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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.17 by root, Tue Sep 12 19:20:09 2006 UTC vs.
Revision 1.68 by root, Sun Mar 4 19:36:12 2007 UTC

1
2/* 1/*
3 * static char *rcsid_init_c =
4 * "$Id: request.C,v 1.17 2006/09/12 19:20:09 root Exp $";
5 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
9 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
10 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 21 *
27 The author can be reached via e-mail to crossfire-devel@real-time.com 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 23 */
29 24
30/** 25/**
31 * \file 26 * \file
32 * Client handling. 27 * Client handling.
33 * 28 *
41 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
42 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
43 * 38 *
44 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
45 * 40 *
46 * esrv_map_setbelow allows filling in all of the faces for the map.
47 * if a face has not already been sent to the client, it is sent now.
48 *
49 * mapcellchanged, compactlayer, compactstack, perform the map compressing
50 * operations
51 *
52 * esrv_map_doneredraw finishes the map update, and ships across the
53 * map updates.
54 *
55 * esrv_map_scroll tells the client to scroll the map, and does similarily
56 * for the locally cached copy.
57 */ 41 */
58 42
59#include <global.h> 43#include <global.h>
60#include <sproto.h> 44#include <sproto.h>
61 45
62#include <newclient.h>
63#include <newserver.h>
64#include <living.h> 46#include <living.h>
65#include <commands.h> 47#include <commands.h>
66 48
67/* This block is basically taken from socket.c - I assume if it works there, 49/* This block is basically taken from socket.c - I assume if it works there,
68 * it should work here. 50 * it should work here.
69 */ 51 */
70#ifndef WIN32 /* ---win32 exclude unix headers */
71# include <sys/types.h> 52#include <sys/types.h>
72# include <sys/time.h> 53#include <sys/time.h>
73# include <sys/socket.h> 54#include <sys/socket.h>
74# include <netinet/in.h> 55#include <netinet/in.h>
75# include <netdb.h> 56#include <netdb.h>
76#endif /* win32 */
77 57
78#ifdef HAVE_UNISTD_H
79# include <unistd.h> 58#include <unistd.h>
80#endif
81
82#ifdef HAVE_SYS_TIME_H
83# include <sys/time.h> 59#include <sys/time.h>
84#endif
85 60
86#include "sounds.h" 61#include "sounds.h"
87 62
88/** 63/**
89 * This table translates the attack numbers as used within the 64 * This table translates the attack numbers as used within the
106 -1, /* life stealing */ 81 -1, /* life stealing */
107 -1 /* Disease - not fully done yet */ 82 -1 /* Disease - not fully done yet */
108}; 83};
109 84
110static void 85static void
111socket_map_scroll (NewSocket * ns, int dx, int dy) 86socket_map_scroll (client *ns, int dx, int dy)
112{ 87{
113 struct Map newmap; 88 struct Map newmap;
114 int x, y, mx, my; 89 int x, y, mx, my;
115 90
116 {
117 char buf[MAXSOCKBUF];
118
119 sprintf (buf, "map_scroll %d %d", dx, dy); 91 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
120 Write_String_To_Socket (ns, buf, strlen (buf));
121 }
122 92
123 /* If we are using the Map1aCmd, we may in fact send 93 /* If we are using the Map1aCmd, we may in fact send
124 * head information that is outside the viewable map. 94 * head information that is outside the viewable map.
125 * So set the mx,my to the max value we want to 95 * So set the mx,my to the max value we want to
126 * look for. Removed code to do so - it caused extra 96 * look for. Removed code to do so - it caused extra
145 for (x = 0; x < mx; x++) 115 for (x = 0; x < mx; x++)
146 { 116 {
147 for (y = 0; y < my; y++) 117 for (y = 0; y < my; y++)
148 { 118 {
149 if (x >= ns->mapx || y >= ns->mapy) 119 if (x >= ns->mapx || y >= ns->mapy)
150 {
151 /* clear cells outside the viewable area */ 120 /* clear cells outside the viewable area */
152 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 121 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
153 }
154 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 122 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
155 {
156 /* clear newly visible tiles within the viewable area */ 123 /* clear newly visible tiles within the viewable area */
157 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 124 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
158 }
159 else 125 else
160 {
161 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 126 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
162 }
163 } 127 }
164 } 128 }
165 129
166 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 130 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
167 131
172} 136}
173 137
174static void 138static void
175clear_map (player *pl) 139clear_map (player *pl)
176{ 140{
177 NewSocket & socket = pl->socket;
178
179 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 141 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
180 142
181 if (socket.newmapcmd == 1) 143 if (pl->ns->newmapcmd == 1)
182 Write_String_To_Socket (&socket, "newmap", 6); 144 pl->ns->send_packet ("newmap");
183 145
184 socket.update_look = 1; 146 pl->ns->floorbox_reset ();
185 socket.look_position = 0;
186} 147}
187 148
188/** check for map change and send new map data */ 149/** check for map/region change and send new map data */
189static void 150static void
190check_map_change (player *pl) 151check_map_change (player *pl)
191{ 152{
192 NewSocket & socket = pl->socket; 153 client &socket = *pl->ns;
193 object *ob = pl->ob; 154 object *ob = pl->ob;
194 char buf[MAX_BUF]; /* eauugggh */ 155 char buf[MAX_BUF]; /* eauugggh */
195 156
196 if (socket.current_map != ob->map) 157 if (socket.current_map != ob->map)
197 { 158 {
213 flags |= 4; 174 flags |= 4;
214 if (ob->map->tile_path[3]) 175 if (ob->map->tile_path[3])
215 flags |= 8; 176 flags |= 8;
216 177
217 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 178 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
218 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 179 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
219 } 180 }
220 else 181 else
221 snprintf (buf, MAX_BUF, "mapinfo current"); 182 snprintf (buf, MAX_BUF, "mapinfo current");
222 183
223 Write_String_To_Socket (&socket, buf, strlen (buf)); 184 socket.send_packet (buf);
224 } 185 }
225 } 186 }
226 else if (socket.current_x != ob->x || socket.current_y != ob->y) 187 else if (socket.current_x != ob->x || socket.current_y != ob->y)
227 { 188 {
228 int dx = ob->x - socket.current_x; 189 int dx = ob->x - socket.current_x;
231 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 192 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
232 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 193 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
233 else 194 else
234 { 195 {
235 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 196 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
236 socket.update_look = 1; 197 socket.floorbox_reset ();
237 socket.look_position = 0;
238 } 198 }
239 } 199 }
240 200
241 socket.current_x = ob->x; 201 socket.current_x = ob->x;
242 socket.current_y = ob->y; 202 socket.current_y = ob->y;
203
204 region *reg = ob->region ();
205 if (socket.current_region != reg)
206 {
207 socket.current_region = reg;
208 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
209 }
210}
211
212/**
213 * RequestInfo is sort of a meta command. There is some specific
214 * request of information, but we call other functions to provide
215 * that information.
216 */
217void
218RequestInfo (char *buf, int len, client * ns)
219{
220 char *params = NULL, *cp;
221
222 /* No match */
223 char bigbuf[MAX_BUF];
224 int slen;
225
226 /* Set up replyinfo before we modify any of the buffers - this is used
227 * if we don't find a match.
228 */
229 strcpy (bigbuf, "replyinfo ");
230 slen = strlen (bigbuf);
231 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
232
233 /* find the first space, make it null, and update the
234 * params pointer.
235 */
236 for (cp = buf; *cp != '\0'; cp++)
237 if (*cp == ' ')
238 {
239 *cp = '\0';
240 params = cp + 1;
241 break;
242 }
243
244 if (!strcmp (buf, "image_info"))
245 send_image_info (ns, params);
246 else if (!strcmp (buf, "image_sums"))
247 send_image_sums (ns, params);
248 else if (!strcmp (buf, "skill_info"))
249 send_skill_info (ns, params);
250 else if (!strcmp (buf, "spell_paths"))
251 send_spell_paths (ns, params);
252 else
253 ns->send_packet (bigbuf, len);
243} 254}
244 255
245void 256void
246ExtCmd (char *buf, int len, player *pl) 257ExtCmd (char *buf, int len, player *pl)
247{ 258{
248 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 259 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
260}
261
262void
263ExtiCmd (char *buf, int len, client *ns)
264{
265 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
249} 266}
250 267
251void 268void
252MapInfoCmd (char *buf, int len, player *pl) 269MapInfoCmd (char *buf, int len, player *pl)
253{ 270{
266 if (!strncmp (buf, "spatial ", 8)) 283 if (!strncmp (buf, "spatial ", 8))
267 { 284 {
268 buf += 8; 285 buf += 8;
269 286
270 // initial map and its origin 287 // initial map and its origin
271 mapstruct *map = pl->ob->map; 288 maptile *map = pl->ob->map;
272 sint16 dx, dy; 289 sint16 dx, dy;
273 int mapx = pl->socket.mapx / 2 - pl->ob->x; 290 int mapx = pl->ns->mapx / 2 - pl->ob->x;
274 int mapy = pl->socket.mapy / 2 - pl->ob->y; 291 int mapy = pl->ns->mapy / 2 - pl->ob->y;
275 int max_distance = 8; // limit maximum path length to something generous 292 int max_distance = 8; // limit maximum path length to something generous
276 293
277 while (*buf && map && max_distance) 294 while (*buf && map && max_distance)
278 { 295 {
279 int dir = *buf++; 296 int dir = *buf++;
280 297
281 switch (dir) 298 switch (dir)
282 { 299 {
283 case '1': 300 case '1':
284 dx = 0; 301 dx = 0;
285 dy = -1; 302 dy = -1;
286 map = get_map_from_coord (map, &dx, &dy); 303 map = map->xy_find (dx, dy);
287 map && (mapy -= map->height); 304 map && (mapy -= map->height);
288 break; 305 break;
289 case '2': 306 case '2':
290 mapx += map->width; 307 mapx += map->width;
291 dx = map->width; 308 dx = map->width;
292 dy = 0; 309 dy = 0;
293 map = get_map_from_coord (map, &dx, &dy); 310 map = map->xy_find (dx, dy);
294 break; 311 break;
295 case '3': 312 case '3':
296 mapy += map->height; 313 mapy += map->height;
297 dx = 0; 314 dx = 0;
298 dy = map->height; 315 dy = map->height;
299 map = get_map_from_coord (map, &dx, &dy); 316 map = map->xy_find (dx, dy);
300 break; 317 break;
301 case '4': 318 case '4':
302 dx = -1; 319 dx = -1;
303 dy = 0; 320 dy = 0;
304 map = get_map_from_coord (map, &dx, &dy); 321 map = map->xy_find (dx, dy);
305 map && (mapx -= map->width); 322 map && (mapx -= map->width);
306 break; 323 break;
307 } 324 }
308 325
309 --max_distance; 326 --max_distance;
310 } 327 }
311 328
322 if (map->tile_path[2]) 339 if (map->tile_path[2])
323 flags |= 4; 340 flags |= 4;
324 if (map->tile_path[3]) 341 if (map->tile_path[3])
325 flags |= 8; 342 flags |= 8;
326 343
327 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 344 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
328 } 345 }
329 else 346 else
330 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 347 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
331 } 348 }
332 else 349 else
333 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 350 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
334 351
335 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 352 pl->ns->send_packet (bigbuf);
336} 353}
337 354
338/** This is the Setup cmd - easy first implementation */ 355/** This is the Setup cmd - easy first implementation */
339void 356void
340SetUp (char *buf, int len, NewSocket * ns) 357SetUp (char *buf, int len, client * ns)
341{ 358{
342 int s, slen; 359 int s, slen;
343 char *cmd, *param, cmdback[HUGE_BUF]; 360 char *cmd, *param, cmdback[HUGE_BUF];
344 361
345 /* run through the cmds of setup 362 /* run through the cmds of setup
347 * 364 *
348 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 365 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
349 * The client then must sort this out 366 * The client then must sort this out
350 */ 367 */
351 368
352 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 369 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
370
353 strcpy (cmdback, "setup"); 371 strcpy (cmdback, "setup");
354 for (s = 0; s < len;) 372 for (s = 0; s < len; )
355 { 373 {
356
357 cmd = &buf[s]; 374 cmd = &buf[s];
358 375
359 /* find the next space, and put a null there */ 376 /* find the next space, and put a null there */
360 for (; buf[s] && buf[s] != ' '; s++); 377 for (; buf[s] && buf[s] != ' '; s++)
378 ;
379
361 buf[s++] = 0; 380 buf[s++] = 0;
381
362 while (buf[s] == ' ') 382 while (buf[s] == ' ')
363 s++; 383 s++;
364 384
365 if (s >= len) 385 if (s >= len)
366 break; 386 break;
367 387
368 param = &buf[s]; 388 param = &buf[s];
369 389
370 for (; buf[s] && buf[s] != ' '; s++); 390 for (; buf[s] && buf[s] != ' '; s++)
391 ;
392
371 buf[s++] = 0; 393 buf[s++] = 0;
394
372 while (buf[s] == ' ') 395 while (buf[s] == ' ')
373 s++; 396 s++;
374 397
375 slen = strlen (cmdback); 398 slen = strlen (cmdback);
376 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 399 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
381 { 404 {
382 ns->sound = atoi (param); 405 ns->sound = atoi (param);
383 safe_strcat (cmdback, param, &slen, HUGE_BUF); 406 safe_strcat (cmdback, param, &slen, HUGE_BUF);
384 } 407 }
385 else if (!strcmp (cmd, "exp64")) 408 else if (!strcmp (cmd, "exp64"))
386 {
387 ns->exp64 = atoi (param);
388 safe_strcat (cmdback, param, &slen, HUGE_BUF); 409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
389 }
390 else if (!strcmp (cmd, "spellmon")) 410 else if (!strcmp (cmd, "spellmon"))
391 { 411 {
392 ns->monitor_spells = atoi (param); 412 ns->monitor_spells = atoi (param);
393 safe_strcat (cmdback, param, &slen, HUGE_BUF); 413 safe_strcat (cmdback, param, &slen, HUGE_BUF);
394 } 414 }
537 * report a failure to the client. 557 * report a failure to the client.
