ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.68 by root, Sun Mar 4 19:36:12 2007 UTC vs.
Revision 1.173 by root, Thu Apr 15 00:37:24 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24
25//+GPL
24 26
25/** 27/**
26 * \file 28 * \file
27 * Client handling. 29 * Client handling.
28 * 30 *
42 44
43#include <global.h> 45#include <global.h>
44#include <sproto.h> 46#include <sproto.h>
45 47
46#include <living.h> 48#include <living.h>
47#include <commands.h>
48 49
49/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
50 * it should work here. 51 * it should work here.
51 */ 52 */
52#include <sys/types.h> 53#include <sys/types.h>
64 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
67 * client. 68 * client.
68 */ 69 */
69short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
75 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
76 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
77 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
78 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
79 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
80 -1, /* Internal */ 95 -1, /* Internal */
81 -1, /* life stealing */ 96 -1, /* life stealing */
82 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
83}; 98};
98 * that much difference in bandwidth. 113 * that much difference in bandwidth.
99 */ 114 */
100 mx = ns->mapx; 115 mx = ns->mapx;
101 my = ns->mapy; 116 my = ns->mapy;
102 117
103 if (ns->mapmode == Map1aCmd)
104 {
105 mx += MAX_HEAD_OFFSET;
106 my += MAX_HEAD_OFFSET;
107 }
108
109 /* the x and y here are coordinates for the new map, i.e. if we moved 118 /* the x and y here are coordinates for the new map, i.e. if we moved
110 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 119 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
111 * if the destination x or y coordinate is outside the viewable 120 * if the destination x or y coordinate is outside the viewable
112 * area, we clear the values - otherwise, the old values 121 * area, we clear the values - otherwise, the old values
113 * are preserved, and the check_head thinks it needs to clear them. 122 * are preserved, and the check_head thinks it needs to clear them.
114 */ 123 */
115 for (x = 0; x < mx; x++) 124 for (x = 0; x < mx; x++)
116 {
117 for (y = 0; y < my; y++) 125 for (y = 0; y < my; y++)
118 {
119 if (x >= ns->mapx || y >= ns->mapy) 126 if (x >= ns->mapx || y >= ns->mapy)
120 /* clear cells outside the viewable area */ 127 /* clear cells outside the viewable area */
121 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 128 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
122 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 129 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
123 /* clear newly visible tiles within the viewable area */ 130 /* clear newly visible tiles within the viewable area */
124 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 131 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
125 else 132 else
126 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 133 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
127 }
128 }
129 134
130 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 135 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
131 136
132 /* Make sure that the next "map1" command will be sent (even if it is 137 /* Make sure that the next "map1" command will be sent (even if it is
133 * empty). 138 * empty).
136} 141}
137 142
138static void 143static void
139clear_map (player *pl) 144clear_map (player *pl)
140{ 145{
146 pl->ns->mapinfo_queue_clear ();
147
141 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 148 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
149
150 pl->ns->force_newmap = false;
142 151
143 if (pl->ns->newmapcmd == 1) 152 if (pl->ns->newmapcmd == 1)
144 pl->ns->send_packet ("newmap"); 153 pl->ns->send_packet ("newmap");
145 154
146 pl->ns->floorbox_reset (); 155 pl->ns->floorbox_reset ();
156}
157
158static void
159send_map_info (player *pl)
160{
161 client &socket = *pl->ns;
162 object *ob = pl->viewpoint;
163
164 if (socket.mapinfocmd)
165 {
166 if (ob->map && ob->map->path[0])
167 {
168 int flags = 0;
169
170 if (ob->map->tile_path[0]) flags |= 1;
171 if (ob->map->tile_path[1]) flags |= 2;
172 if (ob->map->tile_path[2]) flags |= 4;
173 if (ob->map->tile_path[3]) flags |= 8;
174
175 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
176 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
177 ob->map->width, ob->map->height, &ob->map->path);
178 }
179 else
180 socket.send_packet ("mapinfo current");
181 }
147} 182}
148 183
149/** check for map/region change and send new map data */ 184/** check for map/region change and send new map data */
150static void 185static void
151check_map_change (player *pl) 186check_map_change (player *pl)
152{ 187{
153 client &socket = *pl->ns; 188 client &socket = *pl->ns;
154 object *ob = pl->ob; 189 object *ob = pl->viewpoint;
155 char buf[MAX_BUF]; /* eauugggh */
156 190
157 if (socket.current_map != ob->map) 191 region *reg = ob->region ();
192 if (socket.current_region != reg)
193 {
194 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
195 socket.current_region = reg;
158 { 196 }
197
198 // first try to aovid a full newmap on tiled map scrolls
199 if (socket.current_map != ob->map && !socket.force_newmap)
200 {
201 rv_vector rv;
202
203 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
204
205 // manhattan distance is very handy here
206 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
207 {
208 socket.current_map = ob->map;
209 socket.current_x = ob->x;
210 socket.current_y = ob->y;
211
212 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
213 socket.floorbox_reset ();
214 send_map_info (pl);
215 }
216 }
217
218 if (socket.current_map != ob->map || socket.force_newmap)
219 {
220 clear_map (pl);
159 socket.current_map = ob->map; 221 socket.current_map = ob->map;
160 222 send_map_info (pl);
161 clear_map (pl);
162
163 if (socket.mapinfocmd)
164 {
165 if (ob->map && ob->map->path[0])
166 {
167 int flags = 0;
168
169 if (ob->map->tile_path[0])
170 flags |= 1;
171 if (ob->map->tile_path[1])
172 flags |= 2;
173 if (ob->map->tile_path[2])
174 flags |= 4;
175 if (ob->map->tile_path[3])
176 flags |= 8;
177
178 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
179 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
180 }
181 else
182 snprintf (buf, MAX_BUF, "mapinfo current");
183
184 socket.send_packet (buf);
185 }
186 } 223 }
187 else if (socket.current_x != ob->x || socket.current_y != ob->y) 224 else if (socket.current_x != ob->x || socket.current_y != ob->y)
188 { 225 {
189 int dx = ob->x - socket.current_x; 226 int dx = ob->x - socket.current_x;
190 int dy = ob->y - socket.current_y; 227 int dy = ob->y - socket.current_y;
191 228
192 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
193 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
194 else
195 {
196 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 229 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
197 socket.floorbox_reset (); 230 socket.floorbox_reset ();
198 }
199 } 231 }
200 232
201 socket.current_x = ob->x; 233 socket.current_x = ob->x;
202 socket.current_y = ob->y; 234 socket.current_y = ob->y;
235}
203 236
204 region *reg = ob->region (); 237/**
205 if (socket.current_region != reg) 238 * This sends the skill number to name mapping. We ignore
206 { 239 * the params - we always send the same info no matter what.
207 socket.current_region = reg; 240 */
208 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname); 241static void
242send_skill_info (client *ns, char *params)
243{
244 packet sl;
245 sl << "replyinfo skill_info\n";
246
247 for (int i = 0; i < skillvec.size (); ++i)
248 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
249
250 if (sl.length () > MAXSOCKBUF)
209 } 251 {
252 LOG (llevError, "Buffer overflow in send_skill_info!\n");
253 fatal (0);
254 }
255
256 ns->send_packet (sl);
257}
258
259/**
260 * This sends the spell path to name mapping. We ignore
261 * the params - we always send the same info no matter what.
262 */
263static void
264send_spell_paths (client * ns, char *params)
265{
266 packet sl;
267
268 sl << "replyinfo spell_paths\n";
269
270 for (int i = 0; i < NRSPELLPATHS; i++)
271 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
272
273 if (sl.length () > MAXSOCKBUF)
274 {
275 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
276 fatal (0);
277 }
278
279 ns->send_packet (sl);
210} 280}
211 281
212/** 282/**
213 * RequestInfo is sort of a meta command. There is some specific 283 * RequestInfo is sort of a meta command. There is some specific
214 * request of information, but we call other functions to provide 284 * request of information, but we call other functions to provide
215 * that information. 285 * that information.
216 */ 286 */
217void 287void
218RequestInfo (char *buf, int len, client * ns) 288RequestInfo (char *buf, int len, client *ns)
219{ 289{
220 char *params = NULL, *cp; 290 char *params;
221
222 /* No match */
223 char bigbuf[MAX_BUF];
224 int slen;
225
226 /* Set up replyinfo before we modify any of the buffers - this is used
227 * if we don't find a match.
228 */
229 strcpy (bigbuf, "replyinfo ");
230 slen = strlen (bigbuf);
231 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
232 291
233 /* find the first space, make it null, and update the 292 /* find the first space, make it null, and update the
234 * params pointer. 293 * params pointer.
235 */ 294 */
236 for (cp = buf; *cp != '\0'; cp++) 295 for (params = buf; *params; params++)
237 if (*cp == ' ') 296 if (*params == ' ')
238 { 297 {
239 *cp = '\0';
240 params = cp + 1; 298 *params++ = 0;
241 break; 299 break;
242 } 300 }
243 301
244 if (!strcmp (buf, "image_info"))
245 send_image_info (ns, params);
246 else if (!strcmp (buf, "image_sums"))
247 send_image_sums (ns, params);
248 else if (!strcmp (buf, "skill_info")) 302 if (!strcmp (buf, "skill_info"))
249 send_skill_info (ns, params); 303 send_skill_info (ns, params);
250 else if (!strcmp (buf, "spell_paths")) 304 else if (!strcmp (buf, "spell_paths"))
251 send_spell_paths (ns, params); 305 send_spell_paths (ns, params);
252 else 306 else
253 ns->send_packet (bigbuf, len); 307 {
308 // undo tokenisation above and send replyinfo with the request unchanged
309 if (*params)
310 *--params = ' ';
311
312 ns->send_packet_printf ("replyinfo %s", buf);
313 }
254} 314}
255 315
256void 316void
257ExtCmd (char *buf, int len, player *pl) 317ExtCmd (char *buf, int len, player *pl)
258{ 318{
261 321
262void 322void
263ExtiCmd (char *buf, int len, client *ns) 323ExtiCmd (char *buf, int len, client *ns)
264{ 324{
265 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 325 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
326}
327
328//-GPL
329
330void
331client::mapinfo_queue_clear ()
332{
333 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
334 free (*i);
335
336 mapinfo_queue.clear ();
337}
338
339bool
340client::mapinfo_try (char *buf)
341{
342 char *token = buf;
343 buf += strlen (buf) + 9;
344
345 // initial map and its origin
346 maptile *map = pl->viewpoint->map;
347 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
348 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
349 int max_distance = 8; // limit maximum path length to something generous
350
351 while (*buf && map && max_distance)
352 {
353 int dir = *buf++ - '1';
354
355 if (dir >= 0 && dir <= 3)
356 {
357 if (!map->tile_path [dir])
358 map = 0;
359 else if (map->tile_available (dir, false))
360 {
361 maptile *neigh = map->tile_map [dir];
362
363 switch (dir)
364 {
365 case 0: mapy -= neigh->height; break;
366 case 2: mapy += map ->height; break;
367 case 3: mapx -= neigh->width ; break;
368 case 1: mapx += map ->width ; break;
369 }
370
371 map = neigh;
372 --max_distance;
373 }
374 else
375 return 0;
376 }
377 else
378 max_distance = 0;
379 }
380
381 if (!max_distance)
382 send_packet_printf ("mapinfo %s error", token);
383 else if (!map || !map->path)
384 send_packet_printf ("mapinfo %s nomap", token);
385 else
386 {
387 int flags = 0;
388
389 if (map->tile_path[0]) flags |= 1;
390 if (map->tile_path[1]) flags |= 2;
391 if (map->tile_path[2]) flags |= 4;
392 if (map->tile_path[3]) flags |= 8;
393
394 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
395 }
396
397 return 1;
398}
399
400void
401client::mapinfo_queue_run ()
402{
403 if (mapinfo_queue.empty () || !pl)
404 return;
405
406 for (int i = 0; i < mapinfo_queue.size (); ++i)
407 if (mapinfo_try (mapinfo_queue [i]))
408 {
409 free (mapinfo_queue [i]);
410 mapinfo_queue.erase (i);
411 }
412 else
413 ++i;
266} 414}
267 415
268void 416void
269MapInfoCmd (char *buf, int len, player *pl) 417MapInfoCmd (char *buf, int len, player *pl)
270{ 418{
271 // <mapinfo tag spatial tile-path 419 // <mapinfo tag spatial tile-path
272 // >mapinfo tag spatial flags x y w h hash 420 // >mapinfo tag spatial flags x y w h hash
273 421
274 char bigbuf[MAX_BUF], *token;
275
276 token = buf; 422 char *token = buf;
277 // copy token 423
278 if (!(buf = strchr (buf, ' '))) 424 if (!(buf = strchr (buf, ' ')))
279 return; 425 return;
280 426
281 *buf++ = 0;
282
283 if (!strncmp (buf, "spatial ", 8)) 427 if (!strncmp (buf, " spatial ", 9))
284 { 428 {
285 buf += 8; 429 char *copy = strdup (token);
430 copy [buf - token] = 0;
286 431
287 // initial map and its origin 432#if 0
288 maptile *map = pl->ob->map; 433 // this makes only sense when we flush the buffer immediately
289 sint16 dx, dy; 434 if (pl->ns->mapinfo_try (copy))
290 int mapx = pl->ns->mapx / 2 - pl->ob->x; 435 free (copy);
291 int mapy = pl->ns->mapy / 2 - pl->ob->y;
292 int max_distance = 8; // limit maximum path length to something generous
293
294 while (*buf && map && max_distance)
295 {
296 int dir = *buf++;
297
298 switch (dir)
299 {
300 case '1':
301 dx = 0;
302 dy = -1;
303 map = map->xy_find (dx, dy);
304 map && (mapy -= map->height);
305 break;
306 case '2':
307 mapx += map->width;
308 dx = map->width;
309 dy = 0;
310 map = map->xy_find (dx, dy);
311 break;
312 case '3':
313 mapy += map->height;
314 dx = 0;
315 dy = map->height;
316 map = map->xy_find (dx, dy);
317 break;
318 case '4':
319 dx = -1;
320 dy = 0;
321 map = map->xy_find (dx, dy);
322 map && (mapx -= map->width);
323 break;
324 }
325
326 --max_distance;
327 }
328
329 if (!max_distance)
330 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
331 else if (map && map->path[0])
332 {
333 int flags = 0;
334
335 if (map->tile_path[0])
336 flags |= 1;
337 if (map->tile_path[1])
338 flags |= 2;
339 if (map->tile_path[2])
340 flags |= 4;
341 if (map->tile_path[3])
342 flags |= 8;
343
344 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
345 }
346 else 436 else
347 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 437#endif
438 pl->ns->mapinfo_queue.push_back (copy);
348 } 439 }
349 else 440 else
350 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 441 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
351
352 pl->ns->send_packet (bigbuf);
353} 442}
354 443
355/** This is the Setup cmd - easy first implementation */ 444/** This is the Setup cmd */
356void 445void
357SetUp (char *buf, int len, client * ns) 446SetUp (char *buf, int len, client * ns)
358{ 447{
359 int s, slen; 448 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
360 char *cmd, *param, cmdback[HUGE_BUF];
361
362 /* run through the cmds of setup
363 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
364 *
365 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
366 * The client then must sort this out
367 */
368
369 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
370
371 strcpy (cmdback, "setup");
372 for (s = 0; s < len; )
373 {
374 cmd = &buf[s];
375
376 /* find the next space, and put a null there */
377 for (; buf[s] && buf[s] != ' '; s++)
378 ;
379
380 buf[s++] = 0;
381
382 while (buf[s] == ' ')
383 s++;
384
385 if (s >= len)
386 break;
387
388 param = &buf[s];
389
390 for (; buf[s] && buf[s] != ' '; s++)
391 ;
392
393 buf[s++] = 0;
394
395 while (buf[s] == ' ')
396 s++;
397
398 slen = strlen (cmdback);
399 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
400 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
401 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
402
403 if (!strcmp (cmd, "sound"))
404 {
405 ns->sound = atoi (param);
406 safe_strcat (cmdback, param, &slen, HUGE_BUF);
407 }
408 else if (!strcmp (cmd, "exp64"))
409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
410 else if (!strcmp (cmd, "spellmon"))
411 {
412 ns->monitor_spells = atoi (param);
413 safe_strcat (cmdback, param, &slen, HUGE_BUF);
414 }
415 else if (!strcmp (cmd, "darkness"))
416 {
417 ns->darkness = atoi (param);
418 safe_strcat (cmdback, param, &slen, HUGE_BUF);
419 }
420 else if (!strcmp (cmd, "map1cmd"))
421 {
422 if (atoi (param))
423 ns->mapmode = Map1Cmd;
424 /* if beyond this size, need to use map1cmd no matter what */
425 if (ns->mapx > 11 || ns->mapy > 11)
426 ns->mapmode = Map1Cmd;
427 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
428 }
429 else if (!strcmp (cmd, "map1acmd"))
430 {
431 if (atoi (param))
432 ns->mapmode = Map1aCmd;
433 /* if beyond this size, need to use map1acmd no matter what */
434 if (ns->mapx > 11 || ns->mapy > 11)
435 ns->mapmode = Map1aCmd;
436 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
437 }
438 else if (!strcmp (cmd, "newmapcmd"))
439 {
440 ns->newmapcmd = atoi (param);
441 safe_strcat (cmdback, param, &slen, HUGE_BUF);
442// } else if (!strcmp(cmd,"plugincmd")) {
443// ns->plugincmd = atoi(param);
444// safe_strcat(cmdback, param, &slen, HUGE_BUF);
445 }
446 else if (!strcmp (cmd, "mapinfocmd"))
447 {
448 ns->mapinfocmd = atoi (param);
449 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
450 }
451 else if (!strcmp (cmd, "extcmd"))
452 {
453 ns->extcmd = atoi (param);
454 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
455 }
456 else if (!strcmp (cmd, "extmap"))
457 {
458 ns->extmap = atoi (param);
459 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
460 }
461 else if (!strcmp (cmd, "facecache"))
462 {
463 ns->facecache = atoi (param);
464 safe_strcat (cmdback, param, &slen, HUGE_BUF);
465 }
466 else if (!strcmp (cmd, "faceset"))
467 {
468 char tmpbuf[20];
469 int q = atoi (param);
470
471 if (is_valid_faceset (q))
472 ns->faceset = q;
473 sprintf (tmpbuf, "%d", ns->faceset);
474 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
475 /* if the client is using faceset, it knows about image2 command */
476 ns->image2 = 1;
477 }
478 else if (!strcmp (cmd, "itemcmd"))
479 {
480 /* Version of the item protocol command to use. Currently,
481 * only supported versions are 1 and 2. Using a numeric
482 * value will make it very easy to extend this in the future.
483 */
484 char tmpbuf[20];
485 int q = atoi (param);
486
487 if (q < 1 || q > 2)
488 {
489 strcpy (tmpbuf, "FALSE");
490 }
491 else
492 {
493 ns->itemcmd = q;
494 sprintf (tmpbuf, "%d", ns->itemcmd);
495 }
496 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
497 }
498 else if (!strcmp (cmd, "mapsize"))
499 {
500 int x, y = 0;
501 char tmpbuf[MAX_BUF], *cp;
502
503 x = atoi (param);
504 for (cp = param; *cp != 0; cp++)
505 if (*cp == 'x' || *cp == 'X')
506 {
507 y = atoi (cp + 1);
508 break;
509 }
510 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
511 {
512 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
513 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
514 }
515 else
516 {
517 ns->mapx = x;
518 ns->mapy = y;
519 /* better to send back what we are really using and not the
520 * param as given to us in case it gets parsed differently.
521 */
522 sprintf (tmpbuf, "%dx%d", x, y);
523 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
524 /* If beyond this size and still using orig map command, need to
525 * go to map1cmd.
526 */
527 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
528 ns->mapmode = Map1Cmd;
529 }
530 }
531 else if (!strcmp (cmd, "extendedMapInfos"))
532 {
533 /* Added by tchize
534 * prepare to use the mapextended command
535 */
536 char tmpbuf[20];
537
538 ns->ext_mapinfos = (atoi (param));
539 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
540 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
541 }
542 else if (!strcmp (cmd, "extendedTextInfos"))
543 {
544 /* Added by tchize
545 * prepare to use the extended text commands
546 * Client toggle this to non zero to get exttext
547 */
548 char tmpbuf[20];
549
550 ns->has_readable_type = (atoi (param));
551 sprintf (tmpbuf, "%d", ns->has_readable_type);
552 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
553 }
554 else
555 {
556 /* Didn't get a setup command we understood -
557 * report a failure to the client.
558 */
559 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
560 }
561 } /* for processing all the setup commands */
562
563 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
564 ns->send_packet (cmdback);
565} 449}
566 450
567/** 451/**
568 * The client has requested to be added to the game. 452 * The client has requested to be added to the game.
569 * This is what takes care of it. We tell the client how things worked out. 453 * This is what takes care of it. We tell the client how things worked out.
570 * I am not sure if this file is the best place for this function. however, 454 * I am not sure if this file is the best place for this function. however,
571 * it either has to be here or init_sockets needs to be exported. 455 * it either has to be here or init_sockets needs to be exported.
572 */ 456 */
573void 457void
574AddMeCmd (char *buf, int len, client * ns) 458AddMeCmd (char *buf, int len, client *ns)
575{ 459{
576 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 460 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
577} 461}
578 462
579/** Reply to ExtendedInfos command */ 463//+GPL
580void
581ToggleExtendedInfos (char *buf, int len, client * ns)
582{
583 char cmdback[MAX_BUF];
584 char command[50];
585 int info, nextinfo;
586
587 cmdback[0] = '\0';
588 nextinfo = 0;
589
590 while (1)
591 {
592 /* 1. Extract an info */
593 info = nextinfo;
594
595 while ((info < len) && (buf[info] == ' '))
596 info++;
597
598 if (info >= len)
599 break;
600
601 nextinfo = info + 1;
602
603 while ((nextinfo < len) && (buf[nextinfo] != ' '))
604 nextinfo++;
605
606 if (nextinfo - info >= 49) /*Erroneous info asked */
607 continue;
608
609 strncpy (command, &(buf[info]), nextinfo - info);
610
611 /* 2. Interpret info */
612 if (!strcmp ("smooth", command))
613 /* Toggle smoothing */
614 ns->EMI_smooth = !ns->EMI_smooth;
615 else
616 /*bad value */;
617
618 /*3. Next info */
619 }
620
621 strcpy (cmdback, "ExtendedInfoSet");
622
623 if (ns->EMI_smooth)
624 {
625 strcat (cmdback, " ");
626 strcat (cmdback, "smoothing");
627 }
628
629 ns->send_packet (cmdback);
630}
631
632/*
633#define MSG_TYPE_BOOK 1
634#define MSG_TYPE_CARD 2
635#define MSG_TYPE_PAPER 3
636#define MSG_TYPE_SIGN 4
637#define MSG_TYPE_MONUMENT 5
638#define MSG_TYPE_SCRIPTED_DIALOG 6*/
639
640/** Reply to ExtendedInfos command */
641void
642ToggleExtendedText (char *buf, int len, client * ns)
643{
644 char cmdback[MAX_BUF];
645 char temp[10];
646 char command[50];
647 int info, nextinfo, i, flag;
648
649 cmdback[0] = '\0';
650
651 nextinfo = 0;
652 while (1)
653 {
654 /* 1. Extract an info */
655 info = nextinfo;
656
657 while ((info < len) && (buf[info] == ' '))
658 info++;
659
660 if (info >= len)
661 break;
662
663 nextinfo = info + 1;
664
665 while ((nextinfo < len) && (buf[nextinfo] != ' '))
666 nextinfo++;
667
668 if (nextinfo - info >= 49) /*Erroneous info asked */
669 continue;
670
671 strncpy (command, &(buf[info]), nextinfo - info);
672 command[nextinfo - info] = '\0';
673 /* 2. Interpret info */
674 i = sscanf (command, "%d", &flag);
675
676 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
677 ns->supported_readables |= (1 << flag);
678 /*3. Next info */
679 }
680
681 /* Send resulting state */
682 strcpy (cmdback, "ExtendedTextSet");
683
684 for (i = 0; i <= MSG_TYPE_LAST; i++)
685 if (ns->supported_readables & (1 << i))
686 {
687 strcat (cmdback, " ");
688 snprintf (temp, sizeof (temp), "%d", i);
689 strcat (cmdback, temp);
690 }
691
692 ns->send_packet (cmdback);
693}
694
695/**
696 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
697 * Basically, it makes no sense to wait for the client to request a
698 * a piece of data from us that we know the client wants. So
699 * if we know the client wants it, might as well push it to the
700 * client.
701 */
702static void
703SendSmooth (client *ns, uint16 face)
704{
705 uint16 smoothface;
706
707 /* If we can't find a face, return and set it so we won't try to send this
708 * again.
709 */
710 if (!FindSmooth (face, &smoothface))
711 {
712
713 LOG (llevError, "could not findsmooth for %d.\n", face);
714 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
715 return;
716 }
717
718 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
719 esrv_send_face (ns, smoothface, 0);
720
721 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
722
723 packet sl ("smooth");
724
725 sl << uint16 (face)
726 << uint16 (smoothface);
727
728 ns->send_packet (sl);
729}
730
731/**
732 * Tells client the picture it has to use
733 * to smooth a picture number given as argument.
734 */
735void
736AskSmooth (char *buf, int len, client *ns)
737{
738 SendSmooth (ns, atoi (buf));
739}
740 464
741/** 465/**
742 * This handles the general commands from the client (ie, north, fire, cast, 466 * This handles the general commands from the client (ie, north, fire, cast,
743 * etc.) 467 * etc.)
744 */ 468 */
757 return; 481 return;
758 482
759 buf++; 483 buf++;
760 } 484 }
761 485
762 execute_newserver_command (pl->ob, (char *) buf); 486 execute_newserver_command (pl->ob, (char *)buf);
763 487
764 /* Perhaps something better should be done with a left over count. 488 /* Perhaps something better should be done with a left over count.
765 * Cleaning up the input should probably be done first - all actions 489 * Cleaning up the input should probably be done first - all actions
766 * for the command that issued the count should be done before any other 490 * for the command that issued the count should be done before any other
767 * commands. 491 * commands.
768 */ 492 */
769 pl->count = 0; 493 pl->count = 0;
770} 494}
771 495
772
773/** 496/**
774 * This handles the general commands from the client (ie, north, fire, cast, 497 * This handles the general commands from the client (ie, north, fire, cast,
775 * etc.). It is a lot like PlayerCmd above, but is called with the 498 * etc.). It is a lot like PlayerCmd above, but is called with the
776 * 'ncom' method which gives more information back to the client so it 499 * 'ncom' method which gives more information back to the client so it
777 * can throttle. 500 * can throttle.
779void 502void
780NewPlayerCmd (char *buf, int len, player *pl) 503NewPlayerCmd (char *buf, int len, player *pl)
781{ 504{
782 if (len <= 6) 505 if (len <= 6)
783 { 506 {
784 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 507 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
785 return; 508 return;
786 } 509 }
787 510
788 uint16 cmdid = net_uint16 ((uint8 *)buf); 511 uint16 cmdid = net_uint16 ((uint8 *)buf);
789 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 512 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
802 * commands. 525 * commands.
803 */ 526 */
804 pl->count = 0; 527 pl->count = 0;
805 528
806 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 529 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
807 int time = fabs (pl->ob->speed) < 0.001 530 int time = pl->ob->has_active_speed ()
808 ? time = MAX_TIME * 100
809 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 531 ? (int) (MAX_TIME / pl->ob->speed)
532 : MAX_TIME * 100;
810 533
811 /* Send confirmation of command execution now */ 534 /* Send confirmation of command execution now */
812 packet sl ("comc"); 535 packet sl ("comc");
813 sl << uint16 (cmdid) << uint32 (time); 536 sl << uint16 (cmdid) << uint32 (time);
814 pl->ns->send_packet (sl); 537 pl->ns->send_packet (sl);
846 { 569 {
847 case ST_PLAYING: 570 case ST_PLAYING:
848 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 571 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
849 break; 572 break;
850 573
851 case ST_CHANGE_CLASS:
852 key_change_class (pl->ob, buf[0]);
853 break;
854
855 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 574 case ST_GET_PARTY_PASSWORD: /* Get password for party */
856 receive_party_password (pl->ob, 13); 575 receive_party_password (pl->ob, 13);
857 break; 576 break;
858 577
859 default: 578 default:
860 LOG (llevError, "Unknown input state: %d\n", ns->state); 579 LOG (llevError, "Unknown input state: %d\n", ns->state);
861 } 580 }
862} 581}
863 582
864/** 583/**
865 * Client tells its version. If there is a mismatch, we close the 584 * Client tells its version info.
866 * socket. In real life, all we should care about is the client having
867 * something older than the server. If we assume the client will be
868 * backwards compatible, having it be a later version should not be a
869 * problem.
870 */ 585 */
871void 586void
872VersionCmd (char *buf, int len, client * ns) 587VersionCmd (char *buf, int len, client *ns)
873{ 588{
874 if (!buf) 589 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
875 {
876 LOG (llevError, "CS: received corrupted version command\n");
877 return;
878 }
879
880 ns->cs_version = atoi (buf);
881 ns->sc_version = ns->cs_version;
882
883 LOG (llevDebug, "connection from client <%s>\n", buf);
884
885
886 //TODO: should log here just for statistics
887
888 //if (VERSION_CS != ns->cs_version)
889 // unchecked;
890
891 char *cp = strchr (buf + 1, ' ');
892 if (!cp)
893 return;
894
895 ns->sc_version = atoi (cp);
896
897 //if (VERSION_SC != ns->sc_version)
898 // unchecked;
899
900 cp = strchr (cp + 1, ' ');
901
902 if (cp)
903 {
904 assign (ns->version, cp + 1);
905
906 if (ns->sc_version < 1026)
907 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
908 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
909 }
910} 590}
911 591
912/** sound related functions. */ 592/** sound related functions. */
913void 593void
914SetSound (char *buf, int len, client * ns) 594SetSound (char *buf, int len, client * ns)
932 * syntax is: move (to) (tag) (nrof) 612 * syntax is: move (to) (tag) (nrof)
933 */ 613 */
934void 614void
935MoveCmd (char *buf, int len, player *pl) 615MoveCmd (char *buf, int len, player *pl)
936{ 616{
937 int vals[3], i; 617 int to, tag, nrof;
938 618
939 /* A little funky here. We only cycle for 2 records, because 619 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
940 * we obviously are not going to find a space after the third
941 * record. Perhaps we should just replace this with a
942 * sscanf?
943 */
944 for (i = 0; i < 2; i++)
945 { 620 {
946 vals[i] = atoi (buf);
947
948 if (!(buf = strchr (buf, ' ')))
949 {
950 LOG (llevError, "Incomplete move command: %s\n", buf); 621 LOG (llevError, "Incomplete move command: %s\n", buf);
951 return; 622 return;
952 }
953
954 buf++;
955 } 623 }
956 624
957 vals[2] = atoi (buf); 625 esrv_move_object (pl->ob, to, tag, nrof);
958
959/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
960 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
961} 626}
962 627
963/****************************************************************************** 628/******************************************************************************
964 * 629 *
965 * Start of commands the server sends to the client. 630 * Start of commands the server sends to the client.
969/** 634/**
970 * Asks the client to query the user. This way, the client knows 635 * Asks the client to query the user. This way, the client knows
971 * it needs to send something back (vs just printing out a message) 636 * it needs to send something back (vs just printing out a message)
972 */ 637 */
973void 638void
974send_query (client *ns, uint8 flags, char *text) 639send_query (client *ns, uint8 flags, const char *text)
975{ 640{
976 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 641 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
642}
643
644/**
645 * Get player's current range attack in obuf.
646 */
647static void
648rangetostring (player *pl, char *obuf)
649{
650 dynbuf_text &buf = msg_dynbuf; buf.clear ();
651
652#if 0
653 // print ranged/chosen_skill etc. objects every call
654 printf ("%s %s => %s (%s)\n",
655 pl->ranged_ob ? &pl->ranged_ob->name : "-",
656 pl->combat_ob ? &pl->combat_ob->name : "-",
657 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
658 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
659 );
660#endif
661
662 if (pl->ranged_ob)
663 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
664
665 if (pl->combat_ob)
666 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
667
668#if 0
669 //TODO: remove this when slot system is working, this is only for debugging
670 if (pl->ob->chosen_skill)
671 buf << " Skill*: " << pl->ob->chosen_skill->name;
672#endif
673
674 //TODO: maybe golem should become the current_weapon, quite simply?
675 if (pl->golem)
676 buf << " Golem*: " << pl->golem->name;
677
678 buf << '\0';
679 buf.linearise (obuf);
977} 680}
978 681
979#define AddIfInt64(Old,New,Type) if (Old != New) {\ 682#define AddIfInt64(Old,New,Type) if (Old != New) {\
980 Old = New; \ 683 Old = New; \
981 sl << uint8 (Type) << uint64 (New); \ 684 sl << uint8 (Type) << uint64 (New); \
989#define AddIfShort(Old,New,Type) if (Old != New) {\ 692#define AddIfShort(Old,New,Type) if (Old != New) {\
990 Old = New; \ 693 Old = New; \
991 sl << uint8 (Type) << uint16 (New); \ 694 sl << uint8 (Type) << uint16 (New); \
992 } 695 }
993 696
994#define AddIfFloat(Old,New,Type) if (Old != New) {\ 697#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
995 Old = New; \ 698 Old = New; \
996 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 699 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
997 } 700 }
998 701
999#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 702#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1000 free(Old); Old = strdup (New);\ 703 free(Old); Old = strdup (New);\
1001 sl << uint8 (Type) << data8 (New); \ 704 sl << uint8 (Type) << data8 (New); \
1015 718
1016 client *ns = pl->ns; 719 client *ns = pl->ns;
1017 if (!ns) 720 if (!ns)
1018 return; 721 return;
1019 722
1020 object *ob = pl->ob; 723 object *ob = pl->observe;
1021 if (!ob) 724 if (!ob)
1022 return; 725 return;
726
727 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
1023 728
1024 packet sl ("stats"); 729 packet sl ("stats");
1025 730
1026 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 731 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1027 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 732 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1035 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 740 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1036 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 741 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1037 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 742 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1038 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 743 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1039 744
1040 for (int s = 0; s < NUM_SKILLS; s++) 745 for (int s = 0; s < CS_NUM_SKILLS; s++)
1041 if (object *skill = pl->last_skill_ob[s]) 746 if (object *skill = opl->last_skill_ob [s])
1042 if (skill->stats.exp != ns->last_skill_exp [s]) 747 if (skill->stats.exp != ns->last_skill_exp [s])
1043 { 748 {
1044 ns->last_skill_exp [s] = skill->stats.exp; 749 ns->last_skill_exp [s] = skill->stats.exp;
1045 750
1046 /* Always send along the level if exp changes. This is only 751 /* Always send along the level if exp changes. This is only
1047 * 1 extra byte, but keeps processing simpler. 752 * 1 extra byte, but keeps processing simpler.
1048 */ 753 */
1049 sl << uint8 (s + CS_STAT_SKILLINFO) 754 sl << uint8 (CS_STAT_SKILLINFO + s)
1050 << uint8 (skill->level) 755 << uint8 (skill->level)
1051 << uint64 (skill->stats.exp); 756 << uint64 (skill->stats.exp);
1052 } 757 }
1053 758
1054 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 759 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1055 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 760 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1056 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 761 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1057 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 762 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1058 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 763 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1059 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 764 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
1060 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 765 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1061 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 766 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
1062 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 767 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1063 768
1064 flags = 0; 769 flags = (opl->fire_on ? SF_FIREON : 0)
1065 770 | (opl->run_on ? SF_RUNON : 0);
1066 if (pl->fire_on)
1067 flags |= SF_FIREON;
1068
1069 if (pl->run_on)
1070 flags |= SF_RUNON;
1071 771
1072 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 772 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1073 773
1074 if (ns->sc_version < 1025)
1075 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1076 else
1077 for (int i = 0; i < NROFATTACKS; i++) 774 for (int i = 0; i < NROFATTACKS; i++)
1078 {
1079 /* Skip ones we won't send */ 775 /* Skip ones we won't send */
1080 if (atnr_cs_stat[i] == -1) 776 if (atnr_cs_stat[i] >= 0)
1081 continue;
1082
1083 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 777 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1084 }
1085 778
1086 if (pl->ns->monitor_spells) 779 if (pl->ns->monitor_spells)
1087 { 780 {
1088 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 781 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1089 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 782 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1090 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 783 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1091 } 784 }
1092 785
1093 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 786 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
1094 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 787 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1095 set_title (ob, buf); 788 set_title (ob, buf);
1096 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 789 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1097 790
1098 /* Only send it away if we have some actual data */ 791 /* Only send it away if we have some actual data */
1102 795
1103/** 796/**
1104 * Tells the client that here is a player it should start using. 797 * Tells the client that here is a player it should start using.
1105 */ 798 */
1106void 799void
1107esrv_new_player (player *pl, uint32 weight) 800esrv_new_player (player *pl)
1108{ 801{
802 sint32 weight = pl->ob->client_weight ();
803
1109 packet sl ("player"); 804 packet sl ("player");
1110 805
1111 sl << uint32 (pl->ob->count) 806 sl << uint32 (pl->ob->count)
1112 << uint32 (weight) 807 << uint32 (weight)
1113 << uint32 (pl->ob->face->number) 808 << uint32 (pl->ob->face)
1114 << data8 (pl->ob->name); 809 << data8 (pl->ob->name);
1115 810
1116 pl->ns->last_weight = weight; 811 pl->ns->last_weight = weight;
1117 pl->ns->send_packet (sl); 812 pl->ns->send_packet (sl);
1118 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1119} 813}
1120
1121/**
1122 * Need to send an animation sequence to the client.
1123 * We will send appropriate face commands to the client if we haven't
1124 * sent them the face yet (this can become quite costly in terms of
1125 * how much we are sending - on the other hand, this should only happen
1126 * when the player logs in and picks stuff up.
1127 */
1128void
1129esrv_send_animation (client * ns, short anim_num)
1130{
1131 /* Do some checking on the anim_num we got. Note that the animations
1132 * are added in contigous order, so if the number is in the valid
1133 * range, it must be a valid animation.
1134 */
1135 if (anim_num < 0 || anim_num > num_animations)
1136 {
1137 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1138 return;
1139 }
1140
1141 packet sl ("anim");
1142
1143 sl << uint16 (anim_num)
1144 << uint16 (0); /* flags - not used right now */
1145
1146 /* Build up the list of faces. Also, send any information (ie, the
1147 * the face itself) down to the client.
1148 */
1149 for (int i = 0; i < animations[anim_num].num_animations; i++)
1150 {
1151 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1152 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1153
1154 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1155 }
1156
1157 ns->send_packet (sl);
1158
1159 ns->anims_sent[anim_num] = 1;
1160}
1161
1162 814
1163/****************************************************************************** 815/******************************************************************************
1164 * 816 *
1165 * Start of map related commands. 817 * Start of map related commands.
1166 * 818 *
1167 ******************************************************************************/ 819 ******************************************************************************/
1168 820
1169/** Clears a map cell */ 821/** Clears a map cell */
1170static void 822static void
1171map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 823map_clearcell (struct MapCell *cell, int count)
1172{ 824{
1173 cell->faces[0] = face0; 825 cell->faces[0] = 0;
1174 cell->faces[1] = face1; 826 cell->faces[1] = 0;
1175 cell->faces[2] = face2; 827 cell->faces[2] = 0;
828 cell->smooth[0] = 0;
829 cell->smooth[1] = 0;
830 cell->smooth[2] = 0;
1176 cell->count = count; 831 cell->count = count;
1177 cell->stat_hp = 0; 832 cell->stat_hp = 0;
1178 cell->flags = 0; 833 cell->flags = 0;
1179 cell->player = 0; 834 cell->player = 0;
1180} 835}
1181 836
1182#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1183#define MAX_LAYERS 3 837#define MAX_LAYERS 3
1184
1185/* Using a global really isn't a good approach, but saves the over head of
1186 * allocating and deallocating such a block of data each time run through,
1187 * and saves the space of allocating this in the socket object when we only
1188 * need it for this cycle. If the server is ever threaded, this needs to be
1189 * re-examined.
1190 */
1191static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1192
1193/**
1194 * Returns true if any of the heads for this
1195 * space is set. Returns false if all are blank - this is used
1196 * for empty space checking.
1197 */
1198static inline int
1199have_head (int ax, int ay)
1200{
1201 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1202 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1203 return 1;
1204
1205 return 0;
1206}
1207
1208/**
1209 * check_head is a bit simplistic version of update_space below.
1210 * basically, it only checks the that the head on space ax,ay at layer
1211 * needs to get sent - if so, it adds the data, sending the head
1212 * if needed, and returning 1. If this no data needs to get
1213 * sent, it returns zero.
1214 */
1215static int
1216check_head (packet &sl, client &ns, int ax, int ay, int layer)
1217{
1218 short face_num;
1219
1220 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1221 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1222 else
1223 face_num = 0;
1224
1225 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1226 {
1227 sl << uint16 (face_num);
1228 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1229 esrv_send_face (&ns, face_num, 0);
1230
1231 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1232 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1233 return 1;
1234 }
1235
1236 return 0; /* No change */
1237}
1238 838
1239/** 839/**
1240 * Removes the need to replicate the same code for each layer. 840 * Removes the need to replicate the same code for each layer.
1241 * this returns true if this space is now in fact different than 841 * this returns true if this space is now in fact different than
1242 * it was. 842 * it was.
1243 * sl is the socklist this data is going into. 843 * sl is the socklist this data is going into.
1244 * ns is the socket we are working on - all the info we care 844 * ns is the socket we are working on - all the info we care
1245 * about is in this socket structure, so now need not pass the 845 * about is in this socket structure, so now need not pass the
1246 * entire player object. 846 * entire player object.
1247 * mx and my are map coordinate offsets for map mp
1248 * sx and sy are the offsets into the socket structure that
1249 * holds the old values.
1250 * layer is the layer to update, with 2 being the floor and 0 the 847 * layer is the layer to update, with 2 being the floor and 0 the
1251 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 848 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1252 * take. Interesting to note that before this function, the map1 function 849 * take. Interesting to note that before this function, the map1 function
1253 * numbers the spaces differently - I think this was a leftover from 850 * numbers the spaces differently - I think this was a leftover from
1254 * the map command, where the faces stack up. Sinces that is no longer 851 * the map command, where the faces stack up. Sinces that is no longer
1255 * the case, it seems to make more sense to have these layer values 852 * the case, it seems to make more sense to have these layer values
1256 * actually match. 853 * actually match.
1257 */ 854 */
1258static int 855static int
1259update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 856update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1260{ 857{
1261 object *ob, *head; 858 object *ob = ms.faces_obj [layer];
1262 uint16 face_num;
1263 int bx, by, i;
1264
1265 /* If there is a multipart object stored away, treat that as more important.
1266 * If not, then do the normal processing.
1267 */
1268 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1269
1270 /* Check to see if this head is part of the set of objects
1271 * we would normally send for this space. If so, then
1272 * don't use the head value. We need to do the check
1273 * here and not when setting up the heads[] value for two reasons -
1274 * 1) the heads[] values will get used even if the space is not visible.
1275 * 2) its possible the head is not on the same map as a part, and I'd
1276 * rather not need to do the map translation overhead.
1277 * 3) We need to do some extra checking to make sure that we will
1278 * otherwise send the image as this layer, eg, either it matches
1279 * the head value, or is not multipart.
1280 */
1281 if (head && !head->more)
1282 {
1283 for (i = 0; i < MAP_LAYERS; i++)
1284 {
1285 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1286 if (!ob)
1287 continue;
1288
1289 if (ob->head)
1290 ob = ob->head;
1291
1292 if (ob == head)
1293 {
1294 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1295 head = NULL;
1296 break;
1297 }
1298 }
1299 }
1300
1301 ob = head;
1302 if (!ob)
1303 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1304 859
1305 /* If there is no object for this space, or if the face for the object 860 /* If there is no object for this space, or if the face for the object
1306 * is the blank face, set the face number to zero. 861 * is the blank face, set the face number to zero.
1307 * else if we have the stored head object for this space, that takes 862 * else if we have the stored head object for this space, that takes
1308 * precedence over the other object for this space. 863 * precedence over the other object for this space.
1309 * otherwise, we do special head processing 864 * otherwise, we do special head processing
1310 */ 865 */
1311 if (!ob || ob->face == blank_face) 866 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1312 face_num = 0;
1313 else if (head)
1314 {
1315 /* if this is a head that had previously been stored */
1316 face_num = ob->face->number;
1317 }
1318 else
1319 {
1320 /* if the faces for the different parts of a multipart object
1321 * are the same, we only want to send the bottom right most
1322 * portion of the object. That info is in the tail_.. values
1323 * of the head. Note that for the head itself, ob->head will
1324 * be null, so we only do this block if we are working on
1325 * a tail piece.
1326 */
1327
1328 /* tail_x and tail_y will only be set in the head object. If
1329 * this is the head object and these are set, we proceed
1330 * with logic to only send bottom right. Similarly, if
1331 * this is one of the more parts but the head has those values
1332 * set, we want to do the processing. There can be cases where
1333 * the head is not visible but one of its parts is, so we just
1334 * can always expect that ob->arch->tail_x will be true for all
1335 * object we may want to display.
1336 */
1337 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1338 {
1339
1340 if (ob->head)
1341 head = ob->head;
1342 else
1343 head = ob;
1344
1345 /* Basically figure out where the offset is from where we are right
1346 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1347 * piece is from the head, and the tail is where the tail is from the
1348 * head. Note that bx and by will equal sx and sy if we are already working
1349 * on the bottom right corner. If ob is the head, the clone values
1350 * will be zero, so the right thing will still happen.
1351 */
1352 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1353 by = sy + head->arch->tail_y - ob->arch->clone.y;
1354
1355 /* I don't think this can ever happen, but better to check for it just
1356 * in case.
1357 */
1358 if (bx < sx || by < sy)
1359 {
1360 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1361 face_num = 0;
1362 }
1363 /* single part object, multipart object with non merged faces,
1364 * of multipart object already at lower right.
1365 */
1366 else if (bx == sx && by == sy)
1367 {
1368 face_num = ob->face->number;
1369
1370 /* if this face matches one stored away, clear that one away.
1371 * this code relies on the fact that the map1 commands
1372 * goes from 2 down to 0.
1373 */
1374 for (i = 0; i < MAP_LAYERS; i++)
1375 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1376 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1377 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1378 }
1379 else
1380 {
1381 /* If this head is stored away, clear it - otherwise,
1382 * there can be cases where a object is on multiple layers -
1383 * we only want to send it once.
1384 */
1385 face_num = head->face->number;
1386 for (i = 0; i < MAP_LAYERS; i++)
1387 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1388 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1389 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1390
1391 /* First, try to put the new head on the same layer. If that is used up,
1392 * then find another layer.
1393 */
1394 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1395 {
1396 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1397 }
1398 else
1399 for (i = 0; i < MAX_LAYERS; i++)
1400 {
1401 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1402 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1403 {
1404 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1405 }
1406 }
1407 face_num = 0; /* Don't send this object - we'll send the head later */
1408 }
1409 }
1410 else
1411 {
1412 /* In this case, we are already at the lower right or single part object,
1413 * so nothing special
1414 */
1415 face_num = ob->face->number;
1416
1417 /* clear out any head entries that have the same face as this one */
1418 for (bx = 0; bx < layer; bx++)
1419 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1420 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1421 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1422 }
1423 } /* else not already head object or blank face */
1424
1425 /* This is a real hack. Basically, if we have nothing to send for this layer,
1426 * but there is a head on the next layer, send that instead.
1427 * Without this, what happens is you can get the case where the player stands
1428 * on the same space as the head. However, if you have overlapping big objects
1429 * of the same type, what happens then is it doesn't think it needs to send
1430 * This tends to make stacking also work/look better.
1431 */
1432 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1433 {
1434 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1435 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1436 }
1437
1438 /* Another hack - because of heads and whatnot, this face may match one
1439 * we already sent for a lower layer. In that case, don't send
1440 * this one.
1441 */
1442 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1443 face_num = 0;
1444 867
1445 /* We've gotten what face we want to use for the object. Now see if 868 /* We've gotten what face we want to use for the object. Now see if
1446 * if it has changed since we last sent it to the client. 869 * if it has changed since we last sent it to the client.
1447 */ 870 */
1448 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 871 if (lastcell.faces[layer] != face_num)
1449 { 872 {
1450 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 873 lastcell.faces[layer] = face_num;
874
1451 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 875 if (!ns.faces_sent[face_num])
876 if (ob)
877 ns.send_faces (ob);
878 else
1452 esrv_send_face (&ns, face_num, 0); 879 ns.send_face (face_num, 10);
1453 880
1454 sl << uint16 (face_num); 881 sl << uint16 (face_num);
1455 return 1; 882 return 1;
1456 } 883 }
1457 884
1458 /* Nothing changed */ 885 /* Nothing changed */
1459 return 0; 886 return 0;
1460} 887}
1461 888
1462/** 889//-GPL
1463 * This function is mainly a copy of update_space,
1464 * except it handles update of the smoothing updates,
1465 * not the face updates.
1466 * Removes the need to replicate the same code for each layer.
1467 * this returns true if this smooth is now in fact different
1468 * than it was.
1469 * sl is the socklist this data is going into.
1470 * ns is the socket we are working on - all the info we care
1471 * about is in this socket structure, so know need to pass the
1472 * entire player object.
1473 * mx and my are map coordinate offsets for map mp
1474 * sx and sy are the offsets into the socket structure that
1475 * holds the old values.
1476 * layer is the layer to update, with 2 being the floor and 0 the
1477 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1478 * take.
1479 */
1480
1481static inline int
1482update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1483{
1484 object *ob;
1485 int smoothlevel; /* old face_num; */
1486
1487 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1488
1489 /* If there is no object for this space, or if the face for the object
1490 * is the blank face, set the smoothlevel to zero.
1491 */
1492 if (!ob || ob->face == blank_face)
1493 smoothlevel = 0;
1494 else
1495 {
1496 smoothlevel = ob->smoothlevel;
1497 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1498 SendSmooth (&ns, ob->face->number);
1499 } /* else not already head object or blank face */
1500
1501 /* We've gotten what face we want to use for the object. Now see if
1502 * if it has changed since we last sent it to the client.
1503 */
1504 if (smoothlevel > 255)
1505 smoothlevel = 255;
1506 else if (smoothlevel < 0)
1507 smoothlevel = 0;
1508
1509 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1510 {
1511 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1512 sl << uint8 (smoothlevel);
1513 return 1;
1514 }
1515
1516 /* Nothing changed */
1517 return 0;
1518}
1519
1520/**
1521 * Returns the size of a data for a map square as returned by
1522 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1523 * available.
1524 */
1525int
1526getExtendedMapInfoSize (client * ns)
1527{
1528 int result = 0;
1529
1530 if (ns->ext_mapinfos)
1531 {
1532 if (ns->EMI_smooth)
1533 result += 1; /*One byte for smoothlevel */
1534 }
1535
1536 return result;
1537}
1538 890
1539// prefetch (and touch) all maps within a specific distancd 891// prefetch (and touch) all maps within a specific distancd
1540static void 892static void
1541prefetch_surrounding_maps (maptile *map, int distance) 893prefetch_surrounding_maps (maptile *map, int distance)
1542{ 894{
1543 map->last_access = runtime; 895 map->touch ();
1544 896
1545 if (--distance) 897 if (--distance)
1546 for (int dir = 4; --dir; ) 898 for (int dir = 4; dir--; )
1547 if (const shstr &path = map->tile_path [dir]) 899 if (const shstr &path = map->tile_path [dir])
1548 if (maptile *&neigh = map->tile_map [dir]) 900 if (maptile *&neigh = map->tile_map [dir])
1549 prefetch_surrounding_maps (neigh, distance); 901 prefetch_surrounding_maps (neigh, distance);
1550 else 902 else
1551 neigh = maptile::find_async (path, map); 903 neigh = maptile::find_async (path, map);
1556prefetch_surrounding_maps (object *op) 908prefetch_surrounding_maps (object *op)
1557{ 909{
1558 prefetch_surrounding_maps (op->map, 3); 910 prefetch_surrounding_maps (op->map, 3);
1559} 911}
1560 912
913//+GPL
914
1561/** 915/**
1562 * This function uses the new map1 protocol command to send the map 916 * Draws client map.
1563 * to the client. It is necessary because the old map command supports
1564 * a maximum map size of 15x15.
1565 * This function is much simpler than the old one. This is because
1566 * the old function optimized to send as few face identifiers as possible,
1567 * at the expense of sending more coordinate location (coordinates were
1568 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1569 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1570 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1571 * and use the other 4 bits for other informatiion. For full documentation
1572 * of what we send, see the doc/Protocol file.
1573 * I will describe internally what we do:
1574 * the ns->lastmap shows how the map last looked when sent to the client.
1575 * in the lastmap structure, there is a cells array, which is set to the
1576 * maximum viewable size (As set in config.h).
1577 * in the cells, there are faces and a count value.
1578 * we use the count value to hold the darkness value. If -1, then this space
1579 * is not viewable.
1580 * we use faces[0] faces[1] faces[2] to hold what the three layers
1581 * look like.
1582 */ 917 */
1583void 918void
1584draw_client_map1 (object *pl) 919draw_client_map (player *pl)
1585{ 920{
1586 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 921 object *ob = pl->viewpoint;
1587 sint16 nx, ny;
1588 int estartlen, eoldlen;
1589 uint16 mask, emask;
1590 uint8 eentrysize;
1591 uint16 ewhatstart, ewhatflag;
1592 uint8 extendedinfos;
1593 maptile *m;
1594
1595 client &socket = *pl->contr->ns;
1596
1597 if (!pl->active) 922 if (!pl->observe->active)
1598 return; 923 return;
1599
1600 check_map_change (pl->contr);
1601 prefetch_surrounding_maps (pl);
1602
1603 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1604 packet esl;
1605
1606 startlen = sl.length ();
1607
1608 /*Extendedmapinfo structure initialisation */
1609 if (socket.ext_mapinfos)
1610 {
1611 extendedinfos = EMI_NOREDRAW;
1612
1613 if (socket.EMI_smooth)
1614 extendedinfos |= EMI_SMOOTH;
1615
1616 ewhatstart = esl.length ();
1617 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1618 could need to be taken away */
1619 eentrysize = getExtendedMapInfoSize (&socket);
1620 esl << "mapextended "
1621 << uint8 (extendedinfos)
1622 << uint8 (eentrysize);
1623
1624 estartlen = esl.length ();
1625 }
1626 else
1627 {
1628 /* suppress compiler warnings */
1629 ewhatstart = 0;
1630 ewhatflag = 0;
1631 estartlen = 0;
1632 }
1633
1634 /* Init data to zero */
1635 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1636
1637 /* x,y are the real map locations. ax, ay are viewport relative
1638 * locations.
1639 */
1640 ay = 0;
1641
1642 /* We could do this logic as conditionals in the if statement,
1643 * but that started to get a bit messy to look at.
1644 */
1645 max_x = pl->x + (socket.mapx + 1) / 2;
1646 max_y = pl->y + (socket.mapy + 1) / 2;
1647
1648 if (socket.mapmode == Map1aCmd)
1649 {
1650 max_x += MAX_HEAD_OFFSET;
1651 max_y += MAX_HEAD_OFFSET;
1652 }
1653
1654 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1655 {
1656 ax = 0;
1657 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1658 {
1659 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1660
1661 /* If this space is out of the normal viewable area, we only check
1662 * the heads value ax or ay will only be greater than what
1663 * the client wants if using the map1a command - this is because
1664 * if the map1a command is not used, max_x and max_y will be
1665 * set to lower values.
1666 */
1667 if (ax >= socket.mapx || ay >= socket.mapy)
1668 {
1669 int i, got_one;
1670
1671 oldlen = sl.length ();
1672
1673 sl << uint16 (mask);
1674
1675 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1676 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1677 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1678
1679 /* If all we are doing is sending 0 (blank) faces, we don't
1680 * actually need to send that - just the coordinates
1681 * with no faces tells the client to blank out the
1682 * space.
1683 */
1684 got_one = 0;
1685 for (i = oldlen + 2; i < sl.length (); i++)
1686 if (sl[i])
1687 got_one = 1;
1688
1689 if (got_one && (mask & 0xf))
1690 sl[oldlen + 1] = mask & 0xff;
1691 else
1692 { /*either all faces blank, either no face at all */
1693 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1694 sl.reset (oldlen + 2);
1695 else
1696 sl.reset (oldlen);
1697 }
1698
1699 /*What concerns extendinfos, nothing to be done for now
1700 * (perhaps effects layer later)
1701 */
1702 continue; /* don't do processing below */
1703 }
1704
1705 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1706
1707 d = pl->contr->blocked_los[ax][ay];
1708
1709 /* If the coordinates are not valid, or it is too dark to see,
1710 * we tell the client as such
1711 */
1712 nx = x;
1713 ny = y;
1714 m = get_map_from_coord (pl->map, &nx, &ny);
1715
1716 if (!m)
1717 {
1718 /* space is out of map. Update space and clear values
1719 * if this hasn't already been done. If the space is out
1720 * of the map, it shouldn't have a head
1721 */
1722 if (lastcell.count != -1)
1723 {
1724 sl << uint16 (mask);
1725 map_clearcell (&lastcell, 0, 0, 0, -1);
1726 }
1727 }
1728 else if (d > 3)
1729 {
1730 m->touch ();
1731
1732 int need_send = 0, count;
1733
1734 /* This block deals with spaces that are not visible for whatever
1735 * reason. Still may need to send the head for this space.
1736 */
1737
1738 oldlen = sl.length ();
1739
1740 sl << uint16 (mask);
1741
1742 if (lastcell.count != -1)
1743 need_send = 1;
1744
1745 count = -1;
1746
1747 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1748 {
1749 /* Now check to see if any heads need to be sent */
1750
1751 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1752 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1753 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1754
1755 lastcell.count = count;
1756 }
1757 else
1758 {
1759 /* properly clear a previously sent big face */
1760 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1761 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1762 need_send = 1;
1763
1764 map_clearcell (&lastcell, 0, 0, 0, count);
1765 }
1766
1767 if ((mask & 0xf) || need_send)
1768 sl[oldlen + 1] = mask & 0xff;
1769 else
1770 sl.reset (oldlen);
1771 }
1772 else
1773 {
1774 m->touch ();
1775
1776 /* In this block, the space is visible or there are head objects
1777 * we need to send.
1778 */
1779
1780 /* Rather than try to figure out what everything that we might
1781 * need to send is, then form the packet after that,
1782 * we presume that we will in fact form a packet, and update
1783 * the bits by what we do actually send. If we send nothing,
1784 * we just back out sl.length () to the old value, and no harm
1785 * is done.
1786 * I think this is simpler than doing a bunch of checks to see
1787 * what if anything we need to send, setting the bits, then
1788 * doing those checks again to add the real data.
1789 */
1790 oldlen = sl.length ();
1791 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1792 eoldlen = esl.length ();
1793 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1794 sl << uint16 (mask);
1795
1796 if (socket.ext_mapinfos)
1797 esl << uint16 (emask);
1798
1799 unsigned char dummy;
1800 unsigned char *last_ext = &dummy;
1801
1802 /* Darkness changed */
1803 if (lastcell.count != d && socket.darkness)
1804 {
1805 mask |= 0x8;
1806
1807 if (socket.extmap)
1808 {
1809 *last_ext |= 0x80;
1810 last_ext = &sl[sl.length ()];
1811 sl << uint8 (d);
1812 }
1813 else
1814 sl << uint8 (255 - 64 * d);
1815 }
1816
1817 lastcell.count = d;
1818
1819 if (socket.extmap)
1820 {
1821 uint8 stat_hp = 0;
1822 uint8 stat_width = 0;
1823 uint8 flags = 0;
1824 UUID player = 0;
1825
1826 // send hp information, if applicable
1827 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1828 {
1829 if (op->head || op->invisible)
1830 ; // do not show
1831 else if (op->type == PLAYER
1832 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1833 {
1834 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1835 {
1836 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1837 stat_width = op->arch->tail_x;
1838 }
1839 }
1840
1841 if (op->msg && op->msg[0] == '@')
1842 flags |= 1;
1843
1844 if (op->type == PLAYER && op != pl)
1845 player = op->count;
1846 }
1847
1848 if (lastcell.stat_hp != stat_hp)
1849 {
1850 lastcell.stat_hp = stat_hp;
1851
1852 mask |= 0x8;
1853 *last_ext |= 0x80;
1854 last_ext = &sl[sl.length ()];
1855
1856 sl << uint8 (5) << uint8 (stat_hp);
1857
1858 if (stat_width > 1)
1859 {
1860 *last_ext |= 0x80;
1861 last_ext = &sl[sl.length ()];
1862
1863 sl << uint8 (6) << uint8 (stat_width);
1864 }
1865 }
1866
1867 if (lastcell.player != player)
1868 {
1869 lastcell.player = player;
1870
1871 mask |= 0x8;
1872 *last_ext |= 0x80;
1873 last_ext = &sl[sl.length ()];
1874
1875 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1876 }
1877
1878 if (lastcell.flags != flags)
1879 {
1880 lastcell.flags = flags;
1881
1882 mask |= 0x8;
1883 *last_ext |= 0x80;
1884 last_ext = &sl[sl.length ()];
1885
1886 sl << uint8 (8) << uint8 (flags);
1887 }
1888 }
1889
1890 /* Floor face */
1891 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1892 mask |= 0x4;
1893
1894 if (socket.EMI_smooth)
1895 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1896 emask |= 0x4;
1897
1898 /* Middle face */
1899 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1900 mask |= 0x2;
1901
1902 if (socket.EMI_smooth)
1903 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1904 emask |= 0x2;
1905
1906 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1907 {
1908 if (lastcell.faces[0] != pl->face->number)
1909 {
1910 lastcell.faces[0] = pl->face->number;
1911 mask |= 0x1;
1912
1913 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1914 esrv_send_face (&socket, pl->face->number, 0);
1915
1916 sl << uint16 (pl->face->number);
1917 }
1918 }
1919 else
1920 {
1921 /* Top face */
1922 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1923 mask |= 0x1;
1924
1925 if (socket.EMI_smooth)
1926 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1927 emask |= 0x1;
1928 }
1929
1930 /* Check to see if we are in fact sending anything for this
1931 * space by checking the mask. If so, update the mask.
1932 * if not, reset the len to that from before adding the mask
1933 * value, so we don't send those bits.
1934 */
1935 if (mask & 0xf)
1936 sl[oldlen + 1] = mask & 0xff;
1937 else
1938 sl.reset (oldlen);
1939
1940 if (emask & 0xf)
1941 esl[eoldlen + 1] = emask & 0xff;
1942 else
1943 esl.reset (eoldlen);
1944 } /* else this is a viewable space */
1945 } /* for x loop */
1946 } /* for y loop */
1947
1948 /* Verify that we in fact do need to send this */
1949 if (socket.ext_mapinfos)
1950 {
1951 if (!(sl.length () > startlen || socket.sent_scroll))
1952 {
1953 /* No map data will follow, so don't say the client
1954 * it doesn't need draw!
1955 */
1956 ewhatflag &= (~EMI_NOREDRAW);
1957 esl[ewhatstart + 1] = ewhatflag & 0xff;
1958 }
1959
1960 if (esl.length () > estartlen)
1961 socket.send_packet (esl);
1962 }
1963
1964 if (sl.length () > startlen || socket.sent_scroll)
1965 {
1966 socket.send_packet (sl);
1967 socket.sent_scroll = 0;
1968 }
1969}
1970
1971/**
1972 * Draws client map.
1973 */
1974void
1975draw_client_map (object *pl)
1976{
1977 int i, j;
1978 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1979 int mflags;
1980 struct Map newmap;
1981 maptile *m, *pm;
1982
1983 if (pl->type != PLAYER)
1984 {
1985 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1986 return;
1987 }
1988
1989 pm = pl->map;
1990 924
1991 /* If player is just joining the game, he isn't here yet, so the map 925 /* If player is just joining the game, he isn't here yet, so the map
1992 * can get swapped out. If so, don't try to send them a map. All will 926 * can get swapped out. If so, don't try to send them a map. All will
1993 * be OK once they really log in. 927 * be OK once they really log in.
1994 */ 928 */
1995 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 929 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1996 return; 930 return;
1997 931
1998 memset (&newmap, 0, sizeof (struct Map)); 932 int startlen, oldlen;
1999 933
2000 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++) 934 check_map_change (pl);
2001 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++) 935 prefetch_surrounding_maps (pl->ob);
936
937 /* do LOS after calls to update_position */
938 /* unfortunately, we need to udpate los when observing, currently */
939 if (pl->do_los || pl->viewpoint != pl->ob)
940 {
941 pl->do_los = 0;
942 pl->update_los ();
943 }
944
945 /**
946 * This function uses the new map1 protocol command to send the map
947 * to the client. It is necessary because the old map command supports
948 * a maximum map size of 15x15.
949 * This function is much simpler than the old one. This is because
950 * the old function optimized to send as few face identifiers as possible,
951 * at the expense of sending more coordinate location (coordinates were
952 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
953 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
954 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
955 * and use the other 4 bits for other informatiion. For full documentation
956 * of what we send, see the doc/Protocol file.
957 * I will describe internally what we do:
958 * the ns->lastmap shows how the map last looked when sent to the client.
959 * in the lastmap structure, there is a cells array, which is set to the
960 * maximum viewable size (As set in config.h).
961 * in the cells, there are faces and a count value.
962 * we use the count value to hold the darkness value. If -1, then this space
963 * is not viewable.
964 * we use faces[0] faces[1] faces[2] to hold what the three layers
965 * look like.
966 */
967
968 client &socket = *pl->ns;
969
970 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
971
972 startlen = sl.length ();
973
974 int hx = socket.mapx / 2;
975 int hy = socket.mapy / 2;
976
977 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
978 int ax = dx + hx;
979 int ay = dy + hy;
980
981 int mask = (ax << 10) | (ay << 4);
982 MapCell &lastcell = socket.lastmap.cells[ax][ay];
983
984 /* If the coordinates are not valid, or it is too dark to see,
985 * we tell the client as such
986 */
987 if (!m)
2002 { 988 {
2003 ax = i; 989 /* space is out of map. Update space and clear values
2004 ay = j; 990 * if this hasn't already been done. If the space is out
2005 m = pm; 991 * of the map, it shouldn't have a head.
2006 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2007
2008 if (mflags & P_OUT_OF_MAP)
2009 continue;
2010
2011 /* If a map is visible to the player, we don't want to swap it out
2012 * just to reload it. This should really call something like
2013 * swap_map, but this is much more efficient and 'good enough'
2014 */ 992 */
2015 if (mflags & P_NEW_MAP) 993 if (lastcell.count != -1)
2016 m->timeout = 50; 994 {
995 sl << uint16 (mask);
996 map_clearcell (&lastcell, -1);
997 }
998
999 continue;
2017 } 1000 }
2018 1001
2019 /* do LOS after calls to update_position */ 1002 int d = pl->blocked_los_uc (dx, dy);
2020 if (pl->contr->do_los) 1003
1004 if (d > 3)
2021 { 1005 {
2022 update_los (pl); 1006 /* This block deals with spaces that are not visible for whatever
2023 pl->contr->do_los = 0; 1007 * reason. Still may need to send the head for this space.
1008 */
1009 if (lastcell.count != -1
1010 || lastcell.faces[0]
1011 || lastcell.faces[1]
1012 || lastcell.faces[2]
1013 || lastcell.stat_hp
1014 || lastcell.flags
1015 || lastcell.player)
1016 sl << uint16 (mask);
1017
1018 /* properly clear a previously sent big face */
1019 map_clearcell (&lastcell, -1);
2024 } 1020 }
2025 1021 else
2026 /* Big maps need a different drawing mechanism to work */
2027 draw_client_map1 (pl);
2028}
2029
2030
2031/*****************************************************************************/
2032
2033/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2034
2035/* a player. Of course, the client need to know the command to be able to */
2036
2037/* manage it ! */
2038
2039/*****************************************************************************/
2040void
2041send_plugin_custom_message (object *pl, char *buf)
2042{
2043 pl->contr->ns->send_packet (buf);
2044}
2045
2046/**
2047 * This sends the skill number to name mapping. We ignore
2048 * the params - we always send the same info no matter what.
2049 */
2050void
2051send_skill_info (client *ns, char *params)
2052{
2053 packet sl;
2054 sl << "replyinfo skill_info\n";
2055
2056 for (int i = 1; i < NUM_SKILLS; i++)
2057 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2058
2059 if (sl.length () >= MAXSOCKBUF)
2060 { 1022 {
2061 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1023 /* In this block, the space is visible.
2062 fatal (0); 1024 */
1025
1026 /* Rather than try to figure out what everything that we might
1027 * need to send is, then form the packet after that,
1028 * we presume that we will in fact form a packet, and update
1029 * the bits by what we do actually send. If we send nothing,
1030 * we just back out sl.length () to the old value, and no harm
1031 * is done.
1032 * I think this is simpler than doing a bunch of checks to see
1033 * what if anything we need to send, setting the bits, then
1034 * doing those checks again to add the real data.
1035 */
1036 oldlen = sl.length ();
1037
1038 sl << uint16 (mask);
1039
1040 unsigned char dummy;
1041 unsigned char *last_ext = &dummy;
1042
1043 /* Darkness changed */
1044 if (lastcell.count != d)
1045 {
1046 mask |= 0x8;
1047
1048 *last_ext |= 0x80;
1049 last_ext = &sl[sl.length ()];
1050 sl << uint8 (d);
1051 }
1052
1053 lastcell.count = d;
1054
1055 mapspace &ms = m->at (nx, ny);
1056 ms.update ();
1057
1058 // extmap handling
1059 uint8 stat_hp = 0;
1060 uint8 stat_width = 0;
1061 uint8 flags = 0;
1062 tag_t player = 0;
1063
1064 // send hp information, if applicable
1065 if (object *op = ms.faces_obj [0])
1066 if (op->is_head () && !op->invisible)
1067 {
1068 if (op->stats.maxhp > op->stats.hp
1069 && op->stats.maxhp > 0
1070 && (op->type == PLAYER
1071 || op->type == DOOR // does not work, have maxhp 0
1072 || op->flag [FLAG_MONSTER]
1073 || op->flag [FLAG_ALIVE]
1074 || op->flag [FLAG_GENERATOR]))
1075 {
1076 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1077 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1078 }
1079
1080 if (expect_false (op->has_dialogue ()))
1081 flags |= 1;
1082
1083 if (expect_false (op->type == PLAYER))
1084 player = op == ob ? pl->ob->count
1085 : op == pl->ob ? ob->count
1086 : op->count;
1087 }
1088
1089 if (expect_false (lastcell.stat_hp != stat_hp))
1090 {
1091 lastcell.stat_hp = stat_hp;
1092
1093 mask |= 0x8;
1094 *last_ext |= 0x80;
1095 last_ext = &sl[sl.length ()];
1096
1097 sl << uint8 (5) << uint8 (stat_hp);
1098
1099 if (stat_width > 1)
1100 {
1101 *last_ext |= 0x80;
1102 last_ext = &sl[sl.length ()];
1103
1104 sl << uint8 (6) << uint8 (stat_width);
1105 }
1106 }
1107
1108 if (expect_false (lastcell.player != player))
1109 {
1110 lastcell.player = player;
1111
1112 mask |= 0x8;
1113 *last_ext |= 0x80;
1114 last_ext = &sl[sl.length ()];
1115
1116 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1117 }
1118
1119 if (expect_false (lastcell.flags != flags))
1120 {
1121 lastcell.flags = flags;
1122
1123 mask |= 0x8;
1124 *last_ext |= 0x80;
1125 last_ext = &sl[sl.length ()];
1126
1127 sl << uint8 (8) << uint8 (flags);
1128 }
1129
1130 // faces
1131
1132 /* Floor face */
1133 if (update_space (sl, socket, ms, lastcell, 2))
1134 mask |= 0x4;
1135
1136 /* Middle face */
1137 if (update_space (sl, socket, ms, lastcell, 1))
1138 mask |= 0x2;
1139
1140 if (expect_false (ob->invisible)
1141 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1142 && ms.player () == ob)
1143 {
1144 // force player to be visible to himself if invisible
1145 if (lastcell.faces[0] != ob->face)
1146 {
1147 lastcell.faces[0] = ob->face;
1148
1149 mask |= 0x1;
1150 sl << uint16 (ob->face);
1151
1152 socket.send_faces (ob);
1153 }
1154 }
1155 /* Top face */
1156 else if (update_space (sl, socket, ms, lastcell, 0))
1157 mask |= 0x1;
1158
1159 /* Check to see if we are in fact sending anything for this
1160 * space by checking the mask. If so, update the mask.
1161 * if not, reset the len to that from before adding the mask
1162 * value, so we don't send those bits.
1163 */
1164 if (mask & 0xf)
1165 sl[oldlen + 1] = mask & 0xff;
1166 else
1167 sl.reset (oldlen);
1168 } /* else this is a viewable space */
1169 ordered_mapwalk_end
1170
1171 socket.flush_fx ();
1172
1173 if (sl.length () > startlen || socket.sent_scroll)
2063 } 1174 {
2064
2065 ns->send_packet (sl); 1175 socket.send_packet (sl);
2066} 1176 socket.sent_scroll = 0;
2067
2068/**
2069 * This sends the spell path to name mapping. We ignore
2070 * the params - we always send the same info no matter what.
2071 */
2072void
2073send_spell_paths (client * ns, char *params)
2074{
2075 packet sl;
2076
2077 sl << "replyinfo spell_paths\n";
2078
2079 for (int i = 0; i < NRSPELLPATHS; i++)
2080 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2081
2082 if (sl.length () >= MAXSOCKBUF)
2083 { 1177 }
2084 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2085 fatal (0);
2086 }
2087
2088 ns->send_packet (sl);
2089} 1178}
2090 1179
2091/** 1180/**
2092 * This looks for any spells the player may have that have changed their stats. 1181 * This looks for any spells the player may have that have changed their stats.
2093 * it then sends an updspell packet for each spell that has changed in this way 1182 * it then sends an updspell packet for each spell that has changed in this way
2096esrv_update_spells (player *pl) 1185esrv_update_spells (player *pl)
2097{ 1186{
2098 if (!pl->ns) 1187 if (!pl->ns)
2099 return; 1188 return;
2100 1189
1190 pl->ns->update_spells = false;
1191
2101 if (!pl->ns->monitor_spells) 1192 if (!pl->ns->monitor_spells)
2102 return; 1193 return;
2103 1194
2104 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1195 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2105 {
2106 if (spell->type == SPELL) 1196 if (spell->type == SPELL)
2107 { 1197 {
2108 int flags = 0; 1198 int flags = 0;
1199 int val;
2109 1200
2110 /* check if we need to update it */ 1201 /* check if we need to update it */
2111 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1202 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1203 if (spell->cached_sp != val)
2112 { 1204 {
2113 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1205 spell->cached_sp = val;
2114 flags |= UPD_SP_MANA; 1206 flags |= UPD_SP_MANA;
2115 } 1207 }
2116 1208
2117 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1209 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1210 if (spell->cached_grace != val)
2118 { 1211 {
2119 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1212 spell->cached_grace = val;
2120 flags |= UPD_SP_GRACE; 1213 flags |= UPD_SP_GRACE;
2121 } 1214 }
2122 1215
2123 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1216 val = casting_level (pl->ob, spell);
1217 if (spell->cached_eat != val)
2124 { 1218 {
2125 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1219 spell->cached_eat = val;
2126 flags |= UPD_SP_DAMAGE; 1220 flags |= UPD_SP_LEVEL;
2127 } 1221 }
2128 1222
2129 if (flags) 1223 if (flags)
2130 { 1224 {
2131 packet sl; 1225 packet sl;
2132 1226
2133 sl << "updspell " 1227 sl << "updspell "
2134 << uint8 (flags) 1228 << uint8 (flags)
2135 << uint32 (spell->count); 1229 << uint32 (spell->count);
2136 1230
2137 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1231 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
2138 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1232 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
2139 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1233 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
2140 1234
2141 pl->ns->send_packet (sl); 1235 pl->ns->send_packet (sl);
2142 } 1236 }
2143 } 1237 }
2144 }
2145} 1238}
2146 1239
2147void 1240void
2148esrv_remove_spell (player *pl, object *spell) 1241esrv_remove_spell (player *pl, object *spell)
2149{ 1242{
2174 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1267 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2175 return; 1268 return;
2176 } 1269 }
2177 1270
2178 /* store costs and damage in the object struct, to compare to later */ 1271 /* store costs and damage in the object struct, to compare to later */
2179 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1272 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2180 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1273 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2181 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1274 spell->cached_eat = casting_level (pl->ob, spell);
2182 1275
2183 /* figure out which skill it uses, if it uses one */ 1276 /* figure out which skill it uses, if it uses one */
2184 if (spell->skill) 1277 if (spell->skill)
2185 { 1278 if (object *tmp = pl->find_skill (spell->skill))
2186 for (i = 1; i < NUM_SKILLS; i++) 1279 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
2187 if (!strcmp (spell->skill, skill_names[i])) 1280
2188 { 1281 // spells better have a face
2189 skill = i + CS_STAT_SKILLINFO; 1282 if (!spell->face)
2190 break;
2191 }
2192 } 1283 {
1284 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1285 spell->face = face_find ("burnout.x11", blank_face);
1286 }
1287
1288 pl->ns->send_face (spell->face);
2193 1289
2194 /* send the current values */ 1290 /* send the current values */
2195 sl << uint32 (spell->count) 1291 sl << uint32 (spell->count)
2196 << uint16 (spell->level) 1292 << uint16 (spell->level)
2197 << uint16 (spell->casting_time) 1293 << uint16 (spell->casting_time)
2198 << uint16 (spell->last_sp) 1294 << uint16 (spell->cached_sp)
2199 << uint16 (spell->last_grace) 1295 << uint16 (spell->cached_grace)
2200 << uint16 (spell->last_eat) 1296 << uint16 (spell->cached_eat)
2201 << uint8 (skill) 1297 << uint8 (skill)
2202 << uint32 (spell->path_attuned) 1298 << uint32 (spell->path_attuned)
2203 << uint32 (spell->face ? spell->face->number : 0) 1299 << uint32 (spell->face)
2204 << data8 (spell->name) 1300 << data8 (spell->name)
2205 << data16 (spell->msg); 1301 << data16 (spell->msg);
2206} 1302}
2207 1303
2208/** 1304/**
2223 1319
2224 packet sl ("addspell"); 1320 packet sl ("addspell");
2225 1321
2226 if (!spell) 1322 if (!spell)
2227 { 1323 {
2228 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1324 for (spell = pl->ob->inv; spell; spell = spell->below)
2229 { 1325 {
2230 /* were we to simply keep appending data here, we could exceed 1326 /* were we to simply keep appending data here, we could exceed
2231 * MAXSOCKBUF if the player has enough spells to add, we know that 1327 * MAXSOCKBUF if the player has enough spells to add, we know that
2232 * append_spells will always append 19 data bytes, plus 4 length 1328 * append_spells will always append 19 data bytes, plus 4 length
2233 * bytes and 3 strings (because that is the spec) so we need to 1329 * bytes and 3 strings (because that is the spec) so we need to
2234 * check that the length of those 3 strings, plus the 23 bytes, 1330 * check that the length of those 3 strings, plus the 23 bytes,
2235 * won't take us over the length limit for the socket, if it does, 1331 * won't take us over the length limit for the socket, if it does,
2236 * we need to send what we already have, and restart packet formation 1332 * we need to send what we already have, and restart packet formation
2237 */ 1333 */
1334 if (spell->type != SPELL)
1335 continue;
1336
2238 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1337 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2239 * to show add_spell is 26 bytes + 2 strings. However, the overun 1338 * to show add_spell is 26 bytes + 2 strings. However, the overun
2240 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1339 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2241 * like it will fix this 1340 * like it will fix this
2242 */ 1341 */
2243 if (spell->type != SPELL)
2244 continue;
2245
2246 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1342 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2247 { 1343 {
1344 pl->ns->flush_fx ();
2248 pl->ns->send_packet (sl); 1345 pl->ns->send_packet (sl);
2249 1346
2250 sl.reset (); 1347 sl.reset ();
2251 sl << "addspell "; 1348 sl << "addspell ";
2252 } 1349 }
2260 return; 1357 return;
2261 } 1358 }
2262 else 1359 else
2263 append_spell (pl, sl, spell); 1360 append_spell (pl, sl, spell);
2264 1361
2265 if (sl.length () >= MAXSOCKBUF) 1362 if (sl.length () > MAXSOCKBUF)
2266 { 1363 {
2267 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1364 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2268 fatal (0); 1365 fatal (0);
2269 } 1366 }
2270 1367
2271 /* finally, we can send the packet */ 1368 /* finally, we can send the packet */
1369 pl->ns->flush_fx ();
2272 pl->ns->send_packet (sl); 1370 pl->ns->send_packet (sl);
2273} 1371}
2274 1372
1373//-GPL
1374

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines