ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.115 by root, Wed Jul 11 15:57:31 2007 UTC vs.
Revision 1.173 by root, Thu Apr 15 00:37:24 2010 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
24
25//+GPL
23 26
24/** 27/**
25 * \file 28 * \file
26 * Client handling. 29 * Client handling.
27 * 30 *
41 44
42#include <global.h> 45#include <global.h>
43#include <sproto.h> 46#include <sproto.h>
44 47
45#include <living.h> 48#include <living.h>
46#include <commands.h>
47 49
48/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
49 * it should work here. 51 * it should work here.
50 */ 52 */
51#include <sys/types.h> 53#include <sys/types.h>
63 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
64 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
65 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
66 * client. 68 * client.
67 */ 69 */
68short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
74 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
75 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
76 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
77 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
78 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
79 -1, /* Internal */ 95 -1, /* Internal */
80 -1, /* life stealing */ 96 -1, /* life stealing */
81 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
82}; 98};
98 */ 114 */
99 mx = ns->mapx; 115 mx = ns->mapx;
100 my = ns->mapy; 116 my = ns->mapy;
101 117
102 /* the x and y here are coordinates for the new map, i.e. if we moved 118 /* the x and y here are coordinates for the new map, i.e. if we moved
103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 119 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 * if the destination x or y coordinate is outside the viewable 120 * if the destination x or y coordinate is outside the viewable
105 * area, we clear the values - otherwise, the old values 121 * area, we clear the values - otherwise, the old values
106 * are preserved, and the check_head thinks it needs to clear them. 122 * are preserved, and the check_head thinks it needs to clear them.
107 */ 123 */
108 for (x = 0; x < mx; x++) 124 for (x = 0; x < mx; x++)
109 {
110 for (y = 0; y < my; y++) 125 for (y = 0; y < my; y++)
111 {
112 if (x >= ns->mapx || y >= ns->mapy) 126 if (x >= ns->mapx || y >= ns->mapy)
113 /* clear cells outside the viewable area */ 127 /* clear cells outside the viewable area */
114 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 128 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 129 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 /* clear newly visible tiles within the viewable area */ 130 /* clear newly visible tiles within the viewable area */
117 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 131 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 else 132 else
119 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 133 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 }
121 }
122 134
123 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 135 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 136
125 /* Make sure that the next "map1" command will be sent (even if it is 137 /* Make sure that the next "map1" command will be sent (even if it is
126 * empty). 138 * empty).
129} 141}
130 142
131static void 143static void
132clear_map (player *pl) 144clear_map (player *pl)
133{ 145{
146 pl->ns->mapinfo_queue_clear ();
147
134 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 148 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
135 149
136 pl->ns->force_newmap = false; 150 pl->ns->force_newmap = false;
137 151
138 if (pl->ns->newmapcmd == 1) 152 if (pl->ns->newmapcmd == 1)
139 pl->ns->send_packet ("newmap"); 153 pl->ns->send_packet ("newmap");
140 154
141 pl->ns->floorbox_reset (); 155 pl->ns->floorbox_reset ();
156}
157
158static void
159send_map_info (player *pl)
160{
161 client &socket = *pl->ns;
162 object *ob = pl->viewpoint;
163
164 if (socket.mapinfocmd)
165 {
166 if (ob->map && ob->map->path[0])
167 {
168 int flags = 0;
169
170 if (ob->map->tile_path[0]) flags |= 1;
171 if (ob->map->tile_path[1]) flags |= 2;
172 if (ob->map->tile_path[2]) flags |= 4;
173 if (ob->map->tile_path[3]) flags |= 8;
174
175 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
176 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
177 ob->map->width, ob->map->height, &ob->map->path);
178 }
179 else
180 socket.send_packet ("mapinfo current");
181 }
142} 182}
143 183
144/** check for map/region change and send new map data */ 184/** check for map/region change and send new map data */
145static void 185static void
146check_map_change (player *pl) 186check_map_change (player *pl)
147{ 187{
148 client &socket = *pl->ns; 188 client &socket = *pl->ns;
149 object *ob = pl->observe; 189 object *ob = pl->viewpoint;
190
191 region *reg = ob->region ();
192 if (socket.current_region != reg)
193 {
194 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
195 socket.current_region = reg;
196 }
197
198 // first try to aovid a full newmap on tiled map scrolls
199 if (socket.current_map != ob->map && !socket.force_newmap)
200 {
201 rv_vector rv;
202
203 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
204
205 // manhattan distance is very handy here
206 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
207 {
208 socket.current_map = ob->map;
209 socket.current_x = ob->x;
210 socket.current_y = ob->y;
211
212 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
213 socket.floorbox_reset ();
214 send_map_info (pl);
215 }
216 }
150 217
151 if (socket.current_map != ob->map || socket.force_newmap) 218 if (socket.current_map != ob->map || socket.force_newmap)
152 { 219 {
153 clear_map (pl); 220 clear_map (pl);
154 socket.current_map = ob->map; 221 socket.current_map = ob->map;
155 222 send_map_info (pl);
156 if (socket.mapinfocmd)
157 {
158 if (ob->map && ob->map->path[0])
159 {
160 int flags = 0;
161
162 if (ob->map->tile_path[0]) flags |= 1;
163 if (ob->map->tile_path[1]) flags |= 2;
164 if (ob->map->tile_path[2]) flags |= 4;
165 if (ob->map->tile_path[3]) flags |= 8;
166
167 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
168 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
169 ob->map->width, ob->map->height, &ob->map->path);
170 }
171 else
172 socket.send_packet ("mapinfo current");
173 }
174 } 223 }
175 else if (socket.current_x != ob->x || socket.current_y != ob->y) 224 else if (socket.current_x != ob->x || socket.current_y != ob->y)
176 { 225 {
177 int dx = ob->x - socket.current_x; 226 int dx = ob->x - socket.current_x;
178 int dy = ob->y - socket.current_y; 227 int dy = ob->y - socket.current_y;
179 228
180 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
181 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
182 else
183 {
184 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 229 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
185 socket.floorbox_reset (); 230 socket.floorbox_reset ();
186 }
187 } 231 }
188 232
189 socket.current_x = ob->x; 233 socket.current_x = ob->x;
190 socket.current_y = ob->y; 234 socket.current_y = ob->y;
235}
191 236
192 region *reg = ob->region (); 237/**
193 if (socket.current_region != reg) 238 * This sends the skill number to name mapping. We ignore
194 { 239 * the params - we always send the same info no matter what.