538 */ 558 */
539 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 559 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
540 } 560 }
541 } /* for processing all the setup commands */ 561 } /* for processing all the setup commands */
562
542 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 563 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
543 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 564 ns->send_packet (cmdback);
544} 565}
545 566
546/** 567/**
547 * The client has requested to be added to the game. 568 * The client has requested to be added to the game.
548 * This is what takes care of it. We tell the client how things worked out. 569 * This is what takes care of it. We tell the client how things worked out.
549 * I am not sure if this file is the best place for this function. however, 570 * I am not sure if this file is the best place for this function. however,
550 * it either has to be here or init_sockets needs to be exported. 571 * it either has to be here or init_sockets needs to be exported.
551 */ 572 */
552void 573void
553AddMeCmd (char *buf, int len, NewSocket * ns) 574AddMeCmd (char *buf, int len, client * ns)
554{ 575{
555 Settings oldsettings; 576 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
556
557 oldsettings = settings;
558 if (ns->status != Ns_Add || add_player (ns))
559 {
560 Write_String_To_Socket (ns, "addme_failed", 12);
561 }
562 else
563 {
564 /* Basically, the add_player copies the socket structure into
565 * the player structure, so this one (which is from init_sockets)
566 * is not needed anymore. The write below should still work, as the
567 * stuff in ns is still relevant.
568 */
569 Write_String_To_Socket (ns, "addme_success", 13);
570 socket_info.nconns--;
571 ns->status = Ns_Avail;
572 }
573 settings = oldsettings;
574} 577}
575 578
576/** Reply to ExtendedInfos command */ 579/** Reply to ExtendedInfos command */
577void 580void
578ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 581ToggleExtendedInfos (char *buf, int len, client * ns)
579{ 582{
580 char cmdback[MAX_BUF]; 583 char cmdback[MAX_BUF];
581 char command[50]; 584 char command[50];
582 int info, nextinfo; 585 int info, nextinfo;
583 586
621 { 624 {
622 strcat (cmdback, " "); 625 strcat (cmdback, " ");
623 strcat (cmdback, "smoothing"); 626 strcat (cmdback, "smoothing");
624 } 627 }
625 628
626 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 629 ns->send_packet (cmdback);
627} 630}
628 631
629/* 632/*
630#define MSG_TYPE_BOOK 1 633#define MSG_TYPE_BOOK 1
631#define MSG_TYPE_CARD 2 634#define MSG_TYPE_CARD 2
634#define MSG_TYPE_MONUMENT 5 637#define MSG_TYPE_MONUMENT 5
635#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 638#define MSG_TYPE_SCRIPTED_DIALOG 6*/
636 639
637/** Reply to ExtendedInfos command */ 640/** Reply to ExtendedInfos command */
638void 641void
639ToggleExtendedText (char *buf, int len, NewSocket * ns) 642ToggleExtendedText (char *buf, int len, client * ns)
640{ 643{
641 char cmdback[MAX_BUF]; 644 char cmdback[MAX_BUF];
642 char temp[10]; 645 char temp[10];
643 char command[50]; 646 char command[50];
644 int info, nextinfo, i, flag; 647 int info, nextinfo, i, flag;
684 strcat (cmdback, " "); 687 strcat (cmdback, " ");
685 snprintf (temp, sizeof (temp), "%d", i); 688 snprintf (temp, sizeof (temp), "%d", i);
686 strcat (cmdback, temp); 689 strcat (cmdback, temp);
687 } 690 }
688 691
689 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 692 ns->send_packet (cmdback);
690} 693}
691 694
692/** 695/**
693 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 696 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
694 * Basically, it makes no sense to wait for the client to request a 697 * Basically, it makes no sense to wait for the client to request a
695 * a piece of data from us that we know the client wants. So 698 * a piece of data from us that we know the client wants. So
696 * if we know the client wants it, might as well push it to the 699 * if we know the client wants it, might as well push it to the
697 * client. 700 * client.
698 */ 701 */
699static void 702static void
700SendSmooth (NewSocket * ns, uint16 face) 703SendSmooth (client *ns, uint16 face)
701{ 704{
702 uint16 smoothface; 705 uint16 smoothface;
703 unsigned char reply[MAX_BUF];
704 SockList sl;
705 706
706 /* If we can't find a face, return and set it so we won't try to send this 707 /* If we can't find a face, return and set it so we won't try to send this
707 * again. 708 * again.
708 */ 709 */
709 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 710 if (!FindSmooth (face, &smoothface))
710 { 711 {
711 712
712 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); 713 LOG (llevError, "could not findsmooth for %d.\n", face);
713 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 714 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
714 return; 715 return;
715 } 716 }
716 717
717 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 718 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
718 esrv_send_face (ns, smoothface, 0); 719 esrv_send_face (ns, smoothface, 0);
719 720
720 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 721 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
721 722
722 sl.buf = reply; 723 packet sl ("smooth");
723 strcpy ((char *) sl.buf, "smooth ");
724 sl.len = strlen ((char *) sl.buf);
725 SockList_AddShort (&sl, face);
726 SockList_AddShort (&sl, smoothface);
727 Send_With_Handling (ns, &sl);
728}
729 724
725 sl << uint16 (face)
726 << uint16 (smoothface);
727
728 ns->send_packet (sl);
729}
730
730 /** 731/**
731 * Tells client the picture it has to use 732 * Tells client the picture it has to use
732 * to smooth a picture number given as argument. 733 * to smooth a picture number given as argument.
733 */ 734 */
734void 735void
735AskSmooth (char *buf, int len, NewSocket * ns) 736AskSmooth (char *buf, int len, client *ns)
736{ 737{
737 uint16 facenbr; 738 SendSmooth (ns, atoi (buf));
738
739 facenbr = atoi (buf);
740 SendSmooth (ns, facenbr);
741} 739}
742
743
744
745
746 740
747/** 741/**
748 * This handles the general commands from the client (ie, north, fire, cast, 742 * This handles the general commands from the client (ie, north, fire, cast,
749 * etc.) 743 * etc.)
750 */ 744 */
751void 745void
752PlayerCmd (char *buf, int len, player *pl) 746PlayerCmd (char *buf, int len, player *pl)
753{ 747{
754
755 /* The following should never happen with a proper or honest client.
756 * Therefore, the error message doesn't have to be too clear - if
757 * someone is playing with a hacked/non working client, this gives them
758 * an idea of the problem, but they deserve what they get
759 */
760 if (pl->state != ST_PLAYING)
761 {
762 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
763 return;
764 }
765 /* Check if there is a count. In theory, a zero count could also be 748 /* Check if there is a count. In theory, a zero count could also be
766 * sent, so check for that also. 749 * sent, so check for that also.
767 */ 750 */
768 if (atoi (buf) || buf[0] == '0') 751 if (atoi (buf) || buf[0] == '0')
769 { 752 {
770 pl->count = atoi ((char *) buf); 753 pl->count = atoi ((char *) buf);
754
771 buf = strchr (buf, ' '); /* advance beyond the numbers */ 755 buf = strchr (buf, ' '); /* advance beyond the numbers */
772 if (!buf) 756 if (!buf)
773 {
774#ifdef ESRV_DEBUG
775 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
776#endif
777 return; 757 return;
778 } 758
779 buf++; 759 buf++;
780 } 760 }
781 /* This should not happen anymore. */ 761
782 if (pl->ob->speed_left < -1.0)
783 {
784 LOG (llevError, "Player has negative time - shouldn't do command.\n");
785 }
786 /* In c_new.c */
787 execute_newserver_command (pl->ob, (char *) buf); 762 execute_newserver_command (pl->ob, (char *) buf);
763
788 /* Perhaps something better should be done with a left over count. 764 /* Perhaps something better should be done with a left over count.
789 * Cleaning up the input should probably be done first - all actions 765 * Cleaning up the input should probably be done first - all actions
790 * for the command that issued the count should be done before any other 766 * for the command that issued the count should be done before any other
791 * commands. 767 * commands.
792 */ 768 */
793
794 pl->count = 0; 769 pl->count = 0;
795
796} 770}
797 771
798 772
799/** 773/**
800 * This handles the general commands from the client (ie, north, fire, cast, 774 * This handles the general commands from the client (ie, north, fire, cast,
801 * etc.). It is a lot like PlayerCmd above, but is called with the 775 * etc.). It is a lot like PlayerCmd above, but is called with the
802 * 'ncom' method which gives more information back to the client so it 776 * 'ncom' method which gives more information back to the client so it
803 * can throttle. 777 * can throttle.
804 */ 778 */
805void 779void
806NewPlayerCmd (uint8 * buf, int len, player *pl) 780NewPlayerCmd (char *buf, int len, player *pl)
807{ 781{
808 int time, repeat;
809 short packet;
810 unsigned char command[MAX_BUF];
811 SockList sl;
812
813 if (len < 7) 782 if (len <= 6)
814 { 783 {
815 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 784 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
816 return; 785 return;
817 } 786 }
818 787
819 packet = GetShort_String (buf); 788 uint16 cmdid = net_uint16 ((uint8 *)buf);
820 repeat = GetInt_String (buf + 2); 789 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
790
821 /* -1 is special - no repeat, but don't update */ 791 /* -1 is special - no repeat, but don't update */
822 if (repeat != -1) 792 if (repeat != -1)
823 {
824 pl->count = repeat; 793 pl->count = repeat;
825 }
826 if ((len - 4) >= MAX_BUF)
827 len = MAX_BUF - 5;
828 794
829 strncpy ((char *) command, (char *) buf + 6, len - 4); 795 buf += 6; //len -= 6;
830 command[len - 4] = '\0';
831 796
832 /* The following should never happen with a proper or honest client.
833 * Therefore, the error message doesn't have to be too clear - if
834 * someone is playing with a hacked/non working client, this gives them
835 * an idea of the problem, but they deserve what they get
836 */
837 if (pl->state != ST_PLAYING)
838 {
839 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
840 return;
841 }
842
843 /* This should not happen anymore. */
844 if (pl->ob->speed_left < -1.0)
845 {
846 LOG (llevError, "Player has negative time - shouldn't do command.\n");
847 }
848 /* In c_new.c */
849 execute_newserver_command (pl->ob, (char *) command); 797 execute_newserver_command (pl->ob, buf);
798
850 /* Perhaps something better should be done with a left over count. 799 /* Perhaps something better should be done with a left over count.
851 * Cleaning up the input should probably be done first - all actions 800 * Cleaning up the input should probably be done first - all actions
852 * for the command that issued the count should be done before any other 801 * for the command that issued the count should be done before any other
853 * commands. 802 * commands.
854 */ 803 */
855 pl->count = 0; 804 pl->count = 0;
856 805
806 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
807 int time = fabs (pl->ob->speed) < 0.001
808 ? time = MAX_TIME * 100
809 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
810
857 /* Send confirmation of command execution now */ 811 /* Send confirmation of command execution now */
858 sl.buf = command; 812 packet sl ("comc");
859 strcpy ((char *) sl.buf, "comc "); 813 sl << uint16 (cmdid) << uint32 (time);
860 sl.len = 5; 814 pl->ns->send_packet (sl);
861 SockList_AddShort (&sl, packet);
862 if (FABS (pl->ob->speed) < 0.001)
863 time = MAX_TIME * 100;
864 else
865 time = (int) (MAX_TIME / FABS (pl->ob->speed));
866 SockList_AddInt (&sl, time);
867 Send_With_Handling (&pl->socket, &sl);
868} 815}
869
870 816
871/** This is a reply to a previous query. */ 817/** This is a reply to a previous query. */
872void 818void
873ReplyCmd (char *buf, int len, player *pl) 819ReplyCmd (char *buf, int len, client *ns)
874{ 820{
821 if (ns->state == ST_CUSTOM)
822 {
823 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
824 return;
825 }
826
827 if (!ns->pl)
828 return; //TODO: depends on the exact reply we are after
829 //TODO: but right now, we always have a ns->pl
830
831 player *pl = ns->pl;
832
875 /* This is to synthesize how the data would be stored if it 833 /* This is to synthesize how the data would be stored if it
876 * was normally entered. A bit of a hack, and should be cleaned up 834 * was normally entered. A bit of a hack, and should be cleaned up
877 * once all the X11 code is removed from the server. 835 * once all the X11 code is removed from the server.
878 * 836 *
879 * We pass 13 to many of the functions because this way they 837 * We pass 13 to many of the functions because this way they
880 * think it was the carriage return that was entered, and the 838 * think it was the carriage return that was entered, and the
881 * function then does not try to do additional input. 839 * function then does not try to do additional input.
882 */ 840 */
883 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 841 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
884 842
885 /* this avoids any hacking here */ 843 /* this avoids any hacking here */
886 844
887 switch (pl->state) 845 switch (ns->state)
888 { 846 {
889 case ST_PLAYING: 847 case ST_PLAYING:
890 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 848 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
891 break; 849 break;
892 850
893 case ST_PLAY_AGAIN:
894 /* We can check this for return value (2==quit). Maybe we
895 * should, and do something appropriate?
896 */
897 receive_play_again (pl->ob, buf[0]);
898 break;
899
900 case ST_ROLL_STAT:
901 key_roll_stat (pl->ob, buf[0]);
902 break;
903
904 case ST_CHANGE_CLASS: 851 case ST_CHANGE_CLASS:
905
906 key_change_class (pl->ob, buf[0]); 852 key_change_class (pl->ob, buf[0]);
907 break; 853 break;
908 854
909 case ST_CONFIRM_QUIT:
910 key_confirm_quit (pl->ob, buf[0]);
911 break;
912
913 case ST_CONFIGURE:
914 LOG (llevError, "In client input handling, but into configure state\n");
915 pl->state = ST_PLAYING;
916 break;
917
918 case ST_GET_NAME:
919 receive_player_name (pl->ob, 13);
920 break;
921
922 case ST_GET_PASSWORD:
923 case ST_CONFIRM_PASSWORD:
924 receive_player_password (pl->ob, 13);
925 break;
926
927 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 855 case ST_GET_PARTY_PASSWORD: /* Get password for party */
928 receive_party_password (pl->ob, 13); 856 receive_party_password (pl->ob, 13);
929 break; 857 break;
930 858
931 default: 859 default:
932 LOG (llevError, "Unknown input state: %d\n", pl->state); 860 LOG (llevError, "Unknown input state: %d\n", ns->state);
933 } 861 }
934} 862}
935 863
936/** 864/**
937 * Client tells its version. If there is a mismatch, we close the 865 * Client tells its version. If there is a mismatch, we close the
939 * something older than the server. If we assume the client will be 867 * something older than the server. If we assume the client will be
940 * backwards compatible, having it be a later version should not be a 868 * backwards compatible, having it be a later version should not be a
941 * problem. 869 * problem.
942 */ 870 */
943void 871void
944VersionCmd (char *buf, int len, NewSocket * ns) 872VersionCmd (char *buf, int len, client * ns)
945{ 873{
946 char *cp;
947 char version_warning[256];
948
949 if (!buf) 874 if (!buf)
950 { 875 {
951 LOG (llevError, "CS: received corrupted version command\n"); 876 LOG (llevError, "CS: received corrupted version command\n");
952 return; 877 return;
953 } 878 }
954 879
955 ns->cs_version = atoi (buf); 880 ns->cs_version = atoi (buf);
956 ns->sc_version = ns->cs_version; 881 ns->sc_version = ns->cs_version;
882
883 LOG (llevDebug, "connection from client <%s>\n", buf);
884
885
886 //TODO: should log here just for statistics
887
957 if (VERSION_CS != ns->cs_version) 888 //if (VERSION_CS != ns->cs_version)
958 { 889 // unchecked;
959#ifdef ESRV_DEBUG 890
960 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
961#endif
962 }
963 cp = strchr (buf + 1, ' '); 891 char *cp = strchr (buf + 1, ' ');
964 if (!cp) 892 if (!cp)
965 return; 893 return;
894
966 ns->sc_version = atoi (cp); 895 ns->sc_version = atoi (cp);
896
967 if (VERSION_SC != ns->sc_version) 897 //if (VERSION_SC != ns->sc_version)
968 { 898 // unchecked;
969#ifdef ESRV_DEBUG 899
970 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
971#endif
972 }
973 cp = strchr (cp + 1, ' '); 900 cp = strchr (cp + 1, ' ');
901
974 if (cp) 902 if (cp)
975 { 903 {
976 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 904 assign (ns->version, cp + 1);
977 905
978 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); 906 if (ns->sc_version < 1026)
979 907 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
980 /* This is first implementation - i skip all beta DX clients with it
981 * Add later stuff here for other clients
982 */
983
984 /* these are old dxclients */
985 /* Version 1024 added support for singular + plural name values -
986 * requiing this minimal value reduces complexity of that code, and it
987 * has been around for a long time.
988 */
989 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
990 {
991 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
992 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 908 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
993 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
994 }
995
996 } 909 }
997} 910}
998 911
999/** sound related functions. */ 912/** sound related functions. */
1000
1001void 913void
1002SetSound (char *buf, int len, NewSocket * ns) 914SetSound (char *buf, int len, client * ns)
1003{ 915{
1004 ns->sound = atoi (buf); 916 ns->sound = atoi (buf);
1005} 917}
1006 918
1007/** client wants the map resent */ 919/** client wants the map resent */
1008
1009void 920void
1010MapRedrawCmd (char *buf, int len, player *pl) 921MapRedrawCmd (char *buf, int len, player *pl)
1011{ 922{
1012
1013/* This function is currently disabled; just clearing the map state results in 923/* This function is currently disabled; just clearing the map state results in
1014 * display errors. It should clear the cache and send a newmap command. 924 * display errors. It should clear the cache and send a newmap command.
1015 * Unfortunately this solution does not work because some client versions send 925 * Unfortunately this solution does not work because some client versions send
1016 * a mapredraw command after receiving a newmap command. 926 * a mapredraw command after receiving a newmap command.
1017 */ 927 */
1018#if 0
1019 /* Okay, this is MAJOR UGLY. but the only way I know how to
1020 * clear the "cache"
1021 */
1022 memset (&pl->socket.lastmap, 0, sizeof (struct Map));
1023 draw_client_map (pl->ob);
1024#endif
1025} 928}
1026 929
1027/** 930/**
1028 * Moves an object (typically, container to inventory). 931 * Moves an object (typically, container to inventory).
1029 * syntax is: move (to) (tag) (nrof) 932 * syntax is: move (to) (tag) (nrof)
1032MoveCmd (char *buf, int len, player *pl) 935MoveCmd (char *buf, int len, player *pl)
1033{ 936{
1034 int vals[3], i; 937 int vals[3], i;
1035 938
1036 /* A little funky here. We only cycle for 2 records, because 939 /* A little funky here. We only cycle for 2 records, because
1037 * we obviously am not going to find a space after the third 940 * we obviously are not going to find a space after the third
1038 * record. Perhaps we should just replace this with a 941 * record. Perhaps we should just replace this with a
1039 * sscanf? 942 * sscanf?
1040 */ 943 */
1041 for (i = 0; i < 2; i++) 944 for (i = 0; i < 2; i++)
1042 { 945 {
1043 vals[i] = atoi (buf); 946 vals[i] = atoi (buf);
947
1044 if (!(buf = strchr (buf, ' '))) 948 if (!(buf = strchr (buf, ' ')))
1045 { 949 {
1046 LOG (llevError, "Incomplete move command: %s\n", buf); 950 LOG (llevError, "Incomplete move command: %s\n", buf);
1047 return; 951 return;
1048 } 952 }
953
1049 buf++; 954 buf++;
1050 } 955 }
956
1051 vals[2] = atoi (buf); 957 vals[2] = atoi (buf);
1052 958
1053/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 959/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1054 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 960 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1055} 961}
1056
1057
1058 962
1059/****************************************************************************** 963/******************************************************************************
1060 * 964 *
1061 * Start of commands the server sends to the client. 965 * Start of commands the server sends to the client.
1062 * 966 *
1065/** 969/**
1066 * Asks the client to query the user. This way, the client knows 970 * Asks the client to query the user. This way, the client knows
1067 * it needs to send something back (vs just printing out a message) 971 * it needs to send something back (vs just printing out a message)
1068 */ 972 */
1069void 973void
1070send_query (NewSocket * ns, uint8 flags, char *text) 974send_query (client *ns, uint8 flags, char *text)
1071{ 975{
1072 char buf[MAX_BUF];
1073
1074 sprintf (buf, "query %d %s", flags, text ? text : ""); 976 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1075 Write_String_To_Socket (ns, buf, strlen (buf));
1076} 977}
1077 978
1078#define AddIfInt64(Old,New,Type) if (Old != New) {\ 979#define AddIfInt64(Old,New,Type) if (Old != New) {\
1079 Old = New; \ 980 Old = New; \
1080 SockList_AddChar(&sl, Type); \ 981 sl << uint8 (Type) << uint64 (New); \
1081 SockList_AddInt64(&sl, New); \
1082 } 982 }
1083 983
1084#define AddIfInt(Old,New,Type) if (Old != New) {\ 984#define AddIfInt(Old,New,Type) if (Old != New) {\
1085 Old = New; \ 985 Old = New; \
1086 SockList_AddChar(&sl, Type); \ 986 sl << uint8 (Type) << uint32 (New); \
1087 SockList_AddInt(&sl, New); \
1088 } 987 }
1089 988
1090#define AddIfShort(Old,New,Type) if (Old != New) {\ 989#define AddIfShort(Old,New,Type) if (Old != New) {\
1091 Old = New; \ 990 Old = New; \
1092 SockList_AddChar(&sl, Type); \ 991 sl << uint8 (Type) << uint16 (New); \
1093 SockList_AddShort(&sl, New); \
1094 } 992 }
1095 993
1096#define AddIfFloat(Old,New,Type) if (Old != New) {\ 994#define AddIfFloat(Old,New,Type) if (Old != New) {\
1097 Old = New; \ 995 Old = New; \
1098 SockList_AddChar(&sl, Type); \ 996 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1099 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1100 } 997 }
1101 998
1102#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 999#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1103 if (Old) free(Old);\
1104 Old = strdup_local(New);\ 1000 free(Old); Old = strdup (New);\
1105 SockList_AddChar(&sl, Type); \ 1001 sl << uint8 (Type) << data8 (New); \
1106 SockList_AddChar(&sl, ( char )strlen(New)); \
1107 strcpy((char*)sl.buf + sl.len, New); \
1108 sl.len += strlen(New); \
1109 } 1002 }
1110 1003
1111/** 1004/**
1112 * Sends a statistics update. We look at the old values, 1005 * Sends a statistics update. We look at the old values,
1113 * and only send what has changed. Stat mapping values are in newclient.h 1006 * and only send what has changed. Stat mapping values are in newclient.h
1115 * commands for now. 1008 * commands for now.
