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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.17 by root, Tue Sep 12 19:20:09 2006 UTC vs.
Revision 1.33 by root, Thu Dec 14 01:21:58 2006 UTC

1
2/*
3 * static char *rcsid_init_c =
4 * "$Id: request.C,v 1.17 2006/09/12 19:20:09 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel 4 Copyright (C) 2001 Mark Wedel
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Client handling. 26 * Client handling.
50 * operations 44 * operations
51 * 45 *
52 * esrv_map_doneredraw finishes the map update, and ships across the 46 * esrv_map_doneredraw finishes the map update, and ships across the
53 * map updates. 47 * map updates.
54 * 48 *
55 * esrv_map_scroll tells the client to scroll the map, and does similarily
56 * for the locally cached copy.
57 */ 49 */
58 50
59#include <global.h> 51#include <global.h>
60#include <sproto.h> 52#include <sproto.h>
61 53
65#include <commands.h> 57#include <commands.h>
66 58
67/* This block is basically taken from socket.c - I assume if it works there, 59/* This block is basically taken from socket.c - I assume if it works there,
68 * it should work here. 60 * it should work here.
69 */ 61 */
70#ifndef WIN32 /* ---win32 exclude unix headers */
71# include <sys/types.h> 62#include <sys/types.h>
72# include <sys/time.h> 63#include <sys/time.h>
73# include <sys/socket.h> 64#include <sys/socket.h>
74# include <netinet/in.h> 65#include <netinet/in.h>
75# include <netdb.h> 66#include <netdb.h>
76#endif /* win32 */
77 67
78#ifdef HAVE_UNISTD_H 68#ifdef HAVE_UNISTD_H
79# include <unistd.h> 69# include <unistd.h>
80#endif 70#endif
81 71
112{ 102{
113 struct Map newmap; 103 struct Map newmap;
114 int x, y, mx, my; 104 int x, y, mx, my;
115 105
116 { 106 {
117 char buf[MAXSOCKBUF]; 107 packet sl;
118 108
119 sprintf (buf, "map_scroll %d %d", dx, dy); 109 sl.printf ("map_scroll %d %d", dx, dy);
120 Write_String_To_Socket (ns, buf, strlen (buf)); 110 ns->send_packet (sl);
121 } 111 }
122 112
123 /* If we are using the Map1aCmd, we may in fact send 113 /* If we are using the Map1aCmd, we may in fact send
124 * head information that is outside the viewable map. 114 * head information that is outside the viewable map.
125 * So set the mx,my to the max value we want to 115 * So set the mx,my to the max value we want to
145 for (x = 0; x < mx; x++) 135 for (x = 0; x < mx; x++)
146 { 136 {
147 for (y = 0; y < my; y++) 137 for (y = 0; y < my; y++)
148 { 138 {
149 if (x >= ns->mapx || y >= ns->mapy) 139 if (x >= ns->mapx || y >= ns->mapy)
150 {
151 /* clear cells outside the viewable area */ 140 /* clear cells outside the viewable area */
152 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 141 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
153 }
154 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 142 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
155 {
156 /* clear newly visible tiles within the viewable area */ 143 /* clear newly visible tiles within the viewable area */
157 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 144 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
158 }
159 else 145 else
160 {
161 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 146 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
162 }
163 } 147 }
164 } 148 }
165 149
166 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 150 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
167 151
177 NewSocket & socket = pl->socket; 161 NewSocket & socket = pl->socket;
178 162
179 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 163 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
180 164
181 if (socket.newmapcmd == 1) 165 if (socket.newmapcmd == 1)
182 Write_String_To_Socket (&socket, "newmap", 6); 166 socket.send_packet ("newmap");
183 167
184 socket.update_look = 1; 168 socket.update_look = 1;
185 socket.look_position = 0; 169 socket.look_position = 0;
186} 170}
187 171
218 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 202 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
219 } 203 }
220 else 204 else
221 snprintf (buf, MAX_BUF, "mapinfo current"); 205 snprintf (buf, MAX_BUF, "mapinfo current");
222 206
223 Write_String_To_Socket (&socket, buf, strlen (buf)); 207 socket.send_packet (buf);
224 } 208 }
225 } 209 }
226 else if (socket.current_x != ob->x || socket.current_y != ob->y) 210 else if (socket.current_x != ob->x || socket.current_y != ob->y)
227 { 211 {
228 int dx = ob->x - socket.current_x; 212 int dx = ob->x - socket.current_x;
266 if (!strncmp (buf, "spatial ", 8)) 250 if (!strncmp (buf, "spatial ", 8))
267 { 251 {
268 buf += 8; 252 buf += 8;
269 253
270 // initial map and its origin 254 // initial map and its origin
271 mapstruct *map = pl->ob->map; 255 maptile *map = pl->ob->map;
272 sint16 dx, dy; 256 sint16 dx, dy;
273 int mapx = pl->socket.mapx / 2 - pl->ob->x; 257 int mapx = pl->socket.mapx / 2 - pl->ob->x;
274 int mapy = pl->socket.mapy / 2 - pl->ob->y; 258 int mapy = pl->socket.mapy / 2 - pl->ob->y;
275 int max_distance = 8; // limit maximum path length to something generous 259 int max_distance = 8; // limit maximum path length to something generous
276 260
330 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 314 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
331 } 315 }
332 else 316 else
333 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 317 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
334 318
335 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 319 pl->socket.send_packet (bigbuf);
336} 320}
337 321
338/** This is the Setup cmd - easy first implementation */ 322/** This is the Setup cmd - easy first implementation */
339void 323void
340SetUp (char *buf, int len, NewSocket * ns) 324SetUp (char *buf, int len, NewSocket * ns)
347 * 331 *
348 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 332 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
349 * The client then must sort this out 333 * The client then must sort this out
350 */ 334 */
351 335
352 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 336 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
337
353 strcpy (cmdback, "setup"); 338 strcpy (cmdback, "setup");
354 for (s = 0; s < len;) 339 for (s = 0; s < len; )
355 { 340 {
356
357 cmd = &buf[s]; 341 cmd = &buf[s];
358 342
359 /* find the next space, and put a null there */ 343 /* find the next space, and put a null there */
360 for (; buf[s] && buf[s] != ' '; s++); 344 for (; buf[s] && buf[s] != ' '; s++)
345 ;
346
361 buf[s++] = 0; 347 buf[s++] = 0;
348
362 while (buf[s] == ' ') 349 while (buf[s] == ' ')
363 s++; 350 s++;
364 351
365 if (s >= len) 352 if (s >= len)
366 break; 353 break;
367 354
368 param = &buf[s]; 355 param = &buf[s];
369 356
370 for (; buf[s] && buf[s] != ' '; s++); 357 for (; buf[s] && buf[s] != ' '; s++)
358 ;
359
371 buf[s++] = 0; 360 buf[s++] = 0;
361
372 while (buf[s] == ' ') 362 while (buf[s] == ' ')
373 s++; 363 s++;
374 364
375 slen = strlen (cmdback); 365 slen = strlen (cmdback);
376 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 366 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
537 * report a failure to the client. 527 * report a failure to the client.
538 */ 528 */
539 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 529 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
540 } 530 }
541 } /* for processing all the setup commands */ 531 } /* for processing all the setup commands */
532
542 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 533 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
543 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 534 ns->send_packet (cmdback);
544} 535}
545 536
546/** 537/**
547 * The client has requested to be added to the game. 538 * The client has requested to be added to the game.
548 * This is what takes care of it. We tell the client how things worked out. 539 * This is what takes care of it. We tell the client how things worked out.
554{ 545{
555 Settings oldsettings; 546 Settings oldsettings;
556 547
557 oldsettings = settings; 548 oldsettings = settings;
558 if (ns->status != Ns_Add || add_player (ns)) 549 if (ns->status != Ns_Add || add_player (ns))
559 { 550 ns->send_packet ("addme_failed");
560 Write_String_To_Socket (ns, "addme_failed", 12);
561 }
562 else 551 else
563 { 552 {
564 /* Basically, the add_player copies the socket structure into 553 /* Basically, the add_player copies the socket structure into
565 * the player structure, so this one (which is from init_sockets) 554 * the player structure, so this one (which is from init_sockets)
566 * is not needed anymore. The write below should still work, as the 555 * is not needed anymore. The write below should still work, as the
567 * stuff in ns is still relevant. 556 * stuff in ns is still relevant.