195 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 240 */
196 socket.current_region = reg; 241static void
242send_skill_info (client *ns, char *params)
243{
244 packet sl;
245 sl << "replyinfo skill_info\n";
246
247 for (int i = 0; i < skillvec.size (); ++i)
248 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
249
250 if (sl.length () > MAXSOCKBUF)
197 } 251 {
252 LOG (llevError, "Buffer overflow in send_skill_info!\n");
253 fatal (0);
254 }
255
256 ns->send_packet (sl);
257}
258
259/**
260 * This sends the spell path to name mapping. We ignore
261 * the params - we always send the same info no matter what.
262 */
263static void
264send_spell_paths (client * ns, char *params)
265{
266 packet sl;
267
268 sl << "replyinfo spell_paths\n";
269
270 for (int i = 0; i < NRSPELLPATHS; i++)
271 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
272
273 if (sl.length () > MAXSOCKBUF)
274 {
275 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
276 fatal (0);
277 }
278
279 ns->send_packet (sl);
198} 280}
199 281
200/** 282/**
201 * RequestInfo is sort of a meta command. There is some specific 283 * RequestInfo is sort of a meta command. There is some specific
202 * request of information, but we call other functions to provide 284 * request of information, but we call other functions to provide
215 { 297 {
216 *params++ = 0; 298 *params++ = 0;
217 break; 299 break;
218 } 300 }
219 301
220 if (!strcmp (buf, "image_info"))
221 send_image_info (ns, params);
222 else if (!strcmp (buf, "image_sums"))
223 send_image_sums (ns, params);
224 else if (!strcmp (buf, "skill_info")) 302 if (!strcmp (buf, "skill_info"))
225 send_skill_info (ns, params); 303 send_skill_info (ns, params);
226 else if (!strcmp (buf, "spell_paths")) 304 else if (!strcmp (buf, "spell_paths"))
227 send_spell_paths (ns, params); 305 send_spell_paths (ns, params);
228 else 306 else
229 { 307 {
245ExtiCmd (char *buf, int len, client *ns) 323ExtiCmd (char *buf, int len, client *ns)
246{ 324{
247 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 325 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
248} 326}
249 327
328//-GPL
329
330void
331client::mapinfo_queue_clear ()
332{
333 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
334 free (*i);
335
336 mapinfo_queue.clear ();
337}
338
339bool
340client::mapinfo_try (char *buf)
341{
342 char *token = buf;
343 buf += strlen (buf) + 9;
344
345 // initial map and its origin
346 maptile *map = pl->viewpoint->map;
347 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
348 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
349 int max_distance = 8; // limit maximum path length to something generous
350
351 while (*buf && map && max_distance)
352 {
353 int dir = *buf++ - '1';
354
355 if (dir >= 0 && dir <= 3)
356 {
357 if (!map->tile_path [dir])
358 map = 0;
359 else if (map->tile_available (dir, false))
360 {
361 maptile *neigh = map->tile_map [dir];
362
363 switch (dir)
364 {
365 case 0: mapy -= neigh->height; break;
366 case 2: mapy += map ->height; break;
367 case 3: mapx -= neigh->width ; break;
368 case 1: mapx += map ->width ; break;
369 }
370
371 map = neigh;
372 --max_distance;
373 }
374 else
375 return 0;
376 }
377 else
378 max_distance = 0;
379 }
380
381 if (!max_distance)
382 send_packet_printf ("mapinfo %s error", token);
383 else if (!map || !map->path)
384 send_packet_printf ("mapinfo %s nomap", token);
385 else
386 {
387 int flags = 0;
388
389 if (map->tile_path[0]) flags |= 1;
390 if (map->tile_path[1]) flags |= 2;
391 if (map->tile_path[2]) flags |= 4;
392 if (map->tile_path[3]) flags |= 8;
393
394 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
395 }
396
397 return 1;
398}
399
400void
401client::mapinfo_queue_run ()
402{
403 if (mapinfo_queue.empty () || !pl)
404 return;
405
406 for (int i = 0; i < mapinfo_queue.size (); ++i)
407 if (mapinfo_try (mapinfo_queue [i]))
408 {
409 free (mapinfo_queue [i]);
410 mapinfo_queue.erase (i);
411 }
412 else
413 ++i;
414}
415
250void 416void
251MapInfoCmd (char *buf, int len, player *pl) 417MapInfoCmd (char *buf, int len, player *pl)
252{ 418{
253 // <mapinfo tag spatial tile-path 419 // <mapinfo tag spatial tile-path
254 // >mapinfo tag spatial flags x y w h hash 420 // >mapinfo tag spatial flags x y w h hash
255 421
256 char bigbuf[MAX_BUF], *token;
257
258 token = buf; 422 char *token = buf;
259 // copy token 423
260 if (!(buf = strchr (buf, ' '))) 424 if (!(buf = strchr (buf, ' ')))
261 return; 425 return;
262 426
263 *buf++ = 0;
264
265 if (!strncmp (buf, "spatial ", 8)) 427 if (!strncmp (buf, " spatial ", 9))
266 { 428 {
267 buf += 8; 429 char *copy = strdup (token);
430 copy [buf - token] = 0;
268 431
269 // initial map and its origin 432#if 0
270 maptile *map = pl->ob->map; 433 // this makes only sense when we flush the buffer immediately
271 sint16 dx, dy; 434 if (pl->ns->mapinfo_try (copy))
272 int mapx = pl->ns->mapx / 2 - pl->ob->x; 435 free (copy);
273 int mapy = pl->ns->mapy / 2 - pl->ob->y;
274 int max_distance = 8; // limit maximum path length to something generous
275
276 while (*buf && map && max_distance)
277 {
278 int dir = *buf++;
279
280 switch (dir)
281 {
282 case '1':
283 dx = 0;
284 dy = -1;
285 map = map->xy_find (dx, dy);
286 map && (mapy -= map->height);
287 break;
288 case '2':
289 mapx += map->width;
290 dx = map->width;
291 dy = 0;
292 map = map->xy_find (dx, dy);
293 break;
294 case '3':
295 mapy += map->height;
296 dx = 0;
297 dy = map->height;
298 map = map->xy_find (dx, dy);
299 break;
300 case '4':
301 dx = -1;
302 dy = 0;
303 map = map->xy_find (dx, dy);
304 map && (mapx -= map->width);
305 break;
306 }
307
308 --max_distance;
309 }
310
311 if (!max_distance)
312 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
313 else if (map && map->path[0])
314 {
315 int flags = 0;
316
317 if (map->tile_path[0]) flags |= 1;
318 if (map->tile_path[1]) flags |= 2;
319 if (map->tile_path[2]) flags |= 4;
320 if (map->tile_path[3]) flags |= 8;
321
322 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
323 }
324 else 436 else
325 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 437#endif
438 pl->ns->mapinfo_queue.push_back (copy);
326 } 439 }
327 else 440 else
328 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 441 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
329
330 pl->ns->send_packet (bigbuf);
331} 442}
332 443
333/** This is the Setup cmd */ 444/** This is the Setup cmd */
334void 445void
335SetUp (char *buf, int len, client * ns) 446SetUp (char *buf, int len, client * ns)
347AddMeCmd (char *buf, int len, client *ns) 458AddMeCmd (char *buf, int len, client *ns)
348{ 459{
349 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 460 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
350} 461}
351 462
352/** Reply to ExtendedInfos command */ 463//+GPL
353void
354ToggleExtendedInfos (char *buf, int len, client * ns)
355{
356 char cmdback[MAX_BUF];
357 char command[50];
358 int info, nextinfo;
359
360 cmdback[0] = '\0';
361 nextinfo = 0;
362
363 while (1)
364 {
365 /* 1. Extract an info */
366 info = nextinfo;
367
368 while ((info < len) && (buf[info] == ' '))
369 info++;
370
371 if (info >= len)
372 break;
373
374 nextinfo = info + 1;
375
376 while ((nextinfo < len) && (buf[nextinfo] != ' '))
377 nextinfo++;
378
379 if (nextinfo - info >= 49) /*Erroneous info asked */
380 continue;
381
382 strncpy (command, &(buf[info]), nextinfo - info);
383
384 /* 2. Interpret info */
385 if (!strcmp ("smooth", command))
386 /* Toggle smoothing */
387 ns->EMI_smooth = !ns->EMI_smooth;
388 else
389 /*bad value */;
390
391 /*3. Next info */
392 }
393
394 strcpy (cmdback, "ExtendedInfoSet");
395
396 if (ns->EMI_smooth)
397 {
398 strcat (cmdback, " ");
399 strcat (cmdback, "smoothing");
400 }
401
402 ns->send_packet (cmdback);
403}
404
405/*
406#define MSG_TYPE_BOOK 1
407#define MSG_TYPE_CARD 2
408#define MSG_TYPE_PAPER 3
409#define MSG_TYPE_SIGN 4
410#define MSG_TYPE_MONUMENT 5
411#define MSG_TYPE_SCRIPTED_DIALOG 6*/
412
413/** Reply to ExtendedInfos command */
414void
415ToggleExtendedText (char *buf, int len, client * ns)
416{
417 char cmdback[MAX_BUF];
418 char temp[10];
419 char command[50];
420 int info, nextinfo, i, flag;
421
422 cmdback[0] = '\0';
423
424 nextinfo = 0;
425 while (1)
426 {
427 /* 1. Extract an info */
428 info = nextinfo;
429
430 while ((info < len) && (buf[info] == ' '))
431 info++;
432
433 if (info >= len)
434 break;
435
436 nextinfo = info + 1;
437
438 while ((nextinfo < len) && (buf[nextinfo] != ' '))
439 nextinfo++;
440
441 if (nextinfo - info >= 49) /*Erroneous info asked */
442 continue;
443
444 strncpy (command, &(buf[info]), nextinfo - info);
445 command[nextinfo - info] = '\0';
446 /* 2. Interpret info */
447 i = sscanf (command, "%d", &flag);
448
449 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
450 ns->supported_readables |= (1 << flag);
451 /*3. Next info */
452 }
453
454 /* Send resulting state */
455 strcpy (cmdback, "ExtendedTextSet");
456
457 for (i = 0; i <= MSG_TYPE_LAST; i++)
458 if (ns->supported_readables & (1 << i))
459 {
460 strcat (cmdback, " ");
461 snprintf (temp, sizeof (temp), "%d", i);
462 strcat (cmdback, temp);
463 }
464
465 ns->send_packet (cmdback);
466}
467 464
468/** 465/**
469 * This handles the general commands from the client (ie, north, fire, cast, 466 * This handles the general commands from the client (ie, north, fire, cast,
470 * etc.) 467 * etc.)
471 */ 468 */
484 return; 481 return;
485 482
486 buf++; 483 buf++;
487 } 484 }
488 485
489 execute_newserver_command (pl->ob, (char *) buf); 486 execute_newserver_command (pl->ob, (char *)buf);
490 487
491 /* Perhaps something better should be done with a left over count. 488 /* Perhaps something better should be done with a left over count.
492 * Cleaning up the input should probably be done first - all actions 489 * Cleaning up the input should probably be done first - all actions
493 * for the command that issued the count should be done before any other 490 * for the command that issued the count should be done before any other
494 * commands. 491 * commands.
528 * commands. 525 * commands.
529 */ 526 */
530 pl->count = 0; 527 pl->count = 0;
531 528
532 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 529 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
533 int time = fabs (pl->ob->speed) < 0.001 530 int time = pl->ob->has_active_speed ()
534 ? time = MAX_TIME * 100
535 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 531 ? (int) (MAX_TIME / pl->ob->speed)
532 : MAX_TIME * 100;
536 533
537 /* Send confirmation of command execution now */ 534 /* Send confirmation of command execution now */
538 packet sl ("comc"); 535 packet sl ("comc");
539 sl << uint16 (cmdid) << uint32 (time); 536 sl << uint16 (cmdid) << uint32 (time);
540 pl->ns->send_packet (sl); 537 pl->ns->send_packet (sl);
582 LOG (llevError, "Unknown input state: %d\n", ns->state); 579 LOG (llevError, "Unknown input state: %d\n", ns->state);
583 } 580 }
584} 581}
585 582
586/** 583/**
587 * Client tells its version. If there is a mismatch, we close the 584 * Client tells its version info.
588 * socket. In real life, all we should care about is the client having
589 * something older than the server. If we assume the client will be
590 * backwards compatible, having it be a later version should not be a
591 * problem.
592 */ 585 */
593void 586void
594VersionCmd (char *buf, int len, client * ns) 587VersionCmd (char *buf, int len, client *ns)
595{ 588{
596 if (!buf) 589 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
597 {
598 LOG (llevError, "CS: received corrupted version command\n");
599 return;
600 }
601
602 ns->cs_version = atoi (buf);
603 ns->sc_version = ns->cs_version;
604
605 LOG (llevDebug, "connection from client <%s>\n", buf);
606
607 //TODO: should log here just for statistics
608
609 //if (VERSION_CS != ns->cs_version)
610 // unchecked;
611
612 char *cp = strchr (buf + 1, ' ');
613 if (!cp)
614 return;
615
616 ns->sc_version = atoi (cp);
617
618 //if (VERSION_SC != ns->sc_version)
619 // unchecked;
620
621 cp = strchr (cp + 1, ' ');
622
623 if (cp)
624 {
625 ns->version = cp + 1;
626
627 if (ns->sc_version < 1026)
628 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
629 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
630 }
631} 590}
632 591
633/** sound related functions. */ 592/** sound related functions. */
634void 593void
635SetSound (char *buf, int len, client * ns) 594SetSound (char *buf, int len, client * ns)
653 * syntax is: move (to) (tag) (nrof) 612 * syntax is: move (to) (tag) (nrof)
654 */ 613 */
655void 614void
656MoveCmd (char *buf, int len, player *pl) 615MoveCmd (char *buf, int len, player *pl)
657{ 616{
658 int vals[3], i; 617 int to, tag, nrof;
659 618
660 /* A little funky here. We only cycle for 2 records, because 619 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
661 * we obviously are not going to find a space after the third
662 * record. Perhaps we should just replace this with a
663 * sscanf?