1116 */ 1009 */
1117void 1010void
1118esrv_update_stats (player *pl) 1011esrv_update_stats (player *pl)
1119{ 1012{
1120 SockList sl;
1121 char buf[MAX_BUF]; 1013 char buf[MAX_BUF];
1122 uint16 flags; 1014 uint16 flags;
1123 1015
1124 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1016 client *ns = pl->ns;
1125 strcpy ((char *) sl.buf, "stats "); 1017 if (!ns)
1126 sl.len = strlen ((char *) sl.buf); 1018 return;
1127 1019
1128 if (pl->ob != NULL) 1020 object *ob = pl->ob;
1129 { 1021 if (!ob)
1022 return;
1023
1024 packet sl ("stats");
1025
1130 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1026 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1131 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1027 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1132 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1028 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1133 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1029 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1134 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1030 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1135 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1031 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1136 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1032 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1137 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1138 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1139 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1140 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1033 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1141 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1034 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1035 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1036 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1037 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1142 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1038 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1143 }
1144 if (pl->socket.exp64)
1145 {
1146 uint8 s;
1147 1039
1148 for (s = 0; s < NUM_SKILLS; s++) 1040 for (int s = 0; s < NUM_SKILLS; s++)
1149 { 1041 if (object *skill = pl->last_skill_ob[s])
1150 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1042 if (skill->stats.exp != ns->last_skill_exp [s])
1151 { 1043 {
1044 ns->last_skill_exp [s] = skill->stats.exp;
1152 1045
1153 /* Always send along the level if exp changes. This is only 1046 /* Always send along the level if exp changes. This is only
1154 * 1 extra byte, but keeps processing simpler. 1047 * 1 extra byte, but keeps processing simpler.
1155 */ 1048 */
1156 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1049 sl << uint8 (s + CS_STAT_SKILLINFO)
1157 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1050 << uint8 (skill->level)
1158 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1051 << uint64 (skill->stats.exp);
1159 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1160 } 1052 }
1161 } 1053
1162 }
1163 if (pl->socket.exp64)
1164 {
1165 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1054 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1166 }
1167 else
1168 {
1169 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP);
1170 }
1171 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1055 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1172 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1056 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1173 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1057 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1174 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1058 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1175 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1059 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1176 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1060 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1177 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1061 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1178 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1062 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1063
1179 flags = 0; 1064 flags = 0;
1065
1180 if (pl->fire_on) 1066 if (pl->fire_on)
1181 flags |= SF_FIREON; 1067 flags |= SF_FIREON;
1068
1182 if (pl->run_on) 1069 if (pl->run_on)
1183 flags |= SF_RUNON; 1070 flags |= SF_RUNON;
1184 1071
1185 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1072 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1073
1186 if (pl->socket.sc_version < 1025) 1074 if (ns->sc_version < 1025)
1187 {
1188 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1075 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1189 }
1190 else 1076 else
1191 {
1192 int i;
1193
1194 for (i = 0; i < NROFATTACKS; i++) 1077 for (int i = 0; i < NROFATTACKS; i++)
1195 { 1078 {
1196 /* Skip ones we won't send */ 1079 /* Skip ones we won't send */
1197 if (atnr_cs_stat[i] == -1) 1080 if (atnr_cs_stat[i] == -1)
1198 continue; 1081 continue;
1082
1199 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1083 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1200 } 1084 }
1201 } 1085
1202 if (pl->socket.monitor_spells) 1086 if (pl->ns->monitor_spells)
1203 { 1087 {
1204 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1088 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1205 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1089 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1206 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1090 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1207 } 1091 }
1092
1208 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1093 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1209 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1094 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1210 set_title (pl->ob, buf); 1095 set_title (ob, buf);
1211 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1096 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1212 1097
1213 /* Only send it away if we have some actual data */ 1098 /* Only send it away if we have some actual data */
1214 if (sl.len > 6) 1099 if (sl.length () > 6)
1215 { 1100 ns->send_packet (sl);
1216#ifdef ESRV_DEBUG
1217 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1218#endif
1219 Send_With_Handling (&pl->socket, &sl);
1220 }
1221 free (sl.buf);
1222} 1101}
1223
1224 1102
1225/** 1103/**
1226 * Tells the client that here is a player it should start using. 1104 * Tells the client that here is a player it should start using.
1227 */ 1105 */
1228void 1106void
1229esrv_new_player (player *pl, uint32 weight) 1107esrv_new_player (player *pl, uint32 weight)
1230{ 1108{
1231 SockList sl; 1109 packet sl ("player");
1232 1110
1111 sl << uint32 (pl->ob->count)
1112 << uint32 (weight)
1113 << uint32 (pl->ob->face->number)
1114 << data8 (pl->ob->name);
1115
1233 pl->last_weight = weight; 1116 pl->ns->last_weight = weight;
1234 1117 pl->ns->send_packet (sl);
1235 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1236
1237 strcpy ((char *) sl.buf, "player ");
1238 sl.len = strlen ((char *) sl.buf);
1239 SockList_AddInt (&sl, pl->ob->count);
1240 SockList_AddInt (&sl, weight);
1241 SockList_AddInt (&sl, pl->ob->face->number);
1242
1243 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1244 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1245 sl.len += strlen (pl->ob->name);
1246
1247 Send_With_Handling (&pl->socket, &sl);
1248 free (sl.buf);
1249 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1118 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1250} 1119}
1251
1252 1120
1253/** 1121/**
1254 * Need to send an animation sequence to the client. 1122 * Need to send an animation sequence to the client.
1255 * We will send appropriate face commands to the client if we haven't 1123 * We will send appropriate face commands to the client if we haven't
1256 * sent them the face yet (this can become quite costly in terms of 1124 * sent them the face yet (this can become quite costly in terms of
1257 * how much we are sending - on the other hand, this should only happen 1125 * how much we are sending - on the other hand, this should only happen
1258 * when the player logs in and picks stuff up. 1126 * when the player logs in and picks stuff up.
1259 */ 1127 */
1260void 1128void
1261esrv_send_animation (NewSocket * ns, short anim_num) 1129esrv_send_animation (client * ns, short anim_num)
1262{ 1130{
1263 SockList sl;
1264 int i;
1265
1266 /* Do some checking on the anim_num we got. Note that the animations 1131 /* Do some checking on the anim_num we got. Note that the animations
1267 * are added in contigous order, so if the number is in the valid 1132 * are added in contigous order, so if the number is in the valid
1268 * range, it must be a valid animation. 1133 * range, it must be a valid animation.
1269 */ 1134 */
1270 if (anim_num < 0 || anim_num > num_animations) 1135 if (anim_num < 0 || anim_num > num_animations)
1271 { 1136 {
1272 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1137 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1273 return; 1138 return;
1274 } 1139 }
1275 1140
1276 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1141 packet sl ("anim");
1277 strcpy ((char *) sl.buf, "anim "); 1142
1278 sl.len = 5; 1143 sl << uint16 (anim_num)
1279 SockList_AddShort (&sl, anim_num); 1144 << uint16 (0); /* flags - not used right now */
1280 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1145
1281 /* Build up the list of faces. Also, send any information (ie, the 1146 /* Build up the list of faces. Also, send any information (ie, the
1282 * the face itself) down to the client. 1147 * the face itself) down to the client.
1283 */ 1148 */
1284 for (i = 0; i < animations[anim_num].num_animations; i++) 1149 for (int i = 0; i < animations[anim_num].num_animations; i++)
1285 { 1150 {
1286 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1151 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1287 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1152 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1153
1288 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1154 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1289 } 1155 }
1290 Send_With_Handling (ns, &sl); 1156
1291 free (sl.buf); 1157 ns->send_packet (sl);
1158
1292 ns->anims_sent[anim_num] = 1; 1159 ns->anims_sent[anim_num] = 1;
1293} 1160}
1294 1161
1295 1162
1296/****************************************************************************** 1163/******************************************************************************
1297 * 1164 *
1298 * Start of map related commands. 1165 * Start of map related commands.
1299 * 1166 *
1300 ******************************************************************************/ 1167 ******************************************************************************/
1301 1168
1302/**
1303 * This adds face_num to a map cell at x,y. If the client doesn't have
1304 * the face yet, we will also send it.
1305 */
1306static void
1307esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap)
1308{
1309 if (newmap->cells[x][y].count >= MAP_LAYERS)
1310 {
1311 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1312 return;
1313 abort ();
1314 }
1315 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1316 newmap->cells[x][y].count++;
1317 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1318 esrv_send_face (ns, face_num, 0);
1319}
1320
1321struct LayerCell
1322{
1323 uint16 xy;
1324 short face;
1325};
1326
1327struct MapLayer
1328{
1329 int count;
1330 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1331};
1332
1333/** Checkes if map cells have changed */
1334static int
1335mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap)
1336{
1337 int k;
1338
1339 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1340 return 1;
1341 for (k = 0; k < newmap->cells[i][j].count; k++)
1342 {
1343 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1344 {
1345 return 1;
1346 }
1347 }
1348 return 0;
1349}
1350
1351/**
1352 * Basically, what this does is pack the data into layers.
1353 * cnum is the client number, cur is the the buffer we put all of
1354 * this data into. we return the end of the data. layers is
1355 * how many layers of data we should back.
1356 */
1357static uint8 *
1358compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1359{
1360 int x, y, k;
1361 int face;
1362 unsigned char *fcur;
1363 struct MapLayer layers[MAP_LAYERS];
1364
1365 for (k = 0; k < MAP_LAYERS; k++)
1366 layers[k].count = 0;
1367 fcur = cur;
1368 for (x = 0; x < ns->mapx; x++)
1369 {
1370 for (y = 0; y < ns->mapy; y++)
1371 {
1372 if (!mapcellchanged (ns, x, y, newmap))
1373 continue;
1374 if (newmap->cells[x][y].count == 0)
1375 {
1376 *cur = x * ns->mapy + y; /* mark empty space */
1377 cur++;
1378 continue;
1379 }
1380 for (k = 0; k < newmap->cells[x][y].count; k++)
1381 {
1382 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1383 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1384 layers[k].count++;
1385 }
1386 }
1387 }
1388 /* If no data, return now. */
1389 if (fcur == cur && layers[0].count == 0)
1390 return cur;
1391 *cur = 255; /* mark end of explicitly cleared cells */
1392 cur++;
1393 /* First pack by layers. */
1394 for (k = 0; k < numlayers; k++)
1395 {
1396 if (layers[k].count == 0)
1397 break; /* once a layer is entirely empty, no layer below it can
1398 have anything in it either */
1399 /* Pack by entries in thie layer */
1400 for (x = 0; x < layers[k].count;)
1401 {
1402 fcur = cur;
1403 *cur = layers[k].lcells[x].face >> 8;
1404 cur++;
1405 *cur = layers[k].lcells[x].face & 0xFF;
1406 cur++;
1407 face = layers[k].lcells[x].face;
1408 /* Now, we back the redundant data into 1 byte xy pairings */
1409 for (y = x; y < layers[k].count; y++)
1410 {
1411 if (layers[k].lcells[y].face == face)
1412 {
1413 *cur = (uint8) layers[k].lcells[y].xy;
1414 cur++;
1415 layers[k].lcells[y].face = -1;
1416 }
1417 }
1418 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1419 /* forward over the now redundant data */
1420 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1421 x++;
1422 }
1423 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1424 }
1425 return cur;
1426}
1427
1428static void
1429esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1430{
1431 static long frames, bytes, tbytes, tframes;
1432 char *cur;
1433 SockList sl;
1434
1435
1436 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1437 strcpy ((char *) sl.buf, "map ");
1438 sl.len = strlen ((char *) sl.buf);
1439
1440 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1441 sl.len = cur - (char *) sl.buf;
1442
1443/* LOG(llevDebug, "Sending map command.\n");*/
1444
1445 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1446 {
1447 /* All of this is just accounting stuff */
1448 if (tframes > 100)
1449 {
1450 tframes = tbytes = 0;
1451 }
1452 tframes++;
1453 frames++;
1454 tbytes += sl.len;
1455 bytes += sl.len;
1456 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1457 Send_With_Handling (ns, &sl);
1458 ns->sent_scroll = 0;
1459 }
1460 free (sl.buf);
1461}
1462
1463
1464/** Clears a map cell */ 1169/** Clears a map cell */
1465static void 1170static void
1466map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1171map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1467{ 1172{
1468 cell->faces[0] = face0; 1173 cell->faces[0] = face0;
1469 cell->faces[1] = face1; 1174 cell->faces[1] = face1;
1470 cell->faces[2] = face2; 1175 cell->faces[2] = face2;
1471 cell->count = count; 1176 cell->count = count;
1472 cell->stat_hp = 0; 1177 cell->stat_hp = 0;
1178 cell->flags = 0;
1473 cell->player = 0; 1179 cell->player = 0;
1474} 1180}
1475 1181
1476#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1182#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1477#define MAX_LAYERS 3 1183#define MAX_LAYERS 3
1478 1184
1479/* Using a global really isn't a good approach, but saves the over head of 1185/* Using a global really isn't a good approach, but saves the over head of
1480 * allocating and deallocating such a block of data each time run through, 1186 * allocating and deallocating such a block of data each time run through,
1481 * and saves the space of allocating this in the socket object when we only 1187 * and saves the space of allocating this in the socket object when we only
1482 * need it for this cycle. If the serve is ever threaded, this needs to be 1188 * need it for this cycle. If the server is ever threaded, this needs to be
1483 * re-examined. 1189 * re-examined.
1484 */ 1190 */
1485
1486static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1191static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1487 1192
1488/** 1193/**
1489 * Returns true if any of the heads for this 1194 * Returns true if any of the heads for this
1490 * space is set. Returns false if all are blank - this is used 1195 * space is set. Returns false if all are blank - this is used
1491 * for empty space checking. 1196 * for empty space checking.
1492 */ 1197 */
1493static inline int 1198static inline int
1494have_head (int ax, int ay) 1199have_head (int ax, int ay)
1495{ 1200{
1496
1497 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1201 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1498 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) 1202 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1499 return 1; 1203 return 1;
1204
1500 return 0; 1205 return 0;
1501} 1206}
1502 1207
1503/** 1208/**
1504 * check_head is a bit simplistic version of update_space below. 1209 * check_head is a bit simplistic version of update_space below.
1505 * basically, it only checks the that the head on space ax,ay at layer 1210 * basically, it only checks the that the head on space ax,ay at layer
1506 * needs to get sent - if so, it adds the data, sending the head 1211 * needs to get sent - if so, it adds the data, sending the head
1507 * if needed, and returning 1. If this no data needs to get 1212 * if needed, and returning 1. If this no data needs to get
1508 * sent, it returns zero. 1213 * sent, it returns zero.
1509 */ 1214 */
1510static int 1215static int
1511check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1216check_head (packet &sl, client &ns, int ax, int ay, int layer)
1512{ 1217{
1513 short face_num; 1218 short face_num;
1514 1219
1515 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1220 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1516 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1221 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1517 else 1222 else
1518 face_num = 0; 1223 face_num = 0;
1519 1224
1520 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1225 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1521 { 1226 {
1522 SockList_AddShort (&sl, face_num); 1227 sl << uint16 (face_num);
1523 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1228 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1524 esrv_send_face (&ns, face_num, 0); 1229 esrv_send_face (&ns, face_num, 0);
1230
1525 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1231 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1526 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1232 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1527 return 1; 1233 return 1;
1528 } 1234 }
1529 1235
1547 * numbers the spaces differently - I think this was a leftover from 1253 * numbers the spaces differently - I think this was a leftover from
1548 * the map command, where the faces stack up. Sinces that is no longer 1254 * the map command, where the faces stack up. Sinces that is no longer
1549 * the case, it seems to make more sense to have these layer values 1255 * the case, it seems to make more sense to have these layer values
1550 * actually match. 1256 * actually match.
1551 */ 1257 */
1552
1553static int 1258static int
1554update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1259update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1555{ 1260{
1556 object *ob, *head; 1261 object *ob, *head;
1557 uint16 face_num; 1262 uint16 face_num;
1558 int bx, by, i; 1263 int bx, by, i;
1559 1264
1560 /* If there is a multipart object stored away, treat that as more important. 1265 /* If there is a multipart object stored away, treat that as more important.
1561 * If not, then do the normal processing. 1266 * If not, then do the normal processing.
1562 */ 1267 */
1563
1564 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1268 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1565 1269
1566 /* Check to see if this head is part of the set of objects 1270 /* Check to see if this head is part of the set of objects
1567 * we would normally send for this space. If so, then 1271 * we would normally send for this space. If so, then
1568 * don't use the head value. We need to do the check 1272 * don't use the head value. We need to do the check
1733 1437
1734 /* Another hack - because of heads and whatnot, this face may match one 1438 /* Another hack - because of heads and whatnot, this face may match one
1735 * we already sent for a lower layer. In that case, don't send 1439 * we already sent for a lower layer. In that case, don't send
1736 * this one. 1440 * this one.
1737 */ 1441 */
1738 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1442 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1739 {
1740 face_num = 0; 1443 face_num = 0;
1741 }
1742 1444
1743 /* We've gotten what face we want to use for the object. Now see if 1445 /* We've gotten what face we want to use for the object. Now see if
1744 * if it has changed since we last sent it to the client. 1446 * if it has changed since we last sent it to the client.
1745 */ 1447 */
1746 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1448 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1747 { 1449 {
1748 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1450 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1749 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1451 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1750 esrv_send_face (ns, face_num, 0); 1452 esrv_send_face (&ns, face_num, 0);
1751 SockList_AddShort (sl, face_num); 1453
1454 sl << uint16 (face_num);
1752 return 1; 1455 return 1;
1753 } 1456 }
1457
1754 /* Nothing changed */ 1458 /* Nothing changed */
1755 return 0; 1459 return 0;
1756} 1460}
1757 1461
1758/** 1462/**
1773 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1477 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1774 * take. 1478 * take.
1775 */ 1479 */
1776 1480
1777static inline int 1481static inline int
1778update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1482update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1779{ 1483{
1780 object *ob; 1484 object *ob;
1781 int smoothlevel; /* old face_num; */ 1485 int smoothlevel; /* old face_num; */
1782 1486
1783 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1487 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1784 1488
1785 /* If there is no object for this space, or if the face for the object 1489 /* If there is no object for this space, or if the face for the object
1786 * is the blank face, set the smoothlevel to zero. 1490 * is the blank face, set the smoothlevel to zero.
1787 */ 1491 */
1788 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1492 if (!ob || ob->face == blank_face)
1789 smoothlevel = 0; 1493 smoothlevel = 0;
1790 else 1494 else
1791 { 1495 {
1792 smoothlevel = ob->smoothlevel; 1496 smoothlevel = ob->smoothlevel;
1793 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1497 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1794 SendSmooth (ns, ob->face->number); 1498 SendSmooth (&ns, ob->face->number);
1795 } /* else not already head object or blank face */ 1499 } /* else not already head object or blank face */
1796 1500
1797 /* We've gotten what face we want to use for the object. Now see if 1501 /* We've gotten what face we want to use for the object. Now see if
1798 * if it has changed since we last sent it to the client. 1502 * if it has changed since we last sent it to the client.
1799 */ 1503 */
1800 if (smoothlevel > 255) 1504 if (smoothlevel > 255)
1801 smoothlevel = 255; 1505 smoothlevel = 255;
1802 else if (smoothlevel < 0) 1506 else if (smoothlevel < 0)
1803 smoothlevel = 0; 1507 smoothlevel = 0;
1508
1804 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1509 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1805 { 1510 {
1806 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1511 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1807 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1512 sl << uint8 (smoothlevel);
1808 return 1; 1513 return 1;
1809 } 1514 }
1515
1810 /* Nothing changed */ 1516 /* Nothing changed */
1811 return 0; 1517 return 0;
1812} 1518}
1813 1519
1814/** 1520/**
1815 * Returns the size of a data for a map square as returned by 1521 * Returns the size of a data for a map square as returned by
1816 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1522 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1817 * available. 1523 * available.
1818 */ 1524 */
1819int 1525int
1820getExtendedMapInfoSize (NewSocket * ns) 1526getExtendedMapInfoSize (client * ns)
1821{ 1527{
1822 int result = 0; 1528 int result = 0;
1823 1529
1824 if (ns->ext_mapinfos) 1530 if (ns->ext_mapinfos)
1825 { 1531 {
1826 if (ns->EMI_smooth) 1532 if (ns->EMI_smooth)
1827 result += 1; /*One byte for smoothlevel */ 1533 result += 1; /*One byte for smoothlevel */
1828 } 1534 }
1535
1829 return result; 1536 return result;
1537}
1538
1539// prefetch (and touch) all maps within a specific distancd
1540static void
1541prefetch_surrounding_maps (maptile *map, int distance)
1542{
1543 map->last_access = runtime;
1544
1545 if (--distance)
1546 for (int dir = 4; --dir; )
1547 if (const shstr &path = map->tile_path [dir])
1548 if (maptile *&neigh = map->tile_map [dir])
1549 prefetch_surrounding_maps (neigh, distance);
1550 else
1551 neigh = maptile::find_async (path, map);
1552}
1553
1554// prefetch a generous area around the player
1555static void
1556prefetch_surrounding_maps (object *op)
1557{
1558 prefetch_surrounding_maps (op->map, 3);
1830} 1559}
1831 1560
1832/** 1561/**
1833 * This function uses the new map1 protocol command to send the map 1562 * This function uses the new map1 protocol command to send the map
1834 * to the client. It is necessary because the old map command supports 1563 * to the client. It is necessary because the old map command supports
1840 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1569 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1841 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1570 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1842 * and use the other 4 bits for other informatiion. For full documentation 1571 * and use the other 4 bits for other informatiion. For full documentation
1843 * of what we send, see the doc/Protocol file. 1572 * of what we send, see the doc/Protocol file.
1844 * I will describe internally what we do: 1573 * I will describe internally what we do:
1845 * the socket->lastmap shows how the map last looked when sent to the client. 1574 * the ns->lastmap shows how the map last looked when sent to the client.
1846 * in the lastmap structure, there is a cells array, which is set to the 1575 * in the lastmap structure, there is a cells array, which is set to the
1847 * maximum viewable size (As set in config.h). 1576 * maximum viewable size (As set in config.h).
1848 * in the cells, there are faces and a count value. 1577 * in the cells, there are faces and a count value.
1849 * we use the count value to hold the darkness value. If -1, then this space 1578 * we use the count value to hold the darkness value. If -1, then this space
1850 * is not viewable. 1579 * is not viewable.
