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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.139 by root, Thu Sep 25 22:58:13 2008 UTC vs.
Revision 1.174 by root, Thu Apr 15 00:40:34 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
24
25//+GPL
23 26
24/** 27/**
25 * \file 28 * \file
26 * Client handling. 29 * Client handling.
27 * 30 *
41 44
42#include <global.h> 45#include <global.h>
43#include <sproto.h> 46#include <sproto.h>
44 47
45#include <living.h> 48#include <living.h>
46#include <commands.h>
47 49
48/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
49 * it should work here. 51 * it should work here.
50 */ 52 */
51#include <sys/types.h> 53#include <sys/types.h>
63 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
64 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
65 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
66 * client. 68 * client.
67 */ 69 */
68short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
74 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
75 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
76 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
77 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
78 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
79 -1, /* Internal */ 95 -1, /* Internal */
80 -1, /* life stealing */ 96 -1, /* life stealing */
81 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
82}; 98};
98 */ 114 */
99 mx = ns->mapx; 115 mx = ns->mapx;
100 my = ns->mapy; 116 my = ns->mapy;
101 117
102 /* the x and y here are coordinates for the new map, i.e. if we moved 118 /* the x and y here are coordinates for the new map, i.e. if we moved
103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 119 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 * if the destination x or y coordinate is outside the viewable 120 * if the destination x or y coordinate is outside the viewable
105 * area, we clear the values - otherwise, the old values 121 * area, we clear the values - otherwise, the old values
106 * are preserved, and the check_head thinks it needs to clear them. 122 * are preserved, and the check_head thinks it needs to clear them.
107 */ 123 */
108 for (x = 0; x < mx; x++) 124 for (x = 0; x < mx; x++)
109 {
110 for (y = 0; y < my; y++) 125 for (y = 0; y < my; y++)
111 {
112 if (x >= ns->mapx || y >= ns->mapy) 126 if (x >= ns->mapx || y >= ns->mapy)
113 /* clear cells outside the viewable area */ 127 /* clear cells outside the viewable area */
114 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 128 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 129 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 /* clear newly visible tiles within the viewable area */ 130 /* clear newly visible tiles within the viewable area */
117 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 131 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 else 132 else
119 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 133 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 }
121 }
122 134
123 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 135 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 136
125 /* Make sure that the next "map1" command will be sent (even if it is 137 /* Make sure that the next "map1" command will be sent (even if it is
126 * empty). 138 * empty).
145 157
146static void 158static void
147send_map_info (player *pl) 159send_map_info (player *pl)
148{ 160{
149 client &socket = *pl->ns; 161 client &socket = *pl->ns;
150 object *ob = pl->observe; 162 object *ob = pl->viewpoint;
151 163
152 if (socket.mapinfocmd) 164 if (socket.mapinfocmd)
153 { 165 {
154 if (ob->map && ob->map->path[0]) 166 if (ob->map && ob->map->path[0])
155 { 167 {
172/** check for map/region change and send new map data */ 184/** check for map/region change and send new map data */
173static void 185static void
174check_map_change (player *pl) 186check_map_change (player *pl)
175{ 187{
176 client &socket = *pl->ns; 188 client &socket = *pl->ns;
177 object *ob = pl->observe; 189 object *ob = pl->viewpoint;
178 190
179 region *reg = ob->region (); 191 region *reg = ob->region ();
180 if (socket.current_region != reg) 192 if (socket.current_region != reg)
181 { 193 {
182 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 194 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
212 else if (socket.current_x != ob->x || socket.current_y != ob->y) 224 else if (socket.current_x != ob->x || socket.current_y != ob->y)
213 { 225 {
214 int dx = ob->x - socket.current_x; 226 int dx = ob->x - socket.current_x;
215 int dy = ob->y - socket.current_y; 227 int dy = ob->y - socket.current_y;
216 228
217 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
218 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
219 else
220 {
221 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 229 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
222 socket.floorbox_reset (); 230 socket.floorbox_reset ();
223 }
224 } 231 }
225 232
226 socket.current_x = ob->x; 233 socket.current_x = ob->x;
227 socket.current_y = ob->y; 234 socket.current_y = ob->y;
235}
236
237/**
238 * This sends the skill number to name mapping. We ignore
239 * the params - we always send the same info no matter what.
240 */
241static void
242send_skill_info (client *ns, char *params)
243{
244 packet sl;
245 sl << "replyinfo skill_info\n";
246
247 for (int i = 0; i < skillvec.size (); ++i)
248 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
249
250 if (sl.length () > MAXSOCKBUF)
251 {
252 LOG (llevError, "Buffer overflow in send_skill_info!\n");
253 fatal (0);
254 }
255
256 ns->send_packet (sl);
257}
258
259/**
260 * This sends the spell path to name mapping. We ignore
261 * the params - we always send the same info no matter what.
262 */
263static void
264send_spell_paths (client * ns, char *params)
265{
266 packet sl;
267
268 sl << "replyinfo spell_paths\n";
269
270 for (int i = 0; i < NRSPELLPATHS; i++)
271 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
272
273 if (sl.length () > MAXSOCKBUF)
274 {
275 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
276 fatal (0);
277 }
278
279 ns->send_packet (sl);
228} 280}
229 281
230/** 282/**
231 * RequestInfo is sort of a meta command. There is some specific 283 * RequestInfo is sort of a meta command. There is some specific
232 * request of information, but we call other functions to provide 284 * request of information, but we call other functions to provide
245 { 297 {
246 *params++ = 0; 298 *params++ = 0;
247 break; 299 break;
248 } 300 }
249 301
250 if (!strcmp (buf, "image_info"))
251 send_image_info (ns, params);
252 else if (!strcmp (buf, "image_sums"))
253 send_image_sums (ns, params);
254 else if (!strcmp (buf, "skill_info")) 302 if (!strcmp (buf, "skill_info"))
255 send_skill_info (ns, params); 303 send_skill_info (ns, params);
256 else if (!strcmp (buf, "spell_paths")) 304 else if (!strcmp (buf, "spell_paths"))
257 send_spell_paths (ns, params); 305 send_spell_paths (ns, params);
258 else 306 else
259 { 307 {
275ExtiCmd (char *buf, int len, client *ns) 323ExtiCmd (char *buf, int len, client *ns)
276{ 324{
277 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 325 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
278} 326}
279 327
328//-GPL
329
280void 330void
281client::mapinfo_queue_clear () 331client::mapinfo_queue_clear ()
282{ 332{
283 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) 333 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
284 free (*i); 334 free (*i);
291{ 341{
292 char *token = buf; 342 char *token = buf;
293 buf += strlen (buf) + 9; 343 buf += strlen (buf) + 9;
294 344
295 // initial map and its origin 345 // initial map and its origin
296 maptile *map = pl->observe->map; 346 maptile *map = pl->viewpoint->map;
297 int mapx = pl->ns->mapx / 2 - pl->observe->x; 347 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
298 int mapy = pl->ns->mapy / 2 - pl->observe->y; 348 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
299 int max_distance = 8; // limit maximum path length to something generous 349 int max_distance = 8; // limit maximum path length to something generous
300 350
301 while (*buf && map && max_distance) 351 while (*buf && map && max_distance)
302 { 352 {
303 int dir = *buf++ - '1'; 353 int dir = *buf++ - '1';
408AddMeCmd (char *buf, int len, client *ns) 458AddMeCmd (char *buf, int len, client *ns)
409{ 459{
410 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 460 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
411} 461}
412 462
413/** Reply to ExtendedInfos command */ 463//+GPL
414void
415ToggleExtendedInfos (char *buf, int len, client * ns)
416{
417 char cmdback[MAX_BUF];
418 char command[50];
419 int info, nextinfo;
420
421 cmdback[0] = '\0';
422 nextinfo = 0;
423
424 while (1)
425 {
426 /* 1. Extract an info */
427 info = nextinfo;
428
429 while ((info < len) && (buf[info] == ' '))
430 info++;
431
432 if (info >= len)
433 break;
434
435 nextinfo = info + 1;
436
437 while ((nextinfo < len) && (buf[nextinfo] != ' '))
438 nextinfo++;
439
440 if (nextinfo - info >= 49) /*Erroneous info asked */
441 continue;
442
443 strncpy (command, &(buf[info]), nextinfo - info);
444
445 /* 2. Interpret info */
446 if (!strcmp ("smooth", command))
447 /* Toggle smoothing */
448 ns->EMI_smooth = !ns->EMI_smooth;
449 else
450 /*bad value */;
451
452 /*3. Next info */
453 }
454
455 strcpy (cmdback, "ExtendedInfoSet");
456
457 if (ns->EMI_smooth)
458 {
459 strcat (cmdback, " ");
460 strcat (cmdback, "smoothing");
461 }
462
463 ns->send_packet (cmdback);
464}
465
466/*
467#define MSG_TYPE_BOOK 1
468#define MSG_TYPE_CARD 2
469#define MSG_TYPE_PAPER 3
470#define MSG_TYPE_SIGN 4
471#define MSG_TYPE_MONUMENT 5
472#define MSG_TYPE_SCRIPTED_DIALOG 6*/
473
474/** Reply to ExtendedInfos command */
475void
476ToggleExtendedText (char *buf, int len, client * ns)
477{
478 char cmdback[MAX_BUF];
479 char temp[10];
480 char command[50];
481 int info, nextinfo, i, flag;
482
483 cmdback[0] = '\0';
484
485 nextinfo = 0;
486 while (1)
487 {
488 /* 1. Extract an info */
489 info = nextinfo;
490
491 while ((info < len) && (buf[info] == ' '))
492 info++;
493
494 if (info >= len)
495 break;
496
497 nextinfo = info + 1;
498
499 while ((nextinfo < len) && (buf[nextinfo] != ' '))
500 nextinfo++;
501
502 if (nextinfo - info >= 49) /*Erroneous info asked */
503 continue;
504
505 strncpy (command, &(buf[info]), nextinfo - info);
506 command[nextinfo - info] = '\0';
507 /* 2. Interpret info */
508 i = sscanf (command, "%d", &flag);
509
510 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
511 ns->supported_readables |= (1 << flag);
512 /*3. Next info */
513 }
514
515 /* Send resulting state */
516 strcpy (cmdback, "ExtendedTextSet");
517
518 for (i = 0; i <= MSG_TYPE_LAST; i++)
519 if (ns->supported_readables & (1 << i))
520 {
521 strcat (cmdback, " ");
522 snprintf (temp, sizeof (temp), "%d", i);
523 strcat (cmdback, temp);
524 }
525
526 ns->send_packet (cmdback);
527}
528 464
529/** 465/**
530 * This handles the general commands from the client (ie, north, fire, cast, 466 * This handles the general commands from the client (ie, north, fire, cast,
531 * etc.) 467 * etc.)
