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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.17 by root, Tue Sep 12 19:20:09 2006 UTC vs.
Revision 1.34 by root, Thu Dec 14 01:59:10 2006 UTC

1
2/*
3 * static char *rcsid_init_c =
4 * "$Id: request.C,v 1.17 2006/09/12 19:20:09 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2001 Mark Wedel 4 Copyright (C) 2001 Mark Wedel
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Client handling. 26 * Client handling.
47 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
48 * 42 *
49 * mapcellchanged, compactlayer, compactstack, perform the map compressing 43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
50 * operations 44 * operations
51 * 45 *
52 * esrv_map_doneredraw finishes the map update, and ships across the
53 * map updates.
54 *
55 * esrv_map_scroll tells the client to scroll the map, and does similarily
56 * for the locally cached copy.
57 */ 46 */
58 47
59#include <global.h> 48#include <global.h>
60#include <sproto.h> 49#include <sproto.h>
61 50
65#include <commands.h> 54#include <commands.h>
66 55
67/* This block is basically taken from socket.c - I assume if it works there, 56/* This block is basically taken from socket.c - I assume if it works there,
68 * it should work here. 57 * it should work here.
69 */ 58 */
70#ifndef WIN32 /* ---win32 exclude unix headers */
71# include <sys/types.h> 59#include <sys/types.h>
72# include <sys/time.h> 60#include <sys/time.h>
73# include <sys/socket.h> 61#include <sys/socket.h>
74# include <netinet/in.h> 62#include <netinet/in.h>
75# include <netdb.h> 63#include <netdb.h>
76#endif /* win32 */
77 64
78#ifdef HAVE_UNISTD_H 65#ifdef HAVE_UNISTD_H
79# include <unistd.h> 66# include <unistd.h>
80#endif 67#endif
81 68
112{ 99{
113 struct Map newmap; 100 struct Map newmap;
114 int x, y, mx, my; 101 int x, y, mx, my;
115 102
116 { 103 {
117 char buf[MAXSOCKBUF]; 104 packet sl;
118 105
119 sprintf (buf, "map_scroll %d %d", dx, dy); 106 sl.printf ("map_scroll %d %d", dx, dy);
120 Write_String_To_Socket (ns, buf, strlen (buf)); 107 ns->send_packet (sl);
121 } 108 }
122 109
123 /* If we are using the Map1aCmd, we may in fact send 110 /* If we are using the Map1aCmd, we may in fact send
124 * head information that is outside the viewable map. 111 * head information that is outside the viewable map.
125 * So set the mx,my to the max value we want to 112 * So set the mx,my to the max value we want to
145 for (x = 0; x < mx; x++) 132 for (x = 0; x < mx; x++)
146 { 133 {
147 for (y = 0; y < my; y++) 134 for (y = 0; y < my; y++)
148 { 135 {
149 if (x >= ns->mapx || y >= ns->mapy) 136 if (x >= ns->mapx || y >= ns->mapy)
150 {
151 /* clear cells outside the viewable area */ 137 /* clear cells outside the viewable area */
152 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 138 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
153 }
154 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 139 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
155 {
156 /* clear newly visible tiles within the viewable area */ 140 /* clear newly visible tiles within the viewable area */
157 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 141 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
158 }
159 else 142 else
160 {
161 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 143 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
162 }
163 } 144 }
164 } 145 }
165 146
166 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 147 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
167 148
177 NewSocket & socket = pl->socket; 158 NewSocket & socket = pl->socket;
178 159
179 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 160 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
180 161
181 if (socket.newmapcmd == 1) 162 if (socket.newmapcmd == 1)
182 Write_String_To_Socket (&socket, "newmap", 6); 163 socket.send_packet ("newmap");
183 164
184 socket.update_look = 1; 165 socket.update_look = 1;
185 socket.look_position = 0; 166 socket.look_position = 0;
186} 167}
187 168
218 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 199 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
219 } 200 }
220 else 201 else
221 snprintf (buf, MAX_BUF, "mapinfo current"); 202 snprintf (buf, MAX_BUF, "mapinfo current");
222 203
223 Write_String_To_Socket (&socket, buf, strlen (buf)); 204 socket.send_packet (buf);
224 } 205 }
225 } 206 }
226 else if (socket.current_x != ob->x || socket.current_y != ob->y) 207 else if (socket.current_x != ob->x || socket.current_y != ob->y)
227 { 208 {
228 int dx = ob->x - socket.current_x; 209 int dx = ob->x - socket.current_x;
266 if (!strncmp (buf, "spatial ", 8)) 247 if (!strncmp (buf, "spatial ", 8))
267 { 248 {
268 buf += 8; 249 buf += 8;
269 250
270 // initial map and its origin 251 // initial map and its origin
271 mapstruct *map = pl->ob->map; 252 maptile *map = pl->ob->map;
272 sint16 dx, dy; 253 sint16 dx, dy;
273 int mapx = pl->socket.mapx / 2 - pl->ob->x; 254 int mapx = pl->socket.mapx / 2 - pl->ob->x;
274 int mapy = pl->socket.mapy / 2 - pl->ob->y; 255 int mapy = pl->socket.mapy / 2 - pl->ob->y;
275 int max_distance = 8; // limit maximum path length to something generous 256 int max_distance = 8; // limit maximum path length to something generous
276 257
330 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 311 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
331 } 312 }
332 else 313 else
333 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 314 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
334 315
335 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 316 pl->socket.send_packet (bigbuf);
336} 317}
337 318
338/** This is the Setup cmd - easy first implementation */ 319/** This is the Setup cmd - easy first implementation */
339void 320void
340SetUp (char *buf, int len, NewSocket * ns) 321SetUp (char *buf, int len, NewSocket * ns)
347 * 328 *
348 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 329 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
349 * The client then must sort this out 330 * The client then must sort this out
350 */ 331 */
351 332
352 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 333 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
334
353 strcpy (cmdback, "setup"); 335 strcpy (cmdback, "setup");
354 for (s = 0; s < len;) 336 for (s = 0; s < len; )
355 { 337 {
356
357 cmd = &buf[s]; 338 cmd = &buf[s];
358 339
359 /* find the next space, and put a null there */ 340 /* find the next space, and put a null there */
360 for (; buf[s] && buf[s] != ' '; s++); 341 for (; buf[s] && buf[s] != ' '; s++)
342 ;
343
361 buf[s++] = 0; 344 buf[s++] = 0;
345
362 while (buf[s] == ' ') 346 while (buf[s] == ' ')
363 s++; 347 s++;
364 348
365 if (s >= len) 349 if (s >= len)
366 break; 350 break;
367 351
368 param = &buf[s]; 352 param = &buf[s];
369 353
370 for (; buf[s] && buf[s] != ' '; s++); 354 for (; buf[s] && buf[s] != ' '; s++)
355 ;
356
371 buf[s++] = 0; 357 buf[s++] = 0;
358
372 while (buf[s] == ' ') 359 while (buf[s] == ' ')
373 s++; 360 s++;
374 361
375 slen = strlen (cmdback); 362 slen = strlen (cmdback);
376 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 363 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
537 * report a failure to the client. 524 * report a failure to the client.
538 */ 525 */
539 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 526 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
540 } 527 }
541 } /* for processing all the setup commands */ 528 } /* for processing all the setup commands */
529
542 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 530 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
543 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 531 ns->send_packet (cmdback);
544} 532}
545 533
546/** 534/**
547 * The client has requested to be added to the game. 535 * The client has requested to be added to the game.
548 * This is what takes care of it. We tell the client how things worked out. 536 * This is what takes care of it. We tell the client how things worked out.
554{ 542{
555 Settings oldsettings; 543 Settings oldsettings;
556 544
557 oldsettings = settings; 545 oldsettings = settings;
558 if (ns->status != Ns_Add || add_player (ns)) 546 if (ns->status != Ns_Add || add_player (ns))
559 { 547 ns->send_packet ("addme_failed");
560 Write_String_To_Socket (ns, "addme_failed", 12);
561 }
562 else 548 else
563 { 549 {
564 /* Basically, the add_player copies the socket structure into 550 /* Basically, the add_player copies the socket structure into
565 * the player structure, so this one (which is from init_sockets) 551 * the player structure, so this one (which is from init_sockets)
566 * is not needed anymore. The write below should still work, as the 552 * is not needed anymore. The write below should still work, as the
567 * stuff in ns is still relevant. 553 * stuff in ns is still relevant.
