1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel |
5 | * Copyright (©) 2001 Mark Wedel |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
44 | |
44 | |
45 | #include <global.h> |
45 | #include <global.h> |
46 | #include <sproto.h> |
46 | #include <sproto.h> |
47 | |
47 | |
48 | #include <living.h> |
48 | #include <living.h> |
49 | #include <commands.h> |
|
|
50 | |
49 | |
51 | /* This block is basically taken from socket.c - I assume if it works there, |
50 | /* This block is basically taken from socket.c - I assume if it works there, |
52 | * it should work here. |
51 | * it should work here. |
53 | */ |
52 | */ |
54 | #include <sys/types.h> |
53 | #include <sys/types.h> |
… | |
… | |
66 | * This table translates the attack numbers as used within the |
65 | * This table translates the attack numbers as used within the |
67 | * program to the value we use when sending STATS command to the |
66 | * program to the value we use when sending STATS command to the |
68 | * client. If a value is -1, then we don't send that to the |
67 | * client. If a value is -1, then we don't send that to the |
69 | * client. |
68 | * client. |
70 | */ |
69 | */ |
71 | static short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, |
70 | static short atnr_cs_stat[NROFATTACKS] = |
72 | CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, |
71 | { |
73 | CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, |
72 | CS_STAT_RES_PHYS, |
74 | CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , |
73 | CS_STAT_RES_MAG, |
75 | CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, |
74 | CS_STAT_RES_FIRE, |
76 | CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, |
75 | CS_STAT_RES_ELEC, |
77 | CS_STAT_RES_FEAR, -1 /* Cancellation */ , |
76 | CS_STAT_RES_COLD, |
78 | CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, |
77 | CS_STAT_RES_CONF, |
79 | -1 /* Chaos */ , -1 /* Counterspell */ , |
78 | CS_STAT_RES_ACID, |
80 | -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, |
79 | CS_STAT_RES_DRAIN, |
|
|
80 | -1 /* weaponmagic */, |
|
|
81 | CS_STAT_RES_GHOSTHIT, |
|
|
82 | CS_STAT_RES_POISON, |
|
|
83 | CS_STAT_RES_SLOW, |
|
|
84 | CS_STAT_RES_PARA, |
|
|
85 | CS_STAT_TURN_UNDEAD, |
|
|
86 | CS_STAT_RES_FEAR, |
|
|
87 | -1 /* Cancellation */, |
|
|
88 | CS_STAT_RES_DEPLETE, |
|
|
89 | CS_STAT_RES_DEATH, |
|
|
90 | -1 /* Chaos */, |
|
|
91 | -1 /* Counterspell */, |
|
|
92 | -1 /* Godpower */, |
|
|
93 | CS_STAT_RES_HOLYWORD, |
81 | CS_STAT_RES_BLIND, |
94 | CS_STAT_RES_BLIND, |
82 | -1, /* Internal */ |
95 | -1, /* Internal */ |
83 | -1, /* life stealing */ |
96 | -1, /* life stealing */ |
84 | -1 /* Disease - not fully done yet */ |
97 | -1 /* Disease - not fully done yet */ |
85 | }; |
98 | }; |
… | |
… | |
229 | send_skill_info (client *ns, char *params) |
242 | send_skill_info (client *ns, char *params) |
230 | { |
243 | { |
231 | packet sl; |
244 | packet sl; |
232 | sl << "replyinfo skill_info\n"; |
245 | sl << "replyinfo skill_info\n"; |
233 | |
246 | |
234 | for (int i = 1; i < NUM_SKILLS; i++) |
247 | for (int i = 0; i < skillvec.size (); ++i) |
235 | sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]); |
248 | sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name); |
236 | |
249 | |
237 | if (sl.length () > MAXSOCKBUF) |
250 | if (sl.length () > MAXSOCKBUF) |
238 | { |
251 | { |
239 | LOG (llevError, "Buffer overflow in send_skill_info!\n"); |
252 | LOG (llevError, "Buffer overflow in send_skill_info!\n"); |
240 | fatal (0); |
253 | fatal (0); |
… | |
… | |
447 | INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); |
460 | INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); |
448 | } |
461 | } |
449 | |
462 | |
450 | //+GPL |
463 | //+GPL |
451 | |
464 | |
452 | /* |