664 */
665 for (i = 0; i < 2; i++)
666 { 620 {
667 vals[i] = atoi (buf);
668
669 if (!(buf = strchr (buf, ' ')))
670 {
671 LOG (llevError, "Incomplete move command: %s\n", buf); 621 LOG (llevError, "Incomplete move command: %s\n", buf);
672 return; 622 return;
673 }
674
675 buf++;
676 } 623 }
677 624
678 vals[2] = atoi (buf); 625 esrv_move_object (pl->ob, to, tag, nrof);
679
680/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
681 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
682} 626}
683 627
684/****************************************************************************** 628/******************************************************************************
685 * 629 *
686 * Start of commands the server sends to the client. 630 * Start of commands the server sends to the client.
701 * Get player's current range attack in obuf. 645 * Get player's current range attack in obuf.
702 */ 646 */
703static void 647static void
704rangetostring (player *pl, char *obuf) 648rangetostring (player *pl, char *obuf)
705{ 649{
706 dynbuf_text buf; 650 dynbuf_text &buf = msg_dynbuf; buf.clear ();
651
652#if 0
653 // print ranged/chosen_skill etc. objects every call
654 printf ("%s %s => %s (%s)\n",
655 pl->ranged_ob ? &pl->ranged_ob->name : "-",
656 pl->combat_ob ? &pl->combat_ob->name : "-",
657 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
658 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
659 );
660#endif
707 661
708 if (pl->ranged_ob) 662 if (pl->ranged_ob)
709 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 663 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
710 664
711 if (pl->combat_ob) 665 if (pl->combat_ob)
786 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 740 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
787 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 741 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
788 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 742 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
789 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 743 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
790 744
791 for (int s = 0; s < NUM_SKILLS; s++) 745 for (int s = 0; s < CS_NUM_SKILLS; s++)
792 if (object *skill = opl->last_skill_ob[s]) 746 if (object *skill = opl->last_skill_ob [s])
793 if (skill->stats.exp != ns->last_skill_exp [s]) 747 if (skill->stats.exp != ns->last_skill_exp [s])
794 { 748 {
795 ns->last_skill_exp [s] = skill->stats.exp; 749 ns->last_skill_exp [s] = skill->stats.exp;
796 750
797 /* Always send along the level if exp changes. This is only 751 /* Always send along the level if exp changes. This is only
798 * 1 extra byte, but keeps processing simpler. 752 * 1 extra byte, but keeps processing simpler.
799 */ 753 */
800 sl << uint8 (s + CS_STAT_SKILLINFO) 754 sl << uint8 (CS_STAT_SKILLINFO + s)
801 << uint8 (skill->level) 755 << uint8 (skill->level)
802 << uint64 (skill->stats.exp); 756 << uint64 (skill->stats.exp);
803 } 757 }
804 758
805 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 759 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
806 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 760 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
807 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 761 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
808 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 762 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
809 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 763 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
810 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 764 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
811 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 765 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
812 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 766 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
813 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 767 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
814 768
815 flags = 0; 769 flags = (opl->fire_on ? SF_FIREON : 0)
816 770 | (opl->run_on ? SF_RUNON : 0);
817 if (opl->fire_on)
818 flags |= SF_FIREON;
819
820 if (opl->run_on)
821 flags |= SF_RUNON;
822 771
823 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 772 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
824 773
825 if (ns->sc_version < 1025)
826 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
827 else
828 for (int i = 0; i < NROFATTACKS; i++) 774 for (int i = 0; i < NROFATTACKS; i++)
829 {
830 /* Skip ones we won't send */ 775 /* Skip ones we won't send */
831 if (atnr_cs_stat[i] == -1) 776 if (atnr_cs_stat[i] >= 0)
832 continue;
833
834 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 777 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
835 }
836 778
837 if (pl->ns->monitor_spells) 779 if (pl->ns->monitor_spells)
838 { 780 {
839 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 781 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
840 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 782 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
853 795
854/** 796/**
855 * Tells the client that here is a player it should start using. 797 * Tells the client that here is a player it should start using.
856 */ 798 */
857void 799void
858esrv_new_player (player *pl, uint32 weight) 800esrv_new_player (player *pl)
859{ 801{
802 sint32 weight = pl->ob->client_weight ();
803
860 packet sl ("player"); 804 packet sl ("player");
861 805
862 sl << uint32 (pl->ob->count) 806 sl << uint32 (pl->ob->count)
863 << uint32 (weight) 807 << uint32 (weight)
864 << uint32 (pl->ob->face) 808 << uint32 (pl->ob->face)
865 << data8 (pl->ob->name); 809 << data8 (pl->ob->name);
866 810
867 pl->ns->last_weight = weight; 811 pl->ns->last_weight = weight;
868 pl->ns->send_packet (sl); 812 pl->ns->send_packet (sl);
869 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
870} 813}
871 814
872/****************************************************************************** 815/******************************************************************************
873 * 816 *
874 * Start of map related commands. 817 * Start of map related commands.
931 874
932 if (!ns.faces_sent[face_num]) 875 if (!ns.faces_sent[face_num])
933 if (ob) 876 if (ob)
934 ns.send_faces (ob); 877 ns.send_faces (ob);
935 else 878 else
936 ns.send_face (face_num); 879 ns.send_face (face_num, 10);
937 880
938 sl << uint16 (face_num); 881 sl << uint16 (face_num);
939 return 1; 882 return 1;
940 } 883 }
941 884
942 /* Nothing changed */ 885 /* Nothing changed */
943 return 0; 886 return 0;
944} 887}
945 888
946/** 889//-GPL
947 * Returns the size of a data for a map square as returned by
948 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
949 * available.