568 */ 554 */
569 Write_String_To_Socket (ns, "addme_success", 13); 555 ns->send_packet ("addme_success");
570 socket_info.nconns--; 556 socket_info.nconns--;
571 ns->status = Ns_Avail; 557 ns->status = Ns_Avail;
572 } 558 }
559
573 settings = oldsettings; 560 settings = oldsettings;
574} 561}
575 562
576/** Reply to ExtendedInfos command */ 563/** Reply to ExtendedInfos command */
577void 564void
621 { 608 {
622 strcat (cmdback, " "); 609 strcat (cmdback, " ");
623 strcat (cmdback, "smoothing"); 610 strcat (cmdback, "smoothing");
624 } 611 }
625 612
626 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 613 ns->send_packet (cmdback);
627} 614}
628 615
629/* 616/*
630#define MSG_TYPE_BOOK 1 617#define MSG_TYPE_BOOK 1
631#define MSG_TYPE_CARD 2 618#define MSG_TYPE_CARD 2
684 strcat (cmdback, " "); 671 strcat (cmdback, " ");
685 snprintf (temp, sizeof (temp), "%d", i); 672 snprintf (temp, sizeof (temp), "%d", i);
686 strcat (cmdback, temp); 673 strcat (cmdback, temp);
687 } 674 }
688 675
689 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 676 ns->send_packet (cmdback);
690} 677}
691 678
692/** 679/**
693 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 680 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
694 * Basically, it makes no sense to wait for the client to request a 681 * Basically, it makes no sense to wait for the client to request a
698 */ 685 */
699static void 686static void
700SendSmooth (NewSocket * ns, uint16 face) 687SendSmooth (NewSocket * ns, uint16 face)
701{ 688{
702 uint16 smoothface; 689 uint16 smoothface;
703 unsigned char reply[MAX_BUF];
704 SockList sl;
705 690
706 /* If we can't find a face, return and set it so we won't try to send this 691 /* If we can't find a face, return and set it so we won't try to send this
707 * again. 692 * again.
708 */ 693 */
709 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 694 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
717 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 702 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
718 esrv_send_face (ns, smoothface, 0); 703 esrv_send_face (ns, smoothface, 0);
719 704
720 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 705 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
721 706
722 sl.buf = reply; 707 packet sl;
723 strcpy ((char *) sl.buf, "smooth "); 708
724 sl.len = strlen ((char *) sl.buf); 709 sl << "smooth "
725 SockList_AddShort (&sl, face); 710 << uint16 (face)
726 SockList_AddShort (&sl, smoothface); 711 << uint16 (smoothface);
712
727 Send_With_Handling (ns, &sl); 713 Send_With_Handling (ns, &sl);
728} 714}
729 715
730 /** 716 /**
731 * Tells client the picture it has to use 717 * Tells client the picture it has to use
737 uint16 facenbr; 723 uint16 facenbr;
738 724
739 facenbr = atoi (buf); 725 facenbr = atoi (buf);
740 SendSmooth (ns, facenbr); 726 SendSmooth (ns, facenbr);
741} 727}
742
743
744
745
746 728
747/** 729/**
748 * This handles the general commands from the client (ie, north, fire, cast, 730 * This handles the general commands from the client (ie, north, fire, cast,
749 * etc.) 731 * etc.)
750 */ 732 */
804 */ 786 */
805void 787void
806NewPlayerCmd (uint8 * buf, int len, player *pl) 788NewPlayerCmd (uint8 * buf, int len, player *pl)
807{ 789{
808 int time, repeat; 790 int time, repeat;
809 short packet;
810 unsigned char command[MAX_BUF]; 791 char command[MAX_BUF];
811 SockList sl; 792 int pktlen;
812 793
813 if (len < 7) 794 if (len < 7)
814 { 795 {
815 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 796 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
816 return; 797 return;
817 } 798 }
818 799
819 packet = GetShort_String (buf); 800 pktlen = net_uint16 (buf);
820 repeat = GetInt_String (buf + 2); 801 repeat = net_uint32 (buf + 2);
802
821 /* -1 is special - no repeat, but don't update */ 803 /* -1 is special - no repeat, but don't update */
822 if (repeat != -1) 804 if (repeat != -1)
823 {
824 pl->count = repeat; 805 pl->count = repeat;
825 } 806
826 if ((len - 4) >= MAX_BUF) 807 if ((len - 4) >= MAX_BUF)
827 len = MAX_BUF - 5; 808 len = MAX_BUF - 5;
828 809
829 strncpy ((char *) command, (char *) buf + 6, len - 4); 810 strncpy ((char *) command, (char *) buf + 6, len - 4);
830 command[len - 4] = '\0'; 811 command[len - 4] = '\0';
840 return; 821 return;
841 } 822 }
842 823
843 /* This should not happen anymore. */ 824 /* This should not happen anymore. */
844 if (pl->ob->speed_left < -1.0) 825 if (pl->ob->speed_left < -1.0)
845 {
846 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 826 LOG (llevError, "Player has negative time - shouldn't do command.\n");
847 } 827
848 /* In c_new.c */ 828 /* In c_new.c */
849 execute_newserver_command (pl->ob, (char *) command); 829 execute_newserver_command (pl->ob, (char *) command);
850 /* Perhaps something better should be done with a left over count. 830 /* Perhaps something better should be done with a left over count.
851 * Cleaning up the input should probably be done first - all actions 831 * Cleaning up the input should probably be done first - all actions
852 * for the command that issued the count should be done before any other 832 * for the command that issued the count should be done before any other
853 * commands. 833 * commands.
854 */ 834 */
855 pl->count = 0; 835 pl->count = 0;
856 836
857 /* Send confirmation of command execution now */
858 sl.buf = command;
859 strcpy ((char *) sl.buf, "comc ");
860 sl.len = 5;
861 SockList_AddShort (&sl, packet);
862 if (FABS (pl->ob->speed) < 0.001) 837 if (FABS (pl->ob->speed) < 0.001)
863 time = MAX_TIME * 100; 838 time = MAX_TIME * 100;
864 else 839 else
865 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 840 time = (int) (MAX_TIME / FABS (pl->ob->speed));
866 SockList_AddInt (&sl, time); 841
842 /* Send confirmation of command execution now */
843
844 packet sl;
845 sl << "comc " << uint16 (pktlen) << uint32 (time);
867 Send_With_Handling (&pl->socket, &sl); 846 Send_With_Handling (&pl->socket, &sl);
868} 847}
869 848
870 849
871/** This is a reply to a previous query. */ 850/** This is a reply to a previous query. */
984 /* these are old dxclients */ 963 /* these are old dxclients */
985 /* Version 1024 added support for singular + plural name values - 964 /* Version 1024 added support for singular + plural name values -
986 * requiing this minimal value reduces complexity of that code, and it 965 * requiing this minimal value reduces complexity of that code, and it
987 * has been around for a long time. 966 * has been around for a long time.
988 */ 967 */
989 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024) 968 if (ns->sc_version < 1026)
990 { 969 {
991 sprintf (version_warning, "drawinfo %d %s", NDI_RED, 970 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
992 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 971 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
993 Write_String_To_Socket (ns, version_warning, strlen (version_warning)); 972 ns->send_packet (version_warning);
994 } 973 }
995 974
996 } 975 }
997} 976}
998 977
1070send_query (NewSocket * ns, uint8 flags, char *text) 1049send_query (NewSocket * ns, uint8 flags, char *text)
1071{ 1050{
1072 char buf[MAX_BUF]; 1051 char buf[MAX_BUF];
1073 1052
1074 sprintf (buf, "query %d %s", flags, text ? text : ""); 1053 sprintf (buf, "query %d %s", flags, text ? text : "");
1075 Write_String_To_Socket (ns, buf, strlen (buf)); 1054 ns->send_packet (buf);
1076} 1055}
1077 1056
1078#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1057#define AddIfInt64(Old,New,Type) if (Old != New) {\
1079 Old = New; \ 1058 Old = New; \
1080 SockList_AddChar(&sl, Type); \ 1059 sl << uint8 (Type) << uint64 (New); \
1081 SockList_AddInt64(&sl, New); \
1082 } 1060 }
1083 1061
1084#define AddIfInt(Old,New,Type) if (Old != New) {\ 1062#define AddIfInt(Old,New,Type) if (Old != New) {\
1085 Old = New; \ 1063 Old = New; \
1086 SockList_AddChar(&sl, Type); \ 1064 sl << uint8 (Type) << uint32 (New); \
1087 SockList_AddInt(&sl, New); \
1088 } 1065 }
1089 1066
1090#define AddIfShort(Old,New,Type) if (Old != New) {\ 1067#define AddIfShort(Old,New,Type) if (Old != New) {\
1091 Old = New; \ 1068 Old = New; \
1092 SockList_AddChar(&sl, Type); \ 1069 sl << uint8 (Type) << uint16 (New); \
1093 SockList_AddShort(&sl, New); \
1094 } 1070 }
1095 1071
1096#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1072#define AddIfFloat(Old,New,Type) if (Old != New) {\
1097 Old = New; \ 1073 Old = New; \
1098 SockList_AddChar(&sl, Type); \ 1074 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1099 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1100 } 1075 }
1101 1076
1102#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1077#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1103 if (Old) free(Old);\
1104 Old = strdup_local(New);\ 1078 free(Old); Old = strdup (New);\
1105 SockList_AddChar(&sl, Type); \ 1079 sl << uint8 (Type) << data8 (New); \
1106 SockList_AddChar(&sl, ( char )strlen(New)); \
1107 strcpy((char*)sl.buf + sl.len, New); \
1108 sl.len += strlen(New); \
1109 } 1080 }
1110 1081
1111/** 1082/**
1112 * Sends a statistics update. We look at the old values, 1083 * Sends a statistics update. We look at the old values,
1113 * and only send what has changed. Stat mapping values are in newclient.h 1084 * and only send what has changed. Stat mapping values are in newclient.h
1115 * commands for now. 1086 * commands for now.
1116 */ 1087 */
1117void 1088void
1118esrv_update_stats (player *pl) 1089esrv_update_stats (player *pl)
1119{ 1090{
1120 SockList sl;
1121 char buf[MAX_BUF]; 1091 char buf[MAX_BUF];
1122 uint16 flags; 1092 uint16 flags;
1123 1093
1124 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1094 packet sl;
1125 strcpy ((char *) sl.buf, "stats "); 1095 sl << "stats ";
1126 sl.len = strlen ((char *) sl.buf);
1127 1096
1128 if (pl->ob != NULL) 1097 if (pl->ob != NULL)
1129 { 1098 {
1130 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1099 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1131 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1100 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1139 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 1108 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1140 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1109 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1141 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1110 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1142 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1111 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1143 } 1112 }
1113
1144 if (pl->socket.exp64) 1114 if (pl->socket.exp64)
1145 { 1115 {
1146 uint8 s; 1116 uint8 s;
1147 1117
1148 for (s = 0; s < NUM_SKILLS; s++) 1118 for (s = 0; s < NUM_SKILLS; s++)
1149 { 1119 {
1150 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1120 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1151 { 1121 {
1152
1153 /* Always send along the level if exp changes. This is only 1122 /* Always send along the level if exp changes. This is only
1154 * 1 extra byte, but keeps processing simpler. 1123 * 1 extra byte, but keeps processing simpler.
1155 */ 1124 */
1156 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1125 sl << uint8 (s + CS_STAT_SKILLINFO)
1157 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1126 << uint8 (pl->last_skill_ob[s]->level)
1158 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1127 << uint64 (pl->last_skill_ob[s]->stats.exp);
1128
1159 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1129 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1160 } 1130 }
1161 } 1131 }
1162 } 1132 }
1133
1163 if (pl->socket.exp64) 1134 if (pl->socket.exp64)
1164 {
1165 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1135 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1166 }
1167 else 1136 else
1168 {
1169 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP); 1137 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1170 } 1138
1171 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1139 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1172 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1140 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1173 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1141 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1174 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1142 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1175 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1143 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1176 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1144 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1177 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1145 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1178 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1146 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1179 flags = 0; 1147 flags = 0;
1148
1180 if (pl->fire_on) 1149 if (pl->fire_on)
1181 flags |= SF_FIREON; 1150 flags |= SF_FIREON;
1151
1182 if (pl->run_on) 1152 if (pl->run_on)
1183 flags |= SF_RUNON; 1153 flags |= SF_RUNON;
1184 1154
1185 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1155 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1156
1186 if (pl->socket.sc_version < 1025) 1157 if (pl->socket.sc_version < 1025)
1187 {
1188 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1158 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1189 }
1190 else 1159 else
1191 { 1160 {
1192 int i; 1161 int i;
1193 1162
1194 for (i = 0; i < NROFATTACKS; i++) 1163 for (i = 0; i < NROFATTACKS; i++)
1195 { 1164 {
1196 /* Skip ones we won't send */ 1165 /* Skip ones we won't send */
1197 if (atnr_cs_stat[i] == -1) 1166 if (atnr_cs_stat[i] == -1)
1198 continue; 1167 continue;
1168
1199 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1169 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1200 } 1170 }
1201 } 1171 }
1172
1202 if (pl->socket.monitor_spells) 1173 if (pl->socket.monitor_spells)
1203 { 1174 {
1204 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1175 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1205 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1176 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1206 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1177 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1207 } 1178 }
1179
1208 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1180 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1209 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1181 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE);
1210 set_title (pl->ob, buf); 1182 set_title (pl->ob, buf);
1211 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1183 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE);
1212 1184
1213 /* Only send it away if we have some actual data */ 1185 /* Only send it away if we have some actual data */
1214 if (sl.len > 6) 1186 if (sl.length () > 6)
1215 {
1216#ifdef ESRV_DEBUG
1217 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1218#endif
1219 Send_With_Handling (&pl->socket, &sl); 1187 Send_With_Handling (&pl->socket, &sl);
1220 }
1221 free (sl.buf);
1222} 1188}
1223
1224 1189
1225/** 1190/**
1226 * Tells the client that here is a player it should start using. 1191 * Tells the client that here is a player it should start using.
1227 */ 1192 */
1228void 1193void
1229esrv_new_player (player *pl, uint32 weight) 1194esrv_new_player (player *pl, uint32 weight)
1230{ 1195{
1231 SockList sl;
1232
1233 pl->last_weight = weight; 1196 pl->last_weight = weight;
1234 1197
1235 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1198 packet sl;
1199 sl << "player ";
1236 1200
1237 strcpy ((char *) sl.buf, "player "); 1201 sl << uint32 (pl->ob->count)
1238 sl.len = strlen ((char *) sl.buf); 1202 << uint32 (weight)
1239 SockList_AddInt (&sl, pl->ob->count); 1203 << uint32 (pl->ob->face->number)
1240 SockList_AddInt (&sl, weight); 1204 << data8 (pl->ob->name);
1241 SockList_AddInt (&sl, pl->ob->face->number);
1242
1243 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1244 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1245 sl.len += strlen (pl->ob->name);
1246 1205
1247 Send_With_Handling (&pl->socket, &sl); 1206 Send_With_Handling (&pl->socket, &sl);
1248 free (sl.buf);
1249 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1207 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1250} 1208}
1251
1252 1209
1253/** 1210/**
1254 * Need to send an animation sequence to the client. 1211 * Need to send an animation sequence to the client.
1255 * We will send appropriate face commands to the client if we haven't 1212 * We will send appropriate face commands to the client if we haven't
1256 * sent them the face yet (this can become quite costly in terms of 1213 * sent them the face yet (this can become quite costly in terms of
1258 * when the player logs in and picks stuff up. 1215 * when the player logs in and picks stuff up.
1259 */ 1216 */
1260void 1217void
1261esrv_send_animation (NewSocket * ns, short anim_num) 1218esrv_send_animation (NewSocket * ns, short anim_num)
1262{ 1219{
1263 SockList sl;
1264 int i; 1220 int i;
1265 1221
1266 /* Do some checking on the anim_num we got. Note that the animations 1222 /* Do some checking on the anim_num we got. Note that the animations
1267 * are added in contigous order, so if the number is in the valid 1223 * are added in contigous order, so if the number is in the valid
1268 * range, it must be a valid animation. 1224 * range, it must be a valid animation.
1271 { 1227 {
1272 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1228 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1273 return; 1229 return;
1274 } 1230 }
1275 1231
1276 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1232 packet sl;
1277 strcpy ((char *) sl.buf, "anim "); 1233
1278 sl.len = 5; 1234 sl << "anim "
1279 SockList_AddShort (&sl, anim_num); 1235 << uint16 (anim_num)
1280 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1236 << uint16 (0); /* flags - not used right now */
1237
1281 /* Build up the list of faces. Also, send any information (ie, the 1238 /* Build up the list of faces. Also, send any information (ie, the
1282 * the face itself) down to the client. 1239 * the face itself) down to the client.
1283 */ 1240 */
1284 for (i = 0; i < animations[anim_num].num_animations; i++) 1241 for (i = 0; i < animations[anim_num].num_animations; i++)
1285 { 1242 {
1286 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1243 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1287 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1244 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1288 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1245 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1289 } 1246 }
1247
1290 Send_With_Handling (ns, &sl); 1248 Send_With_Handling (ns, &sl);
1291 free (sl.buf); 1249
1292 ns->anims_sent[anim_num] = 1; 1250 ns->anims_sent[anim_num] = 1;
1293} 1251}
1294 1252
1295 1253
1296/****************************************************************************** 1254/******************************************************************************
1310 { 1268 {
1311 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1269 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1312 return; 1270 return;
1313 abort (); 1271 abort ();
1314 } 1272 }
1273
1315 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1274 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1316 newmap->cells[x][y].count++; 1275 newmap->cells[x][y].count++;
1276
1317 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1277 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1318 esrv_send_face (ns, face_num, 0); 1278 esrv_send_face (ns, face_num, 0);
1319} 1279}
1320 1280
1321struct LayerCell 1281struct LayerCell
1423 *fcur = *fcur | 128; /* mark for end of faces at this layer */ 1383 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1424 } 1384 }
1425 return cur; 1385 return cur;
1426} 1386}
1427 1387
1428static void
1429esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1430{
1431 static long frames, bytes, tbytes, tframes;
1432 char *cur;
1433 SockList sl;
1434
1435
1436 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1437 strcpy ((char *) sl.buf, "map ");
1438 sl.len = strlen ((char *) sl.buf);
1439
1440 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1441 sl.len = cur - (char *) sl.buf;
1442
1443/* LOG(llevDebug, "Sending map command.\n");*/
1444
1445 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1446 {
1447 /* All of this is just accounting stuff */
1448 if (tframes > 100)
1449 {
1450 tframes = tbytes = 0;
1451 }
1452 tframes++;
1453 frames++;
1454 tbytes += sl.len;
1455 bytes += sl.len;
1456 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1457 Send_With_Handling (ns, &sl);
1458 ns->sent_scroll = 0;
1459 }
1460 free (sl.buf);
1461}
1462
1463
1464/** Clears a map cell */ 1388/** Clears a map cell */
1465static void 1389static void
1466map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1390map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1467{ 1391{
1468 cell->faces[0] = face0; 1392 cell->faces[0] = face0;
1469 cell->faces[1] = face1; 1393 cell->faces[1] = face1;
1470 cell->faces[2] = face2; 1394 cell->faces[2] = face2;
1471 cell->count = count; 1395 cell->count = count;
1472 cell->stat_hp = 0; 1396 cell->stat_hp = 0;
1397 cell->flags = 0;
1473 cell->player = 0; 1398 cell->player = 0;
1474} 1399}
1475 1400
1476#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1401#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1477#define MAX_LAYERS 3 1402#define MAX_LAYERS 3
1478 1403
1506 * needs to get sent - if so, it adds the data, sending the head 1431 * needs to get sent - if so, it adds the data, sending the head
1507 * if needed, and returning 1. If this no data needs to get 1432 * if needed, and returning 1. If this no data needs to get
1508 * sent, it returns zero. 1433 * sent, it returns zero.
1509 */ 1434 */
1510static int 1435static int
1511check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1436check_head (packet &sl, NewSocket &ns, int ax, int ay, int layer)
1512{ 1437{
1513 short face_num; 1438 short face_num;
1514 1439
1515 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1440 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1516 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1441 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1517 else 1442 else
1518 face_num = 0; 1443 face_num = 0;
1519 1444
1520 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1445 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1521 { 1446 {
1522 SockList_AddShort (&sl, face_num); 1447 sl << uint16 (face_num);
1523 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1448 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1524 esrv_send_face (&ns, face_num, 0); 1449 esrv_send_face (&ns, face_num, 0);
1450
1525 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1451 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1526 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1452 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1527 return 1; 1453 return 1;
1528 } 1454 }
1529 1455
1549 * the case, it seems to make more sense to have these layer values 1475 * the case, it seems to make more sense to have these layer values
1550 * actually match. 1476 * actually match.
1551 */ 1477 */
1552 1478
1553static int 1479static int
1554update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1480update_space (packet &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1555{ 1481{
1556 object *ob, *head; 1482 object *ob, *head;
1557 uint16 face_num; 1483 uint16 face_num;
1558 int bx, by, i; 1484 int bx, by, i;
1559 1485
1560 /* If there is a multipart object stored away, treat that as more important. 1486 /* If there is a multipart object stored away, treat that as more important.
1561 * If not, then do the normal processing. 1487 * If not, then do the normal processing.
1562 */ 1488 */
1563
1564 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1489 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1565 1490
1566 /* Check to see if this head is part of the set of objects 1491 /* Check to see if this head is part of the set of objects
1567 * we would normally send for this space. If so, then 1492 * we would normally send for this space. If so, then
1568 * don't use the head value. We need to do the check 1493 * don't use the head value. We need to do the check
1733 1658
1734 /* Another hack - because of heads and whatnot, this face may match one 1659 /* Another hack - because of heads and whatnot, this face may match one
1735 * we already sent for a lower layer. In that case, don't send 1660 * we already sent for a lower layer. In that case, don't send
1736 * this one. 1661 * this one.
1737 */ 1662 */
1738 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1663 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1739 {
1740 face_num = 0; 1664 face_num = 0;
1741 }
1742 1665
1743 /* We've gotten what face we want to use for the object. Now see if 1666 /* We've gotten what face we want to use for the object. Now see if
1744 * if it has changed since we last sent it to the client. 1667 * if it has changed since we last sent it to the client.
1745 */ 1668 */
1746 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1669 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1747 { 1670 {
1748 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1671 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1749 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1672 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1750 esrv_send_face (ns, face_num, 0); 1673 esrv_send_face (&ns, face_num, 0);
1751 SockList_AddShort (sl, face_num); 1674
1675 sl << uint16 (face_num);
1752 return 1; 1676 return 1;
1753 } 1677 }
1678
1754 /* Nothing changed */ 1679 /* Nothing changed */
1755 return 0; 1680 return 0;
1756} 1681}
1757 1682
1758/** 1683/**
1773 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1698 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1774 * take. 1699 * take.
1775 */ 1700 */
1776 1701
1777static inline int 1702static inline int
1778update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1703update_smooth (packet &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1779{ 1704{
1780 object *ob; 1705 object *ob;
1781 int smoothlevel; /* old face_num; */ 1706 int smoothlevel; /* old face_num; */
1782 1707
1783 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1708 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1788 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1713 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1789 smoothlevel = 0; 1714 smoothlevel = 0;
1790 else 1715 else
1791 { 1716 {
1792 smoothlevel = ob->smoothlevel; 1717 smoothlevel = ob->smoothlevel;
1793 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1718 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1794 SendSmooth (ns, ob->face->number); 1719 SendSmooth (&ns, ob->face->number);
1795 } /* else not already head object or blank face */ 1720 } /* else not already head object or blank face */
1796 1721
1797 /* We've gotten what face we want to use for the object. Now see if 1722 /* We've gotten what face we want to use for the object. Now see if
1798 * if it has changed since we last sent it to the client. 1723 * if it has changed since we last sent it to the client.