568 */ 557 */
569 Write_String_To_Socket (ns, "addme_success", 13); 558 ns->send_packet ("addme_success");
570 socket_info.nconns--; 559 socket_info.nconns--;
571 ns->status = Ns_Avail; 560 ns->status = Ns_Avail;
572 } 561 }
562
573 settings = oldsettings; 563 settings = oldsettings;
574} 564}
575 565
576/** Reply to ExtendedInfos command */ 566/** Reply to ExtendedInfos command */
577void 567void
621 { 611 {
622 strcat (cmdback, " "); 612 strcat (cmdback, " ");
623 strcat (cmdback, "smoothing"); 613 strcat (cmdback, "smoothing");
624 } 614 }
625 615
626 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 616 ns->send_packet (cmdback);
627} 617}
628 618
629/* 619/*
630#define MSG_TYPE_BOOK 1 620#define MSG_TYPE_BOOK 1
631#define MSG_TYPE_CARD 2 621#define MSG_TYPE_CARD 2
684 strcat (cmdback, " "); 674 strcat (cmdback, " ");
685 snprintf (temp, sizeof (temp), "%d", i); 675 snprintf (temp, sizeof (temp), "%d", i);
686 strcat (cmdback, temp); 676 strcat (cmdback, temp);
687 } 677 }
688 678
689 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 679 ns->send_packet (cmdback);
690} 680}
691 681
692/** 682/**
693 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 683 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
694 * Basically, it makes no sense to wait for the client to request a 684 * Basically, it makes no sense to wait for the client to request a
698 */ 688 */
699static void 689static void
700SendSmooth (NewSocket * ns, uint16 face) 690SendSmooth (NewSocket * ns, uint16 face)
701{ 691{
702 uint16 smoothface; 692 uint16 smoothface;
703 unsigned char reply[MAX_BUF];
704 SockList sl;
705 693
706 /* If we can't find a face, return and set it so we won't try to send this 694 /* If we can't find a face, return and set it so we won't try to send this
707 * again. 695 * again.
708 */ 696 */
709 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 697 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
717 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 705 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
718 esrv_send_face (ns, smoothface, 0); 706 esrv_send_face (ns, smoothface, 0);
719 707
720 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 708 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
721 709
722 sl.buf = reply; 710 packet sl;
723 strcpy ((char *) sl.buf, "smooth "); 711
724 sl.len = strlen ((char *) sl.buf); 712 sl << "smooth "
725 SockList_AddShort (&sl, face); 713 << uint16 (face)
726 SockList_AddShort (&sl, smoothface); 714 << uint16 (smoothface);
715
727 Send_With_Handling (ns, &sl); 716 Send_With_Handling (ns, &sl);
728} 717}
729 718
730 /** 719 /**
731 * Tells client the picture it has to use 720 * Tells client the picture it has to use
738 727
739 facenbr = atoi (buf); 728 facenbr = atoi (buf);
740 SendSmooth (ns, facenbr); 729 SendSmooth (ns, facenbr);
741} 730}
742 731
743
744
745
746
747/** 732/**
748 * This handles the general commands from the client (ie, north, fire, cast, 733 * This handles the general commands from the client (ie, north, fire, cast,
749 * etc.) 734 * etc.)
750 */ 735 */
751void 736void
804 */ 789 */
805void 790void
806NewPlayerCmd (uint8 * buf, int len, player *pl) 791NewPlayerCmd (uint8 * buf, int len, player *pl)
807{ 792{
808 int time, repeat; 793 int time, repeat;
809 short packet;
810 unsigned char command[MAX_BUF]; 794 char command[MAX_BUF];
811 SockList sl; 795 int pktlen;
812 796
813 if (len < 7) 797 if (len < 7)
814 { 798 {
815 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 799 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
816 return; 800 return;
817 } 801 }
818 802
819 packet = GetShort_String (buf); 803 pktlen = net_uint16 (buf);
820 repeat = GetInt_String (buf + 2); 804 repeat = net_uint32 (buf + 2);
805
821 /* -1 is special - no repeat, but don't update */ 806 /* -1 is special - no repeat, but don't update */
822 if (repeat != -1) 807 if (repeat != -1)
823 {
824 pl->count = repeat; 808 pl->count = repeat;
825 } 809
826 if ((len - 4) >= MAX_BUF) 810 if ((len - 4) >= MAX_BUF)
827 len = MAX_BUF - 5; 811 len = MAX_BUF - 5;
828 812
829 strncpy ((char *) command, (char *) buf + 6, len - 4); 813 strncpy ((char *) command, (char *) buf + 6, len - 4);
830 command[len - 4] = '\0'; 814 command[len - 4] = '\0';
840 return; 824 return;
841 } 825 }
842 826
843 /* This should not happen anymore. */ 827 /* This should not happen anymore. */
844 if (pl->ob->speed_left < -1.0) 828 if (pl->ob->speed_left < -1.0)
845 {
846 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 829 LOG (llevError, "Player has negative time - shouldn't do command.\n");
847 } 830
848 /* In c_new.c */ 831 /* In c_new.c */
849 execute_newserver_command (pl->ob, (char *) command); 832 execute_newserver_command (pl->ob, (char *) command);
850 /* Perhaps something better should be done with a left over count. 833 /* Perhaps something better should be done with a left over count.
851 * Cleaning up the input should probably be done first - all actions 834 * Cleaning up the input should probably be done first - all actions
852 * for the command that issued the count should be done before any other 835 * for the command that issued the count should be done before any other
853 * commands. 836 * commands.
854 */ 837 */
855 pl->count = 0; 838 pl->count = 0;
856 839
857 /* Send confirmation of command execution now */
858 sl.buf = command;
859 strcpy ((char *) sl.buf, "comc ");
860 sl.len = 5;
861 SockList_AddShort (&sl, packet);
862 if (FABS (pl->ob->speed) < 0.001) 840 if (FABS (pl->ob->speed) < 0.001)
863 time = MAX_TIME * 100; 841 time = MAX_TIME * 100;
864 else 842 else
865 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 843 time = (int) (MAX_TIME / FABS (pl->ob->speed));
866 SockList_AddInt (&sl, time); 844
845 /* Send confirmation of command execution now */
846
847 packet sl;
848 sl << "comc " << uint16 (pktlen) << uint32 (time);
867 Send_With_Handling (&pl->socket, &sl); 849 Send_With_Handling (&pl->socket, &sl);
868} 850}
869 851
870 852
871/** This is a reply to a previous query. */ 853/** This is a reply to a previous query. */
984 /* these are old dxclients */ 966 /* these are old dxclients */
985 /* Version 1024 added support for singular + plural name values - 967 /* Version 1024 added support for singular + plural name values -
986 * requiing this minimal value reduces complexity of that code, and it 968 * requiing this minimal value reduces complexity of that code, and it
987 * has been around for a long time. 969 * has been around for a long time.
988 */ 970 */
989 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024) 971 if (ns->sc_version < 1026)
990 { 972 {
991 sprintf (version_warning, "drawinfo %d %s", NDI_RED, 973 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
992 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 974 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
993 Write_String_To_Socket (ns, version_warning, strlen (version_warning)); 975 ns->send_packet (version_warning);
994 } 976 }
995 977
996 } 978 }
997} 979}
998 980
1070send_query (NewSocket * ns, uint8 flags, char *text) 1052send_query (NewSocket * ns, uint8 flags, char *text)
1071{ 1053{
1072 char buf[MAX_BUF]; 1054 char buf[MAX_BUF];
1073 1055
1074 sprintf (buf, "query %d %s", flags, text ? text : ""); 1056 sprintf (buf, "query %d %s", flags, text ? text : "");
1075 Write_String_To_Socket (ns, buf, strlen (buf)); 1057 ns->send_packet (buf);
1076} 1058}
1077 1059
1078#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1060#define AddIfInt64(Old,New,Type) if (Old != New) {\
1079 Old = New; \ 1061 Old = New; \
1080 SockList_AddChar(&sl, Type); \ 1062 sl << uint8 (Type) << uint64 (New); \
1081 SockList_AddInt64(&sl, New); \
1082 } 1063 }
1083 1064
1084#define AddIfInt(Old,New,Type) if (Old != New) {\ 1065#define AddIfInt(Old,New,Type) if (Old != New) {\
1085 Old = New; \ 1066 Old = New; \
1086 SockList_AddChar(&sl, Type); \ 1067 sl << uint8 (Type) << uint32 (New); \
1087 SockList_AddInt(&sl, New); \
1088 } 1068 }
1089 1069
1090#define AddIfShort(Old,New,Type) if (Old != New) {\ 1070#define AddIfShort(Old,New,Type) if (Old != New) {\
1091 Old = New; \ 1071 Old = New; \
1092 SockList_AddChar(&sl, Type); \ 1072 sl << uint8 (Type) << uint16 (New); \
1093 SockList_AddShort(&sl, New); \
1094 } 1073 }
1095 1074
1096#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1075#define AddIfFloat(Old,New,Type) if (Old != New) {\
1097 Old = New; \ 1076 Old = New; \
1098 SockList_AddChar(&sl, Type); \ 1077 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1099 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1100 } 1078 }
1101 1079
1102#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1080#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1103 if (Old) free(Old);\
1104 Old = strdup_local(New);\ 1081 free(Old); Old = strdup (New);\
1105 SockList_AddChar(&sl, Type); \ 1082 sl << uint8 (Type) << data8 (New); \
1106 SockList_AddChar(&sl, ( char )strlen(New)); \
1107 strcpy((char*)sl.buf + sl.len, New); \
1108 sl.len += strlen(New); \
1109 } 1083 }
1110 1084
1111/** 1085/**
1112 * Sends a statistics update. We look at the old values, 1086 * Sends a statistics update. We look at the old values,
1113 * and only send what has changed. Stat mapping values are in newclient.h 1087 * and only send what has changed. Stat mapping values are in newclient.h
1115 * commands for now. 1089 * commands for now.
1116 */ 1090 */
1117void 1091void
1118esrv_update_stats (player *pl) 1092esrv_update_stats (player *pl)
1119{ 1093{
1120 SockList sl;
1121 char buf[MAX_BUF]; 1094 char buf[MAX_BUF];
1122 uint16 flags; 1095 uint16 flags;
1123 1096
1124 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1097 packet sl;
1125 strcpy ((char *) sl.buf, "stats "); 1098 sl << "stats ";
1126 sl.len = strlen ((char *) sl.buf);
1127 1099
1128 if (pl->ob != NULL) 1100 if (pl->ob != NULL)
1129 { 1101 {
1130 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1102 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1131 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1103 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1139 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 1111 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1140 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1112 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1141 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1113 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1142 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1114 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1143 } 1115 }
1116
1144 if (pl->socket.exp64) 1117 if (pl->socket.exp64)
1145 { 1118 {
1146 uint8 s; 1119 uint8 s;
1147 1120
1148 for (s = 0; s < NUM_SKILLS; s++) 1121 for (s = 0; s < NUM_SKILLS; s++)
1149 { 1122 {
1150 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1123 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1151 { 1124 {
1152
1153 /* Always send along the level if exp changes. This is only 1125 /* Always send along the level if exp changes. This is only
1154 * 1 extra byte, but keeps processing simpler. 1126 * 1 extra byte, but keeps processing simpler.
1155 */ 1127 */
1156 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1128 sl << uint8 (s + CS_STAT_SKILLINFO)
1157 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1129 << uint8 (pl->last_skill_ob[s]->level)
1158 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1130 << uint64 (pl->last_skill_ob[s]->stats.exp);
1131
1159 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1132 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1160 } 1133 }
1161 } 1134 }
1162 } 1135 }
1136
1163 if (pl->socket.exp64) 1137 if (pl->socket.exp64)
1164 {
1165 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1138 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1166 }
1167 else 1139 else
1168 {
1169 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP); 1140 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1170 } 1141
1171 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1142 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1172 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1143 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1173 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1144 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1174 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1145 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1175 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1146 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1176 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1147 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1177 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1148 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1178 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1149 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1179 flags = 0; 1150 flags = 0;
1151
1180 if (pl->fire_on) 1152 if (pl->fire_on)
1181 flags |= SF_FIREON; 1153 flags |= SF_FIREON;
1154
1182 if (pl->run_on) 1155 if (pl->run_on)
1183 flags |= SF_RUNON; 1156 flags |= SF_RUNON;
1184 1157
1185 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1158 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1159
1186 if (pl->socket.sc_version < 1025) 1160 if (pl->socket.sc_version < 1025)
1187 {
1188 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1161 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1189 }
1190 else 1162 else
1191 { 1163 {
1192 int i; 1164 int i;
1193 1165
1194 for (i = 0; i < NROFATTACKS; i++) 1166 for (i = 0; i < NROFATTACKS; i++)
1195 { 1167 {
1196 /* Skip ones we won't send */ 1168 /* Skip ones we won't send */
1197 if (atnr_cs_stat[i] == -1) 1169 if (atnr_cs_stat[i] == -1)
1198 continue; 1170 continue;
1171
1199 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1172 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1200 } 1173 }
1201 } 1174 }
1175
1202 if (pl->socket.monitor_spells) 1176 if (pl->socket.monitor_spells)
1203 { 1177 {
1204 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1178 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1205 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1179 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1206 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1180 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1207 } 1181 }
1182
1208 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1183 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1209 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1184 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE);
1210 set_title (pl->ob, buf); 1185 set_title (pl->ob, buf);
1211 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1186 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE);
1212 1187
1216#ifdef ESRV_DEBUG 1191#ifdef ESRV_DEBUG
1217 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len); 1192 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1218#endif 1193#endif
1219 Send_With_Handling (&pl->socket, &sl); 1194 Send_With_Handling (&pl->socket, &sl);
1220 } 1195 }
1221 free (sl.buf);
1222}
1223 1196
1197}
1224 1198
1225/** 1199/**
1226 * Tells the client that here is a player it should start using. 1200 * Tells the client that here is a player it should start using.
1227 */ 1201 */
1228void 1202void
1229esrv_new_player (player *pl, uint32 weight) 1203esrv_new_player (player *pl, uint32 weight)
1230{ 1204{
1231 SockList sl;
1232
1233 pl->last_weight = weight; 1205 pl->last_weight = weight;
1234 1206
1235 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1207 packet sl;
1208 sl << "player ";
1236 1209
1237 strcpy ((char *) sl.buf, "player "); 1210 sl << uint32 (pl->ob->count)
1238 sl.len = strlen ((char *) sl.buf); 1211 << uint32 (weight)
1239 SockList_AddInt (&sl, pl->ob->count); 1212 << uint32 (pl->ob->face->number)
1240 SockList_AddInt (&sl, weight); 1213 << data8 (pl->ob->name);
1241 SockList_AddInt (&sl, pl->ob->face->number);
1242
1243 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1244 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1245 sl.len += strlen (pl->ob->name);
1246 1214
1247 Send_With_Handling (&pl->socket, &sl); 1215 Send_With_Handling (&pl->socket, &sl);
1248 free (sl.buf);
1249 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1216 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1250} 1217}
1251
1252 1218
1253/** 1219/**
1254 * Need to send an animation sequence to the client. 1220 * Need to send an animation sequence to the client.
1255 * We will send appropriate face commands to the client if we haven't 1221 * We will send appropriate face commands to the client if we haven't
1256 * sent them the face yet (this can become quite costly in terms of 1222 * sent them the face yet (this can become quite costly in terms of
1258 * when the player logs in and picks stuff up. 1224 * when the player logs in and picks stuff up.
1259 */ 1225 */
1260void 1226void
1261esrv_send_animation (NewSocket * ns, short anim_num) 1227esrv_send_animation (NewSocket * ns, short anim_num)
1262{ 1228{
1263 SockList sl;
1264 int i; 1229 int i;
1265 1230
1266 /* Do some checking on the anim_num we got. Note that the animations 1231 /* Do some checking on the anim_num we got. Note that the animations
1267 * are added in contigous order, so if the number is in the valid 1232 * are added in contigous order, so if the number is in the valid
1268 * range, it must be a valid animation. 1233 * range, it must be a valid animation.