1855draw_client_map1 (object *pl) 1584draw_client_map1 (object *pl)
1856{ 1585{
1857 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1586 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1858 sint16 nx, ny; 1587 sint16 nx, ny;
1859 int estartlen, eoldlen; 1588 int estartlen, eoldlen;
1860 SockList sl;
1861 SockList esl; /*For extended Map info */
1862 uint16 mask, emask; 1589 uint16 mask, emask;
1863 uint8 eentrysize; 1590 uint8 eentrysize;
1864 uint16 ewhatstart, ewhatflag; 1591 uint16 ewhatstart, ewhatflag;
1865 uint8 extendedinfos; 1592 uint8 extendedinfos;
1866 mapstruct *m; 1593 maptile *m;
1867 1594
1868 NewSocket & socket = pl->contr->socket; 1595 client &socket = *pl->contr->ns;
1596
1597 if (!pl->active)
1598 return;
1869 1599
1870 check_map_change (pl->contr); 1600 check_map_change (pl->contr);
1601 prefetch_surrounding_maps (pl);
1871 1602
1872 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1603 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1873 if (socket.mapmode == Map1Cmd) 1604 packet esl;
1874 strcpy ((char *) sl.buf, "map1 "); 1605
1875 else
1876 strcpy ((char *) sl.buf, "map1a ");
1877 sl.len = strlen ((char *) sl.buf);
1878 startlen = sl.len; 1606 startlen = sl.length ();
1607
1879 /*Extendedmapinfo structure initialisation */ 1608 /*Extendedmapinfo structure initialisation */
1880 if (socket.ext_mapinfos) 1609 if (socket.ext_mapinfos)
1881 { 1610 {
1882 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1883 strcpy ((char *) esl.buf, "mapextended ");
1884 esl.len = strlen ((char *) esl.buf);
1885 extendedinfos = EMI_NOREDRAW; 1611 extendedinfos = EMI_NOREDRAW;
1612
1886 if (socket.EMI_smooth) 1613 if (socket.EMI_smooth)
1887 extendedinfos |= EMI_SMOOTH; 1614 extendedinfos |= EMI_SMOOTH;
1615
1888 ewhatstart = esl.len; 1616 ewhatstart = esl.length ();
1889 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1617 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1890 could need to be taken away */ 1618 could need to be taken away */
1891 SockList_AddChar (&esl, extendedinfos);
1892 eentrysize = getExtendedMapInfoSize (&socket); 1619 eentrysize = getExtendedMapInfoSize (&socket);
1893 SockList_AddChar (&esl, eentrysize); 1620 esl << "mapextended "
1621 << uint8 (extendedinfos)
1622 << uint8 (eentrysize);
1623
1894 estartlen = esl.len; 1624 estartlen = esl.length ();
1895 } 1625 }
1896 else 1626 else
1897 { 1627 {
1898 /* suppress compiler warnings */ 1628 /* suppress compiler warnings */
1899 ewhatstart = 0; 1629 ewhatstart = 0;
1900 ewhatflag = 0; 1630 ewhatflag = 0;
1901 estartlen = 0; 1631 estartlen = 0;
1902 } 1632 }
1633
1903 /* Init data to zero */ 1634 /* Init data to zero */
1904 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1635 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1905 1636
1906 /* x,y are the real map locations. ax, ay are viewport relative 1637 /* x,y are the real map locations. ax, ay are viewport relative
1907 * locations. 1638 * locations.
1911 /* We could do this logic as conditionals in the if statement, 1642 /* We could do this logic as conditionals in the if statement,
1912 * but that started to get a bit messy to look at. 1643 * but that started to get a bit messy to look at.
1913 */ 1644 */
1914 max_x = pl->x + (socket.mapx + 1) / 2; 1645 max_x = pl->x + (socket.mapx + 1) / 2;
1915 max_y = pl->y + (socket.mapy + 1) / 2; 1646 max_y = pl->y + (socket.mapy + 1) / 2;
1647
1916 if (socket.mapmode == Map1aCmd) 1648 if (socket.mapmode == Map1aCmd)
1917 { 1649 {
1918 max_x += MAX_HEAD_OFFSET; 1650 max_x += MAX_HEAD_OFFSET;
1919 max_y += MAX_HEAD_OFFSET; 1651 max_y += MAX_HEAD_OFFSET;
1920 } 1652 }
1922 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1654 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1923 { 1655 {
1924 ax = 0; 1656 ax = 0;
1925 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1657 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1926 { 1658 {
1927
1928 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1659 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1929 1660
1930 /* If this space is out of the normal viewable area, we only check 1661 /* If this space is out of the normal viewable area, we only check
1931 * the heads value ax or ay will only be greater than what 1662 * the heads value ax or ay will only be greater than what
1932 * the client wants if using the map1a command - this is because 1663 * the client wants if using the map1a command - this is because
1935 */ 1666 */
1936 if (ax >= socket.mapx || ay >= socket.mapy) 1667 if (ax >= socket.mapx || ay >= socket.mapy)
1937 { 1668 {
1938 int i, got_one; 1669 int i, got_one;
1939 1670
1940 oldlen = sl.len; 1671 oldlen = sl.length ();
1941 1672
1942 SockList_AddShort (&sl, mask); 1673 sl << uint16 (mask);
1943 1674
1944 if (check_head (sl, socket, ax, ay, 2)) 1675 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1945 mask |= 0x4;
1946 if (check_head (sl, socket, ax, ay, 1)) 1676 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1947 mask |= 0x2;
1948 if (check_head (sl, socket, ax, ay, 0)) 1677 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1949 mask |= 0x1;
1950 1678
1951 /* If all we are doing is sending 0 (blank) faces, we don't 1679 /* If all we are doing is sending 0 (blank) faces, we don't
1952 * actually need to send that - just the coordinates 1680 * actually need to send that - just the coordinates
1953 * with no faces tells the client to blank out the 1681 * with no faces tells the client to blank out the
1954 * space. 1682 * space.
1955 */ 1683 */
1956 got_one = 0; 1684 got_one = 0;
1957 for (i = oldlen + 2; i < sl.len; i++) 1685 for (i = oldlen + 2; i < sl.length (); i++)
1958 {
1959 if (sl.buf[i]) 1686 if (sl[i])
1960 got_one = 1; 1687 got_one = 1;
1961 }
1962 1688
1963 if (got_one && (mask & 0xf)) 1689 if (got_one && (mask & 0xf))
1964 {
1965 sl.buf[oldlen + 1] = mask & 0xff; 1690 sl[oldlen + 1] = mask & 0xff;
1966 }
1967 else 1691 else
1968 { /*either all faces blank, either no face at all */ 1692 { /*either all faces blank, either no face at all */
1969 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1693 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1970 sl.len = oldlen + 2; 1694 sl.reset (oldlen + 2);
1971 else 1695 else
1972 sl.len = oldlen; 1696 sl.reset (oldlen);
1973 } 1697 }
1698
1974 /*What concerns extendinfos, nothing to be done for now 1699 /*What concerns extendinfos, nothing to be done for now
1975 * (perhaps effects layer later) 1700 * (perhaps effects layer later)
1976 */ 1701 */
1977 continue; /* don't do processing below */ 1702 continue; /* don't do processing below */
1978 } 1703 }
1979 1704
1980 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1705 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1981 1706
1982 d = pl->contr->blocked_los[ax][ay]; 1707 d = pl->contr->blocked_los[ax][ay];
1983 1708
1984 /* If the coordinates are not valid, or it is too dark to see, 1709 /* If the coordinates are not valid, or it is too dark to see,
1985 * we tell the client as such 1710 * we tell the client as such
1986 */ 1711 */
1987 nx = x; 1712 nx = x;
1988 ny = y; 1713 ny = y;
1989 m = get_map_from_coord (pl->map, &nx, &ny); 1714 m = get_map_from_coord (pl->map, &nx, &ny);
1715
1990 if (!m) 1716 if (!m)
1991 { 1717 {
1992 /* space is out of map. Update space and clear values 1718 /* space is out of map. Update space and clear values
1993 * if this hasn't already been done. If the space is out 1719 * if this hasn't already been done. If the space is out
1994 * of the map, it shouldn't have a head 1720 * of the map, it shouldn't have a head
1995 */ 1721 */
1996 if (lastcell.count != -1) 1722 if (lastcell.count != -1)
1997 { 1723 {
1998 SockList_AddShort (&sl, mask); 1724 sl << uint16 (mask);
1999 map_clearcell (&lastcell, 0, 0, 0, -1); 1725 map_clearcell (&lastcell, 0, 0, 0, -1);
2000 } 1726 }
2001 } 1727 }
2002 else if (d > 3) 1728 else if (d > 3)
2003 { 1729 {
1730 m->touch ();
1731
2004 int need_send = 0, count; 1732 int need_send = 0, count;
2005 1733
2006 /* This block deals with spaces that are not visible for whatever 1734 /* This block deals with spaces that are not visible for whatever
2007 * reason. Still may need to send the head for this space. 1735 * reason. Still may need to send the head for this space.
2008 */ 1736 */
2009 1737
2010 oldlen = sl.len; 1738 oldlen = sl.length ();
2011 1739
2012 SockList_AddShort (&sl, mask); 1740 sl << uint16 (mask);
1741
2013 if (lastcell.count != -1) 1742 if (lastcell.count != -1)
2014 need_send = 1; 1743 need_send = 1;
1744
2015 count = -1; 1745 count = -1;
2016 1746
2017 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1747 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2018 { 1748 {
2019 /* Now check to see if any heads need to be sent */ 1749 /* Now check to see if any heads need to be sent */
2020 1750
2021 if (check_head (sl, socket, ax, ay, 2)) 1751 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2022 mask |= 0x4;
2023 if (check_head (sl, socket, ax, ay, 1)) 1752 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2024 mask |= 0x2;
2025 if (check_head (sl, socket, ax, ay, 0)) 1753 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2026 mask |= 0x1;
2027 1754
2028 lastcell.count = count; 1755 lastcell.count = count;
2029
2030 } 1756 }
2031 else 1757 else
2032 { 1758 {
2033 struct MapCell *cell = &lastcell;
2034
2035 /* properly clear a previously sent big face */ 1759 /* properly clear a previously sent big face */
2036 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 1760 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1761 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2037 need_send = 1; 1762 need_send = 1;
1763
2038 map_clearcell (&lastcell, 0, 0, 0, count); 1764 map_clearcell (&lastcell, 0, 0, 0, count);
2039 } 1765 }
2040 1766
2041 if ((mask & 0xf) || need_send) 1767 if ((mask & 0xf) || need_send)
2042 {
2043 sl.buf[oldlen + 1] = mask & 0xff; 1768 sl[oldlen + 1] = mask & 0xff;
2044 }
2045 else 1769 else
2046 {
2047 sl.len = oldlen; 1770 sl.reset (oldlen);
2048 }
2049 } 1771 }
2050 else 1772 else
2051 { 1773 {
1774 m->touch ();
1775
2052 /* In this block, the space is visible or there are head objects 1776 /* In this block, the space is visible or there are head objects
2053 * we need to send. 1777 * we need to send.
2054 */ 1778 */
2055 1779
2056 /* Rather than try to figure out what everything that we might 1780 /* Rather than try to figure out what everything that we might
2057 * need to send is, then form the packet after that, 1781 * need to send is, then form the packet after that,
2058 * we presume that we will in fact form a packet, and update 1782 * we presume that we will in fact form a packet, and update
2059 * the bits by what we do actually send. If we send nothing, 1783 * the bits by what we do actually send. If we send nothing,
2060 * we just back out sl.len to the old value, and no harm 1784 * we just back out sl.length () to the old value, and no harm
2061 * is done. 1785 * is done.
2062 * I think this is simpler than doing a bunch of checks to see 1786 * I think this is simpler than doing a bunch of checks to see
2063 * what if anything we need to send, setting the bits, then 1787 * what if anything we need to send, setting the bits, then
2064 * doing those checks again to add the real data. 1788 * doing those checks again to add the real data.
2065 */ 1789 */
2066 oldlen = sl.len; 1790 oldlen = sl.length ();
2067 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1791 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2068 eoldlen = esl.len; 1792 eoldlen = esl.length ();
2069 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1793 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2070 SockList_AddShort (&sl, mask); 1794 sl << uint16 (mask);
2071 1795
2072 if (socket.ext_mapinfos) 1796 if (socket.ext_mapinfos)
2073 SockList_AddShort (&esl, emask); 1797 esl << uint16 (emask);
2074 1798
2075 unsigned char dummy; 1799 unsigned char dummy;
2076 unsigned char *last_ext = &dummy; 1800 unsigned char *last_ext = &dummy;
2077 1801
2078 /* Darkness changed */ 1802 /* Darkness changed */
2081 mask |= 0x8; 1805 mask |= 0x8;
2082 1806
2083 if (socket.extmap) 1807 if (socket.extmap)
2084 { 1808 {
2085 *last_ext |= 0x80; 1809 *last_ext |= 0x80;
2086 last_ext = sl.buf + sl.len; 1810 last_ext = &sl[sl.length ()];
2087 SockList_AddChar (&sl, d); 1811 sl << uint8 (d);
2088 } 1812 }
2089 else 1813 else
2090 SockList_AddChar (&sl, 255 - 64 * d); 1814 sl << uint8 (255 - 64 * d);
2091 } 1815 }
2092 1816
2093 lastcell.count = d; 1817 lastcell.count = d;
2094 1818
2095 if (socket.extmap) 1819 if (socket.extmap)
2096 { 1820 {
2097 uint8 stat_hp = 0; 1821 uint8 stat_hp = 0;
2098 uint8 stat_width = 0; 1822 uint8 stat_width = 0;
1823 uint8 flags = 0;
2099 tag_t player = 0; 1824 UUID player = 0;
2100 1825
2101 // send hp information, if applicable 1826 // send hp information, if applicable
2102 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1827 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2103 { 1828 {
2104 if (op->head || op->invisible) 1829 if (op->head || op->invisible)
2111 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1836 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2112 stat_width = op->arch->tail_x; 1837 stat_width = op->arch->tail_x;
2113 } 1838 }
2114 } 1839 }
2115 1840
1841 if (op->msg && op->msg[0] == '@')
1842 flags |= 1;
1843
2116 if (op->type == PLAYER && op != pl) 1844 if (op->type == PLAYER && op != pl)
2117 player = op->count; 1845 player = op->count;
2118 } 1846 }
2119 1847
2120 if (lastcell.stat_hp != stat_hp) 1848 if (lastcell.stat_hp != stat_hp)
2121 { 1849 {
2122 lastcell.stat_hp = stat_hp; 1850 lastcell.stat_hp = stat_hp;
2123 1851
2124 mask |= 0x8; 1852 mask |= 0x8;
2125 *last_ext |= 0x80; 1853 *last_ext |= 0x80;
2126 last_ext = sl.buf + sl.len; 1854 last_ext = &sl[sl.length ()];
2127 SockList_AddChar (&sl, 5); 1855
2128 SockList_AddChar (&sl, stat_hp); 1856 sl << uint8 (5) << uint8 (stat_hp);
2129 1857
2130 if (stat_width > 1) 1858 if (stat_width > 1)
2131 { 1859 {
2132 *last_ext |= 0x80; 1860 *last_ext |= 0x80;
2133 last_ext = sl.buf + sl.len; 1861 last_ext = &sl[sl.length ()];
2134 SockList_AddChar (&sl, 6); 1862
2135 SockList_AddChar (&sl, stat_width); 1863 sl << uint8 (6) << uint8 (stat_width);
2136 } 1864 }
2137 } 1865 }
2138 1866
2139 if (lastcell.player !=player) 1867 if (lastcell.player != player)
2140 { 1868 {
2141 lastcell.player = player; 1869 lastcell.player = player;
2142 1870
2143 mask |= 0x8; 1871 mask |= 0x8;
2144 *last_ext |= 0x80; 1872 *last_ext |= 0x80;
2145 last_ext = sl.buf + sl.len; 1873 last_ext = &sl[sl.length ()];
2146 SockList_AddChar (&sl, 0x47); 1874
2147 SockList_AddChar (&sl, 4); 1875 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2148 SockList_AddInt (&sl, player); 1876 }
1877
1878 if (lastcell.flags != flags)
1879 {
1880 lastcell.flags = flags;
1881
1882 mask |= 0x8;
1883 *last_ext |= 0x80;
1884 last_ext = &sl[sl.length ()];
1885
1886 sl << uint8 (8) << uint8 (flags);
2149 } 1887 }
2150 } 1888 }
2151 1889
2152 /* Floor face */ 1890 /* Floor face */
2153 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 1891 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2154 mask |= 0x4; 1892 mask |= 0x4;
2155 1893
2156 if (socket.EMI_smooth) 1894 if (socket.EMI_smooth)
2157 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 1895 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2158 emask |= 0x4; 1896 emask |= 0x4;
2159 1897
2160 /* Middle face */ 1898 /* Middle face */
2161 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 1899 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2162 mask |= 0x2; 1900 mask |= 0x2;
2163 1901
2164 if (socket.EMI_smooth) 1902 if (socket.EMI_smooth)
2165 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 1903 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2166 emask |= 0x2; 1904 emask |= 0x2;
2167 1905
2168 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 1906 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2169 { 1907 {
2170 if (lastcell.faces[0] != pl->face->number) 1908 if (lastcell.faces[0] != pl->face->number)
2171 { 1909 {
2172 lastcell.faces[0] = pl->face->number; 1910 lastcell.faces[0] = pl->face->number;
2173 mask |= 0x1; 1911 mask |= 0x1;
1912
2174 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 1913 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2175 esrv_send_face (&socket, pl->face->number, 0); 1914 esrv_send_face (&socket, pl->face->number, 0);
2176 SockList_AddShort (&sl, pl->face->number); 1915
1916 sl << uint16 (pl->face->number);
2177 } 1917 }
2178 } 1918 }
2179 /* Top face */
2180 else 1919 else
2181 { 1920 {
1921 /* Top face */
2182 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 1922 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2183 mask |= 0x1; 1923 mask |= 0x1;
1924
2184 if (socket.EMI_smooth) 1925 if (socket.EMI_smooth)
2185 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 1926 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2186 {
2187 emask |= 0x1; 1927 emask |= 0x1;
2188 }
2189 } 1928 }
1929
2190 /* Check to see if we are in fact sending anything for this 1930 /* Check to see if we are in fact sending anything for this
2191 * space by checking the mask. If so, update the mask. 1931 * space by checking the mask. If so, update the mask.
2192 * if not, reset the len to that from before adding the mask 1932 * if not, reset the len to that from before adding the mask
2193 * value, so we don't send those bits. 1933 * value, so we don't send those bits.
2194 */ 1934 */
2195 if (mask & 0xf) 1935 if (mask & 0xf)
2196 {
2197 sl.buf[oldlen + 1] = mask & 0xff; 1936 sl[oldlen + 1] = mask & 0xff;
2198 }
2199 else 1937 else
2200 {
2201 sl.len = oldlen; 1938 sl.reset (oldlen);
2202 } 1939
2203 if (emask & 0xf) 1940 if (emask & 0xf)
2204 {
2205 esl.buf[eoldlen + 1] = emask & 0xff; 1941 esl[eoldlen + 1] = emask & 0xff;
2206 }
2207 else 1942 else
2208 {
2209 esl.len = eoldlen; 1943 esl.reset (eoldlen);
2210 }
2211 } /* else this is a viewable space */ 1944 } /* else this is a viewable space */
2212 } /* for x loop */ 1945 } /* for x loop */
2213 } /* for y loop */ 1946 } /* for y loop */
2214 1947
2215 /* Verify that we in fact do need to send this */ 1948 /* Verify that we in fact do need to send this */
2216 if (socket.ext_mapinfos) 1949 if (socket.ext_mapinfos)
2217 { 1950 {
2218 if (!(sl.len > startlen || socket.sent_scroll)) 1951 if (!(sl.length () > startlen || socket.sent_scroll))
2219 { 1952 {
2220 /* No map data will follow, so don't say the client 1953 /* No map data will follow, so don't say the client
2221 * it doesn't need draw! 1954 * it doesn't need draw!
2222 */ 1955 */
2223 ewhatflag &= (~EMI_NOREDRAW); 1956 ewhatflag &= (~EMI_NOREDRAW);
2224 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 1957 esl[ewhatstart + 1] = ewhatflag & 0xff;
2225 } 1958 }
1959
2226 if (esl.len > estartlen) 1960 if (esl.length () > estartlen)
2227 { 1961 socket.send_packet (esl);
2228 Send_With_Handling (&socket, &esl);
2229 }
2230 free (esl.buf);
2231 } 1962 }
1963
2232 if (sl.len > startlen || socket.sent_scroll) 1964 if (sl.length () > startlen || socket.sent_scroll)
2233 { 1965 {
2234 Send_With_Handling (&socket, &sl); 1966 socket.send_packet (sl);
2235 socket.sent_scroll = 0; 1967 socket.sent_scroll = 0;
2236 } 1968 }
2237 free (sl.buf);
2238} 1969}
2239 1970
2240/** 1971/**
2241 * Draws client map. 1972 * Draws client map.
2242 */ 1973 */
2243void 1974void
2244draw_client_map (object *pl) 1975draw_client_map (object *pl)
2245{ 1976{
2246 int i, j; 1977 int i, j;
2247 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1978 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
2248 New_Face *face, *floor;
2249 New_Face *floor2;
2250 int d, mflags; 1979 int mflags;
2251 struct Map newmap; 1980 struct Map newmap;
2252 mapstruct *m, *pm; 1981 maptile *m, *pm;
2253 1982
2254 if (pl->type != PLAYER) 1983 if (pl->type != PLAYER)
2255 { 1984 {
2256 LOG (llevError, "draw_client_map called with non player/non eric-server\n"); 1985 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2257 return; 1986 return;
2266 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1995 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2267 return; 1996 return;
2268 1997
2269 memset (&newmap, 0, sizeof (struct Map)); 1998 memset (&newmap, 0, sizeof (struct Map));
2270 1999
2271 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2000 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2272 {
2273 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2001 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2274 { 2002 {
2275 ax = i; 2003 ax = i;
2276 ay = j; 2004 ay = j;
2277 m = pm; 2005 m = pm;
2278 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2006 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2007
2279 if (mflags & P_OUT_OF_MAP) 2008 if (mflags & P_OUT_OF_MAP)
2280 continue; 2009 continue;
2281 if (mflags & P_NEED_UPDATE) 2010
2282 update_position (m, ax, ay);
2283 /* If a map is visible to the player, we don't want to swap it out 2011 /* If a map is visible to the player, we don't want to swap it out
2284 * just to reload it. This should really call something like 2012 * just to reload it. This should really call something like
2285 * swap_map, but this is much more efficient and 'good enough' 2013 * swap_map, but this is much more efficient and 'good enough'
2286 */ 2014 */
2287 if (mflags & P_NEW_MAP) 2015 if (mflags & P_NEW_MAP)
2288 m->timeout = 50; 2016 m->timeout = 50;
2289 } 2017 }
2290 } 2018
2291 /* do LOS after calls to update_position */ 2019 /* do LOS after calls to update_position */
2292 if (pl->contr->do_los) 2020 if (pl->contr->do_los)
2293 { 2021 {
2294 update_los (pl); 2022 update_los (pl);
2295 pl->contr->do_los = 0; 2023 pl->contr->do_los = 0;
2296 } 2024 }
2297 2025
2298 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2299 {
2300 /* Big maps need a different drawing mechanism to work */ 2026 /* Big maps need a different drawing mechanism to work */
2301 draw_client_map1 (pl); 2027 draw_client_map1 (pl);
2302 return;
2303 }
2304
2305 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2306 {
2307 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2308 }
2309
2310 /* j and i are the y and x coordinates of the real map (which is
2311 * basically some number of spaces around the player)
2312 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2313 * left corner) and are thus disconnected from the map values.
2314 * Subtract 1 from the max values so that we properly handle cases where
2315 * player has specified an even map. Otherwise, we try to send them too
2316 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2317 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2318 * odd, this still works fine.
2319 */
2320 ay = 0;
2321 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2322 {
2323 ax = 0;
2324 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2325 {
2326
2327 d = pl->contr->blocked_los[ax][ay];
2328 /* note the out_of_map and d>3 checks are both within the same
2329 * negation check.
2330 */
2331 nx = i;
2332 ny = j;
2333 m = get_map_from_coord (pm, &nx, &ny);
2334 if (m && d < 4)
2335 {
2336 face = GET_MAP_FACE (m, nx, ny, 0);
2337 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2338 floor = GET_MAP_FACE (m, nx, ny, 2);
2339
2340 /* If all is blank, send a blank face. */
2341 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2342 {
2343 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2344 }
2345 else
2346 { /* actually have something interesting */
2347 /* send the darkness mask, if any. */
2348 if (d && pl->contr->socket.darkness)
2349 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2350
2351 if (face && face != blank_face)
2352 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2353 if (floor2 && floor2 != blank_face)
2354 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2355 if (floor && floor != blank_face)
2356 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2357 }
2358 } /* Is a valid space */
2359 }
2360 }
2361 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2362
2363 check_map_change (pl->contr);
2364} 2028}
2365 2029
2366 2030
2367/*****************************************************************************/ 2031/*****************************************************************************/
2368 2032
2374 2038
2375/*****************************************************************************/ 2039/*****************************************************************************/
2376void 2040void
2377send_plugin_custom_message (object *pl, char *buf) 2041send_plugin_custom_message (object *pl, char *buf)
2378{ 2042{
2379 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2043 pl->contr->ns->send_packet (buf);
2380} 2044}
2381 2045
2382/** 2046/**
2383 * This sends the skill number to name mapping. We ignore 2047 * This sends the skill number to name mapping. We ignore
2384 * the params - we always send the same info no matter what. 2048 * the params - we always send the same info no matter what.