1799 */ 1724 */
1800 if (smoothlevel > 255) 1725 if (smoothlevel > 255)
1801 smoothlevel = 255; 1726 smoothlevel = 255;
1802 else if (smoothlevel < 0) 1727 else if (smoothlevel < 0)
1803 smoothlevel = 0; 1728 smoothlevel = 0;
1729
1804 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1730 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1805 { 1731 {
1806 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1732 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1807 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1733 sl << uint8 (smoothlevel);
1808 return 1; 1734 return 1;
1809 } 1735 }
1736
1810 /* Nothing changed */ 1737 /* Nothing changed */
1811 return 0; 1738 return 0;
1812} 1739}
1813 1740
1814/** 1741/**
1855draw_client_map1 (object *pl) 1782draw_client_map1 (object *pl)
1856{ 1783{
1857 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1784 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1858 sint16 nx, ny; 1785 sint16 nx, ny;
1859 int estartlen, eoldlen; 1786 int estartlen, eoldlen;
1860 SockList sl;
1861 SockList esl; /*For extended Map info */
1862 uint16 mask, emask; 1787 uint16 mask, emask;
1863 uint8 eentrysize; 1788 uint8 eentrysize;
1864 uint16 ewhatstart, ewhatflag; 1789 uint16 ewhatstart, ewhatflag;
1865 uint8 extendedinfos; 1790 uint8 extendedinfos;
1866 mapstruct *m; 1791 maptile *m;
1867 1792
1868 NewSocket & socket = pl->contr->socket; 1793 NewSocket &socket = pl->contr->socket;
1869 1794
1870 check_map_change (pl->contr); 1795 check_map_change (pl->contr);
1871 1796
1872 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1797 packet sl;
1873 if (socket.mapmode == Map1Cmd) 1798 packet esl;
1874 strcpy ((char *) sl.buf, "map1 "); 1799
1875 else 1800 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1876 strcpy ((char *) sl.buf, "map1a ");
1877 sl.len = strlen ((char *) sl.buf);
1878 startlen = sl.len; 1801 startlen = sl.length ();
1802
1879 /*Extendedmapinfo structure initialisation */ 1803 /*Extendedmapinfo structure initialisation */
1880 if (socket.ext_mapinfos) 1804 if (socket.ext_mapinfos)
1881 { 1805 {
1882 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1883 strcpy ((char *) esl.buf, "mapextended ");
1884 esl.len = strlen ((char *) esl.buf);
1885 extendedinfos = EMI_NOREDRAW; 1806 extendedinfos = EMI_NOREDRAW;
1807
1886 if (socket.EMI_smooth) 1808 if (socket.EMI_smooth)
1887 extendedinfos |= EMI_SMOOTH; 1809 extendedinfos |= EMI_SMOOTH;
1810
1888 ewhatstart = esl.len; 1811 ewhatstart = esl.length ();
1889 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1812 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1890 could need to be taken away */ 1813 could need to be taken away */
1891 SockList_AddChar (&esl, extendedinfos);
1892 eentrysize = getExtendedMapInfoSize (&socket); 1814 eentrysize = getExtendedMapInfoSize (&socket);
1893 SockList_AddChar (&esl, eentrysize); 1815 esl << "mapextended "
1816 << uint8 (extendedinfos)
1817 << uint8 (eentrysize);
1818
1894 estartlen = esl.len; 1819 estartlen = esl.length ();
1895 } 1820 }
1896 else 1821 else
1897 { 1822 {
1898 /* suppress compiler warnings */ 1823 /* suppress compiler warnings */
1899 ewhatstart = 0; 1824 ewhatstart = 0;
1900 ewhatflag = 0; 1825 ewhatflag = 0;
1901 estartlen = 0; 1826 estartlen = 0;
1902 } 1827 }
1828
1903 /* Init data to zero */ 1829 /* Init data to zero */
1904 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1830 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1905 1831
1906 /* x,y are the real map locations. ax, ay are viewport relative 1832 /* x,y are the real map locations. ax, ay are viewport relative
1907 * locations. 1833 * locations.
1911 /* We could do this logic as conditionals in the if statement, 1837 /* We could do this logic as conditionals in the if statement,
1912 * but that started to get a bit messy to look at. 1838 * but that started to get a bit messy to look at.
1913 */ 1839 */
1914 max_x = pl->x + (socket.mapx + 1) / 2; 1840 max_x = pl->x + (socket.mapx + 1) / 2;
1915 max_y = pl->y + (socket.mapy + 1) / 2; 1841 max_y = pl->y + (socket.mapy + 1) / 2;
1842
1916 if (socket.mapmode == Map1aCmd) 1843 if (socket.mapmode == Map1aCmd)
1917 { 1844 {
1918 max_x += MAX_HEAD_OFFSET; 1845 max_x += MAX_HEAD_OFFSET;
1919 max_y += MAX_HEAD_OFFSET; 1846 max_y += MAX_HEAD_OFFSET;
1920 } 1847 }
1935 */ 1862 */
1936 if (ax >= socket.mapx || ay >= socket.mapy) 1863 if (ax >= socket.mapx || ay >= socket.mapy)
1937 { 1864 {
1938 int i, got_one; 1865 int i, got_one;
1939 1866
1940 oldlen = sl.len; 1867 oldlen = sl.length ();
1941 1868
1942 SockList_AddShort (&sl, mask); 1869 sl << uint16 (mask);
1943 1870
1944 if (check_head (sl, socket, ax, ay, 2)) 1871 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1945 mask |= 0x4;
1946 if (check_head (sl, socket, ax, ay, 1)) 1872 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1947 mask |= 0x2;
1948 if (check_head (sl, socket, ax, ay, 0)) 1873 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1949 mask |= 0x1;
1950 1874
1951 /* If all we are doing is sending 0 (blank) faces, we don't 1875 /* If all we are doing is sending 0 (blank) faces, we don't
1952 * actually need to send that - just the coordinates 1876 * actually need to send that - just the coordinates
1953 * with no faces tells the client to blank out the 1877 * with no faces tells the client to blank out the
1954 * space. 1878 * space.
1955 */ 1879 */
1956 got_one = 0; 1880 got_one = 0;
1957 for (i = oldlen + 2; i < sl.len; i++) 1881 for (i = oldlen + 2; i < sl.length (); i++)
1958 {
1959 if (sl.buf[i]) 1882 if (sl.buf[i])
1960 got_one = 1; 1883 got_one = 1;
1961 }
1962 1884
1963 if (got_one && (mask & 0xf)) 1885 if (got_one && (mask & 0xf))
1964 {
1965 sl.buf[oldlen + 1] = mask & 0xff; 1886 sl.buf[oldlen + 1] = mask & 0xff;
1966 }
1967 else 1887 else
1968 { /*either all faces blank, either no face at all */ 1888 { /*either all faces blank, either no face at all */
1969 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1889 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1970 sl.len = oldlen + 2; 1890 sl.reset (oldlen + 2);
1971 else 1891 else
1972 sl.len = oldlen; 1892 sl.reset (oldlen);
1973 } 1893 }
1894
1974 /*What concerns extendinfos, nothing to be done for now 1895 /*What concerns extendinfos, nothing to be done for now
1975 * (perhaps effects layer later) 1896 * (perhaps effects layer later)
1976 */ 1897 */
1977 continue; /* don't do processing below */ 1898 continue; /* don't do processing below */
1978 } 1899 }
1979 1900
1980 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1901 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1981 1902
1982 d = pl->contr->blocked_los[ax][ay]; 1903 d = pl->contr->blocked_los[ax][ay];
1983 1904
1984 /* If the coordinates are not valid, or it is too dark to see, 1905 /* If the coordinates are not valid, or it is too dark to see,
1985 * we tell the client as such 1906 * we tell the client as such
1986 */ 1907 */
1987 nx = x; 1908 nx = x;
1988 ny = y; 1909 ny = y;
1989 m = get_map_from_coord (pl->map, &nx, &ny); 1910 m = get_map_from_coord (pl->map, &nx, &ny);
1911
1990 if (!m) 1912 if (!m)
1991 { 1913 {
1992 /* space is out of map. Update space and clear values 1914 /* space is out of map. Update space and clear values
1993 * if this hasn't already been done. If the space is out 1915 * if this hasn't already been done. If the space is out
1994 * of the map, it shouldn't have a head 1916 * of the map, it shouldn't have a head
1995 */ 1917 */
1996 if (lastcell.count != -1) 1918 if (lastcell.count != -1)
1997 { 1919 {
1998 SockList_AddShort (&sl, mask); 1920 sl << uint16 (mask);
1999 map_clearcell (&lastcell, 0, 0, 0, -1); 1921 map_clearcell (&lastcell, 0, 0, 0, -1);
2000 } 1922 }
2001 } 1923 }
2002 else if (d > 3) 1924 else if (d > 3)
2003 { 1925 {
2005 1927
2006 /* This block deals with spaces that are not visible for whatever 1928 /* This block deals with spaces that are not visible for whatever
2007 * reason. Still may need to send the head for this space. 1929 * reason. Still may need to send the head for this space.
2008 */ 1930 */
2009 1931
2010 oldlen = sl.len; 1932 oldlen = sl.length ();
2011 1933
2012 SockList_AddShort (&sl, mask); 1934 sl << uint16 (mask);
1935
2013 if (lastcell.count != -1) 1936 if (lastcell.count != -1)
2014 need_send = 1; 1937 need_send = 1;
1938
2015 count = -1; 1939 count = -1;
2016 1940
2017 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1941 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2018 { 1942 {
2019 /* Now check to see if any heads need to be sent */ 1943 /* Now check to see if any heads need to be sent */
2020 1944
2021 if (check_head (sl, socket, ax, ay, 2)) 1945 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2022 mask |= 0x4;
2023 if (check_head (sl, socket, ax, ay, 1)) 1946 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2024 mask |= 0x2;
2025 if (check_head (sl, socket, ax, ay, 0)) 1947 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2026 mask |= 0x1;
2027 1948
2028 lastcell.count = count; 1949 lastcell.count = count;
2029
2030 } 1950 }
2031 else 1951 else
2032 { 1952 {
2033 struct MapCell *cell = &lastcell;
2034
2035 /* properly clear a previously sent big face */ 1953 /* properly clear a previously sent big face */
2036 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 1954 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1955 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2037 need_send = 1; 1956 need_send = 1;
1957
2038 map_clearcell (&lastcell, 0, 0, 0, count); 1958 map_clearcell (&lastcell, 0, 0, 0, count);
2039 } 1959 }
2040 1960
2041 if ((mask & 0xf) || need_send) 1961 if ((mask & 0xf) || need_send)
2042 {
2043 sl.buf[oldlen + 1] = mask & 0xff; 1962 sl.buf[oldlen + 1] = mask & 0xff;
2044 }
2045 else 1963 else
2046 {
2047 sl.len = oldlen; 1964 sl.reset (oldlen);
2048 }
2049 } 1965 }
2050 else 1966 else
2051 { 1967 {
2052 /* In this block, the space is visible or there are head objects 1968 /* In this block, the space is visible or there are head objects
2053 * we need to send. 1969 * we need to send.
2055 1971
2056 /* Rather than try to figure out what everything that we might 1972 /* Rather than try to figure out what everything that we might
2057 * need to send is, then form the packet after that, 1973 * need to send is, then form the packet after that,
2058 * we presume that we will in fact form a packet, and update 1974 * we presume that we will in fact form a packet, and update
2059 * the bits by what we do actually send. If we send nothing, 1975 * the bits by what we do actually send. If we send nothing,
2060 * we just back out sl.len to the old value, and no harm 1976 * we just back out sl.length () to the old value, and no harm
2061 * is done. 1977 * is done.
2062 * I think this is simpler than doing a bunch of checks to see 1978 * I think this is simpler than doing a bunch of checks to see
2063 * what if anything we need to send, setting the bits, then 1979 * what if anything we need to send, setting the bits, then
2064 * doing those checks again to add the real data. 1980 * doing those checks again to add the real data.
2065 */ 1981 */
2066 oldlen = sl.len; 1982 oldlen = sl.length ();
2067 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1983 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2068 eoldlen = esl.len; 1984 eoldlen = esl.length ();
2069 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1985 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2070 SockList_AddShort (&sl, mask); 1986 sl << uint16 (mask);
2071 1987
2072 if (socket.ext_mapinfos) 1988 if (socket.ext_mapinfos)
2073 SockList_AddShort (&esl, emask); 1989 esl << uint16 (emask);
2074 1990
2075 unsigned char dummy; 1991 unsigned char dummy;
2076 unsigned char *last_ext = &dummy; 1992 unsigned char *last_ext = &dummy;
2077 1993
2078 /* Darkness changed */ 1994 /* Darkness changed */
2081 mask |= 0x8; 1997 mask |= 0x8;
2082 1998
2083 if (socket.extmap) 1999 if (socket.extmap)
2084 { 2000 {
2085 *last_ext |= 0x80; 2001 *last_ext |= 0x80;
2086 last_ext = sl.buf + sl.len; 2002 last_ext = sl.buf + sl.length ();
2087 SockList_AddChar (&sl, d); 2003 sl << uint8 (d);
2088 } 2004 }
2089 else 2005 else
2090 SockList_AddChar (&sl, 255 - 64 * d); 2006 sl << uint8 (255 - 64 * d);
2091 } 2007 }
2092 2008
2093 lastcell.count = d; 2009 lastcell.count = d;
2094 2010
2095 if (socket.extmap) 2011 if (socket.extmap)
2096 { 2012 {
2097 uint8 stat_hp = 0; 2013 uint8 stat_hp = 0;
2098 uint8 stat_width = 0; 2014 uint8 stat_width = 0;
2015 uint8 flags = 0;
2099 tag_t player = 0; 2016 UUID player = 0;
2100 2017
2101 // send hp information, if applicable 2018 // send hp information, if applicable
2102 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 2019 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2103 { 2020 {
2104 if (op->head || op->invisible) 2021 if (op->head || op->invisible)
2111 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 2028 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2112 stat_width = op->arch->tail_x; 2029 stat_width = op->arch->tail_x;
2113 } 2030 }
2114 } 2031 }
2115 2032
2033 if (op->msg && op->msg[0] == '@')
2034 flags |= 1;
2035
2116 if (op->type == PLAYER && op != pl) 2036 if (op->type == PLAYER && op != pl)
2117 player = op->count; 2037 player = op->count;
2118 } 2038 }
2119 2039
2120 if (lastcell.stat_hp != stat_hp) 2040 if (lastcell.stat_hp != stat_hp)
2121 { 2041 {
2122 lastcell.stat_hp = stat_hp; 2042 lastcell.stat_hp = stat_hp;
2123 2043
2124 mask |= 0x8; 2044 mask |= 0x8;
2125 *last_ext |= 0x80; 2045 *last_ext |= 0x80;
2126 last_ext = sl.buf + sl.len; 2046 last_ext = sl.buf + sl.length ();
2127 SockList_AddChar (&sl, 5); 2047
2128 SockList_AddChar (&sl, stat_hp); 2048 sl << uint8 (5) << uint8 (stat_hp);
2129 2049
2130 if (stat_width > 1) 2050 if (stat_width > 1)
2131 { 2051 {
2132 *last_ext |= 0x80; 2052 *last_ext |= 0x80;
2133 last_ext = sl.buf + sl.len; 2053 last_ext = sl.buf + sl.length ();
2134 SockList_AddChar (&sl, 6); 2054
2135 SockList_AddChar (&sl, stat_width); 2055 sl << uint8 (6) << uint8 (stat_width);
2136 } 2056 }
2137 } 2057 }
2138 2058
2139 if (lastcell.player !=player) 2059 if (lastcell.player != player)
2140 { 2060 {
2141 lastcell.player = player; 2061 lastcell.player = player;
2142 2062
2143 mask |= 0x8; 2063 mask |= 0x8;
2144 *last_ext |= 0x80; 2064 *last_ext |= 0x80;
2145 last_ext = sl.buf + sl.len; 2065 last_ext = sl.buf + sl.length ();
2146 SockList_AddChar (&sl, 0x47); 2066
2147 SockList_AddChar (&sl, 4); 2067 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2148 SockList_AddInt (&sl, player); 2068 }
2069
2070 if (lastcell.flags != flags)
2071 {
2072 lastcell.flags = flags;
2073
2074 mask |= 0x8;
2075 *last_ext |= 0x80;
2076 last_ext = sl.buf + sl.length ();
2077
2078 sl << uint8 (8) << uint8 (flags);
2149 } 2079 }
2150 } 2080 }
2151 2081
2152 /* Floor face */ 2082 /* Floor face */
2153 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 2083 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2154 mask |= 0x4; 2084 mask |= 0x4;
2155 2085
2156 if (socket.EMI_smooth) 2086 if (socket.EMI_smooth)
2157 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 2087 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2158 emask |= 0x4; 2088 emask |= 0x4;
2159 2089
2160 /* Middle face */ 2090 /* Middle face */
2161 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 2091 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2162 mask |= 0x2; 2092 mask |= 0x2;
2163 2093
2164 if (socket.EMI_smooth) 2094 if (socket.EMI_smooth)
2165 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 2095 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2166 emask |= 0x2; 2096 emask |= 0x2;
2167 2097
2168 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 2098 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2169 { 2099 {
2170 if (lastcell.faces[0] != pl->face->number) 2100 if (lastcell.faces[0] != pl->face->number)
2171 { 2101 {
2172 lastcell.faces[0] = pl->face->number; 2102 lastcell.faces[0] = pl->face->number;
2173 mask |= 0x1; 2103 mask |= 0x1;
2104
2174 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 2105 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2175 esrv_send_face (&socket, pl->face->number, 0); 2106 esrv_send_face (&socket, pl->face->number, 0);
2176 SockList_AddShort (&sl, pl->face->number); 2107
2108 sl << uint16 (pl->face->number);
2177 } 2109 }
2178 } 2110 }
2179 /* Top face */
2180 else 2111 else
2181 { 2112 {
2113 /* Top face */
2182 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 2114 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2183 mask |= 0x1; 2115 mask |= 0x1;
2116
2184 if (socket.EMI_smooth) 2117 if (socket.EMI_smooth)
2185 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 2118 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2186 {
2187 emask |= 0x1; 2119 emask |= 0x1;
2188 }
2189 } 2120 }
2121
2190 /* Check to see if we are in fact sending anything for this 2122 /* Check to see if we are in fact sending anything for this
2191 * space by checking the mask. If so, update the mask. 2123 * space by checking the mask. If so, update the mask.
2192 * if not, reset the len to that from before adding the mask 2124 * if not, reset the len to that from before adding the mask
2193 * value, so we don't send those bits. 2125 * value, so we don't send those bits.
2194 */ 2126 */
2195 if (mask & 0xf) 2127 if (mask & 0xf)
2196 {
2197 sl.buf[oldlen + 1] = mask & 0xff; 2128 sl.buf[oldlen + 1] = mask & 0xff;
2198 }
2199 else 2129 else
2200 {
2201 sl.len = oldlen; 2130 sl.reset (oldlen);
2202 } 2131
2203 if (emask & 0xf) 2132 if (emask & 0xf)
2204 {
2205 esl.buf[eoldlen + 1] = emask & 0xff; 2133 esl.buf[eoldlen + 1] = emask & 0xff;
2206 }
2207 else 2134 else
2208 {
2209 esl.len = eoldlen; 2135 esl.reset (eoldlen);
2210 }
2211 } /* else this is a viewable space */ 2136 } /* else this is a viewable space */
2212 } /* for x loop */ 2137 } /* for x loop */
2213 } /* for y loop */ 2138 } /* for y loop */
2214 2139
2215 /* Verify that we in fact do need to send this */ 2140 /* Verify that we in fact do need to send this */
2216 if (socket.ext_mapinfos) 2141 if (socket.ext_mapinfos)
2217 { 2142 {
2218 if (!(sl.len > startlen || socket.sent_scroll)) 2143 if (!(sl.length () > startlen || socket.sent_scroll))
2219 { 2144 {
2220 /* No map data will follow, so don't say the client 2145 /* No map data will follow, so don't say the client
2221 * it doesn't need draw! 2146 * it doesn't need draw!
2222 */ 2147 */
2223 ewhatflag &= (~EMI_NOREDRAW); 2148 ewhatflag &= (~EMI_NOREDRAW);
2224 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2149 esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2225 } 2150 }
2151
2226 if (esl.len > estartlen) 2152 if (esl.length () > estartlen)
2227 {
2228 Send_With_Handling (&socket, &esl); 2153 Send_With_Handling (&socket, &esl);
2229 }
2230 free (esl.buf);
2231 } 2154 }
2155
2232 if (sl.len > startlen || socket.sent_scroll) 2156 if (sl.length () > startlen || socket.sent_scroll)
2233 { 2157 {
2234 Send_With_Handling (&socket, &sl); 2158 Send_With_Handling (&socket, &sl);
2235 socket.sent_scroll = 0; 2159 socket.sent_scroll = 0;
2236 } 2160 }
2237 free (sl.buf);
2238} 2161}
2239 2162
2240/** 2163/**
2241 * Draws client map. 2164 * Draws client map.
2242 */ 2165 */
2247 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 2170 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2248 New_Face *face, *floor; 2171 New_Face *face, *floor;
2249 New_Face *floor2; 2172 New_Face *floor2;
2250 int d, mflags; 2173 int d, mflags;
2251 struct Map newmap; 2174 struct Map newmap;
2252 mapstruct *m, *pm; 2175 maptile *m, *pm;
2253 2176
2254 if (pl->type != PLAYER) 2177 if (pl->type != PLAYER)
2255 { 2178 {
2256 LOG (llevError, "draw_client_map called with non player/non eric-server\n"); 2179 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2257 return; 2180 return;
2293 { 2216 {
2294 update_los (pl); 2217 update_los (pl);
2295 pl->contr->do_los = 0; 2218 pl->contr->do_los = 0;
2296 } 2219 }
2297 2220
2298 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2299 {
2300 /* Big maps need a different drawing mechanism to work */ 2221 /* Big maps need a different drawing mechanism to work */
2301 draw_client_map1 (pl); 2222 draw_client_map1 (pl);
2302 return;
2303 }
2304
2305 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2306 {
2307 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2308 }
2309
2310 /* j and i are the y and x coordinates of the real map (which is
2311 * basically some number of spaces around the player)
2312 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2313 * left corner) and are thus disconnected from the map values.
2314 * Subtract 1 from the max values so that we properly handle cases where
2315 * player has specified an even map. Otherwise, we try to send them too
2316 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2317 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2318 * odd, this still works fine.
2319 */
2320 ay = 0;
2321 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2322 {
2323 ax = 0;
2324 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2325 {
2326
2327 d = pl->contr->blocked_los[ax][ay];
2328 /* note the out_of_map and d>3 checks are both within the same
2329 * negation check.
2330 */
2331 nx = i;
2332 ny = j;
2333 m = get_map_from_coord (pm, &nx, &ny);
2334 if (m && d < 4)
2335 {
2336 face = GET_MAP_FACE (m, nx, ny, 0);
2337 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2338 floor = GET_MAP_FACE (m, nx, ny, 2);
2339
2340 /* If all is blank, send a blank face. */
2341 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2342 {
2343 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2344 }
2345 else
2346 { /* actually have something interesting */
2347 /* send the darkness mask, if any. */
2348 if (d && pl->contr->socket.darkness)
2349 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2350
2351 if (face && face != blank_face)
2352 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2353 if (floor2 && floor2 != blank_face)
2354 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2355 if (floor && floor != blank_face)
2356 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2357 }
2358 } /* Is a valid space */
2359 }
2360 }
2361 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2362
2363 check_map_change (pl->contr);
2364} 2223}
2365 2224
2366 2225
2367/*****************************************************************************/ 2226/*****************************************************************************/
2368 2227
2374 2233
2375/*****************************************************************************/ 2234/*****************************************************************************/
2376void 2235void
2377send_plugin_custom_message (object *pl, char *buf) 2236send_plugin_custom_message (object *pl, char *buf)
2378{ 2237{
2379 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2238 pl->contr->socket.send_packet (buf);
2380} 2239}
2381 2240
2382/** 2241/**
2383 * This sends the skill number to name mapping. We ignore 2242 * This sends the skill number to name mapping. We ignore
2384 * the params - we always send the same info no matter what. 2243 * the params - we always send the same info no matter what.
2385 */ 2244 */
2386void 2245void
2387send_skill_info (NewSocket * ns, char *params) 2246send_skill_info (NewSocket *ns, char *params)
2388{ 2247{
2389 SockList sl; 2248 packet sl;
2390 int i; 2249 sl << "replyinfo skill_info\n";
2391 2250
2392 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2393 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2394 for (i = 1; i < NUM_SKILLS; i++) 2251 for (int i = 1; i < NUM_SKILLS; i++)
2395 { 2252 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2396 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2253
2397 }
2398 sl.len = strlen ((char *) sl.buf);
2399 if (sl.len >= MAXSOCKBUF) 2254 if (sl.length () >= MAXSOCKBUF)
2400 { 2255 {
2401 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2256 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2402 fatal (0); 2257 fatal (0);
2403 } 2258 }
2259
2404 Send_With_Handling (ns, &sl); 2260 Send_With_Handling (ns, &sl);
2405 free (sl.buf);
2406} 2261}
2407 2262
2408/** 2263/**
2409 * This sends the spell path to name mapping. We ignore 2264 * This sends the spell path to name mapping. We ignore
2410 * the params - we always send the same info no matter what. 2265 * the params - we always send the same info no matter what.
2411 */ 2266 */
2412void 2267void
2413send_spell_paths (NewSocket * ns, char *params) 2268send_spell_paths (NewSocket * ns, char *params)
2414{ 2269{
2415 SockList sl; 2270 packet sl;
2416 int i;
2417 2271
2418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2272 sl << "replyinfo spell_paths\n";
2419 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2273
2420 for (i = 0; i < NRSPELLPATHS; i++) 2274 for (int i = 0; i < NRSPELLPATHS; i++)
2421 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2275 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2422 sl.len = strlen ((char *) sl.buf); 2276
2423 if (sl.len >= MAXSOCKBUF) 2277 if (sl.length () >= MAXSOCKBUF)
2424 { 2278 {
2425 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2279 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2426 fatal (0); 2280 fatal (0);
2427 } 2281 }
2282
2428 Send_With_Handling (ns, &sl); 2283 Send_With_Handling (ns, &sl);
2429 free (sl.buf);
2430} 2284}
2431 2285
2432/** 2286/**
2433 * This looks for any spells the player may have that have changed their stats. 2287 * This looks for any spells the player may have that have changed their stats.