1271 { 1236 {
1272 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1237 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1273 return; 1238 return;
1274 } 1239 }
1275 1240
1276 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1241 packet sl;
1277 strcpy ((char *) sl.buf, "anim "); 1242
1278 sl.len = 5; 1243 sl << "anim "
1279 SockList_AddShort (&sl, anim_num); 1244 << uint16 (anim_num)
1280 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1245 << uint16 (0); /* flags - not used right now */
1246
1281 /* Build up the list of faces. Also, send any information (ie, the 1247 /* Build up the list of faces. Also, send any information (ie, the
1282 * the face itself) down to the client. 1248 * the face itself) down to the client.
1283 */ 1249 */
1284 for (i = 0; i < animations[anim_num].num_animations; i++) 1250 for (i = 0; i < animations[anim_num].num_animations; i++)
1285 { 1251 {
1286 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1252 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1287 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1253 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1288 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1254 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1289 } 1255 }
1256
1290 Send_With_Handling (ns, &sl); 1257 Send_With_Handling (ns, &sl);
1291 free (sl.buf); 1258
1292 ns->anims_sent[anim_num] = 1; 1259 ns->anims_sent[anim_num] = 1;
1293} 1260}
1294 1261
1295 1262
1296/****************************************************************************** 1263/******************************************************************************
1310 { 1277 {
1311 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1278 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1312 return; 1279 return;
1313 abort (); 1280 abort ();
1314 } 1281 }
1282
1315 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1283 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1316 newmap->cells[x][y].count++; 1284 newmap->cells[x][y].count++;
1285
1317 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1286 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1318 esrv_send_face (ns, face_num, 0); 1287 esrv_send_face (ns, face_num, 0);
1319} 1288}
1320 1289
1321struct LayerCell 1290struct LayerCell
1428static void 1397static void
1429esrv_map_doneredraw (NewSocket * ns, struct Map *newmap) 1398esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1430{ 1399{
1431 static long frames, bytes, tbytes, tframes; 1400 static long frames, bytes, tbytes, tframes;
1432 char *cur; 1401 char *cur;
1433 SockList sl;
1434 1402
1435 1403 packet sl;
1436 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1404 sl << "map ";
1437 strcpy ((char *) sl.buf, "map ");
1438 sl.len = strlen ((char *) sl.buf);
1439 1405
1440 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap); 1406 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1441 sl.len = cur - (char *) sl.buf; 1407 sl.len = cur - (char *) sl.buf;
1442 1408
1443/* LOG(llevDebug, "Sending map command.\n");*/ 1409/* LOG(llevDebug, "Sending map command.\n");*/
1444 1410
1445 if (sl.len > (int) strlen ("map ") || ns->sent_scroll) 1411 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1446 { 1412 {
1447 /* All of this is just accounting stuff */ 1413 /* All of this is just accounting stuff */
1448 if (tframes > 100) 1414 if (tframes > 100)
1449 {
1450 tframes = tbytes = 0; 1415 tframes = tbytes = 0;
1451 } 1416
1452 tframes++; 1417 tframes++;
1453 frames++; 1418 frames++;
1454 tbytes += sl.len; 1419 tbytes += sl.len;
1455 bytes += sl.len; 1420 bytes += sl.len;
1456 memcpy (&ns->lastmap, newmap, sizeof (struct Map)); 1421 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1457 Send_With_Handling (ns, &sl); 1422 Send_With_Handling (ns, &sl);
1458 ns->sent_scroll = 0; 1423 ns->sent_scroll = 0;
1459 } 1424 }
1460 free (sl.buf); 1425
1461} 1426}
1462 1427
1463 1428
1464/** Clears a map cell */ 1429/** Clears a map cell */
1465static void 1430static void
1466map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1431map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1467{ 1432{
1468 cell->faces[0] = face0; 1433 cell->faces[0] = face0;
1469 cell->faces[1] = face1; 1434 cell->faces[1] = face1;
1470 cell->faces[2] = face2; 1435 cell->faces[2] = face2;
1471 cell->count = count; 1436 cell->count = count;
1472 cell->stat_hp = 0; 1437 cell->stat_hp = 0;
1438 cell->flags = 0;
1473 cell->player = 0; 1439 cell->player = 0;
1474} 1440}
1475 1441
1476#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1442#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1477#define MAX_LAYERS 3 1443#define MAX_LAYERS 3
1478 1444
1506 * needs to get sent - if so, it adds the data, sending the head 1472 * needs to get sent - if so, it adds the data, sending the head
1507 * if needed, and returning 1. If this no data needs to get 1473 * if needed, and returning 1. If this no data needs to get
1508 * sent, it returns zero. 1474 * sent, it returns zero.
1509 */ 1475 */
1510static int 1476static int
1511check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1477check_head (packet &sl, NewSocket &ns, int ax, int ay, int layer)
1512{ 1478{
1513 short face_num; 1479 short face_num;
1514 1480
1515 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1481 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1516 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1482 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1517 else 1483 else
1518 face_num = 0; 1484 face_num = 0;
1519 1485
1520 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1486 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1521 { 1487 {
1522 SockList_AddShort (&sl, face_num); 1488 sl << uint16 (face_num);
1523 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1489 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1524 esrv_send_face (&ns, face_num, 0); 1490 esrv_send_face (&ns, face_num, 0);
1491
1525 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1492 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1526 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1493 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1527 return 1; 1494 return 1;
1528 } 1495 }
1529 1496
1549 * the case, it seems to make more sense to have these layer values 1516 * the case, it seems to make more sense to have these layer values
1550 * actually match. 1517 * actually match.
1551 */ 1518 */
1552 1519
1553static int 1520static int
1554update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1521update_space (packet &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1555{ 1522{
1556 object *ob, *head; 1523 object *ob, *head;
1557 uint16 face_num; 1524 uint16 face_num;
1558 int bx, by, i; 1525 int bx, by, i;
1559 1526
1560 /* If there is a multipart object stored away, treat that as more important. 1527 /* If there is a multipart object stored away, treat that as more important.
1561 * If not, then do the normal processing. 1528 * If not, then do the normal processing.
1562 */ 1529 */
1563
1564 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1530 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1565 1531
1566 /* Check to see if this head is part of the set of objects 1532 /* Check to see if this head is part of the set of objects
1567 * we would normally send for this space. If so, then 1533 * we would normally send for this space. If so, then
1568 * don't use the head value. We need to do the check 1534 * don't use the head value. We need to do the check
1733 1699
1734 /* Another hack - because of heads and whatnot, this face may match one 1700 /* Another hack - because of heads and whatnot, this face may match one
1735 * we already sent for a lower layer. In that case, don't send 1701 * we already sent for a lower layer. In that case, don't send
1736 * this one. 1702 * this one.
1737 */ 1703 */
1738 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1704 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1739 {
1740 face_num = 0; 1705 face_num = 0;
1741 }
1742 1706
1743 /* We've gotten what face we want to use for the object. Now see if 1707 /* We've gotten what face we want to use for the object. Now see if
1744 * if it has changed since we last sent it to the client. 1708 * if it has changed since we last sent it to the client.
1745 */ 1709 */
1746 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1710 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1747 { 1711 {
1748 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1712 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1749 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1713 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1750 esrv_send_face (ns, face_num, 0); 1714 esrv_send_face (&ns, face_num, 0);
1751 SockList_AddShort (sl, face_num); 1715
1716 sl << uint16 (face_num);
1752 return 1; 1717 return 1;
1753 } 1718 }
1719
1754 /* Nothing changed */ 1720 /* Nothing changed */
1755 return 0; 1721 return 0;
1756} 1722}
1757 1723
1758/** 1724/**
1773 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1739 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1774 * take. 1740 * take.
1775 */ 1741 */
1776 1742
1777static inline int 1743static inline int
1778update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1744update_smooth (packet &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1779{ 1745{
1780 object *ob; 1746 object *ob;
1781 int smoothlevel; /* old face_num; */ 1747 int smoothlevel; /* old face_num; */
1782 1748
1783 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1749 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1788 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1754 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1789 smoothlevel = 0; 1755 smoothlevel = 0;
1790 else 1756 else
1791 { 1757 {
1792 smoothlevel = ob->smoothlevel; 1758 smoothlevel = ob->smoothlevel;
1793 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1759 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1794 SendSmooth (ns, ob->face->number); 1760 SendSmooth (&ns, ob->face->number);
1795 } /* else not already head object or blank face */ 1761 } /* else not already head object or blank face */
1796 1762
1797 /* We've gotten what face we want to use for the object. Now see if 1763 /* We've gotten what face we want to use for the object. Now see if
1798 * if it has changed since we last sent it to the client. 1764 * if it has changed since we last sent it to the client.
