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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.17 by root, Tue Sep 12 19:20:09 2006 UTC vs.
Revision 1.32 by root, Thu Dec 14 01:12:35 2006 UTC

1
2/*
3 * static char *rcsid_init_c =
4 * "$Id: request.C,v 1.17 2006/09/12 19:20:09 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel 4 Copyright (C) 2001 Mark Wedel
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Client handling. 26 * Client handling.
50 * operations 44 * operations
51 * 45 *
52 * esrv_map_doneredraw finishes the map update, and ships across the 46 * esrv_map_doneredraw finishes the map update, and ships across the
53 * map updates. 47 * map updates.
54 * 48 *
55 * esrv_map_scroll tells the client to scroll the map, and does similarily
56 * for the locally cached copy.
57 */ 49 */
58 50
59#include <global.h> 51#include <global.h>
60#include <sproto.h> 52#include <sproto.h>
61 53
65#include <commands.h> 57#include <commands.h>
66 58
67/* This block is basically taken from socket.c - I assume if it works there, 59/* This block is basically taken from socket.c - I assume if it works there,
68 * it should work here. 60 * it should work here.
69 */ 61 */
70#ifndef WIN32 /* ---win32 exclude unix headers */
71# include <sys/types.h> 62#include <sys/types.h>
72# include <sys/time.h> 63#include <sys/time.h>
73# include <sys/socket.h> 64#include <sys/socket.h>
74# include <netinet/in.h> 65#include <netinet/in.h>
75# include <netdb.h> 66#include <netdb.h>
76#endif /* win32 */
77 67
78#ifdef HAVE_UNISTD_H 68#ifdef HAVE_UNISTD_H
79# include <unistd.h> 69# include <unistd.h>
80#endif 70#endif
81 71
112{ 102{
113 struct Map newmap; 103 struct Map newmap;
114 int x, y, mx, my; 104 int x, y, mx, my;
115 105
116 { 106 {
117 char buf[MAXSOCKBUF]; 107 SockList sl (MAXSOCKBUF);
118 108
119 sprintf (buf, "map_scroll %d %d", dx, dy); 109 sl.printf ("map_scroll %d %d", dx, dy);
120 Write_String_To_Socket (ns, buf, strlen (buf)); 110 ns->send_packet (sl);
111 sl.free ();
121 } 112 }
122 113
123 /* If we are using the Map1aCmd, we may in fact send 114 /* If we are using the Map1aCmd, we may in fact send
124 * head information that is outside the viewable map. 115 * head information that is outside the viewable map.
125 * So set the mx,my to the max value we want to 116 * So set the mx,my to the max value we want to
145 for (x = 0; x < mx; x++) 136 for (x = 0; x < mx; x++)
146 { 137 {
147 for (y = 0; y < my; y++) 138 for (y = 0; y < my; y++)
148 { 139 {
149 if (x >= ns->mapx || y >= ns->mapy) 140 if (x >= ns->mapx || y >= ns->mapy)
150 {
151 /* clear cells outside the viewable area */ 141 /* clear cells outside the viewable area */
152 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 142 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
153 }
154 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 143 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
155 {
156 /* clear newly visible tiles within the viewable area */ 144 /* clear newly visible tiles within the viewable area */
157 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 145 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
158 }
159 else 146 else
160 {
161 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 147 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
162 }
163 } 148 }
164 } 149 }
165 150
166 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 151 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
167 152
177 NewSocket & socket = pl->socket; 162 NewSocket & socket = pl->socket;
178 163
179 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 164 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
180 165
181 if (socket.newmapcmd == 1) 166 if (socket.newmapcmd == 1)
182 Write_String_To_Socket (&socket, "newmap", 6); 167 socket.send_packet ("newmap");
183 168
184 socket.update_look = 1; 169 socket.update_look = 1;
185 socket.look_position = 0; 170 socket.look_position = 0;
186} 171}
187 172
218 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 203 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
219 } 204 }
220 else 205 else
221 snprintf (buf, MAX_BUF, "mapinfo current"); 206 snprintf (buf, MAX_BUF, "mapinfo current");
222 207
223 Write_String_To_Socket (&socket, buf, strlen (buf)); 208 socket.send_packet (buf);
224 } 209 }
225 } 210 }
226 else if (socket.current_x != ob->x || socket.current_y != ob->y) 211 else if (socket.current_x != ob->x || socket.current_y != ob->y)
227 { 212 {
228 int dx = ob->x - socket.current_x; 213 int dx = ob->x - socket.current_x;
266 if (!strncmp (buf, "spatial ", 8)) 251 if (!strncmp (buf, "spatial ", 8))
267 { 252 {
268 buf += 8; 253 buf += 8;
269 254
270 // initial map and its origin 255 // initial map and its origin
271 mapstruct *map = pl->ob->map; 256 maptile *map = pl->ob->map;
272 sint16 dx, dy; 257 sint16 dx, dy;
273 int mapx = pl->socket.mapx / 2 - pl->ob->x; 258 int mapx = pl->socket.mapx / 2 - pl->ob->x;
274 int mapy = pl->socket.mapy / 2 - pl->ob->y; 259 int mapy = pl->socket.mapy / 2 - pl->ob->y;
275 int max_distance = 8; // limit maximum path length to something generous 260 int max_distance = 8; // limit maximum path length to something generous
276 261
330 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 315 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
331 } 316 }
332 else 317 else
333 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 318 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
334 319
335 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 320 pl->socket.send_packet (bigbuf);
336} 321}
337 322
338/** This is the Setup cmd - easy first implementation */ 323/** This is the Setup cmd - easy first implementation */
339void 324void
340SetUp (char *buf, int len, NewSocket * ns) 325SetUp (char *buf, int len, NewSocket * ns)
347 * 332 *
348 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 333 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
349 * The client then must sort this out 334 * The client then must sort this out
350 */ 335 */
351 336
352 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 337 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
338
353 strcpy (cmdback, "setup"); 339 strcpy (cmdback, "setup");
354 for (s = 0; s < len;) 340 for (s = 0; s < len; )
355 { 341 {
356
357 cmd = &buf[s]; 342 cmd = &buf[s];
358 343
359 /* find the next space, and put a null there */ 344 /* find the next space, and put a null there */
360 for (; buf[s] && buf[s] != ' '; s++); 345 for (; buf[s] && buf[s] != ' '; s++)
346 ;
347
361 buf[s++] = 0; 348 buf[s++] = 0;
349
362 while (buf[s] == ' ') 350 while (buf[s] == ' ')
363 s++; 351 s++;
364 352
365 if (s >= len) 353 if (s >= len)
366 break; 354 break;
367 355
368 param = &buf[s]; 356 param = &buf[s];
369 357
370 for (; buf[s] && buf[s] != ' '; s++); 358 for (; buf[s] && buf[s] != ' '; s++)
359 ;
360
371 buf[s++] = 0; 361 buf[s++] = 0;
362
372 while (buf[s] == ' ') 363 while (buf[s] == ' ')
373 s++; 364 s++;
374 365
375 slen = strlen (cmdback); 366 slen = strlen (cmdback);
376 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 367 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
537 * report a failure to the client. 528 * report a failure to the client.
538 */ 529 */
539 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 530 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
540 } 531 }
541 } /* for processing all the setup commands */ 532 } /* for processing all the setup commands */
533
542 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 534 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
543 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 535 ns->send_packet (cmdback);
544} 536}
545 537
546/** 538/**
547 * The client has requested to be added to the game. 539 * The client has requested to be added to the game.
548 * This is what takes care of it. We tell the client how things worked out. 540 * This is what takes care of it. We tell the client how things worked out.
554{ 546{
555 Settings oldsettings; 547 Settings oldsettings;
556 548
557 oldsettings = settings; 549 oldsettings = settings;
558 if (ns->status != Ns_Add || add_player (ns)) 550 if (ns->status != Ns_Add || add_player (ns))
559 { 551 ns->send_packet ("addme_failed");
560 Write_String_To_Socket (ns, "addme_failed", 12);
561 }
562 else 552 else
563 { 553 {
564 /* Basically, the add_player copies the socket structure into 554 /* Basically, the add_player copies the socket structure into
565 * the player structure, so this one (which is from init_sockets) 555 * the player structure, so this one (which is from init_sockets)
566 * is not needed anymore. The write below should still work, as the 556 * is not needed anymore. The write below should still work, as the
567 * stuff in ns is still relevant. 557 * stuff in ns is still relevant.