2434 * it then sends an updspell packet for each spell that has changed in this way 2288 * it then sends an updspell packet for each spell that has changed in this way
2435 */ 2289 */
2436void 2290void
2437esrv_update_spells (player *pl) 2291esrv_update_spells (player *pl)
2438{ 2292{
2439 SockList sl;
2440 int flags = 0;
2441 object *spell;
2442
2443 if (!pl->socket.monitor_spells) 2293 if (!pl->socket.monitor_spells)
2444 return; 2294 return;
2295
2445 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2296 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2446 { 2297 {
2447 if (spell->type == SPELL) 2298 if (spell->type == SPELL)
2448 { 2299 {
2300 int flags = 0;
2301
2449 /* check if we need to update it */ 2302 /* check if we need to update it */
2450 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2303 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2451 { 2304 {
2452 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2305 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2453 flags |= UPD_SP_MANA; 2306 flags |= UPD_SP_MANA;
2454 } 2307 }
2308
2455 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2309 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2456 { 2310 {
2457 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2311 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2458 flags |= UPD_SP_GRACE; 2312 flags |= UPD_SP_GRACE;
2459 } 2313 }
2314
2460 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2315 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2461 { 2316 {
2462 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2317 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2463 flags |= UPD_SP_DAMAGE; 2318 flags |= UPD_SP_DAMAGE;
2464 } 2319 }
2320
2465 if (flags != 0) 2321 if (flags)
2466 { 2322 {
2467 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2323 packet sl;
2468 strcpy ((char *) sl.buf, "updspell "); 2324
2469 sl.len = strlen ((char *) sl.buf); 2325 sl << "updspell "
2470 SockList_AddChar (&sl, flags); 2326 << uint8 (flags)
2471 SockList_AddInt (&sl, spell->count); 2327 << uint32 (spell->count);
2472 if (flags & UPD_SP_MANA) 2328
2473 SockList_AddShort (&sl, spell->last_sp); 2329 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2474 if (flags & UPD_SP_GRACE) 2330 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2475 SockList_AddShort (&sl, spell->last_grace); 2331 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2476 if (flags & UPD_SP_DAMAGE) 2332
2477 SockList_AddShort (&sl, spell->last_eat);
2478 flags = 0;
2479 Send_With_Handling (&pl->socket, &sl); 2333 Send_With_Handling (&pl->socket, &sl);
2480 free (sl.buf);
2481 } 2334 }
2482 } 2335 }
2483 } 2336 }
2484} 2337}
2485 2338
2486void 2339void
2487esrv_remove_spell (player *pl, object *spell) 2340esrv_remove_spell (player *pl, object *spell)
2488{ 2341{
2489 SockList sl;
2490
2491 if (!pl->socket.monitor_spells) 2342 if (!pl->socket.monitor_spells)
2492 return; 2343 return;
2344
2493 if (!pl || !spell || spell->env != pl->ob) 2345 if (!pl || !spell || spell->env != pl->ob)
2494 { 2346 {
2495 LOG (llevError, "Invalid call to esrv_remove_spell"); 2347 LOG (llevError, "Invalid call to esrv_remove_spell");
2496 return; 2348 return;
2497 } 2349 }
2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2350
2499 strcpy ((char *) sl.buf, "delspell "); 2351 packet sl;
2500 sl.len = strlen ((char *) sl.buf); 2352
2501 SockList_AddInt (&sl, spell->count); 2353 sl << "delspell "
2354 << uint32 (spell->count);
2355
2502 Send_With_Handling (&pl->socket, &sl); 2356 Send_With_Handling (&pl->socket, &sl);
2503 free (sl.buf);
2504} 2357}
2505 2358
2506/* appends the spell *spell to the Socklist we will send the data to. */ 2359/* appends the spell *spell to the Socklist we will send the data to. */
2507static void 2360static void
2508append_spell (player *pl, SockList * sl, object *spell) 2361append_spell (player *pl, packet &sl, object *spell)
2509{ 2362{
2510 int len, i, skill = 0; 2363 int len, i, skill = 0;
2511 2364
2512 if (!(spell->name)) 2365 if (!(spell->name))
2513 { 2366 {
2514 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2367 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2515 return; 2368 return;
2516 } 2369 }
2517 SockList_AddInt (sl, spell->count); 2370
2518 SockList_AddShort (sl, spell->level);
2519 SockList_AddShort (sl, spell->casting_time);
2520 /* store costs and damage in the object struct, to compare to later */ 2371 /* store costs and damage in the object struct, to compare to later */
2521 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2372 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2522 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2373 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2523 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2374 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2524 /* send the current values */
2525 SockList_AddShort (sl, spell->last_sp);
2526 SockList_AddShort (sl, spell->last_grace);
2527 SockList_AddShort (sl, spell->last_eat);
2528 2375
2529 /* figure out which skill it uses, if it uses one */ 2376 /* figure out which skill it uses, if it uses one */
2530 if (spell->skill) 2377 if (spell->skill)
2531 { 2378 {
2532 for (i = 1; i < NUM_SKILLS; i++) 2379 for (i = 1; i < NUM_SKILLS; i++)
2534 { 2381 {
2535 skill = i + CS_STAT_SKILLINFO; 2382 skill = i + CS_STAT_SKILLINFO;
2536 break; 2383 break;
2537 } 2384 }
2538 } 2385 }
2539 SockList_AddChar (sl, skill);
2540 2386
2541 SockList_AddInt (sl, spell->path_attuned); 2387 /* send the current values */
2388 sl << uint32 (spell->count)
2389 << uint16 (spell->level)
2390 << uint16 (spell->casting_time)
2391 << uint16 (spell->last_sp)
2392 << uint16 (spell->last_grace)
2393 << uint16 (spell->last_eat)
2394 << uint8 (skill)
2395 << uint32 (spell->path_attuned)
2542 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2396 << uint32 (spell->face ? spell->face->number : 0)
2543 2397 << data8 (spell->name)
2544 len = strlen (spell->name); 2398 << data16 (spell->msg);
2545 SockList_AddChar (sl, (char) len);
2546 memcpy (sl->buf + sl->len, spell->name, len);
2547 sl->len += len;
2548
2549 if (!spell->msg)
2550 {
2551 SockList_AddShort (sl, 0);
2552 }
2553 else
2554 {
2555 len = strlen (spell->msg);
2556 SockList_AddShort (sl, len);
2557 memcpy (sl->buf + sl->len, spell->msg, len);
2558 sl->len += len;
2559 }
2560} 2399}
2561 2400
2562/** 2401/**
2563 * This tells the client to add the spell *ob, if *ob is NULL, then add 2402 * This tells the client to add the spell *ob, if *ob is NULL, then add
2564 * all spells in the player's inventory. 2403 * all spells in the player's inventory.
2565 */ 2404 */
2566void 2405void
2567esrv_add_spells (player *pl, object *spell) 2406esrv_add_spells (player *pl, object *spell)
2568{ 2407{
2569 SockList sl;
2570
2571 if (!pl) 2408 if (!pl)
2572 { 2409 {
2573 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2410 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2574 return; 2411 return;
2575 } 2412 }
2413
2576 if (!pl->socket.monitor_spells) 2414 if (!pl->socket.monitor_spells)
2577 return; 2415 return;
2578 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2416
2579 strcpy ((char *) sl.buf, "addspell "); 2417 packet sl;
2580 sl.len = strlen ((char *) sl.buf); 2418
2419 sl << "addspell ";
2420
2581 if (!spell) 2421 if (!spell)
2582 { 2422 {
2583 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2423 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2584 { 2424 {
2585 /* were we to simply keep appending data here, we could exceed 2425 /* were we to simply keep appending data here, we could exceed
2595 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2435 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2596 * like it will fix this 2436 * like it will fix this
2597 */ 2437 */
2598 if (spell->type != SPELL) 2438 if (spell->type != SPELL)
2599 continue; 2439 continue;
2440
2600 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2441 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2601 { 2442 {
2602 Send_With_Handling (&pl->socket, &sl); 2443 Send_With_Handling (&pl->socket, &sl);
2603 strcpy ((char *) sl.buf, "addspell "); 2444
2604 sl.len = strlen ((char *) sl.buf); 2445 sl.reset ();
2446 sl << "addspell ";
2605 } 2447 }
2448
2606 append_spell (pl, &sl, spell); 2449 append_spell (pl, sl, spell);
2607 } 2450 }
2608 } 2451 }
2609 else if (spell->type != SPELL) 2452 else if (spell->type != SPELL)
2610 { 2453 {
2611 LOG (llevError, "Asked to send a non-spell object as a spell"); 2454 LOG (llevError, "Asked to send a non-spell object as a spell");
2612 return; 2455 return;
2613 } 2456 }
2614 else 2457 else
2615 append_spell (pl, &sl, spell); 2458 append_spell (pl, sl, spell);
2459
2616 if (sl.len >= MAXSOCKBUF) 2460 if (sl.length () >= MAXSOCKBUF)
2617 { 2461 {
2618 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2462 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2619 fatal (0); 2463 fatal (0);
2620 } 2464 }
2465
2621 /* finally, we can send the packet */ 2466 /* finally, we can send the packet */
2622 Send_With_Handling (&pl->socket, &sl); 2467 Send_With_Handling (&pl->socket, &sl);
2623 free (sl.buf); 2468
2624} 2469}
2470

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