1799 */ 1765 */
1800 if (smoothlevel > 255) 1766 if (smoothlevel > 255)
1801 smoothlevel = 255; 1767 smoothlevel = 255;
1802 else if (smoothlevel < 0) 1768 else if (smoothlevel < 0)
1803 smoothlevel = 0; 1769 smoothlevel = 0;
1770
1804 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1771 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1805 { 1772 {
1806 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1773 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1807 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1774 sl << uint8 (smoothlevel);
1808 return 1; 1775 return 1;
1809 } 1776 }
1777
1810 /* Nothing changed */ 1778 /* Nothing changed */
1811 return 0; 1779 return 0;
1812} 1780}
1813 1781
1814/** 1782/**
1855draw_client_map1 (object *pl) 1823draw_client_map1 (object *pl)
1856{ 1824{
1857 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1825 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1858 sint16 nx, ny; 1826 sint16 nx, ny;
1859 int estartlen, eoldlen; 1827 int estartlen, eoldlen;
1860 SockList sl;
1861 SockList esl; /*For extended Map info */
1862 uint16 mask, emask; 1828 uint16 mask, emask;
1863 uint8 eentrysize; 1829 uint8 eentrysize;
1864 uint16 ewhatstart, ewhatflag; 1830 uint16 ewhatstart, ewhatflag;
1865 uint8 extendedinfos; 1831 uint8 extendedinfos;
1866 mapstruct *m; 1832 maptile *m;
1867 1833
1868 NewSocket & socket = pl->contr->socket; 1834 NewSocket &socket = pl->contr->socket;
1869 1835
1870 check_map_change (pl->contr); 1836 check_map_change (pl->contr);
1871 1837
1872 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1838 packet sl;
1873 if (socket.mapmode == Map1Cmd) 1839 packet esl;
1874 strcpy ((char *) sl.buf, "map1 "); 1840
1875 else 1841 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1876 strcpy ((char *) sl.buf, "map1a ");
1877 sl.len = strlen ((char *) sl.buf);
1878 startlen = sl.len; 1842 startlen = sl.len;
1843
1879 /*Extendedmapinfo structure initialisation */ 1844 /*Extendedmapinfo structure initialisation */
1880 if (socket.ext_mapinfos) 1845 if (socket.ext_mapinfos)
1881 { 1846 {
1882 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1883 strcpy ((char *) esl.buf, "mapextended ");
1884 esl.len = strlen ((char *) esl.buf);
1885 extendedinfos = EMI_NOREDRAW; 1847 extendedinfos = EMI_NOREDRAW;
1848
1886 if (socket.EMI_smooth) 1849 if (socket.EMI_smooth)
1887 extendedinfos |= EMI_SMOOTH; 1850 extendedinfos |= EMI_SMOOTH;
1851
1888 ewhatstart = esl.len; 1852 ewhatstart = esl.len;
1889 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1853 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1890 could need to be taken away */ 1854 could need to be taken away */
1891 SockList_AddChar (&esl, extendedinfos);
1892 eentrysize = getExtendedMapInfoSize (&socket); 1855 eentrysize = getExtendedMapInfoSize (&socket);
1893 SockList_AddChar (&esl, eentrysize); 1856 esl << "mapextended "
1857 << uint8 (extendedinfos)
1858 << uint8 (eentrysize);
1894 estartlen = esl.len; 1859 estartlen = esl.len;
1895 } 1860 }
1896 else 1861 else
1897 { 1862 {
1898 /* suppress compiler warnings */ 1863 /* suppress compiler warnings */
1899 ewhatstart = 0; 1864 ewhatstart = 0;
1900 ewhatflag = 0; 1865 ewhatflag = 0;
1901 estartlen = 0; 1866 estartlen = 0;
1902 } 1867 }
1868
1903 /* Init data to zero */ 1869 /* Init data to zero */
1904 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1870 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1905 1871
1906 /* x,y are the real map locations. ax, ay are viewport relative 1872 /* x,y are the real map locations. ax, ay are viewport relative
1907 * locations. 1873 * locations.
1911 /* We could do this logic as conditionals in the if statement, 1877 /* We could do this logic as conditionals in the if statement,
1912 * but that started to get a bit messy to look at. 1878 * but that started to get a bit messy to look at.
1913 */ 1879 */
1914 max_x = pl->x + (socket.mapx + 1) / 2; 1880 max_x = pl->x + (socket.mapx + 1) / 2;
1915 max_y = pl->y + (socket.mapy + 1) / 2; 1881 max_y = pl->y + (socket.mapy + 1) / 2;
1882
1916 if (socket.mapmode == Map1aCmd) 1883 if (socket.mapmode == Map1aCmd)
1917 { 1884 {
1918 max_x += MAX_HEAD_OFFSET; 1885 max_x += MAX_HEAD_OFFSET;
1919 max_y += MAX_HEAD_OFFSET; 1886 max_y += MAX_HEAD_OFFSET;
1920 } 1887 }
1937 { 1904 {
1938 int i, got_one; 1905 int i, got_one;
1939 1906
1940 oldlen = sl.len; 1907 oldlen = sl.len;
1941 1908
1942 SockList_AddShort (&sl, mask); 1909 sl << uint16 (mask);
1943 1910
1944 if (check_head (sl, socket, ax, ay, 2)) 1911 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1945 mask |= 0x4;
1946 if (check_head (sl, socket, ax, ay, 1)) 1912 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1947 mask |= 0x2;
1948 if (check_head (sl, socket, ax, ay, 0)) 1913 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1949 mask |= 0x1;
1950 1914
1951 /* If all we are doing is sending 0 (blank) faces, we don't 1915 /* If all we are doing is sending 0 (blank) faces, we don't
1952 * actually need to send that - just the coordinates 1916 * actually need to send that - just the coordinates
1953 * with no faces tells the client to blank out the 1917 * with no faces tells the client to blank out the
1954 * space. 1918 * space.
1955 */ 1919 */
1956 got_one = 0; 1920 got_one = 0;
1957 for (i = oldlen + 2; i < sl.len; i++) 1921 for (i = oldlen + 2; i < sl.len; i++)
1958 {
1959 if (sl.buf[i]) 1922 if (sl.buf[i])
1960 got_one = 1; 1923 got_one = 1;
1961 }
1962 1924
1963 if (got_one && (mask & 0xf)) 1925 if (got_one && (mask & 0xf))
1964 {
1965 sl.buf[oldlen + 1] = mask & 0xff; 1926 sl.buf[oldlen + 1] = mask & 0xff;
1966 }
1967 else 1927 else
1968 { /*either all faces blank, either no face at all */ 1928 { /*either all faces blank, either no face at all */
1969 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1929 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1970 sl.len = oldlen + 2; 1930 sl.len = oldlen + 2;
1971 else 1931 else
1972 sl.len = oldlen; 1932 sl.len = oldlen;
1973 } 1933 }
1934
1974 /*What concerns extendinfos, nothing to be done for now 1935 /*What concerns extendinfos, nothing to be done for now
1975 * (perhaps effects layer later) 1936 * (perhaps effects layer later)
1976 */ 1937 */
1977 continue; /* don't do processing below */ 1938 continue; /* don't do processing below */
1978 } 1939 }
1979 1940
1980 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1941 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1981 1942
1982 d = pl->contr->blocked_los[ax][ay]; 1943 d = pl->contr->blocked_los[ax][ay];
1983 1944
1984 /* If the coordinates are not valid, or it is too dark to see, 1945 /* If the coordinates are not valid, or it is too dark to see,
1985 * we tell the client as such 1946 * we tell the client as such
1986 */ 1947 */
1987 nx = x; 1948 nx = x;
1988 ny = y; 1949 ny = y;
1989 m = get_map_from_coord (pl->map, &nx, &ny); 1950 m = get_map_from_coord (pl->map, &nx, &ny);
1951
1990 if (!m) 1952 if (!m)
1991 { 1953 {
1992 /* space is out of map. Update space and clear values 1954 /* space is out of map. Update space and clear values
1993 * if this hasn't already been done. If the space is out 1955 * if this hasn't already been done. If the space is out
1994 * of the map, it shouldn't have a head 1956 * of the map, it shouldn't have a head
1995 */ 1957 */
1996 if (lastcell.count != -1) 1958 if (lastcell.count != -1)
1997 { 1959 {
1998 SockList_AddShort (&sl, mask); 1960 sl << uint16 (mask);
1999 map_clearcell (&lastcell, 0, 0, 0, -1); 1961 map_clearcell (&lastcell, 0, 0, 0, -1);
2000 } 1962 }
2001 } 1963 }
2002 else if (d > 3) 1964 else if (d > 3)
2003 { 1965 {
2007 * reason. Still may need to send the head for this space. 1969 * reason. Still may need to send the head for this space.