950 */
951int
952getExtendedMapInfoSize (client * ns)
953{
954 int result = 0;
955
956 if (ns->ext_mapinfos)
957 {
958 if (ns->EMI_smooth)
959 result += 1; /*One byte for smoothlevel */
960 }
961
962 return result;
963}
964 890
965// prefetch (and touch) all maps within a specific distancd 891// prefetch (and touch) all maps within a specific distancd
966static void 892static void
967prefetch_surrounding_maps (maptile *map, int distance) 893prefetch_surrounding_maps (maptile *map, int distance)
968{ 894{
969 map->last_access = runtime; 895 map->touch ();
970 896
971 if (--distance) 897 if (--distance)
972 for (int dir = 4; --dir; ) 898 for (int dir = 4; dir--; )
973 if (const shstr &path = map->tile_path [dir]) 899 if (const shstr &path = map->tile_path [dir])
974 if (maptile *&neigh = map->tile_map [dir]) 900 if (maptile *&neigh = map->tile_map [dir])
975 prefetch_surrounding_maps (neigh, distance); 901 prefetch_surrounding_maps (neigh, distance);
976 else 902 else
977 neigh = maptile::find_async (path, map); 903 neigh = maptile::find_async (path, map);
982prefetch_surrounding_maps (object *op) 908prefetch_surrounding_maps (object *op)
983{ 909{
984 prefetch_surrounding_maps (op->map, 3); 910 prefetch_surrounding_maps (op->map, 3);
985} 911}
986 912
913//+GPL
914
987/** 915/**
988 * Draws client map. 916 * Draws client map.
989 */ 917 */
990void 918void
991draw_client_map (player *pl) 919draw_client_map (player *pl)
992{ 920{
993 object *ob = pl->observe; 921 object *ob = pl->viewpoint;
994 if (!ob->active) 922 if (!pl->observe->active)
995 return; 923 return;
996
997 maptile *plmap = ob->map;
998 924
999 /* If player is just joining the game, he isn't here yet, so the map 925 /* If player is just joining the game, he isn't here yet, so the map
1000 * can get swapped out. If so, don't try to send them a map. All will 926 * can get swapped out. If so, don't try to send them a map. All will
1001 * be OK once they really log in. 927 * be OK once they really log in.
1002 */ 928 */
1003 if (!plmap || plmap->in_memory != MAP_IN_MEMORY) 929 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1004 return; 930 return;
1005 931
1006 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1007 int estartlen, eoldlen; 932 int startlen, oldlen;
1008 uint8 eentrysize;
1009 uint16 ewhatstart, ewhatflag;
1010 uint8 extendedinfos;
1011 933
1012 check_map_change (pl); 934 check_map_change (pl);
1013 prefetch_surrounding_maps (pl->ob); 935 prefetch_surrounding_maps (pl->ob);
1014 936
1015 /* do LOS after calls to update_position */ 937 /* do LOS after calls to update_position */
1016 if (ob != pl->ob) 938 /* unfortunately, we need to udpate los when observing, currently */
1017 clear_los (pl); 939 if (pl->do_los || pl->viewpoint != pl->ob)
1018 else if (pl->do_los)
1019 { 940 {
1020 update_los (ob);
1021 pl->do_los = 0; 941 pl->do_los = 0;
942 pl->update_los ();
1022 } 943 }
1023 944
1024 /** 945 /**
1025 * This function uses the new map1 protocol command to send the map 946 * This function uses the new map1 protocol command to send the map
1026 * to the client. It is necessary because the old map command supports 947 * to the client. It is necessary because the old map command supports
1045 */ 966 */
1046 967
1047 client &socket = *pl->ns; 968 client &socket = *pl->ns;
1048 969
1049 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 970 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1050 packet esl;
1051 971
1052 startlen = sl.length (); 972 startlen = sl.length ();
1053 973
1054 /*Extendedmapinfo structure initialisation */ 974 int hx = socket.mapx / 2;
1055 if (socket.ext_mapinfos) 975 int hy = socket.mapy / 2;
1056 {
1057 extendedinfos = EMI_NOREDRAW;
1058 976
1059 if (socket.EMI_smooth) 977 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1060 extendedinfos |= EMI_SMOOTH; 978 int ax = dx + hx;
979 int ay = dy + hy;
1061 980
1062 ewhatstart = esl.length (); 981 int mask = (ax << 10) | (ay << 4);
1063 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 982 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1064 could need to be taken away */
1065 eentrysize = getExtendedMapInfoSize (&socket);
1066 esl << "mapextended "
1067 << uint8 (extendedinfos)
1068 << uint8 (eentrysize);
1069 983
1070 estartlen = esl.length (); 984 /* If the coordinates are not valid, or it is too dark to see,
1071 } 985 * we tell the client as such
1072
1073 /* x,y are the real map locations. ax, ay are viewport relative
1074 * locations.
1075 */ 986 */
1076 ay = 0; 987 if (!m)
1077
1078 /* We could do this logic as conditionals in the if statement,
1079 * but that started to get a bit messy to look at.
1080 */
1081 max_x = ob->x + (socket.mapx + 1) / 2;
1082 max_y = ob->y + (socket.mapy + 1) / 2;
1083
1084 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1085 { 988 {
1086 sint16 nx, ny; 989 /* space is out of map. Update space and clear values
1087 maptile *m = 0; 990 * if this hasn't already been done. If the space is out
1088 991 * of the map, it shouldn't have a head.
1089 ax = 0; 992 */
1090 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) 993 if (lastcell.count != -1)
1091 { 994 {
1092 // check to see if we can simply go one right quickly 995 sl << uint16 (mask);
996 map_clearcell (&lastcell, -1);
1093 ++nx; 997 }
1094 if (m && nx >= m->width) 998
999 continue;
1000 }
1001
1002 int d = pl->blocked_los_uc (dx, dy);
1003
1004 if (d > 3)
1005 {
1006 /* This block deals with spaces that are not visible for whatever
1007 * reason. Still may need to send the head for this space.
1008 */
1009 if (lastcell.count != -1
1010 || lastcell.faces[0]
1011 || lastcell.faces[1]
1012 || lastcell.faces[2]
1013 || lastcell.stat_hp
1014 || lastcell.flags
1015 || lastcell.player)
1016 sl << uint16 (mask);
1017
1018 /* properly clear a previously sent big face */
1019 map_clearcell (&lastcell, -1);
1020 }
1021 else
1022 {
1023 /* In this block, the space is visible.
1024 */
1025
1026 /* Rather than try to figure out what everything that we might
1027 * need to send is, then form the packet after that,
1028 * we presume that we will in fact form a packet, and update
1029 * the bits by what we do actually send. If we send nothing,
1030 * we just back out sl.length () to the old value, and no harm
1031 * is done.
1032 * I think this is simpler than doing a bunch of checks to see
1033 * what if anything we need to send, setting the bits, then
1034 * doing those checks again to add the real data.
1035 */
1036 oldlen = sl.length ();
1037
1038 sl << uint16 (mask);
1039
1040 unsigned char dummy;
1041 unsigned char *last_ext = &dummy;
1042
1043 /* Darkness changed */
1044 if (lastcell.count != d)
1045 {
1095 m = 0; 1046 mask |= 0x8;
1096 1047
1097 if (!m) 1048 *last_ext |= 0x80;
1049 last_ext = &sl[sl.length ()];
1050 sl << uint8 (d);
1051 }
1052
1053 lastcell.count = d;
1054
1055 mapspace &ms = m->at (nx, ny);
1056 ms.update ();
1057
1058 // extmap handling
1059 uint8 stat_hp = 0;
1060 uint8 stat_width = 0;
1061 uint8 flags = 0;
1062 tag_t player = 0;
1063
1064 // send hp information, if applicable
1065 if (object *op = ms.faces_obj [0])
1066 if (op->is_head () && !op->invisible)
1098 { 1067 {
1099 nx = x; ny = y; m = plmap; 1068 if (op->stats.maxhp > op->stats.hp
1100 1069 && op->stats.maxhp > 0
1101 if (!xy_normalise (m, nx, ny)) 1070 && (op->type == PLAYER
1071 || op->type == DOOR // does not work, have maxhp 0
1072 || op->flag [FLAG_MONSTER]
1073 || op->flag [FLAG_ALIVE]
1074 || op->flag [FLAG_GENERATOR]))
1102 m = 0; 1075 {
1076 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1077 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1078 }
1079
1080 if (expect_false (op->has_dialogue ()))
1081 flags |= 1;
1082
1083 if (expect_false (op->type == PLAYER))
1084 player = op == ob ? pl->ob->count
1085 : op == pl->ob ? ob->count
1086 : op->count;
1103 } 1087 }
1104 1088
1105 int emask, mask; 1089 if (expect_false (lastcell.stat_hp != stat_hp))
1106 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1107
1108 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1109
1110 /* If the coordinates are not valid, or it is too dark to see,
1111 * we tell the client as such
1112 */
1113 if (!m)
1114 { 1090 {
1115 /* space is out of map. Update space and clear values 1091 lastcell.stat_hp = stat_hp;
1116 * if this hasn't already been done. If the space is out 1092
1117 * of the map, it shouldn't have a head 1093 mask |= 0x8;
1118 */ 1094 *last_ext |= 0x80;
1119 if (lastcell.count != -1) 1095 last_ext = &sl[sl.length ()];
1096
1097 sl << uint8 (5) << uint8 (stat_hp);
1098
1099 if (stat_width > 1)
1120 { 1100 {
1121 sl << uint16 (mask);
1122 map_clearcell (&lastcell, -1);
1123 }
1124
1125 continue;
1126 }
1127
1128 m->touch ();
1129
1130 int d = pl->blocked_los[ax][ay];
1131
1132 if (d > 3)
1133 {
1134
1135 int need_send = 0, count;
1136
1137 /* This block deals with spaces that are not visible for whatever
1138 * reason. Still may need to send the head for this space.
1139 */
1140
1141 oldlen = sl.length ();
1142
1143 sl << uint16 (mask);
1144
1145 if (lastcell.count != -1)
1146 need_send = 1;
1147
1148 count = -1;
1149
1150 /* properly clear a previously sent big face */
1151 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1152 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1153 need_send = 1;
1154
1155 map_clearcell (&lastcell, count);
1156
1157 if ((mask & 0xf) || need_send)
1158 sl[oldlen + 1] = mask & 0xff;
1159 else
1160 sl.reset (oldlen);
1161 }
1162 else
1163 {
1164 /* In this block, the space is visible.
1165 */
1166
1167 /* Rather than try to figure out what everything that we might
1168 * need to send is, then form the packet after that,
1169 * we presume that we will in fact form a packet, and update
1170 * the bits by what we do actually send. If we send nothing,
1171 * we just back out sl.length () to the old value, and no harm
1172 * is done.
1173 * I think this is simpler than doing a bunch of checks to see
1174 * what if anything we need to send, setting the bits, then
1175 * doing those checks again to add the real data.
1176 */
1177 oldlen = sl.length ();
1178 eoldlen = esl.length ();
1179
1180 sl << uint16 (mask);
1181
1182 unsigned char dummy;
1183 unsigned char *last_ext = &dummy;
1184
1185 /* Darkness changed */
1186 if (lastcell.count != d && socket.darkness)
1187 {
1188 mask |= 0x8;
1189
1190 if (socket.extmap)
1191 {
1192 *last_ext |= 0x80; 1101 *last_ext |= 0x80;
1193 last_ext = &sl[sl.length ()]; 1102 last_ext = &sl[sl.length ()];
1194 sl << uint8 (d); 1103
1195 } 1104 sl << uint8 (6) << uint8 (stat_width);
1196 else
1197 sl << uint8 (255 - 64 * d);
1198 } 1105 }
1106 }
1199 1107
1200 lastcell.count = d; 1108 if (expect_false (lastcell.player != player))
1201
1202 mapspace &ms = m->at (nx, ny);
1203 ms.update ();
1204
1205 if (socket.extmap)
1206 { 1109 {
1207 uint8 stat_hp = 0; 1110 lastcell.player = player;
1208 uint8 stat_width = 0;
1209 uint8 flags = 0;
1210 tag_t player = 0;
1211 1111
1212 // send hp information, if applicable
1213 if (object *op = ms.faces_obj [0])
1214 {
1215 if (op->head || op->invisible)
1216 ; // do not show
1217 else if (op->type == PLAYER
1218 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1219 {
1220 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1221 {
1222 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1223 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1224 }
1225 }
1226
1227 if (op->msg && op->msg[0] == '@')
1228 flags |= 1;
1229
1230 if (op->type == PLAYER && op != ob)
1231 player = op->count;
1232 }
1233
1234 if (lastcell.stat_hp != stat_hp)
1235 {
1236 lastcell.stat_hp = stat_hp;
1237
1238 mask |= 0x8; 1112 mask |= 0x8;
1239 *last_ext |= 0x80; 1113 *last_ext |= 0x80;
1240 last_ext = &sl[sl.length ()]; 1114 last_ext = &sl[sl.length ()];
1241 1115
1242 sl << uint8 (5) << uint8 (stat_hp);
1243
1244 if (stat_width > 1)
1245 {
1246 *last_ext |= 0x80;
1247 last_ext = &sl[sl.length ()];
1248
1249 sl << uint8 (6) << uint8 (stat_width);
1250 }
1251 }
1252
1253 if (lastcell.player != player)
1254 {
1255 lastcell.player = player;
1256
1257 mask |= 0x8;
1258 *last_ext |= 0x80;
1259 last_ext = &sl[sl.length ()];
1260
1261 sl << uint8 (0x47) << uint8 (4) << (uint32)player; 1116 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1262 } 1117 }
1263 1118
1264 if (lastcell.flags != flags) 1119 if (expect_false (lastcell.flags != flags))
1265 { 1120 {
1266 lastcell.flags = flags; 1121 lastcell.flags = flags;
1267 1122
1268 mask |= 0x8; 1123 mask |= 0x8;
1269 *last_ext |= 0x80; 1124 *last_ext |= 0x80;
1270 last_ext = &sl[sl.length ()]; 1125 last_ext = &sl[sl.length ()];
1271 1126
1272 sl << uint8 (8) << uint8 (flags); 1127 sl << uint8 (8) << uint8 (flags);
1273 }
1274 } 1128 }
1275 1129
1130 // faces
1131
1276 /* Floor face */ 1132 /* Floor face */
1277 if (update_space (sl, socket, ms, lastcell, 2)) 1133 if (update_space (sl, socket, ms, lastcell, 2))
1278 mask |= 0x4; 1134 mask |= 0x4;
1279 1135
1280 /* Middle face */ 1136 /* Middle face */
1281 if (update_space (sl, socket, ms, lastcell, 1)) 1137 if (update_space (sl, socket, ms, lastcell, 1))
1282 mask |= 0x2; 1138 mask |= 0x2;
1283 1139
1140 if (expect_false (ob->invisible)
1141 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1284 if (ms.player () == ob 1142 && ms.player () == ob)
1285 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1286 { 1143 {
1287 // force player to be visible to himself if invisible 1144 // force player to be visible to himself if invisible
1288 if (lastcell.faces[0] != ob->face) 1145 if (lastcell.faces[0] != ob->face)
1289 { 1146 {
1290 lastcell.faces[0] = ob->face; 1147 lastcell.faces[0] = ob->face;
1291 1148
1292 mask |= 0x1;
1293 sl << uint16 (ob->face);
1294
1295 socket.send_faces (ob);
1296 }
1297 }
1298 /* Top face */
1299 else if (update_space (sl, socket, ms, lastcell, 0))
1300 mask |= 0x1; 1149 mask |= 0x1;
1150 sl << uint16 (ob->face);
1301 1151
1152 socket.send_faces (ob);
1153 }
1154 }
1155 /* Top face */
1156 else if (update_space (sl, socket, ms, lastcell, 0))
1157 mask |= 0x1;
1158
1302 /* Check to see if we are in fact sending anything for this 1159 /* Check to see if we are in fact sending anything for this
1303 * space by checking the mask. If so, update the mask. 1160 * space by checking the mask. If so, update the mask.
1304 * if not, reset the len to that from before adding the mask 1161 * if not, reset the len to that from before adding the mask
1305 * value, so we don't send those bits. 1162 * value, so we don't send those bits.
1306 */ 1163 */
1307 if (mask & 0xf) 1164 if (mask & 0xf)
1308 sl[oldlen + 1] = mask & 0xff; 1165 sl[oldlen + 1] = mask & 0xff;
1309 else 1166 else
1310 sl.reset (oldlen); 1167 sl.reset (oldlen);
1311
1312 if (socket.ext_mapinfos)
1313 esl << uint16 (emask);
1314
1315 if (socket.EMI_smooth)
1316 {
1317 for (int layer = 2+1; layer--; )
1318 {
1319 object *ob = ms.faces_obj [layer];
1320
1321 // If there is no object for this space, or if the face for the object
1322 // is the blank face, set the smoothlevel to zero.
1323 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1324
1325 // We've gotten what face we want to use for the object. Now see if
1326 // if it has changed since we last sent it to the client.
1327 if (lastcell.smooth[layer] != smoothlevel)
1328 {
1329 lastcell.smooth[layer] = smoothlevel;
1330 esl << uint8 (smoothlevel);
1331 emask |= 1 << layer;
1332 }
1333 }
1334
1335 if (emask & 0xf)
1336 esl[eoldlen + 1] = emask & 0xff;
1337 else
1338 esl.reset (eoldlen);
1339 }
1340 } /* else this is a viewable space */ 1168 } /* else this is a viewable space */
1341 } /* for x loop */ 1169 ordered_mapwalk_end
1342 } /* for y loop */
1343 1170
1344 socket.flush_fx (); 1171 socket.flush_fx ();
1345
1346 /* Verify that we in fact do need to send this */
1347 if (socket.ext_mapinfos)
1348 {
1349 if (!(sl.length () > startlen || socket.sent_scroll))
1350 {
1351 /* No map data will follow, so don't say the client
1352 * it doesn't need draw!
1353 */
1354 ewhatflag &= ~EMI_NOREDRAW;
1355 esl[ewhatstart + 1] = ewhatflag & 0xff;
1356 }
1357
1358 if (esl.length () > estartlen)
1359 socket.send_packet (esl);
1360 }
1361 1172
1362 if (sl.length () > startlen || socket.sent_scroll) 1173 if (sl.length () > startlen || socket.sent_scroll)
1363 { 1174 {
1364 socket.send_packet (sl); 1175 socket.send_packet (sl);
1365 socket.sent_scroll = 0; 1176 socket.sent_scroll = 0;
1366 } 1177 }
1367} 1178}
1368 1179
1369/*****************************************************************************/
1370/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1371/* a player. Of course, the client need to know the command to be able to */
1372/* manage it ! */
1373/*****************************************************************************/
1374void
1375send_plugin_custom_message (object *pl, char *buf)
1376{
1377 pl->contr->ns->send_packet (buf);
1378}
1379
1380/**
1381 * This sends the skill number to name mapping. We ignore
1382 * the params - we always send the same info no matter what.
1383 */
1384void
1385send_skill_info (client *ns, char *params)
1386{
1387 packet sl;
1388 sl << "replyinfo skill_info\n";
1389
1390 for (int i = 1; i < NUM_SKILLS; i++)
1391 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1392
1393 if (sl.length () >= MAXSOCKBUF)
1394 {
1395 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1396 fatal (0);
1397 }
1398
1399 ns->send_packet (sl);
1400}
1401
1402/**
1403 * This sends the spell path to name mapping. We ignore
1404 * the params - we always send the same info no matter what.
1405 */
1406void
1407send_spell_paths (client * ns, char *params)
1408{
1409 packet sl;
1410
1411 sl << "replyinfo spell_paths\n";
1412
1413 for (int i = 0; i < NRSPELLPATHS; i++)
1414 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1415
1416 if (sl.length () >= MAXSOCKBUF)
1417 {
1418 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1419 fatal (0);
1420 }
1421
1422 ns->send_packet (sl);
1423}
1424
1425/** 1180/**
1426 * This looks for any spells the player may have that have changed their stats. 1181 * This looks for any spells the player may have that have changed their stats.