532 */ 468 */
545 return; 481 return;
546 482
547 buf++; 483 buf++;
548 } 484 }
549 485
550 execute_newserver_command (pl->ob, (char *) buf); 486 execute_newserver_command (pl->ob, (char *)buf);
551 487
552 /* Perhaps something better should be done with a left over count. 488 /* Perhaps something better should be done with a left over count.
553 * Cleaning up the input should probably be done first - all actions 489 * Cleaning up the input should probably be done first - all actions
554 * for the command that issued the count should be done before any other 490 * for the command that issued the count should be done before any other
555 * commands. 491 * commands.
589 * commands. 525 * commands.
590 */ 526 */
591 pl->count = 0; 527 pl->count = 0;
592 528
593 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 529 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
594 int time = fabs (pl->ob->speed) < 0.001 530 int time = pl->ob->has_active_speed ()
595 ? time = MAX_TIME * 100
596 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 531 ? (int) (MAX_TIME / pl->ob->speed)
532 : MAX_TIME * 100;
597 533
598 /* Send confirmation of command execution now */ 534 /* Send confirmation of command execution now */
599 packet sl ("comc"); 535 packet sl ("comc");
600 sl << uint16 (cmdid) << uint32 (time); 536 sl << uint16 (cmdid) << uint32 (time);
601 pl->ns->send_packet (sl); 537 pl->ns->send_packet (sl);
643 LOG (llevError, "Unknown input state: %d\n", ns->state); 579 LOG (llevError, "Unknown input state: %d\n", ns->state);
644 } 580 }
645} 581}
646 582
647/** 583/**
648 * Client tells its version. If there is a mismatch, we close the 584 * Client tells its version info.
649 * socket. In real life, all we should care about is the client having
650 * something older than the server. If we assume the client will be
651 * backwards compatible, having it be a later version should not be a
652 * problem.
653 */ 585 */
654void 586void
655VersionCmd (char *buf, int len, client * ns) 587VersionCmd (char *buf, int len, client *ns)
656{ 588{
657 if (!buf) 589 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
658 {
659 LOG (llevError, "CS: received corrupted version command\n");
660 return;
661 }
662
663 ns->cs_version = atoi (buf);
664 ns->sc_version = ns->cs_version;
665
666 LOG (llevDebug, "connection from client <%s>\n", buf);
667
668 //TODO: should log here just for statistics
669
670 //if (VERSION_CS != ns->cs_version)
671 // unchecked;
672
673 char *cp = strchr (buf + 1, ' ');
674 if (!cp)
675 return;
676
677 ns->sc_version = atoi (cp);
678
679 //if (VERSION_SC != ns->sc_version)
680 // unchecked;
681
682 cp = strchr (cp + 1, ' ');
683
684 if (cp)
685 {
686 ns->version = cp + 1;
687
688 if (ns->sc_version < 1026)
689 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
690 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
691 }
692} 590}
693 591
694/** sound related functions. */ 592/** sound related functions. */
695void 593void
696SetSound (char *buf, int len, client * ns) 594SetSound (char *buf, int len, client * ns)
747 * Get player's current range attack in obuf. 645 * Get player's current range attack in obuf.
748 */ 646 */
749static void 647static void
750rangetostring (player *pl, char *obuf) 648rangetostring (player *pl, char *obuf)
751{ 649{
752 dynbuf_text buf; 650 dynbuf_text &buf = msg_dynbuf; buf.clear ();
651
652#if 0
653 // print ranged/chosen_skill etc. objects every call
654 printf ("%s %s => %s (%s)\n",
655 pl->ranged_ob ? &pl->ranged_ob->name : "-",
656 pl->combat_ob ? &pl->combat_ob->name : "-",
657 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
658 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
659 );
660#endif
753 661
754 if (pl->ranged_ob) 662 if (pl->ranged_ob)
755 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 663 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
756 664
757 if (pl->combat_ob) 665 if (pl->combat_ob)
803 * commands for now. 711 * commands for now.
804 */ 712 */
805void 713void
806esrv_update_stats (player *pl) 714esrv_update_stats (player *pl)
807{ 715{
808 char buf[MAX_BUF];
809 uint16 flags;
810
811 client *ns = pl->ns; 716 client *ns = pl->ns;
812 if (!ns) 717 if (!ns)
813 return; 718 return;
814 719
815 object *ob = pl->observe; 720 object *ob = pl->observe;
832 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 737 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
833 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 738 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
834 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 739 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
835 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 740 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
836 741
837 for (int s = 0; s < NUM_SKILLS; s++) 742 for (int s = 0; s < CS_NUM_SKILLS; s++)
838 if (object *skill = opl->last_skill_ob [s]) 743 if (object *skill = opl->last_skill_ob [s])
839 if (skill->stats.exp != ns->last_skill_exp [s]) 744 if (skill->stats.exp != ns->last_skill_exp [s])
840 { 745 {
841 ns->last_skill_exp [s] = skill->stats.exp; 746 ns->last_skill_exp [s] = skill->stats.exp;
842 747
843 /* Always send along the level if exp changes. This is only 748 /* Always send along the level if exp changes. This is only
844 * 1 extra byte, but keeps processing simpler. 749 * 1 extra byte, but keeps processing simpler.