2008 */ 1970 */
2009 1971
2010 oldlen = sl.len; 1972 oldlen = sl.len;
2011 1973
2012 SockList_AddShort (&sl, mask); 1974 sl << uint16 (mask);
1975
2013 if (lastcell.count != -1) 1976 if (lastcell.count != -1)
2014 need_send = 1; 1977 need_send = 1;
1978
2015 count = -1; 1979 count = -1;
2016 1980
2017 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1981 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2018 { 1982 {
2019 /* Now check to see if any heads need to be sent */ 1983 /* Now check to see if any heads need to be sent */
2020 1984
2021 if (check_head (sl, socket, ax, ay, 2)) 1985 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2022 mask |= 0x4;
2023 if (check_head (sl, socket, ax, ay, 1)) 1986 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2024 mask |= 0x2;
2025 if (check_head (sl, socket, ax, ay, 0)) 1987 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2026 mask |= 0x1;
2027 1988
2028 lastcell.count = count; 1989 lastcell.count = count;
2029
2030 } 1990 }
2031 else 1991 else
2032 { 1992 {
2033 struct MapCell *cell = &lastcell;
2034
2035 /* properly clear a previously sent big face */ 1993 /* properly clear a previously sent big face */
2036 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 1994 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1995 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2037 need_send = 1; 1996 need_send = 1;
1997
2038 map_clearcell (&lastcell, 0, 0, 0, count); 1998 map_clearcell (&lastcell, 0, 0, 0, count);
2039 } 1999 }
2040 2000
2041 if ((mask & 0xf) || need_send) 2001 if ((mask & 0xf) || need_send)
2042 {
2043 sl.buf[oldlen + 1] = mask & 0xff; 2002 sl.buf[oldlen + 1] = mask & 0xff;
2044 }
2045 else 2003 else
2046 {
2047 sl.len = oldlen; 2004 sl.len = oldlen;
2048 }
2049 } 2005 }
2050 else 2006 else
2051 { 2007 {
2052 /* In this block, the space is visible or there are head objects 2008 /* In this block, the space is visible or there are head objects
2053 * we need to send. 2009 * we need to send.
2065 */ 2021 */
2066 oldlen = sl.len; 2022 oldlen = sl.len;
2067 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 2023 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2068 eoldlen = esl.len; 2024 eoldlen = esl.len;
2069 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 2025 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2070 SockList_AddShort (&sl, mask); 2026 sl << uint16 (mask);
2071 2027
2072 if (socket.ext_mapinfos) 2028 if (socket.ext_mapinfos)
2073 SockList_AddShort (&esl, emask); 2029 esl << uint16 (emask);
2074 2030
2075 unsigned char dummy; 2031 unsigned char dummy;
2076 unsigned char *last_ext = &dummy; 2032 unsigned char *last_ext = &dummy;
2077 2033
2078 /* Darkness changed */ 2034 /* Darkness changed */
2082 2038
2083 if (socket.extmap) 2039 if (socket.extmap)
2084 { 2040 {
2085 *last_ext |= 0x80; 2041 *last_ext |= 0x80;
2086 last_ext = sl.buf + sl.len; 2042 last_ext = sl.buf + sl.len;
2087 SockList_AddChar (&sl, d); 2043 sl << uint8 (d);
2088 } 2044 }
2089 else 2045 else
2090 SockList_AddChar (&sl, 255 - 64 * d); 2046 sl << uint8 (255 - 64 * d);
2091 } 2047 }
2092 2048
2093 lastcell.count = d; 2049 lastcell.count = d;
2094 2050
2095 if (socket.extmap) 2051 if (socket.extmap)
2096 { 2052 {
2097 uint8 stat_hp = 0; 2053 uint8 stat_hp = 0;
2098 uint8 stat_width = 0; 2054 uint8 stat_width = 0;
2055 uint8 flags = 0;
2099 tag_t player = 0; 2056 UUID player = 0;
2100 2057
2101 // send hp information, if applicable 2058 // send hp information, if applicable
2102 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 2059 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2103 { 2060 {
2104 if (op->head || op->invisible) 2061 if (op->head || op->invisible)
2111 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 2068 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2112 stat_width = op->arch->tail_x; 2069 stat_width = op->arch->tail_x;
2113 } 2070 }
2114 } 2071 }
2115 2072
2073 if (op->msg && op->msg[0] == '@')
2074 flags |= 1;
2075
2116 if (op->type == PLAYER && op != pl) 2076 if (op->type == PLAYER && op != pl)
2117 player = op->count; 2077 player = op->count;
2118 } 2078 }
2119 2079
2120 if (lastcell.stat_hp != stat_hp) 2080 if (lastcell.stat_hp != stat_hp)
2122 lastcell.stat_hp = stat_hp; 2082 lastcell.stat_hp = stat_hp;
2123 2083
2124 mask |= 0x8; 2084 mask |= 0x8;
2125 *last_ext |= 0x80; 2085 *last_ext |= 0x80;
2126 last_ext = sl.buf + sl.len; 2086 last_ext = sl.buf + sl.len;
2127 SockList_AddChar (&sl, 5); 2087
2128 SockList_AddChar (&sl, stat_hp); 2088 sl << uint8 (5) << uint8 (stat_hp);
2129 2089
2130 if (stat_width > 1) 2090 if (stat_width > 1)
2131 { 2091 {
2132 *last_ext |= 0x80; 2092 *last_ext |= 0x80;
2133 last_ext = sl.buf + sl.len; 2093 last_ext = sl.buf + sl.len;
2134 SockList_AddChar (&sl, 6); 2094
2135 SockList_AddChar (&sl, stat_width); 2095 sl << uint8 (6) << uint8 (stat_width);
2136 } 2096 }
2137 } 2097 }
2138 2098
2139 if (lastcell.player !=player) 2099 if (lastcell.player != player)
2140 { 2100 {
2141 lastcell.player = player; 2101 lastcell.player = player;
2142 2102
2143 mask |= 0x8; 2103 mask |= 0x8;
2144 *last_ext |= 0x80; 2104 *last_ext |= 0x80;
2145 last_ext = sl.buf + sl.len; 2105 last_ext = sl.buf + sl.len;
2146 SockList_AddChar (&sl, 0x47); 2106
2147 SockList_AddChar (&sl, 4); 2107 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2148 SockList_AddInt (&sl, player); 2108 }
2109
2110 if (lastcell.flags != flags)
2111 {
2112 lastcell.flags = flags;
2113
2114 mask |= 0x8;
2115 *last_ext |= 0x80;
2116 last_ext = sl.buf + sl.len;
2117
2118 sl << uint8 (8) << uint8 (flags);
2149 } 2119 }
2150 } 2120 }
2151 2121
2152 /* Floor face */ 2122 /* Floor face */
2153 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 2123 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2154 mask |= 0x4; 2124 mask |= 0x4;
2155 2125
2156 if (socket.EMI_smooth) 2126 if (socket.EMI_smooth)
2157 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 2127 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2158 emask |= 0x4; 2128 emask |= 0x4;
2159 2129
2160 /* Middle face */ 2130 /* Middle face */
2161 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 2131 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2162 mask |= 0x2; 2132 mask |= 0x2;
2163 2133
2164 if (socket.EMI_smooth) 2134 if (socket.EMI_smooth)
2165 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 2135 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2166 emask |= 0x2; 2136 emask |= 0x2;
2167 2137
2168 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 2138 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2169 { 2139 {
2170 if (lastcell.faces[0] != pl->face->number) 2140 if (lastcell.faces[0] != pl->face->number)
2171 { 2141 {
2172 lastcell.faces[0] = pl->face->number; 2142 lastcell.faces[0] = pl->face->number;
2173 mask |= 0x1; 2143 mask |= 0x1;
2144
2174 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 2145 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2175 esrv_send_face (&socket, pl->face->number, 0); 2146 esrv_send_face (&socket, pl->face->number, 0);
2176 SockList_AddShort (&sl, pl->face->number); 2147
2148 sl << uint16 (pl->face->number);
2177 } 2149 }
2178 } 2150 }
2179 /* Top face */
2180 else 2151 else
2181 { 2152 {
2153 /* Top face */
2182 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 2154 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2183 mask |= 0x1; 2155 mask |= 0x1;
2156
2184 if (socket.EMI_smooth) 2157 if (socket.EMI_smooth)
2185 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 2158 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2186 {
2187 emask |= 0x1; 2159 emask |= 0x1;
2188 }
2189 } 2160 }
2161
2190 /* Check to see if we are in fact sending anything for this 2162 /* Check to see if we are in fact sending anything for this
2191 * space by checking the mask. If so, update the mask. 2163 * space by checking the mask. If so, update the mask.
2192 * if not, reset the len to that from before adding the mask 2164 * if not, reset the len to that from before adding the mask
2193 * value, so we don't send those bits. 2165 * value, so we don't send those bits.
2194 */ 2166 */
2195 if (mask & 0xf) 2167 if (mask & 0xf)
2196 {
2197 sl.buf[oldlen + 1] = mask & 0xff; 2168 sl.buf[oldlen + 1] = mask & 0xff;
2198 }
2199 else 2169 else
2200 {
2201 sl.len = oldlen; 2170 sl.len = oldlen;
2202 } 2171
2203 if (emask & 0xf) 2172 if (emask & 0xf)
2204 {
2205 esl.buf[eoldlen + 1] = emask & 0xff; 2173 esl.buf[eoldlen + 1] = emask & 0xff;
2206 }
2207 else 2174 else
2208 {
2209 esl.len = eoldlen; 2175 esl.len = eoldlen;
2210 }
2211 } /* else this is a viewable space */ 2176 } /* else this is a viewable space */
2212 } /* for x loop */ 2177 } /* for x loop */
2213 } /* for y loop */ 2178 } /* for y loop */
2214 2179
2215 /* Verify that we in fact do need to send this */ 2180 /* Verify that we in fact do need to send this */
2221 * it doesn't need draw! 2186 * it doesn't need draw!
2222 */ 2187 */
2223 ewhatflag &= (~EMI_NOREDRAW); 2188 ewhatflag &= (~EMI_NOREDRAW);
2224 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2189 esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2225 } 2190 }
2191
2226 if (esl.len > estartlen) 2192 if (esl.len > estartlen)
2227 {
2228 Send_With_Handling (&socket, &esl); 2193 Send_With_Handling (&socket, &esl);
2229 }
2230 free (esl.buf);
2231 } 2194 }
2195
2232 if (sl.len > startlen || socket.sent_scroll) 2196 if (sl.len > startlen || socket.sent_scroll)
2233 { 2197 {
2234 Send_With_Handling (&socket, &sl); 2198 Send_With_Handling (&socket, &sl);
2235 socket.sent_scroll = 0; 2199 socket.sent_scroll = 0;
2236 } 2200 }
2237 free (sl.buf);
2238} 2201}
2239 2202
2240/** 2203/**
2241 * Draws client map. 2204 * Draws client map.
2242 */ 2205 */
2247 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 2210 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2248 New_Face *face, *floor; 2211 New_Face *face, *floor;
2249 New_Face *floor2; 2212 New_Face *floor2;
2250 int d, mflags; 2213 int d, mflags;
2251 struct Map newmap; 2214 struct Map newmap;
2252 mapstruct *m, *pm; 2215 maptile *m, *pm;
2253 2216
2254 if (pl->type != PLAYER) 2217 if (pl->type != PLAYER)
2255 { 2218 {
2256 LOG (llevError, "draw_client_map called with non player/non eric-server\n"); 2219 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2257 return; 2220 return;
2356 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap); 2319 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2357 } 2320 }
2358 } /* Is a valid space */ 2321 } /* Is a valid space */
2359 } 2322 }
2360 } 2323 }
2324
2361 esrv_map_doneredraw (&pl->contr->socket, &newmap); 2325 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2362 2326
2363 check_map_change (pl->contr); 2327 check_map_change (pl->contr);
2364} 2328}
2365 2329
2374 2338
2375/*****************************************************************************/ 2339/*****************************************************************************/
2376void 2340void
2377send_plugin_custom_message (object *pl, char *buf) 2341send_plugin_custom_message (object *pl, char *buf)
2378{ 2342{
2379 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2343 pl->contr->socket.send_packet (buf);
2380} 2344}
2381 2345
2382/** 2346/**
2383 * This sends the skill number to name mapping. We ignore 2347 * This sends the skill number to name mapping. We ignore
2384 * the params - we always send the same info no matter what. 2348 * the params - we always send the same info no matter what.
2385 */ 2349 */
2386void 2350void
2387send_skill_info (NewSocket * ns, char *params) 2351send_skill_info (NewSocket *ns, char *params)
2388{ 2352{
2389 SockList sl; 2353 packet sl;
2390 int i; 2354 sl << "replyinfo skill_info\n";
2391 2355
2392 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2393 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2394 for (i = 1; i < NUM_SKILLS; i++) 2356 for (int i = 1; i < NUM_SKILLS; i++)
2395 { 2357 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2396 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2358
2397 }
2398 sl.len = strlen ((char *) sl.buf);
2399 if (sl.len >= MAXSOCKBUF) 2359 if (sl.len >= MAXSOCKBUF)
2400 { 2360 {
2401 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2361 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2402 fatal (0); 2362 fatal (0);
2403 } 2363 }
2364
2404 Send_With_Handling (ns, &sl); 2365 Send_With_Handling (ns, &sl);
2405 free (sl.buf);
2406} 2366}
2407 2367
2408/** 2368/**
2409 * This sends the spell path to name mapping. We ignore 2369 * This sends the spell path to name mapping. We ignore
2410 * the params - we always send the same info no matter what. 2370 * the params - we always send the same info no matter what.
2411 */ 2371 */
2412void 2372void
2413send_spell_paths (NewSocket * ns, char *params) 2373send_spell_paths (NewSocket * ns, char *params)
2414{ 2374{
2415 SockList sl; 2375 packet sl;
2416 int i;
2417 2376
2418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2377 sl << "replyinfo spell_paths\n";
2419 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2378
2420 for (i = 0; i < NRSPELLPATHS; i++) 2379 for (int i = 0; i < NRSPELLPATHS; i++)
2421 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2380 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2422 sl.len = strlen ((char *) sl.buf); 2381
2423 if (sl.len >= MAXSOCKBUF) 2382 if (sl.len >= MAXSOCKBUF)
2424 { 2383 {
2425 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2384 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2426 fatal (0); 2385 fatal (0);
2427 } 2386 }
2387
2428 Send_With_Handling (ns, &sl); 2388 Send_With_Handling (ns, &sl);
2429 free (sl.buf);
2430} 2389}
2431 2390
2432/** 2391/**
2433 * This looks for any spells the player may have that have changed their stats. 2392 * This looks for any spells the player may have that have changed their stats.
2434 * it then sends an updspell packet for each spell that has changed in this way 2393 * it then sends an updspell packet for each spell that has changed in this way
2435 */ 2394 */
2436void 2395void
2437esrv_update_spells (player *pl) 2396esrv_update_spells (player *pl)
2438{ 2397{
2439 SockList sl;
2440 int flags = 0;
2441 object *spell;
2442
2443 if (!pl->socket.monitor_spells) 2398 if (!pl->socket.monitor_spells)
2444 return; 2399 return;
2400
2445 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2401 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2446 { 2402 {
2447 if (spell->type == SPELL) 2403 if (spell->type == SPELL)
2448 { 2404 {
2405 int flags = 0;
2406
2449 /* check if we need to update it */ 2407 /* check if we need to update it */
2450 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2408 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2451 { 2409 {
2452 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2410 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2453 flags |= UPD_SP_MANA; 2411 flags |= UPD_SP_MANA;
2454 } 2412 }
2413
2455 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2414 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2456 { 2415 {
2457 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2416 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2458 flags |= UPD_SP_GRACE; 2417 flags |= UPD_SP_GRACE;
2459 } 2418 }
2419
2460 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2420 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2461 { 2421 {
2462 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2422 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2463 flags |= UPD_SP_DAMAGE; 2423 flags |= UPD_SP_DAMAGE;
2464 } 2424 }
2425
2465 if (flags != 0) 2426 if (flags)
2466 { 2427 {
2467 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2428 packet sl;
2468 strcpy ((char *) sl.buf, "updspell "); 2429
2469 sl.len = strlen ((char *) sl.buf); 2430 sl << "updspell "
2470 SockList_AddChar (&sl, flags); 2431 << uint8 (flags)
2471 SockList_AddInt (&sl, spell->count); 2432 << uint32 (spell->count);
2472 if (flags & UPD_SP_MANA) 2433
2473 SockList_AddShort (&sl, spell->last_sp); 2434 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2474 if (flags & UPD_SP_GRACE) 2435 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2475 SockList_AddShort (&sl, spell->last_grace); 2436 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2476 if (flags & UPD_SP_DAMAGE) 2437
2477 SockList_AddShort (&sl, spell->last_eat);
2478 flags = 0;
2479 Send_With_Handling (&pl->socket, &sl); 2438 Send_With_Handling (&pl->socket, &sl);
2480 free (sl.buf);
2481 } 2439 }
2482 } 2440 }
2483 } 2441 }
2484} 2442}
2485 2443
2486void 2444void
2487esrv_remove_spell (player *pl, object *spell) 2445esrv_remove_spell (player *pl, object *spell)
2488{ 2446{
2489 SockList sl;
2490
2491 if (!pl->socket.monitor_spells) 2447 if (!pl->socket.monitor_spells)
2492 return; 2448 return;
2449
2493 if (!pl || !spell || spell->env != pl->ob) 2450 if (!pl || !spell || spell->env != pl->ob)
2494 { 2451 {
2495 LOG (llevError, "Invalid call to esrv_remove_spell"); 2452 LOG (llevError, "Invalid call to esrv_remove_spell");
2496 return; 2453 return;
2497 } 2454 }
2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2455
2499 strcpy ((char *) sl.buf, "delspell "); 2456 packet sl;
2500 sl.len = strlen ((char *) sl.buf); 2457
2501 SockList_AddInt (&sl, spell->count); 2458 sl << "delspell "
2459 << uint32 (spell->count);
2460
2502 Send_With_Handling (&pl->socket, &sl); 2461 Send_With_Handling (&pl->socket, &sl);
2503 free (sl.buf);
2504} 2462}
2505 2463
2506/* appends the spell *spell to the Socklist we will send the data to. */ 2464/* appends the spell *spell to the Socklist we will send the data to. */
2507static void 2465static void
2508append_spell (player *pl, SockList * sl, object *spell) 2466append_spell (player *pl, packet &sl, object *spell)
2509{ 2467{
2510 int len, i, skill = 0; 2468 int len, i, skill = 0;
2511 2469
2512 if (!(spell->name)) 2470 if (!(spell->name))
2513 { 2471 {
2514 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2472 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2515 return; 2473 return;
2516 } 2474 }
2517 SockList_AddInt (sl, spell->count); 2475
2518 SockList_AddShort (sl, spell->level);
2519 SockList_AddShort (sl, spell->casting_time);
2520 /* store costs and damage in the object struct, to compare to later */ 2476 /* store costs and damage in the object struct, to compare to later */
2521 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2477 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2522 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2478 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2523 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2479 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2524 /* send the current values */
2525 SockList_AddShort (sl, spell->last_sp);
2526 SockList_AddShort (sl, spell->last_grace);
2527 SockList_AddShort (sl, spell->last_eat);
2528 2480
2529 /* figure out which skill it uses, if it uses one */ 2481 /* figure out which skill it uses, if it uses one */
2530 if (spell->skill) 2482 if (spell->skill)
2531 { 2483 {
2532 for (i = 1; i < NUM_SKILLS; i++) 2484 for (i = 1; i < NUM_SKILLS; i++)
2534 { 2486 {
2535 skill = i + CS_STAT_SKILLINFO; 2487 skill = i + CS_STAT_SKILLINFO;
2536 break; 2488 break;
2537 } 2489 }
2538 } 2490 }
2539 SockList_AddChar (sl, skill);
2540 2491
2541 SockList_AddInt (sl, spell->path_attuned); 2492 /* send the current values */
2493 sl << uint32 (spell->count)
2494 << uint16 (spell->level)
2495 << uint16 (spell->casting_time)
2496 << uint16 (spell->last_sp)
2497 << uint16 (spell->last_grace)
2498 << uint16 (spell->last_eat)
2499 << uint8 (skill)
2500 << uint32 (spell->path_attuned)
2542 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2501 << uint32 (spell->face ? spell->face->number : 0)
2543 2502 << data8 (spell->name)
2544 len = strlen (spell->name); 2503 << data16 (spell->msg);
2545 SockList_AddChar (sl, (char) len);
2546 memcpy (sl->buf + sl->len, spell->name, len);
2547 sl->len += len;
2548
2549 if (!spell->msg)
2550 {
2551 SockList_AddShort (sl, 0);
2552 }
2553 else
2554 {
2555 len = strlen (spell->msg);
2556 SockList_AddShort (sl, len);
2557 memcpy (sl->buf + sl->len, spell->msg, len);
2558 sl->len += len;
2559 }
2560} 2504}
2561 2505
2562/** 2506/**
2563 * This tells the client to add the spell *ob, if *ob is NULL, then add 2507 * This tells the client to add the spell *ob, if *ob is NULL, then add
2564 * all spells in the player's inventory. 2508 * all spells in the player's inventory.
2565 */ 2509 */
2566void 2510void
2567esrv_add_spells (player *pl, object *spell) 2511esrv_add_spells (player *pl, object *spell)
2568{ 2512{
2569 SockList sl;
2570
2571 if (!pl) 2513 if (!pl)
2572 { 2514 {
2573 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2515 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2574 return; 2516 return;
2575 } 2517 }
2518
2576 if (!pl->socket.monitor_spells) 2519 if (!pl->socket.monitor_spells)
2577 return; 2520 return;
2578 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2521
2579 strcpy ((char *) sl.buf, "addspell "); 2522 packet sl;
2580 sl.len = strlen ((char *) sl.buf); 2523
2524 sl << "addspell ";
2525
2581 if (!spell) 2526 if (!spell)
2582 { 2527 {
2583 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2528 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2584 { 2529 {
2585 /* were we to simply keep appending data here, we could exceed 2530 /* were we to simply keep appending data here, we could exceed
2595 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2540 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2596 * like it will fix this 2541 * like it will fix this
2597 */ 2542 */
2598 if (spell->type != SPELL) 2543 if (spell->type != SPELL)
2599 continue; 2544 continue;
2545
2600 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2546 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2601 { 2547 {
2602 Send_With_Handling (&pl->socket, &sl); 2548 Send_With_Handling (&pl->socket, &sl);
2603 strcpy ((char *) sl.buf, "addspell "); 2549 strcpy ((char *) sl.buf, "addspell ");
2604 sl.len = strlen ((char *) sl.buf); 2550 sl.len = strlen ((char *) sl.buf);
2605 } 2551 }
2552
2606 append_spell (pl, &sl, spell); 2553 append_spell (pl, sl, spell);
2607 } 2554 }
2608 } 2555 }
2609 else if (spell->type != SPELL) 2556 else if (spell->type != SPELL)
2610 { 2557 {
2611 LOG (llevError, "Asked to send a non-spell object as a spell"); 2558 LOG (llevError, "Asked to send a non-spell object as a spell");
2612 return; 2559 return;
2613 } 2560 }
2614 else 2561 else
2615 append_spell (pl, &sl, spell); 2562 append_spell (pl, sl, spell);
2563
2616 if (sl.len >= MAXSOCKBUF) 2564 if (sl.length () >= MAXSOCKBUF)
2617 { 2565 {
2618 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2566 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2619 fatal (0); 2567 fatal (0);
2620 } 2568 }
2569
2621 /* finally, we can send the packet */ 2570 /* finally, we can send the packet */
2622 Send_With_Handling (&pl->socket, &sl); 2571 Send_With_Handling (&pl->socket, &sl);
2623 free (sl.buf); 2572
2624} 2573}
2574

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