1427 * it then sends an updspell packet for each spell that has changed in this way 1182 * it then sends an updspell packet for each spell that has changed in this way
1428 */ 1183 */
1429void 1184void
1430esrv_update_spells (player *pl) 1185esrv_update_spells (player *pl)
1431{ 1186{
1432 if (!pl->ns) 1187 if (!pl->ns)
1433 return; 1188 return;
1434 1189
1190 pl->ns->update_spells = false;
1191
1435 if (!pl->ns->monitor_spells) 1192 if (!pl->ns->monitor_spells)
1436 return; 1193 return;
1437 1194
1438 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1195 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1439 {
1440 if (spell->type == SPELL) 1196 if (spell->type == SPELL)
1441 { 1197 {
1442 int flags = 0; 1198 int flags = 0;
1199 int val;
1443 1200
1444 /* check if we need to update it */ 1201 /* check if we need to update it */
1445 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1202 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1203 if (spell->cached_sp != val)
1446 { 1204 {
1447 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1205 spell->cached_sp = val;
1448 flags |= UPD_SP_MANA; 1206 flags |= UPD_SP_MANA;
1449 } 1207 }
1450 1208
1451 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1209 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1210 if (spell->cached_grace != val)
1452 { 1211 {
1453 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1212 spell->cached_grace = val;
1454 flags |= UPD_SP_GRACE; 1213 flags |= UPD_SP_GRACE;
1455 } 1214 }
1456 1215
1457 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1216 val = casting_level (pl->ob, spell);
1217 if (spell->cached_eat != val)
1458 { 1218 {
1459 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1219 spell->cached_eat = val;
1460 flags |= UPD_SP_DAMAGE; 1220 flags |= UPD_SP_LEVEL;
1461 } 1221 }
1462 1222
1463 if (flags) 1223 if (flags)
1464 { 1224 {
1465 packet sl; 1225 packet sl;
1466 1226
1467 sl << "updspell " 1227 sl << "updspell "
1468 << uint8 (flags) 1228 << uint8 (flags)
1469 << uint32 (spell->count); 1229 << uint32 (spell->count);
1470 1230
1471 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1231 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1472 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1232 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1473 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1233 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1474 1234
1475 pl->ns->send_packet (sl); 1235 pl->ns->send_packet (sl);
1476 } 1236 }
1477 } 1237 }
1478 }
1479} 1238}
1480 1239
1481void 1240void
1482esrv_remove_spell (player *pl, object *spell) 1241esrv_remove_spell (player *pl, object *spell)
1483{ 1242{
1508 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1267 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1509 return; 1268 return;
1510 } 1269 }
1511 1270
1512 /* store costs and damage in the object struct, to compare to later */ 1271 /* store costs and damage in the object struct, to compare to later */
1513 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1272 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1514 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1273 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1515 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1274 spell->cached_eat = casting_level (pl->ob, spell);
1516 1275
1517 /* figure out which skill it uses, if it uses one */ 1276 /* figure out which skill it uses, if it uses one */
1518 if (spell->skill) 1277 if (spell->skill)
1519 { 1278 if (object *tmp = pl->find_skill (spell->skill))
1520 for (i = 1; i < NUM_SKILLS; i++) 1279 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1521 if (!strcmp (spell->skill, skill_names[i]))
1522 {
1523 skill = i + CS_STAT_SKILLINFO;
1524 break;
1525 }
1526 }
1527 1280
1528 // spells better have a face 1281 // spells better have a face
1529 if (!spell->face) 1282 if (!spell->face)
1530 { 1283 {
1531 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1284 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1532 spell->face = face_find ("burnout.x11", blank_face); 1285 spell->face = face_find ("burnout.x11", blank_face);
1533 } 1286 }
1287
1288 pl->ns->send_face (spell->face);
1534 1289
1535 /* send the current values */ 1290 /* send the current values */
1536 sl << uint32 (spell->count) 1291 sl << uint32 (spell->count)
1537 << uint16 (spell->level) 1292 << uint16 (spell->level)
1538 << uint16 (spell->casting_time) 1293 << uint16 (spell->casting_time)
1539 << uint16 (spell->last_sp) 1294 << uint16 (spell->cached_sp)
1540 << uint16 (spell->last_grace) 1295 << uint16 (spell->cached_grace)
1541 << uint16 (spell->last_eat) 1296 << uint16 (spell->cached_eat)
1542 << uint8 (skill) 1297 << uint8 (skill)
1543 << uint32 (spell->path_attuned) 1298 << uint32 (spell->path_attuned)
1544 << uint32 (spell->face) 1299 << uint32 (spell->face)
1545 << data8 (spell->name) 1300 << data8 (spell->name)
1546 << data16 (spell->msg); 1301 << data16 (spell->msg);
1574 * bytes and 3 strings (because that is the spec) so we need to 1329 * bytes and 3 strings (because that is the spec) so we need to
1575 * check that the length of those 3 strings, plus the 23 bytes, 1330 * check that the length of those 3 strings, plus the 23 bytes,
1576 * won't take us over the length limit for the socket, if it does, 1331 * won't take us over the length limit for the socket, if it does,
1577 * we need to send what we already have, and restart packet formation 1332 * we need to send what we already have, and restart packet formation
1578 */ 1333 */
1334 if (spell->type != SPELL)
1335 continue;
1336
1579 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1337 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1580 * to show add_spell is 26 bytes + 2 strings. However, the overun 1338 * to show add_spell is 26 bytes + 2 strings. However, the overun
1581 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1339 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1582 * like it will fix this 1340 * like it will fix this
1583 */ 1341 */
1584 if (spell->type != SPELL)
1585 continue;
1586
1587 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1342 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1588 { 1343 {
1344 pl->ns->flush_fx ();
1589 pl->ns->send_packet (sl); 1345 pl->ns->send_packet (sl);
1590 1346
1591 sl.reset (); 1347 sl.reset ();
1592 sl << "addspell "; 1348 sl << "addspell ";
1593 } 1349 }
1601 return; 1357 return;
1602 } 1358 }
1603 else 1359 else
1604 append_spell (pl, sl, spell); 1360 append_spell (pl, sl, spell);
1605 1361
1606 if (sl.length () >= MAXSOCKBUF) 1362 if (sl.length () > MAXSOCKBUF)
1607 { 1363 {
1608 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1364 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1609 fatal (0); 1365 fatal (0);
1610 } 1366 }
1611 1367
1612 /* finally, we can send the packet */ 1368 /* finally, we can send the packet */
1369 pl->ns->flush_fx ();
1613 pl->ns->send_packet (sl); 1370 pl->ns->send_packet (sl);
1614} 1371}
1615 1372
1373//-GPL
1374

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines