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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.111 by root, Sun Jul 1 04:08:14 2007 UTC vs.
Revision 1.173 by root, Thu Apr 15 00:37:24 2010 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24
25//+GPL
24 26
25/** 27/**
26 * \file 28 * \file
27 * Client handling. 29 * Client handling.
28 * 30 *
42 44
43#include <global.h> 45#include <global.h>
44#include <sproto.h> 46#include <sproto.h>
45 47
46#include <living.h> 48#include <living.h>
47#include <commands.h>
48 49
49/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
50 * it should work here. 51 * it should work here.
51 */ 52 */
52#include <sys/types.h> 53#include <sys/types.h>
64 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
67 * client. 68 * client.
68 */ 69 */
69short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
75 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
76 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
77 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
78 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
79 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
80 -1, /* Internal */ 95 -1, /* Internal */
81 -1, /* life stealing */ 96 -1, /* life stealing */
82 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
83}; 98};
99 */ 114 */
100 mx = ns->mapx; 115 mx = ns->mapx;
101 my = ns->mapy; 116 my = ns->mapy;
102 117
103 /* the x and y here are coordinates for the new map, i.e. if we moved 118 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 119 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable 120 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values 121 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them. 122 * are preserved, and the check_head thinks it needs to clear them.
108 */ 123 */
109 for (x = 0; x < mx; x++) 124 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++) 125 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy) 126 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */ 127 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 128 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 129 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */ 130 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 131 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else 132 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 133 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123 134
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 135 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 136
126 /* Make sure that the next "map1" command will be sent (even if it is 137 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty). 138 * empty).
130} 141}
131 142
132static void 143static void
133clear_map (player *pl) 144clear_map (player *pl)
134{ 145{
146 pl->ns->mapinfo_queue_clear ();
147
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 148 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 149
137 pl->ns->force_newmap = false; 150 pl->ns->force_newmap = false;
138 151
139 if (pl->ns->newmapcmd == 1) 152 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap"); 153 pl->ns->send_packet ("newmap");
141 154
142 pl->ns->floorbox_reset (); 155 pl->ns->floorbox_reset ();
156}
157
158static void
159send_map_info (player *pl)
160{
161 client &socket = *pl->ns;
162 object *ob = pl->viewpoint;
163
164 if (socket.mapinfocmd)
165 {
166 if (ob->map && ob->map->path[0])
167 {
168 int flags = 0;
169
170 if (ob->map->tile_path[0]) flags |= 1;
171 if (ob->map->tile_path[1]) flags |= 2;
172 if (ob->map->tile_path[2]) flags |= 4;
173 if (ob->map->tile_path[3]) flags |= 8;
174
175 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
176 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
177 ob->map->width, ob->map->height, &ob->map->path);
178 }
179 else
180 socket.send_packet ("mapinfo current");
181 }
143} 182}
144 183
145/** check for map/region change and send new map data */ 184/** check for map/region change and send new map data */
146static void 185static void
147check_map_change (player *pl) 186check_map_change (player *pl)
148{ 187{
149 client &socket = *pl->ns; 188 client &socket = *pl->ns;
150 object *ob = pl->observe; 189 object *ob = pl->viewpoint;
190
191 region *reg = ob->region ();
192 if (socket.current_region != reg)
193 {
194 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
195 socket.current_region = reg;
196 }
197
198 // first try to aovid a full newmap on tiled map scrolls
199 if (socket.current_map != ob->map && !socket.force_newmap)
200 {
201 rv_vector rv;
202
203 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
204
205 // manhattan distance is very handy here
206 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
207 {
208 socket.current_map = ob->map;
209 socket.current_x = ob->x;
210 socket.current_y = ob->y;
211
212 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
213 socket.floorbox_reset ();
214 send_map_info (pl);
215 }
216 }
151 217
152 if (socket.current_map != ob->map || socket.force_newmap) 218 if (socket.current_map != ob->map || socket.force_newmap)
153 { 219 {
154 clear_map (pl); 220 clear_map (pl);
155 socket.current_map = ob->map; 221 socket.current_map = ob->map;
156 222 send_map_info (pl);
157 if (socket.mapinfocmd)
158 {
159 if (ob->map && ob->map->path[0])
160 {
161 int flags = 0;
162
163 if (ob->map->tile_path[0]) flags |= 1;
164 if (ob->map->tile_path[1]) flags |= 2;
165 if (ob->map->tile_path[2]) flags |= 4;
166 if (ob->map->tile_path[3]) flags |= 8;
167
168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
171 }
172 else
173 socket.send_packet ("mapinfo current");
174 }
175 } 223 }
176 else if (socket.current_x != ob->x || socket.current_y != ob->y) 224 else if (socket.current_x != ob->x || socket.current_y != ob->y)
177 { 225 {
178 int dx = ob->x - socket.current_x; 226 int dx = ob->x - socket.current_x;
179 int dy = ob->y - socket.current_y; 227 int dy = ob->y - socket.current_y;
180 228
181 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
182 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
183 else
184 {
185 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 229 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
186 socket.floorbox_reset (); 230 socket.floorbox_reset ();
187 }
188 } 231 }
189 232
190 socket.current_x = ob->x; 233 socket.current_x = ob->x;
191 socket.current_y = ob->y; 234 socket.current_y = ob->y;
235}
192 236
193 region *reg = ob->region (); 237/**
194 if (socket.current_region != reg) 238 * This sends the skill number to name mapping. We ignore
195 { 239 * the params - we always send the same info no matter what.
196 socket.current_region = reg; 240 */
197 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname); 241static void
242send_skill_info (client *ns, char *params)
243{
244 packet sl;
245 sl << "replyinfo skill_info\n";
246
247 for (int i = 0; i < skillvec.size (); ++i)
248 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
249
250 if (sl.length () > MAXSOCKBUF)
198 } 251 {
252 LOG (llevError, "Buffer overflow in send_skill_info!\n");
253 fatal (0);
254 }
255
256 ns->send_packet (sl);
257}
258
259/**
260 * This sends the spell path to name mapping. We ignore
261 * the params - we always send the same info no matter what.
262 */
263static void
264send_spell_paths (client * ns, char *params)
265{
266 packet sl;
267
268 sl << "replyinfo spell_paths\n";
269
270 for (int i = 0; i < NRSPELLPATHS; i++)
271 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
272
273 if (sl.length () > MAXSOCKBUF)
274 {
275 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
276 fatal (0);
277 }
278
279 ns->send_packet (sl);
199} 280}
200 281
201/** 282/**
202 * RequestInfo is sort of a meta command. There is some specific 283 * RequestInfo is sort of a meta command. There is some specific
203 * request of information, but we call other functions to provide 284 * request of information, but we call other functions to provide
204 * that information. 285 * that information.
