/* This function is currently disabled; just clearing the map state results in 608/* This function is currently disabled; just clearing the map state results in
1014 * display errors. It should clear the cache and send a newmap command. 609 * display errors. It should clear the cache and send a newmap command.
1015 * Unfortunately this solution does not work because some client versions send 610 * Unfortunately this solution does not work because some client versions send
1016 * a mapredraw command after receiving a newmap command. 611 * a mapredraw command after receiving a newmap command.
1017 */ 612 */
1018#if 0
1019 /* Okay, this is MAJOR UGLY. but the only way I know how to
1020 * clear the "cache"
1021 */
1022 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1023 draw_client_map (pl->ob);
1024#endif
1025} 613}
1026 614
1027/** 615/**
1028 * Moves an object (typically, container to inventory). 616 * Moves an object (typically, container to inventory).
1029 * syntax is: move (to) (tag) (nrof) 617 * syntax is: move (to) (tag) (nrof)
1030 */ 618 */
1031void 619void
1032MoveCmd (char *buf, int len, player *pl) 620MoveCmd (char *buf, int len, player *pl)
1033{ 621{
1034 int vals[3], i; 622 int to, tag, nrof;
1035 623
1036 /* A little funky here. We only cycle for 2 records, because 624 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
1037 * we obviously am not going to find a space after the third
1038 * record. Perhaps we should just replace this with a
1039 * sscanf?
1040 */
1041 for (i = 0; i < 2; i++)
1042 { 625 {
1043 vals[i] = atoi (buf);
1044 if (!(buf = strchr (buf, ' ')))
1045 {
1046 LOG (llevError, "Incomplete move command: %s\n", buf); 626 LOG (llevError, "Incomplete move command: %s\n", buf);
1047 return; 627 return;
1048 }
1049 buf++;
1050 } 628 }
1051 vals[2] = atoi (buf);
1052 629
1053/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 630 esrv_move_object (pl->ob, to, tag, nrof);
1054 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1055} 631}
1056
1057
1058 632
1059/****************************************************************************** 633/******************************************************************************
1060 * 634 *
1061 * Start of commands the server sends to the client. 635 * Start of commands the server sends to the client.
1062 * 636 *
1065/** 639/**
1066 * Asks the client to query the user. This way, the client knows 640 * Asks the client to query the user. This way, the client knows
1067 * it needs to send something back (vs just printing out a message) 641 * it needs to send something back (vs just printing out a message)
1068 */ 642 */
1069void 643void
1070send_query (NewSocket * ns, uint8 flags, char *text) 644send_query (client *ns, uint8 flags, const char *text)
1071{ 645{
1072 char buf[MAX_BUF];
1073
1074 sprintf (buf, "query %d %s", flags, text ? text : ""); 646 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1075 Write_String_To_Socket (ns, buf, strlen (buf)); 647}
648
649/**
650 * Get player's current range attack in obuf.
651 */
652static void
653rangetostring (player *pl, char *obuf)
654{
655 dynbuf_text &buf = msg_dynbuf; buf.clear ();
656
657#if 0
658 // print ranged/chosen_skill etc. objects every call
659 printf ("%s %s => %s (%s)\n",
660 pl->ranged_ob ? &pl->ranged_ob->name : "-",
661 pl->combat_ob ? &pl->combat_ob->name : "-",
662 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
663 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
664 );
665#endif
666
667 if (pl->ranged_ob)
668 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
669
670 if (pl->combat_ob)
671 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
672
673#if 0
674 //TODO: remove this when slot system is working, this is only for debugging
675 if (pl->ob->chosen_skill)
676 buf << " Skill*: " << pl->ob->chosen_skill->name;
677#endif
678
679 //TODO: maybe golem should become the current_weapon, quite simply?
680 if (pl->golem)
681 buf << " Golem*: " << pl->golem->name;
682
683 buf << '\0';
684 buf.linearise (obuf);
1076} 685}
1077 686
1078#define AddIfInt64(Old,New,Type) if (Old != New) {\ 687#define AddIfInt64(Old,New,Type) if (Old != New) {\
1079 Old = New; \ 688 Old = New; \
1080 SockList_AddChar(&sl, Type); \ 689 sl << uint8 (Type) << uint64 (New); \
1081 SockList_AddInt64(&sl, New); \
1082 } 690 }
1083 691
1084#define AddIfInt(Old,New,Type) if (Old != New) {\ 692#define AddIfInt(Old,New,Type) if (Old != New) {\
1085 Old = New; \ 693 Old = New; \
1086 SockList_AddChar(&sl, Type); \ 694 sl << uint8 (Type) << uint32 (New); \
1087 SockList_AddInt(&sl, New); \
1088 } 695 }
1089 696
1090#define AddIfShort(Old,New,Type) if (Old != New) {\ 697#define AddIfShort(Old,New,Type) if (Old != New) {\
1091 Old = New; \ 698 Old = New; \
1092 SockList_AddChar(&sl, Type); \ 699 sl << uint8 (Type) << uint16 (New); \
1093 SockList_AddShort(&sl, New); \
1094 } 700 }
1095 701
1096#define AddIfFloat(Old,New,Type) if (Old != New) {\ 702#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
1097 Old = New; \ 703 Old = New; \
1098 SockList_AddChar(&sl, Type); \ 704 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
1099 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1100 } 705 }
1101 706
1102#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 707#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1103 if (Old) free(Old);\
1104 Old = strdup_local(New);\ 708 free(Old); Old = strdup (New);\
1105 SockList_AddChar(&sl, Type); \ 709 sl << uint8 (Type) << data8 (New); \
1106 SockList_AddChar(&sl, ( char )strlen(New)); \
1107 strcpy((char*)sl.buf + sl.len, New); \
1108 sl.len += strlen(New); \
1109 } 710 }
1110 711
1111/** 712/**
1112 * Sends a statistics update. We look at the old values, 713 * Sends a statistics update. We look at the old values,
1113 * and only send what has changed. Stat mapping values are in newclient.h 714 * and only send what has changed. Stat mapping values are in newclient.h
1115 * commands for now. 716 * commands for now.
1116 */ 717 */
1117void 718void
1118esrv_update_stats (player *pl) 719esrv_update_stats (player *pl)
1119{ 720{
1120 SockList sl; 721 client *ns = pl->ns;
722 if (!ns)
723 return;
724
725 object *ob = pl->observe;
726 if (!ob)
727 return;
728
729 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
730
731 packet sl ("stats");
732
733 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
734 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
735 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
736 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
737 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
738 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
739 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
740 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
741 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
742 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
743 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
744 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
745 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
746
747 for (int s = 0; s < CS_NUM_SKILLS; s++)
748 if (object *skill = opl->last_skill_ob [s])
749 if (skill->stats.exp != ns->last_skill_exp [s])
750 {
751 ns->last_skill_exp [s] = skill->stats.exp;
752
753 /* Always send along the level if exp changes. This is only
754 * 1 extra byte, but keeps processing simpler.
755 */
756 sl << uint8 (CS_STAT_SKILLINFO + s)
757 << uint8 (skill->level)
758 << uint64 (skill->stats.exp);
759 }
760
761 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
762 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
763 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
764 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
765 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
766 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
767 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
768 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
769 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
770
771 int flags = (opl->fire_on ? SF_FIREON : 0)
772 | (opl->run_on ? SF_RUNON : 0);
773
774 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
775
776 for (int i = 0; i < NROFATTACKS; i++)
777 /* Skip ones we won't send */
778 if (atnr_cs_stat[i] >= 0)
779 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
780
781 if (pl->ns->monitor_spells)
782 {
783 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
784 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
785 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
786 }
787
1121 char buf[MAX_BUF]; 788 char buf[MAX_BUF];
1122 uint16 flags;
1123
1124 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1125 strcpy ((char *) sl.buf, "stats ");
1126 sl.len = strlen ((char *) sl.buf);
1127
1128 if (pl->ob != NULL)
1129 {
1130 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1131 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1132 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
1133 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
1134 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
1135 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
1136 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
1137 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1138 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1139 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1140 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1141 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1142 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1143 }
1144 if (pl->socket.exp64)
1145 {
1146 uint8 s;
1147
1148 for (s = 0; s < NUM_SKILLS; s++)
1149 {
1150 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1151 {
1152
1153 /* Always send along the level if exp changes. This is only
1154 * 1 extra byte, but keeps processing simpler.
1155 */
1156 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO));
1157 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level);
1158 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp);
1159 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1160 }
1161 }
1162 }
1163 if (pl->socket.exp64)
1164 {
1165 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64);
1166 }
1167 else
1168 {
1169 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP);
1170 }
1171 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1172 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1173 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1174 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1175 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1176 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1177 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1178 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1179 flags = 0;
1180 if (pl->fire_on)
1181 flags |= SF_FIREON;
1182 if (pl->run_on)
1183 flags |= SF_RUNON;
1184
1185 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1186 if (pl->socket.sc_version < 1025)
1187 {
1188 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR);
1189 }
1190 else
1191 {
1192 int i;
1193
1194 for (i = 0; i < NROFATTACKS; i++)
1195 {
1196 /* Skip ones we won't send */
1197 if (atnr_cs_stat[i] == -1)
1198 continue;
1199 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1200 }
1201 }
1202 if (pl->socket.monitor_spells)
1203 {
1204 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1205 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1206 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1207 }
1208 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 789 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
1209 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 790 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1210 set_title (pl->ob, buf); 791 set_title (ob, buf);
1211 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 792 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1212 793
1213 /* Only send it away if we have some actual data */ 794 /* Only send it away if we have some actual data */
1214 if (sl.len > 6) 795 if (sl.length () > 6)
1215 { 796 ns->send_packet (sl);
1216#ifdef ESRV_DEBUG
1217 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1218#endif
1219 Send_With_Handling (&pl->socket, &sl);
1220 }
1221 free (sl.buf);
1222} 797}
1223
1224 798
1225/** 799/**
1226 * Tells the client that here is a player it should start using. 800 * Tells the client that here is a player it should start using.
1227 */ 801 */
1228void 802void
1229esrv_new_player (player *pl, uint32 weight) 803esrv_new_player (player *pl)
1230{ 804{
1231 SockList sl; 805 sint32 weight = pl->ob->client_weight ();
1232 806
807 packet sl ("player");
808
809 sl << uint32 (pl->ob->count)
810 << uint32 (weight)
811 << uint32 (pl->ob->face)
812 << data8 (pl->ob->name);
813
1233 pl->last_weight = weight; 814 pl->ns->last_weight = weight;
1234 815 pl->ns->send_packet (sl);
1235 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1236
1237 strcpy ((char *) sl.buf, "player ");
1238 sl.len = strlen ((char *) sl.buf);
1239 SockList_AddInt (&sl, pl->ob->count);
1240 SockList_AddInt (&sl, weight);
1241 SockList_AddInt (&sl, pl->ob->face->number);
1242
1243 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1244 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1245 sl.len += strlen (pl->ob->name);
1246
1247 Send_With_Handling (&pl->socket, &sl);
1248 free (sl.buf);
1249 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1250} 816}
1251
1252
1253/**
1254 * Need to send an animation sequence to the client.
1255 * We will send appropriate face commands to the client if we haven't
1256 * sent them the face yet (this can become quite costly in terms of
1257 * how much we are sending - on the other hand, this should only happen
1258 * when the player logs in and picks stuff up.
1259 */
1260void
1261esrv_send_animation (NewSocket * ns, short anim_num)
1262{
1263 SockList sl;
1264 int i;
1265
1266 /* Do some checking on the anim_num we got. Note that the animations
1267 * are added in contigous order, so if the number is in the valid
1268 * range, it must be a valid animation.
1269 */
1270 if (anim_num < 0 || anim_num > num_animations)
1271 {
1272 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1273 return;
1274 }
1275
1276 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1277 strcpy ((char *) sl.buf, "anim ");
1278 sl.len = 5;
1279 SockList_AddShort (&sl, anim_num);
1280 SockList_AddShort (&sl, 0); /* flags - not used right now */
1281 /* Build up the list of faces. Also, send any information (ie, the
1282 * the face itself) down to the client.
1283 */
1284 for (i = 0; i < animations[anim_num].num_animations; i++)
1285 {
1286 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1287 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1288 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1289 }
1290 Send_With_Handling (ns, &sl);
1291 free (sl.buf);
1292 ns->anims_sent[anim_num] = 1;
1293}
1294
1295 817
1296/****************************************************************************** 818/******************************************************************************
1297 * 819 *
1298 * Start of map related commands. 820 * Start of map related commands.
1299 * 821 *
1300 ******************************************************************************/ 822 ******************************************************************************/
1301 823
1302/**
1303 * This adds face_num to a map cell at x,y. If the client doesn't have
1304 * the face yet, we will also send it.
1305 */
1306static void
1307esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap)
1308{
1309 if (newmap->cells[x][y].count >= MAP_LAYERS)
1310 {
1311 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1312 return;
1313 abort ();
1314 }
1315 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1316 newmap->cells[x][y].count++;
1317 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1318 esrv_send_face (ns, face_num, 0);
1319}
1320
1321struct LayerCell
1322{
1323 uint16 xy;
1324 short face;
1325};
1326
1327struct MapLayer
1328{
1329 int count;
1330 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1331};
1332
1333/** Checkes if map cells have changed */
1334static int
1335mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1336{
1337 int k;
1338
1339 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1340 return 1;
1341 for (k = 0; k < newmap->cells[i][j].count; k++)
1342 {
1343 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1344 {
1345 return 1;
1346 }
1347 }
1348 return 0;
1349}
1350
1351/**
1352 * Basically, what this does is pack the data into layers.
1353 * cnum is the client number, cur is the the buffer we put all of
1354 * this data into. we return the end of the data. layers is
1355 * how many layers of data we should back.
1356 */
1357static uint8 *
1358compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1359{
1360 int x, y, k;
1361 int face;
1362 unsigned char *fcur;
1363 struct MapLayer layers[MAP_LAYERS];
1364
1365 for (k = 0; k < MAP_LAYERS; k++)
1366 layers[k].count = 0;
1367 fcur = cur;
1368 for (x = 0; x < ns->mapx; x++)
1369 {
1370 for (y = 0; y < ns->mapy; y++)
1371 {
1372 if (!mapcellchanged (ns, x, y, newmap))
1373 continue;
1374 if (newmap->cells[x][y].count == 0)
1375 {
1376 *cur = x * ns->mapy + y; /* mark empty space */
1377 cur++;
1378 continue;
1379 }
1380 for (k = 0; k < newmap->cells[x][y].count; k++)
1381 {
1382 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1383 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1384 layers[k].count++;
1385 }
1386 }
1387 }
1388 /* If no data, return now. */
1389 if (fcur == cur && layers[0].count == 0)
1390 return cur;
1391 *cur = 255; /* mark end of explicitly cleared cells */
1392 cur++;
1393 /* First pack by layers. */
1394 for (k = 0; k < numlayers; k++)
1395 {
1396 if (layers[k].count == 0)
1397 break; /* once a layer is entirely empty, no layer below it can
1398 have anything in it either */
1399 /* Pack by entries in thie layer */
1400 for (x = 0; x < layers[k].count;)
1401 {
1402 fcur = cur;
1403 *cur = layers[k].lcells[x].face >> 8;
1404 cur++;
1405 *cur = layers[k].lcells[x].face & 0xFF;
1406 cur++;
1407 face = layers[k].lcells[x].face;
1408 /* Now, we back the redundant data into 1 byte xy pairings */
1409 for (y = x; y < layers[k].count; y++)
1410 {
1411 if (layers[k].lcells[y].face == face)
1412 {
1413 *cur = (uint8) layers[k].lcells[y].xy;
1414 cur++;
1415 layers[k].lcells[y].face = -1;
1416 }
1417 }
1418 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1419 /* forward over the now redundant data */
1420 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1421 x++;
1422 }
1423 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1424 }
1425 return cur;
1426}
1427
1428static void
1429esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1430{
1431 static long frames, bytes, tbytes, tframes;
1432 char *cur;
1433 SockList sl;
1434
1435
1436 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1437 strcpy ((char *) sl.buf, "map ");
1438 sl.len = strlen ((char *) sl.buf);
1439
1440 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1441 sl.len = cur - (char *) sl.buf;
1442
1443/* LOG(llevDebug, "Sending map command.\n");*/
1444
1445 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1446 {
1447 /* All of this is just accounting stuff */
1448 if (tframes > 100)
1449 {
1450 tframes = tbytes = 0;
1451 }
1452 tframes++;
1453 frames++;
1454 tbytes += sl.len;
1455 bytes += sl.len;
1456 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1457 Send_With_Handling (ns, &sl);
1458 ns->sent_scroll = 0;
1459 }
1460 free (sl.buf);
1461}
1462
1463
1464/** Clears a map cell */ 824/** Clears a map cell */
1465static void 825static void
1466map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 826map_clearcell (struct MapCell *cell, int count)
1467{ 827{
1468 cell->faces[0] = face0; 828 cell->faces[0] = 0;
1469 cell->faces[1] = face1; 829 cell->faces[1] = 0;
1470 cell->faces[2] = face2; 830 cell->faces[2] = 0;
831 cell->smooth[0] = 0;
832 cell->smooth[1] = 0;
833 cell->smooth[2] = 0;
1471 cell->count = count; 834 cell->count = count;
1472 cell->stat_hp = 0; 835 cell->stat_hp = 0;
836 cell->flags = 0;
1473 cell->player = 0; 837 cell->player = 0;
1474} 838}
1475 839
1476#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1477#define MAX_LAYERS 3 840#define MAX_LAYERS 3
1478
1479/* Using a global really isn't a good approach, but saves the over head of
1480 * allocating and deallocating such a block of data each time run through,
1481 * and saves the space of allocating this in the socket object when we only
1482 * need it for this cycle. If the serve is ever threaded, this needs to be
1483 * re-examined.
1484 */
1485
1486static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1487
1488/**
1489 * Returns true if any of the heads for this
1490 * space is set. Returns false if all are blank - this is used
1491 * for empty space checking.
1492 */
1493static inline int
1494have_head (int ax, int ay)
1495{
1496
1497 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1498 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1499 return 1;
1500 return 0;
1501}
1502
1503/**
1504 * check_head is a bit simplistic version of update_space below.
1505 * basically, it only checks the that the head on space ax,ay at layer
1506 * needs to get sent - if so, it adds the data, sending the head
1507 * if needed, and returning 1. If this no data needs to get
1508 * sent, it returns zero.
1509 */
1510static int
1511check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer)
1512{
1513 short face_num;
1514
1515 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1516 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1517 else
1518 face_num = 0;
1519
1520 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1521 {
1522 SockList_AddShort (&sl, face_num);
1523 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1524 esrv_send_face (&ns, face_num, 0);
1525 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1526 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1527 return 1;
1528 }
1529
1530 return 0; /* No change */
1531}
1532 841
1533/** 842/**
1534 * Removes the need to replicate the same code for each layer. 843 * Removes the need to replicate the same code for each layer.
1535 * this returns true if this space is now in fact different than 844 * this returns true if this space is now in fact different than
1536 * it was. 845 * it was.
1537 * sl is the socklist this data is going into. 846 * sl is the socklist this data is going into.
1538 * ns is the socket we are working on - all the info we care 847 * ns is the socket we are working on - all the info we care
1539 * about is in this socket structure, so now need not pass the 848 * about is in this socket structure, so now need not pass the
1540 * entire player object. 849 * entire player object.
1541 * mx and my are map coordinate offsets for map mp
1542 * sx and sy are the offsets into the socket structure that
1543 * holds the old values.
1544 * layer is the layer to update, with 2 being the floor and 0 the 850 * layer is the layer to update, with 2 being the floor and 0 the
1545 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 851 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1546 * take. Interesting to note that before this function, the map1 function 852 * take. Interesting to note that before this function, the map1 function
1547 * numbers the spaces differently - I think this was a leftover from 853 * numbers the spaces differently - I think this was a leftover from
1548 * the map command, where the faces stack up. Sinces that is no longer 854 * the map command, where the faces stack up. Sinces that is no longer
1549 * the case, it seems to make more sense to have these layer values 855 * the case, it seems to make more sense to have these layer values
1550 * actually match. 856 * actually match.
1551 */ 857 */
1552
1553static int 858static int
1554update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 859update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1555{ 860{
1556 object *ob, *head; 861 object *ob = ms.faces_obj [layer];
1557 uint16 face_num;
1558 int bx, by, i;
1559
1560 /* If there is a multipart object stored away, treat that as more important.
1561 * If not, then do the normal processing.
1562 */
1563
1564 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1565
1566 /* Check to see if this head is part of the set of objects
1567 * we would normally send for this space. If so, then
1568 * don't use the head value. We need to do the check
1569 * here and not when setting up the heads[] value for two reasons -
1570 * 1) the heads[] values will get used even if the space is not visible.
1571 * 2) its possible the head is not on the same map as a part, and I'd
1572 * rather not need to do the map translation overhead.
1573 * 3) We need to do some extra checking to make sure that we will
1574 * otherwise send the image as this layer, eg, either it matches
1575 * the head value, or is not multipart.
1576 */
1577 if (head && !head->more)
1578 {
1579 for (i = 0; i < MAP_LAYERS; i++)
1580 {
1581 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1582 if (!ob)
1583 continue;
1584
1585 if (ob->head)
1586 ob = ob->head;
1587
1588 if (ob == head)
1589 {
1590 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1591 head = NULL;
1592 break;
1593 }
1594 }
1595 }
1596
1597 ob = head;
1598 if (!ob)
1599 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1600 862
1601 /* If there is no object for this space, or if the face for the object 863 /* If there is no object for this space, or if the face for the object
1602 * is the blank face, set the face number to zero. 864 * is the blank face, set the face number to zero.
1603 * else if we have the stored head object for this space, that takes 865 * else if we have the stored head object for this space, that takes
1604 * precedence over the other object for this space. 866 * precedence over the other object for this space.
1605 * otherwise, we do special head processing 867 * otherwise, we do special head processing
1606 */ 868 */
1607 if (!ob || ob->face == blank_face) 869 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1608 face_num = 0;
1609 else if (head)
1610 {
1611 /* if this is a head that had previously been stored */
1612 face_num = ob->face->number;
1613 }
1614 else
1615 {
1616 /* if the faces for the different parts of a multipart object
1617 * are the same, we only want to send the bottom right most
1618 * portion of the object. That info is in the tail_.. values
1619 * of the head. Note that for the head itself, ob->head will
1620 * be null, so we only do this block if we are working on
1621 * a tail piece.
1622 */
1623
1624 /* tail_x and tail_y will only be set in the head object. If
1625 * this is the head object and these are set, we proceed
1626 * with logic to only send bottom right. Similarly, if
1627 * this is one of the more parts but the head has those values
1628 * set, we want to do the processing. There can be cases where
1629 * the head is not visible but one of its parts is, so we just
1630 * can always expect that ob->arch->tail_x will be true for all
1631 * object we may want to display.
1632 */
1633 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1634 {
1635
1636 if (ob->head)
1637 head = ob->head;
1638 else
1639 head = ob;
1640
1641 /* Basically figure out where the offset is from where we are right
1642 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1643 * piece is from the head, and the tail is where the tail is from the
1644 * head. Note that bx and by will equal sx and sy if we are already working
1645 * on the bottom right corner. If ob is the head, the clone values
1646 * will be zero, so the right thing will still happen.
1647 */
1648 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1649 by = sy + head->arch->tail_y - ob->arch->clone.y;
1650
1651 /* I don't think this can ever happen, but better to check for it just
1652 * in case.
1653 */
1654 if (bx < sx || by < sy)
1655 {
1656 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1657 face_num = 0;
1658 }
1659 /* single part object, multipart object with non merged faces,
1660 * of multipart object already at lower right.
1661 */
1662 else if (bx == sx && by == sy)
1663 {
1664 face_num = ob->face->number;
1665
1666 /* if this face matches one stored away, clear that one away.
1667 * this code relies on the fact that the map1 commands
1668 * goes from 2 down to 0.
1669 */
1670 for (i = 0; i < MAP_LAYERS; i++)
1671 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1672 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1673 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1674 }
1675 else
1676 {
1677 /* If this head is stored away, clear it - otherwise,
1678 * there can be cases where a object is on multiple layers -
1679 * we only want to send it once.
1680 */
1681 face_num = head->face->number;
1682 for (i = 0; i < MAP_LAYERS; i++)
1683 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1684 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1685 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1686
1687 /* First, try to put the new head on the same layer. If that is used up,
1688 * then find another layer.
1689 */
1690 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1691 {
1692 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1693 }
1694 else
1695 for (i = 0; i < MAX_LAYERS; i++)
1696 {
1697 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1698 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1699 {
1700 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1701 }
1702 }
1703 face_num = 0; /* Don't send this object - we'll send the head later */
1704 }
1705 }
1706 else
1707 {
1708 /* In this case, we are already at the lower right or single part object,
1709 * so nothing special
1710 */
1711 face_num = ob->face->number;
1712
1713 /* clear out any head entries that have the same face as this one */
1714 for (bx = 0; bx < layer; bx++)
1715 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1716 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1717 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1718 }
1719 } /* else not already head object or blank face */
1720
1721 /* This is a real hack. Basically, if we have nothing to send for this layer,
1722 * but there is a head on the next layer, send that instead.
1723 * Without this, what happens is you can get the case where the player stands
1724 * on the same space as the head. However, if you have overlapping big objects
1725 * of the same type, what happens then is it doesn't think it needs to send
1726 * This tends to make stacking also work/look better.
1727 */
1728 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1729 {
1730 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1731 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1732 }
1733
1734 /* Another hack - because of heads and whatnot, this face may match one
1735 * we already sent for a lower layer. In that case, don't send
1736 * this one.
1737 */
1738 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1739 {
1740 face_num = 0;
1741 }
1742 870
1743 /* We've gotten what face we want to use for the object. Now see if 871 /* We've gotten what face we want to use for the object. Now see if
1744 * if it has changed since we last sent it to the client. 872 * if it has changed since we last sent it to the client.
1745 */ 873 */
1746 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 874 if (lastcell.faces[layer] != face_num)
1747 { 875 {
1748 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 876 lastcell.faces[layer] = face_num;
1749 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 877
878 if (!ns.faces_sent[face_num])
879 if (ob)
880 ns.send_faces (ob);
881 else
1750 esrv_send_face (ns, face_num, 0); 882 ns.send_face (face_num, 10);
1751 SockList_AddShort (sl, face_num); 883
884 sl << uint16 (face_num);
1752 return 1; 885 return 1;
1753 } 886 }
887
1754 /* Nothing changed */ 888 /* Nothing changed */
1755 return 0; 889 return 0;
1756} 890}
1757 891
1758/** 892/**
1759 * This function is mainly a copy of update_space,
1760 * except it handles update of the smoothing updates,
1761 * not the face updates.
1762 * Removes the need to replicate the same code for each layer.
1763 * this returns true if this smooth is now in fact different
1764 * than it was.
1765 * sl is the socklist this data is going into.
1766 * ns is the socket we are working on - all the info we care
1767 * about is in this socket structure, so know need to pass the
1768 * entire player object.
1769 * mx and my are map coordinate offsets for map mp
1770 * sx and sy are the offsets into the socket structure that
1771 * holds the old values.
1772 * layer is the layer to update, with 2 being the floor and 0 the
1773 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1774 * take.
1775 */
1776
1777static inline int
1778update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer)
1779{
1780 object *ob;
1781 int smoothlevel; /* old face_num; */
1782
1783 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1784
1785 /* If there is no object for this space, or if the face for the object
1786 * is the blank face, set the smoothlevel to zero.
1787 */
1788 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1789 smoothlevel = 0;
1790 else
1791 {
1792 smoothlevel = ob->smoothlevel;
1793 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1794 SendSmooth (ns, ob->face->number);
1795 } /* else not already head object or blank face */
1796
1797 /* We've gotten what face we want to use for the object. Now see if
1798 * if it has changed since we last sent it to the client.
1799 */
1800 if (smoothlevel > 255)
1801 smoothlevel = 255;
1802 else if (smoothlevel < 0)
1803 smoothlevel = 0;
1804 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1805 {
1806 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1807 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF));
1808 return 1;
1809 }
1810 /* Nothing changed */
1811 return 0;
1812}
1813
1814/**
1815 * Returns the size of a data for a map square as returned by
1816 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1817 * available.
1818 */
1819int
1820getExtendedMapInfoSize (NewSocket * ns)
1821{
1822 int result = 0;
1823
1824 if (ns->ext_mapinfos)
1825 {
1826 if (ns->EMI_smooth)
1827 result += 1; /*One byte for smoothlevel */
1828 }
1829 return result;
1830}
1831
1832/**
1833 * This function uses the new map1 protocol command to send the map
1834 * to the client. It is necessary because the old map command supports
1835 * a maximum map size of 15x15.
1836 * This function is much simpler than the old one. This is because
1837 * the old function optimized to send as few face identifiers as possible,
1838 * at the expense of sending more coordinate location (coordinates were
1839 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1840 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1841 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1842 * and use the other 4 bits for other informatiion. For full documentation
1843 * of what we send, see the doc/Protocol file.
1844 * I will describe internally what we do:
1845 * the socket->lastmap shows how the map last looked when sent to the client.
1846 * in the lastmap structure, there is a cells array, which is set to the
1847 * maximum viewable size (As set in config.h).
1848 * in the cells, there are faces and a count value.
1849 * we use the count value to hold the darkness value. If -1, then this space
1850 * is not viewable.
1851 * we use faces[0] faces[1] faces[2] to hold what the three layers
1852 * look like.
1853 */
1854void
1855draw_client_map1 (object *pl)
1856{
1857 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1858 sint16 nx, ny;
1859 int estartlen, eoldlen;
1860 SockList sl;
1861 SockList esl; /*For extended Map info */
1862 uint16 mask, emask;
1863 uint8 eentrysize;
1864 uint16 ewhatstart, ewhatflag;
1865 uint8 extendedinfos;
1866 mapstruct *m;
1867
1868 NewSocket & socket = pl->contr->socket;
1869
1870 check_map_change (pl->contr);
1871
1872 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1873 if (socket.mapmode == Map1Cmd)
1874 strcpy ((char *) sl.buf, "map1 ");
1875 else
1876 strcpy ((char *) sl.buf, "map1a ");
1877 sl.len = strlen ((char *) sl.buf);
1878 startlen = sl.len;
1879 /*Extendedmapinfo structure initialisation */
1880 if (socket.ext_mapinfos)
1881 {
1882 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1883 strcpy ((char *) esl.buf, "mapextended ");
1884 esl.len = strlen ((char *) esl.buf);
1885 extendedinfos = EMI_NOREDRAW;
1886 if (socket.EMI_smooth)
1887 extendedinfos |= EMI_SMOOTH;
1888 ewhatstart = esl.len;
1889 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1890 could need to be taken away */
1891 SockList_AddChar (&esl, extendedinfos);
1892 eentrysize = getExtendedMapInfoSize (&socket);
1893 SockList_AddChar (&esl, eentrysize);
1894 estartlen = esl.len;
1895 }
1896 else
1897 {
1898 /* suppress compiler warnings */
1899 ewhatstart = 0;
1900 ewhatflag = 0;
1901 estartlen = 0;
1902 }
1903 /* Init data to zero */
1904 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1905
1906 /* x,y are the real map locations. ax, ay are viewport relative
1907 * locations.
1908 */
1909 ay = 0;
1910
1911 /* We could do this logic as conditionals in the if statement,
1912 * but that started to get a bit messy to look at.
1913 */
1914 max_x = pl->x + (socket.mapx + 1) / 2;
1915 max_y = pl->y + (socket.mapy + 1) / 2;
1916 if (socket.mapmode == Map1aCmd)
1917 {
1918 max_x += MAX_HEAD_OFFSET;
1919 max_y += MAX_HEAD_OFFSET;
1920 }
1921
1922 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1923 {
1924 ax = 0;
1925 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1926 {
1927
1928 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1929
1930 /* If this space is out of the normal viewable area, we only check
1931 * the heads value ax or ay will only be greater than what
1932 * the client wants if using the map1a command - this is because
1933 * if the map1a command is not used, max_x and max_y will be
1934 * set to lower values.
1935 */
1936 if (ax >= socket.mapx || ay >= socket.mapy)
1937 {
1938 int i, got_one;
1939
1940 oldlen = sl.len;
1941
1942 SockList_AddShort (&sl, mask);
1943
1944 if (check_head (sl, socket, ax, ay, 2))
1945 mask |= 0x4;
1946 if (check_head (sl, socket, ax, ay, 1))
1947 mask |= 0x2;
1948 if (check_head (sl, socket, ax, ay, 0))
1949 mask |= 0x1;
1950
1951 /* If all we are doing is sending 0 (blank) faces, we don't
1952 * actually need to send that - just the coordinates
1953 * with no faces tells the client to blank out the
1954 * space.
1955 */
1956 got_one = 0;
1957 for (i = oldlen + 2; i < sl.len; i++)
1958 {
1959 if (sl.buf[i])
1960 got_one = 1;
1961 }
1962
1963 if (got_one && (mask & 0xf))
1964 {
1965 sl.buf[oldlen + 1] = mask & 0xff;
1966 }
1967 else
1968 { /*either all faces blank, either no face at all */
1969 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1970 sl.len = oldlen + 2;
1971 else
1972 sl.len = oldlen;
1973 }
1974 /*What concerns extendinfos, nothing to be done for now
1975 * (perhaps effects layer later)
1976 */
1977 continue; /* don't do processing below */
1978 }
1979
1980 MapCell & lastcell = socket.lastmap.cells[ax][ay];
1981
1982 d = pl->contr->blocked_los[ax][ay];
1983
1984 /* If the coordinates are not valid, or it is too dark to see,
1985 * we tell the client as such
1986 */
1987 nx = x;
1988 ny = y;
1989 m = get_map_from_coord (pl->map, &nx, &ny);
1990 if (!m)
1991 {
1992 /* space is out of map. Update space and clear values
1993 * if this hasn't already been done. If the space is out
1994 * of the map, it shouldn't have a head
1995 */
1996 if (lastcell.count != -1)
1997 {
1998 SockList_AddShort (&sl, mask);
1999 map_clearcell (&lastcell, 0, 0, 0, -1);
2000 }
2001 }
2002 else if (d > 3)
2003 {
2004 int need_send = 0, count;
2005
2006 /* This block deals with spaces that are not visible for whatever
2007 * reason. Still may need to send the head for this space.
2008 */
2009
2010 oldlen = sl.len;
2011
2012 SockList_AddShort (&sl, mask);
2013 if (lastcell.count != -1)
2014 need_send = 1;
2015 count = -1;
2016
2017 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2018 {
2019 /* Now check to see if any heads need to be sent */
2020
2021 if (check_head (sl, socket, ax, ay, 2))
2022 mask |= 0x4;
2023 if (check_head (sl, socket, ax, ay, 1))
2024 mask |= 0x2;
2025 if (check_head (sl, socket, ax, ay, 0))
2026 mask |= 0x1;
2027
2028 lastcell.count = count;
2029
2030 }
2031 else
2032 {
2033 struct MapCell *cell = &lastcell;
2034
2035 /* properly clear a previously sent big face */
2036 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0)
2037 need_send = 1;
2038 map_clearcell (&lastcell, 0, 0, 0, count);
2039 }
2040
2041 if ((mask & 0xf) || need_send)
2042 {
2043 sl.buf[oldlen + 1] = mask & 0xff;
2044 }
2045 else
2046 {
2047 sl.len = oldlen;
2048 }
2049 }
2050 else
2051 {
2052 /* In this block, the space is visible or there are head objects
2053 * we need to send.
2054 */
2055
2056 /* Rather than try to figure out what everything that we might
2057 * need to send is, then form the packet after that,
2058 * we presume that we will in fact form a packet, and update
2059 * the bits by what we do actually send. If we send nothing,
2060 * we just back out sl.len to the old value, and no harm
2061 * is done.
2062 * I think this is simpler than doing a bunch of checks to see
2063 * what if anything we need to send, setting the bits, then
2064 * doing those checks again to add the real data.
2065 */
2066 oldlen = sl.len;
2067 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2068 eoldlen = esl.len;
2069 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2070 SockList_AddShort (&sl, mask);
2071
2072 if (socket.ext_mapinfos)
2073 SockList_AddShort (&esl, emask);
2074
2075 unsigned char dummy;
2076 unsigned char *last_ext = &dummy;
2077
2078 /* Darkness changed */
2079 if (lastcell.count != d && socket.darkness)
2080 {
2081 mask |= 0x8;
2082
2083 if (socket.extmap)
2084 {
2085 *last_ext |= 0x80;
2086 last_ext = sl.buf + sl.len;
2087 SockList_AddChar (&sl, d);
2088 }
2089 else
2090 SockList_AddChar (&sl, 255 - 64 * d);
2091 }
2092
2093 lastcell.count = d;
2094
2095 if (socket.extmap)
2096 {
2097 uint8 stat_hp = 0;
2098 uint8 stat_width = 0;
2099 tag_t player = 0;
2100
2101 // send hp information, if applicable
2102 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2103 {
2104 if (op->head || op->invisible)
2105 ; // do not show
2106 else if (op->type == PLAYER
2107 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2108 {
2109 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2110 {
2111 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2112 stat_width = op->arch->tail_x;
2113 }
2114 }
2115
2116 if (op->type == PLAYER && op != pl)
2117 player = op->count;
2118 }
2119
2120 if (lastcell.stat_hp != stat_hp)
2121 {
2122 lastcell.stat_hp = stat_hp;
2123
2124 mask |= 0x8;
2125 *last_ext |= 0x80;
2126 last_ext = sl.buf + sl.len;
2127 SockList_AddChar (&sl, 5);
2128 SockList_AddChar (&sl, stat_hp);
2129
2130 if (stat_width > 1)
2131 {
2132 *last_ext |= 0x80;
2133 last_ext = sl.buf + sl.len;
2134 SockList_AddChar (&sl, 6);
2135 SockList_AddChar (&sl, stat_width);
2136 }
2137 }
2138
2139 if (lastcell.player !=player)
2140 {
2141 lastcell.player = player;
2142
2143 mask |= 0x8;
2144 *last_ext |= 0x80;
2145 last_ext = sl.buf + sl.len;
2146 SockList_AddChar (&sl, 0x47);
2147 SockList_AddChar (&sl, 4);
2148 SockList_AddInt (&sl, player);
2149 }
2150 }
2151
2152 /* Floor face */
2153 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2))
2154 mask |= 0x4;
2155
2156 if (socket.EMI_smooth)
2157 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2))
2158 emask |= 0x4;
2159
2160 /* Middle face */
2161 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1))
2162 mask |= 0x2;
2163
2164 if (socket.EMI_smooth)
2165 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1))
2166 emask |= 0x2;
2167
2168 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2169 {
2170 if (lastcell.faces[0] != pl->face->number)
2171 {
2172 lastcell.faces[0] = pl->face->number;
2173 mask |= 0x1;
2174 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2175 esrv_send_face (&socket, pl->face->number, 0);
2176 SockList_AddShort (&sl, pl->face->number);
2177 }
2178 }
2179 /* Top face */
2180 else
2181 {
2182 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0))
2183 mask |= 0x1;
2184 if (socket.EMI_smooth)
2185 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0))
2186 {
2187 emask |= 0x1;
2188 }
2189 }
2190 /* Check to see if we are in fact sending anything for this
2191 * space by checking the mask. If so, update the mask.
2192 * if not, reset the len to that from before adding the mask
2193 * value, so we don't send those bits.
2194 */
2195 if (mask & 0xf)
2196 {
2197 sl.buf[oldlen + 1] = mask & 0xff;
2198 }
2199 else
2200 {
2201 sl.len = oldlen;
2202 }
2203 if (emask & 0xf)
2204 {
2205 esl.buf[eoldlen + 1] = emask & 0xff;
2206 }
2207 else
2208 {
2209 esl.len = eoldlen;
2210 }
2211 } /* else this is a viewable space */
2212 } /* for x loop */
2213 } /* for y loop */
2214
2215 /* Verify that we in fact do need to send this */
2216 if (socket.ext_mapinfos)
2217 {
2218 if (!(sl.len > startlen || socket.sent_scroll))
2219 {
2220 /* No map data will follow, so don't say the client
2221 * it doesn't need draw!
2222 */
2223 ewhatflag &= (~EMI_NOREDRAW);
2224 esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2225 }
2226 if (esl.len > estartlen)
2227 {
2228 Send_With_Handling (&socket, &esl);
2229 }
2230 free (esl.buf);
2231 }
2232 if (sl.len > startlen || socket.sent_scroll)
2233 {
2234 Send_With_Handling (&socket, &sl);
2235 socket.sent_scroll = 0;
2236 }
2237 free (sl.buf);
2238}
2239
2240/**
2241 * Draws client map. 893 * Draws client map.
2242 */ 894 */
2243void 895void
2244draw_client_map (object *pl) 896draw_client_map (player *pl)
2245{ 897{
2246 int i, j; 898 object *ob = pl->viewpoint;
2247 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 899 if (!pl->observe->active)
2248 New_Face *face, *floor;
2249 New_Face *floor2;
2250 int d, mflags;
2251 struct Map newmap;
2252 mapstruct *m, *pm;
2253
2254 if (pl->type != PLAYER)
2255 {
2256 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2257 return; 900 return;
2258 }
2259
2260 pm = pl->map;
2261 901
2262 /* If player is just joining the game, he isn't here yet, so the map 902 /* If player is just joining the game, he isn't here yet, so the map
2263 * can get swapped out. If so, don't try to send them a map. All will 903 * can get swapped out. If so, don't try to send them a map. All will
2264 * be OK once they really log in. 904 * be OK once they really log in.
2265 */ 905 */
2266 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 906 if (!ob->map || ob->map->state != MAP_ACTIVE)
2267 return; 907 return;
2268 908
2269 memset (&newmap, 0, sizeof (struct Map)); 909 int startlen, oldlen;
2270 910
2271 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 911 check_map_change (pl);
2272 { 912 pl->ob->prefetch_surrounding_maps ();
2273 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 913
2274 {
2275 ax = i;
2276 ay = j;
2277 m = pm;
2278 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2279 if (mflags & P_OUT_OF_MAP)
2280 continue;
2281 if (mflags & P_NEED_UPDATE)
2282 update_position (m, ax, ay);
2283 /* If a map is visible to the player, we don't want to swap it out
2284 * just to reload it. This should really call something like
2285 * swap_map, but this is much more efficient and 'good enough'
2286 */
2287 if (mflags & P_NEW_MAP)
2288 m->timeout = 50;
2289 }
2290 }
2291 /* do LOS after calls to update_position */ 914 /* do LOS after calls to update_position */
2292 if (pl->contr->do_los) 915 /* unfortunately, we need to udpate los when observing, currently */
916 if (pl->do_los || pl->viewpoint != pl->ob)
2293 { 917 {
918 pl->do_los = 0;
2294 update_los (pl); 919 pl->update_los ();
2295 pl->contr->do_los = 0;
2296 }
2297
2298 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2299 { 920 }
2300 /* Big maps need a different drawing mechanism to work */
2301 draw_client_map1 (pl);
2302 return;
2303 }
2304 921
2305 if (pl->invisible & (pl->invisible < 50 ? 4 : 1)) 922 /**
2306 { 923 * This function uses the new map1 protocol command to send the map
2307 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap); 924 * to the client. It is necessary because the old map command supports
2308 } 925 * a maximum map size of 15x15.
2309 926 * This function is much simpler than the old one. This is because
2310 /* j and i are the y and x coordinates of the real map (which is 927 * the old function optimized to send as few face identifiers as possible,
2311 * basically some number of spaces around the player) 928 * at the expense of sending more coordinate location (coordinates were
2312 * ax and ay are values from within the viewport (ie, 0, 0 is upper 929 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
2313 * left corner) and are thus disconnected from the map values. 930 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
2314 * Subtract 1 from the max values so that we properly handle cases where 931 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
2315 * player has specified an even map. Otherwise, we try to send them too 932 * and use the other 4 bits for other informatiion. For full documentation
2316 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually 933 * of what we send, see the doc/Protocol file.
2317 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is 934 * I will describe internally what we do:
2318 * odd, this still works fine. 935 * the ns->lastmap shows how the map last looked when sent to the client.
936 * in the lastmap structure, there is a cells array, which is set to the
937 * maximum viewable size (As set in config.h).
938 * in the cells, there are faces and a count value.
939 * we use the count value to hold the darkness value. If -1, then this space
940 * is not viewable.
941 * we use faces[0] faces[1] faces[2] to hold what the three layers
942 * look like.
2319 */ 943 */
2320 ay = 0; 944
2321 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++) 945 client &socket = *pl->ns;
2322 { 946
2323 ax = 0; 947 packet sl ("map1a");
2324 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++) 948
949 startlen = sl.length ();
950
951 int hx = socket.mapx / 2;
952 int hy = socket.mapy / 2;
953
954 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
955 int ax = dx + hx;
956 int ay = dy + hy;
957
958 int mask = (ax << 10) | (ay << 4);
959 MapCell &lastcell = socket.lastmap.cells[ax][ay];
960
961 /* If the coordinates are not valid, or it is too dark to see,
962 * we tell the client as such
963 */
964 if (!m)
2325 { 965 {
2326 966 /* space is out of map. Update space and clear values
2327 d = pl->contr->blocked_los[ax][ay]; 967 * if this hasn't already been done. If the space is out
2328 /* note the out_of_map and d>3 checks are both within the same 968 * of the map, it shouldn't have a head.
2329 * negation check.
2330 */ 969 */
2331 nx = i; 970 if (lastcell.count != -1)
2332 ny = j; 971 {
2333 m = get_map_from_coord (pm, &nx, &ny); 972 sl << uint16 (mask);
2334 if (m && d < 4) 973 map_clearcell (&lastcell, -1);
974 }
975
976 continue;
977 }
978
979 int d = pl->blocked_los_uc (dx, dy);
980
981 if (d > 3)
982 {
983 /* This block deals with spaces that are not visible for whatever
984 * reason. Still may need to send the head for this space.
985 */
986 if (lastcell.count != -1
987 || lastcell.faces[0]
988 || lastcell.faces[1]
989 || lastcell.faces[2]
990 || lastcell.stat_hp
991 || lastcell.flags
992 || lastcell.player)
993 sl << uint16 (mask);
994
995 /* properly clear a previously sent big face */
996 map_clearcell (&lastcell, -1);
997 }
998 else
999 {
1000 /* In this block, the space is visible.
1001 */
1002
1003 /* Rather than try to figure out what everything that we might
1004 * need to send is, then form the packet after that,
1005 * we presume that we will in fact form a packet, and update
1006 * the bits by what we do actually send. If we send nothing,
1007 * we just back out sl.length () to the old value, and no harm
1008 * is done.
1009 * I think this is simpler than doing a bunch of checks to see
1010 * what if anything we need to send, setting the bits, then
1011 * doing those checks again to add the real data.
1012 */
1013 oldlen = sl.length ();
1014
1015 sl << uint16 (mask);
1016
1017 unsigned char dummy;
1018 unsigned char *last_ext = &dummy;
1019
1020 /* Darkness changed */
1021 if (lastcell.count != d)
1022 {
1023 mask |= 0x8;
1024
1025 *last_ext |= 0x80;
1026 last_ext = &sl[sl.length ()];
1027 sl << uint8 (d);
1028 }
1029
1030 lastcell.count = d;
1031
1032 mapspace &ms = m->at (nx, ny);
1033 ms.update ();
1034
1035 // extmap handling
1036 uint8 stat_hp = 0;
1037 uint8 stat_width = 0;
1038 uint8 flags = 0;
1039 tag_t player = 0;
1040
1041 // send hp information, if applicable
1042 if (object *op = ms.faces_obj [0])
1043 if (op->is_head () && !op->invisible)
2335 { 1044 {
2336 face = GET_MAP_FACE (m, nx, ny, 0); 1045 if (op->stats.maxhp > op->stats.hp
2337 floor2 = GET_MAP_FACE (m, nx, ny, 1); 1046 && op->stats.maxhp > 0
2338 floor = GET_MAP_FACE (m, nx, ny, 2); 1047 && (op->type == PLAYER
2339 1048 || op->type == DOOR // does not work, have maxhp 0
2340 /* If all is blank, send a blank face. */ 1049 || op->flag [FLAG_MONSTER]
2341 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face)) 1050 || op->flag [FLAG_ALIVE]
1051 || op->flag [FLAG_GENERATOR]))
2342 { 1052 {
2343 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap); 1053 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1054 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
2344 } 1055 }
1056
1057 if (expect_false (op->has_dialogue ()))
1058 flags |= 1;
1059
1060 if (expect_false (op->type == PLAYER))
1061 player = op == ob ? pl->ob->count
1062 : op == pl->ob ? ob->count
1063 : op->count;
1064 }
1065
1066 if (expect_false (lastcell.stat_hp != stat_hp))
1067 {
1068 lastcell.stat_hp = stat_hp;
1069
1070 mask |= 0x8;
1071 *last_ext |= 0x80;
1072 last_ext = &sl[sl.length ()];
1073
1074 sl << uint8 (5) << uint8 (stat_hp);
1075
1076 if (stat_width > 1)
2345 else 1077 {
2346 { /* actually have something interesting */ 1078 *last_ext |= 0x80;
2347 /* send the darkness mask, if any. */ 1079 last_ext = &sl[sl.length ()];
2348 if (d && pl->contr->socket.darkness)
2349 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2350 1080
2351 if (face && face != blank_face) 1081 sl << uint8 (6) << uint8 (stat_width);
2352 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2353 if (floor2 && floor2 != blank_face)
2354 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2355 if (floor && floor != blank_face)
2356 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2357 } 1082 }
2358 } /* Is a valid space */
2359 } 1083 }
1084
1085 if (expect_false (lastcell.player != player))
1086 {
1087 lastcell.player = player;
1088
1089 mask |= 0x8;
1090 *last_ext |= 0x80;
1091 last_ext = &sl[sl.length ()];
1092
1093 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1094 }
1095
1096 if (expect_false (lastcell.flags != flags))
1097 {
1098 lastcell.flags = flags;
1099
1100 mask |= 0x8;
1101 *last_ext |= 0x80;
1102 last_ext = &sl[sl.length ()];
1103
1104 sl << uint8 (8) << uint8 (flags);
1105 }
1106
1107 // faces
1108
1109 /* Floor face */
1110 if (update_space (sl, socket, ms, lastcell, 2))
1111 mask |= 0x4;
1112
1113 /* Middle face */
1114 if (update_space (sl, socket, ms, lastcell, 1))
1115 mask |= 0x2;
1116
1117 if (expect_false (ob->invisible)
1118 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1119 && ms.player () == ob)
1120 {
1121 // force player to be visible to himself if invisible
1122 if (lastcell.faces[0] != ob->face)
1123 {
1124 lastcell.faces[0] = ob->face;
1125
1126 mask |= 0x1;
1127 sl << uint16 (ob->face);
1128
1129 socket.send_faces (ob);
1130 }
1131 }
1132 /* Top face */
1133 else if (update_space (sl, socket, ms, lastcell, 0))
1134 mask |= 0x1;
1135
1136 /* Check to see if we are in fact sending anything for this
1137 * space by checking the mask. If so, update the mask.
1138 * if not, reset the len to that from before adding the mask
1139 * value, so we don't send those bits.
1140 */
1141 if (mask & 0xf)
1142 sl[oldlen + 1] = mask & 0xff;
1143 else
1144 sl.reset (oldlen);
1145 } /* else this is a viewable space */
1146 ordered_mapwalk_end
1147
1148 socket.flush_fx ();
1149
1150 if (sl.length () > startlen || socket.sent_scroll)
2360 } 1151 {
2361 esrv_map_doneredraw (&pl->contr->socket, &newmap); 1152 socket.send_packet (sl);
2362 1153 socket.sent_scroll = 0;
2363 check_map_change (pl->contr);
2364}
2365
2366
2367/*****************************************************************************/
2368
2369/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2370
2371/* a player. Of course, the client need to know the command to be able to */
2372
2373/* manage it ! */
2374
2375/*****************************************************************************/
2376void
2377send_plugin_custom_message (object *pl, char *buf)
2378{
2379 cs_write_string (&pl->contr->socket, buf, strlen (buf));
2380}
2381
2382/**
2383 * This sends the skill number to name mapping. We ignore
2384 * the params - we always send the same info no matter what.
2385 */
2386void
2387send_skill_info (NewSocket * ns, char *params)
2388{
2389 SockList sl;
2390 int i;
2391
2392 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2393 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2394 for (i = 1; i < NUM_SKILLS; i++)
2395 { 1154 }
2396 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2397 }
2398 sl.len = strlen ((char *) sl.buf);
2399 if (sl.len >= MAXSOCKBUF)
2400 {
2401 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2402 fatal (0);
2403 }
2404 Send_With_Handling (ns, &sl);
2405 free (sl.buf);
2406}
2407
2408/**
2409 * This sends the spell path to name mapping. We ignore
2410 * the params - we always send the same info no matter what.
2411 */
2412void
2413send_spell_paths (NewSocket * ns, char *params)
2414{
2415 SockList sl;
2416 int i;
2417
2418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2419 strcpy ((char *) sl.buf, "replyinfo spell_paths\n");
2420 for (i = 0; i < NRSPELLPATHS; i++)
2421 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]);
2422 sl.len = strlen ((char *) sl.buf);
2423 if (sl.len >= MAXSOCKBUF)
2424 {
2425 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2426 fatal (0);
2427 }
2428 Send_With_Handling (ns, &sl);
2429 free (sl.buf);
2430} 1155}
2431 1156
2432/** 1157/**
2433 * This looks for any spells the player may have that have changed their stats. 1158 * This looks for any spells the player may have that have changed their stats.
2434 * it then sends an updspell packet for each spell that has changed in this way 1159 * it then sends an updspell packet for each spell that has changed in this way
2435 */ 1160 */
2436void 1161void
2437esrv_update_spells (player *pl) 1162esrv_update_spells (player *pl)
2438{ 1163{
2439 SockList sl; 1164 if (!pl->ns)
2440 int flags = 0;
2441 object *spell;
2442
2443 if (!pl->socket.monitor_spells)
2444 return; 1165 return;
1166
1167 pl->ns->update_spells = false;
1168
1169 if (!pl->ns->monitor_spells)
1170 return;
1171
2445 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1172 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2446 {
2447 if (spell->type == SPELL) 1173 if (spell->type == SPELL)
2448 { 1174 {
1175 int flags = 0;
1176 int val;
1177
2449 /* check if we need to update it */ 1178 /* check if we need to update it */
2450 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1179 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1180 if (spell->cached_sp != val)
2451 { 1181 {
2452 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1182 spell->cached_sp = val;
2453 flags |= UPD_SP_MANA; 1183 flags |= UPD_SP_MANA;
2454 } 1184 }
1185
2455 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1186 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1187 if (spell->cached_grace != val)
2456 { 1188 {
2457 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1189 spell->cached_grace = val;
2458 flags |= UPD_SP_GRACE; 1190 flags |= UPD_SP_GRACE;
2459 } 1191 }
2460 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1192
1193 val = casting_level (pl->ob, spell);
1194 if (spell->cached_eat != val)
2461 { 1195 {
2462 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1196 spell->cached_eat = val;
2463 flags |= UPD_SP_DAMAGE; 1197 flags |= UPD_SP_LEVEL;
2464 } 1198 }
1199
2465 if (flags != 0) 1200 if (flags)
2466 { 1201 {
2467 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1202 packet sl;
2468 strcpy ((char *) sl.buf, "updspell "); 1203
2469 sl.len = strlen ((char *) sl.buf); 1204 sl << "updspell "
2470 SockList_AddChar (&sl, flags); 1205 << uint8 (flags)
2471 SockList_AddInt (&sl, spell->count); 1206 << uint32 (spell->count);
2472 if (flags & UPD_SP_MANA) 1207
2473 SockList_AddShort (&sl, spell->last_sp); 1208 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
2474 if (flags & UPD_SP_GRACE) 1209 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
2475 SockList_AddShort (&sl, spell->last_grace); 1210 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
2476 if (flags & UPD_SP_DAMAGE) 1211
2477 SockList_AddShort (&sl, spell->last_eat); 1212 pl->ns->send_packet (sl);
2478 flags = 0;
2479 Send_With_Handling (&pl->socket, &sl);
2480 free (sl.buf);
2481 } 1213 }
2482 } 1214 }
2483 }
2484} 1215}
2485 1216
2486void 1217void
2487esrv_remove_spell (player *pl, object *spell) 1218esrv_remove_spell (player *pl, object *spell)
2488{ 1219{
2489 SockList sl;
2490
2491 if (!pl->socket.monitor_spells) 1220 if (!pl->ns->monitor_spells)
2492 return; 1221 return;
1222
2493 if (!pl || !spell || spell->env != pl->ob) 1223 if (!pl || !spell || spell->env != pl->ob)
2494 { 1224 {
2495 LOG (llevError, "Invalid call to esrv_remove_spell"); 1225 LOG (llevError, "Invalid call to esrv_remove_spell");
2496 return; 1226 return;
2497 } 1227 }
2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1228
2499 strcpy ((char *) sl.buf, "delspell "); 1229 packet sl ("delspell");
2500 sl.len = strlen ((char *) sl.buf); 1230
2501 SockList_AddInt (&sl, spell->count); 1231 sl << uint32 (spell->count);
2502 Send_With_Handling (&pl->socket, &sl); 1232
2503 free (sl.buf); 1233 pl->ns->send_packet (sl);
2504} 1234}
2505 1235
2506/* appends the spell *spell to the Socklist we will send the data to. */ 1236/* appends the spell *spell to the Socklist we will send the data to. */
2507static void 1237static void
2508append_spell (player *pl, SockList * sl, object *spell) 1238append_spell (player *pl, packet &sl, object *spell)
2509{ 1239{
2510 int len, i, skill = 0; 1240 int i, skill = 0;
2511 1241
2512 if (!(spell->name)) 1242 if (!(spell->name))
2513 { 1243 {
2514 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1244 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2515 return; 1245 return;
2516 } 1246 }
2517 SockList_AddInt (sl, spell->count); 1247
2518 SockList_AddShort (sl, spell->level);
2519 SockList_AddShort (sl, spell->casting_time);
2520 /* store costs and damage in the object struct, to compare to later */ 1248 /* store costs and damage in the object struct, to compare to later */
2521 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1249 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2522 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1250 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2523 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1251 spell->cached_eat = casting_level (pl->ob, spell);
2524 /* send the current values */
2525 SockList_AddShort (sl, spell->last_sp);
2526 SockList_AddShort (sl, spell->last_grace);
2527 SockList_AddShort (sl, spell->last_eat);
2528 1252
2529 /* figure out which skill it uses, if it uses one */ 1253 /* figure out which skill it uses, if it uses one */
2530 if (spell->skill) 1254 if (spell->skill)
2531 { 1255 if (object *tmp = pl->find_skill (spell->skill))
2532 for (i = 1; i < NUM_SKILLS; i++) 1256 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
2533 if (!strcmp (spell->skill, skill_names[i]))
2534 {
2535 skill = i + CS_STAT_SKILLINFO;
2536 break;
2537 }
2538 }
2539 SockList_AddChar (sl, skill);
2540 1257
2541 SockList_AddInt (sl, spell->path_attuned); 1258 // spells better have a face
2542 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0);
2543
2544 len = strlen (spell->name);
2545 SockList_AddChar (sl, (char) len);
2546 memcpy (sl->buf + sl->len, spell->name, len);
2547 sl->len += len;
2548
2549 if (!spell->msg) 1259 if (!spell->face)
2550 {
2551 SockList_AddShort (sl, 0);
2552 } 1260 {
2553 else 1261 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1262 spell->face = face_find ("burnout.x11", blank_face);
2554 { 1263 }
2555 len = strlen (spell->msg); 1264
2556 SockList_AddShort (sl, len); 1265 pl->ns->send_face (spell->face);
2557 memcpy (sl->buf + sl->len, spell->msg, len); 1266
2558 sl->len += len; 1267 /* send the current values */
2559 } 1268 sl << uint32 (spell->count)
1269 << uint16 (spell->level)
1270 << uint16 (spell->casting_time)
1271 << uint16 (spell->cached_sp)
1272 << uint16 (spell->cached_grace)
1273 << uint16 (spell->cached_eat)
1274 << uint8 (skill)
1275 << uint32 (spell->path_attuned)
1276 << uint32 (spell->face)
1277 << data8 (spell->name)
1278 << data16 (spell->msg);
2560} 1279}
2561 1280
2562/** 1281/**
2563 * This tells the client to add the spell *ob, if *ob is NULL, then add 1282 * This tells the client to add the spell *ob, if *ob is NULL, then add
2564 * all spells in the player's inventory. 1283 * all spells in the player's inventory.
2565 */ 1284 */
2566void 1285void
2567esrv_add_spells (player *pl, object *spell) 1286esrv_add_spells (player *pl, object *spell)
2568{ 1287{
2569 SockList sl;
2570
2571 if (!pl) 1288 if (!pl)
2572 { 1289 {
2573 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1290 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2574 return; 1291 return;
2575 } 1292 }
1293
2576 if (!pl->socket.monitor_spells) 1294 if (!pl->ns->monitor_spells)
2577 return; 1295 return;
2578 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1296
2579 strcpy ((char *) sl.buf, "addspell "); 1297 packet sl ("addspell");
2580 sl.len = strlen ((char *) sl.buf); 1298
2581 if (!spell) 1299 if (!spell)
2582 { 1300 {
2583 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1301 for (spell = pl->ob->inv; spell; spell = spell->below)
2584 { 1302 {
2585 /* were we to simply keep appending data here, we could exceed 1303 /* were we to simply keep appending data here, we could exceed
2586 * MAXSOCKBUF if the player has enough spells to add, we know that 1304 * MAXSOCKBUF if the player has enough spells to add, we know that
2587 * append_spells will always append 19 data bytes, plus 4 length 1305 * append_spells will always append 19 data bytes, plus 4 length
2588 * bytes and 3 strings (because that is the spec) so we need to 1306 * bytes and 3 strings (because that is the spec) so we need to
2589 * check that the length of those 3 strings, plus the 23 bytes, 1307 * check that the length of those 3 strings, plus the 23 bytes,
2590 * won't take us over the length limit for the socket, if it does, 1308 * won't take us over the length limit for the socket, if it does,
2591 * we need to send what we already have, and restart packet formation 1309 * we need to send what we already have, and restart packet formation
2592 */ 1310 */
1311 if (spell->type != SPELL)
1312 continue;
1313
2593 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1314 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2594 * to show add_spell is 26 bytes + 2 strings. However, the overun 1315 * to show add_spell is 26 bytes + 2 strings. However, the overun
2595 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1316 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2596 * like it will fix this 1317 * like it will fix this
2597 */ 1318 */
2598 if (spell->type != SPELL)
2599 continue;
2600 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1319 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2601 { 1320 {
2602 Send_With_Handling (&pl->socket, &sl); 1321 pl->ns->flush_fx ();
2603 strcpy ((char *) sl.buf, "addspell "); 1322 pl->ns->send_packet (sl);
2604 sl.len = strlen ((char *) sl.buf); 1323
1324 sl.reset ();
1325 sl << "addspell ";
2605 } 1326 }
1327
2606 append_spell (pl, &sl, spell); 1328 append_spell (pl, sl, spell);
2607 } 1329 }
2608 } 1330 }
2609 else if (spell->type != SPELL) 1331 else if (spell->type != SPELL)
2610 { 1332 {
2611 LOG (llevError, "Asked to send a non-spell object as a spell"); 1333 LOG (llevError, "Asked to send a non-spell object as a spell");
2612 return; 1334 return;
2613 } 1335 }
2614 else 1336 else
2615 append_spell (pl, &sl, spell); 1337 append_spell (pl, sl, spell);
1338
2616 if (sl.len >= MAXSOCKBUF) 1339 if (sl.length () > MAXSOCKBUF)
2617 {
2618 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1340 cleanup ("buffer overflow in esrv_add_spells!");
2619 fatal (0); 1341
2620 }
2621 /* finally, we can send the packet */ 1342 /* finally, we can send the packet */
2622 Send_With_Handling (&pl->socket, &sl); 1343 pl->ns->flush_fx ();
2623 free (sl.buf); 1344 pl->ns->send_packet (sl);
2624} 1345}
1346
1347//-GPL
1348

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