2385 */ 2049 */
2386void 2050void
2387send_skill_info (NewSocket * ns, char *params) 2051send_skill_info (client *ns, char *params)
2388{ 2052{
2389 SockList sl; 2053 packet sl;
2390 int i; 2054 sl << "replyinfo skill_info\n";
2391 2055
2392 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2393 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2394 for (i = 1; i < NUM_SKILLS; i++) 2056 for (int i = 1; i < NUM_SKILLS; i++)
2395 { 2057 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2396 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2058
2397 }
2398 sl.len = strlen ((char *) sl.buf);
2399 if (sl.len >= MAXSOCKBUF) 2059 if (sl.length () >= MAXSOCKBUF)
2400 { 2060 {
2401 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2061 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2402 fatal (0); 2062 fatal (0);
2403 } 2063 }
2404 Send_With_Handling (ns, &sl); 2064
2405 free (sl.buf); 2065 ns->send_packet (sl);
2406} 2066}
2407 2067
2408/** 2068/**
2409 * This sends the spell path to name mapping. We ignore 2069 * This sends the spell path to name mapping. We ignore
2410 * the params - we always send the same info no matter what. 2070 * the params - we always send the same info no matter what.
2411 */ 2071 */
2412void 2072void
2413send_spell_paths (NewSocket * ns, char *params) 2073send_spell_paths (client * ns, char *params)
2414{ 2074{
2415 SockList sl; 2075 packet sl;
2416 int i;
2417 2076
2418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2077 sl << "replyinfo spell_paths\n";
2419 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2078
2420 for (i = 0; i < NRSPELLPATHS; i++) 2079 for (int i = 0; i < NRSPELLPATHS; i++)
2421 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2080 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2422 sl.len = strlen ((char *) sl.buf); 2081
2423 if (sl.len >= MAXSOCKBUF) 2082 if (sl.length () >= MAXSOCKBUF)
2424 { 2083 {
2425 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2084 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2426 fatal (0); 2085 fatal (0);
2427 } 2086 }
2428 Send_With_Handling (ns, &sl); 2087
2429 free (sl.buf); 2088 ns->send_packet (sl);
2430} 2089}
2431 2090
2432/** 2091/**
2433 * This looks for any spells the player may have that have changed their stats. 2092 * This looks for any spells the player may have that have changed their stats.
2434 * it then sends an updspell packet for each spell that has changed in this way 2093 * it then sends an updspell packet for each spell that has changed in this way
2435 */ 2094 */
2436void 2095void
2437esrv_update_spells (player *pl) 2096esrv_update_spells (player *pl)
2438{ 2097{
2439 SockList sl; 2098 if (!pl->ns)
2440 int flags = 0;
2441 object *spell;
2442
2443 if (!pl->socket.monitor_spells)
2444 return; 2099 return;
2100
2101 if (!pl->ns->monitor_spells)
2102 return;
2103
2445 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2104 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2446 { 2105 {
2447 if (spell->type == SPELL) 2106 if (spell->type == SPELL)
2448 { 2107 {
2108 int flags = 0;
2109
2449 /* check if we need to update it */ 2110 /* check if we need to update it */
2450 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2111 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2451 { 2112 {
2452 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2113 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2453 flags |= UPD_SP_MANA; 2114 flags |= UPD_SP_MANA;
2454 } 2115 }
2116
2455 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2117 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2456 { 2118 {
2457 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2119 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2458 flags |= UPD_SP_GRACE; 2120 flags |= UPD_SP_GRACE;
2459 } 2121 }
2122
2460 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2123 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2461 { 2124 {
2462 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2125 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2463 flags |= UPD_SP_DAMAGE; 2126 flags |= UPD_SP_DAMAGE;
2464 } 2127 }
2128
2465 if (flags != 0) 2129 if (flags)
2466 { 2130 {
2467 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2131 packet sl;
2468 strcpy ((char *) sl.buf, "updspell "); 2132
2469 sl.len = strlen ((char *) sl.buf); 2133 sl << "updspell "
2470 SockList_AddChar (&sl, flags); 2134 << uint8 (flags)
2471 SockList_AddInt (&sl, spell->count); 2135 << uint32 (spell->count);
2472 if (flags & UPD_SP_MANA) 2136
2473 SockList_AddShort (&sl, spell->last_sp); 2137 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2474 if (flags & UPD_SP_GRACE) 2138 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2475 SockList_AddShort (&sl, spell->last_grace); 2139 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2476 if (flags & UPD_SP_DAMAGE) 2140
2477 SockList_AddShort (&sl, spell->last_eat); 2141 pl->ns->send_packet (sl);
2478 flags = 0;
2479 Send_With_Handling (&pl->socket, &sl);
2480 free (sl.buf);
2481 } 2142 }
2482 } 2143 }
2483 } 2144 }
2484} 2145}
2485 2146
2486void 2147void
2487esrv_remove_spell (player *pl, object *spell) 2148esrv_remove_spell (player *pl, object *spell)
2488{ 2149{
2489 SockList sl;
2490
2491 if (!pl->socket.monitor_spells) 2150 if (!pl->ns->monitor_spells)
2492 return; 2151 return;
2152
2493 if (!pl || !spell || spell->env != pl->ob) 2153 if (!pl || !spell || spell->env != pl->ob)
2494 { 2154 {
2495 LOG (llevError, "Invalid call to esrv_remove_spell"); 2155 LOG (llevError, "Invalid call to esrv_remove_spell");
2496 return; 2156 return;
2497 } 2157 }
2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2158
2499 strcpy ((char *) sl.buf, "delspell "); 2159 packet sl ("delspell");
2500 sl.len = strlen ((char *) sl.buf); 2160
2501 SockList_AddInt (&sl, spell->count); 2161 sl << uint32 (spell->count);
2502 Send_With_Handling (&pl->socket, &sl); 2162
2503 free (sl.buf); 2163 pl->ns->send_packet (sl);
2504} 2164}
2505 2165
2506/* appends the spell *spell to the Socklist we will send the data to. */ 2166/* appends the spell *spell to the Socklist we will send the data to. */
2507static void 2167static void
2508append_spell (player *pl, SockList * sl, object *spell) 2168append_spell (player *pl, packet &sl, object *spell)
2509{ 2169{
2510 int len, i, skill = 0; 2170 int i, skill = 0;
2511 2171
2512 if (!(spell->name)) 2172 if (!(spell->name))
2513 { 2173 {
2514 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2174 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2515 return; 2175 return;
2516 } 2176 }
2517 SockList_AddInt (sl, spell->count); 2177
2518 SockList_AddShort (sl, spell->level);
2519 SockList_AddShort (sl, spell->casting_time);
2520 /* store costs and damage in the object struct, to compare to later */ 2178 /* store costs and damage in the object struct, to compare to later */
2521 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2179 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2522 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2180 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2523 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2181 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2524 /* send the current values */
2525 SockList_AddShort (sl, spell->last_sp);
2526 SockList_AddShort (sl, spell->last_grace);
2527 SockList_AddShort (sl, spell->last_eat);
2528 2182
2529 /* figure out which skill it uses, if it uses one */ 2183 /* figure out which skill it uses, if it uses one */
2530 if (spell->skill) 2184 if (spell->skill)
2531 { 2185 {
2532 for (i = 1; i < NUM_SKILLS; i++) 2186 for (i = 1; i < NUM_SKILLS; i++)
2534 { 2188 {
2535 skill = i + CS_STAT_SKILLINFO; 2189 skill = i + CS_STAT_SKILLINFO;
2536 break; 2190 break;
2537 } 2191 }
2538 } 2192 }
2539 SockList_AddChar (sl, skill);
2540 2193
2541 SockList_AddInt (sl, spell->path_attuned); 2194 /* send the current values */
2195 sl << uint32 (spell->count)
2196 << uint16 (spell->level)
2197 << uint16 (spell->casting_time)
2198 << uint16 (spell->last_sp)
2199 << uint16 (spell->last_grace)
2200 << uint16 (spell->last_eat)
2201 << uint8 (skill)
2202 << uint32 (spell->path_attuned)
2542 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2203 << uint32 (spell->face ? spell->face->number : 0)
2543 2204 << data8 (spell->name)
2544 len = strlen (spell->name); 2205 << data16 (spell->msg);
2545 SockList_AddChar (sl, (char) len);
2546 memcpy (sl->buf + sl->len, spell->name, len);
2547 sl->len += len;
2548
2549 if (!spell->msg)
2550 {
2551 SockList_AddShort (sl, 0);
2552 }
2553 else
2554 {
2555 len = strlen (spell->msg);
2556 SockList_AddShort (sl, len);
2557 memcpy (sl->buf + sl->len, spell->msg, len);
2558 sl->len += len;
2559 }
2560} 2206}
2561 2207
2562/** 2208/**
2563 * This tells the client to add the spell *ob, if *ob is NULL, then add 2209 * This tells the client to add the spell *ob, if *ob is NULL, then add
2564 * all spells in the player's inventory. 2210 * all spells in the player's inventory.
2565 */ 2211 */
2566void 2212void
2567esrv_add_spells (player *pl, object *spell) 2213esrv_add_spells (player *pl, object *spell)
2568{ 2214{
2569 SockList sl;
2570
2571 if (!pl) 2215 if (!pl)
2572 { 2216 {
2573 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2217 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2574 return; 2218 return;
2575 } 2219 }
2220
2576 if (!pl->socket.monitor_spells) 2221 if (!pl->ns->monitor_spells)
2577 return; 2222 return;
2578 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2223
2579 strcpy ((char *) sl.buf, "addspell "); 2224 packet sl ("addspell");
2580 sl.len = strlen ((char *) sl.buf); 2225
2581 if (!spell) 2226 if (!spell)
2582 { 2227 {
2583 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2228 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2584 { 2229 {
2585 /* were we to simply keep appending data here, we could exceed 2230 /* were we to simply keep appending data here, we could exceed
2595 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2240 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2596 * like it will fix this 2241 * like it will fix this
2597 */ 2242 */
2598 if (spell->type != SPELL) 2243 if (spell->type != SPELL)
2599 continue; 2244 continue;
2245
2600 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2246 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2601 { 2247 {
2602 Send_With_Handling (&pl->socket, &sl); 2248 pl->ns->send_packet (sl);
2603 strcpy ((char *) sl.buf, "addspell "); 2249
2604 sl.len = strlen ((char *) sl.buf); 2250 sl.reset ();
2251 sl << "addspell ";
2605 } 2252 }
2253
2606 append_spell (pl, &sl, spell); 2254 append_spell (pl, sl, spell);
2607 } 2255 }
2608 } 2256 }
2609 else if (spell->type != SPELL) 2257 else if (spell->type != SPELL)
2610 { 2258 {
2611 LOG (llevError, "Asked to send a non-spell object as a spell"); 2259 LOG (llevError, "Asked to send a non-spell object as a spell");
2612 return; 2260 return;
2613 } 2261 }
2614 else 2262 else
2615 append_spell (pl, &sl, spell); 2263 append_spell (pl, sl, spell);
2264
2616 if (sl.len >= MAXSOCKBUF) 2265 if (sl.length () >= MAXSOCKBUF)
2617 { 2266 {
2618 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2267 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2619 fatal (0); 2268 fatal (0);
2620 } 2269 }
2270
2621 /* finally, we can send the packet */ 2271 /* finally, we can send the packet */
2622 Send_With_Handling (&pl->socket, &sl); 2272 pl->ns->send_packet (sl);
2623 free (sl.buf);
2624} 2273}
2274

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