845 */ 750 */
846 sl << uint8 (s + CS_STAT_SKILLINFO) 751 sl << uint8 (CS_STAT_SKILLINFO + s)
847 << uint8 (skill->level) 752 << uint8 (skill->level)
848 << uint64 (skill->stats.exp); 753 << uint64 (skill->stats.exp);
849 } 754 }
850 755
851 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 756 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
852 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 757 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
853 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 758 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
854 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 759 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
855 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 760 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
856 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 761 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
857 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 762 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
858 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 763 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
859 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 764 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
860 765
861 flags = 0; 766 int flags = (opl->fire_on ? SF_FIREON : 0)
862 767 | (opl->run_on ? SF_RUNON : 0);
863 if (opl->fire_on)
864 flags |= SF_FIREON;
865
866 if (opl->run_on)
867 flags |= SF_RUNON;
868 768
869 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 769 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
870 770
871 if (ns->sc_version < 1025)
872 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
873 else
874 for (int i = 0; i < NROFATTACKS; i++) 771 for (int i = 0; i < NROFATTACKS; i++)
875 {
876 /* Skip ones we won't send */ 772 /* Skip ones we won't send */
877 if (atnr_cs_stat[i] == -1) 773 if (atnr_cs_stat[i] >= 0)
878 continue;
879
880 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 774 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
881 }
882 775
883 if (pl->ns->monitor_spells) 776 if (pl->ns->monitor_spells)
884 { 777 {
885 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 778 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
886 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 779 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
887 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 780 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
888 } 781 }
889 782
783 char buf[MAX_BUF];
890 rangetostring (opl, buf); /* we want use the new fire & run system in new client */ 784 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
891 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 785 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
892 set_title (ob, buf); 786 set_title (ob, buf);
893 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 787 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
894 788
988 882
989 /* Nothing changed */ 883 /* Nothing changed */
990 return 0; 884 return 0;
991} 885}
992 886
993/** 887//-GPL
994 * Returns the size of a data for a map square as returned by
995 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
996 * available.
997 */
998int
999getExtendedMapInfoSize (client * ns)
1000{
1001 int result = 0;
1002
1003 if (ns->ext_mapinfos)
1004 {
1005 if (ns->EMI_smooth)
1006 result += 1; /*One byte for smoothlevel */
1007 }
1008
1009 return result;
1010}
1011 888
1012// prefetch (and touch) all maps within a specific distancd 889// prefetch (and touch) all maps within a specific distancd
1013static void 890static void
1014prefetch_surrounding_maps (maptile *map, int distance) 891prefetch_surrounding_maps (maptile *map, int distance)
1015{ 892{
1016 map->last_access = runtime; 893 map->touch ();
1017 894
1018 if (--distance) 895 if (--distance)
1019 for (int dir = 4; --dir; ) 896 for (int dir = 4; dir--; )
1020 if (const shstr &path = map->tile_path [dir]) 897 if (const shstr &path = map->tile_path [dir])
1021 if (maptile *&neigh = map->tile_map [dir]) 898 if (maptile *&neigh = map->tile_map [dir])
1022 prefetch_surrounding_maps (neigh, distance); 899 prefetch_surrounding_maps (neigh, distance);
1023 else 900 else
1024 neigh = maptile::find_async (path, map); 901 neigh = maptile::find_async (path, map);
1029prefetch_surrounding_maps (object *op) 906prefetch_surrounding_maps (object *op)
1030{ 907{
1031 prefetch_surrounding_maps (op->map, 3); 908 prefetch_surrounding_maps (op->map, 3);
1032} 909}
1033 910
911//+GPL
912
1034/** 913/**
1035 * Draws client map. 914 * Draws client map.
1036 */ 915 */
1037void 916void
1038draw_client_map (player *pl) 917draw_client_map (player *pl)
1039{ 918{
1040 object *ob = pl->observe; 919 object *ob = pl->viewpoint;
1041 if (!ob->active) 920 if (!pl->observe->active)
1042 return; 921 return;
1043
1044 maptile *plmap = ob->map;
1045 922
1046 /* If player is just joining the game, he isn't here yet, so the map 923 /* If player is just joining the game, he isn't here yet, so the map
1047 * can get swapped out. If so, don't try to send them a map. All will 924 * can get swapped out. If so, don't try to send them a map. All will
1048 * be OK once they really log in. 925 * be OK once they really log in.
1049 */ 926 */
1050 if (!plmap || plmap->in_memory != MAP_ACTIVE) 927 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1051 return; 928 return;
1052 929
1053 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1054 int estartlen, eoldlen; 930 int startlen, oldlen;
1055 uint8 eentrysize;
1056 uint16 ewhatstart, ewhatflag;
1057 uint8 extendedinfos;
1058 931
1059 check_map_change (pl); 932 check_map_change (pl);
1060 prefetch_surrounding_maps (pl->ob); 933 prefetch_surrounding_maps (pl->ob);
1061 934
1062 /* do LOS after calls to update_position */ 935 /* do LOS after calls to update_position */
1063 if (ob != pl->ob) 936 /* unfortunately, we need to udpate los when observing, currently */
1064 clear_los (pl); 937 if (pl->do_los || pl->viewpoint != pl->ob)
1065 else if (pl->do_los)
1066 { 938 {
1067 update_los (ob);
1068 pl->do_los = 0; 939 pl->do_los = 0;
940 pl->update_los ();
1069 } 941 }
1070 942
1071 /** 943 /**
1072 * This function uses the new map1 protocol command to send the map 944 * This function uses the new map1 protocol command to send the map
1073 * to the client. It is necessary because the old map command supports 945 * to the client. It is necessary because the old map command supports
1092 */ 964 */
1093 965
1094 client &socket = *pl->ns; 966 client &socket = *pl->ns;
1095 967
1096 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 968 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1097 packet esl;
1098 969
1099 startlen = sl.length (); 970 startlen = sl.length ();
1100 971
1101 /*Extendedmapinfo structure initialisation */ 972 int hx = socket.mapx / 2;
1102 if (socket.ext_mapinfos) 973 int hy = socket.mapy / 2;
1103 {
1104 extendedinfos = EMI_NOREDRAW;
1105 974
1106 if (socket.EMI_smooth) 975 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1107 extendedinfos |= EMI_SMOOTH; 976 int ax = dx + hx;
977 int ay = dy + hy;
1108 978
1109 ewhatstart = esl.length (); 979 int mask = (ax << 10) | (ay << 4);
1110 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 980 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1111 could need to be taken away */
1112 eentrysize = getExtendedMapInfoSize (&socket);
1113 esl << "mapextended "
1114 << uint8 (extendedinfos)
1115 << uint8 (eentrysize);
1116 981
1117 estartlen = esl.length (); 982 /* If the coordinates are not valid, or it is too dark to see,
1118 } 983 * we tell the client as such
1119
1120 /* x,y are the real map locations. ax, ay are viewport relative
1121 * locations.
1122 */ 984 */
1123 ay = 0; 985 if (!m)
1124
1125 /* We could do this logic as conditionals in the if statement,
1126 * but that started to get a bit messy to look at.
1127 */
1128 max_x = ob->x + (socket.mapx + 1) / 2;
1129 max_y = ob->y + (socket.mapy + 1) / 2;
1130
1131 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1132 { 986 {
1133 sint16 nx, ny; 987 /* space is out of map. Update space and clear values
1134 maptile *m = 0; 988 * if this hasn't already been done. If the space is out
1135 989 * of the map, it shouldn't have a head.
1136 ax = 0; 990 */
1137 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) 991 if (lastcell.count != -1)
1138 { 992 {
1139 // check to see if we can simply go one right quickly 993 sl << uint16 (mask);
994 map_clearcell (&lastcell, -1);
1140 ++nx; 995 }
1141 if (m && nx >= m->width) 996
997 continue;
998 }
999
1000 int d = pl->blocked_los_uc (dx, dy);
1001
1002 if (d > 3)
1003 {
1004 /* This block deals with spaces that are not visible for whatever
1005 * reason. Still may need to send the head for this space.
1006 */
1007 if (lastcell.count != -1
1008 || lastcell.faces[0]
1009 || lastcell.faces[1]
1010 || lastcell.faces[2]
1011 || lastcell.stat_hp
1012 || lastcell.flags
1013 || lastcell.player)
1014 sl << uint16 (mask);
1015
1016 /* properly clear a previously sent big face */
1017 map_clearcell (&lastcell, -1);
1018 }
1019 else
1020 {
1021 /* In this block, the space is visible.
1022 */
1023
1024 /* Rather than try to figure out what everything that we might
1025 * need to send is, then form the packet after that,
1026 * we presume that we will in fact form a packet, and update
1027 * the bits by what we do actually send. If we send nothing,
1028 * we just back out sl.length () to the old value, and no harm
1029 * is done.
1030 * I think this is simpler than doing a bunch of checks to see
1031 * what if anything we need to send, setting the bits, then
1032 * doing those checks again to add the real data.
1033 */
1034 oldlen = sl.length ();
1035
1036 sl << uint16 (mask);
1037
1038 unsigned char dummy;
1039 unsigned char *last_ext = &dummy;
1040
1041 /* Darkness changed */
1042 if (lastcell.count != d)
1043 {
1142 m = 0; 1044 mask |= 0x8;
1143 1045
1144 if (!m) 1046 *last_ext |= 0x80;
1047 last_ext = &sl[sl.length ()];
1048 sl << uint8 (d);
1049 }
1050
1051 lastcell.count = d;
1052
1053 mapspace &ms = m->at (nx, ny);
1054 ms.update ();
1055
1056 // extmap handling
1057 uint8 stat_hp = 0;
1058 uint8 stat_width = 0;
1059 uint8 flags = 0;
1060 tag_t player = 0;
1061
1062 // send hp information, if applicable
1063 if (object *op = ms.faces_obj [0])
1064 if (op->is_head () && !op->invisible)
1145 { 1065 {
1146 nx = x; ny = y; m = plmap; 1066 if (op->stats.maxhp > op->stats.hp
1147 1067 && op->stats.maxhp > 0
1148 if (xy_normalise (m, nx, ny)) 1068 && (op->type == PLAYER
1149 m->touch (); 1069 || op->type == DOOR // does not work, have maxhp 0
1150 else 1070 || op->flag [FLAG_MONSTER]
1071 || op->flag [FLAG_ALIVE]
1072 || op->flag [FLAG_GENERATOR]))
1151 m = 0; 1073 {
1074 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1075 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1076 }
1077
1078 if (expect_false (op->has_dialogue ()))
1079 flags |= 1;
1080
1081 if (expect_false (op->type == PLAYER))
1082 player = op == ob ? pl->ob->count
1083 : op == pl->ob ? ob->count
1084 : op->count;
1152 } 1085 }
1153 1086
1154 int emask, mask; 1087 if (expect_false (lastcell.stat_hp != stat_hp))
1155 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1156
1157 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1158
1159 /* If the coordinates are not valid, or it is too dark to see,
1160 * we tell the client as such
1161 */
1162 if (!m)
1163 { 1088 {
1164 /* space is out of map. Update space and clear values 1089 lastcell.stat_hp = stat_hp;
1165 * if this hasn't already been done. If the space is out 1090
1166 * of the map, it shouldn't have a head 1091 mask |= 0x8;
1167 */ 1092 *last_ext |= 0x80;
1168 if (lastcell.count != -1) 1093 last_ext = &sl[sl.length ()];
1094
1095 sl << uint8 (5) << uint8 (stat_hp);
1096
1097 if (stat_width > 1)
1169 { 1098 {
1170 sl << uint16 (mask);
1171 map_clearcell (&lastcell, -1);
1172 }
1173
1174 continue;
1175 }
1176
1177 int d = pl->blocked_los[ax][ay];
1178
1179 if (d > 3)
1180 {
1181 int need_send = 0, count;
1182
1183 /* This block deals with spaces that are not visible for whatever
1184 * reason. Still may need to send the head for this space.
1185 */
1186
1187 oldlen = sl.length ();
1188
1189 sl << uint16 (mask);
1190
1191 if (lastcell.count != -1)
1192 need_send = 1;
1193
1194 count = -1;
1195
1196 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1197 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1198 need_send = 1;
1199
1200 /* properly clear a previously sent big face */
1201 map_clearcell (&lastcell, count);
1202
1203 if ((mask & 0xf) || need_send)
1204 sl[oldlen + 1] = mask & 0xff;
1205 else
1206 sl.reset (oldlen);
1207 }
1208 else
1209 {
1210 /* In this block, the space is visible.
1211 */
1212
1213 /* Rather than try to figure out what everything that we might
1214 * need to send is, then form the packet after that,
1215 * we presume that we will in fact form a packet, and update
1216 * the bits by what we do actually send. If we send nothing,
1217 * we just back out sl.length () to the old value, and no harm
1218 * is done.
1219 * I think this is simpler than doing a bunch of checks to see
1220 * what if anything we need to send, setting the bits, then
1221 * doing those checks again to add the real data.
1222 */
1223 oldlen = sl.length ();
1224 eoldlen = esl.length ();
1225
1226 sl << uint16 (mask);
1227
1228 unsigned char dummy;
1229 unsigned char *last_ext = &dummy;
1230
1231 /* Darkness changed */
1232 if (lastcell.count != d && socket.darkness)
1233 {
1234 mask |= 0x8;
1235
1236 if (socket.extmap)
1237 {
1238 *last_ext |= 0x80; 1099 *last_ext |= 0x80;
1239 last_ext = &sl[sl.length ()]; 1100 last_ext = &sl[sl.length ()];
1240 sl << uint8 (d); 1101
1241 } 1102 sl << uint8 (6) << uint8 (stat_width);
1242 else
1243 sl << uint8 (255 - 64 * d);
1244 } 1103 }
1104 }
1245 1105
1246 lastcell.count = d; 1106 if (expect_false (lastcell.player != player))
1247
1248 mapspace &ms = m->at (nx, ny);
1249 ms.update ();
1250
1251 if (socket.extmap)
1252 { 1107 {
1253 uint8 stat_hp = 0; 1108 lastcell.player = player;
1254 uint8 stat_width = 0;
1255 uint8 flags = 0;
1256 tag_t player = 0;
1257 1109
1258 // send hp information, if applicable
1259 if (object *op = ms.faces_obj [0])
1260 if (op->is_head () && !op->invisible)
1261 {
1262 if (op->stats.maxhp > op->stats.hp
1263 && op->stats.maxhp > 0
1264 && (op->type == PLAYER
1265 || op->type == DOOR // does not work, have maxhp 0
1266 || QUERY_FLAG (op, FLAG_MONSTER)
1267 || QUERY_FLAG (op, FLAG_ALIVE)
1268 || QUERY_FLAG (op, FLAG_GENERATOR)))
1269 {
1270 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1271 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1272 }
1273
1274 if (op->has_dialogue ())
1275 flags |= 1;
1276
1277 if (op->type == PLAYER)
1278 player = op == ob ? pl->ob->count
1279 : op == pl->ob ? ob->count
1280 : op->count;
1281 }
1282
1283 if (lastcell.stat_hp != stat_hp)
1284 {
1285 lastcell.stat_hp = stat_hp;
1286
1287 mask |= 0x8; 1110 mask |= 0x8;
1288 *last_ext |= 0x80; 1111 *last_ext |= 0x80;
1289 last_ext = &sl[sl.length ()]; 1112 last_ext = &sl[sl.length ()];
1290 1113
1291 sl << uint8 (5) << uint8 (stat_hp);
1292
1293 if (stat_width > 1)
1294 {
1295 *last_ext |= 0x80;
1296 last_ext = &sl[sl.length ()];
1297
1298 sl << uint8 (6) << uint8 (stat_width);
1299 }
1300 }
1301
1302 if (lastcell.player != player)
1303 {
1304 lastcell.player = player;
1305
1306 mask |= 0x8;
1307 *last_ext |= 0x80;
1308 last_ext = &sl[sl.length ()];
1309
1310 sl << uint8 (0x47) << uint8 (4) << (uint32)player; 1114 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1311 } 1115 }
1312 1116
1313 if (lastcell.flags != flags) 1117 if (expect_false (lastcell.flags != flags))
1314 { 1118 {
1315 lastcell.flags = flags; 1119 lastcell.flags = flags;
1316 1120
1317 mask |= 0x8; 1121 mask |= 0x8;
1318 *last_ext |= 0x80; 1122 *last_ext |= 0x80;
1319 last_ext = &sl[sl.length ()]; 1123 last_ext = &sl[sl.length ()];
1320 1124
1321 sl << uint8 (8) << uint8 (flags); 1125 sl << uint8 (8) << uint8 (flags);
1322 }
1323 } 1126 }
1324 1127
1128 // faces
1129
1325 /* Floor face */ 1130 /* Floor face */
1326 if (update_space (sl, socket, ms, lastcell, 2)) 1131 if (update_space (sl, socket, ms, lastcell, 2))
1327 mask |= 0x4; 1132 mask |= 0x4;
1328 1133
1329 /* Middle face */ 1134 /* Middle face */
1330 if (update_space (sl, socket, ms, lastcell, 1)) 1135 if (update_space (sl, socket, ms, lastcell, 1))
1331 mask |= 0x2; 1136 mask |= 0x2;
1332 1137
1138 if (expect_false (ob->invisible)
1139 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1333 if (ms.player () == ob 1140 && ms.player () == ob)
1334 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1335 { 1141 {
1336 // force player to be visible to himself if invisible 1142 // force player to be visible to himself if invisible
1337 if (lastcell.faces[0] != ob->face) 1143 if (lastcell.faces[0] != ob->face)
1338 { 1144 {
1339 lastcell.faces[0] = ob->face; 1145 lastcell.faces[0] = ob->face;
1340 1146
1341 mask |= 0x1;
1342 sl << uint16 (ob->face);
1343
1344 socket.send_faces (ob);
1345 }
1346 }
1347 /* Top face */
1348 else if (update_space (sl, socket, ms, lastcell, 0))
1349 mask |= 0x1; 1147 mask |= 0x1;
1148 sl << uint16 (ob->face);
1350 1149
1150 socket.send_faces (ob);
1151 }
1152 }
1153 /* Top face */
1154 else if (update_space (sl, socket, ms, lastcell, 0))
1155 mask |= 0x1;
1156
1351 /* Check to see if we are in fact sending anything for this 1157 /* Check to see if we are in fact sending anything for this
1352 * space by checking the mask. If so, update the mask. 1158 * space by checking the mask. If so, update the mask.
1353 * if not, reset the len to that from before adding the mask 1159 * if not, reset the len to that from before adding the mask
1354 * value, so we don't send those bits. 1160 * value, so we don't send those bits.
1355 */ 1161 */
1356 if (mask & 0xf) 1162 if (mask & 0xf)
1357 sl[oldlen + 1] = mask & 0xff; 1163 sl[oldlen + 1] = mask & 0xff;
1358 else 1164 else
1359 sl.reset (oldlen); 1165 sl.reset (oldlen);
1360
1361 if (socket.ext_mapinfos)
1362 esl << uint16 (emask);
1363
1364 if (socket.EMI_smooth)
1365 {
1366 for (int layer = 2+1; layer--; )
1367 {
1368 object *ob = ms.faces_obj [layer];
1369
1370 // If there is no object for this space, or if the face for the object
1371 // is the blank face, set the smoothlevel to zero.
1372 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1373
1374 // We've gotten what face we want to use for the object. Now see if
1375 // if it has changed since we last sent it to the client.
1376 if (lastcell.smooth[layer] != smoothlevel)
1377 {
1378 lastcell.smooth[layer] = smoothlevel;
1379 esl << uint8 (smoothlevel);
1380 emask |= 1 << layer;
1381 }
1382 }
1383
1384 if (emask & 0xf)
1385 esl[eoldlen + 1] = emask & 0xff;
1386 else
1387 esl.reset (eoldlen);
1388 }
1389 } /* else this is a viewable space */ 1166 } /* else this is a viewable space */
1390 } /* for x loop */ 1167 ordered_mapwalk_end
1391 } /* for y loop */
1392 1168
1393 socket.flush_fx (); 1169 socket.flush_fx ();
1394
1395 /* Verify that we in fact do need to send this */
1396 if (socket.ext_mapinfos)
1397 {
1398 if (!(sl.length () > startlen || socket.sent_scroll))
1399 {
1400 /* No map data will follow, so don't say the client
1401 * it doesn't need draw!
1402 */
1403 ewhatflag &= ~EMI_NOREDRAW;
1404 esl[ewhatstart + 1] = ewhatflag & 0xff;
1405 }
1406
1407 if (esl.length () > estartlen)
1408 socket.send_packet (esl);
1409 }
1410 1170
1411 if (sl.length () > startlen || socket.sent_scroll) 1171 if (sl.length () > startlen || socket.sent_scroll)
1412 { 1172 {
1413 socket.send_packet (sl); 1173 socket.send_packet (sl);
1414 socket.sent_scroll = 0; 1174 socket.sent_scroll = 0;
1415 } 1175 }
1416} 1176}
1417 1177
1418/*****************************************************************************/
1419/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1420/* a player. Of course, the client need to know the command to be able to */
1421/* manage it ! */
1422/*****************************************************************************/
1423void
1424send_plugin_custom_message (object *pl, char *buf)
1425{
1426 pl->contr->ns->send_packet (buf);
1427}
1428
1429/**
1430 * This sends the skill number to name mapping. We ignore
1431 * the params - we always send the same info no matter what.
1432 */
1433void
1434send_skill_info (client *ns, char *params)
1435{
1436 packet sl;
1437 sl << "replyinfo skill_info\n";
1438
1439 for (int i = 1; i < NUM_SKILLS; i++)
1440 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1441
1442 if (sl.length () > MAXSOCKBUF)
1443 {
1444 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1445 fatal (0);
1446 }
1447
1448 ns->send_packet (sl);
1449}
1450
1451/**
1452 * This sends the spell path to name mapping. We ignore
1453 * the params - we always send the same info no matter what.
1454 */
1455void
1456send_spell_paths (client * ns, char *params)
1457{
1458 packet sl;
1459
1460 sl << "replyinfo spell_paths\n";
1461
1462 for (int i = 0; i < NRSPELLPATHS; i++)
1463 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1464
1465 if (sl.length () > MAXSOCKBUF)
1466 {
1467 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1468 fatal (0);
1469 }
1470
1471 ns->send_packet (sl);
1472}
1473
1474/** 1178/**
1475 * This looks for any spells the player may have that have changed their stats. 1179 * This looks for any spells the player may have that have changed their stats.
1476 * it then sends an updspell packet for each spell that has changed in this way 1180 * it then sends an updspell packet for each spell that has changed in this way
1477 */ 1181 */
1478void 1182void
1479esrv_update_spells (player *pl) 1183esrv_update_spells (player *pl)
1480{ 1184{
1481 if (!pl->ns) 1185 if (!pl->ns)
1482 return; 1186 return;
1483 1187
1188 pl->ns->update_spells = false;
1189
1484 if (!pl->ns->monitor_spells) 1190 if (!pl->ns->monitor_spells)
1485 return; 1191 return;
1486 1192
1487 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1193 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1488 {
1489 if (spell->type == SPELL) 1194 if (spell->type == SPELL)
1490 { 1195 {
1491 int flags = 0; 1196 int flags = 0;
1197 int val;
1492 1198
1493 /* check if we need to update it */ 1199 /* check if we need to update it */
1494 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1200 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1201 if (spell->cached_sp != val)
1495 { 1202 {
1496 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1203 spell->cached_sp = val;
1497 flags |= UPD_SP_MANA; 1204 flags |= UPD_SP_MANA;
1498 } 1205 }
1499 1206
1500 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1207 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1208 if (spell->cached_grace != val)
1501 { 1209 {
1502 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1210 spell->cached_grace = val;
1503 flags |= UPD_SP_GRACE; 1211 flags |= UPD_SP_GRACE;
1504 } 1212 }
1505 1213
1506 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1214 val = casting_level (pl->ob, spell);
1215 if (spell->cached_eat != val)
1507 { 1216 {
1508 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1217 spell->cached_eat = val;
1509 flags |= UPD_SP_DAMAGE; 1218 flags |= UPD_SP_LEVEL;
1510 } 1219 }
1511 1220
1512 if (flags) 1221 if (flags)
1513 { 1222 {
1514 packet sl; 1223 packet sl;
1515 1224
1516 sl << "updspell " 1225 sl << "updspell "
1517 << uint8 (flags) 1226 << uint8 (flags)
1518 << uint32 (spell->count); 1227 << uint32 (spell->count);
1519 1228
1520 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1229 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1521 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1230 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1522 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1231 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1523 1232
1524 pl->ns->send_packet (sl); 1233 pl->ns->send_packet (sl);
1525 } 1234 }
1526 } 1235 }
1527 }
1528} 1236}
1529 1237
1530void 1238void
1531esrv_remove_spell (player *pl, object *spell) 1239esrv_remove_spell (player *pl, object *spell)
1532{ 1240{
1559 } 1267 }
1560 1268
1561 /* store costs and damage in the object struct, to compare to later */ 1269 /* store costs and damage in the object struct, to compare to later */
1562 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1270 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1563 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1271 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1564 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1272 spell->cached_eat = casting_level (pl->ob, spell);
1565 1273
1566 /* figure out which skill it uses, if it uses one */ 1274 /* figure out which skill it uses, if it uses one */
1567 if (spell->skill) 1275 if (spell->skill)
1568 if (object *tmp = pl->find_skill (spell->skill)) 1276 if (object *tmp = pl->find_skill (spell->skill))
1569 skill = tmp->subtype + CS_STAT_SKILLINFO; 1277 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1570 1278
1571 // spells better have a face 1279 // spells better have a face
1572 if (!spell->face) 1280 if (!spell->face)
1573 { 1281 {
1574 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1282 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1658 /* finally, we can send the packet */ 1366 /* finally, we can send the packet */
1659 pl->ns->flush_fx (); 1367 pl->ns->flush_fx ();
1660 pl->ns->send_packet (sl); 1368 pl->ns->send_packet (sl);
1661} 1369}
1662 1370
1371//-GPL
1372

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