205 */ 286 */
206void 287void
207RequestInfo (char *buf, int len, client * ns) 288RequestInfo (char *buf, int len, client *ns)
208{ 289{
209 char *params = NULL, *cp; 290 char *params;
210
211 /* No match */
212 char bigbuf[MAX_BUF];
213 int slen;
214
215 /* Set up replyinfo before we modify any of the buffers - this is used
216 * if we don't find a match.
217 */
218 strcpy (bigbuf, "replyinfo ");
219 slen = strlen (bigbuf);
220 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
221 291
222 /* find the first space, make it null, and update the 292 /* find the first space, make it null, and update the
223 * params pointer. 293 * params pointer.
224 */ 294 */
225 for (cp = buf; *cp != '\0'; cp++) 295 for (params = buf; *params; params++)
226 if (*cp == ' ') 296 if (*params == ' ')
227 { 297 {
228 *cp = '\0';
229 params = cp + 1; 298 *params++ = 0;
230 break; 299 break;
231 } 300 }
232 301
233 if (!strcmp (buf, "image_info"))
234 send_image_info (ns, params);
235 else if (!strcmp (buf, "image_sums"))
236 send_image_sums (ns, params);
237 else if (!strcmp (buf, "skill_info")) 302 if (!strcmp (buf, "skill_info"))
238 send_skill_info (ns, params); 303 send_skill_info (ns, params);
239 else if (!strcmp (buf, "spell_paths")) 304 else if (!strcmp (buf, "spell_paths"))
240 send_spell_paths (ns, params); 305 send_spell_paths (ns, params);
241 else 306 else
242 ns->send_packet (bigbuf, len); 307 {
308 // undo tokenisation above and send replyinfo with the request unchanged
309 if (*params)
310 *--params = ' ';
311
312 ns->send_packet_printf ("replyinfo %s", buf);
313 }
243} 314}
244 315
245void 316void
246ExtCmd (char *buf, int len, player *pl) 317ExtCmd (char *buf, int len, player *pl)
247{ 318{
250 321
251void 322void
252ExtiCmd (char *buf, int len, client *ns) 323ExtiCmd (char *buf, int len, client *ns)
253{ 324{
254 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 325 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
326}
327
328//-GPL
329
330void
331client::mapinfo_queue_clear ()
332{
333 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
334 free (*i);
335
336 mapinfo_queue.clear ();
337}
338
339bool
340client::mapinfo_try (char *buf)
341{
342 char *token = buf;
343 buf += strlen (buf) + 9;
344
345 // initial map and its origin
346 maptile *map = pl->viewpoint->map;
347 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
348 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
349 int max_distance = 8; // limit maximum path length to something generous
350
351 while (*buf && map && max_distance)
352 {
353 int dir = *buf++ - '1';
354
355 if (dir >= 0 && dir <= 3)
356 {
357 if (!map->tile_path [dir])
358 map = 0;
359 else if (map->tile_available (dir, false))
360 {
361 maptile *neigh = map->tile_map [dir];
362
363 switch (dir)
364 {
365 case 0: mapy -= neigh->height; break;
366 case 2: mapy += map ->height; break;
367 case 3: mapx -= neigh->width ; break;
368 case 1: mapx += map ->width ; break;
369 }
370
371 map = neigh;
372 --max_distance;
373 }
374 else
375 return 0;
376 }
377 else
378 max_distance = 0;
379 }
380
381 if (!max_distance)
382 send_packet_printf ("mapinfo %s error", token);
383 else if (!map || !map->path)
384 send_packet_printf ("mapinfo %s nomap", token);
385 else
386 {
387 int flags = 0;
388
389 if (map->tile_path[0]) flags |= 1;
390 if (map->tile_path[1]) flags |= 2;
391 if (map->tile_path[2]) flags |= 4;
392 if (map->tile_path[3]) flags |= 8;
393
394 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
395 }
396
397 return 1;
398}
399
400void
401client::mapinfo_queue_run ()
402{
403 if (mapinfo_queue.empty () || !pl)
404 return;
405
406 for (int i = 0; i < mapinfo_queue.size (); ++i)
407 if (mapinfo_try (mapinfo_queue [i]))
408 {
409 free (mapinfo_queue [i]);
410 mapinfo_queue.erase (i);
411 }
412 else
413 ++i;
255} 414}
256 415
257void 416void
258MapInfoCmd (char *buf, int len, player *pl) 417MapInfoCmd (char *buf, int len, player *pl)
259{ 418{
260 // <mapinfo tag spatial tile-path 419 // <mapinfo tag spatial tile-path
261 // >mapinfo tag spatial flags x y w h hash 420 // >mapinfo tag spatial flags x y w h hash
262 421
263 char bigbuf[MAX_BUF], *token;
264
265 token = buf; 422 char *token = buf;
266 // copy token 423
267 if (!(buf = strchr (buf, ' '))) 424 if (!(buf = strchr (buf, ' ')))
268 return; 425 return;
269 426
270 *buf++ = 0;
271
272 if (!strncmp (buf, "spatial ", 8)) 427 if (!strncmp (buf, " spatial ", 9))
273 { 428 {
274 buf += 8; 429 char *copy = strdup (token);
430 copy [buf - token] = 0;
275 431
276 // initial map and its origin 432#if 0
277 maptile *map = pl->ob->map; 433 // this makes only sense when we flush the buffer immediately
278 sint16 dx, dy; 434 if (pl->ns->mapinfo_try (copy))
279 int mapx = pl->ns->mapx / 2 - pl->ob->x; 435 free (copy);
280 int mapy = pl->ns->mapy / 2 - pl->ob->y;
281 int max_distance = 8; // limit maximum path length to something generous
282
283 while (*buf && map && max_distance)
284 {
285 int dir = *buf++;
286
287 switch (dir)
288 {
289 case '1':
290 dx = 0;
291 dy = -1;
292 map = map->xy_find (dx, dy);
293 map && (mapy -= map->height);
294 break;
295 case '2':
296 mapx += map->width;
297 dx = map->width;
298 dy = 0;
299 map = map->xy_find (dx, dy);
300 break;
301 case '3':
302 mapy += map->height;
303 dx = 0;
304 dy = map->height;
305 map = map->xy_find (dx, dy);
306 break;
307 case '4':
308 dx = -1;
309 dy = 0;
310 map = map->xy_find (dx, dy);
311 map && (mapx -= map->width);
312 break;
313 }
314
315 --max_distance;
316 }
317
318 if (!max_distance)
319 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
320 else if (map && map->path[0])
321 {
322 int flags = 0;
323
324 if (map->tile_path[0]) flags |= 1;
325 if (map->tile_path[1]) flags |= 2;
326 if (map->tile_path[2]) flags |= 4;
327 if (map->tile_path[3]) flags |= 8;
328
329 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