|
|
453 | #define MSG_TYPE_BOOK 1 |
|
|
454 | #define MSG_TYPE_CARD 2 |
|
|
455 | #define MSG_TYPE_PAPER 3 |
|
|
456 | #define MSG_TYPE_SIGN 4 |
|
|
457 | #define MSG_TYPE_MONUMENT 5 |
|
|
458 | #define MSG_TYPE_SCRIPTED_DIALOG 6*/ |
|
|
459 | |
|
|
460 | /** Reply to ExtendedInfos command */ |
|
|
461 | void |
|
|
462 | ToggleExtendedText (char *buf, int len, client * ns) |
|
|
463 | { |
|
|
464 | char cmdback[MAX_BUF]; |
|
|
465 | char temp[10]; |
|
|
466 | char command[50]; |
|
|
467 | int info, nextinfo, i, flag; |
|
|
468 | |
|
|
469 | cmdback[0] = '\0'; |
|
|
470 | |
|
|
471 | nextinfo = 0; |
|
|
472 | while (1) |
|
|
473 | { |
|
|
474 | /* 1. Extract an info */ |
|
|
475 | info = nextinfo; |
|
|
476 | |
|
|
477 | while ((info < len) && (buf [info] == ' ')) |
|
|
478 | info++; |
|
|
479 | |
|
|
480 | if (info >= len) |
|
|
481 | break; |
|
|
482 | |
|
|
483 | nextinfo = info + 1; |
|
|
484 | |
|
|
485 | while ((nextinfo < len) && (buf [nextinfo] != ' ')) |
|
|
486 | nextinfo++; |
|
|
487 | |
|
|
488 | if (nextinfo - info >= 49) /*Erroneous info asked */ |
|
|
489 | continue; |
|
|
490 | |
|
|
491 | memcpy (command, buf + info, nextinfo - info); |
|
|
492 | command [nextinfo - info] = 0; |
|
|
493 | |
|
|
494 | /* 2. Interpret info */ |
|
|
495 | i = sscanf (command, "%d", &flag); |
|
|
496 | |
|
|
497 | if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST)) |
|
|
498 | ns->supported_readables |= (1 << flag); |
|
|
499 | /*3. Next info */ |
|
|
500 | } |
|
|
501 | |
|
|
502 | /* Send resulting state */ |
|
|
503 | strcpy (cmdback, "ExtendedTextSet"); |
|
|
504 | |
|
|
505 | for (i = 0; i <= MSG_TYPE_LAST; i++) |
|
|
506 | if (ns->supported_readables & (1 << i)) |
|
|
507 | { |
|
|
508 | strcat (cmdback, " "); |
|
|
509 | snprintf (temp, sizeof (temp), "%d", i); |
|
|
510 | strcat (cmdback, temp); |
|
|
511 | } |
|
|
512 | |
|
|
513 | ns->send_packet (cmdback); |
|
|
514 | } |
|
|
515 | |
|
|
516 | /** |
465 | /** |
517 | * This handles the general commands from the client (ie, north, fire, cast, |
466 | * This handles the general commands from the client (ie, north, fire, cast, |
518 | * etc.) |
467 | * etc.) |
519 | */ |
468 | */ |
520 | void |
469 | void |
… | |
… | |
630 | LOG (llevError, "Unknown input state: %d\n", ns->state); |
579 | LOG (llevError, "Unknown input state: %d\n", ns->state); |
631 | } |
580 | } |
632 | } |
581 | } |
633 | |
582 | |
634 | /** |
583 | /** |
635 | * Client tells its version. If there is a mismatch, we close the |
584 | * Client tells its version info. |
636 | * socket. In real life, all we should care about is the client having |
|
|
637 | * something older than the server. If we assume the client will be |
|
|
638 | * backwards compatible, having it be a later version should not be a |
|
|
639 | * problem. |
|
|
640 | */ |
585 | */ |
641 | void |
586 | void |
642 | VersionCmd (char *buf, int len, client * ns) |
587 | VersionCmd (char *buf, int len, client *ns) |
643 | { |
588 | { |
644 | if (!buf) |
589 | INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len)); |
645 | { |
|
|
646 | LOG (llevError, "CS: received corrupted version command\n"); |
|
|
647 | return; |
|
|
648 | } |
|
|
649 | |
|
|
650 | ns->cs_version = atoi (buf); |
|
|
651 | ns->sc_version = ns->cs_version; |
|
|
652 | |
|
|
653 | LOG (llevDebug, "connection from client <%s>\n", buf); |
|
|
654 | |
|
|
655 | //TODO: should log here just for statistics |
|
|
656 | |
|
|
657 | //if (VERSION_CS != ns->cs_version) |
|
|
658 | // unchecked; |
|
|
659 | |
|
|
660 | char *cp = strchr (buf + 1, ' '); |
|
|
661 | if (!cp) |
|
|
662 | return; |
|
|
663 | |
|
|
664 | ns->sc_version = atoi (cp); |
|
|
665 | |
|
|
666 | //if (VERSION_SC != ns->sc_version) |
|
|
667 | // unchecked; |
|
|
668 | |
|
|
669 | cp = strchr (cp + 1, ' '); |
|
|
670 | |
|
|
671 | if (cp) |
|
|
672 | { |
|
|
673 | ns->version = cp + 1; |
|
|
674 | |
|
|
675 | if (ns->sc_version < 1026) |
|
|
676 | ns->send_packet_printf ("drawinfo %d %s", NDI_RED, |
|
|
677 | "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); |
|
|
678 | } |
|
|
679 | } |
590 | } |
680 | |
591 | |
681 | /** sound related functions. */ |
592 | /** sound related functions. */ |
682 | void |
593 | void |
683 | SetSound (char *buf, int len, client * ns) |
594 | SetSound (char *buf, int len, client * ns) |
… | |
… | |
735 | */ |
646 | */ |
736 | static void |
647 | static void |
737 | rangetostring (player *pl, char *obuf) |
648 | rangetostring (player *pl, char *obuf) |
738 | { |
649 | { |
739 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
650 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
|
|
651 | |
|
|
652 | #if 0 |
|
|
653 | // print ranged/chosen_skill etc. objects every call |
|
|
654 | printf ("%s %s => %s (%s)\n", |
|
|
655 | pl->ranged_ob ? &pl->ranged_ob->name : "-", |
|
|
656 | pl->combat_ob ? &pl->combat_ob->name : "-", |
|
|
657 | pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-", |
|
|
658 | pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-" |
|
|
659 | ); |
|
|
660 | #endif |
740 | |
661 | |
741 | if (pl->ranged_ob) |
662 | if (pl->ranged_ob) |
742 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
663 | buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; |
743 | |
664 | |
744 | if (pl->combat_ob) |
665 | if (pl->combat_ob) |
… | |
… | |
819 | AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); |
740 | AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); |
820 | AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
741 | AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); |
821 | AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
742 | AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); |
822 | AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
743 | AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); |
823 | |
744 | |
824 | for (int s = 0; s < NUM_SKILLS; s++) |
745 | for (int s = 0; s < CS_NUM_SKILLS; s++) |
825 | if (object *skill = opl->last_skill_ob [s]) |
746 | if (object *skill = opl->last_skill_ob [s]) |
826 | if (skill->stats.exp != ns->last_skill_exp [s]) |
747 | if (skill->stats.exp != ns->last_skill_exp [s]) |
827 | { |
748 | { |
828 | ns->last_skill_exp [s] = skill->stats.exp; |
749 | ns->last_skill_exp [s] = skill->stats.exp; |
829 | |
750 | |
830 | /* Always send along the level if exp changes. This is only |
751 | /* Always send along the level if exp changes. This is only |
831 | * 1 extra byte, but keeps processing simpler. |
752 | * 1 extra byte, but keeps processing simpler. |
832 | */ |
753 | */ |
833 | sl << uint8 (s + CS_STAT_SKILLINFO) |
754 | sl << uint8 (CS_STAT_SKILLINFO + s) |
834 | << uint8 (skill->level) |
755 | << uint8 (skill->level) |
835 | << uint64 (skill->stats.exp); |
756 | << uint64 (skill->stats.exp); |
836 | } |
757 | } |
837 | |
758 | |
838 | AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
759 | AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); |
… | |
… | |
843 | AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK); |
764 | AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK); |
844 | AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
765 | AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); |
845 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK); |
766 | AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK); |
846 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
767 | AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); |
847 | |
768 | |
848 | flags = 0; |
769 | flags = (opl->fire_on ? SF_FIREON : 0) |
849 | |
770 | | (opl->run_on ? SF_RUNON : 0); |
850 | if (opl->fire_on) |
|
|
851 | flags |= SF_FIREON; |
|
|
852 | |
|
|
853 | if (opl->run_on) |
|
|
854 | flags |= SF_RUNON; |
|
|
855 | |
771 | |
856 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
772 | AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); |
857 | |
773 | |
858 | for (int i = 0; i < NROFATTACKS; i++) |
774 | for (int i = 0; i < NROFATTACKS; i++) |
859 | { |
|
|
860 | /* Skip ones we won't send */ |
775 | /* Skip ones we won't send */ |
861 | if (atnr_cs_stat[i] == -1) |
776 | if (atnr_cs_stat[i] >= 0) |
862 | continue; |
|
|
863 | |
|
|
864 | AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); |
777 | AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); |
865 | } |
|
|
866 | |
778 | |
867 | if (pl->ns->monitor_spells) |
779 | if (pl->ns->monitor_spells) |
868 | { |
780 | { |
869 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
781 | AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); |
870 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
782 | AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); |
… | |
… | |
981 | prefetch_surrounding_maps (maptile *map, int distance) |
893 | prefetch_surrounding_maps (maptile *map, int distance) |
982 | { |
894 | { |
983 | map->touch (); |
895 | map->touch (); |
984 | |
896 | |
985 | if (--distance) |
897 | if (--distance) |
986 | for (int dir = 4; --dir; ) |
898 | for (int dir = 4; dir--; ) |
987 | if (const shstr &path = map->tile_path [dir]) |
899 | if (const shstr &path = map->tile_path [dir]) |
988 | if (maptile *&neigh = map->tile_map [dir]) |
900 | if (maptile *&neigh = map->tile_map [dir]) |
989 | prefetch_surrounding_maps (neigh, distance); |
901 | prefetch_surrounding_maps (neigh, distance); |
990 | else |
902 | else |
991 | neigh = maptile::find_async (path, map); |
903 | neigh = maptile::find_async (path, map); |
… | |
… | |
1084 | map_clearcell (&lastcell, -1); |
996 | map_clearcell (&lastcell, -1); |
1085 | } |
997 | } |
1086 | |
998 | |
1087 | continue; |
999 | continue; |
1088 | } |
1000 | } |
1089 | |
1001 | |
1090 | int d = pl->blocked_los_uc (dx, dy); |
1002 | int d = pl->blocked_los_uc (dx, dy); |
1091 | |
1003 | |
1092 | if (d > 3) |
1004 | if (d > 3) |
1093 | { |
1005 | { |
1094 | /* This block deals with spaces that are not visible for whatever |
1006 | /* This block deals with spaces that are not visible for whatever |
… | |
… | |
1155 | { |
1067 | { |
1156 | if (op->stats.maxhp > op->stats.hp |
1068 | if (op->stats.maxhp > op->stats.hp |
1157 | && op->stats.maxhp > 0 |
1069 | && op->stats.maxhp > 0 |
1158 | && (op->type == PLAYER |
1070 | && (op->type == PLAYER |
1159 | || op->type == DOOR // does not work, have maxhp 0 |
1071 | || op->type == DOOR // does not work, have maxhp 0 |
1160 | || QUERY_FLAG (op, FLAG_MONSTER) |
1072 | || op->flag [FLAG_MONSTER] |
1161 | || QUERY_FLAG (op, FLAG_ALIVE) |
1073 | || op->flag [FLAG_ALIVE] |
1162 | || QUERY_FLAG (op, FLAG_GENERATOR))) |
1074 | || op->flag [FLAG_GENERATOR])) |
1163 | { |
1075 | { |
1164 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1076 | stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; |
1165 | stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge |
1077 | stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge |
1166 | } |
1078 | } |
1167 | |
1079 | |
… | |
… | |
1279 | |
1191 | |
1280 | if (!pl->ns->monitor_spells) |
1192 | if (!pl->ns->monitor_spells) |
1281 | return; |
1193 | return; |
1282 | |
1194 | |
1283 | for (object *spell = pl->ob->inv; spell; spell = spell->below) |
1195 | for (object *spell = pl->ob->inv; spell; spell = spell->below) |
1284 | { |
|
|
1285 | if (spell->type == SPELL) |
1196 | if (spell->type == SPELL) |