568 */ 558 */
569 Write_String_To_Socket (ns, "addme_success", 13); 559 ns->send_packet ("addme_success");
570 socket_info.nconns--; 560 socket_info.nconns--;
571 ns->status = Ns_Avail; 561 ns->status = Ns_Avail;
572 } 562 }
563
573 settings = oldsettings; 564 settings = oldsettings;
574} 565}
575 566
576/** Reply to ExtendedInfos command */ 567/** Reply to ExtendedInfos command */
577void 568void
621 { 612 {
622 strcat (cmdback, " "); 613 strcat (cmdback, " ");
623 strcat (cmdback, "smoothing"); 614 strcat (cmdback, "smoothing");
624 } 615 }
625 616
626 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 617 ns->send_packet (cmdback);
627} 618}
628 619
629/* 620/*
630#define MSG_TYPE_BOOK 1 621#define MSG_TYPE_BOOK 1
631#define MSG_TYPE_CARD 2 622#define MSG_TYPE_CARD 2
684 strcat (cmdback, " "); 675 strcat (cmdback, " ");
685 snprintf (temp, sizeof (temp), "%d", i); 676 snprintf (temp, sizeof (temp), "%d", i);
686 strcat (cmdback, temp); 677 strcat (cmdback, temp);
687 } 678 }
688 679
689 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 680 ns->send_packet (cmdback);
690} 681}
691 682
692/** 683/**
693 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 684 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
694 * Basically, it makes no sense to wait for the client to request a 685 * Basically, it makes no sense to wait for the client to request a
698 */ 689 */
699static void 690static void
700SendSmooth (NewSocket * ns, uint16 face) 691SendSmooth (NewSocket * ns, uint16 face)
701{ 692{
702 uint16 smoothface; 693 uint16 smoothface;
703 unsigned char reply[MAX_BUF];
704 SockList sl;
705 694
706 /* If we can't find a face, return and set it so we won't try to send this 695 /* If we can't find a face, return and set it so we won't try to send this
707 * again. 696 * again.
708 */ 697 */
709 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 698 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
717 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 706 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
718 esrv_send_face (ns, smoothface, 0); 707 esrv_send_face (ns, smoothface, 0);
719 708
720 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 709 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
721 710
722 sl.buf = reply; 711 SockList sl (MAXSOCKBUF);
723 strcpy ((char *) sl.buf, "smooth "); 712
724 sl.len = strlen ((char *) sl.buf); 713 sl << "smooth "
725 SockList_AddShort (&sl, face); 714 << uint16 (face)
726 SockList_AddShort (&sl, smoothface); 715 << uint16 (smoothface);
716
727 Send_With_Handling (ns, &sl); 717 Send_With_Handling (ns, &sl);
718 sl.free ();
728} 719}
729 720
730 /** 721 /**
731 * Tells client the picture it has to use 722 * Tells client the picture it has to use
732 * to smooth a picture number given as argument. 723 * to smooth a picture number given as argument.
738 729
739 facenbr = atoi (buf); 730 facenbr = atoi (buf);
740 SendSmooth (ns, facenbr); 731 SendSmooth (ns, facenbr);
741} 732}
742 733
743
744
745
746
747/** 734/**
748 * This handles the general commands from the client (ie, north, fire, cast, 735 * This handles the general commands from the client (ie, north, fire, cast,
749 * etc.) 736 * etc.)
750 */ 737 */
751void 738void
804 */ 791 */
805void 792void
806NewPlayerCmd (uint8 * buf, int len, player *pl) 793NewPlayerCmd (uint8 * buf, int len, player *pl)
807{ 794{
808 int time, repeat; 795 int time, repeat;
796 char command[MAX_BUF];
809 short packet; 797 short packet;
810 unsigned char command[MAX_BUF];
811 SockList sl;
812 798
813 if (len < 7) 799 if (len < 7)
814 { 800 {
815 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 801 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
816 return; 802 return;
817 } 803 }
818 804
819 packet = GetShort_String (buf); 805 packet = net_uint16 (buf);
820 repeat = GetInt_String (buf + 2); 806 repeat = net_uint32 (buf + 2);
807
821 /* -1 is special - no repeat, but don't update */ 808 /* -1 is special - no repeat, but don't update */
822 if (repeat != -1) 809 if (repeat != -1)
823 {
824 pl->count = repeat; 810 pl->count = repeat;
825 } 811
826 if ((len - 4) >= MAX_BUF) 812 if ((len - 4) >= MAX_BUF)
827 len = MAX_BUF - 5; 813 len = MAX_BUF - 5;
828 814
829 strncpy ((char *) command, (char *) buf + 6, len - 4); 815 strncpy ((char *) command, (char *) buf + 6, len - 4);
830 command[len - 4] = '\0'; 816 command[len - 4] = '\0';
840 return; 826 return;
841 } 827 }
842 828
843 /* This should not happen anymore. */ 829 /* This should not happen anymore. */
844 if (pl->ob->speed_left < -1.0) 830 if (pl->ob->speed_left < -1.0)
845 {
846 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 831 LOG (llevError, "Player has negative time - shouldn't do command.\n");
847 } 832
848 /* In c_new.c */ 833 /* In c_new.c */
849 execute_newserver_command (pl->ob, (char *) command); 834 execute_newserver_command (pl->ob, (char *) command);
850 /* Perhaps something better should be done with a left over count. 835 /* Perhaps something better should be done with a left over count.
851 * Cleaning up the input should probably be done first - all actions 836 * Cleaning up the input should probably be done first - all actions
852 * for the command that issued the count should be done before any other 837 * for the command that issued the count should be done before any other
853 * commands. 838 * commands.
854 */ 839 */
855 pl->count = 0; 840 pl->count = 0;
856 841
857 /* Send confirmation of command execution now */
858 sl.buf = command;
859 strcpy ((char *) sl.buf, "comc ");
860 sl.len = 5;
861 SockList_AddShort (&sl, packet);
862 if (FABS (pl->ob->speed) < 0.001) 842 if (FABS (pl->ob->speed) < 0.001)
863 time = MAX_TIME * 100; 843 time = MAX_TIME * 100;
864 else 844 else
865 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 845 time = (int) (MAX_TIME / FABS (pl->ob->speed));
866 SockList_AddInt (&sl, time); 846
847 /* Send confirmation of command execution now */
848
849 SockList sl (MAXSOCKBUF);
850 sl << "comc " << uint16 (packet) << uint32 (time);
867 Send_With_Handling (&pl->socket, &sl); 851 Send_With_Handling (&pl->socket, &sl);
852 sl.free ();
868} 853}
869 854
870 855
871/** This is a reply to a previous query. */ 856/** This is a reply to a previous query. */
872void 857void
984 /* these are old dxclients */ 969 /* these are old dxclients */
985 /* Version 1024 added support for singular + plural name values - 970 /* Version 1024 added support for singular + plural name values -
986 * requiing this minimal value reduces complexity of that code, and it 971 * requiing this minimal value reduces complexity of that code, and it
987 * has been around for a long time. 972 * has been around for a long time.
988 */ 973 */
989 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024) 974 if (ns->sc_version < 1026)
990 { 975 {
991 sprintf (version_warning, "drawinfo %d %s", NDI_RED, 976 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
992 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 977 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
993 Write_String_To_Socket (ns, version_warning, strlen (version_warning)); 978 ns->send_packet (version_warning);
994 } 979 }
995 980
996 } 981 }
997} 982}
998 983
1070send_query (NewSocket * ns, uint8 flags, char *text) 1055send_query (NewSocket * ns, uint8 flags, char *text)
1071{ 1056{
1072 char buf[MAX_BUF]; 1057 char buf[MAX_BUF];
1073 1058
1074 sprintf (buf, "query %d %s", flags, text ? text : ""); 1059 sprintf (buf, "query %d %s", flags, text ? text : "");
1075 Write_String_To_Socket (ns, buf, strlen (buf)); 1060 ns->send_packet (buf);
1076} 1061}
1077 1062
1078#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1063#define AddIfInt64(Old,New,Type) if (Old != New) {\
1079 Old = New; \ 1064 Old = New; \
1080 SockList_AddChar(&sl, Type); \ 1065 sl << uint8 (Type) << uint64 (New); \
1081 SockList_AddInt64(&sl, New); \
1082 } 1066 }
1083 1067
1084#define AddIfInt(Old,New,Type) if (Old != New) {\ 1068#define AddIfInt(Old,New,Type) if (Old != New) {\
1085 Old = New; \ 1069 Old = New; \
1086 SockList_AddChar(&sl, Type); \ 1070 sl << uint8 (Type) << uint32 (New); \
1087 SockList_AddInt(&sl, New); \
1088 } 1071 }
1089 1072
1090#define AddIfShort(Old,New,Type) if (Old != New) {\ 1073#define AddIfShort(Old,New,Type) if (Old != New) {\
1091 Old = New; \ 1074 Old = New; \
1092 SockList_AddChar(&sl, Type); \ 1075 sl << uint8 (Type) << uint16 (New); \
1093 SockList_AddShort(&sl, New); \
1094 } 1076 }
1095 1077
1096#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1078#define AddIfFloat(Old,New,Type) if (Old != New) {\
1097 Old = New; \ 1079 Old = New; \
1098 SockList_AddChar(&sl, Type); \ 1080 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1099 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1100 } 1081 }
1101 1082
1102#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1083#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1103 if (Old) free(Old);\
1104 Old = strdup_local(New);\ 1084 free(Old); Old = strdup (New);\
1105 SockList_AddChar(&sl, Type); \ 1085 sl << uint8 (Type) << data8 (New); \
1106 SockList_AddChar(&sl, ( char )strlen(New)); \
1107 strcpy((char*)sl.buf + sl.len, New); \
1108 sl.len += strlen(New); \
1109 } 1086 }
1110 1087
1111/** 1088/**
1112 * Sends a statistics update. We look at the old values, 1089 * Sends a statistics update. We look at the old values,
1113 * and only send what has changed. Stat mapping values are in newclient.h 1090 * and only send what has changed. Stat mapping values are in newclient.h
1115 * commands for now. 1092 * commands for now.
1116 */ 1093 */
1117void 1094void
1118esrv_update_stats (player *pl) 1095esrv_update_stats (player *pl)
1119{ 1096{
1120 SockList sl;
1121 char buf[MAX_BUF]; 1097 char buf[MAX_BUF];
1122 uint16 flags; 1098 uint16 flags;
1123 1099
1124 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1100 SockList sl (MAXSOCKBUF);
1125 strcpy ((char *) sl.buf, "stats "); 1101 sl << "stats ";
1126 sl.len = strlen ((char *) sl.buf);
1127 1102
1128 if (pl->ob != NULL) 1103 if (pl->ob != NULL)
1129 { 1104 {
1130 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1105 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1131 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1106 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1139 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 1114 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1140 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1115 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1141 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1116 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1142 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1117 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1143 } 1118 }
1119
1144 if (pl->socket.exp64) 1120 if (pl->socket.exp64)
1145 { 1121 {
1146 uint8 s; 1122 uint8 s;
1147 1123
1148 for (s = 0; s < NUM_SKILLS; s++) 1124 for (s = 0; s < NUM_SKILLS; s++)
1149 { 1125 {
1150 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1126 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1151 { 1127 {
1152
1153 /* Always send along the level if exp changes. This is only 1128 /* Always send along the level if exp changes. This is only
1154 * 1 extra byte, but keeps processing simpler. 1129 * 1 extra byte, but keeps processing simpler.
1155 */ 1130 */
1156 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1131 sl << uint8 (s + CS_STAT_SKILLINFO)
1157 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1132 << uint8 (pl->last_skill_ob[s]->level)
1158 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1133 << uint64 (pl->last_skill_ob[s]->stats.exp);
1134
1159 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1135 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1160 } 1136 }
1161 } 1137 }
1162 } 1138 }
1139
1163 if (pl->socket.exp64) 1140 if (pl->socket.exp64)
1164 {
1165 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1141 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1166 }
1167 else 1142 else
1168 {
1169 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP); 1143 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1170 } 1144
1171 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1145 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1172 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1146 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1173 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1147 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1174 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1148 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1175 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1149 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1176 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1150 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1177 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1151 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1178 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1152 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1179 flags = 0; 1153 flags = 0;
1154
1180 if (pl->fire_on) 1155 if (pl->fire_on)
1181 flags |= SF_FIREON; 1156 flags |= SF_FIREON;
1157
1182 if (pl->run_on) 1158 if (pl->run_on)
1183 flags |= SF_RUNON; 1159 flags |= SF_RUNON;
1184 1160
1185 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1161 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1162
1186 if (pl->socket.sc_version < 1025) 1163 if (pl->socket.sc_version < 1025)
1187 {
1188 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1164 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1189 }
1190 else 1165 else
1191 { 1166 {
1192 int i; 1167 int i;
1193 1168
1194 for (i = 0; i < NROFATTACKS; i++) 1169 for (i = 0; i < NROFATTACKS; i++)
1195 { 1170 {
1196 /* Skip ones we won't send */ 1171 /* Skip ones we won't send */
1197 if (atnr_cs_stat[i] == -1) 1172 if (atnr_cs_stat[i] == -1)
1198 continue; 1173 continue;
1174
1199 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1175 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1200 } 1176 }
1201 } 1177 }
1178
1202 if (pl->socket.monitor_spells) 1179 if (pl->socket.monitor_spells)
1203 { 1180 {
1204 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1181 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1205 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1182 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1206 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1183 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1207 } 1184 }
1185
1208 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1186 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1209 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1187 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE);
1210 set_title (pl->ob, buf); 1188 set_title (pl->ob, buf);
1211 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1189 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE);
1212 1190
1216#ifdef ESRV_DEBUG 1194#ifdef ESRV_DEBUG
1217 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len); 1195 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1218#endif 1196#endif
1219 Send_With_Handling (&pl->socket, &sl); 1197 Send_With_Handling (&pl->socket, &sl);
1220 } 1198 }
1221 free (sl.buf);
1222}
1223 1199
1200 sl.free ();
1201}
1224 1202
1225/** 1203/**
1226 * Tells the client that here is a player it should start using. 1204 * Tells the client that here is a player it should start using.
1227 */ 1205 */
1228void 1206void
1229esrv_new_player (player *pl, uint32 weight) 1207esrv_new_player (player *pl, uint32 weight)
1230{ 1208{
1231 SockList sl;
1232
1233 pl->last_weight = weight; 1209 pl->last_weight = weight;
1234 1210
1235 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1211 SockList sl (MAXSOCKBUF);
1212 sl << "player ";
1236 1213
1237 strcpy ((char *) sl.buf, "player "); 1214 sl << uint32 (pl->ob->count)
1238 sl.len = strlen ((char *) sl.buf); 1215 << uint32 (weight)
1239 SockList_AddInt (&sl, pl->ob->count); 1216 << uint32 (pl->ob->face->number)
1240 SockList_AddInt (&sl, weight); 1217 << data8 (pl->ob->name);
1241 SockList_AddInt (&sl, pl->ob->face->number);
1242
1243 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1244 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1245 sl.len += strlen (pl->ob->name);
1246 1218
1247 Send_With_Handling (&pl->socket, &sl); 1219 Send_With_Handling (&pl->socket, &sl);
1248 free (sl.buf); 1220 sl.free ();
1249 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1221 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1250} 1222}
1251
1252 1223
1253/** 1224/**
1254 * Need to send an animation sequence to the client. 1225 * Need to send an animation sequence to the client.
1255 * We will send appropriate face commands to the client if we haven't 1226 * We will send appropriate face commands to the client if we haven't
1256 * sent them the face yet (this can become quite costly in terms of 1227 * sent them the face yet (this can become quite costly in terms of
1258 * when the player logs in and picks stuff up. 1229 * when the player logs in and picks stuff up.
1259 */ 1230 */
1260void 1231void
1261esrv_send_animation (NewSocket * ns, short anim_num) 1232esrv_send_animation (NewSocket * ns, short anim_num)
1262{ 1233{
1263 SockList sl;
1264 int i; 1234 int i;
1265 1235
1266 /* Do some checking on the anim_num we got. Note that the animations 1236 /* Do some checking on the anim_num we got. Note that the animations
1267 * are added in contigous order, so if the number is in the valid 1237 * are added in contigous order, so if the number is in the valid
1268 * range, it must be a valid animation. 1238 * range, it must be a valid animation.
1271 { 1241 {
1272 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1242 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1273 return; 1243 return;
1274 } 1244 }
1275 1245
1276 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1246 SockList sl (MAXSOCKBUF);
1277 strcpy ((char *) sl.buf, "anim "); 1247
1278 sl.len = 5; 1248 sl << "anim "
1279 SockList_AddShort (&sl, anim_num); 1249 << uint16 (anim_num)
1280 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1250 << uint16 (0); /* flags - not used right now */
1251
1281 /* Build up the list of faces. Also, send any information (ie, the 1252 /* Build up the list of faces. Also, send any information (ie, the
1282 * the face itself) down to the client. 1253 * the face itself) down to the client.
1283 */ 1254 */
1284 for (i = 0; i < animations[anim_num].num_animations; i++) 1255 for (i = 0; i < animations[anim_num].num_animations; i++)
1285 { 1256 {
1286 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1257 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1287 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1258 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1288 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1259 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1289 } 1260 }
1261
1290 Send_With_Handling (ns, &sl); 1262 Send_With_Handling (ns, &sl);
1291 free (sl.buf); 1263 sl.free ();
1264
1292 ns->anims_sent[anim_num] = 1; 1265 ns->anims_sent[anim_num] = 1;
1293} 1266}
1294 1267
1295 1268
1296/****************************************************************************** 1269/******************************************************************************
1310 { 1283 {
1311 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1284 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1312 return; 1285 return;
1313 abort (); 1286 abort ();
1314 } 1287 }
1288
1315 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1289 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1316 newmap->cells[x][y].count++; 1290 newmap->cells[x][y].count++;
1291
1317 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1292 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1318 esrv_send_face (ns, face_num, 0); 1293 esrv_send_face (ns, face_num, 0);
1319} 1294}
1320 1295
1321struct LayerCell 1296struct LayerCell
1428static void 1403static void
1429esrv_map_doneredraw (NewSocket * ns, struct Map *newmap) 1404esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1430{ 1405{
1431 static long frames, bytes, tbytes, tframes; 1406 static long frames, bytes, tbytes, tframes;
1432 char *cur; 1407 char *cur;
1433 SockList sl;
1434 1408
1435 1409 SockList sl (MAXSOCKBUF);
1436 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1410 sl << "map ";
1437 strcpy ((char *) sl.buf, "map ");
1438 sl.len = strlen ((char *) sl.buf);
1439 1411
1440 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap); 1412 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1441 sl.len = cur - (char *) sl.buf; 1413 sl.len = cur - (char *) sl.buf;
1442 1414
1443/* LOG(llevDebug, "Sending map command.\n");*/ 1415/* LOG(llevDebug, "Sending map command.\n");*/
1444 1416
1445 if (sl.len > (int) strlen ("map ") || ns->sent_scroll) 1417 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1446 { 1418 {
1447 /* All of this is just accounting stuff */ 1419 /* All of this is just accounting stuff */
1448 if (tframes > 100) 1420 if (tframes > 100)
1449 {
1450 tframes = tbytes = 0; 1421 tframes = tbytes = 0;
1451 } 1422
1452 tframes++; 1423 tframes++;
1453 frames++; 1424 frames++;
1454 tbytes += sl.len; 1425 tbytes += sl.len;
1455 bytes += sl.len; 1426 bytes += sl.len;
1456 memcpy (&ns->lastmap, newmap, sizeof (struct Map)); 1427 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1457 Send_With_Handling (ns, &sl); 1428 Send_With_Handling (ns, &sl);
1458 ns->sent_scroll = 0; 1429 ns->sent_scroll = 0;
1459 } 1430 }
1460 free (sl.buf); 1431
1432 sl.free ();
1461} 1433}
1462 1434
1463 1435
1464/** Clears a map cell */ 1436/** Clears a map cell */
1465static void 1437static void
1466map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1438map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1467{ 1439{
1468 cell->faces[0] = face0; 1440 cell->faces[0] = face0;
1469 cell->faces[1] = face1; 1441 cell->faces[1] = face1;
1470 cell->faces[2] = face2; 1442 cell->faces[2] = face2;
1471 cell->count = count; 1443 cell->count = count;
1472 cell->stat_hp = 0; 1444 cell->stat_hp = 0;
1445 cell->flags = 0;
1473 cell->player = 0; 1446 cell->player = 0;
1474} 1447}
1475 1448
1476#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1449#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1477#define MAX_LAYERS 3 1450#define MAX_LAYERS 3
1478 1451
1506 * needs to get sent - if so, it adds the data, sending the head 1479 * needs to get sent - if so, it adds the data, sending the head
1507 * if needed, and returning 1. If this no data needs to get 1480 * if needed, and returning 1. If this no data needs to get
1508 * sent, it returns zero. 1481 * sent, it returns zero.
1509 */ 1482 */
1510static int 1483static int
1511check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1484check_head (SockList &sl, NewSocket &ns, int ax, int ay, int layer)
1512{ 1485{
1513 short face_num; 1486 short face_num;
1514 1487
1515 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1488 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1516 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1489 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1517 else 1490 else
1518 face_num = 0; 1491 face_num = 0;
1519 1492
1520 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1493 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1521 { 1494 {
1522 SockList_AddShort (&sl, face_num); 1495 sl << uint16 (face_num);
1523 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1496 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1524 esrv_send_face (&ns, face_num, 0); 1497 esrv_send_face (&ns, face_num, 0);
1498
1525 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1499 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1526 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1500 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1527 return 1; 1501 return 1;
1528 } 1502 }
1529 1503
1549 * the case, it seems to make more sense to have these layer values 1523 * the case, it seems to make more sense to have these layer values
1550 * actually match. 1524 * actually match.
1551 */ 1525 */
1552 1526
1553static int 1527static int
1554update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1528update_space (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1555{ 1529{
1556 object *ob, *head; 1530 object *ob, *head;
1557 uint16 face_num; 1531 uint16 face_num;
1558 int bx, by, i; 1532 int bx, by, i;
1559 1533
1560 /* If there is a multipart object stored away, treat that as more important. 1534 /* If there is a multipart object stored away, treat that as more important.
1561 * If not, then do the normal processing. 1535 * If not, then do the normal processing.
1562 */ 1536 */
1563
1564 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1537 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1565 1538
1566 /* Check to see if this head is part of the set of objects 1539 /* Check to see if this head is part of the set of objects
1567 * we would normally send for this space. If so, then 1540 * we would normally send for this space. If so, then
1568 * don't use the head value. We need to do the check 1541 * don't use the head value. We need to do the check
1733 1706
1734 /* Another hack - because of heads and whatnot, this face may match one 1707 /* Another hack - because of heads and whatnot, this face may match one
1735 * we already sent for a lower layer. In that case, don't send 1708 * we already sent for a lower layer. In that case, don't send
1736 * this one. 1709 * this one.
1737 */ 1710 */
1738 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1711 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1739 {
1740 face_num = 0; 1712 face_num = 0;
1741 }
1742 1713
1743 /* We've gotten what face we want to use for the object. Now see if 1714 /* We've gotten what face we want to use for the object. Now see if
1744 * if it has changed since we last sent it to the client. 1715 * if it has changed since we last sent it to the client.
1745 */ 1716 */
1746 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1717 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1747 { 1718 {
1748 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1719 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1749 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1720 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1750 esrv_send_face (ns, face_num, 0); 1721 esrv_send_face (&ns, face_num, 0);
1751 SockList_AddShort (sl, face_num); 1722
1723 sl << uint16 (face_num);
1752 return 1; 1724 return 1;
1753 } 1725 }
1726
1754 /* Nothing changed */ 1727 /* Nothing changed */
1755 return 0; 1728 return 0;
1756} 1729}
1757 1730
1758/** 1731/**
1773 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1746 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1774 * take. 1747 * take.
1775 */ 1748 */
1776 1749
1777static inline int 1750static inline int
1778update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1751update_smooth (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1779{ 1752{
1780 object *ob; 1753 object *ob;
1781 int smoothlevel; /* old face_num; */ 1754 int smoothlevel; /* old face_num; */
1782 1755
1783 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1756 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1788 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1761 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1789 smoothlevel = 0; 1762 smoothlevel = 0;
1790 else 1763 else
1791 { 1764 {
1792 smoothlevel = ob->smoothlevel; 1765 smoothlevel = ob->smoothlevel;
1793 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1766 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1794 SendSmooth (ns, ob->face->number); 1767 SendSmooth (&ns, ob->face->number);
1795 } /* else not already head object or blank face */ 1768 } /* else not already head object or blank face */
1796 1769
1797 /* We've gotten what face we want to use for the object. Now see if 1770 /* We've gotten what face we want to use for the object. Now see if
1798 * if it has changed since we last sent it to the client. 1771 * if it has changed since we last sent it to the client.
1799 */ 1772 */
1800 if (smoothlevel > 255) 1773 if (smoothlevel > 255)
1801 smoothlevel = 255; 1774 smoothlevel = 255;
1802 else if (smoothlevel < 0) 1775 else if (smoothlevel < 0)
1803 smoothlevel = 0; 1776 smoothlevel = 0;
1777
1804 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1778 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1805 { 1779 {
1806 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1780 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1807 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1781 sl << uint8 (smoothlevel);
1808 return 1; 1782 return 1;
1809 } 1783 }
1784
1810 /* Nothing changed */ 1785 /* Nothing changed */
1811 return 0; 1786 return 0;
1812} 1787}
1813 1788
1814/** 1789/**
1855draw_client_map1 (object *pl) 1830draw_client_map1 (object *pl)
1856{ 1831{
1857 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1832 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1858 sint16 nx, ny; 1833 sint16 nx, ny;
1859 int estartlen, eoldlen; 1834 int estartlen, eoldlen;
1860 SockList sl;
1861 SockList esl; /*For extended Map info */
1862 uint16 mask, emask; 1835 uint16 mask, emask;
1863 uint8 eentrysize; 1836 uint8 eentrysize;
1864 uint16 ewhatstart, ewhatflag; 1837 uint16 ewhatstart, ewhatflag;
1865 uint8 extendedinfos; 1838 uint8 extendedinfos;
1866 mapstruct *m; 1839 maptile *m;
1867 1840
1868 NewSocket & socket = pl->contr->socket; 1841 NewSocket &socket = pl->contr->socket;
1869 1842
1870 check_map_change (pl->contr); 1843 check_map_change (pl->contr);
1871 1844
1872 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1845 SockList sl (MAXSOCKBUF);
1873 if (socket.mapmode == Map1Cmd) 1846 SockList esl (MAXSOCKBUF);
1874 strcpy ((char *) sl.buf, "map1 "); 1847
1875 else 1848 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1876 strcpy ((char *) sl.buf, "map1a ");
1877 sl.len = strlen ((char *) sl.buf);
1878 startlen = sl.len; 1849 startlen = sl.len;
1850
1879 /*Extendedmapinfo structure initialisation */ 1851 /*Extendedmapinfo structure initialisation */
1880 if (socket.ext_mapinfos) 1852 if (socket.ext_mapinfos)
1881 { 1853 {
1882 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1883 strcpy ((char *) esl.buf, "mapextended ");
1884 esl.len = strlen ((char *) esl.buf);
1885 extendedinfos = EMI_NOREDRAW; 1854 extendedinfos = EMI_NOREDRAW;
1855
1886 if (socket.EMI_smooth) 1856 if (socket.EMI_smooth)
1887 extendedinfos |= EMI_SMOOTH; 1857 extendedinfos |= EMI_SMOOTH;
1858
1888 ewhatstart = esl.len; 1859 ewhatstart = esl.len;
1889 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1860 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1890 could need to be taken away */ 1861 could need to be taken away */
1891 SockList_AddChar (&esl, extendedinfos);
1892 eentrysize = getExtendedMapInfoSize (&socket); 1862 eentrysize = getExtendedMapInfoSize (&socket);
1893 SockList_AddChar (&esl, eentrysize); 1863 esl << "mapextended "
1864 << uint8 (extendedinfos)
1865 << uint8 (eentrysize);
1894 estartlen = esl.len; 1866 estartlen = esl.len;
1895 } 1867 }
1896 else 1868 else
1897 { 1869 {
1898 /* suppress compiler warnings */ 1870 /* suppress compiler warnings */
1899 ewhatstart = 0; 1871 ewhatstart = 0;
1900 ewhatflag = 0; 1872 ewhatflag = 0;
1901 estartlen = 0; 1873 estartlen = 0;
1902 } 1874 }
1875
1903 /* Init data to zero */ 1876 /* Init data to zero */
1904 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1877 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1905 1878
1906 /* x,y are the real map locations. ax, ay are viewport relative 1879 /* x,y are the real map locations. ax, ay are viewport relative
1907 * locations. 1880 * locations.
1911 /* We could do this logic as conditionals in the if statement, 1884 /* We could do this logic as conditionals in the if statement,
1912 * but that started to get a bit messy to look at. 1885 * but that started to get a bit messy to look at.
1913 */ 1886 */
1914 max_x = pl->x + (socket.mapx + 1) / 2; 1887 max_x = pl->x + (socket.mapx + 1) / 2;
1915 max_y = pl->y + (socket.mapy + 1) / 2; 1888 max_y = pl->y + (socket.mapy + 1) / 2;
1889
1916 if (socket.mapmode == Map1aCmd) 1890 if (socket.mapmode == Map1aCmd)
1917 { 1891 {
1918 max_x += MAX_HEAD_OFFSET; 1892 max_x += MAX_HEAD_OFFSET;
1919 max_y += MAX_HEAD_OFFSET; 1893 max_y += MAX_HEAD_OFFSET;
1920 } 1894 }
1937 { 1911 {
1938 int i, got_one; 1912 int i, got_one;
1939 1913
1940 oldlen = sl.len; 1914 oldlen = sl.len;
1941 1915
1942 SockList_AddShort (&sl, mask); 1916 sl << uint16 (mask);
1943 1917
1944 if (check_head (sl, socket, ax, ay, 2)) 1918 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1945 mask |= 0x4;
1946 if (check_head (sl, socket, ax, ay, 1)) 1919 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1947 mask |= 0x2;
1948 if (check_head (sl, socket, ax, ay, 0)) 1920 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1949 mask |= 0x1;
1950 1921
1951 /* If all we are doing is sending 0 (blank) faces, we don't 1922 /* If all we are doing is sending 0 (blank) faces, we don't
1952 * actually need to send that - just the coordinates 1923 * actually need to send that - just the coordinates
1953 * with no faces tells the client to blank out the 1924 * with no faces tells the client to blank out the
1954 * space. 1925 * space.
1955 */ 1926 */
1956 got_one = 0; 1927 got_one = 0;
1957 for (i = oldlen + 2; i < sl.len; i++) 1928 for (i = oldlen + 2; i < sl.len; i++)
1958 {
1959 if (sl.buf[i]) 1929 if (sl.buf[i])
1960 got_one = 1; 1930 got_one = 1;
1961 }
1962 1931
1963 if (got_one && (mask & 0xf)) 1932 if (got_one && (mask & 0xf))
1964 {
1965 sl.buf[oldlen + 1] = mask & 0xff; 1933 sl.buf[oldlen + 1] = mask & 0xff;
1966 }
1967 else 1934 else
1968 { /*either all faces blank, either no face at all */ 1935 { /*either all faces blank, either no face at all */
1969 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1936 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1970 sl.len = oldlen + 2; 1937 sl.len = oldlen + 2;
1971 else 1938 else
1972 sl.len = oldlen; 1939 sl.len = oldlen;
1973 } 1940 }
1941
1974 /*What concerns extendinfos, nothing to be done for now 1942 /*What concerns extendinfos, nothing to be done for now
1975 * (perhaps effects layer later) 1943 * (perhaps effects layer later)
1976 */ 1944 */
1977 continue; /* don't do processing below */ 1945 continue; /* don't do processing below */
1978 } 1946 }
1979 1947
1980 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1948 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1981 1949
1982 d = pl->contr->blocked_los[ax][ay]; 1950 d = pl->contr->blocked_los[ax][ay];
1983 1951
1984 /* If the coordinates are not valid, or it is too dark to see, 1952 /* If the coordinates are not valid, or it is too dark to see,
1985 * we tell the client as such 1953 * we tell the client as such
1986 */ 1954 */
1987 nx = x; 1955 nx = x;
1988 ny = y; 1956 ny = y;
1989 m = get_map_from_coord (pl->map, &nx, &ny); 1957 m = get_map_from_coord (pl->map, &nx, &ny);
1958
1990 if (!m) 1959 if (!m)
1991 { 1960 {
1992 /* space is out of map. Update space and clear values 1961 /* space is out of map. Update space and clear values
1993 * if this hasn't already been done. If the space is out 1962 * if this hasn't already been done. If the space is out
1994 * of the map, it shouldn't have a head 1963 * of the map, it shouldn't have a head
1995 */ 1964 */
1996 if (lastcell.count != -1) 1965 if (lastcell.count != -1)
1997 { 1966 {
1998 SockList_AddShort (&sl, mask); 1967 sl << uint16 (mask);
1999 map_clearcell (&lastcell, 0, 0, 0, -1); 1968 map_clearcell (&lastcell, 0, 0, 0, -1);
2000 } 1969 }
2001 } 1970 }
2002 else if (d > 3) 1971 else if (d > 3)
2003 { 1972 {
2007 * reason. Still may need to send the head for this space. 1976 * reason. Still may need to send the head for this space.
2008 */ 1977 */
2009 1978
2010 oldlen = sl.len; 1979 oldlen = sl.len;
2011 1980
2012 SockList_AddShort (&sl, mask); 1981 sl << uint16 (mask);
1982
2013 if (lastcell.count != -1) 1983 if (lastcell.count != -1)
2014 need_send = 1; 1984 need_send = 1;
1985
2015 count = -1; 1986 count = -1;
2016 1987
2017 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1988 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2018 { 1989 {
2019 /* Now check to see if any heads need to be sent */ 1990 /* Now check to see if any heads need to be sent */
2020 1991
2021 if (check_head (sl, socket, ax, ay, 2)) 1992 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2022 mask |= 0x4;
2023 if (check_head (sl, socket, ax, ay, 1)) 1993 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2024 mask |= 0x2;
2025 if (check_head (sl, socket, ax, ay, 0)) 1994 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2026 mask |= 0x1;
2027 1995
2028 lastcell.count = count; 1996 lastcell.count = count;
2029
2030 } 1997 }
2031 else 1998 else
2032 { 1999 {
2033 struct MapCell *cell = &lastcell;
2034
2035 /* properly clear a previously sent big face */ 2000 /* properly clear a previously sent big face */
2036 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 2001 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
2002 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2037 need_send = 1; 2003 need_send = 1;
2004
2038 map_clearcell (&lastcell, 0, 0, 0, count); 2005 map_clearcell (&lastcell, 0, 0, 0, count);
2039 } 2006 }
2040 2007
2041 if ((mask & 0xf) || need_send) 2008 if ((mask & 0xf) || need_send)
2042 {
2043 sl.buf[oldlen + 1] = mask & 0xff; 2009 sl.buf[oldlen + 1] = mask & 0xff;
2044 }
2045 else 2010 else
2046 {
2047 sl.len = oldlen; 2011 sl.len = oldlen;
2048 }
2049 } 2012 }
2050 else 2013 else
2051 { 2014 {
2052 /* In this block, the space is visible or there are head objects 2015 /* In this block, the space is visible or there are head objects
2053 * we need to send. 2016 * we need to send.
2065 */ 2028 */
2066 oldlen = sl.len; 2029 oldlen = sl.len;
2067 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 2030 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2068 eoldlen = esl.len; 2031 eoldlen = esl.len;
2069 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 2032 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2070 SockList_AddShort (&sl, mask); 2033 sl << uint16 (mask);
2071 2034
2072 if (socket.ext_mapinfos) 2035 if (socket.ext_mapinfos)
2073 SockList_AddShort (&esl, emask); 2036 esl << uint16 (emask);
2074 2037
2075 unsigned char dummy; 2038 unsigned char dummy;
2076 unsigned char *last_ext = &dummy; 2039 unsigned char *last_ext = &dummy;
2077 2040
2078 /* Darkness changed */ 2041 /* Darkness changed */
2082 2045
2083 if (socket.extmap) 2046 if (socket.extmap)
2084 { 2047 {
2085 *last_ext |= 0x80; 2048 *last_ext |= 0x80;
2086 last_ext = sl.buf + sl.len; 2049 last_ext = sl.buf + sl.len;
2087 SockList_AddChar (&sl, d); 2050 sl << uint8 (d);
2088 } 2051 }
2089 else 2052 else
2090 SockList_AddChar (&sl, 255 - 64 * d); 2053 sl << uint8 (255 - 64 * d);
2091 } 2054 }
2092 2055
2093 lastcell.count = d; 2056 lastcell.count = d;
2094 2057
2095 if (socket.extmap) 2058 if (socket.extmap)
2096 { 2059 {
2097 uint8 stat_hp = 0; 2060 uint8 stat_hp = 0;
2098 uint8 stat_width = 0; 2061 uint8 stat_width = 0;
2062 uint8 flags = 0;
2099 tag_t player = 0; 2063 UUID player = 0;
2100 2064
2101 // send hp information, if applicable 2065 // send hp information, if applicable
2102 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 2066 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2103 { 2067 {
2104 if (op->head || op->invisible) 2068 if (op->head || op->invisible)
2111 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 2075 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2112 stat_width = op->arch->tail_x; 2076 stat_width = op->arch->tail_x;
2113 } 2077 }
2114 } 2078 }
2115 2079
2080 if (op->msg && op->msg[0] == '@')
2081 flags |= 1;
2082
2116 if (op->type == PLAYER && op != pl) 2083 if (op->type == PLAYER && op != pl)
2117 player = op->count; 2084 player = op->count;
2118 } 2085 }
2119 2086
2120 if (lastcell.stat_hp != stat_hp) 2087 if (lastcell.stat_hp != stat_hp)
2122 lastcell.stat_hp = stat_hp; 2089 lastcell.stat_hp = stat_hp;
2123 2090
2124 mask |= 0x8; 2091 mask |= 0x8;
2125 *last_ext |= 0x80; 2092 *last_ext |= 0x80;
2126 last_ext = sl.buf + sl.len; 2093 last_ext = sl.buf + sl.len;
2127 SockList_AddChar (&sl, 5); 2094
2128 SockList_AddChar (&sl, stat_hp); 2095 sl << uint8 (5) << uint8 (stat_hp);
2129 2096
2130 if (stat_width > 1) 2097 if (stat_width > 1)
2131 { 2098 {
2132 *last_ext |= 0x80; 2099 *last_ext |= 0x80;
2133 last_ext = sl.buf + sl.len; 2100 last_ext = sl.buf + sl.len;
2134 SockList_AddChar (&sl, 6); 2101
2135 SockList_AddChar (&sl, stat_width); 2102 sl << uint8 (6) << uint8 (stat_width);
2136 } 2103 }
2137 } 2104 }
2138 2105
2139 if (lastcell.player !=player) 2106 if (lastcell.player != player)
2140 { 2107 {
2141 lastcell.player = player; 2108 lastcell.player = player;
2142 2109
2143 mask |= 0x8; 2110 mask |= 0x8;
2144 *last_ext |= 0x80; 2111 *last_ext |= 0x80;
2145 last_ext = sl.buf + sl.len; 2112 last_ext = sl.buf + sl.len;
2146 SockList_AddChar (&sl, 0x47); 2113
2147 SockList_AddChar (&sl, 4); 2114 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2148 SockList_AddInt (&sl, player); 2115 }
2116
2117 if (lastcell.flags != flags)
2118 {
2119 lastcell.flags = flags;
2120
2121 mask |= 0x8;
2122 *last_ext |= 0x80;
2123 last_ext = sl.buf + sl.len;
2124
2125 sl << uint8 (8) << uint8 (flags);
2149 } 2126 }
2150 } 2127 }
2151 2128
2152 /* Floor face */ 2129 /* Floor face */
2153 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 2130 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2154 mask |= 0x4; 2131 mask |= 0x4;
2155 2132
2156 if (socket.EMI_smooth) 2133 if (socket.EMI_smooth)
2157 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 2134 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2158 emask |= 0x4; 2135 emask |= 0x4;
2159 2136
2160 /* Middle face */ 2137 /* Middle face */
2161 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 2138 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2162 mask |= 0x2; 2139 mask |= 0x2;
2163 2140
2164 if (socket.EMI_smooth) 2141 if (socket.EMI_smooth)
2165 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 2142 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2166 emask |= 0x2; 2143 emask |= 0x2;
2167 2144
2168 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 2145 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2169 { 2146 {
2170 if (lastcell.faces[0] != pl->face->number) 2147 if (lastcell.faces[0] != pl->face->number)
2171 { 2148 {
2172 lastcell.faces[0] = pl->face->number; 2149 lastcell.faces[0] = pl->face->number;
2173 mask |= 0x1; 2150 mask |= 0x1;
2151
2174 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 2152 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2175 esrv_send_face (&socket, pl->face->number, 0); 2153 esrv_send_face (&socket, pl->face->number, 0);
2176 SockList_AddShort (&sl, pl->face->number); 2154
2155 sl << uint16 (pl->face->number);
2177 } 2156 }
2178 } 2157 }
2179 /* Top face */
2180 else 2158 else
2181 { 2159 {
2160 /* Top face */
2182 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 2161 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2183 mask |= 0x1; 2162 mask |= 0x1;
2163
2184 if (socket.EMI_smooth) 2164 if (socket.EMI_smooth)
2185 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 2165 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2186 {
2187 emask |= 0x1; 2166 emask |= 0x1;
2188 }
2189 } 2167 }
2168
2190 /* Check to see if we are in fact sending anything for this 2169 /* Check to see if we are in fact sending anything for this
2191 * space by checking the mask. If so, update the mask. 2170 * space by checking the mask. If so, update the mask.
2192 * if not, reset the len to that from before adding the mask 2171 * if not, reset the len to that from before adding the mask
2193 * value, so we don't send those bits. 2172 * value, so we don't send those bits.
2194 */ 2173 */
2195 if (mask & 0xf) 2174 if (mask & 0xf)
2196 {
2197 sl.buf[oldlen + 1] = mask & 0xff; 2175 sl.buf[oldlen + 1] = mask & 0xff;
2198 }
2199 else 2176 else
2200 {
2201 sl.len = oldlen; 2177 sl.len = oldlen;
2202 } 2178
2203 if (emask & 0xf) 2179 if (emask & 0xf)
2204 {
2205 esl.buf[eoldlen + 1] = emask & 0xff; 2180 esl.buf[eoldlen + 1] = emask & 0xff;
2206 }
2207 else 2181 else
2208 {
2209 esl.len = eoldlen; 2182 esl.len = eoldlen;
2210 }
2211 } /* else this is a viewable space */ 2183 } /* else this is a viewable space */
2212 } /* for x loop */ 2184 } /* for x loop */
2213 } /* for y loop */ 2185 } /* for y loop */
2214 2186
2215 /* Verify that we in fact do need to send this */ 2187 /* Verify that we in fact do need to send this */
2221 * it doesn't need draw! 2193 * it doesn't need draw!
2222 */ 2194 */
2223 ewhatflag &= (~EMI_NOREDRAW); 2195 ewhatflag &= (~EMI_NOREDRAW);
2224 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2196 esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2225 } 2197 }
2198
2226 if (esl.len > estartlen) 2199 if (esl.len > estartlen)
2227 {
2228 Send_With_Handling (&socket, &esl); 2200 Send_With_Handling (&socket, &esl);
2229 }
2230 free (esl.buf);
2231 } 2201 }
2202
2232 if (sl.len > startlen || socket.sent_scroll) 2203 if (sl.len > startlen || socket.sent_scroll)
2233 { 2204 {
2234 Send_With_Handling (&socket, &sl); 2205 Send_With_Handling (&socket, &sl);
2235 socket.sent_scroll = 0; 2206 socket.sent_scroll = 0;
2236 } 2207 }
2237 free (sl.buf); 2208
2209 sl.free ();
2210 esl.free ();
2238} 2211}
2239 2212
2240/** 2213/**
2241 * Draws client map. 2214 * Draws client map.
2242 */ 2215 */
2247 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 2220 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2248 New_Face *face, *floor; 2221 New_Face *face, *floor;
2249 New_Face *floor2; 2222 New_Face *floor2;
2250 int d, mflags; 2223 int d, mflags;
2251 struct Map newmap; 2224 struct Map newmap;
2252 mapstruct *m, *pm; 2225 maptile *m, *pm;
2253 2226
2254 if (pl->type != PLAYER) 2227 if (pl->type != PLAYER)
2255 { 2228 {
2256 LOG (llevError, "draw_client_map called with non player/non eric-server\n"); 2229 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2257 return; 2230 return;
2356 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap); 2329 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2357 } 2330 }
2358 } /* Is a valid space */ 2331 } /* Is a valid space */
2359 } 2332 }
2360 } 2333 }
2334
2361 esrv_map_doneredraw (&pl->contr->socket, &newmap); 2335 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2362 2336
2363 check_map_change (pl->contr); 2337 check_map_change (pl->contr);
2364} 2338}
2365 2339
2374 2348
2375/*****************************************************************************/ 2349/*****************************************************************************/
2376void 2350void
2377send_plugin_custom_message (object *pl, char *buf) 2351send_plugin_custom_message (object *pl, char *buf)
2378{ 2352{
2379 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2353 pl->contr->socket.send_packet (buf);
2380} 2354}
2381 2355
2382/** 2356/**
2383 * This sends the skill number to name mapping. We ignore 2357 * This sends the skill number to name mapping. We ignore
2384 * the params - we always send the same info no matter what. 2358 * the params - we always send the same info no matter what.
2385 */ 2359 */
2386void 2360void
2387send_skill_info (NewSocket * ns, char *params) 2361send_skill_info (NewSocket *ns, char *params)
2388{ 2362{
2389 SockList sl; 2363 SockList sl (MAXSOCKBUF);
2390 int i; 2364 sl << "replyinfo skill_info\n";
2391 2365
2392 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2393 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2394 for (i = 1; i < NUM_SKILLS; i++) 2366 for (int i = 1; i < NUM_SKILLS; i++)
2395 { 2367 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2396 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2368
2397 }
2398 sl.len = strlen ((char *) sl.buf);
2399 if (sl.len >= MAXSOCKBUF) 2369 if (sl.len >= MAXSOCKBUF)
2400 { 2370 {
2401 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2371 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2402 fatal (0); 2372 fatal (0);
2403 } 2373 }
2374
2404 Send_With_Handling (ns, &sl); 2375 Send_With_Handling (ns, &sl);
2405 free (sl.buf); 2376 sl.free ();
2406} 2377}
2407 2378
2408/** 2379/**
2409 * This sends the spell path to name mapping. We ignore 2380 * This sends the spell path to name mapping. We ignore
2410 * the params - we always send the same info no matter what. 2381 * the params - we always send the same info no matter what.
2411 */ 2382 */
2412void 2383void
2413send_spell_paths (NewSocket * ns, char *params) 2384send_spell_paths (NewSocket * ns, char *params)
2414{ 2385{
2415 SockList sl; 2386 SockList sl (MAXSOCKBUF);
2416 int i;
2417 2387
2418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2388 sl << "replyinfo spell_paths\n";
2419 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2389
2420 for (i = 0; i < NRSPELLPATHS; i++) 2390 for (int i = 0; i < NRSPELLPATHS; i++)
2421 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2391 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2422 sl.len = strlen ((char *) sl.buf); 2392
2423 if (sl.len >= MAXSOCKBUF) 2393 if (sl.len >= MAXSOCKBUF)
2424 { 2394 {
2425 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2395 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2426 fatal (0); 2396 fatal (0);
2427 } 2397 }
2398
2428 Send_With_Handling (ns, &sl); 2399 Send_With_Handling (ns, &sl);
2429 free (sl.buf); 2400 sl.free ();
2430} 2401}
2431 2402
2432/** 2403/**
2433 * This looks for any spells the player may have that have changed their stats. 2404 * This looks for any spells the player may have that have changed their stats.
2434 * it then sends an updspell packet for each spell that has changed in this way 2405 * it then sends an updspell packet for each spell that has changed in this way
2435 */ 2406 */
2436void 2407void
2437esrv_update_spells (player *pl) 2408esrv_update_spells (player *pl)
2438{ 2409{
2439 SockList sl;
2440 int flags = 0;
2441 object *spell;
2442
2443 if (!pl->socket.monitor_spells) 2410 if (!pl->socket.monitor_spells)
2444 return; 2411 return;
2412
2445 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2413 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2446 { 2414 {
2447 if (spell->type == SPELL) 2415 if (spell->type == SPELL)
2448 { 2416 {
2417 int flags = 0;
2418
2449 /* check if we need to update it */ 2419 /* check if we need to update it */
2450 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2420 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2451 { 2421 {
2452 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2422 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2453 flags |= UPD_SP_MANA; 2423 flags |= UPD_SP_MANA;
2454 } 2424 }
2425
2455 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2426 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2456 { 2427 {
2457 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2428 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2458 flags |= UPD_SP_GRACE; 2429 flags |= UPD_SP_GRACE;
2459 } 2430 }
2431
2460 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2432 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2461 { 2433 {
2462 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2434 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2463 flags |= UPD_SP_DAMAGE; 2435 flags |= UPD_SP_DAMAGE;
2464 } 2436 }
2437
2465 if (flags != 0) 2438 if (flags)
2466 { 2439 {
2467 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2440 SockList sl (MAXSOCKBUF);
2468 strcpy ((char *) sl.buf, "updspell "); 2441
2469 sl.len = strlen ((char *) sl.buf); 2442 sl << "updspell "
2470 SockList_AddChar (&sl, flags); 2443 << uint8 (flags)
2471 SockList_AddInt (&sl, spell->count); 2444 << uint32 (spell->count);
2472 if (flags & UPD_SP_MANA) 2445
2473 SockList_AddShort (&sl, spell->last_sp); 2446 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2474 if (flags & UPD_SP_GRACE) 2447 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2475 SockList_AddShort (&sl, spell->last_grace); 2448 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2476 if (flags & UPD_SP_DAMAGE) 2449
2477 SockList_AddShort (&sl, spell->last_eat);
2478 flags = 0;
2479 Send_With_Handling (&pl->socket, &sl); 2450 Send_With_Handling (&pl->socket, &sl);
2480 free (sl.buf); 2451 sl.free ();
2481 } 2452 }
2482 } 2453 }
2483 } 2454 }
2484} 2455}
2485 2456
2486void 2457void
2487esrv_remove_spell (player *pl, object *spell) 2458esrv_remove_spell (player *pl, object *spell)
2488{ 2459{
2489 SockList sl;
2490
2491 if (!pl->socket.monitor_spells) 2460 if (!pl->socket.monitor_spells)
2492 return; 2461 return;
2462
2493 if (!pl || !spell || spell->env != pl->ob) 2463 if (!pl || !spell || spell->env != pl->ob)
2494 { 2464 {
2495 LOG (llevError, "Invalid call to esrv_remove_spell"); 2465 LOG (llevError, "Invalid call to esrv_remove_spell");
2496 return; 2466 return;
2497 } 2467 }
2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2468
2499 strcpy ((char *) sl.buf, "delspell "); 2469 SockList sl (MAXSOCKBUF);
2500 sl.len = strlen ((char *) sl.buf); 2470
2501 SockList_AddInt (&sl, spell->count); 2471 sl << "delspell "
2472 << uint32 (spell->count);
2473
2502 Send_With_Handling (&pl->socket, &sl); 2474 Send_With_Handling (&pl->socket, &sl);
2503 free (sl.buf); 2475 sl.free ();
2504} 2476}
2505 2477
2506/* appends the spell *spell to the Socklist we will send the data to. */ 2478/* appends the spell *spell to the Socklist we will send the data to. */
2507static void 2479static void
2508append_spell (player *pl, SockList * sl, object *spell) 2480append_spell (player *pl, SockList &sl, object *spell)
2509{ 2481{
2510 int len, i, skill = 0; 2482 int len, i, skill = 0;
2511 2483
2512 if (!(spell->name)) 2484 if (!(spell->name))
2513 { 2485 {
2514 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2486 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2515 return; 2487 return;
2516 } 2488 }
2517 SockList_AddInt (sl, spell->count); 2489
2518 SockList_AddShort (sl, spell->level);
2519 SockList_AddShort (sl, spell->casting_time);
2520 /* store costs and damage in the object struct, to compare to later */ 2490 /* store costs and damage in the object struct, to compare to later */
2521 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2491 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2522 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2492 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2523 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2493 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2524 /* send the current values */
2525 SockList_AddShort (sl, spell->last_sp);
2526 SockList_AddShort (sl, spell->last_grace);
2527 SockList_AddShort (sl, spell->last_eat);
2528 2494
2529 /* figure out which skill it uses, if it uses one */ 2495 /* figure out which skill it uses, if it uses one */
2530 if (spell->skill) 2496 if (spell->skill)
2531 { 2497 {
2532 for (i = 1; i < NUM_SKILLS; i++) 2498 for (i = 1; i < NUM_SKILLS; i++)
2534 { 2500 {
2535 skill = i + CS_STAT_SKILLINFO; 2501 skill = i + CS_STAT_SKILLINFO;
2536 break; 2502 break;
2537 } 2503 }
2538 } 2504 }
2539 SockList_AddChar (sl, skill);
2540 2505
2541 SockList_AddInt (sl, spell->path_attuned); 2506 /* send the current values */
2507 sl << uint32 (spell->count)
2508 << uint16 (spell->level)
2509 << uint16 (spell->casting_time)
2510 << uint16 (spell->last_sp)
2511 << uint16 (spell->last_grace)
2512 << uint16 (spell->last_eat)
2513 << uint8 (skill)
2514 << uint32 (spell->path_attuned)
2542 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2515 << uint32 (spell->face ? spell->face->number : 0)
2543 2516 << data8 (spell->name)
2544 len = strlen (spell->name); 2517 << data16 (spell->msg);
2545 SockList_AddChar (sl, (char) len);
2546 memcpy (sl->buf + sl->len, spell->name, len);
2547 sl->len += len;
2548
2549 if (!spell->msg)
2550 {
2551 SockList_AddShort (sl, 0);
2552 }
2553 else
2554 {
2555 len = strlen (spell->msg);
2556 SockList_AddShort (sl, len);
2557 memcpy (sl->buf + sl->len, spell->msg, len);
2558 sl->len += len;
2559 }
2560} 2518}
2561 2519
2562/** 2520/**
2563 * This tells the client to add the spell *ob, if *ob is NULL, then add 2521 * This tells the client to add the spell *ob, if *ob is NULL, then add
2564 * all spells in the player's inventory. 2522 * all spells in the player's inventory.
2565 */ 2523 */
2566void 2524void
2567esrv_add_spells (player *pl, object *spell) 2525esrv_add_spells (player *pl, object *spell)
2568{ 2526{
2569 SockList sl;
2570
2571 if (!pl) 2527 if (!pl)
2572 { 2528 {
2573 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2529 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2574 return; 2530 return;
2575 } 2531 }
2532
2576 if (!pl->socket.monitor_spells) 2533 if (!pl->socket.monitor_spells)
2577 return; 2534 return;
2578 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2535
2579 strcpy ((char *) sl.buf, "addspell "); 2536 SockList sl (MAXSOCKBUF);
2580 sl.len = strlen ((char *) sl.buf); 2537
2538 sl << "addspell ";
2539
2581 if (!spell) 2540 if (!spell)
2582 { 2541 {
2583 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2542 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2584 { 2543 {
2585 /* were we to simply keep appending data here, we could exceed 2544 /* were we to simply keep appending data here, we could exceed
2595 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2554 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2596 * like it will fix this 2555 * like it will fix this
2597 */ 2556 */
2598 if (spell->type != SPELL) 2557 if (spell->type != SPELL)
2599 continue; 2558 continue;
2559
2600 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2560 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2601 { 2561 {
2602 Send_With_Handling (&pl->socket, &sl); 2562 Send_With_Handling (&pl->socket, &sl);
2603 strcpy ((char *) sl.buf, "addspell "); 2563 strcpy ((char *) sl.buf, "addspell ");
2604 sl.len = strlen ((char *) sl.buf); 2564 sl.len = strlen ((char *) sl.buf);
2605 } 2565 }
2566
2606 append_spell (pl, &sl, spell); 2567 append_spell (pl, sl, spell);
2607 } 2568 }
2608 } 2569 }
2609 else if (spell->type != SPELL) 2570 else if (spell->type != SPELL)
2610 { 2571 {
2611 LOG (llevError, "Asked to send a non-spell object as a spell"); 2572 LOG (llevError, "Asked to send a non-spell object as a spell");
2612 return; 2573 return;
2613 } 2574 }
2614 else 2575 else
2615 append_spell (pl, &sl, spell); 2576 append_spell (pl, sl, spell);
2577
2616 if (sl.len >= MAXSOCKBUF) 2578 if (sl.length () >= MAXSOCKBUF)
2617 { 2579 {
2618 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2580 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2619 fatal (0); 2581 fatal (0);
2620 } 2582 }
2583
2621 /* finally, we can send the packet */ 2584 /* finally, we can send the packet */
2622 Send_With_Handling (&pl->socket, &sl); 2585 Send_With_Handling (&pl->socket, &sl);
2623 free (sl.buf); 2586
2587 sl.free ();
2624} 2588}
2589

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