330 }
331 else 436 else
332 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 437#endif
438 pl->ns->mapinfo_queue.push_back (copy);
333 } 439 }
334 else 440 else
335 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 441 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
336
337 pl->ns->send_packet (bigbuf);
338} 442}
339 443
340/** This is the Setup cmd */ 444/** This is the Setup cmd */
341void 445void
342SetUp (char *buf, int len, client * ns) 446SetUp (char *buf, int len, client * ns)
354AddMeCmd (char *buf, int len, client *ns) 458AddMeCmd (char *buf, int len, client *ns)
355{ 459{
356 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 460 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
357} 461}
358 462
359/** Reply to ExtendedInfos command */ 463//+GPL
360void
361ToggleExtendedInfos (char *buf, int len, client * ns)
362{
363 char cmdback[MAX_BUF];
364 char command[50];
365 int info, nextinfo;
366
367 cmdback[0] = '\0';
368 nextinfo = 0;
369
370 while (1)
371 {
372 /* 1. Extract an info */
373 info = nextinfo;
374
375 while ((info < len) && (buf[info] == ' '))
376 info++;
377
378 if (info >= len)
379 break;
380
381 nextinfo = info + 1;
382
383 while ((nextinfo < len) && (buf[nextinfo] != ' '))
384 nextinfo++;
385
386 if (nextinfo - info >= 49) /*Erroneous info asked */
387 continue;
388
389 strncpy (command, &(buf[info]), nextinfo - info);
390
391 /* 2. Interpret info */
392 if (!strcmp ("smooth", command))
393 /* Toggle smoothing */
394 ns->EMI_smooth = !ns->EMI_smooth;
395 else
396 /*bad value */;
397
398 /*3. Next info */
399 }
400
401 strcpy (cmdback, "ExtendedInfoSet");
402
403 if (ns->EMI_smooth)
404 {
405 strcat (cmdback, " ");
406 strcat (cmdback, "smoothing");
407 }
408
409 ns->send_packet (cmdback);
410}
411
412/*
413#define MSG_TYPE_BOOK 1
414#define MSG_TYPE_CARD 2
415#define MSG_TYPE_PAPER 3
416#define MSG_TYPE_SIGN 4
417#define MSG_TYPE_MONUMENT 5
418#define MSG_TYPE_SCRIPTED_DIALOG 6*/
419
420/** Reply to ExtendedInfos command */
421void
422ToggleExtendedText (char *buf, int len, client * ns)
423{
424 char cmdback[MAX_BUF];
425 char temp[10];
426 char command[50];
427 int info, nextinfo, i, flag;
428
429 cmdback[0] = '\0';
430
431 nextinfo = 0;
432 while (1)
433 {
434 /* 1. Extract an info */
435 info = nextinfo;
436
437 while ((info < len) && (buf[info] == ' '))
438 info++;
439
440 if (info >= len)
441 break;
442
443 nextinfo = info + 1;
444
445 while ((nextinfo < len) && (buf[nextinfo] != ' '))
446 nextinfo++;
447
448 if (nextinfo - info >= 49) /*Erroneous info asked */
449 continue;
450
451 strncpy (command, &(buf[info]), nextinfo - info);
452 command[nextinfo - info] = '\0';
453 /* 2. Interpret info */
454 i = sscanf (command, "%d", &flag);
455
456 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
457 ns->supported_readables |= (1 << flag);
458 /*3. Next info */
459 }
460
461 /* Send resulting state */
462 strcpy (cmdback, "ExtendedTextSet");
463
464 for (i = 0; i <= MSG_TYPE_LAST; i++)
465 if (ns->supported_readables & (1 << i))
466 {
467 strcat (cmdback, " ");
468 snprintf (temp, sizeof (temp), "%d", i);
469 strcat (cmdback, temp);
470 }
471
472 ns->send_packet (cmdback);
473}
474 464
475/** 465/**
476 * This handles the general commands from the client (ie, north, fire, cast, 466 * This handles the general commands from the client (ie, north, fire, cast,
477 * etc.) 467 * etc.)
478 */ 468 */
491 return; 481 return;
492 482
493 buf++; 483 buf++;
494 } 484 }
495 485
496 execute_newserver_command (pl->ob, (char *) buf); 486 execute_newserver_command (pl->ob, (char *)buf);
497 487
498 /* Perhaps something better should be done with a left over count. 488 /* Perhaps something better should be done with a left over count.
499 * Cleaning up the input should probably be done first - all actions 489 * Cleaning up the input should probably be done first - all actions
500 * for the command that issued the count should be done before any other 490 * for the command that issued the count should be done before any other
501 * commands. 491 * commands.
512void 502void
513NewPlayerCmd (char *buf, int len, player *pl) 503NewPlayerCmd (char *buf, int len, player *pl)
514{ 504{
515 if (len <= 6) 505 if (len <= 6)
516 { 506 {
517 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 507 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
518 return; 508 return;
519 } 509 }
520 510
521 uint16 cmdid = net_uint16 ((uint8 *)buf); 511 uint16 cmdid = net_uint16 ((uint8 *)buf);
522 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 512 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
535 * commands. 525 * commands.
536 */ 526 */
537 pl->count = 0; 527 pl->count = 0;
538 528
539 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 529 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
540 int time = fabs (pl->ob->speed) < 0.001 530 int time = pl->ob->has_active_speed ()
541 ? time = MAX_TIME * 100
542 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 531 ? (int) (MAX_TIME / pl->ob->speed)
532 : MAX_TIME * 100;
543 533
544 /* Send confirmation of command execution now */ 534 /* Send confirmation of command execution now */
545 packet sl ("comc"); 535 packet sl ("comc");
546 sl << uint16 (cmdid) << uint32 (time); 536 sl << uint16 (cmdid) << uint32 (time);
547 pl->ns->send_packet (sl); 537 pl->ns->send_packet (sl);
589 LOG (llevError, "Unknown input state: %d\n", ns->state); 579 LOG (llevError, "Unknown input state: %d\n", ns->state);
590 } 580 }
591} 581}
592 582
593/** 583/**
594 * Client tells its version. If there is a mismatch, we close the 584 * Client tells its version info.
595 * socket. In real life, all we should care about is the client having
596 * something older than the server. If we assume the client will be
597 * backwards compatible, having it be a later version should not be a
598 * problem.
599 */ 585 */
600void 586void
601VersionCmd (char *buf, int len, client * ns) 587VersionCmd (char *buf, int len, client *ns)
602{ 588{
603 if (!buf) 589 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
604 {
605 LOG (llevError, "CS: received corrupted version command\n");
606 return;
607 }
608
609 ns->cs_version = atoi (buf);
610 ns->sc_version = ns->cs_version;
611
612 LOG (llevDebug, "connection from client <%s>\n", buf);
613
614 //TODO: should log here just for statistics
615
616 //if (VERSION_CS != ns->cs_version)
617 // unchecked;
618
619 char *cp = strchr (buf + 1, ' ');
620 if (!cp)
621 return;
622
623 ns->sc_version = atoi (cp);
624
625 //if (VERSION_SC != ns->sc_version)
626 // unchecked;
627
628 cp = strchr (cp + 1, ' ');
629
630 if (cp)
631 {
632 ns->version = cp + 1;
633
634 if (ns->sc_version < 1026)
635 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
636 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
637 }
638} 590}
639 591
640/** sound related functions. */ 592/** sound related functions. */
641void 593void
642SetSound (char *buf, int len, client * ns) 594SetSound (char *buf, int len, client * ns)
660 * syntax is: move (to) (tag) (nrof) 612 * syntax is: move (to) (tag) (nrof)
661 */ 613 */
662void 614void
663MoveCmd (char *buf, int len, player *pl) 615MoveCmd (char *buf, int len, player *pl)
664{ 616{
665 int vals[3], i; 617 int to, tag, nrof;
666 618
667 /* A little funky here. We only cycle for 2 records, because 619 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
668 * we obviously are not going to find a space after the third
669 * record. Perhaps we should just replace this with a
670 * sscanf?
671 */
672 for (i = 0; i < 2; i++)
673 { 620 {
674 vals[i] = atoi (buf);
675
676 if (!(buf = strchr (buf, ' ')))
677 {
678 LOG (llevError, "Incomplete move command: %s\n", buf); 621 LOG (llevError, "Incomplete move command: %s\n", buf);
679 return; 622 return;
680 }
681
682 buf++;
683 } 623 }
684 624
685 vals[2] = atoi (buf); 625 esrv_move_object (pl->ob, to, tag, nrof);
686
687/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
688 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
689} 626}
690 627
691/****************************************************************************** 628/******************************************************************************
692 * 629 *
693 * Start of commands the server sends to the client. 630 * Start of commands the server sends to the client.
708 * Get player's current range attack in obuf. 645 * Get player's current range attack in obuf.
709 */ 646 */
710static void 647static void
711rangetostring (player *pl, char *obuf) 648rangetostring (player *pl, char *obuf)
712{ 649{
713 dynbuf_text buf; 650 dynbuf_text &buf = msg_dynbuf; buf.clear ();
651
652#if 0
653 // print ranged/chosen_skill etc. objects every call
654 printf ("%s %s => %s (%s)\n",
655 pl->ranged_ob ? &pl->ranged_ob->name : "-",
656 pl->combat_ob ? &pl->combat_ob->name : "-",
657 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
658 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
659 );
660#endif
714 661
715 if (pl->ranged_ob) 662 if (pl->ranged_ob)
716 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 663 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
717 664
718 if (pl->combat_ob) 665 if (pl->combat_ob)
793 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 740 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
794 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 741 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
795 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 742 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
796 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 743 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
797 744
798 for (int s = 0; s < NUM_SKILLS; s++) 745 for (int s = 0; s < CS_NUM_SKILLS; s++)
799 if (object *skill = opl->last_skill_ob[s]) 746 if (object *skill = opl->last_skill_ob [s])
800 if (skill->stats.exp != ns->last_skill_exp [s]) 747 if (skill->stats.exp != ns->last_skill_exp [s])
801 { 748 {
802 ns->last_skill_exp [s] = skill->stats.exp; 749 ns->last_skill_exp [s] = skill->stats.exp;
803 750
804 /* Always send along the level if exp changes. This is only 751 /* Always send along the level if exp changes. This is only
805 * 1 extra byte, but keeps processing simpler. 752 * 1 extra byte, but keeps processing simpler.
806 */ 753 */
807 sl << uint8 (s + CS_STAT_SKILLINFO) 754 sl << uint8 (CS_STAT_SKILLINFO + s)
808 << uint8 (skill->level) 755 << uint8 (skill->level)
809 << uint64 (skill->stats.exp); 756 << uint64 (skill->stats.exp);
810 } 757 }
811 758
812 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 759 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
813 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 760 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
814 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 761 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
815 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 762 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
816 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 763 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
817 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 764 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
818 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 765 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
819 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 766 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
820 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 767 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
821 768
822 flags = 0; 769 flags = (opl->fire_on ? SF_FIREON : 0)
823 770 | (opl->run_on ? SF_RUNON : 0);
824 if (opl->fire_on)
825 flags |= SF_FIREON;
826
827 if (opl->run_on)
828 flags |= SF_RUNON;
829 771
830 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 772 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
831 773
832 if (ns->sc_version < 1025)
833 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
834 else
835 for (int i = 0; i < NROFATTACKS; i++) 774 for (int i = 0; i < NROFATTACKS; i++)
836 {
837 /* Skip ones we won't send */ 775 /* Skip ones we won't send */
838 if (atnr_cs_stat[i] == -1) 776 if (atnr_cs_stat[i] >= 0)
839 continue;
840
841 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 777 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
842 }
843 778
844 if (pl->ns->monitor_spells) 779 if (pl->ns->monitor_spells)
845 { 780 {
846 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 781 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
847 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 782 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
860 795
861/** 796/**
862 * Tells the client that here is a player it should start using. 797 * Tells the client that here is a player it should start using.
863 */ 798 */
864void 799void
865esrv_new_player (player *pl, uint32 weight) 800esrv_new_player (player *pl)
866{ 801{
802 sint32 weight = pl->ob->client_weight ();
803
867 packet sl ("player"); 804 packet sl ("player");
868 805
869 sl << uint32 (pl->ob->count) 806 sl << uint32 (pl->ob->count)
870 << uint32 (weight) 807 << uint32 (weight)
871 << uint32 (pl->ob->face) 808 << uint32 (pl->ob->face)
872 << data8 (pl->ob->name); 809 << data8 (pl->ob->name);
873 810
874 pl->ns->last_weight = weight; 811 pl->ns->last_weight = weight;
875 pl->ns->send_packet (sl); 812 pl->ns->send_packet (sl);
876 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
877} 813}
878 814
879/****************************************************************************** 815/******************************************************************************
880 * 816 *
881 * Start of map related commands. 817 * Start of map related commands.
938 874
939 if (!ns.faces_sent[face_num]) 875 if (!ns.faces_sent[face_num])
940 if (ob) 876 if (ob)
941 ns.send_faces (ob); 877 ns.send_faces (ob);
942 else 878 else
943 ns.send_face (face_num); 879 ns.send_face (face_num, 10);
944 880
945 sl << uint16 (face_num); 881 sl << uint16 (face_num);
946 return 1; 882 return 1;
947 } 883 }
948 884
949 /* Nothing changed */ 885 /* Nothing changed */
950 return 0; 886 return 0;
951} 887}
952 888
953/** 889//-GPL
954 * Returns the size of a data for a map square as returned by
955 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
956 * available.
957 */
958int
959getExtendedMapInfoSize (client * ns)
960{
961 int result = 0;
962
963 if (ns->ext_mapinfos)
964 {
965 if (ns->EMI_smooth)
966 result += 1; /*One byte for smoothlevel */
967 }
968
969 return result;
970}
971 890
972// prefetch (and touch) all maps within a specific distancd 891// prefetch (and touch) all maps within a specific distancd
973static void 892static void
974prefetch_surrounding_maps (maptile *map, int distance) 893prefetch_surrounding_maps (maptile *map, int distance)
975{ 894{
976 map->last_access = runtime; 895 map->touch ();
977 896
978 if (--distance) 897 if (--distance)
979 for (int dir = 4; --dir; ) 898 for (int dir = 4; dir--; )
980 if (const shstr &path = map->tile_path [dir]) 899 if (const shstr &path = map->tile_path [dir])
981 if (maptile *&neigh = map->tile_map [dir]) 900 if (maptile *&neigh = map->tile_map [dir])
982 prefetch_surrounding_maps (neigh, distance); 901 prefetch_surrounding_maps (neigh, distance);
983 else 902 else
984 neigh = maptile::find_async (path, map); 903 neigh = maptile::find_async (path, map);
989prefetch_surrounding_maps (object *op) 908prefetch_surrounding_maps (object *op)
990{ 909{
991 prefetch_surrounding_maps (op->map, 3); 910 prefetch_surrounding_maps (op->map, 3);
992} 911}
993 912
913//+GPL
914
994/** 915/**
995 * Draws client map. 916 * Draws client map.
996 */ 917 */
997void 918void
998draw_client_map (player *pl) 919draw_client_map (player *pl)
999{ 920{
1000 object *ob = pl->observe; 921 object *ob = pl->viewpoint;
1001 if (!ob->active) 922 if (!pl->observe->active)
1002 return; 923 return;
1003
1004 maptile *plmap = ob->map;
1005 924
1006 /* If player is just joining the game, he isn't here yet, so the map 925 /* If player is just joining the game, he isn't here yet, so the map
1007 * can get swapped out. If so, don't try to send them a map. All will 926 * can get swapped out. If so, don't try to send them a map. All will
1008 * be OK once they really log in. 927 * be OK once they really log in.
1009 */ 928 */
1010 if (!plmap || plmap->in_memory != MAP_IN_MEMORY) 929 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1011 return; 930 return;
1012 931
1013 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1014 int estartlen, eoldlen; 932 int startlen, oldlen;
1015 uint8 eentrysize;
1016 uint16 ewhatstart, ewhatflag;
1017 uint8 extendedinfos;
1018 933
1019 check_map_change (pl); 934 check_map_change (pl);
1020 prefetch_surrounding_maps (pl->ob); 935 prefetch_surrounding_maps (pl->ob);
1021 936
1022 /* do LOS after calls to update_position */ 937 /* do LOS after calls to update_position */
1023 if (ob != pl->ob) 938 /* unfortunately, we need to udpate los when observing, currently */
1024 clear_los (pl); 939 if (pl->do_los || pl->viewpoint != pl->ob)
1025 else if (pl->do_los)
1026 { 940 {
1027 update_los (ob);
1028 pl->do_los = 0; 941 pl->do_los = 0;
942 pl->update_los ();
1029 } 943 }
1030 944
1031 /** 945 /**
1032 * This function uses the new map1 protocol command to send the map 946 * This function uses the new map1 protocol command to send the map
1033 * to the client. It is necessary because the old map command supports 947 * to the client. It is necessary because the old map command supports
1052 */ 966 */
1053 967
1054 client &socket = *pl->ns; 968 client &socket = *pl->ns;
1055 969
1056 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 970 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1057 packet esl;
1058 971
1059 startlen = sl.length (); 972 startlen = sl.length ();
1060 973
1061 /*Extendedmapinfo structure initialisation */ 974 int hx = socket.mapx / 2;
1062 if (socket.ext_mapinfos) 975 int hy = socket.mapy / 2;
1063 {
1064 extendedinfos = EMI_NOREDRAW;
1065 976
1066 if (socket.EMI_smooth) 977 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1067 extendedinfos |= EMI_SMOOTH; 978 int ax = dx + hx;
979 int ay = dy + hy;
1068 980
1069 ewhatstart = esl.length (); 981 int mask = (ax << 10) | (ay << 4);
1070 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 982 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1071 could need to be taken away */
1072 eentrysize = getExtendedMapInfoSize (&socket);
1073 esl << "mapextended "
1074 << uint8 (extendedinfos)
1075 << uint8 (eentrysize);
1076 983
1077 estartlen = esl.length (); 984 /* If the coordinates are not valid, or it is too dark to see,
1078 } 985 * we tell the client as such
1079
1080 /* x,y are the real map locations. ax, ay are viewport relative
1081 * locations.
1082 */ 986 */
1083 ay = 0; 987 if (!m)
1084
1085 /* We could do this logic as conditionals in the if statement,
1086 * but that started to get a bit messy to look at.
1087 */
1088 max_x = ob->x + (socket.mapx + 1) / 2;
1089 max_y = ob->y + (socket.mapy + 1) / 2;
1090
1091 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1092 { 988 {
1093 sint16 nx, ny; 989 /* space is out of map. Update space and clear values
1094 maptile *m = 0; 990 * if this hasn't already been done. If the space is out
1095 991 * of the map, it shouldn't have a head.
1096 ax = 0; 992 */
1097 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) 993 if (lastcell.count != -1)
1098 { 994 {
1099 // check to see if we can simply go one right quickly 995 sl << uint16 (mask);
996 map_clearcell (&lastcell, -1);
1100 ++nx; 997 }
1101 if (m && nx >= m->width) 998
999 continue;
1000 }
1001
1002 int d = pl->blocked_los_uc (dx, dy);
1003
1004 if (d > 3)
1005 {
1006 /* This block deals with spaces that are not visible for whatever
1007 * reason. Still may need to send the head for this space.
1008 */
1009 if (lastcell.count != -1
1010 || lastcell.faces[0]
1011 || lastcell.faces[1]
1012 || lastcell.faces[2]
1013 || lastcell.stat_hp
1014 || lastcell.flags
1015 || lastcell.player)
1016 sl << uint16 (mask);
1017
1018 /* properly clear a previously sent big face */
1019 map_clearcell (&lastcell, -1);
1020 }
1021 else
1022 {
1023 /* In this block, the space is visible.
1024 */
1025
1026 /* Rather than try to figure out what everything that we might
1027 * need to send is, then form the packet after that,
1028 * we presume that we will in fact form a packet, and update
1029 * the bits by what we do actually send. If we send nothing,
1030 * we just back out sl.length () to the old value, and no harm
1031 * is done.
1032 * I think this is simpler than doing a bunch of checks to see
1033 * what if anything we need to send, setting the bits, then
1034 * doing those checks again to add the real data.
1035 */
1036 oldlen = sl.length ();
1037
1038 sl << uint16 (mask);
1039
1040 unsigned char dummy;
1041 unsigned char *last_ext = &dummy;
1042
1043 /* Darkness changed */
1044 if (lastcell.count != d)
1045 {
1102 m = 0; 1046 mask |= 0x8;
1103 1047
1104 if (!m) 1048 *last_ext |= 0x80;
1049 last_ext = &sl[sl.length ()];
1050 sl << uint8 (d);
1051 }
1052
1053 lastcell.count = d;
1054
1055 mapspace &ms = m->at (nx, ny);
1056 ms.update ();
1057
1058 // extmap handling
1059 uint8 stat_hp = 0;
1060 uint8 stat_width = 0;
1061 uint8 flags = 0;
1062 tag_t player = 0;
1063
1064 // send hp information, if applicable
1065 if (object *op = ms.faces_obj [0])
1066 if (op->is_head () && !op->invisible)
1105 { 1067 {
1106 nx = x; ny = y; m = plmap; 1068 if (op->stats.maxhp > op->stats.hp
1107 1069 && op->stats.maxhp > 0
1108 if (!xy_normalise (m, nx, ny)) 1070 && (op->type == PLAYER
1071 || op->type == DOOR // does not work, have maxhp 0
1072 || op->flag [FLAG_MONSTER]
1073 || op->flag [FLAG_ALIVE]
1074 || op->flag [FLAG_GENERATOR]))
1109 m = 0; 1075 {
1076 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1077 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1078 }
1079
1080 if (expect_false (op->has_dialogue ()))
1081 flags |= 1;
1082
1083 if (expect_false (op->type == PLAYER))
1084 player = op == ob ? pl->ob->count
1085 : op == pl->ob ? ob->count
1086 : op->count;
1110 } 1087 }
1111 1088
1112 int emask, mask; 1089 if (expect_false (lastcell.stat_hp != stat_hp))
1113 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1114
1115 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1116
1117 /* If the coordinates are not valid, or it is too dark to see,
1118 * we tell the client as such
1119 */
1120 if (!m)
1121 { 1090 {
1122 /* space is out of map. Update space and clear values 1091 lastcell.stat_hp = stat_hp;
1123 * if this hasn't already been done. If the space is out 1092
1124 * of the map, it shouldn't have a head 1093 mask |= 0x8;
1125 */ 1094 *last_ext |= 0x80;
1126 if (lastcell.count != -1) 1095 last_ext = &sl[sl.length ()];
1096
1097 sl << uint8 (5) << uint8 (stat_hp);
1098
1099 if (stat_width > 1)
1127 { 1100 {
1128 sl << uint16 (mask);
1129 map_clearcell (&lastcell, -1);
1130 }
1131
1132 continue;
1133 }
1134
1135 m->touch ();
1136
1137 int d = pl->blocked_los[ax][ay];
1138
1139 if (d > 3)
1140 {
1141
1142 int need_send = 0, count;
1143
1144 /* This block deals with spaces that are not visible for whatever
1145 * reason. Still may need to send the head for this space.
1146 */
1147
1148 oldlen = sl.length ();
1149
1150 sl << uint16 (mask);
1151
1152 if (lastcell.count != -1)
1153 need_send = 1;
1154
1155 count = -1;
1156
1157 /* properly clear a previously sent big face */
1158 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1159 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1160 need_send = 1;
1161
1162 map_clearcell (&lastcell, count);
1163
1164 if ((mask & 0xf) || need_send)
1165 sl[oldlen + 1] = mask & 0xff;
1166 else
1167 sl.reset (oldlen);
1168 }
1169 else
1170 {
1171 /* In this block, the space is visible.
1172 */
1173
1174 /* Rather than try to figure out what everything that we might
1175 * need to send is, then form the packet after that,
1176 * we presume that we will in fact form a packet, and update
1177 * the bits by what we do actually send. If we send nothing,
1178 * we just back out sl.length () to the old value, and no harm
1179 * is done.
1180 * I think this is simpler than doing a bunch of checks to see
1181 * what if anything we need to send, setting the bits, then
1182 * doing those checks again to add the real data.
1183 */
1184 oldlen = sl.length ();
1185 eoldlen = esl.length ();
1186
1187 sl << uint16 (mask);
1188
1189 unsigned char dummy;
1190 unsigned char *last_ext = &dummy;
1191
1192 /* Darkness changed */
1193 if (lastcell.count != d && socket.darkness)
1194 {
1195 mask |= 0x8;
1196
1197 if (socket.extmap)
1198 {
1199 *last_ext |= 0x80; 1101 *last_ext |= 0x80;
1200 last_ext = &sl[sl.length ()]; 1102 last_ext = &sl[sl.length ()];
1201 sl << uint8 (d); 1103
1202 } 1104 sl << uint8 (6) << uint8 (stat_width);
1203 else
1204 sl << uint8 (255 - 64 * d);
1205 } 1105 }
1106 }
1206 1107
1207 lastcell.count = d; 1108 if (expect_false (lastcell.player != player))
1208
1209 mapspace &ms = m->at (nx, ny);
1210 ms.update ();
1211
1212 if (socket.extmap)
1213 { 1109 {
1214 uint8 stat_hp = 0; 1110 lastcell.player = player;
1215 uint8 stat_width = 0;
1216 uint8 flags = 0;
1217 tag_t player = 0;
1218 1111
1219 // send hp information, if applicable
1220 if (object *op = ms.faces_obj [0])
1221 {
1222 if (op->head || op->invisible)
1223 ; // do not show
1224 else if (op->type == PLAYER
1225 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1226 {
1227 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1228 {
1229 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1230 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1231 }
1232 }
1233
1234 if (op->msg && op->msg[0] == '@')
1235 flags |= 1;
1236
1237 if (op->type == PLAYER && op != ob)
1238 player = op->count;
1239 }
1240
1241 if (lastcell.stat_hp != stat_hp)
1242 {
1243 lastcell.stat_hp = stat_hp;
1244
1245 mask |= 0x8; 1112 mask |= 0x8;
1246 *last_ext |= 0x80; 1113 *last_ext |= 0x80;
1247 last_ext = &sl[sl.length ()]; 1114 last_ext = &sl[sl.length ()];
1248 1115
1249 sl << uint8 (5) << uint8 (stat_hp);
1250
1251 if (stat_width > 1)
1252 {
1253 *last_ext |= 0x80;
1254 last_ext = &sl[sl.length ()];
1255
1256 sl << uint8 (6) << uint8 (stat_width);
1257 }
1258 }
1259
1260 if (lastcell.player != player)
1261 {
1262 lastcell.player = player;
1263
1264 mask |= 0x8;
1265 *last_ext |= 0x80;
1266 last_ext = &sl[sl.length ()];
1267
1268 sl << uint8 (0x47) << uint8 (4) << (uint32)player; 1116 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1269 } 1117 }
1270 1118
1271 if (lastcell.flags != flags) 1119 if (expect_false (lastcell.flags != flags))
1272 { 1120 {
1273 lastcell.flags = flags; 1121 lastcell.flags = flags;
1274 1122
1275 mask |= 0x8; 1123 mask |= 0x8;
1276 *last_ext |= 0x80; 1124 *last_ext |= 0x80;
1277 last_ext = &sl[sl.length ()]; 1125 last_ext = &sl[sl.length ()];
1278 1126
1279 sl << uint8 (8) << uint8 (flags); 1127 sl << uint8 (8) << uint8 (flags);
1280 }
1281 } 1128 }
1282 1129
1130 // faces
1131
1283 /* Floor face */ 1132 /* Floor face */
1284 if (update_space (sl, socket, ms, lastcell, 2)) 1133 if (update_space (sl, socket, ms, lastcell, 2))
1285 mask |= 0x4; 1134 mask |= 0x4;
1286 1135
1287 /* Middle face */ 1136 /* Middle face */
1288 if (update_space (sl, socket, ms, lastcell, 1)) 1137 if (update_space (sl, socket, ms, lastcell, 1))
1289 mask |= 0x2; 1138 mask |= 0x2;
1290 1139
1140 if (expect_false (ob->invisible)
1141 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1291 if (ms.player () == ob 1142 && ms.player () == ob)
1292 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1293 { 1143 {
1294 // force player to be visible to himself if invisible 1144 // force player to be visible to himself if invisible
1295 if (lastcell.faces[0] != ob->face) 1145 if (lastcell.faces[0] != ob->face)
1296 { 1146 {
1297 lastcell.faces[0] = ob->face; 1147 lastcell.faces[0] = ob->face;
1298 1148
1299 mask |= 0x1;
1300 sl << uint16 (ob->face);
1301
1302 socket.send_faces (ob);
1303 }
1304 }
1305 /* Top face */
1306 else if (update_space (sl, socket, ms, lastcell, 0))
1307 mask |= 0x1; 1149 mask |= 0x1;
1150 sl << uint16 (ob->face);
1308 1151
1152 socket.send_faces (ob);
1153 }
1154 }
1155 /* Top face */
1156 else if (update_space (sl, socket, ms, lastcell, 0))
1157 mask |= 0x1;
1158
1309 /* Check to see if we are in fact sending anything for this 1159 /* Check to see if we are in fact sending anything for this
1310 * space by checking the mask. If so, update the mask. 1160 * space by checking the mask. If so, update the mask.
1311 * if not, reset the len to that from before adding the mask 1161 * if not, reset the len to that from before adding the mask
1312 * value, so we don't send those bits. 1162 * value, so we don't send those bits.
1313 */ 1163 */
1314 if (mask & 0xf) 1164 if (mask & 0xf)
1315 sl[oldlen + 1] = mask & 0xff; 1165 sl[oldlen + 1] = mask & 0xff;
1316 else 1166 else
1317 sl.reset (oldlen); 1167 sl.reset (oldlen);
1318
1319 if (socket.ext_mapinfos)
1320 esl << uint16 (emask);
1321
1322 if (socket.EMI_smooth)
1323 {
1324 for (int layer = 2+1; layer--; )
1325 {
1326 object *ob = ms.faces_obj [layer];
1327
1328 // If there is no object for this space, or if the face for the object
1329 // is the blank face, set the smoothlevel to zero.
1330 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1331
1332 // We've gotten what face we want to use for the object. Now see if
1333 // if it has changed since we last sent it to the client.
1334 if (lastcell.smooth[layer] != smoothlevel)
1335 {
1336 lastcell.smooth[layer] = smoothlevel;
1337 esl << uint8 (smoothlevel);
1338 emask |= 1 << layer;
1339 }
1340 }
1341
1342 if (emask & 0xf)
1343 esl[eoldlen + 1] = emask & 0xff;
1344 else
1345 esl.reset (eoldlen);
1346 }
1347 } /* else this is a viewable space */ 1168 } /* else this is a viewable space */
1348 } /* for x loop */ 1169 ordered_mapwalk_end
1349 } /* for y loop */
1350 1170
1351 socket.flush_fx (); 1171 socket.flush_fx ();
1352
1353 /* Verify that we in fact do need to send this */
1354 if (socket.ext_mapinfos)
1355 {
1356 if (!(sl.length () > startlen || socket.sent_scroll))
1357 {
1358 /* No map data will follow, so don't say the client
1359 * it doesn't need draw!
1360 */
1361 ewhatflag &= ~EMI_NOREDRAW;
1362 esl[ewhatstart + 1] = ewhatflag & 0xff;
1363 }
1364
1365 if (esl.length () > estartlen)
1366 socket.send_packet (esl);
1367 }
1368 1172
1369 if (sl.length () > startlen || socket.sent_scroll) 1173 if (sl.length () > startlen || socket.sent_scroll)
1370 { 1174 {
1371 socket.send_packet (sl); 1175 socket.send_packet (sl);
1372 socket.sent_scroll = 0; 1176 socket.sent_scroll = 0;
1373 } 1177 }
1374} 1178}
1375 1179
1376/*****************************************************************************/
1377/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1378/* a player. Of course, the client need to know the command to be able to */
1379/* manage it ! */
1380/*****************************************************************************/
1381void
1382send_plugin_custom_message (object *pl, char *buf)
1383{
1384 pl->contr->ns->send_packet (buf);
1385}
1386
1387/**
1388 * This sends the skill number to name mapping. We ignore
1389 * the params - we always send the same info no matter what.
1390 */
1391void
1392send_skill_info (client *ns, char *params)
1393{
1394 packet sl;
1395 sl << "replyinfo skill_info\n";
1396
1397 for (int i = 1; i < NUM_SKILLS; i++)
1398 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1399
1400 if (sl.length () >= MAXSOCKBUF)
1401 {
1402 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1403 fatal (0);
1404 }
1405
1406 ns->send_packet (sl);
1407}
1408
1409/**
1410 * This sends the spell path to name mapping. We ignore
1411 * the params - we always send the same info no matter what.
1412 */
1413void
1414send_spell_paths (client * ns, char *params)
1415{
1416 packet sl;
1417
1418 sl << "replyinfo spell_paths\n";
1419
1420 for (int i = 0; i < NRSPELLPATHS; i++)
1421 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1422
1423 if (sl.length () >= MAXSOCKBUF)
1424 {
1425 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1426 fatal (0);
1427 }
1428
1429 ns->send_packet (sl);
1430}
1431
1432/** 1180/**
1433 * This looks for any spells the player may have that have changed their stats. 1181 * This looks for any spells the player may have that have changed their stats.
1434 * it then sends an updspell packet for each spell that has changed in this way 1182 * it then sends an updspell packet for each spell that has changed in this way
1435 */ 1183 */
1436void 1184void
1437esrv_update_spells (player *pl) 1185esrv_update_spells (player *pl)
1438{ 1186{
1439 if (!pl->ns) 1187 if (!pl->ns)
1440 return; 1188 return;
1441 1189
1190 pl->ns->update_spells = false;
1191
1442 if (!pl->ns->monitor_spells) 1192 if (!pl->ns->monitor_spells)
1443 return; 1193 return;
1444 1194
1445 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1195 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1446 {
1447 if (spell->type == SPELL) 1196 if (spell->type == SPELL)
1448 { 1197 {
1449 int flags = 0; 1198 int flags = 0;
1199 int val;
1450 1200
1451 /* check if we need to update it */ 1201 /* check if we need to update it */
1452 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1202 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1203 if (spell->cached_sp != val)
1453 { 1204 {
1454 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1205 spell->cached_sp = val;
1455 flags |= UPD_SP_MANA; 1206 flags |= UPD_SP_MANA;
1456 } 1207 }
1457 1208
1458 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1209 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1210 if (spell->cached_grace != val)
1459 { 1211 {
1460 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1212 spell->cached_grace = val;
1461 flags |= UPD_SP_GRACE; 1213 flags |= UPD_SP_GRACE;
1462 } 1214 }
1463 1215
1464 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1216 val = casting_level (pl->ob, spell);
1217 if (spell->cached_eat != val)
1465 { 1218 {
1466 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1219 spell->cached_eat = val;
1467 flags |= UPD_SP_DAMAGE; 1220 flags |= UPD_SP_LEVEL;
1468 } 1221 }
1469 1222
1470 if (flags) 1223 if (flags)
1471 { 1224 {
1472 packet sl; 1225 packet sl;
1473 1226
1474 sl << "updspell " 1227 sl << "updspell "
1475 << uint8 (flags) 1228 << uint8 (flags)
1476 << uint32 (spell->count); 1229 << uint32 (spell->count);
1477 1230
1478 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1231 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1479 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1232 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1480 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1233 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1481 1234
1482 pl->ns->send_packet (sl); 1235 pl->ns->send_packet (sl);
1483 } 1236 }
1484 } 1237 }
1485 }
1486} 1238}
1487 1239
1488void 1240void
1489esrv_remove_spell (player *pl, object *spell) 1241esrv_remove_spell (player *pl, object *spell)
1490{ 1242{
1515 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1267 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1516 return; 1268 return;
1517 } 1269 }
1518 1270
1519 /* store costs and damage in the object struct, to compare to later */ 1271 /* store costs and damage in the object struct, to compare to later */
1520 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1272 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1521 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1273 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1522 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1274 spell->cached_eat = casting_level (pl->ob, spell);
1523 1275
1524 /* figure out which skill it uses, if it uses one */ 1276 /* figure out which skill it uses, if it uses one */
1525 if (spell->skill) 1277 if (spell->skill)
1526 { 1278 if (object *tmp = pl->find_skill (spell->skill))
1527 for (i = 1; i < NUM_SKILLS; i++) 1279 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1528 if (!strcmp (spell->skill, skill_names[i]))
1529 {
1530 skill = i + CS_STAT_SKILLINFO;
1531 break;
1532 }
1533 }
1534 1280
1535 // spells better have a face 1281 // spells better have a face
1536 if (!spell->face) 1282 if (!spell->face)
1537 { 1283 {
1538 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1284 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1539 spell->face = face_find ("burnout.x11", blank_face); 1285 spell->face = face_find ("burnout.x11", blank_face);
1540 } 1286 }
1287
1288 pl->ns->send_face (spell->face);
1541 1289
1542 /* send the current values */ 1290 /* send the current values */
1543 sl << uint32 (spell->count) 1291 sl << uint32 (spell->count)
1544 << uint16 (spell->level) 1292 << uint16 (spell->level)
1545 << uint16 (spell->casting_time) 1293 << uint16 (spell->casting_time)
1546 << uint16 (spell->last_sp) 1294 << uint16 (spell->cached_sp)
1547 << uint16 (spell->last_grace) 1295 << uint16 (spell->cached_grace)
1548 << uint16 (spell->last_eat) 1296 << uint16 (spell->cached_eat)
1549 << uint8 (skill) 1297 << uint8 (skill)
1550 << uint32 (spell->path_attuned) 1298 << uint32 (spell->path_attuned)
1551 << uint32 (spell->face) 1299 << uint32 (spell->face)
1552 << data8 (spell->name) 1300 << data8 (spell->name)
1553 << data16 (spell->msg); 1301 << data16 (spell->msg);
1581 * bytes and 3 strings (because that is the spec) so we need to 1329 * bytes and 3 strings (because that is the spec) so we need to
1582 * check that the length of those 3 strings, plus the 23 bytes, 1330 * check that the length of those 3 strings, plus the 23 bytes,
1583 * won't take us over the length limit for the socket, if it does, 1331 * won't take us over the length limit for the socket, if it does,
1584 * we need to send what we already have, and restart packet formation 1332 * we need to send what we already have, and restart packet formation
1585 */ 1333 */
1334 if (spell->type != SPELL)
1335 continue;
1336
1586 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1337 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1587 * to show add_spell is 26 bytes + 2 strings. However, the overun 1338 * to show add_spell is 26 bytes + 2 strings. However, the overun
1588 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1339 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1589 * like it will fix this 1340 * like it will fix this
1590 */ 1341 */
1591 if (spell->type != SPELL)
1592 continue;
1593
1594 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1342 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1595 { 1343 {
1344 pl->ns->flush_fx ();
1596 pl->ns->send_packet (sl); 1345 pl->ns->send_packet (sl);
1597 1346
1598 sl.reset (); 1347 sl.reset ();
1599 sl << "addspell "; 1348 sl << "addspell ";
1600 } 1349 }
1608 return; 1357 return;
1609 } 1358 }
1610 else 1359 else
1611 append_spell (pl, sl, spell); 1360 append_spell (pl, sl, spell);
1612 1361
1613 if (sl.length () >= MAXSOCKBUF) 1362 if (sl.length () > MAXSOCKBUF)
1614 { 1363 {
1615 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1364 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1616 fatal (0); 1365 fatal (0);
1617 } 1366 }
1618 1367
1619 /* finally, we can send the packet */ 1368 /* finally, we can send the packet */
1369 pl->ns->flush_fx ();
1620 pl->ns->send_packet (sl); 1370 pl->ns->send_packet (sl);
1621} 1371}
1622 1372
1373//-GPL
1374

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