1286 | { |
1197 | { |
1287 | int flags = 0; |
1198 | int flags = 0; |
|
|
1199 | int val; |
1288 | |
1200 | |
1289 | /* check if we need to update it */ |
1201 | /* check if we need to update it */ |
1290 | if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) |
1202 | val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
|
|
1203 | if (spell->cached_sp != val) |
1291 | { |
1204 | { |
1292 | spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
1205 | spell->cached_sp = val; |
1293 | flags |= UPD_SP_MANA; |
1206 | flags |= UPD_SP_MANA; |
1294 | } |
1207 | } |
1295 | |
1208 | |
1296 | if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) |
1209 | val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
|
|
1210 | if (spell->cached_grace != val) |
1297 | { |
1211 | { |
1298 | spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
1212 | spell->cached_grace = val; |
1299 | flags |= UPD_SP_GRACE; |
1213 | flags |= UPD_SP_GRACE; |
1300 | } |
1214 | } |
1301 | |
1215 | |
1302 | if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) |
1216 | val = casting_level (pl->ob, spell); |
|
|
1217 | if (spell->cached_eat != val) |
1303 | { |
1218 | { |
1304 | spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); |
1219 | spell->cached_eat = val; |
1305 | flags |= UPD_SP_DAMAGE; |
1220 | flags |= UPD_SP_LEVEL; |
1306 | } |
1221 | } |
1307 | |
1222 | |
1308 | if (flags) |
1223 | if (flags) |
1309 | { |
1224 | { |
1310 | packet sl; |
1225 | packet sl; |
1311 | |
1226 | |
1312 | sl << "updspell " |
1227 | sl << "updspell " |
1313 | << uint8 (flags) |
1228 | << uint8 (flags) |
1314 | << uint32 (spell->count); |
1229 | << uint32 (spell->count); |
1315 | |
1230 | |
1316 | if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); |
1231 | if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); |
1317 | if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); |
1232 | if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace); |
1318 | if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); |
1233 | if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat); |
1319 | |
1234 | |
1320 | pl->ns->send_packet (sl); |
1235 | pl->ns->send_packet (sl); |
1321 | } |
1236 | } |
1322 | } |
1237 | } |
1323 | } |
|
|
1324 | } |
1238 | } |
1325 | |
1239 | |
1326 | void |
1240 | void |
1327 | esrv_remove_spell (player *pl, object *spell) |
1241 | esrv_remove_spell (player *pl, object *spell) |
1328 | { |
1242 | { |
… | |
… | |
1355 | } |
1269 | } |
1356 | |
1270 | |
1357 | /* store costs and damage in the object struct, to compare to later */ |
1271 | /* store costs and damage in the object struct, to compare to later */ |
1358 | spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
1272 | spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); |
1359 | spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
1273 | spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); |
1360 | spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); |
1274 | spell->cached_eat = casting_level (pl->ob, spell); |
1361 | |
1275 | |
1362 | /* figure out which skill it uses, if it uses one */ |
1276 | /* figure out which skill it uses, if it uses one */ |
1363 | if (spell->skill) |
1277 | if (spell->skill) |
1364 | if (object *tmp = pl->find_skill (spell->skill)) |
1278 | if (object *tmp = pl->find_skill (spell->skill)) |
1365 | skill = tmp->subtype + CS_STAT_SKILLINFO; |
1279 | skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp); |
1366 | |
1280 | |
1367 | // spells better have a face |
1281 | // spells better have a face |
1368 | if (!spell->face) |
1282 | if (!spell->face) |
1369 | { |
1283 | { |
1370 | LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); |
1284 | LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); |